fix faction disband state and log parity
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@@ -98,6 +98,8 @@ export class ActionResolver<
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// 2. Recruiter Rewards
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const recruiterExperience = destGeneral.experience + 100;
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const recruiterDedication = destGeneral.dedication + 100;
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const belong = readMetaNumberFromUnknown(general.meta, 'belong') ?? 0;
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const maxBelong = readMetaNumberFromUnknown(general.meta, 'max_belong') ?? 0;
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const recruiterExpLevel = Math.max(
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0,
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Math.min(
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@@ -242,6 +244,7 @@ export class ActionResolver<
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...(general.npcState < 2
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? {
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killturn: context.worldKillturn ?? general.meta.killturn,
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max_belong: Math.max(belong, maxBelong),
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}
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: {}),
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},
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@@ -10,6 +10,7 @@ import type {
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import {
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createCityPatchEffect,
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createGeneralPatchEffect,
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createLogEffect,
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createNationPatchEffect,
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} from '@sammo-ts/logic/actions/engine.js';
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import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
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@@ -22,6 +23,9 @@ import type { GeneralTurnCommandSpec } from './index.js';
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const ACTION_NAME = '해산';
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const ACTION_KEY = 'che_해산';
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const readMetaNumber = (value: unknown): number =>
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typeof value === 'number' && Number.isFinite(value) ? value : 0;
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export interface DisbandFactionArgs {}
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export interface DisbandFactionResolveContext<
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@@ -76,6 +80,8 @@ export class ActionDefinition<
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const nationGenerals = context.nationGenerals ?? [];
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for (const targetGeneral of nationGenerals) {
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const isActor = targetGeneral.id === general.id;
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const belong = readMetaNumber(targetGeneral.meta.belong);
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const maxBelong = readMetaNumber(targetGeneral.meta.max_belong);
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effects.push(
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createGeneralPatchEffect(
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{
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@@ -92,6 +98,8 @@ export class ActionDefinition<
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belong: 0,
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officer_city: 0,
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officerCity: 0,
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permission: 'normal',
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...(targetGeneral.npcState < 2 ? { max_belong: Math.max(belong, maxBelong) } : {}),
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...(isActor ? { makelimit: 12 } : {}),
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},
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},
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@@ -135,13 +143,39 @@ export class ActionDefinition<
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});
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context.addLog(`<Y>${general.name}</>${josaYi} 세력을 해산했습니다.`, {
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scope: LogScope.SYSTEM,
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category: LogCategory.ACTION,
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category: LogCategory.SUMMARY,
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});
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context.addLog(`<D><b>${nation.name}</b></>${josaUl} 해산`, {
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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});
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const josaUn = JosaUtil.pick(nation.name, '은');
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const josaNationYi = JosaUtil.pick(nation.name, '이');
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effects.push(
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createLogEffect(`<R><b>【멸망】</b></><D><b>${nation.name}</b></>${josaUn} <R>멸망</>했습니다.`, {
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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format: LogFormat.YEAR_MONTH,
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})
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);
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for (const targetGeneral of nationGenerals) {
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effects.push(
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createLogEffect(`<D><b>${nation.name}</b></>${josaNationYi} <R>멸망</>했습니다.`, {
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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format: LogFormat.PLAIN,
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generalId: targetGeneral.id,
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}),
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createLogEffect(`<D><b>${nation.name}</b></>${josaNationYi} <R>멸망</>`, {
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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format: LogFormat.YEAR_MONTH,
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generalId: targetGeneral.id,
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})
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);
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}
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return { effects };
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}
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}
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