fix scenario 911 troop join movement
This commit is contained in:
@@ -89,6 +89,15 @@ const resolveMaxSecretPermission = (general: TurnGeneral): number => {
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return 4;
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return 4;
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};
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};
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const LEGACY_TROOP_JOIN_EVENT = 'sammo\\API\\Troop\\JoinTroop';
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const IMMEDIATE_TROOP_JOIN_MOVE_HANDLER = 'event_부대탑승즉시이동';
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const hasStaticEventHandler = (world: InMemoryTurnWorld, eventType: string, handlerName: string): boolean => {
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const handlersByEvent = asRecord(world.getScenarioConfig().const.staticEventHandlers);
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const handlers = handlersByEvent[eventType];
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return Array.isArray(handlers) && handlers.includes(handlerName);
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};
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const refreshActorKillturn = (world: InMemoryTurnWorld, actor: TurnGeneral): void => {
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const refreshActorKillturn = (world: InMemoryTurnWorld, actor: TurnGeneral): void => {
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const worldKillturn = readMetaNumber(asRecord(world.getState().meta), 'killturn', 0);
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const worldKillturn = readMetaNumber(asRecord(world.getState().meta), 'killturn', 0);
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const actorKillturn = readMetaNumber(asRecord(actor.meta), 'killturn', 0);
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const actorKillturn = readMetaNumber(asRecord(actor.meta), 'killturn', 0);
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@@ -485,6 +494,32 @@ async function handleTroopJoin(
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world.updateGeneral(command.generalId, {
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world.updateGeneral(command.generalId, {
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troopId: command.troopId,
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troopId: command.troopId,
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});
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});
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if (hasStaticEventHandler(world, LEGACY_TROOP_JOIN_EVENT, IMMEDIATE_TROOP_JOIN_MOVE_HANDLER)) {
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const leader = world.getGeneralById(troop.id);
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if (
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leader &&
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leader.troopId === leader.id &&
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leader.nationId === general.nationId &&
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leader.cityId !== general.cityId
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) {
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const city = world.getCityById(leader.cityId);
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if (city) {
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world.updateGeneral(command.generalId, {
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troopId: command.troopId,
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cityId: leader.cityId,
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});
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const josaRo = JosaUtil.pick(city.name, '로');
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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format: LogFormat.PLAIN,
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text: `부대 주둔지인 <G><b>${city.name}</b></>${josaRo} 즉시 이동합니다.`,
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generalId: general.id,
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meta: {},
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});
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}
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}
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}
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return {
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return {
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type: 'troopJoin',
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type: 'troopJoin',
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ok: true,
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ok: true,
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@@ -1,6 +1,6 @@
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import { describe, expect, it } from 'vitest';
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import { describe, expect, it } from 'vitest';
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import type { TriggerValue, TurnSchedule } from '@sammo-ts/logic';
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import { LogCategory, LogFormat, LogScope, type City, type TriggerValue, type TurnSchedule } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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@@ -41,10 +41,35 @@ const buildGeneral = (id: number, overrides: Partial<TurnGeneral> = {}): TurnGen
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...overrides,
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...overrides,
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});
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});
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const buildCity = (id: number, name: string): City => ({
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id,
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name,
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nationId: 1,
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level: 1,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 500,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 500,
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securityMax: 1_000,
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supplyState: 1,
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frontState: 0,
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defence: 500,
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defenceMax: 1_000,
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wall: 500,
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wallMax: 1_000,
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meta: {},
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});
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const buildWorld = (options: {
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const buildWorld = (options: {
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generals?: TurnGeneral[];
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generals?: TurnGeneral[];
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cities?: City[];
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troops?: Array<{ id: number; nationId: number; name: string }>;
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troops?: Array<{ id: number; nationId: number; name: string }>;
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nationMeta?: Record<string, TriggerValue>;
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nationMeta?: Record<string, TriggerValue>;
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staticEventHandlers?: Record<string, string[]>;
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}) => {
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}) => {
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const state: TurnWorldState = {
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const state: TurnWorldState = {
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id: 1,
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id: 1,
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@@ -56,7 +81,7 @@ const buildWorld = (options: {
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};
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};
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const snapshot: TurnWorldSnapshot = {
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const snapshot: TurnWorldSnapshot = {
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generals: options.generals ?? [buildGeneral(1)],
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generals: options.generals ?? [buildGeneral(1)],
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cities: [],
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cities: options.cities ?? [],
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nations: [
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nations: [
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{
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{
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id: 1,
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id: 1,
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@@ -80,7 +105,9 @@ const buildWorld = (options: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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iconPath: '',
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map: {},
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map: {},
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const: {},
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const: {
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...(options.staticEventHandlers ? { staticEventHandlers: options.staticEventHandlers } : {}),
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},
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environment: { mapName: 'test', unitSet: 'test' },
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environment: { mapName: 'test', unitSet: 'test' },
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},
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},
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map: {
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map: {
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@@ -94,6 +121,69 @@ const buildWorld = (options: {
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};
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};
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describe('troop management world commands', () => {
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describe('troop management world commands', () => {
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it('applies scenario 911 immediate movement and plain action log after joining a troop', async () => {
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const world = buildWorld({
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generals: [buildGeneral(1, { cityId: 1 }), buildGeneral(2, { cityId: 2, troopId: 2 })],
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cities: [buildCity(1, '장안'), buildCity(2, '낙양')],
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troops: [{ id: 2, nationId: 1, name: '백마대' }],
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staticEventHandlers: {
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'sammo\\API\\Troop\\JoinTroop': ['event_부대탑승즉시이동'],
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},
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});
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(handler.handle({ type: 'troopJoin', generalId: 1, troopId: 2 })).resolves.toEqual({
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type: 'troopJoin',
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ok: true,
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generalId: 1,
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troopId: 2,
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});
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expect(world.getGeneralById(1)).toMatchObject({ troopId: 2, cityId: 2 });
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expect(world.peekDirtyState().logs).toEqual([
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{
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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format: LogFormat.PLAIN,
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text: '부대 주둔지인 <G><b>낙양</b></>으로 즉시 이동합니다.',
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generalId: 1,
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meta: {},
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},
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]);
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});
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it('keeps the ordinary join location when the scenario static handler is absent', async () => {
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const world = buildWorld({
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generals: [buildGeneral(1, { cityId: 1 }), buildGeneral(2, { cityId: 2, troopId: 2 })],
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cities: [buildCity(1, '장안'), buildCity(2, '낙양')],
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troops: [{ id: 2, nationId: 1, name: '백마대' }],
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});
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(handler.handle({ type: 'troopJoin', generalId: 1, troopId: 2 })).resolves.toMatchObject({
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ok: true,
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});
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expect(world.getGeneralById(1)).toMatchObject({ troopId: 2, cityId: 1 });
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expect(world.peekDirtyState().logs).toEqual([]);
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});
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it('does not emit the scenario movement log when the member is already with the troop leader', async () => {
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const world = buildWorld({
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generals: [buildGeneral(1, { cityId: 2 }), buildGeneral(2, { cityId: 2, troopId: 2 })],
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cities: [buildCity(2, '낙양')],
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troops: [{ id: 2, nationId: 1, name: '백마대' }],
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staticEventHandlers: {
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'sammo\\API\\Troop\\JoinTroop': ['event_부대탑승즉시이동'],
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},
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});
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(handler.handle({ type: 'troopJoin', generalId: 1, troopId: 2 })).resolves.toMatchObject({
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ok: true,
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});
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expect(world.getGeneralById(1)).toMatchObject({ troopId: 2, cityId: 2 });
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expect(world.peekDirtyState().logs).toEqual([]);
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});
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it('creates a troop and assigns the authenticated general atomically in dirty state', async () => {
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it('creates a troop and assigns the authenticated general atomically in dirty state', async () => {
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const world = buildWorld({});
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const world = buildWorld({});
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const handler = createTurnDaemonCommandHandler({ world });
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const handler = createTurnDaemonCommandHandler({ world });
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@@ -34,7 +34,7 @@ export interface CanonicalTurnCommandTrace {
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schemaVersion: 1;
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schemaVersion: 1;
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engine: CanonicalEngine;
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engine: CanonicalEngine;
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execution: {
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execution: {
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kind: 'general' | 'nation' | 'instantNation';
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kind: 'general' | 'nation' | 'instantNation' | 'troopJoinStaticEvent';
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actorGeneralId: number;
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actorGeneralId: number;
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action: string;
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action: string;
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args: unknown;
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args: unknown;
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@@ -0,0 +1,401 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { formatLogText, LogFormat, type City, type TurnSchedule } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '@sammo-ts/game-engine/turn/inMemoryWorld.js';
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import { createDatabaseTurnHooks } from '@sammo-ts/game-engine/turn/databaseHooks.js';
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import { createTurnDaemonCommandHandler } from '@sammo-ts/game-engine/turn/worldCommandHandler.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '@sammo-ts/game-engine/turn/types.js';
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import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
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import {
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findTurnDifferentialWorkspaceRoot,
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runReferenceTurnCommandTraceRequest,
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} from '../src/turn-differential/referenceSnapshot.js';
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const workspaceRoot = process.env.TURN_DIFFERENTIAL_WORKSPACE_ROOT ?? findTurnDifferentialWorkspaceRoot(process.cwd());
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const integration = describe.skipIf(!workspaceRoot || process.env.TURN_DIFFERENTIAL_REFERENCE !== '1');
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const persistence = describe.skipIf(!databaseUrl);
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const buildGeneral = (id: number, cityId: number, troopId: number): TurnGeneral => ({
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id,
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name: `fixture-general-${id}`,
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nationId: 1,
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cityId,
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troopId,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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turnTime: new Date('0180-01-01T00:00:00Z'),
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recentWarTime: null,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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penalty: {},
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officerLevel: 1,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 100,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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});
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const buildCity = (id: number, name: string): City => ({
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id,
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name,
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nationId: 1,
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level: 1,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 500,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 500,
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securityMax: 1_000,
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supplyState: 1,
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frontState: 0,
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defence: 500,
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defenceMax: 1_000,
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wall: 500,
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wallMax: 1_000,
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meta: {},
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});
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integration('scenario 911 troop join static event parity', () => {
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it('moves the joining member to the leader city with the same plain log', async () => {
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const reference = runReferenceTurnCommandTraceRequest(workspaceRoot!, {
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kind: 'troopJoinStaticEvent',
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actorGeneralId: 1,
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action: 'sammo\\API\\Troop\\JoinTroop',
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args: { troopID: 2 },
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setup: {
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isolateWorld: true,
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world: { year: 180, month: 1 },
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nations: [{ id: 1, name: '테스트국', capitalCityId: 3, level: 1 }],
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cities: [
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{ id: 3, nationId: 1 },
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{ id: 70, nationId: 1 },
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],
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generals: [
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{ id: 1, name: '가입장수', nationId: 1, cityId: 3, troopId: 0 },
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{ id: 2, name: '부대장', nationId: 1, cityId: 70, troopId: 2 },
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],
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troops: [{ id: 2, nationId: 1, name: '백마대' }],
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},
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observe: {
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generalIds: [1, 2],
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cityIds: [3, 70],
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nationIds: [1],
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},
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});
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const referenceActor = reference.after.generals.find((entry) => entry.id === 1);
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const destination = reference.after.cities.find((entry) => entry.id === 70);
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expect(reference.execution.outcome).toEqual({ completed: true });
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expect(reference.rng).toEqual([]);
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expect(referenceActor).toMatchObject({ troopId: 2, cityId: 70 });
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expect(destination?.name).toEqual(expect.any(String));
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const state: TurnWorldState = {
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id: 1,
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currentYear: 180,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0180-01-01T00:00:00Z'),
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meta: { killturn: 24 },
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};
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const snapshot: TurnWorldSnapshot = {
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generals: [buildGeneral(1, 3, 0), buildGeneral(2, 70, 2)],
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cities: [buildCity(3, '출발지'), buildCity(70, String(destination?.name))],
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nations: [
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{
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id: 1,
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name: '테스트국',
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color: '#ff0000',
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capitalCityId: 3,
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chiefGeneralId: 2,
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gold: 1_000,
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rice: 1_000,
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power: 0,
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level: 1,
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typeCode: 'che_중립',
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meta: {},
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},
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],
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troops: [{ id: 2, nationId: 1, name: '백마대' }],
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diplomacy: [],
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events: [],
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|
initialEvents: [],
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|
scenarioConfig: {
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|
stat: {
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||||||
|
total: 300,
|
||||||
|
min: 10,
|
||||||
|
max: 100,
|
||||||
|
npcTotal: 150,
|
||||||
|
npcMax: 50,
|
||||||
|
npcMin: 10,
|
||||||
|
chiefMin: 70,
|
||||||
|
},
|
||||||
|
iconPath: '',
|
||||||
|
map: {},
|
||||||
|
const: {
|
||||||
|
staticEventHandlers: {
|
||||||
|
'sammo\\API\\Troop\\JoinTroop': ['event_부대탑승즉시이동'],
|
||||||
|
},
|
||||||
|
},
|
||||||
|
environment: { mapName: 'miniche', unitSet: 'che_except_siege' },
|
||||||
|
},
|
||||||
|
map: {
|
||||||
|
id: 'miniche',
|
||||||
|
name: 'miniche',
|
||||||
|
cities: [],
|
||||||
|
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||||
|
},
|
||||||
|
};
|
||||||
|
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
|
||||||
|
const handler = createTurnDaemonCommandHandler({ world });
|
||||||
|
|
||||||
|
await expect(handler.handle({ type: 'troopJoin', generalId: 1, troopId: 2 })).resolves.toMatchObject({
|
||||||
|
ok: true,
|
||||||
|
});
|
||||||
|
expect(world.getGeneralById(1)).toMatchObject({
|
||||||
|
troopId: referenceActor?.troopId,
|
||||||
|
cityId: referenceActor?.cityId,
|
||||||
|
});
|
||||||
|
|
||||||
|
const referenceLog = reference.after.logs.find(
|
||||||
|
(entry) =>
|
||||||
|
typeof entry.id === 'number' && entry.id > reference.before.watermarks.logId && entry.generalId === 1
|
||||||
|
);
|
||||||
|
const coreLog = world.peekDirtyState().logs.at(-1);
|
||||||
|
expect(coreLog).toBeDefined();
|
||||||
|
expect(referenceLog).toMatchObject({
|
||||||
|
scope: 'general',
|
||||||
|
category: 'action',
|
||||||
|
generalId: 1,
|
||||||
|
text: formatLogText(coreLog!.text, coreLog!.format ?? LogFormat.RAWTEXT, 180, 1),
|
||||||
|
});
|
||||||
|
}, 120_000);
|
||||||
|
});
|
||||||
|
|
||||||
|
persistence('scenario 911 troop join static event persistence', () => {
|
||||||
|
const nationId = 994_911;
|
||||||
|
const actorId = 994_911;
|
||||||
|
const leaderId = 994_912;
|
||||||
|
const sourceCityId = 994_911;
|
||||||
|
const destinationCityId = 994_912;
|
||||||
|
const scenarioCode = 'scenario911-troop-join-static-event';
|
||||||
|
let db: GamePrismaClient;
|
||||||
|
let closeDb: (() => Promise<void>) | undefined;
|
||||||
|
|
||||||
|
const cleanup = async (): Promise<void> => {
|
||||||
|
await db.logEntry.deleteMany({ where: { generalId: { in: [actorId, leaderId] } } });
|
||||||
|
await db.troop.deleteMany({ where: { troopLeaderId: leaderId } });
|
||||||
|
await db.general.deleteMany({ where: { id: { in: [actorId, leaderId] } } });
|
||||||
|
await db.city.deleteMany({ where: { id: { in: [sourceCityId, destinationCityId] } } });
|
||||||
|
await db.nation.deleteMany({ where: { id: nationId } });
|
||||||
|
await db.worldState.deleteMany({ where: { scenarioCode } });
|
||||||
|
};
|
||||||
|
|
||||||
|
beforeAll(async () => {
|
||||||
|
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||||
|
await connector.connect();
|
||||||
|
db = connector.prisma;
|
||||||
|
closeDb = () => connector.disconnect();
|
||||||
|
await cleanup();
|
||||||
|
});
|
||||||
|
|
||||||
|
afterAll(async () => {
|
||||||
|
await cleanup();
|
||||||
|
await closeDb?.();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('flushes membership, immediate city movement, and the plain log together', async () => {
|
||||||
|
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
|
||||||
|
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||||
|
iconPath: '',
|
||||||
|
map: {},
|
||||||
|
const: {
|
||||||
|
staticEventHandlers: {
|
||||||
|
'sammo\\API\\Troop\\JoinTroop': ['event_부대탑승즉시이동'],
|
||||||
|
},
|
||||||
|
},
|
||||||
|
environment: { mapName: 'miniche', unitSet: 'che_except_siege' },
|
||||||
|
};
|
||||||
|
const actor = buildGeneral(actorId, sourceCityId, 0);
|
||||||
|
const leader = buildGeneral(leaderId, destinationCityId, leaderId);
|
||||||
|
actor.name = '가입장수';
|
||||||
|
actor.nationId = nationId;
|
||||||
|
leader.name = '부대장';
|
||||||
|
leader.nationId = nationId;
|
||||||
|
const sourceCity = buildCity(sourceCityId, '장안');
|
||||||
|
const destinationCity = buildCity(destinationCityId, '낙양');
|
||||||
|
sourceCity.nationId = nationId;
|
||||||
|
destinationCity.nationId = nationId;
|
||||||
|
|
||||||
|
await db.nation.create({
|
||||||
|
data: {
|
||||||
|
id: nationId,
|
||||||
|
name: '테스트국',
|
||||||
|
color: '#ff0000',
|
||||||
|
capitalCityId: sourceCityId,
|
||||||
|
chiefGeneralId: null,
|
||||||
|
gold: 1_000,
|
||||||
|
rice: 1_000,
|
||||||
|
tech: 0,
|
||||||
|
level: 1,
|
||||||
|
typeCode: 'che_중립',
|
||||||
|
meta: {},
|
||||||
|
},
|
||||||
|
});
|
||||||
|
await db.city.createMany({
|
||||||
|
data: [sourceCity, destinationCity].map((city) => ({
|
||||||
|
id: city.id,
|
||||||
|
name: city.name,
|
||||||
|
level: city.level,
|
||||||
|
nationId: city.nationId,
|
||||||
|
supplyState: city.supplyState,
|
||||||
|
frontState: city.frontState,
|
||||||
|
population: city.population,
|
||||||
|
populationMax: city.populationMax,
|
||||||
|
agriculture: city.agriculture,
|
||||||
|
agricultureMax: city.agricultureMax,
|
||||||
|
commerce: city.commerce,
|
||||||
|
commerceMax: city.commerceMax,
|
||||||
|
security: city.security,
|
||||||
|
securityMax: city.securityMax,
|
||||||
|
defence: city.defence,
|
||||||
|
defenceMax: city.defenceMax,
|
||||||
|
wall: city.wall,
|
||||||
|
wallMax: city.wallMax,
|
||||||
|
region: 1,
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
await db.general.createMany({
|
||||||
|
data: [actor, leader].map((general) => ({
|
||||||
|
id: general.id,
|
||||||
|
name: general.name,
|
||||||
|
nationId: general.nationId,
|
||||||
|
cityId: general.cityId,
|
||||||
|
troopId: general.troopId,
|
||||||
|
leadership: general.stats.leadership,
|
||||||
|
strength: general.stats.strength,
|
||||||
|
intel: general.stats.intelligence,
|
||||||
|
officerLevel: general.officerLevel,
|
||||||
|
npcState: general.npcState,
|
||||||
|
gold: general.gold,
|
||||||
|
rice: general.rice,
|
||||||
|
crew: general.crew,
|
||||||
|
crewTypeId: general.crewTypeId,
|
||||||
|
train: general.train,
|
||||||
|
atmos: general.atmos,
|
||||||
|
age: general.age,
|
||||||
|
turnTime: general.turnTime,
|
||||||
|
meta: general.meta,
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
await db.troop.create({
|
||||||
|
data: {
|
||||||
|
troopLeaderId: leaderId,
|
||||||
|
nationId,
|
||||||
|
name: '백마대',
|
||||||
|
},
|
||||||
|
});
|
||||||
|
const worldRow = await db.worldState.create({
|
||||||
|
data: {
|
||||||
|
scenarioCode,
|
||||||
|
currentYear: 180,
|
||||||
|
currentMonth: 1,
|
||||||
|
tickSeconds: 600,
|
||||||
|
config: scenarioConfig as unknown as GamePrisma.InputJsonValue,
|
||||||
|
meta: {},
|
||||||
|
},
|
||||||
|
});
|
||||||
|
const state: TurnWorldState = {
|
||||||
|
id: worldRow.id,
|
||||||
|
currentYear: 180,
|
||||||
|
currentMonth: 1,
|
||||||
|
tickSeconds: 600,
|
||||||
|
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
|
||||||
|
meta: {},
|
||||||
|
};
|
||||||
|
const snapshot: TurnWorldSnapshot = {
|
||||||
|
scenarioConfig,
|
||||||
|
map: {
|
||||||
|
id: 'miniche',
|
||||||
|
name: 'miniche',
|
||||||
|
cities: [],
|
||||||
|
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||||
|
},
|
||||||
|
generals: [actor, leader],
|
||||||
|
cities: [sourceCity, destinationCity],
|
||||||
|
nations: [
|
||||||
|
{
|
||||||
|
id: nationId,
|
||||||
|
name: '테스트국',
|
||||||
|
color: '#ff0000',
|
||||||
|
capitalCityId: sourceCityId,
|
||||||
|
chiefGeneralId: null,
|
||||||
|
gold: 1_000,
|
||||||
|
rice: 1_000,
|
||||||
|
power: 0,
|
||||||
|
level: 1,
|
||||||
|
typeCode: 'che_중립',
|
||||||
|
meta: {},
|
||||||
|
},
|
||||||
|
],
|
||||||
|
troops: [{ id: leaderId, nationId, name: '백마대' }],
|
||||||
|
diplomacy: [],
|
||||||
|
events: [],
|
||||||
|
initialEvents: [],
|
||||||
|
};
|
||||||
|
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
|
||||||
|
const handler = createTurnDaemonCommandHandler({ world });
|
||||||
|
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
|
||||||
|
|
||||||
|
try {
|
||||||
|
await expect(
|
||||||
|
handler.handle({ type: 'troopJoin', generalId: actorId, troopId: leaderId })
|
||||||
|
).resolves.toMatchObject({
|
||||||
|
ok: true,
|
||||||
|
});
|
||||||
|
await dbHooks.hooks.flushChanges?.({
|
||||||
|
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||||
|
processedGenerals: 0,
|
||||||
|
processedTurns: 1,
|
||||||
|
durationMs: 0,
|
||||||
|
partial: false,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(await db.general.findUniqueOrThrow({ where: { id: actorId } })).toMatchObject({
|
||||||
|
troopId: leaderId,
|
||||||
|
cityId: destinationCityId,
|
||||||
|
});
|
||||||
|
expect(
|
||||||
|
await db.logEntry.findFirstOrThrow({
|
||||||
|
where: { generalId: actorId },
|
||||||
|
select: { scope: true, category: true, text: true, year: true, month: true },
|
||||||
|
})
|
||||||
|
).toEqual({
|
||||||
|
scope: 'GENERAL',
|
||||||
|
category: 'ACTION',
|
||||||
|
text: '<C>●</>부대 주둔지인 <G><b>낙양</b></>으로 즉시 이동합니다.',
|
||||||
|
year: 180,
|
||||||
|
month: 1,
|
||||||
|
});
|
||||||
|
} finally {
|
||||||
|
await dbHooks.close();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
Reference in New Issue
Block a user