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core2026/tools/integration-tests/test/troopStaticEvent.integration.test.ts
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TypeScript

import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { formatLogText, LogFormat, type City, type TurnSchedule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '@sammo-ts/game-engine/turn/inMemoryWorld.js';
import { createDatabaseTurnHooks } from '@sammo-ts/game-engine/turn/databaseHooks.js';
import { createTurnDaemonCommandHandler } from '@sammo-ts/game-engine/turn/worldCommandHandler.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '@sammo-ts/game-engine/turn/types.js';
import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import {
findTurnDifferentialWorkspaceRoot,
runReferenceTurnCommandTraceRequest,
} from '../src/turn-differential/referenceSnapshot.js';
const workspaceRoot = process.env.TURN_DIFFERENTIAL_WORKSPACE_ROOT ?? findTurnDifferentialWorkspaceRoot(process.cwd());
const integration = describe.skipIf(!workspaceRoot || process.env.TURN_DIFFERENTIAL_REFERENCE !== '1');
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const persistence = describe.skipIf(!databaseUrl);
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const buildGeneral = (id: number, cityId: number, troopId: number): TurnGeneral => ({
id,
name: `fixture-general-${id}`,
nationId: 1,
cityId,
troopId,
stats: { leadership: 50, strength: 50, intelligence: 50 },
turnTime: new Date('0180-01-01T00:00:00Z'),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
penalty: {},
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 100,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
});
const buildCity = (id: number, name: string): City => ({
id,
name,
nationId: 1,
level: 1,
state: 0,
population: 1_000,
populationMax: 2_000,
agriculture: 500,
agricultureMax: 1_000,
commerce: 500,
commerceMax: 1_000,
security: 500,
securityMax: 1_000,
supplyState: 1,
frontState: 0,
defence: 500,
defenceMax: 1_000,
wall: 500,
wallMax: 1_000,
meta: {},
});
integration('scenario 911 troop join static event parity', () => {
it('moves the joining member to the leader city with the same plain log', async () => {
const reference = runReferenceTurnCommandTraceRequest(workspaceRoot!, {
kind: 'troopJoinStaticEvent',
actorGeneralId: 1,
action: 'sammo\\API\\Troop\\JoinTroop',
args: { troopID: 2 },
setup: {
isolateWorld: true,
world: { year: 180, month: 1 },
nations: [{ id: 1, name: '테스트국', capitalCityId: 3, level: 1 }],
cities: [
{ id: 3, nationId: 1 },
{ id: 70, nationId: 1 },
],
generals: [
{ id: 1, name: '가입장수', nationId: 1, cityId: 3, troopId: 0 },
{ id: 2, name: '부대장', nationId: 1, cityId: 70, troopId: 2 },
],
troops: [{ id: 2, nationId: 1, name: '백마대' }],
},
observe: {
generalIds: [1, 2],
cityIds: [3, 70],
nationIds: [1],
},
});
const referenceActor = reference.after.generals.find((entry) => entry.id === 1);
const destination = reference.after.cities.find((entry) => entry.id === 70);
expect(reference.execution.outcome).toEqual({ completed: true });
expect(reference.rng).toEqual([]);
expect(referenceActor).toMatchObject({ troopId: 2, cityId: 70 });
expect(destination?.name).toEqual(expect.any(String));
const state: TurnWorldState = {
id: 1,
currentYear: 180,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
meta: { killturn: 24 },
};
const snapshot: TurnWorldSnapshot = {
generals: [buildGeneral(1, 3, 0), buildGeneral(2, 70, 2)],
cities: [buildCity(3, '출발지'), buildCity(70, String(destination?.name))],
nations: [
{
id: 1,
name: '테스트국',
color: '#ff0000',
capitalCityId: 3,
chiefGeneralId: 2,
gold: 1_000,
rice: 1_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: {},
},
],
troops: [{ id: 2, nationId: 1, name: '백마대' }],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: {
total: 300,
min: 10,
max: 100,
npcTotal: 150,
npcMax: 50,
npcMin: 10,
chiefMin: 70,
},
iconPath: '',
map: {},
const: {
staticEventHandlers: {
'sammo\\API\\Troop\\JoinTroop': ['event_부대탑승즉시이동'],
},
},
environment: { mapName: 'miniche', unitSet: 'che_except_siege' },
},
map: {
id: 'miniche',
name: 'miniche',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
};
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
const handler = createTurnDaemonCommandHandler({ world });
await expect(handler.handle({ type: 'troopJoin', generalId: 1, troopId: 2 })).resolves.toMatchObject({
ok: true,
});
expect(world.getGeneralById(1)).toMatchObject({
troopId: referenceActor?.troopId,
cityId: referenceActor?.cityId,
});
const referenceLog = reference.after.logs.find(
(entry) =>
typeof entry.id === 'number' && entry.id > reference.before.watermarks.logId && entry.generalId === 1
);
const coreLog = world.peekDirtyState().logs.at(-1);
expect(coreLog).toBeDefined();
expect(referenceLog).toMatchObject({
scope: 'general',
category: 'action',
generalId: 1,
text: formatLogText(coreLog!.text, coreLog!.format ?? LogFormat.RAWTEXT, 180, 1),
});
}, 120_000);
});
persistence('scenario 911 troop join static event persistence', () => {
const nationId = 994_911;
const actorId = 994_911;
const leaderId = 994_912;
const sourceCityId = 994_911;
const destinationCityId = 994_912;
const scenarioCode = 'scenario911-troop-join-static-event';
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
const cleanup = async (): Promise<void> => {
await db.logEntry.deleteMany({ where: { generalId: { in: [actorId, leaderId] } } });
await db.troop.deleteMany({ where: { troopLeaderId: leaderId } });
await db.general.deleteMany({ where: { id: { in: [actorId, leaderId] } } });
await db.city.deleteMany({ where: { id: { in: [sourceCityId, destinationCityId] } } });
await db.nation.deleteMany({ where: { id: nationId } });
await db.worldState.deleteMany({ where: { scenarioCode } });
};
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await cleanup();
});
afterAll(async () => {
await cleanup();
await closeDb?.();
});
it('flushes membership, immediate city movement, and the plain log together', async () => {
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
staticEventHandlers: {
'sammo\\API\\Troop\\JoinTroop': ['event_부대탑승즉시이동'],
},
},
environment: { mapName: 'miniche', unitSet: 'che_except_siege' },
};
const actor = buildGeneral(actorId, sourceCityId, 0);
const leader = buildGeneral(leaderId, destinationCityId, leaderId);
actor.name = '가입장수';
actor.nationId = nationId;
leader.name = '부대장';
leader.nationId = nationId;
const sourceCity = buildCity(sourceCityId, '장안');
const destinationCity = buildCity(destinationCityId, '낙양');
sourceCity.nationId = nationId;
destinationCity.nationId = nationId;
await db.nation.create({
data: {
id: nationId,
name: '테스트국',
color: '#ff0000',
capitalCityId: sourceCityId,
chiefGeneralId: null,
gold: 1_000,
rice: 1_000,
tech: 0,
level: 1,
typeCode: 'che_중립',
meta: {},
},
});
await db.city.createMany({
data: [sourceCity, destinationCity].map((city) => ({
id: city.id,
name: city.name,
level: city.level,
nationId: city.nationId,
supplyState: city.supplyState,
frontState: city.frontState,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
region: 1,
})),
});
await db.general.createMany({
data: [actor, leader].map((general) => ({
id: general.id,
name: general.name,
nationId: general.nationId,
cityId: general.cityId,
troopId: general.troopId,
leadership: general.stats.leadership,
strength: general.stats.strength,
intel: general.stats.intelligence,
officerLevel: general.officerLevel,
npcState: general.npcState,
gold: general.gold,
rice: general.rice,
crew: general.crew,
crewTypeId: general.crewTypeId,
train: general.train,
atmos: general.atmos,
age: general.age,
turnTime: general.turnTime,
meta: general.meta,
})),
});
await db.troop.create({
data: {
troopLeaderId: leaderId,
nationId,
name: '백마대',
},
});
const worldRow = await db.worldState.create({
data: {
scenarioCode,
currentYear: 180,
currentMonth: 1,
tickSeconds: 600,
config: scenarioConfig as unknown as GamePrisma.InputJsonValue,
meta: {},
},
});
const state: TurnWorldState = {
id: worldRow.id,
currentYear: 180,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
meta: {},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig,
map: {
id: 'miniche',
name: 'miniche',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
generals: [actor, leader],
cities: [sourceCity, destinationCity],
nations: [
{
id: nationId,
name: '테스트국',
color: '#ff0000',
capitalCityId: sourceCityId,
chiefGeneralId: null,
gold: 1_000,
rice: 1_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: {},
},
],
troops: [{ id: leaderId, nationId, name: '백마대' }],
diplomacy: [],
events: [],
initialEvents: [],
};
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
const handler = createTurnDaemonCommandHandler({ world });
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await expect(
handler.handle({ type: 'troopJoin', generalId: actorId, troopId: leaderId })
).resolves.toMatchObject({
ok: true,
});
await dbHooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 1,
durationMs: 0,
partial: false,
});
expect(await db.general.findUniqueOrThrow({ where: { id: actorId } })).toMatchObject({
troopId: leaderId,
cityId: destinationCityId,
});
expect(
await db.logEntry.findFirstOrThrow({
where: { generalId: actorId },
select: { scope: true, category: true, text: true, year: true, month: true },
})
).toEqual({
scope: 'GENERAL',
category: 'ACTION',
text: '<C>●</>부대 주둔지인 <G><b>낙양</b></>으로 즉시 이동합니다.',
year: 180,
month: 1,
});
} finally {
await dbHooks.close();
}
});
});