fix scenario 911 troop join movement
This commit is contained in:
@@ -89,6 +89,15 @@ const resolveMaxSecretPermission = (general: TurnGeneral): number => {
|
||||
return 4;
|
||||
};
|
||||
|
||||
const LEGACY_TROOP_JOIN_EVENT = 'sammo\\API\\Troop\\JoinTroop';
|
||||
const IMMEDIATE_TROOP_JOIN_MOVE_HANDLER = 'event_부대탑승즉시이동';
|
||||
|
||||
const hasStaticEventHandler = (world: InMemoryTurnWorld, eventType: string, handlerName: string): boolean => {
|
||||
const handlersByEvent = asRecord(world.getScenarioConfig().const.staticEventHandlers);
|
||||
const handlers = handlersByEvent[eventType];
|
||||
return Array.isArray(handlers) && handlers.includes(handlerName);
|
||||
};
|
||||
|
||||
const refreshActorKillturn = (world: InMemoryTurnWorld, actor: TurnGeneral): void => {
|
||||
const worldKillturn = readMetaNumber(asRecord(world.getState().meta), 'killturn', 0);
|
||||
const actorKillturn = readMetaNumber(asRecord(actor.meta), 'killturn', 0);
|
||||
@@ -485,6 +494,32 @@ async function handleTroopJoin(
|
||||
world.updateGeneral(command.generalId, {
|
||||
troopId: command.troopId,
|
||||
});
|
||||
if (hasStaticEventHandler(world, LEGACY_TROOP_JOIN_EVENT, IMMEDIATE_TROOP_JOIN_MOVE_HANDLER)) {
|
||||
const leader = world.getGeneralById(troop.id);
|
||||
if (
|
||||
leader &&
|
||||
leader.troopId === leader.id &&
|
||||
leader.nationId === general.nationId &&
|
||||
leader.cityId !== general.cityId
|
||||
) {
|
||||
const city = world.getCityById(leader.cityId);
|
||||
if (city) {
|
||||
world.updateGeneral(command.generalId, {
|
||||
troopId: command.troopId,
|
||||
cityId: leader.cityId,
|
||||
});
|
||||
const josaRo = JosaUtil.pick(city.name, '로');
|
||||
world.pushLog({
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.PLAIN,
|
||||
text: `부대 주둔지인 <G><b>${city.name}</b></>${josaRo} 즉시 이동합니다.`,
|
||||
generalId: general.id,
|
||||
meta: {},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
return {
|
||||
type: 'troopJoin',
|
||||
ok: true,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import type { TriggerValue, TurnSchedule } from '@sammo-ts/logic';
|
||||
import { LogCategory, LogFormat, LogScope, type City, type TriggerValue, type TurnSchedule } from '@sammo-ts/logic';
|
||||
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
@@ -41,10 +41,35 @@ const buildGeneral = (id: number, overrides: Partial<TurnGeneral> = {}): TurnGen
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const buildCity = (id: number, name: string): City => ({
|
||||
id,
|
||||
name,
|
||||
nationId: 1,
|
||||
level: 1,
|
||||
state: 0,
|
||||
population: 1_000,
|
||||
populationMax: 2_000,
|
||||
agriculture: 500,
|
||||
agricultureMax: 1_000,
|
||||
commerce: 500,
|
||||
commerceMax: 1_000,
|
||||
security: 500,
|
||||
securityMax: 1_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 500,
|
||||
defenceMax: 1_000,
|
||||
wall: 500,
|
||||
wallMax: 1_000,
|
||||
meta: {},
|
||||
});
|
||||
|
||||
const buildWorld = (options: {
|
||||
generals?: TurnGeneral[];
|
||||
cities?: City[];
|
||||
troops?: Array<{ id: number; nationId: number; name: string }>;
|
||||
nationMeta?: Record<string, TriggerValue>;
|
||||
staticEventHandlers?: Record<string, string[]>;
|
||||
}) => {
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
@@ -56,7 +81,7 @@ const buildWorld = (options: {
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
generals: options.generals ?? [buildGeneral(1)],
|
||||
cities: [],
|
||||
cities: options.cities ?? [],
|
||||
nations: [
|
||||
{
|
||||
id: 1,
|
||||
@@ -80,7 +105,9 @@ const buildWorld = (options: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
const: {
|
||||
...(options.staticEventHandlers ? { staticEventHandlers: options.staticEventHandlers } : {}),
|
||||
},
|
||||
environment: { mapName: 'test', unitSet: 'test' },
|
||||
},
|
||||
map: {
|
||||
@@ -94,6 +121,69 @@ const buildWorld = (options: {
|
||||
};
|
||||
|
||||
describe('troop management world commands', () => {
|
||||
it('applies scenario 911 immediate movement and plain action log after joining a troop', async () => {
|
||||
const world = buildWorld({
|
||||
generals: [buildGeneral(1, { cityId: 1 }), buildGeneral(2, { cityId: 2, troopId: 2 })],
|
||||
cities: [buildCity(1, '장안'), buildCity(2, '낙양')],
|
||||
troops: [{ id: 2, nationId: 1, name: '백마대' }],
|
||||
staticEventHandlers: {
|
||||
'sammo\\API\\Troop\\JoinTroop': ['event_부대탑승즉시이동'],
|
||||
},
|
||||
});
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
|
||||
await expect(handler.handle({ type: 'troopJoin', generalId: 1, troopId: 2 })).resolves.toEqual({
|
||||
type: 'troopJoin',
|
||||
ok: true,
|
||||
generalId: 1,
|
||||
troopId: 2,
|
||||
});
|
||||
expect(world.getGeneralById(1)).toMatchObject({ troopId: 2, cityId: 2 });
|
||||
expect(world.peekDirtyState().logs).toEqual([
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.PLAIN,
|
||||
text: '부대 주둔지인 <G><b>낙양</b></>으로 즉시 이동합니다.',
|
||||
generalId: 1,
|
||||
meta: {},
|
||||
},
|
||||
]);
|
||||
});
|
||||
|
||||
it('keeps the ordinary join location when the scenario static handler is absent', async () => {
|
||||
const world = buildWorld({
|
||||
generals: [buildGeneral(1, { cityId: 1 }), buildGeneral(2, { cityId: 2, troopId: 2 })],
|
||||
cities: [buildCity(1, '장안'), buildCity(2, '낙양')],
|
||||
troops: [{ id: 2, nationId: 1, name: '백마대' }],
|
||||
});
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
|
||||
await expect(handler.handle({ type: 'troopJoin', generalId: 1, troopId: 2 })).resolves.toMatchObject({
|
||||
ok: true,
|
||||
});
|
||||
expect(world.getGeneralById(1)).toMatchObject({ troopId: 2, cityId: 1 });
|
||||
expect(world.peekDirtyState().logs).toEqual([]);
|
||||
});
|
||||
|
||||
it('does not emit the scenario movement log when the member is already with the troop leader', async () => {
|
||||
const world = buildWorld({
|
||||
generals: [buildGeneral(1, { cityId: 2 }), buildGeneral(2, { cityId: 2, troopId: 2 })],
|
||||
cities: [buildCity(2, '낙양')],
|
||||
troops: [{ id: 2, nationId: 1, name: '백마대' }],
|
||||
staticEventHandlers: {
|
||||
'sammo\\API\\Troop\\JoinTroop': ['event_부대탑승즉시이동'],
|
||||
},
|
||||
});
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
|
||||
await expect(handler.handle({ type: 'troopJoin', generalId: 1, troopId: 2 })).resolves.toMatchObject({
|
||||
ok: true,
|
||||
});
|
||||
expect(world.getGeneralById(1)).toMatchObject({ troopId: 2, cityId: 2 });
|
||||
expect(world.peekDirtyState().logs).toEqual([]);
|
||||
});
|
||||
|
||||
it('creates a troop and assigns the authenticated general atomically in dirty state', async () => {
|
||||
const world = buildWorld({});
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
|
||||
@@ -34,7 +34,7 @@ export interface CanonicalTurnCommandTrace {
|
||||
schemaVersion: 1;
|
||||
engine: CanonicalEngine;
|
||||
execution: {
|
||||
kind: 'general' | 'nation' | 'instantNation';
|
||||
kind: 'general' | 'nation' | 'instantNation' | 'troopJoinStaticEvent';
|
||||
actorGeneralId: number;
|
||||
action: string;
|
||||
args: unknown;
|
||||
|
||||
@@ -0,0 +1,401 @@
|
||||
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
|
||||
import { formatLogText, LogFormat, type City, type TurnSchedule } from '@sammo-ts/logic';
|
||||
import { InMemoryTurnWorld } from '@sammo-ts/game-engine/turn/inMemoryWorld.js';
|
||||
import { createDatabaseTurnHooks } from '@sammo-ts/game-engine/turn/databaseHooks.js';
|
||||
import { createTurnDaemonCommandHandler } from '@sammo-ts/game-engine/turn/worldCommandHandler.js';
|
||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '@sammo-ts/game-engine/turn/types.js';
|
||||
import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
|
||||
import {
|
||||
findTurnDifferentialWorkspaceRoot,
|
||||
runReferenceTurnCommandTraceRequest,
|
||||
} from '../src/turn-differential/referenceSnapshot.js';
|
||||
|
||||
const workspaceRoot = process.env.TURN_DIFFERENTIAL_WORKSPACE_ROOT ?? findTurnDifferentialWorkspaceRoot(process.cwd());
|
||||
const integration = describe.skipIf(!workspaceRoot || process.env.TURN_DIFFERENTIAL_REFERENCE !== '1');
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const persistence = describe.skipIf(!databaseUrl);
|
||||
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
|
||||
|
||||
const buildGeneral = (id: number, cityId: number, troopId: number): TurnGeneral => ({
|
||||
id,
|
||||
name: `fixture-general-${id}`,
|
||||
nationId: 1,
|
||||
cityId,
|
||||
troopId,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
turnTime: new Date('0180-01-01T00:00:00Z'),
|
||||
recentWarTime: null,
|
||||
role: {
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
},
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { killturn: 24 },
|
||||
penalty: {},
|
||||
officerLevel: 1,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 100,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
});
|
||||
|
||||
const buildCity = (id: number, name: string): City => ({
|
||||
id,
|
||||
name,
|
||||
nationId: 1,
|
||||
level: 1,
|
||||
state: 0,
|
||||
population: 1_000,
|
||||
populationMax: 2_000,
|
||||
agriculture: 500,
|
||||
agricultureMax: 1_000,
|
||||
commerce: 500,
|
||||
commerceMax: 1_000,
|
||||
security: 500,
|
||||
securityMax: 1_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 500,
|
||||
defenceMax: 1_000,
|
||||
wall: 500,
|
||||
wallMax: 1_000,
|
||||
meta: {},
|
||||
});
|
||||
|
||||
integration('scenario 911 troop join static event parity', () => {
|
||||
it('moves the joining member to the leader city with the same plain log', async () => {
|
||||
const reference = runReferenceTurnCommandTraceRequest(workspaceRoot!, {
|
||||
kind: 'troopJoinStaticEvent',
|
||||
actorGeneralId: 1,
|
||||
action: 'sammo\\API\\Troop\\JoinTroop',
|
||||
args: { troopID: 2 },
|
||||
setup: {
|
||||
isolateWorld: true,
|
||||
world: { year: 180, month: 1 },
|
||||
nations: [{ id: 1, name: '테스트국', capitalCityId: 3, level: 1 }],
|
||||
cities: [
|
||||
{ id: 3, nationId: 1 },
|
||||
{ id: 70, nationId: 1 },
|
||||
],
|
||||
generals: [
|
||||
{ id: 1, name: '가입장수', nationId: 1, cityId: 3, troopId: 0 },
|
||||
{ id: 2, name: '부대장', nationId: 1, cityId: 70, troopId: 2 },
|
||||
],
|
||||
troops: [{ id: 2, nationId: 1, name: '백마대' }],
|
||||
},
|
||||
observe: {
|
||||
generalIds: [1, 2],
|
||||
cityIds: [3, 70],
|
||||
nationIds: [1],
|
||||
},
|
||||
});
|
||||
const referenceActor = reference.after.generals.find((entry) => entry.id === 1);
|
||||
const destination = reference.after.cities.find((entry) => entry.id === 70);
|
||||
expect(reference.execution.outcome).toEqual({ completed: true });
|
||||
expect(reference.rng).toEqual([]);
|
||||
expect(referenceActor).toMatchObject({ troopId: 2, cityId: 70 });
|
||||
expect(destination?.name).toEqual(expect.any(String));
|
||||
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 180,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
|
||||
meta: { killturn: 24 },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
generals: [buildGeneral(1, 3, 0), buildGeneral(2, 70, 2)],
|
||||
cities: [buildCity(3, '출발지'), buildCity(70, String(destination?.name))],
|
||||
nations: [
|
||||
{
|
||||
id: 1,
|
||||
name: '테스트국',
|
||||
color: '#ff0000',
|
||||
capitalCityId: 3,
|
||||
chiefGeneralId: 2,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
power: 0,
|
||||
level: 1,
|
||||
typeCode: 'che_중립',
|
||||
meta: {},
|
||||
},
|
||||
],
|
||||
troops: [{ id: 2, nationId: 1, name: '백마대' }],
|
||||
diplomacy: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
scenarioConfig: {
|
||||
stat: {
|
||||
total: 300,
|
||||
min: 10,
|
||||
max: 100,
|
||||
npcTotal: 150,
|
||||
npcMax: 50,
|
||||
npcMin: 10,
|
||||
chiefMin: 70,
|
||||
},
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {
|
||||
staticEventHandlers: {
|
||||
'sammo\\API\\Troop\\JoinTroop': ['event_부대탑승즉시이동'],
|
||||
},
|
||||
},
|
||||
environment: { mapName: 'miniche', unitSet: 'che_except_siege' },
|
||||
},
|
||||
map: {
|
||||
id: 'miniche',
|
||||
name: 'miniche',
|
||||
cities: [],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
},
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
|
||||
await expect(handler.handle({ type: 'troopJoin', generalId: 1, troopId: 2 })).resolves.toMatchObject({
|
||||
ok: true,
|
||||
});
|
||||
expect(world.getGeneralById(1)).toMatchObject({
|
||||
troopId: referenceActor?.troopId,
|
||||
cityId: referenceActor?.cityId,
|
||||
});
|
||||
|
||||
const referenceLog = reference.after.logs.find(
|
||||
(entry) =>
|
||||
typeof entry.id === 'number' && entry.id > reference.before.watermarks.logId && entry.generalId === 1
|
||||
);
|
||||
const coreLog = world.peekDirtyState().logs.at(-1);
|
||||
expect(coreLog).toBeDefined();
|
||||
expect(referenceLog).toMatchObject({
|
||||
scope: 'general',
|
||||
category: 'action',
|
||||
generalId: 1,
|
||||
text: formatLogText(coreLog!.text, coreLog!.format ?? LogFormat.RAWTEXT, 180, 1),
|
||||
});
|
||||
}, 120_000);
|
||||
});
|
||||
|
||||
persistence('scenario 911 troop join static event persistence', () => {
|
||||
const nationId = 994_911;
|
||||
const actorId = 994_911;
|
||||
const leaderId = 994_912;
|
||||
const sourceCityId = 994_911;
|
||||
const destinationCityId = 994_912;
|
||||
const scenarioCode = 'scenario911-troop-join-static-event';
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
|
||||
const cleanup = async (): Promise<void> => {
|
||||
await db.logEntry.deleteMany({ where: { generalId: { in: [actorId, leaderId] } } });
|
||||
await db.troop.deleteMany({ where: { troopLeaderId: leaderId } });
|
||||
await db.general.deleteMany({ where: { id: { in: [actorId, leaderId] } } });
|
||||
await db.city.deleteMany({ where: { id: { in: [sourceCityId, destinationCityId] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
await db.worldState.deleteMany({ where: { scenarioCode } });
|
||||
};
|
||||
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await cleanup();
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await cleanup();
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
it('flushes membership, immediate city movement, and the plain log together', async () => {
|
||||
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {
|
||||
staticEventHandlers: {
|
||||
'sammo\\API\\Troop\\JoinTroop': ['event_부대탑승즉시이동'],
|
||||
},
|
||||
},
|
||||
environment: { mapName: 'miniche', unitSet: 'che_except_siege' },
|
||||
};
|
||||
const actor = buildGeneral(actorId, sourceCityId, 0);
|
||||
const leader = buildGeneral(leaderId, destinationCityId, leaderId);
|
||||
actor.name = '가입장수';
|
||||
actor.nationId = nationId;
|
||||
leader.name = '부대장';
|
||||
leader.nationId = nationId;
|
||||
const sourceCity = buildCity(sourceCityId, '장안');
|
||||
const destinationCity = buildCity(destinationCityId, '낙양');
|
||||
sourceCity.nationId = nationId;
|
||||
destinationCity.nationId = nationId;
|
||||
|
||||
await db.nation.create({
|
||||
data: {
|
||||
id: nationId,
|
||||
name: '테스트국',
|
||||
color: '#ff0000',
|
||||
capitalCityId: sourceCityId,
|
||||
chiefGeneralId: null,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
tech: 0,
|
||||
level: 1,
|
||||
typeCode: 'che_중립',
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
await db.city.createMany({
|
||||
data: [sourceCity, destinationCity].map((city) => ({
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
level: city.level,
|
||||
nationId: city.nationId,
|
||||
supplyState: city.supplyState,
|
||||
frontState: city.frontState,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
region: 1,
|
||||
})),
|
||||
});
|
||||
await db.general.createMany({
|
||||
data: [actor, leader].map((general) => ({
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
nationId: general.nationId,
|
||||
cityId: general.cityId,
|
||||
troopId: general.troopId,
|
||||
leadership: general.stats.leadership,
|
||||
strength: general.stats.strength,
|
||||
intel: general.stats.intelligence,
|
||||
officerLevel: general.officerLevel,
|
||||
npcState: general.npcState,
|
||||
gold: general.gold,
|
||||
rice: general.rice,
|
||||
crew: general.crew,
|
||||
crewTypeId: general.crewTypeId,
|
||||
train: general.train,
|
||||
atmos: general.atmos,
|
||||
age: general.age,
|
||||
turnTime: general.turnTime,
|
||||
meta: general.meta,
|
||||
})),
|
||||
});
|
||||
await db.troop.create({
|
||||
data: {
|
||||
troopLeaderId: leaderId,
|
||||
nationId,
|
||||
name: '백마대',
|
||||
},
|
||||
});
|
||||
const worldRow = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode,
|
||||
currentYear: 180,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
config: scenarioConfig as unknown as GamePrisma.InputJsonValue,
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: worldRow.id,
|
||||
currentYear: 180,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
|
||||
meta: {},
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig,
|
||||
map: {
|
||||
id: 'miniche',
|
||||
name: 'miniche',
|
||||
cities: [],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
},
|
||||
generals: [actor, leader],
|
||||
cities: [sourceCity, destinationCity],
|
||||
nations: [
|
||||
{
|
||||
id: nationId,
|
||||
name: '테스트국',
|
||||
color: '#ff0000',
|
||||
capitalCityId: sourceCityId,
|
||||
chiefGeneralId: null,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
power: 0,
|
||||
level: 1,
|
||||
typeCode: 'che_중립',
|
||||
meta: {},
|
||||
},
|
||||
],
|
||||
troops: [{ id: leaderId, nationId, name: '백마대' }],
|
||||
diplomacy: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
|
||||
|
||||
try {
|
||||
await expect(
|
||||
handler.handle({ type: 'troopJoin', generalId: actorId, troopId: leaderId })
|
||||
).resolves.toMatchObject({
|
||||
ok: true,
|
||||
});
|
||||
await dbHooks.hooks.flushChanges?.({
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 1,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: actorId } })).toMatchObject({
|
||||
troopId: leaderId,
|
||||
cityId: destinationCityId,
|
||||
});
|
||||
expect(
|
||||
await db.logEntry.findFirstOrThrow({
|
||||
where: { generalId: actorId },
|
||||
select: { scope: true, category: true, text: true, year: true, month: true },
|
||||
})
|
||||
).toEqual({
|
||||
scope: 'GENERAL',
|
||||
category: 'ACTION',
|
||||
text: '<C>●</>부대 주둔지인 <G><b>낙양</b></>으로 즉시 이동합니다.',
|
||||
year: 180,
|
||||
month: 1,
|
||||
});
|
||||
} finally {
|
||||
await dbHooks.close();
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user