merge: scenario 2601 GUI progression support
This commit is contained in:
@@ -205,6 +205,9 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
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const generalPoolEntries = targetGeneralPool
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? await loadGeneralPoolEntries(targetGeneralPool, options.generalPoolOptions)
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: [];
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const integrationSeed = process.env[INTEGRATION_WORLD_SEED_ENV]?.trim();
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const hiddenSeed =
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integrationSeed && integrationSeed.length > 0 ? integrationSeed : randomBytes(16).toString('hex');
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const { seed, warnings } = buildScenarioBootstrap({
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scenario: scenarioDefinition,
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@@ -212,6 +215,7 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
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unitSet,
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options: {
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includeNeutralNationInSeed: options.includeNeutralNationInSeed ?? true,
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hiddenSeed,
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},
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});
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seed.cities = applyInitialChangeCityEvents(seed.cities, seed.initialEvents);
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@@ -273,9 +277,7 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
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worldMeta.installCommitSha = install.installCommitSha.trim();
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}
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const integrationSeed = process.env[INTEGRATION_WORLD_SEED_ENV]?.trim();
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worldMeta.hiddenSeed =
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integrationSeed && integrationSeed.length > 0 ? integrationSeed : randomBytes(16).toString('hex');
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worldMeta.hiddenSeed = hiddenSeed;
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if (install?.preopenAt) {
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worldMeta.preopenAt = formatDateTime(install.preopenAt);
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@@ -553,6 +553,7 @@ export const createDatabaseTurnHooks = async (
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profileName?: string;
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reservedTurns?: InMemoryReservedTurnStore;
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turnDaemonLease?: DatabaseTurnDaemonLease;
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transactionTimeoutMs?: number;
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}
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): Promise<DatabaseTurnHooks> => {
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// 턴 처리 결과를 DB에 반영하는 훅을 만든다.
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@@ -999,7 +1000,10 @@ export const createDatabaseTurnHooks = async (
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if (transaction) {
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await persist(transaction);
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} else {
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await prisma.$transaction(persist);
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await prisma.$transaction(
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persist,
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options?.transactionTimeoutMs ? { timeout: options.transactionTimeoutMs } : undefined
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);
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}
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return () => {
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@@ -1020,11 +1024,14 @@ export const createDatabaseTurnHooks = async (
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acknowledge();
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},
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executeCommand: async (requestId, execute) => {
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const committed = await prisma.$transaction(async (transaction) => {
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const result = await execute({ db: transaction });
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const acknowledge = await persistChanges(transaction, { requestId, result });
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return { result, acknowledge };
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});
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const committed = await prisma.$transaction(
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async (transaction) => {
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const result = await execute({ db: transaction });
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const acknowledge = await persistChanges(transaction, { requestId, result });
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return { result, acknowledge };
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},
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options?.transactionTimeoutMs ? { timeout: options.transactionTimeoutMs } : undefined
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);
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committed.acknowledge();
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return committed.result;
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},
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@@ -102,6 +102,13 @@ export interface TurnDaemonRuntimeOptions {
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leaseDurationMs?: number;
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leaseOwnerId?: string;
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enableLeaseHeartbeat?: boolean;
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/**
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* Isolated, single-process fixture acceleration only. Reserved turns are
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* loaded once and no concurrent API writer may touch this database.
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*/
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exclusiveFastForward?: boolean;
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databaseTransactionTimeoutMs?: number;
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onActionResolved?: NonNullable<Parameters<typeof createReservedTurnHandler>[0]['onActionResolved']>;
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}
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export interface TurnDaemonRuntime {
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@@ -179,6 +186,9 @@ const createTurnDaemonRuntimeWithLease = async (
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databaseFlushEnabled: boolean,
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turnDaemonLease: DatabaseTurnDaemonLease | null
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): Promise<TurnDaemonRuntime> => {
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if (options.exclusiveFastForward && options.profileName) {
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throw new Error('exclusiveFastForward cannot be used with a gateway-managed profile.');
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}
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// DB에서 월드를 읽고 턴 데몬을 구동할 런타임을 만든다.
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const { state, snapshot } = await loadTurnWorldFromDatabase({
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databaseUrl: options.databaseUrl,
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@@ -499,6 +509,7 @@ const createTurnDaemonRuntimeWithLease = async (
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commandProfile,
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commandEnv: monthlyCommandEnv,
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getAdditionalOccupiedUniqueItemKeys: () => occupiedAuctionUniqueItemKeys,
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onActionResolved: options.onActionResolved,
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})),
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calendarHandler: calendarHandler ?? undefined,
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autoAdvanceDiplomacyMonth: false,
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@@ -538,10 +549,20 @@ const createTurnDaemonRuntimeWithLease = async (
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});
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const stateStore = new InMemoryTurnStateStore(world);
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let fastForwardPreparedMonth = '';
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const processor = new InMemoryTurnProcessor(world, {
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tickMinutes,
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beforeExecuteGeneral: reservedTurnStoreHandle
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? async (general) => {
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if (options.exclusiveFastForward) {
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const state = world.getState();
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const monthKey = `${state.currentYear}-${state.currentMonth}`;
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if (fastForwardPreparedMonth !== monthKey) {
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await refreshOccupiedAuctionUniqueItemKeys();
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fastForwardPreparedMonth = monthKey;
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}
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return;
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}
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const promises: Promise<unknown>[] = [];
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promises.push(
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reservedTurnStoreHandle.store.prepareTurnsForExecution(
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@@ -597,6 +618,7 @@ const createTurnDaemonRuntimeWithLease = async (
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profileName: options.profileName ?? options.profile,
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reservedTurns: reservedTurnStoreHandle?.store,
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turnDaemonLease: turnDaemonLease ?? undefined,
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transactionTimeoutMs: options.databaseTransactionTimeoutMs,
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});
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auctionBidder = await createAuctionBidder({
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databaseUrl: options.databaseUrl,
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@@ -0,0 +1,28 @@
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import { describe, expect, it } from 'vitest';
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import { loadTurnCommandProfile } from '../src/turn/turnCommandProfile.js';
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const GENERAL_AI_ACTIONS = [
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'che_군량매매',
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'che_귀환',
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'che_랜덤임관',
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'che_모병',
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'che_물자조달',
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'che_선양',
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'che_소집해제',
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'che_이동',
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'che_정착장려',
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'che_해산',
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'che_헌납',
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] as const;
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const NATION_AI_ACTIONS = ['che_몰수', 'che_발령', 'che_선전포고', 'che_천도', 'che_포상'] as const;
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describe('default turn command profile AI coverage', () => {
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it('loads every action selected directly by the general and nation AI', async () => {
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const profile = await loadTurnCommandProfile();
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expect(profile.general).toEqual(expect.arrayContaining([...GENERAL_AI_ACTIONS]));
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expect(profile.nation).toEqual(expect.arrayContaining([...NATION_AI_ACTIONS]));
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});
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});
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@@ -31,6 +31,12 @@ export interface ScenarioBootstrapOptions {
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defaultCrewTypeId?: number;
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nationTypePrefix?: string;
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mapDefaults?: Partial<MapDefaults>;
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/**
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* Legacy scenario installation uses the world's hidden seed while resolving
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* generals whose city is omitted. Keep this input explicit so bootstrap
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* remains deterministic in tests and reset operations.
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*/
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hiddenSeed?: string | number;
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}
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export type ScenarioBootstrapWarningCode =
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@@ -208,11 +214,7 @@ const resolveGeneralBootstrapDisposition = (
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return 'active';
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};
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const buildDelayedGeneralAction = (
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general: ScenarioGeneral,
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nationId: number,
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npcType: 2 | 6
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): unknown[] => {
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const buildDelayedGeneralAction = (general: ScenarioGeneral, nationId: number, npcType: 2 | 6): unknown[] => {
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const common = [
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general.affinity ?? 0,
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general.name,
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@@ -309,6 +311,9 @@ const buildGeneralSeeds = (
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nationNameToId: Map<string, number>,
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warnings: ScenarioBootstrapWarning[],
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defaultCrewTypeId: number,
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mapCities: MapDefinition['cities'],
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nationCityIds: Map<number, number[]>,
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placementRng: RandUtil,
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options?: ScenarioBootstrapOptions
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): {
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seeds: GeneralSeed[];
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@@ -330,7 +335,14 @@ const buildGeneralSeeds = (
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nextId += 1;
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const nationId = resolveNationId(row.nation, nationNameToId, warnings, row.name);
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const cityId = resolveCityId(row.city, cityByName, warnings, row.name);
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let cityId = resolveCityId(row.city, cityByName, warnings, row.name);
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if (row.city === null) {
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const ownedCityIds = nationId > 0 ? (nationCityIds.get(nationId) ?? []) : [];
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const candidateCityIds = ownedCityIds.length > 0 ? ownedCityIds : mapCities.map((city) => city.id);
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if (candidateCityIds.length > 0) {
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cityId = placementRng.choice(candidateCityIds);
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}
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}
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const birthYear = resolveBirthYear(row.birthYear, scenario.startYear);
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const deathYear = resolveDeathYear(row.deathYear, birthYear, scenario.startYear);
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const deathMonth = resolveScenarioGeneralDeathMonth({
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@@ -620,6 +632,9 @@ export const buildScenarioBootstrap = (input: ScenarioBootstrapInput): ScenarioB
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}
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const mapDefaults = resolveMapDefaults(map, options);
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const placementRng = new RandUtil(
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new LiteHashDRBG(simpleSerialize(options?.hiddenSeed ?? scenario.title, 'InitScenarioGeneralCities'))
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);
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const defaultCrewTypeId = unitSet?.defaultCrewTypeId ?? options?.defaultCrewTypeId ?? DEFAULT_CREWTYPE_ID;
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const seedCities: CitySeed[] = [];
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const domainCities: City[] = [];
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@@ -733,6 +748,9 @@ export const buildScenarioBootstrap = (input: ScenarioBootstrapInput): ScenarioB
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nationNameToId,
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warnings,
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defaultCrewTypeId,
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map.cities,
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nationCityIds,
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placementRng,
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options
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);
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allGeneralSeeds.push(...generalResult.seeds);
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@@ -749,6 +767,9 @@ export const buildScenarioBootstrap = (input: ScenarioBootstrapInput): ScenarioB
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nationNameToId,
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warnings,
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defaultCrewTypeId,
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map.cities,
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nationCityIds,
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placementRng,
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options
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);
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allGeneralSeeds.push(...generalExResult.seeds);
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@@ -765,20 +786,21 @@ export const buildScenarioBootstrap = (input: ScenarioBootstrapInput): ScenarioB
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nationNameToId,
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warnings,
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defaultCrewTypeId,
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map.cities,
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nationCityIds,
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placementRng,
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options
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);
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allGeneralSeeds.push(...generalNeutralResult.seeds);
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allGenerals.push(...generalNeutralResult.generals);
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const delayedGeneralEvents = Array.from(delayedActionsByBirthYear.entries()).map(
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([birthYear, actions]) => [
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'Month',
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1_000,
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['Date', '>=', birthYear + ADULT_GENERAL_AGE, 1],
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...actions,
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['DeleteEvent'],
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]
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);
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const delayedGeneralEvents = Array.from(delayedActionsByBirthYear.entries()).map(([birthYear, actions]) => [
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'Month',
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1_000,
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['Date', '>=', birthYear + ADULT_GENERAL_AGE, 1],
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...actions,
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['DeleteEvent'],
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]);
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const events = [...scenario.events, ...delayedGeneralEvents];
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const seed: WorldSeedPayload = {
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@@ -142,6 +142,114 @@ describe('scenario bootstrap', () => {
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expect(result.snapshot.scenarioMeta?.title).toBe('Test Scenario');
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});
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it('places generals without an explicit city in a deterministic valid city', () => {
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const scenario: ScenarioDefinition = {
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title: 'Random placement',
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startYear: 200,
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life: null,
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fiction: null,
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history: [],
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config: {
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stat: { total: 100, min: 10, max: 70, npcTotal: 80, npcMax: 60, npcMin: 5, chiefMin: 50 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test-map', unitSet: 'test-unit' },
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},
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nations: [
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{
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id: 1,
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name: 'TestNation',
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color: '#123456',
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gold: 5000,
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rice: 3000,
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infoText: null,
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tech: 100,
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type: 'Test',
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level: 3,
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cities: ['Alpha'],
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},
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],
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diplomacy: [],
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generals: [
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{
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affinity: 10,
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name: 'NationGeneral',
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picture: null,
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nation: 1,
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city: null,
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leadership: 50,
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strength: 50,
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intelligence: 50,
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officerLevel: 1,
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birthYear: 180,
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deathYear: 240,
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personality: null,
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special: '',
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text: '',
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},
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{
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affinity: 20,
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name: 'NeutralGeneral',
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picture: null,
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nation: null,
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city: null,
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leadership: 50,
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strength: 50,
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intelligence: 50,
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officerLevel: 0,
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birthYear: 180,
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deathYear: 240,
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personality: null,
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special: '',
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text: '',
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},
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],
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generalsEx: [],
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generalsNeutral: [],
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cities: [],
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events: [],
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initialEvents: [],
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ignoreDefaultEvents: false,
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};
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const map: MapDefinition = {
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id: 'test-map',
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name: 'test-map',
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cities: [
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{
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id: 1,
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name: 'Alpha',
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level: 5,
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region: 1,
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position: { x: 0, y: 0 },
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connections: [2],
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max: { population: 1, agriculture: 1, commerce: 1, security: 1, defence: 1, wall: 1 },
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initial: { population: 1, agriculture: 1, commerce: 1, security: 1, defence: 1, wall: 1 },
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},
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{
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id: 2,
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name: 'Beta',
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level: 5,
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region: 1,
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position: { x: 1, y: 0 },
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connections: [1],
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max: { population: 1, agriculture: 1, commerce: 1, security: 1, defence: 1, wall: 1 },
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initial: { population: 1, agriculture: 1, commerce: 1, security: 1, defence: 1, wall: 1 },
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},
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],
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};
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const first = buildScenarioBootstrap({ scenario, map, options: { hiddenSeed: 'placement-seed' } });
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const second = buildScenarioBootstrap({ scenario, map, options: { hiddenSeed: 'placement-seed' } });
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expect(first.seed.generals.map((general) => general.cityId)).toEqual(
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second.seed.generals.map((general) => general.cityId)
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);
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expect(first.seed.generals[0]?.cityId).toBe(1);
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expect([1, 2]).toContain(first.seed.generals[1]?.cityId);
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expect(first.seed.generals.every((general) => general.cityId > 0)).toBe(true);
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});
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it('defers future generals into birth-year registration events and omits expired rows', () => {
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const general = (
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name: string,
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@@ -192,11 +300,7 @@ describe('scenario bootstrap', () => {
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},
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],
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diplomacy: [],
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generals: [
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general('현재', 180, 240),
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general('미래1', 190, 250, 'TestNation'),
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general('만료', 170, 200),
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],
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generals: [general('현재', 180, 240), general('미래1', 190, 250, 'TestNation'), general('만료', 170, 200)],
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generalsEx: [general('미래확장', 190, 260)],
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generalsNeutral: [general('미래재야', 191, 260, 0)],
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cities: [],
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@@ -2,6 +2,8 @@
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"general": [
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"che_거병",
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"che_임관",
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"che_랜덤임관",
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"che_귀환",
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"che_건국",
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"che_훈련",
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"che_단련",
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@@ -13,6 +15,7 @@
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"che_전투특기초기화",
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"che_출병",
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"che_주민선정",
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"che_정착장려",
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"che_농지개간",
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"che_상업투자",
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"che_기술연구",
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@@ -23,13 +26,23 @@
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"che_집합",
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"che_인재탐색",
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"che_징병",
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"che_모병",
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"che_소집해제",
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"che_군량매매",
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"che_물자조달",
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"che_헌납",
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"che_이동",
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"che_선양",
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"che_해산",
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"휴식"
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],
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"nation": [
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"휴식",
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"che_포상",
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"che_몰수",
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"che_부대탈퇴지시",
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"che_발령",
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"che_천도",
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"che_선전포고",
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"che_불가침제의",
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"che_불가침파기제의",
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