Merge branch 'feature/best-general-live-ranking-audit'

This commit is contained in:
2026-08-02 05:27:50 +00:00
6 changed files with 623 additions and 15 deletions
+85 -11
View File
@@ -1,6 +1,7 @@
import { describe, expect, it } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import { RANK_DATA_TYPES } from '@sammo-ts/common';
import type { RedisConnector } from '@sammo-ts/infra';
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
@@ -32,7 +33,24 @@ const auth: GameSessionTokenPayload = {
sanctions: {},
};
const generalRows = [
interface RankingGeneralRow {
id: number;
name: string;
nationId: number;
userId: string | null;
npcState: number;
picture: string | null;
imageServer: number;
meta: Record<string, string | number>;
experience: number;
dedication: number;
horseCode: string;
weaponCode: string;
bookCode: string;
itemCode: string;
}
const generalRows: RankingGeneralRow[] = [
{
id: 1,
name: '유비',
@@ -81,13 +99,16 @@ const generalRows = [
bookCode: 'None',
itemCode: 'None',
},
] as const;
];
const buildContext = (options?: {
authenticated?: boolean;
isUnited?: boolean;
includeOwnerDisplayName?: boolean;
generals?: RankingGeneralRow[];
rankRows?: Array<{ generalId: number; type: string; value: number }>;
}): GameApiContext => {
const selectedGeneralRows = options?.generals ?? generalRows;
const db = {
worldState: {
findFirst: async () => ({
@@ -112,21 +133,22 @@ const buildContext = (options?: {
},
general: {
findMany: async (args: { where: { npcState: { lt?: number; gte?: number } } }) =>
generalRows.filter((general) =>
selectedGeneralRows.filter((general) =>
args.where.npcState.gte !== undefined
? general.npcState >= args.where.npcState.gte
: general.npcState < (args.where.npcState.lt ?? Number.POSITIVE_INFINITY)
),
},
rankData: {
findMany: async () => [
{ generalId: 1, type: 'firenum', value: 10 },
{ generalId: 2, type: 'firenum', value: 20 },
{ generalId: 3, type: 'firenum', value: 30 },
{ generalId: 1, type: 'dex1', value: 999 },
{ generalId: 2, type: 'dex1', value: 999 },
{ generalId: 3, type: 'dex1', value: 999 },
],
findMany: async () =>
options?.rankRows ?? [
{ generalId: 1, type: 'firenum', value: 10 },
{ generalId: 2, type: 'firenum', value: 20 },
{ generalId: 3, type: 'firenum', value: 30 },
{ generalId: 1, type: 'dex1', value: 999 },
{ generalId: 2, type: 'dex1', value: 999 },
{ generalId: 3, type: 'dex1', value: 999 },
],
},
auction: {
findMany: async () => [{ targetCode: 'che_명마_15_적토마' }],
@@ -237,6 +259,58 @@ describe('ranking.getBestGeneral', () => {
});
});
it('returns positions one through ten for every populated ranking section', async () => {
const generals = Array.from({ length: 12 }, (_, index) => {
const id = index + 1;
const value = id * 1_000;
return {
id,
name: `상위${id}`,
nationId: 1,
userId: `top-${id}`,
npcState: 0,
picture: null,
imageServer: 0,
meta: { dex1: value, dex2: value, dex3: value, dex4: value, dex5: value },
experience: value,
dedication: value,
horseCode: 'None',
weaponCode: 'None',
bookCode: 'None',
itemCode: 'None',
};
});
const rankRows = generals.flatMap((general) =>
RANK_DATA_TYPES.filter(
(type) => type !== 'experience' && type !== 'dedication' && !type.startsWith('dex')
).map((type) => ({
generalId: general.id,
type,
value:
type === 'warnum' || type === 'deathcrew' || type === 'deathcrew_person'
? 1_000
: type === 'ttd' || type === 'ttl' || type === 'tld' || type === 'tll' ||
type === 'tsd' || type === 'tsl' || type === 'tid' || type === 'til' ||
type === 'betgold'
? 1_000
: general.id * 1_000,
}))
);
const result = await appRouter
.createCaller(buildContext({ isUnited: true, generals, rankRows }))
.ranking.getBestGeneral({ view: 'user' });
expect(result.sections).toHaveLength(26);
for (const section of result.sections) {
expect(section.entries, section.title).toHaveLength(10);
expect(new Set(section.entries.map((entry) => entry.id)).size, section.title).toBe(10);
expect(section.entries.every((entry) => entry.value > 0), section.title).toBe(true);
}
expect(result.sections.find((section) => section.title === '계 략 성 공')?.entries.map((entry) => entry.id)).toEqual([
12, 11, 10, 9, 8, 7, 6, 5, 4, 3,
]);
});
it('matches PHP number_format rounding and the legacy fixed color table', () => {
expect(formatLegacyRankingNumber(1.005, 2)).toBe('1.01');
expect(formatLegacyRankingNumber(12345.6, 2)).toBe('12,345.60');
+58 -2
View File
@@ -176,13 +176,14 @@ const runTournamentToCompletion = async (options: {
store: TournamentStore;
prisma: ReturnType<typeof createPrismaMock>;
baseSeed: string;
daemonTransport?: TurnDaemonTransport;
}): Promise<TournamentState> => {
let state = await options.store.getState();
if (!state) {
throw new Error('토너먼트 상태가 없습니다.');
}
const daemonTransport = createNoopDaemonTransport();
const daemonTransport = options.daemonTransport ?? createNoopDaemonTransport();
for (let i = 0; i < 2000; i += 1) {
if (state.stage === 0) {
@@ -198,7 +199,7 @@ const runTournamentToCompletion = async (options: {
continue;
}
if (state.stage >= 7 && state.stage <= 10) {
state = await applyBattle(options.store, state, options.baseSeed);
state = await applyBattle(options.store, state, options.baseSeed, daemonTransport);
continue;
}
break;
@@ -270,6 +271,61 @@ describe('tournament worker (in-memory)', () => {
});
});
it('runs all four tournament types and emits enough rank and NPC-betting commands for a top ten', async () => {
for (const type of [
TournamentType.TOTAL,
TournamentType.LEADERSHIP,
TournamentType.STRENGTH,
TournamentType.INTEL,
]) {
const redis = new MemoryRedis();
const store = new TournamentStore(redis, buildTournamentKeys(`ranking-audit-${type}`));
const participants = createParticipants(16, 16, 32);
await store.setParticipants(participants);
await store.setState(createTournamentState({ stage: 1, type }));
const npcBetting = participants.slice(0, 12).map((entry) => ({
...entry,
meta: {},
npcState: 2,
gold: 10_000,
}));
const commands: TurnDaemonCommand[] = [];
const transport: TurnDaemonTransport = {
sendCommand: async (command) => {
commands.push(command);
return 'ok';
},
requestCommand: async () => null,
requestStatus: async () => null,
};
await runTournamentToCompletion({
store,
prisma: createPrismaMock({ baseSeed: `ranking-audit-${type}`, npcBetting, currentYear: 10 }),
baseSeed: `ranking-audit-${type}`,
daemonTransport: transport,
});
const matchCommands = commands.filter((command) => command.type === 'tournamentMatchResult');
const rankedGeneralIds = new Set(
matchCommands.flatMap((command) =>
command.type === 'tournamentMatchResult' ? [command.attackerId, command.defenderId] : []
)
);
expect(matchCommands.length).toBeGreaterThan(50);
expect(rankedGeneralIds.size).toBeGreaterThanOrEqual(10);
expect(commands).toContainEqual(
expect.objectContaining({
type: 'adjustGeneralMeta',
reason: 'tournamentNpcBet',
adjustments: expect.arrayContaining([
expect.objectContaining({ metaDelta: { betgold: expect.any(Number) } }),
]),
})
);
}
});
it('우승 결과에 따라 베팅 정산 명령이 생성된다', async () => {
const redis = new MemoryRedis();
const store = new TournamentStore(redis, buildTournamentKeys('test-bet'));
@@ -0,0 +1,209 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { RANK_DATA_TYPES, rankDataMetaKey } from '@sammo-ts/common';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import type { GeneralMeta } from '@sammo-ts/logic';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const worldId = 992_400;
const nationId = 992_400;
const cityId = 992_400;
const generalIds = Array.from({ length: 12 }, (_, index) => 992_401 + index);
const makeGeneral = (id: number): TurnGeneral => ({
id,
name: `랭킹감사${id}`,
nationId,
cityId,
troopId: 0,
stats: { leadership: 70, strength: 70, intelligence: 70 },
turnTime: new Date('0190-01-01T00:10:00.000Z'),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
penalty: {},
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 100,
crewTypeId: 1,
train: 100,
atmos: 100,
age: 30,
npcState: 2,
});
integration('best-general rank persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
const cleanup = async () => {
await db.rankData.deleteMany({ where: { generalId: { in: generalIds } } });
await db.general.deleteMany({ where: { id: { in: generalIds } } });
await db.city.deleteMany({ where: { id: cityId } });
await db.nation.deleteMany({ where: { id: nationId } });
await db.worldState.deleteMany({ where: { id: worldId } });
};
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await cleanup();
});
afterAll(async () => {
await cleanup();
await closeDb?.();
});
it('flushes every ranking field for twelve active NPCs and keeps the ordered top ten', async () => {
await db.worldState.create({
data: {
id: worldId,
scenarioCode: 'best-general-rank-persistence',
currentYear: 190,
currentMonth: 1,
tickSeconds: 600,
config: {},
meta: {},
},
});
await db.nation.create({
data: {
id: nationId,
name: '랭킹감사국',
color: '#330000',
level: 1,
},
});
await db.city.create({
data: {
id: cityId,
name: '랭킹감사성',
level: 5,
nationId,
population: 10_000,
populationMax: 20_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
region: 1,
},
});
const initialGenerals = generalIds.map(makeGeneral);
await db.general.createMany({
data: initialGenerals.map((general) => ({
id: general.id,
name: general.name,
nationId,
cityId,
npcState: general.npcState,
leadership: general.stats.leadership,
strength: general.stats.strength,
intel: general.stats.intelligence,
turnTime: general.turnTime,
meta: general.meta,
})),
});
const state: TurnWorldState = {
id: worldId,
currentYear: 190,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0190-01-01T00:00:00.000Z'),
meta: {},
};
const snapshot: TurnWorldSnapshot = {
generals: initialGenerals,
cities: [],
nations: [],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: {
id: 'test',
name: '랭킹 감사 지도',
cities: [],
},
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'test' },
},
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
for (const [index, generalId] of generalIds.entries()) {
const value = index + 1;
const meta: GeneralMeta = { killturn: 24 };
for (const type of RANK_DATA_TYPES) {
if (type !== 'experience' && type !== 'dedication') {
meta[rankDataMetaKey(type)] = value;
}
}
world.updateGeneral(generalId, {
experience: value,
dedication: value,
meta,
});
}
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await dbHooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: generalIds.length,
processedTurns: generalIds.length,
durationMs: 0,
partial: false,
});
} finally {
await dbHooks.close();
}
const rows = await db.rankData.findMany({
where: { generalId: { in: generalIds } },
orderBy: [{ type: 'asc' }, { value: 'desc' }, { generalId: 'asc' }],
});
expect(rows).toHaveLength(generalIds.length * RANK_DATA_TYPES.length);
for (const type of RANK_DATA_TYPES) {
const topTen = rows.filter((row) => row.type === type).slice(0, 10);
expect(topTen.map((row) => row.value)).toEqual([12, 11, 10, 9, 8, 7, 6, 5, 4, 3]);
expect(topTen.map((row) => row.generalId)).toEqual(generalIds.slice(2).reverse());
}
const persistedGenerals = await db.general.findMany({
where: { id: { in: generalIds } },
orderBy: { experience: 'desc' },
select: { id: true, experience: true, dedication: true, meta: true },
});
expect(persistedGenerals.slice(0, 10).map((general) => general.id)).toEqual(generalIds.slice(2).reverse());
});
});
@@ -2,6 +2,7 @@ import { describe, expect, it } from 'vitest';
import { mkdirSync, writeFileSync } from 'node:fs';
import { dirname, resolve } from 'node:path';
import { performance } from 'node:perf_hooks';
import { RANK_DATA_TYPES, rankDataMetaKey } from '@sammo-ts/common';
import type { LogEntryDraft, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
import { DIPLOMACY_STATE, LogCategory, LogFormat, LogScope } from '@sammo-ts/logic';
import type { InMemoryTurnWorld, TurnCalendarHandler } from '../src/turn/inMemoryWorld.js';
@@ -153,6 +154,7 @@ const dumpWorldStatus = (world: InMemoryTurnWorld, label: string) => {
describe('NPC 건국/통일 장기 시뮬레이션', () => {
it('건국, 선포, 출병, 점령과 장기 국가 감소가 안정적으로 진행되어야 한다', async () => {
const memoryProfileEnabled = process.env.NPC_UNIFICATION_MEMORY_PROFILE === '1';
const rankingAuditEnabled = process.env.NPC_RANKING_AUDIT === '1';
const profileStartedAtMs = performance.now();
const cities = buildLargeTestCities().map(maxCityStats);
for (const city of cities) {
@@ -206,7 +208,8 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
};
const generals: TurnGeneral[] = [];
for (let i = 0; i < 300; i += 1) {
const initialGeneralCount = rankingAuditEnabled ? 150 : 300;
for (let i = 0; i < initialGeneralCount; i += 1) {
const cityId = cities[i % cities.length]!.id;
const stats =
i % 2 === 0
@@ -580,6 +583,7 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
}
if (
(rankingAuditEnabled && sortieCount >= 50) ||
world.getState().currentYear > 260 ||
(world.getState().currentYear === 260 && world.getState().currentMonth >= 1)
) {
@@ -595,11 +599,85 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
expect(meta.isUnited).toBe(2);
expect(hasUnificationLog).toBe(true);
} else {
expect(prevNationCount).toBeLessThan(foundedNationCount);
if (!rankingAuditEnabled) {
expect(prevNationCount).toBeLessThan(foundedNationCount);
}
expect(meta.isUnited ?? 0).toBe(0);
}
expect(sortieCount).toBeGreaterThan(0);
if (rankingAuditEnabled) {
const rankingAudit = RANK_DATA_TYPES.map((type) => {
const entries = world
.listGenerals()
.map((general) => {
const rawValue =
type === 'experience'
? general.experience
: type === 'dedication'
? general.dedication
: general.meta[rankDataMetaKey(type)];
const value = typeof rawValue === 'number' && Number.isFinite(rawValue) ? rawValue : 0;
return { generalId: general.id, name: general.name, value };
})
.filter((entry) => entry.value > 0)
.sort((lhs, rhs) => rhs.value - lhs.value || lhs.generalId - rhs.generalId)
.slice(0, 10);
return { type, entries };
});
const byType = new Map(rankingAudit.map((entry) => [entry.type, entry.entries]));
expect(byType.get('firenum')).toHaveLength(0);
for (const type of [
'experience',
'dedication',
'warnum',
'killnum',
'deathnum',
'killcrew',
'deathcrew',
'killcrew_person',
'deathcrew_person',
'dex1',
'dex2',
'dex3',
'dex4',
'dex5',
] as const) {
expect(byType.get(type), type).toHaveLength(10);
}
const reportPath = resolve(
process.env.NPC_RANKING_AUDIT_REPORT_PATH ?? 'test-results/npc-ranking-audit.json'
);
mkdirSync(dirname(reportPath), { recursive: true });
writeFileSync(
reportPath,
`${JSON.stringify(
{
year: world.getState().currentYear,
month: world.getState().currentMonth,
initialGeneralCount,
finalGeneralCount: world.listGenerals().length,
declarationCount,
sortieCount,
rankingAudit,
},
null,
2
)}\n`,
'utf8'
);
console.log(
`[NPC_RANKING_AUDIT]${JSON.stringify({
reportPath,
year: world.getState().currentYear,
month: world.getState().currentMonth,
declarationCount,
sortieCount,
topTenTypes: Array.from(byType.values()).filter((entries) => entries.length === 10).length,
})}`
);
}
if (memoryProfiler) {
expect(typeof globalThis.gc).toBe('function');
expect(unifiedAt).not.toBeNull();
@@ -5,6 +5,7 @@ import type { TurnSchedule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
import { buildPersistedRankRows } from '../src/turn/rankData.js';
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
@@ -116,6 +117,46 @@ describe('tournament world commands', () => {
expect(world.getGeneralById(1)?.meta).not.toHaveProperty('rank_betwin');
});
it('records all four tournament types and NPC betting for at least ten generals', async () => {
const generals = Array.from({ length: 12 }, (_, index) => buildGeneral(index + 1));
const world = buildWorld(generals);
const handler = createTurnDaemonCommandHandler({ world });
for (const tournamentType of [0, 1, 2, 3] as const) {
for (const general of generals) {
const result = await handler.handle({
type: 'tournamentMatchResult',
tournamentType,
attackerId: general.id,
defenderId: (general.id % generals.length) + 1,
result: 'attacker',
});
expect(result).toMatchObject({ ok: true });
}
}
await handler.handle({
type: 'adjustGeneralMeta',
reason: 'tournamentNpcBet',
adjustments: generals.map((general) => ({
generalId: general.id,
metaDelta: { betgold: 1_000 },
})),
});
await handler.handle({
type: 'tournamentBettingPayout',
bettingId: 1,
payouts: generals.map((general) => ({ generalId: general.id, amount: 2_000 })),
});
for (const type of ['ttw', 'tlw', 'tsw', 'tiw', 'betgold', 'betwin', 'betwingold'] as const) {
const positiveRows = world
.listGenerals()
.flatMap(buildPersistedRankRows)
.filter((row) => row.type === type && row.value > 0);
expect(positiveRows, type).toHaveLength(12);
}
});
it('enforces a command-specific minimum remaining gold atomically', async () => {
const world = buildWorld([buildGeneral(1)]);
const handler = createTurnDaemonCommandHandler({ world });
@@ -0,0 +1,150 @@
import { describe, expect, it } from 'vitest';
import type { City, General, Nation } from '../src/domain/entities.js';
import { commandSpec as fireSpec } from '../src/actions/turn/general/che_화계.js';
import type { TurnCommandEnv } from '../src/actions/turn/commandEnv.js';
import type { WorldSnapshot } from '../src/world/types.js';
import { MINIMAL_MAP } from './fixtures/minimalMap.js';
import { InMemoryWorld, TestGameRunner } from './testEnv.js';
const commandEnv: TurnCommandEnv = {
develCost: 100,
trainDelta: 35,
atmosDelta: 35,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
sabotageDefaultProb: 0.5,
sabotageProbCoefByStat: 0.1,
sabotageDefenceCoefByGeneralCount: 0.1,
sabotageDamageMin: 10,
sabotageDamageMax: 30,
openingPartYear: 180,
maxGeneral: 10,
defaultNpcGold: 1_000,
defaultNpcRice: 1_000,
defaultCrewTypeId: 1,
defaultSpecialDomestic: null,
defaultSpecialWar: null,
initialNationGenLimit: 10,
maxTechLevel: 10,
baseGold: 1_000,
baseRice: 1_000,
maxResourceActionAmount: 1_000,
};
const makeNation = (id: number): Nation => ({
id,
name: `계략감사국${id}`,
color: '#330000',
capitalCityId: id,
chiefGeneralId: id,
gold: 10_000,
rice: 10_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: {},
});
const makeCity = (id: number, nationId: number): City => ({
id,
name: `계략감사성${id}`,
nationId,
level: 1,
state: 0,
population: 10_000,
populationMax: 20_000,
agriculture: 2_000,
agricultureMax: 2_000,
commerce: 2_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
defence: 500,
defenceMax: 500,
wall: 500,
wallMax: 500,
supplyState: 1,
frontState: 0,
meta: { trust: 50 },
});
const makeGeneral = (id: number, nationId: number, cityId: number): General => ({
id,
name: `계략감사장${id}`,
nationId,
cityId,
troopId: 0,
npcState: 0,
experience: 0,
dedication: 0,
officerLevel: 5,
gold: 100_000,
rice: 100_000,
crew: 1_000,
crewTypeId: 1,
train: 100,
atmos: 100,
injury: 0,
age: 30,
stats: { leadership: 70, strength: 70, intelligence: 70 },
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
});
describe('best-general sabotage audit', () => {
it('repeats real fire-attack turns until one succeeds and increments firenum', async () => {
const attackerNation = makeNation(1);
const defenderNation = makeNation(2);
const attackerCity = makeCity(1, 1);
const defenderCity = makeCity(2, 2);
const attacker = makeGeneral(1, 1, 1);
const defender = makeGeneral(2, 2, 2);
const snapshot: WorldSnapshot = {
scenarioConfig: { environment: { mapName: 'minimal_map', unitSet: 'default' } } as never,
scenarioMeta: { startYear: 180 } as never,
map: MINIMAL_MAP,
unitSet: { id: 'default', name: 'default', crewTypes: [] },
nations: [attackerNation, defenderNation],
cities: [attackerCity, defenderCity],
generals: [attacker, defender],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
};
const world = new InMemoryWorld(snapshot);
const runner = new TestGameRunner(world, 180, 1, 'best-general-sabotage-audit-2');
const fire = fireSpec.createDefinition(commandEnv);
let attempts = 0;
while ((world.getGeneral(attacker.id)?.meta.firenum ?? 0) === 0 && attempts < 20) {
attempts += 1;
await runner.runTurn([
{
generalId: attacker.id,
commandKey: 'che_화계',
resolver: fire,
args: { destCityId: defenderCity.id },
context: {
destCity: world.getCity(defenderCity.id),
destNation: defenderNation,
destGenerals: [world.getGeneral(defender.id)],
distance: 1,
env: commandEnv,
map: MINIMAL_MAP,
},
},
]);
}
expect(attempts).toBe(3);
expect(world.getGeneral(attacker.id)?.meta.firenum).toBe(1);
});
});