feat: 토너먼트 보상 처리 기능 추가 및 관련 타입 정의
This commit is contained in:
@@ -36,6 +36,7 @@ const zTournamentState = z.object({
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bettingCloseAt: z.string().optional(),
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winnerId: z.number().int().optional(),
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bettingSettled: z.boolean().optional(),
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rewardSettled: z.boolean().optional(),
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lastError: z.string().optional(),
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lastErrorAt: z.string().optional(),
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});
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@@ -13,6 +13,7 @@ export interface TournamentState {
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bettingCloseAt?: string;
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winnerId?: number;
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bettingSettled?: boolean;
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rewardSettled?: boolean;
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lastError?: string;
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lastErrorAt?: string;
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}
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@@ -268,6 +268,42 @@ const buildBettingPayouts = (
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return { payouts, total, refundAll: false };
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};
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const buildTournamentRewardPayload = (
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matches: TournamentMatchEntry[]
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): { top16: number[]; top8: number[]; top4: number[]; winnerId: number; runnerUpId: number } => {
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const top16 = new Set<number>();
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const top8 = new Set<number>();
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const top4 = new Set<number>();
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for (const match of matches) {
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if (match.stage === 7) {
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top16.add(match.attackerId);
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top16.add(match.defenderId);
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if (typeof match.winnerId === 'number') {
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top8.add(match.winnerId);
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}
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}
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if (match.stage === 8 && typeof match.winnerId === 'number') {
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top4.add(match.winnerId);
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}
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}
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const finalMatch = matches.find((match) => match.stage === 10 && typeof match.winnerId === 'number');
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if (!finalMatch || typeof finalMatch.winnerId !== 'number') {
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throw new Error('결승전 결과를 찾을 수 없습니다.');
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}
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const winnerId = finalMatch.winnerId;
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const runnerUpId = finalMatch.attackerId === winnerId ? finalMatch.defenderId : finalMatch.attackerId;
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return {
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top16: Array.from(top16),
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top8: Array.from(top8),
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top4: Array.from(top4),
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winnerId,
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runnerUpId,
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};
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};
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const applyPreBattleStage = async (
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store: TournamentStore,
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state: TournamentState,
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@@ -481,39 +517,59 @@ export const runTournamentWorker = async (): Promise<void> => {
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nextState = await applyPreBattleStage(store, state, String(baseSeed));
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}
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if (
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nextState.stage === 0 &&
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nextState.winnerId &&
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nextState.bettingId &&
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!nextState.bettingSettled
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) {
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const bettingEntries = await store.getBettingEntries();
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if (bettingEntries.length > 0) {
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const payoutInfo = buildBettingPayouts(nextState.winnerId, bettingEntries);
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if (payoutInfo.payouts.length > 0) {
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if (payoutInfo.refundAll) {
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await daemonTransport.sendCommand({
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type: 'tournamentRefund',
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bettingId: nextState.bettingId,
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refunds: payoutInfo.payouts,
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reason: 'no_winner',
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});
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} else {
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await daemonTransport.sendCommand({
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type: 'tournamentBettingPayout',
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bettingId: nextState.bettingId,
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payouts: payoutInfo.payouts,
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reason: 'winner_payout',
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});
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}
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}
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if (nextState.stage === 0 && nextState.winnerId) {
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let settledState: TournamentState | null = null;
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if (!nextState.rewardSettled) {
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const matches = await store.getMatches();
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const rewardPayload = buildTournamentRewardPayload(matches);
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await daemonTransport.sendCommand({
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type: 'tournamentReward',
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tournamentType: nextState.type,
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winnerId: rewardPayload.winnerId,
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runnerUpId: rewardPayload.runnerUpId,
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top16: rewardPayload.top16,
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top8: rewardPayload.top8,
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top4: rewardPayload.top4,
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});
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settledState = {
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...(settledState ?? nextState),
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rewardSettled: true,
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};
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}
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const settledState: TournamentState = {
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...nextState,
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bettingSettled: true,
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};
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await store.setState(settledState);
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if (nextState.bettingId && !nextState.bettingSettled) {
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const bettingEntries = await store.getBettingEntries();
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if (bettingEntries.length > 0) {
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const payoutInfo = buildBettingPayouts(nextState.winnerId, bettingEntries);
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if (payoutInfo.payouts.length > 0) {
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if (payoutInfo.refundAll) {
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await daemonTransport.sendCommand({
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type: 'tournamentRefund',
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bettingId: nextState.bettingId,
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refunds: payoutInfo.payouts,
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reason: 'no_winner',
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});
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} else {
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await daemonTransport.sendCommand({
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type: 'tournamentBettingPayout',
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bettingId: nextState.bettingId,
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payouts: payoutInfo.payouts,
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reason: 'winner_payout',
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});
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}
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}
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}
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settledState = {
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...(settledState ?? nextState),
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bettingSettled: true,
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};
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}
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if (settledState) {
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await store.setState(settledState);
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}
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}
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} catch (error) {
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const message = error instanceof Error ? error.message : 'Unknown error';
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@@ -256,6 +256,32 @@ const normalizeCommand = (envelope: TurnDaemonCommandEnvelope): TurnDaemonComman
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payouts,
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};
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}
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case 'tournamentReward': {
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if (typeof command.winnerId !== 'number' || typeof command.runnerUpId !== 'number') {
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return null;
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}
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if (!Array.isArray(command.top16) || !Array.isArray(command.top8) || !Array.isArray(command.top4)) {
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return null;
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}
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const normalizeIds = (list: unknown[]): number[] =>
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list.filter((entry): entry is number => typeof entry === 'number' && Number.isFinite(entry));
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const top16 = normalizeIds(command.top16);
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const top8 = normalizeIds(command.top8);
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const top4 = normalizeIds(command.top4);
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if (top16.length === 0) {
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return null;
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}
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return {
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type: 'tournamentReward',
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requestId: envelope.requestId,
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tournamentType: typeof command.tournamentType === 'number' ? command.tournamentType : 0,
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winnerId: command.winnerId,
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runnerUpId: command.runnerUpId,
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top16,
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top8,
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top4,
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};
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}
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case 'getStatus': {
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const requestId = typeof command.requestId === 'string' ? command.requestId : envelope.requestId;
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return { type: 'getStatus', requestId };
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@@ -0,0 +1,229 @@
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import { JosaUtil, asRecord } from '@sammo-ts/common';
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import { createGamePostgresConnector } from '@sammo-ts/infra';
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import { ActionLogger, LogFormat, type TournamentType } from '@sammo-ts/logic';
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import type { TurnDaemonCommand, TurnDaemonCommandResult, TurnDaemonHooks } from '../lifecycle/types.js';
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import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
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export interface TournamentRewardFinalizer {
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finalize(command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>): Promise<TurnDaemonCommandResult>;
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close(): Promise<void>;
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}
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const resolveTournamentLabel = (type: TournamentType): string => {
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switch (type) {
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case 1:
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return '통솔전';
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case 2:
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return '일기토';
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case 3:
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return '설전';
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case 0:
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default:
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return '전력전';
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}
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};
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const resolveNumber = (source: Record<string, unknown>, keys: string[], fallback: number): number => {
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for (const key of keys) {
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const value = source[key];
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if (typeof value === 'number' && Number.isFinite(value)) {
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return value;
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}
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}
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return fallback;
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};
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const pushLogs = (world: InMemoryTurnWorld, logs: ReturnType<ActionLogger['flush']>): void => {
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if (logs.length === 0) {
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return;
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}
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for (const entry of logs) {
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world.pushLog(entry);
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}
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};
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const flushWorld = async (world: InMemoryTurnWorld, hooks?: TurnDaemonHooks): Promise<void> => {
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if (!hooks?.flushChanges) {
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return;
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}
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const state = world.getState();
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await hooks.flushChanges({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 0,
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durationMs: 0,
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partial: false,
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checkpoint: world.getCheckpoint(),
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});
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};
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export const createTournamentRewardFinalizer = async (options: {
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databaseUrl: string;
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world: InMemoryTurnWorld;
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hooks?: TurnDaemonHooks;
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}): Promise<TournamentRewardFinalizer> => {
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const connector = createGamePostgresConnector({ url: options.databaseUrl });
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await connector.connect();
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const prisma = connector.prisma;
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const finalize = async (
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command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>
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): Promise<TurnDaemonCommandResult> => {
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const { world, hooks } = options;
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const { winnerId, runnerUpId } = command;
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const rewardMap = new Map<
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number,
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{ gold: number; exp: number; label: string; inheritPoint: number }
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>();
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const applyTier = (
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ids: number[],
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tier: { gold: number; exp: number; label: string; inheritPoint: number }
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): void => {
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for (const id of new Set(ids)) {
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const current = rewardMap.get(id) ?? { gold: 0, exp: 0, label: tier.label, inheritPoint: 0 };
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rewardMap.set(id, {
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gold: current.gold + tier.gold,
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exp: current.exp + tier.exp,
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label: tier.label,
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inheritPoint: tier.inheritPoint > 0 ? tier.inheritPoint : current.inheritPoint,
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});
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}
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};
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const constValues = asRecord(world.getScenarioConfig().const ?? {});
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const develCost = resolveNumber(constValues, ['develCost', 'develcost', 'develrate'], 0);
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applyTier(command.top16, { gold: develCost, exp: 25, label: '16강 진출', inheritPoint: 10 });
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applyTier(command.top8, { gold: develCost * 2, exp: 50, label: '8강 진출', inheritPoint: 0 });
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applyTier(command.top4, { gold: develCost * 3, exp: 50, label: '4강 진출', inheritPoint: 10 });
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applyTier([runnerUpId], { gold: develCost * 6, exp: 100, label: '준우승', inheritPoint: 50 });
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applyTier([winnerId], { gold: develCost * 8, exp: 200, label: '우승', inheritPoint: 100 });
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if (rewardMap.size === 0) {
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return {
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type: 'tournamentReward',
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ok: false,
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winnerId,
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runnerUpId,
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reason: '보상 대상이 없습니다.',
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};
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}
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const nameMap = new Map<number, string>();
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const generals = await prisma.general.findMany({
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where: { id: { in: Array.from(rewardMap.keys()) } },
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select: { id: true, userId: true, name: true },
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});
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const userMap = new Map<number, string>();
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for (const general of generals) {
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nameMap.set(general.id, general.name);
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if (general.userId) {
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userMap.set(general.id, general.userId);
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}
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}
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const tournamentLabel = resolveTournamentLabel(command.tournamentType as TournamentType);
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const logs: ReturnType<ActionLogger['flush']> = [];
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let rewarded = 0;
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let missing = 0;
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let totalGold = 0;
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let totalExp = 0;
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for (const [generalId, reward] of rewardMap) {
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const general = world.getGeneralById(generalId);
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if (!general) {
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missing += 1;
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continue;
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}
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world.updateGeneral(generalId, {
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gold: general.gold + reward.gold,
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experience: general.experience + reward.exp,
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});
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totalGold += reward.gold;
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totalExp += reward.exp;
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rewarded += 1;
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const rewardText = reward.gold.toLocaleString('ko-KR');
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const logger = new ActionLogger({ generalId, nationId: general.nationId });
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logger.pushGeneralActionLog(
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`<C>${tournamentLabel}</> 대회의 ${reward.label}로 <C>${rewardText}</>의 <S>상금</>, 약간의 <S>명성</> 획득!`,
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LogFormat.PLAIN
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);
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logs.push(...logger.flush());
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}
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const winnerName = nameMap.get(winnerId);
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const runnerUpName = nameMap.get(runnerUpId);
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const winnerReward = rewardMap.get(winnerId)?.gold ?? 0;
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const runnerUpReward = rewardMap.get(runnerUpId)?.gold ?? 0;
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if (winnerName) {
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const winnerLogger = new ActionLogger({ generalId: winnerId });
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winnerLogger.pushGeneralHistoryLog(`<C>${tournamentLabel}</> 대회에서 우승`);
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logs.push(...winnerLogger.flush());
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}
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if (runnerUpName) {
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const runnerLogger = new ActionLogger({ generalId: runnerUpId });
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runnerLogger.pushGeneralHistoryLog(`<C>${tournamentLabel}</> 대회에서 준우승`);
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logs.push(...runnerLogger.flush());
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}
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if (winnerName && runnerUpName) {
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const globalLogger = new ActionLogger();
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const josaWinner = JosaUtil.pick(winnerName, '이');
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const josaRunner = JosaUtil.pick(runnerUpName, '이');
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const winnerRewardText = winnerReward.toLocaleString('ko-KR');
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const runnerRewardText = runnerUpReward.toLocaleString('ko-KR');
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globalLogger.pushGlobalHistoryLog(
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`<B><b>【대회】</b></><C>${tournamentLabel}</> 대회에서 <Y>${winnerName}</>${josaWinner} <C>우승</>, <Y>${runnerUpName}</>${josaRunner} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!`,
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LogFormat.YEAR_MONTH
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);
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globalLogger.pushGlobalHistoryLog(
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`<B><b>【대회】</b></><C>${tournamentLabel}</> 대회의 <S>우승자</>에게는 <C>${winnerRewardText}</>, <S>준우승자</>에겐 <C>${runnerRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!`,
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LogFormat.YEAR_MONTH
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);
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logs.push(...globalLogger.flush());
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}
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pushLogs(world, logs);
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const pointUpdates = Array.from(rewardMap.entries())
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.filter(([, reward]) => reward.inheritPoint > 0)
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.map(([generalId, reward]) => ({
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generalId,
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userId: userMap.get(generalId),
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value: reward.inheritPoint,
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}))
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.filter((entry) => !!entry.userId);
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for (const entry of pointUpdates) {
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await prisma.inheritancePoint.upsert({
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where: {
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userId_key: { userId: entry.userId!, key: 'tournament' },
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},
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update: { value: { increment: entry.value } },
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create: { userId: entry.userId!, key: 'tournament', value: entry.value },
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});
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}
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await flushWorld(world, hooks);
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return {
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type: 'tournamentReward',
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ok: true,
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winnerId,
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runnerUpId,
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rewarded,
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missing,
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totalGold,
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totalExp,
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};
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};
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return {
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finalize,
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close: async () => {
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await connector.disconnect();
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},
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};
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};
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@@ -27,6 +27,7 @@ import { loadTurnWorldFromDatabase } from './worldLoader.js';
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import { shouldUseAi } from './ai/generalAi.js';
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import { createUnificationHandler } from './unificationHandler.js';
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import { createAuctionFinalizer } from '../auction/finalizer.js';
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import { createTournamentRewardFinalizer } from '../tournament/finalizer.js';
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export interface TurnDaemonRuntimeOptions {
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profile: string;
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@@ -172,6 +173,7 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
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let publishRealtimeEvent: ((event: RealtimeEvent) => Promise<void>) | null = null;
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let close = async () => {};
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let auctionFinalizer: Awaited<ReturnType<typeof createAuctionFinalizer>> | null = null;
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let tournamentRewardFinalizer: Awaited<ReturnType<typeof createTournamentRewardFinalizer>> | null = null;
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let redisCommandStream: RedisTurnDaemonCommandStream | null = null;
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let redisConnector: ReturnType<typeof createRedisConnector> | null = null;
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let pauseGate: (() => Promise<boolean>) | undefined;
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@@ -196,6 +198,11 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
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world,
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hooks: dbHooks.hooks,
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});
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tournamentRewardFinalizer = await createTournamentRewardFinalizer({
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databaseUrl: options.databaseUrl,
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world,
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hooks: dbHooks.hooks,
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});
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hooks = {
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...dbHooks.hooks,
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onRunError: async (error) => {
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@@ -207,6 +214,9 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
|
||||
if (auctionFinalizer) {
|
||||
await auctionFinalizer.close();
|
||||
}
|
||||
if (tournamentRewardFinalizer) {
|
||||
await tournamentRewardFinalizer.close();
|
||||
}
|
||||
await dbHooks.close();
|
||||
if (reservedTurnStoreHandle) {
|
||||
await reservedTurnStoreHandle.close();
|
||||
@@ -292,6 +302,7 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
|
||||
world,
|
||||
hooks,
|
||||
auctionFinalizer: auctionFinalizer ?? undefined,
|
||||
tournamentRewardFinalizer: tournamentRewardFinalizer ?? undefined,
|
||||
});
|
||||
|
||||
const defaultBudget: TurnRunBudget = options.defaultBudget ?? {
|
||||
|
||||
@@ -30,12 +30,17 @@ interface CommandHandlerContext {
|
||||
world: InMemoryTurnWorld;
|
||||
hooks?: TurnDaemonHooks;
|
||||
auctionFinalizer?: AuctionFinalizer;
|
||||
tournamentRewardFinalizer?: TournamentRewardFinalizer;
|
||||
}
|
||||
|
||||
interface AuctionFinalizer {
|
||||
finalize(auctionId: number): Promise<TurnDaemonCommandResult>;
|
||||
}
|
||||
|
||||
interface TournamentRewardFinalizer {
|
||||
finalize(command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>): Promise<TurnDaemonCommandResult>;
|
||||
}
|
||||
|
||||
async function handleTroopJoin(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'troopJoin' }>
|
||||
@@ -547,12 +552,34 @@ async function handleTournamentBettingPayout(
|
||||
};
|
||||
}
|
||||
|
||||
async function handleTournamentReward(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>
|
||||
): Promise<TurnDaemonCommandResult> {
|
||||
if (!ctx.tournamentRewardFinalizer) {
|
||||
return {
|
||||
type: 'tournamentReward',
|
||||
ok: false,
|
||||
winnerId: command.winnerId,
|
||||
runnerUpId: command.runnerUpId,
|
||||
reason: '보상 처리기가 준비되지 않았습니다.',
|
||||
};
|
||||
}
|
||||
return ctx.tournamentRewardFinalizer.finalize(command);
|
||||
}
|
||||
|
||||
export const createTurnDaemonCommandHandler = (options: {
|
||||
world: InMemoryTurnWorld;
|
||||
hooks?: TurnDaemonHooks;
|
||||
auctionFinalizer?: AuctionFinalizer;
|
||||
tournamentRewardFinalizer?: TournamentRewardFinalizer;
|
||||
}): TurnDaemonCommandHandler => {
|
||||
const ctx = { world: options.world, hooks: options.hooks, auctionFinalizer: options.auctionFinalizer };
|
||||
const ctx = {
|
||||
world: options.world,
|
||||
hooks: options.hooks,
|
||||
auctionFinalizer: options.auctionFinalizer,
|
||||
tournamentRewardFinalizer: options.tournamentRewardFinalizer,
|
||||
};
|
||||
|
||||
return {
|
||||
handle: async (command): Promise<TurnDaemonCommandResult | null> => {
|
||||
@@ -585,6 +612,8 @@ export const createTurnDaemonCommandHandler = (options: {
|
||||
return handleTournamentRefund(ctx, command);
|
||||
case 'tournamentBettingPayout':
|
||||
return handleTournamentBettingPayout(ctx, command);
|
||||
case 'tournamentReward':
|
||||
return handleTournamentReward(ctx, command);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -105,6 +105,16 @@ export type TurnDaemonCommand =
|
||||
generalId: number;
|
||||
amount: number;
|
||||
}>;
|
||||
}
|
||||
| {
|
||||
type: 'tournamentReward';
|
||||
requestId?: string;
|
||||
tournamentType: number;
|
||||
winnerId: number;
|
||||
runnerUpId: number;
|
||||
top16: number[];
|
||||
top8: number[];
|
||||
top4: number[];
|
||||
};
|
||||
|
||||
export type TurnDaemonCommandResult =
|
||||
@@ -166,21 +176,38 @@ export type TurnDaemonCommandResult =
|
||||
ok: false;
|
||||
bettingId?: number;
|
||||
reason: string;
|
||||
}
|
||||
| {
|
||||
type: 'tournamentBettingPayout';
|
||||
ok: true;
|
||||
bettingId?: number;
|
||||
processed: number;
|
||||
missing: number;
|
||||
totalPayout: number;
|
||||
}
|
||||
| {
|
||||
type: 'tournamentBettingPayout';
|
||||
ok: false;
|
||||
bettingId?: number;
|
||||
reason: string;
|
||||
};
|
||||
}
|
||||
| {
|
||||
type: 'tournamentBettingPayout';
|
||||
ok: true;
|
||||
bettingId?: number;
|
||||
processed: number;
|
||||
missing: number;
|
||||
totalPayout: number;
|
||||
}
|
||||
| {
|
||||
type: 'tournamentBettingPayout';
|
||||
ok: false;
|
||||
bettingId?: number;
|
||||
reason: string;
|
||||
}
|
||||
| {
|
||||
type: 'tournamentReward';
|
||||
ok: true;
|
||||
winnerId: number;
|
||||
runnerUpId: number;
|
||||
rewarded: number;
|
||||
missing: number;
|
||||
totalGold: number;
|
||||
totalExp: number;
|
||||
}
|
||||
| {
|
||||
type: 'tournamentReward';
|
||||
ok: false;
|
||||
winnerId: number;
|
||||
runnerUpId: number;
|
||||
reason: string;
|
||||
};
|
||||
|
||||
export type TurnDaemonEvent =
|
||||
| { type: 'status'; requestId?: string; status: TurnDaemonStatus }
|
||||
|
||||
Reference in New Issue
Block a user