feat: implement monthly city supply update
This commit is contained in:
@@ -0,0 +1,282 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
import {
|
||||
LogCategory,
|
||||
LogFormat,
|
||||
LogScope,
|
||||
type City,
|
||||
type MapDefinition,
|
||||
type Nation,
|
||||
} from '@sammo-ts/logic';
|
||||
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createUpdateCitySupplyHandler } from '../src/turn/monthlyCitySupplyAction.js';
|
||||
import { createMonthlyEventHandler, type MonthlyEventActionHandler } from '../src/turn/monthlyEventHandler.js';
|
||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const map: MapDefinition = {
|
||||
id: 'city-supply-test',
|
||||
name: 'city-supply-test',
|
||||
cities: [
|
||||
{
|
||||
id: 1,
|
||||
name: '수도',
|
||||
level: 1,
|
||||
region: 1,
|
||||
position: { x: 0, y: 0 },
|
||||
connections: [2],
|
||||
max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 },
|
||||
initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 },
|
||||
},
|
||||
{
|
||||
id: 2,
|
||||
name: '연결도시',
|
||||
level: 1,
|
||||
region: 1,
|
||||
position: { x: 1, y: 0 },
|
||||
connections: [1],
|
||||
max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 },
|
||||
initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 },
|
||||
},
|
||||
{
|
||||
id: 3,
|
||||
name: '고립성',
|
||||
level: 1,
|
||||
region: 2,
|
||||
position: { x: 3, y: 0 },
|
||||
connections: [],
|
||||
max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 },
|
||||
initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 },
|
||||
},
|
||||
{
|
||||
id: 4,
|
||||
name: '공백지',
|
||||
level: 1,
|
||||
region: 2,
|
||||
position: { x: 4, y: 0 },
|
||||
connections: [],
|
||||
max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 },
|
||||
initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 },
|
||||
},
|
||||
],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
};
|
||||
|
||||
const buildCity = (id: number, nationId: number, trust = 40): City => ({
|
||||
id,
|
||||
name: map.cities.find((city) => city.id === id)?.name ?? `도시${id}`,
|
||||
nationId,
|
||||
level: 1,
|
||||
state: 0,
|
||||
population: 1_001,
|
||||
populationMax: 2_000,
|
||||
agriculture: 501,
|
||||
agricultureMax: 1_000,
|
||||
commerce: 499,
|
||||
commerceMax: 1_000,
|
||||
security: 99,
|
||||
securityMax: 1_000,
|
||||
supplyState: 0,
|
||||
frontState: 2,
|
||||
defence: 101,
|
||||
defenceMax: 1_000,
|
||||
wall: 50,
|
||||
wallMax: 1_000,
|
||||
conflict: { 2: 3 },
|
||||
meta: { trust, trade: 100, officer_set: 7, term: 2, marker: id },
|
||||
});
|
||||
|
||||
const buildNation = (id: number, capitalCityId: number | null, level = 1): Nation => ({
|
||||
id,
|
||||
name: `국가${id}`,
|
||||
color: '#000000',
|
||||
capitalCityId,
|
||||
chiefGeneralId: null,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
power: 0,
|
||||
level,
|
||||
typeCode: 'che_중립',
|
||||
meta: {},
|
||||
});
|
||||
|
||||
const buildGeneral = (id: number, patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
|
||||
id,
|
||||
name: `장수${id}`,
|
||||
nationId: 1,
|
||||
cityId: 3,
|
||||
troopId: 0,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 4,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 101,
|
||||
crewTypeId: 1100,
|
||||
train: 51,
|
||||
atmos: 99,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { killturn: 24, officerCity: 3, officer_city: 3 },
|
||||
turnTime: new Date('0193-01-01T00:00:00.000Z'),
|
||||
...patch,
|
||||
});
|
||||
|
||||
const buildWorld = (options: {
|
||||
cities: City[];
|
||||
nations: Nation[];
|
||||
generals?: TurnGeneral[];
|
||||
}): InMemoryTurnWorld => {
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 193,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0193-01-01T00:00:00.000Z'),
|
||||
meta: {},
|
||||
};
|
||||
const actions = new Map<string, MonthlyEventActionHandler>();
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: map.id, unitSet: 'default' },
|
||||
},
|
||||
map,
|
||||
generals: options.generals ?? [],
|
||||
cities: options.cities,
|
||||
nations: options.nations,
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [
|
||||
{
|
||||
id: 1,
|
||||
targetCode: 'pre_month',
|
||||
priority: 9_000,
|
||||
condition: true,
|
||||
action: [['UpdateCitySupply']],
|
||||
meta: {},
|
||||
},
|
||||
],
|
||||
initialEvents: [],
|
||||
};
|
||||
let world: InMemoryTurnWorld | null = null;
|
||||
const calendarHandler = createMonthlyEventHandler({
|
||||
getWorld: () => world,
|
||||
startYear: 190,
|
||||
actions,
|
||||
});
|
||||
world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
calendarHandler,
|
||||
});
|
||||
actions.set('UpdateCitySupply', createUpdateCitySupplyHandler({ getWorld: () => world, map }));
|
||||
return world;
|
||||
};
|
||||
|
||||
describe('UpdateCitySupply monthly action', () => {
|
||||
it('propagates supply from an owned capital and damages only disconnected owned cities', async () => {
|
||||
const matchingGeneral = buildGeneral(1);
|
||||
const foreignGeneral = buildGeneral(2, { nationId: 2 });
|
||||
const suppliedGeneral = buildGeneral(3, { cityId: 2 });
|
||||
const world = buildWorld({
|
||||
cities: [buildCity(3, 1), buildCity(1, 1), buildCity(4, 0), buildCity(2, 1)],
|
||||
nations: [buildNation(2, 3), buildNation(1, 1)],
|
||||
generals: [foreignGeneral, suppliedGeneral, matchingGeneral],
|
||||
});
|
||||
|
||||
await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
|
||||
|
||||
expect(world.getCityById(1)?.supplyState).toBe(1);
|
||||
expect(world.getCityById(2)?.supplyState).toBe(1);
|
||||
expect(world.getCityById(4)?.supplyState).toBe(1);
|
||||
expect(world.getCityById(3)).toMatchObject({
|
||||
nationId: 1,
|
||||
supplyState: 0,
|
||||
population: 901,
|
||||
agriculture: 451,
|
||||
commerce: 449,
|
||||
security: 89,
|
||||
defence: 91,
|
||||
wall: 45,
|
||||
});
|
||||
expect(world.getCityById(3)?.meta.trust).toBeCloseTo(36);
|
||||
expect(world.getGeneralById(1)).toMatchObject({ crew: 96, atmos: 94, train: 48 });
|
||||
expect(world.getGeneralById(2)).toMatchObject({ crew: 101, atmos: 99, train: 51 });
|
||||
expect(world.getGeneralById(3)).toMatchObject({ crew: 101, atmos: 99, train: 51 });
|
||||
expect(world.peekDirtyState().logs).toEqual([]);
|
||||
});
|
||||
|
||||
it('neutralizes a city below 30 trust after damage and clears every assigned city officer', async () => {
|
||||
const localOfficer = buildGeneral(1);
|
||||
const remoteOfficer = buildGeneral(2, { cityId: 1, meta: { killturn: 24, officer_city: 3 } });
|
||||
const unrelated = buildGeneral(3, {
|
||||
cityId: 3,
|
||||
nationId: 2,
|
||||
officerLevel: 3,
|
||||
meta: { killturn: 24, officerCity: 2, officer_city: 2 },
|
||||
});
|
||||
const world = buildWorld({
|
||||
cities: [buildCity(1, 1), buildCity(2, 1), buildCity(3, 1, 33), buildCity(4, 0)],
|
||||
nations: [buildNation(1, 1), buildNation(2, 3)],
|
||||
generals: [unrelated, remoteOfficer, localOfficer],
|
||||
});
|
||||
|
||||
await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
|
||||
|
||||
expect(world.getCityById(3)).toMatchObject({
|
||||
nationId: 0,
|
||||
supplyState: 0,
|
||||
frontState: 0,
|
||||
conflict: {},
|
||||
meta: {
|
||||
trust: expect.closeTo(29.7),
|
||||
trade: 100,
|
||||
officer_set: 0,
|
||||
term: 0,
|
||||
marker: 3,
|
||||
},
|
||||
});
|
||||
expect(world.getGeneralById(1)).toMatchObject({
|
||||
officerLevel: 1,
|
||||
crew: 96,
|
||||
atmos: 94,
|
||||
train: 48,
|
||||
meta: { officerCity: 0, officer_city: 0 },
|
||||
});
|
||||
expect(world.getGeneralById(2)).toMatchObject({
|
||||
officerLevel: 1,
|
||||
crew: 101,
|
||||
atmos: 99,
|
||||
train: 51,
|
||||
meta: { officerCity: 0, officer_city: 0 },
|
||||
});
|
||||
expect(world.getGeneralById(3)).toMatchObject({
|
||||
officerLevel: 3,
|
||||
crew: 101,
|
||||
atmos: 99,
|
||||
train: 51,
|
||||
meta: { officerCity: 2, officer_city: 2 },
|
||||
});
|
||||
expect(world.peekDirtyState().logs).toEqual([
|
||||
{
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text: '<R><b>【고립】</b></><G><b>고립성</b></>이 보급이 끊겨 <R>미지배</> 도시가 되었습니다.',
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
year: 193,
|
||||
month: 1,
|
||||
},
|
||||
]);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user