merge: implement monthly disaster event
This commit is contained in:
@@ -0,0 +1,199 @@
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import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import {
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GeneralActionPipeline,
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LogCategory,
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LogFormat,
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LogScope,
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createGeneralTriggerContext,
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type GeneralActionModule,
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} from '@sammo-ts/logic';
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import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
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type DisasterText = {
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title: string;
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stateCode: number;
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body: string;
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};
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const DISASTER_TEXT_BY_MONTH: Readonly<Record<number, DisasterText[]>> = {
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1: [
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{ title: '<M><b>【재난】</b></>', stateCode: 4, body: '역병이 발생하여 도시가 황폐해지고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 5, body: '지진으로 피해가 속출하고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 3, body: '추위가 풀리지 않아 얼어죽는 백성들이 늘어나고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 9, body: '황건적이 출현해 도시를 습격하고 있습니다.' },
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],
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4: [
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{ title: '<M><b>【재난】</b></>', stateCode: 7, body: '홍수로 인해 피해가 급증하고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 5, body: '지진으로 피해가 속출하고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 6, body: '태풍으로 인해 피해가 속출하고 있습니다.' },
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],
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7: [
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{ title: '<M><b>【재난】</b></>', stateCode: 8, body: '메뚜기 떼가 발생하여 도시가 황폐해지고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 5, body: '지진으로 피해가 속출하고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 8, body: '흉년이 들어 굶어죽는 백성들이 늘어나고 있습니다.' },
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],
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10: [
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{ title: '<M><b>【재난】</b></>', stateCode: 3, body: '혹한으로 도시가 황폐해지고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 5, body: '지진으로 피해가 속출하고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 3, body: '눈이 많이 쌓여 도시가 황폐해지고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 9, body: '황건적이 출현해 도시를 습격하고 있습니다.' },
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],
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};
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const BOOMING_TEXT_BY_MONTH: Readonly<Partial<Record<number, DisasterText[]>>> = {
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4: [{ title: '<C><b>【호황】</b></>', stateCode: 2, body: '호황으로 도시가 번창하고 있습니다.' }],
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7: [{ title: '<C><b>【풍작】</b></>', stateCode: 1, body: '풍작으로 도시가 번창하고 있습니다.' }],
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};
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const BOOMING_RATE_BY_MONTH: Readonly<Record<number, number>> = {
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1: 0,
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4: 0.25,
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7: 0.25,
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10: 0,
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};
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const clamp = (value: number, min: number, max: number): number => Math.max(min, Math.min(max, value));
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const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => {
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const state = world.getState();
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const rawSeed = state.meta.hiddenSeed ?? state.meta.seed ?? state.id;
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return typeof rawSeed === 'string' || typeof rawSeed === 'number' ? rawSeed : String(rawSeed);
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};
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const roundLegacyIntegerColumn = (value: number): number => Math.round(value);
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export const createRaiseDisasterHandler = (options: {
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getWorld: () => InMemoryTurnWorld | null;
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generalActionModules?: GeneralActionModule[];
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}): MonthlyEventActionHandler => {
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const generalPipeline = new GeneralActionPipeline(options.generalActionModules ?? []);
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return (_args, environment) => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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// 레거시 InnoDB의 PK scan 순서를 명시적으로 고정해 RNG 소비 순서를
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// PostgreSQL의 비결정적 findMany 반환 순서에 맡기지 않는다.
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const cities = world.listCities().sort((left, right) => left.id - right.id);
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// 레거시는 3년 유예 판정보다 먼저 이전 재난 표시를 초기화한다.
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for (const city of cities) {
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if (city.state <= 10) {
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world.updateCity(city.id, { state: 0 });
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}
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}
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if (environment.startyear + 3 > environment.year) {
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return;
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}
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const boomingRate = BOOMING_RATE_BY_MONTH[environment.month];
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if (boomingRate === undefined) {
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throw new Error(`Unsupported month for RaiseDisaster: ${environment.month}`);
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}
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const rng = new RandUtil(
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new LiteHashDRBG(
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simpleSerialize(resolveHiddenSeed(world), 'disater', environment.year, environment.month)
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)
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);
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const isGood = rng.nextBool(boomingRate);
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const targetCities = cities.filter((city) => {
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if (city.securityMax <= 0) {
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throw new Error(`RaiseDisaster requires positive securityMax (cityId=${city.id})`);
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}
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const securityRatio = city.security / city.securityMax;
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const probability = isGood ? 0.02 + securityRatio * 0.05 : 0.06 - securityRatio * 0.05;
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return rng.nextBool(probability);
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});
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if (targetCities.length === 0) {
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return;
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}
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const textCandidates = isGood
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? BOOMING_TEXT_BY_MONTH[environment.month]
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: DISASTER_TEXT_BY_MONTH[environment.month];
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if (!textCandidates || textCandidates.length === 0) {
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throw new Error(`RaiseDisaster has no text candidates for month ${environment.month}`);
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}
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const picked = rng.choice(textCandidates);
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const cityNames = targetCities.map((city) => city.name).join(' ');
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world.pushLog({
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: `${picked.title}<G><b>${cityNames}</b></>에 ${picked.body}`,
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format: LogFormat.YEAR_MONTH,
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});
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const allGenerals = world.listGenerals().sort((left, right) => left.id - right.id);
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for (const city of targetCities) {
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const securityRatio = clamp(city.security / city.securityMax / 0.8, 0, 1);
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const affectRatio = isGood ? 1.01 + securityRatio * 0.04 : 0.8 + securityRatio * 0.15;
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const trust = typeof city.meta.trust === 'number' ? city.meta.trust : 0;
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world.updateCity(city.id, {
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state: picked.stateCode,
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population: roundLegacyIntegerColumn(
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isGood
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? Math.min(city.population * affectRatio, city.populationMax)
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: city.population * affectRatio
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),
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agriculture: roundLegacyIntegerColumn(
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isGood
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? Math.min(city.agriculture * affectRatio, city.agricultureMax)
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: city.agriculture * affectRatio
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),
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commerce: roundLegacyIntegerColumn(
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isGood ? Math.min(city.commerce * affectRatio, city.commerceMax) : city.commerce * affectRatio
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),
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security: roundLegacyIntegerColumn(
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isGood ? Math.min(city.security * affectRatio, city.securityMax) : city.security * affectRatio
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),
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defence: roundLegacyIntegerColumn(
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isGood ? Math.min(city.defence * affectRatio, city.defenceMax) : city.defence * affectRatio
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),
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wall: roundLegacyIntegerColumn(
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isGood ? Math.min(city.wall * affectRatio, city.wallMax) : city.wall * affectRatio
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),
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meta: {
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...city.meta,
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trust: isGood ? Math.min(trust * affectRatio, 100) : trust * affectRatio,
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},
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});
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if (isGood) {
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continue;
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}
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for (const general of allGenerals.filter((candidate) => candidate.cityId === city.id)) {
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const context = createGeneralTriggerContext({
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general,
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nation: world.getNationById(general.nationId),
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worldView: {
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listGenerals: () => allGenerals,
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listGeneralsByCity: (cityId) =>
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allGenerals.filter((candidate) => candidate.cityId === cityId),
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},
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rng,
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});
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const injuryProbability = generalPipeline.onCalcStat(context, 'injuryProb', 0.3);
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if (!rng.nextBool(injuryProbability)) {
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continue;
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}
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: general.id,
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text: '<M>재난</>으로 인해 <R>부상</>을 당했습니다.',
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format: LogFormat.MONTH,
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});
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world.updateGeneral(general.id, {
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injury: clamp(general.injury + rng.nextRangeInt(1, 16), 0, 80),
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crew: roundLegacyIntegerColumn(general.crew * 0.98),
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atmos: roundLegacyIntegerColumn(general.atmos * 0.98),
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train: roundLegacyIntegerColumn(general.train * 0.98),
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});
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}
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}
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};
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};
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@@ -1,4 +1,10 @@
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import { LogCategory, LogScope, type TurnCommandProfile, type TurnSchedule } from '@sammo-ts/logic';
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import {
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LogCategory,
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LogScope,
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loadActionModuleBundle,
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type TurnCommandProfile,
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type TurnSchedule,
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} from '@sammo-ts/logic';
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import { buildGameEventChannel, type RealtimeEvent } from '@sammo-ts/common';
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import { createGamePostgresConnector, createRedisConnector, resolveRedisConfigFromEnv } from '@sammo-ts/infra';
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import { NATION_TRAIT_KEYS, NationTraitLoader, loadNationTraitModules } from '@sammo-ts/logic';
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@@ -39,6 +45,7 @@ import {
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createRandomizeCityTradeRateHandler,
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type MonthlyEventActionHandler,
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} from './monthlyEventHandler.js';
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import { createRaiseDisasterHandler } from './monthlyDisasterAction.js';
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import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
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export interface TurnDaemonRuntimeOptions {
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@@ -127,6 +134,7 @@ const createTurnDaemonRuntimeWithLease = async (
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let redisConnector: ReturnType<typeof createRedisConnector> | null = null;
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const nationTraits = await loadNationTraitModules([...NATION_TRAIT_KEYS], new NationTraitLoader());
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const nationTraitMap = new Map(nationTraits.map((module) => [module.key, module]));
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const monthlyActionModules = await loadActionModuleBundle(snapshot.unitSet);
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const unification = options.calendarHandler
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? null
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: createUnificationHandler({
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@@ -152,6 +160,13 @@ const createTurnDaemonRuntimeWithLease = async (
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getWorld: () => worldRef,
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})
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);
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eventActions.set(
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'RaiseDisaster',
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createRaiseDisasterHandler({
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getWorld: () => worldRef,
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generalActionModules: monthlyActionModules.general,
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})
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);
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eventActions.set('ProcessIncome', (_args, environment) => {
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void incomeHandler.onMonthChanged?.({
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previousYear: environment.month === 1 ? environment.year - 1 : environment.year,
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@@ -0,0 +1,167 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import type { City, MapDefinition } from '@sammo-ts/logic';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createRaiseDisasterHandler } from '../src/turn/monthlyDisasterAction.js';
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import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const cityId = 990_042;
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const map: MapDefinition = {
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id: 'monthly-disaster-persistence',
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name: 'monthly-disaster-persistence',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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};
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const city: City = {
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id: cityId,
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name: '재난저장검증도시',
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nationId: 0,
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level: 1,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 500,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 0,
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securityMax: 100,
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supplyState: 1,
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frontState: 0,
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defence: 100,
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defenceMax: 1_000,
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wall: 100,
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wallMax: 1_000,
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conflict: {},
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meta: { trust: 99.5, trade: 100, region: 1 },
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};
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integration('monthly disaster database persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await db.city.deleteMany({ where: { id: cityId } });
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});
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afterAll(async () => {
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await db.city.deleteMany({ where: { id: cityId } });
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await closeDb?.();
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});
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it('preserves fractional trust while writing integer damage and the disaster state', async () => {
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await db.city.create({
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data: {
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id: city.id,
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name: city.name,
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level: city.level,
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nationId: city.nationId,
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supplyState: city.supplyState,
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frontState: city.frontState,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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trust: 99.5,
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trade: 100,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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region: 1,
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conflict: {},
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meta: {},
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},
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});
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const row = await db.worldState.create({
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data: {
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scenarioCode: 'monthly-disaster-persistence',
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currentYear: 193,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {},
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},
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});
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const state: TurnWorldState = {
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id: row.id,
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currentYear: 193,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-07-25T00:10:00.000Z'),
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meta: { hiddenSeed: 'disaster-test-6' },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: map.id, unitSet: 'default' },
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},
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map,
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generals: [],
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cities: [city],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
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const checkpoint = {
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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};
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try {
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const raiseDisaster = createRaiseDisasterHandler({ getWorld: () => world });
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raiseDisaster(
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[],
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{
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year: 193,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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},
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{ id: 1, targetCode: 'month', priority: 0, condition: true, action: [], meta: {} }
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);
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await dbHooks.hooks.flushChanges?.(checkpoint);
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const persisted = await db.city.findUniqueOrThrow({ where: { id: cityId } });
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expect(persisted).toMatchObject({
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population: 800,
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agriculture: 400,
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commerce: 400,
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defence: 80,
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wall: 80,
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meta: { state: 3 },
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});
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expect(persisted.trust).toBeCloseTo(79.6);
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} finally {
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await dbHooks.close();
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await db.worldState.delete({ where: { id: row.id } });
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}
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});
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});
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@@ -1,13 +1,14 @@
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import { describe, expect, it } from 'vitest';
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import type { City, MapDefinition } from '@sammo-ts/logic';
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import { loadActionModuleBundle, LogCategory, LogFormat, LogScope, type City, type MapDefinition } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createRaiseDisasterHandler } from '../src/turn/monthlyDisasterAction.js';
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import {
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createMonthlyEventHandler,
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createRandomizeCityTradeRateHandler,
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type MonthlyEventActionHandler,
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} from '../src/turn/monthlyEventHandler.js';
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import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const map: MapDefinition = {
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id: 'event-test',
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@@ -19,15 +20,25 @@ const map: MapDefinition = {
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const buildWorld = (
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events: TurnWorldSnapshot['events'],
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actions: Map<string, MonthlyEventActionHandler>,
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cities: City[] = []
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cities: City[] = [],
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options: {
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generals?: TurnGeneral[];
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hiddenSeed?: string;
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startYear?: number;
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currentYear?: number;
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currentMonth?: number;
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} = {}
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): InMemoryTurnWorld => {
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const currentYear = options.currentYear ?? 189;
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const currentMonth = options.currentMonth ?? 12;
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const startYear = options.startYear ?? 189;
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const state: TurnWorldState = {
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id: 1,
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currentYear: 189,
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currentMonth: 12,
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currentYear,
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currentMonth,
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tickSeconds: 600,
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lastTurnTime: new Date('0189-12-01T00:00:00.000Z'),
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meta: { hiddenSeed: 'monthly-event-test-seed' },
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meta: { hiddenSeed: options.hiddenSeed ?? 'monthly-event-test-seed' },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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@@ -39,7 +50,7 @@ const buildWorld = (
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},
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scenarioMeta: {
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title: 'event test',
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startYear: 189,
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startYear,
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life: null,
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fiction: null,
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history: [],
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@@ -49,7 +60,7 @@ const buildWorld = (
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diplomacy: [],
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events,
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initialEvents: [],
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generals: [],
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generals: options.generals ?? [],
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cities,
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nations: [],
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troops: [],
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@@ -57,7 +68,7 @@ const buildWorld = (
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let world: InMemoryTurnWorld | null = null;
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const handler = createMonthlyEventHandler({
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getWorld: () => world,
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startYear: 189,
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startYear,
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actions,
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});
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world = new InMemoryTurnWorld(state, snapshot, {
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@@ -91,6 +102,37 @@ const buildCity = (id: number, level: number): City => ({
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meta: { trust: 50, trade: 100, marker: id },
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});
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const buildGeneral = (id: number, patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
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id,
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name: `장수${id}`,
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nationId: 0,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 0,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 99,
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crewTypeId: 1100,
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train: 51,
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atmos: 50,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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turnTime: new Date('0193-01-01T00:00:00.000Z'),
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...patch,
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});
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describe('monthly event pipeline', () => {
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it('runs PRE_MONTH before the date change and MONTH after it in priority/id order', async () => {
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const trace: string[] = [];
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@@ -244,4 +286,194 @@ describe('monthly event pipeline', () => {
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'Unsupported city level for RandomizeCityTradeRate: 9 (cityId=99)'
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);
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});
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it('resets an old disaster marker before the opening three-year skip', async () => {
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const actions = new Map<string, MonthlyEventActionHandler>();
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const world = buildWorld(
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[
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{
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id: 12,
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targetCode: 'month',
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priority: 0,
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condition: true,
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action: [['RaiseDisaster']],
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meta: {},
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},
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],
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actions,
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[{ ...buildCity(1, 1), state: 5 }, { ...buildCity(2, 1), state: 31 }],
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{ startYear: 190, currentYear: 190, currentMonth: 12 }
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);
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actions.set('RaiseDisaster', createRaiseDisasterHandler({ getWorld: () => world }));
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await world.advanceMonth(new Date('0191-01-01T00:00:00.000Z'));
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expect(world.getCityById(1)?.state).toBe(0);
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expect(world.getCityById(2)?.state).toBe(31);
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expect(world.peekDirtyState().logs).toEqual([]);
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});
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it('matches the legacy January disaster RNG, city damage, injury order, and talisman protection', async () => {
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const actions = new Map<string, MonthlyEventActionHandler>();
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const moduleBundle = await loadActionModuleBundle();
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const protectedGeneral = buildGeneral(1, {
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: 'che_부적_태현청생부' },
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},
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});
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const injuredGeneral = buildGeneral(2);
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const cappedGeneral = buildGeneral(3, { injury: 70 });
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const disasterCity: City = {
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...buildCity(1, 1),
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name: '재난도시',
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state: 5,
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population: 1_001,
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populationMax: 2_000,
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agriculture: 501,
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agricultureMax: 1_000,
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commerce: 499,
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commerceMax: 1_000,
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security: 0,
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securityMax: 100,
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defence: 99,
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defenceMax: 1_000,
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wall: 101,
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wallMax: 1_000,
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meta: { trust: 99.5, trade: 100, marker: 1 },
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};
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const world = buildWorld(
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[
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{
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id: 13,
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targetCode: 'month',
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priority: 0,
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condition: true,
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action: [['RaiseDisaster']],
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meta: {},
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},
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],
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actions,
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[disasterCity],
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{
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generals: [cappedGeneral, protectedGeneral, injuredGeneral],
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hiddenSeed: 'disaster-test-6',
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startYear: 190,
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currentYear: 192,
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currentMonth: 12,
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}
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);
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actions.set(
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'RaiseDisaster',
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createRaiseDisasterHandler({
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getWorld: () => world,
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generalActionModules: moduleBundle.general,
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})
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);
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await world.advanceMonth(new Date('0193-01-01T00:00:00.000Z'));
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const damagedCity = world.getCityById(1);
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expect(damagedCity).toMatchObject({
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state: 3,
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population: 801,
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agriculture: 401,
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commerce: 399,
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security: 0,
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defence: 79,
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wall: 81,
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meta: { trade: 100, marker: 1 },
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});
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expect(damagedCity?.meta.trust).toBeCloseTo(79.6);
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expect(world.getGeneralById(1)).toMatchObject({ injury: 0, crew: 99, atmos: 50, train: 51 });
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expect(world.getGeneralById(2)).toMatchObject({ injury: 7, crew: 97, atmos: 49, train: 50 });
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expect(world.getGeneralById(3)).toMatchObject({ injury: 80, crew: 97, atmos: 49, train: 50 });
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expect(world.peekDirtyState().logs).toEqual([
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{
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: '<M><b>【재난】</b></><G><b>재난도시</b></>에 추위가 풀리지 않아 얼어죽는 백성들이 늘어나고 있습니다.',
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format: LogFormat.YEAR_MONTH,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: 2,
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text: '<M>재난</>으로 인해 <R>부상</>을 당했습니다.',
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format: LogFormat.MONTH,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: 3,
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text: '<M>재난</>으로 인해 <R>부상</>을 당했습니다.',
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format: LogFormat.MONTH,
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},
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]);
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});
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it('matches the legacy April booming RNG and maximum clamps', async () => {
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const actions = new Map<string, MonthlyEventActionHandler>();
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const boomingCity: City = {
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...buildCity(1, 8),
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name: '호황도시',
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population: 1_001,
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populationMax: 1_100,
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agriculture: 999,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 1_000,
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securityMax: 1_000,
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defence: 101,
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defenceMax: 1_000,
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wall: 99,
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wallMax: 1_000,
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meta: { trust: 99.5, trade: 100 },
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};
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const world = buildWorld(
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[
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{
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id: 14,
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targetCode: 'month',
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priority: 0,
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condition: true,
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action: [['RaiseDisaster']],
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meta: {},
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},
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],
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actions,
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[boomingCity],
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{
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hiddenSeed: 'booming-test-59',
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startYear: 190,
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currentYear: 193,
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currentMonth: 3,
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}
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);
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actions.set('RaiseDisaster', createRaiseDisasterHandler({ getWorld: () => world }));
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await world.advanceMonth(new Date('0193-04-01T00:00:00.000Z'));
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expect(world.getCityById(1)).toMatchObject({
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state: 2,
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population: 1_051,
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agriculture: 1_000,
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commerce: 525,
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security: 1_000,
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defence: 106,
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wall: 104,
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meta: { trust: 100, trade: 100 },
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});
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expect(world.peekDirtyState().logs).toEqual([
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{
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: '<C><b>【호황】</b></><G><b>호황도시</b></>에 호황으로 도시가 번창하고 있습니다.',
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format: LogFormat.YEAR_MONTH,
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},
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]);
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});
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});
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@@ -131,7 +131,7 @@ model City {
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commerceMax Int @map("comm_max")
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security Int @map("secu")
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securityMax Int @map("secu_max")
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trust Int @default(0)
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trust Float @default(0) @db.Real
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trade Int? @default(100)
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defence Int @map("def")
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defenceMax Int @map("def_max")
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@@ -0,0 +1,3 @@
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ALTER TABLE "city"
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ALTER COLUMN "trust" TYPE REAL
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USING "trust"::REAL;
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@@ -36,6 +36,7 @@ export type GeneralStatName =
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| 'dedication'
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| 'sabotageDefence'
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| 'sabotageAttack'
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| 'injuryProb'
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| 'addDex';
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|
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export type WarStatName =
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Reference in New Issue
Block a user