Compare commits

..
59 Commits
Author SHA1 Message Date
Hide_D aeb8e82cbd 부상으로 인한 전투 우선순위 감소를 완화 2018-11-28 23:43:42 +09:00
Hide_D 5cb2ed3ccd 등갑, 맹수 너프 2018-11-28 01:24:29 +09:00
Hide_D 93b1864d1b 자객병의 기동을 8로 상향 2018-11-28 01:20:32 +09:00
Hide_D a6efffda45 selector에 검은색 추가 2018-11-28 01:14:43 +09:00
Hide_D c89d6f1a58 도시 목록에 select2를 시험 적용 2018-11-28 01:02:56 +09:00
Hide_D d4f16abfac 암행부의 장수수에서 '부대장'이 제외됩니다. 2018-11-28 00:29:53 +09:00
Hide_D 8529f3f355 임관턴이 어찌저찌 어거지로 동작하던 버그 수정 2018-11-28 00:26:29 +09:00
Hide_D 2eb136827d 랜덤 임관을 더 고르게 합니다. 2018-11-28 00:18:09 +09:00
Hide_D 9594e6eb32 부대장은 기술연구, 전투시 기술 상승에 영향을 주지 않도록 변경 2018-11-28 00:16:34 +09:00
Hide_D 9e8111994a 통합, 합병시 부대장까지 같이 포함되는 문제 수정 2018-11-28 00:14:36 +09:00
Hide_D af0c2b7129 select2 설치 2018-11-27 23:52:12 +09:00
Hide_D 96b73a0cef 도시 목록 등 불필요한 가로바 길이 줄임 2018-11-26 22:29:11 +09:00
Hide_D 6c290ee2d3 추방시 명성 안깎이는 버그 수정, 첫 하야시 패널티 없음 2018-11-26 18:12:21 +09:00
Hide_D ca53e3de3a 반계 상향 2018-11-26 18:08:57 +09:00
Hide_D 6ea3ec700a 수비 우선 순위를 부상여부, 수뇌여부, 훈사 여부를 반영하도록 변경 2018-11-26 15:17:51 +09:00
Hide_D fe3355e08e gitignore 변경 2018-11-26 15:08:33 +09:00
Hide_D 43da95b4a5 디버그 코드 제거 2018-11-25 00:51:59 +09:00
Hide_D 3d93a63caa php의 rename을 OS의 mv로 변경 2018-11-25 00:50:41 +09:00
Hide_D 9550607da3 디버그 모드 2018-11-25 00:39:49 +09:00
Hide_D d5d9798913 rename 재수정 2018-11-25 00:37:24 +09:00
Hide_D 6cfe08235f base을 filename으로 수정 시도 2018-11-25 00:35:11 +09:00
Hide_D 49eb850ff1 파일명 에러 수정 2018-11-25 00:29:26 +09:00
Hide_D 5a558583d2 폴더명 실수.. 2018-11-24 23:46:04 +09:00
Hide_D 1e5f0d0555 이전 디렉토리를 이동하도록 변경 2018-11-24 23:44:33 +09:00
Hide_D c58caeda4c 국방 표기 방식 변경 2018-11-13 19:55:40 +09:00
Hide_D 26fc56f2b8 extractMissingPostToGlobals(); 제거 2018-11-13 02:11:00 +09:00
Hide_D 6a9e7aa89d msg overflow 적용 2018-11-11 23:32:19 +09:00
Hide_D b6c3b0cdc3 방랑군이 아니어도 건국 가능한 버그 수정 2018-10-29 03:15:45 +09:00
Hide_D 5ae91ac620 견문 무력 버그 수정 2018-10-25 01:26:59 +09:00
Hide_D 70265c55ef 3인 임관 실패시 견문 2018-10-25 01:21:52 +09:00
Hide_D 7c3b5fc31e 견문 시 무력이 떨어지지 않도록 변경 2018-10-25 01:17:04 +09:00
Hide_D a9a830caa2 기타 설정 추가 2018-10-24 03:27:22 +09:00
Hide_D b49ff3d4ed 예약 안되는 버그 수정 2018-10-24 03:22:41 +09:00
Hide_D 42310fa170 랜임 개월 수 버그 수정 2018-10-24 01:17:03 +09:00
Hide_D bfff1d9e2f 랜임 모드 버그 수정 2018-10-24 00:54:18 +09:00
Hide_D 2c98777b9f 등용장 무효화 2018-10-23 23:33:12 +09:00
Hide_D 4a91260a31 오타 수정 설명 수정 2018-10-23 16:38:25 +09:00
Hide_D 076971bcae 오타 수정 2018-10-23 16:35:28 +09:00
Hide_D 01fcc9bcab 랜덤 임관 모드 추가 2018-10-23 15:05:19 +09:00
Hide_D 348877c7cd NPC 부대장 수치 버그 수정 2018-10-07 21:46:28 +09:00
sars 478f26e75a camelCase대신 underscore_case 사용 2018-10-04 00:16:08 +09:00
sars 57cc558b9b 장수 동향, 개인 기록, 중원 정세 id 등록 2018-10-04 00:07:46 +09:00
Hide_D 20b1f8eff8 전투 우선순위에 '유니크 아이템'의 효과가 과도하게 측정되는 버그 수정 2018-10-01 23:10:47 +09:00
Hide_D f0a7990404 계략 기본 성공률을 '보급'과 거꾸로 적용한 버그 수정 2018-09-27 17:00:56 +09:00
Hide_D 27f53ff4a6 임관 코드 최종 수정 2018-09-27 16:36:55 +09:00
Hide_D 9ec5dfc8b1 사실 모드 임관 수정 2018-09-27 16:29:49 +09:00
Hide_D e4c1e414c8 사실 모드 랜임 코드 버그 수정 2018-09-27 16:27:38 +09:00
Hide_D a391650472 인증 코드 자리 수 하나 감소 2018-09-25 10:45:21 +09:00
Hide_D 3cfde2b40d 주자사, 공, 황제일 때 장수 수가 내부적으로 1 차이나게 적용되는 버그 수정 2018-09-25 10:12:42 +09:00
Hide_D 8bf1ed33dc 전환 시 '빈칸' 보정, 설명 추가 2018-09-24 04:23:47 +09:00
Hide_D 422b3be0c5 flip image 추가 2018-09-24 04:17:54 +09:00
Hide_D c34e44c4ec data-flip을 허용하고, summernote에 img 태그에 data-flip을 추가하도록 2018-09-24 03:58:40 +09:00
Hide_D a2b20eca67 장수 생성시 초기 스탯으로 '임의 버튼을 클릭'하도록 지정 2018-09-24 02:16:42 +09:00
Hide_D d41c316bfb 설치 설명에서 MariaDB만 지원한다고 변경 2018-09-23 17:31:40 +09:00
Hide_D ca1d8aab84 WebUtil.php에서 drawMenu fallback 추가. 설치시 '활성화되지 않은' KakaoKey.php 파일 추가 2018-09-23 17:31:30 +09:00
Hide_D 32e3dcff7c 이미지 업로드 기능 추가 2018-09-22 03:05:58 +09:00
Hide_D 9a23470622 초반 제한 기간 텍스트 수정 2018-09-21 02:08:51 +09:00
Hide_D c37a186802 툴팁 class 수정. 지도의 년월에 올리면 초반 제한, 기술 제한 툴팁 2018-09-21 02:06:45 +09:00
Hide_D 84c17e3b22 왕조 일람 버그 수정 2018-09-20 02:26:20 +09:00
70 changed files with 13718 additions and 2084 deletions
+2
View File
@@ -16,6 +16,7 @@ d_log/*.zip
sess_*
*/logs/*.txt
*/logs/*/*.txt
*/logs/preserved
err.txt
che/.htaccess
kwe/.htaccess
@@ -28,6 +29,7 @@ d_shared
d_pic/*.jpg
d_pic/*.gif
d_pic/*.png
d_pic/uploaded_image
d_setting/*.php
*/d_setting/*.php
+5 -3
View File
@@ -9,8 +9,10 @@
* <code>mpm_event</code> 권장
* PHP 7.2 이상
* <code>php-fpm</code> 권장
* php에서 curl을 실행가능해야 합니다.
* MySQL 5.6 이상, 또는 MariaDB 10.0 이상
* php에서 curl, pdo-sqlite을 실행가능해야 합니다. (기본값: 지원)
* mysqlnd가 지원되어야합니다. (기본값: 지원)
* MariaDB 10.2.1 이상
* MySQL 5.6 이상도 가능하도록 할 예정입니다.
* <code>git</code>
* <code>curl</code>
@@ -47,7 +49,7 @@ Database 수는 로그인 관리 서버 1개, 내부 서버 7개로, 총 8개의
현재 카카오로그인 API KEY를 입력하는 작업이 설치과정에 추가되어있지 않습니다.
<code>f_install/templates/KakaoKey.orig.php</code> 를 <code>d_setting/KakaoKey.php</code>로 복사한 후 API 키를 입력하여야 합니다.
설치 후 <code>d_setting/KakaoKey.php</code>에서 API키를 입력야 합니다.
## 라이선스
+3
View File
@@ -0,0 +1,3 @@
/*! Select2 4.0.5 | https://github.com/select2/select2/blob/master/LICENSE.md */
(function(){if(jQuery&&jQuery.fn&&jQuery.fn.select2&&jQuery.fn.select2.amd)var e=jQuery.fn.select2.amd;return e.define("select2/i18n/ko",[],function(){return{errorLoading:function(){return"결과를 불러올 수 없습니다."},inputTooLong:function(e){var t=e.input.length-e.maximum,n="너무 깁니다. "+t+" 글자 지워주세요.";return n},inputTooShort:function(e){var t=e.minimum-e.input.length,n="너무 짧습니다. "+t+" 글자 더 입력해주세요.";return n},loadingMore:function(){return"불러오는 중…"},maximumSelected:function(e){var t="최대 "+e.maximum+"개까지만 선택 가능합니다.";return t},noResults:function(){return"결과가 없습니다."},searching:function(){return"검색 중…"}}}),{define:e.define,require:e.require}})();
+188
View File
@@ -0,0 +1,188 @@
/* select2-bootstrap4 with Darkly */
.select2-container--bootstrap4 { color: black; }
.select2-container--bootstrap4 .select2-selection { background-color: #fff; border: 1px solid #ced4da; border-radius: 0.25rem; color: #495057; font-size: 1rem; outline: 0; }
.select2-container--bootstrap4 .select2-selection.form-control { border-radius: 0.25rem; }
.select2-container--bootstrap4 .select2-search--dropdown .select2-search__field { background-color: #fff; border: 1px solid #ced4da; border-radius: 0.25rem; color: #495057; font-size: 1rem; }
.select2-container--bootstrap4 .select2-search__field { outline: 0; }
.select2-container--bootstrap4 .select2-search__field::-webkit-input-placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-search__field:-moz-placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-search__field::-moz-placeholder { color: #6c757d; opacity: 1; }
.select2-container--bootstrap4 .select2-search__field:-ms-input-placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-results__option { padding: 0.75rem 0.375rem; font-size: 1rem; }
.select2-container--bootstrap4 .select2-results__option[role=group] { padding: 0; }
.select2-container--bootstrap4 .select2-results__option[aria-disabled=true] { color: #6c757d; cursor: not-allowed; }
.select2-container--bootstrap4 .select2-results__option[aria-selected=true] { background-color: #f8f9fa; color: #16181b; }
.select2-container--bootstrap4 .select2-results__option--highlighted[aria-selected] { background-color: #007bff; color: #fff; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option { padding: 0.75rem 0.375rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__group { padding-left: 0; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option { margin-left: -0.375rem; padding-left: 0.75rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -0.75rem; padding-left: 1.125rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -1.125rem; padding-left: 1.5rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -1.5rem; padding-left: 1.875rem; }
.select2-container--bootstrap4 .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option { margin-left: -1.875rem; padding-left: 2.25rem; }
.select2-container--bootstrap4 .select2-results__group { color: #6c757d; display: block; padding: 0.75rem 0.375rem; font-size: 75%; line-height: 1; white-space: nowrap; }
.select2-container--bootstrap4.select2-container--focus .select2-selection, .select2-container--bootstrap4.select2-container--open .select2-selection { transition: border-color ease-in-out 0.15s, box-shadow ease-in-out 0.15s; border-color: #80bdff; }
@media screen and (prefers-reduced-motion: reduce) { .select2-container--bootstrap4.select2-container--focus .select2-selection, .select2-container--bootstrap4.select2-container--open .select2-selection { transition: none; } }
.select2-container--bootstrap4.select2-container--open .select2-selection .select2-selection__arrow b { border-color: transparent transparent #6c757d transparent; border-width: 0 0.25rem 0.25rem 0.25rem; }
.select2-container--bootstrap4.select2-container--open.select2-container--below .select2-selection { border-bottom-right-radius: 0; border-bottom-left-radius: 0; border-bottom-color: transparent; }
.select2-container--bootstrap4.select2-container--open.select2-container--above .select2-selection { border-top-left-radius: 0; border-top-right-radius: 0; border-top-color: transparent; }
.select2-container--bootstrap4 .select2-selection__clear { color: #6c757d; cursor: pointer; float: right; font-weight: bold; margin-right: 10px; }
.select2-container--bootstrap4 .select2-selection__clear:hover { color: #343a40; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection { border-color: #ced4da; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection, .select2-container--bootstrap4.select2-container--disabled .select2-search__field { cursor: not-allowed; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection, .select2-container--bootstrap4.select2-container--disabled .select2-selection--multiple .select2-selection__choice { background-color: #e9ecef; }
.select2-container--bootstrap4.select2-container--disabled .select2-selection__clear, .select2-container--bootstrap4.select2-container--disabled .select2-selection--multiple .select2-selection__choice__remove { display: none; }
.select2-container--bootstrap4 .select2-dropdown { border-color: #80bdff; border-width: 1px; overflow-x: hidden; margin-top: -1px; }
.select2-container--bootstrap4 .select2-dropdown--above { margin-top: 1px; }
.select2-container--bootstrap4 .select2-results > .select2-results__options { max-height: 200px; overflow-y: auto; }
.select2-container--bootstrap4 .select2-selection--single { height: calc(2.25rem + 2px); line-height: 1; padding: 0.75rem 1.125rem 0.75rem 0.375rem; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow { position: absolute; bottom: 0; right: 0.375rem; top: 0; width: 0.25rem; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b { border-color: #6c757d transparent transparent transparent; border-style: solid; border-width: 0.25rem 0.25rem 0 0.25rem; height: 0; left: 0; margin-left: -0.25rem; margin-top: -0.125rem; position: absolute; top: 50%; width: 0; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__rendered { color: #495057; padding: 0; }
.select2-container--bootstrap4 .select2-selection--single .select2-selection__placeholder { color: #6c757d; }
.select2-container--bootstrap4 .select2-selection--multiple { min-height: calc(2.25rem + 2px); padding: 0; height: auto; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered { box-sizing: border-box; display: block; line-height: 1; list-style: none; margin: 0; overflow: hidden; padding: 0.75rem 0.375rem 0 0.75rem; width: 100%; text-overflow: ellipsis; white-space: nowrap; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__placeholder { color: #6c757d; float: left; margin-top: 5px; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice { color: #495057; background: transparent; border: 1px solid #343a40; border-radius: 0.25rem; cursor: default; float: left; margin: -0.25rem 0 0 0.1875rem; padding: 0 0.75rem; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field { background: transparent; padding: 0 0.375rem; height: calc(2.25rem + 2px)-2; line-height: 1; margin-top: 0; min-width: 5em; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice__remove { color: #6c757d; cursor: pointer; display: inline-block; font-weight: bold; margin-right: 0.375rem; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice__remove:hover { color: #343a40; }
.select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear { margin-top: 0.75rem; }
.select2-container--bootstrap4 .select2-selection--single.input-sm, .input-group-sm .select2-container--bootstrap4 .select2-selection--single, .form-group-sm .select2-container--bootstrap4 .select2-selection--single { border-radius: 0.2rem; font-size: 75%; height: calc(1.8125rem + 2px); line-height: 1; padding: 0.5rem 1rem 0.5rem 0.25rem; }
.select2-container--bootstrap4 .select2-selection--single.input-sm .select2-selection__arrow b, .input-group-sm .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b, .form-group-sm .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b { margin-left: -0.5rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple { min-height: calc(1.8125rem + 2px); border-radius: 0.2rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__rendered, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__rendered { padding: 0.5rem 0.25rem 0 0.5rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__choice, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice { font-size: 75%; line-height: 1; margin: 0 0 0 0.125rem; padding: 0 0.5rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-search--inline .select2-search__field, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field { padding: 0 0.25rem; font-size: 75%; height: calc(1.8125rem + 2px)-2; line-height: 1; }
.select2-container--bootstrap4 .select2-selection--multiple.input-sm .select2-selection__clear, .input-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear, .form-group-sm .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear { margin-top: 0.5rem; }
.select2-container--bootstrap4 .select2-selection--single.input-lg, .input-group-lg .select2-container--bootstrap4 .select2-selection--single, .form-group-lg .select2-container--bootstrap4 .select2-selection--single { border-radius: 0.3rem; font-size: 1.25rem; height: calc(2.875rem + 2px); line-height: 1; padding: 1rem 1.4375rem 1rem 0.5rem; }
.select2-container--bootstrap4 .select2-selection--single.input-lg .select2-selection__arrow, .input-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow, .form-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow { width: 0.3125rem; }
.select2-container--bootstrap4 .select2-selection--single.input-lg .select2-selection__arrow b, .input-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b, .form-group-lg .select2-container--bootstrap4 .select2-selection--single .select2-selection__arrow b { border-width: 0.3125rem 0.3125rem 0 0.3125rem; margin-left: -0.3125rem; margin-left: -1rem; margin-top: -0.15625rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple { min-height: calc(2.875rem + 2px); border-radius: 0.3rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-selection__choice, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__choice { font-size: 1.25rem; line-height: 1; border-radius: 0.25rem; margin: 0rem 0 0 0.25rem; padding: 0 1rem; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-search--inline .select2-search__field, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-search--inline .select2-search__field { padding: 0 0.5rem; font-size: 1.25rem; height: calc(2.875rem + 2px)-2; line-height: 1; }
.select2-container--bootstrap4 .select2-selection--multiple.input-lg .select2-selection__clear, .input-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear, .form-group-lg .select2-container--bootstrap4 .select2-selection--multiple .select2-selection__clear { margin-top: 1rem; }
.select2-container--bootstrap4 .select2-selection.input-lg.select2-container--open .select2-selection--single .select2-selection__arrow b { border-color: transparent transparent #6c757d transparent; border-width: 0 0.3125rem 0.3125rem 0.3125rem; }
.input-group-lg .select2-container--bootstrap4 .select2-selection.select2-container--open .select2-selection--single .select2-selection__arrow b { border-color: transparent transparent #6c757d transparent; border-width: 0 0.3125rem 0.3125rem 0.3125rem; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single { padding-left: 1.125rem; padding-right: 0.375rem; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__rendered { padding-right: 0; padding-left: 0; text-align: right; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__clear { float: left; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__arrow { left: 0.375rem; right: auto; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--single .select2-selection__arrow b { margin-left: 0; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice, .select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__placeholder, .select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-search--inline { float: right; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice { margin-left: 0; margin-right: 0.1875rem; }
.select2-container--bootstrap4[dir="rtl"] .select2-selection--multiple .select2-selection__choice__remove { margin-left: 2px; margin-right: auto; }
.has-warning .select2-dropdown, .has-warning .select2-selection { border-color: #ffc107; }
.has-warning .select2-container--focus .select2-selection, .has-warning .select2-container--open .select2-selection { border-color: #d39e00; }
.has-warning.select2-drop-active { border-color: #d39e00; }
.has-warning.select2-drop-active.select2-drop.select2-drop-above { border-top-color: #d39e00; }
.has-error .select2-dropdown, .has-error .select2-selection { border-color: #dc3545; }
.has-error .select2-container--focus .select2-selection, .has-error .select2-container--open .select2-selection { border-color: #bd2130; }
.has-error.select2-drop-active { border-color: #bd2130; }
.has-error.select2-drop-active.select2-drop.select2-drop-above { border-top-color: #bd2130; }
.has-success .select2-dropdown, .has-success .select2-selection { border-color: #28a745; }
.has-success .select2-container--focus .select2-selection, .has-success .select2-container--open .select2-selection { border-color: #1e7e34; }
.has-success.select2-drop-active { border-color: #1e7e34; }
.has-success.select2-drop-active.select2-drop.select2-drop-above { border-top-color: #1e7e34; }
.input-group > .select2-hidden-accessible:first-child + .select2-container--bootstrap4 > .selection > .select2-selection, .input-group > .select2-hidden-accessible:first-child + .select2-container--bootstrap4 > .selection > .select2-selection.form-control { border-top-right-radius: 0; border-bottom-right-radius: 0; }
.input-group > .select2-hidden-accessible:not(:first-child) + .select2-container--bootstrap4:not(:last-child) > .selection > .select2-selection, .input-group > .select2-hidden-accessible:not(:first-child) + .select2-container--bootstrap4:not(:last-child) > .selection > .select2-selection.form-control { border-radius: 0; }
.input-group > .select2-hidden-accessible:not(:first-child):not(:last-child) + .select2-container--bootstrap4:last-child > .selection > .select2-selection, .input-group > .select2-hidden-accessible:not(:first-child):not(:last-child) + .select2-container--bootstrap4:last-child > .selection > .select2-selection.form-control { border-top-left-radius: 0; border-bottom-left-radius: 0; }
.input-group > .select2-container--bootstrap4 { display: table; table-layout: fixed; position: relative; z-index: 2; width: 100%; margin-bottom: 0; }
.input-group > .select2-container--bootstrap4 > .selection > .select2-selection.form-control { float: none; }
.input-group > .select2-container--bootstrap4.select2-container--open, .input-group > .select2-container--bootstrap4.select2-container--focus { z-index: 3; }
.input-group > .select2-container--bootstrap4, .input-group > .select2-container--bootstrap4 .input-group-btn, .input-group > .select2-container--bootstrap4 .input-group-btn .btn { vertical-align: top; }
.form-control.select2-hidden-accessible { position: absolute !important; width: 1px !important; }
@media (min-width: 576px) { .form-inline .select2-container--bootstrap4 { display: inline-block; } }
+484
View File
@@ -0,0 +1,484 @@
.select2-container {
box-sizing: border-box;
display: inline-block;
margin: 0;
position: relative;
vertical-align: middle; }
.select2-container .select2-selection--single {
box-sizing: border-box;
cursor: pointer;
display: block;
height: 28px;
user-select: none;
-webkit-user-select: none; }
.select2-container .select2-selection--single .select2-selection__rendered {
display: block;
padding-left: 8px;
padding-right: 20px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap; }
.select2-container .select2-selection--single .select2-selection__clear {
position: relative; }
.select2-container[dir="rtl"] .select2-selection--single .select2-selection__rendered {
padding-right: 8px;
padding-left: 20px; }
.select2-container .select2-selection--multiple {
box-sizing: border-box;
cursor: pointer;
display: block;
min-height: 32px;
user-select: none;
-webkit-user-select: none; }
.select2-container .select2-selection--multiple .select2-selection__rendered {
display: inline-block;
overflow: hidden;
padding-left: 8px;
text-overflow: ellipsis;
white-space: nowrap; }
.select2-container .select2-search--inline {
float: left; }
.select2-container .select2-search--inline .select2-search__field {
box-sizing: border-box;
border: none;
font-size: 100%;
margin-top: 5px;
padding: 0; }
.select2-container .select2-search--inline .select2-search__field::-webkit-search-cancel-button {
-webkit-appearance: none; }
.select2-dropdown {
background-color: white;
border: 1px solid #aaa;
border-radius: 4px;
box-sizing: border-box;
display: block;
position: absolute;
left: -100000px;
width: 100%;
z-index: 1051; }
.select2-results {
display: block; }
.select2-results__options {
list-style: none;
margin: 0;
padding: 0; }
.select2-results__option {
padding: 6px;
user-select: none;
-webkit-user-select: none; }
.select2-results__option[aria-selected] {
cursor: pointer; }
.select2-container--open .select2-dropdown {
left: 0; }
.select2-container--open .select2-dropdown--above {
border-bottom: none;
border-bottom-left-radius: 0;
border-bottom-right-radius: 0; }
.select2-container--open .select2-dropdown--below {
border-top: none;
border-top-left-radius: 0;
border-top-right-radius: 0; }
.select2-search--dropdown {
display: block;
padding: 4px; }
.select2-search--dropdown .select2-search__field {
padding: 4px;
width: 100%;
box-sizing: border-box; }
.select2-search--dropdown .select2-search__field::-webkit-search-cancel-button {
-webkit-appearance: none; }
.select2-search--dropdown.select2-search--hide {
display: none; }
.select2-close-mask {
border: 0;
margin: 0;
padding: 0;
display: block;
position: fixed;
left: 0;
top: 0;
min-height: 100%;
min-width: 100%;
height: auto;
width: auto;
opacity: 0;
z-index: 99;
background-color: #fff;
filter: alpha(opacity=0); }
.select2-hidden-accessible {
border: 0 !important;
clip: rect(0 0 0 0) !important;
height: 1px !important;
margin: -1px !important;
overflow: hidden !important;
padding: 0 !important;
position: absolute !important;
width: 1px !important; }
.select2-container--default .select2-selection--single {
background-color: #fff;
border: 1px solid #aaa;
border-radius: 4px; }
.select2-container--default .select2-selection--single .select2-selection__rendered {
color: #444;
line-height: 28px; }
.select2-container--default .select2-selection--single .select2-selection__clear {
cursor: pointer;
float: right;
font-weight: bold; }
.select2-container--default .select2-selection--single .select2-selection__placeholder {
color: #999; }
.select2-container--default .select2-selection--single .select2-selection__arrow {
height: 26px;
position: absolute;
top: 1px;
right: 1px;
width: 20px; }
.select2-container--default .select2-selection--single .select2-selection__arrow b {
border-color: #888 transparent transparent transparent;
border-style: solid;
border-width: 5px 4px 0 4px;
height: 0;
left: 50%;
margin-left: -4px;
margin-top: -2px;
position: absolute;
top: 50%;
width: 0; }
.select2-container--default[dir="rtl"] .select2-selection--single .select2-selection__clear {
float: left; }
.select2-container--default[dir="rtl"] .select2-selection--single .select2-selection__arrow {
left: 1px;
right: auto; }
.select2-container--default.select2-container--disabled .select2-selection--single {
background-color: #eee;
cursor: default; }
.select2-container--default.select2-container--disabled .select2-selection--single .select2-selection__clear {
display: none; }
.select2-container--default.select2-container--open .select2-selection--single .select2-selection__arrow b {
border-color: transparent transparent #888 transparent;
border-width: 0 4px 5px 4px; }
.select2-container--default .select2-selection--multiple {
background-color: white;
border: 1px solid #aaa;
border-radius: 4px;
cursor: text; }
.select2-container--default .select2-selection--multiple .select2-selection__rendered {
box-sizing: border-box;
list-style: none;
margin: 0;
padding: 0 5px;
width: 100%; }
.select2-container--default .select2-selection--multiple .select2-selection__rendered li {
list-style: none; }
.select2-container--default .select2-selection--multiple .select2-selection__placeholder {
color: #999;
margin-top: 5px;
float: left; }
.select2-container--default .select2-selection--multiple .select2-selection__clear {
cursor: pointer;
float: right;
font-weight: bold;
margin-top: 5px;
margin-right: 10px; }
.select2-container--default .select2-selection--multiple .select2-selection__choice {
background-color: #e4e4e4;
border: 1px solid #aaa;
border-radius: 4px;
cursor: default;
float: left;
margin-right: 5px;
margin-top: 5px;
padding: 0 5px; }
.select2-container--default .select2-selection--multiple .select2-selection__choice__remove {
color: #999;
cursor: pointer;
display: inline-block;
font-weight: bold;
margin-right: 2px; }
.select2-container--default .select2-selection--multiple .select2-selection__choice__remove:hover {
color: #333; }
.select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__choice, .select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__placeholder, .select2-container--default[dir="rtl"] .select2-selection--multiple .select2-search--inline {
float: right; }
.select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__choice {
margin-left: 5px;
margin-right: auto; }
.select2-container--default[dir="rtl"] .select2-selection--multiple .select2-selection__choice__remove {
margin-left: 2px;
margin-right: auto; }
.select2-container--default.select2-container--focus .select2-selection--multiple {
border: solid black 1px;
outline: 0; }
.select2-container--default.select2-container--disabled .select2-selection--multiple {
background-color: #eee;
cursor: default; }
.select2-container--default.select2-container--disabled .select2-selection__choice__remove {
display: none; }
.select2-container--default.select2-container--open.select2-container--above .select2-selection--single, .select2-container--default.select2-container--open.select2-container--above .select2-selection--multiple {
border-top-left-radius: 0;
border-top-right-radius: 0; }
.select2-container--default.select2-container--open.select2-container--below .select2-selection--single, .select2-container--default.select2-container--open.select2-container--below .select2-selection--multiple {
border-bottom-left-radius: 0;
border-bottom-right-radius: 0; }
.select2-container--default .select2-search--dropdown .select2-search__field {
border: 1px solid #aaa; }
.select2-container--default .select2-search--inline .select2-search__field {
background: transparent;
border: none;
outline: 0;
box-shadow: none;
-webkit-appearance: textfield; }
.select2-container--default .select2-results > .select2-results__options {
max-height: 200px;
overflow-y: auto; }
.select2-container--default .select2-results__option[role=group] {
padding: 0; }
.select2-container--default .select2-results__option[aria-disabled=true] {
color: #999; }
.select2-container--default .select2-results__option[aria-selected=true] {
background-color: #ddd; }
.select2-container--default .select2-results__option .select2-results__option {
padding-left: 1em; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__group {
padding-left: 0; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__option {
margin-left: -1em;
padding-left: 2em; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -2em;
padding-left: 3em; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -3em;
padding-left: 4em; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -4em;
padding-left: 5em; }
.select2-container--default .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option .select2-results__option {
margin-left: -5em;
padding-left: 6em; }
.select2-container--default .select2-results__option--highlighted[aria-selected] {
background-color: #5897fb;
color: white; }
.select2-container--default .select2-results__group {
cursor: default;
display: block;
padding: 6px; }
.select2-container--classic .select2-selection--single {
background-color: #f7f7f7;
border: 1px solid #aaa;
border-radius: 4px;
outline: 0;
background-image: -webkit-linear-gradient(top, white 50%, #eeeeee 100%);
background-image: -o-linear-gradient(top, white 50%, #eeeeee 100%);
background-image: linear-gradient(to bottom, white 50%, #eeeeee 100%);
background-repeat: repeat-x;
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#FFFFFFFF', endColorstr='#FFEEEEEE', GradientType=0); }
.select2-container--classic .select2-selection--single:focus {
border: 1px solid #5897fb; }
.select2-container--classic .select2-selection--single .select2-selection__rendered {
color: #444;
line-height: 28px; }
.select2-container--classic .select2-selection--single .select2-selection__clear {
cursor: pointer;
float: right;
font-weight: bold;
margin-right: 10px; }
.select2-container--classic .select2-selection--single .select2-selection__placeholder {
color: #999; }
.select2-container--classic .select2-selection--single .select2-selection__arrow {
background-color: #ddd;
border: none;
border-left: 1px solid #aaa;
border-top-right-radius: 4px;
border-bottom-right-radius: 4px;
height: 26px;
position: absolute;
top: 1px;
right: 1px;
width: 20px;
background-image: -webkit-linear-gradient(top, #eeeeee 50%, #cccccc 100%);
background-image: -o-linear-gradient(top, #eeeeee 50%, #cccccc 100%);
background-image: linear-gradient(to bottom, #eeeeee 50%, #cccccc 100%);
background-repeat: repeat-x;
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#FFEEEEEE', endColorstr='#FFCCCCCC', GradientType=0); }
.select2-container--classic .select2-selection--single .select2-selection__arrow b {
border-color: #888 transparent transparent transparent;
border-style: solid;
border-width: 5px 4px 0 4px;
height: 0;
left: 50%;
margin-left: -4px;
margin-top: -2px;
position: absolute;
top: 50%;
width: 0; }
.select2-container--classic[dir="rtl"] .select2-selection--single .select2-selection__clear {
float: left; }
.select2-container--classic[dir="rtl"] .select2-selection--single .select2-selection__arrow {
border: none;
border-right: 1px solid #aaa;
border-radius: 0;
border-top-left-radius: 4px;
border-bottom-left-radius: 4px;
left: 1px;
right: auto; }
.select2-container--classic.select2-container--open .select2-selection--single {
border: 1px solid #5897fb; }
.select2-container--classic.select2-container--open .select2-selection--single .select2-selection__arrow {
background: transparent;
border: none; }
.select2-container--classic.select2-container--open .select2-selection--single .select2-selection__arrow b {
border-color: transparent transparent #888 transparent;
border-width: 0 4px 5px 4px; }
.select2-container--classic.select2-container--open.select2-container--above .select2-selection--single {
border-top: none;
border-top-left-radius: 0;
border-top-right-radius: 0;
background-image: -webkit-linear-gradient(top, white 0%, #eeeeee 50%);
background-image: -o-linear-gradient(top, white 0%, #eeeeee 50%);
background-image: linear-gradient(to bottom, white 0%, #eeeeee 50%);
background-repeat: repeat-x;
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#FFFFFFFF', endColorstr='#FFEEEEEE', GradientType=0); }
.select2-container--classic.select2-container--open.select2-container--below .select2-selection--single {
border-bottom: none;
border-bottom-left-radius: 0;
border-bottom-right-radius: 0;
background-image: -webkit-linear-gradient(top, #eeeeee 50%, white 100%);
background-image: -o-linear-gradient(top, #eeeeee 50%, white 100%);
background-image: linear-gradient(to bottom, #eeeeee 50%, white 100%);
background-repeat: repeat-x;
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#FFEEEEEE', endColorstr='#FFFFFFFF', GradientType=0); }
.select2-container--classic .select2-selection--multiple {
background-color: white;
border: 1px solid #aaa;
border-radius: 4px;
cursor: text;
outline: 0; }
.select2-container--classic .select2-selection--multiple:focus {
border: 1px solid #5897fb; }
.select2-container--classic .select2-selection--multiple .select2-selection__rendered {
list-style: none;
margin: 0;
padding: 0 5px; }
.select2-container--classic .select2-selection--multiple .select2-selection__clear {
display: none; }
.select2-container--classic .select2-selection--multiple .select2-selection__choice {
background-color: #e4e4e4;
border: 1px solid #aaa;
border-radius: 4px;
cursor: default;
float: left;
margin-right: 5px;
margin-top: 5px;
padding: 0 5px; }
.select2-container--classic .select2-selection--multiple .select2-selection__choice__remove {
color: #888;
cursor: pointer;
display: inline-block;
font-weight: bold;
margin-right: 2px; }
.select2-container--classic .select2-selection--multiple .select2-selection__choice__remove:hover {
color: #555; }
.select2-container--classic[dir="rtl"] .select2-selection--multiple .select2-selection__choice {
float: right; }
.select2-container--classic[dir="rtl"] .select2-selection--multiple .select2-selection__choice {
margin-left: 5px;
margin-right: auto; }
.select2-container--classic[dir="rtl"] .select2-selection--multiple .select2-selection__choice__remove {
margin-left: 2px;
margin-right: auto; }
.select2-container--classic.select2-container--open .select2-selection--multiple {
border: 1px solid #5897fb; }
.select2-container--classic.select2-container--open.select2-container--above .select2-selection--multiple {
border-top: none;
border-top-left-radius: 0;
border-top-right-radius: 0; }
.select2-container--classic.select2-container--open.select2-container--below .select2-selection--multiple {
border-bottom: none;
border-bottom-left-radius: 0;
border-bottom-right-radius: 0; }
.select2-container--classic .select2-search--dropdown .select2-search__field {
border: 1px solid #aaa;
outline: 0; }
.select2-container--classic .select2-search--inline .select2-search__field {
outline: 0;
box-shadow: none; }
.select2-container--classic .select2-dropdown {
background-color: white;
border: 1px solid transparent; }
.select2-container--classic .select2-dropdown--above {
border-bottom: none; }
.select2-container--classic .select2-dropdown--below {
border-top: none; }
.select2-container--classic .select2-results > .select2-results__options {
max-height: 200px;
overflow-y: auto; }
.select2-container--classic .select2-results__option[role=group] {
padding: 0; }
.select2-container--classic .select2-results__option[aria-disabled=true] {
color: grey; }
.select2-container--classic .select2-results__option--highlighted[aria-selected] {
background-color: #3875d7;
color: white; }
.select2-container--classic .select2-results__group {
cursor: default;
display: block;
padding: 6px; }
.select2-container--classic.select2-container--open .select2-dropdown {
border-color: #5897fb; }
+6457
View File
File diff suppressed because it is too large Load Diff
File diff suppressed because one or more lines are too long
+5746
View File
File diff suppressed because it is too large Load Diff
+1
View File
File diff suppressed because one or more lines are too long
+1
View File
File diff suppressed because one or more lines are too long
@@ -0,0 +1,153 @@
/* Forked from https://github.com/asiffermann/summernote-image-title */
(function (factory) {
/* Global define */
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
} else if (typeof module === 'object' && module.exports) {
// Node/CommonJS
module.exports = factory(require('jquery'));
} else {
// Browser globals
factory(window.jQuery);
}
}(function ($) {
$.extend(true, $.summernote.lang, {
'en-US': {
imageFlip: {
edit: 'Flip image',
flipLabel: 'Alternative Image'
}
},
'ko-KR': {
imageFlip: {
edit: '이미지 전환',
flipLabel: '대체 이미지( , 로 구분)'
}
},
});
$.extend($.summernote.options, {
imageFlip: {
icon: '<i class="note-icon-pencil"/>',
tooltip: 'Image Flip'
}
});
$.extend($.summernote.plugins, {
'imageFlip': function (context) {
var self = this;
var ui = $.summernote.ui;
var $note = context.layoutInfo.note;
var $editor = context.layoutInfo.editor;
var $editable = context.layoutInfo.editable;
var $toolbar = context.layoutInfo.toolbar;
if (typeof context.options.imageFlip === 'undefined') {
context.options.imageFlip = {};
}
var options = context.options;
var lang = options.langInfo;
context.memo('button.imageFlip', function () {
var button = ui.button({
contents: ui.icon(options.icons.pencil),
container: false,
tooltip: lang.imageFlip.edit,
click: function (e) {
context.invoke('imageFlip.show');
}
});
return button.render();
});
this.initialize = function () {
var $container = options.dialogsInBody ? $(document.body) : $editor;
var body = '<div class="form-group">' +
'<label>' + lang.imageFlip.flipLabel + '</label>' +
'<input class="note-image-flip-text form-control" type="text" />' +
'</div>';
var footer = '<button href="#" class="btn btn-primary note-image-flip-btn">' + lang.imageFlip.edit + '</button>';
this.$dialog = ui.dialog({
title: lang.imageFlip.edit,
body: body,
footer: footer
}).render().appendTo($container);
};
this.destroy = function () {
ui.hideDialog(this.$dialog);
this.$dialog.remove();
};
this.bindEnterKey = function ($input, $btn) {
$input.on('keypress', function (event) {
if (event.keyCode === 13) {
$btn.trigger('click');
}
});
};
this.show = function () {
var $img = $($editable.data('target'));
var imgInfo = {
imgDom: $img,
flip: $img.data('flip'),
};
this.showLinkDialog(imgInfo).then(function (imgInfo) {
ui.hideDialog(self.$dialog);
var $img = imgInfo.imgDom;
if (imgInfo.flip) {
$img.attr('data-flip', imgInfo.flip);
}
else {
$img.removeData('flip');
}
$note.val(context.invoke('code'));
$note.change();
});
};
this.showLinkDialog = function (imgInfo) {
return $.Deferred(function (deferred) {
var $imageFlip = self.$dialog.find('.note-image-flip-text');
var $editBtn = self.$dialog.find('.note-image-flip-btn');
ui.onDialogShown(self.$dialog, function () {
context.triggerEvent('dialog.shown');
$editBtn.click(function (event) {
event.preventDefault();
deferred.resolve({
imgDom: imgInfo.imgDom,
flip: $imageFlip.val(),
});
});
$imageFlip.val(imgInfo.flip).trigger('focus');
self.bindEnterKey($imageFlip, $editBtn);
});
ui.onDialogHidden(self.$dialog, function () {
$editBtn.off('click');
if (deferred.state() === 'pending') {
deferred.reject();
}
});
ui.showDialog(self.$dialog);
});
};
}
});
}));
+8
View File
@@ -263,6 +263,14 @@ $result = Util::generateFileUsingSimpleTemplate(
]
);
Util::generateFileUsingSimpleTemplate(
__dir__.'/templates/KakaoKey.orig.php',
ROOT.'/d_setting/KakaoKey.php',
[
],
true
);
if ($result !== true) {
Json::die([
'result'=>false,
-2
View File
@@ -6,8 +6,6 @@ include "func.php";
$btn = Util::getReq('btn');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -6,8 +6,6 @@ include "func.php";
$select = Util::getReq('select', 'int', 0);
extractMissingPostToGlobals();
$db = DB::db();
$connect=$db->get();
+1 -1
View File
@@ -179,7 +179,7 @@ if($showServers){
if($nation['generals']){
$generals = $db->query('SELECT `general_no`, `name`, `last_yearmonth` FROM ng_old_generals WHERE server_id=%s AND general_no IN %li', $serverID, $nation['generals']);
if(count($generals) != $nation['generals'] && $serverID == UniqueConst::$serverID){
if(count($generals) != count($nation['generals']) && $serverID == UniqueConst::$serverID){
$liveGenerals = $nation['generals'];
foreach($generals as $general){
if(in_array($general['general_no'], $nation['generals'])){
-2
View File
@@ -6,8 +6,6 @@ include "func.php";
$type = Util::getReq('type', 'int', 9);
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -7,8 +7,6 @@ $btn = Util::getReq('btn');
$yearmonth = Util::getReq('yearmonth', 'int');
$serverID = Util::getReq('serverID', 'string', null);
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -6,8 +6,6 @@ include "func.php";
$type = Util::getReq('type', 'int', 1);
extractMissingPostToGlobals();
if($type <= 0 || $type > 8){
$type = 1;
}
-2
View File
@@ -7,8 +7,6 @@ include "func.php";
$msg = Util::getReq('msg');
$msg2 = Util::getReq('msg2');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -16,8 +16,6 @@ if ($type < 0 || $type > 3) {
$type = 0;
}
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
+24 -22
View File
@@ -6,8 +6,6 @@ include "func.php";
$citylist = Util::getReq('citylist', 'int');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
@@ -37,8 +35,12 @@ $templates = new \League\Plates\Engine('templates');
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/select2/select2.full.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/currentCity.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2-bootstrap4.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<style>
@@ -65,8 +67,9 @@ $templates = new \League\Plates\Engine('templates');
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=998>
<form name=cityselect method=get>도시선택 :
<select name=citylist size=1 style=color:white;background-color:black;width:798px;>
<form name=cityselect method=get>
<div style='text-align:center;'>도시선택 :
<select id="citySelector" name=citylist size=1 style='display:inline-block;min-width:400px;'>
<?php
if(!$citylist){
$citylist = $me['city'];
@@ -81,11 +84,11 @@ if($me['level'] == 0) {
echo "
<option value={$city['city']}";
if($city['city'] == $citylist) { echo " selected"; $valid = 1; }
echo ">==================================================【".StringUtil::padString($city['name'], 4, '_')."】";
echo ">【".StringUtil::padString($city['name'], 4, '_')."】";
if($city['nation'] == 0) echo "공백지";
elseif($me['nation'] == $city['nation']) echo "본국==";
else echo "타국==";
echo "============================================</option>";
elseif($me['nation'] == $city['nation']) echo "본국";
else echo "타국";
echo "</option>";
} else {
// 아국 도시들 선택
$query = "select city,name,nation from city where nation='{$me['nation']}'";
@@ -97,11 +100,11 @@ if($me['level'] == 0) {
echo "
<option value={$city['city']}";
if($city['city'] == $citylist) { echo " selected"; $valid = 1; }
echo ">==================================================【".StringUtil::padString($city['name'], 4, '_')."】";
echo ">【".StringUtil::padString($city['name'], 4, '_')."】";
if($city['nation'] == 0) echo "공백지";
elseif($me['nation'] == $city['nation']) echo "본국==";
else echo "타국==";
echo "============================================</option>";
elseif($me['nation'] == $city['nation']) echo "본국";
else echo "타국";
echo "</option>";
}
// 아국 장수가 있는 타국 도시들 선택
@@ -114,11 +117,11 @@ if($me['level'] == 0) {
echo "
<option value={$city['city']}";
if($city['city'] == $citylist) { echo " selected"; $valid = 1; }
echo ">==================================================【".StringUtil::padString($city['name'], 4, '_')."】";
echo ">【".StringUtil::padString($city['name'], 4, '_')."】";
if($city['nation'] == 0) echo "공백지";
elseif($me['nation'] == $city['nation']) echo "본국==";
else echo "타국==";
echo "============================================</option>";
elseif($me['nation'] == $city['nation']) echo "본국";
else echo "타국";
echo "</option>";
}
}
@@ -146,19 +149,18 @@ if($myNation['level'] > 0) {
foreach ($db->query('SELECT city,name,nation FROM city WHERE city in %li', $spyCities) as $city) {
echo "<option value={$city['city']}";
if($city['city'] == $citylist) { echo " selected"; $valid = 1; }
echo ">==================================================【".StringUtil::padString($city['name'], 4, '_')."】";
echo ">【".StringUtil::padString($city['name'], 4, '_')."】";
if($city['nation'] == 0) echo "공백지";
elseif($me['nation'] == $city['nation']) echo "본국==";
else echo "타국==";
echo "============================================</option>";
elseif($me['nation'] == $city['nation']) echo "본국";
else echo "타국";
echo "</option>";
}
}
}
echo "
</select>
<input type=submit value='도 시 선 택'>
</select></div>
<p align=center>명령 화면에서 도시를 클릭하셔도 됩니다.</p>
</form>
</td>
+8 -9
View File
@@ -13,13 +13,9 @@ $connect=$db->get();
increaseRefresh("내무부", 1);
$query = "select no,nation,level,con,turntime,belong from general where owner='{$userID}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), "");
$me = MYDB_fetch_array($result);
$me = $db->queryFirstRow('SELECT no, nation, level, con, turntime, belong FROM general WHERE owner=%i', $userID);
$query = "select secretlimit from nation where nation='{$me['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), "");
$nation = MYDB_fetch_array($result);
$nation = $db->queryFirstRow('SELECT secretlimit, msg, scoutmsg FROM nation WHERE nation = %i', $me['nation']);
$con = checkLimit($me['con']);
if ($con >= 2) {
@@ -50,11 +46,14 @@ if ($me['level'] >= 5) {
<title><?=UniqueConst::$serverName?>: 내무부</title>
<script>
var editable = <?=($me['level']>=5?'true':'false')?>;
var nationMsg = <?=Json::encode($nation['msg']??'')?>;
var scoutmsg = <?=Json::encode($nation['scoutmsg']??'')?>;
</script>
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/summernote/summernote-bs4.min.js')?>
<?=WebUtil::printJS('../e_lib/summernote/lang/summernote-ko-KR.js')?>
<?=WebUtil::printJS('../e_lib/summernote/plugin/image-sammo/summernote-image-flip.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('js/dipcenter.js')?>
@@ -197,7 +196,7 @@ echo "
</table>
";
$query = "select nation,name,color,type,msg,gold,rice,bill,rate,scout,war,scoutmsg,secretlimit from nation where nation='{$me['nation']}'";
$query = "select nation,name,color,type,gold,rice,bill,rate,scout,war,secretlimit from nation where nation='{$me['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), "");
$nation = MYDB_fetch_array($result);
@@ -242,7 +241,7 @@ if ($budgetricediff > 0) {
<input type='submit' class='submit' name=btn value='국가방침 수정'><input type='button' class='cancel_edit' value='취소'>
</div>
</div>
<textarea type=hidden class='input_form' style='display:none;' name=msg><?=$nation['msg']?></textarea>
<input type='hidden' class='input_form' name='msg' data-global='nationMsg'>
<div class='edit_form viewer'></div>
</div></td></tr>
<tr><td colspan='2'><div id='scoutMsgForm'>
@@ -255,7 +254,7 @@ if ($budgetricediff > 0) {
</div>
</div>
<div style='border-bottom:solid gray 0.5px;'>870px x 200px를 넘어서는 내용은 표시되지 않습니다.</div>
<textarea type=hidden class='input_form' style='display:none;' name=scoutmsg><?=$nation['scoutmsg']?></textarea>
<input type='hidden' class='input_form' name='scoutmsg' data-global='scoutmsg'>
<div style="width:870px;margin-left:auto;">
<div class='edit_form viewer'></div>
</div>
+8 -3
View File
@@ -99,10 +99,15 @@ switch ($type) {
$generals = $db->query('SELECT npc,mode,no,level,troop,city,injury,leader,power,intel,experience,name,gold,rice,crewtype,crew,train,atmos,killturn,turntime,term,turn0,turn1,turn2,turn3,turn4 from general WHERE nation = %i %l', $me['nation'], $orderSQL);
$genCntEff = 0;
foreach ($generals as &$general) {
$general['cityText'] = CityConst::byID($general['city'])->name;
$general['troopText'] = $troopName[$general['troop']]??'-';
if($general['npc'] != 5){
$genCntEff += 1;
}
if ($general['level'] == 12) {
$lbonus = $nation['level'] * 2;
} elseif ($general['level'] >= 5) {
@@ -220,11 +225,11 @@ foreach($generals as $general){
<tr>
<td class='bg1'>전체 금</td><td><?=number_format($totalGold)?></td>
<td class='bg1'>전체 쌀</td><td><?=number_format($totalRice)?></td>
<td class='bg1'>평균 금</td><td><?=number_format($totalGold/$genCnt, 2)?></td>
<td class='bg1'>평균 쌀</td><td><?=number_format($totalRice/$genCnt, 2)?></td>
<td class='bg1'>평균 금</td><td><?=number_format($totalGold/$genCntEff, 2)?></td>
<td class='bg1'>평균 쌀</td><td><?=number_format($totalRice/$genCntEff, 2)?></td>
</tr>
<tr>
<td class='bg1'>전체 병력/장수</td><td><?=number_format($crewTotal)?>/<?=number_format($genCnt)?></td>
<td class='bg1'>전체 병력/장수</td><td><?=number_format($crewTotal)?>/<?=number_format($genCntEff)?></td>
<td class='bg1'>훈사 90 병력/장수</td><td><?=number_format($crew90)?>/<?=number_format($gen90)?></td>
<td class='bg1'>훈사 80 병력/장수</td><td><?=number_format($crew80)?>/<?=number_format($gen80)?></td>
<td class='bg1'>훈사 60 병력/장수</td><td><?=number_format($crew60)?>/<?=number_format($gen60)?></td>
-2
View File
@@ -9,8 +9,6 @@ if ($type <= 0 || $type > 12) {
$type = 10;
}
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -9,8 +9,6 @@ if($type <= 0 || $type > 15) {
$type = 1;
}
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -10,8 +10,6 @@ $tnmt = Util::getReq('tnmt', 'int', 1);
//$detachNPC = Util::getReq('detachNPC', 'bool');
$detachNPC = false;
extractMissingPostToGlobals();
if($mode < 0 || $mode > 2){
$mode = 2;
}
-1
View File
@@ -27,7 +27,6 @@ $sel = Util::getReq('sel', 'int');
$msg = '';
$msg2 = '';
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
-2
View File
@@ -10,8 +10,6 @@ $num = Util::getReq('num', 'int');
$reply = Util::getReq('reply');
// $title, $msg, $num
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -12,8 +12,6 @@ $rate = Util::getReq('rate', 'int');
$bill = Util::getReq('bill', 'int');
$secretlimit = Util::getReq('secretlimit', 'int');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
+2 -3
View File
@@ -11,8 +11,6 @@ $genlist = Util::getReq('genlist', 'int');
$outlist = Util::getReq('outlist', 'int');
$citylist = Util::getReq('citylist', 'int');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
@@ -152,11 +150,12 @@ if($btn == "추방") {
'level'=>0,
'nation'=>0,
'belong'=>0,
'betray'=>$db->sqleval('betray + 1'),
'makelimit'=>12,
'gold'=>$general['gold'],
'rice'=>$general['rice'],
'experience'=>$db->sqleval('experience * (1 - 0.1*betray)'),
'dedication'=>$db->sqleval('dedication * (1 - 0.1*betray)'),
'betray'=>$db->sqleval('betray + 1'),
], 'no=%i', $general['no']);
}
}
-2
View File
@@ -9,8 +9,6 @@ $msg = Util::getReq('msg');
$num = Util::getReq('num', 'int');
$reply = Util::getReq('reply');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -6,8 +6,6 @@ include "func.php";
// $msg
$msg = Util::getReq('msg');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -14,8 +14,6 @@ $gen = Util::getReq('gen', 'int');
$sel = Util::getReq('sel', 'int');
$trig = Util::getReq('trig', 'int');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
-2
View File
@@ -9,8 +9,6 @@ $name = Util::getReq('name');
$gen = Util::getReq('gen', 'int');
$troop = Util::getReq('troop', 'int');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = $session::getUserID();
-2
View File
@@ -10,8 +10,6 @@ $comment = Util::getReq('comment');
$title = Util::getReq('title');
$str = Util::getReq('str');
extractMissingPostToGlobals();
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
+16
View File
@@ -218,3 +218,19 @@ div.bar_out div.bar_in{
margin:0;
padding:0;
}
.select2-selection--single.simple-select2-align-center .select2-selection__rendered {
text-align: center;
}
.select2-dropdown.simple-select2-align-center li.select2-results__option{
text-align: center;
}
.select2-container--bootstrap4 .select2-selection--single.text-secondary .select2-selection__rendered{
color:white;
}
.select2-container--bootstrap4 .text-secondary .select2-results__option[aria-selected=false]{
color:white;
}
+6
View File
@@ -11,6 +11,12 @@
text-align:center;
}
.map_title_tooltiptext .tooltip-inner{
max-width:220px;
width:220px;
text-align: left;
}
.map_title_text{
margin:auto;
text-align:center;
+1
View File
@@ -164,6 +164,7 @@
.msg_content{
margin-left:10px;
margin-right:5px;
overflow:hidden;
}
.msg_prompt{
+10 -7
View File
@@ -437,7 +437,7 @@ function commandTable() {
$connect=$db->get();
$userID = Session::getUserID();
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'develcost', 'scenario']);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'develcost', 'scenario', 'join_mode']);
$query = "select no,npc,troop,city,nation,level,crew,makelimit,special from general where owner='{$userID}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -493,7 +493,7 @@ function commandTable() {
<select name=commandtype size=1 style='height:20px;width:260px;color:white;background-color:black;font-size:12px;'>";
addCommand("휴 식", 0);
addCommand("요 양", 50);
commandGroup("========= 내 정 ==========");
commandGroup("======= 내 정 ========");
if($me['level'] >= 1 && ($citycount != 0 || $admin['year'] >= $admin['startyear']+3) && $city['supply'] != 0) {
addCommand("농지개간(지력경험, 자금$develcostA)", 1, 1, $colorA);
addCommand("상업투자(지력경험, 자금$develcostA)", 2, 1, $colorA);
@@ -519,7 +519,7 @@ function commandTable() {
addCommand("물자조달(랜덤경험)", 9, 0);
}
commandGroup("", 1);
commandGroup("========= 군 사 ==========");
commandGroup("======= 군 사 ========");
if($me['level'] >= 1 && $citycount > 0) {
addCommand("첩보(통솔경험, 자금$develcost3, 군량$develcost3)", 31);
addCommand("징병(통솔경험)", 11);
@@ -544,7 +544,7 @@ function commandTable() {
}
commandGroup("", 1);
commandGroup("========= 인 사 ==========");
commandGroup("======= 인 사 ========");
addCommand("이동(통솔경험, 자금$develcost, 사기↓)", 21);
addCommand("강행(통솔경험, 자금$develcost5, 병력/사기/훈련↓)", 30);
@@ -554,7 +554,10 @@ function commandTable() {
addCommand("인재탐색(랜덤경험, 자금$develcost)", 29, 0);
}
if($me['level'] >= 1 && $city['supply'] != 0) {
if($admin['join_mode'] == 'onlyRandom'){
//do Nothing
}
else if($me['level'] >= 1 && $city['supply'] != 0) {
addCommand("등용(자금{$develcost5}+장수가치)", 22);
} else {
addCommand("등용(자금{$develcost5}+장수가치)", 22, 0);
@@ -576,7 +579,7 @@ function commandTable() {
addCommand("임관", 25, 0);
}
commandGroup("", 1);
commandGroup("========= 계 략 ==========");
commandGroup("======= 계 략 ========");
if($me['level'] >= 1 && (($nation['level'] > 0 && $city['nation'] == $me['nation'] && $city['supply'] != 0) || $nation['level'] == 0)) {
addCommand("화계(지력경험, 자금$develcost5, 군량$develcost5)", 32);
addCommand("탈취(무력경험, 자금$develcost5, 군량$develcost5)", 33);
@@ -589,7 +592,7 @@ function commandTable() {
addCommand("선동(통솔경험, 자금$develcost5, 군량$develcost5)", 35, 0);
}
commandGroup("", 1);
commandGroup("========= 개 인 ==========");
commandGroup("======= 개 인 ========");
if($me['level'] >= 1) {
addCommand("단련(자금$develcost, 군량$develcost)", 41);
} else {
+12 -5
View File
@@ -105,12 +105,19 @@ function getTurn(array $general, $type, $font=1) {
case 25: //임관
$double = $command[1];
$nation = getNationStaticInfo($double);
if($double == 98){
$nationName = '건국된 임의 국가';
}
else if($double == 99){
$nationName = '임의의 국가';
}
else{
$nationName = getNationStaticInfo($double)['name']??'?!?!';
}
if(!$nation['name']) { $nation['name'] = '????'; }
$josaRo = JosaUtil::pick($nation['name'], '로');
$str[$i] = "{$nation['name']}{$josaRo} 임관";
$josaRo = JosaUtil::pick($nationName, '로');
$str[$i] = "{$nationName}{$josaRo} 임관";
break;
case 26: //집합
$str[$i] = "집합";
+1 -1
View File
@@ -200,7 +200,7 @@ function getSpecialInfo(?int $type):?string{
42 => ['환술', '[전투] 계략 성공 확률 +10%p, 계략 성공 시 대미지 +30%'],
43 => ['집중', '[전투] 계략 성공 시 대미지 +50%'],
44 => ['신중', '[전투] 계략 성공 확률 100%'],
45 => ['반계', '[전투] 상대의 계략을 30% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)'],
45 => ['반계', '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)'],
50 => ['보병', '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%'],
51 => ['궁병', '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p'],
+12 -10
View File
@@ -774,6 +774,10 @@ function checkMerge() {
'data'=>Json::encode($oldNation)
]);
$db->update('general', [
'nation'=>0,
], 'nation=%i AND npc = 5', $me['nation']);
$query = "delete from nation where nation='{$me['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 아국 모든 도시들 상대국 소속으로
@@ -916,6 +920,10 @@ function checkSurrender() {
'data'=>Json::encode($oldNation)
]);
$db->update('general', [
'nation'=>0,
], 'nation=%i AND npc = 5', $me['nation']);
$query = "delete from nation where nation='{$me['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 군주가 있는 위치 구함
@@ -976,10 +984,6 @@ function updateNationState() {
$cityresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$citycount = MYDB_num_rows($cityresult);
$query = "select no from general where nation='{$nation['nation']}'";
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($genresult);
if($citycount == 0) {
$nationlevel = 0; // 방랑군
} elseif($citycount == 1) {
@@ -1051,11 +1055,6 @@ function updateNationState() {
]);
$troopID = $db->insertId();
$db->update('nation', [
'gennum'=>$nation['gennum']+1,
'totaltech'=>Util::valueFit($nation['gennum']+1, GameConst::$initialNationGenLimit) * $nation['tech'],
], 'nation=%i', $nation['nation']);
$command = EncodeCommand(0, 0, 0, 26); //집합
$db->update('general', [
'troop'=>$troopID,
@@ -1078,10 +1077,13 @@ function updateNationState() {
refreshNationStaticInfo();
}
$gencount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation=%i', $nation['nation']);
$gennum = $gencount;
if($gencount < GameConst::$initialNationGenLimit) $gencount = GameConst::$initialNationGenLimit;
//기술 및 변경횟수 업데이트
$query = "update nation set tech=totaltech/'$gencount',gennum='$gennum' where nation='{$nation['nation']}'";
$query = "update nation set totaltech=tech*'$gencount',gennum='$gennum' where nation='{$nation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
pushWorldHistory($history, $admin['year'], $admin['month']);
+24 -21
View File
@@ -369,17 +369,26 @@ function process_3(&$general) {
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) { $score = intdiv($score, 4); }
//장수수 구함
$query = "select no from general where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
if($gencount < GameConst::$initialNationGenLimit) $gencount = GameConst::$initialNationGenLimit;
$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i', $general['nation']);
$gencnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $general['nation']);
if ($gencnt_eff < GameConst::$initialNationGenLimit) {
$gencount = GameConst::$initialNationGenLimit;
$gencnt_eff = GameConst::$initialNationGenLimit;
}
if($gencount != $gencnt_eff){
$score *= $gencount / $gencnt_eff;
}
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) { $score /= 4; }
// 내정 상승
$query = "update nation set totaltech=totaltech+'$score',tech=totaltech/'$gencount' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->update('nation', [
'totaltech'=>$db->sqleval('totaltech + %i', Util::round($score)),
'tech'=>$db->sqleval('totaltech / %i', $gencount)
], 'nation=%i', $general['nation']);
// 자금 하락, 경험치 상승 // 공헌도, 명성 상승 = $score * 10
$general['gold'] -= $admin['develcost'];
@@ -1910,8 +1919,7 @@ function process_42(&$general) {
$log[] = "<C>●</>{$admin['month']}월:호랑이에게 물려 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 10 + 10;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 11:
@@ -1925,8 +1933,7 @@ function process_42(&$general) {
$log[] = "<C>●</>{$admin['month']}월:곰에게 할퀴어 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 10 + 10;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 13:
@@ -1945,8 +1952,7 @@ function process_42(&$general) {
$log[] = "<C>●</>{$admin['month']}월:위기에 빠진 사람을 구해주다가 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 10 + 10;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp2' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 16:
@@ -2011,24 +2017,21 @@ function process_42(&$general) {
$log[] = "<C>●</>{$admin['month']}월:호랑이에게 물려 크게 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 30 + 20;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 25:
$log[] = "<C>●</>{$admin['month']}월:곰에게 할퀴어 크게 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 30 + 20;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 26:
$log[] = "<C>●</>{$admin['month']}월:위기에 빠진 사람을 구하다가 죽을뻔 했습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 50 + 30;
$general['power2']--;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',power2='{$general['power2']}',experience=experience+'$exp2' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
default:
+39 -8
View File
@@ -11,7 +11,7 @@ function process_22(&$general) {
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear','year','month','develcost']);
$admin = $gameStor->getValues(['startyear','year','month','develcost','join_mode']);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -26,7 +26,10 @@ function process_22(&$general) {
$cost = Util::round($admin['develcost'] + ($you['experience'] + $you['dedication'])/1000) * 10;
if(!$you) {
if($admin['join_mode'] == 'onlyRandom'){
$log[] = "<C>●</>{$admin['month']}월:랜덤 임관만 가능합니다. 등용 실패. <1>$date</>";
}
else if(!$you) {
$log[] = "<C>●</>{$admin['month']}월:없는 장수입니다. 등용 실패. <1>$date</>";
} elseif($admin['year'] < $admin['startyear']+3) {
$log[] = "<C>●</>{$admin['month']}월:초반 제한중입니다. 등용 실패. <1>$date</>";
@@ -70,7 +73,7 @@ function process_25(&$general) {
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario', 'fiction']);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario', 'fiction', 'join_mode', 'init_year', 'init_month']);
$query = "select nation from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -79,12 +82,16 @@ function process_25(&$general) {
$command = DecodeCommand($general['turn0']);
$where = $command[1];
if($admin['join_mode'] == 'onlyRandom' && $where < 98){
$where = 99;
}
$nation = null;
$joinedNations = Json::decode($general['nations']);
// 랜덤임관인 경우
if($general['npc'] > 2 && $where >= 98 && ($admin['scenario'] < 100 || $admin['scenario'] >= 2000 || !$admin['fiction'])){
if($general['npc'] >= 2 && $where >= 98 && !$admin['fiction'] && 1000 <= $admin['scenario'] && $admin['scenario'] < 2000){
//'사실' 모드에서는 '성향'에 우선을 두되, 장수수, 랜덤에 비중을 둠
$nations = $db->query(
'SELECT nation.`name` as `name`,nation.nation as nation,scout,nation.`level` as `level`,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE nation.nation not in %li and gennum < %i and scout = 0',
@@ -126,10 +133,18 @@ function process_25(&$general) {
$allGen = array_sum($generals);
$genLimit = GameConst::$defaultMaxGeneral;
if($admin['join_mode'] == 'onlyRandom' && TimeUtil::IsRangeMonth($admin['init_year'], $admin['init_month'], 1, $admin['year'], $admin['month'])){
$genLimit = GameConst::$initialNationGenLimitForRandInit;
}
else if($admin['year'] < $admin['startyear'] + 3){
$genLimit = GameConst::$initialNationGenLimit;
}
$nations = $db->query(
'SELECT nation.`name` as `name`,nation.nation as nation,scout,nation.`level` as `level`,gennum,`injury` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE nation.nation not in %li and gennum < %i and scout = 0',
$joinedNations,
($admin['year'] < $admin['startyear']+3)?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral
$genLimit
);
shuffle($nations);
@@ -141,17 +156,20 @@ function process_25(&$general) {
}
$score = 1;
if($admin['startyear']+3 > $admin['year'] && $general['npc'] > 2){
if($admin['startyear']+3 > $admin['year'] && $general['npc'] == 2){
$score *= sqrt((100-max(30, $testNation['injury']))/100);
}
$score *= sqrt($allGen/$generals[$testNation['nation']]);
$score *= $allGen/$generals[$testNation['nation']];
$randVals[$idx] = $score;
}
if($randVals){
$nation = $nations[Util::choiceRandomUsingWeight($randVals)];
}
else{
$nation = null;
}
} else {
$nation = $db->queryFirstRow('SELECT `name`,nation,scout,`level` FROM nation WHERE nation=%i', $where);
@@ -164,6 +182,15 @@ function process_25(&$general) {
if(!$nation) {
$log[] = "<C>●</>{$admin['month']}월:임관할 국가가 없습니다. 임관 실패. <1>$date</>";
if($where >= 98 && $genLimit == GameConst::$initialNationGenLimitForRandInit){
//랜덤 모드, 초기화시에는 랜덤 임관을 대신 한턴 더 넣어준다.
$db->update('general', [
'turn1'=>EncodeCommand(0, 0, $where, 25),
], '`no` = %i', $general['no']);
pushGenLog($general, $log);
process_42($general);
return;
}
} elseif($general['nation'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:재야가 아닙니다. 임관 실패. <1>$date</>";
} elseif($nation['nation'] == 0) {
@@ -568,7 +595,7 @@ function process_45(&$general) {
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>에서 하야");
// 국적 바꾸고 등급 재야로 // 명성/공헌 N*10% 감소
$query = "update general set resturn='SUCCESS',belong=0,betray=betray+1,nation=0,level=0,experience=experience*(1-0.1*betray),dedication=dedication*(1-0.1*betray),makelimit='12',gold='{$general['gold']}',rice='{$general['rice']}' where no='{$general['no']}'";
$query = "update general set resturn='SUCCESS',belong=0,nation=0,level=0,experience=experience*(1-0.1*betray),dedication=dedication*(1-0.1*betray),makelimit='12',gold='{$general['gold']}',rice='{$general['rice']}',betray=betray+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
@@ -637,6 +664,8 @@ function process_46(&$general) {
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nationcount = MYDB_num_rows($result);
$currNationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation=%i', $general['nation']);
$command = DecodeCommand($general['turn0']);
$color = $command[1];
$type = $command[2]; // 1 ~ 13
@@ -654,6 +683,8 @@ function process_46(&$general) {
$log[] = "<C>●</>{$admin['month']}월:건국 기간이 지났습니다. 건국 실패. <1>$date</>";
} elseif($city['nation'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:공백지가 아닙니다. 건국 실패. <1>$date</>";
} elseif($currNationLevel != 0) {
$log[] = "<C>●</>{$admin['month']}월:방랑군이 아닙니다. 건국 실패. <1>$date</>";
} elseif($nationcount > 0) {
$log[] = "<C>●</>{$admin['month']}월:존재하는 국가명입니다. 건국 실패. <1>$date</>";
} elseif($general['makelimit'] > 0) {
+3 -3
View File
@@ -282,11 +282,11 @@ else if($session->userGrade == 4){
<td width=498 class='bg1 center'><b>개인 기록</b></td>
</tr>
<tr>
<td width=498 style="text-align:left;"><?=getGeneralPublicRecordRecent(15)?></td>
<td width=498 style="text-align:left;"><?=getGenLogRecent($me['no'], 15)?></td>
<td width=498 id="general_public_record" style="text-align:left;"><?=getGeneralPublicRecordRecent(15)?></td>
<td width=498 id="general_log" style="text-align:left;"><?=getGenLogRecent($me['no'], 15)?></td>
</tr>
<tr><td width=998 colspan=2 class='bg1 center'><b>중원 정세</b></td></tr>
<tr><td width=998 colspan=2 style="text-align:left;"><?=getWorldHistoryRecent(15)?></td></tr>
<tr><td width=998 id="world_history" colspan=2 style="text-align:left;"><?=getWorldHistoryRecent(15)?></td></tr>
</table>
<div class="message_input_form bg0">
<select id="mailbox_list" size="1">
+14
View File
@@ -152,6 +152,20 @@ if($session->userGrade < 5 && !$allowReset){
</div>
</div>
<div class="form-group row">
<label for="join_mode" class="col-sm-3 col-form-label">임관 모드</label>
<div class="col-sm-9">
<div id="join_mode" class="btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary active">
<input type="radio" name="join_mode" value="full" checked>일반
</label>
<label class="btn btn-secondary">
<input type="radio" name="join_mode" value="onlyRandom">랜덤 임관
</label>
</div>
</div>
</div>
<div class="form-group row">
<label for="show_img_level" class="col-sm-3 col-form-label">이미지 표기</label>
<div class="col-sm-9">
+2 -1
View File
@@ -87,7 +87,8 @@ $result = ResetHelper::buildScenario(
$options['extend'],
$options['npcmode'],
$options['show_img_level'],
$options['tournament_trig']
$options['tournament_trig'],
$options['join_mode']
);
$result['affected']=1;
+109
View File
@@ -0,0 +1,109 @@
<?php
namespace sammo;
include 'lib.php';
include 'func.php';
$session = Session::requireGameLogin([])->setReadOnly();
$userID = $session::getUserID();
$serverID = UniqueConst::$serverID;
$image = $_FILES['img'];
switch ($image['error']) {
case UPLOAD_ERR_OK:
break;
case UPLOAD_ERR_NO_FILE:
Json::die([
'result'=>false,
'reason'=>'파일이 없습니다.'
]);
case UPLOAD_ERR_INI_SIZE:
case UPLOAD_ERR_FORM_SIZE:
Json::die([
'result'=>false,
'reason'=>'업로드된 파일이 지나치게 큽니다.'
]);
default:
Json::die([
'result'=>false,
'reason'=>'업로드되지 않았습니다.'
]);
}
if(!is_uploaded_file($image['tmp_name'])) {
Json::die([
'result'=>false,
'reason'=>'제대로 파일이 업로드되지 않았습니다.'
]);
}
if($image['size'] > 1048576) {
//파일크기 검사
Json::die([
'result'=>false,
'reason'=>'1MB 이하로 올려주세요!'
]);
}
$size = getImageSize($image['tmp_name']);
$imageType = $size[2];
$availableImageType = array('.jpg'=>IMAGETYPE_JPEG, '.png'=>IMAGETYPE_PNG, '.gif'=>IMAGETYPE_GIF);
$newExt = array_search($imageType, $availableImageType, true);
if(!$newExt) {
Json::die([
'result'=>false,
'reason'=>'jpg, gif, png 파일이 아닙니다!'
]);
}
$db = RootDB::db();
$imgStor = KVStorage::getStorage($db, 'img_storage');
$picName = hash_file('md5', $image['tmp_name']);
$newPicName = "$picName$newExt";
$destDir = AppConf::getUserIconPathFS().'/uploaded_image';
$dest = $destDir.'/'.$newPicName;
if(!file_exists($dest)){
if (!file_exists($destDir)) {
mkdir($destDir);
}
if(!is_dir($destDir)) {
Json::die([
'result'=>false,
'reason'=>'버그! 업로드 경로 확인!'
]);
}
if(!is_writable($destDir)){
Json::die([
'result'=>false,
'reason'=>'버그! 업로드 권한 확인!'
]);
}
$dest = $destDir.'/'.$newPicName;
if(!move_uploaded_file($image['tmp_name'], $dest)) {
Json::die([
'result'=>false,
'reason'=>'업로드에 실패했습니다!'
]);
}
}
$storedStatus = $imgStor->$newPicName??[];
$imgKey = "$serverID:$userID";
if(!key_exists($imgKey, $storedStatus)){
$storedStatus[$imgKey] = TimeUtil::DatetimeNow();
}
$imgStor->$newPicName = $storedStatus;
Json::die([
'result'=>true,
'reason'=>'성공',
'path'=>AppConf::getUserIconPathWeb().'/uploaded_image/'.$newPicName
]);
+8 -4
View File
@@ -41,6 +41,7 @@ $v->rule('required', [
'scenario',
'fiction',
'extend',
'join_mode',
'npcmode',
'show_img_level'
])->rule('integer', [
@@ -51,8 +52,8 @@ $v->rule('required', [
'extend',
'npcmode',
'show_img_level',
'tournament_trig'
]);
'tournament_trig',
])->rule('in', 'join_mode', ['onlyRandom', 'full']);
if(!$v->validate()){
Json::die([
'result'=>false,
@@ -92,6 +93,7 @@ $extend = (int)$_POST['extend'];
$npcmode = (int)$_POST['npcmode'];
$show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode'];
if($reserve_open){
$reserve_open = new \DateTime($reserve_open);
@@ -124,7 +126,8 @@ if($reserve_open){
'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf()
'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode,
]),
'date'=>$reserve_open->format('Y-m-d H:i:s')
]);
@@ -143,5 +146,6 @@ Json::die(ResetHelper::buildScenario(
$extend,
$npcmode,
$show_img_level,
$tournament_trig
$tournament_trig,
$join_mode
));
+16 -1
View File
@@ -32,6 +32,20 @@ if(file_exists(__dir__.'/.htaccess')){
$options = Json::decode($reserved['options']);
$otherTextInfo = [];
if($options['join_mode'] == 'onlyRandom'){
$otherTextInfo[] = '랜덤 임관 전용';
}
if(!$otherTextInfo){
$otherTextInfo = '표준';
}
else{
$otherTextInfo = join(', ', $otherTextInfo);
}
Json::die([
'reserved'=>[
'scenarioName'=>$options['scenarioName'],
@@ -39,7 +53,8 @@ if(file_exists(__dir__.'/.htaccess')){
'fictionMode'=>($options['fiction']?'가상':'사실'),
'npcMode'=>($options['npcmode']?'가능':'불가'),
'openDatetime'=>$reserved['date'],
'gameConf'=>$options['gameConf']
'gameConf'=>$options['gameConf'],
'otherTextInfo'=>$otherTextInfo
],
'game'=>null,
'me'=>null
-2
View File
@@ -56,8 +56,6 @@ $intel = Util::getReq('intel', 'int', 50);
$join = Util::getReq('join'); //쓸모 없음
extractMissingPostToGlobals();
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
+64 -6
View File
@@ -143,18 +143,76 @@ function getIconPath(imgsvr, picture){
}
}
jQuery(function($){
$('.obj_tooltip').tooltip({
title:function(){
return $.trim($(this).find('.tooltiptext').html());
},
html:true
function activeFlip($obj){
var $result;
if($obj === undefined){
$result = $('img[data-flip]');
}
else{
$result = $obj.find('img[data-flip]');
}
$result.each(function(){
activeFlipItem($(this));
});
}
function activeFlipItem($img){
var imageList = [];
imageList.push($img.attr('src'));
$.each($img.data('flip').split(','), function(idx, value){
var value = $.trim(value);
if(!value){
return true;
}
imageList.push(value);
});
if(imageList.length <= 1){
return;
}
$img.data('computed_flip_array', imageList);
$img.data('computed_flip_idx', 0);
$img.click(function(){
var arr = $img.data('computed_flip_array');
var idx = $img.data('computed_flip_idx');
idx = (idx + 1)%(arr.length);
$img.attr('src', arr[idx]);
$img.data('computed_flip_idx', idx);
});
$img.css('cursor','pointer');
}
jQuery(function($){
$('.obj_tooltip').each(function(){
var $objTooltip = $(this);
var tooltipClassText = $objTooltip.data('tooltip-class');
if(!tooltipClassText){
tooltipClassText = '';
}
console.log($objTooltip.data('tooltip-class'));
var template = '<div class="tooltip {0}" role="tooltip"><div class="arrow"></div><div class="tooltip-inner"></div></div>'
.format(tooltipClassText);
$objTooltip.tooltip({
title:function(){
return $.trim($(this).find('.tooltiptext').html());
},
template:template,
html:true
});
});
activeFlip();
var customCSS = localStorage.getItem('sam_customCSS');
if(customCSS){
var $style = $('<style type="text/css"></style>');
$style.text(customCSS);
$style.appendTo($('head'));
}
});
+23
View File
@@ -0,0 +1,23 @@
$(function() {
$('#citySelector').select2({
theme: 'bootstrap4',
placeholder: "도시를 선택해 주세요.",
allowClear: false,
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important'
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
$('#citySelector').on('select2:select', function(e){
var data = e.params.data;
if(!data.selected || data.disabled){
return;
}
var $obj = $('#citySelector').parents('form');
$obj.submit();
console.log($obj);
});
});
+64 -4
View File
@@ -7,6 +7,7 @@ jQuery(function($){
function guiEditorInit($obj, editable){
var $submitBtn = $obj.find('.submit');
var $noticeInput = $obj.find('.input_form');
var globalVariableName = $noticeInput.data('global');
var $editForm = $obj.find('.edit_form');
var $cancelEdit = $obj.find('.cancel_edit');
@@ -15,6 +16,12 @@ jQuery(function($){
function enableEditor(){
editMode = true;
$cancelEdit.show();
var inputText = window[globalVariableName];
if(!inputText || inputText == '<p></p>'){
inputText = '<p><br></p>';
}
$editForm.removeClass('viewer').summernote({
minHeight:200,
maxHeight:null,
@@ -31,21 +38,72 @@ jQuery(function($){
['para', ['ul', 'ol', 'paragraph']],
['height', ['height', 'codeview']]
],
popover: {
image: [
['imagesize', ['imageSize100', 'imageSize50', 'imageSize25']],
['float', ['floatLeft', 'floatRight', 'floatNone']],
['remove', ['removeMedia']],
['custom', ['imageFlip']],
],
},
fontNames: ['맑은 고딕', 'Nanum Gothic', 'Nanum Myeongjo', 'Nanum Pen Script', '굴림', '굴림체', '바탕', '바탕체', '궁서', '궁서체'],
fontSizes: ['8', '9', '10', '11', '12', '14', '16', '20', '24', '28', '32', '36', '40', '46', '52', '60'],
callbacks: {
onImageUpload: function(files) {
$editForm.summernote('saveRange');
if(files.length == 0){
alert('업로드된 파일이 없습니다.');
return false;
}
}).summernote('code', $noticeInput.val());
var formData = new FormData();
formData.append('img', files[0]);
$editForm.summernote("pasteHtml", '');
$.ajax({
type:'post',
url:'j_image_upload.php',
dataType:'json',
contentType: false,
processData:false,
data:formData
}).then(function(result){
if(!result.result){
alert(result.reason);
return;
}
console.log($editForm.summernote('code'));
if($editForm.summernote('isEmpty')){
console.log('haha?');
var $img = $('<img>');
$img.attr('src', result.path);
$editForm.summernote('code', $img);
return;
}
$editForm.summernote("insertImage", result.path, result.path);
},function(){
alert('알 수 없는 이유로 아이콘 업로드를 실패했습니다.');
});
}
}
}).summernote('code', inputText);
}
function disableEditor(){
editMode = false;
$editForm.summernote('destroy');
$cancelEdit.hide();
$editForm.html($noticeInput.val()).addClass('viewer');
$editForm.html(window[globalVariableName]).addClass('viewer');
activeFlip($editForm);
}
$cancelEdit.hide();
$editForm.html($noticeInput.val());
$editForm.html(window[globalVariableName]);
activeFlip($editForm);
if(editable){
$submitBtn.prop('disabled', false);
}
@@ -59,7 +117,9 @@ jQuery(function($){
enableEditor();
return false;
}
$noticeInput.val($editForm.summernote('code'));
var text = $editForm.summernote('code');
window[globalVariableName] = text;
$noticeInput.val(text);
});
$cancelEdit.click(function(e){
+4 -2
View File
@@ -114,7 +114,8 @@ function formSetup(){
extend:"required",
npcmode:"required",
show_img_level:"required",
tournament_trig:"required"
tournament_trig:"required",
join_mode:'required',
},
errorElement: "div",
errorPlacement: function ( error, element ) {
@@ -153,7 +154,8 @@ function formSetup(){
npcmode:$('#npcmode input:radio:checked').val(),
show_img_level:$('#show_img_level input:radio:checked').val(),
tournament_trig:$('#tournament_trig input:radio:checked').val(),
reserve_open:$('#reserve_open').val()
reserve_open:$('#reserve_open').val(),
join_mode:$('#join_mode input:radio:checked').val(),
}
}).then(function(result){
var deferred = $.Deferred();
+12
View File
@@ -173,4 +173,16 @@ jQuery(function($){
}
return true;
});
var randomGenType = Math.floor(Math.random()*7);
if(randomGenType < 3){
abilityLeadpow();
}
else if(randomGenType < 6){
abilityLeadint();
}
else{
abilityPowint();
}
});
+26
View File
@@ -90,6 +90,32 @@ function reloadWorldMap(option){
$map_title.css('color', 'yellow');
}
$map_title_tooltip = $('.map_title .tooltiptext');
$map_title_tooltip.empty();
var tooltipTexts = [];
if(year < startYear + 3){
var startYearText = [];
var remainYear = startYear + 3 - year;
var remainMonth = 12 - month + 1;
if(remainMonth > 0){
remainYear -= 1;
}
if(remainYear){
startYearText.push('{0}년'.format(remainYear));
}
if(remainMonth){
startYearText.push('{0}개월'.format(remainMonth));
}
tooltipTexts.push('초반제한 기간 : {0} ({1}년)'.format(startYearText.join(' '), startYear + 3));
}
var currentTechLimit = Math.floor(Math.max(0, year - startYear) / 5) + 1;
var nextTechLimitYear = currentTechLimit * 5 + startYear;
tooltipTexts.push('기술등급 제한 : {0}등급 ({1}년 해제)'.format(currentTechLimit, nextTechLimitYear, currentTechLimit+1));
$map_title_tooltip.html(tooltipTexts.join('<br>'));
$world_map.removeClass('map_string map_summer map_fall map_winter');
if(month <= 3){
-1877
View File
@@ -1,1877 +0,0 @@
<?php
namespace sammo;
function processWar($general, $city) {
'@phan-var array<string,int|string|null> $general';
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$templates = new \League\Plates\Engine(__dir__.'/templates');
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getAll();
$year = $admin['year'];
$month = $admin['month'];
$log = [];
$batlog = [];
$batres = [];
$opplog = [];
$oppbatlog = [];
$oppbatres = [];
$alllog = [];
$history = [];
$deadAmount = [
'att'=>0,
'def'=>0
];
$generalCrewType = GameUnitConst::byID($general['crewtype']);
$warphase = $generalCrewType->speed; //병종간 페이즈 수 얻기
// 특기보정 : 돌격
if($general['special2'] == 60) { $warphase += 1; }
$genAtmos = 0;
if($general['item'] == 3) {
//탁주 사용
$genAtmos += 3;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick(getItemName($general['item']), '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] >= 14 && $general['item'] <= 16) {
//의적주, 두강주, 보령압주 사용
$genAtmos += 5;
} elseif($general['item'] >= 19 && $general['item'] <= 20) {
//춘화첩, 초선화 사용
$genAtmos += 7;
}
$genTrain = 0;
if($general['item'] == 4) {
//청주 사용
$genTrain += 3;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] >= 12 && $general['item'] <= 13) {
//과실주, 이강주 사용
$genTrain += 5;
} elseif($general['item'] >= 17 && $general['item'] <= 18) {
//철벽서, 단결도 사용
$genTrain += 7;
}
// 우선 스케일링
$city['def'] *= 10;
$city['wall'] *= 10;
$query = "select level from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$originCity = MYDB_fetch_array($result);
$query = "select nation,level,name,capital,tech,type from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
setLeadershipBonus($general, $nation['level']);
$query = "select nation,level,name,rice,capital,tech,type from nation where nation='{$city['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destnation = MYDB_fetch_array($result) ?: [
'nation'=>0,
'capital'=>0,
'level'=>0,
'rice'=>2000,
'type'=>0,
'tech'=>0
];
//장수수 구함
$query = "select no from general where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
if($gencount < GameConst::$initialNationGenLimit) $gencount = GameConst::$initialNationGenLimit;
//장수수 구함
$query = "select no from general where nation='{$destnation['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destgencount = MYDB_num_rows($result);
if($destgencount < GameConst::$initialNationGenLimit) $destgencount = GameConst::$initialNationGenLimit;
$genAtmosBonus = 0; $genTrainBonus = 0;
$oppAtmosBonus = 0; $oppTrainBonus = 0;
//공격자 수도보정
if($nation['capital'] == $general['city']) { $genAtmosBonus += 5; }
//방어자 수도보정
//if($destnation['capital'] == $city['city']) { $oppTrainBonus += 5; }
//관,진,수진 보정
if($city['level'] == 1) { $oppTrainBonus += 5; } // 방어도시가 수진이면 방어자 방어보정
if($originCity['level'] == 2) { $genAtmosBonus += 5; } // 출병도시가 진이면 공격자 공격보정
if($city['level'] == 3) { $oppTrainBonus += 5; } // 방어도시가 관이면 방어자 방어보정
$josaRo = JosaUtil::pick($city['name'], '로');
$josaYi = JosaUtil::pick($general['name'], '이');
$alllog[] = "<C>●</>{$month}월:<D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <G><b>{$city['name']}</b></>{$josaRo} 진격합니다.";
$log[] = "<C>●</>{$month}월:<G><b>{$city['name']}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>";
// 목표 도시내에 목표 국가 소속 장수 중, 병사가 있는 능력치합+병사수 순으로 훈,사 60, 80 이상
$query = "select no,name,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,level,rice,leader+power+intel+weap+horse+book+crew/100 as sum,dex0,dex10,dex20,dex30,dex40 from general where city='{$city['city']}' and nation='{$city['nation']}' and nation!=0 and crew>'0' and rice>round(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2)) order by sum desc";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opposecount = MYDB_num_rows($result);
$exp = 0; //병사 소진 시킨 만큼
$opexp = 0;
$exp2 = 1; //능력경험치
$phase = 0;
while($phase < $warphase) {
// 장수가 없어서 도시 공격하려했으나 병량없을시
if($opposecount == 0 && $destnation['nation'] > 0 && $destnation['rice'] <= 0 && $city['supply'] == 1) {
$general['train'] += 1; //훈련 상승
if($general['train'] > GameConst::$maxTrainByWar) { $general['train'] = GameConst::$maxTrainByWar; }
$query = "update general set recwar='{$general['turntime']}',train='{$general['train']}',warnum=warnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$alllog[] = "<C>●</>{$month}월:병량 부족으로 <G><b>{$city['name']}</b></>의 수비병들이 <R>패퇴</>합니다.";
$josaUl = JosaUtil::pick($city['name'], '을');
$josaYi = JosaUtil::pick($general['name'], '이');
$history[] = "<C>●</>{$year}{$month}월:<M><b>【패퇴】</b></><D><b>{$destnation['name']}</b></>{$josaYi} 병량 부족으로 <G><b>{$city['name']}</b></>{$josaUl} 뺏기고 말았습니다.";
pushGenLog($general, $log);
pushGeneralPublicRecord($alllog, $year, $month);
pushWorldHistory($history);
$log = [];
$alllog = [];
$history= [];
//패퇴시 병량보충
$destnation['rice'] += 500;
$query = "update nation set rice='{$destnation['rice']}' where nation='{$destnation['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//내정 피폐
$query = "update city set agri=agri*0.5,comm=comm*0.5,secu=secu*0.5 where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = addConflict($city, $general['nation'], 1);//NOTE: 이 경우 두 국가가 분쟁 중인 경우에는 병량패퇴의 이득이 없다.
ConquerCity($admin, $general, $city, $nation, $destnation);
break;
// 장수가 없어서 도시 공격
} elseif($opposecount == 0) {
$opposeCrewType = GameUnitConst::byId(GameUnitConst::T_CASTLE);
$josaRo = JosaUtil::pick($generalCrewType->name, '로');
$josaYi = JosaUtil::pick($general['name'], '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>{$josaYi} {$generalCrewType->name}{$josaRo} 성벽을 공격합니다.";
$log[] = "<C>●</>{$generalCrewType->name}{$josaRo} 성벽을 <M>공격</>합니다.";
$general['train'] += 1; //훈련 상승
if($general['train'] > GameConst::$maxTrainByWar) { $general['train'] = GameConst::$maxTrainByWar; }
$query = "update general set recwar='{$general['turntime']}',train='{$general['train']}',warnum=warnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$mykillnum = 0; $mydeathnum = 0;
while($phase < $warphase) {
$phase++;
$myAtt = $generalCrewType->getComputedAttack($general, $nation['tech']);
$myDef = $generalCrewType->getComputedDefence($general, $nation['tech']);
$cityAtt = $opposeCrewType->getComputedAttack($city, $destnation['tech']);
$cityDef = $opposeCrewType->getComputedDefence($city, $destnation['tech']);
// 감소할 병사 수
$cityCrew = GameConst::$armperphase + $myAtt - $cityDef;
$myCrew = GameConst::$armperphase + $cityAtt - $myDef;
if($cityCrew <= 0) { $cityCrew = rand() % 90 + 10; }
if($myCrew <= 0) { $myCrew = rand() % 90 + 10; }
//훈련 사기따라
$myCrew = getCrew($myCrew, $admin['city_rate']+$oppAtmosBonus, CharTrain($general['train']+$genTrain+$genTrainBonus, $general['personal']));
$cityCrew = getCrew($cityCrew, CharAtmos($general['atmos']+$genAtmos+$genAtmosBonus, $general['personal']), $admin['city_rate']+$oppTrainBonus);
//숙련도 따라
$genDexAtt = getGenDex($general, $general['crewtype']);
$genDexDef = getGenDex($general, GameUnitConst::T_CASTLE);
$cityCrew *= getDexLog($genDexAtt, ($admin['city_rate']-60)*7200);
$myCrew *= getDexLog(($admin['city_rate']-60)*7200, $genDexDef);
$cityCrew *= $generalCrewType->getAttackCoef($opposeCrewType);
$myCrew *= $generalCrewType->getDefenceCoef($opposeCrewType);
$avoid = 1;
// 병종간 특성
if($generalCrewType->magicCoef) {
$int = Util::round(getGeneralIntel($general, true, true, true, false));
$ratio2 = $int / 100 * $generalCrewType->magicCoef;
// 특기보정 : 신산
if($general['special2'] == 41) { $ratio2 += 0.2; }
if(Util::randBool($ratio2)) {
$ratio = rand() % 100; // 0~99
// 특기보정 : 귀병, 신산, 환술, 신중
if($general['special2'] == 40) { $ratio += 20; }
if($general['special2'] == 41) { $ratio += 20; }
if($general['special2'] == 42) { $ratio += 10; }
if($general['special2'] == 44) { $ratio += 100; }
if($ratio >= 30) {
// 특기보정 : 환술, 집중
if($general['special2'] == 42) { $cityCrew *= 1.3; }
if($general['special2'] == 43) { $cityCrew *= 1.5; }
$type = rand() % 3;
switch($type) {
case 0:
$batlog[] = "<C>●</><D>급습</>을 <C>성공</>했다!";
$cityCrew *= 1.2;
break;
case 1:
$batlog[] = "<C>●</><D>위보</>를 <C>성공</>했다!";
$cityCrew *= 1.4;
break;
case 2:
$batlog[] = "<C>●</><D>혼란</>을 <C>성공</>했다!";
$cityCrew *= 1.6;
break;
}
} else {
$type = rand() % 3;
switch($type) {
case 0:
$batlog[] = "<C>●</><D>급습</>을 <R>실패</>했다!";
$cityCrew /= 1.2; $myCrew *= 1.2;
break;
case 1:
$batlog[] = "<C>●</><D>위보</>를 <R>실패</>했다!";
$cityCrew /= 1.4; $myCrew *= 1.4;
break;
case 2:
$batlog[] = "<C>●</><D>혼란</>을 <R>실패</>했다!";
$cityCrew /= 1.6; $myCrew *= 1.6;
break;
}
}
}
}
//군주 공격 보정 10%
if($general['level'] == 12) {
$cityCrew = $cityCrew * 1.10;
//참모, 장군 공격 보정 5%
} elseif($general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) {
$cityCrew = $cityCrew * 1.05;
}
//레벨 보정
$cityCrew = $cityCrew * (100 + $general['explevel']/6)/100;
// 특기보정 : 공성, 기병, 돌격, 무쌍, 보병, 견고, 의술(청낭서,태평청령)
if($general['special2'] == 53) { $cityCrew *= 2.00; }
if($general['special2'] == 52) { $cityCrew *= 1.20; }
if($general['special2'] == 60) { $cityCrew *= 1.10; }
if($general['special2'] == 61) { $cityCrew *= 1.10; }
if($general['special2'] == 50) { $myCrew *= 0.90; }
if($general['special2'] == 62) { $myCrew *= 0.90; }
$ratio = rand() % 100; // 0 ~ 99
if(($general['special2'] == 73 || $general['item'] == 23 || $general['item'] == 24) && $ratio > 80 && $avoid == 1) {
$batlog[] = "<C>●</><C>치료</>했다!</>";
$myCrew /= 1.5; // 66%만 소모
$avoid = 0;
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = $generalCrewType->getCriticalRatio($general);
// 특기보정 : 무쌍, 필살
if($general['special2'] == 61) { $ratio += 10; }
if($general['special2'] == 71) { $ratio += 20; }
if($ratio >= $rd && $avoid == 1) {
$batlog[] = "<C>●</><C>필살</>공격!</>";
$cityCrew = CriticalScore2($cityCrew);
$avoid = 0;
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = $generalCrewType->avoid; //회피율
$ratio2 = Util::round($ratio2 * $general['train'] / 100); //훈련 반영
//특기보정 : 궁병
if($general['special2'] == 51) { $ratio2 += 20; }
//도구 보정 : 둔갑천서, 태평요술
if($general['item'] == 26 || $general['item'] == 25) { $ratio2 += 20; }
LogText('avoid0', [date("Ymd_His"), $generalCrewType->id, $general['train'], $ratio2]);
if($ratio < $ratio2 && $avoid == 1) {
LogText('avoid0', true);
$batlog[] = "<C>●</><C>회피</>했다!</>";
$myCrew /= 5; // 20%만 소모
$avoid = 0;
}
//랜타추가
$cityCrew *= (rand() % 21 + 90)/100; // 90~110%
$myCrew *= (rand() % 21 + 90)/100; // 90~110%
//특기보정 : 위압
if($general['special2'] == 63 && $phase == 1 && $general['crew'] >= 1000 && $general['atmos'] >= 90 && $general['train'] >= 90) {
$batlog[] = "<C>●</>상대에게 <C>위압</>을 줬다!</>";
$myCrew = 0;
}
$general['crew'] -= Util::round($myCrew);
$city['def'] -= Util::round($cityCrew);
$city['wall'] -= Util::round($cityCrew);
$tempMyCrew = $myCrew; $tempCityCrew = $cityCrew;
$tempGeneralCrew = $general['crew']; $tempCityDef = $city['def'];
if($city['wall'] <= 0) { $city['wall'] = 0; }
if($general['crew'] <= 0 && $city['def'] <= 0) {
$r1 = $tempGeneralCrew / $tempMyCrew;
$r2 = $tempCityDef / $tempCityCrew;
if($r1 > $r2) {
$offset = Util::round($tempCityDef*$tempMyCrew/$tempCityCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$cityCrew += $tempCityDef;
$city['def'] = 0;
} else {
$offset = Util::round($tempGeneralCrew*$tempCityCrew/$tempMyCrew);
$cityCrew += $offset;
$city['def'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
} elseif($general['crew'] * $city['def'] <= 0) {
if($city['def'] < 0) {
$offset = Util::round($tempCityDef*$tempMyCrew/$tempCityCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$cityCrew += $tempCityDef;
$city['def'] = 0;
}
if($general['crew'] < 0) {
$offset = Util::round($tempGeneralCrew*$tempCityCrew/$tempMyCrew);
$cityCrew += $offset;
$city['def'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
}
$exp += $cityCrew;
$opexp += $myCrew;
$general['crew'] = Util::round($general['crew']);
$cityCrew = Util::round($cityCrew);
$myCrew = Util::round($myCrew);
$batlog[] = "<C>●</> $phase : <Y1>【{$general['name']}】</> <C>{$general['crew']} (-$myCrew)</> VS <C>{$city['def']} (-$cityCrew)</> <Y1>【{$city['name']}】</>";
$mykillnum += $cityCrew; $mydeathnum += $myCrew;
// 중간 쌀 체크
$myRice = Util::round($exp / 50);
// 성격 보정
$myRice = CharExperience($myRice, $general['personal']);
// 쌀 소모
$myRice = ($myRice * 5 * getCrewtypeRice($generalCrewType, $nation['tech']));
// 결과 쌀
$myRice = $general['rice'] - $myRice;
if($myRice <= Util::round($general['crew']/100)) { break; }
if($city['def'] <= 0) { break; }
if($general['crew'] <= 0) { break; }
}
$render_attacker = [
'crewtype' => mb_substr($generalCrewType->name, 0, 2),
'name'=> $general['name'],
'remain_crew' => $general['crew'],
'killed_crew' => -$mydeathnum
];
$render_defender = [
'crewtype' => '성벽',
'name'=> $city['name'],
'remain_crew' => $city['def'],
'killed_crew' => -$mykillnum
];
$res = str_replace(["\r\n", "\r", "\n"], '', $templates->render('small_war_log',[
'year'=>$year,
'month'=>$month,
'war_type'=>'siege',
'war_type_str'=>'→',
'me' => $render_attacker,
'you' => $render_defender,
]));
$log[] = $res;//TODO: $log를 출력할 때 date에 대해선 숨겨야 함.
$batlog[] = $res;
$batres[] = $res;
$deadAmount['att'] = $deadAmount['att'] + $mydeathnum;
$deadAmount['def'] = $deadAmount['def'] + $mykillnum;
// 도시쌀 소모 계산
$opexp = Util::round($opexp / 50 * 0.8);
$rice = Util::round($opexp * 5 * getCrewtypeRice($opposeCrewType, 0) * ($admin['city_rate']/100 - 0.2));
$destnation['rice'] -= $rice;
if($destnation['rice'] < 0) { $destnation['rice'] = 0; }
$query = "update nation set rice='{$destnation['rice']}' where nation='{$destnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushAdminLog(["성벽 쌀 소모 : $rice"]);
//원래대로 스케일링
$city['def'] = Util::round($city['def'] / 10);
$city['wall'] = Util::round($city['wall'] / 10);
//내정 감소
$dec = Util::round($cityCrew / 10);
$city['agri'] -= $dec;
$city['comm'] -= $dec;
$city['secu'] -= $dec;
if($city['agri'] < 0) { $city['agri'] = 0; }
if($city['comm'] < 0) { $city['comm'] = 0; }
if($city['secu'] < 0) { $city['secu'] = 0; }
// 병사수 변경
$query = "update general set crew='{$general['crew']}',killcrew=killcrew+'$mykillnum',deathcrew=deathcrew+'$mydeathnum' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($general['no'], $general['atmos'], $general['train'], $general['crewtype'], $mykillnum);
addGenDex($general['no'], $general['atmos'], $general['train'], GameUnitConstBase::T_CASTLE, $mydeathnum);
// 죽은수 기술로 누적
$num = Util::round($mydeathnum * 0.01);
// 국가보정
if($nation['type'] == 3 || $nation['type'] == 13) { $num *= 1.1; }
if($nation['type'] == 5 || $nation['type'] == 6 || $nation['type'] == 7 || $nation['type'] == 8 || $nation['type'] == 12) { $num *= 0.9; }
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $year, $nation['tech'])) { $num = intdiv($num, 4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$gencount' where nation='{$nation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 죽은수 기술로 누적
$num = Util::round($mykillnum * 0.01);
// 국가보정
if($destnation['type'] == 3 || $destnation['type'] == 13){
$num *= 1.1;
}
if($destnation['type'] == 5 || $destnation['type'] == 6 || $destnation['type'] == 7 || $destnation['type'] == 8 || $destnation['type'] == 12) {
$num *= 0.9;
}
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $year, $destnation['tech'])) { $num = intdiv($num, 4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$destgencount' where nation='{$destnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//양국 평균 기술가격
//$techRatio = (getTechCost($nation['tech']) + getTechCost($destnation['tech'])) / 2;
$techRatio = 1.0;
// 죽은수 도시 재정으로 누적 60%
$num = Util::round(($mykillnum+$mydeathnum) * 0.6 * $techRatio);
// 국가보정
if($destnation['type'] == 1) { $num *= 1.1; }
if($destnation['type'] == 9 || $destnation['type'] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num',def='{$city['def']}',wall='{$city['wall']}',agri='{$city['agri']}',comm='{$city['comm']}',secu='{$city['secu']}' where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 죽은수 도시 재정으로 누적 40%
$num = Util::round(($mykillnum+$mydeathnum) * 0.4 * $techRatio);
// 국가보정
if($nation['type'] == 1) { $num *= 1.1; }
if($nation['type'] == 9 || $nation['type'] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//분쟁현황에 추가
$city = addConflict($city, $general['nation'], $mykillnum);
// 병사 소진시 성 함락
if($city['def'] <= 0) {
$exp += 1000;
$exp2++;
pushGenLog($general, $log);
pushBatLog($general, $batlog);
pushBatRes($general, $batres);
pushGeneralPublicRecord($alllog, $year, $month);
pushWorldHistory($history, $year, $month);
$log = [];
$batlog = [];
$batres = [];
$alllog = [];
$history = [];
ConquerCity($admin, $general, $city, $nation, $destnation);
break;
// 공격 장수 병사 소진시 실패 처리
} elseif($general['crew'] <= 0) {
$josaYi = JosaUtil::pick($generalCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
$log[] = "<C>●</>퇴각했습니다.";
$query = "update general set deathnum=deathnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
} elseif($myRice <= Util::round($general['crew']/100)) {
$josaYi = JosaUtil::pick($generalCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
$log[] = "<C>●</>군량 부족으로 퇴각합니다.";
$query = "update general set deathnum=deathnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
}
// 장수 대결
} else {
$oppose = MYDB_fetch_array($result);
setLeadershipBonus($oppose, $destnation['level']);
$opposeCrewType = GameUnitConst::byId($oppose['crewtype']);
$josaYi = JosaUtil::pick($opposeCrewType->name, '이');
$josaWa = JosaUtil::pick($generalCrewType->name, '와');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>의 ".$generalCrewType->name."{$josaWa} <Y>{$oppose['name']}</>의 ".$opposeCrewType->name."{$josaYi} 대결합니다.";
$josaUl = JosaUtil::pick($opposeCrewType->name, '을');
$josaRo = JosaUtil::pick($generalCrewType->name, '로');
$log[] = "<C>●</>".$generalCrewType->name."{$josaRo} <Y>{$oppose['name']}</>의 ".$opposeCrewType->name."{$josaUl} <M>공격</>합니다.";
$josaUl = JosaUtil::pick($generalCrewType->name, '을');
$opplog[] = "<C>●</>".$opposeCrewType->name."{$josaRo} <Y>{$general['name']}</>의 ".$generalCrewType->name."{$josaUl} <M>수비</>합니다.";
$oppAtmos = 0;
if($oppose['item'] == 3) {
//탁주 사용
$oppAtmos += 3;
$query = "update general set item=0 where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($oppose['item'], '을');
$opplog[] = "<C>●</><C>".getItemName($oppose['item'])."</>{$josaUl} 사용!";
$oppose['item'] = 0;
} elseif($oppose['item'] >= 14 && $oppose['item'] <= 16) {
//의적주, 두강주, 보령압주 사용
$oppAtmos += 5;
} elseif($oppose['item'] >= 19 && $oppose['item'] <= 20) {
//춘화첩, 초선화 사용
$oppAtmos += 7;
}
$oppTrain = 0;
if($oppose['item'] == 4) {
//청주 사용
$oppTrain += 3;
$query = "update general set item=0 where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($oppose['item'], '을');
$opplog[] = "<C>●</><C>".getItemName($oppose['item'])."</>{$josaUl} 사용!";
$oppose['item'] = 0;
} elseif($oppose['item'] >= 12 && $oppose['item'] <= 13) {
//과실주, 이강주 사용
$oppTrain += 5;
} elseif($oppose['item'] >= 17 && $oppose['item'] <= 18) {
//철벽서, 단결도 사용
$oppTrain += 7;
}
$general['train'] += 1; //훈련 상승
if($general['train'] > GameConst::$maxTrainByWar) { $general['train'] = GameConst::$maxTrainByWar; }
$oppose['train'] += 1; //훈련 상승
if($oppose['train'] > GameConst::$maxTrainByWar) { $oppose['train'] = GameConst::$maxTrainByWar; }
$query = "update general set recwar='{$general['turntime']}',train='{$general['train']}',warnum=warnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set recwar='{$general['turntime']}',train='{$oppose['train']}',warnum=warnum+1 where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//특기보정 : 저격(수극), 활무기저격
$snipe = false;
$snipeItem = false;
if(!$snipe && $general['special2'] == 70 && Util::randBool(1/3)){
$snipe = true;
}
if(!$snipe && in_array($general['weap'], [10, 14, 18, 22]) && Util::randBool(1/5)){
$snipe = true;
}
if(!$snipe && $general['item'] == 2){
if(Util::randBool(1/5)){
$snipe = true;
$snipeItem = true;
}
//수극을 사용했지만 저격 실패한 케이스도 '필요하면' 넣을 것.(밸런스)
}
if($snipe) {
//수극 사용
if($snipeItem) {
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
$db->update('general', ['item'=>0], 'no=%i', $general['no']);
}
$log[] = "<C>●</>상대를 <C>저격</>했다!";
$batlog[] = "<C>●</>상대를 <C>저격</>했다!";
$opplog[] = "<C>●</>상대에게 <R>저격</>당했다!";
$oppbatlog[] = "<C>●</>상대에게 <R>저격</>당했다!";
// 부상
$oppose['injury'] += rand() % 41 + 20; // 20 ~ 60
if($oppose['injury'] > 80) { $oppose['injury'] = 80; }
}
else if($snipeItem) {
$db->update('general', ['item'=>0], 'no=%i', $general['no']);
$josaYi = JosaUtil::pick($general['item'], '이');
$batlog[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaYi} 빗나갑니다!";
$general['item'] = 0;
}
//특기보정 : 저격(수극), 활무기저격
$snipe = false;
$snipeItem = false;
if(!$snipe && $oppose['special2'] == 70 && Util::randBool(1/3)){
$snipe = true;
}
if(!$snipe && in_array($oppose['weap'], [10, 14, 18, 22]) && Util::randBool(1/5)){
$snipe = true;
}
if(!$snipe && $oppose['item'] == 2){
if(Util::randBool(1/5)){
$snipe = true;
$snipeItem = true;
}
//수극을 사용했지만 저격 실패한 케이스도 '필요하면' 넣을 것.(밸런스)
}
if($snipe) {
//수극 사용
if($snipeItem) {
$josaUl = JosaUtil::pick($oppose['item'], '을');
$opplog[] = "<C>●</><C>".getItemName($oppose['item'])."</>{$josaUl} 사용!";
$oppose['item'] = 0;
$db->update('general', ['item'=>0], 'no=%i', $oppose['no']);
}
$oppbatlog[] = "<C>●</>상대를 <C>저격</>했다!";
$opplog[] = "<C>●</>상대를 <C>저격</>했다!";
$batlog[] = "<C>●</>상대에게 <R>저격</>당했다!";
$log[] = "<C>●</>상대에게 <R>저격</>당했다!";
// 부상
$general['injury'] += rand() % 41 + 20; // 20 ~ 60
if($general['injury'] > 80) { $general['injury'] = 80; }
}
else if($snipeItem) {
$db->update('general', ['item'=>0], 'no=%i', $oppose['no']);
$josaYi = JosaUtil::pick($oppose['item'], '이');
$oppbatlog[] = "<C>●</><C>".getItemName($oppose['item'])."</>{$josaYi} 빗나갑니다!";
$oppose['item'] = 0;
}
$mykillnum = 0; $mydeathnum = 0;
$opkillnum = 0; $opdeathnum = 0;
while($phase < $warphase) {
$phase++;
$myAtt = $generalCrewType->getComputedAttack($general, $nation['tech']);
$myDef = $generalCrewType->getComputedDefence($general, $nation['tech']);
$opAtt = $opposeCrewType->getComputedAttack($oppose, $destnation['tech']);
$opDef = $opposeCrewType->getComputedDefence($oppose, $destnation['tech']);
// 감소할 병사 수
$myCrew = GameConst::$armperphase + $opAtt - $myDef;
$opCrew = GameConst::$armperphase + $myAtt - $opDef;
if($myCrew <= 0) { $myCrew = rand() % 90 + 10; }
if($opCrew <= 0) { $opCrew = rand() % 90 + 10; }
//훈련 사기따라
$myCrew = getCrew($myCrew, CharAtmos($oppose['atmos']+$oppAtmos+$oppAtmosBonus, $oppose['personal']), CharTrain($general['train']+$genTrain+$genTrainBonus, $general['personal']));
$opCrew = getCrew($opCrew, CharAtmos($general['atmos']+$genAtmos+$genAtmosBonus, $general['personal']), CharTrain($oppose['train']+$oppTrain+$oppTrainBonus, $oppose['personal']));
//숙련도 따라
$genDexAtt = getGenDex($general, $general['crewtype']);
$genDexDef = getGenDex($general, $oppose['crewtype']);
$oppDexAtt = getGenDex($oppose, $oppose['crewtype']);
$oppDexDef = getGenDex($oppose, $general['crewtype']);
$opCrew *= getDexLog($genDexAtt, $oppDexDef);
$myCrew *= getDexLog($oppDexAtt, $genDexDef);
$myAvoid = 1;
$opAvoid = 1;
// 병종간 특성
if($generalCrewType->magicCoef) {
$int = Util::round(getGeneralIntel($general, true, true, true, false));
$ratio2 = $int / 100 * $generalCrewType->magicCoef;
// 특기보정 : 신산
if($general['special2'] == 41) { $ratio2 += 0.2; }
if(Util::randBool($ratio2)) {
$ratio = rand() % 100;
// 특기보정 : 귀병, 신산, 환술, 신중
if($general['special2'] == 40) { $ratio += 20; }
if($general['special2'] == 41) { $ratio += 20; }
if($general['special2'] == 42) { $ratio += 10; }
if($general['special2'] == 44) { $ratio += 100; }
if($ratio >= 30) {
// 특기보정 : 환술, 집중
if($general['special2'] == 42) { $opCrew *= 1.3; }
if($general['special2'] == 43) { $opCrew *= 1.5; }
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose['special2'] == 45 && $ratio > 70) {
$batlog[] = "<C>●</><D>위보</>를 <R>역으로</> 당했다!";
$oppbatlog[] = "<C>●</><C>반계</>로 상대의 <D>위보</>를 되돌렸다!";
$myCrew *= 1.2;
} else {
$batlog[] = "<C>●</><D>위보</>를 <C>성공</>했다!";
$oppbatlog[] = "<C>●</><D>위보</>에 당했다!";
$opCrew *= 1.2;
}
break;
case 1:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose['special2'] == 45 && $ratio > 70) {
$batlog[] = "<C>●</><D>매복</>을 <R>역으로</> 당했다!";
$oppbatlog[] = "<C>●</><C>반계</>로 상대의 <D>매복</>을 되돌렸다!";
$myCrew *= 1.4;
} else {
$batlog[] = "<C>●</><D>매복</>을 <C>성공</>했다!";
$oppbatlog[] = "<C>●</><D>매복</>에 당했다!";
$opCrew *= 1.4;
}
break;
case 2:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose['special2'] == 45 && $ratio > 70) {
$batlog[] = "<C>●</><D>반목</>을 <R>역으로</> 당했다!";
$oppbatlog[] = "<C>●</><C>반계</>로 상대의 <D>반목</>을 되돌렸다!";
$myCrew *= 1.6;
} else {
$batlog[] = "<C>●</><D>반목</>을 <C>성공</>했다!";
$oppbatlog[] = "<C>●</><D>반목</>에 당했다!";
$opCrew *= 1.6;
// 특기보정 : 반계
if($general['special2'] == 45) { $opCrew *= 2; }
}
break;
case 3:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose['special2'] == 45 && $ratio > 70) {
$batlog[] = "<C>●</><D>화계</>를 <R>역으로</> 당했다!";
$oppbatlog[] = "<C>●</><C>반계</>로 상대의 <D>화계</>를 되돌렸다!";
$myCrew *= 1.8;
} else {
$batlog[] = "<C>●</><D>화계</>를 <C>성공</>했다!";
$oppbatlog[] = "<C>●</><D>화계</>에 당했다!";
$opCrew *= 1.8;
}
break;
case 4:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose['special2'] == 45 && $ratio > 70) {
$batlog[] = "<C>●</><D>혼란</>을 <R>역으로</> 당했다!";
$oppbatlog[] = "<C>●</><C>반계</>로 상대의 <D>혼란</>을 되돌렸다!";
$myCrew *= 2.0;
} else {
$batlog[] = "<C>●</><D>혼란</>을 <C>성공</>했다!";
$oppbatlog[] = "<C>●</><D>혼란</>에 당했다!";
$opCrew *= 2.0;
}
break;
}
} else {
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$batlog[] = "<C>●</><D>위보</>를 <R>실패</>했다!";
$oppbatlog[] = "<C>●</><D>위보</>를 간파했다!";
$opCrew /= 1.1; $myCrew *= 1.1;
break;
case 1:
$batlog[] = "<C>●</><D>매복</>을 <R>실패</>했다!";
$oppbatlog[] = "<C>●</><D>매복</>을 간파했다!";
$opCrew /= 1.2; $myCrew *= 1.2;
break;
case 2:
$batlog[] = "<C>●</><D>반목</>을 <R>실패</>했다!";
$oppbatlog[] = "<C>●</><D>반목</>을 간파했다!";
$opCrew /= 1.3; $myCrew *= 1.3;
break;
case 3:
$batlog[] = "<C>●</><D>화계</>를 <R>실패</>했다!";
$oppbatlog[] = "<C>●</><D>화계</>를 간파했다!";
$opCrew /= 1.4; $myCrew *= 1.4;
break;
case 4:
$batlog[] = "<C>●</><D>혼란</>을 <R>실패</>했다!";
$oppbatlog[] = "<C>●</><D>혼란</>을 간파했다!";
$opCrew /= 1.5; $myCrew *= 1.5;
break;
}
}
}
}
// 상대 장수 병종간 특성
if($opposeCrewType->magicCoef) {
$int = Util::round(getGeneralIntel($oppose, true, true, true, false));
$ratio2 = $int / 100 * $opposeCrewType->magicCoef;
// 특기보정 : 신산
if($oppose['special2'] == 41) { $ratio2 += 0.2; }
if(Util::randBool($ratio2)) {
$ratio = rand() % 100;
// 특기보정 : 귀병, 신산, 환술, 신중
if($oppose['special2'] == 40) { $ratio += 20; }
if($oppose['special2'] == 41) { $ratio += 20; }
if($oppose['special2'] == 42) { $ratio += 10; }
if($oppose['special2'] == 44) { $ratio += 100; }
if($ratio >= 30) {
// 특기보정 : 환술, 집중
if($oppose['special2'] == 42) { $myCrew *= 1.3; }
if($oppose['special2'] == 43) { $myCrew *= 1.5; }
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general['special2'] == 45 && $ratio > 70) {
$oppbatlog[] = "<C>●</><D>위보</>를 <R>역으로</> 당했다!";
$batlog[] = "<C>●</><C>반계</>로 상대의 <D>위보</>를 되돌렸다!";
$opCrew *= 1.2;
} else {
$oppbatlog[] = "<C>●</><D>위보</>를 <C>성공</>했다!";
$batlog[] = "<C>●</><D>위보</>에 당했다!";
$myCrew *= 1.2;
}
break;
case 1:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general['special2'] == 45 && $ratio > 70) {
$oppbatlog[] = "<C>●</><D>매복</>을 <R>역으로</> 당했다!";
$batlog[] = "<C>●</><C>반계</>로 상대의 <D>매복</>을 되돌렸다!";
$opCrew *= 1.4;
} else {
$oppbatlog[] = "<C>●</><D>매복</>을 <C>성공</>했다!";
$batlog[] = "<C>●</><D>매복</>에 당했다!";
$myCrew *= 1.4;
}
break;
case 2:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general['special2'] == 45 && $ratio > 70) {
$oppbatlog[] = "<C>●</><D>반목</>을 <R>역으로</> 당했다!";
$batlog[] = "<C>●</><C>반계</>로 상대의 <D>반목</>을 되돌렸다!";
$opCrew *= 1.6;
} else {
$oppbatlog[] = "<C>●</><D>반목</>을 <C>성공</>했다!";
$batlog[] = "<C>●</><D>반목</>에 당했다!";
$myCrew *= 1.6;
// 특기보정 : 반계
if($oppose['special2'] == 45) { $myCrew *= 2; }
}
break;
case 3:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general['special2'] == 45 && $ratio > 70) {
$oppbatlog[] = "<C>●</><D>화계</>를 <R>역으로</> 당했다!";
$batlog[] = "<C>●</><C>반계</>로 상대의 <D>화계</>을 되돌렸다!";
$opCrew *= 1.8;
} else {
$oppbatlog[] = "<C>●</><D>화계</>를 <C>성공</>했다!";
$batlog[] = "<C>●</><D>화계</>에 당했다!";
$myCrew *= 1.8;
}
break;
case 4:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general['special2'] == 45 && $ratio > 70) {
$oppbatlog[] = "<C>●</><D>혼란</>을 <R>역으로</> 당했다!";
$batlog[] = "<C>●</><C>반계</>로 상대의 <D>혼란</>을 되돌렸다!";
$opCrew *= 2.0;
} else {
$oppbatlog[] = "<C>●</><D>혼란</>을 <C>성공</>했다!";
$batlog[] = "<C>●</><D>혼란</>에 당했다!";
$myCrew *= 2.0;
}
break;
}
} else {
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$oppbatlog[] = "<C>●</><D>위보</>를 <R>실패</>했다!";
$batlog[] = "<C>●</><D>위보</>를 간파했다!";
$myCrew /= 1.1; $opCrew *= 1.1;
break;
case 1:
$oppbatlog[] = "<C>●</><D>매복</>을 <R>실패</>했다!";
$batlog[] = "<C>●</><D>매복</>을 간파했다!";
$myCrew /= 1.2; $opCrew *= 1.2;
break;
case 2:
$oppbatlog[] = "<C>●</><D>반목</>을 <R>실패</>했다!";
$batlog[] = "<C>●</><D>반목</>을 간파했다!";
$myCrew /= 1.3; $opCrew *= 1.3;
break;
case 3:
$oppbatlog[] = "<C>●</><D>화계</>를 <R>실패</>했다!";
$batlog[] = "<C>●</><D>화계</>를 간파했다!";
$myCrew /= 1.4; $opCrew *= 1.4;
break;
case 4:
$oppbatlog[] = "<C>●</><D>혼란</>을 <R>실패</>했다!";
$batlog[] = "<C>●</><D>혼란</>을 간파했다!";
$myCrew /= 1.5; $opCrew *= 1.5;
break;
}
}
}
}
// 특기보정: 돌격
//XXX: 목우!!!!
if($oppose['crewtype'] == 43 && $general['special2'] != 60) { // 목우
$r = 0;
$r += $oppose['atmos'] + $oppAtmos + $oppAtmosBonus;
$r += $oppose['train'] + $oppTrain + $oppTrainBonus;
$ratio = rand() % 400; // 최대 50% 저지
if($ratio < $r && $opAvoid == 1) {
$batlog[] = "<C>●</><R>저지</>당했다!</>";
$oppbatlog[] = "<C>●</>상대를 <C>저지</>했다!</>";
$opAvoid = 0;
continue;
}
}
$opCrew *= $generalCrewType->getAttackCoef($opposeCrewType);
$myCrew *= $generalCrewType->getDefenceCoef($opposeCrewType);
//군주 공격 보정 10%
if($general['level'] == 12) {
$opCrew = $opCrew * 1.10;
//참모, 장군 공격 보정 5%
} elseif($general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) {
$opCrew = $opCrew * 1.05;
}
//상대장수 관직 보정
//군주 방어 보정 10%
if($oppose['level'] == 12) {
$opCrew = $opCrew * 0.90;
//참모, 모사 방어 보정 5%
} elseif($oppose['level'] == 11 || $oppose['level'] == 9 || $oppose['level'] == 7 || $oppose['level'] == 5) {
$opCrew = $opCrew * 0.95;
} elseif($oppose['level'] == 4 && $oppose['no'] == $city['gen1']) { // 태수 보정
$opCrew = $opCrew * 0.95;
} elseif($oppose['level'] == 3 && $oppose['no'] == $city['gen2']) { // 군사 보정
$opCrew = $opCrew * 0.95;
} elseif($oppose['level'] == 2 && $oppose['no'] == $city['gen3']) { // 시중 보정
$opCrew = $opCrew * 0.95;
}
//레벨 보정
$myCrew = $myCrew * (max(1, 100 - $general['explevel']/3)/100);
$opCrew = $opCrew / (max(1, 100 - $general['explevel']/3)/100);
$myCrew = $myCrew / (max(1, 100 - $oppose['explevel']/3)/100);
$opCrew = $opCrew * (max(1, 100 - $oppose['explevel']/3)/100);
// 특기보정 : 기병, 돌격, 무쌍, 보병, 견고, 척사, 의술(청낭서, 태평청령)
if($general['special2'] == 52) { $opCrew *= 1.20; }
if($general['special2'] == 60) { $opCrew *= 1.10; }
if($general['special2'] == 61) { $opCrew *= 1.10; }
if($general['special2'] == 50) { $myCrew *= 0.90; }
if($general['special2'] == 62) { $myCrew *= 0.90; }
if($general['special2'] == 75) {
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions)
{
$opCrew *= 1.1; $myCrew *= 0.9;
}
}
$ratio = rand() % 100; // 0 ~ 99
if(($general['special2'] == 73 || $general['item'] == 23 || $general['item'] == 24) && $ratio > 80 && $myAvoid == 1) {
$batlog[] = "<C>●</><C>치료</>했다!</>";
$myCrew /= 1.5; // 66%만 소모
$myAvoid = 0;
}
// 상대 특기보정 : 기병, 무쌍, 보병, 견고, 척사, 의술(청낭서, 태평청령)
if($oppose['special2'] == 52) { $myCrew *= 1.10; }
if($oppose['special2'] == 61) { $myCrew *= 1.10; }
if($oppose['special2'] == 50) { $opCrew *= 0.80; }
if($oppose['special2'] == 62) { $myCrew *= 1.10; }
if($oppose['special2'] == 75) {
if($generalCrewType->reqCities || $generalCrewType->reqRegions)
{
$myCrew *= 1.1; $opCrew *= 0.9;
}
}
$ratio = rand() % 100; // 0 ~ 99
if(($oppose['special2'] == 73 || $oppose['item'] == 23 || $oppose['item'] == 24) && $ratio > 80 && $opAvoid == 1) {
$oppbatlog[] = "<C>●</><C>치료</>했다!</>";
$opCrew /= 1.5; // 66%만 소모
$opAvoid = 0;
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = $generalCrewType->getCriticalRatio($general);
// 특기보정 : 무쌍, 필살
if($general['special2'] == 61) { $ratio += 10; }
if($general['special2'] == 71) { $ratio += 20; }
if($ratio >= $rd && $myAvoid == 1) {
$batlog[] = "<C>●</><C>필살</>공격!</>";
$oppbatlog[] = "<C>●</>상대의 <R>필살</>공격!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
// 특기보정 : 격노
if($oppose['special2'] == 74) {
if(rand() % 100 < 50) {
$batlog[] = "<C>●</>필살 공격에 상대가 <R>격노</>했다!</>";
$oppbatlog[] = "<C>●</>상대의 필살 공격에 <C>격노</>했다!</>";
$myCrew = CriticalScore2($myCrew);
$opAvoid = 0;
}
}
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = $opposeCrewType->getCriticalRatio($oppose);
// 특기보정 : 필살
if($oppose['special2'] == 71) { $ratio += 20; }
if($ratio >= $rd && $opAvoid == 1) {
$oppbatlog[] = "<C>●</><C>필살</>공격!</>";
$batlog[] = "<C>●</>상대의 <R>필살</>공격!</>";
$myCrew = CriticalScore2($myCrew);
$opAvoid = 0;
// 특기보정 : 격노
if($general['special2'] == 74) {
if(rand() % 100 < 33) {
$oppbatlog[] = "<C>●</>필살 공격에 상대가 <R>진노</>했다!</>";
$batlog[] = "<C>●</>상대의 필살 공격에 <C>진노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
$warphase++;
} elseif(rand() % 100 < 33) {
$oppbatlog[] = "<C>●</>필살 공격에 상대가 <R>격노</>했다!</>";
$batlog[] = "<C>●</>상대의 필살 공격에 <C>격노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
}
}
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = $generalCrewType->avoid; //회피율
$ratio2 = Util::round($ratio2 * $general['train'] / 100); //훈련 반영
//특기보정 : 돌격, 궁병
if($oppose['special2'] == 60) { $ratio2 -= 100; }
if($general['special2'] == 51) { $ratio2 += 20; }
//도구 보정 : 둔갑천서, 태평요술
if($general['item'] == 26 || $general['item'] == 25) { $ratio2 += 20; }
LogText('avoid1', [date("Ymd_His"), $generalCrewType->id, $general['train'], $ratio2]);
if($ratio < $ratio2 && $myAvoid == 1) {
// 특기보정 : 격노
if($oppose['special2'] == 74 && rand() % 100 < 50) {
$batlog[] = "<C>●</>회피 시도에 상대가 <R>격노</>했다!</>";
$oppbatlog[] = "<C>●</>상대의 회피 시도에 <C>격노</>했다!</>";
$myCrew = CriticalScore2($myCrew);
$opAvoid = 0;
} else {
LogText('avoid1', true);
$batlog[] = "<C>●</><C>회피</>했다!</>";
$oppbatlog[] = "<C>●</>상대가 <R>회피</>했다!</>";
$myCrew /= 5; // 20%만 소모
$myAvoid = 0;
}
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = $opposeCrewType->avoid; //회피율
$ratio2 = Util::round($ratio2 * $oppose['train'] / 100); //훈련 반영
// 특기보정 : 돌격, 궁병
if($general['special2'] == 60) { $ratio2 -= 100; }
if($oppose['special2'] == 51) { $ratio2 += 20; }
//도구 보정 : 둔갑천서, 태평요술
if($oppose['item'] == 26 || $oppose['item'] == 25) { $ratio2 += 20; }
LogText('avoid2', [date("Ymd_His"), $opposeCrewType->id, $oppose['train'], $ratio2]);
if($ratio < $ratio2 && $opAvoid == 1) {
// 특기보정 : 격노
if($general['special2'] == 74 && rand() % 100 < 33) {
$oppbatlog[] = "<C>●</>회피 시도에 상대가 <R>진노</>했다!</>";
$batlog[] = "<C>●</>상대의 회피 시도에 <C>진노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
$warphase++;
} elseif($general['special2'] == 74 && rand() % 100 < 33) {
$oppbatlog[] = "<C>●</>회피 시도에 상대가 <R>격노</>했다!</>";
$batlog[] = "<C>●</>상대의 회피 시도에 <C>격노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
} else {
LogText('avoid2', true);
$oppbatlog[] = "<C>●</><C>회피</>했다!</>";
$batlog[] = "<C>●</>상대가 <R>회피</>했다!</>";
$opCrew /= 5; // 20%만 소모
$opAvoid = 0;
}
}
//랜타추가
$opCrew *= (rand() % 21 + 90)/100; // 90~110%
$myCrew *= (rand() % 21 + 90)/100; // 90~110%
//특기보정 : 위압
if($general['special2'] == 63 && $phase == 1 && $general['crew'] >= 1000 && $general['atmos'] >= 90 && $general['train'] >= 90) {
$batlog[] = "<C>●</>상대에게 <C>위압</>을 줬다!</>";
$oppbatlog[] = "<C>●</>상대에게 <R>위압</>받았다!</>";
$myCrew = 0;
}
//특기보정: 위압
if($oppose['special2'] == 63 && $phase == 1 && $oppose['crew'] >= 1000 && $oppose['atmos'] >= 90 && $oppose['train'] >= 90) {
$batlog[] = "<C>●</>상대에게 <R>위압</>받았다!</>";
$oppbatlog[] = "<C>●</>상대에게 <C>위압</>을 줬다!</>";
$opCrew = 0;
}
$general['crew'] -= Util::round($myCrew);
$oppose['crew'] -= Util::round($opCrew);
$tempMyCrew = $myCrew; $tempOpCrew = $opCrew;
$tempGeneralCrew = $general['crew']; $tempOpposeCrew = $oppose['crew'];
if($general['crew'] <= 0 && $oppose['crew'] <= 0) {
$r1 = $tempGeneralCrew / $tempMyCrew;
$r2 = $tempOpposeCrew / $tempOpCrew;
if($r1 > $r2) {
$offset = Util::round($tempOpposeCrew*$tempMyCrew/$tempOpCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$opCrew += $tempOpposeCrew;
$oppose['crew'] = 0;
} else {
$offset = Util::round($tempGeneralCrew*$tempOpCrew/$tempMyCrew);
$opCrew += $offset;
$oppose['crew'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
} elseif($general['crew'] * $oppose['crew'] <= 0) {
if($oppose['crew'] < 0) {
$offset = Util::round($tempOpposeCrew*$tempMyCrew/$tempOpCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$opCrew += $tempOpposeCrew;
$oppose['crew'] = 0;
}
if($general['crew'] < 0) {
$offset = Util::round($tempGeneralCrew*$tempOpCrew/$tempMyCrew);
$opCrew += $offset;
$oppose['crew'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
}
$exp += $opCrew;
$opexp += $myCrew;
$general['crew'] = Util::round($general['crew']);
$oppose['crew'] = Util::round($oppose['crew']);
$myCrew = Util::round($myCrew);
$opCrew = Util::round($opCrew);
$batlog[] = "<C>●</> $phase : <Y1>【{$general['name']}】</> <C>{$general['crew']} (-$myCrew)</> VS <C>{$oppose['crew']} (-$opCrew)</> <Y1>【{$oppose['name']}】</>";
$oppbatlog[] = "<C>●</> $phase : <Y1>【{$oppose['name']}】</> <C>{$oppose['crew']} (-$opCrew)</> VS <C>{$general['crew']} (-$myCrew)</> <Y1>【{$general['name']}】</>";
$mykillnum += $opCrew; $mydeathnum += $myCrew;
$opkillnum += $myCrew; $opdeathnum += $opCrew;
// 중간 쌀 체크
$myRice = Util::round($exp / 50);
// 성격 보정
$myRice = CharExperience($myRice, $general['personal']);
// 쌀 소모
$myRice = ($myRice * 5 * getCrewtypeRice($generalCrewType, $nation['tech']));
// 결과 쌀
$myRice = $general['rice'] - $myRice;
// 중간 쌀 체크
$opRice = Util::round($opexp / 50 * 0.8);
// 성격 보정
$opRice = CharExperience($opRice, $oppose['personal']);
// 쌀 소모
$opRice = ($opRice * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech']));
// 결과 쌀
$opRice = $oppose['rice'] - $opRice;
if($opRice <= Util::round($oppose['crew']/100)) { break; }
if($myRice <= Util::round($general['crew']/100)) { break; }
if($oppose['crew'] <= 0) { break; }
if($general['crew'] <= 0) { break; }
}
$render_attacker = [
'crewtype' => mb_substr($generalCrewType->name, 0, 2),
'name'=> $general['name'],
'remain_crew' => $general['crew'],
'killed_crew' => -$mydeathnum
];
$render_defender = [
'crewtype' => mb_substr($opposeCrewType->name, 0, 2),
'name'=> $oppose['name'],
'remain_crew' => $oppose['crew'],
'killed_crew' => -$opdeathnum
];
$res = str_replace(["\r\n", "\r", "\n"], '', $templates->render('small_war_log',[
'year'=>$year,
'month'=>$month,
'war_type'=>'attack',
'war_type_str'=>'→',
'me' => $render_attacker,
'you' => $render_defender,
]));
$oppres = str_replace(["\r\n", "\r", "\n"], '', $templates->render('small_war_log',[
'year'=>$year,
'month'=>$month,
'war_type'=>'defense',
'war_type_str'=>'←',
'me' => $render_defender,
'you' => $render_attacker,
]));
$log[] = $res;
$batlog[] = $res;
$batres[] = $res;
$opplog[] = $oppres;
$oppbatlog[] = $oppres;
$oppbatres[] = $oppres;
$deadAmount['att'] = $deadAmount['att'] + $mydeathnum;
$deadAmount['def'] = $deadAmount['def'] + $opdeathnum;
// 상대장수 부상
$ratio = rand() % 100;
if($ratio >= 95) {
$opplog[] = "<C>●</>전투중 <R>부상</>당했다!";
$oppose['injury'] += rand() % 71 + 10; // 10 ~ 80
if($oppose['injury'] > 80) { $oppose['injury'] = 80; }
}
// 병사수 변경
$query = "update general set injury='{$oppose['injury']}',crew='{$oppose['crew']}',killcrew=killcrew+'$opkillnum',deathcrew=deathcrew+'$opdeathnum' where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($oppose['no'], $general['atmos'], $general['train'], $oppose['crewtype'], $opkillnum * 0.9);
addGenDex($oppose['no'], $general['atmos'], $general['train'], $general['crewtype'], $opdeathnum * 0.9);
// 죽은수 기술로 누적
$num = Util::round($mydeathnum * 0.01);
// 국가보정
if($nation['type'] == 3 || $nation['type'] == 13) { $num *= 1.1; }
if($nation['type'] == 5 || $nation['type'] == 6 || $nation['type'] == 7 || $nation['type'] == 8 || $nation['type'] == 12) { $num *= 0.9; }
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $year, $nation['tech'])) { $num = intdiv($num, 4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$gencount' where nation='{$nation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 장수 부상
$ratio = rand() % 100;
if($ratio >= 95) {
$log[] = "<C>●</>전투중 <R>부상</>당했다!";
$general['injury'] += rand() % 71 + 10; // 10 ~ 80
if($general['injury'] > 80) { $general['injury'] = 80; }
}
// 병사수 변경
$query = "update general set injury='{$general['injury']}',crew='{$general['crew']}',killcrew=killcrew+'$mykillnum',deathcrew=deathcrew+'$mydeathnum' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($general['no'], $general['atmos'], $general['train'], $general['crewtype'], $mykillnum);
addGenDex($general['no'], $general['atmos'], $general['train'], $oppose['crewtype'], $mydeathnum);
// 죽은수 기술로 누적
$num = Util::round($opdeathnum * 0.01);
// 국가보정
if($destnation['type'] == 3 || $destnation['type'] == 13) { $num *= 1.1; }
if($destnation['type'] == 5 || $destnation['type'] == 6 || $destnation['type'] == 7 || $destnation['type'] == 8 || $destnation['type'] == 12) { $num *= 0.9; }
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $year, $destnation['tech'])) { $num = intdiv($num, 4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$destgencount' where nation='{$destnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//양국 평균 기술가격
//$techRatio = (getTechCost($nation['tech']) + getTechCost($destnation['tech'])) / 2;
$techRatio = 1.0;
// 죽은수 도시 재정으로 누적 60%
$num = Util::round(($mykillnum+$mydeathnum) * 0.6 * $techRatio);
// 국가보정
if($destnation['type'] == 1) { $num *= 1.1; }
if($destnation['type'] == 9 || $destnation['type'] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num' where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 죽은수 도시 재정으로 누적 40%
$num = Util::round(($mykillnum+$mydeathnum) * 0.4 * $techRatio);
// 국가보정
if($nation['type'] == 1) { $num *= 1.1; }
if($nation['type'] == 9 || $nation['type'] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 상대 병사 소진이나 쌀 소진시 다음 장수
if($oppose['crew'] <= 0 || ($opRice <= Util::round($oppose['crew']/100) && $general['crew'] > 0)) {
if($opRice <= Util::round($oppose['crew']/100)) {
$josaYi = JosaUtil::pick($opposeCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$oppose['name']}</>의 {$opposeCrewType->name}{$josaYi} 패퇴했습니다.";
$log[] = "<C>●</><Y>{$oppose['name']}</>의 {$opposeCrewType->name}{$josaYi} 패퇴했습니다.";
$opplog[] = "<C>●</>군량 부족으로 패퇴합니다.";
} else {
$josaYi = JosaUtil::pick($opposeCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$oppose['name']}</>의 {$opposeCrewType->name}{$josaYi} 전멸했습니다.";
$log[] = "<C>●</><Y>{$oppose['name']}</>의 {$opposeCrewType->name}{$josaYi} 전멸했습니다.";
$opplog[] = "<C>●</>전멸했습니다.";
}
$opposecount--;
$general['atmos'] *= 1.1; //사기 증가
if($general['atmos'] > GameConst::$maxAtmosByWar) { $general['atmos'] = GameConst::$maxAtmosByWar; }
$query = "update general set atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$exp2++;
// 상대장수 경험 등등 증가
$opexp = Util::round($opexp / 50 * 0.8);
// 성격 보정
$opexp = CharExperience($opexp, $oppose['personal']);
// 쌀 소모
$oppose['rice'] -= ($opexp * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech']));
if($oppose['rice'] < 0) { $oppose['rice'] = 0; }
$query = "update general set deathnum=deathnum+1,rice='{$oppose['rice']}',experience=experience+'$opexp',dedication=dedication+'$opexp' where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opexp = 0;
pushGenLog($oppose, $opplog);
pushBatLog($oppose, $oppbatlog);
pushBatRes($oppose, $oppbatres);
$oppose = null;
$opplog = [];
$oppbatlog = [];
$oppbatres = [];
// 공격 장수 병사 소진이나 쌀 소진시 실패 처리
} elseif($general['crew'] <= 0 || $myRice <= Util::round($general['crew']/100)) {
if($myRice <= Util::round($general['crew']/100)) {
$josaYi = JosaUtil::pick($generalCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
$log[] = "<C>●</>군량 부족으로 퇴각합니다.";
$opplog[] = "<C>●</><Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
} else {
$josaYi = JosaUtil::pick($generalCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
$log[] = "<C>●</>퇴각했습니다.";
$opplog[] = "<C>●</><Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
}
// 경험치 상승
if($opposeCrewType->armType == GameUnitConst::T_WIZARD) { // 귀병
$oppose['intel2']++;
} elseif($opposeCrewType->armType == GameUnitConst::T_SIEGE) { // 차병
$oppose['leader2']++;
} else {
$oppose['power2']++;
}
$oppose['atmos'] *= 1.1; //사기 증가
if($oppose['atmos'] > GameConst::$maxAtmosByWar) { $oppose['atmos'] = GameConst::$maxAtmosByWar; }
// 상대장수 경험 등등 증가
$opexp = Util::round($opexp / 50 * 0.8);
// 성격 보정
$opexp = CharExperience($opexp, $oppose['personal']);
// 쌀 소모
$oppose['rice'] -= ($opexp * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech']));
if($oppose['rice'] < 0) { $oppose['rice'] = 0; }
$query = "update general set rice='{$oppose['rice']}',leader2='{$oppose['leader2']}',power2='{$oppose['power2']}',intel2='{$oppose['intel2']}',atmos='{$oppose['atmos']}',experience=experience+'$opexp',dedication=dedication+'$opexp',killnum=killnum+1 where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set deathnum=deathnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opexp = 0;
$opplog = checkAbility($oppose, $opplog);
pushGenLog($oppose, $opplog);
pushBatLog($oppose, $oppbatlog);
pushBatRes($oppose, $oppbatres);
$opplog = [];
$oppbatlog = [];
$oppbatres = [];
// $josaYi = JosaUtil::pick($general['name'], '이');
// $alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>{$josaYi} }<G>{$city['name']}</> 공략에 실패했습니다. <1>$date</>";
// $log[] = "<C>●</> <G>{$city['name']}</> 공략에 실패했습니다. <1>$date</>";
break;
} else {
// 무승부일때 로그 남김
pushGenLog($oppose, $opplog);
pushBatLog($oppose, $oppbatlog);
pushBatRes($oppose, $oppbatres);
$opplog = [];
$oppbatlog = [];
$oppbatres = [];
}
}
}
if(isset($oppose)){
//마지막 페이즈에 장수가 전멸하지 않은 경우. 쌀 소모 후속 처리
// 상대장수 경험 등등 증가(페이즈 초과시)
$opexp = Util::round($opexp / 50 * 0.8);
// 성격 보정
$opexp = CharExperience($opexp, $oppose['personal']);
// 쌀 소모
$oppose['rice'] -= ($opexp * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech']));
if($oppose['rice'] < 0) { $oppose['rice'] = 0; }
$query = "update general set rice='{$oppose['rice']}',experience=experience+'$opexp',dedication=dedication+'$opexp' where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
// 경험치 상승
if($generalCrewType->armType == GameUnitConst::T_WIZARD) { // 귀병
$general['intel2'] += $exp2;
} elseif($generalCrewType->armType == GameUnitConst::T_SIEGE) { // 차병
$general['leader2'] += $exp2;
} else {
$general['power2'] += $exp2;
}
$query = "update general set leader2='{$general['leader2']}',power2='{$general['power2']}',intel2='{$general['intel2']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 공헌, 명성 상승
$exp = Util::round($exp / 50);
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
// 쌀 소모
$general['rice'] -= ($exp * 5 * getCrewtypeRice($generalCrewType, $nation['tech']));
if($general['rice'] < 0) { $general['rice'] = 0; }
$query = "update general set rice='{$general['rice']}',dedication=dedication+'$exp',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
pushGenLog($general, $log);
pushBatLog($general, $batlog);
pushBatRes($general, $batres);
pushGeneralPublicRecord($alllog, $year, $month);
pushWorldHistory($history);
return $deadAmount;
}
function CriticalScore2($score) {
$score = Util::round($score * (rand()%8 + 13)/10); // 1.3~2.0
return $score;
}
//0 0 : 100 100 이면 최고 무한대 차이
//30 30 : 100 100 이면 최고 3.3배 차이
//60 60 : 100 100 이면 최고 1.6배 차이
function getCrew($crew, $youatmos, $mytrain) {
$ratio = $youatmos / $mytrain;
$crew = $crew * $ratio;
return $crew;
}
function getCrewtypeRice($crewtype, $tech) {
$cost = $crewtype->rice / 10;
return $cost * getTechCost($tech);
}
//////////////////////////////////////////////////////////////
// 표준 공 / 수 반환 수치는 약 0이 되게 (100~550)
//////////////////////////////////////////////////////////////
function addConflict($city, $nationID, $mykillnum) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$nationlist = [];
$killnum = [0];
list($year, $month) = $gameStor->getValuesAsArray(['year', 'month']);
$conflict = Json::decode($city['conflict']);
if(!$conflict || $city['def'] == 0){ // 선타, 막타 보너스
$mykillnum *= 1.05;
}
if (!$conflict) {
$conflict[$nationID] = $mykillnum;
}
else if(key_exists($nationID, $conflict)){
$conflict[$nationID] += $mykillnum;
arsort($conflict);
}
else{
$conflict[$nationID] = $mykillnum;
arsort($conflict);
$nation = getNationStaticInfo($nationID);
$josaYi = JosaUtil::pick($nation['name'], '이');
pushWorldHistory(["<C>●</>{$year}{$month}월:<M><b>【분쟁】</b></><D><b>{$nation['name']}</b></>{$josaYi} <G><b>{$city['name']}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다."]);
}
$rawConflict = Json::encode($conflict);
$city['conflict'] = $rawConflict;
$db->update('city', [
'conflict'=>$rawConflict
], 'city=%i',$city['city']);
return $city;
}
function DeleteConflict($nation) {
$db = DB::db();
foreach($db->queryAllLists('SELECT city, conflict FROM city WHERE conflict!=%s', '{}') as list($cityID, $rawConflict)){
$conflict = Json::decode($rawConflict);
if(!$conflict || !is_array($conflict)){
continue;
}
if(!key_exists($nation, $conflict)){
continue;
}
unset($conflict[$nation]);
$db->update('city', [
'conflict'=>Json::encode($conflict)
], 'city=%i', $cityID);
}
}
function getConquerNation($city) : int {
$conflict = Json::decode($city['conflict']);
return Util::array_first_key($conflict);
}
function ConquerCity($admin, $general, $city, $nation, $destnation) {
'@phan-var array<string,mixed> $city';
$db = DB::db();
$connect=$db->get();
$alllog = [];
$log = [];
$history = [];
if($destnation['nation'] > 0) {
$destnationName = "<D><b>{$destnation['name']}</b></>의";
} else {
$destnationName = "공백지인";
}
$year = $admin['year'];
$month = $admin['month'];
$josaUl = JosaUtil::pick($city['name'], '을');
$josaYiNation = JosaUtil::pick($nation['name'], '이');
$josaYiGen = JosaUtil::pick($general['name'], '이');
$josaYiCity = JosaUtil::pick($city['name'], '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>{$josaYiGen} <G><b>{$city['name']}</b></> 공략에 <S>성공</>했습니다.";
$log[] = "<C>●</><G><b>{$city['name']}</b></> 공략에 <S>성공</>했습니다.";
$history[] = "<C>●</>{$year}{$month}월:<S><b>【지배】</b></><D><b>{$nation['name']}</b></>{$josaYiNation} <G><b>{$city['name']}</b></>{$josaUl} 지배했습니다.";
pushGeneralHistory($general, "<C>●</>{$year}{$month}월:<G><b>{$city['name']}</b></>{$josaUl} <S>함락</>시킴");
pushNationHistory($nation, "<C>●</>{$year}{$month}월:<Y>{$general['name']}</>{$josaYiGen} {$destnationName} <G><b>{$city['name']}</b></>{$josaUl} <S>점령</>");
pushNationHistory($destnation, "<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>에 의해 <G><b>{$city['name']}</b></>{$josaYiCity} <span class='ev_highlight'>함락</span>");
$query = "select city from city where nation='{$city['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$citycount = MYDB_num_rows($result);
// 국가 멸망시
//TODO: 국가 멸망 코드를 별도로 작성
if($citycount == 1 && $city['nation'] != 0) {
$query = "select nation,name,gold,rice from nation where nation='{$city['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$losenation = MYDB_fetch_array($result);
$josaYi = JosaUtil::pick($losenation['name'], '이');
$josaUl = JosaUtil::pick($losenation['name'], '을');
$history[] = "<C>●</>{$year}{$month}월:<R><b>【멸망】</b></><D><b>{$losenation['name']}</b></>{$josaYi} 멸망하였습니다.";
pushNationHistory($nation, "<C>●</>{$year}{$month}월:<D><b>{$losenation['name']}</b></>{$josaUl} 정복");
$query = "select no, nation from general where nation='{$general['nation']}' and level='12'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$ruler = MYDB_fetch_array($result);
//다굴치는 나라들 전방설정을 위해 미리 얻어옴
$query = "select you from diplomacy where me='{$losenation['nation']}' and state<2";
$dipResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dipCount = MYDB_num_rows($dipResult);
$loseGeneralGold = 0;
$loseGeneralRice = 0;
//멸망국 장수들 역사 기록 및 로그 전달
$josaYi = JosaUtil::pick($losenation['name'], '이');
$genlog = ["<C>●</><D><b>{$losenation['name']}</b></>{$josaYi} <R>멸망</>했습니다."];
// 국가 백업
$oldNation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $city['nation']);
$oldNationGenerals = $db->query('SELECT * FROM general WHERE nation=%i', $city['nation']);
$oldNation['generals'] = array_map(function($gen){
//다른 코드와는 다르게 공용으로 쓰므로 남겨둠
return $gen['no'];
}, $oldNationGenerals);
$oldNation['aux'] = Json::decode($oldNation['aux']);
foreach($oldNationGenerals as $gen){
$loseGold = intdiv($gen['gold'] * (rand()%30+20), 100);
$loseRice = intdiv($gen['rice'] * (rand()%30+20), 100);
$genlog[1] = "<C>●</>도주하며 금<C>$loseGold</> 쌀<C>$loseRice</>을 분실했습니다.";
$query = "update general set gold=gold-{$loseGold},rice=rice-{$loseRice} where no={$gen['no']}";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushGenLog($gen, $genlog);
pushGeneralHistory($gen, "<C>●</>{$year}{$month}월:<D><b>{$losenation['name']}</b></>{$josaYi} <R>멸망</>");
pushOldNationStop($gen['no'], $city['nation']);
$loseGeneralGold += $loseGold;
$loseGeneralRice += $loseRice;
//모두 등용장 발부
if($nation['name'] == "강족" || $nation['name'] == "저족" || $nation['name'] == "흉노족"
|| $nation['name'] == "남만족" || $nation['name'] == "산월족" || $nation['name'] == "오환족"
|| $nation['name'] == "왜족") {
//등용장 미발부
} elseif(Util::randBool(0.5)) {
$msg = ScoutMessage::buildScoutMessage($general['no'], $gen['no']);
if($msg){
$msg->send(true);
}
}
//NPC인 경우 10% 확률로 임관(엔장, 인재, 의병)
if($gen['npc'] >= 2 && $gen['npc'] <= 8 && rand() % 100 < 10) {
$commissionCommand = EncodeCommand(0, 0, $nation['nation'], 25); //임관
$query = "update general set turn0='$commissionCommand' where no={$gen['no']}";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
}
unset($genlog[1]);
// 승전국 보상
$losenation['gold'] -= GameConst::$basegold;
$losenation['rice'] -= GameConst::$baserice;
if($losenation['gold'] < 0) { $losenation['gold'] = 0; }
if($losenation['rice'] < 0) { $losenation['rice'] = 0; }
$losenation['gold'] += $loseGeneralGold;
$losenation['rice'] += $loseGeneralRice;
$losenation['gold'] = intdiv($losenation['gold'], 2);
$losenation['rice'] = intdiv($losenation['gold'], 2);
// 기본량 제외 금쌀50% + 장수들 분실 금쌀50% 흡수
$query = "update nation set gold=gold+'{$losenation['gold']}',rice=rice+'{$losenation['rice']}' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//아국 수뇌부에게 로그 전달
$query = "select no,name,nation from general where nation='{$general['nation']}' and level>='9'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
$genlog[0] = "<C>●</><D><b>{$losenation['name']}</b></> 정복으로 금<C>{$losenation['gold']}</> 쌀<C>{$losenation['rice']}</>을 획득했습니다.";
for($i=0; $i < $gencount; $i++) {
$gen = MYDB_fetch_array($result);
pushGenLog($gen, $genlog);
}
//분쟁기록 모두 지움
DeleteConflict($city['nation']);
// 전 장수 공헌 명성치 깎음
$query = "update general set dedication=dedication*0.5,experience=experience*0.9 where nation='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 전 도시 공백지로
$query = "update city set nation='0',gen1='0',gen2='0',gen3='0',conflict='{}',term=0 where nation='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 전 장수 소속 무소속으로, 재야로, 부대 탈퇴
$query = "update general set nation='0',belong='0',level='0',troop='0' where nation='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 부대도 삭제
$query = "delete from troop where nation='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 외교 삭제
$query = "delete from diplomacy where me='{$city['nation']}' or you='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->insert('ng_old_nations', [
'server_id'=>UniqueConst::$serverID,
'nation'=>$city['nation'],
'data'=>Json::encode($oldNation)
]);
// 국가 삭제
$query = "delete from nation where nation='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 아까 얻어온 다굴국들 전방설정
for($i=0; $i < $dipCount; $i++) {
$dip = MYDB_fetch_array($dipResult);
//전방설정
SetNationFront($dip['you']);
}
// 멸망이 아니면
} else {
// 태수,군사,시중은 일반으로...
$db->update('general',[
'level'=>1
], 'no IN %li',[$city['gen1'], $city['gen2'], $city['gen3']]);
//수도였으면 긴급 천도
if(isset($destnation['capital']) && $destnation['capital'] == $city['city']) {
$minCity = findNextCapital($city['city'], $destnation['nation']);
$minCityName = CityConst::byID($minCity)->name;
$josaYi = JosaUtil::pick($destnation['name'], '이');
$history[] = "<C>●</>{$year}{$month}월:<M><b>【긴급천도】</b></><D><b>{$destnation['name']}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>으로 긴급천도하였습니다.";
//아국 수뇌부에게 로그 전달
$query = "select no,name,nation from general where nation='{$destnation['nation']}' and level>='5'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
$genlog = ["<C>●</>수도가 함락되어 <G><b>$minCityName</b></>으로 <M>긴급천도</>합니다."];
for($i=0; $i < $gencount; $i++) {
$gen = MYDB_fetch_array($result);
pushGenLog($gen, $genlog);
}
//천도
$query = "update nation set capital='$minCity',gold=gold*0.5,rice=rice*0.5 where nation='{$destnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//보급도시로 만듬
$query = "update city set supply=1 where city='$minCity'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//수뇌부 이동
$query = "update general set city='$minCity' where nation='{$destnation['nation']}' and level>='5'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//장수 사기 감소
$query = "update general set atmos=atmos*0.8 where nation='{$destnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
refreshNationStaticInfo();
}
}
$general['atmos'] *= 1.1; //사기 증가
if($general['atmos'] > GameConst::$maxAtmosByWar) { $general['atmos'] = GameConst::$maxAtmosByWar; }
$conquerNation = getConquerNation($city);
if($conquerNation == $general['nation']) {
// 이동 및 사기 변경
$query = "update general set city='{$city['city']}',atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
if($city['level'] > 3) {
// 도시 소속 변경, 태수,군사,시중 초기화
$query = "update city set supply=1,conflict='{}',term=0,agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=1000,wall=1000,nation='{$general['nation']}',gen1=0,gen2=0,gen3=0 where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
// 도시 소속 변경, 태수,군사,시중 초기화
$query = "update city set supply=1,conflict='{}',term=0,agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=def2/2,wall=wall2/2,nation='{$general['nation']}',gen1=0,gen2=0,gen3=0 where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
//전방설정
SetNationFront($nation['nation']);
SetNationFront($destnation['nation']);
} else {
$query = "select name,nation from nation where nation='$conquerNation'";
$conquerResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$conquerNationArray = MYDB_fetch_array($conquerResult);
$josaUl = JosaUtil::pick($city['name'], '을');
$josaYi = JosaUtil::pick($conquerNationArray['name'], '이');
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【분쟁협상】</b></><D><b>{$conquerNationArray['name']}</b></>{$josaYi} 영토분쟁에서 우위를 점하여 <G><b>{$city['name']}</b></>{$josaUl} 양도받았습니다.";
pushNationHistory($nation, "<C>●</>{$year}{$month}월:<G><b>{$city['name']}</b></>{$josaUl} <D><b>{$conquerNationArray['name']}</b></>에 <Y>양도</>");
pushNationHistory($conquerNationArray, "<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>에서 <G><b>{$city['name']}</b></>{$josaUl} <S>양도</> 받음");
// 이동X 및 사기 변경
$query = "update general set atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = [
'supply'=>1,
'term'=>0,
'conflict'=>'{}',
'agri'=>$db->sqleval('agri*0.7'),
'comm'=>$db->sqleval('comm*0.7'),
'secu'=>$db->sqleval('secu*0.7'),
'nation'=>$conquerNation,
'gen1'=>0,
'gen2'=>0,
'gen3'=>0
];
if($city['level'] > 3) {
$query['def'] = 1000;
$query['wall'] = 1000;
} else {
// 도시 소속 변경, 태수,군사,시중 초기화
$query['def'] = $db->sqleval('def2/2');
$query['wall'] = $db->sqleval('wall2/2');
}
$db->update('city', $query, 'city=%i', (int)$city['city']);
//전방설정
SetNationFront($destnation['nation']);
SetNationFront($conquerNation);
}
pushGenLog($general, $log);
pushGeneralPublicRecord($alllog, $year, $month);
pushWorldHistory($history);
}
function findNextCapital(int $capitalID, int $nationID):int{
$distList = searchDistance($capitalID, 99, true);
$cities = [];
foreach(
DB::db()->query(
'SELECT city, pop FROM city WHERE nation=%i and city!=%i',
$nationID,
$capitalID
) as $row
){
$cities[$row['city']] = $row['pop'];
};
foreach($distList as $dist=>$distSubList){
$maxCityPop = 0;
$minCity = 0;
foreach($distSubList as $cityID){
if(!key_exists($cityID, $cities)){
continue;
}
$cityPop = $cities[$cityID];
if($cityPop < $maxCityPop){
continue;
}
$minCity = $cityID;
$maxCityPop = $cityPop;
}
if($minCity){
return $minCity;
}
}
throw new \RuntimeException('도시가 남지 않았는데 긴천을 시도하고 있습니다');
}
+46 -15
View File
@@ -31,7 +31,7 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
}
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startYear, $year, $month, $cityRate] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'city_rate']);
[$startYear, $year, $month, $cityRate, $joinMode] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'city_rate', 'join_mode']);
$attacker = new WarUnitGeneral($rawAttacker, $rawAttackerCity, $rawAttackerNation, true, $year, $month);
@@ -111,6 +111,30 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
$attackerIncTech = $attacker->getDead() * 0.01 * getNationTechMultiplier($rawAttackerNation['type']);
$defenderIncTech = $attacker->getKilled() * 0.01 * getNationTechMultiplier($rawDefenderNation['type']);
$attackerGenCnt = $rawAttackerNation['gennum'];
$defenderGenCnt = $rawDefenderNation['gennum'];
$attackerGenCnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $rawAttackerNation['nation']);
$defenderGenCnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $rawDefenderNation['nation']);
if($attackerGenCnt_eff < GameConst::$initialNationGenLimit){
$attackerGenCnt = GameConst::$initialNationGenLimit;
$attackerGenCnt_eff = GameConst::$initialNationGenLimit;
}
if($defenderGenCnt_eff < GameConst::$initialNationGenLimit){
$defenderGenCnt = GameConst::$initialNationGenLimit;
$defenderGenCnt_eff = GameConst::$initialNationGenLimit;
}
if($attackerGenCnt != $attackerGenCnt_eff){
$attackerIncTech *= $attackerGenCnt / $attackerGenCnt_eff;
}
if($defenderGenCnt != $defenderGenCnt_eff){
$defenderIncTech *= $defenderGenCnt / $defenderGenCnt_eff;
}
if(TechLimit($startYear, $year, $rawAttackerNation['tech'])){
$attackerIncTech /= 4;
}
@@ -124,8 +148,8 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
$updateAttackerNation['totaltech'] = Util::round($attackerTotalTech);
$updateDefenderNation['totaltech'] = Util::round($defenderTotalTech);
$updateAttackerNation['tech'] = Util::round($attackerTotalTech / max(GameConst::$initialNationGenLimit, $rawAttackerNation['gennum']));
$updateDefenderNation['tech'] = Util::round($defenderTotalTech / max(GameConst::$initialNationGenLimit, $rawDefenderNation['gennum']));
$updateAttackerNation['tech'] = Util::round($attackerTotalTech / $attackerGenCnt);
$updateDefenderNation['tech'] = Util::round($defenderTotalTech / $defenderGenCnt);
$db->update('nation', $updateAttackerNation, 'nation=%i', $attackerNationID);
$db->update('nation', $updateDefenderNation, 'nation=%i', $defenderNationID);
@@ -154,7 +178,8 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
'startyear'=>$startYear,
'year'=>$year,
'month'=>$month,
'city_rate'=>$cityRate
'city_rate'=>$cityRate,
'join_mode'=>$joinMode,
], $attacker->getRaw(), $city->getRaw(), $rawAttackerNation, $rawDefenderNation);
}
@@ -179,15 +204,21 @@ function extractBattleOrder($general){
return 0;
}
return (
$general['leader'] +
$general['power'] +
$general['intel'] +
$general['weap'] +
$general['horse'] +
$general['book'] +
$general['crew'] / 100
);
$staticNation = getNationStaticInfo($general['nation']);
setLeadershipBonus($general, $staticNation['level']);
$realStat =
getGeneralLeadership($general, true, true, true, true) +
getGeneralPower($general, true, true, true, true) +
getGeneralIntel($general, true, true, true, true);
$fullStat =
getGeneralLeadership($general, false, true, true, true) +
getGeneralPower($general, false, true, true, true) +
getGeneralIntel($general, false, true, true, true);
$totalStat = ($realStat + $fullStat) / 2;
$totalCrew = $general['crew'] / 10000 * $general['train'] * $general['atmos'];
return $totalStat + $totalCrew / 100;
}
function processWar_NG(
@@ -560,7 +591,7 @@ function ConquerCity($admin, $general, $city, $nation, $destnation) {
$loseGeneralRice += $loseRice;
//모두 등용장 발부
if(Util::randBool(0.5)) {
if($admin['join_mode'] != 'onlyRandom' && Util::randBool(0.5)) {
$msg = ScoutMessage::buildScoutMessage($general['no'], $gen['no']);
if($msg){
$msg->send(true);
@@ -568,7 +599,7 @@ function ConquerCity($admin, $general, $city, $nation, $destnation) {
}
//NPC인 경우 10% 확률로 임관(엔장, 인재, 의병)
if($gen['npc'] >= 2 && $gen['npc'] <= 8 && rand() % 100 < 10) {
if($admin['join_mode'] != 'onlyRandom' && $gen['npc'] >= 2 && $gen['npc'] <= 8 && rand() % 100 < 10) {
$commissionCommand = EncodeCommand(0, 0, $nation['nation'], 25); //임관
$query = "update general set turn0='$commissionCommand' where no={$gen['no']}";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
+39 -29
View File
@@ -686,6 +686,9 @@ function command_25($turn, $command) {
$connect=$db->get();
$userID = Session::getUserID();
$gameStor->cacheValues(['year','startyear','month','join_mode']);
$onlyRandom = $gameStor->join_mode == 'onlyRandom';
starter("임관");
$query = "select no,nations from general where owner='{$userID}'";
@@ -700,11 +703,31 @@ function command_25($turn, $command) {
$nationList = $db->query('SELECT nation,`name`,color,scout,scoutmsg,gennum FROM nation ORDER BY rand()');
echo "
foreach($nationList as &$nation){
if ($onlyRandom && TimeUtil::IsRangeMonth($gameStor->init_year, $gameStor->init_month, 1, $gameStor->year, $gameStor->month) && $nation['gennum'] >= GameConst::$initialNationGenLimitForRandInit) {
$nation['availableJoin'] = false;
}
else if($gameStor->year < $gameStor->startyear+3 && $nation['gennum'] >= GameConst::$initialNationGenLimit){
$nation['availableJoin'] = false;
}
else if($nation['scout'] == 1) {
$nation['availableJoin'] = false;
}
else{
$nation['availableJoin'] = true;
}
}
unset($nation);
?>
국가에 임관합니다.<br>
이미 임관/등용되었던 국가는 다시 임관할 수 없습니다.<br>
바로 군주의 위치로 이동합니다.<br>
<?php if($onlyRandom): ?>
랜덤 임관 대상 국가는 아래에서 확인할 수 있습니다.<br>
<?php else: ?>
임관할 국가를 목록에서 선택하세요.<br>
<?php endif; ?>
!!!는 방랑군을 포함한 랜덤임관입니다. 유니크를 기대하신다면!<br>
???는 방랑군을 제외한 랜덤임관입니다. 유니크 혜택은 없습니다.<br>
임관 금지이거나 초기 제한중인 국가는 붉은색 배경으로 표시됩니다.<br>
@@ -712,37 +735,24 @@ function command_25($turn, $command) {
<form name=form1 action=c_double.php method=post>
<select name=double size=1 style=color:white;background-color:black>
<option value=99 style=color:white;background-color:black;>!!!</option>
<option value=98 style=color:white;background-color:black;>???</option>";
<option value=98 style=color:white;background-color:black;>???</option>
$scoutStr = "";
foreach($nationList as $nation){
if($gameStor->year < $gameStor->startyear+3 && $nation['gennum'] >= GameConst::$initialNationGenLimit) {
echo "
<option value={$nation['nation']} style=color:{$nation['color']};background-color:red;>【 {$nation['name']} 】</option>";
} elseif($nation['scout'] == 1) {
echo "
<option value={$nation['nation']} style=color:{$nation['color']};background-color:red;>【 {$nation['name']} 】</option>";
} elseif(in_array($nation['nation'], $joinedNations)) {
/*
echo "
<option value={$nation['nation']} style=color:{$nation['color']};background-color:red; disabled>【 {$nation['name']} 】</option>";
*/
} else {
echo "
<option value={$nation['nation']} style=color:{$nation['color']};>【 {$nation['name']} 】</option>";
}
}
echo "
<?php foreach($nationList as $nation): ?>
<?php if(!$nation['availableJoin']): ?>
<option value='<?=$nation['nation']?>' style='color:<?=$nation['color']?>;background-color:red;' <?=$onlyRandom?'disabled':''?>>【 <?=$nation['name']?> 】</option>
<?php else: ?>
<option value='<?=$nation['nation']?>' style='color:<?=$nation['color']?>;' <?=$onlyRandom?'disabled':''?>>【 <?=$nation['name']?> 】</option>
<?php endif; ?>
<?php endforeach; ?>
</select>
<input type=submit value=임관>
<input type=hidden name=command value=$command>";
for($i=0; $i < count($turn); $i++) {
echo "
<input type=hidden name=turn[] value=$turn[$i]>";
}
echo "
</form>";
<input type=hidden name=command value=<?=$command?>>
<?php foreach(range(0, count($turn) - 1) as $i): ?>
<input type=hidden name=turn[] value=<?=$turn[$i]?>>
<?php endforeach; ?>
</form>
<?php
echo getInvitationList($nationList);
ender();
+4 -1
View File
@@ -40,7 +40,7 @@ class GameConstBase
/** @var float 훈련시 사기 감소율*/
public static $atmosSideEffectByTraining = 1;
/** @var float 계략 기본 성공률*/
public static $sabotageDefaultProb = 0.15;
public static $sabotageDefaultProb = 0.35;
/** @var int 계략시 확률 가중치(수치가 클수록 변화가 적음 : (지력차/$firing + $basefiring)*/
public static $sabotageProbCoefByStat = 300;
/** @var int 계략시 최소 수치 감소량*/
@@ -74,6 +74,9 @@ class GameConstBase
/** @var int 최대 기술 레벨 */
public static $maxTechLevel = 12;
/** @var int 초기 제한시 장수 제한 */
public static $initialNationGenLimitForRandInit = 3;
/** @var int 초기 제한시 장수 제한 */
public static $initialNationGenLimit = 10;
+3 -3
View File
@@ -68,7 +68,7 @@ class GameUnitConstBase{
],
[
3, self::T_FOOTMAN, '자객병',
100, 150, 7, 20, 0, 10, 10,
100, 150, 8, 20, 0, 10, 10,
2000, ['저'], null, 0,
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
@@ -84,7 +84,7 @@ class GameUnitConstBase{
],
[
5, self::T_FOOTMAN, '등갑병',
100, 250, 7, 5, 0, 13, 10,
100, 225, 7, 5, 0, 13, 10,
1000, null, ['남중'], 0,
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
@@ -181,7 +181,7 @@ class GameUnitConstBase{
],
[
26, self::T_CAVALRY, '맹수병',
250, 200, 6, 0, 0, 16, 16,
250, 175, 6, 0, 0, 16, 16,
2000, ['남만'], null, 0,
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
+26 -1
View File
@@ -41,6 +41,10 @@ class ResetHelper{
];
}
if(!file_exists($servRoot.'/logs/preserved')){
mkdir($servRoot.'/logs/preserved', 0755);
}
if(!file_exists($servRoot.'/logs/.htaccess')){
@file_put_contents($servRoot.'/logs/.htaccess', 'Deny from all');
}
@@ -49,6 +53,23 @@ class ResetHelper{
@file_put_contents($servRoot.'/data/.htaccess', 'Deny from all');
}
$dir = new \DirectoryIterator($servRoot.'/logs');
foreach ($dir as $fileinfo) {
/** @var \DirectoryIterator $fileinfo */
if (!$fileinfo->isDir() || $fileinfo->isDot()) {
continue;
}
$basename = $fileinfo->getFilename();
if($basename == 'preserved'){
continue;
}
if (strtoupper(substr(PHP_OS, 0, 3)) === 'WIN') {
exec("move ".escapeshellarg($servRoot.'/logs/'.$basename)." ".escapeshellarg($servRoot.'/logs/preserved/'.$basename));
} else {
exec("mv ".escapeshellarg($servRoot.'/logs/'.$basename)." ".escapeshellarg($servRoot.'/logs/preserved/'.$basename));
}
}
$prefix = DB::prefix();
AppConf::getList()[$prefix]->closeServer();
@@ -107,7 +128,8 @@ class ResetHelper{
int $extend,
int $npcmode,
int $show_img_level,
int $tournament_trig
int $tournament_trig,
string $join_mode
):array{
//FIXME: 분리할 것
if(120 % $turnterm != 0){
@@ -193,6 +215,8 @@ class ResetHelper{
'startyear'=>$startyear,
'year'=> $year,
'month'=> $month,
'init_year'=> $year,
'init_month'=>$month,
'map_theme' => $scenarioObj->getMapTheme(),
'msg'=>'공지사항',//TODO:공지사항
'maxgeneral'=>GameConst::$defaultMaxGeneral,
@@ -207,6 +231,7 @@ class ResetHelper{
'killturn'=>$killturn,
'genius'=>GameConst::$defaultMaxGenius,
'show_img_level'=>$show_img_level,
'join_mode'=>$join_mode,
'npcmode'=>$npcmode,
'extended_general'=>$extend,
'fiction'=>$fiction,
+6 -1
View File
@@ -524,6 +524,11 @@ class WarUnitGeneral extends WarUnit{
}
yield true;
if($specialWar == 45){
$oppose->activateSkill('계략약화');
}
yield true;
if(
$specialWar == 63 &&
$this->getPhase() == 0 &&
@@ -705,7 +710,7 @@ class WarUnitGeneral extends WarUnit{
if(
$specialWar == 45 &&
$oppose->hasActivatedSkill('계략') &&
Util::randBool(0.3)
Util::randBool(0.4)
){
$this->activateSkill('반계');
$oppose->deactivateSkill('계략');
+3 -2
View File
@@ -1,7 +1,8 @@
<div class="world_map map_theme_<?=$mapTheme?> draw_required">
<div class="map_title">
<span class="map_title_text">
<div class="map_title obj_tooltip" data-toggle="tooltip" data-placement="top" data-tooltip-class="map_title_tooltiptext">
<span class="map_title_text ">
</span>
<span class="tooltiptext"></span>
</div>
<div class="map_body">
<div class="map_bglayer1"></div>
-2
View File
@@ -8,8 +8,6 @@ include "func.php";
$type = Util::getReq('type', 'int', 0);
$sel = Util::getReq('sel', 'int', 1);
extractMissingPostToGlobals();
if($sel <= 0 || $sel > 12){
$sel = 1;
}
+1 -1
View File
@@ -47,7 +47,7 @@ var serverReservedTemplate = "\
<td colspan='4' class='server_reserved'>\
- 오픈 일시 : <%openDatetime%> - <br>\
<span style='color:orange;'><%scenarioName%></span> <span style='color:limegreen;'><%turnterm%>분 턴 서버</span><br>\
(상성 설정:<%fictionMode%>), (빙의 여부:<%npcMode%>), (최대 스탯:<%gameConf.defaultStatTotal%>)</td>\
(상성 설정:<%fictionMode%>), (빙의 여부:<%npcMode%>), (최대 스탯:<%gameConf.defaultStatTotal%>), (기타 설정:<%otherTextInfo%>)</td>\
";
$(function(){
+1 -1
View File
@@ -107,7 +107,7 @@ function createOTPbyUserNO(int $userNo):bool{
function createOTP(string $accessToken):?array{
$restAPI = new Kakao_REST_API_Helper($accessToken);
$OTPValue = Util::randRangeInt(10000, 99999);
$OTPValue = Util::randRangeInt(1000, 9999);
$OTPTrialUntil = TimeUtil::DatetimeFromNowSecond(180);
$sendResult = $restAPI->talk_to_me_default([
+26
View File
@@ -63,4 +63,30 @@ class TimeUtil
{
return date('H:i:s', strtotime('00:00:00') + $second);
}
/**
* $baseYear, $baseMonth 부터 $afterMonth 개월 이내인지. $afterMonth 포함.
*
*/
public static function IsRangeMonth(int $baseYear, int $baseMonth, int $afterMonth, int $askYear, int $askMonth):bool{
if($baseMonth < 1 || $baseMonth > 12){
throw new \InvalidArgumentException('개월이 올바르지 않음');
}
if($askMonth < 1 || $askMonth > 12){
throw new \InvalidArgumentException('개월이 올바르지 않음');
}
$minMonth = $baseYear * 12 + $baseMonth;
if($afterMonth < 0){
$maxMonth = $minMonth;
$minMonth = $maxMonth - $afterMonth;
}
$maxMonth = $minMonth + $afterMonth;
$askMonth = $askYear * 12 + $askMonth;
if($askMonth < $minMonth || $maxMonth < $askMonth){
return false;
}
return true;
}
}
+5
View File
@@ -132,11 +132,16 @@ class WebUtil
}
$config = \HTMLPurifier_HTML5Config::createDefault();
$def = $config->getHTMLDefinition();
$def->info_global_attr['data-flip'] = new \HTMLPurifier_AttrDef_Text;
$purifier = new \HTMLPurifier($config);
return $purifier->purify($text);
}
public static function drawMenu(string $path): string{
if(!file_exists($path)){
return '';
}
$json = Json::decode(file_get_contents($path));
$result = [];