부대장은 기술연구, 전투시 기술 상승에 영향을 주지 않도록 변경
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+18
-9
@@ -369,17 +369,26 @@ function process_3(&$general) {
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$exp = CharExperience($exp, $general['personal']);
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$ded = CharDedication($ded, $general['personal']);
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// 부드러운 기술 제한
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if(TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) { $score = intdiv($score, 4); }
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//장수수 구함
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$query = "select no from general where nation='{$general['nation']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$gencount = MYDB_num_rows($result);
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if($gencount < GameConst::$initialNationGenLimit) $gencount = GameConst::$initialNationGenLimit;
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$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i', $general['nation']);
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$gencnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $general['nation']);
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if ($gencnt_eff < GameConst::$initialNationGenLimit) {
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$gencount = GameConst::$initialNationGenLimit;
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$gencnt_eff = GameConst::$initialNationGenLimit;
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}
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if($gencount != $gencnt_eff){
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$score *= $gencount / $gencnt_eff;
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}
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// 부드러운 기술 제한
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if(TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) { $score /= 4; }
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// 내정 상승
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$query = "update nation set totaltech=totaltech+'$score',tech=totaltech/'$gencount' where nation='{$general['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$db->update('nation', [
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'totaltech'=>$db->sqleval('totaltech + %i', Util::round($score)),
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'tech'=>$db->sqleval('totaltech / %i', $gencount)
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], 'nation=%i', $general['nation']);
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// 자금 하락, 경험치 상승 // 공헌도, 명성 상승 = $score * 10
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$general['gold'] -= $admin['develcost'];
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+26
-2
@@ -111,6 +111,30 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
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$attackerIncTech = $attacker->getDead() * 0.01 * getNationTechMultiplier($rawAttackerNation['type']);
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$defenderIncTech = $attacker->getKilled() * 0.01 * getNationTechMultiplier($rawDefenderNation['type']);
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$attackerGenCnt = $rawAttackerNation['gennum'];
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$defenderGenCnt = $rawDefenderNation['gennum'];
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$attackerGenCnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $rawAttackerNation['nation']);
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$defenderGenCnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $rawDefenderNation['nation']);
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if($attackerGenCnt_eff < GameConst::$initialNationGenLimit){
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$attackerGenCnt = GameConst::$initialNationGenLimit;
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$attackerGenCnt_eff = GameConst::$initialNationGenLimit;
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}
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if($defenderGenCnt_eff < GameConst::$initialNationGenLimit){
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$defenderGenCnt = GameConst::$initialNationGenLimit;
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$defenderGenCnt_eff = GameConst::$initialNationGenLimit;
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}
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if($attackerGenCnt != $attackerGenCnt_eff){
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$attackerIncTech *= $attackerGenCnt / $attackerGenCnt_eff;
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}
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if($defenderGenCnt != $defenderGenCnt_eff){
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$defenderIncTech *= $defenderGenCnt / $defenderGenCnt_eff;
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}
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if(TechLimit($startYear, $year, $rawAttackerNation['tech'])){
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$attackerIncTech /= 4;
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}
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@@ -124,8 +148,8 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
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$updateAttackerNation['totaltech'] = Util::round($attackerTotalTech);
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$updateDefenderNation['totaltech'] = Util::round($defenderTotalTech);
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$updateAttackerNation['tech'] = Util::round($attackerTotalTech / max(GameConst::$initialNationGenLimit, $rawAttackerNation['gennum']));
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$updateDefenderNation['tech'] = Util::round($defenderTotalTech / max(GameConst::$initialNationGenLimit, $rawDefenderNation['gennum']));
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$updateAttackerNation['tech'] = Util::round($attackerTotalTech / $attackerGenCnt);
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$updateDefenderNation['tech'] = Util::round($defenderTotalTech / $defenderGenCnt);
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$db->update('nation', $updateAttackerNation, 'nation=%i', $attackerNationID);
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$db->update('nation', $updateDefenderNation, 'nation=%i', $defenderNationID);
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