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4766210a7d |
@@ -64,6 +64,7 @@ var storedData = <?=Json::encode([
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<?=WebUtil::printJS('dist_js/vendors.js')?>
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<?=WebUtil::printJS('dist_js/dipcenter.js')?>
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<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
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<?=WebUtil::printCSS('../e_lib/summernote/summernote-bs4.css')?>
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<?=WebUtil::printCSS('dist_css/vendors.css')?>
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<?=WebUtil::printCSS('../d_shared/common.css')?>
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<?=WebUtil::printCSS('css/common.css')?>
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+1
-1
@@ -24,7 +24,7 @@ $admin = $gameStor->getValues(['develcost', 'cost', 'vote_title', 'vote', 'votec
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$generalID = Session::getGeneralID();
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$general = General::createGeneralObjFromDB($generalID, ['vote','horse','weapon','book','item','npc'], 2);
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$general = General::createGeneralObjFromDB($generalID, ['vote','horse','weapon','book','item','npc','imgsvr','picture','aux'], 2);
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if($btn == "투표" && $general->getVar('vote') == 0 && $sel > 0) {
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$develcost = $admin['develcost'] * 5;
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+44
-13
@@ -1256,9 +1256,12 @@ function addAge()
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//나이와 호봉 증가
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$db->update('general', [
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'age' => $db->sqleval('age+1'),
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'belong' => $db->sqleval('belong+1')
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], true);
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$db->update('general', [
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'belong' => $db->sqleval('belong+1')
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], 'nation != 0');
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[$startYear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
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if ($year >= $startYear + 3) {
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@@ -1286,12 +1289,11 @@ function addAge()
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$generalAux = Json::decode($general['aux']);
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$updateVars = [];
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if(key_exists('inheritSpecificSpecialWar', $generalAux)){
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if (key_exists('inheritSpecificSpecialWar', $generalAux)) {
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$special2 = $generalAux['inheritSpecificSpecialWar'];
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unset($generalAux['inheritSpecificSpecialWar']);
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$updateVars['aux'] = Json::encode($generalAux);
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}
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else{
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} else {
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$special2 = SpecialityHelper::pickSpecialWar(
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$general,
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($generalAux['prev_types_special2']) ?? []
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@@ -1592,9 +1594,19 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
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}
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if (!$availableUnique) {
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if ($general->getAuxVar('inheritRandomUnique')) {
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$general->setAuxVar('inheritRandomUnique', null);
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$general->increaseInheritancePoint('previous', GameConst::$inheritItemRandomPoint);
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$userLogger = new UserLogger($general->getVar('owner'));
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$userLogger->push(sprintf("얻을 유니크가 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
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}
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return false;
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}
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if ($general->getAuxVar('inheritRandomUnique')) {
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$general->setAuxVar('inheritRandomUnique', null);
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}
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[$itemType, $itemCode] = Util::choiceRandomUsingWeightPair($availableUnique);
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$nationName = $general->getStaticNation()['name'];
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@@ -1628,22 +1640,29 @@ function rollbackInheritUniqueTrial(General $general, string $itemKey, string $r
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$itemTrials = $general->getAuxVar('inheritUniqueTrial');
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LogText("선택유니크 롤백:{$ownerID}", [$itemKey, $itemTrials]);
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unset($itemTrials[$itemKey]);
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if(count($itemTrials) == 0){
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$itemTrials = null;
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}
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$general->setAuxVar('inheritUniqueTrial', $itemTrials);
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$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
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$ownTrial = $trialStor->getValue("u{$ownerID}");
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$itemObj = buildItemClass($itemKey);
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$itemName = $itemObj->getName();
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if ($ownTrial) {
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//두 값이 general, KVStorage 둘다 있고, 이중에선 KVStorage 값을 기준으로 하자 따르자
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[,, $amount] = $ownTrial;
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$trialStor->deleteValue("u{$ownerID}");
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$general->increaseInheritancePoint('previous', $amount);
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LogText("선택유니크 롤백포인트:{$ownerID}", $amount);
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$userLogger = new UserLogger($ownerID);
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$userLogger->push("{$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
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}
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$itemObj = buildItemClass($itemKey);
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$itemName = $itemObj->getName();
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//메시지
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$staticNation = $general->getStaticNation();
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@@ -1662,11 +1681,16 @@ function rollbackInheritUniqueTrial(General $general, string $itemKey, string $r
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[]
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);
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$msg->send(true);
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$general->applyDB($db);
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$msg->send(true);
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}
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function tryInheritUniqueItem(General $general, string $acquireType = '아이템'): bool
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function tryRollbackInheritUniqueItem(General $general): void
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{
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tryInheritUniqueItem($general, 'Rollback', true);
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}
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function tryInheritUniqueItem(General $general, string $acquireType = '아이템', bool $justRollback = false): bool
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{
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$ownerID = $general->getVar('owner');
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if (!$ownerID) {
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@@ -1769,6 +1793,9 @@ function tryInheritUniqueItem(General $general, string $acquireType = '아이템
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if ($ownTarget === null) {
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return false;
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}
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if ($justRollback) {
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return false;
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}
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LogText("선택유니크획득{$ownerID}", $ownTarget);
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@@ -1814,7 +1841,7 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
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}
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$inheritUnique = $general->getAuxVar('inheritUniqueTrial');
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if ($inheritUnique && count($inheritUnique)) {
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if ($acquireType != '설문조사' && $inheritUnique && count($inheritUnique)) {
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LogText("유니크 준비?? {$general->getID()}", $inheritUnique);
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$trialResult = tryInheritUniqueItem($general, $acquireType);
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if ($trialResult) {
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@@ -1833,6 +1860,12 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
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if ($trialCnt <= 0) {
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LogText("{$general->getName()}, {$general->getID()} 모든 아이템", $trialCnt);
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if ($general->getAuxVar('inheritRandomUnique')) {
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$general->setAuxVar('inheritRandomUnique', null);
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$general->increaseInheritancePoint('previous', GameConst::$inheritItemRandomPoint);
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$userLogger = new UserLogger($general->getVar('owner'));
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$userLogger->push(sprintf("유니크를 얻을 공간이 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
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}
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return false;
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}
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@@ -1859,13 +1892,11 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
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$result = false;
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$prob /= sqrt(2);
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$moreProb = pow(2, 1/4);
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$moreProb = pow(2, 1 / 4);
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if($general->getAuxVar('inheritRandomUnique')){
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if ($general->getAuxVar('inheritRandomUnique')) {
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//포인트로 랜덤 유니크 획득
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$prob = 1;
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LogText("{$general->getName()}, {$general->getID()} 유산 포인트 유니크", $prob);
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$general->setAuxVar('inheritRandomUnique', null);
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}
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foreach (Util::range($trialCnt) as $_idx) {
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@@ -1166,13 +1166,23 @@ function resetInheritanceUser(int $userID, bool $isRebirth=false):float{
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//이미 리셋되었으므로 리셋 안함
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return $allPoints['previous'][0];
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}
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$userLogger = new UserLogger($userID);
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$previousPoint = ($allPoints['previous']??[0,0])[0];
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foreach($allPoints as $key=>[$value,]){
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if($isRebirth && key_exists($key, $rebirthDegraded)){
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$value *= $rebirthDegraded[$key];
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}
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$keyText = General::INHERITANCE_KEY[$key][2];
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$userLogger->push("{$keyText} 포인트 {$value} 증가", "inheritPoint");
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$totalPoint += $value;
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}
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$totalPoint = Util::toInt($totalPoint);
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$userLogger->push("포인트 {$previousPoint} => {$totalPoint}", "inheritPoint");
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$userLogger->flush();
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$inheritStor->resetValues();
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$inheritStor->setValue('previous', [$totalPoint, null]);
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return $totalPoint;
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@@ -47,7 +47,7 @@ else{
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'name', 'leadership', 'strength', 'intel', 'gold','rice',
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'troop','officer_level','npc','picture','imgsvr',
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'permission','penalty','belong', 'crewtype',
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'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit',
|
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'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'aux',
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||||
], 1);
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||||
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||||
if($general instanceof DummyGeneral){
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||||
@@ -104,7 +104,7 @@ function do수뇌임명(General $general, int $targetOfficerLevel):?string{
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if($general->getVar('strength') < GameConst::$chiefStatMin){
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return '무력이 부족합니다.';
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||||
}
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||||
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||||
|
||||
}
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||||
else{
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||||
if($general->getVar('intel') < GameConst::$chiefStatMin){
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||||
@@ -175,7 +175,7 @@ function do추방(General $general, int $myOfficerLevel):?string{
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$generalName = $general->getVar('name');
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$nationID = $general->getNationID();
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||||
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||||
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||||
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||||
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||||
//추방할사람이 외교권자이면 불가
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||||
$permission = checkSecretPermission($general->getRaw());
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@@ -252,7 +252,7 @@ function do추방(General $general, int $myOfficerLevel):?string{
|
||||
]);
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||||
|
||||
$src = new MessageTarget(
|
||||
$generalID,
|
||||
$generalID,
|
||||
$generalName,
|
||||
$nationID,
|
||||
$nation['name'],
|
||||
@@ -260,7 +260,7 @@ function do추방(General $general, int $myOfficerLevel):?string{
|
||||
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
|
||||
);
|
||||
$msg = new Message(
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
$src,
|
||||
$src,
|
||||
$str,
|
||||
|
||||
@@ -16,6 +16,7 @@ use sammo\Session;
|
||||
use sammo\SpecialityHelper;
|
||||
use sammo\StringUtil;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
use sammo\WebUtil;
|
||||
@@ -152,11 +153,13 @@ class Join extends \sammo\BaseAPI
|
||||
}
|
||||
}
|
||||
|
||||
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year']);
|
||||
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year', 'month']);
|
||||
|
||||
$inheritTotalPoint = resetInheritanceUser($userID);
|
||||
$inheritRequiredPoint = 0;
|
||||
|
||||
$userLogger = new UserLogger($userID, $admin['year'], $admin['month'], false);
|
||||
|
||||
if ($inheritCity !== null) {
|
||||
$inheritRequiredPoint += GameConst::$inheritBornCityPoint;
|
||||
}
|
||||
@@ -183,6 +186,8 @@ class Join extends \sammo\BaseAPI
|
||||
}
|
||||
|
||||
if ($inheritSpecial) {
|
||||
$speicalText = getGeneralSpecialWarName($inheritSpecial);
|
||||
$userLogger->push("{$speicalText} 전투 특기를 가진 천재 생성", "inheritPoint");
|
||||
$genius = true;
|
||||
} else {
|
||||
// 현재 1%
|
||||
@@ -196,6 +201,8 @@ class Join extends \sammo\BaseAPI
|
||||
}
|
||||
|
||||
if ($inheritCity !== null) {
|
||||
$cityname = CityConst::byID($inheritCity)->name;
|
||||
$userLogger->push("{$cityname}에 장수 생성", "inheritPoint");
|
||||
$city = $inheritCity;
|
||||
} else {
|
||||
// 공백지에서만 태어나게
|
||||
@@ -207,6 +214,7 @@ class Join extends \sammo\BaseAPI
|
||||
|
||||
if ($inheritBonusStat) {
|
||||
[$pleadership, $pstrength, $pintel] = $inheritBonusStat;
|
||||
$userLogger->push("{$pleadership}, {$pstrength}, {$pintel} 보너스 능력치로 생성", "inheritPoint");
|
||||
} else {
|
||||
$pleadership = 0;
|
||||
$pstrength = 0;
|
||||
@@ -276,8 +284,10 @@ class Join extends \sammo\BaseAPI
|
||||
}
|
||||
|
||||
if ($inheritTurntime !== null) {
|
||||
//FIXME: 오동작함
|
||||
$inheritTurntime = $inheritTurntime % ($admin['turnterm'] * 60);
|
||||
|
||||
$userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime%60), "inheritPoint");
|
||||
|
||||
$inheritTurntime += Util::randRangeInt(0, 999999) / 1000000;
|
||||
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $admin['turnterm']));
|
||||
$turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime));
|
||||
@@ -372,9 +382,12 @@ class Join extends \sammo\BaseAPI
|
||||
]);
|
||||
$cityname = CityConst::byID($city)->name;
|
||||
|
||||
|
||||
if ($inheritRequiredPoint > 0) {
|
||||
$userLogger->push("장수 생성으로 포인트 {$inheritRequiredPoint} 소모", "inheritPoint");
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$userID}");
|
||||
$inheritStor->setValue('previous', [$inheritTotalPoint - $inheritRequiredPoint, null]);
|
||||
$userLogger->flush();
|
||||
}
|
||||
|
||||
$me = [
|
||||
|
||||
@@ -10,6 +10,7 @@ use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\TriggerInheritBuff;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Validator;
|
||||
|
||||
class BuyHiddenBuff extends \sammo\BaseAPI
|
||||
@@ -50,6 +51,7 @@ class BuyHiddenBuff extends \sammo\BaseAPI
|
||||
if ($userID != $general->getVar('owner')) {
|
||||
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
|
||||
}
|
||||
$userLogger = new UserLogger($userID);
|
||||
|
||||
$inheritBuffList = $general->getAuxVar('inheritBuff') ?? [];
|
||||
$prevLevel = $inheritBuffList[$type] ?? 0;
|
||||
@@ -70,6 +72,11 @@ class BuyHiddenBuff extends \sammo\BaseAPI
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$buffTypeText = TriggerInheritBuff::BUFF_KEY_TEXT[$type];
|
||||
$moreText = $prevLevel > 0 ? "추가":"";
|
||||
$userLogger->push("{$reqAmount} 포인트로 {$buffTypeText} {$level} 단계 {$moreText}구입", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$inheritBuffList[$type] = $level;
|
||||
$general->setAuxVar('inheritBuff', $inheritBuffList);
|
||||
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
|
||||
|
||||
@@ -9,6 +9,7 @@ use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\UserLogger;
|
||||
|
||||
class BuyRandomUnique extends \sammo\BaseAPI
|
||||
{
|
||||
@@ -40,12 +41,17 @@ class BuyRandomUnique extends \sammo\BaseAPI
|
||||
$db = DB::db();
|
||||
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
|
||||
$previousPoint = ($inheritStor->getValue('previous')??[0, 0])[0];
|
||||
if($previousPoint < GameConst::$inheritItemRandomPoint){
|
||||
$reqAmount = GameConst::$inheritItemRandomPoint;
|
||||
if($previousPoint < $reqAmount){
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
$userLogger->push("{$reqAmount} 포인트로 랜덤 유니크 구입", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$general->setAuxVar('inheritRandomUnique', TimeUtil::now());
|
||||
$inheritStor->setValue('previous', [$previousPoint - GameConst::$inheritItemRandomPoint, null]);
|
||||
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
|
||||
$general->applyDB($db);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -8,8 +8,11 @@ use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\buildItemClass;
|
||||
|
||||
class BuySpecificUnique extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
@@ -70,6 +73,11 @@ class BuySpecificUnique extends \sammo\BaseAPI
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$itemObj = buildItemClass($itemKey);
|
||||
$userLogger = new UserLogger($userID);
|
||||
$userLogger->push("{$amount} 포인트로 유니크 {$itemObj->getName()} 구입 시도", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$itemTrials[$itemKey] = $amount;
|
||||
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
|
||||
$inheritStor->setValue('previous', [$previousPoint - $amount, null]);
|
||||
|
||||
@@ -8,6 +8,7 @@ use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Validator;
|
||||
|
||||
class ResetSpecialWar extends \sammo\BaseAPI
|
||||
@@ -55,6 +56,10 @@ class ResetSpecialWar extends \sammo\BaseAPI
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
$userLogger->push("{$reqPoint} 포인트로 전투 특기 초기화", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$oldTypeKey = 'prev_types_special2';
|
||||
$oldSpecialList = $general->getAuxVar($oldTypeKey) ?? [];
|
||||
$oldSpecialList[] = $currentSpecialWar;
|
||||
|
||||
@@ -10,6 +10,7 @@ use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Util;
|
||||
|
||||
class ResetTurnTime extends \sammo\BaseAPI
|
||||
@@ -59,6 +60,15 @@ class ResetTurnTime extends \sammo\BaseAPI
|
||||
|
||||
$afterTurn = Util::randRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
if($afterTurn >= 0){
|
||||
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 뒤로 밀림", intdiv($afterTurn, 60), $afterTurn%60), "inheritPoint");
|
||||
}
|
||||
else{
|
||||
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 앞으로 당김", intdiv(-$afterTurn, 60), (-$afterTurn)%60), "inheritPoint");
|
||||
}
|
||||
$userLogger->flush();
|
||||
|
||||
$turnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
|
||||
if ($turnTime <= $serverTurnTimeObj && $serverTurnTimeObj <= $currTurnTime) {
|
||||
$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
|
||||
|
||||
@@ -8,8 +8,11 @@ use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\buildGeneralSpecialWarClass;
|
||||
|
||||
class SetNextSpecialWar extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
@@ -67,6 +70,11 @@ class SetNextSpecialWar extends \sammo\BaseAPI
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
$specialWarObj = buildGeneralSpecialWarClass($type);
|
||||
$userLogger->push("{$reqAmount} 포인트로 다음 전투 특기로 {$specialWarObj->getName()} 지정", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$general->setAuxVar('inheritSpecificSpecialWar', $type);
|
||||
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
|
||||
$general->applyDB($db);
|
||||
|
||||
@@ -19,7 +19,7 @@ class che_무기_09_동호비궁 extends \sammo\BaseStatItem{
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 109, 0.15, 20, 40),
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 109, 0.2, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ class che_무기_13_양유기궁 extends \sammo\BaseStatItem{
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 113, 0.05, 20, 40),
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 113, 0.1, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ class event_전투특기_반계 extends \sammo\BaseItem{
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_반계시도($unit),
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace sammo\Command\General;
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
CityConst,
|
||||
CityConst,
|
||||
ActionLogger,
|
||||
LastTurn,
|
||||
Command
|
||||
@@ -13,6 +13,7 @@ use \sammo\{
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_NPC능동 extends Command\GeneralCommand{
|
||||
static protected $actionName = 'NPC능동';
|
||||
@@ -46,7 +47,7 @@ class che_NPC능동 extends Command\GeneralCommand{
|
||||
|
||||
$general = $this->generalObj;
|
||||
$this->setNation();
|
||||
|
||||
|
||||
|
||||
$this->permissionConstraints=[
|
||||
ConstraintHelper::MustBeNPC()
|
||||
@@ -65,7 +66,7 @@ class che_NPC능동 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -97,11 +98,11 @@ class che_NPC능동 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
}
|
||||
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -36,7 +36,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
/*if($this->arg === null){
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
$destNationIDList = $this->arg['destNationIDList']??null;
|
||||
//null은 에러, []는 정상
|
||||
|
||||
@@ -56,8 +56,8 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
}
|
||||
$this->arg = [
|
||||
'destNationIDList' => $destNationIDList
|
||||
];
|
||||
|
||||
];
|
||||
|
||||
return true;*/
|
||||
}
|
||||
|
||||
@@ -234,7 +234,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
if (!$destNation) {
|
||||
//임관 가능한 국가가 없다!
|
||||
$logger->pushGeneralActionLog("임관 가능한 국가가 없습니다. <1>$date</>");
|
||||
$this->alternative = new che_요양($general, $this->env, null);
|
||||
$this->alternative = new che_인재탐색($general, $this->env, null);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@ use \sammo\{
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_모반시도 extends Command\GeneralCommand{
|
||||
static protected $actionName = '모반시도';
|
||||
|
||||
@@ -29,7 +31,7 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::BeChief(),
|
||||
@@ -43,7 +45,7 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -72,7 +74,7 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
$lordName = $lordGeneral->getName();
|
||||
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$lordLogger = $lordGeneral->getLogger();
|
||||
|
||||
@@ -82,7 +84,7 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
$lordGeneral->setVar('officer_city', 0);
|
||||
$lordGeneral->multiplyVar('experience', 0.7);
|
||||
|
||||
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$logger->pushGlobalHistoryLog("<Y><b>【모반】</b></><Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>의 군주 자리를 찬탈했습니다.");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <Y>{$lordName}</>에게서 군주자리를 찬탈");
|
||||
@@ -95,11 +97,12 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
$lordGeneral->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -15,7 +15,7 @@ use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
use function sammo\DeleteConflict;
|
||||
use function sammo\refreshNationStaticInfo;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_방랑 extends Command\GeneralCommand{
|
||||
static protected $actionName = '방랑';
|
||||
@@ -34,7 +34,7 @@ class che_방랑 extends Command\GeneralCommand{
|
||||
$this->setNation();
|
||||
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::BeLord(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
@@ -48,7 +48,7 @@ class che_방랑 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -85,7 +85,7 @@ class che_방랑 extends Command\GeneralCommand{
|
||||
$logger->pushGlobalHistoryLog("<R><b>【방랑】</b></><D><b>{$generalName}</b></>{$josaUn} <R>방랑</>의 길을 떠납니다.");
|
||||
$logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 버리고 방랑");
|
||||
|
||||
|
||||
|
||||
//분쟁기록 모두 지움
|
||||
DeleteConflict($nationID);
|
||||
// 국명, 색깔 바꿈 국가 레벨 0, 성향리셋, 기술0
|
||||
@@ -123,6 +123,7 @@ class che_방랑 extends Command\GeneralCommand{
|
||||
refreshNationStaticInfo();
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -20,6 +20,7 @@ use function\sammo\tryUniqueItemLottery;
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_선양 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -136,6 +137,7 @@ class che_선양 extends Command\GeneralCommand
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
$destGeneral->applyDB($db);
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -13,6 +13,8 @@ use \sammo\{
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_소집해제 extends Command\GeneralCommand{
|
||||
static protected $actionName = '소집해제';
|
||||
|
||||
@@ -27,7 +29,7 @@ class che_소집해제 extends Command\GeneralCommand{
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::ReqGeneralCrew(),
|
||||
];
|
||||
@@ -43,7 +45,7 @@ class che_소집해제 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -70,7 +72,7 @@ class che_소집해제 extends Command\GeneralCommand{
|
||||
|
||||
$exp = 70;
|
||||
$ded = 100;
|
||||
|
||||
|
||||
$db->update('city', [
|
||||
'pop'=>$db->sqleval('pop + %i', $crew)
|
||||
], 'city=%i', $general->getCityID());
|
||||
@@ -80,10 +82,11 @@ class che_소집해제 extends Command\GeneralCommand{
|
||||
$general->addDedication($ded);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -13,7 +13,7 @@ use \sammo\{
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_요양 extends Command\GeneralCommand{
|
||||
static protected $actionName = '요양';
|
||||
@@ -28,7 +28,7 @@ class che_요양 extends Command\GeneralCommand{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setNation();
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
];
|
||||
|
||||
@@ -37,7 +37,7 @@ class che_요양 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -56,7 +56,7 @@ class che_요양 extends Command\GeneralCommand{
|
||||
$general = $this->generalObj;
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
|
||||
|
||||
$crew = $general->getVar('crew');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
@@ -71,10 +71,11 @@ class che_요양 extends Command\GeneralCommand{
|
||||
$general->addDedication($ded);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -15,6 +15,7 @@ use \sammo\Json;
|
||||
|
||||
use function \sammo\searchDistance;
|
||||
use function \sammo\printCitiesBasedOnDistance;
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -217,6 +218,7 @@ class che_첩보 extends Command\GeneralCommand
|
||||
$general->increaseVar('leadership_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -14,7 +14,7 @@ use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_하야 extends Command\GeneralCommand{
|
||||
static protected $actionName = '하야';
|
||||
@@ -32,7 +32,7 @@ class che_하야 extends Command\GeneralCommand{
|
||||
$this->setNation();
|
||||
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotOpeningPart($relYear),
|
||||
@@ -43,7 +43,7 @@ class che_하야 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -67,7 +67,7 @@ class che_하야 extends Command\GeneralCommand{
|
||||
|
||||
$nationID = $this->nation['nation'];
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 하야했습니다. <1>$date</>");
|
||||
@@ -101,13 +101,14 @@ class che_하야 extends Command\GeneralCommand{
|
||||
$general->setVar('officer_city', 0);
|
||||
$general->setVar('belong', 0);
|
||||
$general->setVar('makelimit', 12);
|
||||
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -16,13 +16,12 @@ use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
use function sammo\refreshNationStaticInfo;
|
||||
use function sammo\deleteNation;
|
||||
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_해산 extends Command\GeneralCommand{
|
||||
static protected $actionName = '해산';
|
||||
|
||||
protected function argTest():bool{
|
||||
protected function argTest():bool{
|
||||
$this->arg = [];
|
||||
|
||||
return true;
|
||||
@@ -45,7 +44,7 @@ class che_해산 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -96,11 +95,11 @@ class che_해산 extends Command\GeneralCommand{
|
||||
$oldGeneral->setVar('makelimit', 12);
|
||||
$oldGeneral->applyDB($db);
|
||||
}
|
||||
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -14,6 +14,7 @@ use \sammo\Command;
|
||||
|
||||
use function \sammo\searchDistance;
|
||||
use function \sammo\printCitiesBasedOnDistance;
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -294,6 +295,7 @@ class che_화계 extends Command\GeneralCommand
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
return false;
|
||||
}
|
||||
@@ -327,6 +329,7 @@ class che_화계 extends Command\GeneralCommand
|
||||
$general->increaseRankVar('firenum', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -7,9 +7,11 @@ use \sammo\JosaUtil;
|
||||
use \sammo\LastTurn;
|
||||
use \sammo\DB;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class 휴식 extends Command\GeneralCommand{
|
||||
static protected $actionName = '휴식';
|
||||
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
@@ -39,7 +41,7 @@ class 휴식 extends Command\GeneralCommand{
|
||||
$logger->pushGeneralActionLog("아무것도 실행하지 않았습니다. <1>$date</>");
|
||||
|
||||
$this->setResultTurn(new LastTurn());
|
||||
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB(DB::db());
|
||||
return true;
|
||||
}
|
||||
|
||||
+452
-344
@@ -5,7 +5,8 @@ namespace sammo;
|
||||
use sammo\Command\GeneralCommand;
|
||||
use sammo\WarUnitTrigger as WarUnitTrigger;
|
||||
|
||||
class General implements iAction{
|
||||
class General implements iAction
|
||||
{
|
||||
use LazyVarUpdater;
|
||||
|
||||
protected $raw = [];
|
||||
@@ -42,28 +43,28 @@ class General implements iAction{
|
||||
protected $resultTurn = null;
|
||||
|
||||
const RANK_COLUMN = [
|
||||
'firenum'=>1, 'warnum'=>1, 'killnum'=>1, 'deathnum'=>1, 'killcrew'=>1, 'deathcrew'=>1,
|
||||
'ttw'=>1, 'ttd'=>1, 'ttl'=>1, 'ttg'=>1, 'ttp'=>1,
|
||||
'tlw'=>1, 'tld'=>1, 'tll'=>1, 'tlg'=>1, 'tlp'=>1,
|
||||
'tsw'=>1, 'tsd'=>1, 'tsl'=>1, 'tsg'=>1, 'tsp'=>1,
|
||||
'tiw'=>1, 'tid'=>1, 'til'=>1, 'tig'=>1, 'tip'=>1,
|
||||
'betwin'=>1, 'betgold'=>1, 'betwingold'=>1,
|
||||
'killcrew_person'=>1, 'deathcrew_person'=>1,
|
||||
'occupied'=>1,
|
||||
'firenum' => 1, 'warnum' => 1, 'killnum' => 1, 'deathnum' => 1, 'killcrew' => 1, 'deathcrew' => 1,
|
||||
'ttw' => 1, 'ttd' => 1, 'ttl' => 1, 'ttg' => 1, 'ttp' => 1,
|
||||
'tlw' => 1, 'tld' => 1, 'tll' => 1, 'tlg' => 1, 'tlp' => 1,
|
||||
'tsw' => 1, 'tsd' => 1, 'tsl' => 1, 'tsg' => 1, 'tsp' => 1,
|
||||
'tiw' => 1, 'tid' => 1, 'til' => 1, 'tig' => 1, 'tip' => 1,
|
||||
'betwin' => 1, 'betgold' => 1, 'betwingold' => 1,
|
||||
'killcrew_person' => 1, 'deathcrew_person' => 1,
|
||||
'occupied' => 1,
|
||||
];
|
||||
|
||||
const INHERITANCE_KEY = [
|
||||
'previous'=>[true, 1, '기존 포인트'],
|
||||
'lived_month'=>[true, 1, '생존'],
|
||||
'max_belong'=>[false, 10, '최대 임관년 수'],
|
||||
'max_domestic_critical'=>[true, 1, '최대 연속 내정 성공'],
|
||||
'snipe_combat'=>[true, 10, '병종 상성 우위 횟수'],
|
||||
'combat'=>[['rank', 'warnum'], 5, '전투 횟수'],
|
||||
'sabotage'=>[['rank', 'firenum'], 20, '계략 성공 횟수'],
|
||||
'unifier'=>[true, 1, '천통 기여'],
|
||||
'dex'=>[false, 0.001, '숙련도'],
|
||||
'tournament'=>[true, 1, '토너먼트'],
|
||||
'betting'=>[false, 10, '베팅 당첨'],
|
||||
'previous' => [true, 1, '기존 포인트'],
|
||||
'lived_month' => [true, 1, '생존'],
|
||||
'max_belong' => [false, 10, '최대 임관년 수'],
|
||||
'max_domestic_critical' => [true, 1, '최대 연속 내정 성공'],
|
||||
'snipe_combat' => [true, 10, '병종 상성 우위 횟수'],
|
||||
'combat' => [['rank', 'warnum'], 5, '전투 횟수'],
|
||||
'sabotage' => [['rank', 'firenum'], 20, '계략 성공 횟수'],
|
||||
'unifier' => [true, 1, '천통 기여'],
|
||||
'dex' => [false, 0.001, '숙련도'],
|
||||
'tournament' => [true, 1, '토너먼트'],
|
||||
'betting' => [false, 10, '베팅 당첨'],
|
||||
];
|
||||
|
||||
const TURNTIME_FULL_MS = -1;
|
||||
@@ -75,19 +76,19 @@ class General implements iAction{
|
||||
|
||||
protected static $prohibitedDirectUpdateVars = [
|
||||
//Reason: iAction
|
||||
'leadership'=>1,
|
||||
'power'=>1,
|
||||
'intel'=>1,
|
||||
'nation'=>2,
|
||||
'officer_level'=>1,
|
||||
'leadership' => 1,
|
||||
'power' => 1,
|
||||
'intel' => 1,
|
||||
'nation' => 2,
|
||||
'officer_level' => 1,
|
||||
//NOTE: officerLevelObj로 인해 국가의 '레벨'이 바뀌는 것도 조심해야 하나, 국가 레벨의 변경은 월 초/말에만 일어남.
|
||||
'special'=>1,
|
||||
'special2'=>1,
|
||||
'personal'=>1,
|
||||
'horse'=>1,
|
||||
'weapon'=>1,
|
||||
'book'=>1,
|
||||
'item'=>1
|
||||
'special' => 1,
|
||||
'special2' => 1,
|
||||
'personal' => 1,
|
||||
'horse' => 1,
|
||||
'weapon' => 1,
|
||||
'book' => 1,
|
||||
'item' => 1
|
||||
];
|
||||
|
||||
|
||||
@@ -98,10 +99,11 @@ class General implements iAction{
|
||||
* @param int|null $month 게임 월
|
||||
* @param bool $fullConstruct iAction, 및 ActionLogger 초기화 여부, false인 경우 no, name, city, nation, officer_level 정도로 초기화 가능
|
||||
*/
|
||||
public function __construct(array $raw, ?array $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct=true){
|
||||
public function __construct(array $raw, ?array $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct = true)
|
||||
{
|
||||
//TODO: 밖에서 가져오도록 하면 버그 확률이 높아짐. 필요한 raw 값을 직접 구해야함.
|
||||
|
||||
if($nation === null){
|
||||
if ($nation === null) {
|
||||
$nation = getNationStaticInfo($raw['nation']);
|
||||
}
|
||||
|
||||
@@ -109,20 +111,20 @@ class General implements iAction{
|
||||
$this->rawCity = $city;
|
||||
|
||||
$this->resultTurn = new LastTurn();
|
||||
if(key_exists('last_turn', $this->raw)){
|
||||
if (key_exists('last_turn', $this->raw)) {
|
||||
$this->lastTurn = LastTurn::fromJson($this->raw['last_turn']);
|
||||
$this->resultTurn = $this->lastTurn->duplicate();
|
||||
}
|
||||
|
||||
if($year !== null && $month !== null){
|
||||
if ($year !== null && $month !== null) {
|
||||
$this->initLogger($year, $month);
|
||||
}
|
||||
|
||||
if($rawRank){
|
||||
if ($rawRank) {
|
||||
$this->rankVarRead = $rawRank;
|
||||
}
|
||||
|
||||
if(!$fullConstruct){
|
||||
if (!$fullConstruct) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -139,15 +141,16 @@ class General implements iAction{
|
||||
$this->itemObjs['book'] = buildItemClass($raw['book']);
|
||||
$this->itemObjs['item'] = buildItemClass($raw['item']);
|
||||
|
||||
if(key_exists('aux', $this->raw)){
|
||||
if (key_exists('aux', $this->raw)) {
|
||||
$rawInheritBuff = $this->getAuxVar('inheritBuff');
|
||||
if($rawInheritBuff !== null){
|
||||
if ($rawInheritBuff !== null) {
|
||||
$this->inheritBuffObj = new TriggerInheritBuff($rawInheritBuff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function initLogger(int $year, int $month){
|
||||
function initLogger(int $year, int $month)
|
||||
{
|
||||
$this->logger = new ActionLogger(
|
||||
$this->getVar('no'),
|
||||
$this->getVar('nation'),
|
||||
@@ -157,17 +160,27 @@ class General implements iAction{
|
||||
);
|
||||
}
|
||||
|
||||
function getTurnTime(int $short=self::TURNTIME_FULL_MS){
|
||||
function getTurnTime(int $short = self::TURNTIME_FULL_MS)
|
||||
{
|
||||
return [
|
||||
self::TURNTIME_FULL_MS=>function($turntime){return $turntime;},
|
||||
self::TURNTIME_FULL=>function($turntime){return substr($turntime, 0, 19);},
|
||||
self::TURNTIME_HMS=>function($turntime){return substr($turntime, 11, 8);},
|
||||
self::TURNTIME_HM=>function($turntime){return substr($turntime, 11, 5);},
|
||||
self::TURNTIME_FULL_MS => function ($turntime) {
|
||||
return $turntime;
|
||||
},
|
||||
self::TURNTIME_FULL => function ($turntime) {
|
||||
return substr($turntime, 0, 19);
|
||||
},
|
||||
self::TURNTIME_HMS => function ($turntime) {
|
||||
return substr($turntime, 11, 8);
|
||||
},
|
||||
self::TURNTIME_HM => function ($turntime) {
|
||||
return substr($turntime, 11, 5);
|
||||
},
|
||||
][$short]($this->getVar('turntime'));
|
||||
}
|
||||
|
||||
function setItem(string $itemKey='item', ?string $itemCode){
|
||||
if($itemCode === null){
|
||||
function setItem(string $itemKey = 'item', ?string $itemCode)
|
||||
{
|
||||
if ($itemCode === null) {
|
||||
$this->deleteItem($itemKey);
|
||||
}
|
||||
|
||||
@@ -175,50 +188,61 @@ class General implements iAction{
|
||||
$this->itemObjs[$itemKey] = buildItemClass($itemCode);
|
||||
}
|
||||
|
||||
function deleteItem(string $itemKey='item'){
|
||||
function deleteItem(string $itemKey = 'item')
|
||||
{
|
||||
$this->setVar($itemKey, 'None');
|
||||
$this->itemObjs[$itemKey] = new ActionItem\None();
|
||||
}
|
||||
|
||||
function getItem(string $itemKey='item'):BaseItem{
|
||||
function getItem(string $itemKey = 'item'): BaseItem
|
||||
{
|
||||
return $this->itemObjs[$itemKey];
|
||||
}
|
||||
|
||||
function getNPCType():int{
|
||||
function getNPCType(): int
|
||||
{
|
||||
return $this->raw['npc'];
|
||||
}
|
||||
|
||||
/** @return BaseItem[] */
|
||||
function getItems():array{
|
||||
function getItems(): array
|
||||
{
|
||||
return $this->itemObjs;
|
||||
}
|
||||
|
||||
function getPersonality():iAction{
|
||||
function getPersonality(): iAction
|
||||
{
|
||||
return $this->personalityObj;
|
||||
}
|
||||
|
||||
function getSpecialDomestic():iAction{
|
||||
function getSpecialDomestic(): iAction
|
||||
{
|
||||
return $this->specialDomesticObj;
|
||||
}
|
||||
|
||||
function getSpecialWar():iAction{
|
||||
function getSpecialWar(): iAction
|
||||
{
|
||||
return $this->specialWarObj;
|
||||
}
|
||||
|
||||
function getLastTurn():LastTurn{
|
||||
function getLastTurn(): LastTurn
|
||||
{
|
||||
return $this->lastTurn;
|
||||
}
|
||||
|
||||
function _setResultTurn(LastTurn $resultTurn){
|
||||
function _setResultTurn(LastTurn $resultTurn)
|
||||
{
|
||||
$this->resultTurn = $resultTurn;
|
||||
}
|
||||
|
||||
function getResultTurn():LastTurn{
|
||||
function getResultTurn(): LastTurn
|
||||
{
|
||||
return $this->resultTurn;
|
||||
}
|
||||
|
||||
function clearActivatedSkill(){
|
||||
foreach ($this->activatedSkill as $skillName=>$state) {
|
||||
function clearActivatedSkill()
|
||||
{
|
||||
foreach ($this->activatedSkill as $skillName => $state) {
|
||||
if (!$state) {
|
||||
continue;
|
||||
}
|
||||
@@ -232,86 +256,103 @@ class General implements iAction{
|
||||
$this->activatedSkill = [];
|
||||
}
|
||||
|
||||
function getActivatedSkillLog():array{
|
||||
function getActivatedSkillLog(): array
|
||||
{
|
||||
return $this->logActivatedSkill;
|
||||
}
|
||||
|
||||
function hasActivatedSkill(string $skillName):bool{
|
||||
function hasActivatedSkill(string $skillName): bool
|
||||
{
|
||||
return $this->activatedSkill[$skillName] ?? false;
|
||||
}
|
||||
|
||||
function activateSkill(... $skillNames){
|
||||
foreach($skillNames as $skillName){
|
||||
function activateSkill(...$skillNames)
|
||||
{
|
||||
foreach ($skillNames as $skillName) {
|
||||
$this->activatedSkill[$skillName] = true;
|
||||
}
|
||||
}
|
||||
|
||||
function deactivateSkill(... $skillNames){
|
||||
foreach($skillNames as $skillName){
|
||||
function deactivateSkill(...$skillNames)
|
||||
{
|
||||
foreach ($skillNames as $skillName) {
|
||||
$this->activatedSkill[$skillName] = false;
|
||||
}
|
||||
}
|
||||
|
||||
function getName():string{
|
||||
function getName(): string
|
||||
{
|
||||
return $this->raw['name'];
|
||||
}
|
||||
|
||||
function getInfo():string{
|
||||
function getInfo(): string
|
||||
{
|
||||
//iAction용 info로는 적절하지 않음
|
||||
return '';
|
||||
}
|
||||
|
||||
function getID():int{
|
||||
function getID(): int
|
||||
{
|
||||
return $this->raw['no'];
|
||||
}
|
||||
|
||||
function getRawCity():?array{
|
||||
function getRawCity(): ?array
|
||||
{
|
||||
return $this->rawCity;
|
||||
}
|
||||
|
||||
function setRawCity(?array $city){
|
||||
function setRawCity(?array $city)
|
||||
{
|
||||
$this->rawCity = $city;
|
||||
}
|
||||
|
||||
function getCityID():int{
|
||||
function getCityID(): int
|
||||
{
|
||||
return $this->raw['city'];
|
||||
}
|
||||
|
||||
function getNationID():int{
|
||||
function getNationID(): int
|
||||
{
|
||||
return $this->raw['nation'];
|
||||
}
|
||||
|
||||
function getStaticNation():array{
|
||||
function getStaticNation(): array
|
||||
{
|
||||
return getNationStaticInfo($this->raw['nation']);
|
||||
}
|
||||
|
||||
function getLogger():?ActionLogger{
|
||||
function getLogger(): ?ActionLogger
|
||||
{
|
||||
return $this->logger;
|
||||
}
|
||||
|
||||
public function getNationTypeObj():iAction{
|
||||
public function getNationTypeObj(): iAction
|
||||
{
|
||||
return $this->nationType;
|
||||
}
|
||||
|
||||
public function getOfficerLevelObj():iAction{
|
||||
public function getOfficerLevelObj(): iAction
|
||||
{
|
||||
return $this->officerLevelObj;
|
||||
}
|
||||
|
||||
function getCrewTypeObj():GameUnitDetail{
|
||||
function getCrewTypeObj(): GameUnitDetail
|
||||
{
|
||||
$crewType = GameUnitConst::byID($this->getVar('crewtype'));
|
||||
if($crewType === null){
|
||||
throw new \InvalidArgumentException('Invalid CrewType:'.$this->getVar('crewtype'));
|
||||
if ($crewType === null) {
|
||||
throw new \InvalidArgumentException('Invalid CrewType:' . $this->getVar('crewtype'));
|
||||
}
|
||||
return $crewType;
|
||||
}
|
||||
|
||||
function calcRecentWarTurn(int $turnTerm):int{
|
||||
function calcRecentWarTurn(int $turnTerm): int
|
||||
{
|
||||
$cacheKey = "recent_war_turn_{$turnTerm}";
|
||||
if(key_exists($cacheKey, $this->calcCache)){
|
||||
if (key_exists($cacheKey, $this->calcCache)) {
|
||||
return $this->calcCache[$cacheKey];
|
||||
}
|
||||
if(!$this->getVar('recent_war')){
|
||||
$result = 12*1000;
|
||||
if (!$this->getVar('recent_war')) {
|
||||
$result = 12 * 1000;
|
||||
$this->calcCache[$cacheKey] = $result;
|
||||
return $result;
|
||||
}
|
||||
@@ -319,7 +360,7 @@ class General implements iAction{
|
||||
$turnNow = new \DateTimeImmutable($this->getVar('turntime'));
|
||||
$secDiff = TimeUtil::DateIntervalToSeconds($recwar->diff($turnNow));
|
||||
|
||||
if($secDiff <= 0){
|
||||
if ($secDiff <= 0) {
|
||||
$this->calcCache[$cacheKey] = 0;
|
||||
return 0;
|
||||
}
|
||||
@@ -329,13 +370,14 @@ class General implements iAction{
|
||||
return $result;
|
||||
}
|
||||
|
||||
function getReservedTurn(int $turnIdx, array $env):GeneralCommand{
|
||||
function getReservedTurn(int $turnIdx, array $env): GeneralCommand
|
||||
{
|
||||
$db = DB::db();
|
||||
$rawCmd = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND turn_idx = %i', $this->getID(), $turnIdx);
|
||||
if(!$rawCmd){
|
||||
if (!$rawCmd) {
|
||||
return buildGeneralCommandClass(null, $this, $env);
|
||||
}
|
||||
return buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg']??null));
|
||||
return buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg'] ?? null));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -345,13 +387,14 @@ class General implements iAction{
|
||||
* @param array $env
|
||||
* @return GeneralCommand[]
|
||||
*/
|
||||
public function getReservedTurnList(int $turnIdxFrom, int $turnIdxTo, array $env){
|
||||
if($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn){
|
||||
throw new \OutOfRangeException('$turnIdxFrom 범위 초과'.$turnIdxFrom);
|
||||
public function getReservedTurnList(int $turnIdxFrom, int $turnIdxTo, array $env)
|
||||
{
|
||||
if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) {
|
||||
throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom);
|
||||
}
|
||||
|
||||
if($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo){
|
||||
throw new \OutOfRangeException('$turnIdxTo 범위 초과'.$turnIdxTo);
|
||||
if ($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo) {
|
||||
throw new \OutOfRangeException('$turnIdxTo 범위 초과' . $turnIdxTo);
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
@@ -362,15 +405,15 @@ class General implements iAction{
|
||||
|
||||
$rawCmds = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND %i <= turn_idx AND turn_idx < %i ORDER BY turn_idx ASC', $generalID, $turnIdxFrom, $turnIdxTo);
|
||||
|
||||
if(!$rawCmds){
|
||||
foreach(Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx){
|
||||
if (!$rawCmds) {
|
||||
foreach (Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx) {
|
||||
$result[$turnIdx] = buildGeneralCommandClass(null, $this, $env);
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
foreach($rawCmds as $turnIdx=>$rawCmd){
|
||||
$result[$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg']??null));
|
||||
foreach ($rawCmds as $turnIdx => $rawCmd) {
|
||||
$result[$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg'] ?? null));
|
||||
}
|
||||
|
||||
return $result;
|
||||
@@ -388,11 +431,12 @@ class General implements iAction{
|
||||
* @return int|float 계산된 능력치
|
||||
*/
|
||||
|
||||
protected function getStatValue(string $statName, $withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
|
||||
protected function getStatValue(string $statName, $withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
|
||||
{
|
||||
$cKey = "{$statName}_{$withInjury}_{$withIActionObj}_{$withStatAdjust}";
|
||||
if(key_exists($cKey, $this->calcCache)){
|
||||
if (key_exists($cKey, $this->calcCache)) {
|
||||
$statValue = $this->calcCache[$cKey];
|
||||
if($useFloor){
|
||||
if ($useFloor) {
|
||||
return Util::toInt($statValue);
|
||||
}
|
||||
return $statValue;
|
||||
@@ -400,35 +444,34 @@ class General implements iAction{
|
||||
|
||||
$statValue = $this->getVar($statName);
|
||||
|
||||
if($withInjury){
|
||||
if ($withInjury) {
|
||||
$statValue *= (100 - $this->getVar('injury')) / 100;
|
||||
}
|
||||
|
||||
if($withStatAdjust){
|
||||
if($statName === 'strength'){
|
||||
if ($withStatAdjust) {
|
||||
if ($statName === 'strength') {
|
||||
$statValue += Util::round($this->getStatValue('intel', $withInjury, $withIActionObj, false, false) / 4);
|
||||
}
|
||||
else if($statName === 'intel'){
|
||||
} else if ($statName === 'intel') {
|
||||
$statValue += Util::round($this->getStatValue('strength', $withInjury, $withIActionObj, false, false) / 4);
|
||||
}
|
||||
}
|
||||
|
||||
if($withIActionObj){
|
||||
foreach([
|
||||
if ($withIActionObj) {
|
||||
foreach ([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->inheritBuffObj,
|
||||
] as $actionObj){
|
||||
if($actionObj !== null){
|
||||
] as $actionObj) {
|
||||
if ($actionObj !== null) {
|
||||
$statValue = $actionObj->onCalcStat($this, $statName, $statValue);
|
||||
}
|
||||
}
|
||||
|
||||
foreach($this->itemObjs as $actionObj){
|
||||
if($actionObj !== null){
|
||||
foreach ($this->itemObjs as $actionObj) {
|
||||
if ($actionObj !== null) {
|
||||
$statValue = $actionObj->onCalcStat($this, $statName, $statValue);
|
||||
}
|
||||
}
|
||||
@@ -436,54 +479,58 @@ class General implements iAction{
|
||||
|
||||
$this->calcCache[$cKey] = $statValue;
|
||||
|
||||
if($useFloor){
|
||||
if ($useFloor) {
|
||||
return Util::toInt($statValue);
|
||||
}
|
||||
|
||||
return $statValue;
|
||||
}
|
||||
|
||||
function getLeadership($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
|
||||
function getLeadership($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
|
||||
{
|
||||
return $this->getStatValue('leadership', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
|
||||
}
|
||||
|
||||
function getStrength($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
|
||||
function getStrength($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
|
||||
{
|
||||
return $this->getStatValue('strength', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
|
||||
}
|
||||
|
||||
function getIntel($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
|
||||
function getIntel($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
|
||||
{
|
||||
return $this->getStatValue('intel', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
|
||||
}
|
||||
|
||||
function getDex(GameUnitDetail $crewType){
|
||||
function getDex(GameUnitDetail $crewType)
|
||||
{
|
||||
$armType = $crewType->armType;
|
||||
|
||||
if($armType == GameUnitConst::T_CASTLE){
|
||||
if ($armType == GameUnitConst::T_CASTLE) {
|
||||
$armType = GameUnitConst::T_SIEGE;
|
||||
}
|
||||
|
||||
return $this->getVar("dex{$armType}");
|
||||
}
|
||||
|
||||
function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos=false){
|
||||
function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos = false)
|
||||
{
|
||||
$armType = $crewType->armType;
|
||||
|
||||
if($armType == GameUnitConst::T_CASTLE){
|
||||
if ($armType == GameUnitConst::T_CASTLE) {
|
||||
$armType = GameUnitConst::T_SIEGE;
|
||||
}
|
||||
|
||||
if($armType < 0){
|
||||
if ($armType < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if($armType == GameUnitConst::T_WIZARD) {
|
||||
if ($armType == GameUnitConst::T_WIZARD) {
|
||||
$exp *= 0.9;
|
||||
}
|
||||
else if($armType == GameUnitConst::T_SIEGE) {
|
||||
} else if ($armType == GameUnitConst::T_SIEGE) {
|
||||
$exp *= 0.9;
|
||||
}
|
||||
|
||||
if($affectTrainAtmos){
|
||||
if ($affectTrainAtmos) {
|
||||
$exp *= ($this->getVar('train') + $this->getVar('atmos')) / 200;
|
||||
}
|
||||
|
||||
@@ -492,39 +539,39 @@ class General implements iAction{
|
||||
$this->increaseVar($dexType, $exp);
|
||||
}
|
||||
|
||||
function addExperience(float $experience, bool $affectTrigger=true){
|
||||
if($affectTrigger){
|
||||
function addExperience(float $experience, bool $affectTrigger = true)
|
||||
{
|
||||
if ($affectTrigger) {
|
||||
$experience = $this->onCalcStat($this, 'experience', $experience);
|
||||
}
|
||||
|
||||
$this->increaseVar('experience', $experience);
|
||||
$nextExpLevel = getExpLevel($this->getVar('experience'));
|
||||
$comp = $nextExpLevel <=> $this->getVar('explevel');
|
||||
if($comp === 0){
|
||||
if ($comp === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
$this->updateVar('explevel', $nextExpLevel);
|
||||
|
||||
$josaRo = JosaUtil::pick($nextExpLevel, '로');
|
||||
if($comp > 0){
|
||||
if ($comp > 0) {
|
||||
$this->getLogger()->pushGeneralActionLog("<C>Lv {$nextExpLevel}</>{$josaRo} <C>레벨업</>!", ActionLogger::PLAIN);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$this->getLogger()->pushGeneralActionLog("<C>Lv {$nextExpLevel}</>{$josaRo} <R>레벨다운</>!", ActionLogger::PLAIN);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function addDedication(float $dedication, bool $affectTrigger=true){
|
||||
if($affectTrigger){
|
||||
function addDedication(float $dedication, bool $affectTrigger = true)
|
||||
{
|
||||
if ($affectTrigger) {
|
||||
$dedication = $this->onCalcStat($this, 'dedication', $dedication);
|
||||
}
|
||||
|
||||
$this->increaseVar('dedication', $dedication);
|
||||
$nextDedLevel = getDedLevel($this->getVar('dedication'));
|
||||
$comp = $nextDedLevel <=> $this->getVar('dedlevel');
|
||||
if($comp === 0){
|
||||
if ($comp === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -534,20 +581,19 @@ class General implements iAction{
|
||||
$billText = number_format(getBillByLevel($nextDedLevel));
|
||||
$josaRoDed = JosaUtil::pick($dedLevelText, '로');
|
||||
$josaRoBill = JosaUtil::pick($billText, '로');
|
||||
if($comp > 0){
|
||||
if ($comp > 0) {
|
||||
$this->getLogger()->pushGeneralActionLog("<Y>{$dedLevelText}</>{$josaRoDed} <C>승급</>하여 봉록이 <C>{$billText}</>{$josaRoBill} <C>상승</>했습니다!", ActionLogger::PLAIN);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$this->getLogger()->pushGeneralActionLog("<Y>{$dedLevelText}</>{$josaRoDed} <R>강등</>되어 봉록이 <C>{$billText}</>{$josaRoBill} <R>하락</>했습니다!", ActionLogger::PLAIN);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function updateVar(string $key, $value){
|
||||
if(($this->raw[$key]??null) === $value){
|
||||
function updateVar(string $key, $value)
|
||||
{
|
||||
if (($this->raw[$key] ?? null) === $value) {
|
||||
return;
|
||||
}
|
||||
if(!key_exists($key, $this->updatedVar)){
|
||||
if (!key_exists($key, $this->updatedVar)) {
|
||||
$this->updatedVar[$key] = true;
|
||||
}
|
||||
$this->raw[$key] = $value;
|
||||
@@ -557,39 +603,81 @@ class General implements iAction{
|
||||
/**
|
||||
* @param \MeekroDB $db
|
||||
*/
|
||||
function kill($db, bool $sendDyingMessage=true, ?string $dyingMessage=null){
|
||||
function kill($db, bool $sendDyingMessage = true, ?string $dyingMessage = null)
|
||||
{
|
||||
$generalID = $this->getID();
|
||||
$logger = $this->getLogger();
|
||||
|
||||
$generalName = $this->getName();
|
||||
|
||||
$this->mergeTotalInheritancePoint();
|
||||
//유산포인트 관련 항목 환불
|
||||
if ($this->getNPCType() < 2) {
|
||||
|
||||
$refundPoint = 0;
|
||||
$userID = $this->getVar('owner');
|
||||
$userLogger = new UserLogger($userID);
|
||||
if ($this->getAuxVar('inheritRandomUnique')) {
|
||||
$this->setAuxVar('inheritRandomUnique', null);
|
||||
$userLogger->push(sprintf("사망으로 랜덤 유니크 구입 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
|
||||
$refundPoint += GameConst::$inheritItemRandomPoint;
|
||||
}
|
||||
|
||||
$itemTrials = $this->getAuxVar('inheritUniqueTrial') ?? [];
|
||||
foreach (array_keys($itemTrials) as $itemKey) {
|
||||
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
|
||||
$ownTrial = $trialStor->getValue("u{$userID}");
|
||||
|
||||
$itemObj = buildItemClass($itemKey);
|
||||
$itemName = $itemObj->getName();
|
||||
|
||||
if (!$ownTrial) {
|
||||
continue;
|
||||
}
|
||||
|
||||
[,, $amount] = $ownTrial;
|
||||
$trialStor->deleteValue("u{$userID}");
|
||||
$userLogger->push("사망으로 {$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
|
||||
$refundPoint += $amount;
|
||||
}
|
||||
|
||||
if($this->getAuxVar('inheritSpecificSpecialWar')){
|
||||
$this->setAuxVar('inheritSpecificSpecialWar', null);
|
||||
$userLogger->push(sprintf("사망으로 전투 특기 지정 %d 포인트 반환", GameConst::$inheritSpecificSpecialPoint), "inheritPoint");
|
||||
$refundPoint += GameConst::$inheritSpecificSpecialPoint;
|
||||
}
|
||||
|
||||
if ($refundPoint > 0) {
|
||||
$this->increaseInheritancePoint('previous', $refundPoint);
|
||||
}
|
||||
|
||||
$this->mergeTotalInheritancePoint();
|
||||
}
|
||||
|
||||
|
||||
// 군주였으면 유지 이음
|
||||
$officerLevel = $this->getVar('officer_level');
|
||||
if($officerLevel == 12) {
|
||||
if ($officerLevel == 12) {
|
||||
nextRuler($this);
|
||||
$this->setVar('officer_level', 1);
|
||||
}
|
||||
|
||||
// 부대 처리
|
||||
$troopLeaderID = $this->getVar('troop');
|
||||
if($troopLeaderID == $generalID){
|
||||
if ($troopLeaderID == $generalID) {
|
||||
//부대장일 경우
|
||||
// 모두 탈퇴
|
||||
$db->update('general', [
|
||||
'troop'=>0
|
||||
'troop' => 0
|
||||
], 'troop=%i', $troopLeaderID);
|
||||
// 부대 삭제
|
||||
$db->delete('troop', 'troop_leader=%i', $troopLeaderID);
|
||||
}
|
||||
|
||||
|
||||
if($sendDyingMessage){
|
||||
if($dyingMessage){
|
||||
if ($sendDyingMessage) {
|
||||
if ($dyingMessage) {
|
||||
$logger->pushGlobalActionLog($dyingMessage);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$dyingMessageObj = new TextDecoration\DyingMessage($this);
|
||||
$logger->pushGlobalActionLog($dyingMessageObj->getText());
|
||||
}
|
||||
@@ -597,9 +685,9 @@ class General implements iAction{
|
||||
}
|
||||
|
||||
$db->update('select_pool', [
|
||||
'general_id'=>null,
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null,
|
||||
'general_id' => null,
|
||||
'owner' => null,
|
||||
'reserved_until' => null,
|
||||
], 'general_id=%i', $generalID);
|
||||
|
||||
$db->delete('general', 'no=%i', $generalID);
|
||||
@@ -609,17 +697,18 @@ class General implements iAction{
|
||||
$this->updatedVar = [];
|
||||
|
||||
$db->update('nation', [
|
||||
'gennum'=>$db->sqleval('gennum - 1')
|
||||
'gennum' => $db->sqleval('gennum - 1')
|
||||
], 'nation=%i', $this->getVar('nation'));
|
||||
}
|
||||
|
||||
function rebirth(){
|
||||
function rebirth()
|
||||
{
|
||||
$logger = $this->getLogger();
|
||||
|
||||
$generalName = $this->getName();
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if($ownerID){
|
||||
if ($ownerID) {
|
||||
$this->mergeTotalInheritancePoint();
|
||||
resetInheritanceUser($ownerID, true);
|
||||
}
|
||||
@@ -639,7 +728,7 @@ class General implements iAction{
|
||||
$this->multiplyVar('dex4', 0.5);
|
||||
$this->multiplyVar('dex5', 0.5);
|
||||
|
||||
foreach(array_keys(static::RANK_COLUMN) as $rankKey){
|
||||
foreach (array_keys(static::RANK_COLUMN) as $rankKey) {
|
||||
$this->setRankVar($rankKey, 0);
|
||||
}
|
||||
|
||||
@@ -649,23 +738,24 @@ class General implements iAction{
|
||||
$logger->pushGeneralHistoryLog('나이가 들어 은퇴하고, 자손에게 관직을 물려줌');
|
||||
}
|
||||
|
||||
function increaseRankVar(string $key, int $value){
|
||||
if(!key_exists($key, static::RANK_COLUMN)){
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :'.$key);
|
||||
function increaseRankVar(string $key, int $value)
|
||||
{
|
||||
if (!key_exists($key, static::RANK_COLUMN)) {
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
|
||||
}
|
||||
|
||||
if(key_exists($key, $this->rankVarSet)){
|
||||
if (key_exists($key, $this->rankVarSet)) {
|
||||
$this->rankVarSet[$key] += $value;
|
||||
return;
|
||||
}
|
||||
|
||||
if(key_exists($key, $this->rankVarRead)){
|
||||
if (key_exists($key, $this->rankVarRead)) {
|
||||
$this->rankVarSet[$key] = $this->rankVarRead[$key] + $value;
|
||||
unset($this->rankVarRead[$key]);
|
||||
return;
|
||||
}
|
||||
|
||||
if(key_exists($key, $this->rankVarIncrease)){
|
||||
if (key_exists($key, $this->rankVarIncrease)) {
|
||||
$this->rankVarIncrease[$key] += $value;
|
||||
return;
|
||||
}
|
||||
@@ -673,31 +763,32 @@ class General implements iAction{
|
||||
$this->rankVarIncrease[$key] = $value;
|
||||
}
|
||||
|
||||
function setRankVar(string $key, int $value){
|
||||
if(!key_exists($key, static::RANK_COLUMN)){
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :'.$key);
|
||||
function setRankVar(string $key, int $value)
|
||||
{
|
||||
if (!key_exists($key, static::RANK_COLUMN)) {
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
|
||||
}
|
||||
|
||||
if(key_exists($key, $this->rankVarRead)){
|
||||
if (key_exists($key, $this->rankVarRead)) {
|
||||
unset($this->rankVarRead[$key]);
|
||||
}
|
||||
else if(key_exists($key, $this->rankVarIncrease)){
|
||||
} else if (key_exists($key, $this->rankVarIncrease)) {
|
||||
unset($this->rankVarIncrease[$key]);
|
||||
}
|
||||
$this->rankVarSet[$key]=$value;
|
||||
$this->rankVarSet[$key] = $value;
|
||||
}
|
||||
|
||||
function getRankVar(string $key):int{
|
||||
if(!key_exists($key, static::RANK_COLUMN)){
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :'.$key);
|
||||
function getRankVar(string $key): int
|
||||
{
|
||||
if (!key_exists($key, static::RANK_COLUMN)) {
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
|
||||
}
|
||||
|
||||
if(key_exists($key, $this->rankVarSet)){
|
||||
if (key_exists($key, $this->rankVarSet)) {
|
||||
return $this->rankVarSet[$key];
|
||||
}
|
||||
|
||||
if(!key_exists($key, $this->rankVarRead)){
|
||||
throw new \RuntimeException('인자가 없음 : '.$key);
|
||||
if (!key_exists($key, $this->rankVarRead)) {
|
||||
throw new \RuntimeException('인자가 없음 : ' . $key);
|
||||
}
|
||||
|
||||
return $this->rankVarRead[$key];
|
||||
@@ -706,8 +797,9 @@ class General implements iAction{
|
||||
/**
|
||||
* @param \MeekroDB $db
|
||||
*/
|
||||
function applyDB($db):bool{
|
||||
if($this->lastTurn && $this->getLastTurn() != $this->getResultTurn()){
|
||||
function applyDB($db): bool
|
||||
{
|
||||
if ($this->lastTurn && $this->getLastTurn() != $this->getResultTurn()) {
|
||||
$this->setVar('last_turn', $this->getResultTurn()->toJson());
|
||||
}
|
||||
$updateVals = $this->getUpdatedValues();
|
||||
@@ -716,31 +808,31 @@ class General implements iAction{
|
||||
$generalID = $this->getID();
|
||||
$result = false;
|
||||
|
||||
if($updateVals){
|
||||
if ($updateVals) {
|
||||
$db->update('general', $updateVals, 'no=%i', $generalID);
|
||||
$result = $result || $db->affectedRows() > 0;
|
||||
if(key_exists('nation', $updateVals)){
|
||||
if (key_exists('nation', $updateVals)) {
|
||||
$db->update('rank_data', [
|
||||
'nation_id'=>$updateVals['nation']
|
||||
'nation_id' => $updateVals['nation']
|
||||
], 'general_id = %i', $generalID);
|
||||
$result = true;
|
||||
}
|
||||
$this->flushUpdateValues();
|
||||
}
|
||||
|
||||
if($this->rankVarIncrease){
|
||||
foreach($this->rankVarIncrease as $rankKey => $rankVal){
|
||||
if ($this->rankVarIncrease) {
|
||||
foreach ($this->rankVarIncrease as $rankKey => $rankVal) {
|
||||
$db->update('rank_data', [
|
||||
'value'=>$db->sqleval('value + %i', $rankVal)
|
||||
'value' => $db->sqleval('value + %i', $rankVal)
|
||||
], 'general_id = %i AND type = %s', $generalID, $rankKey);
|
||||
}
|
||||
$result = true;
|
||||
}
|
||||
|
||||
if($this->rankVarSet){
|
||||
foreach($this->rankVarSet as $rankKey => $rankVal){
|
||||
if ($this->rankVarSet) {
|
||||
foreach ($this->rankVarSet as $rankKey => $rankVal) {
|
||||
$db->update('rank_data', [
|
||||
'value'=>$rankVal
|
||||
'value' => $rankVal
|
||||
], 'general_id = %i AND type = %s', $generalID, $rankKey);
|
||||
$this->rankVarRead[$rankKey] = $rankVal;
|
||||
}
|
||||
@@ -754,7 +846,8 @@ class General implements iAction{
|
||||
return $result;
|
||||
}
|
||||
|
||||
function checkStatChange():bool{
|
||||
function checkStatChange(): bool
|
||||
{
|
||||
$logger = $this->getLogger();
|
||||
$limit = GameConst::$upgradeLimit;
|
||||
|
||||
@@ -766,16 +859,15 @@ class General implements iAction{
|
||||
|
||||
$result = false;
|
||||
|
||||
foreach($table as [$statNickName, $statName]){
|
||||
$statExpName = $statName.'_exp';
|
||||
foreach ($table as [$statNickName, $statName]) {
|
||||
$statExpName = $statName . '_exp';
|
||||
|
||||
if($this->getVar($statExpName) < 0){
|
||||
if ($this->getVar($statExpName) < 0) {
|
||||
$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 떨어졌습니다!", ActionLogger::PLAIN);
|
||||
$this->increaseVar($statExpName, $limit);
|
||||
$this->increaseVar($statName, -1);
|
||||
$result = true;
|
||||
}
|
||||
else if($this->getVar($statExpName) >= $limit){
|
||||
} else if ($this->getVar($statExpName) >= $limit) {
|
||||
$logger->pushGeneralActionLog("<S>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
|
||||
$this->increaseVar($statExpName, -$limit);
|
||||
$this->increaseVar($statName, 1);
|
||||
@@ -786,9 +878,10 @@ class General implements iAction{
|
||||
return $result;
|
||||
}
|
||||
|
||||
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
|
||||
public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller
|
||||
{
|
||||
$caller = new GeneralTriggerCaller();
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
@@ -796,9 +889,9 @@ class General implements iAction{
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj){
|
||||
], $this->itemObjs) as $iObj) {
|
||||
|
||||
if(!$iObj){
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -807,8 +900,9 @@ class General implements iAction{
|
||||
|
||||
return $caller;
|
||||
}
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
foreach(array_merge([
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
@@ -816,8 +910,8 @@ class General implements iAction{
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -826,9 +920,10 @@ class General implements iAction{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
//xxx: $general?
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
@@ -836,8 +931,8 @@ class General implements iAction{
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -846,9 +941,10 @@ class General implements iAction{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux=null){
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
//xxx: $general?
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
@@ -856,8 +952,8 @@ class General implements iAction{
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -866,8 +962,9 @@ class General implements iAction{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value){
|
||||
foreach(array_merge([
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value)
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
@@ -875,8 +972,8 @@ class General implements iAction{
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -885,8 +982,9 @@ class General implements iAction{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcNationalIncome(string $type, $amount){
|
||||
foreach(array_merge([
|
||||
public function onCalcNationalIncome(string $type, $amount)
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
@@ -894,8 +992,8 @@ class General implements iAction{
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -904,11 +1002,12 @@ class General implements iAction{
|
||||
return $amount;
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
public function getWarPowerMultiplier(WarUnit $unit): array
|
||||
{
|
||||
//xxx:$unit
|
||||
$att = 1;
|
||||
$def = 1;
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
@@ -916,8 +1015,8 @@ class General implements iAction{
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -927,9 +1026,10 @@ class General implements iAction{
|
||||
}
|
||||
return [$att, $def];
|
||||
}
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
$caller = new WarUnitTriggerCaller();
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
@@ -937,8 +1037,8 @@ class General implements iAction{
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -947,7 +1047,8 @@ class General implements iAction{
|
||||
|
||||
return $caller;
|
||||
}
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
$caller = new WarUnitTriggerCaller(
|
||||
new WarUnitTrigger\che_필살시도($unit),
|
||||
new WarUnitTrigger\che_필살발동($unit),
|
||||
@@ -957,7 +1058,7 @@ class General implements iAction{
|
||||
new WarUnitTrigger\che_계략발동($unit),
|
||||
new WarUnitTrigger\che_계략실패($unit)
|
||||
);
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
@@ -965,8 +1066,8 @@ class General implements iAction{
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -976,12 +1077,13 @@ class General implements iAction{
|
||||
return $caller;
|
||||
}
|
||||
|
||||
static public function mergeQueryColumn(?array $reqColumns=null, int $constructMode=2):array{
|
||||
static public function mergeQueryColumn(?array $reqColumns = null, int $constructMode = 2): array
|
||||
{
|
||||
$minimumColumn = ['no', 'name', 'city', 'nation', 'officer_level', 'officer_city'];
|
||||
$defaultEventColumn = [
|
||||
'no', 'name', 'owner', 'city', 'nation', 'officer_level', 'officer_city',
|
||||
'special', 'special2', 'personal',
|
||||
'horse', 'weapon', 'book', 'item', 'last_turn'
|
||||
'horse', 'weapon', 'book', 'item', 'last_turn', 'aux',
|
||||
];
|
||||
$fullColumn = [
|
||||
'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity',
|
||||
@@ -994,22 +1096,21 @@ class General implements iAction{
|
||||
'specage', 'specage2', 'con', 'connect', 'aux', 'lastrefresh',
|
||||
];
|
||||
|
||||
if($reqColumns === null){
|
||||
if ($reqColumns === null) {
|
||||
return [$fullColumn, array_keys(static::RANK_COLUMN)];
|
||||
}
|
||||
|
||||
$rankColumn = [];
|
||||
$subColumn = [];
|
||||
foreach($reqColumns as $column){
|
||||
if(key_exists($column, static::RANK_COLUMN)){
|
||||
foreach ($reqColumns as $column) {
|
||||
if (key_exists($column, static::RANK_COLUMN)) {
|
||||
$rankColumn[] = $column;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$subColumn[] = $column;
|
||||
}
|
||||
}
|
||||
|
||||
if($constructMode > 1){
|
||||
if ($constructMode > 1) {
|
||||
return [array_unique(array_merge($defaultEventColumn, $subColumn)), $rankColumn];
|
||||
}
|
||||
|
||||
@@ -1023,31 +1124,30 @@ class General implements iAction{
|
||||
* @return \sammo\General[]
|
||||
* @throws MustNotBeReachedException
|
||||
*/
|
||||
static public function createGeneralObjListFromDB(?array $generalIDList, ?array $column=null, int $constructMode=2):array{
|
||||
if($generalIDList === []){
|
||||
static public function createGeneralObjListFromDB(?array $generalIDList, ?array $column = null, int $constructMode = 2): array
|
||||
{
|
||||
if ($generalIDList === []) {
|
||||
return [];
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
if($constructMode > 0){
|
||||
if ($constructMode > 0) {
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$year = null;
|
||||
$month = null;
|
||||
}
|
||||
|
||||
[$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode);
|
||||
|
||||
if($generalIDList === null){
|
||||
if ($generalIDList === null) {
|
||||
$rawGenerals = Util::convertArrayToDict(
|
||||
$db->query('SELECT %l FROM general WHERE 1', Util::formatListOfBackticks($column)),
|
||||
'no'
|
||||
);
|
||||
$generalIDList = array_keys($rawGenerals);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$rawGenerals = Util::convertArrayToDict(
|
||||
$db->query('SELECT %l FROM general WHERE no IN %li', Util::formatListOfBackticks($column), $generalIDList),
|
||||
'no'
|
||||
@@ -1056,14 +1156,14 @@ class General implements iAction{
|
||||
|
||||
|
||||
$rawRanks = [];
|
||||
if($rankColumn){
|
||||
if ($rankColumn) {
|
||||
$rawValue = $db->queryAllLists(
|
||||
'SELECT `general_id`, `type`, `value` FROM rank_data WHERE general_id IN %li AND `type` IN %ls',
|
||||
$generalIDList,
|
||||
$rankColumn
|
||||
);
|
||||
foreach($rawValue as [$generalID, $rankType, $rankValue]){
|
||||
if(!key_exists($generalID, $rawRanks)){
|
||||
foreach ($rawValue as [$generalID, $rankType, $rankValue]) {
|
||||
if (!key_exists($generalID, $rawRanks)) {
|
||||
$rawRanks[$generalID] = [];
|
||||
}
|
||||
$rawRanks[$generalID][$rankType] = $rankValue;
|
||||
@@ -1071,27 +1171,27 @@ class General implements iAction{
|
||||
}
|
||||
|
||||
$result = [];
|
||||
foreach($generalIDList as $generalID){
|
||||
if(!key_exists($generalID, $rawGenerals)){
|
||||
foreach ($generalIDList as $generalID) {
|
||||
if (!key_exists($generalID, $rawGenerals)) {
|
||||
$result[$generalID] = new DummyGeneral($constructMode > 0);
|
||||
continue;
|
||||
}
|
||||
if(key_exists($generalID, $rawRanks) && count($rawRanks[$generalID]??[]) !== count($rankColumn)){
|
||||
throw new \RuntimeException('column의 수가 일치하지 않음 : '.$generalID);
|
||||
if (key_exists($generalID, $rawRanks) && count($rawRanks[$generalID] ?? []) !== count($rankColumn)) {
|
||||
throw new \RuntimeException('column의 수가 일치하지 않음 : ' . $generalID);
|
||||
}
|
||||
$result[$generalID] = new static($rawGenerals[$generalID], $rawRanks[$generalID]??null, null, null, $year, $month, $constructMode > 1);
|
||||
$result[$generalID] = new static($rawGenerals[$generalID], $rawRanks[$generalID] ?? null, null, null, $year, $month, $constructMode > 1);
|
||||
}
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
static public function createGeneralObjFromDB(int $generalID, ?array $column=null, int $constructMode=2):self{
|
||||
static public function createGeneralObjFromDB(int $generalID, ?array $column = null, int $constructMode = 2): self
|
||||
{
|
||||
$db = DB::db();
|
||||
if($constructMode > 0){
|
||||
if ($constructMode > 0) {
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$year = null;
|
||||
$month = null;
|
||||
}
|
||||
@@ -1099,14 +1199,14 @@ class General implements iAction{
|
||||
[$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode);
|
||||
|
||||
$rawGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no = %i', Util::formatListOfBackticks($column), $generalID);
|
||||
if(!$rawGeneral){
|
||||
if (!$rawGeneral) {
|
||||
return new DummyGeneral($constructMode > 0);
|
||||
}
|
||||
|
||||
$rawRankValues = [];
|
||||
if($rankColumn){
|
||||
if ($rankColumn) {
|
||||
$rawValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $generalID, $rankColumn);
|
||||
foreach($rawValue as [$rankType, $rankValue]){
|
||||
foreach ($rawValue as [$rankType, $rankValue]) {
|
||||
$rawRankValues[$rankType] = $rankValue;
|
||||
}
|
||||
}
|
||||
@@ -1123,21 +1223,22 @@ class General implements iAction{
|
||||
* @param array $env
|
||||
* @return GeneralCommand[]
|
||||
*/
|
||||
static public function getReservedTurnByGeneralList(array $generalList, int $turnIdx, array $env){
|
||||
if(!$generalList){
|
||||
static public function getReservedTurnByGeneralList(array $generalList, int $turnIdx, array $env)
|
||||
{
|
||||
if (!$generalList) {
|
||||
return [];
|
||||
}
|
||||
|
||||
$generalIDList = array_map(function(General $general){
|
||||
$generalIDList = array_map(function (General $general) {
|
||||
return $general->getID();
|
||||
}, $generalList);
|
||||
|
||||
$db = DB::db();
|
||||
$result = [];
|
||||
$rawCmds = Util::convertArrayToDict($db->query('SELECT * FROM general_turn WHERE general_id IN %li AND turn_idx = %i', $generalIDList, $turnIdx), 'general_id');
|
||||
foreach($generalList as $general){
|
||||
foreach ($generalList as $general) {
|
||||
$generalID = $general->getID();
|
||||
if(!key_exists($generalID, $rawCmds)){
|
||||
if (!key_exists($generalID, $rawCmds)) {
|
||||
$result[$generalID] = buildGeneralCommandClass(null, $general, $env);
|
||||
continue;
|
||||
}
|
||||
@@ -1154,21 +1255,22 @@ class General implements iAction{
|
||||
* @param array $env
|
||||
* @return GeneralCommand[][]
|
||||
*/
|
||||
static public function getReservedTurnListByGeneralList(array $generalList, int $turnIdxFrom, int $turnIdxTo, array $env){
|
||||
static public function getReservedTurnListByGeneralList(array $generalList, int $turnIdxFrom, int $turnIdxTo, array $env)
|
||||
{
|
||||
//XXX: static인데 return값이 General이 아니라고?? GeneralCommandHelper같은게 있어야하지 않을까?
|
||||
if(!$generalList){
|
||||
if (!$generalList) {
|
||||
return [];
|
||||
}
|
||||
|
||||
if($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn){
|
||||
throw new \OutOfRangeException('$turnIdxFrom 범위 초과'.$turnIdxFrom);
|
||||
if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) {
|
||||
throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom);
|
||||
}
|
||||
|
||||
if($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo){
|
||||
throw new \OutOfRangeException('$turnIdxTo 범위 초과'.$turnIdxTo);
|
||||
if ($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo) {
|
||||
throw new \OutOfRangeException('$turnIdxTo 범위 초과' . $turnIdxTo);
|
||||
}
|
||||
|
||||
$generalIDList = array_map(function(General $general){
|
||||
$generalIDList = array_map(function (General $general) {
|
||||
return $general->getID();
|
||||
}, $generalList);
|
||||
|
||||
@@ -1176,26 +1278,26 @@ class General implements iAction{
|
||||
|
||||
$rawCmds = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id IN %i AND %i <= turn_idx AND turn_idx < %i ORDER BY general_id ASC, turn_idx ASC', $generalIDList, $turnIdxFrom, $turnIdxTo);
|
||||
$orderedRawCmds = [];
|
||||
foreach($rawCmds as $rawCmd){
|
||||
foreach ($rawCmds as $rawCmd) {
|
||||
$generalID = $rawCmd['general_id'];
|
||||
$turnIdx = $rawCmd['turn_idx'];
|
||||
if(!key_exists($generalID, $orderedRawCmds)){
|
||||
if (!key_exists($generalID, $orderedRawCmds)) {
|
||||
$orderedRawCmds[$generalID] = [];
|
||||
}
|
||||
$orderedRawCmds[$generalID][$turnIdx] = $rawCmd;
|
||||
}
|
||||
|
||||
$result = [];
|
||||
foreach($generalList as $general){
|
||||
foreach ($generalList as $general) {
|
||||
$generalID = $general->getID();
|
||||
$result[$generalID] = [];
|
||||
if(!key_exists($generalID, $orderedRawCmds)){
|
||||
foreach(Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx){
|
||||
if (!key_exists($generalID, $orderedRawCmds)) {
|
||||
foreach (Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx) {
|
||||
$result[$generalID][$turnIdx] = buildGeneralCommandClass(null, $general, $env);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
foreach($orderedRawCmds[$generalID] as $turnIdx=>$rawCmd){
|
||||
foreach ($orderedRawCmds[$generalID] as $turnIdx => $rawCmd) {
|
||||
$result[$generalID][$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $general, $env, Json::decode($rawCmd['arg']));
|
||||
}
|
||||
}
|
||||
@@ -1205,109 +1307,113 @@ class General implements iAction{
|
||||
/**
|
||||
* @return int|float
|
||||
*/
|
||||
public function getInheritancePoint(string $key, &$aux=null, bool $forceCalc=false){
|
||||
$inheritType = static::INHERITANCE_KEY[$key]??null;
|
||||
if($inheritType === null){
|
||||
public function getInheritancePoint(string $key, &$aux = null, bool $forceCalc = false)
|
||||
{
|
||||
$inheritType = static::INHERITANCE_KEY[$key] ?? null;
|
||||
if ($inheritType === null) {
|
||||
throw new \OutOfRangeException("{$key}는 유산 타입이 아님");
|
||||
}
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
if (!$ownerID) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
if ($this->getVar('npc') != 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
[$storeType, $multiplier, ] = $inheritType;
|
||||
[$storeType, $multiplier,] = $inheritType;
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
if($storeType === true || ($gameStor->isunited != 0 && !$forceCalc)){
|
||||
if ($storeType === true || ($gameStor->isunited != 0 && !$forceCalc)) {
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
|
||||
[$value, $aux] = $inheritStor->getValue($key);
|
||||
return $value;
|
||||
}
|
||||
|
||||
if(is_array($storeType)){
|
||||
if (is_array($storeType)) {
|
||||
[$storSubType, $storSubKey] = $storeType;
|
||||
if($storSubType === 'rank'){
|
||||
if ($storSubType === 'rank') {
|
||||
return $this->getRankVar($storSubKey) * $multiplier;
|
||||
}
|
||||
if($storSubType === 'raw'){
|
||||
if ($storSubType === 'raw') {
|
||||
return $this->getVar($storSubKey) * $multiplier;
|
||||
}
|
||||
if($storSubType === 'aux'){
|
||||
return ($this->getAuxVar($storSubKey)??0) * $multiplier;
|
||||
if ($storSubType === 'aux') {
|
||||
return ($this->getAuxVar($storSubKey) ?? 0) * $multiplier;
|
||||
}
|
||||
throw new \InvalidArgumentException("{$storSubType}은 참조 할 수 없는 유산 세부키임");
|
||||
}
|
||||
|
||||
if($storeType !== false){
|
||||
if ($storeType !== false) {
|
||||
throw new \InvalidArgumentException("{$storeType}은 올바르지 않은 유산 키임");
|
||||
}
|
||||
|
||||
$extractFn = function(){ return [0, null];};
|
||||
switch($key){
|
||||
case 'dex':
|
||||
$extractFn = function() use ($multiplier){
|
||||
$totalDex = 0;
|
||||
foreach(array_keys(GameUnitConst::allType()) as $armType){
|
||||
$totalDex += $this->getVar("dex{$armType}");
|
||||
}
|
||||
return [$totalDex * $multiplier, null];
|
||||
};
|
||||
break;
|
||||
case 'betting':
|
||||
$extractFn = function() use ($multiplier){
|
||||
$betWin = $this->getRankVar('betwin');
|
||||
$betWinRate = $this->getRankVar('betwingold')/max(1, $this->getRankVar('betgold'));
|
||||
$extractFn = function () {
|
||||
return [0, null];
|
||||
};
|
||||
switch ($key) {
|
||||
case 'dex':
|
||||
$extractFn = function () use ($multiplier) {
|
||||
$totalDex = 0;
|
||||
foreach (array_keys(GameUnitConst::allType()) as $armType) {
|
||||
$totalDex += $this->getVar("dex{$armType}");
|
||||
}
|
||||
return [$totalDex * $multiplier, null];
|
||||
};
|
||||
break;
|
||||
case 'betting':
|
||||
$extractFn = function () use ($multiplier) {
|
||||
$betWin = $this->getRankVar('betwin');
|
||||
$betWinRate = $this->getRankVar('betwingold') / max(1, $this->getRankVar('betgold'));
|
||||
|
||||
return [$betWin * $multiplier * pow($betWinRate, 2), null];
|
||||
};
|
||||
break;
|
||||
case 'max_belong':
|
||||
$extractFn = function() use ($multiplier){
|
||||
$maxBelong = max($this->getVar('belong'), $this->getAuxVar('max_belong')??0);
|
||||
return [$maxBelong * $multiplier, null];
|
||||
};
|
||||
break;
|
||||
default:
|
||||
throw new \InvalidArgumentException("{$key}는 유산 추출기를 보유하고 있지 않음");
|
||||
return [$betWin * $multiplier * pow($betWinRate, 2), null];
|
||||
};
|
||||
break;
|
||||
case 'max_belong':
|
||||
$extractFn = function () use ($multiplier) {
|
||||
$maxBelong = max($this->getVar('belong'), $this->getAuxVar('max_belong') ?? 0);
|
||||
return [$maxBelong * $multiplier, null];
|
||||
};
|
||||
break;
|
||||
default:
|
||||
throw new \InvalidArgumentException("{$key}는 유산 추출기를 보유하고 있지 않음");
|
||||
}
|
||||
|
||||
[$value, $aux] = ($extractFn)();
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function setInheritancePoint(string $key, $value, $aux=null){
|
||||
if(!is_int($value) && !is_float($value)){
|
||||
public function setInheritancePoint(string $key, $value, $aux = null)
|
||||
{
|
||||
if (!is_int($value) && !is_float($value)) {
|
||||
throw new \InvalidArgumentException("{$value}는 숫자가 아님");
|
||||
}
|
||||
$inheritType = static::INHERITANCE_KEY[$key]??null;
|
||||
if($inheritType === null){
|
||||
$inheritType = static::INHERITANCE_KEY[$key] ?? null;
|
||||
if ($inheritType === null) {
|
||||
throw new \OutOfRangeException("{$key}는 유산 타입이 아님");
|
||||
}
|
||||
|
||||
[$storeType, $multiplier, ] = $inheritType;
|
||||
if($storeType !== true){
|
||||
[$storeType, $multiplier,] = $inheritType;
|
||||
if ($storeType !== true) {
|
||||
throw new \InvalidArgumentException("{$key}는 직접 저장형 유산 포인트가 아님");
|
||||
}
|
||||
if($multiplier != 1 && $value != 0){
|
||||
if ($multiplier != 1 && $value != 0) {
|
||||
throw new \InvalidArgumentException("{$key}는 1:1 유산 포인트가 아님");
|
||||
}
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
if (!$ownerID) {
|
||||
return;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
if ($this->getVar('npc') != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
if($gameStor->isunited != 0){
|
||||
if ($gameStor->isunited != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1315,39 +1421,40 @@ class General implements iAction{
|
||||
$inheritStor->setValue($key, [$value, $aux]);
|
||||
}
|
||||
|
||||
public function increaseInheritancePoint(string $key, $value, $aux=null){
|
||||
if(!is_int($value) && !is_float($value)){
|
||||
public function increaseInheritancePoint(string $key, $value, $aux = null)
|
||||
{
|
||||
if (!is_int($value) && !is_float($value)) {
|
||||
throw new \InvalidArgumentException("{$value}는 숫자가 아님");
|
||||
}
|
||||
|
||||
$inheritType = static::INHERITANCE_KEY[$key]??null;
|
||||
if($inheritType === null){
|
||||
$inheritType = static::INHERITANCE_KEY[$key] ?? null;
|
||||
if ($inheritType === null) {
|
||||
throw new \OutOfRangeException("{$key}는 유산 타입이 아님");
|
||||
}
|
||||
|
||||
[$storeType, $multiplier, ] = $inheritType;
|
||||
if($storeType !== true){
|
||||
[$storeType, $multiplier,] = $inheritType;
|
||||
if ($storeType !== true) {
|
||||
throw new \InvalidArgumentException("{$key}는 직접 저장형 유산 포인트가 아님");
|
||||
}
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
if (!$ownerID) {
|
||||
return;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
if ($this->getVar('npc') != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
if($gameStor->isunited != 0){
|
||||
if ($gameStor->isunited != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
|
||||
[$oldValue, $oldAux] = $inheritStor->getValue($key)??[0, null];
|
||||
[$oldValue, $oldAux] = $inheritStor->getValue($key) ?? [0, null];
|
||||
|
||||
if($oldAux !== $aux){
|
||||
if ($oldAux !== $aux) {
|
||||
$oldValue = 0;
|
||||
}
|
||||
|
||||
@@ -1355,22 +1462,23 @@ class General implements iAction{
|
||||
$inheritStor->setValue($key, [$newValue, $aux]);
|
||||
}
|
||||
|
||||
public function mergeTotalInheritancePoint(){
|
||||
public function mergeTotalInheritancePoint()
|
||||
{
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
if (!$ownerID) {
|
||||
return;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
if ($this->getVar('npc') != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
|
||||
$inheritStor->cacheAll();
|
||||
foreach(static::INHERITANCE_KEY as $key=>[$storType, ,]){
|
||||
foreach (static::INHERITANCE_KEY as $key => [$storType,,]) {
|
||||
$aux = null;
|
||||
$point = $this->getInheritancePoint($key, $aux, true);
|
||||
if($storType === true){
|
||||
if ($storType === true) {
|
||||
continue;
|
||||
}
|
||||
$inheritStor->setValue($key, [$point, $aux]);
|
||||
@@ -1383,4 +1491,4 @@ class General implements iAction{
|
||||
$month = $gameStor->month;
|
||||
$oldInheritStor->setValue("{$serverID}_{$ownerID}_{$this->getID()}_{$year}_{$month}", $inheritStor->getAll(true));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -681,7 +681,7 @@ class GeneralBuilder{
|
||||
'turntime'=>$turntime,
|
||||
'killturn'=>$killturn,
|
||||
'age'=>$age,
|
||||
'belong'=>1,
|
||||
'belong'=>0,
|
||||
'personal'=>$this->ego,
|
||||
'special'=>$this->specialDomestic,
|
||||
'specage'=>$this->specAge,
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
class UserLogger
|
||||
{
|
||||
protected $userID;
|
||||
protected $year;
|
||||
protected $month;
|
||||
protected $autoFlush;
|
||||
protected $log = [];
|
||||
|
||||
function __construct(int $userID, ?int $year = null, ?int $month = null, bool $autoFlush = true)
|
||||
{
|
||||
$this->userID = $userID;
|
||||
if ($year === null || $month === null) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$gameStor->cacheValues(['year', 'month']);
|
||||
|
||||
if ($year === null) {
|
||||
$year = $gameStor->year;
|
||||
}
|
||||
if ($month === null) {
|
||||
$month = $gameStor->month;
|
||||
}
|
||||
}
|
||||
$this->year = $year;
|
||||
$this->month = $month;
|
||||
$this->autoFlush = $autoFlush;
|
||||
}
|
||||
|
||||
public function __destruct()
|
||||
{
|
||||
if ($this->autoFlush) {
|
||||
$this->flush();
|
||||
}
|
||||
}
|
||||
|
||||
public function rollback()
|
||||
{
|
||||
$backup = $this->log;
|
||||
$this->log = [];
|
||||
|
||||
return $backup;
|
||||
}
|
||||
|
||||
public function flush()
|
||||
{
|
||||
if(!$this->log){
|
||||
return;
|
||||
}
|
||||
if(!$this->userID){
|
||||
return;
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$date = TimeUtil::now();
|
||||
$serverID = UniqueConst::$serverID;
|
||||
$request = array_map(function ($textAndType) use ($date, $serverID) {
|
||||
[$text, $type] = $textAndType;
|
||||
return [
|
||||
'user_id' => $this->userID,
|
||||
'server_id' => $serverID,
|
||||
'log_type' => $type,
|
||||
'year' => $this->year,
|
||||
'month' => $this->month,
|
||||
'date' => $date,
|
||||
'text' => $text
|
||||
];
|
||||
}, array_values($this->log));
|
||||
$db->insert('user_record', $request);
|
||||
$this->log = [];
|
||||
}
|
||||
|
||||
public function push($text, string $type)
|
||||
{
|
||||
if (!$text) {
|
||||
return;
|
||||
}
|
||||
if (is_array($text)) {
|
||||
foreach ($text as $textItem) {
|
||||
$this->log[] = [$textItem, $type];
|
||||
}
|
||||
return;
|
||||
}
|
||||
$this->log[] = [$text, $type];
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,7 @@ class che_반계시도 extends BaseWarUnitTrigger{
|
||||
|
||||
public function __construct(WarUnit $unit, int $raiseType = 0, float $prob = 0.4){
|
||||
$this->object = $unit;
|
||||
$this->raiseType = $raiseType;
|
||||
$this->prob = $prob;
|
||||
}
|
||||
|
||||
|
||||
+5
-5
@@ -149,7 +149,7 @@
|
||||
<div class="col col-md-1 col-3">
|
||||
<label
|
||||
><input type="checkbox" v-model="displayInherit" />{{
|
||||
displayTable ? "숨기기" : "보이기"
|
||||
displayInherit ? "숨기기" : "보이기"
|
||||
}}</label
|
||||
>
|
||||
</div>
|
||||
@@ -305,7 +305,7 @@ import {
|
||||
CTableRow,
|
||||
CTableHeaderCell,
|
||||
CTableDataCell,
|
||||
} from "@coreui/vue/src";
|
||||
} from "@coreui/vue/src/components/table";
|
||||
import { getIconPath } from "./util/getIconPath";
|
||||
import { isBrightColor } from "./util/isBrightColor";
|
||||
import {
|
||||
@@ -458,21 +458,21 @@ export default defineComponent({
|
||||
},
|
||||
inheritTurnTimeMinute(newValue: number) {
|
||||
if (!this.inheritTurnTimeSet) {
|
||||
this.args.inheritTurntime = 0;
|
||||
this.args.inheritTurntime = undefined;
|
||||
return;
|
||||
}
|
||||
this.args.inheritTurntime = newValue * 60 + this.inheritTurnTimeSecond;
|
||||
},
|
||||
inheritTurnTimeSecond(newValue: number) {
|
||||
if (!this.inheritTurnTimeSet) {
|
||||
this.args.inheritTurntime = 0;
|
||||
this.args.inheritTurntime = undefined;
|
||||
return;
|
||||
}
|
||||
this.args.inheritTurntime = this.inheritTurnTimeMinute * 60 + newValue;
|
||||
},
|
||||
inheritTurnTimeSet(newValue: boolean) {
|
||||
if (!newValue) {
|
||||
this.args.inheritTurntime = 0;
|
||||
this.args.inheritTurntime = undefined;
|
||||
return;
|
||||
}
|
||||
this.args.inheritTurntime =
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
<NumberInputWithInfo
|
||||
v-model="nationPolicy.reqHumanWarUrgentRice"
|
||||
:step="100"
|
||||
title="유저전투장 긴급포상 금"
|
||||
title="유저전투장 긴급포상 쌀"
|
||||
>유저장긴급포상시 이보다 쌀이 적은 장수에게 포상합니다.<br />0이면
|
||||
기본 병종으로 {{ (defaultStatMax * 100).toLocaleString() }} * 6명 사살
|
||||
가능한 쌀을 기준으로 하며, 그 수치는 현재
|
||||
|
||||
@@ -893,7 +893,7 @@ $(function ($) {
|
||||
}
|
||||
showBattleResult(result);
|
||||
|
||||
}, function (result) {
|
||||
}, function () {
|
||||
alert('전투 개시 실패!');
|
||||
});
|
||||
}
|
||||
@@ -933,7 +933,7 @@ $(function ($) {
|
||||
}
|
||||
reorderDefender(result.order);
|
||||
|
||||
}, function (result) {
|
||||
}, function () {
|
||||
alert('재정렬 실패!');
|
||||
});
|
||||
}
|
||||
@@ -968,7 +968,7 @@ $(function ($) {
|
||||
|
||||
});
|
||||
|
||||
$('#importModal').on('show.bs.modal', function (e) {
|
||||
$('#importModal').on('show.bs.modal', function () {
|
||||
if (!initGeneralList) {
|
||||
const $list = $('#modalSelector');
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
"currentCity": "currentCity.ts",
|
||||
"hallOfFame": "hallOfFame.ts",
|
||||
"history": "history.ts",
|
||||
"join": "legacy/join.ts",
|
||||
"select_general_from_pool": "select_general_from_pool.ts",
|
||||
"extKingdoms": "extKingdoms.ts",
|
||||
"common": "common_deprecated.ts"
|
||||
|
||||
+2
-3
@@ -1,5 +1,4 @@
|
||||
import { template } from "lodash";
|
||||
import { NationPolicy, NPCChiefActions, NPCGeneralActions } from "./defs";
|
||||
import { NPCChiefActions, NPCGeneralActions } from "./defs";
|
||||
|
||||
export const NPCPriorityBtnHelpMessage: {
|
||||
[v in NPCChiefActions | NPCGeneralActions]: string;
|
||||
@@ -34,7 +33,7 @@ export const NPCPriorityBtnHelpMessage: {
|
||||
NPC후방발령:
|
||||
"NPC전투장 중에<br>- 병력이 충분하지 않고,<br>- 도시의 인구가 제자리 징병할 수 있을 정도로 충분하지 않고,<br>- 부대에 탑승하지 않았다면,<br>인구가 충분한 후방도시로 발령합니다.",
|
||||
NPC포상:
|
||||
"금/쌀이 부족한 유저장에게 포상합니다.<br>NPC전투장과 NPC내정장은 각각 기준을 따릅니다.<br>국고 권장량을 가급적 지킵니다.",
|
||||
"금/쌀이 부족한 NPC에게 포상합니다.<br>NPC전투장과 NPC내정장은 각각 기준을 따릅니다.<br>국고 권장량을 가급적 지킵니다.",
|
||||
NPC전방발령:
|
||||
"후방에 있는 유저장이<br>- 병력을 가지고 있으며,<br>- 곧 훈련/사기진작이 완료될 것 같으면,<br>전방으로 발령합니다.<br><br>도시 관직이 많이 임명된 도시를 선호합니다.",
|
||||
유저장내정발령:
|
||||
|
||||
+30
-6
@@ -3,7 +3,12 @@
|
||||
<div
|
||||
id="container"
|
||||
class="bg0 px-2"
|
||||
style="max-width: 1000px; margin: auto; border: solid 1px #888888; overflow:hidden;"
|
||||
style="
|
||||
max-width: 1000px;
|
||||
margin: auto;
|
||||
border: solid 1px #888888;
|
||||
overflow: hidden;
|
||||
"
|
||||
>
|
||||
<div id="inheritance_list" class="row">
|
||||
<template v-for="(text, key) in inheritanceViewText" :key="key">
|
||||
@@ -235,6 +240,20 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<div class="bg1 a-center">유산 포인트 변경 내역(최근 30건)</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row" v-for="(log, idx) in lastInheritPointLogs" :key="idx">
|
||||
<div class="col a-right" style="max-width:20ch">
|
||||
<small class="text-muted">[{{log.date}}]</small>
|
||||
</div>
|
||||
<div class="col a-left">
|
||||
{{log.text}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@@ -263,6 +282,14 @@ type InheritanceType =
|
||||
|
||||
type InheritanceViewType = InheritanceType | "sum" | "new";
|
||||
|
||||
declare const lastInheritPointLogs: {
|
||||
server_id: string,
|
||||
year: number,
|
||||
month: number,
|
||||
date: string,
|
||||
text: string,
|
||||
}[];
|
||||
|
||||
declare const items: Record<InheritanceType, number>;
|
||||
|
||||
const inheritanceViewText: Record<
|
||||
@@ -442,6 +469,7 @@ export default defineComponent({
|
||||
availableSpecialWar,
|
||||
availableUnique,
|
||||
specificUniqueAmount: inheritActionCost.minSpecificUnique,
|
||||
lastInheritPointLogs,
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
@@ -617,11 +645,7 @@ export default defineComponent({
|
||||
return;
|
||||
}
|
||||
//TODO: JosaUtil
|
||||
if (
|
||||
!confirm(
|
||||
`${amount} 포인트로 ${uniqueName}(을)를 입찰하겠습니까?`
|
||||
)
|
||||
) {
|
||||
if (!confirm(`${amount} 포인트로 ${uniqueName}(을)를 입찰하겠습니까?`)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,213 +0,0 @@
|
||||
import $ from 'jquery';
|
||||
import { exportWindow } from '../util/exportWindow';
|
||||
import { mb_strwidth } from '../util/mb_strwidth';
|
||||
import { unwrap_any } from '../util/unwrap_any';
|
||||
|
||||
declare const defaultStatTotal: number;
|
||||
declare const defaultStatMax: number;
|
||||
declare const defaultStatMin: number;
|
||||
declare const charInfoText: Record<string, string>;
|
||||
$(function ($) {
|
||||
const $leadership = $('#leadership');
|
||||
const $strength = $('#strength');
|
||||
const $intel = $('#intel');
|
||||
|
||||
function abilityRand(): void {
|
||||
let leadership = Math.random() * 65 + 10;
|
||||
let strength = Math.random() * 65 + 10;
|
||||
let intel = Math.random() * 65 + 10;
|
||||
const rate = leadership + strength + intel;
|
||||
|
||||
leadership = Math.floor(leadership / rate * defaultStatTotal);
|
||||
strength = Math.floor(strength / rate * defaultStatTotal);
|
||||
intel = Math.floor(intel / rate * defaultStatTotal);
|
||||
|
||||
|
||||
while (leadership + strength + intel < defaultStatTotal) {
|
||||
leadership += 1;
|
||||
}
|
||||
|
||||
if (leadership > defaultStatMax || strength > defaultStatMax || intel > defaultStatMax || leadership < defaultStatMin || strength < defaultStatMin || intel < defaultStatMin) {
|
||||
return abilityRand();
|
||||
}
|
||||
|
||||
$leadership.val(leadership);
|
||||
$strength.val(strength);
|
||||
$intel.val(intel);
|
||||
}
|
||||
|
||||
|
||||
function abilityLeadpow() {
|
||||
let leadership = Math.random() * 6;
|
||||
let strength = Math.random() * 6;
|
||||
let intel = Math.random() * 1;
|
||||
const rate = leadership + strength + intel;
|
||||
|
||||
leadership = Math.floor(leadership / rate * defaultStatTotal);
|
||||
strength = Math.floor(strength / rate * defaultStatTotal);
|
||||
intel = Math.floor(intel / rate * defaultStatTotal);
|
||||
|
||||
while (leadership + strength + intel < defaultStatTotal) {
|
||||
strength += 1;
|
||||
}
|
||||
|
||||
if (intel < defaultStatMin) {
|
||||
leadership -= defaultStatMin - intel;
|
||||
intel = defaultStatMin;
|
||||
}
|
||||
|
||||
if (leadership > defaultStatMax) {
|
||||
strength += leadership - defaultStatMax;
|
||||
leadership = defaultStatMax;
|
||||
}
|
||||
|
||||
if (strength > defaultStatMax) {
|
||||
leadership += strength - defaultStatMax;
|
||||
strength = defaultStatMax;
|
||||
}
|
||||
|
||||
if (leadership > defaultStatMax) {
|
||||
intel += leadership - defaultStatMax;
|
||||
leadership = defaultStatMax;
|
||||
}
|
||||
|
||||
$leadership.val(leadership);
|
||||
$strength.val(strength);
|
||||
$intel.val(intel);
|
||||
}
|
||||
|
||||
function abilityLeadint() {
|
||||
let leadership = Math.random() * 6;
|
||||
let strength = Math.random() * 1;
|
||||
let intel = Math.random() * 6;
|
||||
const rate = leadership + strength + intel;
|
||||
|
||||
leadership = Math.floor(leadership / rate * defaultStatTotal);
|
||||
strength = Math.floor(strength / rate * defaultStatTotal);
|
||||
intel = Math.floor(intel / rate * defaultStatTotal);
|
||||
|
||||
while (leadership + strength + intel < defaultStatTotal) {
|
||||
intel += 1;
|
||||
}
|
||||
|
||||
if (strength < defaultStatMin) {
|
||||
leadership -= defaultStatMin - strength;
|
||||
strength = defaultStatMin;
|
||||
}
|
||||
|
||||
if (leadership > defaultStatMax) {
|
||||
intel += leadership - defaultStatMax;
|
||||
leadership = defaultStatMax;
|
||||
}
|
||||
|
||||
if (intel > defaultStatMax) {
|
||||
leadership += intel - defaultStatMax;
|
||||
intel = defaultStatMax;
|
||||
}
|
||||
|
||||
if (leadership > defaultStatMax) {
|
||||
strength += leadership - defaultStatMax;
|
||||
leadership = defaultStatMax;
|
||||
}
|
||||
|
||||
$leadership.val(leadership);
|
||||
$strength.val(strength);
|
||||
$intel.val(intel);
|
||||
}
|
||||
|
||||
function abilityPowint() {
|
||||
let leadership = Math.random() * 1;
|
||||
let strength = Math.random() * 6;
|
||||
let intel = Math.random() * 6;
|
||||
const rate = leadership + strength + intel;
|
||||
|
||||
leadership = Math.floor(leadership / rate * defaultStatTotal);
|
||||
strength = Math.floor(strength / rate * defaultStatTotal);
|
||||
intel = Math.floor(intel / rate * defaultStatTotal);
|
||||
|
||||
while (leadership + strength + intel < defaultStatTotal) {
|
||||
intel += 1;
|
||||
}
|
||||
|
||||
if (leadership < defaultStatMin) {
|
||||
strength -= defaultStatMin - leadership;
|
||||
leadership = defaultStatMin;
|
||||
}
|
||||
|
||||
if (strength > defaultStatMax) {
|
||||
intel += strength - defaultStatMax;
|
||||
strength = defaultStatMax;
|
||||
}
|
||||
|
||||
if (intel > defaultStatMax) {
|
||||
strength += intel - defaultStatMax;
|
||||
intel = defaultStatMax;
|
||||
}
|
||||
|
||||
if (strength > defaultStatMax) {
|
||||
leadership += strength - defaultStatMax;
|
||||
strength = defaultStatMax;
|
||||
}
|
||||
|
||||
$leadership.val(leadership);
|
||||
$strength.val(strength);
|
||||
$intel.val(intel);
|
||||
}
|
||||
|
||||
exportWindow(abilityRand, 'abilityRand');
|
||||
exportWindow(abilityLeadpow, 'abilityLeadpow');
|
||||
exportWindow(abilityLeadint, 'abilityLeadint');
|
||||
exportWindow(abilityPowint, 'abilityPowint');
|
||||
|
||||
const $charInfoText = $('#charInfoText');
|
||||
const $selChar = $('#selChar');
|
||||
$selChar.change(function () {
|
||||
const $this = $(this);
|
||||
const char = unwrap_any<string>($this.val());
|
||||
if (char in charInfoText) {
|
||||
$charInfoText.html(charInfoText[char]);
|
||||
}
|
||||
else {
|
||||
$charInfoText.html('');
|
||||
}
|
||||
});
|
||||
|
||||
const $generalName = $('#generalName');
|
||||
$generalName.on('change keyup paste', function () {
|
||||
const generalName = unwrap_any<string>($generalName.val());
|
||||
const len = mb_strwidth(generalName);
|
||||
if (len == 0 || len > 18) {
|
||||
$generalName.css('color', 'red');
|
||||
}
|
||||
else {
|
||||
$generalName.css('color', 'white');
|
||||
}
|
||||
});
|
||||
|
||||
$('#join_form').submit(function () {
|
||||
const generalName = unwrap_any<string>($generalName.val());
|
||||
if (mb_strwidth(generalName) > 18) {
|
||||
alert('장수 이름이 너무 깁니다!');
|
||||
return false;
|
||||
}
|
||||
const currentStatTotal = parseInt(unwrap_any<string>($leadership.val())) + parseInt(unwrap_any<string>($strength.val())) + parseInt(unwrap_any<string>($intel.val()));
|
||||
if (currentStatTotal < defaultStatTotal) {
|
||||
if (!confirm(`현재 능력치 총합은 ${currentStatTotal}으로, ${defaultStatTotal}보다 낮습니다. 그래도 생성할까요?`)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
const randomGenType = Math.floor(Math.random() * 7);
|
||||
if (randomGenType < 3) {
|
||||
abilityLeadpow();
|
||||
}
|
||||
else if (randomGenType < 6) {
|
||||
abilityLeadint();
|
||||
}
|
||||
else {
|
||||
abilityPowint();
|
||||
}
|
||||
|
||||
});
|
||||
+1
-1
@@ -516,7 +516,7 @@ export async function reloadWorldMap(option: loadMapOption, drawTarget = '.world
|
||||
//터치스크린 탭
|
||||
|
||||
if (!option.neutralView && is_touch_device()) {
|
||||
$objs.on('touchstart', function (e) {
|
||||
$objs.on('touchstart', function () {
|
||||
if (window.sam_toggleSingleTap) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -171,6 +171,7 @@ $(function ($) {
|
||||
});
|
||||
|
||||
$('#set_my_setting').on('click', async function (e) {
|
||||
e.preventDefault();
|
||||
let result: InvalidResponse;
|
||||
|
||||
try {
|
||||
@@ -186,6 +187,9 @@ $(function ($) {
|
||||
})
|
||||
});
|
||||
result = response.data;
|
||||
if(!result.result){
|
||||
throw result.reason;
|
||||
}
|
||||
}
|
||||
catch (e) {
|
||||
console.log(e);
|
||||
|
||||
@@ -203,7 +203,7 @@ function printGenerals(value: NPCToken) {
|
||||
const time = Date.now() + value.pickMoreSeconds * 1000;
|
||||
$('#btn_pick_more').data('available', time).prop('disabled', true);
|
||||
|
||||
const pick = $.map(value.pick, function (value, key) {
|
||||
const pick = $.map(value.pick, function (value) {
|
||||
return value;
|
||||
});
|
||||
|
||||
|
||||
+11
-8
@@ -17,7 +17,7 @@ $me = General::createGeneralObjFromDB($generalID);
|
||||
|
||||
|
||||
$currentInheritBuff = [];
|
||||
foreach ($me->getAuxVar('inheritBuff')??[] as $buff => $buffLevel) {
|
||||
foreach ($me->getAuxVar('inheritBuff') ?? [] as $buff => $buffLevel) {
|
||||
if (!key_exists($buff, TriggerInheritBuff::BUFF_KEY_TEXT)) {
|
||||
continue;
|
||||
}
|
||||
@@ -43,15 +43,15 @@ foreach (GameConst::$availableSpecialWar as $specialWarKey) {
|
||||
}
|
||||
|
||||
$availableUnique = [];
|
||||
foreach (GameConst::$allItems as $subItems){
|
||||
foreach($subItems as $itemKey=>$amount){
|
||||
if($amount == 0){
|
||||
foreach (GameConst::$allItems as $subItems) {
|
||||
foreach ($subItems as $itemKey => $amount) {
|
||||
if ($amount == 0) {
|
||||
continue;
|
||||
}
|
||||
$itemObj = buildItemClass($itemKey);
|
||||
$availableUnique[$itemKey] = [
|
||||
'title' => $itemObj->getName(),
|
||||
'info'=>$itemObj->getInfo(),
|
||||
'info' => $itemObj->getInfo(),
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -62,8 +62,10 @@ foreach (array_keys(General::INHERITANCE_KEY) as $key) {
|
||||
$items[$key] = $me->getInheritancePoint($key) ?? 0;
|
||||
}
|
||||
|
||||
$resetTurnTimeLevel = $me->getAuxVar('inheritResetTurnTime') ?? 0;
|
||||
$resetSpecialWarLevel = $me->getAuxVar('inheritResetSpecialWar') ?? 0;
|
||||
$resetTurnTimeLevel = ($me->getAuxVar('inheritResetTurnTime') ?? -1) + 1;
|
||||
$resetSpecialWarLevel = ($me->getAuxVar('inheritResetSpecialWar') ?? -1) + 1;
|
||||
|
||||
$lastInheritPointLogs = $db->query('SELECT server_id, year, month, date, text FROM user_record WHERE log_type = %s AND user_id = %i ORDER BY id desc LIMIT 30', "inheritPoint", $userID);
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
@@ -91,10 +93,11 @@ $resetSpecialWarLevel = $me->getAuxVar('inheritResetSpecialWar') ?? 0;
|
||||
'resetSpecialWar' => calcResetAttrPoint($resetSpecialWarLevel),
|
||||
'randomUnique' => GameConst::$inheritItemRandomPoint,
|
||||
'nextSpecial' => GameConst::$inheritSpecificSpecialPoint,
|
||||
'minSpecificUnique'=>GameConst::$inheritItemUniqueMinPoint,
|
||||
'minSpecificUnique' => GameConst::$inheritItemUniqueMinPoint,
|
||||
],
|
||||
'availableSpecialWar' => $avilableSpecialWar,
|
||||
'availableUnique' => $availableUnique,
|
||||
'lastInheritPointLogs' => $lastInheritPointLogs,
|
||||
]) ?>
|
||||
</head>
|
||||
|
||||
|
||||
+1
-1
@@ -230,7 +230,7 @@ if ($server == $baseServerName) {
|
||||
__DIR__ . '/' . $server . '/d_setting/VersionGit.php',
|
||||
[
|
||||
'verionGit' => $version,
|
||||
'hash' => $hash
|
||||
'hash' => $gitHash
|
||||
],
|
||||
true
|
||||
);
|
||||
|
||||
+13
-15
@@ -27,8 +27,8 @@
|
||||
"axios": "^0.21.4",
|
||||
"bootstrap": "^4.6.0",
|
||||
"bootstrap5": "npm:bootstrap@^5.1.1",
|
||||
"core-js": "^3.17.2",
|
||||
"date-fns": "^2.23.0",
|
||||
"core-js": "^3.17.3",
|
||||
"date-fns": "^2.24.0",
|
||||
"downloadjs": "^1.4.7",
|
||||
"jquery": "^3.6.0",
|
||||
"js-sha512": "^0.8.0",
|
||||
@@ -45,39 +45,37 @@
|
||||
"devDependencies": {
|
||||
"@babel/cli": "^7.15.4",
|
||||
"@babel/core": "^7.15.5",
|
||||
"@babel/preset-env": "^7.15.4",
|
||||
"@babel/preset-env": "^7.15.6",
|
||||
"@babel/preset-typescript": "^7.15.0",
|
||||
"@coreui/vue": "^4.0.0-beta.2",
|
||||
"@types/bootstrap": "^5.1.4",
|
||||
"@types/jquery": "^3.5.6",
|
||||
"@types/lodash": "^4.14.172",
|
||||
"@types/node": "^16.7.13",
|
||||
"@typescript-eslint/eslint-plugin": "^4.31.0",
|
||||
"@typescript-eslint/parser": "^4.31.0",
|
||||
"@vue/compiler-sfc": "^3.2.10",
|
||||
"@types/lodash": "^4.14.173",
|
||||
"@types/node": "^16.9.2",
|
||||
"@typescript-eslint/eslint-plugin": "^4.31.1",
|
||||
"@typescript-eslint/parser": "^4.31.1",
|
||||
"@vue/compiler-sfc": "^3.2.12",
|
||||
"@vue/eslint-config-typescript": "^7.0.0",
|
||||
"babel-loader": "^8.2.2",
|
||||
"babel-plugin-lodash": "^3.3.4",
|
||||
"babel-preset-modern-browsers": "^15.0.2",
|
||||
"bootstrap-vue-3": "^0.0.3",
|
||||
"bootswatch": "^5.1.1",
|
||||
"clean-terminal-webpack-plugin": "^3.0.0",
|
||||
"css-loader": "^6.2.0",
|
||||
"css-minimizer-webpack-plugin": "^3.0.2",
|
||||
"esbuild-loader": "^2.15.1",
|
||||
"eslint": "^7.32.0",
|
||||
"file-loader": "^6.2.0",
|
||||
"mini-css-extract-plugin": "^2.2.2",
|
||||
"mini-css-extract-plugin": "^2.3.0",
|
||||
"pre-commit": "^1.2.2",
|
||||
"sass": "^1.39.0",
|
||||
"sass": "^1.41.1",
|
||||
"sass-loader": "^12.1.0",
|
||||
"style-loader": "^3.2.1",
|
||||
"ts-loader": "^9.2.5",
|
||||
"typescript": "^4.4.2",
|
||||
"typescript": "^4.4.3",
|
||||
"url-loader": "^4.1.1",
|
||||
"vue-eslint-parser": "^7.11.0",
|
||||
"vue-loader": "^16.5.0",
|
||||
"vue-style-loader": "^4.1.3",
|
||||
"webpack": "^5.52.0",
|
||||
"webpack": "^5.53.0",
|
||||
"webpack-bundle-analyzer": "^4.4.2",
|
||||
"webpack-cli": "^4.8.0"
|
||||
},
|
||||
|
||||
+102
-61
@@ -1,17 +1,17 @@
|
||||
const path = require('path');
|
||||
const { VueLoaderPlugin } = require('vue-loader');
|
||||
const MiniCssExtractPlugin = require('mini-css-extract-plugin')
|
||||
const CssMinimizerPlugin = require('css-minimizer-webpack-plugin');
|
||||
const BundleAnalyzerPlugin = require('webpack-bundle-analyzer').BundleAnalyzerPlugin;
|
||||
const { resolve } = require('path');
|
||||
const CleanTerminalPlugin = require('clean-terminal-webpack-plugin');
|
||||
const TerserPlugin = require('terser-webpack-plugin');
|
||||
const { ESBuildMinifyPlugin } = require('esbuild-loader')
|
||||
module.exports = (env, argv) => {
|
||||
const target = env.target ?? 'hwe';
|
||||
const mode = argv.mode ?? 'production';
|
||||
const tsDir = resolve(__dirname, `${target}/ts/`);
|
||||
const build_exports = require(`${tsDir}/build_exports.json`);
|
||||
|
||||
//TODO: esbuild에 browserslist 사용 가능하면 적용
|
||||
|
||||
//서버마다 ts 파일 구성이 다를 가능성이 높기 때문에 어떤 파일이 필요한지는 ts/build_exports.json을 확인한다.
|
||||
const entryIngameVue = {};
|
||||
@@ -58,14 +58,8 @@ module.exports = (env, argv) => {
|
||||
},
|
||||
},
|
||||
minimizer: [
|
||||
new CssMinimizerPlugin(),
|
||||
new TerserPlugin({
|
||||
terserOptions: {
|
||||
format: {
|
||||
comments: /@license/i,
|
||||
},
|
||||
},
|
||||
extractComments: true,
|
||||
new ESBuildMinifyPlugin({
|
||||
css: true
|
||||
}),
|
||||
],
|
||||
moduleIds: 'deterministic',
|
||||
@@ -74,18 +68,27 @@ module.exports = (env, argv) => {
|
||||
rules: [
|
||||
//FROM `vue inspect` and some tweaks
|
||||
{
|
||||
test: /\.(ts|tsx)$/,
|
||||
test: /\.ts$/,
|
||||
//exclude: /(node_modules)/,
|
||||
use: [
|
||||
'babel-loader',
|
||||
{
|
||||
loader: 'ts-loader',
|
||||
loader: 'esbuild-loader',
|
||||
options: {
|
||||
transpileOnly: true,
|
||||
appendTsSuffixTo: [
|
||||
'\\.vue$'
|
||||
],
|
||||
happyPackMode: false
|
||||
loader: 'ts',
|
||||
target: 'es2019',
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
test: /\.tsx$/,
|
||||
//exclude: /(node_modules)/,
|
||||
use: [
|
||||
{
|
||||
loader: 'esbuild-loader',
|
||||
options: {
|
||||
loader: 'tsx',
|
||||
target: 'es2019',
|
||||
}
|
||||
}
|
||||
]
|
||||
@@ -94,7 +97,13 @@ module.exports = (env, argv) => {
|
||||
test: /\.js$/,
|
||||
exclude: /(node_modules)/,
|
||||
use: [
|
||||
'babel-loader',
|
||||
{
|
||||
loader: 'esbuild-loader',
|
||||
options: {
|
||||
loader: 'js',
|
||||
target: 'es2019',
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -194,35 +203,51 @@ module.exports = (env, argv) => {
|
||||
},
|
||||
},
|
||||
minimizer: [
|
||||
new CssMinimizerPlugin(),
|
||||
new TerserPlugin({
|
||||
terserOptions: {
|
||||
format: {
|
||||
comments: /@license/i,
|
||||
},
|
||||
},
|
||||
extractComments: true,
|
||||
new ESBuildMinifyPlugin({
|
||||
css: true
|
||||
}),
|
||||
],
|
||||
moduleIds: 'deterministic',
|
||||
},
|
||||
module: {
|
||||
rules: [{
|
||||
test: /\.(ts|tsx)$/i,
|
||||
test: /\.ts$/,
|
||||
exclude: /(node_modules)/,
|
||||
use: [{
|
||||
loader: 'babel-loader',
|
||||
options: {
|
||||
presets: [
|
||||
['@babel/preset-env', {
|
||||
"useBuiltIns": "usage",
|
||||
"corejs": 3,
|
||||
"modules": false
|
||||
}],
|
||||
'@babel/preset-typescript'
|
||||
]
|
||||
use: [
|
||||
{
|
||||
loader: 'esbuild-loader',
|
||||
options: {
|
||||
loader: 'ts',
|
||||
target: 'es2019',
|
||||
}
|
||||
}
|
||||
}, 'ts-loader']
|
||||
]
|
||||
},
|
||||
{
|
||||
test: /\.tsx$/,
|
||||
exclude: /(node_modules)/,
|
||||
use: [
|
||||
{
|
||||
loader: 'esbuild-loader',
|
||||
options: {
|
||||
loader: 'tsx',
|
||||
target: 'es2019',
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
test: /\.js$/,
|
||||
exclude: /(node_modules)/,
|
||||
use: [
|
||||
{
|
||||
loader: 'esbuild-loader',
|
||||
options: {
|
||||
loader: 'js',
|
||||
target: 'es2019',
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
test: /.(s?[ac]ss)$/,
|
||||
@@ -270,35 +295,51 @@ module.exports = (env, argv) => {
|
||||
},
|
||||
},
|
||||
minimizer: [
|
||||
new CssMinimizerPlugin(),
|
||||
new TerserPlugin({
|
||||
terserOptions: {
|
||||
format: {
|
||||
comments: /@license/i,
|
||||
},
|
||||
},
|
||||
extractComments: true,
|
||||
new ESBuildMinifyPlugin({
|
||||
css: true
|
||||
}),
|
||||
],
|
||||
moduleIds: 'deterministic',
|
||||
},
|
||||
module: {
|
||||
rules: [{
|
||||
test: /\.(ts|tsx)$/i,
|
||||
test: /\.ts$/,
|
||||
exclude: /(node_modules)/,
|
||||
use: {
|
||||
loader: 'babel-loader',
|
||||
options: {
|
||||
presets: [
|
||||
['@babel/preset-env', {
|
||||
"useBuiltIns": "usage",
|
||||
"corejs": 3,
|
||||
"modules": false
|
||||
}],
|
||||
'@babel/preset-typescript'
|
||||
]
|
||||
use: [
|
||||
{
|
||||
loader: 'esbuild-loader',
|
||||
options: {
|
||||
loader: 'ts',
|
||||
target: 'es2019',
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
test: /\.tsx$/,
|
||||
exclude: /(node_modules)/,
|
||||
use: [
|
||||
{
|
||||
loader: 'esbuild-loader',
|
||||
options: {
|
||||
loader: 'tsx',
|
||||
target: 'es2019',
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
test: /\.js$/,
|
||||
exclude: /(node_modules)/,
|
||||
use: [
|
||||
{
|
||||
loader: 'esbuild-loader',
|
||||
options: {
|
||||
loader: 'js',
|
||||
target: 'es2019',
|
||||
}
|
||||
}
|
||||
]
|
||||
}, {
|
||||
test: /.(s?[ac]ss)$/,
|
||||
use: [MiniCssExtractPlugin.loader, 'css-loader', 'sass-loader']
|
||||
|
||||
Reference in New Issue
Block a user