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+36
-30
@@ -15,20 +15,34 @@ return [
|
||||
// Note that the **only** effect of choosing `'5.6'` is to infer
|
||||
// that functions removed in php 7.0 exist.
|
||||
// (See `backward_compatibility_checks` for additional options)
|
||||
"target_php_version" => '7.4',
|
||||
"target_php_version" => '8.0',
|
||||
'backward_compatibility_checks ' => true,
|
||||
'minimum_severity'=>\Phan\Issue::SEVERITY_CRITICAL,
|
||||
'minimum_severity' => \Phan\Issue::SEVERITY_NORMAL,
|
||||
|
||||
'file_list' => [
|
||||
'f_config/config.php',
|
||||
'hwe/_119_b.php',
|
||||
'hwe/_119.php',
|
||||
'hwe/a_bestGeneral.php',
|
||||
'hwe/a_emperior.php',
|
||||
'hwe/_admin1.php',
|
||||
'hwe/_admin1_submit.php',
|
||||
'hwe/_admin2.php',
|
||||
'hwe/_admin2_submit.php',
|
||||
'hwe/_admin4.php',
|
||||
'hwe/_admin4_submit.php',
|
||||
'hwe/_admin5.php',
|
||||
'hwe/_admin5_submit.php',
|
||||
'hwe/_admin7.php',
|
||||
'hwe/_admin8.php',
|
||||
'hwe/_admin_force_rehall.php',
|
||||
'hwe/a_emperior_detail.php',
|
||||
'hwe/a_emperior.php',
|
||||
'hwe/a_genList.php',
|
||||
'hwe/a_hallOfFame.php',
|
||||
'hwe/a_history.php',
|
||||
'hwe/a_kingdomList.php',
|
||||
'hwe/a_npcList.php',
|
||||
'hwe/api.php',
|
||||
'hwe/a_status.php',
|
||||
'hwe/a_traffic.php',
|
||||
'hwe/a_vote.php',
|
||||
@@ -41,13 +55,11 @@ return [
|
||||
'hwe/b_dipcenter.php',
|
||||
'hwe/b_diplomacy.php',
|
||||
'hwe/b_genList.php',
|
||||
'hwe/v_inheritPoint.php',
|
||||
'hwe/b_myBossInfo.php',
|
||||
'hwe/b_myCityInfo.php',
|
||||
'hwe/b_myGenInfo.php',
|
||||
'hwe/b_myKingdomInfo.php',
|
||||
'hwe/b_myPage.php',
|
||||
'hwe/b_npc_control.php',
|
||||
'hwe/b_processing.php',
|
||||
'hwe/b_tournament.php',
|
||||
'hwe/b_troop.php',
|
||||
@@ -55,7 +67,6 @@ return [
|
||||
'hwe/c_dipcenter.php',
|
||||
'hwe/c_tournament.php',
|
||||
'hwe/c_vote.php',
|
||||
'hwe/func.php',
|
||||
'hwe/func_auction.php',
|
||||
'hwe/func_command.php',
|
||||
'hwe/func_converter.php',
|
||||
@@ -64,16 +75,15 @@ return [
|
||||
'hwe/func_legacy.php',
|
||||
'hwe/func_map.php',
|
||||
'hwe/func_message.php',
|
||||
'hwe/func.php',
|
||||
'hwe/func_process.php',
|
||||
'hwe/func_string.php',
|
||||
'hwe/func_template.php',
|
||||
'hwe/func_time_event.php',
|
||||
'hwe/func_tournament.php',
|
||||
'hwe/index.php',
|
||||
'hwe/install.php',
|
||||
'hwe/install_db.php',
|
||||
'hwe/join.php',
|
||||
'hwe/join_post.php',
|
||||
'hwe/install.php',
|
||||
'hwe/j_adjust_icon.php',
|
||||
'hwe/j_autoreset.php',
|
||||
'hwe/j_basic_info.php',
|
||||
@@ -92,8 +102,8 @@ return [
|
||||
'hwe/j_general_log_old.php',
|
||||
'hwe/j_general_set_permission.php',
|
||||
'hwe/j_general_turn.php',
|
||||
'hwe/j_getChiefTurn.php',
|
||||
'hwe/j_get_basic_general_list.php',
|
||||
'hwe/j_getChiefTurn.php',
|
||||
'hwe/j_get_city_list.php',
|
||||
'hwe/j_get_general_list.php',
|
||||
'hwe/j_get_nation_general_list.php',
|
||||
@@ -101,11 +111,12 @@ return [
|
||||
'hwe/j_get_select_npc_token.php',
|
||||
'hwe/j_get_select_pool.php',
|
||||
'hwe/j_image_upload.php',
|
||||
'hwe/j_install.php',
|
||||
'hwe/j_install_db.php',
|
||||
'hwe/j_install.php',
|
||||
'hwe/j_load_scenarios.php',
|
||||
'hwe/j_map.php',
|
||||
'hwe/j_map_history.php',
|
||||
'hwe/j_map.php',
|
||||
'hwe/j_map_recent.php',
|
||||
'hwe/j_msg_contact_list.php',
|
||||
'hwe/j_msg_decide_opt.php',
|
||||
'hwe/j_msg_delete.php',
|
||||
@@ -123,26 +134,20 @@ return [
|
||||
'hwe/j_set_npc_control.php',
|
||||
'hwe/j_simulate_battle.php',
|
||||
'hwe/j_troop.php',
|
||||
'hwe/j_update_picked_general.php',
|
||||
'hwe/j_vacation.php',
|
||||
'hwe/lib.php',
|
||||
'hwe/process_war.php',
|
||||
'hwe/proc.php',
|
||||
'hwe/readme.php',
|
||||
'hwe/recent_map.php',
|
||||
'hwe/select_general_from_pool.php',
|
||||
'hwe/select_npc.php',
|
||||
'hwe/t_board.php',
|
||||
'hwe/t_diplomacy.php',
|
||||
'hwe/_119.php',
|
||||
'hwe/_119_b.php',
|
||||
'hwe/_admin1.php',
|
||||
'hwe/_admin1_submit.php',
|
||||
'hwe/_admin2.php',
|
||||
'hwe/_admin2_submit.php',
|
||||
'hwe/_admin4.php',
|
||||
'hwe/_admin4_submit.php',
|
||||
'hwe/_admin5.php',
|
||||
'hwe/_admin5_submit.php',
|
||||
'hwe/_admin7.php',
|
||||
'hwe/_admin8.php',
|
||||
'hwe/_admin_force_rehall.php',
|
||||
'hwe/v_board.php',
|
||||
'hwe/v_inheritPoint.php',
|
||||
'hwe/v_join.php',
|
||||
'hwe/v_NPCControl.php',
|
||||
],
|
||||
|
||||
// A list of directories that should be parsed for class and
|
||||
@@ -153,9 +158,9 @@ return [
|
||||
// Thus, both first-party and third-party code being used by
|
||||
// your application should be included in this list.
|
||||
'directory_list' => [
|
||||
'hwe/d_setting',
|
||||
'hwe/sammo',
|
||||
'd_setting',
|
||||
'hwe/d_setting',
|
||||
'hwe/sammo',
|
||||
'd_setting',
|
||||
'src/sammo',
|
||||
'src/kakao',
|
||||
'vendor'
|
||||
@@ -179,6 +184,7 @@ return [
|
||||
|
||||
'suppress_issue_types' => [
|
||||
'PhanUnreferencedUseNormal',
|
||||
'PhanTypeArraySuspiciousNullable',
|
||||
],
|
||||
|
||||
// A list of plugin files to execute.
|
||||
@@ -195,4 +201,4 @@ return [
|
||||
'PregRegexCheckerPlugin',
|
||||
'PrintfCheckerPlugin',
|
||||
],
|
||||
];
|
||||
];
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
The MIT License
|
||||
|
||||
Copyright (c) 2020 Hide_D, 62che
|
||||
Copyright (c) 2021 Hide_D, 62che
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
require(__DIR__ . '/vendor/autoload.php');
|
||||
|
||||
|
||||
if (!class_exists('\\sammo\\RootDB')) {
|
||||
Json::dieWithReason('No DB');
|
||||
}
|
||||
|
||||
APIHelper::launch(dirname(__FILE__));
|
||||
+3
-1
@@ -28,7 +28,9 @@
|
||||
"catfan/medoo": "^1.5",
|
||||
"phan/phan": "*",
|
||||
"erusev/parsedown-extra": "^0.8.1",
|
||||
"nette/caching": "^3.0"
|
||||
"nette/caching": "^3.0",
|
||||
"illuminate/database": "^8.61",
|
||||
"illuminate/events": "^8.61"
|
||||
},
|
||||
"autoload": {
|
||||
"psr-4": {
|
||||
|
||||
Generated
+987
-9
@@ -4,7 +4,7 @@
|
||||
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
|
||||
"This file is @generated automatically"
|
||||
],
|
||||
"content-hash": "2aeb036fc53a6fdc343bd2707d4697ee",
|
||||
"content-hash": "317938cff7b30806f4e385a70f4943fc",
|
||||
"packages": [
|
||||
{
|
||||
"name": "brandonwamboldt/utilphp",
|
||||
@@ -265,6 +265,101 @@
|
||||
],
|
||||
"time": "2021-07-31T17:03:58+00:00"
|
||||
},
|
||||
{
|
||||
"name": "doctrine/inflector",
|
||||
"version": "2.0.3",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/doctrine/inflector.git",
|
||||
"reference": "9cf661f4eb38f7c881cac67c75ea9b00bf97b210"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/doctrine/inflector/zipball/9cf661f4eb38f7c881cac67c75ea9b00bf97b210",
|
||||
"reference": "9cf661f4eb38f7c881cac67c75ea9b00bf97b210",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
"php": "^7.2 || ^8.0"
|
||||
},
|
||||
"require-dev": {
|
||||
"doctrine/coding-standard": "^7.0",
|
||||
"phpstan/phpstan": "^0.11",
|
||||
"phpstan/phpstan-phpunit": "^0.11",
|
||||
"phpstan/phpstan-strict-rules": "^0.11",
|
||||
"phpunit/phpunit": "^7.0 || ^8.0 || ^9.0"
|
||||
},
|
||||
"type": "library",
|
||||
"extra": {
|
||||
"branch-alias": {
|
||||
"dev-master": "2.0.x-dev"
|
||||
}
|
||||
},
|
||||
"autoload": {
|
||||
"psr-4": {
|
||||
"Doctrine\\Inflector\\": "lib/Doctrine/Inflector"
|
||||
}
|
||||
},
|
||||
"notification-url": "https://packagist.org/downloads/",
|
||||
"license": [
|
||||
"MIT"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "Guilherme Blanco",
|
||||
"email": "guilhermeblanco@gmail.com"
|
||||
},
|
||||
{
|
||||
"name": "Roman Borschel",
|
||||
"email": "roman@code-factory.org"
|
||||
},
|
||||
{
|
||||
"name": "Benjamin Eberlei",
|
||||
"email": "kontakt@beberlei.de"
|
||||
},
|
||||
{
|
||||
"name": "Jonathan Wage",
|
||||
"email": "jonwage@gmail.com"
|
||||
},
|
||||
{
|
||||
"name": "Johannes Schmitt",
|
||||
"email": "schmittjoh@gmail.com"
|
||||
}
|
||||
],
|
||||
"description": "PHP Doctrine Inflector is a small library that can perform string manipulations with regard to upper/lowercase and singular/plural forms of words.",
|
||||
"homepage": "https://www.doctrine-project.org/projects/inflector.html",
|
||||
"keywords": [
|
||||
"inflection",
|
||||
"inflector",
|
||||
"lowercase",
|
||||
"manipulation",
|
||||
"php",
|
||||
"plural",
|
||||
"singular",
|
||||
"strings",
|
||||
"uppercase",
|
||||
"words"
|
||||
],
|
||||
"support": {
|
||||
"issues": "https://github.com/doctrine/inflector/issues",
|
||||
"source": "https://github.com/doctrine/inflector/tree/2.0.x"
|
||||
},
|
||||
"funding": [
|
||||
{
|
||||
"url": "https://www.doctrine-project.org/sponsorship.html",
|
||||
"type": "custom"
|
||||
},
|
||||
{
|
||||
"url": "https://www.patreon.com/phpdoctrine",
|
||||
"type": "patreon"
|
||||
},
|
||||
{
|
||||
"url": "https://tidelift.com/funding/github/packagist/doctrine%2Finflector",
|
||||
"type": "tidelift"
|
||||
}
|
||||
],
|
||||
"time": "2020-05-29T15:13:26+00:00"
|
||||
},
|
||||
{
|
||||
"name": "erusev/parsedown",
|
||||
"version": "1.7.4",
|
||||
@@ -707,6 +802,497 @@
|
||||
},
|
||||
"time": "2021-04-26T09:17:50+00:00"
|
||||
},
|
||||
{
|
||||
"name": "illuminate/bus",
|
||||
"version": "v8.61.0",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/illuminate/bus.git",
|
||||
"reference": "808097c0dfd893309bd77b00139586c516b965c9"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/illuminate/bus/zipball/808097c0dfd893309bd77b00139586c516b965c9",
|
||||
"reference": "808097c0dfd893309bd77b00139586c516b965c9",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
"illuminate/collections": "^8.0",
|
||||
"illuminate/contracts": "^8.0",
|
||||
"illuminate/pipeline": "^8.0",
|
||||
"illuminate/support": "^8.0",
|
||||
"php": "^7.3|^8.0"
|
||||
},
|
||||
"suggest": {
|
||||
"illuminate/queue": "Required to use closures when chaining jobs (^7.0)."
|
||||
},
|
||||
"type": "library",
|
||||
"extra": {
|
||||
"branch-alias": {
|
||||
"dev-master": "8.x-dev"
|
||||
}
|
||||
},
|
||||
"autoload": {
|
||||
"psr-4": {
|
||||
"Illuminate\\Bus\\": ""
|
||||
}
|
||||
},
|
||||
"notification-url": "https://packagist.org/downloads/",
|
||||
"license": [
|
||||
"MIT"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "Taylor Otwell",
|
||||
"email": "taylor@laravel.com"
|
||||
}
|
||||
],
|
||||
"description": "The Illuminate Bus package.",
|
||||
"homepage": "https://laravel.com",
|
||||
"support": {
|
||||
"issues": "https://github.com/laravel/framework/issues",
|
||||
"source": "https://github.com/laravel/framework"
|
||||
},
|
||||
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|
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||||
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||||
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{
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
display: none;
|
||||
width: 700px;
|
||||
}
|
||||
|
||||
@media only screen and (min-width : 360px) {
|
||||
#map-subframe {
|
||||
display: block;
|
||||
transform: scale(calc(330 / 700));
|
||||
transform-origin: 350px 0px;
|
||||
margin-bottom: -400px;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@media only screen and (min-width : 440px) {
|
||||
#map-subframe {
|
||||
transform: scale(calc(410 / 700));
|
||||
margin-bottom: -300px;
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (min-width : 480px) {
|
||||
#map-subframe {
|
||||
transform: scale(calc(450 / 700));
|
||||
margin-bottom: -250px;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@media only screen and (min-width : 520px) {
|
||||
#map-subframe {
|
||||
transform: scale(calc(490 / 700));
|
||||
margin-bottom: -200px;
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (min-width : 576px) {
|
||||
#map-subframe {
|
||||
transform: scale(calc(546 / 700));
|
||||
margin-bottom: -150px;
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (min-width : 640px) {
|
||||
#map-subframe {
|
||||
transform: scale(calc(600/700));
|
||||
margin-bottom: -100px;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@media only screen and (min-width : 700px) {
|
||||
#map-subframe {
|
||||
transform: scale(calc(670 / 700));
|
||||
margin-bottom: -20px;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@media only screen and (min-width : 730px) {
|
||||
#map-subframe {
|
||||
transform: none;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
+16
-16
@@ -15,35 +15,35 @@ ini_set("session.gc_maxlifetime", '604800'); // seconds
|
||||
function getFriendlyErrorType($type)
|
||||
{
|
||||
switch ($type) {
|
||||
case E_ERROR: // 1 //
|
||||
case E_ERROR: // 1 //
|
||||
return 'E_ERROR';
|
||||
case E_WARNING: // 2 //
|
||||
case E_WARNING: // 2 //
|
||||
return 'E_WARNING';
|
||||
case E_PARSE: // 4 //
|
||||
case E_PARSE: // 4 //
|
||||
return 'E_PARSE';
|
||||
case E_NOTICE: // 8 //
|
||||
case E_NOTICE: // 8 //
|
||||
return 'E_NOTICE';
|
||||
case E_CORE_ERROR: // 16 //
|
||||
case E_CORE_ERROR: // 16 //
|
||||
return 'E_CORE_ERROR';
|
||||
case E_CORE_WARNING: // 32 //
|
||||
case E_CORE_WARNING: // 32 //
|
||||
return 'E_CORE_WARNING';
|
||||
case E_COMPILE_ERROR: // 64 //
|
||||
case E_COMPILE_ERROR: // 64 //
|
||||
return 'E_COMPILE_ERROR';
|
||||
case E_COMPILE_WARNING: // 128 //
|
||||
case E_COMPILE_WARNING: // 128 //
|
||||
return 'E_COMPILE_WARNING';
|
||||
case E_USER_ERROR: // 256 //
|
||||
case E_USER_ERROR: // 256 //
|
||||
return 'E_USER_ERROR';
|
||||
case E_USER_WARNING: // 512 //
|
||||
case E_USER_WARNING: // 512 //
|
||||
return 'E_USER_WARNING';
|
||||
case E_USER_NOTICE: // 1024 //
|
||||
case E_USER_NOTICE: // 1024 //
|
||||
return 'E_USER_NOTICE';
|
||||
case E_STRICT: // 2048 //
|
||||
case E_STRICT: // 2048 //
|
||||
return 'E_STRICT';
|
||||
case E_RECOVERABLE_ERROR: // 4096 //
|
||||
case E_RECOVERABLE_ERROR: // 4096 //
|
||||
return 'E_RECOVERABLE_ERROR';
|
||||
case E_DEPRECATED: // 8192 //
|
||||
case E_DEPRECATED: // 8192 //
|
||||
return 'E_DEPRECATED';
|
||||
case E_USER_DEPRECATED: // 16384 //
|
||||
case E_USER_DEPRECATED: // 16384 //
|
||||
return 'E_USER_DEPRECATED';
|
||||
}
|
||||
return "{$type}";
|
||||
@@ -134,7 +134,7 @@ function logErrorByCustomHandler(int $errno, string $errstr, string $errfile, in
|
||||
getExceptionTraceAsString($e)
|
||||
);
|
||||
}
|
||||
set_error_handler("\sammo\logErrorByCustomHandler");
|
||||
set_error_handler("\\sammo\\logErrorByCustomHandler");
|
||||
|
||||
|
||||
function logExceptionByCustomHandler(\Throwable $e)
|
||||
|
||||
@@ -2,9 +2,15 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
//https://hub.packtpub.com/eloquent-without-laravel/
|
||||
use Illuminate\Database\Capsule\Manager as Capsule;
|
||||
use Illuminate\Events\Dispatcher;
|
||||
use Illuminate\Container\Container;
|
||||
|
||||
class RootDB
|
||||
{
|
||||
private static $uDB = null;
|
||||
private static ?Capsule $uIlluminate = null;
|
||||
|
||||
private static $host = '_tK_host_';
|
||||
private static $user = '_tK_user_';
|
||||
@@ -12,6 +18,8 @@ class RootDB
|
||||
private static $dbName = '_tK_dbName_';
|
||||
private static $port = _tK_port_;
|
||||
private static $encoding = 'utf8mb4';
|
||||
private static $collation = 'utf8mb4_general_ci';
|
||||
|
||||
|
||||
private static $globalSalt = '_tK_globalSalt_';
|
||||
|
||||
@@ -19,6 +27,29 @@ class RootDB
|
||||
{
|
||||
}
|
||||
|
||||
public static function illuminate(): Capsule
|
||||
{
|
||||
if(self::$uIlluminate !== null){
|
||||
return self::$uIlluminate;
|
||||
}
|
||||
$capsule = new Capsule;
|
||||
|
||||
$capsule->addConnection([
|
||||
'driver' => 'mysql',
|
||||
'host' => self::$host,
|
||||
'database' => self::$dbName,
|
||||
'username' => self::$user,
|
||||
'password' => self::$password,
|
||||
'charset' => self::$encoding,
|
||||
'collation' => self::$collation,
|
||||
], 'root');
|
||||
|
||||
$capsule->setEventDispatcher(new Dispatcher(new Container));
|
||||
$capsule->bootEloquent();
|
||||
self::$uIlluminate = $capsule;
|
||||
return $capsule;
|
||||
}
|
||||
|
||||
/**
|
||||
* DB 객체 생성
|
||||
*
|
||||
|
||||
@@ -342,6 +342,7 @@ switch ($btn) {
|
||||
}
|
||||
break;
|
||||
case "랜덤턴":
|
||||
$turnterm = $gameStor->turnterm;
|
||||
foreach ($genlist as $generalID) {
|
||||
$turntime = getRandTurn($turnterm);
|
||||
$db->update('general', [
|
||||
|
||||
@@ -28,7 +28,7 @@ $scenarioList = (function(){
|
||||
|
||||
|
||||
|
||||
if($scenarioIdx !== null && key_exists($scenarioIdx, $scenarioList)){
|
||||
if($scenarioIdx && key_exists($scenarioIdx, $scenarioList[$seasonIdx]??[])){
|
||||
$searchScenarioName = $scenarioList[$seasonIdx][$scenarioIdx]['name'];
|
||||
$searchFilter = $db->sqleval('season = %i AND scenario = %i', $seasonIdx, $scenarioIdx);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
APIHelper::launch(dirname(__FILE__));
|
||||
@@ -64,6 +64,7 @@ var storedData = <?=Json::encode([
|
||||
<?=WebUtil::printJS('dist_js/vendors.js')?>
|
||||
<?=WebUtil::printJS('dist_js/dipcenter.js')?>
|
||||
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
|
||||
<?=WebUtil::printCSS('../e_lib/summernote/summernote-bs4.css')?>
|
||||
<?=WebUtil::printCSS('dist_css/vendors.css')?>
|
||||
<?=WebUtil::printCSS('../d_shared/common.css')?>
|
||||
<?=WebUtil::printCSS('css/common.css')?>
|
||||
|
||||
+1
-1
@@ -24,7 +24,7 @@ $admin = $gameStor->getValues(['develcost', 'cost', 'vote_title', 'vote', 'votec
|
||||
|
||||
$generalID = Session::getGeneralID();
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID, ['vote','horse','weapon','book','item','npc'], 2);
|
||||
$general = General::createGeneralObjFromDB($generalID, ['vote','horse','weapon','book','item','npc','imgsvr','picture','aux'], 2);
|
||||
|
||||
if($btn == "투표" && $general->getVar('vote') == 0 && $sel > 0) {
|
||||
$develcost = $admin['develcost'] * 5;
|
||||
|
||||
@@ -1,8 +1,16 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
class DB{
|
||||
//https://hub.packtpub.com/eloquent-without-laravel/
|
||||
use Illuminate\Database\Capsule\Manager as Capsule;
|
||||
use Illuminate\Events\Dispatcher;
|
||||
use Illuminate\Container\Container;
|
||||
|
||||
class DB
|
||||
{
|
||||
private static $uDB = null;
|
||||
private static ?Capsule $uIlluminate = null;
|
||||
|
||||
private static $host = '_tK_host_';
|
||||
private static $user = '_tK_user_';
|
||||
@@ -10,11 +18,36 @@ class DB{
|
||||
private static $dbName = '_tK_dbName_';
|
||||
private static $port = _tK_port_;
|
||||
private static $encoding = 'utf8mb4';
|
||||
private static $collation = 'utf8mb4_general_ci';
|
||||
|
||||
private static $prefix = '_tK_prefix_';
|
||||
|
||||
private function __construct(){
|
||||
private function __construct()
|
||||
{
|
||||
}
|
||||
|
||||
public static function illuminate(): Capsule
|
||||
{
|
||||
if(self::$uIlluminate !== null){
|
||||
return self::$uIlluminate;
|
||||
}
|
||||
$capsule = new Capsule;
|
||||
|
||||
$capsule->addConnection([
|
||||
'driver' => 'mysql',
|
||||
'host' => self::$host,
|
||||
'database' => self::$dbName,
|
||||
'username' => self::$user,
|
||||
'password' => self::$password,
|
||||
'charset' => self::$encoding,
|
||||
'collation' => self::$collation,
|
||||
]);
|
||||
|
||||
$capsule->setEventDispatcher(new Dispatcher(new Container));
|
||||
$capsule->setAsGlobal();
|
||||
$capsule->bootEloquent();
|
||||
self::$uIlluminate = $capsule;
|
||||
return $capsule;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -23,12 +56,14 @@ class DB{
|
||||
* @return \MeekroDB
|
||||
* @suppress PhanTypeMismatchProperty
|
||||
*/
|
||||
public static function db(){
|
||||
if(self::$uDB === null){
|
||||
self::$uDB = new \MeekroDB(self::$host,self::$user,self::$password,self::$dbName,self::$port,self::$encoding);
|
||||
public static function db()
|
||||
{
|
||||
if (self::$uDB === null) {
|
||||
self::$uDB = new \MeekroDB(self::$host, self::$user, self::$password, self::$dbName, self::$port, self::$encoding);
|
||||
self::$uDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
|
||||
|
||||
self::$uDB->error_handler= function(){};
|
||||
self::$uDB->error_handler = function () {
|
||||
};
|
||||
self::$uDB->throw_exception_on_error = true;
|
||||
self::$uDB->throw_exception_on_nonsql_error = true;
|
||||
}
|
||||
@@ -39,4 +74,4 @@ class DB{
|
||||
{
|
||||
return self::$prefix;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
<div class="buttonPlate bg1">
|
||||
<div>
|
||||
<a href="a_status.php" target="_blank"><button class="toolbarButton">세력도</button></a>
|
||||
<a href="a_kingdomList.php" target="_blank"><button class="toolbarButton">세력일람</button></a>
|
||||
<a href="a_genList.php" target="_blank"><button class="toolbarButton">장수일람</button></a>
|
||||
<a href="a_bestGeneral.php" target="_blank"><button class="toolbarButton">명장일람</button></a>
|
||||
<a href="a_history.php" target="_blank"><button class="toolbarButton">연감</button></a>
|
||||
<a href="a_hallOfFame.php" target="_blank"><button class="toolbarButton">명예의전당</button></a>
|
||||
<a href="a_emperior.php" target="_blank"><button class="toolbarButton">왕조일람</button></a>
|
||||
<a href="a_traffic.php" target="_blank"><button class="toolbarButton">접속량정보</button></a>
|
||||
<a href="a_status.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">세력도</button></a>
|
||||
<a href="a_kingdomList.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">세력일람</button></a>
|
||||
<a href="a_genList.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">장수일람</button></a>
|
||||
<a href="a_bestGeneral.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">명장일람</button></a>
|
||||
<a href="a_history.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">연감</button></a>
|
||||
<a href="a_hallOfFame.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">명예의전당</button></a>
|
||||
<a href="a_emperior.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">왕조일람</button></a>
|
||||
<a href="a_traffic.php" target="_blank" class="open-window"><button type="button" class="toolbarButton">접속량정보</button></a>
|
||||
</div>
|
||||
<div>
|
||||
<a href="/bbs/board" target="_blank"><button class="toolbarButton2">삼모게시판</button></a>
|
||||
<a href="/bbs/tip" target="_blank"><button class="toolbarButton">팁/강좌</button></a>
|
||||
<a href="/bbs/news" target="_blank"><button class="toolbarButton">삼국 일보</button></a>
|
||||
<a href="/bbs/history2" target="_blank"><button class="toolbarButton">개인 열전</button></a>
|
||||
<a href="/bbs/history3" target="_blank"><button class="toolbarButton">국가 열전</button></a>
|
||||
<a href="/bbs/patch" target="_blank"><button class="toolbarButton">패치 내역</button></a>
|
||||
<a href="../i_other/help.php" target="_blank"><button class="toolbarButton">튜토리얼</button></a>
|
||||
<a href="<?=$site?>" target="_blank"><button class="toolbarButton"><?=$call?></button></a>
|
||||
<a href="/bbs/board" target="_blank"><button type="button" class="toolbarButton2">삼모게시판</button></a>
|
||||
<a href="/bbs/tip" target="_blank"><button type="button" class="toolbarButton">팁/강좌</button></a>
|
||||
<a href="/bbs/news" target="_blank"><button type="button" class="toolbarButton">삼국 일보</button></a>
|
||||
<a href="/bbs/history2" target="_blank"><button type="button" class="toolbarButton">개인 열전</button></a>
|
||||
<a href="/bbs/history3" target="_blank"><button type="button" class="toolbarButton">국가 열전</button></a>
|
||||
<a href="/bbs/patch" target="_blank"><button type="button" class="toolbarButton">패치 내역</button></a>
|
||||
<a href="battle_simulator.php" target="_blank"><button type="button" class="toolbarButton">전투 시뮬레이터</button></a>
|
||||
<a href="<?=$site?>" target="_blank" class="open-window"><button type="button" class="toolbarButton"><?=$call?></button></a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+298
-54
@@ -2,6 +2,7 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use DateTime;
|
||||
use sammo\Event\Action;
|
||||
|
||||
require_once 'process_war.php';
|
||||
@@ -189,7 +190,7 @@ function myNationInfo(General $generalObj)
|
||||
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation = %i', $nationID)??getNationStaticInfo(0);
|
||||
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation = %i', $nationID) ?? getNationStaticInfo(0);
|
||||
$city = $db->queryFirstRow(
|
||||
'SELECT COUNT(*) as cnt, SUM(pop) as totpop, SUM(pop_max) as maxpop from city where nation=%i',
|
||||
$nationID
|
||||
@@ -198,16 +199,16 @@ function myNationInfo(General $generalObj)
|
||||
|
||||
$topChiefs = Util::convertArrayToDict($db->query('SELECT officer_level, no, name, npc FROM general WHERE nation = %i AND officer_level >= 11', $nationID), 'officer_level');
|
||||
|
||||
$level12Name = key_exists(12, $topChiefs)?getColoredName($topChiefs[12]['name'], $topChiefs[12]['npc']):'-';
|
||||
$level11Name = key_exists(11, $topChiefs)?getColoredName($topChiefs[11]['name'], $topChiefs[11]['npc']):'-';
|
||||
$level12Name = key_exists(12, $topChiefs) ? getColoredName($topChiefs[12]['name'], $topChiefs[12]['npc']) : '-';
|
||||
$level11Name = key_exists(11, $topChiefs) ? getColoredName($topChiefs[11]['name'], $topChiefs[11]['npc']) : '-';
|
||||
|
||||
$impossibleStrategicCommandLists = [];
|
||||
$strategicCommandLists = GameConst::$availableChiefCommand['전략'];
|
||||
$yearMonth = Util::joinYearMonth($admin['year'], $admin['month']);
|
||||
foreach($strategicCommandLists as $command){
|
||||
foreach ($strategicCommandLists as $command) {
|
||||
$cmd = buildNationCommandClass($command, $generalObj, $admin, new LastTurn());
|
||||
$nextAvailableTurn = $cmd->getNextAvailableTurn();
|
||||
if($nextAvailableTurn > $yearMonth){
|
||||
if ($nextAvailableTurn > $yearMonth) {
|
||||
$impossibleStrategicCommandLists[] = [$cmd->getName(), $nextAvailableTurn - $yearMonth];
|
||||
}
|
||||
}
|
||||
@@ -239,28 +240,28 @@ function myNationInfo(General $generalObj)
|
||||
<tr>
|
||||
<td class='bg1 center'><b>총주민</b></td>
|
||||
<td class='center'>";
|
||||
echo $nationID===0 ? "해당 없음" : "{$city['totpop']}/{$city['maxpop']}";
|
||||
echo $nationID === 0 ? "해당 없음" : "{$city['totpop']}/{$city['maxpop']}";
|
||||
echo "</td>
|
||||
<td class='bg1 center'><b>총병사</b></td>
|
||||
<td class='center'>";
|
||||
echo $nationID===0 ? "해당 없음" : "{$general['totcrew']}/{$general['maxcrew']}";
|
||||
echo $nationID === 0 ? "해당 없음" : "{$general['totcrew']}/{$general['maxcrew']}";
|
||||
echo "</td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class='bg1 center'><b>국 고</b></td>
|
||||
<td class='center'>";
|
||||
echo $nationID===0 ? "해당 없음" : "{$nation['gold']}";
|
||||
echo $nationID === 0 ? "해당 없음" : "{$nation['gold']}";
|
||||
echo "</td>
|
||||
<td class='bg1 center'><b>병 량</b></td>
|
||||
<td class='center'>";
|
||||
echo $nationID===0 ? "해당 없음" : "{$nation['rice']}";
|
||||
echo $nationID === 0 ? "해당 없음" : "{$nation['rice']}";
|
||||
echo "</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class='bg1 center'><b>지급률</b></td>
|
||||
<td class='center'>";
|
||||
if ($nationID===0) {
|
||||
if ($nationID === 0) {
|
||||
echo "해당 없음";
|
||||
} else {
|
||||
echo $nation['bill'] == 0 ? "0 %" : "{$nation['bill']} %";
|
||||
@@ -269,7 +270,7 @@ function myNationInfo(General $generalObj)
|
||||
</td>
|
||||
<td class='bg1 center'><b>세 율</b></td>
|
||||
<td class='center'>";
|
||||
if ($nationID===0) {
|
||||
if ($nationID === 0) {
|
||||
echo "해당 없음";
|
||||
} else {
|
||||
echo $nation['rate'] == 0 ? "0 %" : "{$nation['rate']} %";
|
||||
@@ -285,7 +286,7 @@ function myNationInfo(General $generalObj)
|
||||
|
||||
$nation['tech'] = "$techCall / {$nation['tech']}";
|
||||
|
||||
if ($nationID===0) {
|
||||
if ($nationID === 0) {
|
||||
$nation['strategic_cmd_limit'] = "<font color=white>해당 없음</font>";
|
||||
$nation['surlimit'] = "<font color=white>해당 없음</font>";
|
||||
$nation['scout'] = "<font color=white>해당 없음</font>";
|
||||
@@ -294,20 +295,20 @@ function myNationInfo(General $generalObj)
|
||||
} else {
|
||||
if ($nation['strategic_cmd_limit'] != 0) {
|
||||
$nation['strategic_cmd_limit'] = "<font color=red>{$nation['strategic_cmd_limit']}턴</font>";
|
||||
} else if($impossibleStrategicCommandLists) {
|
||||
} else if ($impossibleStrategicCommandLists) {
|
||||
$nation['strategic_cmd_limit'] = "<font color=yellow>가 능</font>";
|
||||
} else{
|
||||
} else {
|
||||
$nation['strategic_cmd_limit'] = "<font color=limegreen>가 능</font>";
|
||||
}
|
||||
|
||||
if($impossibleStrategicCommandLists){
|
||||
if ($impossibleStrategicCommandLists) {
|
||||
$text = [];
|
||||
foreach($impossibleStrategicCommandLists as [$cmdName, $remainTurn]){
|
||||
foreach ($impossibleStrategicCommandLists as [$cmdName, $remainTurn]) {
|
||||
$text[] = "{$cmdName}: {$remainTurn}턴 뒤";
|
||||
}
|
||||
$nation['strategic_cmd_limit'] = $templates->render('tooltip', [
|
||||
'text'=>'<span style="text-decoration:underline dashed;">'.$nation['strategic_cmd_limit'].'</span>',
|
||||
'info'=>'<span class="text-left d-inline-block">'.join('<br>', $text).'</span>',
|
||||
'text' => '<span style="text-decoration:underline dashed;">' . $nation['strategic_cmd_limit'] . '</span>',
|
||||
'info' => '<span class="text-left d-inline-block">' . join('<br>', $text) . '</span>',
|
||||
]);
|
||||
}
|
||||
|
||||
@@ -336,11 +337,11 @@ function myNationInfo(General $generalObj)
|
||||
<tr>
|
||||
<td style='text-align:center;' class='bg1'><b>속 령</b></td>
|
||||
<td style='text-align:center;'>";
|
||||
echo $nationID===0 ? "-" : "{$city['cnt']}";
|
||||
echo $nationID === 0 ? "-" : "{$city['cnt']}";
|
||||
echo "</td>
|
||||
<td style='text-align:center;' class='bg1'><b>장 수</b></td>
|
||||
<td style='text-align:center;'>";
|
||||
echo $nationID===0 ? "-" : "{$general['cnt']}";
|
||||
echo $nationID === 0 ? "-" : "{$general['cnt']}";
|
||||
echo "</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -348,7 +349,7 @@ function myNationInfo(General $generalObj)
|
||||
<td style='text-align:center;'>{$nation['power']}</td>
|
||||
<td style='text-align:center;' class='bg1'><b>기술력</b></td>
|
||||
<td style='text-align:center;'>";
|
||||
echo $nationID===0 ? "-" : "{$nation['tech']}";
|
||||
echo $nationID === 0 ? "-" : "{$nation['tech']}";
|
||||
echo "</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -904,7 +905,7 @@ function nationMsg(General $general)
|
||||
$nationID = $general->getNationID();
|
||||
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
|
||||
|
||||
return $nationStor->notice??'';
|
||||
return $nationStor->notice ?? '';
|
||||
}
|
||||
|
||||
function banner()
|
||||
@@ -1227,13 +1228,13 @@ function updateOnline()
|
||||
$onlineNum = count($onlineUser);
|
||||
$onlineNationUsers = Util::arrayGroupBy($onlineUser, 'nation');
|
||||
|
||||
uasort($onlineNationUsers, function(array $lhs, array $rhs){
|
||||
return -(count($lhs)<=>count($rhs));
|
||||
uasort($onlineNationUsers, function (array $lhs, array $rhs) {
|
||||
return - (count($lhs) <=> count($rhs));
|
||||
});
|
||||
|
||||
$onlineNation = [];
|
||||
|
||||
foreach($onlineNationUsers as $nationID=>$rawOnlineUser){
|
||||
foreach ($onlineNationUsers as $nationID => $rawOnlineUser) {
|
||||
$nationName = getNationStaticInfo($nationID)['name'];
|
||||
$onlineNation[] = "【{$nationName}】";
|
||||
$userList = join(', ', Util::squeezeFromArray($rawOnlineUser, 'name'));
|
||||
@@ -1255,9 +1256,12 @@ function addAge()
|
||||
//나이와 호봉 증가
|
||||
$db->update('general', [
|
||||
'age' => $db->sqleval('age+1'),
|
||||
'belong' => $db->sqleval('belong+1')
|
||||
], true);
|
||||
|
||||
$db->update('general', [
|
||||
'belong' => $db->sqleval('belong+1')
|
||||
], 'nation != 0');
|
||||
|
||||
[$startYear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
|
||||
|
||||
if ($year >= $startYear + 3) {
|
||||
@@ -1265,7 +1269,7 @@ function addAge()
|
||||
$generalID = $general['no'];
|
||||
$special = SpecialityHelper::pickSpecialDomestic(
|
||||
$general,
|
||||
(Json::decode($general['aux'])['prev_types_special'])??[]
|
||||
(Json::decode($general['aux'])['prev_types_special']) ?? []
|
||||
);
|
||||
$specialClass = buildGeneralSpecialDomesticClass($special);
|
||||
$specialText = $specialClass->getName();
|
||||
@@ -1282,16 +1286,25 @@ function addAge()
|
||||
|
||||
foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,npc,dex1,dex2,dex3,dex4,dex5,aux from general where specage2<=age and special2=%s', GameConst::$defaultSpecialWar) as $general) {
|
||||
$generalID = $general['no'];
|
||||
$special2 = SpecialityHelper::pickSpecialWar(
|
||||
$general,
|
||||
(Json::decode($general['aux'])['prev_types_special2'])??[]
|
||||
);
|
||||
$generalAux = Json::decode($general['aux']);
|
||||
|
||||
$updateVars = [];
|
||||
if (key_exists('inheritSpecificSpecialWar', $generalAux)) {
|
||||
$special2 = $generalAux['inheritSpecificSpecialWar'];
|
||||
unset($generalAux['inheritSpecificSpecialWar']);
|
||||
$updateVars['aux'] = Json::encode($generalAux);
|
||||
} else {
|
||||
$special2 = SpecialityHelper::pickSpecialWar(
|
||||
$general,
|
||||
($generalAux['prev_types_special2']) ?? []
|
||||
);
|
||||
}
|
||||
|
||||
$specialClass = buildGeneralSpecialWarClass($special2);
|
||||
$specialText = $specialClass->getName();
|
||||
|
||||
$db->update('general', [
|
||||
'special2' => $special2
|
||||
], 'no=%i', $general['no']);
|
||||
$updateVars['special2'] = $special2;
|
||||
$db->update('general', $updateVars, 'no=%i', $general['no']);
|
||||
|
||||
$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
|
||||
|
||||
@@ -1537,15 +1550,15 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
$occupiedUnique = [];
|
||||
|
||||
$invalidItemType = [];
|
||||
foreach(array_keys(GameConst::$allItems) as $itemType){
|
||||
$ownItem = $general->getItems()[$itemType]??null;
|
||||
if($ownItem !== null && !$ownItem->isBuyable()){
|
||||
foreach (array_keys(GameConst::$allItems) as $itemType) {
|
||||
$ownItem = $general->getItems()[$itemType] ?? null;
|
||||
if ($ownItem !== null && !$ownItem->isBuyable()) {
|
||||
$invalidItemType[$itemType] = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (array_keys(GameConst::$allItems) as $itemType) {
|
||||
if(key_exists($itemType, $invalidItemType)){
|
||||
if (key_exists($itemType, $invalidItemType)) {
|
||||
continue;
|
||||
}
|
||||
foreach ($db->queryAllLists('SELECT %b, count(*) as cnt FROM general GROUP BY %b', $itemType, $itemType) as [$itemCode, $cnt]) {
|
||||
@@ -1561,11 +1574,11 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
}
|
||||
|
||||
foreach (GameConst::$allItems as $itemType => $itemCategories) {
|
||||
if(key_exists($itemType, $invalidItemType)){
|
||||
if (key_exists($itemType, $invalidItemType)) {
|
||||
continue;
|
||||
}
|
||||
foreach ($itemCategories as $itemCode => $cnt) {
|
||||
if($cnt == 0){
|
||||
if ($cnt == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!key_exists($itemCode, $occupiedUnique)) {
|
||||
@@ -1581,9 +1594,19 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
}
|
||||
|
||||
if (!$availableUnique) {
|
||||
if ($general->getAuxVar('inheritRandomUnique')) {
|
||||
$general->setAuxVar('inheritRandomUnique', null);
|
||||
$general->increaseInheritancePoint('previous', GameConst::$inheritItemRandomPoint);
|
||||
$userLogger = new UserLogger($general->getVar('owner'));
|
||||
$userLogger->push(sprintf("얻을 유니크가 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if ($general->getAuxVar('inheritRandomUnique')) {
|
||||
$general->setAuxVar('inheritRandomUnique', null);
|
||||
}
|
||||
|
||||
[$itemType, $itemCode] = Util::choiceRandomUsingWeightPair($availableUnique);
|
||||
|
||||
$nationName = $general->getStaticNation()['name'];
|
||||
@@ -1607,6 +1630,207 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
|
||||
return true;
|
||||
}
|
||||
|
||||
function rollbackInheritUniqueTrial(General $general, string $itemKey, string $reason)
|
||||
{
|
||||
|
||||
$ownerID = $general->getVar('owner');
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
|
||||
LogText("선택유니크 롤백:{$ownerID}", [$itemKey, $itemTrials]);
|
||||
unset($itemTrials[$itemKey]);
|
||||
if(count($itemTrials) == 0){
|
||||
$itemTrials = null;
|
||||
}
|
||||
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
|
||||
|
||||
|
||||
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
|
||||
$ownTrial = $trialStor->getValue("u{$ownerID}");
|
||||
|
||||
$itemObj = buildItemClass($itemKey);
|
||||
$itemName = $itemObj->getName();
|
||||
|
||||
if ($ownTrial) {
|
||||
//두 값이 general, KVStorage 둘다 있고, 이중에선 KVStorage 값을 기준으로 하자 따르자
|
||||
[,, $amount] = $ownTrial;
|
||||
$trialStor->deleteValue("u{$ownerID}");
|
||||
$general->increaseInheritancePoint('previous', $amount);
|
||||
LogText("선택유니크 롤백포인트:{$ownerID}", $amount);
|
||||
|
||||
$userLogger = new UserLogger($ownerID);
|
||||
$userLogger->push("{$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
|
||||
}
|
||||
|
||||
//메시지
|
||||
|
||||
$staticNation = $general->getStaticNation();
|
||||
|
||||
$unlimited = new \DateTime('9999-12-31');
|
||||
$src = new MessageTarget(0, '', 0, 'System', '#000000');
|
||||
$dest = new MessageTarget($general->getID(), $general->getName(), $general->getNationID(), $staticNation['name'], $staticNation['color'], GetImageURL($general->getVar('imgsvr'), $general->getVar('picture')));
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$msg = new Message(
|
||||
Message::MSGTYPE_PRIVATE,
|
||||
$src,
|
||||
$dest,
|
||||
"{$itemName}{$josaUl} 얻지 못했습니다. {$reason}",
|
||||
new DateTime(),
|
||||
$unlimited,
|
||||
[]
|
||||
);
|
||||
|
||||
$general->applyDB($db);
|
||||
$msg->send(true);
|
||||
}
|
||||
|
||||
function tryRollbackInheritUniqueItem(General $general): void
|
||||
{
|
||||
tryInheritUniqueItem($general, 'Rollback', true);
|
||||
}
|
||||
|
||||
function tryInheritUniqueItem(General $general, string $acquireType = '아이템', bool $justRollback = false): bool
|
||||
{
|
||||
$ownerID = $general->getVar('owner');
|
||||
if (!$ownerID) {
|
||||
LogText("선택유니크 실패???: {$ownerID}", $general->getName());
|
||||
return false;
|
||||
}
|
||||
|
||||
$itemTrials = $general->getAuxVar('inheritUniqueTrial') ?? [];
|
||||
arsort($itemTrials);
|
||||
LogText("선택유니크항목: {$ownerID}", $itemTrials);
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$ownTarget = null;
|
||||
$ownType = null;
|
||||
|
||||
foreach ($itemTrials as $itemKey => $amount) {
|
||||
$availableItemTypes = [];
|
||||
$reasons = [];
|
||||
foreach (GameConst::$allItems as $itemType => $itemList) {
|
||||
//아직은 그런 경우는 없지만 동일 유니크를 여러 부위에 장착할 수 있을지도 모름
|
||||
if (!key_exists($itemKey, $itemList)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$ownItem = $general->getItem($itemType);
|
||||
if ($ownItem->getRawClassName() == $itemKey) {
|
||||
$reasons[] = '이미 그 유니크를 가지고 있습니다.';
|
||||
continue;
|
||||
}
|
||||
/*
|
||||
if (!$ownItem->isBuyable()) {
|
||||
$reasons[] = '이미 다른 유니크를 가지고 있습니다.';
|
||||
continue;
|
||||
}
|
||||
*/
|
||||
|
||||
$availableCnt = $itemList[$itemKey];
|
||||
$occupiedCnt = $db->queryFirstField('SELECT count(*) FROM general WHERE %b = %s', $itemType, $itemKey);
|
||||
if ($occupiedCnt >= $availableCnt) {
|
||||
$reasons[] = '그 유니크는 모두 점유되었습니다.';
|
||||
continue;
|
||||
}
|
||||
$availableItemTypes[] = $itemType;
|
||||
}
|
||||
|
||||
if (!$availableItemTypes) {
|
||||
rollbackInheritUniqueTrial($general, $itemKey, join(' ', $reasons));
|
||||
continue;
|
||||
}
|
||||
$reasons = [];
|
||||
|
||||
$itemType = Util::choiceRandom($availableItemTypes);
|
||||
|
||||
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}"); //혹시 itemKey의 크기가 37이 넘을 수 있을까?
|
||||
$anyTrials = $trialStor->getAll();
|
||||
if (!$anyTrials) {
|
||||
//순서가 꼬였던 모양, 실제 값은 storage를 우선시하자
|
||||
rollbackInheritUniqueTrial($general, $itemKey, '절차상의 오류입니다.');
|
||||
continue;
|
||||
}
|
||||
|
||||
//XXX: 정렬할 필요 없지 않나?
|
||||
usort($anyTrials, function ($lhsTrial, $rhsTrial) {
|
||||
[,, $lhsAmount] = $lhsTrial;
|
||||
[,, $rhsAmount] = $rhsTrial;
|
||||
return $rhsAmount <=> $lhsAmount; //큰 값이 앞에 오도록
|
||||
});
|
||||
|
||||
LogText("선택유니크상태 {$ownerID} {$itemKey}", $anyTrials);
|
||||
|
||||
//공동 1등인데 본인이 있을 수도 있다.
|
||||
[,, $topAmount] = $anyTrials[0];
|
||||
if ($amount < $topAmount) {
|
||||
$compAmount = $topAmount / $amount;
|
||||
if ($compAmount > 2.0) {
|
||||
$compText = '엄청난 차이로 ';
|
||||
} else if ($compAmount > 1.2) {
|
||||
$compText = '큰 차이로 ';
|
||||
} else if ($compAmount > 1.05) {
|
||||
$compText = '';
|
||||
} else {
|
||||
$compText = '아슬아슬한 차이로 ';
|
||||
}
|
||||
rollbackInheritUniqueTrial($general, $itemKey, "{$compText}상위 입찰한 장수가 있습니다.");
|
||||
continue;
|
||||
}
|
||||
|
||||
//내가 1위다
|
||||
if ($ownTarget !== null) {
|
||||
//이미 다른 아이템을 얻기로 되어있다.
|
||||
continue;
|
||||
}
|
||||
$ownTarget = $itemKey;
|
||||
$ownType = $itemType;
|
||||
}
|
||||
unset($itemKey);
|
||||
unset($itemType);
|
||||
|
||||
if ($ownTarget === null) {
|
||||
return false;
|
||||
}
|
||||
if ($justRollback) {
|
||||
return false;
|
||||
}
|
||||
|
||||
LogText("선택유니크획득{$ownerID}", $ownTarget);
|
||||
|
||||
$trialStor = KVStorage::getStorage($db, "ut_{$ownTarget}");
|
||||
$trialStor->deleteValue("u{$ownerID}");
|
||||
|
||||
//rollbackInheritUniqueTrial 과정 때문에 새로 받아와야함
|
||||
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
|
||||
unset($itemTrials[$ownTarget]);
|
||||
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
|
||||
|
||||
$nationName = $general->getStaticNation()['name'];
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$itemObj = buildItemClass($ownTarget);
|
||||
$itemName = $itemObj->getName();
|
||||
$itemRawName = $itemObj->getRawName();
|
||||
$josaUl = JosaUtil::pick($itemRawName, '을');
|
||||
|
||||
|
||||
$general->setVar($ownType, $ownTarget);
|
||||
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 습득했습니다!");
|
||||
$logger->pushGeneralHistoryLog("<C>{$itemName}</>{$josaUl} 습득");
|
||||
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
|
||||
$logger->pushGlobalHistoryLog("<C><b>【{$acquireType}】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function tryUniqueItemLottery(General $general, string $acquireType = '아이템'): bool
|
||||
{
|
||||
$db = DB::db();
|
||||
@@ -1616,8 +1840,13 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
|
||||
return false;
|
||||
}
|
||||
|
||||
if ($general->getNPCType() > 6) {
|
||||
return false;
|
||||
$inheritUnique = $general->getAuxVar('inheritUniqueTrial');
|
||||
if ($acquireType != '설문조사' && $inheritUnique && count($inheritUnique)) {
|
||||
LogText("유니크 준비?? {$general->getID()}", $inheritUnique);
|
||||
$trialResult = tryInheritUniqueItem($general, $acquireType);
|
||||
if ($trialResult) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
$itemTypeCnt = count(GameConst::$allItems);
|
||||
@@ -1629,8 +1858,14 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
|
||||
}
|
||||
}
|
||||
|
||||
if($trialCnt <= 0){
|
||||
if ($trialCnt <= 0) {
|
||||
LogText("{$general->getName()}, {$general->getID()} 모든 아이템", $trialCnt);
|
||||
if ($general->getAuxVar('inheritRandomUnique')) {
|
||||
$general->setAuxVar('inheritRandomUnique', null);
|
||||
$general->increaseInheritancePoint('previous', GameConst::$inheritItemRandomPoint);
|
||||
$userLogger = new UserLogger($general->getVar('owner'));
|
||||
$userLogger->push(sprintf("유니크를 얻을 공간이 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1653,18 +1888,25 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
|
||||
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
|
||||
}
|
||||
|
||||
$prob = Util::valueFit($prob, null, 1 / 4);//최대치 감소
|
||||
$prob = Util::valueFit($prob, null, 1 / 4); //최대치 감소
|
||||
$result = false;
|
||||
|
||||
$prob /= sqrt(2);
|
||||
$moreProb = pow(2, 1 / 4);
|
||||
|
||||
if ($general->getAuxVar('inheritRandomUnique')) {
|
||||
//포인트로 랜덤 유니크 획득
|
||||
$prob = 1;
|
||||
}
|
||||
|
||||
foreach(Util::range($trialCnt) as $_idx){
|
||||
foreach (Util::range($trialCnt) as $_idx) {
|
||||
if (Util::randBool($prob)) {
|
||||
$result = true;
|
||||
break;
|
||||
}
|
||||
$prob *= $moreProb;
|
||||
}
|
||||
if(!$result){
|
||||
if (!$result) {
|
||||
LogText("{$general->getName()}, {$general->getID()} 유니크 실패 {$trialCnt}", $prob);
|
||||
return false;
|
||||
}
|
||||
@@ -1681,7 +1923,7 @@ function getAdmin()
|
||||
}
|
||||
|
||||
/** @return General[] */
|
||||
function deleteNation(General $lord, bool $applyDB):array
|
||||
function deleteNation(General $lord, bool $applyDB): array
|
||||
{
|
||||
$lordID = $lord->getID();
|
||||
$nationID = $lord->getNationID();
|
||||
@@ -1706,7 +1948,8 @@ function deleteNation(General $lord, bool $applyDB):array
|
||||
$nationID,
|
||||
$lordID
|
||||
),
|
||||
['npc', 'gold', 'rice', 'experience', 'explevel', 'dedication', 'dedlevel', 'belong', 'aux'], 1
|
||||
['npc', 'gold', 'rice', 'experience', 'explevel', 'dedication', 'dedlevel', 'belong', 'aux'],
|
||||
1
|
||||
);
|
||||
$nationGeneralList[$lordID] = $lord;
|
||||
|
||||
@@ -1722,11 +1965,12 @@ function deleteNation(General $lord, bool $applyDB):array
|
||||
$destroyHistoryLog = "<D><b>{$nationName}</b></>{$josaYi} <R>멸망</>";
|
||||
|
||||
// 전 장수 재야로
|
||||
foreach($nationGeneralList as $general){
|
||||
$general->setAuxVar('max_belong',
|
||||
foreach ($nationGeneralList as $general) {
|
||||
$general->setAuxVar(
|
||||
'max_belong',
|
||||
max(
|
||||
$general->getVar('belong'),
|
||||
$general->getAuxVar('max_belong')??0
|
||||
$general->getAuxVar('max_belong') ?? 0
|
||||
)
|
||||
);
|
||||
$general->setVar('belong', 0);
|
||||
@@ -1739,7 +1983,7 @@ function deleteNation(General $lord, bool $applyDB):array
|
||||
$logger->pushGeneralActionLog($destroyLog, ActionLogger::PLAIN);
|
||||
$logger->pushGeneralHistoryLog($destroyHistoryLog);
|
||||
|
||||
if($applyDB){
|
||||
if ($applyDB) {
|
||||
$general->applyDB($db);
|
||||
}
|
||||
}
|
||||
@@ -2158,7 +2402,7 @@ function getRandTurn($term, ?\DateTimeInterface $baseDateTime = null)
|
||||
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
|
||||
$randFraction = Util::randRangeInt(0, 999999) / 1000000; //6자리 소수
|
||||
|
||||
return $baseDateTime->add(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s');
|
||||
return TimeUtil::format($baseDateTime->add(TimeUtil::secondsToDateInterval($randSecond + $randFraction)), true);
|
||||
}
|
||||
|
||||
function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
|
||||
@@ -2173,5 +2417,5 @@ function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
|
||||
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
|
||||
$randFraction = Util::randRangeInt(0, 999999) / 1000000; //6자리 소수
|
||||
|
||||
return $baseDateTime->sub(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s');
|
||||
return $baseDateTime->sub(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s.u');
|
||||
}
|
||||
|
||||
+37
-12
@@ -1,4 +1,4 @@
|
||||
<?php
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
@@ -6,7 +6,7 @@ use sammo\Command\BaseCommand;
|
||||
|
||||
/**
|
||||
* Value Converter
|
||||
*
|
||||
*
|
||||
* Side effect 없이 값의 변환만을 수행하는 함수들의 모음.
|
||||
* (단, autoload, 정적 변수 초기화는 허용)
|
||||
*/
|
||||
@@ -175,7 +175,7 @@ function buildNationTypeClass(?string $type):BaseNation{
|
||||
return $cache[$type];
|
||||
}
|
||||
$class = getNationTypeClass($type);
|
||||
|
||||
|
||||
$obj = new $class();
|
||||
$cache[$type]= $obj;
|
||||
return $obj;
|
||||
@@ -241,7 +241,7 @@ function buildItemClass(?string $type):BaseItem{
|
||||
return $cache[$type];
|
||||
}
|
||||
$class = getItemClass($type);
|
||||
|
||||
|
||||
$obj = new $class();
|
||||
$cache[$type]= $obj;
|
||||
return $obj;
|
||||
@@ -276,7 +276,7 @@ function buildGeneralSpecialDomesticClass(?string $type):BaseSpecial{
|
||||
return $cache[$type];
|
||||
}
|
||||
$class = getGeneralSpecialDomesticClass($type);
|
||||
|
||||
|
||||
$obj = new $class();
|
||||
$cache[$type]= $obj;
|
||||
return $obj;
|
||||
@@ -311,7 +311,7 @@ function buildGeneralSpecialWarClass(?string $type):BaseSpecial{
|
||||
return $cache[$type];
|
||||
}
|
||||
$class = getGeneralSpecialWarClass($type);
|
||||
|
||||
|
||||
$obj = new $class();
|
||||
$cache[$type]= $obj;
|
||||
return $obj;
|
||||
@@ -357,6 +357,31 @@ function buildNationCommandClass(?string $type, General $generalObj, array $env,
|
||||
return new $class($generalObj, $env, $lastTurn, $arg);
|
||||
}
|
||||
|
||||
function getAPIExecutorClass($path){
|
||||
|
||||
static $basePath = __NAMESPACE__.'\\API\\';
|
||||
if(is_string($path)){
|
||||
}
|
||||
else if(is_array($path)){
|
||||
$path = join('\\', $path);
|
||||
}
|
||||
else{
|
||||
throw new \InvalidArgumentException("{$path}는 올바른 API 지시자가 아님");
|
||||
}
|
||||
|
||||
$classPath = str_replace('/', '\\', $basePath.$path);
|
||||
|
||||
if(class_exists($classPath)){
|
||||
return $classPath;
|
||||
}
|
||||
throw new \InvalidArgumentException("{$path}는 올바른 API 경로가 아님");
|
||||
}
|
||||
|
||||
function buildAPIExecutorClass($type, string $rootPath, array $args):\sammo\BaseAPI{
|
||||
$class = getAPIExecutorClass($type);
|
||||
return new $class($rootPath, $args);
|
||||
}
|
||||
|
||||
function getWarUnitTriggerClass(string $type){
|
||||
static $basePath = __NAMESPACE__.'\\WarUnitTrigger\\';
|
||||
$classPath = ($basePath.$type);
|
||||
@@ -391,8 +416,8 @@ function getGeneralPoolClass(string $type){
|
||||
|
||||
/**
|
||||
* @param \MeekroDB $db
|
||||
* @param int $owner
|
||||
* @param int $pickCnt
|
||||
* @param int $owner
|
||||
* @param int $pickCnt
|
||||
* @param null|string $prefix
|
||||
* @return AbsGeneralPool[]
|
||||
*/
|
||||
@@ -538,8 +563,8 @@ function getExpLevel($experience) {
|
||||
|
||||
function getDedLevel($dedication) {
|
||||
$level = Util::valueFit(
|
||||
ceil(sqrt($dedication) / 10),
|
||||
0,
|
||||
ceil(sqrt($dedication) / 10),
|
||||
0,
|
||||
GameConst::$maxDedLevel
|
||||
);
|
||||
|
||||
@@ -572,7 +597,7 @@ function getCost(int $armtype) : int {
|
||||
function getTechLevel($tech):int{
|
||||
return Util::valueFit(
|
||||
floor($tech / 1000),
|
||||
0,
|
||||
0,
|
||||
GameConst::$maxTechLevel
|
||||
);
|
||||
}
|
||||
@@ -583,7 +608,7 @@ function TechLimit($startYear, $year, $tech) : bool {
|
||||
|
||||
$relMaxTech = Util::valueFit(
|
||||
floor($relYear / 5) + 1,
|
||||
1,
|
||||
1,
|
||||
GameConst::$maxTechLevel
|
||||
);
|
||||
|
||||
|
||||
+24
-4
@@ -623,7 +623,7 @@ function updateNationState()
|
||||
$nation['nation'],
|
||||
$targetKillTurn
|
||||
);
|
||||
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong', 'npc'], 2);
|
||||
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux'], 2);
|
||||
$chiefObj = null;
|
||||
|
||||
$uniqueLotteryWeightList = [];
|
||||
@@ -1150,22 +1150,42 @@ function checkEmperior()
|
||||
LogHistory();
|
||||
}
|
||||
|
||||
function resetInheritanceUser(int $userID, bool $isRebirth=false){
|
||||
function resetInheritanceUser(int $userID, bool $isRebirth=false):float{
|
||||
$rebirthDegraded = [
|
||||
'dex'=>0.5,
|
||||
];
|
||||
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$userID}");
|
||||
$totalPoint = 0;
|
||||
foreach($inheritStor->getAll() as $key=>[$value,]){
|
||||
if(key_exists($key, $rebirthDegraded)){
|
||||
$allPoints = $inheritStor->getAll();
|
||||
if(!$allPoints || count($allPoints) == 0){
|
||||
//비었으므로 리셋 안함
|
||||
return 0;
|
||||
}
|
||||
if(count($allPoints) == 1 && key_exists('previous', $allPoints)){
|
||||
//이미 리셋되었으므로 리셋 안함
|
||||
return $allPoints['previous'][0];
|
||||
}
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
|
||||
$previousPoint = ($allPoints['previous']??[0,0])[0];
|
||||
|
||||
foreach($allPoints as $key=>[$value,]){
|
||||
if($isRebirth && key_exists($key, $rebirthDegraded)){
|
||||
$value *= $rebirthDegraded[$key];
|
||||
}
|
||||
$keyText = General::INHERITANCE_KEY[$key][2];
|
||||
$userLogger->push("{$keyText} 포인트 {$value} 증가", "inheritPoint");
|
||||
$totalPoint += $value;
|
||||
}
|
||||
$totalPoint = Util::toInt($totalPoint);
|
||||
$userLogger->push("포인트 {$previousPoint} => {$totalPoint}", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$inheritStor->resetValues();
|
||||
$inheritStor->setValue('previous', [$totalPoint, null]);
|
||||
return $totalPoint;
|
||||
}
|
||||
|
||||
function updateMaxDomesticCritical(General $general, $score){
|
||||
|
||||
@@ -1132,7 +1132,7 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type) {
|
||||
$gen1resKey = 'd';
|
||||
$gen2resKey = 'd';
|
||||
break;
|
||||
default: new MustNotBeReachedException();
|
||||
default: throw new MustNotBeReachedException();
|
||||
}
|
||||
|
||||
$db->update('rank_data', [
|
||||
|
||||
@@ -47,7 +47,7 @@ else{
|
||||
'name', 'leadership', 'strength', 'intel', 'gold','rice',
|
||||
'troop','officer_level','npc','picture','imgsvr',
|
||||
'permission','penalty','belong', 'crewtype',
|
||||
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit',
|
||||
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'aux',
|
||||
], 1);
|
||||
|
||||
if($general instanceof DummyGeneral){
|
||||
@@ -104,7 +104,7 @@ function do수뇌임명(General $general, int $targetOfficerLevel):?string{
|
||||
if($general->getVar('strength') < GameConst::$chiefStatMin){
|
||||
return '무력이 부족합니다.';
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else{
|
||||
if($general->getVar('intel') < GameConst::$chiefStatMin){
|
||||
@@ -175,7 +175,7 @@ function do추방(General $general, int $myOfficerLevel):?string{
|
||||
$generalName = $general->getVar('name');
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
|
||||
|
||||
|
||||
//추방할사람이 외교권자이면 불가
|
||||
$permission = checkSecretPermission($general->getRaw());
|
||||
@@ -252,7 +252,7 @@ function do추방(General $general, int $myOfficerLevel):?string{
|
||||
]);
|
||||
|
||||
$src = new MessageTarget(
|
||||
$generalID,
|
||||
$generalID,
|
||||
$generalName,
|
||||
$nationID,
|
||||
$nation['name'],
|
||||
@@ -260,7 +260,7 @@ function do추방(General $general, int $myOfficerLevel):?string{
|
||||
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
|
||||
);
|
||||
$msg = new Message(
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
$src,
|
||||
$src,
|
||||
$str,
|
||||
|
||||
@@ -39,7 +39,7 @@ $db = DB::db();
|
||||
$me = General::createGeneralObjFromDB($generalID);
|
||||
|
||||
|
||||
if($defence_train != $me->getVar('defence_train')){
|
||||
if($defence_train !== $me->getVar('defence_train')){
|
||||
if($defence_train == 999){
|
||||
$me->increaseVar('myset', -1);
|
||||
$me->setVar('defence_train', $defence_train);
|
||||
@@ -53,14 +53,8 @@ if($defence_train != $me->getVar('defence_train')){
|
||||
}
|
||||
|
||||
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
|
||||
|
||||
if($use_auto_nation_turn != $me->getAuxVar('use_auto_nation_turn')){
|
||||
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
|
||||
}
|
||||
|
||||
if($me->getVar('tnmt') != $tnmt){
|
||||
$me->setVar('tnmt', $tnmt);
|
||||
}
|
||||
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
|
||||
$me->setVar('tnmt', $tnmt);
|
||||
|
||||
if($me->getNPCType() == 1 && $detachNPC){
|
||||
$turnterm = $gameStor->turnterm;
|
||||
|
||||
+69
-57
@@ -1,4 +1,5 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
@@ -21,18 +22,18 @@ $availableTypes = [
|
||||
'nationPolicy',
|
||||
];
|
||||
|
||||
if(!in_array($type, $availableTypes)){
|
||||
if (!in_array($type, $availableTypes)) {
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'올바른 타입이 아닙니다.',
|
||||
'result' => false,
|
||||
'reason' => '올바른 타입이 아닙니다.',
|
||||
]);
|
||||
}
|
||||
|
||||
$data = Json::decode($data);
|
||||
if(!$data || !is_array($data)){
|
||||
if (!$data || !is_array($data)) {
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'올바른 입력이 아닙니다.',
|
||||
'result' => false,
|
||||
'reason' => '올바른 입력이 아닙니다.',
|
||||
]);
|
||||
}
|
||||
|
||||
@@ -44,94 +45,95 @@ $me = $db->queryFirstRow('SELECT no, name, npc, nation, city, officer_level, con
|
||||
$nationID = $me['nation'];
|
||||
if (!$nationID) {
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'국가에 소속되어있지 않습니다.',
|
||||
'result' => false,
|
||||
'reason' => '국가에 소속되어있지 않습니다.',
|
||||
]);
|
||||
}
|
||||
|
||||
$permission = checkSecretPermission($me);
|
||||
if ($permission < 3) {
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'권한이 부족합니다. 군주, 외교권자, 조언자가 아닙니다.'
|
||||
'result' => false,
|
||||
'reason' => '권한이 부족합니다. 군주, 외교권자, 조언자가 아닙니다.'
|
||||
]);
|
||||
}
|
||||
|
||||
function applyNationPolicy($policy, $nationID, $generalName):?string{
|
||||
function applyNationPolicy($policy, $nationID, $generalName): ?string
|
||||
{
|
||||
$db = DB::db();
|
||||
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
|
||||
|
||||
$defaultPolicy = AutorunNationPolicy::$defaultPolicy;
|
||||
$troopCache = null;
|
||||
foreach($db->queryFirstColumn('SELECT troop_leader FROM troop WHERE nation=%i',$nationID) as $troopID){
|
||||
foreach ($db->queryFirstColumn('SELECT troop_leader FROM troop WHERE nation=%i', $nationID) as $troopID) {
|
||||
$troopCache[$troopID] = 'Neutral';
|
||||
}
|
||||
$cityList = CityConst::all();
|
||||
$nationPolicyRoot = $nationStor->npc_nation_policy;
|
||||
$nationPolicy = $nationPolicyRoot['values']??[];
|
||||
foreach($policy as $key=>$val){
|
||||
$nationPolicy = $nationPolicyRoot['values'] ?? [];
|
||||
foreach ($policy as $key => $val) {
|
||||
|
||||
if($key === 'CombatForce'){
|
||||
if(!is_array($val)){
|
||||
return "{$key}는 올바른 정책값이 아닙니다.";
|
||||
if ($key === 'CombatForce') {
|
||||
if (!is_array($val)) {
|
||||
return "{$key}는 올바른 정책값이 아닙니다.";
|
||||
}
|
||||
foreach($val as $troopID=>$troopTarget){
|
||||
if(!key_exists($troopID, $troopCache)){
|
||||
foreach ($val as $troopID => $troopTarget) {
|
||||
if (!key_exists($troopID, $troopCache)) {
|
||||
return "{$troopID}는 국가의 부대가 아닙니다.";
|
||||
}
|
||||
if($troopCache[$troopID] != 'Neutral'){
|
||||
if ($troopCache[$troopID] != 'Neutral') {
|
||||
return "부대({$troopID}는 하나의 역할만 지정할 수 있습니다.";
|
||||
}
|
||||
if(!is_array($troopTarget) || count($troopTarget)!=2){
|
||||
if (!is_array($troopTarget) || count($troopTarget) != 2) {
|
||||
return "{$troopID}의 입력양식이 올바르지 않습니다.";
|
||||
}
|
||||
[$fromCity, $toCity] = $troopCache;
|
||||
if(!key_exists($fromCity, $cityList) || !key_exists($toCity, $cityList)){
|
||||
if (!key_exists($fromCity, $cityList) || !key_exists($toCity, $cityList)) {
|
||||
return "{$troopID}의 도시 {$fromCity}, {$toCity}가 올바른 도시 번호가 아닙니다.";
|
||||
}
|
||||
$troopCache[$troopID]=$key;
|
||||
$troopCache[$troopID] = $key;
|
||||
}
|
||||
$nationPolicy[$key]=$val;
|
||||
$nationPolicy[$key] = $val;
|
||||
continue;
|
||||
}
|
||||
if(in_array($key, ['SupportForce', 'DevelopForce'])){
|
||||
if(!is_array($val)){
|
||||
return "{$key}는 올바른 정책값이 아닙니다.";
|
||||
if (in_array($key, ['SupportForce', 'DevelopForce'])) {
|
||||
if (!is_array($val)) {
|
||||
return "{$key}는 올바른 정책값이 아닙니다.";
|
||||
}
|
||||
foreach($val as $troopID){
|
||||
if(!key_exists($troopID, $troopCache)){
|
||||
foreach ($val as $troopID) {
|
||||
if (!key_exists($troopID, $troopCache)) {
|
||||
return "{$troopID}는 국가의 부대가 아닙니다.";
|
||||
}
|
||||
if($troopCache[$troopID] != 'Neutral'){
|
||||
if ($troopCache[$troopID] != 'Neutral') {
|
||||
return "부대({$troopID}는 하나의 역할만 지정할 수 있습니다.";
|
||||
}
|
||||
$troopCache[$troopID]=$key;
|
||||
$troopCache[$troopID] = $key;
|
||||
}
|
||||
|
||||
$nationPolicy[$key]=array_values($val);
|
||||
$nationPolicy[$key] = array_values($val);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if(!key_exists($key, $defaultPolicy)){
|
||||
if (!key_exists($key, $defaultPolicy)) {
|
||||
return "{$key}는 올바른 정책값이 아닙니다.";
|
||||
}
|
||||
$defaultValue = $defaultPolicy[$key];
|
||||
if(is_numeric($defaultValue) != is_numeric($val)){
|
||||
if (is_numeric($defaultValue) != is_numeric($val)) {
|
||||
return "{$key}는 올바른 값이 아닙니다.";
|
||||
}
|
||||
if(is_integer($defaultValue) != is_integer($val)){
|
||||
if (is_integer($defaultValue) != is_integer($val)) {
|
||||
return "{$key}는 올바른 값이 아닙니다.";
|
||||
}
|
||||
if(is_array($defaultValue) != is_array($val)){
|
||||
if (is_array($defaultValue) != is_array($val)) {
|
||||
return "{$key}는 올바른 값이 아닙니다.";
|
||||
}
|
||||
if(is_integer($val) && $val < 0){
|
||||
if (is_integer($val) && $val < 0) {
|
||||
$val = 0;
|
||||
}
|
||||
$nationPolicy[$key] = $val;
|
||||
}
|
||||
|
||||
|
||||
$nationPolicyRoot['values'] = $nationPolicy;
|
||||
$nationPolicyRoot['valueSetter'] = $generalName;
|
||||
$nationPolicyRoot['valueSetTime'] = TimeUtil::now();
|
||||
@@ -139,14 +141,15 @@ function applyNationPolicy($policy, $nationID, $generalName):?string{
|
||||
return null;
|
||||
}
|
||||
|
||||
function applyNationPriority($priority, $nationID, $generalName):?string{
|
||||
function applyNationPriority($priority, $nationID, $generalName): ?string
|
||||
{
|
||||
$db = DB::db();
|
||||
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
|
||||
$nationPolicyRoot = $nationStor->npc_nation_policy;
|
||||
|
||||
$defaultPriority = AutorunNationPolicy::$defaultPriority;
|
||||
foreach($priority as $item){
|
||||
if(!in_array($item, $defaultPriority)){
|
||||
foreach ($priority as $item) {
|
||||
if (!in_array($item, $defaultPriority)) {
|
||||
return "{$item}은 올바른 명령이 아닙니다.";
|
||||
}
|
||||
}
|
||||
@@ -157,17 +160,29 @@ function applyNationPriority($priority, $nationID, $generalName):?string{
|
||||
return null;
|
||||
}
|
||||
|
||||
function applyGeneralPriority($priority, $nationID, $generalName):?string{
|
||||
function applyGeneralPriority($priority, $nationID, $generalName): ?string
|
||||
{
|
||||
$db = DB::db();
|
||||
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
|
||||
$generalPolicyRoot = $nationStor->npc_general_policy;
|
||||
|
||||
$defaultPriority = AutorunGeneralPolicy::$default_priority;
|
||||
foreach($priority as $item){
|
||||
if(!in_array($item, $defaultPriority)){
|
||||
$mustHaveActions = ['출병' => 1];
|
||||
foreach ($priority as $item) {
|
||||
if (key_exists($item, $mustHaveActions)) {
|
||||
$mustHaveActions[$item] = 0;
|
||||
}
|
||||
if (!in_array($item, $defaultPriority)) {
|
||||
return "{$item}은 올바른 명령이 아닙니다.";
|
||||
}
|
||||
}
|
||||
|
||||
foreach ($mustHaveActions as $actionKey => $unset) {
|
||||
if ($unset) {
|
||||
return "{$actionKey}은 항상 사용해야 합니다.";
|
||||
}
|
||||
}
|
||||
|
||||
$generalPolicyRoot['priority'] = $priority;
|
||||
$generalPolicyRoot['prioritySetter'] = $generalName;
|
||||
$generalPolicyRoot['prioritySetTime'] = TimeUtil::now();
|
||||
@@ -175,26 +190,23 @@ function applyGeneralPriority($priority, $nationID, $generalName):?string{
|
||||
return null;
|
||||
}
|
||||
|
||||
if($type == 'nationPolicy'){
|
||||
if ($type == 'nationPolicy') {
|
||||
$result = applyNationPolicy($data, $nationID, $me['name']);
|
||||
}
|
||||
else if($type == 'generalPriority'){
|
||||
} else if ($type == 'generalPriority') {
|
||||
$result = applyGeneralPriority($data, $nationID, $me['name']);
|
||||
}
|
||||
else if($type == 'nationPriority'){
|
||||
} else if ($type == 'nationPriority') {
|
||||
$result = applyNationPriority($data, $nationID, $me['name']);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
throw new MustNotBeReachedException();
|
||||
}
|
||||
|
||||
if($result!==null){
|
||||
if ($result !== null) {
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>$result,
|
||||
'result' => false,
|
||||
'reason' => $result,
|
||||
]);
|
||||
}
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success',
|
||||
]);
|
||||
'result' => true,
|
||||
'reason' => 'success',
|
||||
]);
|
||||
|
||||
-182
@@ -1,182 +0,0 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
$session = Session::requireLogin()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
if (!$userID) {
|
||||
MessageBox("잘못된 접근입니다!!!");
|
||||
echo "<script>history.go(-1);</script>";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
//회원 테이블에서 정보확인
|
||||
$member = RootDB::db()->queryFirstRow("select no,name,picture,imgsvr,grade from member where no= %i", $userID);
|
||||
|
||||
if (!$member) {
|
||||
MessageBox("잘못된 접근입니다!!!");
|
||||
echo "<script>history.go(-1);</script>";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$admin = $gameStor->getValues(['block_general_create','show_img_level','maxgeneral']);
|
||||
if($admin['block_general_create']){
|
||||
MessageBox("잘못된 접근입니다!!!");
|
||||
echo "<script>history.go(-1);</script>";
|
||||
exit(1);
|
||||
}
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title><?=UniqueConst::$serverName?>: 장수생성</title>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=1024" />
|
||||
<script>
|
||||
var defaultStatTotal = <?=GameConst::$defaultStatTotal?>;
|
||||
var defaultStatMin = <?=GameConst::$defaultStatMin?>;
|
||||
var defaultStatMax = <?=GameConst::$defaultStatMax?>;
|
||||
|
||||
var charInfoText = <?php
|
||||
|
||||
$charInfoText = [];
|
||||
foreach(GameConst::$availablePersonality as $personalityID){
|
||||
$personalityInfo = buildPersonalityClass($personalityID)->getInfo();
|
||||
$charInfoText[$personalityID] = $personalityInfo;
|
||||
}
|
||||
echo Json::encode((object)$charInfoText);
|
||||
?>;
|
||||
</script>
|
||||
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
|
||||
<?=WebUtil::printCSS('../d_shared/common.css')?>
|
||||
<?=WebUtil::printCSS('css/common.css')?>
|
||||
<?=WebUtil::printJS('../d_shared/common_path.js')?>
|
||||
<?=WebUtil::printJS('dist_js/vendors.js')?>
|
||||
<?=WebUtil::printJS('dist_js/common.js')?>
|
||||
<?=WebUtil::printJS('dist_js/join.js')?>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr><td>장 수 생 성<br><?=backButton()?></td></tr>
|
||||
</table>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr><td align=center><?=info(0)?></td></tr>
|
||||
</table>
|
||||
<?php
|
||||
|
||||
$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc<2');
|
||||
|
||||
if ($gencount >= $admin['maxgeneral']) {
|
||||
echo "<script>alert('더 이상 등록할 수 없습니다.');</script>";
|
||||
echo "<script>history.go(-1);</script>";
|
||||
exit();
|
||||
}
|
||||
|
||||
$nationList = $db->query('SELECT nation,`name`,color,scout FROM nation');
|
||||
shuffle($nationList);
|
||||
$nationList = Util::convertArrayToDict($nationList, 'nation');
|
||||
//NOTE: join 안할것임
|
||||
$scoutMsgs = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'scout_msg');
|
||||
foreach($scoutMsgs as $nationID=>$scoutMsg){
|
||||
$nationList[$nationID]['scoutmsg'] = $scoutMsg;
|
||||
}
|
||||
|
||||
echo getInvitationList($nationList);
|
||||
?>
|
||||
|
||||
<form id='join_form' name=form1 method=post action=join_post.php>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td colspan=3 align=center class='bg1'>장수 생성</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=498 align=right class='bg1'>장수명</td>
|
||||
<td colspan=2>
|
||||
<input id="generalName" type=text name=name maxlength=18 size=18 style="color:white;background-color:black;" value="<?=$member['name']?>">(전각 9글자, 반각 18글자 이내)
|
||||
</td>
|
||||
</tr>
|
||||
<?php
|
||||
if ($admin['show_img_level'] >= 1 && $member['grade'] >= 1 && $member['picture'] != "") {
|
||||
$imageTemp = GetImageURL($member['imgsvr']);
|
||||
echo "
|
||||
<tr>
|
||||
<td align=right class='bg1'>전콘 사용 여부</td>
|
||||
<td width=64 height=64>
|
||||
<img width='64' height='64' src='{$imageTemp}/{$member['picture']}' border='0'>
|
||||
</td>
|
||||
<td>
|
||||
<input type=checkbox name=pic value=1 checked>사용
|
||||
</td>
|
||||
</tr>
|
||||
";
|
||||
}
|
||||
?>
|
||||
<tr>
|
||||
<td align=center colspan=3>
|
||||
계정관리에서 자신만을 표현할 수 있는 아이콘을 업로드 해보세요!
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=498 align=right class='bg1'>성격</td>
|
||||
<td colspan=2>
|
||||
<select id="selChar" name=character size=1 maxlength=15 style=color:white;background-color:black;>
|
||||
<option selected value='Random'>????</option>
|
||||
<?php foreach(GameConst::$availablePersonality as $personalityID): ?>
|
||||
<?php $personalityName = buildPersonalityClass($personalityID)->getName(); ?>
|
||||
<option value='<?=$personalityID?>'><?=$personalityName?></option>
|
||||
<?php endforeach; ?>
|
||||
</select> <span id="charInfoText"></span>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=498 align=right class='bg1'>통솔</td>
|
||||
<td colspan=2><input type="number" name="leadership" id="leadership" value="50"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=498 align=right class='bg1'>무력</td>
|
||||
<td colspan=2><input type="number" name="strength" id="strength" value="50"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=498 align=right class='bg1'>지력</td>
|
||||
<td colspan=2><input type="number" name="intel" id="intel" value="50"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=498 align=right class='bg1'>능력치 조정</td>
|
||||
<td colspan=2>
|
||||
<input type=button value=랜덤형 onclick=abilityRand()>
|
||||
<input type=button value=통솔무력형 onclick=abilityLeadpow()>
|
||||
<input type=button value=통솔지력형 onclick=abilityLeadint()>
|
||||
<input type=button value=무력지력형 onclick=abilityPowint()>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center colspan=3>
|
||||
<font color=orange>모든 능력치는 ( <?=GameConst::$defaultStatMin?> <= 능력치 <= <?=GameConst::$defaultStatMax?> ) 사이로 잡으셔야 합니다.<br>
|
||||
그 외의 능력치는 가입되지 않습니다.</font>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center colspan=3>
|
||||
능력치의 총합은 <?=GameConst::$defaultStatTotal?>입니다. 가입후 0~10의 능력치 보너스를 받게 됩니다.<br>
|
||||
임의의 도시에서 재야로 시작하며 건국과 임관은 게임 내에서 실행합니다.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=498 align=right><input type=submit name=join value=장수생성></td>
|
||||
<td colspan=2><input type=reset name=reset value=다시입력></td>
|
||||
</tr>
|
||||
</table>
|
||||
</form>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr><td><?=backButton()?></td></tr>
|
||||
<tr><td><?=banner()?> </td></tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,341 +0,0 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
$v = new Validator($_POST);
|
||||
$v
|
||||
->rule('required', [
|
||||
'name',
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel'
|
||||
])
|
||||
->rule('integer', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel',
|
||||
])
|
||||
->rule('stringWidthBetween', 'name', 1, 18)
|
||||
->rule('min', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel'
|
||||
], GameConst::$defaultStatMin)
|
||||
->rule('max', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel'
|
||||
], GameConst::$defaultStatMax)
|
||||
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']));
|
||||
|
||||
if (!$v->validate()) {
|
||||
MessageBox($v->errorStr());
|
||||
echo "<script>history.go(-1);</script>";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
$session = Session::requireLogin()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
//NOTE: 이 페이지에서는 세션에 데이터를 등록하지 않음. 로그인은 이후에.
|
||||
|
||||
$name = Util::getPost('name');
|
||||
$name = htmlspecialchars($name);
|
||||
$name = StringUtil::removeSpecialCharacter($name);
|
||||
$name = WebUtil::htmlPurify($name);
|
||||
$name = StringUtil::textStrip($name);
|
||||
$pic = (int)Util::getPost('pic', 'bool', 0);
|
||||
$character = Util::getPost('character');
|
||||
|
||||
$leadership = Util::getPost('leadership', 'int', 50);
|
||||
$strength = Util::getPost('strength', 'int', 50);
|
||||
$intel = Util::getPost('intel', 'int', 50);
|
||||
|
||||
$join = Util::getPost('join'); //쓸모 없음
|
||||
|
||||
$rootDB = RootDB::db();
|
||||
//회원 테이블에서 정보확인
|
||||
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
|
||||
|
||||
if (!$member) {
|
||||
MessageBox("잘못된 접근입니다!!!");
|
||||
echo "<script>history.go(-1);</script>";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$gameStor->cacheValues(['year','month','maxgeneral','scenario','show_img_level','turnterm','turntime','genius','npcmode']);
|
||||
########## 동일 정보 존재여부 확인. ##########
|
||||
|
||||
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
|
||||
$oldGeneral = $db->queryFirstField('SELECT `no` FROM general WHERE `owner`=%i', $userID);
|
||||
$oldName = $db->queryFirstField('SELECT `no` FROM general WHERE `name`=%s', $name);
|
||||
|
||||
if ($oldGeneral) {
|
||||
echo("<script>
|
||||
window.alert('이미 등록하셨습니다!')
|
||||
history.go(-1)
|
||||
</script>");
|
||||
exit;
|
||||
}
|
||||
if ($oldName) {
|
||||
echo("<script>
|
||||
window.alert('이미 있는 장수입니다. 다른 이름으로 등록해 주세요!')
|
||||
history.go(-1)
|
||||
</script>");
|
||||
exit;
|
||||
}
|
||||
if ($gameStor->maxgeneral <= $gencount) {
|
||||
echo("<script>
|
||||
window.alert('더이상 등록할 수 없습니다!')
|
||||
history.go(-1)
|
||||
</script>");
|
||||
exit;
|
||||
}
|
||||
if ($name == '') {
|
||||
echo("<script>
|
||||
window.alert('이름이 짧습니다. 다시 가입해주세요!')
|
||||
history.go(-1)
|
||||
</script>");
|
||||
exit;
|
||||
}
|
||||
if (mb_strwidth($name) > 18) {
|
||||
echo("<script>
|
||||
window.alert('이름이 유효하지 않습니다. 다시 가입해주세요!')
|
||||
history.go(-1)
|
||||
</script>");
|
||||
exit;
|
||||
}
|
||||
if ($leadership + $strength + $intel > GameConst::$defaultStatTotal) {
|
||||
echo("<script>
|
||||
window.alert('능력치가 ".GameConst::$defaultStatTotal."을 넘어섰습니다. 다시 가입해주세요!')
|
||||
history.go(-1)
|
||||
</script>");
|
||||
exit;
|
||||
}
|
||||
|
||||
$genius = Util::randBool(0.01);
|
||||
// 현재 1%
|
||||
if ($genius && $gameStor->genius > 0) {
|
||||
$gameStor->genius = $gameStor->genius-1;
|
||||
} else {
|
||||
$genius = false;
|
||||
}
|
||||
|
||||
// 공백지에서만 태어나게
|
||||
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 and nation=0 order by rand() limit 0,1");
|
||||
if (!$city) {
|
||||
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 order by rand() limit 0,1");
|
||||
}
|
||||
|
||||
$pleadership = 0;
|
||||
$pstrength = 0;
|
||||
$pintel = 0;
|
||||
foreach(Util::range(Util::randRangeInt(3, 5)) as $statIdx){
|
||||
switch (Util::choiceRandomUsingWeight([$leadership, $strength, $intel])) {
|
||||
case 0:
|
||||
$pleadership++;
|
||||
break;
|
||||
case 1:
|
||||
$pstrength++;
|
||||
break;
|
||||
case 2:
|
||||
$pintel++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
$leadership = $leadership + $pleadership;
|
||||
$strength = $strength + $pstrength;
|
||||
$intel = $intel + $pintel;
|
||||
|
||||
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year']);
|
||||
$relYear = Util::valueFit($admin['year'] - $admin['startyear'], 0);
|
||||
|
||||
$age = 20 + ($pleadership + $pstrength + $pintel) * 2 - (mt_rand(0, 1));
|
||||
// 아직 남았고 천재등록상태이면 특기 부여
|
||||
if ($genius) {
|
||||
$specage2 = $age;
|
||||
$special2 = SpecialityHelper::pickSpecialWar([
|
||||
'leadership'=>$leadership,
|
||||
'strength'=>$strength,
|
||||
'intel'=>$intel,
|
||||
'dex1'=>0,
|
||||
'dex2'=>0,
|
||||
'dex3'=>0,
|
||||
'dex4'=>0,
|
||||
'dex5'=>0
|
||||
]);
|
||||
} else {
|
||||
$specage2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/6 - $relYear / 2), 3) + $age;
|
||||
$special2 = GameConst::$defaultSpecialWar;
|
||||
}
|
||||
//내특
|
||||
$specage = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/12 - $relYear / 2), 3) + $age;
|
||||
$special = GameConst::$defaultSpecialDomestic;
|
||||
|
||||
if ($admin['scenario'] >= 1000) {
|
||||
$specage2 = $age + 3;
|
||||
$specage = $age + 3;
|
||||
}
|
||||
|
||||
if($relYear < 3){
|
||||
$experience = 0;
|
||||
}
|
||||
else{
|
||||
$expGenCount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation != 0 AND npc < 4');
|
||||
$targetGenOrder = Util::round($expGenCount * 0.2);
|
||||
$experience = $db->queryFirstField(
|
||||
'SELECT experience FROM general WHERE nation != 0 AND npc < 4 ORDER BY experience ASC LIMIT %i, 1',
|
||||
$targetGenOrder - 1
|
||||
);
|
||||
$experience *= 0.8;
|
||||
}
|
||||
|
||||
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
|
||||
|
||||
$now = date('Y-m-d H:i:s');
|
||||
if ($now >= $turntime) {
|
||||
$turntime = addTurn($turntime, $admin['turnterm']);
|
||||
}
|
||||
|
||||
//특회 전콘
|
||||
if ($admin['show_img_level'] >= 1 && $member['grade'] >= 1 && $member['picture'] != "" && $pic) {
|
||||
$face = $member['picture'];
|
||||
$imgsvr = $member['imgsvr'];
|
||||
} else {
|
||||
$face = "default.jpg";
|
||||
$imgsvr = 0;
|
||||
}
|
||||
|
||||
//성격 랜덤시
|
||||
if (!in_array($character, GameConst::$availablePersonality)){
|
||||
$character = Util::choiceRandom(GameConst::$availablePersonality);
|
||||
}
|
||||
//상성 랜덤
|
||||
$affinity = rand()%150 + 1;
|
||||
|
||||
########## 회원정보 테이블에 입력값을 등록한다. ##########
|
||||
$db->insert('general', [
|
||||
'owner' => $userID,
|
||||
'name' => $name,
|
||||
'owner_name' => $member['name'],
|
||||
'picture' => $face,
|
||||
'imgsvr' => $imgsvr,
|
||||
'nation' => 0,
|
||||
'city' => $city,
|
||||
'troop' => 0,
|
||||
'affinity' => $affinity,
|
||||
'leadership' => $leadership,
|
||||
'strength' => $strength,
|
||||
'intel' => $intel,
|
||||
'experience' => $experience,
|
||||
'dedication' => 0,
|
||||
'gold' => GameConst::$defaultGold,
|
||||
'rice' => GameConst::$defaultRice,
|
||||
'crew' => 0,
|
||||
'train' => 0,
|
||||
'atmos' => 0,
|
||||
'officer_level' => 0,
|
||||
'turntime' => $turntime,
|
||||
'killturn' => 6,
|
||||
'lastconnect' => $now,
|
||||
'lastrefresh' => $now,
|
||||
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
|
||||
'makelimit' => 0,
|
||||
'age' => $age,
|
||||
'startage' => $age,
|
||||
'personal' => $character,
|
||||
'specage' => $specage,
|
||||
'special' => $special,
|
||||
'specage2' => $specage2,
|
||||
'special2' => $special2
|
||||
]);
|
||||
$generalID = $db->insertId();
|
||||
$turnRows = [];
|
||||
foreach(Util::range(GameConst::$maxTurn) as $turnIdx){
|
||||
$turnRows[] = [
|
||||
'general_id'=>$generalID,
|
||||
'turn_idx'=>$turnIdx,
|
||||
'action'=>'휴식',
|
||||
'arg'=>null,
|
||||
'brief'=>'휴식'
|
||||
];
|
||||
}
|
||||
$db->insert('general_turn', $turnRows);
|
||||
|
||||
resetInheritanceUser($userID);
|
||||
|
||||
$rank_data = [];
|
||||
foreach(array_keys(General::RANK_COLUMN) as $rankColumn){
|
||||
$rank_data[] = [
|
||||
'general_id'=>$generalID,
|
||||
'nation_id'=>0,
|
||||
'type'=>$rankColumn,
|
||||
'value'=>0
|
||||
];
|
||||
}
|
||||
$db->insert('rank_data', $rank_data);
|
||||
$db->insert('betting', [
|
||||
'general_id'=>$generalID,
|
||||
]);
|
||||
$cityname = CityConst::byID($city)->name;
|
||||
|
||||
$me = [
|
||||
'no'=>$generalID
|
||||
];
|
||||
|
||||
$log = [];
|
||||
$mylog = [];
|
||||
|
||||
$logger = new ActionLogger($generalID, 0, $gameStor->year, $gameStor->month);
|
||||
|
||||
$josaRa = JosaUtil::pick($name, '라');
|
||||
$speicalText = getGeneralSpecialWarName($special2);
|
||||
if ($genius) {
|
||||
|
||||
$logger->pushGlobalActionLog("<G><b>{$cityname}</b></>에서 <Y>{$name}</>{$josaRa}는 기재가 천하에 이름을 알립니다.");
|
||||
$logger->pushGlobalActionLog("<C>{$speicalText}</> 특기를 가진 <C>천재</>의 등장으로 온 천하가 떠들썩합니다.");
|
||||
$logger->pushGlobalHistoryLog("<L><b>【천재】</b></><G><b>{$cityname}</b></>에 천재가 등장했습니다.");
|
||||
} else {
|
||||
$logger->pushGlobalActionLog("<G><b>{$cityname}</b></>에서 <Y>{$name}</>{$josaRa}는 호걸이 천하에 이름을 알립니다.");
|
||||
}
|
||||
|
||||
$logger->pushGeneralHistoryLog("<Y>{$name}</>, <G>{$cityname}</>에서 큰 뜻을 품다.");
|
||||
$logger->pushGeneralActionLog("삼국지 모의전투 PHP의 세계에 오신 것을 환영합니다 ^o^", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("처음 하시는 경우에는 <D>도움말</>을 참고하시고,", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("문의사항이 있으시면 게시판에 글을 남겨주시면 되겠네요~", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("부디 즐거운 삼모전 되시길 바랍니다 ^^", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("통솔 <C>$pleadership</> 무력 <C>$pstrength</> 지력 <C>$pintel</> 의 보너스를 받으셨습니다.", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("연령은 <C>$age</>세로 시작합니다.", ActionLogger::PLAIN);
|
||||
|
||||
if ($genius) {
|
||||
$logger->pushGeneralActionLog("축하합니다! 천재로 태어나 처음부터 <C>{$speicalText}</> 특기를 가지게 됩니다!", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralHistoryLog("<C>{$speicalText}</> 특기를 가진 천재로 탄생.");
|
||||
}
|
||||
|
||||
$logger->flush();
|
||||
|
||||
pushAdminLog(["가입 : {$userID} // {$name} // {$generalID}".getenv("REMOTE_ADDR")]);
|
||||
|
||||
$rootDB->insert('member_log', [
|
||||
'member_no' => $userID,
|
||||
'date'=>TimeUtil::now(),
|
||||
'action_type'=>'make_general',
|
||||
'action'=>Json::encode([
|
||||
'server'=>DB::prefix(),
|
||||
'type'=>'general',
|
||||
'generalID'=>$generalID,
|
||||
'generalName'=>$name
|
||||
])
|
||||
]);
|
||||
|
||||
?>
|
||||
<script>
|
||||
window.alert('정상적으로 회원 가입되었습니다. 장수명 : <?=$name?> \n위키와 팁/강좌 게시판을 꼭 읽어보세요!');
|
||||
</script>
|
||||
<script>location.replace('./');</script>
|
||||
|
||||
|
||||
@@ -0,0 +1,444 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\General;
|
||||
|
||||
use sammo\ActionLogger;
|
||||
use sammo\CityConst;
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\GameUnitConst;
|
||||
use sammo\General;
|
||||
use sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\KVStorage;
|
||||
use sammo\RootDB;
|
||||
use sammo\Session;
|
||||
use sammo\SpecialityHelper;
|
||||
use sammo\StringUtil;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Util;
|
||||
use sammo\Validator;
|
||||
use sammo\WebUtil;
|
||||
|
||||
use function sammo\addTurn;
|
||||
use function sammo\cutTurn;
|
||||
use function sammo\getGeneralSpecialWarName;
|
||||
use function sammo\getRandTurn;
|
||||
use function sammo\pushAdminLog;
|
||||
use function sammo\resetInheritanceUser;
|
||||
|
||||
class Join extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v
|
||||
->rule('required', [
|
||||
'name',
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel',
|
||||
'pic',
|
||||
'character',
|
||||
])
|
||||
->rule('integer', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel',
|
||||
'inheritTurntime',
|
||||
])
|
||||
->rule('boolean', [
|
||||
'pic'
|
||||
])
|
||||
->rule('stringWidthBetween', 'name', 1, 18)
|
||||
->rule('min', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel'
|
||||
], GameConst::$defaultStatMin)
|
||||
->rule('max', [
|
||||
'leadership',
|
||||
'strength',
|
||||
'intel'
|
||||
], GameConst::$defaultStatMax)
|
||||
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']))
|
||||
->rule('in', 'inheritSpecial', GameConst::$availableSpecialWar)
|
||||
->rule('min', 'inheritTurntime', 0)
|
||||
->rule('in', 'inheritCity', array_keys(CityConst::all()))
|
||||
->rule('integerArray', 'inheritBonusStat');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
|
||||
$name = $this->args['name'];
|
||||
$name = htmlspecialchars($name);
|
||||
$name = StringUtil::removeSpecialCharacter($name);
|
||||
$name = WebUtil::htmlPurify($name);
|
||||
$name = StringUtil::textStrip($name);
|
||||
$pic = $this->args['pic'];
|
||||
$character = $this->args['character'];
|
||||
|
||||
$leadership = $this->args['leadership'];
|
||||
$strength = $this->args['strength'];
|
||||
$intel = $this->args['intel'];
|
||||
|
||||
$inheritSpecial = $this->args['inheritSpecial'] ?? null;
|
||||
$inheritTurntime = $this->args['inheritTurntime'] ?? null;
|
||||
$inheritCity = $this->args['inheritCity'] ?? null;
|
||||
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
|
||||
|
||||
$rootDB = RootDB::db();
|
||||
//회원 테이블에서 정보확인
|
||||
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
|
||||
|
||||
if (!$member) {
|
||||
return "잘못된 접근입니다!!!";
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$gameStor->cacheValues(['year', 'month', 'maxgeneral', 'scenario', 'show_img_level', 'turnterm', 'turntime', 'genius', 'npcmode']);
|
||||
########## 동일 정보 존재여부 확인. ##########
|
||||
|
||||
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
|
||||
$oldGeneral = $db->queryFirstField('SELECT `no` FROM general WHERE `owner`=%i', $userID);
|
||||
$oldName = $db->queryFirstField('SELECT `no` FROM general WHERE `name`=%s', $name);
|
||||
|
||||
if ($oldGeneral) {
|
||||
return "이미 등록하셨습니다!";
|
||||
}
|
||||
if ($oldName) {
|
||||
return "이미 있는 장수입니다. 다른 이름으로 등록해 주세요!";
|
||||
}
|
||||
if ($gameStor->maxgeneral <= $gencount) {
|
||||
return "더이상 등록할 수 없습니다!";
|
||||
}
|
||||
if ($name == '') {
|
||||
return "이름이 짧습니다. 다시 가입해주세요!";
|
||||
}
|
||||
if (mb_strwidth($name) > 18) {
|
||||
return "이름이 유효하지 않습니다. 다시 가입해주세요!";
|
||||
}
|
||||
if ($leadership + $strength + $intel > GameConst::$defaultStatTotal) {
|
||||
return "능력치가 " . GameConst::$defaultStatTotal . "을 넘어섰습니다. 다시 가입해주세요!";
|
||||
}
|
||||
|
||||
if ($inheritBonusStat) {
|
||||
if (count($inheritBonusStat) != 3) {
|
||||
return "보너스 능력치가 잘못 지정되었습니다. 다시 가입해주세요!";
|
||||
}
|
||||
foreach ($inheritBonusStat as $stat) {
|
||||
if ($stat < 0) {
|
||||
return "보너스 능력치가 음수입니다. 다시 가입해주세요!";
|
||||
}
|
||||
}
|
||||
$sum = array_sum($inheritBonusStat);
|
||||
if ($sum == 0) {
|
||||
$inheritBonusStat = null;
|
||||
} else if ($sum < 3 || $sum > 5) {
|
||||
return "보너스 능력치 합이 잘못 지정되었습니다. 다시 가입해주세요!";
|
||||
}
|
||||
}
|
||||
|
||||
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year', 'month']);
|
||||
|
||||
$inheritTotalPoint = resetInheritanceUser($userID);
|
||||
$inheritRequiredPoint = 0;
|
||||
|
||||
$userLogger = new UserLogger($userID, $admin['year'], $admin['month'], false);
|
||||
|
||||
if ($inheritCity !== null) {
|
||||
$inheritRequiredPoint += GameConst::$inheritBornCityPoint;
|
||||
}
|
||||
if ($inheritBonusStat !== null) {
|
||||
$inheritRequiredPoint += GameConst::$inheritBornStatPoint;
|
||||
}
|
||||
if ($inheritSpecial !== null) {
|
||||
$inheritRequiredPoint += GameConst::$inheritBornSpecialPoint;
|
||||
}
|
||||
if ($inheritTurntime !== null) {
|
||||
$inheritRequiredPoint += GameConst::$inheritBornTurntimePoint;
|
||||
}
|
||||
|
||||
if ($inheritTotalPoint < $inheritRequiredPoint) {
|
||||
return "유산 포인트가 부족합니다. 다시 가입해주세요!";
|
||||
}
|
||||
|
||||
if ($inheritSpecial !== null && $gameStor->genius == 0) {
|
||||
return "이미 천재가 모두 나타났습니다. 다시 가입해주세요!";
|
||||
}
|
||||
|
||||
if ($inheritCity !== null && !key_exists($inheritCity, CityConst::all())) {
|
||||
return "도시가 잘못 지정되었습니다. 다시 가입해주세요!";
|
||||
}
|
||||
|
||||
if ($inheritSpecial) {
|
||||
$speicalText = getGeneralSpecialWarName($inheritSpecial);
|
||||
$userLogger->push("{$speicalText} 전투 특기를 가진 천재 생성", "inheritPoint");
|
||||
$genius = true;
|
||||
} else {
|
||||
// 현재 1%
|
||||
$genius = Util::randBool(0.01);
|
||||
}
|
||||
|
||||
if ($genius && $gameStor->genius > 0) {
|
||||
$gameStor->genius = $gameStor->genius - 1;
|
||||
} else {
|
||||
$genius = false;
|
||||
}
|
||||
|
||||
if ($inheritCity !== null) {
|
||||
$cityname = CityConst::byID($inheritCity)->name;
|
||||
$userLogger->push("{$cityname}에 장수 생성", "inheritPoint");
|
||||
$city = $inheritCity;
|
||||
} else {
|
||||
// 공백지에서만 태어나게
|
||||
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 and nation=0 order by rand() limit 0,1");
|
||||
if (!$city) {
|
||||
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 order by rand() limit 0,1");
|
||||
}
|
||||
}
|
||||
|
||||
if ($inheritBonusStat) {
|
||||
[$pleadership, $pstrength, $pintel] = $inheritBonusStat;
|
||||
$userLogger->push("{$pleadership}, {$pstrength}, {$pintel} 보너스 능력치로 생성", "inheritPoint");
|
||||
} else {
|
||||
$pleadership = 0;
|
||||
$pstrength = 0;
|
||||
$pintel = 0;
|
||||
foreach (Util::range(Util::randRangeInt(3, 5)) as $statIdx) {
|
||||
switch (Util::choiceRandomUsingWeight([$leadership, $strength, $intel])) {
|
||||
case 0:
|
||||
$pleadership++;
|
||||
break;
|
||||
case 1:
|
||||
$pstrength++;
|
||||
break;
|
||||
case 2:
|
||||
$pintel++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$leadership = $leadership + $pleadership;
|
||||
$strength = $strength + $pstrength;
|
||||
$intel = $intel + $pintel;
|
||||
|
||||
$relYear = Util::valueFit($admin['year'] - $admin['startyear'], 0);
|
||||
|
||||
$age = 20 + ($pleadership + $pstrength + $pintel) * 2 - (mt_rand(0, 1));
|
||||
// 아직 남았고 천재등록상태이면 특기 부여
|
||||
if ($genius) {
|
||||
$specage2 = $age;
|
||||
if ($inheritSpecial) {
|
||||
$special2 = $inheritSpecial;
|
||||
} else {
|
||||
$special2 = SpecialityHelper::pickSpecialWar([
|
||||
'leadership' => $leadership,
|
||||
'strength' => $strength,
|
||||
'intel' => $intel,
|
||||
'dex1' => 0,
|
||||
'dex2' => 0,
|
||||
'dex3' => 0,
|
||||
'dex4' => 0,
|
||||
'dex5' => 0
|
||||
]);
|
||||
}
|
||||
} else {
|
||||
$specage2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age) / 6 - $relYear / 2), 3) + $age;
|
||||
$special2 = GameConst::$defaultSpecialWar;
|
||||
}
|
||||
//내특
|
||||
$specage = Util::valueFit(Util::round((GameConst::$retirementYear - $age) / 12 - $relYear / 2), 3) + $age;
|
||||
$special = GameConst::$defaultSpecialDomestic;
|
||||
|
||||
if ($admin['scenario'] >= 1000) {
|
||||
$specage2 = $age + 3;
|
||||
$specage = $age + 3;
|
||||
}
|
||||
|
||||
if ($relYear < 3) {
|
||||
$experience = 0;
|
||||
} else {
|
||||
$expGenCount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation != 0 AND npc < 4');
|
||||
$targetGenOrder = Util::round($expGenCount * 0.2);
|
||||
$experience = $db->queryFirstField(
|
||||
'SELECT experience FROM general WHERE nation != 0 AND npc < 4 ORDER BY experience ASC LIMIT %i, 1',
|
||||
$targetGenOrder - 1
|
||||
);
|
||||
$experience *= 0.8;
|
||||
}
|
||||
|
||||
if ($inheritTurntime !== null) {
|
||||
$inheritTurntime = $inheritTurntime % ($admin['turnterm'] * 60);
|
||||
|
||||
$userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime%60), "inheritPoint");
|
||||
|
||||
$inheritTurntime += Util::randRangeInt(0, 999999) / 1000000;
|
||||
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $admin['turnterm']));
|
||||
$turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime));
|
||||
$turntime = TimeUtil::format($turntime, true);
|
||||
} else {
|
||||
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
|
||||
}
|
||||
|
||||
|
||||
$now = TimeUtil::now(true);
|
||||
if ($now >= $turntime) {
|
||||
$turntime = addTurn($turntime, $admin['turnterm']);
|
||||
}
|
||||
|
||||
//특회 전콘
|
||||
if ($admin['show_img_level'] >= 1 && $member['grade'] >= 1 && $member['picture'] != "" && $pic) {
|
||||
$face = $member['picture'];
|
||||
$imgsvr = $member['imgsvr'];
|
||||
} else {
|
||||
$face = "default.jpg";
|
||||
$imgsvr = 0;
|
||||
}
|
||||
|
||||
//성격 랜덤시
|
||||
if (!in_array($character, GameConst::$availablePersonality)) {
|
||||
$character = Util::choiceRandom(GameConst::$availablePersonality);
|
||||
}
|
||||
//상성 랜덤
|
||||
$affinity = rand() % 150 + 1;
|
||||
|
||||
########## 회원정보 테이블에 입력값을 등록한다. ##########
|
||||
$db->insert('general', [
|
||||
'owner' => $userID,
|
||||
'name' => $name,
|
||||
'owner_name' => $member['name'],
|
||||
'picture' => $face,
|
||||
'imgsvr' => $imgsvr,
|
||||
'nation' => 0,
|
||||
'city' => $city,
|
||||
'troop' => 0,
|
||||
'affinity' => $affinity,
|
||||
'leadership' => $leadership,
|
||||
'strength' => $strength,
|
||||
'intel' => $intel,
|
||||
'experience' => $experience,
|
||||
'dedication' => 0,
|
||||
'gold' => GameConst::$defaultGold,
|
||||
'rice' => GameConst::$defaultRice,
|
||||
'crew' => 0,
|
||||
'train' => 0,
|
||||
'atmos' => 0,
|
||||
'officer_level' => 0,
|
||||
'turntime' => $turntime,
|
||||
'killturn' => 6,
|
||||
'lastconnect' => $now,
|
||||
'lastrefresh' => $now,
|
||||
'crewtype' => GameUnitConst::DEFAULT_CREWTYPE,
|
||||
'makelimit' => 0,
|
||||
'age' => $age,
|
||||
'startage' => $age,
|
||||
'personal' => $character,
|
||||
'specage' => $specage,
|
||||
'special' => $special,
|
||||
'specage2' => $specage2,
|
||||
'special2' => $special2
|
||||
]);
|
||||
$generalID = $db->insertId();
|
||||
$turnRows = [];
|
||||
foreach (Util::range(GameConst::$maxTurn) as $turnIdx) {
|
||||
$turnRows[] = [
|
||||
'general_id' => $generalID,
|
||||
'turn_idx' => $turnIdx,
|
||||
'action' => '휴식',
|
||||
'arg' => null,
|
||||
'brief' => '휴식'
|
||||
];
|
||||
}
|
||||
$db->insert('general_turn', $turnRows);
|
||||
|
||||
$rank_data = [];
|
||||
foreach (array_keys(General::RANK_COLUMN) as $rankColumn) {
|
||||
$rank_data[] = [
|
||||
'general_id' => $generalID,
|
||||
'nation_id' => 0,
|
||||
'type' => $rankColumn,
|
||||
'value' => 0
|
||||
];
|
||||
}
|
||||
$db->insert('rank_data', $rank_data);
|
||||
$db->insert('betting', [
|
||||
'general_id' => $generalID,
|
||||
]);
|
||||
$cityname = CityConst::byID($city)->name;
|
||||
|
||||
|
||||
if ($inheritRequiredPoint > 0) {
|
||||
$userLogger->push("장수 생성으로 포인트 {$inheritRequiredPoint} 소모", "inheritPoint");
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$userID}");
|
||||
$inheritStor->setValue('previous', [$inheritTotalPoint - $inheritRequiredPoint, null]);
|
||||
$userLogger->flush();
|
||||
}
|
||||
|
||||
$me = [
|
||||
'no' => $generalID
|
||||
];
|
||||
|
||||
$log = [];
|
||||
$mylog = [];
|
||||
|
||||
$logger = new ActionLogger($generalID, 0, $gameStor->year, $gameStor->month);
|
||||
|
||||
$josaRa = JosaUtil::pick($name, '라');
|
||||
$speicalText = getGeneralSpecialWarName($special2);
|
||||
if ($genius) {
|
||||
|
||||
$logger->pushGlobalActionLog("<G><b>{$cityname}</b></>에서 <Y>{$name}</>{$josaRa}는 기재가 천하에 이름을 알립니다.");
|
||||
$logger->pushGlobalActionLog("<C>{$speicalText}</> 특기를 가진 <C>천재</>의 등장으로 온 천하가 떠들썩합니다.");
|
||||
$logger->pushGlobalHistoryLog("<L><b>【천재】</b></><G><b>{$cityname}</b></>에 천재가 등장했습니다.");
|
||||
} else {
|
||||
$logger->pushGlobalActionLog("<G><b>{$cityname}</b></>에서 <Y>{$name}</>{$josaRa}는 호걸이 천하에 이름을 알립니다.");
|
||||
}
|
||||
|
||||
$logger->pushGeneralHistoryLog("<Y>{$name}</>, <G>{$cityname}</>에서 큰 뜻을 품다.");
|
||||
$logger->pushGeneralActionLog("삼국지 모의전투 PHP의 세계에 오신 것을 환영합니다 ^o^", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("처음 하시는 경우에는 <D>도움말</>을 참고하시고,", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("문의사항이 있으시면 게시판에 글을 남겨주시면 되겠네요~", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("부디 즐거운 삼모전 되시길 바랍니다 ^^", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("통솔 <C>$pleadership</> 무력 <C>$pstrength</> 지력 <C>$pintel</> 의 보너스를 받으셨습니다.", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("연령은 <C>$age</>세로 시작합니다.", ActionLogger::PLAIN);
|
||||
|
||||
if ($genius) {
|
||||
$logger->pushGeneralActionLog("축하합니다! 천재로 태어나 처음부터 <C>{$speicalText}</> 특기를 가지게 됩니다!", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralHistoryLog("<C>{$speicalText}</> 특기를 가진 천재로 탄생.");
|
||||
}
|
||||
|
||||
$logger->flush();
|
||||
|
||||
pushAdminLog(["가입 : {$userID} // {$name} // {$generalID}" . getenv("REMOTE_ADDR")]);
|
||||
|
||||
$rootDB->insert('member_log', [
|
||||
'member_no' => $userID,
|
||||
'date' => TimeUtil::now(),
|
||||
'action_type' => 'make_general',
|
||||
'action' => Json::encode([
|
||||
'server' => DB::prefix(),
|
||||
'type' => 'general',
|
||||
'generalID' => $generalID,
|
||||
'generalName' => $name
|
||||
])
|
||||
]);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\InheritAction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\TriggerInheritBuff;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Validator;
|
||||
|
||||
class BuyHiddenBuff extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'type',
|
||||
'level',
|
||||
])
|
||||
->rule('integer', 'level')
|
||||
->rule('min', 'level', 1)
|
||||
->rule('max', 'level', TriggerInheritBuff::MAX_STEP)
|
||||
->rule('keyExists', 'type', TriggerInheritBuff::BUFF_KEY_TEXT);
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
//General.aux 쓰므로 lock;
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$type = $this->args['type'];
|
||||
$level = $this->args['level'];
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
if ($userID != $general->getVar('owner')) {
|
||||
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
|
||||
}
|
||||
$userLogger = new UserLogger($userID);
|
||||
|
||||
$inheritBuffList = $general->getAuxVar('inheritBuff') ?? [];
|
||||
$prevLevel = $inheritBuffList[$type] ?? 0;
|
||||
|
||||
if ($prevLevel == $level) {
|
||||
return '이미 구입했습니다.';
|
||||
}
|
||||
if ($prevLevel > $level) {
|
||||
return '이미 더 높은 등급을 구입했습니다.';
|
||||
}
|
||||
|
||||
$reqAmount = GameConst::$inheritBuffPoints[$level] - GameConst::$inheritBuffPoints[$prevLevel];
|
||||
|
||||
$db = DB::db();
|
||||
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
|
||||
$previousPoint = ($inheritStor->getValue('previous') ?? [0,0])[0];
|
||||
if ($previousPoint < $reqAmount) {
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$buffTypeText = TriggerInheritBuff::BUFF_KEY_TEXT[$type];
|
||||
$moreText = $prevLevel > 0 ? "추가":"";
|
||||
$userLogger->push("{$reqAmount} 포인트로 {$buffTypeText} {$level} 단계 {$moreText}구입", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$inheritBuffList[$type] = $level;
|
||||
$general->setAuxVar('inheritBuff', $inheritBuffList);
|
||||
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
|
||||
$general->applyDB($db);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\InheritAction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\UserLogger;
|
||||
|
||||
class BuyRandomUnique extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
//General.aux 쓰므로 lock;
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
if($userID != $general->getVar('owner')){
|
||||
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
|
||||
}
|
||||
|
||||
if($general->getAuxVar('inheritRandomUnique') !== null){
|
||||
return '이미 구입 명령을 내렸습니다. 다음 턴까지 기다려주세요.';
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
|
||||
$previousPoint = ($inheritStor->getValue('previous')??[0, 0])[0];
|
||||
$reqAmount = GameConst::$inheritItemRandomPoint;
|
||||
if($previousPoint < $reqAmount){
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
$userLogger->push("{$reqAmount} 포인트로 랜덤 유니크 구입", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$general->setAuxVar('inheritRandomUnique', TimeUtil::now());
|
||||
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
|
||||
$general->applyDB($db);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\InheritAction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\buildItemClass;
|
||||
|
||||
class BuySpecificUnique extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$availableItems = [];
|
||||
foreach (GameConst::$allItems as $items) {
|
||||
foreach ($items as $itemKey => $amount) {
|
||||
if ($amount == 0) {
|
||||
continue;
|
||||
}
|
||||
$availableItems[$itemKey] = $amount;
|
||||
}
|
||||
}
|
||||
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'item',
|
||||
'amount',
|
||||
])
|
||||
->rule('integer', 'amount')
|
||||
->rule('min', 'amount', GameConst::$inheritItemUniqueMinPoint)
|
||||
->rule('keyExists', 'item', $availableItems);
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
//KVStrorage, General.aux 모두 쓰므로 lock;
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$itemKey = $this->args['item'];
|
||||
$amount = $this->args['amount'];
|
||||
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
if ($userID != $general->getVar('owner')) {
|
||||
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
|
||||
}
|
||||
|
||||
$itemTrials = $general->getAuxVar('inheritUniqueTrial') ?? [];
|
||||
if (key_exists($itemKey, $itemTrials)) {
|
||||
return '이미 입찰한 아이템입니다. 다음 턴에 시도해 주세요.';
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
|
||||
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
|
||||
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
|
||||
if ($previousPoint < $amount) {
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$itemObj = buildItemClass($itemKey);
|
||||
$userLogger = new UserLogger($userID);
|
||||
$userLogger->push("{$amount} 포인트로 유니크 {$itemObj->getName()} 구입 시도", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$itemTrials[$itemKey] = $amount;
|
||||
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
|
||||
$inheritStor->setValue('previous', [$previousPoint - $amount, null]);
|
||||
$trialStor->setValue("u{$userID}", [$userID, $generalID, $amount]);
|
||||
$general->applyDB($db);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\InheritAction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Validator;
|
||||
|
||||
class ResetSpecialWar extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
//KVStrorage, General.aux 모두 쓰므로 lock;
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
if ($userID != $general->getVar('owner')) {
|
||||
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
|
||||
}
|
||||
|
||||
|
||||
$currentSpecialWar = $general->getVar('special2');
|
||||
if ($currentSpecialWar === null || $currentSpecialWar == 'None') {
|
||||
return '이미 전투 특기가 공란입니다.';
|
||||
}
|
||||
|
||||
$currentLevel = $general->getAuxVar('inheritResetSpecialWar') ?? -1;
|
||||
$nextLevel = $currentLevel + 1;
|
||||
while (count(GameConst::$inheritResetAttrPointBase) <= $nextLevel) {
|
||||
$baseLen = count(GameConst::$inheritResetAttrPointBase);
|
||||
GameConst::$inheritResetAttrPointBase[] = GameConst::$inheritResetAttrPointBase[$baseLen - 1] + GameConst::$inheritResetAttrPointBase[$baseLen - 2];
|
||||
}
|
||||
|
||||
$reqPoint = GameConst::$inheritResetAttrPointBase[$nextLevel];
|
||||
|
||||
$db = DB::db();
|
||||
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
|
||||
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
|
||||
if ($previousPoint < $reqPoint) {
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
$userLogger->push("{$reqPoint} 포인트로 전투 특기 초기화", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$oldTypeKey = 'prev_types_special2';
|
||||
$oldSpecialList = $general->getAuxVar($oldTypeKey) ?? [];
|
||||
$oldSpecialList[] = $currentSpecialWar;
|
||||
$general->setAuxVar($oldTypeKey, $oldSpecialList);
|
||||
|
||||
$general->setAuxVar('inheritResetSpecialWar', $nextLevel);
|
||||
$general->setVar('special2', 'None');
|
||||
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
|
||||
$general->applyDB($db);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\InheritAction;
|
||||
|
||||
use DateTimeImmutable;
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\TimeUtil;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Util;
|
||||
|
||||
class ResetTurnTime extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
//KVStrorage, General.aux 모두 쓰므로 lock;
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
if ($userID != $general->getVar('owner')) {
|
||||
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
|
||||
}
|
||||
|
||||
$currentLevel = $general->getAuxVar('inheritResetTurnTime') ?? -1;
|
||||
$nextLevel = $currentLevel + 1;
|
||||
while (count(GameConst::$inheritResetAttrPointBase) <= $nextLevel) {
|
||||
$baseLen = count(GameConst::$inheritResetAttrPointBase);
|
||||
GameConst::$inheritResetAttrPointBase[] = GameConst::$inheritResetAttrPointBase[$baseLen - 1] + GameConst::$inheritResetAttrPointBase[$baseLen - 2];
|
||||
}
|
||||
|
||||
$reqPoint = GameConst::$inheritResetAttrPointBase[$nextLevel];
|
||||
|
||||
$db = DB::db();
|
||||
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
|
||||
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
|
||||
if ($previousPoint < $reqPoint) {
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$gameStor = new KVStorage($db, 'game_env');
|
||||
[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
|
||||
|
||||
$currTurnTime = new DateTimeImmutable($general->getTurnTime());
|
||||
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
|
||||
|
||||
$afterTurn = Util::randRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
if($afterTurn >= 0){
|
||||
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 뒤로 밀림", intdiv(Util::toInt($afterTurn), 60), $afterTurn%60), "inheritPoint");
|
||||
}
|
||||
else{
|
||||
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 앞으로 당김", intdiv(Util::toInt(-$afterTurn), 60), (-$afterTurn)%60), "inheritPoint");
|
||||
}
|
||||
$userLogger->flush();
|
||||
|
||||
$turnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
|
||||
if ($turnTime <= $serverTurnTimeObj && $serverTurnTimeObj <= $currTurnTime) {
|
||||
$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
|
||||
}
|
||||
|
||||
$general->setVar('turntime', TimeUtil::format($turnTime, true));
|
||||
$general->setAuxVar('inheritResetTurnTime', $nextLevel);
|
||||
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
|
||||
$general->applyDB($db);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\InheritAction;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use sammo\UserLogger;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\buildGeneralSpecialWarClass;
|
||||
|
||||
class SetNextSpecialWar extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'type',
|
||||
])
|
||||
->rule('in', 'type', GameConst::$availableSpecialWar);
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
//General.aux 쓰므로 lock;
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$generalID = $session->generalID;
|
||||
|
||||
$type = $this->args['type'];
|
||||
|
||||
$general = General::createGeneralObjFromDB($generalID);
|
||||
if ($userID != $general->getVar('owner')) {
|
||||
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
|
||||
}
|
||||
|
||||
$inheritSpecificSpecialWar = $general->getAuxVar('inheritSpecificSpecialWar');
|
||||
$currentSpecialWar = $general->getVar('special2');
|
||||
|
||||
if ($currentSpecialWar == $type) {
|
||||
return '이미 그 특기를 보유하고 있습니다.';
|
||||
}
|
||||
if ($inheritSpecificSpecialWar == $type) {
|
||||
return '이미 그 특기를 예약하였습니다.';
|
||||
}
|
||||
|
||||
if ($inheritSpecificSpecialWar !== null) {
|
||||
return '이미 예약한 특기가 있습니다.';
|
||||
}
|
||||
|
||||
$reqAmount = GameConst::$inheritSpecificSpecialPoint;
|
||||
|
||||
$db = DB::db();
|
||||
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
|
||||
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
|
||||
if ($previousPoint < $reqAmount) {
|
||||
return '충분한 유산 포인트를 가지고 있지 않습니다.';
|
||||
}
|
||||
|
||||
$userLogger = new UserLogger($userID);
|
||||
$specialWarObj = buildGeneralSpecialWarClass($type);
|
||||
$userLogger->push("{$reqAmount} 포인트로 다음 전투 특기로 {$specialWarObj->getName()} 지정", "inheritPoint");
|
||||
$userLogger->flush();
|
||||
|
||||
$general->setAuxVar('inheritSpecificSpecialWar', $type);
|
||||
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
|
||||
$general->applyDB($db);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ class che_무기_09_동호비궁 extends \sammo\BaseStatItem{
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 109, 0.15, 20, 40),
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 109, 0.2, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ class che_무기_13_양유기궁 extends \sammo\BaseStatItem{
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 113, 0.05, 20, 40),
|
||||
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 113, 0.1, 20, 40),
|
||||
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -19,9 +19,16 @@ class che_반계_백우선 extends \sammo\BaseItem{
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$debuff = [
|
||||
'warMagicSuccessProb' => 0.1,
|
||||
][$statName] ?? 0;
|
||||
return $value - $debuff;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301, false, '계략약화'),
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
|
||||
@@ -19,9 +19,16 @@ class che_반계_파초선 extends \sammo\BaseItem{
|
||||
protected $cost = 200;
|
||||
protected $consumable = false;
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$debuff = [
|
||||
'warMagicSuccessProb' => 0.1,
|
||||
][$statName] ?? 0;
|
||||
return $value - $debuff;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302, false, '계략약화'),
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
|
||||
@@ -18,9 +18,11 @@ class che_서적_07_논어 extends \sammo\BaseStatItem{
|
||||
$this->info .= "<br>[전투] 상대의 계략 성공 확률 -10%p";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*207, false, '계략약화')
|
||||
);
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$debuff = [
|
||||
'warMagicSuccessProb' => 0.1,
|
||||
][$statName] ?? 0;
|
||||
return $value - $debuff;
|
||||
}
|
||||
}
|
||||
@@ -18,9 +18,11 @@ class che_서적_11_춘추전 extends \sammo\BaseStatItem{
|
||||
$this->info .= "<br>[전투] 상대의 계략 성공 확률 -10%p";
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*211, false, '계략약화')
|
||||
);
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$debuff = [
|
||||
'warMagicSuccessProb' => 0.1,
|
||||
][$statName] ?? 0;
|
||||
return $value - $debuff;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\ActionItem;
|
||||
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\GeneralTrigger;
|
||||
@@ -17,7 +19,8 @@ use sammo\WarUnitTrigger\che_전멸시페이즈증가;
|
||||
use sammo\WarUnitTrigger\che_부상무효;
|
||||
use sammo\WarUnitTrigger\WarActivateSkills;
|
||||
|
||||
class che_치트_HideD의_사인검 extends \sammo\BaseItem{
|
||||
class che_치트_HideD의_사인검 extends \sammo\BaseItem
|
||||
{
|
||||
|
||||
protected $rawName = 'HideD의 사인검';
|
||||
protected $name = 'HideD의 사인검(치트)';
|
||||
@@ -37,33 +40,45 @@ EOT;
|
||||
protected $consumable = false;
|
||||
protected $buyable = false;
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
if($turnType == '계략'){
|
||||
if($varType == 'success') return $value + 2;
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
|
||||
{
|
||||
if ($turnType == '계략') {
|
||||
if ($varType == 'success') return $value + 2;
|
||||
}
|
||||
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$bonus = [
|
||||
'bonusTrain'=>30,
|
||||
'bonusAtmos'=>30,
|
||||
'leadership'=>100,
|
||||
'strength'=>100,
|
||||
'intel'=>100,
|
||||
'warMagicSuccessProb'=>1,
|
||||
][$statName]??0;
|
||||
'bonusTrain' => 30,
|
||||
'bonusAtmos' => 30,
|
||||
'leadership' => 100,
|
||||
'strength' => 100,
|
||||
'intel' => 100,
|
||||
'warMagicSuccessProb' => 1,
|
||||
][$statName] ?? 0;
|
||||
return $bonus + $value;
|
||||
}
|
||||
|
||||
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$debuff = [
|
||||
'warMagicSuccessProb' => 0.1,
|
||||
][$statName] ?? 0;
|
||||
return $value - $debuff;
|
||||
}
|
||||
|
||||
public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller
|
||||
{
|
||||
return new GeneralTriggerCaller(
|
||||
new GeneralTrigger\che_도시치료($general)
|
||||
);
|
||||
}
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
|
||||
@@ -73,10 +88,10 @@ EOT;
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '위압불가', '격노불가', '계략약화', '저격불가'),
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '위압불가', '격노불가', '저격불가'),
|
||||
new che_전투치료시도($unit),
|
||||
new che_전투치료발동($unit),
|
||||
new che_저격시도($unit, che_저격시도::TYPE_NONE, 1/2, 20, 60),
|
||||
new che_저격시도($unit, che_저격시도::TYPE_NONE, 1 / 2, 20, 60),
|
||||
new che_저격발동($unit),
|
||||
new che_격노시도($unit),
|
||||
new che_격노발동($unit),
|
||||
@@ -84,8 +99,8 @@ EOT;
|
||||
);
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
public function getWarPowerMultiplier(WarUnit $unit): array
|
||||
{
|
||||
return [1, 0.95];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ class event_전투특기_무쌍 extends \sammo\BaseItem{
|
||||
protected $id = 61;
|
||||
protected $rawName = '비급';
|
||||
protected $name = '비급(무쌍)';
|
||||
protected $info = '[전투] 대미지 +10%, 피해 -5%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대30%)';
|
||||
protected $info = '[전투] 대미지 +10%, 피해 -5%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대50%)<br>승리 수만큼 피해 0.05%씩 감소(최대20%)';
|
||||
protected $cost = 100;
|
||||
protected $buyable = true;
|
||||
protected $consumable = false;
|
||||
@@ -28,8 +28,8 @@ class event_전투특기_무쌍 extends \sammo\BaseItem{
|
||||
$attackMultiplier = 1.1;
|
||||
$defenceMultiplier = 0.95;
|
||||
$killnum = $unit->getGeneral()->getRankVar('killnum');
|
||||
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
|
||||
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.3);
|
||||
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.5);
|
||||
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.2);
|
||||
return [$attackMultiplier, $defenceMultiplier];
|
||||
}
|
||||
}
|
||||
@@ -28,10 +28,17 @@ class event_전투특기_반계 extends \sammo\BaseItem{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$debuff = [
|
||||
'warMagicSuccessProb' => 0.1,
|
||||
][$statName] ?? 0;
|
||||
return $value - $debuff;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*401, false, '계략약화'),
|
||||
new che_반계시도($unit),
|
||||
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -21,6 +21,14 @@ class che_event_견고 extends \sammo\BaseSpecial{
|
||||
SpecialityHelper::STAT_STRENGTH
|
||||
];
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$debuff = [
|
||||
'warMagicSuccessProb' => 0.1,
|
||||
][$statName] ?? 0;
|
||||
return $value - $debuff;
|
||||
}
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_ITEM),
|
||||
@@ -30,7 +38,7 @@ class che_event_견고 extends \sammo\BaseSpecial{
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*402, false, '필살불가', '계략약화', '저격불가')
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*402, false, '필살불가', '저격불가')
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -33,10 +33,17 @@ class che_event_반계 extends \sammo\BaseSpecial
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$debuff = [
|
||||
'warMagicSuccessProb' => 0.1,
|
||||
][$statName] ?? 0;
|
||||
return $value - $debuff;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 403, false, '계략약화'),
|
||||
new che_반계시도($unit),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
|
||||
@@ -24,6 +24,14 @@ class che_견고 extends \sammo\BaseSpecial
|
||||
SpecialityHelper::STAT_STRENGTH
|
||||
];
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$debuff = [
|
||||
'warMagicSuccessProb' => 0.1,
|
||||
][$statName] ?? 0;
|
||||
return $value - $debuff;
|
||||
}
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
@@ -35,7 +43,7 @@ class che_견고 extends \sammo\BaseSpecial
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 404, false, '필살불가', '계략약화', '저격불가')
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 404, false, '필살불가', '저격불가')
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ class che_무쌍 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 61;
|
||||
protected $name = '무쌍';
|
||||
protected $info = '[전투] 대미지 +10%, 피해 -5%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대30%)';
|
||||
protected $info = '[전투] 대미지 +10%, 피해 -5%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대50%)<br>승리 수만큼 피해 0.05%씩 감소(최대20%)';
|
||||
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
@@ -29,8 +29,8 @@ class che_무쌍 extends \sammo\BaseSpecial{
|
||||
$attackMultiplier = 1.1;
|
||||
$defenceMultiplier = 0.95;
|
||||
$killnum = $unit->getGeneral()->getRankVar('killnum');
|
||||
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
|
||||
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.3);
|
||||
$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.5);
|
||||
$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.2);
|
||||
return [$attackMultiplier, $defenceMultiplier];
|
||||
}
|
||||
}
|
||||
@@ -29,9 +29,16 @@ class che_반계 extends \sammo\BaseSpecial{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
$debuff = [
|
||||
'warMagicSuccessProb' => 0.1,
|
||||
][$statName] ?? 0;
|
||||
return $value - $debuff;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
return new WarUnitTriggerCaller(
|
||||
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 406, false, '계략약화'),
|
||||
new che_반계시도($unit),
|
||||
new che_반계발동($unit)
|
||||
);
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
abstract class BaseAPI
|
||||
{
|
||||
const NO_SESSION = 0;
|
||||
const REQ_LOGIN = 1;
|
||||
const REQ_GAME_LOGIN = 2;
|
||||
const REQ_READ_ONLY = 4;
|
||||
|
||||
protected array $args;
|
||||
protected string $rootPath;
|
||||
public function __construct(string $rootPath, array $args)
|
||||
{
|
||||
$this->rootPath = $rootPath;
|
||||
$this->args = $args;
|
||||
}
|
||||
abstract public function getRequiredSessionMode(): int;
|
||||
abstract function validateArgs(): ?string;
|
||||
|
||||
/** @return null|string|array */
|
||||
abstract function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag);
|
||||
|
||||
public function tryCache():?string{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -3,9 +3,9 @@ namespace sammo;
|
||||
|
||||
class CityHelper{
|
||||
//Just Helper
|
||||
private static $list = null;
|
||||
private static $listInv = null;
|
||||
private static $listByNation = null;
|
||||
private static ?array $list = null;
|
||||
private static ?array $listInv = null;
|
||||
private static ?array $listByNation = null;
|
||||
|
||||
private function __construct(){
|
||||
|
||||
@@ -25,7 +25,7 @@ class CityHelper{
|
||||
'@phan-var array<int,mixed>|null $list';
|
||||
'@phan-var array<string,mixed>|null $listInv';
|
||||
'@phan-var array<int,mixed>|null $listByNation';
|
||||
|
||||
|
||||
foreach (DB::db()->query('SELECT `city` as `id`, `name`, `level`, `nation` from city') as $city) {
|
||||
$id = $city['id'];
|
||||
$name = $city['name'];
|
||||
@@ -83,5 +83,5 @@ class CityHelper{
|
||||
return $city;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -4,7 +4,7 @@ namespace sammo\Command\General;
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
CityConst,
|
||||
CityConst,
|
||||
ActionLogger,
|
||||
LastTurn,
|
||||
Command
|
||||
@@ -13,6 +13,7 @@ use \sammo\{
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_NPC능동 extends Command\GeneralCommand{
|
||||
static protected $actionName = 'NPC능동';
|
||||
@@ -46,7 +47,7 @@ class che_NPC능동 extends Command\GeneralCommand{
|
||||
|
||||
$general = $this->generalObj;
|
||||
$this->setNation();
|
||||
|
||||
|
||||
|
||||
$this->permissionConstraints=[
|
||||
ConstraintHelper::MustBeNPC()
|
||||
@@ -65,7 +66,7 @@ class che_NPC능동 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -97,11 +98,11 @@ class che_NPC능동 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
}
|
||||
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -13,6 +13,7 @@ use \sammo\LastTurn;
|
||||
use \sammo\Command;
|
||||
|
||||
use function \sammo\printCitiesBasedOnDistance;
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -161,6 +162,8 @@ class che_강행 extends Command\GeneralCommand
|
||||
$general->increaseVar('leadership_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -16,13 +16,12 @@ use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
use function sammo\refreshNationStaticInfo;
|
||||
use function sammo\getAllNationStaticInfo;
|
||||
|
||||
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
class che_거병 extends Command\GeneralCommand{
|
||||
static protected $actionName = '거병';
|
||||
|
||||
protected function argTest():bool{
|
||||
protected function argTest():bool{
|
||||
$this->arg = [];
|
||||
|
||||
return true;
|
||||
@@ -38,7 +37,7 @@ class che_거병 extends Command\GeneralCommand{
|
||||
$this->setNation();
|
||||
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::BeNeutral(),
|
||||
ConstraintHelper::BeOpeningPart($relYear+1),
|
||||
@@ -49,7 +48,7 @@ class che_거병 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -93,15 +92,15 @@ class che_거병 extends Command\GeneralCommand{
|
||||
|
||||
DB::db()->insert('nation', [
|
||||
'name'=>$nationName,
|
||||
'color'=>'#330000',
|
||||
'gold'=>0,
|
||||
'rice'=>GameConst::$baserice,
|
||||
'rate'=>20,
|
||||
'bill'=>100,
|
||||
'strategic_cmd_limit'=>12,
|
||||
'surlimit'=>72,
|
||||
'color'=>'#330000',
|
||||
'gold'=>0,
|
||||
'rice'=>GameConst::$baserice,
|
||||
'rate'=>20,
|
||||
'bill'=>100,
|
||||
'strategic_cmd_limit'=>12,
|
||||
'surlimit'=>72,
|
||||
'secretlimit'=>$secretlimit,
|
||||
'type'=>GameConst::$neutralNationType,
|
||||
'type'=>GameConst::$neutralNationType,
|
||||
'gennum'=>1
|
||||
]);
|
||||
$nationID = DB::db()->insertId();
|
||||
@@ -114,7 +113,7 @@ class che_거병 extends Command\GeneralCommand{
|
||||
if($nationID == $destNationID){
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
$diplomacyInit[] = [
|
||||
'me'=>$destNationID,
|
||||
'you'=>$nationID,
|
||||
@@ -132,9 +131,9 @@ class che_거병 extends Command\GeneralCommand{
|
||||
if($diplomacyInit){
|
||||
$db->insert('diplomacy', $diplomacyInit);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
$turnRows = [];
|
||||
foreach([12, 11] as $chiefLevel){
|
||||
foreach(Util::range(GameConst::$maxChiefTurn) as $turnIdx){
|
||||
@@ -147,7 +146,7 @@ class che_거병 extends Command\GeneralCommand{
|
||||
'brief'=>'휴식',
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
$db->insert('nation_turn', $turnRows);
|
||||
|
||||
@@ -172,10 +171,12 @@ class che_거병 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -14,10 +14,11 @@ use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use \sammo\TextDecoration\SightseeingMessage;
|
||||
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
class che_견문 extends Command\GeneralCommand{
|
||||
static protected $actionName = '견문';
|
||||
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
@@ -41,7 +42,7 @@ class che_견문 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -111,10 +112,12 @@ class che_견문 extends Command\GeneralCommand{
|
||||
$general->addExperience($exp);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -5,7 +5,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -16,6 +16,8 @@ use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\MustNotBeReachedException;
|
||||
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
class che_군량매매 extends Command\GeneralCommand{
|
||||
static protected $actionName = '군량매매';
|
||||
static public $reqArg = true;
|
||||
@@ -57,7 +59,7 @@ class che_군량매매 extends Command\GeneralCommand{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
$this->setNation();
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::ReqCityTrader($general->getNPCType()),
|
||||
@@ -69,7 +71,7 @@ class che_군량매매 extends Command\GeneralCommand{
|
||||
protected function initWithArg()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::ReqCityTrader($general->getNPCType()),
|
||||
ConstraintHelper::OccupiedCity(true),
|
||||
@@ -87,7 +89,7 @@ class che_군량매매 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -120,7 +122,7 @@ class che_군량매매 extends Command\GeneralCommand{
|
||||
else{
|
||||
$tradeRate /= 100;
|
||||
}
|
||||
|
||||
|
||||
if($buyRice){
|
||||
$buyKey = 'rice';
|
||||
$sellKey = 'gold';
|
||||
@@ -153,7 +155,7 @@ class che_군량매매 extends Command\GeneralCommand{
|
||||
else{
|
||||
$logger->pushGeneralActionLog("군량 <C>{$sellAmountText}</>을 팔아 자금 <C>{$buyAmountText}</>을 얻었습니다. <1>$date</>");
|
||||
}
|
||||
|
||||
|
||||
$general->increaseVar($buyKey, $buyAmount);
|
||||
$general->increaseVarWithLimit($sellKey, -$sellAmount, 0);
|
||||
|
||||
@@ -163,7 +165,7 @@ class che_군량매매 extends Command\GeneralCommand{
|
||||
|
||||
$exp = 30;
|
||||
$ded = 50;
|
||||
|
||||
|
||||
$incStat = Util::choiceRandomUsingWeight([
|
||||
'leadership_exp'=>$general->getLeadership(false, false, false, false),
|
||||
'strength_exp'=>$general->getStrength(false, false, false, false),
|
||||
@@ -176,6 +178,8 @@ class che_군량매매 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
@@ -199,5 +203,5 @@ class che_군량매매 extends Command\GeneralCommand{
|
||||
return ob_get_clean();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -14,7 +14,7 @@ use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
|
||||
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
class che_귀환 extends Command\GeneralCommand{
|
||||
static protected $actionName = '귀환';
|
||||
@@ -33,7 +33,7 @@ class che_귀환 extends Command\GeneralCommand{
|
||||
$this->setNation();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
@@ -49,7 +49,7 @@ class che_귀환 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -87,7 +87,7 @@ class che_귀환 extends Command\GeneralCommand{
|
||||
|
||||
$exp = 70;
|
||||
$ded = 100;
|
||||
|
||||
|
||||
$general->setVar('city', $destCityID);
|
||||
|
||||
$general->addExperience($exp);
|
||||
@@ -95,10 +95,12 @@ class che_귀환 extends Command\GeneralCommand{
|
||||
$general->increaseVar('leadership_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -15,6 +15,7 @@ use \sammo\{
|
||||
use function \sammo\getAllNationStaticInfo;
|
||||
use function \sammo\getNationStaticInfo;
|
||||
use function \sammo\newColor;
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -64,7 +65,7 @@ class che_등용 extends Command\GeneralCommand{
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::SuppliedCity(),
|
||||
];
|
||||
@@ -80,7 +81,7 @@ class che_등용 extends Command\GeneralCommand{
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::SuppliedCity(),
|
||||
ConstraintHelper::ExistsDestGeneral(),
|
||||
@@ -110,7 +111,7 @@ class che_등용 extends Command\GeneralCommand{
|
||||
) * 10;
|
||||
return [$reqGold, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -141,7 +142,7 @@ class che_등용 extends Command\GeneralCommand{
|
||||
|
||||
$destGeneralName = $this->destGeneralObj->getName();
|
||||
$destGeneralID = $this->destGeneralObj->getID();
|
||||
|
||||
|
||||
|
||||
$msg = ScoutMessage::buildScoutMessage($general->getID(), $destGeneralID, $reason, new \DateTime($general->getTurnTime()));
|
||||
if($msg){
|
||||
@@ -164,6 +165,8 @@ class che_등용 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -36,7 +36,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
/*if($this->arg === null){
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
$destNationIDList = $this->arg['destNationIDList']??null;
|
||||
//null은 에러, []는 정상
|
||||
|
||||
@@ -56,8 +56,8 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
}
|
||||
$this->arg = [
|
||||
'destNationIDList' => $destNationIDList
|
||||
];
|
||||
|
||||
];
|
||||
|
||||
return true;*/
|
||||
}
|
||||
|
||||
@@ -182,13 +182,13 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
$generalsCnt = [];
|
||||
if ($notIn) {
|
||||
$rawGeneralsCnt = $db->query(
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc != 9 AND nation.gennum < %i AND nation.scout=0 AND nation.nation NOT IN %li GROUP BY general.nation, general.npc',
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE (npc < 4 OR npc = 6) AND nation.gennum < %i AND nation.scout=0 AND nation.nation NOT IN %li GROUP BY general.nation, general.npc',
|
||||
$genLimit,
|
||||
$notIn
|
||||
);
|
||||
} else {
|
||||
$rawGeneralsCnt = $db->query(
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc != 9 AND nation.gennum < %i AND nation.scout=0 GROUP BY general.nation, general.npc',
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE (npc < 4 OR npc = 6) AND nation.gennum < %i AND nation.scout=0 GROUP BY general.nation, general.npc',
|
||||
$genLimit
|
||||
);
|
||||
}
|
||||
@@ -234,7 +234,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
if (!$destNation) {
|
||||
//임관 가능한 국가가 없다!
|
||||
$logger->pushGeneralActionLog("임관 가능한 국가가 없습니다. <1>$date</>");
|
||||
$this->alternative = new che_요양($general, $this->env, null);
|
||||
$this->alternative = new che_인재탐색($general, $this->env, null);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@ use \sammo\{
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_모반시도 extends Command\GeneralCommand{
|
||||
static protected $actionName = '모반시도';
|
||||
|
||||
@@ -29,7 +31,7 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::BeChief(),
|
||||
@@ -43,7 +45,7 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -72,7 +74,7 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
$lordName = $lordGeneral->getName();
|
||||
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$lordLogger = $lordGeneral->getLogger();
|
||||
|
||||
@@ -82,7 +84,7 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
$lordGeneral->setVar('officer_city', 0);
|
||||
$lordGeneral->multiplyVar('experience', 0.7);
|
||||
|
||||
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$logger->pushGlobalHistoryLog("<Y><b>【모반】</b></><Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>의 군주 자리를 찬탈했습니다.");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <Y>{$lordName}</>에게서 군주자리를 찬탈");
|
||||
@@ -95,11 +97,12 @@ class che_모반시도 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
$lordGeneral->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
@@ -13,6 +13,7 @@ use \sammo\{
|
||||
|
||||
use function \sammo\getDomesticExpLevelBonus;
|
||||
use function \sammo\CriticalScoreEx;
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -33,9 +34,9 @@ class che_물자조달 extends Command\GeneralCommand{
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::SuppliedCity()
|
||||
@@ -50,7 +51,7 @@ class che_물자조달 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -84,11 +85,11 @@ class che_물자조달 extends Command\GeneralCommand{
|
||||
'normal'=>0.6
|
||||
]);
|
||||
$score *= CriticalScoreEx($pick);
|
||||
|
||||
|
||||
|
||||
$score = Util::round($score);
|
||||
$scoreText = number_format($score, 0);
|
||||
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
if($pick == 'fail'){
|
||||
@@ -120,10 +121,12 @@ class che_물자조달 extends Command\GeneralCommand{
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -15,7 +15,7 @@ use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
use function sammo\DeleteConflict;
|
||||
use function sammo\refreshNationStaticInfo;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_방랑 extends Command\GeneralCommand{
|
||||
static protected $actionName = '방랑';
|
||||
@@ -34,7 +34,7 @@ class che_방랑 extends Command\GeneralCommand{
|
||||
$this->setNation();
|
||||
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::BeLord(),
|
||||
ConstraintHelper::NotWanderingNation(),
|
||||
@@ -48,7 +48,7 @@ class che_방랑 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -85,7 +85,7 @@ class che_방랑 extends Command\GeneralCommand{
|
||||
$logger->pushGlobalHistoryLog("<R><b>【방랑】</b></><D><b>{$generalName}</b></>{$josaUn} <R>방랑</>의 길을 떠납니다.");
|
||||
$logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 버리고 방랑");
|
||||
|
||||
|
||||
|
||||
//분쟁기록 모두 지움
|
||||
DeleteConflict($nationID);
|
||||
// 국명, 색깔 바꿈 국가 레벨 0, 성향리셋, 기술0
|
||||
@@ -123,6 +123,7 @@ class che_방랑 extends Command\GeneralCommand{
|
||||
refreshNationStaticInfo();
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -20,6 +20,7 @@ use function\sammo\tryUniqueItemLottery;
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_선양 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -136,6 +137,7 @@ class che_선양 extends Command\GeneralCommand
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
$destGeneral->applyDB($db);
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -13,6 +13,8 @@ use \sammo\{
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_소집해제 extends Command\GeneralCommand{
|
||||
static protected $actionName = '소집해제';
|
||||
|
||||
@@ -27,7 +29,7 @@ class che_소집해제 extends Command\GeneralCommand{
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::ReqGeneralCrew(),
|
||||
];
|
||||
@@ -43,7 +45,7 @@ class che_소집해제 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -70,7 +72,7 @@ class che_소집해제 extends Command\GeneralCommand{
|
||||
|
||||
$exp = 70;
|
||||
$ded = 100;
|
||||
|
||||
|
||||
$db->update('city', [
|
||||
'pop'=>$db->sqleval('pop + %i', $crew)
|
||||
], 'city=%i', $general->getCityID());
|
||||
@@ -80,10 +82,11 @@ class che_소집해제 extends Command\GeneralCommand{
|
||||
$general->addDedication($ded);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -13,7 +13,7 @@ use \sammo\{
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_요양 extends Command\GeneralCommand{
|
||||
static protected $actionName = '요양';
|
||||
@@ -28,7 +28,7 @@ class che_요양 extends Command\GeneralCommand{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setNation();
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
];
|
||||
|
||||
@@ -37,7 +37,7 @@ class che_요양 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -56,7 +56,7 @@ class che_요양 extends Command\GeneralCommand{
|
||||
$general = $this->generalObj;
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
|
||||
|
||||
$crew = $general->getVar('crew');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
@@ -71,10 +71,11 @@ class che_요양 extends Command\GeneralCommand{
|
||||
$general->addDedication($ded);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -13,6 +13,7 @@ use \sammo\LastTurn;
|
||||
use \sammo\Command;
|
||||
|
||||
use function \sammo\printCitiesBasedOnDistance;
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -169,6 +170,8 @@ class che_이동 extends Command\GeneralCommand
|
||||
$general->increaseVar('leadership_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -13,6 +13,7 @@ use \sammo\{
|
||||
};
|
||||
|
||||
use function \sammo\buildItemClass;
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -97,14 +98,14 @@ class che_장비매매 extends Command\GeneralCommand{
|
||||
if(!$this->isArgValid){
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
$itemCode = $this->arg['itemCode'];
|
||||
$itemObj = buildItemClass($itemCode);
|
||||
|
||||
$reqGold = $itemObj->getCost();
|
||||
return [$reqGold, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -176,6 +177,7 @@ class che_장비매매 extends Command\GeneralCommand{
|
||||
$general->addExperience($exp);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
@@ -208,7 +210,7 @@ $('#customSubmit').click(function(){
|
||||
현재 구입 불가능한 것은 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
현재 도시 치안 : <?=$citySecu?> 현재 자금 : <?=$gold?><br>
|
||||
장비 : <select class='formInput' name="itemCode" id="itemCode" onchange='updateItemType();' size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach(GameConst::$allItems as $itemType=>$itemCategories):
|
||||
<?php foreach(GameConst::$allItems as $itemType=>$itemCategories):
|
||||
//매각
|
||||
$typeName = static::$itemMap[$itemType];
|
||||
?>
|
||||
|
||||
@@ -16,6 +16,7 @@ use \sammo\Command;
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
class che_증여 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -168,6 +169,8 @@ class che_증여 extends Command\GeneralCommand
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
|
||||
$general->applyDB($db);
|
||||
$destGeneral->applyDB($db);
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ use \sammo\Json;
|
||||
|
||||
use function \sammo\searchDistance;
|
||||
use function \sammo\printCitiesBasedOnDistance;
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -217,6 +218,7 @@ class che_첩보 extends Command\GeneralCommand
|
||||
$general->increaseVar('leadership_exp', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
Command
|
||||
@@ -31,18 +31,20 @@ class che_탈취 extends che_화계{
|
||||
$commandName = $this->getName();
|
||||
$db = DB::db();
|
||||
|
||||
// 탈취 최대 800 * 8 * sqrt(1 + (year - startyear) / 5) / 2
|
||||
$yearCoef = sqrt(1 + ($this->env['year'] - $this->env['startyear']) / 5) / 2;
|
||||
$gold = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'] * $yearCoef;
|
||||
$rice = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'] * $yearCoef;
|
||||
// 탈취 최대 800 * 8 * sqrt(1 + (year - startyear) / 4) / 2
|
||||
$yearCoef = sqrt(1 + ($this->env['year'] - $this->env['startyear']) / 4) / 2;
|
||||
$commRatio = $destCity['comm'] / $destCity['comm_max'];
|
||||
$agriRatio = $destCity['agri'] / $destCity['agri_max'];
|
||||
$gold = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'] * $yearCoef * (0.25 + $commRatio / 4);
|
||||
$rice = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'] * $yearCoef * (0.25 + $agriRatio / 4);
|
||||
|
||||
if($destCity['supply']){
|
||||
[$destNationGold, $destNationRice] = $db->queryFirstList('SELECT gold,rice FROM nation WHERE nation=%i', $destNationID);
|
||||
|
||||
|
||||
$destNationGold -= $gold;
|
||||
$destNationRice -= $rice;
|
||||
|
||||
if($destNationGold < GameConst::$minNationalGold) {
|
||||
|
||||
if($destNationGold < GameConst::$minNationalGold) {
|
||||
$gold += $destNationGold - GameConst::$minNationalGold;
|
||||
$destNationGold = GameConst::$minNationalGold;
|
||||
}
|
||||
@@ -50,7 +52,7 @@ class che_탈취 extends che_화계{
|
||||
$rice += $destNationRice - GameConst::$minNationalRice;
|
||||
$destNationRice = GameConst::$minNationalRice;
|
||||
}
|
||||
|
||||
|
||||
$db->update('nation', [
|
||||
'gold'=>$destNationGold,
|
||||
'rice'=>$destNationRice
|
||||
@@ -96,5 +98,5 @@ class che_탈취 extends che_화계{
|
||||
|
||||
$logger->pushGeneralActionLog("금<C>{$goldText}</> 쌀<C>{$riceText}</>을 획득했습니다.", ActionLogger::PLAIN);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -14,7 +14,7 @@ use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_하야 extends Command\GeneralCommand{
|
||||
static protected $actionName = '하야';
|
||||
@@ -32,7 +32,7 @@ class che_하야 extends Command\GeneralCommand{
|
||||
$this->setNation();
|
||||
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::NotOpeningPart($relYear),
|
||||
@@ -43,7 +43,7 @@ class che_하야 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -67,7 +67,7 @@ class che_하야 extends Command\GeneralCommand{
|
||||
|
||||
$nationID = $this->nation['nation'];
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 하야했습니다. <1>$date</>");
|
||||
@@ -101,13 +101,14 @@ class che_하야 extends Command\GeneralCommand{
|
||||
$general->setVar('officer_city', 0);
|
||||
$general->setVar('belong', 0);
|
||||
$general->setVar('makelimit', 12);
|
||||
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
@@ -16,13 +16,12 @@ use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
use function sammo\refreshNationStaticInfo;
|
||||
use function sammo\deleteNation;
|
||||
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class che_해산 extends Command\GeneralCommand{
|
||||
static protected $actionName = '해산';
|
||||
|
||||
protected function argTest():bool{
|
||||
protected function argTest():bool{
|
||||
$this->arg = [];
|
||||
|
||||
return true;
|
||||
@@ -45,7 +44,7 @@ class che_해산 extends Command\GeneralCommand{
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
@@ -96,11 +95,11 @@ class che_해산 extends Command\GeneralCommand{
|
||||
$oldGeneral->setVar('makelimit', 12);
|
||||
$oldGeneral->applyDB($db);
|
||||
}
|
||||
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -15,6 +15,7 @@ use \sammo\Command;
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
use function sammo\tryUniqueItemLottery;
|
||||
|
||||
class che_헌납 extends Command\GeneralCommand
|
||||
{
|
||||
@@ -144,6 +145,8 @@ class che_헌납 extends Command\GeneralCommand
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -14,6 +14,7 @@ use \sammo\Command;
|
||||
|
||||
use function \sammo\searchDistance;
|
||||
use function \sammo\printCitiesBasedOnDistance;
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -294,6 +295,7 @@ class che_화계 extends Command\GeneralCommand
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
return false;
|
||||
}
|
||||
@@ -327,6 +329,7 @@ class che_화계 extends Command\GeneralCommand
|
||||
$general->increaseRankVar('firenum', 1);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -7,9 +7,11 @@ use \sammo\JosaUtil;
|
||||
use \sammo\LastTurn;
|
||||
use \sammo\DB;
|
||||
|
||||
use function sammo\tryRollbackInheritUniqueItem;
|
||||
|
||||
class 휴식 extends Command\GeneralCommand{
|
||||
static protected $actionName = '휴식';
|
||||
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
@@ -39,7 +41,7 @@ class 휴식 extends Command\GeneralCommand{
|
||||
$logger->pushGeneralActionLog("아무것도 실행하지 않았습니다. <1>$date</>");
|
||||
|
||||
$this->setResultTurn(new LastTurn());
|
||||
|
||||
tryRollbackInheritUniqueItem($general);
|
||||
$general->applyDB(DB::db());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -218,7 +218,7 @@ class che_물자원조 extends Command\NationCommand{
|
||||
}
|
||||
|
||||
$josaRoSrc = JosaUtil::pick($nationName, '로');
|
||||
$destNationLogger = new ActionLogger(0, $destChiefID, $year, $month);
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaRoSrc}부터 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원 받음");
|
||||
|
||||
$destNationStor = KVStorage::getStorage(DB::db(), $destNationID, 'nation_env');
|
||||
|
||||
@@ -33,6 +33,9 @@ class che_피장파장 extends Command\NationCommand{
|
||||
if(!key_exists('destNationID', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
if(!key_exists('commandType', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
$commandType = $this->arg['commandType'];
|
||||
|
||||
|
||||
@@ -25,6 +25,10 @@ trait DefaultAction{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux=null){
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value){
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -34,6 +34,30 @@ class DummyGeneral extends General{
|
||||
return new WarUnitTriggerCaller();
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux=null){
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getInheritancePoint(string $key, &$aux = null, bool $forceCalc = false){
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function setInheritancePoint(string $key, $value, $aux = null){
|
||||
return;
|
||||
}
|
||||
|
||||
public function increaseInheritancePoint(string $key, $value, $aux = null){
|
||||
return;
|
||||
}
|
||||
|
||||
public function mergeTotalInheritancePoint(){
|
||||
return;
|
||||
}
|
||||
|
||||
function applyDB($db):bool{
|
||||
if($this->logger){
|
||||
$this->initLogger(1, 1);
|
||||
|
||||
@@ -9,9 +9,11 @@ use function sammo\pickGeneralFromPool;
|
||||
//기존 event_3.php
|
||||
class CreateManyNPC extends \sammo\Event\Action{
|
||||
protected $npcCount;
|
||||
protected $fillCnt;
|
||||
protected $avgGen;
|
||||
public function __construct($npcCount = 10){
|
||||
public function __construct($npcCount = 10, $fillCnt = 0){
|
||||
$this->npcCount = $npcCount;
|
||||
$this->fillCnt = $fillCnt;
|
||||
}
|
||||
|
||||
protected function generateNPC($env, int $cnt){
|
||||
@@ -41,13 +43,23 @@ class CreateManyNPC extends \sammo\Event\Action{
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public function run(array $env){
|
||||
if($this->npcCount <= 0){
|
||||
return [__CLASS__, []];
|
||||
if($this->npcCount <= 0 && $this->fillCnt <= 0){
|
||||
return [__CLASS__, []];
|
||||
}
|
||||
$result = $this->generateNPC($env, $this->npcCount);
|
||||
|
||||
|
||||
$moreGenCnt = 0;
|
||||
if($this->fillCnt){
|
||||
$db = DB::db();
|
||||
$nations = $db->queryFirstColumn('SELECT nation FROM general WHERE npc < 2 AND officer_level = 12');
|
||||
$regGens = $db->queryFirstField('SELECT count(*) FROM general WHERE nation IN %li AND npc < 4', $nations);
|
||||
$moreGenCnt = count($nations) * $this->fillCnt - $regGens;
|
||||
}
|
||||
|
||||
$result = $this->generateNPC($env, $this->npcCount + $moreGenCnt);
|
||||
|
||||
$logger = new \sammo\ActionLogger(0, 0, $env['year'], $env['month']);
|
||||
$genCnt = count($result);
|
||||
@@ -62,6 +74,6 @@ class CreateManyNPC extends \sammo\Event\Action{
|
||||
$logger->pushGlobalHistoryLog("장수 <C>{$genCnt}</>명이 <S>등장</>했습니다.", \sammo\ActionLogger::NOTICE_YEAR_MONTH);
|
||||
$logger->flush();
|
||||
|
||||
return [__CLASS__, $result];
|
||||
return [__CLASS__, $result];
|
||||
}
|
||||
}
|
||||
+72
-56
@@ -1,15 +1,16 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
class GameConstBase
|
||||
{
|
||||
/** @var string 게임명 */
|
||||
public static $title = "삼국지 모의전투 PHP HiDCHe";
|
||||
/** @var string 코드 아래에 붙는 설명 코드 */
|
||||
public static $banner = "KOEI의 이미지를 사용, 응용하였습니다 / 제작 : HideD(hided62@gmail.com) / <a href='https://sam.hided.net/wiki/hidche/credit' target='_blank' style='color:white;text-decoration: underline;'>Credit</a>";
|
||||
/** @var string 사용중인 지도명 */
|
||||
public static $mapName = 'che';
|
||||
/** @var string 사용중인 유닛셋 */
|
||||
/** @var string 게임명 */
|
||||
public static $title = "삼국지 모의전투 PHP HiDCHe";
|
||||
/** @var string 코드 아래에 붙는 설명 코드 */
|
||||
public static $banner = "KOEI의 이미지를 사용, 응용하였습니다 / 제작 : HideD(hided62@gmail.com) / <a href='https://sam.hided.net/wiki/hidche/credit' target='_blank' style='color:white;text-decoration: underline;'>Credit</a>";
|
||||
/** @var string 사용중인 지도명 */
|
||||
public static $mapName = 'che';
|
||||
/** @var string 사용중인 유닛셋 */
|
||||
public static $unitSet = 'che';
|
||||
/** @var int 내정시 최하 민심 설정*/
|
||||
public static $develrate = 50;
|
||||
@@ -137,12 +138,17 @@ class GameConstBase
|
||||
public static $maxChiefTurn = 12;
|
||||
|
||||
public static $statGradeLevel = 5;
|
||||
|
||||
|
||||
/** @var int 초반 제한 기간 */
|
||||
public static $openingPartYear = 3;
|
||||
/** @var int 거병,임관 제한 기간 */
|
||||
public static $joinActionLimit = 12;
|
||||
|
||||
/** @var int 장수 생성시 능력치 최소 보너스 */
|
||||
public static $bornMinStatBonus = 3;
|
||||
/** @var int 장수 생성시 능력치 최대 보너스 */
|
||||
public static $bornMaxStatBonus = 5;
|
||||
|
||||
/** @var array 선택 가능한 국가 성향 */
|
||||
public static $availableNationType = [
|
||||
'che_도적', 'che_명가', 'che_음양가', 'che_종횡가', 'che_불가', 'che_오두미도', 'che_태평도', 'che_도가',
|
||||
@@ -166,83 +172,93 @@ class GameConstBase
|
||||
public static $defaultSpecialWar = 'None';
|
||||
/** @var array 선택 가능한 장수 전투 특기 */
|
||||
public static $availableSpecialWar = [
|
||||
'che_귀병', 'che_신산', 'che_환술', 'che_집중', 'che_신중', 'che_반계',
|
||||
'che_귀병', 'che_신산', 'che_환술', 'che_집중', 'che_신중', 'che_반계',
|
||||
'che_보병', 'che_궁병', 'che_기병', 'che_공성',
|
||||
'che_돌격', 'che_무쌍', 'che_견고', 'che_위압',
|
||||
'che_돌격', 'che_무쌍', 'che_견고', 'che_위압',
|
||||
'che_저격', 'che_필살', 'che_징병', 'che_의술', 'che_격노', 'che_척사',
|
||||
];
|
||||
/** @var array 선택할 수 없으나 게임 내에 유효한 장수 전투 특기 */
|
||||
public static $optionalSpecialWar = [
|
||||
'None',
|
||||
];
|
||||
|
||||
|
||||
|
||||
/** @var string 기본 성향(공용) */
|
||||
public static $neutralPersonality = 'None';
|
||||
/** @var array 선택 가능한 성향 */
|
||||
public static $availablePersonality = [
|
||||
'che_안전', 'che_유지', 'che_재간', 'che_출세', 'che_할거', 'che_정복',
|
||||
'che_패권', 'che_의협', 'che_대의', 'che_왕좌'
|
||||
'che_패권', 'che_의협', 'che_대의', 'che_왕좌'
|
||||
];
|
||||
/** @var array 존재하는 모든 성향 */
|
||||
public static $optionalPersonality = [
|
||||
'che_은둔', 'None'
|
||||
];
|
||||
|
||||
public static $inheritBornSpecialPoint = 12000;
|
||||
public static $inheritBornTurntimePoint = 3000;
|
||||
public static $inheritBornCityPoint = 1000;
|
||||
public static $inheritBornStatPoint = 1000;
|
||||
public static $inheritItemUniqueMinPoint = 5000;
|
||||
public static $inheritItemRandomPoint = 3000;
|
||||
public static $inheritBuffPoints = [0, 250, 750, 1500, 2500, 3750];
|
||||
public static $inheritSpecificSpecialPoint = 5000;
|
||||
public static $inheritResetAttrPointBase = [1000, 1000, 2000, 3000];//필요하면 늘려서 쓰기
|
||||
|
||||
public static $allItems = [
|
||||
'horse' => [
|
||||
'che_명마_01_노기'=>0, 'che_명마_02_조랑'=>0, 'che_명마_03_노새'=>0,
|
||||
'che_명마_04_나귀'=>0, 'che_명마_05_갈색마'=>0, 'che_명마_06_흑색마'=>0,
|
||||
|
||||
'che_명마_07_백마'=>2, 'che_명마_07_기주마'=>2,
|
||||
'che_명마_08_양주마'=>2, 'che_명마_09_과하마'=>2,
|
||||
'che_명마_10_대완마'=>2, 'che_명마_11_서량마'=>2,
|
||||
'che_명마_12_사륜거'=>2, 'che_명마_13_절영'=>1, 'che_명마_13_적로'=>1,
|
||||
'che_명마_14_적란마'=>1, 'che_명마_14_조황비전'=>1, 'che_명마_15_한혈마'=>1, 'che_명마_15_적토마'=>1,
|
||||
'che_명마_01_노기' => 0, 'che_명마_02_조랑' => 0, 'che_명마_03_노새' => 0,
|
||||
'che_명마_04_나귀' => 0, 'che_명마_05_갈색마' => 0, 'che_명마_06_흑색마' => 0,
|
||||
|
||||
'che_명마_07_백마' => 2, 'che_명마_07_기주마' => 2,
|
||||
'che_명마_08_양주마' => 2, 'che_명마_09_과하마' => 2,
|
||||
'che_명마_10_대완마' => 2, 'che_명마_11_서량마' => 2,
|
||||
'che_명마_12_사륜거' => 2, 'che_명마_13_절영' => 1, 'che_명마_13_적로' => 1,
|
||||
'che_명마_14_적란마' => 1, 'che_명마_14_조황비전' => 1, 'che_명마_15_한혈마' => 1, 'che_명마_15_적토마' => 1,
|
||||
],
|
||||
'weapon' => [
|
||||
'che_무기_01_단도'=>0, 'che_무기_02_단궁'=>0, 'che_무기_03_단극'=>0,
|
||||
'che_무기_04_목검'=>0, 'che_무기_05_죽창'=>0, 'che_무기_06_소부'=>0,
|
||||
|
||||
'che_무기_07_동추'=>1, 'che_무기_07_철편'=>1, 'che_무기_07_철쇄'=>1, 'che_무기_07_맥궁'=>1,
|
||||
'che_무기_08_유성추'=>1, 'che_무기_08_철질여골'=>1, 'che_무기_09_쌍철극'=>1, 'che_무기_09_동호비궁'=>1, 'che_무기_10_삼첨도'=>1, 'che_무기_10_대부'=>1, 'che_무기_11_고정도'=>1, 'che_무기_11_이광궁'=>1, 'che_무기_12_철척사모'=>1, 'che_무기_12_칠성검'=>1, 'che_무기_13_사모'=>1, 'che_무기_13_양유기궁'=>1,
|
||||
'che_무기_14_언월도'=>1, 'che_무기_14_방천화극'=>1, 'che_무기_15_청홍검'=>1, 'che_무기_15_의천검'=>1
|
||||
'che_무기_01_단도' => 0, 'che_무기_02_단궁' => 0, 'che_무기_03_단극' => 0,
|
||||
'che_무기_04_목검' => 0, 'che_무기_05_죽창' => 0, 'che_무기_06_소부' => 0,
|
||||
|
||||
'che_무기_07_동추' => 1, 'che_무기_07_철편' => 1, 'che_무기_07_철쇄' => 1, 'che_무기_07_맥궁' => 1,
|
||||
'che_무기_08_유성추' => 1, 'che_무기_08_철질여골' => 1, 'che_무기_09_쌍철극' => 1, 'che_무기_09_동호비궁' => 1, 'che_무기_10_삼첨도' => 1, 'che_무기_10_대부' => 1, 'che_무기_11_고정도' => 1, 'che_무기_11_이광궁' => 1, 'che_무기_12_철척사모' => 1, 'che_무기_12_칠성검' => 1, 'che_무기_13_사모' => 1, 'che_무기_13_양유기궁' => 1,
|
||||
'che_무기_14_언월도' => 1, 'che_무기_14_방천화극' => 1, 'che_무기_15_청홍검' => 1, 'che_무기_15_의천검' => 1
|
||||
],
|
||||
'book' => [
|
||||
'che_서적_01_효경전'=>0, 'che_서적_02_회남자'=>0, 'che_서적_03_변도론'=>0,
|
||||
'che_서적_04_건상역주'=>0, 'che_서적_05_여씨춘추'=>0, 'che_서적_06_사민월령'=>0,
|
||||
'che_서적_01_효경전' => 0, 'che_서적_02_회남자' => 0, 'che_서적_03_변도론' => 0,
|
||||
'che_서적_04_건상역주' => 0, 'che_서적_05_여씨춘추' => 0, 'che_서적_06_사민월령' => 0,
|
||||
|
||||
'che_서적_07_위료자'=>1, 'che_서적_07_사마법'=>1, 'che_서적_07_한서'=>1, 'che_서적_07_논어'=>1,
|
||||
'che_서적_08_전론'=>1, 'che_서적_08_사기'=>1, 'che_서적_09_장자'=>1, 'che_서적_09_역경'=>1,
|
||||
'che_서적_10_시경'=>1, 'che_서적_10_구국론'=>1, 'che_서적_11_상군서'=>1, 'che_서적_11_춘추전'=>1,
|
||||
'che_서적_12_산해경'=>1, 'che_서적_12_맹덕신서'=>1, 'che_서적_13_관자'=>1, 'che_서적_13_병법24편'=>1,
|
||||
'che_서적_14_한비자'=>1, 'che_서적_14_오자병법'=>1, 'che_서적_15_노자'=>1, 'che_서적_15_손자병법'=>1,
|
||||
'che_서적_07_위료자' => 1, 'che_서적_07_사마법' => 1, 'che_서적_07_한서' => 1, 'che_서적_07_논어' => 1,
|
||||
'che_서적_08_전론' => 1, 'che_서적_08_사기' => 1, 'che_서적_09_장자' => 1, 'che_서적_09_역경' => 1,
|
||||
'che_서적_10_시경' => 1, 'che_서적_10_구국론' => 1, 'che_서적_11_상군서' => 1, 'che_서적_11_춘추전' => 1,
|
||||
'che_서적_12_산해경' => 1, 'che_서적_12_맹덕신서' => 1, 'che_서적_13_관자' => 1, 'che_서적_13_병법24편' => 1,
|
||||
'che_서적_14_한비자' => 1, 'che_서적_14_오자병법' => 1, 'che_서적_15_노자' => 1, 'che_서적_15_손자병법' => 1,
|
||||
],
|
||||
'item' => [
|
||||
'che_치료_환약'=>0, 'che_저격_수극'=>0, 'che_사기_탁주'=>0,
|
||||
'che_훈련_청주'=>0, 'che_계략_이추'=>0, 'che_계략_향낭'=>0,
|
||||
'che_치료_환약' => 0, 'che_저격_수극' => 0, 'che_사기_탁주' => 0,
|
||||
'che_훈련_청주' => 0, 'che_계략_이추' => 0, 'che_계략_향낭' => 0,
|
||||
|
||||
'che_의술_청낭서'=>1, 'che_의술_태평청령'=>1, 'che_의술_상한잡병론'=>1,
|
||||
'che_부적_태현청생부'=>1,
|
||||
'che_저격_매화수전'=>1, 'che_저격_비도'=>1,
|
||||
'che_계략_육도'=>1, 'che_계략_삼략'=>1,
|
||||
'che_반계_백우선'=>1,
|
||||
'che_행동_서촉지형도'=>1,
|
||||
'che_의술_청낭서' => 1, 'che_의술_태평청령' => 1, 'che_의술_상한잡병론' => 1,
|
||||
'che_부적_태현청생부' => 1,
|
||||
'che_저격_매화수전' => 1, 'che_저격_비도' => 1,
|
||||
'che_계략_육도' => 1, 'che_계략_삼략' => 1,
|
||||
'che_반계_백우선' => 1,
|
||||
'che_행동_서촉지형도' => 1,
|
||||
|
||||
|
||||
'che_훈련_과실주'=>1, 'che_훈련_이강주'=>1, 'che_사기_두강주'=>1, 'che_사기_보령압주'=>1,
|
||||
'che_훈련_철벽서'=>1, 'che_훈련_단결도'=>1, 'che_사기_춘화첩'=>1, 'che_사기_초선화'=>1,
|
||||
'che_회피_태평요술'=>1, 'che_회피_둔갑천서'=>1,
|
||||
'che_훈련_과실주' => 1, 'che_훈련_이강주' => 1, 'che_사기_두강주' => 1, 'che_사기_보령압주' => 1,
|
||||
'che_훈련_철벽서' => 1, 'che_훈련_단결도' => 1, 'che_사기_춘화첩' => 1, 'che_사기_초선화' => 1,
|
||||
'che_회피_태평요술' => 1, 'che_회피_둔갑천서' => 1,
|
||||
]
|
||||
];
|
||||
|
||||
/** @var array 선택 가능한 커맨드 */
|
||||
public static $availableGeneralCommand = [
|
||||
''=>[
|
||||
'' => [
|
||||
'휴식',
|
||||
'che_요양'
|
||||
],
|
||||
'내정'=>[
|
||||
'내정' => [
|
||||
'che_농지개간',
|
||||
'che_상업투자',
|
||||
'che_기술연구',
|
||||
@@ -253,7 +269,7 @@ class GameConstBase
|
||||
'che_주민선정',
|
||||
'che_물자조달',
|
||||
],
|
||||
'군사'=>[
|
||||
'군사' => [
|
||||
'che_소집해제',
|
||||
'che_첩보',
|
||||
'che_징병',
|
||||
@@ -262,7 +278,7 @@ class GameConstBase
|
||||
'che_사기진작',
|
||||
'che_출병',
|
||||
],
|
||||
'인사'=>[
|
||||
'인사' => [
|
||||
'che_이동',
|
||||
'che_강행',
|
||||
'che_인재탐색',
|
||||
@@ -273,13 +289,13 @@ class GameConstBase
|
||||
'che_랜덤임관',
|
||||
'che_장수대상임관',
|
||||
],
|
||||
'계략'=>[
|
||||
'계략' => [
|
||||
'che_화계',
|
||||
'che_파괴',
|
||||
'che_탈취',
|
||||
'che_선동',
|
||||
],
|
||||
'개인'=>[
|
||||
'개인' => [
|
||||
'che_내정특기초기화',
|
||||
'che_전투특기초기화',
|
||||
'che_단련',
|
||||
@@ -301,28 +317,28 @@ class GameConstBase
|
||||
|
||||
/** @var array 선택 가능한 커맨드 */
|
||||
public static $availableChiefCommand = [
|
||||
'휴식'=>[
|
||||
'휴식' => [
|
||||
'휴식',
|
||||
],
|
||||
'인사'=>[
|
||||
'인사' => [
|
||||
'che_발령',
|
||||
'che_포상',
|
||||
'che_몰수',
|
||||
],
|
||||
'외교'=>[
|
||||
'외교' => [
|
||||
'che_물자원조',
|
||||
'che_불가침제의',
|
||||
'che_선전포고',
|
||||
'che_종전제의',
|
||||
'che_불가침파기제의',
|
||||
],
|
||||
'특수'=>[
|
||||
'특수' => [
|
||||
'che_초토화',
|
||||
'che_천도',
|
||||
'che_증축',
|
||||
'che_감축',
|
||||
],
|
||||
'전략'=>[
|
||||
'전략' => [
|
||||
'che_필사즉생',
|
||||
'che_백성동원',
|
||||
'che_수몰',
|
||||
@@ -331,7 +347,7 @@ class GameConstBase
|
||||
'che_이호경식',
|
||||
'che_급습',
|
||||
],
|
||||
'기타'=>[
|
||||
'기타' => [
|
||||
'che_피장파장',
|
||||
'che_국기변경',
|
||||
'che_국호변경',
|
||||
|
||||
+485
-339
@@ -5,7 +5,8 @@ namespace sammo;
|
||||
use sammo\Command\GeneralCommand;
|
||||
use sammo\WarUnitTrigger as WarUnitTrigger;
|
||||
|
||||
class General implements iAction{
|
||||
class General implements iAction
|
||||
{
|
||||
use LazyVarUpdater;
|
||||
|
||||
protected $raw = [];
|
||||
@@ -35,33 +36,35 @@ class General implements iAction{
|
||||
protected $personalityObj = null;
|
||||
/** @var iAction[] */
|
||||
protected $itemObjs = [];
|
||||
/** @var iAction */
|
||||
protected $inheritBuffObj = null;
|
||||
|
||||
protected $lastTurn = null;
|
||||
protected $resultTurn = null;
|
||||
|
||||
const RANK_COLUMN = [
|
||||
'firenum'=>1, 'warnum'=>1, 'killnum'=>1, 'deathnum'=>1, 'killcrew'=>1, 'deathcrew'=>1,
|
||||
'ttw'=>1, 'ttd'=>1, 'ttl'=>1, 'ttg'=>1, 'ttp'=>1,
|
||||
'tlw'=>1, 'tld'=>1, 'tll'=>1, 'tlg'=>1, 'tlp'=>1,
|
||||
'tsw'=>1, 'tsd'=>1, 'tsl'=>1, 'tsg'=>1, 'tsp'=>1,
|
||||
'tiw'=>1, 'tid'=>1, 'til'=>1, 'tig'=>1, 'tip'=>1,
|
||||
'betwin'=>1, 'betgold'=>1, 'betwingold'=>1,
|
||||
'killcrew_person'=>1, 'deathcrew_person'=>1,
|
||||
'occupied'=>1,
|
||||
'firenum' => 1, 'warnum' => 1, 'killnum' => 1, 'deathnum' => 1, 'killcrew' => 1, 'deathcrew' => 1,
|
||||
'ttw' => 1, 'ttd' => 1, 'ttl' => 1, 'ttg' => 1, 'ttp' => 1,
|
||||
'tlw' => 1, 'tld' => 1, 'tll' => 1, 'tlg' => 1, 'tlp' => 1,
|
||||
'tsw' => 1, 'tsd' => 1, 'tsl' => 1, 'tsg' => 1, 'tsp' => 1,
|
||||
'tiw' => 1, 'tid' => 1, 'til' => 1, 'tig' => 1, 'tip' => 1,
|
||||
'betwin' => 1, 'betgold' => 1, 'betwingold' => 1,
|
||||
'killcrew_person' => 1, 'deathcrew_person' => 1,
|
||||
'occupied' => 1,
|
||||
];
|
||||
|
||||
const INHERITANCE_KEY = [
|
||||
'previous'=>[true, 1, '기존 포인트'],
|
||||
'lived_month'=>[true, 1, '생존'],
|
||||
'max_belong'=>[false, 10, '최대 임관년 수'],
|
||||
'max_domestic_critical'=>[true, 1, '최대 연속 내정 성공'],
|
||||
'snipe_combat'=>[true, 10, '병종 상성 우위 횟수'],
|
||||
'combat'=>[['rank', 'warnum'], 5, '전투 횟수'],
|
||||
'sabotage'=>[['rank', 'firenum'], 20, '계략 성공 횟수'],
|
||||
'unifier'=>[true, 1, '천통 기여'],
|
||||
'dex'=>[false, 0.001, '숙련도'],
|
||||
'tournament'=>[true, 1, '토너먼트'],
|
||||
'betting'=>[false, 10, '베팅 당첨'],
|
||||
'previous' => [true, 1, '기존 포인트'],
|
||||
'lived_month' => [true, 1, '생존'],
|
||||
'max_belong' => [false, 10, '최대 임관년 수'],
|
||||
'max_domestic_critical' => [true, 1, '최대 연속 내정 성공'],
|
||||
'snipe_combat' => [true, 10, '병종 상성 우위 횟수'],
|
||||
'combat' => [['rank', 'warnum'], 5, '전투 횟수'],
|
||||
'sabotage' => [['rank', 'firenum'], 20, '계략 성공 횟수'],
|
||||
'unifier' => [true, 1, '천통 기여'],
|
||||
'dex' => [false, 0.001, '숙련도'],
|
||||
'tournament' => [true, 1, '토너먼트'],
|
||||
'betting' => [false, 10, '베팅 당첨'],
|
||||
];
|
||||
|
||||
const TURNTIME_FULL_MS = -1;
|
||||
@@ -73,19 +76,19 @@ class General implements iAction{
|
||||
|
||||
protected static $prohibitedDirectUpdateVars = [
|
||||
//Reason: iAction
|
||||
'leadership'=>1,
|
||||
'power'=>1,
|
||||
'intel'=>1,
|
||||
'nation'=>2,
|
||||
'officer_level'=>1,
|
||||
'leadership' => 1,
|
||||
'power' => 1,
|
||||
'intel' => 1,
|
||||
'nation' => 2,
|
||||
'officer_level' => 1,
|
||||
//NOTE: officerLevelObj로 인해 국가의 '레벨'이 바뀌는 것도 조심해야 하나, 국가 레벨의 변경은 월 초/말에만 일어남.
|
||||
'special'=>1,
|
||||
'special2'=>1,
|
||||
'personal'=>1,
|
||||
'horse'=>1,
|
||||
'weapon'=>1,
|
||||
'book'=>1,
|
||||
'item'=>1
|
||||
'special' => 1,
|
||||
'special2' => 1,
|
||||
'personal' => 1,
|
||||
'horse' => 1,
|
||||
'weapon' => 1,
|
||||
'book' => 1,
|
||||
'item' => 1
|
||||
];
|
||||
|
||||
|
||||
@@ -96,10 +99,11 @@ class General implements iAction{
|
||||
* @param int|null $month 게임 월
|
||||
* @param bool $fullConstruct iAction, 및 ActionLogger 초기화 여부, false인 경우 no, name, city, nation, officer_level 정도로 초기화 가능
|
||||
*/
|
||||
public function __construct(array $raw, ?array $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct=true){
|
||||
public function __construct(array $raw, ?array $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct = true)
|
||||
{
|
||||
//TODO: 밖에서 가져오도록 하면 버그 확률이 높아짐. 필요한 raw 값을 직접 구해야함.
|
||||
|
||||
if($nation === null){
|
||||
if ($nation === null) {
|
||||
$nation = getNationStaticInfo($raw['nation']);
|
||||
}
|
||||
|
||||
@@ -107,20 +111,20 @@ class General implements iAction{
|
||||
$this->rawCity = $city;
|
||||
|
||||
$this->resultTurn = new LastTurn();
|
||||
if(key_exists('last_turn', $this->raw)){
|
||||
if (key_exists('last_turn', $this->raw)) {
|
||||
$this->lastTurn = LastTurn::fromJson($this->raw['last_turn']);
|
||||
$this->resultTurn = $this->lastTurn->duplicate();
|
||||
}
|
||||
|
||||
if($year !== null && $month !== null){
|
||||
if ($year !== null && $month !== null) {
|
||||
$this->initLogger($year, $month);
|
||||
}
|
||||
|
||||
if($rawRank){
|
||||
if ($rawRank) {
|
||||
$this->rankVarRead = $rawRank;
|
||||
}
|
||||
|
||||
if(!$fullConstruct){
|
||||
if (!$fullConstruct) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -136,9 +140,17 @@ class General implements iAction{
|
||||
$this->itemObjs['weapon'] = buildItemClass($raw['weapon']);
|
||||
$this->itemObjs['book'] = buildItemClass($raw['book']);
|
||||
$this->itemObjs['item'] = buildItemClass($raw['item']);
|
||||
|
||||
if (key_exists('aux', $this->raw)) {
|
||||
$rawInheritBuff = $this->getAuxVar('inheritBuff');
|
||||
if ($rawInheritBuff !== null) {
|
||||
$this->inheritBuffObj = new TriggerInheritBuff($rawInheritBuff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function initLogger(int $year, int $month){
|
||||
function initLogger(int $year, int $month)
|
||||
{
|
||||
$this->logger = new ActionLogger(
|
||||
$this->getVar('no'),
|
||||
$this->getVar('nation'),
|
||||
@@ -148,17 +160,27 @@ class General implements iAction{
|
||||
);
|
||||
}
|
||||
|
||||
function getTurnTime(int $short=self::TURNTIME_FULL_MS){
|
||||
function getTurnTime(int $short = self::TURNTIME_FULL_MS)
|
||||
{
|
||||
return [
|
||||
self::TURNTIME_FULL_MS=>function($turntime){return $turntime;},
|
||||
self::TURNTIME_FULL=>function($turntime){return substr($turntime, 0, 19);},
|
||||
self::TURNTIME_HMS=>function($turntime){return substr($turntime, 11, 8);},
|
||||
self::TURNTIME_HM=>function($turntime){return substr($turntime, 11, 5);},
|
||||
self::TURNTIME_FULL_MS => function ($turntime) {
|
||||
return $turntime;
|
||||
},
|
||||
self::TURNTIME_FULL => function ($turntime) {
|
||||
return substr($turntime, 0, 19);
|
||||
},
|
||||
self::TURNTIME_HMS => function ($turntime) {
|
||||
return substr($turntime, 11, 8);
|
||||
},
|
||||
self::TURNTIME_HM => function ($turntime) {
|
||||
return substr($turntime, 11, 5);
|
||||
},
|
||||
][$short]($this->getVar('turntime'));
|
||||
}
|
||||
|
||||
function setItem(string $itemKey='item', ?string $itemCode){
|
||||
if($itemCode === null){
|
||||
function setItem(string $itemKey = 'item', ?string $itemCode)
|
||||
{
|
||||
if ($itemCode === null) {
|
||||
$this->deleteItem($itemKey);
|
||||
}
|
||||
|
||||
@@ -166,50 +188,61 @@ class General implements iAction{
|
||||
$this->itemObjs[$itemKey] = buildItemClass($itemCode);
|
||||
}
|
||||
|
||||
function deleteItem(string $itemKey='item'){
|
||||
function deleteItem(string $itemKey = 'item')
|
||||
{
|
||||
$this->setVar($itemKey, 'None');
|
||||
$this->itemObjs[$itemKey] = new ActionItem\None();
|
||||
}
|
||||
|
||||
function getItem(string $itemKey='item'):BaseItem{
|
||||
function getItem(string $itemKey = 'item'): BaseItem
|
||||
{
|
||||
return $this->itemObjs[$itemKey];
|
||||
}
|
||||
|
||||
function getNPCType():int{
|
||||
function getNPCType(): int
|
||||
{
|
||||
return $this->raw['npc'];
|
||||
}
|
||||
|
||||
/** @return BaseItem[] */
|
||||
function getItems():array{
|
||||
function getItems(): array
|
||||
{
|
||||
return $this->itemObjs;
|
||||
}
|
||||
|
||||
function getPersonality():iAction{
|
||||
function getPersonality(): iAction
|
||||
{
|
||||
return $this->personalityObj;
|
||||
}
|
||||
|
||||
function getSpecialDomestic():iAction{
|
||||
function getSpecialDomestic(): iAction
|
||||
{
|
||||
return $this->specialDomesticObj;
|
||||
}
|
||||
|
||||
function getSpecialWar():iAction{
|
||||
function getSpecialWar(): iAction
|
||||
{
|
||||
return $this->specialWarObj;
|
||||
}
|
||||
|
||||
function getLastTurn():LastTurn{
|
||||
function getLastTurn(): LastTurn
|
||||
{
|
||||
return $this->lastTurn;
|
||||
}
|
||||
|
||||
function _setResultTurn(LastTurn $resultTurn){
|
||||
function _setResultTurn(LastTurn $resultTurn)
|
||||
{
|
||||
$this->resultTurn = $resultTurn;
|
||||
}
|
||||
|
||||
function getResultTurn():LastTurn{
|
||||
function getResultTurn(): LastTurn
|
||||
{
|
||||
return $this->resultTurn;
|
||||
}
|
||||
|
||||
function clearActivatedSkill(){
|
||||
foreach ($this->activatedSkill as $skillName=>$state) {
|
||||
function clearActivatedSkill()
|
||||
{
|
||||
foreach ($this->activatedSkill as $skillName => $state) {
|
||||
if (!$state) {
|
||||
continue;
|
||||
}
|
||||
@@ -223,86 +256,103 @@ class General implements iAction{
|
||||
$this->activatedSkill = [];
|
||||
}
|
||||
|
||||
function getActivatedSkillLog():array{
|
||||
function getActivatedSkillLog(): array
|
||||
{
|
||||
return $this->logActivatedSkill;
|
||||
}
|
||||
|
||||
function hasActivatedSkill(string $skillName):bool{
|
||||
function hasActivatedSkill(string $skillName): bool
|
||||
{
|
||||
return $this->activatedSkill[$skillName] ?? false;
|
||||
}
|
||||
|
||||
function activateSkill(... $skillNames){
|
||||
foreach($skillNames as $skillName){
|
||||
function activateSkill(...$skillNames)
|
||||
{
|
||||
foreach ($skillNames as $skillName) {
|
||||
$this->activatedSkill[$skillName] = true;
|
||||
}
|
||||
}
|
||||
|
||||
function deactivateSkill(... $skillNames){
|
||||
foreach($skillNames as $skillName){
|
||||
function deactivateSkill(...$skillNames)
|
||||
{
|
||||
foreach ($skillNames as $skillName) {
|
||||
$this->activatedSkill[$skillName] = false;
|
||||
}
|
||||
}
|
||||
|
||||
function getName():string{
|
||||
function getName(): string
|
||||
{
|
||||
return $this->raw['name'];
|
||||
}
|
||||
|
||||
function getInfo():string{
|
||||
function getInfo(): string
|
||||
{
|
||||
//iAction용 info로는 적절하지 않음
|
||||
return '';
|
||||
}
|
||||
|
||||
function getID():int{
|
||||
function getID(): int
|
||||
{
|
||||
return $this->raw['no'];
|
||||
}
|
||||
|
||||
function getRawCity():?array{
|
||||
function getRawCity(): ?array
|
||||
{
|
||||
return $this->rawCity;
|
||||
}
|
||||
|
||||
function setRawCity(?array $city){
|
||||
function setRawCity(?array $city)
|
||||
{
|
||||
$this->rawCity = $city;
|
||||
}
|
||||
|
||||
function getCityID():int{
|
||||
function getCityID(): int
|
||||
{
|
||||
return $this->raw['city'];
|
||||
}
|
||||
|
||||
function getNationID():int{
|
||||
function getNationID(): int
|
||||
{
|
||||
return $this->raw['nation'];
|
||||
}
|
||||
|
||||
function getStaticNation():array{
|
||||
function getStaticNation(): array
|
||||
{
|
||||
return getNationStaticInfo($this->raw['nation']);
|
||||
}
|
||||
|
||||
function getLogger():?ActionLogger{
|
||||
function getLogger(): ?ActionLogger
|
||||
{
|
||||
return $this->logger;
|
||||
}
|
||||
|
||||
public function getNationTypeObj():iAction{
|
||||
public function getNationTypeObj(): iAction
|
||||
{
|
||||
return $this->nationType;
|
||||
}
|
||||
|
||||
public function getOfficerLevelObj():iAction{
|
||||
public function getOfficerLevelObj(): iAction
|
||||
{
|
||||
return $this->officerLevelObj;
|
||||
}
|
||||
|
||||
function getCrewTypeObj():GameUnitDetail{
|
||||
function getCrewTypeObj(): GameUnitDetail
|
||||
{
|
||||
$crewType = GameUnitConst::byID($this->getVar('crewtype'));
|
||||
if($crewType === null){
|
||||
throw new \InvalidArgumentException('Invalid CrewType:'.$this->getVar('crewtype'));
|
||||
if ($crewType === null) {
|
||||
throw new \InvalidArgumentException('Invalid CrewType:' . $this->getVar('crewtype'));
|
||||
}
|
||||
return $crewType;
|
||||
}
|
||||
|
||||
function calcRecentWarTurn(int $turnTerm):int{
|
||||
function calcRecentWarTurn(int $turnTerm): int
|
||||
{
|
||||
$cacheKey = "recent_war_turn_{$turnTerm}";
|
||||
if(key_exists($cacheKey, $this->calcCache)){
|
||||
if (key_exists($cacheKey, $this->calcCache)) {
|
||||
return $this->calcCache[$cacheKey];
|
||||
}
|
||||
if(!$this->getVar('recent_war')){
|
||||
$result = 12*1000;
|
||||
if (!$this->getVar('recent_war')) {
|
||||
$result = 12 * 1000;
|
||||
$this->calcCache[$cacheKey] = $result;
|
||||
return $result;
|
||||
}
|
||||
@@ -310,7 +360,7 @@ class General implements iAction{
|
||||
$turnNow = new \DateTimeImmutable($this->getVar('turntime'));
|
||||
$secDiff = TimeUtil::DateIntervalToSeconds($recwar->diff($turnNow));
|
||||
|
||||
if($secDiff <= 0){
|
||||
if ($secDiff <= 0) {
|
||||
$this->calcCache[$cacheKey] = 0;
|
||||
return 0;
|
||||
}
|
||||
@@ -320,13 +370,14 @@ class General implements iAction{
|
||||
return $result;
|
||||
}
|
||||
|
||||
function getReservedTurn(int $turnIdx, array $env):GeneralCommand{
|
||||
function getReservedTurn(int $turnIdx, array $env): GeneralCommand
|
||||
{
|
||||
$db = DB::db();
|
||||
$rawCmd = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND turn_idx = %i', $this->getID(), $turnIdx);
|
||||
if(!$rawCmd){
|
||||
if (!$rawCmd) {
|
||||
return buildGeneralCommandClass(null, $this, $env);
|
||||
}
|
||||
return buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg']??null));
|
||||
return buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg'] ?? null));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -336,13 +387,14 @@ class General implements iAction{
|
||||
* @param array $env
|
||||
* @return GeneralCommand[]
|
||||
*/
|
||||
public function getReservedTurnList(int $turnIdxFrom, int $turnIdxTo, array $env){
|
||||
if($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn){
|
||||
throw new \OutOfRangeException('$turnIdxFrom 범위 초과'.$turnIdxFrom);
|
||||
public function getReservedTurnList(int $turnIdxFrom, int $turnIdxTo, array $env)
|
||||
{
|
||||
if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) {
|
||||
throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom);
|
||||
}
|
||||
|
||||
if($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo){
|
||||
throw new \OutOfRangeException('$turnIdxTo 범위 초과'.$turnIdxTo);
|
||||
if ($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo) {
|
||||
throw new \OutOfRangeException('$turnIdxTo 범위 초과' . $turnIdxTo);
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
@@ -353,15 +405,15 @@ class General implements iAction{
|
||||
|
||||
$rawCmds = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND %i <= turn_idx AND turn_idx < %i ORDER BY turn_idx ASC', $generalID, $turnIdxFrom, $turnIdxTo);
|
||||
|
||||
if(!$rawCmds){
|
||||
foreach(Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx){
|
||||
if (!$rawCmds) {
|
||||
foreach (Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx) {
|
||||
$result[$turnIdx] = buildGeneralCommandClass(null, $this, $env);
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
foreach($rawCmds as $turnIdx=>$rawCmd){
|
||||
$result[$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg']??null));
|
||||
foreach ($rawCmds as $turnIdx => $rawCmd) {
|
||||
$result[$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg'] ?? null));
|
||||
}
|
||||
|
||||
return $result;
|
||||
@@ -379,11 +431,12 @@ class General implements iAction{
|
||||
* @return int|float 계산된 능력치
|
||||
*/
|
||||
|
||||
protected function getStatValue(string $statName, $withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
|
||||
protected function getStatValue(string $statName, $withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
|
||||
{
|
||||
$cKey = "{$statName}_{$withInjury}_{$withIActionObj}_{$withStatAdjust}";
|
||||
if(key_exists($cKey, $this->calcCache)){
|
||||
if (key_exists($cKey, $this->calcCache)) {
|
||||
$statValue = $this->calcCache[$cKey];
|
||||
if($useFloor){
|
||||
if ($useFloor) {
|
||||
return Util::toInt($statValue);
|
||||
}
|
||||
return $statValue;
|
||||
@@ -391,34 +444,34 @@ class General implements iAction{
|
||||
|
||||
$statValue = $this->getVar($statName);
|
||||
|
||||
if($withInjury){
|
||||
if ($withInjury) {
|
||||
$statValue *= (100 - $this->getVar('injury')) / 100;
|
||||
}
|
||||
|
||||
if($withStatAdjust){
|
||||
if($statName === 'strength'){
|
||||
if ($withStatAdjust) {
|
||||
if ($statName === 'strength') {
|
||||
$statValue += Util::round($this->getStatValue('intel', $withInjury, $withIActionObj, false, false) / 4);
|
||||
}
|
||||
else if($statName === 'intel'){
|
||||
} else if ($statName === 'intel') {
|
||||
$statValue += Util::round($this->getStatValue('strength', $withInjury, $withIActionObj, false, false) / 4);
|
||||
}
|
||||
}
|
||||
|
||||
if($withIActionObj){
|
||||
foreach([
|
||||
if ($withIActionObj) {
|
||||
foreach ([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj
|
||||
] as $actionObj){
|
||||
if($actionObj !== null){
|
||||
$this->personalityObj,
|
||||
$this->inheritBuffObj,
|
||||
] as $actionObj) {
|
||||
if ($actionObj !== null) {
|
||||
$statValue = $actionObj->onCalcStat($this, $statName, $statValue);
|
||||
}
|
||||
}
|
||||
|
||||
foreach($this->itemObjs as $actionObj){
|
||||
if($actionObj !== null){
|
||||
foreach ($this->itemObjs as $actionObj) {
|
||||
if ($actionObj !== null) {
|
||||
$statValue = $actionObj->onCalcStat($this, $statName, $statValue);
|
||||
}
|
||||
}
|
||||
@@ -426,54 +479,58 @@ class General implements iAction{
|
||||
|
||||
$this->calcCache[$cKey] = $statValue;
|
||||
|
||||
if($useFloor){
|
||||
if ($useFloor) {
|
||||
return Util::toInt($statValue);
|
||||
}
|
||||
|
||||
return $statValue;
|
||||
}
|
||||
|
||||
function getLeadership($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
|
||||
function getLeadership($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
|
||||
{
|
||||
return $this->getStatValue('leadership', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
|
||||
}
|
||||
|
||||
function getStrength($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
|
||||
function getStrength($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
|
||||
{
|
||||
return $this->getStatValue('strength', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
|
||||
}
|
||||
|
||||
function getIntel($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
|
||||
function getIntel($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
|
||||
{
|
||||
return $this->getStatValue('intel', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
|
||||
}
|
||||
|
||||
function getDex(GameUnitDetail $crewType){
|
||||
function getDex(GameUnitDetail $crewType)
|
||||
{
|
||||
$armType = $crewType->armType;
|
||||
|
||||
if($armType == GameUnitConst::T_CASTLE){
|
||||
if ($armType == GameUnitConst::T_CASTLE) {
|
||||
$armType = GameUnitConst::T_SIEGE;
|
||||
}
|
||||
|
||||
return $this->getVar("dex{$armType}");
|
||||
}
|
||||
|
||||
function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos=false){
|
||||
function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos = false)
|
||||
{
|
||||
$armType = $crewType->armType;
|
||||
|
||||
if($armType == GameUnitConst::T_CASTLE){
|
||||
if ($armType == GameUnitConst::T_CASTLE) {
|
||||
$armType = GameUnitConst::T_SIEGE;
|
||||
}
|
||||
|
||||
if($armType < 0){
|
||||
if ($armType < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if($armType == GameUnitConst::T_WIZARD) {
|
||||
if ($armType == GameUnitConst::T_WIZARD) {
|
||||
$exp *= 0.9;
|
||||
}
|
||||
else if($armType == GameUnitConst::T_SIEGE) {
|
||||
} else if ($armType == GameUnitConst::T_SIEGE) {
|
||||
$exp *= 0.9;
|
||||
}
|
||||
|
||||
if($affectTrainAtmos){
|
||||
if ($affectTrainAtmos) {
|
||||
$exp *= ($this->getVar('train') + $this->getVar('atmos')) / 200;
|
||||
}
|
||||
|
||||
@@ -482,39 +539,39 @@ class General implements iAction{
|
||||
$this->increaseVar($dexType, $exp);
|
||||
}
|
||||
|
||||
function addExperience(float $experience, bool $affectTrigger=true){
|
||||
if($affectTrigger){
|
||||
function addExperience(float $experience, bool $affectTrigger = true)
|
||||
{
|
||||
if ($affectTrigger) {
|
||||
$experience = $this->onCalcStat($this, 'experience', $experience);
|
||||
}
|
||||
|
||||
$this->increaseVar('experience', $experience);
|
||||
$nextExpLevel = getExpLevel($this->getVar('experience'));
|
||||
$comp = $nextExpLevel <=> $this->getVar('explevel');
|
||||
if($comp === 0){
|
||||
if ($comp === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
$this->updateVar('explevel', $nextExpLevel);
|
||||
|
||||
$josaRo = JosaUtil::pick($nextExpLevel, '로');
|
||||
if($comp > 0){
|
||||
if ($comp > 0) {
|
||||
$this->getLogger()->pushGeneralActionLog("<C>Lv {$nextExpLevel}</>{$josaRo} <C>레벨업</>!", ActionLogger::PLAIN);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$this->getLogger()->pushGeneralActionLog("<C>Lv {$nextExpLevel}</>{$josaRo} <R>레벨다운</>!", ActionLogger::PLAIN);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function addDedication(float $dedication, bool $affectTrigger=true){
|
||||
if($affectTrigger){
|
||||
function addDedication(float $dedication, bool $affectTrigger = true)
|
||||
{
|
||||
if ($affectTrigger) {
|
||||
$dedication = $this->onCalcStat($this, 'dedication', $dedication);
|
||||
}
|
||||
|
||||
$this->increaseVar('dedication', $dedication);
|
||||
$nextDedLevel = getDedLevel($this->getVar('dedication'));
|
||||
$comp = $nextDedLevel <=> $this->getVar('dedlevel');
|
||||
if($comp === 0){
|
||||
if ($comp === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -524,20 +581,19 @@ class General implements iAction{
|
||||
$billText = number_format(getBillByLevel($nextDedLevel));
|
||||
$josaRoDed = JosaUtil::pick($dedLevelText, '로');
|
||||
$josaRoBill = JosaUtil::pick($billText, '로');
|
||||
if($comp > 0){
|
||||
if ($comp > 0) {
|
||||
$this->getLogger()->pushGeneralActionLog("<Y>{$dedLevelText}</>{$josaRoDed} <C>승급</>하여 봉록이 <C>{$billText}</>{$josaRoBill} <C>상승</>했습니다!", ActionLogger::PLAIN);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$this->getLogger()->pushGeneralActionLog("<Y>{$dedLevelText}</>{$josaRoDed} <R>강등</>되어 봉록이 <C>{$billText}</>{$josaRoBill} <R>하락</>했습니다!", ActionLogger::PLAIN);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function updateVar(string $key, $value){
|
||||
if(($this->raw[$key]??null) === $value){
|
||||
function updateVar(string $key, $value)
|
||||
{
|
||||
if (($this->raw[$key] ?? null) === $value) {
|
||||
return;
|
||||
}
|
||||
if(!key_exists($key, $this->updatedVar)){
|
||||
if (!key_exists($key, $this->updatedVar)) {
|
||||
$this->updatedVar[$key] = true;
|
||||
}
|
||||
$this->raw[$key] = $value;
|
||||
@@ -547,39 +603,81 @@ class General implements iAction{
|
||||
/**
|
||||
* @param \MeekroDB $db
|
||||
*/
|
||||
function kill($db, bool $sendDyingMessage=true, ?string $dyingMessage=null){
|
||||
function kill($db, bool $sendDyingMessage = true, ?string $dyingMessage = null)
|
||||
{
|
||||
$generalID = $this->getID();
|
||||
$logger = $this->getLogger();
|
||||
|
||||
$generalName = $this->getName();
|
||||
|
||||
$this->mergeTotalInheritancePoint();
|
||||
//유산포인트 관련 항목 환불
|
||||
if ($this->getNPCType() < 2) {
|
||||
|
||||
$refundPoint = 0;
|
||||
$userID = $this->getVar('owner');
|
||||
$userLogger = new UserLogger($userID);
|
||||
if ($this->getAuxVar('inheritRandomUnique')) {
|
||||
$this->setAuxVar('inheritRandomUnique', null);
|
||||
$userLogger->push(sprintf("사망으로 랜덤 유니크 구입 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
|
||||
$refundPoint += GameConst::$inheritItemRandomPoint;
|
||||
}
|
||||
|
||||
$itemTrials = $this->getAuxVar('inheritUniqueTrial') ?? [];
|
||||
foreach (array_keys($itemTrials) as $itemKey) {
|
||||
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
|
||||
$ownTrial = $trialStor->getValue("u{$userID}");
|
||||
|
||||
$itemObj = buildItemClass($itemKey);
|
||||
$itemName = $itemObj->getName();
|
||||
|
||||
if (!$ownTrial) {
|
||||
continue;
|
||||
}
|
||||
|
||||
[,, $amount] = $ownTrial;
|
||||
$trialStor->deleteValue("u{$userID}");
|
||||
$userLogger->push("사망으로 {$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
|
||||
$refundPoint += $amount;
|
||||
}
|
||||
|
||||
if($this->getAuxVar('inheritSpecificSpecialWar')){
|
||||
$this->setAuxVar('inheritSpecificSpecialWar', null);
|
||||
$userLogger->push(sprintf("사망으로 전투 특기 지정 %d 포인트 반환", GameConst::$inheritSpecificSpecialPoint), "inheritPoint");
|
||||
$refundPoint += GameConst::$inheritSpecificSpecialPoint;
|
||||
}
|
||||
|
||||
if ($refundPoint > 0) {
|
||||
$this->increaseInheritancePoint('previous', $refundPoint);
|
||||
}
|
||||
|
||||
$this->mergeTotalInheritancePoint();
|
||||
}
|
||||
|
||||
|
||||
// 군주였으면 유지 이음
|
||||
$officerLevel = $this->getVar('officer_level');
|
||||
if($officerLevel == 12) {
|
||||
if ($officerLevel == 12) {
|
||||
nextRuler($this);
|
||||
$this->setVar('officer_level', 1);
|
||||
}
|
||||
|
||||
// 부대 처리
|
||||
$troopLeaderID = $this->getVar('troop');
|
||||
if($troopLeaderID == $generalID){
|
||||
if ($troopLeaderID == $generalID) {
|
||||
//부대장일 경우
|
||||
// 모두 탈퇴
|
||||
$db->update('general', [
|
||||
'troop'=>0
|
||||
'troop' => 0
|
||||
], 'troop=%i', $troopLeaderID);
|
||||
// 부대 삭제
|
||||
$db->delete('troop', 'troop_leader=%i', $troopLeaderID);
|
||||
}
|
||||
|
||||
|
||||
if($sendDyingMessage){
|
||||
if($dyingMessage){
|
||||
if ($sendDyingMessage) {
|
||||
if ($dyingMessage) {
|
||||
$logger->pushGlobalActionLog($dyingMessage);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$dyingMessageObj = new TextDecoration\DyingMessage($this);
|
||||
$logger->pushGlobalActionLog($dyingMessageObj->getText());
|
||||
}
|
||||
@@ -587,9 +685,9 @@ class General implements iAction{
|
||||
}
|
||||
|
||||
$db->update('select_pool', [
|
||||
'general_id'=>null,
|
||||
'owner'=>null,
|
||||
'reserved_until'=>null,
|
||||
'general_id' => null,
|
||||
'owner' => null,
|
||||
'reserved_until' => null,
|
||||
], 'general_id=%i', $generalID);
|
||||
|
||||
$db->delete('general', 'no=%i', $generalID);
|
||||
@@ -599,17 +697,18 @@ class General implements iAction{
|
||||
$this->updatedVar = [];
|
||||
|
||||
$db->update('nation', [
|
||||
'gennum'=>$db->sqleval('gennum - 1')
|
||||
'gennum' => $db->sqleval('gennum - 1')
|
||||
], 'nation=%i', $this->getVar('nation'));
|
||||
}
|
||||
|
||||
function rebirth(){
|
||||
function rebirth()
|
||||
{
|
||||
$logger = $this->getLogger();
|
||||
|
||||
$generalName = $this->getName();
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if($ownerID){
|
||||
if ($ownerID) {
|
||||
$this->mergeTotalInheritancePoint();
|
||||
resetInheritanceUser($ownerID, true);
|
||||
}
|
||||
@@ -629,7 +728,7 @@ class General implements iAction{
|
||||
$this->multiplyVar('dex4', 0.5);
|
||||
$this->multiplyVar('dex5', 0.5);
|
||||
|
||||
foreach(array_keys(static::RANK_COLUMN) as $rankKey){
|
||||
foreach (array_keys(static::RANK_COLUMN) as $rankKey) {
|
||||
$this->setRankVar($rankKey, 0);
|
||||
}
|
||||
|
||||
@@ -639,23 +738,24 @@ class General implements iAction{
|
||||
$logger->pushGeneralHistoryLog('나이가 들어 은퇴하고, 자손에게 관직을 물려줌');
|
||||
}
|
||||
|
||||
function increaseRankVar(string $key, int $value){
|
||||
if(!key_exists($key, static::RANK_COLUMN)){
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :'.$key);
|
||||
function increaseRankVar(string $key, int $value)
|
||||
{
|
||||
if (!key_exists($key, static::RANK_COLUMN)) {
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
|
||||
}
|
||||
|
||||
if(key_exists($key, $this->rankVarSet)){
|
||||
if (key_exists($key, $this->rankVarSet)) {
|
||||
$this->rankVarSet[$key] += $value;
|
||||
return;
|
||||
}
|
||||
|
||||
if(key_exists($key, $this->rankVarRead)){
|
||||
if (key_exists($key, $this->rankVarRead)) {
|
||||
$this->rankVarSet[$key] = $this->rankVarRead[$key] + $value;
|
||||
unset($this->rankVarRead[$key]);
|
||||
return;
|
||||
}
|
||||
|
||||
if(key_exists($key, $this->rankVarIncrease)){
|
||||
if (key_exists($key, $this->rankVarIncrease)) {
|
||||
$this->rankVarIncrease[$key] += $value;
|
||||
return;
|
||||
}
|
||||
@@ -663,31 +763,32 @@ class General implements iAction{
|
||||
$this->rankVarIncrease[$key] = $value;
|
||||
}
|
||||
|
||||
function setRankVar(string $key, int $value){
|
||||
if(!key_exists($key, static::RANK_COLUMN)){
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :'.$key);
|
||||
function setRankVar(string $key, int $value)
|
||||
{
|
||||
if (!key_exists($key, static::RANK_COLUMN)) {
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
|
||||
}
|
||||
|
||||
if(key_exists($key, $this->rankVarRead)){
|
||||
if (key_exists($key, $this->rankVarRead)) {
|
||||
unset($this->rankVarRead[$key]);
|
||||
}
|
||||
else if(key_exists($key, $this->rankVarIncrease)){
|
||||
} else if (key_exists($key, $this->rankVarIncrease)) {
|
||||
unset($this->rankVarIncrease[$key]);
|
||||
}
|
||||
$this->rankVarSet[$key]=$value;
|
||||
$this->rankVarSet[$key] = $value;
|
||||
}
|
||||
|
||||
function getRankVar(string $key):int{
|
||||
if(!key_exists($key, static::RANK_COLUMN)){
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :'.$key);
|
||||
function getRankVar(string $key): int
|
||||
{
|
||||
if (!key_exists($key, static::RANK_COLUMN)) {
|
||||
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
|
||||
}
|
||||
|
||||
if(key_exists($key, $this->rankVarSet)){
|
||||
if (key_exists($key, $this->rankVarSet)) {
|
||||
return $this->rankVarSet[$key];
|
||||
}
|
||||
|
||||
if(!key_exists($key, $this->rankVarRead)){
|
||||
throw new \RuntimeException('인자가 없음 : '.$key);
|
||||
if (!key_exists($key, $this->rankVarRead)) {
|
||||
throw new \RuntimeException('인자가 없음 : ' . $key);
|
||||
}
|
||||
|
||||
return $this->rankVarRead[$key];
|
||||
@@ -696,8 +797,9 @@ class General implements iAction{
|
||||
/**
|
||||
* @param \MeekroDB $db
|
||||
*/
|
||||
function applyDB($db):bool{
|
||||
if($this->lastTurn && $this->getLastTurn() != $this->getResultTurn()){
|
||||
function applyDB($db): bool
|
||||
{
|
||||
if ($this->lastTurn && $this->getLastTurn() != $this->getResultTurn()) {
|
||||
$this->setVar('last_turn', $this->getResultTurn()->toJson());
|
||||
}
|
||||
$updateVals = $this->getUpdatedValues();
|
||||
@@ -706,31 +808,31 @@ class General implements iAction{
|
||||
$generalID = $this->getID();
|
||||
$result = false;
|
||||
|
||||
if($updateVals){
|
||||
if ($updateVals) {
|
||||
$db->update('general', $updateVals, 'no=%i', $generalID);
|
||||
$result = $result || $db->affectedRows() > 0;
|
||||
if(key_exists('nation', $updateVals)){
|
||||
if (key_exists('nation', $updateVals)) {
|
||||
$db->update('rank_data', [
|
||||
'nation_id'=>$updateVals['nation']
|
||||
'nation_id' => $updateVals['nation']
|
||||
], 'general_id = %i', $generalID);
|
||||
$result = true;
|
||||
}
|
||||
$this->flushUpdateValues();
|
||||
}
|
||||
|
||||
if($this->rankVarIncrease){
|
||||
foreach($this->rankVarIncrease as $rankKey => $rankVal){
|
||||
if ($this->rankVarIncrease) {
|
||||
foreach ($this->rankVarIncrease as $rankKey => $rankVal) {
|
||||
$db->update('rank_data', [
|
||||
'value'=>$db->sqleval('value + %i', $rankVal)
|
||||
'value' => $db->sqleval('value + %i', $rankVal)
|
||||
], 'general_id = %i AND type = %s', $generalID, $rankKey);
|
||||
}
|
||||
$result = true;
|
||||
}
|
||||
|
||||
if($this->rankVarSet){
|
||||
foreach($this->rankVarSet as $rankKey => $rankVal){
|
||||
if ($this->rankVarSet) {
|
||||
foreach ($this->rankVarSet as $rankKey => $rankVal) {
|
||||
$db->update('rank_data', [
|
||||
'value'=>$rankVal
|
||||
'value' => $rankVal
|
||||
], 'general_id = %i AND type = %s', $generalID, $rankKey);
|
||||
$this->rankVarRead[$rankKey] = $rankVal;
|
||||
}
|
||||
@@ -744,7 +846,8 @@ class General implements iAction{
|
||||
return $result;
|
||||
}
|
||||
|
||||
function checkStatChange():bool{
|
||||
function checkStatChange(): bool
|
||||
{
|
||||
$logger = $this->getLogger();
|
||||
$limit = GameConst::$upgradeLimit;
|
||||
|
||||
@@ -756,16 +859,15 @@ class General implements iAction{
|
||||
|
||||
$result = false;
|
||||
|
||||
foreach($table as [$statNickName, $statName]){
|
||||
$statExpName = $statName.'_exp';
|
||||
foreach ($table as [$statNickName, $statName]) {
|
||||
$statExpName = $statName . '_exp';
|
||||
|
||||
if($this->getVar($statExpName) < 0){
|
||||
if ($this->getVar($statExpName) < 0) {
|
||||
$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 떨어졌습니다!", ActionLogger::PLAIN);
|
||||
$this->increaseVar($statExpName, $limit);
|
||||
$this->increaseVar($statName, -1);
|
||||
$result = true;
|
||||
}
|
||||
else if($this->getVar($statExpName) >= $limit){
|
||||
} else if ($this->getVar($statExpName) >= $limit) {
|
||||
$logger->pushGeneralActionLog("<S>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
|
||||
$this->increaseVar($statExpName, -$limit);
|
||||
$this->increaseVar($statName, 1);
|
||||
@@ -776,18 +878,20 @@ class General implements iAction{
|
||||
return $result;
|
||||
}
|
||||
|
||||
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
|
||||
public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller
|
||||
{
|
||||
$caller = new GeneralTriggerCaller();
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
], $this->itemObjs) as $iObj){
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
|
||||
if(!$iObj){
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -796,16 +900,18 @@ class General implements iAction{
|
||||
|
||||
return $caller;
|
||||
}
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
foreach(array_merge([
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -814,17 +920,19 @@ class General implements iAction{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
//xxx: $general?
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -833,16 +941,39 @@ class General implements iAction{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value){
|
||||
foreach(array_merge([
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
//xxx: $general?
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
$value = $iObj->onCalcOpposeStat($this, $statName, $value, $aux);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value)
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -851,16 +982,18 @@ class General implements iAction{
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcNationalIncome(string $type, $amount){
|
||||
foreach(array_merge([
|
||||
public function onCalcNationalIncome(string $type, $amount)
|
||||
{
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -869,19 +1002,21 @@ class General implements iAction{
|
||||
return $amount;
|
||||
}
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
public function getWarPowerMultiplier(WarUnit $unit): array
|
||||
{
|
||||
//xxx:$unit
|
||||
$att = 1;
|
||||
$def = 1;
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -891,17 +1026,19 @@ class General implements iAction{
|
||||
}
|
||||
return [$att, $def];
|
||||
}
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
$caller = new WarUnitTriggerCaller();
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -910,7 +1047,8 @@ class General implements iAction{
|
||||
|
||||
return $caller;
|
||||
}
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
$caller = new WarUnitTriggerCaller(
|
||||
new WarUnitTrigger\che_필살시도($unit),
|
||||
new WarUnitTrigger\che_필살발동($unit),
|
||||
@@ -920,15 +1058,16 @@ class General implements iAction{
|
||||
new WarUnitTrigger\che_계략발동($unit),
|
||||
new WarUnitTrigger\che_계략실패($unit)
|
||||
);
|
||||
foreach(array_merge([
|
||||
foreach (array_merge([
|
||||
$this->nationType,
|
||||
$this->officerLevelObj,
|
||||
$this->specialDomesticObj,
|
||||
$this->specialWarObj,
|
||||
$this->personalityObj,
|
||||
$this->getCrewTypeObj(),
|
||||
], $this->itemObjs) as $iObj){
|
||||
if(!$iObj){
|
||||
$this->inheritBuffObj,
|
||||
], $this->itemObjs) as $iObj) {
|
||||
if (!$iObj) {
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
||||
@@ -938,12 +1077,13 @@ class General implements iAction{
|
||||
return $caller;
|
||||
}
|
||||
|
||||
static public function mergeQueryColumn(?array $reqColumns=null, int $constructMode=2):array{
|
||||
static public function mergeQueryColumn(?array $reqColumns = null, int $constructMode = 2): array
|
||||
{
|
||||
$minimumColumn = ['no', 'name', 'city', 'nation', 'officer_level', 'officer_city'];
|
||||
$defaultEventColumn = [
|
||||
'no', 'name', 'owner', 'city', 'nation', 'officer_level', 'officer_city',
|
||||
'special', 'special2', 'personal',
|
||||
'horse', 'weapon', 'book', 'item', 'last_turn'
|
||||
'horse', 'weapon', 'book', 'item', 'last_turn', 'aux',
|
||||
];
|
||||
$fullColumn = [
|
||||
'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity',
|
||||
@@ -956,22 +1096,21 @@ class General implements iAction{
|
||||
'specage', 'specage2', 'con', 'connect', 'aux', 'lastrefresh',
|
||||
];
|
||||
|
||||
if($reqColumns === null){
|
||||
if ($reqColumns === null) {
|
||||
return [$fullColumn, array_keys(static::RANK_COLUMN)];
|
||||
}
|
||||
|
||||
$rankColumn = [];
|
||||
$subColumn = [];
|
||||
foreach($reqColumns as $column){
|
||||
if(key_exists($column, static::RANK_COLUMN)){
|
||||
foreach ($reqColumns as $column) {
|
||||
if (key_exists($column, static::RANK_COLUMN)) {
|
||||
$rankColumn[] = $column;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$subColumn[] = $column;
|
||||
}
|
||||
}
|
||||
|
||||
if($constructMode > 1){
|
||||
if ($constructMode > 1) {
|
||||
return [array_unique(array_merge($defaultEventColumn, $subColumn)), $rankColumn];
|
||||
}
|
||||
|
||||
@@ -985,31 +1124,30 @@ class General implements iAction{
|
||||
* @return \sammo\General[]
|
||||
* @throws MustNotBeReachedException
|
||||
*/
|
||||
static public function createGeneralObjListFromDB(?array $generalIDList, ?array $column=null, int $constructMode=2):array{
|
||||
if($generalIDList === []){
|
||||
static public function createGeneralObjListFromDB(?array $generalIDList, ?array $column = null, int $constructMode = 2): array
|
||||
{
|
||||
if ($generalIDList === []) {
|
||||
return [];
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
if($constructMode > 0){
|
||||
if ($constructMode > 0) {
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$year = null;
|
||||
$month = null;
|
||||
}
|
||||
|
||||
[$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode);
|
||||
|
||||
if($generalIDList === null){
|
||||
if ($generalIDList === null) {
|
||||
$rawGenerals = Util::convertArrayToDict(
|
||||
$db->query('SELECT %l FROM general WHERE 1', Util::formatListOfBackticks($column)),
|
||||
'no'
|
||||
);
|
||||
$generalIDList = array_keys($rawGenerals);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$rawGenerals = Util::convertArrayToDict(
|
||||
$db->query('SELECT %l FROM general WHERE no IN %li', Util::formatListOfBackticks($column), $generalIDList),
|
||||
'no'
|
||||
@@ -1018,14 +1156,14 @@ class General implements iAction{
|
||||
|
||||
|
||||
$rawRanks = [];
|
||||
if($rankColumn){
|
||||
if ($rankColumn) {
|
||||
$rawValue = $db->queryAllLists(
|
||||
'SELECT `general_id`, `type`, `value` FROM rank_data WHERE general_id IN %li AND `type` IN %ls',
|
||||
$generalIDList,
|
||||
$rankColumn
|
||||
);
|
||||
foreach($rawValue as [$generalID, $rankType, $rankValue]){
|
||||
if(!key_exists($generalID, $rawRanks)){
|
||||
foreach ($rawValue as [$generalID, $rankType, $rankValue]) {
|
||||
if (!key_exists($generalID, $rawRanks)) {
|
||||
$rawRanks[$generalID] = [];
|
||||
}
|
||||
$rawRanks[$generalID][$rankType] = $rankValue;
|
||||
@@ -1033,27 +1171,27 @@ class General implements iAction{
|
||||
}
|
||||
|
||||
$result = [];
|
||||
foreach($generalIDList as $generalID){
|
||||
if(!key_exists($generalID, $rawGenerals)){
|
||||
foreach ($generalIDList as $generalID) {
|
||||
if (!key_exists($generalID, $rawGenerals)) {
|
||||
$result[$generalID] = new DummyGeneral($constructMode > 0);
|
||||
continue;
|
||||
}
|
||||
if(key_exists($generalID, $rawRanks) && count($rawRanks[$generalID]??[]) !== count($rankColumn)){
|
||||
throw new \RuntimeException('column의 수가 일치하지 않음 : '.$generalID);
|
||||
if (key_exists($generalID, $rawRanks) && count($rawRanks[$generalID] ?? []) !== count($rankColumn)) {
|
||||
throw new \RuntimeException('column의 수가 일치하지 않음 : ' . $generalID);
|
||||
}
|
||||
$result[$generalID] = new static($rawGenerals[$generalID], $rawRanks[$generalID]??null, null, null, $year, $month, $constructMode > 1);
|
||||
$result[$generalID] = new static($rawGenerals[$generalID], $rawRanks[$generalID] ?? null, null, null, $year, $month, $constructMode > 1);
|
||||
}
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
static public function createGeneralObjFromDB(int $generalID, ?array $column=null, int $constructMode=2):self{
|
||||
static public function createGeneralObjFromDB(int $generalID, ?array $column = null, int $constructMode = 2): self
|
||||
{
|
||||
$db = DB::db();
|
||||
if($constructMode > 0){
|
||||
if ($constructMode > 0) {
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$year = null;
|
||||
$month = null;
|
||||
}
|
||||
@@ -1061,14 +1199,14 @@ class General implements iAction{
|
||||
[$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode);
|
||||
|
||||
$rawGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no = %i', Util::formatListOfBackticks($column), $generalID);
|
||||
if(!$rawGeneral){
|
||||
if (!$rawGeneral) {
|
||||
return new DummyGeneral($constructMode > 0);
|
||||
}
|
||||
|
||||
$rawRankValues = [];
|
||||
if($rankColumn){
|
||||
if ($rankColumn) {
|
||||
$rawValue = $db->queryAllLists('SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls', $generalID, $rankColumn);
|
||||
foreach($rawValue as [$rankType, $rankValue]){
|
||||
foreach ($rawValue as [$rankType, $rankValue]) {
|
||||
$rawRankValues[$rankType] = $rankValue;
|
||||
}
|
||||
}
|
||||
@@ -1085,21 +1223,22 @@ class General implements iAction{
|
||||
* @param array $env
|
||||
* @return GeneralCommand[]
|
||||
*/
|
||||
static public function getReservedTurnByGeneralList(array $generalList, int $turnIdx, array $env){
|
||||
if(!$generalList){
|
||||
static public function getReservedTurnByGeneralList(array $generalList, int $turnIdx, array $env)
|
||||
{
|
||||
if (!$generalList) {
|
||||
return [];
|
||||
}
|
||||
|
||||
$generalIDList = array_map(function(General $general){
|
||||
$generalIDList = array_map(function (General $general) {
|
||||
return $general->getID();
|
||||
}, $generalList);
|
||||
|
||||
$db = DB::db();
|
||||
$result = [];
|
||||
$rawCmds = Util::convertArrayToDict($db->query('SELECT * FROM general_turn WHERE general_id IN %li AND turn_idx = %i', $generalIDList, $turnIdx), 'general_id');
|
||||
foreach($generalList as $general){
|
||||
foreach ($generalList as $general) {
|
||||
$generalID = $general->getID();
|
||||
if(!key_exists($generalID, $rawCmds)){
|
||||
if (!key_exists($generalID, $rawCmds)) {
|
||||
$result[$generalID] = buildGeneralCommandClass(null, $general, $env);
|
||||
continue;
|
||||
}
|
||||
@@ -1116,21 +1255,22 @@ class General implements iAction{
|
||||
* @param array $env
|
||||
* @return GeneralCommand[][]
|
||||
*/
|
||||
static public function getReservedTurnListByGeneralList(array $generalList, int $turnIdxFrom, int $turnIdxTo, array $env){
|
||||
static public function getReservedTurnListByGeneralList(array $generalList, int $turnIdxFrom, int $turnIdxTo, array $env)
|
||||
{
|
||||
//XXX: static인데 return값이 General이 아니라고?? GeneralCommandHelper같은게 있어야하지 않을까?
|
||||
if(!$generalList){
|
||||
if (!$generalList) {
|
||||
return [];
|
||||
}
|
||||
|
||||
if($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn){
|
||||
throw new \OutOfRangeException('$turnIdxFrom 범위 초과'.$turnIdxFrom);
|
||||
if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) {
|
||||
throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom);
|
||||
}
|
||||
|
||||
if($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo){
|
||||
throw new \OutOfRangeException('$turnIdxTo 범위 초과'.$turnIdxTo);
|
||||
if ($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo) {
|
||||
throw new \OutOfRangeException('$turnIdxTo 범위 초과' . $turnIdxTo);
|
||||
}
|
||||
|
||||
$generalIDList = array_map(function(General $general){
|
||||
$generalIDList = array_map(function (General $general) {
|
||||
return $general->getID();
|
||||
}, $generalList);
|
||||
|
||||
@@ -1138,26 +1278,26 @@ class General implements iAction{
|
||||
|
||||
$rawCmds = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id IN %i AND %i <= turn_idx AND turn_idx < %i ORDER BY general_id ASC, turn_idx ASC', $generalIDList, $turnIdxFrom, $turnIdxTo);
|
||||
$orderedRawCmds = [];
|
||||
foreach($rawCmds as $rawCmd){
|
||||
foreach ($rawCmds as $rawCmd) {
|
||||
$generalID = $rawCmd['general_id'];
|
||||
$turnIdx = $rawCmd['turn_idx'];
|
||||
if(!key_exists($generalID, $orderedRawCmds)){
|
||||
if (!key_exists($generalID, $orderedRawCmds)) {
|
||||
$orderedRawCmds[$generalID] = [];
|
||||
}
|
||||
$orderedRawCmds[$generalID][$turnIdx] = $rawCmd;
|
||||
}
|
||||
|
||||
$result = [];
|
||||
foreach($generalList as $general){
|
||||
foreach ($generalList as $general) {
|
||||
$generalID = $general->getID();
|
||||
$result[$generalID] = [];
|
||||
if(!key_exists($generalID, $orderedRawCmds)){
|
||||
foreach(Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx){
|
||||
if (!key_exists($generalID, $orderedRawCmds)) {
|
||||
foreach (Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx) {
|
||||
$result[$generalID][$turnIdx] = buildGeneralCommandClass(null, $general, $env);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
foreach($orderedRawCmds[$generalID] as $turnIdx=>$rawCmd){
|
||||
foreach ($orderedRawCmds[$generalID] as $turnIdx => $rawCmd) {
|
||||
$result[$generalID][$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $general, $env, Json::decode($rawCmd['arg']));
|
||||
}
|
||||
}
|
||||
@@ -1167,109 +1307,113 @@ class General implements iAction{
|
||||
/**
|
||||
* @return int|float
|
||||
*/
|
||||
public function getInheritancePoint(string $key, &$aux=null, bool $forceCalc=false){
|
||||
$inheritType = static::INHERITANCE_KEY[$key]??null;
|
||||
if($inheritType === null){
|
||||
public function getInheritancePoint(string $key, &$aux = null, bool $forceCalc = false)
|
||||
{
|
||||
$inheritType = static::INHERITANCE_KEY[$key] ?? null;
|
||||
if ($inheritType === null) {
|
||||
throw new \OutOfRangeException("{$key}는 유산 타입이 아님");
|
||||
}
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
if (!$ownerID) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
if ($this->getVar('npc') != 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
[$storeType, $multiplier, ] = $inheritType;
|
||||
[$storeType, $multiplier,] = $inheritType;
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
if($storeType === true || ($gameStor->isunited != 0 && !$forceCalc)){
|
||||
if ($storeType === true || ($gameStor->isunited != 0 && !$forceCalc)) {
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
|
||||
[$value, $aux] = $inheritStor->getValue($key);
|
||||
return $value;
|
||||
}
|
||||
|
||||
if(is_array($storeType)){
|
||||
if (is_array($storeType)) {
|
||||
[$storSubType, $storSubKey] = $storeType;
|
||||
if($storSubType === 'rank'){
|
||||
if ($storSubType === 'rank') {
|
||||
return $this->getRankVar($storSubKey) * $multiplier;
|
||||
}
|
||||
if($storSubType === 'raw'){
|
||||
if ($storSubType === 'raw') {
|
||||
return $this->getVar($storSubKey) * $multiplier;
|
||||
}
|
||||
if($storSubType === 'aux'){
|
||||
return ($this->getAuxVar($storSubKey)??0) * $multiplier;
|
||||
if ($storSubType === 'aux') {
|
||||
return ($this->getAuxVar($storSubKey) ?? 0) * $multiplier;
|
||||
}
|
||||
throw new \InvalidArgumentException("{$storSubType}은 참조 할 수 없는 유산 세부키임");
|
||||
}
|
||||
|
||||
if($storeType !== false){
|
||||
if ($storeType !== false) {
|
||||
throw new \InvalidArgumentException("{$storeType}은 올바르지 않은 유산 키임");
|
||||
}
|
||||
|
||||
$extractFn = function(){ return [0, null];};
|
||||
switch($key){
|
||||
case 'dex':
|
||||
$extractFn = function() use ($multiplier){
|
||||
$totalDex = 0;
|
||||
foreach(array_keys(GameUnitConst::allType()) as $armType){
|
||||
$totalDex += $this->getVar("dex{$armType}");
|
||||
}
|
||||
return [$totalDex * $multiplier, null];
|
||||
};
|
||||
break;
|
||||
case 'betting':
|
||||
$extractFn = function() use ($multiplier){
|
||||
$betWin = $this->getRankVar('betwin');
|
||||
$betWinRate = $this->getRankVar('betwingold')/max(1, $this->getRankVar('betgold'));
|
||||
$extractFn = function () {
|
||||
return [0, null];
|
||||
};
|
||||
switch ($key) {
|
||||
case 'dex':
|
||||
$extractFn = function () use ($multiplier) {
|
||||
$totalDex = 0;
|
||||
foreach (array_keys(GameUnitConst::allType()) as $armType) {
|
||||
$totalDex += $this->getVar("dex{$armType}");
|
||||
}
|
||||
return [$totalDex * $multiplier, null];
|
||||
};
|
||||
break;
|
||||
case 'betting':
|
||||
$extractFn = function () use ($multiplier) {
|
||||
$betWin = $this->getRankVar('betwin');
|
||||
$betWinRate = $this->getRankVar('betwingold') / max(1, $this->getRankVar('betgold'));
|
||||
|
||||
return [$betWin * $multiplier * pow($betWinRate, 2), null];
|
||||
};
|
||||
break;
|
||||
case 'max_belong':
|
||||
$extractFn = function() use ($multiplier){
|
||||
$maxBelong = max($this->getVar('belong'), $this->getAuxVar('max_belong')??0);
|
||||
return [$maxBelong * $multiplier, null];
|
||||
};
|
||||
break;
|
||||
default:
|
||||
throw new \InvalidArgumentException("{$key}는 유산 추출기를 보유하고 있지 않음");
|
||||
return [$betWin * $multiplier * pow($betWinRate, 2), null];
|
||||
};
|
||||
break;
|
||||
case 'max_belong':
|
||||
$extractFn = function () use ($multiplier) {
|
||||
$maxBelong = max($this->getVar('belong'), $this->getAuxVar('max_belong') ?? 0);
|
||||
return [$maxBelong * $multiplier, null];
|
||||
};
|
||||
break;
|
||||
default:
|
||||
throw new \InvalidArgumentException("{$key}는 유산 추출기를 보유하고 있지 않음");
|
||||
}
|
||||
|
||||
[$value, $aux] = ($extractFn)();
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function setInheritancePoint(string $key, $value, $aux=null){
|
||||
if(!is_int($value) && !is_float($value)){
|
||||
public function setInheritancePoint(string $key, $value, $aux = null)
|
||||
{
|
||||
if (!is_int($value) && !is_float($value)) {
|
||||
throw new \InvalidArgumentException("{$value}는 숫자가 아님");
|
||||
}
|
||||
$inheritType = static::INHERITANCE_KEY[$key]??null;
|
||||
if($inheritType === null){
|
||||
$inheritType = static::INHERITANCE_KEY[$key] ?? null;
|
||||
if ($inheritType === null) {
|
||||
throw new \OutOfRangeException("{$key}는 유산 타입이 아님");
|
||||
}
|
||||
|
||||
[$storeType, $multiplier, ] = $inheritType;
|
||||
if($storeType !== true){
|
||||
[$storeType, $multiplier,] = $inheritType;
|
||||
if ($storeType !== true) {
|
||||
throw new \InvalidArgumentException("{$key}는 직접 저장형 유산 포인트가 아님");
|
||||
}
|
||||
if($multiplier != 1 && $value != 0){
|
||||
if ($multiplier != 1 && $value != 0) {
|
||||
throw new \InvalidArgumentException("{$key}는 1:1 유산 포인트가 아님");
|
||||
}
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
if (!$ownerID) {
|
||||
return;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
if ($this->getVar('npc') != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
if($gameStor->isunited != 0){
|
||||
if ($gameStor->isunited != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1277,39 +1421,40 @@ class General implements iAction{
|
||||
$inheritStor->setValue($key, [$value, $aux]);
|
||||
}
|
||||
|
||||
public function increaseInheritancePoint(string $key, $value, $aux=null){
|
||||
if(!is_int($value) && !is_float($value)){
|
||||
public function increaseInheritancePoint(string $key, $value, $aux = null)
|
||||
{
|
||||
if (!is_int($value) && !is_float($value)) {
|
||||
throw new \InvalidArgumentException("{$value}는 숫자가 아님");
|
||||
}
|
||||
|
||||
$inheritType = static::INHERITANCE_KEY[$key]??null;
|
||||
if($inheritType === null){
|
||||
$inheritType = static::INHERITANCE_KEY[$key] ?? null;
|
||||
if ($inheritType === null) {
|
||||
throw new \OutOfRangeException("{$key}는 유산 타입이 아님");
|
||||
}
|
||||
|
||||
[$storeType, $multiplier, ] = $inheritType;
|
||||
if($storeType !== true){
|
||||
[$storeType, $multiplier,] = $inheritType;
|
||||
if ($storeType !== true) {
|
||||
throw new \InvalidArgumentException("{$key}는 직접 저장형 유산 포인트가 아님");
|
||||
}
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
if (!$ownerID) {
|
||||
return;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
if ($this->getVar('npc') != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
if($gameStor->isunited != 0){
|
||||
if ($gameStor->isunited != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
|
||||
[$oldValue, $oldAux] = $inheritStor->getValue($key)??[0, null];
|
||||
[$oldValue, $oldAux] = $inheritStor->getValue($key) ?? [0, null];
|
||||
|
||||
if($oldAux !== $aux){
|
||||
if ($oldAux !== $aux) {
|
||||
$oldValue = 0;
|
||||
}
|
||||
|
||||
@@ -1317,22 +1462,23 @@ class General implements iAction{
|
||||
$inheritStor->setValue($key, [$newValue, $aux]);
|
||||
}
|
||||
|
||||
public function mergeTotalInheritancePoint(){
|
||||
public function mergeTotalInheritancePoint()
|
||||
{
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
if (!$ownerID) {
|
||||
return;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
if ($this->getVar('npc') != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
|
||||
$inheritStor->cacheAll();
|
||||
foreach(static::INHERITANCE_KEY as $key=>[$storType, ,]){
|
||||
foreach (static::INHERITANCE_KEY as $key => [$storType,,]) {
|
||||
$aux = null;
|
||||
$point = $this->getInheritancePoint($key, $aux, true);
|
||||
if($storType === true){
|
||||
if ($storType === true) {
|
||||
continue;
|
||||
}
|
||||
$inheritStor->setValue($key, [$point, $aux]);
|
||||
@@ -1345,4 +1491,4 @@ class General implements iAction{
|
||||
$month = $gameStor->month;
|
||||
$oldInheritStor->setValue("{$serverID}_{$ownerID}_{$this->getID()}_{$year}_{$month}", $inheritStor->getAll(true));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+771
-789
File diff suppressed because it is too large
Load Diff
@@ -15,7 +15,7 @@ class che_도시치료 extends BaseGeneralTrigger{
|
||||
/** @var \sammo\General $general */
|
||||
$general = $this->object;
|
||||
$logger = $general->getLogger();
|
||||
|
||||
|
||||
if($general->getVar('injury') > 0){
|
||||
$general->updateVar('injury', 0);
|
||||
$general->activateSkill('pre.부상경감', 'pre.치료');
|
||||
@@ -25,8 +25,8 @@ class che_도시치료 extends BaseGeneralTrigger{
|
||||
$db = DB::db();
|
||||
|
||||
$patients = $db->queryAllLists(
|
||||
'SELECT no,name,nation FROM general WHERE city=%i AND injury > 10 AND no != %i',
|
||||
$general->getCityID(),
|
||||
'SELECT no,name,nation FROM general WHERE city=%i AND injury > 10 AND no != %i',
|
||||
$general->getCityID(),
|
||||
$general->getID()
|
||||
);
|
||||
|
||||
@@ -56,7 +56,7 @@ class che_도시치료 extends BaseGeneralTrigger{
|
||||
return $env;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(count($cureList) == 1){
|
||||
$josaUl = JosaUtil::pick($curedPatientName, "을");
|
||||
$logger->pushGeneralActionLog("<C>의술</>을 펼쳐 도시의 장수 <Y>{$curedPatientName}</>{$josaUl} 치료합니다!", ActionLogger::PLAIN);
|
||||
|
||||
@@ -10,7 +10,7 @@ trait LazyVarUpdater{
|
||||
function getRaw(bool $extractAux=false):array{
|
||||
if($extractAux){
|
||||
$this->getAuxVar('');
|
||||
|
||||
|
||||
}
|
||||
return $this->raw;
|
||||
}
|
||||
@@ -58,7 +58,7 @@ trait LazyVarUpdater{
|
||||
}
|
||||
|
||||
if($var === null){
|
||||
unset($this->auxVar[$key]);
|
||||
unset($this->raw['auxVar'][$key]);
|
||||
$this->auxUpdated = true;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -459,7 +459,7 @@ class GeneralBuilder{
|
||||
}
|
||||
}
|
||||
|
||||
if(!$this->dex1 && in_array('dex_t', $avgGen)){
|
||||
if(!$this->dex1 && key_exists('dex_t', $avgGen)){
|
||||
$dexTotal = $avgGen['dex_t'];
|
||||
if ($pickType == '무') {
|
||||
$dexVal = Util::choiceRandom([
|
||||
@@ -681,7 +681,7 @@ class GeneralBuilder{
|
||||
'turntime'=>$turntime,
|
||||
'killturn'=>$killturn,
|
||||
'age'=>$age,
|
||||
'belong'=>1,
|
||||
'belong'=>0,
|
||||
'personal'=>$this->ego,
|
||||
'special'=>$this->specialDomestic,
|
||||
'specage'=>$this->specAge,
|
||||
|
||||
@@ -86,7 +86,7 @@ class SpecialityHelper{
|
||||
if($leadership > GameConst::$chiefStatMin){
|
||||
$myCond |= self::STAT_LEADERSHIP;
|
||||
}
|
||||
|
||||
|
||||
if($strength >= $intel * 0.95 && $strength > GameConst::$chiefStatMin){
|
||||
$myCond |= self::STAT_STRENGTH;
|
||||
}
|
||||
@@ -101,7 +101,7 @@ class SpecialityHelper{
|
||||
}
|
||||
if($strength < GameConst::$chiefStatMin){
|
||||
$myCond |= self::STAT_NOT_STRENGTH;
|
||||
}
|
||||
}
|
||||
if($intel < GameConst::$chiefStatMin){
|
||||
$myCond |= self::STAT_NOT_INTEL;
|
||||
}
|
||||
@@ -118,7 +118,7 @@ class SpecialityHelper{
|
||||
$myCond |= self::STAT_INTEL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return $myCond;
|
||||
}
|
||||
|
||||
@@ -179,7 +179,7 @@ class SpecialityHelper{
|
||||
$specialObj = buildGeneralSpecialWarClass(GameConst::$defaultSpecialWar);
|
||||
$result[GameConst::$defaultSpecialWar] = $specialObj;
|
||||
}
|
||||
|
||||
|
||||
foreach(GameConst::$availableSpecialWar as $specialID){
|
||||
$specialObj = buildGeneralSpecialWarClass($specialID);
|
||||
$result[$specialID] = $specialObj;
|
||||
@@ -220,7 +220,7 @@ class SpecialityHelper{
|
||||
if(in_array($specialID, $prevSpecials)){
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if($weightType === static::WEIGHT_PERCENT){
|
||||
$pAbs[$specialID] = $weight;
|
||||
@@ -229,7 +229,7 @@ class SpecialityHelper{
|
||||
$pRel[$specialID] = $weight;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if($pAbs){
|
||||
if($pRel){
|
||||
$pAbs[0] = max(0, 100 - array_sum($pAbs));
|
||||
@@ -280,7 +280,7 @@ class SpecialityHelper{
|
||||
if(in_array($specialID, $prevSpecials)){
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if($cond & self::REQ_DEXTERITY){
|
||||
$reqDex[$specialID] = $weight;
|
||||
@@ -296,7 +296,7 @@ class SpecialityHelper{
|
||||
if($reqDex){
|
||||
return Util::choiceRandomUsingWeight($reqDex);
|
||||
}
|
||||
|
||||
|
||||
if($pAbs){
|
||||
if($pRel){
|
||||
$pAbs[0] = max(0, 100 - array_sum($pAbs));
|
||||
|
||||
@@ -0,0 +1,130 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
class TriggerInheritBuff implements iAction
|
||||
{
|
||||
use DefaultAction;
|
||||
|
||||
//TODO Ratio와 Prob 혼용 중지
|
||||
const WAR_AVOID_RATIO = 'warAvoidRatio';
|
||||
const WAR_CRITICAL_RATIO = 'warCriticalRatio';
|
||||
const WAR_MAGIC_TRIAL_PROB = 'warMagicTrialProb';
|
||||
const DOMESTIC_SUCCESS_PROB = 'domesticSuccessProb';
|
||||
const DOMESTIC_FAIL_PROB = 'domesticFailProb';
|
||||
const OPPOSE_WAR_AVOID_RATIO = 'warAvoidRatioOppose';
|
||||
const OPPOSE_WAR_CRITICAL_RATIO = 'warCriticalRatioOppose';
|
||||
const OPPOSE_WAR_MAGIC_TRIAL_PROB = 'warMagicTrialProbOppose';
|
||||
|
||||
const MAX_STEP = 5;
|
||||
|
||||
const BUFF_KEY_MAP = [
|
||||
self::WAR_AVOID_RATIO => 'warAvoidRatio',
|
||||
self::WAR_CRITICAL_RATIO => 'warCriticalRatio',
|
||||
self::WAR_MAGIC_TRIAL_PROB => 'warMagicTrialProb',
|
||||
|
||||
self::DOMESTIC_SUCCESS_PROB => 'success',
|
||||
self::DOMESTIC_FAIL_PROB => 'fail',
|
||||
|
||||
self::OPPOSE_WAR_AVOID_RATIO => 'warAvoidRatio',
|
||||
self::OPPOSE_WAR_CRITICAL_RATIO => 'warCriticalRatio',
|
||||
self::OPPOSE_WAR_MAGIC_TRIAL_PROB => 'warMagicTrialProb',
|
||||
];
|
||||
|
||||
const CALC_DOMESTIC = [
|
||||
self::BUFF_KEY_MAP[self::DOMESTIC_SUCCESS_PROB] => [self::DOMESTIC_SUCCESS_PROB, 0.01],
|
||||
self::BUFF_KEY_MAP[self::DOMESTIC_FAIL_PROB] => [self::DOMESTIC_FAIL_PROB, -0.01],
|
||||
];
|
||||
|
||||
const CALC_STAT = [
|
||||
self::BUFF_KEY_MAP[self::WAR_AVOID_RATIO] => [self::WAR_AVOID_RATIO, 0.01],
|
||||
self::BUFF_KEY_MAP[self::WAR_CRITICAL_RATIO] => [self::WAR_CRITICAL_RATIO, 0.01],
|
||||
self::BUFF_KEY_MAP[self::WAR_MAGIC_TRIAL_PROB] => [self::WAR_MAGIC_TRIAL_PROB, 0.01],
|
||||
];
|
||||
|
||||
const CALC_OPPOSE_STAT = [
|
||||
self::BUFF_KEY_MAP[self::OPPOSE_WAR_AVOID_RATIO] => [self::OPPOSE_WAR_AVOID_RATIO, -0.01],
|
||||
self::BUFF_KEY_MAP[self::OPPOSE_WAR_CRITICAL_RATIO] => [self::OPPOSE_WAR_CRITICAL_RATIO, -0.01],
|
||||
self::BUFF_KEY_MAP[self::OPPOSE_WAR_MAGIC_TRIAL_PROB] => [self::OPPOSE_WAR_MAGIC_TRIAL_PROB, -0.01],
|
||||
];
|
||||
|
||||
|
||||
const BUFF_KEY_TEXT = [
|
||||
self::WAR_AVOID_RATIO => '회피 확률 증가',
|
||||
self::WAR_CRITICAL_RATIO => '필살 확률 증가',
|
||||
self::WAR_MAGIC_TRIAL_PROB => '전투계략 시도 확률 증가',
|
||||
|
||||
self::DOMESTIC_SUCCESS_PROB => '내정 성공률 증가',
|
||||
self::DOMESTIC_FAIL_PROB => '내정 실패율 감소',
|
||||
|
||||
self::OPPOSE_WAR_AVOID_RATIO => '상대 회피 확률 감소',
|
||||
self::OPPOSE_WAR_CRITICAL_RATIO => '상대 필살 확률 감소',
|
||||
self::OPPOSE_WAR_MAGIC_TRIAL_PROB => '상대 전투계략 시도 확률 감소',
|
||||
];
|
||||
|
||||
const DOMESTIC_TARGET = [
|
||||
'상업' => 1,
|
||||
'농업' => 1,
|
||||
'치안' => 1,
|
||||
'성벽' => 1,
|
||||
'수비' => 1,
|
||||
'민심' => 1,
|
||||
'인구' => 1,
|
||||
'기술' => 1,
|
||||
];
|
||||
|
||||
protected array $inheritBuffList;
|
||||
|
||||
public function __construct(array $inheritBuffList)
|
||||
{
|
||||
$this->inheritBuffList = $inheritBuffList;
|
||||
}
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
|
||||
{
|
||||
if (count($this->inheritBuffList) == 0) {
|
||||
return $value;
|
||||
}
|
||||
if (!key_exists($turnType, self::DOMESTIC_TARGET)) {
|
||||
return $value;
|
||||
}
|
||||
if(!key_exists($varType, static::CALC_DOMESTIC)){
|
||||
return $value;
|
||||
}
|
||||
[$iKey, $coeff] = static::CALC_DOMESTIC[$varType];
|
||||
if(!key_exists($iKey, $this->inheritBuffList)){
|
||||
return $value;
|
||||
}
|
||||
return $value + $coeff * $this->inheritBuffList[$iKey];
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
if (count($this->inheritBuffList) == 0) {
|
||||
return $value;
|
||||
}
|
||||
if(!key_exists($statName, static::CALC_STAT)){
|
||||
return $value;
|
||||
}
|
||||
[$iKey, $coeff] = static::CALC_STAT[$statName];
|
||||
if(!key_exists($iKey, $this->inheritBuffList)){
|
||||
return $value;
|
||||
}
|
||||
return $value + $coeff * $this->inheritBuffList[$iKey];
|
||||
}
|
||||
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
|
||||
{
|
||||
if (count($this->inheritBuffList) == 0) {
|
||||
return $value;
|
||||
}
|
||||
if(!key_exists($statName, static::CALC_OPPOSE_STAT)){
|
||||
return $value;
|
||||
}
|
||||
[$iKey, $coeff] = static::CALC_OPPOSE_STAT[$statName];
|
||||
if(!key_exists($iKey, $this->inheritBuffList)){
|
||||
return $value;
|
||||
}
|
||||
return $value + $coeff * $this->inheritBuffList[$iKey];
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,9 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use \Symfony\Component\Lock;
|
||||
|
||||
class TurnExecutionHelper
|
||||
{
|
||||
/** @var General*/
|
||||
@@ -17,16 +19,19 @@ class TurnExecutionHelper
|
||||
$this->applyDB();
|
||||
}
|
||||
|
||||
public function applyDB(){
|
||||
public function applyDB()
|
||||
{
|
||||
$db = DB::db();
|
||||
$this->generalObj->applyDB($db);
|
||||
}
|
||||
|
||||
public function getGeneral():General{
|
||||
public function getGeneral(): General
|
||||
{
|
||||
return $this->generalObj;
|
||||
}
|
||||
|
||||
public function preprocessCommand(array $env){
|
||||
public function preprocessCommand(array $env)
|
||||
{
|
||||
$general = $this->getGeneral();
|
||||
$caller = $general->getPreTurnExecuteTriggerList($general);
|
||||
$caller->merge(new GeneralTriggerCaller(
|
||||
@@ -37,37 +42,37 @@ class TurnExecutionHelper
|
||||
$caller->fire($env);
|
||||
}
|
||||
|
||||
public function processBlocked():bool{
|
||||
public function processBlocked(): bool
|
||||
{
|
||||
$general = $this->getGeneral();
|
||||
|
||||
$blocked = $general->getVar('block');
|
||||
if($blocked < 2){
|
||||
if ($blocked < 2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$logger = $general->getLogger();
|
||||
if($blocked == 2){
|
||||
if ($blocked == 2) {
|
||||
$general->increaseVarWithLimit('killturn', -1, 0);
|
||||
$logger->pushGeneralActionLog("현재 멀티, 또는 비매너로 인한<R>블럭</> 대상자입니다. <1>$date</>");
|
||||
}
|
||||
else if($blocked == 3){
|
||||
} else if ($blocked == 3) {
|
||||
$general->increaseVarWithLimit('killturn', -1, 0);
|
||||
$logger->pushGeneralActionLog("현재 악성유저로 분류되어 <R>블럭</> 대상자입니다. <1>$date</>");
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
//Hmm?
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function processNationCommand(Command\NationCommand $commandObj):LastTurn{
|
||||
public function processNationCommand(Command\NationCommand $commandObj): LastTurn
|
||||
{
|
||||
$general = $this->getGeneral();
|
||||
|
||||
while(true){
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
while (true) {
|
||||
if (!$commandObj->hasFullConditionMet()) {
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$failString = $commandObj->getFailString();
|
||||
$text = "{$failString} <1>{$date}</>";
|
||||
@@ -75,7 +80,7 @@ class TurnExecutionHelper
|
||||
break;
|
||||
}
|
||||
|
||||
if(!$commandObj->addTermStack()){
|
||||
if (!$commandObj->addTermStack()) {
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$termString = $commandObj->getTermString();
|
||||
$text = "{$termString} <1>{$date}</>";
|
||||
@@ -84,14 +89,14 @@ class TurnExecutionHelper
|
||||
}
|
||||
|
||||
$result = $commandObj->run();
|
||||
if($result){
|
||||
if ($result) {
|
||||
$commandObj->setNextAvailable();
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
$alt = $commandObj->getAlternativeCommand();
|
||||
if($alt === null){
|
||||
if ($alt === null) {
|
||||
break;
|
||||
}
|
||||
$commandObj = $alt;
|
||||
@@ -101,7 +106,8 @@ class TurnExecutionHelper
|
||||
return $commandObj->getResultTurn();
|
||||
}
|
||||
|
||||
public function processCommand(Command\GeneralCommand $commandObj, bool $autorunMode){
|
||||
public function processCommand(Command\GeneralCommand $commandObj, bool $autorunMode)
|
||||
{
|
||||
|
||||
$general = $this->getGeneral();
|
||||
|
||||
@@ -109,16 +115,16 @@ class TurnExecutionHelper
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$commandClassName = $commandObj->getName();
|
||||
|
||||
while(true){
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
while (true) {
|
||||
if (!$commandObj->hasFullConditionMet()) {
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$failString = $commandObj->getFailString();
|
||||
$text = "{$failString} <1>{$date}</>";
|
||||
$general->getLogger()->pushGeneralActionLog($text);
|
||||
break;
|
||||
}
|
||||
|
||||
if(!$commandObj->addTermStack()){
|
||||
|
||||
if (!$commandObj->addTermStack()) {
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
$termString = $commandObj->getTermString();
|
||||
$text = "{$termString} <1>{$date}</>";
|
||||
@@ -127,43 +133,40 @@ class TurnExecutionHelper
|
||||
}
|
||||
|
||||
$result = $commandObj->run();
|
||||
if($result){
|
||||
if ($result) {
|
||||
$commandObj->setNextAvailable();
|
||||
break;
|
||||
}
|
||||
$alt = $commandObj->getAlternativeCommand();
|
||||
if($alt === null){
|
||||
if ($alt === null) {
|
||||
break;
|
||||
}
|
||||
$commandObj = $alt;
|
||||
$commandClassName = $alt->getName();
|
||||
}
|
||||
|
||||
|
||||
|
||||
$general->clearActivatedSkill();
|
||||
|
||||
$killTurn = $gameStor->killturn;
|
||||
|
||||
if($general->getNPCType() >= 2){
|
||||
if ($general->getNPCType() >= 2) {
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else if($general->getVar('killturn') > $killTurn){
|
||||
} else if ($general->getVar('killturn') > $killTurn) {
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else if($autorunMode){
|
||||
} else if ($autorunMode) {
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else if($commandClassName == '휴식'){
|
||||
} else if ($commandClassName == '휴식') {
|
||||
$general->increaseVarWithLimit('killturn', -1);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$general->setVar('killturn', $killTurn);
|
||||
}
|
||||
|
||||
return $commandObj->getResultTurn();
|
||||
}
|
||||
|
||||
function updateTurnTime(){
|
||||
function updateTurnTime()
|
||||
{
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
@@ -175,13 +178,13 @@ class TurnExecutionHelper
|
||||
$generalName = $general->getName();
|
||||
|
||||
// 삭턴장수 삭제처리
|
||||
if($general->getVar('killturn') <= 0){
|
||||
if ($general->getVar('killturn') <= 0) {
|
||||
// npc유저 삭턴시 npc로 전환
|
||||
if($general->getNPCType() == 1 && $general->getVar('deadyear') > $gameStor->year){
|
||||
if ($general->getNPCType() == 1 && $general->getVar('deadyear') > $gameStor->year) {
|
||||
|
||||
$ownerName = $general->getVar('owner_name');
|
||||
$josaYi = JosaUtil::pick($ownerName, '이');
|
||||
|
||||
|
||||
$logger->pushGlobalActionLog("{$ownerName}</>{$josaYi} <Y>{$generalName}</>의 육체에서 <S>유체이탈</>합니다!");
|
||||
|
||||
$general->setVar('killturn', ($general->getVar('deadyear') - $gameStor->year) * 12);
|
||||
@@ -189,8 +192,7 @@ class TurnExecutionHelper
|
||||
$general->setVar('owner', 0);
|
||||
$general->setVar('defence_train', 80);
|
||||
$general->setVar('owner_name', null);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$general->applyDB($db);
|
||||
storeOldGeneral($generalID, $gameStor->year, $gameStor->month);
|
||||
$general->kill($db);
|
||||
@@ -199,8 +201,8 @@ class TurnExecutionHelper
|
||||
}
|
||||
|
||||
//은퇴
|
||||
if($general->getVar('age') >= GameConst::$retirementYear && $general->getNPCType() == 0) {
|
||||
if($gameStor->isunited == 0) {
|
||||
if ($general->getVar('age') >= GameConst::$retirementYear && $general->getNPCType() == 0) {
|
||||
if ($gameStor->isunited == 0) {
|
||||
$general->applyDB($db);
|
||||
CheckHall($generalID);
|
||||
}
|
||||
@@ -210,11 +212,11 @@ class TurnExecutionHelper
|
||||
|
||||
$turntime = addTurn($general->getTurnTime(), $gameStor->turnterm);
|
||||
$general->setVar('turntime', $turntime);
|
||||
|
||||
}
|
||||
|
||||
|
||||
static public function executeGeneralCommandUntil(string $date, \DateTimeInterface $limitActionTime, int $year, int $month){
|
||||
static public function executeGeneralCommandUntil(string $date, \DateTimeInterface $limitActionTime, int $year, int $month)
|
||||
{
|
||||
$db = DB::db();
|
||||
$generalsTodo = $db->query(
|
||||
'SELECT no,name,turntime,killturn,block,npc,deadyear FROM general WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
|
||||
@@ -226,9 +228,9 @@ class TurnExecutionHelper
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$autorun_user = $gameStor->autorun_user;
|
||||
|
||||
foreach($generalsTodo as $rawGeneral){
|
||||
foreach ($generalsTodo as $rawGeneral) {
|
||||
$currActionTime = new \DateTimeImmutable();
|
||||
if($currActionTime > $limitActionTime){
|
||||
if ($currActionTime > $limitActionTime) {
|
||||
return [true, $currentTurn];
|
||||
}
|
||||
|
||||
@@ -238,7 +240,7 @@ class TurnExecutionHelper
|
||||
$env = $gameStor->getAll(true);
|
||||
|
||||
$hasNationTurn = false;
|
||||
if($general->getVar('nation') != 0 && $general->getVar('officer_level') >= 5){
|
||||
if ($general->getVar('nation') != 0 && $general->getVar('officer_level') >= 5) {
|
||||
$nationStor = KVStorage::getStorage($db, $general->getNationID(), 'nation_env');
|
||||
$lastNationTurnKey = "turn_last_{$general->getVar('officer_level')}";
|
||||
//수뇌 몇 없는데 매번 left join 하는건 낭비인것 같다.
|
||||
@@ -246,10 +248,10 @@ class TurnExecutionHelper
|
||||
'SELECT action, arg FROM nation_turn WHERE nation_id = %i AND officer_level = %i AND turn_idx =0',
|
||||
$general->getVar('nation'),
|
||||
$general->getVar('officer_level')
|
||||
)??[];
|
||||
) ?? [];
|
||||
$hasNationTurn = true;
|
||||
$nationCommand = $rawNationTurn['action']??null;
|
||||
$nationArg = Json::decode($rawNationTurn['arg']??null);
|
||||
$nationCommand = $rawNationTurn['action'] ?? null;
|
||||
$nationArg = Json::decode($rawNationTurn['arg'] ?? null);
|
||||
$lastNationTurn = LastTurn::fromRaw($nationStor->getValue($lastNationTurnKey));
|
||||
$nationCommandObj = buildNationCommandClass($nationCommand, $general, $env, $lastNationTurn, $nationArg);
|
||||
}
|
||||
@@ -260,16 +262,15 @@ class TurnExecutionHelper
|
||||
$general->increaseInheritancePoint('lived_month', 1);
|
||||
|
||||
$turnObj->preprocessCommand($env);
|
||||
$generalCommandObj = $general->getReservedTurn(0, $env);
|
||||
|
||||
if($general->getNPCType() >= 2 || ($autorun_user['limit_minutes']??false)){
|
||||
if ($general->getNPCType() >= 2 || ($autorun_user['limit_minutes'] ?? false)) {
|
||||
$ai = new GeneralAI($turnObj->getGeneral());
|
||||
}
|
||||
|
||||
if(!$turnObj->processBlocked()){
|
||||
|
||||
if($hasNationTurn){
|
||||
if($ai && ($general->getAuxVar('use_auto_nation_turn')??1)){
|
||||
|
||||
if (!$turnObj->processBlocked()) {
|
||||
|
||||
if ($hasNationTurn) {
|
||||
if ($ai && ($general->getAuxVar('use_auto_nation_turn') ?? 1)) {
|
||||
$nationCommandObj = $ai->chooseNationTurn($nationCommandObj);
|
||||
$cityName = CityConst::byID($general->getCityID())->name;
|
||||
LogText("NationTurn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$nationCommandObj->getBrief()}, {$nationCommandObj->reason}, ");
|
||||
@@ -278,18 +279,21 @@ class TurnExecutionHelper
|
||||
$nationCommandObj
|
||||
);
|
||||
$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toRaw());
|
||||
$general->setRawCity(null);
|
||||
}
|
||||
|
||||
if($ai){
|
||||
$generalCommandObj = $general->getReservedTurn(0, $env);
|
||||
|
||||
if ($ai) {
|
||||
$newGeneralCommandObj = $ai->chooseGeneralTurn($generalCommandObj); // npc AI 처리
|
||||
if($generalCommandObj !== $newGeneralCommandObj){
|
||||
if ($generalCommandObj !== $newGeneralCommandObj) {
|
||||
$autorunMode = true;
|
||||
$generalCommandObj = $newGeneralCommandObj;
|
||||
}
|
||||
$cityName = CityConst::byID($general->getCityID())->name;
|
||||
LogText("turn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$generalCommandObj->getBrief()}, {$generalCommandObj->reason}, ");
|
||||
}
|
||||
|
||||
|
||||
$turnObj->processCommand($generalCommandObj, $autorunMode);
|
||||
}
|
||||
pullNationCommand($general->getVar('nation'), $general->getVar('officer_level'));
|
||||
@@ -300,26 +304,25 @@ class TurnExecutionHelper
|
||||
|
||||
$turnObj->updateTurnTime();
|
||||
$turnObj->applyDB();
|
||||
|
||||
|
||||
}
|
||||
|
||||
return [false, $currentTurn];
|
||||
}
|
||||
|
||||
static public function executeAllCommand(){
|
||||
static public function executeAllCommand()
|
||||
{
|
||||
//if(!timeover()) { return; }
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
if(TimeUtil::now(true) < $gameStor->turntime){
|
||||
if (TimeUtil::now(true) < $gameStor->turntime) {
|
||||
//턴 시각 이전이면 아무것도 하지 않음
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!tryLock()){
|
||||
if (!tryLock()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -342,13 +345,12 @@ class TurnExecutionHelper
|
||||
$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
|
||||
|
||||
$maxActionTime = Util::toInt(ini_get('max_execution_time'));
|
||||
if($maxActionTime == 0){
|
||||
if ($maxActionTime == 0) {
|
||||
$maxActionTime = 60;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
$maxActionTime = max($maxActionTime * 2 / 3, $maxActionTime - 10);
|
||||
}
|
||||
|
||||
|
||||
$limitActionTime = (new \DateTimeImmutable())->add(TimeUtil::secondsToDateInterval($maxActionTime));
|
||||
|
||||
// 현재 턴 이전 월턴까지 모두처리.
|
||||
@@ -356,23 +358,26 @@ class TurnExecutionHelper
|
||||
while ($nextTurn <= $date) {
|
||||
|
||||
[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
|
||||
$nextTurn, $limitActionTime, $gameStor->year, $gameStor->month
|
||||
$nextTurn,
|
||||
$limitActionTime,
|
||||
$gameStor->year,
|
||||
$gameStor->month
|
||||
);
|
||||
|
||||
// 트래픽 업데이트
|
||||
updateTraffic();
|
||||
|
||||
if($executionOver){
|
||||
if($currentTurn !== null){
|
||||
if ($executionOver) {
|
||||
if ($currentTurn !== null) {
|
||||
$gameStor->turntime = $currentTurn;
|
||||
}
|
||||
unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// 1달마다 처리하는 것들, 벌점 감소 및 건국,전턴,합병 -1, 군량 소모
|
||||
if(!preUpdateMonthly()){
|
||||
if (!preUpdateMonthly()) {
|
||||
$gameStor->resetCache(true);
|
||||
unlock();
|
||||
throw new \RuntimeException('preUpdateMonthly() 처리 에러');
|
||||
@@ -383,7 +388,7 @@ class TurnExecutionHelper
|
||||
$logger = new ActionLogger(0, 0, $gameStor->year, $gameStor->month, false);
|
||||
|
||||
// 분기계산. 장수들 턴보다 먼저 있다면 먼저처리
|
||||
if($gameStor->month == 1) {
|
||||
if ($gameStor->month == 1) {
|
||||
processSpring();
|
||||
processGoldIncome();
|
||||
updateYearly();
|
||||
@@ -394,16 +399,16 @@ class TurnExecutionHelper
|
||||
// 새해 알림
|
||||
$logger->pushGlobalActionLog("<C>{$gameStor->year}</>년이 되었습니다.");
|
||||
$logger->flush(); //TODO: globalAction류는 전역에서 관리하는것이 좋을 듯.
|
||||
} elseif($gameStor->month == 4) {
|
||||
} elseif ($gameStor->month == 4) {
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
} elseif($gameStor->month == 7) {
|
||||
} elseif ($gameStor->month == 7) {
|
||||
processFall();
|
||||
processRiceIncome();
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
tradeRate();
|
||||
} elseif($gameStor->month == 10) {
|
||||
} elseif ($gameStor->month == 10) {
|
||||
updateQuaterly();
|
||||
disaster();
|
||||
}
|
||||
@@ -411,7 +416,7 @@ class TurnExecutionHelper
|
||||
// 이벤트 핸들러 동작
|
||||
$e_env = null;
|
||||
foreach (DB::db()->query('SELECT * from event') as $rawEvent) {
|
||||
if($e_env === null){
|
||||
if ($e_env === null) {
|
||||
$e_env = $gameStor->getAll(false);
|
||||
}
|
||||
$eventID = $rawEvent['id'];
|
||||
@@ -423,7 +428,7 @@ class TurnExecutionHelper
|
||||
$event->tryRunEvent($e_env);
|
||||
}
|
||||
|
||||
if($e_env !== null){
|
||||
if ($e_env !== null) {
|
||||
$gameStor->resetCache(true);
|
||||
}
|
||||
|
||||
@@ -440,13 +445,16 @@ class TurnExecutionHelper
|
||||
// 현재시간의 월턴시간 이후 분단위 장수 처리
|
||||
|
||||
[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
|
||||
$date, $limitActionTime, $gameStor->year, $gameStor->month
|
||||
$date,
|
||||
$limitActionTime,
|
||||
$gameStor->year,
|
||||
$gameStor->month
|
||||
);
|
||||
|
||||
if($currentTurn !== null){
|
||||
if ($currentTurn !== null) {
|
||||
$gameStor->turntime = $currentTurn;
|
||||
}
|
||||
|
||||
|
||||
//토너먼트 처리
|
||||
processTournament();
|
||||
//거래 처리
|
||||
@@ -455,4 +463,4 @@ class TurnExecutionHelper
|
||||
$gameStor->resetCache(true);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
class UserLogger
|
||||
{
|
||||
protected $userID;
|
||||
protected $year;
|
||||
protected $month;
|
||||
protected $autoFlush;
|
||||
protected $log = [];
|
||||
|
||||
function __construct(int $userID, ?int $year = null, ?int $month = null, bool $autoFlush = true)
|
||||
{
|
||||
$this->userID = $userID;
|
||||
if ($year === null || $month === null) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$gameStor->cacheValues(['year', 'month']);
|
||||
|
||||
if ($year === null) {
|
||||
$year = $gameStor->year;
|
||||
}
|
||||
if ($month === null) {
|
||||
$month = $gameStor->month;
|
||||
}
|
||||
}
|
||||
$this->year = $year;
|
||||
$this->month = $month;
|
||||
$this->autoFlush = $autoFlush;
|
||||
}
|
||||
|
||||
public function __destruct()
|
||||
{
|
||||
if ($this->autoFlush) {
|
||||
$this->flush();
|
||||
}
|
||||
}
|
||||
|
||||
public function rollback()
|
||||
{
|
||||
$backup = $this->log;
|
||||
$this->log = [];
|
||||
|
||||
return $backup;
|
||||
}
|
||||
|
||||
public function flush()
|
||||
{
|
||||
if(!$this->log){
|
||||
return;
|
||||
}
|
||||
if(!$this->userID){
|
||||
return;
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$date = TimeUtil::now();
|
||||
$serverID = UniqueConst::$serverID;
|
||||
$request = array_map(function ($textAndType) use ($date, $serverID) {
|
||||
[$text, $type] = $textAndType;
|
||||
return [
|
||||
'user_id' => $this->userID,
|
||||
'server_id' => $serverID,
|
||||
'log_type' => $type,
|
||||
'year' => $this->year,
|
||||
'month' => $this->month,
|
||||
'date' => $date,
|
||||
'text' => $text
|
||||
];
|
||||
}, array_values($this->log));
|
||||
$db->insert('user_record', $request);
|
||||
$this->log = [];
|
||||
}
|
||||
|
||||
public function push($text, string $type)
|
||||
{
|
||||
if (!$text) {
|
||||
return;
|
||||
}
|
||||
if (is_array($text)) {
|
||||
foreach ($text as $textItem) {
|
||||
$this->log[] = [$textItem, $type];
|
||||
}
|
||||
return;
|
||||
}
|
||||
$this->log[] = [$text, $type];
|
||||
}
|
||||
}
|
||||
+121
-88
@@ -1,10 +1,13 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
class WarUnitGeneral extends WarUnit{
|
||||
class WarUnitGeneral extends WarUnit
|
||||
{
|
||||
protected $raw;
|
||||
|
||||
function __construct(General $general, array $rawNation, bool $isAttacker){
|
||||
|
||||
function __construct(General $general, array $rawNation, bool $isAttacker)
|
||||
{
|
||||
$this->general = $general;
|
||||
$this->raw = $general->getRaw();
|
||||
$this->rawNation = $rawNation; //read-only
|
||||
@@ -15,44 +18,47 @@ class WarUnitGeneral extends WarUnit{
|
||||
|
||||
$cityLevel = $this->getCityVar('level');
|
||||
|
||||
if($isAttacker){
|
||||
if ($isAttacker) {
|
||||
//공격자 보정
|
||||
if($cityLevel == 2){
|
||||
if ($cityLevel == 2) {
|
||||
$this->atmosBonus += 5;
|
||||
}
|
||||
if($rawNation['capital'] == $this->getCityVar('city')){
|
||||
if ($rawNation['capital'] == $this->getCityVar('city')) {
|
||||
$this->atmosBonus += 5;
|
||||
}
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
//수비자 보정
|
||||
if($cityLevel == 1){
|
||||
if ($cityLevel == 1) {
|
||||
$this->trainBonus += 5;
|
||||
}
|
||||
else if($cityLevel == 3){
|
||||
} else if ($cityLevel == 3) {
|
||||
$this->trainBonus += 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getName():string{
|
||||
function getName(): string
|
||||
{
|
||||
return $this->general->getName();
|
||||
}
|
||||
|
||||
function getCityVar(string $key){
|
||||
function getCityVar(string $key)
|
||||
{
|
||||
return $this->general->getRawCity()[$key];
|
||||
}
|
||||
|
||||
function setOppose(?WarUnit $oppose){
|
||||
|
||||
function setOppose(?WarUnit $oppose)
|
||||
{
|
||||
parent::setOppose($oppose);
|
||||
$general = $this->general;
|
||||
$this->general->increaseRankVar('warnum', 1);
|
||||
|
||||
if($this->isAttacker){
|
||||
if ($this->isAttacker) {
|
||||
$semiTurn = $general->getTurnTime();
|
||||
}
|
||||
else if($oppose !== null){
|
||||
} else if ($oppose !== null) {
|
||||
$semiTurn = $oppose->getGeneral()->getTurnTime();
|
||||
} else {
|
||||
LogText("WarUnitGeneral::setOppose", "defender인데 oppose가 null {$general->getID()}, {$general->getTurnTime()}");
|
||||
$semiTurn = $general->getTurnTime();
|
||||
}
|
||||
$phase = $this->getRealPhase();
|
||||
$semiTurn = substr($semiTurn, 0, strlen($semiTurn) - 2);
|
||||
@@ -60,75 +66,94 @@ class WarUnitGeneral extends WarUnit{
|
||||
$general->setVar('recent_war', $semiTurn);
|
||||
}
|
||||
|
||||
function getMaxPhase():int{
|
||||
function getMaxPhase(): int
|
||||
{
|
||||
$phase = $this->getCrewType()->speed;
|
||||
$phase = $this->general->onCalcStat($this->general, 'initWarPhase', $phase, ['isAttacker'=>$this->isAttacker]);
|
||||
$phase = $this->general->onCalcStat($this->general, 'initWarPhase', $phase, ['isAttacker' => $this->isAttacker]);
|
||||
//maxPhase는 상대가 결정되기 전에 계산되므로 oppose를 호출할 수 없음
|
||||
return $phase + $this->bonusPhase;
|
||||
}
|
||||
|
||||
function addTrain(int $train){
|
||||
function addTrain(int $train)
|
||||
{
|
||||
$this->general->increaseVarWithLimit('train', $train, 0, GameConst::$maxTrainByWar);
|
||||
}
|
||||
|
||||
function addAtmos(int $atmos){
|
||||
function addAtmos(int $atmos)
|
||||
{
|
||||
$this->general->increaseVarWithLimit('atmos', $atmos, 0, GameConst::$maxAtmosByWar);
|
||||
}
|
||||
|
||||
function getDex(GameUnitDetail $crewType){
|
||||
$rawDex = $this->general->getDex($crewType);
|
||||
return $this->general->onCalcStat($this->general, 'dex'.$crewType->armType, $rawDex, [
|
||||
'isAttacker'=>$this->isAttacker,
|
||||
'opposeType'=>$this->oppose->getCrewType()
|
||||
function getDex(GameUnitDetail $crewType)
|
||||
{
|
||||
$dex = $this->general->getDex($crewType);
|
||||
$dex = $this->general->onCalcStat($this->general, 'dex' . $crewType->armType, $dex, [
|
||||
'isAttacker' => $this->isAttacker,
|
||||
'opposeType' => $this->oppose->getCrewType()
|
||||
]);
|
||||
$dex = $this->oppose->general->onCalcOpposeStat($this->general, 'dex' . $crewType->armType, $dex, [
|
||||
'isAttacker' => $this->isAttacker,
|
||||
'opposeType' => $this->oppose->getCrewType()
|
||||
]);
|
||||
return $dex;
|
||||
}
|
||||
|
||||
function getComputedTrain(){
|
||||
function getComputedTrain()
|
||||
{
|
||||
$train = $this->general->getVar('train');
|
||||
$train = $this->general->onCalcStat($this->general, 'bonusTrain', $train, ['isAttacker'=>$this->isAttacker]);
|
||||
$train = $this->general->onCalcStat($this->general, 'bonusTrain', $train, ['isAttacker' => $this->isAttacker]);
|
||||
$train = $this->oppose->general->onCalcOpposeStat($this->general, 'bonusTrain', $train, ['isAttacker' => $this->isAttacker]);
|
||||
$train += $this->trainBonus;
|
||||
|
||||
|
||||
return $train;
|
||||
}
|
||||
|
||||
function getComputedAtmos(){
|
||||
function getComputedAtmos()
|
||||
{
|
||||
$atmos = $this->general->getVar('atmos');
|
||||
$atmos = $this->general->onCalcStat($this->general, 'bonusAtmos', $atmos, ['isAttacker'=>$this->isAttacker]);
|
||||
$atmos = $this->general->onCalcStat($this->general, 'bonusAtmos', $atmos, ['isAttacker' => $this->isAttacker]);
|
||||
$atmos = $this->oppose->general->onCalcOpposeStat($this->general, 'bonusAtmos', $atmos, ['isAttacker' => $this->isAttacker]);
|
||||
$atmos += $this->atmosBonus;
|
||||
|
||||
|
||||
return $atmos;
|
||||
}
|
||||
|
||||
function getComputedCriticalRatio():float{
|
||||
function getComputedCriticalRatio(): float
|
||||
{
|
||||
$general = $this->general;
|
||||
$criticalRatio = $this->getCrewType()->getCriticalRatio($general);
|
||||
|
||||
/** @var float $criticalRatio */
|
||||
$criticalRatio = $general->onCalcStat($general, 'warCriticalRatio', $criticalRatio, ['isAttacker'=>$this->isAttacker]);
|
||||
$criticalRatio = $general->onCalcStat($general, 'warCriticalRatio', $criticalRatio, ['isAttacker' => $this->isAttacker]);
|
||||
$criticalRatio = $this->oppose->general->onCalcOpposeStat($general, 'warCriticalRatio', $criticalRatio, ['isAttacker' => $this->isAttacker]);
|
||||
return $criticalRatio;
|
||||
}
|
||||
|
||||
function getComputedAvoidRatio():float{
|
||||
function getComputedAvoidRatio(): float
|
||||
{
|
||||
$general = $this->general;
|
||||
|
||||
$avoidRatio = $this->getCrewType()->avoid / 100;
|
||||
$avoidRatio *= $this->getComputedTrain() / 100;
|
||||
|
||||
/** @var float $avoidRatio */
|
||||
$avoidRatio = $general->onCalcStat($general, 'warAvoidRatio', $avoidRatio, ['isAttacker'=>$this->isAttacker]);
|
||||
$avoidRatio = $general->onCalcStat($general, 'warAvoidRatio', $avoidRatio, ['isAttacker' => $this->isAttacker]);
|
||||
$avoidRatio = $this->oppose->general->onCalcOpposeStat($general, 'warAvoidRatio', $avoidRatio, ['isAttacker' => $this->isAttacker]);
|
||||
|
||||
if($this->getOppose()->getCrewType()->armType == GameUnitConst::T_FOOTMAN){
|
||||
if ($this->getOppose()->getCrewType()->armType == GameUnitConst::T_FOOTMAN) {
|
||||
$avoidRatio *= 0.75;
|
||||
}
|
||||
|
||||
return $avoidRatio;
|
||||
}
|
||||
|
||||
function addWin(){
|
||||
function addWin()
|
||||
{
|
||||
$general = $this->general;
|
||||
$general->increaseRankVar('killnum', 1);
|
||||
|
||||
$oppose = $this->getOppose();
|
||||
if($oppose instanceof WarUnitCity){
|
||||
if ($oppose instanceof WarUnitCity) {
|
||||
$general->increaseRankVar('occupied', 1);
|
||||
}
|
||||
|
||||
@@ -137,74 +162,74 @@ class WarUnitGeneral extends WarUnit{
|
||||
$this->addStatExp(1);
|
||||
}
|
||||
|
||||
function addStatExp(int $value = 1){
|
||||
function addStatExp(int $value = 1)
|
||||
{
|
||||
$general = $this->general;
|
||||
if($this->crewType->armType == GameUnitConst::T_WIZARD) { // 귀병
|
||||
if ($this->crewType->armType == GameUnitConst::T_WIZARD) { // 귀병
|
||||
$general->increaseVar('intel_exp', $value);
|
||||
} elseif($this->crewType->armType == GameUnitConst::T_SIEGE) { // 차병
|
||||
} elseif ($this->crewType->armType == GameUnitConst::T_SIEGE) { // 차병
|
||||
$general->increaseVar('leadership_exp', $value);
|
||||
} else {
|
||||
$general->increaseVar('strength_exp', $value);
|
||||
}
|
||||
}
|
||||
|
||||
function addLevelExp(float $value){
|
||||
function addLevelExp(float $value)
|
||||
{
|
||||
$general = $this->general;
|
||||
if(!$this->isAttacker){
|
||||
if (!$this->isAttacker) {
|
||||
$value *= 0.8;
|
||||
}
|
||||
$general->addExperience($value);
|
||||
}
|
||||
|
||||
function addDedication(float $value){
|
||||
function addDedication(float $value)
|
||||
{
|
||||
$general = $this->general;
|
||||
$general->addDedication($value);
|
||||
}
|
||||
|
||||
function addLose(){
|
||||
function addLose()
|
||||
{
|
||||
$general = $this->general;
|
||||
$general->increaseRankVar('deathnum', 1);
|
||||
$this->addStatExp(1);
|
||||
}
|
||||
|
||||
function computeWarPower(){
|
||||
[$warPower,$opposeWarPowerMultiply] = parent::computeWarPower();
|
||||
function computeWarPower()
|
||||
{
|
||||
[$warPower, $opposeWarPowerMultiply] = parent::computeWarPower();
|
||||
|
||||
$general = $this->general;
|
||||
$cityID = $general->getCityID();
|
||||
$officerLevel = $general->getVar('officer_level');
|
||||
$officerCity = $general->getVar('officer_city');
|
||||
|
||||
if($this->isAttacker){
|
||||
if($officerLevel == 12){
|
||||
if ($this->isAttacker) {
|
||||
if ($officerLevel == 12) {
|
||||
$warPower *= 1.10;
|
||||
}
|
||||
else if($officerLevel == 11 | $officerLevel == 10 || $officerLevel == 8 || $officerLevel == 6){
|
||||
} else if ($officerLevel == 11 || $officerLevel == 10 || $officerLevel == 8 || $officerLevel == 6) {
|
||||
$warPower *= 1.05;
|
||||
}
|
||||
}
|
||||
else{
|
||||
if($officerLevel == 12){
|
||||
} else {
|
||||
if ($officerLevel == 12) {
|
||||
$opposeWarPowerMultiply *= 0.90;
|
||||
}
|
||||
else if($officerLevel == 11 || $officerLevel == 9 || $officerLevel == 7 || $officerLevel == 5){
|
||||
} else if ($officerLevel == 11 || $officerLevel == 9 || $officerLevel == 7 || $officerLevel == 5) {
|
||||
$opposeWarPowerMultiply *= 0.95;
|
||||
}
|
||||
else if(2 <= $officerLevel && $officerLevel <= 4 && $officerCity == $cityID){
|
||||
} else if (2 <= $officerLevel && $officerLevel <= 4 && $officerCity == $cityID) {
|
||||
$opposeWarPowerMultiply *= 0.95;
|
||||
}
|
||||
}
|
||||
|
||||
$expLevel = $general->getVar('explevel');
|
||||
|
||||
if($this->getOppose() instanceof WarUnitCity){
|
||||
if ($this->getOppose() instanceof WarUnitCity) {
|
||||
$warPower *= 1 + $expLevel / 600;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$warPower /= max(0.01, 1 - $expLevel / 300);
|
||||
$opposeWarPowerMultiply *= max(0.01, 1 - $expLevel / 300);
|
||||
}
|
||||
|
||||
|
||||
|
||||
[$specialMyWarPowerMultiply, $specialOpposeWarPowerMultiply] = $this->general->getWarPowerMultiplier($this);
|
||||
$warPower *= $specialMyWarPowerMultiply;
|
||||
@@ -212,18 +237,21 @@ class WarUnitGeneral extends WarUnit{
|
||||
|
||||
$this->warPower = $warPower;
|
||||
$this->oppose->setWarPowerMultiply($opposeWarPowerMultiply);
|
||||
return [$warPower,$opposeWarPowerMultiply];
|
||||
return [$warPower, $opposeWarPowerMultiply];
|
||||
}
|
||||
|
||||
function getHP():int{
|
||||
function getHP(): int
|
||||
{
|
||||
return $this->general->getVar('crew');
|
||||
}
|
||||
|
||||
function addDex(GameUnitDetail $crewType, float $exp){
|
||||
function addDex(GameUnitDetail $crewType, float $exp)
|
||||
{
|
||||
$this->general->addDex($crewType, $exp, false);
|
||||
}
|
||||
|
||||
function decreaseHP(int $damage):int{
|
||||
function decreaseHP(int $damage): int
|
||||
{
|
||||
$general = $this->general;
|
||||
$damage = min($damage, $general->getVar('crew'));
|
||||
|
||||
@@ -232,7 +260,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
$general->increaseVar('crew', -$damage);
|
||||
|
||||
$addDex = $damage;
|
||||
if(!$this->isAttacker){
|
||||
if (!$this->isAttacker) {
|
||||
$addDex *= 0.9;
|
||||
}
|
||||
$this->addDex($this->oppose->getCrewType(), $addDex);
|
||||
@@ -240,12 +268,13 @@ class WarUnitGeneral extends WarUnit{
|
||||
return $general->getVar('crew');
|
||||
}
|
||||
|
||||
function increaseKilled(int $damage):int{
|
||||
function increaseKilled(int $damage): int
|
||||
{
|
||||
$general = $this->general;
|
||||
$this->addLevelExp($damage / 50);
|
||||
|
||||
$rice = $damage / 100;
|
||||
if(!$this->isAttacker){
|
||||
if (!$this->isAttacker) {
|
||||
$rice *= 0.8;
|
||||
}
|
||||
|
||||
@@ -253,9 +282,9 @@ class WarUnitGeneral extends WarUnit{
|
||||
$rice *= getTechCost($this->getNationVar('tech'));
|
||||
|
||||
$general->increaseVarWithLimit('rice', -$rice, 0);
|
||||
|
||||
|
||||
$addDex = $damage;
|
||||
if(!$this->isAttacker){
|
||||
if (!$this->isAttacker) {
|
||||
$addDex *= 0.9;
|
||||
}
|
||||
$this->addDex($this->getCrewType(), $addDex);
|
||||
@@ -265,15 +294,16 @@ class WarUnitGeneral extends WarUnit{
|
||||
return $this->killed;
|
||||
}
|
||||
|
||||
function tryWound():bool{
|
||||
function tryWound(): bool
|
||||
{
|
||||
$general = $this->general;
|
||||
if($this->hasActivatedSkillOnLog('부상무효')){
|
||||
if ($this->hasActivatedSkillOnLog('부상무효')) {
|
||||
return false;
|
||||
}
|
||||
if($this->hasActivatedSkillOnLog('퇴각부상무효')){
|
||||
if ($this->hasActivatedSkillOnLog('퇴각부상무효')) {
|
||||
return false;
|
||||
}
|
||||
if(!Util::randBool(0.05)){
|
||||
if (!Util::randBool(0.05)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -285,25 +315,28 @@ class WarUnitGeneral extends WarUnit{
|
||||
return true;
|
||||
}
|
||||
|
||||
function continueWar(&$noRice):bool{
|
||||
function continueWar(&$noRice): bool
|
||||
{
|
||||
$general = $this->general;
|
||||
if($this->getHP() <= 0){
|
||||
if ($this->getHP() <= 0) {
|
||||
$noRice = false;
|
||||
return false;
|
||||
}
|
||||
if($general->getVar('rice') <= $this->getHP() / 100){
|
||||
if ($general->getVar('rice') <= $this->getHP() / 100) {
|
||||
$noRice = true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function checkStatChange():bool{
|
||||
function checkStatChange(): bool
|
||||
{
|
||||
return $this->general->checkStatChange();
|
||||
}
|
||||
|
||||
function finishBattle(){
|
||||
if($this->isFinished){
|
||||
function finishBattle()
|
||||
{
|
||||
if ($this->isFinished) {
|
||||
return;
|
||||
}
|
||||
$this->clearActivatedSkill();
|
||||
@@ -313,11 +346,11 @@ class WarUnitGeneral extends WarUnit{
|
||||
$general->increaseRankVar('killcrew', $this->killed);
|
||||
$general->increaseRankVar('deathcrew', $this->dead);
|
||||
|
||||
if($this->getOppose() instanceof WarUnitGeneral){
|
||||
if ($this->getOppose() instanceof WarUnitGeneral) {
|
||||
$general->increaseRankVar('killcrew_person', $this->killed);
|
||||
$general->increaseRankVar('deathcrew_person', $this->dead);
|
||||
}
|
||||
|
||||
|
||||
$general->updateVar('rice', Util::round($general->getVar('rice')));
|
||||
$general->updateVar('experience', Util::round($general->getVar('experience')));
|
||||
$general->updateVar('dedication', Util::round($general->getVar('dedication')));
|
||||
@@ -325,10 +358,10 @@ class WarUnitGeneral extends WarUnit{
|
||||
$this->checkStatChange();
|
||||
}
|
||||
|
||||
function applyDB(\MeekroDB $db):bool{
|
||||
function applyDB(\MeekroDB $db): bool
|
||||
{
|
||||
$affected = $this->getGeneral()->applyDB($db);
|
||||
$this->getLogger()->flush();
|
||||
return $affected;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,10 +25,12 @@ class che_계략발동 extends BaseWarUnitTrigger{
|
||||
$general = $self->getGeneral();
|
||||
|
||||
[$magic, $damage] = $selfEnv['magic'];
|
||||
|
||||
|
||||
$damage = $general->onCalcStat($general, 'warMagicFailDamage', $damage, $magic);
|
||||
$damage = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicFailDamage', $damage, $magic);
|
||||
$josaUl = \sammo\JosaUtil::pick($magic, '을');
|
||||
|
||||
|
||||
$general->getLogger()->pushGeneralBattleDetailLog("<D>{$magic}</>{$josaUl} <C>성공</>했다!", ActionLogger::PLAIN);
|
||||
$oppose->getLogger()->pushGeneralBattleDetailLog("<D>{$magic}</>에 당했다!", ActionLogger::PLAIN);
|
||||
|
||||
|
||||
@@ -33,11 +33,13 @@ class che_계략시도 extends BaseWarUnitTrigger{
|
||||
if($self->hasActivatedSkill('계략불가')){
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
$magicTrialProb = $general->getIntel(true, true, true, false) / 100;
|
||||
$magicTrialProb *= $crewType->magicCoef;
|
||||
|
||||
$magicTrialProb = $general->onCalcStat($general, 'warMagicTrialProb', $magicTrialProb);
|
||||
$magicTrialProb = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicTrialProb', $magicTrialProb);
|
||||
|
||||
if($magicTrialProb <= 0){
|
||||
return true;
|
||||
}
|
||||
@@ -45,16 +47,14 @@ class che_계략시도 extends BaseWarUnitTrigger{
|
||||
if($self->getPhase() == 0){
|
||||
$magicTrialProb *= 3;
|
||||
}
|
||||
|
||||
|
||||
if(!Util::randBool($magicTrialProb)){
|
||||
return true;
|
||||
}
|
||||
|
||||
$magicSuccessProb = 0.7;
|
||||
$magicSuccessProb = $general->onCalcStat($general, 'warMagicSuccessProb', $magicSuccessProb);
|
||||
if($self->hasActivatedSkill('계략약화')){
|
||||
$magicSuccessProb -= 0.1; //NOTE: 앞으로 이건 oppose의 onCalcStat에 들어가야하지 않을까?
|
||||
}
|
||||
$magicSuccessProb = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicSuccessProb', $magicSuccessProb);
|
||||
|
||||
if($oppose instanceof WarUnitCity){
|
||||
$magic = Util::choiceRandom(array_keys(static::$tableToCity));
|
||||
@@ -66,6 +66,8 @@ class che_계략시도 extends BaseWarUnitTrigger{
|
||||
}
|
||||
|
||||
$successDamage = $general->onCalcStat($general, 'warMagicSuccessDamage', $successDamage, $magic);
|
||||
$successDamage = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicSuccessDamage', $successDamage, $magic);
|
||||
|
||||
|
||||
$self->activateSkill('계략시도', $magic);
|
||||
if(Util::randBool($magicSuccessProb)){
|
||||
@@ -76,7 +78,7 @@ class che_계략시도 extends BaseWarUnitTrigger{
|
||||
$self->activateSkill('계략실패');
|
||||
$selfEnv['magic'] = [$magic, $failDamage];
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -27,11 +27,12 @@ class che_계략실패 extends BaseWarUnitTrigger{
|
||||
[$magic, $damage] = $selfEnv['magic'];
|
||||
|
||||
$damage = $general->onCalcStat($general, 'warMagicFailDamage', $damage, $magic);
|
||||
$damage = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicFailDamage', $damage, $magic);
|
||||
$josaUl = \sammo\JosaUtil::pick($magic, '을');
|
||||
|
||||
$general->getLogger()->pushGeneralBattleDetailLog("<D>{$magic}</>{$josaUl} <R>실패</>했다!", ActionLogger::PLAIN);
|
||||
$oppose->getLogger()->pushGeneralBattleDetailLog("<D>{$magic}</>{$josaUl} 간파했다!", ActionLogger::PLAIN);
|
||||
|
||||
|
||||
$self->multiplyWarPowerMultiply(1/$damage);
|
||||
$oppose->multiplyWarPowerMultiply($damage);
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ class che_반계시도 extends BaseWarUnitTrigger{
|
||||
|
||||
public function __construct(WarUnit $unit, int $raiseType = 0, float $prob = 0.4){
|
||||
$this->object = $unit;
|
||||
$this->raiseType = $raiseType;
|
||||
$this->prob = $prob;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ class che_전투치료발동 extends BaseWarUnitTrigger{
|
||||
}
|
||||
$selfEnv['치료발동'] = true;
|
||||
|
||||
$oppose->getLogger()->pushGeneralBattleDetailLog("상대가 <C>치료</>했다!", ActionLogger::PLAIN);
|
||||
$oppose->getLogger()->pushGeneralBattleDetailLog("상대가 <R>치료</>했다!", ActionLogger::PLAIN);
|
||||
$self->getLogger()->pushGeneralBattleDetailLog("<C>치료</>했다!", ActionLogger::PLAIN);
|
||||
|
||||
$oppose->multiplyWarPowerMultiply(0.5);
|
||||
|
||||
@@ -10,6 +10,7 @@ interface iAction{
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float;
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null);
|
||||
public function onCalcOpposeStat(General $general, string $statName, $value, $aux=null);
|
||||
public function onCalcStrategic(string $turnType, string $varType, $value);
|
||||
public function onCalcNationalIncome(string $type, $amount);
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
"events":[
|
||||
[
|
||||
["or", ["Date", "==", null, 12], ["Date", "==", null, 6]],
|
||||
["CreateManyNPC", 30],
|
||||
["CreateManyNPC", 10, 10],
|
||||
["DeleteEvent"]
|
||||
],
|
||||
[
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"events":[
|
||||
[
|
||||
["or", ["Date", "==", null, 12], ["Date", "==", null, 6]],
|
||||
["CreateManyNPC", 30],
|
||||
["CreateManyNPC", 10, 10],
|
||||
["DeleteEvent"]
|
||||
],
|
||||
[
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
"events":[
|
||||
[
|
||||
["or", ["Date", "==", null, 12], ["Date", "==", null, 6]],
|
||||
["CreateManyNPC", 30],
|
||||
["CreateManyNPC", 10, 10],
|
||||
["DeleteEvent"]
|
||||
],
|
||||
[
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"title": "【가상모드19b】 진유저무쌍! (대형 지도)",
|
||||
"startYear": 180,
|
||||
"history": [
|
||||
"<C>●</>180년 1월:<L><b>【가상모드19ㅠ】</b>진유저무쌍! (대형 지도)</>",
|
||||
"<C>●</>180년 1월:<L><b>【가상모드19】</b>진유저무쌍! (대형 지도)</>",
|
||||
"<C>●</>180년 1월:<L><b>【이벤트】</b></>고대장수 다 덤벼라! 유저가 최강이다!"
|
||||
],
|
||||
"stat": {
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"title": "【가상모드23】 CookieRun : Kingdom",
|
||||
"startYear": 180,
|
||||
"history": [
|
||||
"<C>●</>180년 1월:<L><b>【가상모드23】</b>CookieRun : Kingdom</>",
|
||||
"<C>●</>180년 1월:<L><b>【이벤트】</b></>쿠키들과 함께하는 삼모전"
|
||||
],
|
||||
"stat": {
|
||||
"total": 200,
|
||||
"min": 10,
|
||||
"max": 90,
|
||||
"npcTotal":180,
|
||||
"npcMax":70,
|
||||
"npcMin":10,
|
||||
"chiefMin": 60
|
||||
},
|
||||
"iconPath": "쿠키런킹덤",
|
||||
"fiction": 1,
|
||||
"nation":[
|
||||
|
||||
],
|
||||
"map":{
|
||||
"mapName":"miniche",
|
||||
"unitSet":"che"
|
||||
},
|
||||
"diplomacy":[],
|
||||
"general":[
|
||||
[30, "커스터드3세", null, 0, null, 60, 60, 60, 0, 160, 300, null, null, "새로운 백성이로구나. 반가워!"],
|
||||
[30, "클로버", null, 0, null, 71, 49, 71, 0, 160, 300, null, null, "여러분의 모험에 행운이 깃들길..."],
|
||||
[50, "마들렌", null, 0, null, 73, 57, 73, 0, 160, 300, null, null, "빛의 신께 세상을 구하라는 명을 받은 쿠키가 바로 나다!"],
|
||||
[50, "호밀", null, 0, null, 73, 65, 65, 0, 160, 300, null, null, "애송이들! 그렇게 부드러워서야 되겠어?"],
|
||||
[50, "에스프레소", null, 0, null, 75, 55, 75, 0, 160, 300, null, null, "커피마법이라고 다를 것 없습니다?"],
|
||||
[50, "라떼", null, 0, null, 72, 58, 72, 0, 160, 300, null, null, "쓰디 쓴 실패라도 부드러운 우유 몇 방울이면 달콤해질거야"],
|
||||
[50, "아몬드", null, 0, null, 69, 30, 100, 0, 160, 300, null, null, "당신을 마법 행정 규약 위반으로 체포합니다"],
|
||||
[50, "블랙레이즌", null, 0, null, 65, 70, 60, 0, 160, 300, null, null, "깜깜한 어둠 속도 상관 없어. 난 전부 보이니까!"],
|
||||
[60, "감초", null, 0, null, 70, 10, 120, 0, 160, 300, null, null, "나도 할 땐 하는 쿠키야!"],
|
||||
[60, "독버섯", null, 0, null, 70, 60, 70, 0, 160, 300, null, null, "버서엇...?"],
|
||||
[60, "딸기크레페", null, 0, null, 70, 60, 70, 0, 160, 300, null, null],
|
||||
[70, "퓨어바닐라", null, 0, null, 90, 45, 90, 0, 160, 300, null, null, "힘들 땐 힘들다고 말해도 괜찮아요."],
|
||||
[60, "다크초코", null, 0, null, 70, 60, 70, 0, 160, 300, null, null, "그저… 영웅이 되고 싶었을 뿐…"],
|
||||
[60, "석류", null, 0, null, 75, 55, 75, 0, 160, 300, null, null, "영원히 그분만을 섬기리…"],
|
||||
[999, "설탕노움", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[10, "The브레이브", null, 0, null, 69, 51, 69, 0, 160, 300, null, null, "모험은 이제부터 시작이야!"],
|
||||
[10, "스트로베리", null, 0, null, 70, 50, 70, 0, 160, 300, null, null, "쿠키생은 혼자야…"],
|
||||
[10, "매지션", null, 0, null, 66, 54, 66, 0, 160, 300, null, null, "가슴은 뜨겁게 머리는 앗 차거!"],
|
||||
[10, "에인절", null, 0, null, 63, 57, 63, 0, 160, 300, null, null, "새처럼 날아가 볼까요…"],
|
||||
[10, "비트", null, 0, null, 64, 56, 64, 0, 160, 300, null, null, "벌써 이곳에서 1000일을 버텼지!"],
|
||||
[10, "The머슬", null, 0, null, 70, 50, 70, 0, 160, 300, null, null, "이번엔 스쿼트다! 하나! 둘!"],
|
||||
[10, "닌자", null, 0, null, 63, 57, 63, 0, 160, 300, null, null, "허공을 가르고 바람을 밟는다!"],
|
||||
[30, "용사", null, 0, null, 67, 58, 67, 0, 160, 300, null, null, "더 강해져야 해!"],
|
||||
[30, "알케미스트", null, 0, null, 61, 64, 61, 0, 160, 300, null, null, "내가 어떤 걸 만들어 내는지 잘 보라구~!"],
|
||||
[30, "체리", null, 0, null, 66, 59, 66, 0, 160, 300, null, null, "어랏? 터져버렸네~? 미안...일부러 그랬어~ 헤헷!"],
|
||||
[30, "버블껌", null, 0, null, 65, 60, 65, 0, 160, 300, null, null, "껌은 씹는 것 보다 쏘는 게 더 재밌어!"],
|
||||
[30, "블랙베리", null, 0, null, 65, 60, 65, 0, 160, 300, null, null, "맡기실 일이 있다면 뭐든 말씀하세요."],
|
||||
[30, "팬케이크", null, 0, null, 52, 73, 52, 0, 160, 300, null, null, "나 도토리젤리 안 줄 거야?"],
|
||||
[30, "The프린세스", null, 0, null, 60, 65, 60, 0, 160, 300, null, null, "나들이하기 좋은 날이네~!"],
|
||||
[30, "아보카도", null, 0, null, 67, 58, 67, 0, 160, 300, null, null, "가장 맛있는 싸움은? 보쌈! 와하하!"],
|
||||
[30, "어니언", null, 0, null, 72, 53, 72, 0, 160, 300, null, null, "으아아아아앙~"],
|
||||
[30, "익스플로러", null, 0, null, 65, 60, 65, 0, 160, 300, null, null, "가보고 싶은 곳이 너무 많아!"],
|
||||
[30, "캐롯", null, 0, null, 71, 54, 71, 0, 160, 300, null, null, "밭일하러 나갈 시간이야!"],
|
||||
[60, "뱀파이어", null, 0, null, 58, 72, 58, 0, 160, 300, null, null, "나랑 포도주스 한 잔 어때?"],
|
||||
[50, "스파클링", null, 0, null, 70, 60, 70, 0, 160, 300, null, null, "승리를 위한 한 잔이 필요하겠군요!"],
|
||||
[50, "칠리", null, 0, null, 65, 65, 65, 0, 160, 300, null, null, "어이! 주머니 조심하라구!"],
|
||||
[50, "자색고구마", null, 0, null, 65, 65, 65, 0, 160, 300, null, null, "나랑 싸울 쿠키 다 나와!"],
|
||||
[50, "눈설탕", null, 0, null, 79, 51, 79, 0, 160, 300, null, null, "안녕? 반가워~ 나랑... 눈싸움할래?"],
|
||||
[50, "정글전사", null, 0, null, 80, 50, 80, 0, 160, 300, null, null, "친구…들을… 지켜야… 해…"],
|
||||
[50, "민트초코", null, 0, null, 76, 54, 76, 0, 160, 300, null, null, "어떤 음악을 들려드릴까요?"],
|
||||
[50, "허브", null, 0, null, 71, 59, 71, 0, 160, 300, null, null, "무럭무럭 자라렴~"],
|
||||
[50, "우유", null, 0, null, 72, 58, 72, 0, 160, 300, null, null, "평화를 위해 어둠과 맞서 싸우리라!"],
|
||||
[50, "웨어울프", null, 0, null, 72, 58, 72, 0, 160, 300, null, null, "다가오지 마… 다쳐…"],
|
||||
[50, "구미호", null, 0, null, 72, 58, 72, 0, 160, 300, null, null, "나한테 반하면 어떻게 되는지 궁금해?"],
|
||||
[50, "슈크림", null, 0, null, 71, 59, 71, 0, 160, 300, null, null, "저도 이제 어엿한 마법사라구요!"],
|
||||
[150, "케이크들개", null, 0, null, 40, 80, 40, 0, 160, 300, null, null],
|
||||
[999, "곰젤리", null, 0, null, 40, 80, 40, 0, 160, 300, null, null],
|
||||
[999, "곰젤리역장", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "후르츠칸앵무", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "순례자", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "은행강도", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "무녀", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[150, "역사선생님", null, 0, null, 85, 45, 85, 0, 160, 300, null, null, "오늘 확실히 가르쳐 주겠습니다! 도서관의 규칙을!"],
|
||||
[150, "화학선생님", null, 0, null, 85, 45, 85, 0, 160, 300, null, null, "화학실에 멋대로 침입한 벌을 내리겠다!!"],
|
||||
[150, "전술선생님", null, 0, null, 85, 45, 85, 0, 160, 300, null, null, "으하하하!! 그럼 어디 한 번 시험해 볼까! 너의 전술을!"],
|
||||
[150, "꿈꾸는 바할로모트", null, 0, null, 90, 40, 90, 0, 160, 300, null, "환술", "난 이 학교의 교장이니까 말일세!"],
|
||||
[999, "치료사", null, 0, null, 65, 55, 65, 0, 160, 300, null, null],
|
||||
[999, "커스터드총리", null, 0, null, 63, 63, 63, 0, 160, 300, null, null],
|
||||
[150, "3단케이크마녀", null, 0, null, 70, 70, 70, 0, 160, 300, null, null]
|
||||
],
|
||||
"general_ex":[
|
||||
[999, "바람궁수", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "달빛술사", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "바다요정", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "불꽃정령", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[150, "어둠마녀", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "천년나무", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "다크카카오", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "세인트릴리", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "홀리베리", null, 0, null, 60, 60, 60, 0, 160, 300, null, null],
|
||||
[999, "골드치즈", null, 0, null, 60, 60, 60, 0, 160, 300, null, null]
|
||||
],
|
||||
"events":[
|
||||
[
|
||||
["or", ["Date", "==", null, 12], ["Date", "==", null, 6]],
|
||||
["CreateManyNPC", 10, 10],
|
||||
["DeleteEvent"]
|
||||
],
|
||||
[
|
||||
["Date", "==", 181, 1],
|
||||
["RaiseNPCNation"],
|
||||
["DeleteEvent"]
|
||||
]
|
||||
]
|
||||
|
||||
}
|
||||
@@ -9,26 +9,26 @@
|
||||
"const": {
|
||||
"joinRuinedNPCProp":0,
|
||||
"availableSpecialWar":[
|
||||
"che_귀병", "che_신산", "che_환술", "che_집중", "che_신중", "che_반계",
|
||||
"che_귀병", "che_신산", "che_환술", "che_집중", "che_신중", "che_반계",
|
||||
"che_보병", "che_궁병", "che_기병", "che_공성",
|
||||
"che_돌격", "che_무쌍", "che_위압",
|
||||
"che_돌격", "che_무쌍", "che_위압",
|
||||
"che_저격", "che_필살", "che_징병", "che_의술", "che_격노", "che_척사"
|
||||
],
|
||||
"allItems":{
|
||||
"horse":{
|
||||
"che_명마_01_노기":0, "che_명마_02_조랑":0, "che_명마_03_노새":0,
|
||||
"che_명마_04_나귀":0, "che_명마_05_갈색마":0, "che_명마_06_흑색마":0,
|
||||
|
||||
"che_명마_07_백마":2, "che_명마_07_기주마":2,
|
||||
"che_명마_04_나귀":0, "che_명마_05_갈색마":0, "che_명마_06_흑색마":0,
|
||||
|
||||
"che_명마_07_백마":2, "che_명마_07_기주마":2,
|
||||
"che_명마_08_양주마":2, "che_명마_09_과하마":2,
|
||||
"che_명마_10_대완마":2, "che_명마_11_서량마":2,
|
||||
"che_명마_10_대완마":2, "che_명마_11_서량마":2,
|
||||
"che_명마_12_사륜거":2, "che_명마_13_절영":1, "che_명마_13_적로":1,
|
||||
"che_명마_14_적란마":1, "che_명마_14_조황비전":1, "che_명마_15_한혈마":1, "che_명마_15_적토마":1
|
||||
},
|
||||
"weapon":{
|
||||
"che_무기_01_단도":0, "che_무기_02_단궁":0, "che_무기_03_단극":0,
|
||||
"che_무기_04_목검":0, "che_무기_05_죽창":0, "che_무기_06_소부":0,
|
||||
|
||||
|
||||
"che_무기_07_동추":1, "che_무기_07_철편":1, "che_무기_07_철쇄":1, "che_무기_07_맥궁":1,
|
||||
"che_무기_08_유성추":1, "che_무기_08_철질여골":1, "che_무기_09_쌍철극":1, "che_무기_09_동호비궁":1,
|
||||
"che_무기_10_삼첨도":1, "che_무기_10_대부":1, "che_무기_11_고정도":1, "che_무기_11_이광궁":1,
|
||||
@@ -37,18 +37,18 @@
|
||||
},
|
||||
"book":{
|
||||
"che_서적_01_효경전":0, "che_서적_02_회남자":0, "che_서적_03_변도론":0,
|
||||
"che_서적_04_건상역주":0, "che_서적_05_여씨춘추":0, "che_서적_06_사민월령":0,
|
||||
|
||||
"che_서적_04_건상역주":0, "che_서적_05_여씨춘추":0, "che_서적_06_사민월령":0,
|
||||
|
||||
"che_서적_07_위료자":1, "che_서적_07_사마법":1, "che_서적_07_한서":1, "che_서적_07_논어":1,
|
||||
"che_서적_08_전론":1, "che_서적_08_사기":1, "che_서적_09_장자":1, "che_서적_09_역경":1,
|
||||
"che_서적_10_시경":1, "che_서적_10_구국론":1, "che_서적_11_상군서":1, "che_서적_11_춘추전":1,
|
||||
"che_서적_12_산해경":1, "che_서적_12_맹덕신서":1, "che_서적_13_관자":1, "che_서적_13_병법24편":1,
|
||||
"che_서적_10_시경":1, "che_서적_10_구국론":1, "che_서적_11_상군서":1, "che_서적_11_춘추전":1,
|
||||
"che_서적_12_산해경":1, "che_서적_12_맹덕신서":1, "che_서적_13_관자":1, "che_서적_13_병법24편":1,
|
||||
"che_서적_14_한비자":1, "che_서적_14_오자병법":1, "che_서적_15_노자":1, "che_서적_15_손자병법":1
|
||||
},
|
||||
"item":{
|
||||
"che_치료_환약":0, "che_저격_수극":0, "che_사기_탁주":0,
|
||||
"che_훈련_청주":0, "che_계략_이추":0, "che_계략_향낭":0,
|
||||
|
||||
|
||||
"event_전투특기_격노":0, "event_전투특기_공성":0, "event_전투특기_궁병":0,
|
||||
"event_전투특기_귀병":0, "event_전투특기_기병":0, "event_전투특기_돌격":0, "event_전투특기_무쌍":0,
|
||||
"event_전투특기_반계":0, "event_전투특기_보병":0, "event_전투특기_신산":0, "event_전투특기_신중":0,
|
||||
@@ -60,7 +60,7 @@
|
||||
"events":[
|
||||
[
|
||||
["Date", "==", null, 12],
|
||||
["CreateManyNPC", 30],
|
||||
["CreateManyNPC", 10, 10],
|
||||
["DeleteEvent"]
|
||||
],
|
||||
[
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"events": [
|
||||
[
|
||||
["Date", "==", null, 12],
|
||||
["CreateManyNPC", 100],
|
||||
["CreateManyNPC", 100, 0],
|
||||
["DeleteEvent"]
|
||||
],
|
||||
[
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user