Compare commits

...
135 Commits
Author SHA1 Message Date
Hide_D f4a1e2258d merge: preserve S100 generated NPC stat floor 2026-07-31 05:06:38 +00:00
Hide_D 4ffd7b5bc0 fix: preserve S100 generated NPC stat floor 2026-07-31 05:06:15 +00:00
Hide_D e7c773709d merge: apply S100 cooldown and growth fixes 2026-07-31 01:24:41 +00:00
Hide_D 1e30659bdd test: verify S100 final-growth reselection 2026-07-31 01:19:23 +00:00
Hide_D 162f198f08 fix: stabilize S100 cooldowns and generated NPC growth 2026-07-31 01:11:47 +00:00
Hide_D 4aa09a294e perf: reduce MariaDB turn queue round trips 2026-07-30 17:12:22 +00:00
Hide_D 191abf83c0 test: isolate S100 inheritance browser logs 2026-07-29 08:51:51 +00:00
Hide_D edfeae5f0f fix: block S100 inheritance stat resets 2026-07-29 08:42:38 +00:00
Hide_D 424184a51a fix: define mixed S100 dex conversion ownership 2026-07-29 07:29:43 +00:00
Hide_D 03a321f95d fix: prevent S100 dex conversion refills 2026-07-29 06:36:33 +00:00
Hide_D e3615fa6bb fix: cap S100 NPC dex growth at forty percent 2026-07-29 05:20:53 +00:00
Hide_D 32991f736d fix: expose S100 event traits to frontend 2026-07-29 05:11:19 +00:00
Hide_D 8b2748d3d4 feat: 재선택 현재 능력치 기준 표시 2026-07-28 16:56:02 +00:00
Hide_D 883080e275 feat: 100기 NPC 동조 및 후보 추첨 기능 개선과 초기 능력치 계산 로직 추가 2026-07-28 16:28:13 +00:00
Hide_D ce807e2564 유니크 획득 확률 조금 더 증가 2026-07-28 16:11:24 +00:00
Hide_D 9a2ac82373 시나리오 문제점 수정 2026-07-28 16:07:21 +00:00
Hide_D 3c35539c16 CreateManyNPC 추가 2026-07-28 16:04:50 +00:00
Hide_D 5ab08403c6 feat: 100기 NPC 동조와 후보 추첨 보완 2026-07-28 16:02:14 +00:00
Hide_D c1ce478d22 feat: exclude prior event seasons from all-star pool 2026-07-28 00:43:46 +00:00
Hide_D d8bf8ba922 feat: expand 100th-season pool through phase 99 2026-07-28 00:29:25 +00:00
Hide_D 95f66e4c39 feat: add 100th-season all-star growth event 2026-07-25 10:46:23 +00:00
Hide_D 4de7ebec17 요양 깃수 추가 2026-03-04 14:16:08 +00:00
Hide_D d43dff35fb fix: 디버그 코드 복구 2026-02-18 18:54:46 +00:00
Hide_D 5b13f8bd30 ip 기록 2026-02-17 22:31:08 +09:00
Hide_D e51bc6f711 fix: 턴 데몬에 cookie jar 적용 2026-02-17 20:35:15 +09:00
Hide_D 1b08aa0c58 wip: 디버그 코드 추가 2026-02-17 19:12:28 +09:00
Hide_D f2547fe207 dbg 2026-02-17 18:32:04 +09:00
류화영 cec7726731 fix: 방랑군이 빈번하게 해산하는 문제 해결 시도 2026-01-19 22:50:11 +09:00
Hide_D d679a6fed8 fix: InheritancePointManager 버그 수정 2025-11-01 17:38:02 +00:00
Hide_D 6fe156eb7c fix: composer uninstall 누락 2025-10-29 13:00:46 +00:00
Hide_D 663ddbe76a fix: inheritance_result 작성 문제 2025-10-28 20:24:25 +00:00
Hide_D 30297454f7 refac: inheritance_result로 데이터 이관 2025-10-28 20:15:05 +00:00
Hide_D bc602722bf feat: schema에 inheritance_result 추가
- storage에 의미없이 쌓이는 데이터 이관
2025-10-28 20:09:30 +00:00
Hide_D be8f147216 dep: brandonwamboldt/utilphp 제거 2025-10-28 19:56:02 +00:00
Hide_D b9495fb64a refac: 턴 데몬 전체를 async로 변경경 2025-10-07 20:05:55 +09:00
Hide_D 07b217b290 fix: 서버 오픈 핸들러를 00초에 맞추도록 변경경 2025-10-07 19:54:24 +09:00
Hide_D 42fac46062 refac: brandonwamboldt/utilphp 의존 코드 수정
- 실제 의존성 제거는 이후에에
2025-10-07 19:26:22 +09:00
Hide_D 24bc8985d0 __filename 2025-10-04 11:39:35 +00:00
Hide_D 76a2d5ff63 daemon typescript 버전 추가 2025-10-04 11:29:03 +00:00
Hide_D 148f32f78b fix: execute engine updated 2025-10-04 11:04:36 +00:00
Hide_D 62f5b6597e proc.php 일부 수정
- api.php 미사용 경로 대비
2025-10-04 10:59:56 +00:00
Hide_D 7e810b0279 LogText 끄기 2025-09-07 06:01:04 +00:00
Hide_D 2336b29b65 fix: ?? 2025-08-30 06:15:25 +00:00
Hide_D 185c0e16a0 fix: AI 일부 key 접근 문제 수정 2025-08-30 06:11:37 +00:00
Hide_D 656baeb9ee fix: 토너먼트 분노 공격 확률 오류 수정 (#263)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/263
2025-08-23 10:08:13 +09:00
류화영 3e06304dc7 fix: 토너먼트 분노 공격 확률 오류 수정 2025-08-23 09:23:00 +09:00
Hide_D 4bb940c8c5 fix: ?? 연산자 우선순위 2025-08-20 12:59:40 +00:00
Hide_D 2b376b6aab fix: logError 버그 수정 2025-07-06 06:15:18 +00:00
Hide_D 04df26ff83 misc: 군웅할거 손견 국명 손책으로 변경
- 서버 시작 시점에서 손견은 맞으나, 땅따 시작점에는 손책임
2025-06-28 12:37:16 +00:00
Hide_D aca4240b92 game: 강서유서 월드로 명칭 변경 2025-06-26 18:37:42 +00:00
Hide_D faf26fa8a2 game: 강서유서 소설 월드(비세력) 수정 2025-06-26 18:36:19 +00:00
Hide_D 030ab1e7ea game: 군웅축록 연도 수정 2025-06-26 18:25:14 +00:00
Hide_D 7f2c1d4782 game: 역사모드4-2 황제 원술
- 제작자: 강서유서
- 유비가 서주를 가지고 있어야 원술을 치지 않나?
2025-06-26 18:23:36 +00:00
Hide_D 9132138a99 game: 군웅축록 외교 2025-06-26 17:54:32 +00:00
Hide_D 84875d60bd game: 역사모드2-2 반동탁연합 결성(정사)
- 제작자: 강서유서
2025-06-26 17:51:39 +00:00
Hide_D 3cbaf76626 game: 역사모드3-2 군웅축록
- 제작자: 강서유서
2025-06-26 17:26:26 +00:00
Hide_D f4846d0d66 game: 무한대흥 NPC 능력치 감소 2025-06-25 15:07:52 +00:00
Hide_D f183dcc72b frontend: 기술 제한 표기 수정 2025-06-25 14:16:19 +00:00
Hide_D 63cc5d8e88 game: 무한대흥 초기 성수 3천 2025-06-25 13:58:47 +00:00
Hide_D f858c32fdf feat: 점령 후 일반 도시 성벽 수치 조정 가능 2025-06-25 13:58:29 +00:00
Hide_D 60eb127d71 game: 천지비급 상인 등장 2025-06-25 13:54:47 +00:00
Hide_D ede33f3a37 game: ban 메시지 빈도 감소 2025-06-25 13:53:36 +00:00
Hide_D ffd53a2390 game: 무한대흥 스탯 2025-06-25 13:20:21 +00:00
Hide_D 2591fbde67 game: 무한대흥 시나리오 2025-06-25 13:12:41 +00:00
Hide_D 922d3f1938 feat: 기술 등급 제한 수치 유연화 2025-06-25 13:12:32 +00:00
Hide_D 64522ba8a6 fix: ChangeCity에서 _max 키 입력 가능하게 2025-06-25 13:09:24 +00:00
Hide_D 7b1eedb574 feat: ChangeCity에 최대 내정 수치도 연산자로 바꿀 수 있도록 2025-06-25 12:31:29 +00:00
Hide_D 7ec6ca605f run_daemon timeout 2025-05-28 13:55:30 +00:00
Hide_D 5a5c613814 game: 랜임 확률 보정 완화
- 강국의 디버프 감소소
2025-03-05 17:35:08 +00:00
Hide_D 1a3ef20a35 fix: 다병종 밸런스 누락분 수정정 2025-02-08 13:54:01 +00:00
Hide_D fba966177d fix: 고급모드 연구턴 커맨드 창 넘치는 문제 2025-01-25 19:52:28 +00:00
Hide_D 62c72dfdbe fix: 척사 버그 수정 2025-01-24 15:26:56 +09:00
Hide_D 1ae1ff9b72 refac,fix: reqTech, reqRegions, reqCities 간이 호출 추가 2025-01-24 15:23:13 +09:00
Hide_D c1e12c2737 fix: 버그 수정 2025-01-24 15:19:23 +09:00
Hide_D de09a66d6f fix: 병종 연구 커맨드에서 금쌀 검새 안하는 문제 해결 2025-01-24 10:07:56 +09:00
Hide_D 3c2012da46 fix: 사령턴에서 불가능한 턴이 별도 강조가 없는 문제 수정 2025-01-23 17:32:36 +00:00
Hide_D d55be54320 fix: 연구커맨드 검사 조건 2025-01-23 17:27:20 +00:00
Hide_D dcbefa1a96 fix: 연구 커맨드에 금쌀 표기 없음 2025-01-23 17:20:10 +00:00
Hide_D be8f1fff96 fix: 버그 수정 2025-01-23 17:17:37 +00:00
Hide_D 6117dbdcc0 fix: 이벤트 다병종 화시병 위치 2025-01-23 17:14:35 +00:00
Hide_D 0a39ba1023 fix: NPC AI가 현재 병종 기술등급을 고려하지 않는 문제 수정
- 아직 사용하지 않는 징병 페이지 요구 기술 항목도 수정
2025-01-23 17:13:11 +00:00
Hide_D dae5f65baa fix: 특성초토화시에만 did_특성초토화 증가 2025-01-23 17:08:50 +00:00
Hide_D 080bb30103 fix: 버그수정2 2025-01-22 19:42:43 +00:00
Hide_D 9e647c7ce5 fix: 도시 규모조건 징병 불가 2025-01-22 19:41:20 +00:00
Hide_D 73606b0fb4 feat: 초토화시 내부 카운트 추가 2025-01-22 18:54:23 +00:00
Hide_D e62eb36cc2 feat: event 연구 커맨드 추가 2025-01-22 18:53:08 +00:00
Hide_D 6b81f744d4 feat: event용 연구 추가 2025-01-22 18:41:24 +00:00
Hide_D 1a9b3b78cb fix: 화륜차 조건 추가 2025-01-22 18:40:59 +00:00
Hide_D c3cbf956d0 fix: 병종 조건에서 같은 키가 여러개인 경우 대비 2025-01-22 18:40:49 +00:00
Hide_D 91188c555d fix: 커맨드의 aux값값 2025-01-22 18:16:37 +00:00
Hide_D 913028dd6c fix: 병종 특성관련 발생 버그 수정 2025-01-22 18:08:18 +00:00
Hide_D dfb3f6478d game(wip): 다병종 시나리오에 병종 지정 2025-01-22 17:56:17 +00:00
Hide_D 6afc6221d3 feat: 특정 등급 이상 도시 보유 조건 추가 2025-01-22 17:48:49 +00:00
Hide_D 7b5a02487e misc: ReqCitiesWithCityLevel 설명 보완 2025-01-22 17:36:17 +00:00
Hide_D 533b79762e game(wip): 다병종 깃수 준비 2025-01-22 17:29:58 +00:00
Hide_D 53b7dbfdd0 feat: 병종 징병 조건 추가
- 군주 및 수뇌
- 군주 및 수뇌 아님
- 도시의 규모 요구
- 특정 Nation Aux 값 요구
2025-01-22 17:17:30 +00:00
Hide_D fd14c5403b feat: NationAuxKey Enum 2025-01-22 16:57:23 +00:00
Hide_D dc476e73a1 feat: 병종 검사에서 $nation['aux']를 정식 입력 2025-01-22 16:54:27 +00:00
Hide_D e60150705e refac: Constraint의 generalObj destGeneralObj로 General 객체 입력 2025-01-22 16:53:39 +00:00
Hide_D 2869ba5c42 feat,refac: GameUnitConstraint 개념 추가
- GameUnitDetail의 요구 기술, 지역, 도시, 연도를 GameUnitConstraint로 통합
- GameUnitConstraint는 조건 검사, 설명 제공
- 병종 정의를 GameUnitConstraint 이용 재정의
- test 함수에 General 객체 요구,
- test 함수의 ownCities에 단순 도시 외 도시 정보 추가
- 변경된 값에 맞게 호출 함수 변경
2025-01-22 16:26:15 +00:00
Hide_D 91e56644b4 feat: 토너먼트 페이지 관리자 조작 버튼 제거
- 필요할땐 다른 페이지에서 만들어 쓰도록
2024-12-28 08:47:45 +00:00
Hide_D e0b7a3d763 game: 철기병 방어 향상 2024-12-22 05:25:47 +00:00
Hide_D 6a25f03687 fix: namespace 2024-12-22 04:28:29 +00:00
Hide_D 104f306deb fix: callSammoAPI apiPath 호출 2024-12-22 04:27:02 +00:00
Hide_D 09c21cd466 fix: api prefix 2024-12-22 04:23:30 +00:00
Hide_D 5b89797f57 fix: admin_member 페이지 수정 시도 2024-12-22 04:12:59 +00:00
Hide_D ab1cc5146d feat: 유저 관리 패널에 유저 차단 추가 2024-12-22 04:05:44 +00:00
Hide_D 2483a7723f feat: RootAPI/Admin/BanEmailAddress 2024-12-22 03:56:12 +00:00
Hide_D 367db15d93 misc: DB로는 global salt 넘기지 않음 2024-12-22 03:52:39 +00:00
Hide_D 30e02aac08 feat: 가입 시 영구 차단된 이메일 검사 2024-12-22 03:42:08 +00:00
Hide_D ce5ddf05fe fix: 1달이상 지난 삭제요청 계정에 대해 자동삭제하지 않는 버그 수정 2024-12-22 02:46:28 +00:00
Hide_D 475837bca0 feat: 영구 차단 계정용 table 2024-12-22 02:43:18 +00:00
Hide_D bd0ae25afd game: 징계가 남아있는 경우 탈퇴 불가 2024-12-21 09:14:14 +00:00
Hide_D 688de08feb game: 선양시에도 거병/수뇌/외교권자 페널티 검사 2024-12-21 08:56:24 +00:00
Hide_D 83b550adbe game: 거병에도 '건국 금지 패널티 적용' 2024-12-21 08:52:08 +00:00
Hide_D fa89bae7d9 game: NPC 장수 능력치 초기화 불가 2024-12-21 04:03:05 +00:00
Hide_D 456246362f game: NPC의 유저 관직 부여 로직 수정 2024-12-21 03:59:21 +00:00
Hide_D b472440ec1 fix: 이미지 경로에 빈칸이 있는 경우 2024-12-20 15:50:38 +00:00
Hide_D 7b5613d032 fix: 유저 부운영자는 시나리오 리셋시 생성하지 않음 2024-12-14 09:05:07 +00:00
Hide_D f5b3b985ce feat: 시스템 권한 분리
- 부운영자를 부운영자(시스템), 부운영자(유저)로 분리
2024-12-14 04:06:03 +00:00
Hide_D 515298700a term utf-8 2024-12-13 13:12:41 +00:00
Hide_D 41d7566acb game: 롤시나리오 메시지 빈도 재조정 2024-12-11 17:07:31 +00:00
Hide_D f4196263fa game: 롤 시나리오 NPC 메시지 빈도 조절 2024-12-11 17:04:07 +00:00
Hide_D 6bc69ac467 game: 리그오브레전드 v1.1 2024-12-09 17:49:37 +00:00
Hide_D 15b2c8b8e6 game: 재야 의술장은 국가 장수를 치료하지 않음 2024-12-06 18:12:24 +00:00
Hide_D 8e1d33e880 misc: 강서유서 소설 월드 추가 수정 2024-12-06 16:28:20 +00:00
Hide_D 797902552d misc: 강서유서 소설 월드 수정 2024-12-06 15:46:47 +00:00
Hide_D f3d2dcdad2 사소한 수정 2024-12-06 15:36:17 +00:00
Hide_D 928478a8ad misc: 강서유서 소설월드 업데이트 2024-12-06 15:34:50 +00:00
Hide_D 5023ee800b 시나리오 변환시 환경 변수에 json 허용 2024-12-06 15:22:47 +00:00
Hide_D 4a70625487 avif support 2024-12-06 15:09:07 +00:00
Hide_D 26327b5c8c 롤시나리오 m장 이름 지정 2024-12-06 12:37:09 +00:00
Hide_D 372f47760b 리그오브레전드 시나리오 연동 조정
- 군주가 '성인이 되어 나타납니다'로 무효화되는 문제 수정
2024-12-06 11:46:33 +00:00
Hide_D 3111a5eb71 롤 시나리오 1.0으로 업데이트, 비급 and/or 파죽지세도 추가 (#262)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/262
2024-12-05 17:07:54 +09:00
Hide_D 98e2e2f125 리그오브레전드 베타 아이콘 추가 (#261)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/261
2024-12-03 12:24:50 +09:00
195 changed files with 128561 additions and 2619 deletions
+1
View File
@@ -29,6 +29,7 @@ d_pic/*.jpg
d_pic/*.gif d_pic/*.gif
d_pic/*.png d_pic/*.png
d_pic/*.webp d_pic/*.webp
d_pic/*.avif
d_pic/uploaded_image d_pic/uploaded_image
/dist_js /dist_js
-1
View File
@@ -12,7 +12,6 @@
} }
}, },
"require": { "require": {
"brandonwamboldt/utilphp": "^1.1",
"sergeytsalkov/meekrodb": "^2.5", "sergeytsalkov/meekrodb": "^2.5",
"league/plates": "^3.5", "league/plates": "^3.5",
"vlucas/valitron": "^1.4", "vlucas/valitron": "^1.4",
Generated
+2 -52
View File
@@ -4,58 +4,8 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies", "Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically" "This file is @generated automatically"
], ],
"content-hash": "deed9afdc95bc42f84784df67d295223", "content-hash": "7edae9b6be35e66ffd0d180f5fac6679",
"packages": [ "packages": [
{
"name": "brandonwamboldt/utilphp",
"version": "1.1.0",
"source": {
"type": "git",
"url": "https://github.com/brandonwamboldt/utilphp.git",
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/brandonwamboldt/utilphp/zipball/36c32efc4f0679c05163464a550f45c8d83fe683",
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683",
"shasum": ""
},
"require": {
"php": ">=5.3.3"
},
"require-dev": {
"satooshi/php-coveralls": "dev-master"
},
"type": "library",
"autoload": {
"psr-0": {
"utilphp\\": "src/"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Brandon Wamboldt",
"email": "brandon.wamboldt@gmail.com"
}
],
"description": "util.php is a collection of useful functions and snippets that you need or could use every day, designed to avoid conflicts with existing projects",
"homepage": "https://github.com/brandonwamboldt/utilphp",
"keywords": [
"collection",
"helpers",
"php",
"utility"
],
"support": {
"issues": "https://github.com/brandonwamboldt/utilphp/issues",
"source": "https://github.com/brandonwamboldt/utilphp/tree/master"
},
"time": "2015-02-02T17:56:14+00:00"
},
{ {
"name": "brick/math", "name": "brick/math",
"version": "0.12.1", "version": "0.12.1",
@@ -5721,5 +5671,5 @@
"platform-overrides": { "platform-overrides": {
"php": "8.3" "php": "8.3"
}, },
"plugin-api-version": "2.3.0" "plugin-api-version": "2.6.0"
} }
+4 -1
View File
@@ -99,7 +99,10 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
$err = str_replace(ROOT, '{ROOT}', $err); $err = str_replace(ROOT, '{ROOT}', $err);
$errstr = str_replace(ROOT, '{ROOT}', $errstr); $errstr = str_replace(ROOT, '{ROOT}', $errstr);
$errpath = str_replace(ROOT, '{ROOT}', $errpath); $errpath = str_replace(ROOT, '{ROOT}', $errpath);
$trace = array_map(function (string $text) { $trace = array_map(function (string|array $text) {
if (is_array($text)) {
$text = Json::encode($text);
}
return str_replace(ROOT, '{ROOT}', $text); return str_replace(ROOT, '{ROOT}', $text);
}, $trace); }, $trace);
+1 -1
View File
@@ -56,7 +56,7 @@ $rootDB->insert('member', [
'token_valid_until' => '2999-01-01 00:00:00', 'token_valid_until' => '2999-01-01 00:00:00',
'pw' => $finalPassword, 'pw' => $finalPassword,
'salt' => $userSalt, 'salt' => $userSalt,
'grade' => 6, 'grade' => 7,
'name' => $nickname, 'name' => $nickname,
'reg_date' => $nowDate 'reg_date' => $nowDate
]); ]);
+11 -1
View File
@@ -92,4 +92,14 @@ CREATE TABLE `login_token` (
INDEX `by_date` (`user_id`, `expire_date`) INDEX `by_date` (`user_id`, `expire_date`)
) )
COLLATE='utf8mb4_general_ci' COLLATE='utf8mb4_general_ci'
ENGINE=Aria; ENGINE=Aria;
CREATE TABLE `banned_member` (
`no` INT NOT NULL AUTO_INCREMENT,
`hashed_email` VARCHAR(128) NOT NULL COLLATE 'utf8mb4_general_ci' COMMENT 'SHA512(salt | email | salt )',
`info` TEXT NULL COLLATE 'utf8mb4_general_ci' COMMENT '부가정보',
PRIMARY KEY (`no`),
UNIQUE INDEX `email` (`hashed_email`(128))
)
COLLATE='utf8mb4_general_ci'
ENGINE = Aria;
+1 -1
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if($session->userGrade < 5) { if($session->userGrade < 6) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+1 -1
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
header('location:_admin1.php'); header('location:_admin1.php');
die(); die();
} }
+1 -1
View File
@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+1 -1
View File
@@ -15,7 +15,7 @@ $msg = Util::getPost('msg', 'string');
//로그인 검사 //로그인 검사
$session = Session::requireLogin()->loginGame()->setReadOnly(); $session = Session::requireLogin()->loginGame()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
header('location:_admin2.php'); header('location:_admin2.php');
} }
+1 -1
View File
@@ -20,7 +20,7 @@ if ($type2 < 0 || $type2 > 6) {
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+1 -1
View File
@@ -12,7 +12,7 @@ $nation = Util::getPost('nation', 'int');
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID(); $userID = Session::getUserID();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
header('location:_admin5.php'); header('location:_admin5.php');
die(); die();
} }
+2 -2
View File
@@ -31,13 +31,13 @@ $queryMap = [
]; ];
if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) { if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) {
$reqQueryType = Util::array_first_key($queryMap); $reqQueryType = array_key_first($queryMap);
} }
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+1 -1
View File
@@ -12,7 +12,7 @@ $type = 0;
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+1 -1
View File
@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die('권한 부족'); die('권한 부족');
} }
+5 -2
View File
@@ -243,11 +243,14 @@ $templates = new \League\Plates\Engine(__DIR__ . '/templates');
"SELECT nation,no,name,owner_name as ownerName, owner, picture, imgsvr, "SELECT nation,no,name,owner_name as ownerName, owner, picture, imgsvr,
experience, dedication, experience, dedication,
dex1, dex2, dex3, dex4, dex5, dex1, dex2, dex3, dex4, dex5,
horse, weapon, book, item horse, weapon, book, item, aux
FROM general WHERE %l", FROM general WHERE %l",
$btn == "NPC 보기" ? "npc>=2" : "npc<2" $btn == "NPC 보기" ? "npc>=2" : "npc<2"
) as $general) { ) as $general) {
$generalID = $general['no']; $generalID = $general['no'];
foreach (['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as $dexKey) {
$general[$dexKey] = CentennialAllStarGrowthService::recordableRawValue($general, $dexKey);
}
$general['bgColor'] = $nationColor[$general['nation']] ?? GameConst::$basecolor4; $general['bgColor'] = $nationColor[$general['nation']] ?? GameConst::$basecolor4;
$general['fgColor'] = newColor($general['bgColor']); $general['fgColor'] = newColor($general['bgColor']);
$general['nationName'] = $nationName[$general['nation']]; $general['nationName'] = $nationName[$general['nation']];
@@ -427,4 +430,4 @@ $templates = new \League\Plates\Engine(__DIR__ . '/templates');
</div> </div>
</body> </body>
</html> </html>
+2 -2
View File
@@ -177,7 +177,7 @@ $templates = new \League\Plates\Engine('templates');
$valid = 1; $valid = 1;
} }
if ($userGrade >= 5) { if ($userGrade >= 6) {
$valid = true; $valid = true;
$showDetailedInfo = true; $showDetailedInfo = true;
} }
@@ -275,7 +275,7 @@ $templates = new \League\Plates\Engine('templates');
$ourGeneral = false; $ourGeneral = false;
} }
if ($userGrade == 6) { if ($userGrade == 7) {
$ourGeneral = true; $ourGeneral = true;
} }
+22 -8
View File
@@ -22,8 +22,6 @@ $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']); $gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
increaseRefresh("내정보", 1);
$me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog); $me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$myset = $me->getVar('myset'); $myset = $me->getVar('myset');
@@ -41,10 +39,26 @@ $lastRefresh = $db->queryFirstField(
$generalID $generalID
); );
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart); $nextChange = $me->getAuxVar('next_change');
if ($gameStor->turntime <= $gameStor->opentime) { if (!is_string($nextChange) || $nextChange === '') {
//서버 가오픈시 할 수 있는 행동 $nextChange = null;
if ($me->getNPCType() == 0 && $me->getNationID() == 0) { }
increaseRefresh("내정보", 1);
if ($gameStor->turntime <= $gameStor->opentime) {
$targetTime = $me->getAuxVar('prestart_delete_after');
if (!is_string($targetTime) || $targetTime === '') {
$targetTime = addTurn(
$lastRefresh ?: TimeUtil::now(),
$gameStor->turnterm,
GameConst::$minTurnDieOnPrestart
);
$me->setAuxVar('prestart_delete_after', $targetTime);
$me->applyDB($db);
}
//서버 가오픈시 할 수 있는 행동
if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
$showDieOnPrestartBtn = true; $showDieOnPrestartBtn = true;
if ($targetTime <= TimeUtil::now()) { if ($targetTime <= TimeUtil::now()) {
$availableDieOnPrestart = true; $availableDieOnPrestart = true;
@@ -174,7 +188,7 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<?php endif; ?> <?php endif; ?>
<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?> <?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
다른 장수 선택 (<?= substr($me->getAuxVar('next_change') ?? TimeUtil::now(), 0, 19) ?> 부터)<br> 다른 장수 선택 (<?= $nextChange ? substr($nextChange, 0, 19) : '지금' ?>부터)<br>
<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br> <a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br>
<?php endif; ?> <?php endif; ?>
@@ -272,4 +286,4 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
</div> </div>
</body> </body>
</html> </html>
+1 -57
View File
@@ -125,63 +125,7 @@ $globalBetTotal = array_sum($globalBet);
</tr> </tr>
</table> </table>
<table align=center class='tb_layout bg0'> <table align=center class='tb_layout bg0'>
<?php if ($session->userGrade >= 5) : ?> <?php if ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
<form method=post action=c_tournament.php>
<tr>
<td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td>
</tr>
<tr>
<td colspan=8>
<button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button>
<?php if ($admin['tournament'] == 0) : ?>
<select name=trig size=1 style=color:white;background-color:black;>
<option style=color:white; value=0 <?= !$admin['tnmt_trig'] ? 'selected' : '' ?>>수동진행</option>
<option style=color:white; value=1 <?= $admin['tnmt_trig'] ? 'selected' : '' ?>>자동진행</option>
</select>
<input type=submit name=btn value='자동개최설정'>
<?php else : ?>
<input type=submit name=btn value='중단' onclick='return confirm("진짜 중단하시겠습니까?")'>
<?php endif; ?>
<?php switch ($admin['tournament']) {
case 1:
echo "<input type=submit name=btn value='랜덤투입'>";
echo "<input type=submit name=btn value='랜덤전부투입'>";
break;
case 2:
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
break;
case 3:
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
break;
case 4:
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
break;
case 5:
echo "<input type=submit name=btn value='배정'>";
break;
case 6:
echo "<input type=submit name=btn value='베팅마감'>";
break;
case 7:
echo "<input type=submit name=btn value='16강'>";
break;
case 8:
echo "<input type=submit name=btn value='8강'>";
break;
case 9:
echo "<input type=submit name=btn value='4강'>";
break;
case 10:
echo "<input type=submit name=btn value='결승'>";
break;
} ?>
</td>
</tr>
</form>
<?php elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
<form method=post action=c_tournament.php> <form method=post action=c_tournament.php>
<tr> <tr>
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td> <td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td>
+17 -1
View File
@@ -51,6 +51,22 @@
display: none; display: none;
} }
.picture_choice {
margin: 8px auto;
}
.picture_choice label,
.event_picture label {
display: inline-flex;
align-items: center;
gap: 4px;
margin: 4px 8px;
}
.picture_choice img {
object-fit: cover;
}
.custom_picture { .custom_picture {
display: none; display: none;
} }
@@ -61,4 +77,4 @@
.custom_stat { .custom_stat {
display: none; display: none;
} }
+8 -5
View File
@@ -112,7 +112,7 @@ function GetImageURL($imgsvr, $filepath = '')
function checkLimit($refreshScore = null) function checkLimit($refreshScore = null)
{ {
$session = Session::getInstance(); $session = Session::getInstance();
if ($session->userGrade >= 4) { if ($session->userGrade >= 6) {
return 0; return 0;
} }
@@ -1009,7 +1009,7 @@ function increaseRefresh($type = "", $cnt = 1)
$isunited = $gameStor->isunited; $isunited = $gameStor->isunited;
$opentime = $gameStor->opentime; $opentime = $gameStor->opentime;
if ($userGrade == 6) { if ($userGrade >= 6) {
return; return;
} }
if ($isunited == 2) { if ($isunited == 2) {
@@ -1047,7 +1047,7 @@ function increaseRefresh($type = "", $cnt = 1)
$logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql'); $logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql');
$ip = $_SERVER['REMOTE_ADDR'] ?? 'local'; $ip = $_SERVER['HTTP_X_FORWARDED_FOR'] ?? $_SERVER['REMOTE_ADDR'] ?? 'local';
$date = date('Y-m-d H:i:s'); $date = date('Y-m-d H:i:s');
$logDB->insert('api_log', [ $logDB->insert('api_log', [
@@ -1401,8 +1401,11 @@ function CheckHall($no)
foreach ($types as [$typeName, $valueType]) { foreach ($types as [$typeName, $valueType]) {
if ($valueType === 'natural') { if ($valueType === 'natural') {
$value = $generalObj->getVar($typeName); $value = $generalObj->getVar($typeName);
if (in_array($typeName, ['dex1', 'dex2', 'dex3', 'dex4', 'dex5'], true)) {
$value = CentennialAllStarGrowthService::recordableValue($generalObj, $typeName);
}
} else if ($valueType === 'rank') { } else if ($valueType === 'rank') {
$value = $generalObj->getRankVar(RankColumn::from($typeName)); $value = $generalObj->getRankVar(RankColumn::from($typeName));
} else if ($valueType === 'calc') { } else if ($valueType === 'calc') {
+65 -37
View File
@@ -42,15 +42,21 @@ function pushGeneralCommand(int $generalID, int $turnCnt=1){
$db = DB::db(); $db = DB::db();
$db->update('general_turn', [ $db->query(
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt) 'UPDATE general_turn AS dst
], 'general_id=%i ORDER BY turn_idx DESC', $generalID); LEFT JOIN general_turn AS src
$db->update('general_turn', [ ON src.general_id = dst.general_id
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn), AND src.turn_idx = dst.turn_idx - %i
'action'=>'휴식', SET dst.action = IF(src.id IS NULL, %s, src.action),
'arg'=>'{}', dst.arg = IF(src.id IS NULL, %s, src.arg),
'brief'=>'휴식' dst.brief = IF(src.id IS NULL, %s, src.brief)
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn); WHERE dst.general_id = %i',
$turnCnt,
'휴식',
'{}',
'휴식',
$generalID
);
} }
function pullGeneralCommand(int $generalID, int $turnCnt=1){ function pullGeneralCommand(int $generalID, int $turnCnt=1){
@@ -67,15 +73,21 @@ function pullGeneralCommand(int $generalID, int $turnCnt=1){
$db = DB::db(); $db = DB::db();
$db->update('general_turn', [ $db->query(
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn), 'UPDATE general_turn AS dst
'action'=>'휴식', LEFT JOIN general_turn AS src
'arg'=>'{}', ON src.general_id = dst.general_id
'brief'=>'휴식' AND src.turn_idx = dst.turn_idx + %i
], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt); SET dst.action = IF(src.id IS NULL, %s, src.action),
$db->update('general_turn', [ dst.arg = IF(src.id IS NULL, %s, src.arg),
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt) dst.brief = IF(src.id IS NULL, %s, src.brief)
], 'general_id=%i ORDER BY turn_idx ASC', $generalID); WHERE dst.general_id = %i',
$turnCnt,
'휴식',
'{}',
'휴식',
$generalID
);
} }
function repeatGeneralCommand(int $generalId, int $turnCnt){ function repeatGeneralCommand(int $generalId, int $turnCnt){
@@ -126,15 +138,23 @@ function pushNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
$db = DB::db(); $db = DB::db();
$db->update('nation_turn', [ $db->query(
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt) 'UPDATE nation_turn AS dst
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx DESC', $nationID, $officerLevel); LEFT JOIN nation_turn AS src
$db->update('nation_turn', [ ON src.nation_id = dst.nation_id
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn), AND src.officer_level = dst.officer_level
'action'=>'휴식', AND src.turn_idx = dst.turn_idx - %i
'arg'=>'{}', SET dst.action = IF(src.id IS NULL, %s, src.action),
'brief'=>'휴식' dst.arg = IF(src.id IS NULL, %s, src.arg),
], 'nation_id=%i AND officer_level=%i AND turn_idx >= %i ORDER BY turn_idx ASC', $nationID, $officerLevel, GameConst::$maxChiefTurn); dst.brief = IF(src.id IS NULL, %s, src.brief)
WHERE dst.nation_id = %i AND dst.officer_level = %i',
$turnCnt,
'휴식',
'{}',
'휴식',
$nationID,
$officerLevel
);
} }
function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){ function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
@@ -157,15 +177,23 @@ function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
$db = DB::db(); $db = DB::db();
$db->update('nation_turn', [ $db->query(
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn), 'UPDATE nation_turn AS dst
'action'=>'휴식', LEFT JOIN nation_turn AS src
'arg'=>'{}', ON src.nation_id = dst.nation_id
'brief'=>'휴식', AND src.officer_level = dst.officer_level
], 'nation_id=%i AND officer_level=%i AND turn_idx < %i', $nationID, $officerLevel, $turnCnt); AND src.turn_idx = dst.turn_idx + %i
$db->update('nation_turn', [ SET dst.action = IF(src.id IS NULL, %s, src.action),
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt) dst.arg = IF(src.id IS NULL, %s, src.arg),
], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx ASC', $nationID, $officerLevel); dst.brief = IF(src.id IS NULL, %s, src.brief)
WHERE dst.nation_id = %i AND dst.officer_level = %i',
$turnCnt,
'휴식',
'{}',
'휴식',
$nationID,
$officerLevel
);
} }
function repeatNationCommand(int $nationID, int $officerLevel, int $turnCnt){ function repeatNationCommand(int $nationID, int $officerLevel, int $turnCnt){
@@ -494,4 +522,4 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
'arg_test'=>true, 'arg_test'=>true,
'reason'=>'success' 'reason'=>'success'
]; ];
} }
+1 -1
View File
@@ -686,7 +686,7 @@ function TechLimit($startYear, $year, $tech) : bool {
$relYear = $year - $startYear; $relYear = $year - $startYear;
$relMaxTech = Util::valueFit( $relMaxTech = Util::valueFit(
floor($relYear / 5) + 1, floor($relYear / GameConst::$techLevelIncYear) + GameConst::$initialAllowedTechLevel,
1, 1,
GameConst::$maxTechLevel GameConst::$maxTechLevel
); );
+1 -1
View File
@@ -559,7 +559,7 @@ function checkStatistic()
$nationHist = ''; $nationHist = '';
foreach (GameConst::$availableNationType as $nationType) { foreach (GameConst::$availableNationType as $nationType) {
if (!Util::array_get($nationHists[$nationType])) { if (!($nationHists[$nationType] ?? null)) {
$nationHists[$nationType] = '-'; $nationHists[$nationType] = '-';
} }
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), "; $nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
+2 -2
View File
@@ -138,7 +138,7 @@ function JSCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): array{
$distanceList = searchDistance($cityNo, $maxDistance, true); $distanceList = searchDistance($cityNo, $maxDistance, true);
$result = []; $result = [];
for ($dist = 1; $dist <= $maxDistance; $dist++) { for ($dist = 1; $dist <= $maxDistance; $dist++) {
$result[$dist] = Util::array_get($distanceList[$dist], []); $result[$dist] = $distanceList[$dist] ?? [];
} }
return $result; return $result;
} }
@@ -152,7 +152,7 @@ function printCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): string
for ($dist = 1; $dist <= $maxDistance; $dist++) { for ($dist = 1; $dist <= $maxDistance; $dist++) {
$cityList = array_map(function ($cityID) { $cityList = array_map(function ($cityID) {
return CityConst::byID($cityID)->name; return CityConst::byID($cityID)->name;
}, Util::array_get($distanceList[$dist], [])); }, $distanceList[$dist] ?? []);
$cityStr = join(', ', $cityList); $cityStr = join(', ', $cityList);
+7 -3
View File
@@ -1153,21 +1153,25 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type)
]; ];
//막판 분노 //막판 분노
$factor1 = 1.0;
$factor2 = 1.0;
$ratio = rand() % 300; $ratio = rand() % 300;
if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) { if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
$damage2 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500% $factor2 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical1 = 1; $critical1 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]); $str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!"; $log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
} }
$ratio = rand() % 300; $ratio = rand() % 300;
if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) { if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
$damage1 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500% $factor1 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical2 = 1; $critical2 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]); $str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!"; $log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
} }
$damage1 *= $factor1;
$damage2 *= $factor2;
//1합 승부 //1합 승부
if ($phase == 1) { if ($phase == 1) {
+2 -2
View File
@@ -7,10 +7,10 @@ include "func.php";
$session = Session::requireLogin(); $session = Session::requireLogin();
if ($session->userGrade < 5) { if ($session->userGrade < 6) {
die('관리자 아님'); die('관리자 아님');
} }
if ($session->userGrade == 5) { if ($session->userGrade == 6) {
die('DB 리셋 권한을 가지고 있지 않습니다.'); die('DB 리셋 권한을 가지고 있지 않습니다.');
} }
+1 -1
View File
@@ -18,7 +18,7 @@ else{
$availableNextCall = $session->availableNextCallGetCityList??'2000-01-01 00:00:00'; $availableNextCall = $session->availableNextCallGetCityList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable(); $now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){ if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>"도시 목록은 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall 'reason'=>"도시 목록은 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
+24 -6
View File
@@ -10,7 +10,23 @@ function sortTokens(&$tokens){
}); });
} }
function putInfoText(&$info){ function putInfoText(&$info, ?array $currentTargetEnv){
if (($info['event100Growth'] ?? false) === true) {
if ($currentTargetEnv === null) {
$displayStats = CentennialAllStarGrowthService::calculateUserInitialStats($info);
$info['selectionStatLabel'] = '시작 능력치';
} else {
$displayStats = CentennialAllStarGrowthService::calculateUserCurrentTargetStats(
$info,
$currentTargetEnv
);
$info['selectionStatLabel'] = '현재 변경 기준 능력치';
}
$info['selectionLeadership'] = $displayStats['leadership'];
$info['selectionStrength'] = $displayStats['strength'];
$info['selectionIntel'] = $displayStats['intel'];
}
if(key_exists('specialDomestic', $info)){ if(key_exists('specialDomestic', $info)){
$class = buildGeneralSpecialDomesticClass($info['specialDomestic']); $class = buildGeneralSpecialDomesticClass($info['specialDomestic']);
$info['specialDomesticName'] = $class->getName(); $info['specialDomesticName'] = $class->getName();
@@ -34,7 +50,8 @@ $now = $oNow->format('Y-m-d H:i:s');
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$npcmode = $gameStor->getValue('npcmode'); $eventEnv = $gameStor->getValues(['npcmode', 'startyear', 'year', 'month']);
$npcmode = $eventEnv['npcmode'];
if($npcmode!=2){ if($npcmode!=2){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
@@ -42,7 +59,8 @@ if($npcmode!=2){
]); ]);
} }
$rawGeneral = $db->queryFirstRow('SELECT no, aux FROM general WHERE `owner` = %i', $userID); $rawGeneral = $db->queryFirstRow('SELECT no, aux FROM general WHERE `owner` = %i', $userID);
$currentTargetEnv = $rawGeneral ? $eventEnv : null;
if($rawGeneral){ if($rawGeneral){
$generalAux = Json::decode($rawGeneral['aux']); $generalAux = Json::decode($rawGeneral['aux']);
if(key_exists('next_change', $generalAux)&& $generalAux['next_change'] > $now){ if(key_exists('next_change', $generalAux)&& $generalAux['next_change'] > $now){
@@ -62,7 +80,7 @@ if($tokens){
foreach($tokens as $token){ foreach($tokens as $token){
$valid_until = $token['reserved_until']; $valid_until = $token['reserved_until'];
$info = Json::decode($token['info']); $info = Json::decode($token['info']);
putInfoText($info); putInfoText($info, $currentTargetEnv);
$info['uniqueName'] = $token['unique_name']; $info['uniqueName'] = $token['unique_name'];
$pick[] = $info; $pick[] = $info;
} }
@@ -83,7 +101,7 @@ $valid_until = null;
foreach(pickGeneralFromPool($db, $rng, $userID, 14) as $pickObj){ foreach(pickGeneralFromPool($db, $rng, $userID, 14) as $pickObj){
$valid_until = $pickObj->getValidUntil(); $valid_until = $pickObj->getValidUntil();
$info = $pickObj->getInfo(); $info = $pickObj->getInfo();
putInfoText($info); putInfoText($info, $currentTargetEnv);
$pick[] = $info; $pick[] = $info;
} }
sortTokens($pick);//좀 무식하지만.. sortTokens($pick);//좀 무식하지만..
@@ -91,4 +109,4 @@ Json::die([
'result'=>true, 'result'=>true,
'pick'=>$pick, 'pick'=>$pick,
'validUntil'=>$valid_until 'validUntil'=>$valid_until
]); ]);
+1 -1
View File
@@ -144,7 +144,7 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
return '올바르지 않은 도시입니다'; return '올바르지 않은 도시입니다';
} }
if ($general->getVar(GeneralColumn::officer_level) >= 4 && $myPenalty[PenaltyKey::NoChiefChange->value] ?? false) { if ($general->getVar(GeneralColumn::officer_level) >= 4 && ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false)) {
return '수뇌인 장수를 변경할 수 없는 상태입니다.'; return '수뇌인 장수를 변경할 수 없는 상태입니다.';
} }
+1 -1
View File
@@ -8,7 +8,7 @@ include('func.php');
$session = Session::requireLogin([])->setReadOnly(); $session = Session::requireLogin([])->setReadOnly();
if(Session::getInstance()->userGrade < 5){ if(Session::getInstance()->userGrade < 6){
Json::die([ Json::die([
'reason'=>'권한이 부족합니다.' 'reason'=>'권한이 부족합니다.'
]); ]);
+1 -1
View File
@@ -41,7 +41,7 @@ $penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefi
$penalty = []; $penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){ foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){ if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value']; $penalty[$penaltyKey] = $penaltyValue['value'];
} }
} }
+92 -16
View File
@@ -8,10 +8,20 @@ WebUtil::requireAJAX();
$pick = Util::getPost('pick'); $pick = Util::getPost('pick');
$leadership = Util::getPost('leadership', 'int', GameConst::$defaultStatMin); $leadership = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
$strength = Util::getPost('leadership', 'int', GameConst::$defaultStatMin); $isCentennialAllStar = CentennialAllStarGrowthService::isActive();
$intel = Util::getPost('leadership', 'int', GameConst::$defaultStatMin); $strength = Util::getPost(
$isCentennialAllStar ? 'strength' : 'leadership',
'int',
GameConst::$defaultStatMin
);
$intel = Util::getPost(
$isCentennialAllStar ? 'intel' : 'leadership',
'int',
GameConst::$defaultStatMin
);
$personal = Util::getPost('personal', 'string', null); $personal = Util::getPost('personal', 'string', null);
$use_own_picture = Util::getPost('use_own_picture', 'bool', false); $use_own_picture = Util::getPost('use_own_picture', 'bool', false);
$pictureSource = Util::getPost('picture_source', 'string', 'selected');
if(!$pick){ if(!$pick){
@@ -60,16 +70,39 @@ if(!$selectInfo){
} }
$selectInfo = Json::decode($selectInfo); $selectInfo = Json::decode($selectInfo);
$ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID); $ownerInfo = RootDB::db()->queryFirstRow(
if(!$ownerInfo){ 'SELECT `name`,`picture`,`imgsvr`,`grade` FROM member WHERE `NO`=%i',
$userID
);
if(!$ownerInfo){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.' 'reason'=>'멤버 정보를 가져오지 못했습니다.'
]); ]);
} }
if ($isCentennialAllStar) {
if (!in_array($pictureSource, ['selected', 'own'], true)) {
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2'); Json::die([
'result' => false,
'reason' => '올바르지 않은 전콘 선택입니다.',
]);
}
if ($pictureSource === 'own') {
$canUseOwnPicture = in_array('picture', GameConst::$generalPoolAllowOption, true)
&& $env['show_img_level'] >= 1
&& $ownerInfo['grade'] >= 1
&& $ownerInfo['picture'] !== '';
if (!$canUseOwnPicture) {
Json::die([
'result' => false,
'reason' => '사용할 수 있는 내 전콘이 없습니다.',
]);
}
}
}
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
if ($gencount >= $maxgeneral) { if ($gencount >= $maxgeneral) {
Json::die([ Json::die([
@@ -80,12 +113,25 @@ if ($gencount >= $maxgeneral) {
$poolClass = getGeneralPoolClass(GameConst::$targetGeneralPool); $poolClass = getGeneralPoolClass(GameConst::$targetGeneralPool);
/** @var AbsGeneralPool */ /** @var AbsGeneralPool */
$pickedGeneral = new $poolClass($db, $selectInfo, $now); if ($isCentennialAllStar) {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'selectPickedGeneral',
$userID,
$pick
)));
$pickedGeneral = new $poolClass($db, $rng, $selectInfo, $now);
} else {
$pickedGeneral = new $poolClass($db, $selectInfo, $now);
}
$builder = $pickedGeneral->getGeneralBuilder(); $builder = $pickedGeneral->getGeneralBuilder();
if ($isCentennialAllStar) {
CentennialAllStarGrowthService::prepareInitialUser($builder, $selectInfo);
}
foreach(GameConst::$generalPoolAllowOption as $allowOption){ foreach(GameConst::$generalPoolAllowOption as $allowOption){
if($allowOption == 'stat'){ if($allowOption == 'stat' && !$isCentennialAllStar){
$leadership = Util::valueFit($leadership, GameConst::$defaultStatMin, GameConst::$defaultStatMax); $leadership = Util::valueFit($leadership, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
$strength = Util::valueFit($strength, GameConst::$defaultStatMin, GameConst::$defaultStatMax); $strength = Util::valueFit($strength, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
$intel = Util::valueFit($intel, GameConst::$defaultStatMin, GameConst::$defaultStatMax); $intel = Util::valueFit($intel, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
@@ -98,14 +144,23 @@ foreach(GameConst::$generalPoolAllowOption as $allowOption){
} }
$builder->setStat($leadership, $strength, $intel); $builder->setStat($leadership, $strength, $intel);
} }
else if($allowOption == 'picture' && $use_own_picture){ else if(
$builder->setPicture($ownerInfo['imgsvr'], $ownerInfo['picture']); $allowOption == 'picture'
&& (
(!$isCentennialAllStar && $use_own_picture)
|| ($isCentennialAllStar && $pictureSource === 'own')
)
){
$builder->setPicture($ownerInfo['imgsvr'], $ownerInfo['picture']);
} }
else if($allowOption == 'ego'){ else if($allowOption == 'ego'){
if(!$personal || $personal == 'Random'){ if(!$personal || $personal == 'Random'){
$personal = Util::choiceRandom(GameConst::$availablePersonality); $personal = Util::choiceRandom(GameConst::$availablePersonality);
} }
if(!array_search($personal, GameConst::$availablePersonality)){ $invalidPersonal = $isCentennialAllStar
? !in_array($personal, GameConst::$availablePersonality, true)
: !array_search($personal, GameConst::$availablePersonality);
if($invalidPersonal){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'올바르지 않은 성격입니다.' 'reason'=>'올바르지 않은 성격입니다.'
@@ -113,7 +168,7 @@ foreach(GameConst::$generalPoolAllowOption as $allowOption){
} }
$builder->setEgo($personal); $builder->setEgo($personal);
} }
} }
$userNick = $ownerInfo['name']; $userNick = $ownerInfo['name'];
@@ -122,7 +177,28 @@ $builder->setOwnerName($userNick);
$builder->setKillturn(5); $builder->setKillturn(5);
$builder->setNPCType(0); $builder->setNPCType(0);
$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm'])); $builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
$builder->setAuxVar(
'prestart_delete_after',
addTurn($now, $env['turnterm'], GameConst::$minTurnDieOnPrestart)
);
$builder->fillRemainSpecAsZero($env); $builder->fillRemainSpecAsZero($env);
if ($isCentennialAllStar) {
$candidateCities = $db->queryFirstColumn(
'SELECT city FROM city WHERE level >= 5 AND level <= 6 AND nation = 0'
);
if (!$candidateCities) {
$candidateCities = $db->queryFirstColumn(
'SELECT city FROM city WHERE level >= 5 AND level <= 6'
);
}
if (!$candidateCities) {
Json::die([
'result' => false,
'reason' => '장수를 생성할 소·중성이 없습니다.',
]);
}
$builder->setCityID($rng->choice($candidateCities));
}
$builder->build($env); $builder->build($env);
$generalID = $builder->getGeneralID(); $generalID = $builder->getGeneralID();
if(!$generalID){ if(!$generalID){
@@ -167,4 +243,4 @@ $rootDB->insert('member_log', [
Json::die([ Json::die([
'result'=>true, 'result'=>true,
'reason'=>'success' 'reason'=>'success'
]); ]);
+1 -1
View File
@@ -88,7 +88,7 @@ $penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefi
$penalty = []; $penalty = [];
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) { foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
if ($penaltyValue['expire'] ?? 0 > TimeUtil::now()) { if (($penaltyValue['expire'] ?? 0) > TimeUtil::now()) {
$penalty[$penaltyKey] = $penaltyValue['value']; $penalty[$penaltyKey] = $penaltyValue['value'];
} }
} }
+77 -25
View File
@@ -7,6 +7,7 @@ include "func.php";
WebUtil::requireAJAX(); WebUtil::requireAJAX();
$pick = Util::getPost('pick'); $pick = Util::getPost('pick');
$pictureSource = Util::getPost('picture_source', 'string', 'selected');
if(!$pick){ if(!$pick){
Json::die([ Json::die([
@@ -35,10 +36,20 @@ if(!$generalID){
list( list(
$year, $year,
$month, $month,
$startYear,
$maxgeneral, $maxgeneral,
$npcmode, $npcmode,
$turnterm $turnterm,
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode', 'turnterm']); $showImgLevel
) = $gameStor->getValuesAsArray([
'year',
'month',
'startyear',
'maxgeneral',
'npcmode',
'turnterm',
'show_img_level',
]);
if($npcmode!=2){ if($npcmode!=2){
Json::die([ Json::die([
@@ -55,7 +66,10 @@ if(!$info){
]); ]);
} }
$ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID); $ownerInfo = RootDB::db()->queryFirstRow(
'SELECT `name`,`picture`,`imgsvr`,`grade` FROM member WHERE `NO`=%i',
$userID
);
if(!$ownerInfo){ if(!$ownerInfo){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
@@ -64,6 +78,27 @@ if(!$ownerInfo){
} }
$info = Json::decode($info); $info = Json::decode($info);
$isCentennialAllStar = CentennialAllStarGrowthService::isActive();
if ($isCentennialAllStar) {
if (!in_array($pictureSource, ['current', 'own', 'selected'], true)) {
Json::die([
'result' => false,
'reason' => '올바르지 않은 전콘 선택입니다.',
]);
}
if ($pictureSource === 'own') {
$canUseOwnPicture = in_array('picture', GameConst::$generalPoolAllowOption, true)
&& $showImgLevel >= 1
&& $ownerInfo['grade'] >= 1
&& $ownerInfo['picture'] !== '';
if (!$canUseOwnPicture) {
Json::die([
'result' => false,
'reason' => '사용할 수 있는 내 전콘이 없습니다.',
]);
}
}
}
$generalObj = General::createObjFromDB($generalID); $generalObj = General::createObjFromDB($generalID);
@@ -101,34 +136,51 @@ $db->update('select_pool',[
'reserved_until'=>null, 'reserved_until'=>null,
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now); ], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
if(key_exists('leadership', $info)){ if ($isCentennialAllStar) {
$generalObj->updateVar('leadership', $info['leadership']); CentennialAllStarGrowthService::prepareLegacyUserReselection($generalObj);
$generalObj->updateVar('strength', $info['strength']); CentennialAllStarGrowthService::applyTarget($generalObj, $info, [
$generalObj->updateVar('intel', $info['intel']); 'startyear' => $startYear,
'year' => $year,
'month' => $month,
]);
} else {
if(key_exists('leadership', $info)){
$generalObj->updateVar('leadership', $info['leadership']);
$generalObj->updateVar('strength', $info['strength']);
$generalObj->updateVar('intel', $info['intel']);
}
if(key_exists('dex', $info)){
$generalObj->updateVar('dex1', $info['dex'][0]);
$generalObj->updateVar('dex2', $info['dex'][1]);
$generalObj->updateVar('dex3', $info['dex'][2]);
$generalObj->updateVar('dex4', $info['dex'][3]);
$generalObj->updateVar('dex5', $info['dex'][4]);
}
if(key_exists('ego', $info)){
$generalObj->updateVar('personal', $info['ego']);
}
if(key_exists('specialDomestic', $info)){
$generalObj->updateVar('special', $info['specialDomestic']);
}
if(key_exists('specialWar', $info)){
$generalObj->updateVar('special2', $info['specialWar']);
}
} }
if(key_exists('picture', $info)){ if ($isCentennialAllStar) {
if ($pictureSource === 'own') {
$generalObj->updateVar('imgsvr', $ownerInfo['imgsvr']);
$generalObj->updateVar('picture', $ownerInfo['picture']);
} elseif ($pictureSource === 'selected' && key_exists('picture', $info)) {
$generalObj->updateVar('imgsvr', $info['imgsvr']);
$generalObj->updateVar('picture', $info['picture']);
}
} elseif(key_exists('picture', $info)){
$generalObj->updateVar('imgsvr', $info['imgsvr']); $generalObj->updateVar('imgsvr', $info['imgsvr']);
$generalObj->updateVar('picture', $info['picture']); $generalObj->updateVar('picture', $info['picture']);
} }
if(key_exists('generalName', $info)){ if(key_exists('generalName', $info)){
$generalObj->updateVar('name', $info['generalName']); $generalObj->updateVar('name', $info['generalName']);
} }
if(key_exists('dex', $info)){
$generalObj->updateVar('dex1', $info['dex'][0]);
$generalObj->updateVar('dex2', $info['dex'][1]);
$generalObj->updateVar('dex3', $info['dex'][2]);
$generalObj->updateVar('dex4', $info['dex'][3]);
$generalObj->updateVar('dex5', $info['dex'][4]);
}
if(key_exists('ego', $info)){
$generalObj->updateVar('personal', $info['ego']);
}
if(key_exists('specialDomestic', $info)){
$generalObj->updateVar('special', $info['specialDomestic']);
}
if(key_exists('specialWar', $info)){
$generalObj->updateVar('special2', $info['specialWar']);
}
$generalObj->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $turnterm)); $generalObj->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $turnterm));
$userNick = $ownerInfo['name']; $userNick = $ownerInfo['name'];
@@ -148,4 +200,4 @@ $generalObj->applyDB($db);
Json::die([ Json::die([
'result'=>true, 'result'=>true,
'reason'=>'success' 'reason'=>'success'
]); ]);
+3 -2
View File
@@ -51,8 +51,9 @@ function MessageBox($str)
function LogText($prefix, $variable) function LogText($prefix, $variable)
{ {
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable)); return;
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND); //$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
//file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
} }
function prepareDir(string $dirPath, bool $forceCreate=true):bool{ function prepareDir(string $dirPath, bool $forceCreate=true):bool{
-430
View File
@@ -1,430 +0,0 @@
<?php
namespace sammo;
use sammo\DTO\VoteInfo;
use sammo\Enums\GeneralQueryMode;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->loginGame()->setReadOnly();
$userID = Session::getUserID();
increaseRefresh("메인", 1);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$userID) {
header('Location:..');
die();
}
//턴 실행.
TurnExecutionHelper::executeAllCommand();
if (!$session->isGameLoggedIn()) {
header('Location:..');
die();
}
$me = $db->queryFirstRow(
'SELECT no,refresh_score,turntime,newmsg,newvote,`officer_level` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i',
$userID
);
//그새 사망이면
if ($me === null) {
$session->logoutGame();
header('Location: ../');
die();
}
$gameStor->cacheAll(true);
if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
$db->update('general', [
'newmsg' => 0,
'newvote' => 0
], 'owner=%i', $userID);
}
$plock = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$generalObj = General::createObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
$scenario = $gameStor->scenario_text;
$nationID = $generalObj->getNationID();
if ($nationID) {
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheAll();
}
if ($gameStor->extended_general == 0) {
$extend = "표준";
} else {
$extend = "확장";
}
if ($gameStor->fiction == 0) {
$fiction = "사실";
} else {
$fiction = "가상";
}
if ($gameStor->npcmode == 0) {
$npcmode = "불가능";
} else if ($gameStor->npcmode == 1) {
$npcmode = "가능";
} else {
$npcmode = "선택 생성";
}
$color = "cyan";
$serverName = UniqueConst::$serverName;
$serverCnt = $gameStor->server_cnt;
$auctionCount = $db->queryFirstField('SELECT count(*) FROM ng_auction WHERE finished = 0');
$isTournamentActive = $gameStor->tournament > 0;
$isTournamentApplicationOpen = $gameStor->tournament == 1;
$isBettingActive = $gameStor->tournament == 6;
$myNationStatic = getNationStaticInfo($generalObj->getNationID());
$nationColorType = substr($myNationStatic['color'] ?? '#000000', 1);
$autorunUser = ($gameStor->autorun_user) ?? [];
$otherTextInfo = [];
if ($gameStor->join_mode == 'onlyRandom') {
$otherTextInfo[] = '랜덤 임관 전용';
}
if ($autorunUser['limit_minutes'] ?? false) {
$otherTextInfo[] = getAutorunInfo($autorunUser);
}
if (!$otherTextInfo) {
$otherTextInfo = '표준';
} else {
$otherTextInfo = join(', ', $otherTextInfo);
}
$lastVoteID = $gameStor->lastVote;
$lastVote = null;
if ($lastVoteID) {
$voteStor = KVStorage::getStorage($db, 'vote');
$lastVote = VoteInfo::fromArray($voteStor->getValue("vote_{$lastVoteID}"));
if ($lastVote->endDate && $lastVote->endDate < TimeUtil::now()) {
$lastVote = null;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<title><?= $serverName ?>: 메인</title>
<meta charset="UTF-8">
<meta name="color-scheme" content="dark">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=500" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printJS('d_shared/base_map.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('vue', 'v_main', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printCSS('css/map.css') ?>
<?= WebUtil::printStaticValues([
//deprecated, staticValues를 이용할 것
'serverName' => $serverName,
'serverCnt' => $serverCnt,
'serverNick' => DB::prefix(),
'serverID' => UniqueConst::$serverID,
'maxTurn' => GameConst::$maxTurn,
'maxPushTurn' => 12,
'serverNow' => TimeUtil::now(false),
'lastExecuted' => $gameStor->turntime,
'isLocked' => $plock,
'isTournamentActive' => $isTournamentActive,
'isBettingActive' => $isBettingActive,
'staticValues' => [
'serverName' => $serverName,
'serverCnt' => $serverCnt,
'serverNick' => DB::prefix(),
'serverID' => UniqueConst::$serverID,
'maxTurn' => GameConst::$maxTurn,
'maxPushTurn' => 12,
'serverNow' => TimeUtil::now(false),
'lastExecuted' => $gameStor->turntime,
'isLocked' => $plock,
'isTournamentActive' => $isTournamentActive,
'isBettingActive' => $isBettingActive,
'mapName' => GameConst::$mapName,
'unitSet' => GameConst::$unitSet,
]
]) ?>
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.7.1/css/all.css" integrity="sha384-fnmOCqbTlWIlj8LyTjo7mOUStjsKC4pOpQbqyi7RrhN7udi9RwhKkMHpvLbHG9Sr" crossorigin="anonymous">
</head>
<body class="img_back sam-color-<?= $nationColorType ?>">
<div id="container" class="bg0">
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></button></div>
</div>
<div class="tb_layout row gx-0">
<div id="server_title" class="row py-2 center">
<h3>삼국지 모의전투 HiDCHe <?= $serverName . $serverCnt ?>기 <span class="avoid-wrap">(<font color=cyan><?= $scenario ?></font>)</span></h3>
</div>
<div class="row center gx-0">
<div class="s-border-t col py-2 col-8 col-lg-4" style="color:<?= $color ?>;">
<?= $scenario ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
NPC선택 : <?= $npcmode ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
기타 설정: <?= $otherTextInfo ?>
</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-lg-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-lg-2">턴당 갱신횟수 : <?= $gameStor->refreshLimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-lg-4">
<?php if ($isTournamentActive) : ?>
↑<span style='color:cyan'><?= (['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
<?php else : ?>
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<?php if ($auctionCount > 0) : ?>
<span style='color:cyan'><?= $auctionCount ?>건</span> 거래 진행중
<?php else : ?>
<span style='color:magenta'>진행중 거래 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-4 vote-cell">
<?php
?>
<?php if ($lastVote === null) : ?>
<span style='color:magenta'>진행중 설문 없음</span>
<?php else : ?>
<span style='color:cyan'>설문 진행중</span> : <span><?= $lastVote->title ?></span>
<?php endif; ?>
</div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">접속중인 국가: <?= $gameStor->online_nation ?></div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">운영자 메세지 : <span style='color:yellow;'><?= $gameStor->msg ?></span></div>
</div>
<div class="row gx-0">
<div class="col s-border-t py-2" id="nation-msg-position">
<div class="px-2">【 국가방침 】</div>
<div id='nation-msg-box'>
<div id='nation-msg'><?= nationMsg($generalObj) ?></div>
</div>
</div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">
【 접속자 】<?= onlinegen($generalObj) ?>
</div>
</div>
<?php if ($session->userGrade >= 5) : ?>
<div class="row">
<div class="col">
<a href='_admin1.php' target='_blank'><button type='button'>게임관리</button></a>
<a href='_admin2.php' target='_blank'><button type='button'>회원관리</button></a>
<a href='_admin4.php' target='_blank'><button type='button'>멀티관리</button></a>
<a href='_admin5.php' target='_blank'><button type='button'>일제정보</button></a>
<a href='_admin7.php' target='_blank'><button type='button'>로그정보</button></a>
<a href='_admin8.php' target='_blank'><button type='button'>외교정보</button></a>
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
</div>
</div>
<?php elseif ($session->userGrade == 4) : ?>
<div class="row">
<div class="col">
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
</div>
</div>
<?php endif; ?>
<div id="map_view" class="gx-0">
<div id="mapZone" class="view-item"><?= getMapHtml() ?></div>
<div class="view-item" id="reservedCommandZone">
<div id="reservedCommandList"></div>
<div id="actionMiniPlate" class="gx-0 row">
<div class="col">
<div class="gx-1 row">
<div class="col-8 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
</div>
</div>
</div>
</div>
<div id="cityInfo" class="view-item" style="border:none;text-align:center;"><?= cityInfo($generalObj) ?></div>
<div id="nation-position"><?php myNationInfo($generalObj); ?></div>
<div id="general-position"><?php generalInfo($generalObj); ?></div>
<div id="generalCommandButton" class="row gx-0">
<div class="buttonPlate bg2">
?></div>
</div>
</div>
</div>
<div id="actionMiniPlateSub" class="gx-0 row">
<div class="col">
<div class="gx-1 row">
<div class="col-3 d-grid"><button type='button' class="btn btn-dark" onclick="scrollHardTo('reservedCommandList')">명령으로</button></div>
<div class="col-5 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
</div>
</div>
</div>
<div class="row gx-0">
<div class="col-lg-6" id="general_public_record-position">
<div class="bg1 center s-border-tb"><b>장수 동향</b></div>
<div id="general_public_record" style="text-align:left;"><?= formatHistoryToHTML(getGlobalActionLogRecent(15)) ?></div>
</div>
<div class="col-lg-6" id="general_log-position">
<div class="bg1 center s-border-tb"><b>개인 기록</b></div>
<div id="general_log" style="text-align:left;"><?= formatHistoryToHTML(getGeneralActionLogRecent($me['no'], 15)) ?></div>
</div>
<div class="col-12" id="world_history-position">
<div class="bg1 center s-border-tb"><b>중원 정세</b></div>
<div id="world_history" colspan=2 style="text-align:left;"><?= formatHistoryToHTML(getGlobalHistoryLogRecent(15)) ?></div>
</div>
</div>
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div>
<div id="message_board" class="row gx-0">
<div class="message_input_form bg0 gx-0 row">
<div id="mailbox_list-col" class="col-6 col-lg-2 d-grid">
<select id="mailbox_list" size="1" class="form-control bg-dark text-white">
</select>
</div>
<div id="msg_input-col" class="col-12 col-lg-8 d-grid">
<input type="text" id="msg_input" maxlength="99" class="form-control">
</div>
<div id="msg_submit-col" class="col-6 col-lg-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
</div>
<div class="col-lg-6 board_side bg0"><a id="public_talk_position"></a>
<div class="board_header bg0">전체 메시지(최고99자)</div>
<section class="public_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="public">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="national_talk_position"></a>
<div class="board_header bg0">국가 메시지(최고99자)</div>
<section class="national_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="national">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="private_talk_position"></a>
<div class="board_header bg0">개인 메시지(최고99자)</div>
<section class="private_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="private">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="board_header bg0">외교 메시지(최고99자)</div>
<section class="diplomacy_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="diplomacy">이전 메시지 불러오기</button></div>
</section>
</div>
</div>
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div><?= banner() ?>
</div>
</div>
<?php
if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
}
if ($me['newmsg'] == 1) {
MessageBox("새로운 서신이 도착했습니다!");
}
if ($me['newvote'] == 1) {
$develcost = $gameStor->develcost * 5;
MessageBox("설문조사에 참여하시면 금{$develcost}과 유니크템을 드립니다! (우측 상단 설문조사 메뉴)");
}
?>
</div>
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-lg-none p-0" id="navbar500">
<div class="container-fluid px-0">
<div class="collapse navbar-collapse">
<ul class="navbar-nav me-auto mx-auto">
<li class="nav-item dropup">
<div class="dropdown-toggle text-white btn btn-sammo-base2" id="navbarGlobal" role="button" data-bs-toggle="dropdown" aria-expanded="false">
외부 메뉴
</div>
<ul class="dropdown-menu dropdown-menu-start" aria-labelledby="navbarGlobal" id="navbarGlobalItems">
<?= allButton($gameStor->npcmode == 1, ['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item']) ?>
</ul>
</li>
<li class="nav-item dropup">
<div class="dropdown-toggle btn btn-sammo-nation" id="navbarNation" role="button" data-bs-toggle="dropdown" aria-expanded="false">
국가 메뉴
</div>
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
</ul>
</li>
<li class="nav-item dropup">
<div class="dropdown-toggle text-white btn btn-dark" id="navbarQuick" role="button" data-bs-toggle="dropdown" aria-expanded="false">
빠른 이동
</div>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="navbarDropdown" id="navbarQuickItems">
<li><a class="dropdown-item disabled">국가 정보</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('nation-msg-position')" class="dropdown-item">방침</button></li>
<li><button type="button" onclick="scrollHardTo('reservedCommandList')" class="dropdown-item">명령</button></li>
<li><button type="button" onclick="scrollHardTo('nation-position')" class="dropdown-item">국가</button></li>
<li><button type="button" onclick="scrollHardTo('general-position')" class="dropdown-item">장수</button></li>
<li><button type="button" onclick="scrollHardTo('cityInfo')" class="dropdown-item">도시</button></li>
<li><a class="dropdown-item disabled">동향 정보</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('mapZone')" class="dropdown-item">지도</button></li>
<li><button type="button" onclick="scrollHardTo('general_public_record-position')" class="dropdown-item">동향</button></li>
<li><button type="button" onclick="scrollHardTo('general_log-position')" class="dropdown-item">개인</button></li>
<li><button type="button" onclick="scrollHardTo('world_history-position')" class="dropdown-item">정세</button></li>
<li><span>&nbsp;</span></li>
<li><a class="dropdown-item disabled">메시지</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('public_talk_position')" class="dropdown-item">전체</button></li>
<li><button type="button" onclick="scrollHardTo('national_talk_position')" class="dropdown-item">국가</button></li>
<li><button type="button" onclick="scrollHardTo('private_talk_position')" class="dropdown-item">개인</button></li>
<li><button type="button" onclick="scrollHardTo('diplomacy_talk_position')" class="dropdown-item">외교</button></li>
<li><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></li>
</ul>
</li>
<li class="nav-item">
<a class="refreshPage btn btn-sammo-base2 text-white" role="button">갱신</a>
</li>
</ul>
</div>
</div>
</nav>
</body>
</html>
+9 -1
View File
@@ -8,4 +8,12 @@ $session = Session::getInstance()->setReadOnly();
$db = DB::db(); $db = DB::db();
TurnExecutionHelper::executeAllCommand(); $updated = false;
$locked = false;
$lastExecuted = TurnExecutionHelper::executeAllCommand($updated, $locked);
Json::die([
'result' => true,
'updated' => $updated,
'locked' => $locked,
'lastExecuted' => $lastExecuted,
]);
+3 -3
View File
@@ -526,7 +526,7 @@ function DeleteConflict($nation)
function getConquerNation($city): int function getConquerNation($city): int
{ {
$conflict = Json::decode($city['conflict']); $conflict = Json::decode($city['conflict']);
return Util::array_first_key($conflict); return array_key_first($conflict);
} }
function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList) function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList)
@@ -785,8 +785,8 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
'officer_set' => 0, 'officer_set' => 0,
]; ];
if ($city['level'] > 3) { if ($city['level'] > 3) {
$query['def'] = 1000; $query['def'] = GameConst::$defaultCityWall;
$query['wall'] = 1000; $query['wall'] = GameConst::$defaultCityWall;
} else { } else {
$query['def'] = $db->sqleval('def_max/2'); $query['def'] = $db->sqleval('def_max/2');
$query['wall'] = $db->sqleval('wall_max/2'); $query['wall'] = $db->sqleval('wall_max/2');
+18 -8
View File
@@ -39,6 +39,10 @@ class DieOnPrestart extends \sammo\BaseAPI
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']); $gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i AND npc = 0', $userID); $general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i AND npc = 0', $userID);
if (!$general) {
return '장수가 없습니다';
}
$lastRefresh = $db->queryFirstField( $lastRefresh = $db->queryFirstField(
'SELECT %b FROM general_access_log WHERE %b = %i', 'SELECT %b FROM general_access_log WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value, GeneralAccessLogColumn::lastRefresh->value,
@@ -46,8 +50,9 @@ class DieOnPrestart extends \sammo\BaseAPI
$general['no'] $general['no']
); );
if (!$general) { $generalObj = General::createObjFromDB($general['no']);
return '장수가 없습니다'; if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
} }
increaseRefresh("장수 삭제", 1); increaseRefresh("장수 삭제", 1);
@@ -61,18 +66,23 @@ class DieOnPrestart extends \sammo\BaseAPI
return '이미 국가에 소속되어있습니다.'; return '이미 국가에 소속되어있습니다.';
} }
$targetTime = $generalObj->getAuxVar('prestart_delete_after');
if (!is_string($targetTime) || $targetTime === '') {
$targetTime = addTurn(
$lastRefresh ?: TimeUtil::now(),
$gameStor->turnterm,
GameConst::$minTurnDieOnPrestart
);
$generalObj->setAuxVar('prestart_delete_after', $targetTime);
$generalObj->applyDB($db);
}
//서버 가오픈시 할 수 있는 행동 //서버 가오픈시 할 수 있는 행동
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($targetTime > TimeUtil::now()) { if ($targetTime > TimeUtil::now()) {
$targetTimeShort = substr($targetTime, 0, 19); $targetTimeShort = substr($targetTime, 0, 19);
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다."; return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
} }
$generalObj = General::createObjFromDB($general['no']);
if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
$generalName = $generalObj->getName(); $generalName = $generalObj->getName();
$josaYi = JosaUtil::pick($generalName, '이'); $josaYi = JosaUtil::pick($generalName, '이');
$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 홀연히 모습을 <R>감추었습니다</>"); $generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 홀연히 모습을 <R>감추었습니다</>");
+9 -2
View File
@@ -99,7 +99,7 @@ class Join extends \sammo\BaseAPI
} }
$gameID = UniqueConst::$serverID; $gameID = UniqueConst::$serverID;
$alreadyJoined = $db->queryFirstField('SELECT count(*) FROM `storage` WHERE `namespace` = %s AND `key` LIKE %s', 'inheritance_result', "{$gameID}_{$userID}_%"); $alreadyJoined = $db->queryFirstField('SELECT COUNT(*) FROM `inheritance_result` WHERE `server_id` = %s AND `owner` = %i', $gameID, $userID);
if ($alreadyJoined) { if ($alreadyJoined) {
//이미 받았음 //이미 받았음
return 0; return 0;
@@ -157,7 +157,7 @@ class Join extends \sammo\BaseAPI
$penalty = []; $penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){ foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){ if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value']; $penalty[$penaltyKey] = $penaltyValue['value'];
} }
} }
@@ -435,6 +435,13 @@ class Join extends \sammo\BaseAPI
'specage2' => $specage2, 'specage2' => $specage2,
'special2' => $special2, 'special2' => $special2,
'penalty' => Json::encode($penalty), 'penalty' => Json::encode($penalty),
'aux' => Json::encode([
'prestart_delete_after' => addTurn(
$now,
$admin['turnterm'],
GameConst::$minTurnDieOnPrestart
),
]),
]); ]);
$generalID = $db->insertId(); $generalID = $db->insertId();
$db->insert('general_access_log', [ $db->insert('general_access_log', [
+1 -1
View File
@@ -54,7 +54,7 @@ class GeneralList extends \sammo\BaseAPI
$availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00'; $availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00';
$now = new \DateTimeImmutable(); $now = new \DateTimeImmutable();
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5) { if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6) {
return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall; return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall;
} }
@@ -4,6 +4,7 @@ namespace sammo\API\InheritAction;
use sammo\Session; use sammo\Session;
use DateTimeInterface; use DateTimeInterface;
use sammo\CentennialAllStarGrowthService;
use sammo\DB; use sammo\DB;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\RankColumn; use sammo\Enums\RankColumn;
@@ -94,6 +95,14 @@ class ResetStat extends \sammo\BaseAPI
} }
$userLogger = new UserLogger($userID); $userLogger = new UserLogger($userID);
if($general->getNPCType() != 0){
return 'NPC는 능력치 초기화를 할 수 없습니다.';
}
if (!CentennialAllStarGrowthService::isStatResetAllowed()) {
return '100기 올스타 장수는 능력치 초기화를 사용할 수 없습니다.';
}
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
+1 -1
View File
@@ -50,7 +50,7 @@ class UploadImage extends \sammo\BaseAPI
} }
$extension = ltrim($contentType, 'image/'); $extension = ltrim($contentType, 'image/');
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp']; $validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp', 'avif'];
if (!in_array(strtolower($extension), $validExtensions)) { if (!in_array(strtolower($extension), $validExtensions)) {
return '지원하지 않는 이미지 파일입니다: ' . $contentType; return '지원하지 않는 이미지 파일입니다: ' . $contentType;
} }
+7 -3
View File
@@ -8,6 +8,11 @@ use sammo\Util;
abstract class AbsFromUserPool extends AbsGeneralPool{ abstract class AbsFromUserPool extends AbsGeneralPool{
protected static function getCandidateWeight(array $info, int $owner): int|float
{
return array_sum($info['dex'] ?? []);
}
public function occupyGeneralName(): bool public function occupyGeneralName(): bool
{ {
$generalID = $this->getGeneralBuilder()->getGeneralID(); $generalID = $this->getGeneralBuilder()->getGeneralID();
@@ -36,8 +41,7 @@ abstract class AbsFromUserPool extends AbsGeneralPool{
$pool = []; $pool = [];
foreach($db->query('SELECT id, unique_name, info FROM select_pool WHERE reserved_until IS NULL AND general_id IS NULL', $pickCnt) as $cand){ foreach($db->query('SELECT id, unique_name, info FROM select_pool WHERE reserved_until IS NULL AND general_id IS NULL', $pickCnt) as $cand){
$cand['info'] = Json::decode($cand['info']); $cand['info'] = Json::decode($cand['info']);
$dexTotal = array_sum($cand['info']['dex']); $pool[] = [$cand, static::getCandidateWeight($cand['info'], $owner)];
$pool[] = [$cand, $dexTotal];
} }
if(count($pool) < $pickCnt){ if(count($pool) < $pickCnt){
@@ -69,4 +73,4 @@ abstract class AbsFromUserPool extends AbsGeneralPool{
return array_values($result); return array_values($result);
} }
} }
@@ -15,7 +15,7 @@ class che_척사_오악진형도 extends \sammo\BaseItem{
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType(); $opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){ if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
return [1.15, 0.85]; return [1.15, 0.85];
} }
return [1, 1]; return [1, 1];
@@ -33,7 +33,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE; $myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -28,7 +28,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
if($statName === 'warAvoidRatio'){ if($statName === 'warAvoidRatio'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER; $myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -28,7 +28,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
if($statName === 'warMagicSuccessProb'){ if($statName === 'warMagicSuccessProb'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD; $myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -32,7 +32,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY; $myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -33,7 +33,7 @@ class event_전투특기_보병 extends \sammo\BaseItem{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN; $myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -17,7 +17,7 @@ class event_전투특기_척사 extends \sammo\BaseItem{
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType(); $opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){ if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
return [1.2, 0.8]; return [1.2, 0.8];
} }
return [1, 1]; return [1, 1];
@@ -0,0 +1,68 @@
<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
use sammo\Util;
use sammo\WarUnit;
use sammo\WarUnitCity;
use sammo\WarUnitTrigger\che_전멸시페이즈증가;
use sammo\WarUnitTriggerCaller;
class event_MoreEffect implements iAction
{
use \sammo\DefaultAction;
public function getWarPowerMultiplier(WarUnit $unit): array
{
if ($unit->isAttacker()) {
return [1.4, 0.7143];
}
return [1, 1];
}
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
$scoreMap = [
'상업' => 2,
'농업' => 2,
'치안' => 2,
'기술' => 2,
'성벽' => 2,
'수비' => 2,
'인구' => 2,
'민심' => 2,
];
if ($turnType == 'changeDefenceTrain') {
return 0;
}
if ($varType === 'score' && key_exists($turnType, $scoreMap)) {
$multiplier = $scoreMap[$turnType];
$value *= $multiplier;
return $value;
}
return $value;
}
public function onCalcNationalIncome(string $type, $amount){
if($type == 'gold'){
return $amount * 2;
}
if($type == 'rice'){
return $amount * 2;
}
if($type == 'pop' && $amount > 0){
return $amount * 2;
}
return $amount;
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전멸시페이즈증가($unit),
);
}
}
@@ -35,7 +35,7 @@ class che_event_공성 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE; $myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -31,7 +31,7 @@ class che_event_궁병 extends \sammo\BaseSpecial{
if($statName === 'warAvoidRatio'){ if($statName === 'warAvoidRatio'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER; $myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -30,7 +30,7 @@ class che_event_귀병 extends \sammo\BaseSpecial{
if($statName === 'warMagicSuccessProb'){ if($statName === 'warMagicSuccessProb'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD; $myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -35,7 +35,7 @@ class che_event_기병 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY; $myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -35,7 +35,7 @@ class che_event_보병 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN; $myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -21,7 +21,7 @@ class che_event_척사 extends \sammo\BaseSpecial{
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType(); $opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){ if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
return [1.2, 0.8]; return [1.2, 0.8];
} }
return [1, 1]; return [1, 1];
+1 -1
View File
@@ -35,7 +35,7 @@ class che_공성 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE; $myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -31,7 +31,7 @@ class che_궁병 extends \sammo\BaseSpecial{
if($statName === 'warAvoidRatio'){ if($statName === 'warAvoidRatio'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER; $myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -30,7 +30,7 @@ class che_귀병 extends \sammo\BaseSpecial{
if($statName === 'warMagicSuccessProb'){ if($statName === 'warMagicSuccessProb'){
return $value + 0.2; return $value + 0.2;
} }
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD; $myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -35,7 +35,7 @@ class che_기병 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY; $myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -35,7 +35,7 @@ class che_보병 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(\sammo\Util::starts_with($statName, 'dex')){ if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN; $myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -21,7 +21,7 @@ class che_척사 extends \sammo\BaseSpecial{
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType(); $opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){ if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
return [1.2, 0.8]; return [1.2, 0.8];
} }
return [1, 1]; return [1, 1];
@@ -0,0 +1,640 @@
<?php
namespace sammo;
use sammo\Scenario\GeneralBuilder;
final class CentennialAllStarGrowthService
{
public const POOL_CLASS = 'SPoolUnderU100';
public const AUX_KEY = 'event100_allstar';
public const TRAIT_UNLOCK_PROGRESS = 0.4;
public const NPC_PROGRESS_MULTIPLIER = 0.9;
private const STAT_KEYS = ['leadership', 'strength', 'intel'];
private const DEX_KEYS = ['dex1', 'dex2', 'dex3', 'dex4', 'dex5'];
public static function isActive(): bool
{
return GameConst::$targetGeneralPool === self::POOL_CLASS;
}
public static function isStatResetAllowed(): bool
{
return !self::isActive();
}
public static function initialAux(array $targetInfo, ?array $userInitialStats = null): array
{
$granted = array_fill_keys(array_merge(self::STAT_KEYS, self::DEX_KEYS), 0);
if ($userInitialStats !== null) {
foreach (self::STAT_KEYS as $key) {
$initial = (int) ($userInitialStats[$key] ?? GameConst::$defaultStatMin);
$granted[$key] = max(0, $initial - min($initial, GameConst::$defaultStatMin));
}
}
return [
'targetId' => (string) ($targetInfo['uniqueName'] ?? ''),
'granted' => $granted,
'dexConsumed' => array_fill_keys(self::DEX_KEYS, 0),
'dexFloor' => array_fill_keys(self::DEX_KEYS, 0),
'progressMonth' => -1,
'milestone' => 0,
'naturalSpecialDomestic' => null,
'eventSpecialDomestic' => null,
'userInitialStats' => $userInitialStats,
'dexTargetRatio' => 1.0,
];
}
public static function attachInitialTarget(GeneralBuilder $builder, array $targetInfo): void
{
$builder->setAuxVar(self::AUX_KEY, self::initialAux($targetInfo));
}
/**
* Builds an ordinary-user stat total while preserving the selected
* candidate's relative strengths as closely as integer stats allow.
*
* @return array{leadership:int,strength:int,intel:int}
*/
public static function calculateUserInitialStats(array $targetInfo): array
{
$targets = [];
$bases = [];
foreach (self::STAT_KEYS as $key) {
$target = min(
GameConst::$defaultStatMax,
max(0, (int) ($targetInfo[$key] ?? 0))
);
$targets[$key] = $target;
$bases[$key] = min($target, GameConst::$defaultStatMin);
}
$targetTotal = array_sum($targets);
$desiredTotal = min(GameConst::$defaultStatTotal, $targetTotal);
$baseTotal = array_sum($bases);
$capacityTotal = $targetTotal - $baseTotal;
if ($capacityTotal <= 0 || $desiredTotal <= $baseTotal) {
return $bases;
}
$ratio = ($desiredTotal - $baseTotal) / $capacityTotal;
$result = [];
$fractions = [];
foreach (self::STAT_KEYS as $idx => $key) {
$raw = $bases[$key] + ($targets[$key] - $bases[$key]) * $ratio;
$result[$key] = (int) floor($raw);
$fractions[] = [
'key' => $key,
'fraction' => $raw - $result[$key],
'order' => $idx,
];
}
usort($fractions, static function (array $lhs, array $rhs): int {
$fractionOrder = $rhs['fraction'] <=> $lhs['fraction'];
return $fractionOrder !== 0 ? $fractionOrder : $lhs['order'] <=> $rhs['order'];
});
$remainder = $desiredTotal - array_sum($result);
foreach ($fractions as $fraction) {
if ($remainder <= 0) {
break;
}
$key = $fraction['key'];
if ($result[$key] >= $targets[$key]) {
continue;
}
$result[$key]++;
$remainder--;
}
return $result;
}
/**
* Returns the event stat baseline that a newly selected target receives at
* the supplied game date. Organic growth can still leave the actual stat
* above this baseline.
*
* @return array{leadership:int,strength:int,intel:int}
*/
public static function calculateUserCurrentTargetStats(
array $targetInfo,
array $env
): array {
$initialStats = self::calculateUserInitialStats($targetInfo);
$progress = self::calculateProgress(
(int) $env['startyear'],
(int) $env['year'],
(int) $env['month']
);
$result = [];
foreach (self::STAT_KEYS as $key) {
$target = min(
GameConst::$maxLevel,
max(0, (int) ($targetInfo[$key] ?? 0))
);
$result[$key] = max(
$initialStats[$key],
CentennialAllStarGrowth::statFloor(
$target,
GameConst::$defaultStatMin,
$progress
)
);
}
return $result;
}
public static function prepareInitialUser(
GeneralBuilder $builder,
array $targetInfo
): void {
$initialStats = self::calculateUserInitialStats($targetInfo);
$builder->setStat(
$initialStats['leadership'],
$initialStats['strength'],
$initialStats['intel']
);
$builder->setAuxVar(
self::AUX_KEY,
self::initialAux($targetInfo, $initialStats)
);
}
/**
* Old 100th-season characters did not distinguish their form-entered
* initial stats from organic growth. Before their first reselection, treat
* the ordinary creation range as the replaceable initial allocation.
*/
public static function prepareLegacyUserReselection(General $general): void
{
$aux = $general->getAuxVar(self::AUX_KEY);
if (!is_array($aux) || is_array($aux['userInitialStats'] ?? null)) {
return;
}
$granted = is_array($aux['granted'] ?? null)
? $aux['granted']
: array_fill_keys(array_merge(self::STAT_KEYS, self::DEX_KEYS), 0);
$legacyInitialStats = [];
foreach (self::STAT_KEYS as $key) {
$current = (int) $general->getVar($key);
$granted[$key] = self::calculateLegacyUserGrant(
$current,
(int) ($granted[$key] ?? 0)
);
$beforeEventGrant = max(
0,
$current - max(0, (int) ($aux['granted'][$key] ?? 0))
);
$legacyInitialStats[$key] = min(
$beforeEventGrant,
GameConst::$defaultStatMax
);
}
$aux['granted'] = $granted;
$aux['userInitialStats'] = $legacyInitialStats;
$general->setAuxVar(self::AUX_KEY, $aux);
}
public static function calculateLegacyUserGrant(int $current, int $eventGrant): int
{
$eventGrant = max(0, $eventGrant);
$beforeEventGrant = max(0, $current - $eventGrant);
$replaceableInitialGrant = max(
0,
min($beforeEventGrant, GameConst::$defaultStatMax)
- min($beforeEventGrant, GameConst::$defaultStatMin)
);
return $eventGrant + $replaceableInitialGrant;
}
public static function calculateProgress(
int $startYear,
int $year,
int $month,
float $progressMultiplier = 1.0
): float {
if ($progressMultiplier < 0 || $progressMultiplier > 1) {
throw new \InvalidArgumentException('progress multiplier must be between 0 and 1');
}
return min(
1,
CentennialAllStarGrowth::progress($startYear, $year, $month)
* $progressMultiplier
);
}
public static function calculateDexTargetFloor(
int $target,
array $env,
float $targetRatio = 1.0
): int {
if ($targetRatio < 0 || $targetRatio > 1) {
throw new \InvalidArgumentException('dex target ratio must be between 0 and 1');
}
$target = min(GameConst::$dexLimit, max(0, $target));
$scaledTarget = (int) floor($target * $targetRatio);
$progress = self::calculateProgress(
(int) $env['startyear'],
(int) $env['year'],
(int) $env['month']
);
return CentennialAllStarGrowth::dexFloor($scaledTarget, $progress);
}
/**
* Mutates the General object but leaves persistence to the caller.
*
* @return array{progress:float,milestone:int,previousMilestone:int,targetChanged:bool,changed:bool}
*/
public static function applyTarget(
General $general,
array $targetInfo,
array $env,
float $progressMultiplier = 1.0,
float $dexTargetRatio = 1.0
): array
{
$startYear = (int) $env['startyear'];
$year = (int) $env['year'];
$month = (int) $env['month'];
$progress = self::calculateProgress(
$startYear,
$year,
$month,
$progressMultiplier
);
$progressMonth = (int) floor(
max(0, ($year - $startYear) * 12 + $month - 1)
* $progressMultiplier
);
$targetId = (string) ($targetInfo['uniqueName'] ?? '');
$aux = $general->getAuxVar(self::AUX_KEY);
if (!is_array($aux)) {
$aux = self::initialAux($targetInfo);
}
$granted = is_array($aux['granted'] ?? null)
? $aux['granted']
: array_fill_keys(array_merge(self::STAT_KEYS, self::DEX_KEYS), 0);
$targetChanged = ($aux['targetId'] ?? '') !== $targetId;
$dexConsumed = is_array($aux['dexConsumed'] ?? null)
? $aux['dexConsumed']
: array_fill_keys(self::DEX_KEYS, 0);
if ($targetChanged) {
$dexConsumed = array_fill_keys(self::DEX_KEYS, 0);
}
$dexFloor = is_array($aux['dexFloor'] ?? null)
? $aux['dexFloor']
: array_fill_keys(self::DEX_KEYS, 0);
$isUserTarget = is_array($aux['userInitialStats'] ?? null);
$nextUserInitialStats = $targetChanged && $isUserTarget
? self::calculateUserInitialStats($targetInfo)
: ($aux['userInitialStats'] ?? null);
$previousDexTargetRatio = is_numeric($aux['dexTargetRatio'] ?? null)
? (float) $aux['dexTargetRatio']
: 1.0;
$dexTargetRatioChanged = $previousDexTargetRatio !== $dexTargetRatio;
$userCurrentTargetStats = $isUserTarget
? self::calculateUserCurrentTargetStats($targetInfo, $env)
: null;
$changed = $dexTargetRatioChanged;
foreach (self::STAT_KEYS as $key) {
if (!array_key_exists($key, $targetInfo)) {
continue;
}
$target = min(GameConst::$maxLevel, max(0, (int) $targetInfo[$key]));
$floor = CentennialAllStarGrowth::statFloor(
$target,
GameConst::$defaultStatMin,
$progress
);
if ($userCurrentTargetStats !== null) {
$floor = $userCurrentTargetStats[$key];
}
$current = (int) $general->getVar($key);
if ($targetChanged) {
$result = CentennialAllStarGrowth::replaceTarget(
$current,
(int) ($granted[$key] ?? 0),
$floor
);
} else {
$result = CentennialAllStarGrowth::advance(
$current,
(int) ($granted[$key] ?? 0),
$floor
);
}
if ($result['value'] !== $current) {
$general->updateVar($key, $result['value']);
$changed = true;
}
$granted[$key] = $result['granted'];
}
$targetDex = $targetInfo['dex'] ?? [];
foreach (self::DEX_KEYS as $idx => $key) {
if (!array_key_exists($idx, $targetDex)) {
continue;
}
$floor = max(
0,
self::calculateDexTargetFloor(
(int) $targetDex[$idx],
$env,
$dexTargetRatio
) - max(0, (int) ($dexConsumed[$key] ?? 0))
);
$dexFloor[$key] = $floor;
$current = (int) $general->getVar($key);
if ($targetChanged || $dexTargetRatioChanged) {
$result = CentennialAllStarGrowth::replaceTarget(
$current,
(int) ($granted[$key] ?? 0),
$floor
);
} else {
$result = CentennialAllStarGrowth::advance(
$current,
(int) ($granted[$key] ?? 0),
$floor
);
}
if ($result['value'] !== $current) {
$general->updateVar($key, $result['value']);
$changed = true;
}
$granted[$key] = $result['granted'];
}
$oldEventSpecial = $aux['eventSpecialDomestic'] ?? null;
if ($targetChanged && $oldEventSpecial !== null
&& $general->getVar('special') === $oldEventSpecial
) {
$general->updateVar(
'special',
$aux['naturalSpecialDomestic'] ?? GameConst::$defaultSpecialDomestic
);
$changed = true;
$aux['eventSpecialDomestic'] = null;
}
$targetSpecial = $targetInfo['specialDomestic'] ?? null;
if ($progress >= self::TRAIT_UNLOCK_PROGRESS && is_string($targetSpecial) && $targetSpecial !== '') {
if (($aux['naturalSpecialDomestic'] ?? null) === null) {
$aux['naturalSpecialDomestic'] = $general->getVar('special');
}
if ($general->getVar('special') !== $targetSpecial) {
$general->updateVar('special', $targetSpecial);
$changed = true;
}
$aux['eventSpecialDomestic'] = $targetSpecial;
}
$previousMilestone = (int) ($aux['milestone'] ?? 0);
$milestone = min(5, (int) floor($progress * 5 + 0.0000001));
$aux['targetId'] = $targetId;
$aux['granted'] = $granted;
$aux['dexConsumed'] = $dexConsumed;
$aux['dexFloor'] = $dexFloor;
$aux['progressMonth'] = max((int) ($aux['progressMonth'] ?? -1), $progressMonth);
$aux['milestone'] = max($previousMilestone, $milestone);
$aux['userInitialStats'] = $nextUserInitialStats;
$aux['dexTargetRatio'] = $dexTargetRatio;
$general->setAuxVar(self::AUX_KEY, $aux);
return [
'progress' => $progress,
'milestone' => $milestone,
'previousMilestone' => $previousMilestone,
'targetChanged' => $targetChanged,
'changed' => $changed || $targetChanged || $milestone > $previousMilestone,
];
}
public static function progressMultiplierFor(General $general): float
{
return self::progressMultiplierForNPCType($general->getNPCType());
}
public static function progressMultiplierForNPCType(int $npcType): float
{
return in_array($npcType, [3, 4], true)
? self::NPC_PROGRESS_MULTIPLIER
: 1.0;
}
public static function dexTargetRatioForNPCType(int $npcType): float
{
return in_array($npcType, [3, 4], true)
? GameConst::$centennialNpcDexTargetRatio
: 1.0;
}
public static function applyCurrentTargetToBuiltNPC(
\MeekroDB $db,
GeneralBuilder $builder,
array $targetInfo,
array $env
): ?array {
if (!self::isActive()) {
return null;
}
$general = General::createObjFromDB($builder->getGeneralID());
if (!in_array($general->getNPCType(), [3, 4], true)) {
return null;
}
self::initializeGeneratedNPC($general, $targetInfo);
$result = self::applyTarget(
$general,
$targetInfo,
$env,
self::NPC_PROGRESS_MULTIPLIER,
GameConst::$centennialNpcDexTargetRatio
);
$general->applyDB($db);
return $result;
}
/**
* Keeps the ordinary M/G-general stat total while aligning its strong,
* middle, and weak stats with the selected all-star target. The target's
* creation-date growth floor is applied immediately afterwards.
*/
public static function initializeGeneratedNPC(
General $general,
array $targetInfo
): void {
$generatedStats = [];
foreach (self::STAT_KEYS as $key) {
$generatedStats[$key] = (int) $general->getVar($key);
}
$initialStats = self::calculateGeneratedNPCInitialStats(
$targetInfo,
$generatedStats
);
foreach (self::STAT_KEYS as $key) {
$general->updateVar($key, $initialStats[$key]);
}
foreach (self::DEX_KEYS as $key) {
$general->updateVar($key, 0);
}
$general->setAuxVar(self::AUX_KEY, self::initialAux($targetInfo));
}
/**
* @param array<string, mixed> $targetInfo
* @param array{leadership:int,strength:int,intel:int} $generatedStats
* @return array{leadership:int,strength:int,intel:int}
*/
public static function calculateGeneratedNPCInitialStats(
array $targetInfo,
array $generatedStats
): array {
$targetOrder = self::STAT_KEYS;
$keyOrder = array_flip(self::STAT_KEYS);
usort(
$targetOrder,
static function (string $lhs, string $rhs) use ($targetInfo, $keyOrder): int {
$targetCompare = (int) ($targetInfo[$rhs] ?? 0)
<=> (int) ($targetInfo[$lhs] ?? 0);
return $targetCompare !== 0
? $targetCompare
: $keyOrder[$lhs] <=> $keyOrder[$rhs];
}
);
$generatedValues = array_map(
static fn (string $key): int => (int) ($generatedStats[$key] ?? 0),
self::STAT_KEYS
);
rsort($generatedValues, SORT_NUMERIC);
$result = array_fill_keys(self::STAT_KEYS, 0);
foreach ($targetOrder as $idx => $key) {
$result[$key] = $generatedValues[$idx];
}
return $result;
}
/**
* Moves the event-backed part of a dex conversion with the converted
* value and consumes any guaranteed floor crossed by the source value.
* This keeps the monthly floor from refilling points already converted.
*/
public static function reconcileDexConversion(
General $general,
string $sourceKey,
string $destinationKey,
int $sourceBefore,
int $sourceAfter,
int $destinationBefore,
int $destinationAfter,
float $convertCoeff
): void {
if (!in_array($sourceKey, self::DEX_KEYS, true)
|| !in_array($destinationKey, self::DEX_KEYS, true)
|| $sourceKey === $destinationKey
) {
throw new \InvalidArgumentException('invalid dex conversion keys');
}
if ($convertCoeff < 0 || $convertCoeff > 1) {
throw new \InvalidArgumentException('dex conversion coefficient must be between 0 and 1');
}
$sourceDecrease = max(0, $sourceBefore - $sourceAfter);
$destinationIncrease = max(0, $destinationAfter - $destinationBefore);
if ($sourceDecrease === 0 && $destinationIncrease === 0) {
return;
}
$aux = $general->getAuxVar(self::AUX_KEY);
if (!is_array($aux)) {
return;
}
$granted = is_array($aux['granted'] ?? null)
? $aux['granted']
: array_fill_keys(array_merge(self::STAT_KEYS, self::DEX_KEYS), 0);
$dexConsumed = is_array($aux['dexConsumed'] ?? null)
? $aux['dexConsumed']
: array_fill_keys(self::DEX_KEYS, 0);
$dexFloor = is_array($aux['dexFloor'] ?? null)
? $aux['dexFloor']
: [];
$sourceGrantedBefore = min(
max(0, $sourceBefore),
max(0, (int) ($granted[$sourceKey] ?? 0))
);
/*
* A dex value can contain both organic and event-backed points. Split
* the actual command deltas by their share of the source total instead
* of consuming either bucket first. This keeps the combined ownership
* stable when conversion and target reselection are interleaved.
*/
$eventGrantRemoved = $sourceBefore > 0
? intdiv($sourceDecrease * $sourceGrantedBefore, $sourceBefore)
: 0;
$sourceGrantedAfter = max(0, $sourceGrantedBefore - $eventGrantRemoved);
$destinationGrantedBefore = min(
max(0, $destinationBefore),
max(0, (int) ($granted[$destinationKey] ?? 0))
);
$eventGrantTransferred = $sourceBefore > 0
? intdiv($destinationIncrease * $sourceGrantedBefore, $sourceBefore)
: 0;
$eventGrantTransferred = min(
$destinationIncrease,
$eventGrantRemoved,
$eventGrantTransferred
);
$granted[$sourceKey] = $sourceGrantedAfter;
$granted[$destinationKey] = min(
max(0, $destinationAfter),
$destinationGrantedBefore + $eventGrantTransferred
);
$sourceFloor = max(
0,
(int) ($dexFloor[$sourceKey] ?? $sourceBefore)
);
$gapBefore = max(0, $sourceFloor - $sourceBefore);
$gapAfter = max(0, $sourceFloor - $sourceAfter);
$dexConsumed[$sourceKey] = max(
0,
(int) ($dexConsumed[$sourceKey] ?? 0)
+ max(0, $gapAfter - $gapBefore)
);
$aux['granted'] = $granted;
$aux['dexConsumed'] = $dexConsumed;
$general->setAuxVar(self::AUX_KEY, $aux);
}
public static function recordableValue(General $general, string $key): int
{
$aux = $general->getAuxVar(self::AUX_KEY);
$granted = is_array($aux) && is_array($aux['granted'] ?? null)
? (int) ($aux['granted'][$key] ?? 0)
: 0;
return CentennialAllStarGrowth::recordableValue((int) $general->getVar($key), $granted);
}
public static function recordableRawValue(array $general, string $key): int
{
$aux = Json::decode($general['aux'] ?? '{}');
$eventAux = is_array($aux[self::AUX_KEY] ?? null) ? $aux[self::AUX_KEY] : [];
$granted = is_array($eventAux['granted'] ?? null)
? (int) ($eventAux['granted'][$key] ?? 0)
: 0;
return CentennialAllStarGrowth::recordableValue((int) ($general[$key] ?? 0), $granted);
}
}
+14 -7
View File
@@ -5,6 +5,7 @@ use \sammo\{
Util, JosaUtil, DB, Util, JosaUtil, DB,
General, GameConst, General, GameConst,
ActionLogger, ActionLogger,
Json,
LastTurn, LastTurn,
NotInheritedMethodException, NotInheritedMethodException,
RandUtil RandUtil
@@ -118,6 +119,7 @@ abstract class BaseCommand{
$nationID = $this->generalObj->getNationID(); $nationID = $this->generalObj->getNationID();
if($nationID == 0){ if($nationID == 0){
$this->nation = $this->generalObj->getStaticNation(); $this->nation = $this->generalObj->getStaticNation();
$this->nation['aux'] = [];
return; return;
} }
@@ -138,7 +140,8 @@ abstract class BaseCommand{
'gold'=>0, 'gold'=>0,
'rice'=>2000, 'rice'=>2000,
'tech'=>0, 'tech'=>0,
'gennum'=>1 'gennum'=>1,
'aux'=>'{}',
]; ];
if($this->nation && $this->nation['nation'] === $nationID){ if($this->nation && $this->nation['nation'] === $nationID){
@@ -170,6 +173,10 @@ abstract class BaseCommand{
else{ else{
$this->nation = $nation; $this->nation = $nation;
} }
if(is_string($this->nation['aux'] ?? null)){
$this->nation['aux'] = Json::decode($this->nation['aux']);
}
} }
protected function setDestGeneral(General $destGeneralObj){ protected function setDestGeneral(General $destGeneralObj){
@@ -312,12 +319,12 @@ abstract class BaseCommand{
$this->generalObj->unpackAux(); $this->generalObj->unpackAux();
$constraintInput = [ $constraintInput = [
'general'=>$this->generalObj->getRaw(), 'general'=>$this->generalObj,
'city'=>$this->city, 'city'=>$this->city,
'nation'=>$this->nation, 'nation'=>$this->nation,
'cmd_arg'=>$this->arg, 'cmd_arg'=>$this->arg,
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null, 'destGeneral'=>$this->destGeneralObj??null,
'destCity'=>$this->destCity, 'destCity'=>$this->destCity,
'destNation'=>$this->destNation, 'destNation'=>$this->destNation,
]; ];
@@ -346,12 +353,12 @@ abstract class BaseCommand{
$this->generalObj->unpackAux(); $this->generalObj->unpackAux();
$constraintInput = [ $constraintInput = [
'general'=>$this->generalObj->getRaw(), 'general'=>$this->generalObj,
'city'=>$this->city, 'city'=>$this->city,
'nation'=>$this->nation, 'nation'=>$this->nation,
'cmd_arg'=>$this->arg, 'cmd_arg'=>$this->arg,
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null, 'destGeneral'=>$this->destGeneralObj??null,
'destCity'=>$this->destCity, 'destCity'=>$this->destCity,
'destNation'=>$this->destNation, 'destNation'=>$this->destNation,
]; ];
@@ -384,12 +391,12 @@ abstract class BaseCommand{
$this->generalObj->unpackAux(); $this->generalObj->unpackAux();
$constraintInput = [ $constraintInput = [
'general'=>$this->generalObj->getRaw(), 'general'=>$this->generalObj,
'city'=>$this->city, 'city'=>$this->city,
'nation'=>$this->nation, 'nation'=>$this->nation,
'cmd_arg'=>$this->arg, 'cmd_arg'=>$this->arg,
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null, 'destGeneral'=>$this->destGeneralObj??null,
'destCity'=>$this->destCity, 'destCity'=>$this->destCity,
'destNation'=>$this->destNation, 'destNation'=>$this->destNation,
]; ];
+2
View File
@@ -16,6 +16,7 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst; use sammo\CityConst;
use sammo\Enums\InheritanceKey; use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use function sammo\refreshNationStaticInfo; use function sammo\refreshNationStaticInfo;
use function sammo\getAllNationStaticInfo; use function sammo\getAllNationStaticInfo;
@@ -45,6 +46,7 @@ class che_거병 extends Command\GeneralCommand{
ConstraintHelper::BeNeutral(), ConstraintHelper::BeNeutral(),
ConstraintHelper::BeOpeningPart($relYear+1), ConstraintHelper::BeOpeningPart($relYear+1),
ConstraintHelper::AllowJoinAction(), ConstraintHelper::AllowJoinAction(),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
]; ];
} }
+1 -1
View File
@@ -183,7 +183,7 @@ class che_건국 extends Command\GeneralCommand
$general->addExperience($exp); $general->addExperience($exp);
$general->addDedication($ded); $general->addDedication($ded);
$aux = Json::decode($this->nation['aux']) ?? []; $aux = $this->nation['aux'];
$aux['can_국기변경'] = 1; $aux['can_국기변경'] = 1;
$db->update('city', [ $db->update('city', [
@@ -181,7 +181,7 @@ class che_랜덤임관 extends Command\GeneralCommand
if ($notIn) { if ($notIn) {
$rawGeneralsCnt = $db->query( $rawGeneralsCnt = $db->query(
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 1000)/(rb.value + 1000)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower "SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 50000)/(rb.value + 50000)*(CASE WHEN g.`npc` < 2 THEN 1.15 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
FROM general AS g FROM general AS g
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person' LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person'
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person' LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person'
@@ -193,7 +193,7 @@ class che_랜덤임관 extends Command\GeneralCommand
); );
} else { } else {
$rawGeneralsCnt = $db->query( $rawGeneralsCnt = $db->query(
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 100)/(rb.value + 100)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower "SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 50000)/(rb.value + 50000)*(CASE WHEN g.`npc` < 2 THEN 1.15 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
FROM general AS g FROM general AS g
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person' LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person'
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person' LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person'
@@ -208,7 +208,7 @@ class che_랜덤임관 extends Command\GeneralCommand
foreach ($rawGeneralsCnt as $nation) { foreach ($rawGeneralsCnt as $nation) {
$calcCnt = $nation['warpower'] + $nation['develpower']; $calcCnt = $nation['warpower'] + $nation['develpower'];
if ($general->getNPCType() < 2 && Util::starts_with($nation['name'], 'ⓤ')) { if ($general->getNPCType() < 2 && str_starts_with($nation['name'], 'ⓤ')) {
$calcCnt *= 100; $calcCnt *= 100;
} }
@@ -194,7 +194,7 @@ class che_무작위건국 extends Command\GeneralCommand
$general->addExperience($exp); $general->addExperience($exp);
$general->addDedication($ded); $general->addDedication($ded);
$aux = Json::decode($this->nation['aux']) ?? []; $aux = $this->nation['aux'];
$aux['can_국기변경'] = 1; $aux['can_국기변경'] = 1;
$aux['can_무작위수도이전'] = 1; $aux['can_무작위수도이전'] = 1;
+10
View File
@@ -21,6 +21,8 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode; use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey; use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Json;
use sammo\StaticEventHandler; use sammo\StaticEventHandler;
class che_선양 extends Command\GeneralCommand class che_선양 extends Command\GeneralCommand
@@ -111,6 +113,14 @@ class che_선양 extends Command\GeneralCommand
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$destGeneral = $this->destGeneralObj; $destGeneral = $this->destGeneralObj;
$destGeneralPenaltyList = JSON::decode($destGeneral->getVar('penalty'));
$penaltyKeyList = [PenaltyKey::NoChief, PenaltyKey::NoFoundNation, PenaltyKey::NoAmbassador];
foreach ($penaltyKeyList as $penaltyKey) {
if (key_exists($penaltyKey->value, $destGeneralPenaltyList)) {
$general->getLogger()->pushGeneralActionLog("선양할 수 없는 장수입니다.");
return false;
}
}
$generalName = $general->getName(); $generalName = $general->getName();
$destGeneralName = $destGeneral->getName(); $destGeneralName = $destGeneral->getName();
@@ -14,6 +14,7 @@ use function \sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\StaticEventHandler; use sammo\StaticEventHandler;
use sammo\CentennialAllStarGrowthService;
class che_숙련전환 extends Command\GeneralCommand class che_숙련전환 extends Command\GeneralCommand
{ {
@@ -157,6 +158,7 @@ class che_숙련전환 extends Command\GeneralCommand
$logger = $general->getLogger(); $logger = $general->getLogger();
$srcDex = $general->getVar('dex' . $this->srcArmType); $srcDex = $general->getVar('dex' . $this->srcArmType);
$destDex = $general->getVar('dex' . $this->destArmType);
$cutDex = Util::toInt($srcDex * static::$decreaseCoeff); $cutDex = Util::toInt($srcDex * static::$decreaseCoeff);
$cutDexText = number_format($cutDex); $cutDexText = number_format($cutDex);
$addDex = Util::toInt($cutDex * static::$convertCoeff); $addDex = Util::toInt($cutDex * static::$convertCoeff);
@@ -164,6 +166,19 @@ class che_숙련전환 extends Command\GeneralCommand
$general->increaseVar('dex' . $this->srcArmType, -$cutDex); $general->increaseVar('dex' . $this->srcArmType, -$cutDex);
$general->increaseVar('dex' . $this->destArmType, $addDex); $general->increaseVar('dex' . $this->destArmType, $addDex);
// 100기 이벤트 지급분을 목적 숙련으로 옮기고 소비한 성장 하한은 다시 채우지 않는다.
if (CentennialAllStarGrowthService::isActive()) {
CentennialAllStarGrowthService::reconcileDexConversion(
$general,
'dex' . $this->srcArmType,
'dex' . $this->destArmType,
$srcDex,
$general->getVar('dex' . $this->srcArmType),
$destDex,
$general->getVar('dex' . $this->destArmType),
static::$convertCoeff
);
}
$josaUl = JosaUtil::pick($cutDex, '을'); $josaUl = JosaUtil::pick($cutDex, '을');
$josaRo = JosaUtil::pick($addDex, '로'); $josaRo = JosaUtil::pick($addDex, '로');
@@ -7,6 +7,7 @@ use \sammo\Util;
use \sammo\JosaUtil; use \sammo\JosaUtil;
use \sammo\General; use \sammo\General;
use \sammo\ActionLogger; use \sammo\ActionLogger;
use \sammo\CentennialAllStarGrowthService;
use \sammo\GameConst; use \sammo\GameConst;
use \sammo\LastTurn; use \sammo\LastTurn;
use \sammo\GameUnitConst; use \sammo\GameUnitConst;
@@ -190,6 +191,12 @@ class che_인재탐색 extends Command\GeneralCommand
$newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env); $newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env);
$newNPC->build($this->env); $newNPC->build($this->env);
CentennialAllStarGrowthService::applyCurrentTargetToBuiltNPC(
$db,
$newNPC,
$pickedNPC->getInfo(),
$this->env
);
$pickedNPC->occupyGeneralName(); $pickedNPC->occupyGeneralName();
$npcName = $newNPC->getGeneralName(); $npcName = $newNPC->getGeneralName();
$josaRa = JosaUtil::pick($npcName, '라'); $josaRa = JosaUtil::pick($npcName, '라');
+13 -14
View File
@@ -79,7 +79,7 @@ class che_징병 extends Command\GeneralCommand
protected function init() protected function init()
{ {
$this->setCity(); $this->setCity();
$this->setNation(['tech']); $this->setNation(['tech', 'aux']);
$this->minConditionConstraints = [ $this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotBeNeutral(),
@@ -256,8 +256,11 @@ class che_징병 extends Command\GeneralCommand
$ownCities = []; $ownCities = [];
$ownRegions = []; $ownRegions = [];
foreach (DB::db()->query('SELECT city, region from city where nation = %i', $general->getNationID()) as $city) { foreach (DB::db()->query('SELECT city, region, secu, level from city where nation = %i', $general->getNationID()) as $city) {
$ownCities[$city['city']] = 1; $ownCities[$city['city']] = [
'secu' => $city['secu'],
'level' => $city['level'],
];
$ownRegions[$city['region']] = 1; $ownRegions[$city['region']] = 1;
} }
@@ -273,23 +276,19 @@ class che_징병 extends Command\GeneralCommand
'values' => [], 'values' => [],
]; ];
$crewTypes = [];
foreach (GameUnitConst::byType($armType) as $unit) { foreach (GameUnitConst::byType($armType) as $unit) {
$crewObj = new \stdClass; $crewObj = new \stdClass;
$crewObj->id = $unit->id; $crewObj->id = $unit->id;
$crewObj->reqTech = $unit->reqTech; /** @var ?\sammo\GameUnitConstraints\ReqTech */
$crewObj->reqYear = $unit->reqYear; $reqTechObj = $unit->reqConstraints['ReqTech'] ?? null;
$crewObj->reqTech = $reqTechObj ? $reqTechObj->reqTech : 0;
/* /** @var ?\sammo\GameUnitConstraint\ReqMinRelYear */
if ($unit->reqTech == 0) { $reqMinRelYearObj = $unit->reqConstraints['reqMinRelYear'] ?? null;
$crewObj->bgcolor = 'green'; $crewObj->reqYear = $reqMinRelYearObj ? $reqMinRelYearObj->reqMinRelYear : 0;
} else {
$crewObj->bgcolor = 'limegreen';
}
*/
$crewObj->notAvailable = !$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech); $crewObj->notAvailable = !$unit->isValid($general, $ownCities, $ownRegions, $relativeYear, $tech, $this->nation['aux']);
$crewObj->baseRice = $general->onCalcDomestic($this->getName(), 'rice', $unit->riceWithTech($tech), ['armType' => $unit->armType]); $crewObj->baseRice = $general->onCalcDomestic($this->getName(), 'rice', $unit->riceWithTech($tech), ['armType' => $unit->armType]);
$crewObj->baseCost = $general->onCalcDomestic($this->getName(), 'cost', $unit->costWithTech($tech), ['armType' => $unit->armType]); $crewObj->baseCost = $general->onCalcDomestic($this->getName(), 'cost', $unit->costWithTech($tech), ['armType' => $unit->armType]);
+1 -1
View File
@@ -164,7 +164,7 @@ class che_출병 extends Command\GeneralCommand
$currDist = 999; $currDist = 999;
$minDist = Util::array_first_key($distanceList); $minDist = array_key_first($distanceList);
do { do {
//1: 최단 거리 도시 중 공격 대상이 있는가 확인 //1: 최단 거리 도시 중 공격 대상이 있는가 확인
//2: 최단 거리 + 1 도시 중 공격 대상이 있는가 확인 //2: 최단 거리 + 1 도시 중 공격 대상이 있는가 확인
+1 -1
View File
@@ -180,7 +180,7 @@ class cr_건국 extends Command\GeneralCommand
$general->addExperience($exp); $general->addExperience($exp);
$general->addDedication($ded); $general->addDedication($ded);
$aux = Json::decode($this->nation['aux']) ?? []; $aux = $this->nation['aux'];
$aux['can_국기변경'] = 1; $aux['can_국기변경'] = 1;
$db->update('city', [ $db->update('city', [
@@ -122,7 +122,7 @@ class che_국기변경 extends Command\NationCommand
$josaYi = JosaUtil::pick($generalName, '이'); $josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이');
$aux = Json::decode($this->nation['aux']); $aux = $this->nation['aux'];
$aux["can_{$actionName}"] = 0; $aux["can_{$actionName}"] = 0;
$db->update('nation', [ $db->update('nation', [
@@ -140,7 +140,7 @@ class che_국호변경 extends Command\NationCommand
$josaYi = JosaUtil::pick($generalName, '이'); $josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이');
$aux = Json::decode($this->nation['aux']); $aux = $this->nation['aux'];
$aux["can_{$actionName}"] = 0; $aux["can_{$actionName}"] = 0;
$db->update('nation', [ $db->update('nation', [
@@ -119,7 +119,7 @@ class che_무작위수도이전 extends Command\NationCommand
$josaYi = JosaUtil::pick($generalName, '이'); $josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이');
$aux = Json::decode($this->nation['aux']); $aux = $this->nation['aux'];
$aux["can_무작위수도이전"] -= 1; $aux["can_무작위수도이전"] -= 1;
$db->update('city', [ $db->update('city', [
@@ -7,6 +7,7 @@ use \sammo\Util;
use \sammo\JosaUtil; use \sammo\JosaUtil;
use \sammo\General; use \sammo\General;
use \sammo\ActionLogger; use \sammo\ActionLogger;
use \sammo\CentennialAllStarGrowthService;
use \sammo\GameConst; use \sammo\GameConst;
use \sammo\LastTurn; use \sammo\LastTurn;
use \sammo\GameUnitConst; use \sammo\GameUnitConst;
@@ -160,6 +161,12 @@ class che_의병모집 extends Command\NationCommand
$newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env); $newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env);
$newNPC->build($this->env); $newNPC->build($this->env);
CentennialAllStarGrowthService::applyCurrentTargetToBuiltNPC(
$db,
$newNPC,
$pickedNPC->getInfo(),
$this->env
);
$pickedNPC->occupyGeneralName(); $pickedNPC->occupyGeneralName();
} }
+9 -1
View File
@@ -13,12 +13,14 @@ use \sammo\{
Message, Message,
CityConst, CityConst,
CityInitialDetail, CityInitialDetail,
Json,
StaticEventHandler StaticEventHandler
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey; use sammo\Enums\InheritanceKey;
use sammo\Enums\NationAuxKey;
use sammo\Event\Action; use sammo\Event\Action;
class che_초토화 extends Command\NationCommand{ class che_초토화 extends Command\NationCommand{
@@ -52,7 +54,7 @@ class che_초토화 extends Command\NationCommand{
$env = $this->env; $env = $this->env;
$this->setCity(); $this->setCity();
$this->setNation(['surlimit', 'gold', 'rice', 'capital']); $this->setNation(['surlimit', 'gold', 'rice', 'capital', 'aux']);
$this->minConditionConstraints=[ $this->minConditionConstraints=[
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
@@ -157,6 +159,11 @@ class che_초토화 extends Command\NationCommand{
$josaYiNation = JosaUtil::pick($nationName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이');
$amount = $this->calcReturnAmount($destCity); $amount = $this->calcReturnAmount($destCity);
$aux = $this->nation['aux'];
if($destCity['level'] >= 8){
$aux[NationAuxKey::did_특성초토화->value] = ($aux[NationAuxKey::did_특성초토화->value] ?? 0) + 1;
}
$db->update('general', [ $db->update('general', [
'experience'=>$db->sqleval('experience * 0.9') 'experience'=>$db->sqleval('experience * 0.9')
@@ -184,6 +191,7 @@ class che_초토화 extends Command\NationCommand{
'gold' => $db->sqleval('gold + %i', $amount), 'gold' => $db->sqleval('gold + %i', $amount),
'rice' => $db->sqleval('rice + %i', $amount), 'rice' => $db->sqleval('rice + %i', $amount),
'surlimit' => $db->sqleval('surlimit + %i', $this->getPostReqTurn()), 'surlimit' => $db->sqleval('surlimit + %i', $this->getPostReqTurn()),
'aux' => Json::encode($aux),
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
\sammo\refreshNationStaticInfo(); \sammo\refreshNationStaticInfo();
@@ -0,0 +1,108 @@
<?php
namespace sammo\Command\Nation;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
use sammo\DB;
use sammo\Enums\InheritanceKey;
use sammo\Enums\NationAuxKey;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\Json;
use sammo\LastTurn;
use sammo\StaticEventHandler;
use sammo\GameConst;
class event_극병연구 extends Command\NationCommand{
static protected $actionName = '극병 연구';
static protected $auxType = NationAuxKey::can_극병사용;
protected function argTest():bool{
return true;
}
protected function init(){
$this->setCity();
$this->setNation(['gold','rice','aux']);
$this->fullConditionConstraints=[];
$name = static::$actionName;
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
];
$this->fullConditionConstraints = $this->minConditionConstraints;
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$reqTurn = $this->getPreReqTurn()+1;
$reqGoldD5 = number_format($reqGold / 10000);
$reqRiceD5 = number_format($reqRice / 10000);
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
}
public function getPreReqTurn():int{
return 23;
}
public function getPostReqTurn():int{
return 0;
}
public function getCost():array{
return [100000, 100000];
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$nationID = $general->getNationID();
$actionName = static::$actionName;
$aux = $this->nation['aux'];
$aux[static::$auxType->value] = 1;
[$reqGold, $reqRice] = $this->getCost();
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$db->update('nation', [
'gold' => $db->sqleval('gold - %i', $reqGold),
'rice' => $db->sqleval('rice - %i', $reqRice),
'aux' => Json::encode($aux),
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
}
@@ -0,0 +1,107 @@
<?php
namespace sammo\Command\Nation;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
use sammo\DB;
use sammo\Enums\InheritanceKey;
use sammo\Enums\NationAuxKey;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\Json;
use sammo\LastTurn;
use sammo\StaticEventHandler;
use sammo\GameConst;
class event_대검병연구 extends Command\NationCommand{
static protected $actionName = '대검병 연구';
static protected $auxType = NationAuxKey::can_대검병사용;
protected function argTest():bool{
return true;
}
protected function init(){
$this->setCity();
$this->setNation(['gold','rice','aux']);
$this->fullConditionConstraints=[];
$name = static::$actionName;
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
];
$this->fullConditionConstraints = $this->minConditionConstraints;
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$reqTurn = $this->getPreReqTurn()+1;
$reqGoldD5 = number_format($reqGold / 10000);
$reqRiceD5 = number_format($reqRice / 10000);
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
}
public function getPreReqTurn():int{
return 11;
}
public function getPostReqTurn():int{
return 0;
}
public function getCost():array{
return [50000, 50000];
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$nationID = $general->getNationID();
$actionName = static::$actionName;
$aux = $this->nation['aux'];
$aux[static::$auxType->value] = 1;
[$reqGold, $reqRice] = $this->getCost();
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$db->update('nation', [
'gold' => $db->sqleval('gold - %i', $reqGold),
'rice' => $db->sqleval('rice - %i', $reqRice),
'aux' => Json::encode($aux),
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
}
@@ -0,0 +1,107 @@
<?php
namespace sammo\Command\Nation;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
use sammo\DB;
use sammo\Enums\InheritanceKey;
use sammo\Enums\NationAuxKey;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\Json;
use sammo\LastTurn;
use sammo\StaticEventHandler;
use sammo\GameConst;
class event_무희연구 extends Command\NationCommand{
static protected $actionName = '무희 연구';
static protected $auxType = NationAuxKey::can_무희사용;
protected function argTest():bool{
return true;
}
protected function init(){
$this->setCity();
$this->setNation(['gold','rice','aux']);
$this->fullConditionConstraints=[];
$name = static::$actionName;
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
];
$this->fullConditionConstraints = $this->minConditionConstraints;
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$reqTurn = $this->getPreReqTurn()+1;
$reqGoldD5 = number_format($reqGold / 10000);
$reqRiceD5 = number_format($reqRice / 10000);
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
}
public function getPreReqTurn():int{
return 23;
}
public function getPostReqTurn():int{
return 0;
}
public function getCost():array{
return [100000, 100000];
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$nationID = $general->getNationID();
$actionName = static::$actionName;
$aux = $this->nation['aux'];
$aux[static::$auxType->value] = 1;
[$reqGold, $reqRice] = $this->getCost();
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$db->update('nation', [
'gold' => $db->sqleval('gold - %i', $reqGold),
'rice' => $db->sqleval('rice - %i', $reqRice),
'aux' => Json::encode($aux),
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
}
@@ -0,0 +1,107 @@
<?php
namespace sammo\Command\Nation;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
use sammo\DB;
use sammo\Enums\InheritanceKey;
use sammo\Enums\NationAuxKey;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\Json;
use sammo\LastTurn;
use sammo\StaticEventHandler;
use sammo\GameConst;
class event_산저병연구 extends Command\NationCommand{
static protected $actionName = '산저병 연구';
static protected $auxType = NationAuxKey::can_산저병사용;
protected function argTest():bool{
return true;
}
protected function init(){
$this->setCity();
$this->setNation(['gold','rice','aux']);
$this->fullConditionConstraints=[];
$name = static::$actionName;
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
];
$this->fullConditionConstraints = $this->minConditionConstraints;
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$reqTurn = $this->getPreReqTurn()+1;
$reqGoldD5 = number_format($reqGold / 10000);
$reqRiceD5 = number_format($reqRice / 10000);
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
}
public function getPreReqTurn():int{
return 11;
}
public function getPostReqTurn():int{
return 0;
}
public function getCost():array{
return [50000, 50000];
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$nationID = $general->getNationID();
$actionName = static::$actionName;
$aux = $this->nation['aux'];
$aux[static::$auxType->value] = 1;
[$reqGold, $reqRice] = $this->getCost();
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$db->update('nation', [
'gold' => $db->sqleval('gold - %i', $reqGold),
'rice' => $db->sqleval('rice - %i', $reqRice),
'aux' => Json::encode($aux),
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
}
@@ -0,0 +1,107 @@
<?php
namespace sammo\Command\Nation;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
use sammo\DB;
use sammo\Enums\InheritanceKey;
use sammo\Enums\NationAuxKey;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\Json;
use sammo\LastTurn;
use sammo\StaticEventHandler;
use sammo\GameConst;
class event_상병연구 extends Command\NationCommand{
static protected $actionName = '상병 연구';
static protected $auxType = NationAuxKey::can_상병사용;
protected function argTest():bool{
return true;
}
protected function init(){
$this->setCity();
$this->setNation(['gold','rice','aux']);
$this->fullConditionConstraints=[];
$name = static::$actionName;
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
];
$this->fullConditionConstraints = $this->minConditionConstraints;
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$reqTurn = $this->getPreReqTurn()+1;
$reqGoldD5 = number_format($reqGold / 10000);
$reqRiceD5 = number_format($reqRice / 10000);
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
}
public function getPreReqTurn():int{
return 23;
}
public function getPostReqTurn():int{
return 0;
}
public function getCost():array{
return [100000, 100000];
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$nationID = $general->getNationID();
$actionName = static::$actionName;
$aux = $this->nation['aux'];
$aux[static::$auxType->value] = 1;
[$reqGold, $reqRice] = $this->getCost();
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$db->update('nation', [
'gold' => $db->sqleval('gold - %i', $reqGold),
'rice' => $db->sqleval('rice - %i', $reqRice),
'aux' => Json::encode($aux),
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
}
@@ -0,0 +1,107 @@
<?php
namespace sammo\Command\Nation;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
use sammo\DB;
use sammo\Enums\InheritanceKey;
use sammo\Enums\NationAuxKey;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\Json;
use sammo\LastTurn;
use sammo\StaticEventHandler;
use sammo\GameConst;
class event_원융노병연구 extends Command\NationCommand{
static protected $actionName = '원융노병 연구';
static protected $auxType = NationAuxKey::can_원융노병사용;
protected function argTest():bool{
return true;
}
protected function init(){
$this->setCity();
$this->setNation(['gold','rice','aux']);
$this->fullConditionConstraints=[];
$name = static::$actionName;
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
];
$this->fullConditionConstraints = $this->minConditionConstraints;
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$reqTurn = $this->getPreReqTurn()+1;
$reqGoldD5 = number_format($reqGold / 10000);
$reqRiceD5 = number_format($reqRice / 10000);
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
}
public function getPreReqTurn():int{
return 23;
}
public function getPostReqTurn():int{
return 0;
}
public function getCost():array{
return [100000, 100000];
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$nationID = $general->getNationID();
$actionName = static::$actionName;
$aux = $this->nation['aux'];
$aux[static::$auxType->value] = 1;
[$reqGold, $reqRice] = $this->getCost();
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$db->update('nation', [
'gold' => $db->sqleval('gold - %i', $reqGold),
'rice' => $db->sqleval('rice - %i', $reqRice),
'aux' => Json::encode($aux),
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
}
@@ -0,0 +1,107 @@
<?php
namespace sammo\Command\Nation;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
use sammo\DB;
use sammo\Enums\InheritanceKey;
use sammo\Enums\NationAuxKey;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\Json;
use sammo\LastTurn;
use sammo\StaticEventHandler;
use sammo\GameConst;
class event_음귀병연구 extends Command\NationCommand{
static protected $actionName = '음귀병 연구';
static protected $auxType = NationAuxKey::can_음귀병사용;
protected function argTest():bool{
return true;
}
protected function init(){
$this->setCity();
$this->setNation(['gold','rice','aux']);
$this->fullConditionConstraints=[];
$name = static::$actionName;
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
];
$this->fullConditionConstraints = $this->minConditionConstraints;
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$reqTurn = $this->getPreReqTurn()+1;
$reqGoldD5 = number_format($reqGold / 10000);
$reqRiceD5 = number_format($reqRice / 10000);
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
}
public function getPreReqTurn():int{
return 11;
}
public function getPostReqTurn():int{
return 0;
}
public function getCost():array{
return [50000, 50000];
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$nationID = $general->getNationID();
$actionName = static::$actionName;
$aux = $this->nation['aux'];
$aux[static::$auxType->value] = 1;
[$reqGold, $reqRice] = $this->getCost();
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$db->update('nation', [
'gold' => $db->sqleval('gold - %i', $reqGold),
'rice' => $db->sqleval('rice - %i', $reqRice),
'aux' => Json::encode($aux),
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
}
@@ -0,0 +1,107 @@
<?php
namespace sammo\Command\Nation;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
use sammo\DB;
use sammo\Enums\InheritanceKey;
use sammo\Enums\NationAuxKey;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\Json;
use sammo\LastTurn;
use sammo\StaticEventHandler;
use sammo\GameConst;
class event_화륜차연구 extends Command\NationCommand{
static protected $actionName = '화륜차 연구';
static protected $auxType = NationAuxKey::can_화륜차사용;
protected function argTest():bool{
return true;
}
protected function init(){
$this->setCity();
$this->setNation(['gold','rice','aux']);
$this->fullConditionConstraints=[];
$name = static::$actionName;
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
];
$this->fullConditionConstraints = $this->minConditionConstraints;
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$reqTurn = $this->getPreReqTurn()+1;
$reqGoldD5 = number_format($reqGold / 10000);
$reqRiceD5 = number_format($reqRice / 10000);
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
}
public function getPreReqTurn():int{
return 23;
}
public function getPostReqTurn():int{
return 0;
}
public function getCost():array{
return [100000, 100000];
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$nationID = $general->getNationID();
$actionName = static::$actionName;
$aux = $this->nation['aux'];
$aux[static::$auxType->value] = 1;
[$reqGold, $reqRice] = $this->getCost();
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$db->update('nation', [
'gold' => $db->sqleval('gold - %i', $reqGold),
'rice' => $db->sqleval('rice - %i', $reqRice),
'aux' => Json::encode($aux),
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
}
@@ -0,0 +1,107 @@
<?php
namespace sammo\Command\Nation;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
use sammo\DB;
use sammo\Enums\InheritanceKey;
use sammo\Enums\NationAuxKey;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\Json;
use sammo\LastTurn;
use sammo\StaticEventHandler;
use sammo\GameConst;
class event_화시병연구 extends Command\NationCommand{
static protected $actionName = '화시병 연구';
static protected $auxType = NationAuxKey::can_화시병사용;
protected function argTest():bool{
return true;
}
protected function init(){
$this->setCity();
$this->setNation(['gold','rice','aux']);
$this->fullConditionConstraints=[];
$name = static::$actionName;
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
];
$this->fullConditionConstraints = $this->minConditionConstraints;
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$reqTurn = $this->getPreReqTurn()+1;
$reqGoldD5 = number_format($reqGold / 10000);
$reqRiceD5 = number_format($reqRice / 10000);
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
}
public function getPreReqTurn():int{
return 11;
}
public function getPostReqTurn():int{
return 0;
}
public function getCost():array{
return [50000, 50000];
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$nationID = $general->getNationID();
$actionName = static::$actionName;
$aux = $this->nation['aux'];
$aux[static::$auxType->value] = 1;
[$reqGold, $reqRice] = $this->getCost();
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$db->update('nation', [
'gold' => $db->sqleval('gold - %i', $reqGold),
'rice' => $db->sqleval('rice - %i', $reqRice),
'aux' => Json::encode($aux),
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
}
+1 -1
View File
@@ -50,7 +50,7 @@ class AllowJoinDestNation extends Constraint{
return false; return false;
} }
if(($this->general['npc']??2 < 2) && \str_starts_with($this->destNation['name'], 'ⓤ')){ if((($this->general['npc']??2) < 2) && \str_starts_with($this->destNation['name'], 'ⓤ')){
$this->reason = "유저장은 태수국에 임관할 수 없습니다."; $this->reason = "유저장은 태수국에 임관할 수 없습니다.";
return false; return false;
} }
@@ -6,9 +6,10 @@ use \sammo\GameUnitConst;
use \sammo\DB; use \sammo\DB;
use \sammo\KVStorage; use \sammo\KVStorage;
use \sammo\CityConst; use \sammo\CityConst;
use sammo\Json;
class AvailableRecruitCrewType extends Constraint{ class AvailableRecruitCrewType extends Constraint{
const REQ_VALUES = Constraint::REQ_NATION|Constraint::REQ_INT_ARG; const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_NATION|Constraint::REQ_INT_ARG;
public function checkInputValues(bool $throwExeception=true):bool{ public function checkInputValues(bool $throwExeception=true):bool{
if(!parent::checkInputValues($throwExeception) && !$throwExeception){ if(!parent::checkInputValues($throwExeception) && !$throwExeception){
@@ -47,13 +48,22 @@ class AvailableRecruitCrewType extends Constraint{
$ownCities = []; $ownCities = [];
$ownRegions = []; $ownRegions = [];
foreach($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i', $nationID) as $ownCity){ foreach($db->query('SELECT city, region, secu, level FROM city WHERE nation = %i', $nationID) as $ownCity){
$ownCities[$ownCity] = 1; $ownCityID = $ownCity['city'];
$ownRegions[CityConst::byId($ownCity)->region] = 1; $ownCities[$ownCityID] = [
'secu'=>$ownCity['secu'],
'level'=>$ownCity['level'],
];
$ownRegions[CityConst::byId($ownCityID)->region] = 1;
}
$nationAux = $this->nation['aux'] ?? null;
if($nationAux === null){
$nationAux = Json::decode($db->queryFirstField('SELECT aux FROM nation WHERE id = %i', $nationID) ?? "{}");
} }
$crewType = GameUnitConst::byID($this->arg); $crewType = GameUnitConst::byID($this->arg);
if($crewType->isValid($ownCities, $ownRegions, $year - $startyear, $tech)){ if($crewType->isValid($this->generalObj, $ownCities, $ownRegions, $year - $startyear, $tech, $nationAux)){
return true; return true;
} }
+12 -4
View File
@@ -2,6 +2,8 @@
namespace sammo\Constraint; namespace sammo\Constraint;
use sammo\General;
abstract class Constraint abstract class Constraint
{ {
private function __construct() private function __construct()
@@ -24,6 +26,8 @@ abstract class Constraint
const REQ_VALUES = 0; const REQ_VALUES = 0;
/** @var ?General */
protected $generalObj = null;
protected $general = null; protected $general = null;
protected $city = null; protected $city = null;
protected $nation = null; protected $nation = null;
@@ -33,6 +37,8 @@ abstract class Constraint
protected $cmd_arg = null; protected $cmd_arg = null;
/** @var ?General */
protected $destGeneralObj = null;
protected $destGeneral = null; protected $destGeneral = null;
protected $destCity = null; protected $destCity = null;
protected $destNation = null; protected $destNation = null;
@@ -48,9 +54,10 @@ abstract class Constraint
return static::REQ_VALUES; return static::REQ_VALUES;
} }
public function setGeneral(array $general) public function setGeneral(General $general)
{ {
$this->general = $general; $this->generalObj = $general;
$this->general = $general->getRaw();
$this->tested = false; $this->tested = false;
$this->reason = null; $this->reason = null;
} }
@@ -85,9 +92,10 @@ abstract class Constraint
$this->reason = null; $this->reason = null;
} }
public function setDestGeneral(array $general) public function setDestGeneral(General $general)
{ {
$this->destGeneral = $general; $this->destGeneralObj = $general;
$this->destGeneral = $general->getRaw();
$this->tested = false; $this->tested = false;
$this->reason = null; $this->reason = null;
} }
+3 -3
View File
@@ -33,12 +33,12 @@ class NoPenalty extends Constraint{
/** @var PenaltyKey */ /** @var PenaltyKey */
$checkKey = $this->arg; $checkKey = $this->arg;
$peneltyList = JSON::decode($this->general['penalty']); $penaltyList = JSON::decode($this->general['penalty']);
if(!key_exists($checkKey->value, $peneltyList)){ if(!key_exists($checkKey->value, $penaltyList)){
return true; return true;
} }
$this->reason = "징계 사유: {$peneltyList[$checkKey->value]}"; $this->reason = "징계 사유: {$penaltyList[$checkKey->value]}";
return false; return false;
} }
} }
+26
View File
@@ -0,0 +1,26 @@
<?php
namespace sammo\Enums;
// Nation['aux'] 에서 지정될 수 있는 키
enum NationAuxKey: string
{
case can_국기변경 = 'can_국기변경';
case can_국호변경 = 'can_국호변경';
case did_특성초토화 = 'did_특성초토화';
// 이벤트
case can_무작위수도이전 = 'can_무작위수도이전';
case can_대검병사용 = 'can_대검병사용';
case can_극병사용 = 'can_극병사용';
case can_화시병사용 = 'can_화시병사용';
case can_원융노병사용 = 'can_원융노병사용';
case can_산저병사용 = 'can_산저병사용';
case can_상병사용 = 'can_상병사용';
case can_음귀병사용 = 'can_음귀병사용';
case can_무희사용 = 'can_무희사용';
case can_화륜차사용 = 'can_화륜차사용';
}
@@ -0,0 +1,55 @@
<?php
namespace sammo\Event\Action;
use sammo\ActionLogger;
use sammo\CentennialAllStarGrowthService;
use sammo\DB;
use sammo\General;
use sammo\Json;
class AdvanceCentennialAllStar extends \sammo\Event\Action
{
public function run(array $env)
{
if (!CentennialAllStarGrowthService::isActive()) {
return [__CLASS__, 0];
}
$db = DB::db();
$updated = 0;
foreach ($db->query(
'SELECT general.no, select_pool.info
FROM general
JOIN select_pool ON select_pool.general_id = general.no'
) as $row) {
$general = General::createObjFromDB((int) $row['no']);
$targetInfo = Json::decode($row['info']);
$result = CentennialAllStarGrowthService::applyTarget(
$general,
$targetInfo,
$env,
CentennialAllStarGrowthService::progressMultiplierFor($general),
CentennialAllStarGrowthService::dexTargetRatioForNPCType(
$general->getNPCType()
)
);
if ($result['milestone'] > $result['previousMilestone']) {
$percent = $result['milestone'] * 20;
$general->getLogger()->pushGeneralActionLog(
"<L>올스타 동조율</>이 <C>{$percent}%</>에 도달했습니다!",
ActionLogger::PLAIN
);
$general->getLogger()->pushGeneralHistoryLog(
"<L>올스타 동조율 {$percent}% 달성</>"
);
}
if ($general->applyDB($db)) {
$updated++;
}
}
return [__CLASS__, $updated];
}
}
+17
View File
@@ -14,6 +14,13 @@ class ChangeCity extends \sammo\Event\Action{
'def'=>true, 'def'=>true,
'wall'=>true, 'wall'=>true,
'trade'=>true, 'trade'=>true,
'pop_max'=>true,
'agri_max'=>true,
'comm_max'=>true,
'secu_max'=>true,
'def_max'=>true,
'wall_max'=>true,
]; ];
const REGEXP_PERCENT = '/^(\d+(\.\d+)?)%$/';// 123.5% [1]=float const REGEXP_PERCENT = '/^(\d+(\.\d+)?)%$/';// 123.5% [1]=float
const REGEXP_MATH = '/^([\+\-\/\*])(\d+(\.\d+)?)$/'; //+30 [1]=기호, [2]=float const REGEXP_MATH = '/^([\+\-\/\*])(\d+(\.\d+)?)$/'; //+30 [1]=기호, [2]=float
@@ -120,6 +127,16 @@ class ChangeCity extends \sammo\Event\Action{
return DB::db()->sqleval('ROUND(%b * %d, 0)', $keyMax, $value/100); return DB::db()->sqleval('ROUND(%b * %d, 0)', $keyMax, $value/100);
} }
if(str_ends_with($key, '_max') && preg_match(self::REGEXP_MATH, $value, $matches)){
//key가 아예 최대치에 대한 값이면 연산은 결과값이 0보다만 높게.
$op = $matches[1];
$value = $matches[2];
if($op == '/' && $value == 0){
throw new \InvalidArgumentException('0으로 나눌 수 없습니다.');
}
return DB::db()->sqleval('greatest(0, ROUND(%b '.$op.' %i, 0))', $key, $value);
}
if(preg_match(self::REGEXP_MATH, $value, $matches)){ if(preg_match(self::REGEXP_MATH, $value, $matches)){
$op = $matches[1]; $op = $matches[1];
$value = $matches[2]; $value = $matches[2];
+9 -1
View File
@@ -5,6 +5,7 @@ namespace sammo\Event\Action;
use \sammo\GameConst; use \sammo\GameConst;
use \sammo\Util; use \sammo\Util;
use \sammo\DB; use \sammo\DB;
use sammo\CentennialAllStarGrowthService;
use sammo\LiteHashDRBG; use sammo\LiteHashDRBG;
use sammo\RandUtil; use sammo\RandUtil;
use sammo\UniqueConst; use sammo\UniqueConst;
@@ -35,7 +36,8 @@ class CreateManyNPC extends \sammo\Event\Action
))); )));
$result = []; $result = [];
foreach (pickGeneralFromPool(DB::db(), $rng, 0, $cnt) as $pickedNPC) { $db = DB::db();
foreach (pickGeneralFromPool($db, $rng, 0, $cnt) as $pickedNPC) {
$age = $rng->nextRangeInt(20, 25); $age = $rng->nextRangeInt(20, 25);
$birthYear = $env['year'] - $age; $birthYear = $env['year'] - $age;
$deathYear = $env['year'] + $rng->nextRangeInt(10, 50); $deathYear = $env['year'] + $rng->nextRangeInt(10, 50);
@@ -50,6 +52,12 @@ class CreateManyNPC extends \sammo\Event\Action
} }
$newNPC->fillRemainSpecAsZero($env); $newNPC->fillRemainSpecAsZero($env);
$newNPC->build($env); $newNPC->build($env);
CentennialAllStarGrowthService::applyCurrentTargetToBuiltNPC(
$db,
$newNPC,
$pickedNPC->getInfo(),
$env
);
$pickedNPC->occupyGeneralName(); $pickedNPC->occupyGeneralName();
$result[] = [ $result[] = [
$newNPC->getGeneralName(), $newNPC->getGeneralID() $newNPC->getGeneralName(), $newNPC->getGeneralID()
+14
View File
@@ -94,6 +94,11 @@ class GameConstBase
/** @var int 최대 레벨 */ /** @var int 최대 레벨 */
public static $maxLevel = 255; public static $maxLevel = 255;
/** @var int 기술등급 허용 증가 단위 년 */
public static $techLevelIncYear = 5;
/** @var int 초기 기술등급 */
public static $initialAllowedTechLevel = 1;
/** @var int 최소 인구 증가량 */ /** @var int 최소 인구 증가량 */
public static $basePopIncreaseAmount = 5000; public static $basePopIncreaseAmount = 5000;
/** @var int 증축시 인구 증가량 */ /** @var int 증축시 인구 증가량 */
@@ -109,6 +114,9 @@ class GameConstBase
/** @var int 징병 허용 최소 인구 */ /** @var int 징병 허용 최소 인구 */
public static $minAvailableRecruitPop = 30000; public static $minAvailableRecruitPop = 30000;
/** @var int 점령 후 일반 도시 성벽 */
public static $defaultCityWall = 1000;
/** @var int 초기 제한시 장수 제한 */ /** @var int 초기 제한시 장수 제한 */
public static $initialNationGenLimit = 10; public static $initialNationGenLimit = 10;
@@ -176,6 +184,10 @@ class GameConstBase
/** @var array 선택할 수 없으나 게임 내에 유효한 장수 내정 특기 */ /** @var array 선택할 수 없으나 게임 내에 유효한 장수 내정 특기 */
public static $optionalSpecialDomestic = [ public static $optionalSpecialDomestic = [
'None', 'None',
'che_event_귀병', 'che_event_신산', 'che_event_환술', 'che_event_집중', 'che_event_신중',
'che_event_반계', 'che_event_보병', 'che_event_궁병', 'che_event_기병', 'che_event_공성',
'che_event_돌격', 'che_event_무쌍', 'che_event_견고', 'che_event_위압', 'che_event_저격',
'che_event_필살', 'che_event_징병', 'che_event_의술', 'che_event_격노', 'che_event_척사',
]; ];
/** @var string 기본 전투 특기 */ /** @var string 기본 전투 특기 */
@@ -408,6 +420,8 @@ class GameConstBase
public static $retirementYear = 80; public static $retirementYear = 80;
public static $targetGeneralPool = 'RandomNameGeneral'; public static $targetGeneralPool = 'RandomNameGeneral';
/** @var float 100기 올스타 NPC의 원본 목표 대비 최종 숙련 비율 */
public static $centennialNpcDexTargetRatio = 0.4;
public static $generalPoolAllowOption = ['stat', 'ego', 'picture']; public static $generalPoolAllowOption = ['stat', 'ego', 'picture'];
public static $randGenFirstName = [ public static $randGenFirstName = [

Some files were not shown because too many files have changed in this diff Show More