$game_env -> $admin
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+19
-19
@@ -13,10 +13,10 @@ function processWar($general, $city) {
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$date = substr($general['turntime'],11,5);
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$game_env = $gameStor->getAll();
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$admin = $gameStor->getAll();
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$year = $game_env['year'];
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$month = $game_env['month'];
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$year = $admin['year'];
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$month = $admin['month'];
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$log = [];
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$batlog = [];
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@@ -154,7 +154,7 @@ function processWar($general, $city) {
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$city = addConflict($city, $general['nation'], 1);//NOTE: 이 경우 두 국가가 분쟁 중인 경우에는 병량패퇴의 이득이 없다.
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ConquerCity($game_env, $general, $city, $nation, $destnation);
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ConquerCity($admin, $general, $city, $nation, $destnation);
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break;
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// 장수가 없어서 도시 공격
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} elseif($opposecount == 0) {
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@@ -189,13 +189,13 @@ function processWar($general, $city) {
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if($myCrew <= 0) { $myCrew = rand() % 90 + 10; }
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//훈련 사기따라
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$myCrew = getCrew($myCrew, $game_env['city_rate']+$oppAtmosBonus, CharTrain($general['train']+$genTrain+$genTrainBonus, $general['personal']));
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$cityCrew = getCrew($cityCrew, CharAtmos($general['atmos']+$genAtmos+$genAtmosBonus, $general['personal']), $game_env['city_rate']+$oppTrainBonus);
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$myCrew = getCrew($myCrew, $admin['city_rate']+$oppAtmosBonus, CharTrain($general['train']+$genTrain+$genTrainBonus, $general['personal']));
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$cityCrew = getCrew($cityCrew, CharAtmos($general['atmos']+$genAtmos+$genAtmosBonus, $general['personal']), $admin['city_rate']+$oppTrainBonus);
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//숙련도 따라
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$genDexAtt = getGenDex($general, $general['crewtype']);
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$genDexDef = getGenDex($general, 40);
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$cityCrew *= getDexLog($genDexAtt, ($game_env['city_rate']-60)*7200);
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$myCrew *= getDexLog(($game_env['city_rate']-60)*7200, $genDexDef);
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$cityCrew *= getDexLog($genDexAtt, ($admin['city_rate']-60)*7200);
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$myCrew *= getDexLog(($admin['city_rate']-60)*7200, $genDexDef);
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$avoid = 1;
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// 병종간 특성
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@@ -432,7 +432,7 @@ function processWar($general, $city) {
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// 도시쌀 소모 계산
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$opexp = Util::round($opexp / 50 * 0.8);
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$rice = Util::round($opexp * 5 * getCrewtypeRice(0, 0) * ($game_env['city_rate']/100 - 0.2));
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$rice = Util::round($opexp * 5 * getCrewtypeRice(0, 0) * ($admin['city_rate']/100 - 0.2));
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$destnation['rice'] -= $rice;
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if($destnation['rice'] < 0) { $destnation['rice'] = 0; }
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$query = "update nation set rice='{$destnation['rice']}' where nation='{$destnation['nation']}'";
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@@ -463,7 +463,7 @@ function processWar($general, $city) {
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if($nation['type'] == 3 || $nation['type'] == 13) { $num *= 1.1; }
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if($nation['type'] == 5 || $nation['type'] == 6 || $nation['type'] == 7 || $nation['type'] == 8 || $nation['type'] == 12) { $num *= 0.9; }
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// 부드러운 기술 제한
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if(TechLimit($game_env['startyear'], $year, $nation['tech'])) { $num = intdiv($num, 4); }
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if(TechLimit($admin['startyear'], $year, $nation['tech'])) { $num = intdiv($num, 4); }
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$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$gencount' where nation='{$nation['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 죽은수 기술로 누적
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@@ -476,7 +476,7 @@ function processWar($general, $city) {
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$num *= 0.9;
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}
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// 부드러운 기술 제한
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if(TechLimit($game_env['startyear'], $year, $destnation['tech'])) { $num = intdiv($num, 4); }
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if(TechLimit($admin['startyear'], $year, $destnation['tech'])) { $num = intdiv($num, 4); }
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$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$destgencount' where nation='{$destnation['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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//양국 평균 기술가격
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@@ -516,7 +516,7 @@ function processWar($general, $city) {
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$alllog = [];
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$history = [];
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ConquerCity($game_env, $general, $city, $nation, $destnation);
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ConquerCity($admin, $general, $city, $nation, $destnation);
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break;
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// 공격 장수 병사 소진시 실패 처리
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} elseif($general['crew'] <= 0) {
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@@ -1338,7 +1338,7 @@ function processWar($general, $city) {
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if($nation['type'] == 3 || $nation['type'] == 13) { $num *= 1.1; }
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if($nation['type'] == 5 || $nation['type'] == 6 || $nation['type'] == 7 || $nation['type'] == 8 || $nation['type'] == 12) { $num *= 0.9; }
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// 부드러운 기술 제한
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if(TechLimit($game_env['startyear'], $year, $nation['tech'])) { $num = intdiv($num, 4); }
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if(TechLimit($admin['startyear'], $year, $nation['tech'])) { $num = intdiv($num, 4); }
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$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$gencount' where nation='{$nation['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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@@ -1361,7 +1361,7 @@ function processWar($general, $city) {
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if($destnation['type'] == 3 || $destnation['type'] == 13) { $num *= 1.1; }
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if($destnation['type'] == 5 || $destnation['type'] == 6 || $destnation['type'] == 7 || $destnation['type'] == 8 || $destnation['type'] == 12) { $num *= 0.9; }
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// 부드러운 기술 제한
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if(TechLimit($game_env['startyear'], $year, $destnation['tech'])) { $num = intdiv($num, 4); }
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if(TechLimit($admin['startyear'], $year, $destnation['tech'])) { $num = intdiv($num, 4); }
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$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$destgencount' where nation='{$destnation['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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//양국 평균 기술가격
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@@ -1626,9 +1626,9 @@ function getCityDef($city) {
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return $def;
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}
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function getRate($game_env, $type, $dtype) {
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function getRate($admin, $type, $dtype) {
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$t = "{$dtype}{$type}";
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return $game_env[$t];
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return $admin[$t];
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}
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function addConflict($city, $nationID, $mykillnum) {
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@@ -1697,7 +1697,7 @@ function getConquerNation($city) : int {
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return Util::array_first_key($conflict);
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}
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function ConquerCity($game_env, $general, $city, $nation, $destnation) {
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function ConquerCity($admin, $general, $city, $nation, $destnation) {
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'@phan-var array<string,mixed> $city';
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$db = DB::db();
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$connect=$db->get();
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@@ -1712,8 +1712,8 @@ function ConquerCity($game_env, $general, $city, $nation, $destnation) {
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$destnationName = "공백지인";
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}
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$year = $game_env['year'];
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$month = $game_env['month'];
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$year = $admin['year'];
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$month = $admin['month'];
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$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>(이)가 <G><b>{$city['name']}</b></> 공략에 <S>성공</>했습니다.";
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$log[] = "<C>●</><G><b>{$city['name']}</b></> 공략에 <S>성공</>했습니다.";
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