$game_env -> $admin
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+19
-19
@@ -82,7 +82,7 @@ $query = "select no,tournament,con,turntime from general where owner='{$userID}'
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$me = MYDB_fetch_array($result);
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$game_env = $gameStor->getAll();
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$admin = $gameStor->getAll();
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$con = checkLimit($me['con']);
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if($con >= 2) { printLimitMsg($me['turntime']); exit(); }
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@@ -172,7 +172,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
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$opposecount = 0;
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}
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$warphase = getRate($game_env, $general['crewtype'], "spd"); //병종간 페이즈 수 얻기
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$warphase = getRate($admin, $general['crewtype'], "spd"); //병종간 페이즈 수 얻기
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// 우선 스케일링
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$city['def'] *= 10;
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@@ -300,7 +300,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
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}
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//회피
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$ratio = rand() % 100; // 0 ~ 99
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$ratio2 = getRate($game_env, $general['crewtype'], "avd"); //회피율
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$ratio2 = getRate($admin, $general['crewtype'], "avd"); //회피율
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if($ratio < $ratio2 && $avoid == 1) {
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$msg .= "<C>●</><C>회피</>했다!</><br>";
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$myCrew /= 10; // 10%만 소모
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@@ -664,7 +664,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
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}
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//회피
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$ratio = rand() % 100; // 0 ~ 99
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$ratio2 = getRate($game_env, $general['crewtype'], "avd"); //회피율
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$ratio2 = getRate($admin, $general['crewtype'], "avd"); //회피율
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if($ratio < $ratio2 && $myAvoid == 1) {
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$msg .= "<C>●</><C>회피</>했다!</><br>";
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$myCrew /= 10; // 10%만 소모
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@@ -672,7 +672,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
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}
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//회피
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$ratio = rand() % 100; // 0 ~ 99
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$ratio2 = getRate($game_env, $oppose['crewtype'], "avd"); //회피율
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$ratio2 = getRate($admin, $oppose['crewtype'], "avd"); //회피율
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if($ratio < $ratio2 && $opAvoid == 1) {
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$msg .= "<C>●</>상대가 <R>회피</>했다!</><br>";
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$opCrew /= 10; // 10%만 소모
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@@ -801,8 +801,8 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
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$def = 7000;
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$wall = 7000;
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$train3 = $game_env['city_rate'];
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$atmos3 = $game_env['city_rate'];
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$train3 = $admin['city_rate'];
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$atmos3 = $admin['city_rate'];
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}
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switch($level1) {
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@@ -1597,31 +1597,31 @@ if($isgen == "장수공격" || $isgen == "성벽공격") {
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<?php
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for($i=0; $i <= 5; $i++) {
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printSimul($game_env, $i);
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printSimul($admin, $i);
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}
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echo "
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<tr><td height=5 colspan=8 id=bg1></td></tr>";
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for($i=10; $i <= 14; $i++) {
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printSimul($game_env, $i);
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printSimul($admin, $i);
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}
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echo "
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<tr><td height=5 colspan=8 id=bg1></td></tr>";
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for($i=20; $i <= 27; $i++) {
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printSimul($game_env, $i);
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printSimul($admin, $i);
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}
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echo "
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<tr><td height=5 colspan=8 id=bg1></td></tr>";
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for($i=30; $i <= 38; $i++) {
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printSimul($game_env, $i);
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printSimul($admin, $i);
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}
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echo "
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<tr><td height=5 colspan=8 id=bg1></td></tr>";
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for($i=40; $i <= 43; $i++) {
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printSimul($game_env, $i);
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printSimul($admin, $i);
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}
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echo "
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<tr><td height=5 colspan=8 id=bg1></td></tr>";
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@@ -1632,13 +1632,13 @@ if($isgen == "장수공격" || $isgen == "성벽공격") {
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</html>
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<?php
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function printSimul($game_env, $i) {
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$att = $game_env["att{$i}"];
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$def = $game_env["def{$i}"];
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$spd = $game_env["spd{$i}"];
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$avd = $game_env["avd{$i}"];
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$cst = $game_env["cst{$i}"];
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$ric = $game_env["ric{$i}"];
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function printSimul($admin, $i) {
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$att = $admin["att{$i}"];
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$def = $admin["def{$i}"];
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$spd = $admin["spd{$i}"];
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$avd = $admin["avd{$i}"];
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$cst = $admin["cst{$i}"];
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$ric = $admin["ric{$i}"];
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echo "
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<tr>
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<td align=right>".GameUnitConst::byId($i)->name."</td>
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