아이템 구현. 장비매매 추가

This commit is contained in:
2018-10-21 01:55:09 +09:00
parent 2de061203b
commit 64fd0e2f28
28 changed files with 777 additions and 208 deletions
+45
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@@ -258,6 +258,43 @@ function getPersonalityClass(?string $type){
throw new \InvalidArgumentException("{$type}은 올바른 성격 클래스가 아님");
}
function getItemClass(int $itemCode){
//XXX: 임시 구현임
//iAction이 필요한 것만 반환
static $basePath = __NAMESPACE__.'\\ActionItem\\';
$itemPath = [
1=>'che_환약_치료',
5=>'che_이추_계략',
6=>'che_향낭_계략',
7=>'che_오석산_치료',
8=>'che_무후행군_치료',
9=>'che_도소연명_치료',
10=>'che_칠엽청점_치료',
11=>'che_정력견혈_치료',
21=>'che_육도_계략',
22=>'che_삼략_계략',
23=>'che_청낭서_의술',
24=>'che_태평청령_의술',
];
$itemClass = $itemPath[$itemCode]??null;
if($itemClass === null){
return null;
}
$classPath = ($basePath.$itemClass);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$itemCode}, {$itemClass}는 올바른 성격 클래스가 아님");
}
function getGeneralSpecialDomesticClass(?string $type){
if($type === null){
$type = GameConst::$defaultSpecialDomestic;
@@ -783,6 +820,14 @@ function getHorseEff($horse) : ?int {
return $horse;
}
function isConsumable($item) : bool{
//XXX: 제거할 것. 정식 아이템 구현으로 이동
if(1 <= $item && $item <= 6){
return true;
}
return false;
}
function getItemName($item) : ?string {
switch($item) {
case 0: $itemname = '-'; break;
-201
View File
@@ -227,178 +227,6 @@ function process_domestic(array $rawGeneral, int $type){
$cmdObj->run();
}
function process_11(&$general, $type) {
if($type == 1){
$type = '징병';
}
else{
$type = '모병';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$date = substr($general['turntime'],11,5);
if($type === '징병') {
$defaultatmos = GameConst::$defaultAtmosLow;
$defaulttrain = GameConst::$defaultTrainLow;
}
else {
$defaultatmos = GameConst::$defaultAtmosHigh;
$defaulttrain = GameConst::$defaultTrainHigh;
}
[$startyear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
$actLog = new ActionLogger($general['no'], $general['nation'], $year, $month);
$command = DecodeCommand($general['turn0']);
$crewType = $command[2];
$rawCrew = $command[1];
if($crewType != $general['crewtype']) {
$general['crew'] = 0;
$general['train'] = $defaulttrain;
$general['atmos'] = $defaultatmos;
}
if($general['crew'] != 0) {
$dtype = "추가".$type;
}
else {
$dtype = $type;
}
if(!$general['nation']){
$actLog->pushGeneralActionLog("재야입니다. $dtype 실패. <1>$date</>");
return;
}
$city = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general['city']);
if($city['nation'] != $general['nation']){
$actLog->pushGeneralActionLog("아국이 아닙니다. $dtype 실패. <1>$date</>");
return;
}
$crewTypeObj = GameUnitConst::byID($crewType);
if($crewTypeObj === null){
$actLog->pushGeneralActionLog("병종 코드 에러. $type 실패. <1>$date</>");
return;
}
[$nationLevel, $tech] = $db->queryFirstList('SELECT `level`,tech FROM nation WHERE nation=%i', $general['nation']);
$lbonus = setLeadershipBonus($general, $nationLevel);
//NOTE: 입력 변수는 100명 단위임
$crew = $rawCrew * 100;
if($crew + $general['crew'] > getGeneralLeadership($general, true, true, true)*100) {
$crew = max(0, getGeneralLeadership($general, true, true, true) * 100 - $general['crew']);
}
if($crew <= 0) {
$actLog->pushGeneralActionLog("더이상 $dtype 할 수 없습니다. $dtype 실패. <1>$date</>");
return;
}
$cost = $crewTypeObj->costWithTech($tech, $crew);
if($type === '모병') {
$cost *= 2;
}
//성격 보정
$cost = Util::round(CharCost($cost, $general['personal']));
//특기 보정 : 징병, 보병, 궁병, 기병, 귀병, 공성
if($general['special2'] == 72) { $cost *= 0.5; }
else if($general['special2'] == 50 && $crewTypeObj->armType == GameUnitConstBase::T_FOOTMAN) { $cost *= 0.9; }
else if($general['special2'] == 51 && $crewTypeObj->armType == GameUnitConstBase::T_ARCHER) { $cost *= 0.9; }
else if($general['special2'] == 52 && $crewTypeObj->armType == GameUnitConstBase::T_CAVALRY) { $cost *= 0.9; }
else if($general['special2'] == 40 && $crewTypeObj->armType == GameUnitConstBase::T_WIZARD) { $cost *= 0.9; }
else if($general['special2'] == 53 && $crewTypeObj->armType == GameUnitConstBase::T_SIEGE) { $cost *= 0.9; }
if($general['gold'] < $cost){
$actLog->pushGeneralActionLog("자금이 모자랍니다. $dtype 실패. <1>$date</>");
return;
}
if($general['rice'] < $crew / 100) {
$actLog->pushGeneralActionLog("군량이 모자랍니다. $dtype 실패. <1>$date</>");
return;
}
$ownCities = [];
$ownRegions = [];
foreach($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i', $general['nation']) as $ownCity){
$ownCities[$ownCity] = 1;
$ownRegions[CityConst::byId($ownCity)->region] = 1;
}
$valid = $crewTypeObj->isValid($ownCities, $ownRegions, $year - $startyear, $tech);
if(!$valid) {
$actLog->pushGeneralActionLog("현재 $dtype 할 수 없는 병종입니다. $dtype 실패. <1>$date</>");
return;
}
if($city['pop']-30000 < $crew) { // 주민 30000명 이상만 가능
$actLog->pushGeneralActionLog("주민이 모자랍니다. $dtype 실패. <1>$date</>");
return;
}
if($city['trust'] < 20) {
$actLog->pushGeneralActionLog("민심이 낮아 주민들이 도망갑니다. $dtype 실패. <1>$date</>");
return;
}
$josaUl = JosaUtil::pick($crewTypeObj->name, '을');
$actLog->pushGeneralActionLog($crewTypeObj->name."{$josaUl} <C>{$crew}</>명 {$dtype}했습니다. <1>$date</>");
$exp = Util::round($crew / 100);
$ded = Util::round($crew / 100);
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $crewType, $crew/100);
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$atmos = Util::round(($general['atmos'] * $general['crew'] + $defaultatmos * $crew) / ($general['crew'] + $crew));
$train = Util::round(($general['train'] * $general['crew'] + $defaulttrain * $crew) / ($general['crew'] + $crew));
$general['crew'] += $crew;
$general['gold'] -= $cost;
// 주민수 감소 // 민심 감소
if($type === '징병') {
$city['trust'] -= ($crew / $city['pop'])*100;
}
else {
$city['trust'] -= ($crew / 2 / $city['pop'])*100;
}
if($city['trust'] < 0) { $city['trust'] = 0; }
$db->update('city', [
'pop'=>$db->sqleval('pop-%i', $crew),
'trust'=>$city['trust']
], 'city = %i', $general['city']);
// 통솔경험, 병종 변경, 병사수 변경, 훈련치 변경, 사기치 변경, 자금 군량 하락, 공헌도, 명성 상승
$general['leader2']++;
$db->update('general', [
'resturn'=>'SUCCESS',
'leader2'=>$general['leader2'],
'crewtype'=>$crewTypeObj->id,
'crew'=>$general['crew'],
'train'=>$train,
'atmos'=>$atmos,
'gold'=>$general['gold'],
'rice'=>$db->sqleval('rice - %i', Util::round($crew/100)),
'dedication'=>$db->sqleval('dedication + %i', $ded),
'experience'=>$db->sqleval('experience + %i', $exp)
], 'no=%i', $general['no']);
checkAbilityEx($general['no'], $actLog);
uniqueItemEx($general['no'], $actLog);
$actLog->pushGeneralActionLog($log, ActionLogger::RAWTEXT);
}
function process_48(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -637,32 +465,3 @@ function process_49(&$general) {
pushGenLog($general, $log);
}
function process_99(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$log[] = "<C>●</>{$admin['month']}월:아직 구현되지 않았습니다. <1>$date</>";
$exp = 100;
$ded = 0;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 명성 상승
$query = "update general set experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushGenLog($general, $log);
}
+2 -2
View File
@@ -24,10 +24,10 @@ $defaultCheck = [
],
'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType', 'nationType'
'amount', 'colorType', 'nationType', 'itemCode'
],
'boolean'=>[
'isGold', 'buyRice'
'isGold', 'buyRice',
],
'between'=>[
['month', [1, 12]]
+26
View File
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use function sammo\isConsumable;
use function sammo\getItemInfo;
use function sammo\getItemCost2;
//XXX:임시용!
class che_Dummy extends \sammo\BaseItem{
public $id;
public $name;
public $info;
public $cost;
public $consumable = false;
public function __construct(int $itemCode)
{
$this->id = $itemCode = true;
[$this->name, $this->info] = getItemInfo($itemCode);
$this->cost = getItemCost2($itemCode);
$this->consumable = isConsumable($itemCode);
}
}
@@ -0,0 +1,28 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
class che_계략_삼략 extends \sammo\BaseItem{
public $id = 22;
public $name = '삼략(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
public $cost = 200;
public $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,28 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
class che_계략_육도 extends \sammo\BaseItem{
public $id = 21;
public $name = '육도(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
public $cost = 200;
public $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,28 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
class che_계략_이추 extends \sammo\BaseItem{
public $id = 5;
public $name = '이추(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p';
public $cost = 1000;
public $consumable = true;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.1;
}
return $value;
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,28 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{
public $id = 5;
public $name = '항냥(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
public $cost = 3000;
public $consumable = true;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,20 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_의술_청낭서 extends \sammo\BaseItem{
public $id = 23;
public $name = '청낭서(의술)';
public $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_도시치료($general)
]);
}
}
@@ -0,0 +1,19 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
class che_의술_태평청령 extends \sammo\BaseItem{
public $id = 24;
public $name = '태평청령(의술)';
public $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_도시치료($general)
]);
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_도소연명 extends \sammo\BaseItem{
public $id = 9;
public $name = '도소연명(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_무후행군 extends \sammo\BaseItem{
public $id = 8;
public $name = '무후행군(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_오석산 extends \sammo\BaseItem{
public $id = 7;
public $name = '오석산(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_정력견혈 extends \sammo\BaseItem{
public $id = 11;
public $name = '정력견혈(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_칠엽청점 extends \sammo\BaseItem{
public $id = 10;
public $name = '칠엽청점(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_환약 extends \sammo\BaseItem{
public $id = 1;
public $name = '환약(치료)';
public $info = '[군사] 턴 실행 전 부상 회복. 1회용';
public $cost = 100;
public $consumable = true;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
+18
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@@ -0,0 +1,18 @@
<?php
namespace sammo;
use \sammo\iAction;
use \sammo\General;
//XXX: 아직 아이템 구현이 끝나지 않았으므로 바뀔 수 있음
class BaseItem implements iAction{
use \sammo\DefaultAction;
static $id = 0;
static $name = '-';
static $info = '';
static $consumable = false;
function isValidTurnItem(string $actionType, string $command):bool{
return false;
}
}
@@ -0,0 +1,173 @@
<?php
namespace sammo\GeneralCommand;
//TODO: 아이템 클래스 재확정 후 재 구현!
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use function \sammo\{
uniqueItemEx,
getItemCost, getItemCost2,
getItemInfo,
getHorseName, getWeapName, getBookName, getItemName
};
use \sammo\Constraint\Constraint;
class che_장비매매 extends Command\GeneralCommand{
static protected $actionName = '장비매매';
static $itemMap = [
'horse'=>'명마',
'weap'=>'무기',
'book'=>'서적',
'item'=>'도구',
];
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$itemType = $this->arg['itemType'];
$itemTypeName = static::$itemMap[$itemType];
$itemCode = $this->arg['itemCode'];
[$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[
['ReqCityTrader', $general->getVar('npc')],
['ReqCityCapacity', 'secu', '치안 수치', $itemCode * 1000],
['ReqGeneralGold', $reqGold],
['ReqGeneralRice', $reqRice],
];
if($itemCode == 0){
$this->runnableConstraints[] = ['ReqGeneralValue', $itemType, $itemTypeName, 1];
}
else if($itemCode == $general->getVar($itemType)){
$this->runnableConstraints = [['AlwaysFail', '이미 가지고 있습니다.']];
}
else if($itemType != 'item' && $general->getVar($itemType) > 6){
$this->runnableConstraints[] = [['AlwaysFail', '이미 진귀한 것을 가지고 있습니다.']];
}
}
protected function argTest():bool{
$itemType = $this->arg['itemType']??null;
if(!in_array($itemType, array_keys(static::$itemMap))){
return false;
}
$itemCode = $this->arg['itemCode']??null;
if(!is_int($itemCode)){
return false;
}
if($itemCode < 0 || 6 < $itemCode){
return false;
}
$this->arg = [
'itemType'=>$itemType,
'itemCode'=>$itemCode
];
return true;
}
public function getCost():array{
$itemType = $this->arg['itemType'];
$itemCode = $this->arg['itemCode'];
if($itemType == 'item'){
$reqGold = getItemCost2($itemCode);
}
else{
$reqGold = getItemCost($itemCode);
}
return [$reqGold, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = substr($general->getVar('turntime'),11,5);
$itemType = $this->arg['itemType'];
$itemCode = $this->arg['itemCode'];
if($itemCode == 0){
$buying = false;
$itemCode = $general->getVar($itemType);
if($itemType == 'item'){
$cost = getItemCost2($itemCode);
}
else{
$cost = getItemCost($itemCode);
}
}
else{
$buying = true;
$cost = $this->getCost()[0];
}
if($itemType == 'horse'){
$itemName = getHorseName($itemCode);
}
else if($itemType == 'weap'){
$itemName = getWeapName($itemCode);
}
else if($itemType == 'book'){
$itemName = getBookName($itemCode);
}
else{
$itemName = getItemName($itemCode);
}
$josaUl = JosaUtil::pick($itemName, '을');
$logger = $general->getLogger();
if($buying){
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 구입했습니다. <1>$date</>");
$general->increaseVarWithLimit('gold', -$cost, 0);
$general->setVar($itemType, $itemCode);
}
else{
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 판매했습니다. <1>$date</>");
$general->increaseVarWithLimit('gold', $cost / 2);
$general->setVar($itemType, 0);
}
$exp = 10;
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$general->increaseVar('experience', $exp);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
return true;
}
}
+35
View File
@@ -0,0 +1,35 @@
<?php
namespace sammo\Constraint;
//일일히 클래스를 만들기 싫을 때 간단히 끝내는 Constraint
class AdhocCallback extends Constraint{
const REQ_VALUES = Constraint::REQ_ARG;
public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){
return false;
}
if(!is_callable($this->arg)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require callback");
}
return true;
}
public function test():bool{
$this->checkInputValues();
$this->tested = true;
$reason = ($this->arg)();
if($reason === null){
return true;
}
$this->reason = $reason;
return false;
}
}
+25
View File
@@ -0,0 +1,25 @@
<?php
namespace sammo\Constraint;
//일일히 클래스를 만들기 싫을 때 간단히 끝내는 Constraint
class AlwaysFail extends Constraint{
const REQ_VALUES = Constraint::REQ_STRING_ARG;
public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){
return false;
}
return true;
}
public function test():bool{
$this->checkInputValues();
$this->tested = true;
$this->reason = $this->arg;
return false;
}
}
+5
View File
@@ -27,6 +27,11 @@ class OccupiedCity extends Constraint{
$this->checkInputValues();
$this->tested = true;
//특수 예외로 ARG가 지정된 경우에는 재야여도 'OccupiedCity'로 허용함
if($this->arg && $this->general['nation'] == 0){
return true;
}
if($this->city['nation'] == $this->general['nation']){
return true;
}
+1 -1
View File
@@ -64,7 +64,7 @@ class ReqCityCapacity extends Constraint{
}
$josaYi = JosaUtil::pick($keyNick, '이');
$this->reason = "{$keyNick}{$josaUn} 모자랍니다.";
$this->reason = "{$keyNick}{$josaUn} 부족합니다.";
return false;
}
}
+2 -2
View File
@@ -3,7 +3,7 @@
namespace sammo\Constraint;
class ReqCityTrader extends Constraint{
const REQ_VALUES = Constraint::REQ_CITY;
const REQ_VALUES = Constraint::REQ_CITY|Constraint::REQ_INT_ARG;
public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){
@@ -22,7 +22,7 @@ class ReqCityTrader extends Constraint{
$this->checkInputValues();
$this->tested = true;
if($this->city['trade'] !== null){
if($this->city['trade'] !== null || $this->arg >= 2){
return true;
}
+77
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@@ -0,0 +1,77 @@
<?php
namespace sammo\Constraint;
use \sammo\JosaUtil;
use \sammo\Util;
class RegGeneralValue extends Constraint{
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_ARRAY_ARG;
protected $key;
protected $maxKey;
protected $keyNick;
protected $reqVal;
public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){
return false;
}
[$this->key, $this->keyNick, $this->reqVal] = $this->arg;
$this->maxKey = $this->key.'2';
if(!key_exists($this->key, $this->city)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require {$this->key} in city");
}
if(is_numeric($this->reqVal)){
$this->isPercent = false;
}
else if(is_str($this->reqVal)){
$this->reqVal = Util::convPercentStrToFloat($this->reqVal);
if($this->reqVal === null){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require valid reqVal(percentStr|numeric) format");
}
if(!key_exists($this->maxKey, $this->city)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require {$this->maxKey} in general");
}
$this->isPercent = true;
}
return true;
}
public function test():bool{
$this->checkInputValues();
$this->tested = true;
if($this->isPercent){
if($this->general[$this->key] >= $this->general[$this->maxKey] * $this->reqVal){
return true;
}
}
else{
if($this->general[$this->key] >= $this->reqVal){
return true;
}
}
if($this->reqVal === 1){
$josaYi = JosaUtil::pick($keyNick, '이');
$this->reason = "{$keyNick}{$josaUn} 없습니다.";
}
else{
$josaYi = JosaUtil::pick($keyNick, '이');
$this->reason = "{$keyNick}{$josaUn} 부족합니다.";
}
return false;
}
}
+4
View File
@@ -13,6 +13,10 @@ trait DefaultAction{
return $value;
}
public function onCalcStat(General $general, string $stat, $value){
return $value;
}
public function onCalcStrategic(string $turnType, string $varType, $value){
return $value;
}
+17 -1
View File
@@ -79,10 +79,26 @@ class General implements iAction{
$personalityClass = getPersonalityClass($raw['personal']);
$this->personalityObj = new $personalityClass;
$itemClass = getItemClass($raw['item']);
if($itemClass !== null){
$this->itemObjs['item'] = new $itemClass;
}
else{
$this->itemObjs['item'] = new ActionItem\che_Dummy($raw['item']);
}
//TODO: $specialItemClass 설정
}
function deleteItem(){
$this->setVar('item', 0);
$this->itemObjs['item'] = new ActionItem\che_Dummy(0);
}
function getItem():BaseItem{
return $this->itemObjs['item'];
}
function getLastTurn():LastTurn{
return $this->lastTurn;
}
@@ -0,0 +1,33 @@
<?php
namespace sammo\GeneralTrigger;
use sammo\BaseGeneralTrigger;
use sammo\General;
use sammo\ActionLogger;
use sammo\DB;
use sammo\Util;
use sammo\JosaUtil;
class che_아이템치료 extends BaseGeneralTrigger{
static protected $priority = 20010;
public function action(?array $env=null, $arg=null):?array{
/** @var \sammo\General $general */
$general = $this->object;
if($general->getVar('injury') > 0){
$general->updateVar('injury', 0);
$general->activateSkill('pre.부상경감', 'pre.치료');
$itemObj = $general->getItem();
$itemName = $itemObj->$name;
$josaUl = JosaUtil::pick($itemName, '을');
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용하여 치료합니다!", ActionLogger::PLAIN);
if($itemObj::$consumable && $itemObj->isValidTurnItem('GeneralTrigger', 'che_아이템치료')){
$general->deleteItem();
}
}
return $env;
}
}
+1 -1
View File
@@ -2,12 +2,12 @@
namespace sammo;
interface iAction{
//TODO: 능력치는?
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float;
public function onPreGeneralStatUpdate(General $general, string $statName, $value);
public function onCalcStat(General $general, string $stat, $value);
public function onCalcStrategic(string $turnType, string $varType, $value);
public function onCalcNationalIncome(string $type, int $amount):int;