wip: 장수 기본 카드 채색?

This commit is contained in:
2022-07-15 01:29:05 +09:00
parent cc15834484
commit 52164f8da7
3 changed files with 88 additions and 40 deletions
+4 -1
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@@ -14,7 +14,10 @@
</BFormSelectOption>
</BFormSelect>
</div>
<GeneralBasicCard v-if="targetGeneral && nationInfo" :general="targetGeneral" :nation="nationInfo" />
<div class="row gx-0">
<GeneralBasicCard v-if="targetGeneral && nationInfo" class="col-12 col-md-6" :general="targetGeneral" :nation="nationInfo" />
</div>
<BottomBar></BottomBar>
</BContainer>
</template>
+61 -32
View File
@@ -1,5 +1,5 @@
<template>
<div class="general-card-basic">
<div class="general-card-basic bg2">
<div
class="general-icon"
:style="{
@@ -19,7 +19,7 @@
{{ general.turntime.substring(11, 19) }}
</div>
<div>통솔</div>
<div class="bg1">통솔</div>
<div>
<div class="row gx-0">
<div class="col">
@@ -27,46 +27,46 @@
<!-- eslint-disable-next-line vue/no-v-html -->
<span v-if="general.lbonus > 0" style="color: cyan">+{{ general.lbonus }}</span>
</div>
<div class="col">
<SammoBar :height="10" :percent="general.leadership_exp / 20" />
<div class="col align-self-center">
<SammoBar :height="10" :percent="(general.leadership_exp / 20) * 100" />
</div>
</div>
</div>
<div>무력</div>
<div class="bg1">무력</div>
<div>
<div class="row gx-0">
<div class="col" :style="{ color: injuryInfo.color }">
{{ general.strength }}
</div>
<div class="col">
<SammoBar :height="10" :percent="general.strength_exp / 20" />
<div class="col align-self-center">
<SammoBar :height="10" :percent="(general.strength_exp / 20) * 100" />
</div>
</div>
</div>
<div>지력</div>
<div class="bg1">지력</div>
<div>
<div class="row gx-0">
<div class="col" :style="{ color: injuryInfo.color }">
{{ general.intel }}
</div>
<div class="col">
<SammoBar :height="10" :percent="general.intel_exp / 20" />
<div class="col align-self-center">
<SammoBar :height="10" :percent="(general.intel_exp / 20) * 100" />
</div>
</div>
</div>
<div>명마</div>
<div class="bg1">명마</div>
<div v-b-tooltip.hover :title="horse.info ?? undefined">{{ horse.name }}</div>
<div>무기</div>
<div class="bg1">무기</div>
<div v-b-tooltip.hover :title="weapon.info ?? undefined">{{ weapon.name }}</div>
<div>서적</div>
<div class="bg1">서적</div>
<div v-b-tooltip.hover :title="book.info ?? undefined">{{ book.name }}</div>
<div>자금</div>
<div class="bg1">자금</div>
<div>{{ general.gold.toLocaleString() }}</div>
<div>군량</div>
<div class="bg1">군량</div>
<div>{{ general.rice.toLocaleString() }}</div>
<div>도구</div>
<div class="bg1">도구</div>
<div v-b-tooltip.hover :title="item.info ?? undefined">{{ item.name }}</div>
<!-- TODO: show_img_level을 고려 -->
@@ -77,55 +77,65 @@
}"
></div>
<div>병종</div>
<div class="bg1">병종</div>
<div v-b-tooltip.hover :title="crewtype.info ?? undefined">{{ crewtype.name }}</div>
<div>병사</div>
<div class="bg1">병사</div>
<div>{{ general.crew.toLocaleString() }}</div>
<div>성격</div>
<div class="bg1">성격</div>
<div v-b-tooltip.hover :title="personal.info ?? undefined">{{ personal.name }}</div>
<!-- TODO: bonusTrain 같은 개념이 필요 -->
<div>훈련</div>
<div class="bg1">훈련</div>
<div>{{ general.train }}</div>
<div>사기</div>
<div class="bg1">사기</div>
<div>{{ general.atmos }}</div>
<div>특기</div>
<div class="bg1">특기</div>
<div>
<span v-b-tooltip.hover :title="specialDomestic.info ?? undefined"> {{ specialDomestic.name }}</span> /
<span v-b-tooltip.hover :title="specialWar.info ?? undefined"> {{ specialWar.name }}</span>
</div>
<div>Lv</div>
<div class="bg1">Lv</div>
<!-- TODO: 경험치 막대가 필요 -->
<div class="general-exp-level">
{{ general.explevel }}
</div>
<div class="general-exp-level-bar">{{ nextExpLevelRemain(general.experience, general.explevel) }}</div>
<div>연령</div>
<div class="general-exp-level-bar d-grid">
<div class="align-self-center">
<SammoBar
:height="10"
:percent="(([a, b]) => (a / b) * 100)(nextExpLevelRemain(general.experience, general.explevel))"
/>
</div>
</div>
<div class="bg1">연령</div>
<div :style="{ color: ageColor }">{{ general.age }}</div>
<div>수비</div>
<div class="bg1">수비</div>
<div class="general-defence-train">
<span v-if="general.defence_train === 999" style="color: red">수비 안함</span>
<span v-else style="color: limegreen">수비 (훈사{{ general.defence_train }})</span>
</div>
<div>삭턴</div>
<div class="bg1">삭턴</div>
<div>{{ general.killturn }} </div>
<div>실행</div>
<div class="bg1">실행</div>
<div>{{ nextExecuteMinute }} 남음</div>
<div>부대</div>
<div class="bg1">부대</div>
<div v-if="!troopInfo" class="general-troop">-</div>
<div v-else class="general-troop">
<s v-if="troopInfo.leader.reservedCommand && troopInfo.leader.reservedCommand[0].action != 'che_집합'" style="color: gray">
<s
v-if="troopInfo.leader.reservedCommand && troopInfo.leader.reservedCommand[0].action != 'che_집합'"
style="color: gray"
>
{{ troopInfo.name }}
</s>
<span v-else style="color: orange">
{{ troopInfo.name }}({{ gameConstStore.cityConst[troopInfo.leader.city].name }})
</span>
</div>
<div>벌점</div>
<div class="general-v">
<div class="bg1">벌점</div>
<div class="general-connect-score">
{{ formatConnectScore(general.connect) }} {{ general.connect.toLocaleString() }}({{ general.con }})
</div>
</div>
@@ -233,7 +243,18 @@ onMounted(() => {
grid-template-rows: repeat(9, calc(64px / 3));
text-align: center;
font-size: 14px;
border-bottom: 1px solid gray;
border-right: 1px solid gray;
> div.bg1, > .general-crew-type-icon, > .general-icon {
border-left: 1px solid gray;
}
> div {
border-top: 1px solid gray;
}
}
.general-icon {
width: 64px;
height: 64px;
@@ -263,4 +284,12 @@ onMounted(() => {
.general-defence-train {
grid-column: 2 / 4;
}
.general-troop {
grid-column: 2 / 4;
}
.general-connect-score {
grid-column: 5 / 8;
}
</style>
+23 -7
View File
@@ -1,25 +1,40 @@
<template>
<div
v-b-tooltip.hover.top
:title="`${props.percent}$`"
:title="`${props.percent.toLocaleString(undefined, { maximumFractionDigits: 2 })}%`"
class="sammo-bar"
:style="{
height: `${props.height}px`,
backgroundImage: `url(${imagePath}/pr${props.height - 2}.png)`,
backgroundRepeat: 'repeat-x',
backgroundPosition: 'center',
height: `${props.height + 2}px`,
position: 'relative',
borderTop: 'solid 1px #888',
borderBottom: 'solid 1px #333',
margin: 'auto',
width: props.width === undefined ? '100%' : props.width,
}"
>
<div
class="sammo-bar-base"
:style="{
position: 'absolute',
left: '0',
width: '100%',
height: `${props.height}px`,
backgroundImage: `url(${imagePath}/pr${props.height - 2}.gif)`,
backgroundRepeat: 'repeat-x',
backgroundPosition: 'center',
}"
></div>
<div
class="sammo-bar-in"
:style="{
position: 'absolute',
left: '0',
width: `${clamp(props.percent, 0, 100)}%`,
height: `${props.height}px`,
backgroundImage: `url(${imagePath}/pb${props.height - 2}.png)`,
backgroundImage: `url(${imagePath}/pb${props.height - 2}.gif)`,
backgroundRepeat: 'repeat-x',
backgroundPosition: 'left center',
width: `${clamp(props.percent, 0, 100)}%`,
}"
/>
</div>
@@ -30,6 +45,7 @@ import { clamp } from "lodash";
const imagePath = window.pathConfig.gameImage;
const props = defineProps<{
height: 7 | 10;
width?: string;
percent: number;
}>();
</script>