Files
core/hwe/ts/PageBattleCenter.vue
T

131 lines
4.0 KiB
Vue

<template>
<BContainer v-if="asyncReady" id="container" :toast="{ root: true }">
<TopBackBar title="감찰부" :reloadable="true" @reload="reload" />
<div class="row gx-0">
<BFormSelect v-model="targetGeneralID">
<BFormSelectOption v-for="general of orderedGeneralList" :key="general.no" :value="general.no">
<span
:style="{
color: getNpcColor(general.npc),
}"
>{{ general.name }}</span
>
</BFormSelectOption>
</BFormSelect>
</div>
<div class="row gx-0">
<GeneralBasicCard v-if="targetGeneral && nationInfo" class="col-12 col-md-6" :general="targetGeneral" :nation="nationInfo" />
</div>
<BottomBar></BottomBar>
</BContainer>
</template>
<script lang="ts">
declare const staticValues: {
serverNick: string;
mapName: string;
unitSet: string;
};
declare const queryValues: {
generalID: number | null;
};
</script>
<script lang="ts" setup>
import { BContainer, useToast, BFormSelect, BFormSelectOption } from "bootstrap-vue-3";
import { onMounted, provide, ref, watch } from "vue";
import { getGameConstStore, type GameConstStore } from "./GameConstStore";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import type { GeneralListItemP1 } from "./defs/API/Nation";
import { SammoAPI } from "./SammoAPI";
import { unwrap } from "@/util/unwrap";
import { merge2DArrToObjectArr } from "@/util/merge2DArrToObjectArr";
import { getNpcColor } from "@/common_legacy";
import GeneralBasicCard from "./components/GeneralBasicCard.vue";
import type { NationStaticItem } from "./defs";
const toasts = unwrap(useToast());
const generalList = ref(new Map<number, GeneralListItemP1>());
const textMap = {
recent_war: ["최근 전투", (gen: GeneralListItemP1) => gen.recent_war, false],
warnum: ["전투 횟수", (gen: GeneralListItemP1) => gen.warnum, false],
turntime: ["최근 턴", (gen: GeneralListItemP1) => gen.turntime, false],
name: ["이름", (gen: GeneralListItemP1) => `${gen.npc} ${gen.name}`, false],
} as const;
const orderedGeneralList = ref<GeneralListItemP1[]>([]);
const orderBy = ref<keyof typeof textMap>("turntime");
const targetGeneral = ref<GeneralListItemP1>();
const targetGeneralID = ref(queryValues.generalID ?? undefined);
const nationInfo = ref<NationStaticItem>();
watch([generalList, targetGeneralID], ([generalList, targetGeneralID]) => {
if (targetGeneralID === undefined) return;
targetGeneral.value = generalList.get(targetGeneralID);
});
watch([generalList, orderBy], ([generalList, orderBy]) => {
console.log(generalList);
const list = Array.from(generalList.values());
list.sort((a, b) => {
const [, getter, isAsc] = textMap[orderBy];
const aVal = getter(a);
const bVal = getter(b);
if (aVal === bVal) return 0;
return isAsc ? (aVal > bVal ? 1 : -1) : aVal < bVal ? 1 : -1;
});
orderedGeneralList.value = list;
targetGeneralID.value = list[0].no;
});
const asyncReady = ref(false);
const gameConstStore = ref<GameConstStore>();
provide("gameConstStore", gameConstStore);
const storeP = getGameConstStore().then((store) => {
gameConstStore.value = store;
});
void Promise.all([storeP]).then(() => {
asyncReady.value = true;
});
async function reload(): Promise<void> {
console.log("갱신 시도");
try {
const nationP = SammoAPI.Nation.GetNationInfo({});
const { column, list, permission, troops, env } = await SammoAPI.Nation.GeneralList();
if (permission === 0) {
throw "권한이 부족합니다.";
}
console.log(list);
const rawGeneralList = merge2DArrToObjectArr(column, list);
const newList = new Map<number, GeneralListItemP1>();
for (const general of rawGeneralList) {
newList.set(general.no, general);
}
generalList.value = newList;
const { nation } = await nationP;
nationInfo.value = nation;
} catch (e) {
toasts.danger({
title: "오류",
body: `${e}`,
});
console.error(e);
}
}
onMounted(async () => {
await reload();
});
</script>