징병 폼 완료
This commit is contained in:
+4
-2
@@ -48,8 +48,10 @@ function getNationStaticInfo($nationID, $forceRefresh=false)
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'type'=>GameConst::$neutralNationType,
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'level'=>0,
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'capital'=>0,
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'gennum'=>1,
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'power'=>1
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'gold'=>0,
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'rice'=>2000,
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'tech'=>0,
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'gennum'=>1
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];
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}
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@@ -25,7 +25,7 @@ function reserveTurn(turnList, command, arg){
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jQuery(function($){
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$('#commonSubmit').click(function(){
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window.submitAction = function(){
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//checkCommandArg 참고
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var availableArgumentList = {
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@@ -84,7 +84,9 @@ $('#commonSubmit').click(function(){
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console.log(argument);
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reserveTurn(turnList, command, argument);
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});
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};
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$('#commonSubmit').click(submitAction);
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});
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@@ -15,8 +15,8 @@ $(function(){
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var $postForm = $('#post_form');
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var $formAmount = $postForm.find('.form_amount');
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var $formCrewtype = $postForm.find('.form_crewtype');
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var $formAmount = $('#amount');
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var $formCrewtype = $('#crewType');
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$('.form_double').on('keyup change',function(e){
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var $this = $(this);
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var $parent = $this.parents('.input_form');
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@@ -26,7 +26,7 @@ $(function(){
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$formAmount.val($this.val());
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if(e.which === 13){
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$postForm.submit();
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submitAction();
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}
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return false;
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});
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@@ -77,10 +77,21 @@ $(function(){
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var $input = $parent.find('.form_double');
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$formCrewtype.val(crewtype);
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$formAmount.val($input.val());
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$formAmount.val($input.val()*100);
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$postForm.submit();
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submitAction();
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});
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$('.btn_fill').click();
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$('#show_unavailable_troops').change(function(){
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var show = $('#show_unavailable_troops').is(":checked");
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if(show){
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$('.show_default_false').show();
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}
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else{
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$('.show_default_false').hide();
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}
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});
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$('.show_default_false').hide();
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});
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@@ -2,18 +2,20 @@
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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DB, Util, JosaUtil, Session, KVStorage,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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Command,
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ServConfig
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};
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use function \sammo\{
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function getTechCall,
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tryUniqueItemLottery
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getTechCall,
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tryUniqueItemLottery,
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getTechAbil
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};
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use \sammo\Constraint\Constraint;
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@@ -112,6 +114,13 @@ class che_징병 extends Command\GeneralCommand{
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}
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public function getBrief():string{
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$crewTypeName = $this->reqCrewType->name;
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$amount = $this->reqCrew;
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$commandName = static::getName();
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return "【{$crewTypeName}】 {$amount}명 {$commandName}";
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}
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public function getCommandDetailTitle():string{
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return "{$this->getName()}(통솔경험)";
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}
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@@ -217,14 +226,10 @@ class che_징병 extends Command\GeneralCommand{
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public function getForm(): string
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$userID = Session::getUserID();
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$general = $this->generalObj;
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[$nationLevel, $tech] = $db->queryFirstList('SELECT level,tech FROM nation WHERE nation=%i', $me['nation']);
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[$nationLevel, $tech] = $db->queryFirstList('SELECT level,tech FROM nation WHERE nation=%i', $general->getNationID());
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if(!$nationLevel){
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$nationLevel = 0;
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}
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@@ -233,20 +238,20 @@ class che_징병 extends Command\GeneralCommand{
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$tech = 0;
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}
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$lbonus = setLeadershipBonus($me, $nationLevel);
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$ownCities = [];
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$ownRegions = [];
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[$year, $startyear] = $gameStor->getValuesAsArray(['year','startyear']);
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$year = $this->env['year'];
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$startyear = $this->env['startyear'];
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$relativeYear = $year - $startyear;
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foreach(DB::db()->query('SELECT city, region from city where nation = %i', $me['nation']) as $city){
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foreach(DB::db()->query('SELECT city, region from city where nation = %i', $general->getNationID()) as $city){
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$ownCities[$city['city']] = 1;
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$ownRegions[$city['region']] = 1;
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}
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$leadership = $general->getLeadership();$fullLeadership = $general->getLeadership(false);
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$leadership = $general->getLeadership();
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$fullLeadership = $general->getLeadership(false);
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$abil = getTechAbil($tech);
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$armTypes = [];
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@@ -256,48 +261,31 @@ class che_징병 extends Command\GeneralCommand{
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foreach(GameUnitConst::byType($armType) as $unit){
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$crewObj = new \stdClass;
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if(!$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech)){
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continue; //TODO: 불가능한 병종도 보여줄 필요가 있음.
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}
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$crewObj->showDefault = 'true';
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$crewObj->id = $unit->id;
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if($unit->reqTech == 0){
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$crewObj->bgcolor = 'green';
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}
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else{
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$crewObj->bgcolor = 'limegreen';
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}
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if(!$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech)){
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$crewObj->showDefault = 'false';
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$crewObj->bgcolor = 'red';
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}
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$crewObj->baseRice = $unit->rice * getTechCost($tech);
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$crewObj->baseCost = CharCost($unit->costWithTech($tech), $me['personal']);
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$crewObj->baseRice = $general->onCalcDomestic($this->getName(), 'rice', $unit->riceWithTech($tech), ['armType'=>$unit->armType]);
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$crewObj->baseCost = $general->onCalcDomestic($this->getName(), 'cost', $unit->costWithTech($tech), ['armType'=>$unit->armType]);
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$armType = $unit->armType;
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if($me['special2'] == 50 && $armType == GameUnitConst::T_FOOTMAN){
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$crewObj->baseCost *= 0.9;
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}
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else if($me['special2'] == 51 && $armType == GameUnitConst::T_ARCHER){
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$crewObj->baseCost *= 0.9;
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}
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else if($me['special2'] == 52 && $armType == GameUnitConst::T_CAVALRY){
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$crewObj->baseCost *= 0.9;
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}
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else if($me['special2'] == 53 && $armType == GameUnitConst::T_WIZARD){
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$crewObj->baseCost *= 0.9;
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}
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else if($me['special2'] == 54 && $armType == GameUnitConst::T_SIEGE){
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$crewObj->baseCost *= 0.9;
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}
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else if($me['special2'] == 72) {
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$crewObj->baseCost *= 0.5;
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}
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$crewObj->name = $unit->name;
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$crewObj->attack = $unit->attack + $abil;
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$crewObj->defence = $unit->defence + $abil;
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$crewObj->speed = $unit->speed;
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$crewObj->avoid = $unit->avoid;
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if($gameStor->show_img_level < 2) {
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if($this->env['show_img_level'] < 2) {
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$crewObj->img = ServConfig::$sharedIconPath."/default.jpg";
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}
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else{
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@@ -318,24 +306,10 @@ class che_징병 extends Command\GeneralCommand{
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$techLevelText = getTechCall($tech);
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$crew = $general->getRaw('crew');
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$gold = $general->getRaw('gold');
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$crew = $general->getVar('crew');
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$gold = $general->getVar('gold');
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$crewTypeObj = $general->getCrewTypeObj();
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$templates = new \League\Plates\Engine('templates');
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return $templates->render('recruitCrewForm', [
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'crewType'=>GameUnitConst::byId($me['crewtype'])->id,
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'crewTypeName'=>GameUnitConst::byId($me['crewtype'])->name,
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'crew'=>$me['crew'],
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'gold'=>$me['gold'],
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'turn'=>$turn,
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'armTypes'=>$armTypes,
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]);
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$destRawGenerals = $db->query('SELECT no,name,level,npc,gold,rice FROM general WHERE nation != 0 AND nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
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ob_start();
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?>
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@@ -352,9 +326,11 @@ class che_징병 extends Command\GeneralCommand{
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<table class='tb_layout' style='margin:auto;'>
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<thead>
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<tr><td colspan=11><div style='float:right'><input type='checkbox' id="show_unavailable_troops">불가능한 병종 표시</input></div>
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<?php if($commandName=='모병'): ?>
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<tr><td align=center colspan=11>모병은 가격 2배의 자금이 소요됩니다.</td></tr>
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<div style='text-align:center;'>모병은 가격 2배의 자금이 소요됩니다.</div>
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<?php endif; ?>
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</td></tr>
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<tr>
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<td colspan=11 align=center class='bg2'>
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현재 기술력 : <?=$techLevelText?>
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@@ -384,6 +360,7 @@ class che_징병 extends Command\GeneralCommand{
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<?php foreach($armTypeCrews as $crewObj): ?>
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<tr
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id="crewType<?=$crewObj->id?>"
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class="show_default_<?=$crewObj->showDefault?>"
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style='height:64px;background-color:<?=$crewObj->bgcolor?>'
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data-rice="<?=$crewObj->baseRice?>"
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data-cost="<?=$crewObj->baseCost?>"
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@@ -418,8 +395,8 @@ class che_징병 extends Command\GeneralCommand{
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<?php endforeach; ?>
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</tbody>
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</table>
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<input type='hidden' name='form_amount' class='form_amount' value='1'>
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<input type='hidden' name='form_crewType' class='form_crewType' value='<?=$crewTypeObj->id?>'>
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<input type='hidden' id='amount' value='1'>
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<input type='hidden' id='crewType' value='<?=$crewTypeObj->id?>'>
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<script>
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window.currentTech = <?=$tech?>;
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window.leadership = <?=$leadership?>;
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@@ -75,6 +75,10 @@ class GameUnitDetail implements iAction{
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return StringUtil::subStringForWidth($this->name, 0, 4);
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}
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public function riceWithTech(int $tech, int $crew=100):float{
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return $this->rice * getTechCost($tech) * $crew / 100;
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}
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public function costWithTech(int $tech, int $crew=100):float{
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return $this->cost * getTechCost($tech) * $crew / 100;
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}
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