군량매매 구현
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<?php
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namespace sammo\GeneralCommand;
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//TODO: 아이템 클래스 재확정 후 재 구현!
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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uniqueItemEx,
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getItemCost, getItemCost2,
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getItemInfo,
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getHorseName, getWeapName, getBookName, getItemName
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};
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use \sammo\Constraint\Constraint;
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use sammo\MustNotBeReachedException;
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class che_군량매매 extends Command\GeneralCommand{
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static protected $actionName = '군량매매';
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static $itemMap = [
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'horse'=>'명마',
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'weap'=>'무기',
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'book'=>'서적',
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'item'=>'도구',
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];
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->runnableConstraints=[
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['ReqCityTrader', $general->getVar('npc')],
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['OccupiedCity', true],
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['SuppliedCity'],
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];
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if($this->arg['buyRice']){
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$this->runnableConstraints[] = ['ReqGeneralGold', 1];
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}
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else{
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$this->runnableConstraints[] = ['ReqGeneralRice', 1];
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}
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}
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protected function argTest():bool{
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$buyRice = $this->arg['buyRice']??null;
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if(!is_bool($buyRice)){
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return false;
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}
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$amount = $this->arg['amount']??null;
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if(!is_int($amount)){
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return false;
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}
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$amount = Util::valueFit($amount, 100, 10000);
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$this->arg = [
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'buyRice'=>$buyRice,
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'amount'=>$amount
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];
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return true;
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$tradeRate = $this->city['trade'];
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$date = substr($general->getVar('turntime'),11,5);
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$buyRice = $this->arg['buyRice'];
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if($tradeRate === null){
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if($general->getVar('npc') >= 2){
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$tradeRate = 1.0;
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}
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else{
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throw new MustNotBeReachedException();
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}
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}
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else{
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$tradeRate /= 100;
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}
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if($buyRice){
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$buyKey = 'rice';
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$sellKey = 'gold';
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$sellAmount = Util::valueFit($this->arg['amount'] * $tradeRate, null, $general->getVar('gold'));
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$tax = $sellAmount * GameConst::$exchangeFee;
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if($sellAmount + $tax > $general->getVar('gold')){
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$sellAmount *= $general->getVar('gold') / ($sellAmount + $tax);
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$tax = $general->getVar('gold') - $sellAmount;
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}
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$buyAmount = $sellAmount / $tradeRate;
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$sellAmount += $tax;
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}
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else{
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$buyKey = 'gold';
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$sellKey = 'rice';
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$sellAmount = Util::valueFit($this->arg['amount'], null, $general->getVar('rice'));
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$buyAmount = $sellAmount * $tradeRate;
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$tax = $buyAmount * GameConst::$exchangeFee;
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$buyAmount -= $tax;
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}
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$logger = $general->getLogger();
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$buyAmountText = number_format($buyAmount);
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$sellAmountText = number_format($sellAmount);
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if($buyRice){
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$logger->pushGeneralActionLog("군량 <C>{$buyAmountText}</>을 사서 자금 <C>{$sellAmountText}</>을 썼습니다. <1>$date</>");
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}
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else{
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$logger->pushGeneralActionLog("군량 <C>{$sellAmountText}</>을 팔아 자금 <C>{$buyAmountText}</>을 얻었습니다. <1>$date</>");
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}
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$general->increaseVar($buyKey, $buyAmount);
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$general->increaseVarWithLimit($sellKey, $sellAmount, 0);
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$db->update('nation', [
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'gold'=>$db->sqleval('gold + %i', $tax)
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], 'nation=%i', $general->getNationID());
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$exp = 30;
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$ded = 50;
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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$incStat = Util::choiceRandomUsingWeight([
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'leader2'=>$general->getLeadership(false, false, false, false),
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'power2'=>$general->getPower(false, false, false, false),
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'intel2'=>$general->getIntel(false, false, false, false)
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]);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVar($incStat, 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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return true;
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}
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}
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@@ -84,6 +84,10 @@ class che_장비매매 extends Command\GeneralCommand{
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}
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public function getCost():array{
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if(!$this->isArgValid){
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return [0, 0];
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}
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$itemType = $this->arg['itemType'];
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$itemCode = $this->arg['itemCode'];
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if($itemType == 'item'){
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@@ -105,9 +105,8 @@ class che_징병 extends Command\GeneralCommand{
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}
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public function getCost():array{
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if($this->reqCrewType === null || $this->reqCrew){
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if(!$this->isArgValid){
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return [0, 0];
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//throw new \RuntimeException('요구사항 초기화가 이뤄지지 않았음');
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}
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$reqGold = $this->reqCrewType->costWithTech($this->nation['tech'], $this->reqCrew);
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$reqGold = $general->onCalcDomestic('징병', 'cost', $reqGold, ['armType'=>$this->reqCrewType->armType]);
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