군량매매 구현
This commit is contained in:
@@ -196,272 +196,3 @@ function CriticalScoreEx(string $type):float {
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return 1;
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}
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function process_domestic(array $rawGeneral, int $type){
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$env = $gameStor->getValues(['startyear', 'year', 'month', 'develcost']);
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$general = new General($rawGeneral, null, $env['year'], $env['month']);
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//TODO: 최종적으로는 클래스 명 그대로 가야함
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$commandMap = [
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1=>'Command\che_농지개간',
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2=>'Command\che_상업투자',
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3=>'Command\che_기술연구',
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4=>'Command\che_주민선정',
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5=>'Command\che_수비강화',
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6=>'Command\che_성벽보수',
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7=>'Command\che_정착장려',
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8=>'Command\che_치안강화',
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9=>'Command\che_물자조달',
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];
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$cmdClass = $commandMap[$type]??null;
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if(!$cmdClass){
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throw new \InvalidArgumentException('잘못된 내정 코드');
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}
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$cmdObj = new $cmdClass($general, $env);
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if(!$cmdObj->isRunnable()){
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return;
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}
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$cmdObj->run();
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}
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function process_48(&$general) {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$connect=$db->get();
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$log = [];
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$alllog = [];
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$history = [];
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$date = substr($general['turntime'],11,5);
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$admin = $gameStor->getValues(['year', 'month']);
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$city = getCity($general['city']);
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$command = DecodeCommand($general['turn0']);
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$type = $command[1];
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if($type < 100) { $isweap = 0; }
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elseif($type < 200) { $type -= 100; $isweap = 1; }
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elseif($type < 300) { $type -= 200; $isweap = 2; }
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elseif($type < 400) { $type -= 300; $isweap = 3; }
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else { $type = 7; }
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if($isweap == 3) { $cost = getItemCost2($type); }
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else { $cost = getItemCost($type); }
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if($city['trade'] == 0) {
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$log[] = "<C>●</>{$admin['month']}월:도시에 상인이 없습니다. 장비매매 실패. <1>$date</>";
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} elseif($city['secu']/1000 < $type) {
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$log[] = "<C>●</>{$admin['month']}월:이 도시에서는 구할 수 없었습니다. 구입 실패. <1>$date</>";
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} elseif($type > 6 || $type < 0) {
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$log[] = "<C>●</>{$admin['month']}월:구입할 수 있는 물건이 아닙니다. 구입 실패. <1>$date</>";
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} elseif($general['gold'] < $cost && $type != 0) {
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$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. 구입 실패. <1>$date</>";
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} elseif($general['weap'] == 0 && $isweap == 0 && $type == 0) {
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$log[] = "<C>●</>{$admin['month']}월:무기가 없습니다. 판매 실패. <1>$date</>";
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} elseif($general['book'] == 0 && $isweap == 1 && $type == 0) {
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$log[] = "<C>●</>{$admin['month']}월:서적이 없습니다. 판매 실패. <1>$date</>";
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} elseif($general['horse'] == 0 && $isweap == 2 && $type == 0) {
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$log[] = "<C>●</>{$admin['month']}월:명마가 없습니다. 판매 실패. <1>$date</>";
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} elseif($general['item'] == 0 && $isweap == 3 && $type == 0) {
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$log[] = "<C>●</>{$admin['month']}월:도구가 없습니다. 판매 실패. <1>$date</>";
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} else {
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if($isweap == 0) {
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if($type != 0) {
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$josaUl = JosaUtil::pick(getWeapName($type), '을');
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$log[] = "<C>●</>{$admin['month']}월:<C>".getWeapName($type)."</>{$josaUl} 구입했습니다. <1>$date</>";
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$query = "update general set resturn='SUCCESS',weap='$type',gold=gold-'$cost' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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} else {
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$cost = Util::round(getItemCost($general['weap']) / 2);
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$josaUl = JosaUtil::pick(getWeapName($general['weap']), '을');
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$log[] = "<C>●</>{$admin['month']}월:<C>".getWeapName($general['weap'])."</>{$josaUl} 판매했습니다. <1>$date</>";
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$query = "update general set resturn='SUCCESS',weap='0',gold=gold+'$cost' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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}
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} elseif($isweap == 1) {
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if($type != 0) {
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$josaUl = JosaUtil::pick(getBookName($type), '을');
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$log[] = "<C>●</>{$admin['month']}월:<C>".getBookName($type)."</>{$josaUl} 구입했습니다. <1>$date</>";
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$query = "update general set resturn='SUCCESS',book='$type',gold=gold-'$cost' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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} else {
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$cost = Util::round(getItemCost($general['book']) / 2);
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$josaUl = JosaUtil::pick(getBookName($general['book']), '을');
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$log[] = "<C>●</>{$admin['month']}월:<C>".getBookName($general['book'])."</>{$josaUl} 판매했습니다. <1>$date</>";
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$query = "update general set resturn='SUCCESS',book='0',gold=gold+'$cost' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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}
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} elseif($isweap == 2) {
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if($type != 0) {
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$josaUl = JosaUtil::pick(getHorseName($type), '을');
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$log[] = "<C>●</>{$admin['month']}월:<C>".getHorseName($type)."</>{$josaUl} 구입했습니다. <1>$date</>";
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$query = "update general set resturn='SUCCESS',horse='$type',gold=gold-'$cost' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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} else {
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$cost = Util::round(getItemCost($general['horse']) / 2);
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$josaUl = JosaUtil::pick(getHorseName($general['horse']), '을');
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$log[] = "<C>●</>{$admin['month']}월:<C>".getHorseName($general['horse'])."</>{$josaUl} 판매했습니다. <1>$date</>";
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$query = "update general set resturn='SUCCESS',horse='0',gold=gold+'$cost' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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}
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} elseif($isweap == 3) {
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if($type != 0) {
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$josaUl = JosaUtil::pick(getItemName($type), '을');
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$log[] = "<C>●</>{$admin['month']}월:<C>".getItemName($type)."</>{$josaUl} 구입했습니다. <1>$date</>";
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$query = "update general set resturn='SUCCESS',item='$type',gold=gold-'$cost' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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} else {
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$cost = Util::round(getItemCost2($general['item']) / 2);
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$josaUl = JosaUtil::pick(getItemName($general['item']), '을');
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$log[] = "<C>●</>{$admin['month']}월:<C>".getItemName($general['item'])."</>{$josaUl} 판매했습니다. <1>$date</>";
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$query = "update general set resturn='SUCCESS',item='0',gold=gold+'$cost' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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}
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}
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}
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$exp = 10;
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$ded = 0;
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// 성격 보정
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$exp = CharExperience($exp, $general['personal']);
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$ded = CharDedication($ded, $general['personal']);
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// 명성 상승
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$query = "update general set experience=experience+'$exp' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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pushGenLog($general, $log);
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}
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function process_49(&$general) {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$connect=$db->get();
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$log = [];
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$alllog = [];
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$history = [];
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$date = substr($general['turntime'],11,5);
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$admin = $gameStor->getValues(['year', 'month']);
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$nation = getNationStaticInfo($general['nation']);
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$city = getCity($general['city']);
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$command = DecodeCommand($general['turn0']);
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$type = $command[2];
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$amount = $command[1];
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$amount *= 100;
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if($type != 1 && $type != 2) { $type = 1; }
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if($amount < 100) { $amount = 100; }
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elseif($amount > 10000) { $amount = 10000; }
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if($city['trade'] == 0 && $general['npc'] >= 2) {
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$city['trade'] = 100;
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}
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// 거상 f배 이득시 금 계산
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// a : 쌀, b : 물가, f : 배수, c : 금
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// (0.7 ~1.3) : c = a((1+f)b-f)
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// (0.99~1.01) : c = a((1-f)b+f)
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if($type == 1) {
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$dtype = "군량 판매";
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if($general['rice'] < $amount) { $amount = $general['rice']; }
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$cost = $amount * $city['trade'] / 100;
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$tax = $cost * GameConst::$exchangeFee;
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$cost = $cost - $tax;
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} elseif($type == 2) {
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$dtype = "군량 구입";
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$cost = $amount * $city['trade'] / 100;
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$tax = $cost * GameConst::$exchangeFee;
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$cost = $cost + $tax;
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if($general['gold'] < $cost) {
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$cost = $general['gold'];
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$tax = $cost * GameConst::$exchangeFee;
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$amount = ($cost-$tax) * 100 / $city['trade'];
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}
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}
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$cost = Util::round($cost);
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$amount = Util::round($amount);
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$tax = Util::round($tax);
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if($city['trade'] == 0 && $general['npc'] < 2) {
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$log[] = "<C>●</>{$admin['month']}월:도시에 상인이 없습니다. $dtype 실패. <1>$date</>";
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} elseif($general['nation'] != $city['nation'] && $nation['level'] != 0) {
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$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. $dtype 실패. <1>$date</>";
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} elseif($city['supply'] == 0) {
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$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. $dtype 실패. <1>$date</>";
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} elseif($type == 1 && $general['rice'] <= 0) {
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$log[] = "<C>●</>{$admin['month']}월:군량이 없습니다. $dtype 실패. <1>$date</>";
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} elseif($type == 2 && $general['gold'] <= 0) {
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$log[] = "<C>●</>{$admin['month']}월:자금이 없습니다. $dtype 실패. <1>$date</>";
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} else {
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// 판매
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if($type == 1) {
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$log[] = "<C>●</>{$admin['month']}월:군량 <C>$amount</>을 팔아 자금 <C>$cost</>을 얻었습니다. <1>$date</>";
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// 군량 감소
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$query = "update general set rice=rice-{$amount} where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 자금 증가
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$query = "update general set gold=gold+{$cost} where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 구입
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} elseif($type == 2) {
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$log[] = "<C>●</>{$admin['month']}월:군량 <C>$amount</>을 사서 자금 <C>$cost</>을 썼습니다. <1>$date</>";
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// 군량 증가
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$query = "update general set rice=rice+{$amount} where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 자금 감소
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$query = "update general set gold=gold-{$cost} where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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}
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// 세금 국고로
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$query = "update nation set gold=gold+'$tax' where nation='{$general['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$exp = 30;
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$ded = 50;
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// 성격 보정
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$exp = CharExperience($exp, $general['personal']);
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$ded = CharDedication($ded, $general['personal']);
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// 공헌도, 명성 상승
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$query = "update general set resturn='SUCCESS',dedication=dedication+'$ded', experience=experience+'$exp' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 경험치 상승
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switch(Util::choiceRandomUsingWeight([$general['leader'], $general['power'], $general['intel']])) {
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case 0:
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$general['leader2']++;
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$query = "update general set leader2='{$general['leader2']}' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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break;
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case 1:
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$general['power2']++;
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$query = "update general set power2='{$general['power2']}' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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break;
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case 2:
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$general['intel2']++;
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$query = "update general set intel2='{$general['intel2']}' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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break;
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}
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$log = checkAbility($general, $log);
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}
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pushGenLog($general, $log);
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}
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@@ -0,0 +1,178 @@
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<?php
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namespace sammo\GeneralCommand;
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//TODO: 아이템 클래스 재확정 후 재 구현!
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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uniqueItemEx,
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getItemCost, getItemCost2,
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getItemInfo,
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getHorseName, getWeapName, getBookName, getItemName
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};
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use \sammo\Constraint\Constraint;
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use sammo\MustNotBeReachedException;
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class che_군량매매 extends Command\GeneralCommand{
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static protected $actionName = '군량매매';
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static $itemMap = [
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'horse'=>'명마',
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'weap'=>'무기',
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'book'=>'서적',
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'item'=>'도구',
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];
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->runnableConstraints=[
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['ReqCityTrader', $general->getVar('npc')],
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['OccupiedCity', true],
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['SuppliedCity'],
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];
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if($this->arg['buyRice']){
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$this->runnableConstraints[] = ['ReqGeneralGold', 1];
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}
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else{
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$this->runnableConstraints[] = ['ReqGeneralRice', 1];
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}
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}
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protected function argTest():bool{
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$buyRice = $this->arg['buyRice']??null;
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if(!is_bool($buyRice)){
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return false;
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}
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$amount = $this->arg['amount']??null;
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if(!is_int($amount)){
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return false;
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}
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$amount = Util::valueFit($amount, 100, 10000);
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$this->arg = [
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'buyRice'=>$buyRice,
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'amount'=>$amount
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];
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return true;
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$tradeRate = $this->city['trade'];
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$date = substr($general->getVar('turntime'),11,5);
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$buyRice = $this->arg['buyRice'];
|
||||
|
||||
if($tradeRate === null){
|
||||
if($general->getVar('npc') >= 2){
|
||||
$tradeRate = 1.0;
|
||||
}
|
||||
else{
|
||||
throw new MustNotBeReachedException();
|
||||
}
|
||||
}
|
||||
else{
|
||||
$tradeRate /= 100;
|
||||
}
|
||||
|
||||
if($buyRice){
|
||||
$buyKey = 'rice';
|
||||
$sellKey = 'gold';
|
||||
$sellAmount = Util::valueFit($this->arg['amount'] * $tradeRate, null, $general->getVar('gold'));
|
||||
$tax = $sellAmount * GameConst::$exchangeFee;
|
||||
if($sellAmount + $tax > $general->getVar('gold')){
|
||||
$sellAmount *= $general->getVar('gold') / ($sellAmount + $tax);
|
||||
$tax = $general->getVar('gold') - $sellAmount;
|
||||
}
|
||||
$buyAmount = $sellAmount / $tradeRate;
|
||||
$sellAmount += $tax;
|
||||
}
|
||||
else{
|
||||
$buyKey = 'gold';
|
||||
$sellKey = 'rice';
|
||||
$sellAmount = Util::valueFit($this->arg['amount'], null, $general->getVar('rice'));
|
||||
$buyAmount = $sellAmount * $tradeRate;
|
||||
$tax = $buyAmount * GameConst::$exchangeFee;
|
||||
$buyAmount -= $tax;
|
||||
}
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$buyAmountText = number_format($buyAmount);
|
||||
$sellAmountText = number_format($sellAmount);
|
||||
|
||||
if($buyRice){
|
||||
$logger->pushGeneralActionLog("군량 <C>{$buyAmountText}</>을 사서 자금 <C>{$sellAmountText}</>을 썼습니다. <1>$date</>");
|
||||
}
|
||||
else{
|
||||
$logger->pushGeneralActionLog("군량 <C>{$sellAmountText}</>을 팔아 자금 <C>{$buyAmountText}</>을 얻었습니다. <1>$date</>");
|
||||
}
|
||||
|
||||
$general->increaseVar($buyKey, $buyAmount);
|
||||
$general->increaseVarWithLimit($sellKey, $sellAmount, 0);
|
||||
|
||||
$db->update('nation', [
|
||||
'gold'=>$db->sqleval('gold + %i', $tax)
|
||||
], 'nation=%i', $general->getNationID());
|
||||
|
||||
$exp = 30;
|
||||
$ded = 50;
|
||||
|
||||
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
|
||||
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
|
||||
|
||||
$incStat = Util::choiceRandomUsingWeight([
|
||||
'leader2'=>$general->getLeadership(false, false, false, false),
|
||||
'power2'=>$general->getPower(false, false, false, false),
|
||||
'intel2'=>$general->getIntel(false, false, false, false)
|
||||
]);
|
||||
|
||||
$general->increaseVar('experience', $exp);
|
||||
$general->increaseVar('dedication', $ded);
|
||||
$general->increaseVar($incStat, 1);
|
||||
|
||||
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -84,6 +84,10 @@ class che_장비매매 extends Command\GeneralCommand{
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
if(!$this->isArgValid){
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
$itemType = $this->arg['itemType'];
|
||||
$itemCode = $this->arg['itemCode'];
|
||||
if($itemType == 'item'){
|
||||
|
||||
@@ -105,9 +105,8 @@ class che_징병 extends Command\GeneralCommand{
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
if($this->reqCrewType === null || $this->reqCrew){
|
||||
if(!$this->isArgValid){
|
||||
return [0, 0];
|
||||
//throw new \RuntimeException('요구사항 초기화가 이뤄지지 않았음');
|
||||
}
|
||||
$reqGold = $this->reqCrewType->costWithTech($this->nation['tech'], $this->reqCrew);
|
||||
$reqGold = $general->onCalcDomestic('징병', 'cost', $reqGold, ['armType'=>$this->reqCrewType->armType]);
|
||||
|
||||
Reference in New Issue
Block a user