의병모집 구현

This commit is contained in:
2020-03-22 04:16:42 +09:00
parent 6c185ffd09
commit 30e1e35090
5 changed files with 222 additions and 206 deletions
+66 -38
View File
@@ -15,7 +15,8 @@ use function \sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
tryUniqueItemLottery,
getAllNationStaticInfo
};
use \sammo\Constraint\Constraint;
@@ -89,27 +90,42 @@ class che_인재탐색 extends Command\GeneralCommand{
$db = DB::db();
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$nationID = $general->getNationID();
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
$maxGenCnt = $env['maxgeneral'];
$nationCnt = count(getAllNationStaticInfo());
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$genCount = Util::valueFit($genCount, 1);
$npcCount = Util::valueFit($npcCount, 1);
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
$genCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND 3 <= npc AND npc <= 4', $nationID);
//TODO: 수식 재 설계
$randPick = 1 / (sqrt($genCount * $npcCount * $npcCount) + $npcOtherCount);
$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
$remainSlot = $maxGenCnt - $currCnt;
$avgCnt = $currCnt / $nationCnt;
$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
$foundPropBig = 1 / $maxGenCnt;
if($totalNpcCnt < 50){
$foundProp = max($foundPropMain, $foundPropSmall);
}
else{
$foundProp = max($foundPropMain, $foundPropBig);
}
$foundNpc = Util::randBool($foundProp);
$logger = $general->getLogger();
if(!Util::randBool($randPick)){
if(!$foundNpc){
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
$incStat = Util::choiceRandomUsingWeight([
@@ -141,12 +157,7 @@ class che_인재탐색 extends Command\GeneralCommand{
$exp = 200;
$ded = 300;
if($env['scenario'] < 100){
$pickTypeList = ['무'=>4, '지'=>6];
}
else{
$pickTypeList = ['무'=>4, '지'=>4, '무지'=>2];
}
$pickTypeList = ['무'=>6, '지'=>6, '무지'=>3];
$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
@@ -164,25 +175,33 @@ class che_인재탐색 extends Command\GeneralCommand{
$avgGen = $db->queryFirstRow(
'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
avg(dex0) as dex0, avg(dex10) as dex10, avg(dex20) as dex20, avg(dex30) as dex30, avg(dex40) as dex40
avg(dex0+dex10+dex20+dex30) as dex_t, avg(age) as age, avg(dex40) as dex40
from general where nation=%i',
$nationID
);
$dexTotal = $avgGen['dex_t'];
if($pickType == '무'){
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
$dexVal = Util::choiceRandom([
[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
]);
}
else if($pickType == '지'){
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
}
else{
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
}
// 국내 최고능치 기준으로 랜덤성 스케일링
@@ -204,7 +223,28 @@ class che_인재탐색 extends Command\GeneralCommand{
$strength = Util::round($strength);
$intel = Util::round($intel);
$isOurNation = $this->nation['scout'] == 0;
$joinProp = 0.55 * $avgCnt / ($genCnt + $npcCnt / 2);
$noScout = false;
if($this->nation['scout'] != 0){
$noScout = true;
}
else if($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
$noScout = true;
}
if($noScout || !Util::randBool($joinProp)) {
$scoutType = "발견";
$scoutLevel = 0;
$scoutNation = 0;
} else {
$scoutType = "영입";
$scoutLevel = 1;
$scoutNation = $nationID;
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + 1')
], 'nation=%i', $nationID);
}
$age = $env['year'] - 20;
@@ -212,12 +252,12 @@ class che_인재탐색 extends Command\GeneralCommand{
Util::randRangeInt(1, 150),
\sammo\getRandGenName(),
null,
$isOurNation?$nationID:0,
$scoutNation,
$general->getCityID(),
$leadership,
$strength,
$intel,
$isOurNation?1:0,
$scoutLevel,
$age,
$env['year'] + Util::randRangeInt(10, 50),
null,
@@ -227,14 +267,14 @@ class che_인재탐색 extends Command\GeneralCommand{
$newNPC->setMoney(100, 100);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setSpecYear(
Util::round((80 - $age)/12) + $age,
Util::round((80 - $age)/3) + $age
Util::round((GameConst::$retirementYear - $age)/12) + $age,
Util::round((GameConst::$retirementYear - $age)/3) + $age
);
$newNPC->setDex(
$avgGen['dex0'],
$avgGen['dex10'],
$avgGen['dex20'],
$avgGen['dex30'],
$dexVal[0],
$dexVal[1],
$dexVal[2],
$dexVal[3],
$avgGen['dex40']
);
@@ -242,16 +282,6 @@ class che_인재탐색 extends Command\GeneralCommand{
$npcName = $newNPC->realName;
$josaRa = JosaUtil::pick($npcName, '라');
if($isOurNation){
$scoutType = '영입';
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + 1')
], 'nation=%i', $nationID);
}
else{
$scoutType = '발견';
}
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
@@ -282,8 +312,6 @@ class che_인재탐색 extends Command\GeneralCommand{
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
return true;
}
@@ -69,6 +69,14 @@ class che_백성동원 extends Command\NationCommand{
ConstraintHelper::AvailableStrategicCommand()
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
}
public function getCost():array{
return [0, 0];
+140 -165
View File
@@ -8,7 +8,8 @@ use \sammo\{
GameConst,
LastTurn,
GameUnitConst,
Command
Command,
KVStorage
};
use function \sammo\{
@@ -34,12 +35,10 @@ class che_의병모집 extends Command\GeneralCommand{
$general = $this->generalObj;
$this->setNation(['gennum', 'scout']);
$this->setNation(['strategic_cmd_limit']);
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
[$reqGold, $reqRice] = $this->getCost();
if($relYear < 3){
$this->runnableConstraints = [
ConstraintHelper::AlwaysFail('현재 초반 제한중입니다.')
@@ -88,9 +87,19 @@ class che_의병모집 extends Command\GeneralCommand{
$env = $this->env;
$general = $this->generalObj;
$generalID = $general->getID();
$generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM);
$nationID = $general->getNationID();
$year = $this->env['year'];
$month = $this->env['month'];
$nation = $this->nation;
$nationID = $nation['nation'];
$nationName = $nation['name'];
$commandName = $this->getName();
$josaUl = JosaUtil::pick($commandName, '을');
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
@@ -101,184 +110,150 @@ class che_의병모집 extends Command\GeneralCommand{
$npcCount = Util::valueFit($npcCount, 1);
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
//TODO: 수식 재 설계
$randPick = 1 / (sqrt($genCount * $npcCount * $npcCount) + $npcOtherCount);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
if(!Util::randBool($randPick)){
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
$josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이');
$incStat = Util::choiceRandomUsingWeight([
'leadership2'=>$general->getLeadership(false, false, false, false),
'strength2'=>$general->getStrength(false, false, false, false),
'intel2'=>$general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 100;
$ded = 70;
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$exp = $general->onCalcStat($general, 'experience', $exp);
$ded = $general->onCalcStat($general, 'dedication', $ded);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar($incStat, 1);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
//인간적으로 너무 길어서 끊었다!
$exp = 200;
$ded = 300;
if($env['scenario'] < 100){
$pickTypeList = ['무'=>4, '지'=>6];
}
else{
$pickTypeList = ['무'=>4, '지'=>4, '무지'=>2];
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach($nationGeneralList as $nationGeneralID){
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$nationGeneralLogger->flush();
}
$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
$logger->pushGeneralHistoryLog("<M>{$commandName}</>{$josaUl} 발동");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동");
$logger->pushGlobalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <M>{$commandName}</>{$josaUl} 발동하였습니다.");
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
if($subStat < GameConst::$defaultStatMin){
$subStat = $otherStat;
$otherStat = GameConst::$defaultStatMin;
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
if($mainStat){
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
$general->increaseVar(
'experience',
$general->onCalcStat($general,
'experience', 5 * ($this->getPreReqTurn() + 1)
));
$general->increaseVar(
'dedication',
$general->onCalcStat($general,
'dedication', 5 * ($this->getPreReqTurn() + 1)
));
$gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..?
$avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0');
$createGenCnt = 5 + Util::round($avgGenCnt / 10);
$createGenIdx = $gameStor->npccount + 1;
$lastCreatGenIdx = $createGenIdx + $createGenCnt;
$pickTypeList = ['무'=>5, '지'=>5];
$avgGen = $db->queryFirstRow(
'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
avg(dex0) as dex0, avg(dex10) as dex10, avg(dex20) as dex20, avg(dex30) as dex30, avg(dex40) as dex40
avg(dex0+dex10+dex20+dex30) as dex_t, avg(age) as age, avg(dex40) as dex40
from general where nation=%i',
$nationID
);
$dexTotal = $avgGen['dex_t'];
if($pickType == '무'){
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
}
else if($pickType == '지'){
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
}
else{
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
for(;$createGenIdx <= $lastCreatGenIdx; $createGenIdx++){
$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
if($subStat < GameConst::$defaultStatMin){
$subStat = $otherStat;
$otherStat = GameConst::$defaultStatMin;
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
if($mainStat){
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
if($pickType == '무'){
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
$dexVal = Util::choiceRandom([
[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
]);
}
else if($pickType == '지'){
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
}
else{
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = $avgGen['stat_sum'];
if($maxLPI > 210) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
} elseif($maxLPI > 180) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
} else {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
}
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$age = $avgGen['age'];
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
"의병장{$createGenIdx}",
null,
$nationID,
$general->getCityID(),
$leadership,
$strength,
$intel,
1,
$env['year'] - 20,
$env['year'] + 6,
null,
null
);
$newNPC->killturn = Util::randRangeInt(64, 70);
$newNPC->npc = 4;
$newNPC->setMoney(100, 100);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setDex(
$dexVal[0],
$dexVal[1],
$dexVal[2],
$dexVal[3],
$avgGen['dex40']
);
$newNPC->build($this->env);
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = $avgGen['stat_sum'];
if($maxLPI > 210) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
} elseif($maxLPI > 180) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
} else {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
}
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$gameStor->npccount = $lastCreatGenIdx;
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + %i', $createGenCnt)
], 'nation=%i', $nationID);
$isOurNation = $this->nation['scout'] == 0;
$age = $env['year'] - 20;
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
\sammo\getRandGenName(),
null,
$isOurNation?$nationID:0,
$general->getCityID(),
$leadership,
$strength,
$intel,
$isOurNation?1:0,
$age,
$env['year'] + Util::randRangeInt(10, 50),
null,
null
);
$newNPC->npc = 3;
$newNPC->setMoney(100, 100);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setSpecYear(
Util::round((80 - $age)/12) + $age,
Util::round((80 - $age)/3) + $age
);
$newNPC->setDex(
$avgGen['dex0'],
$avgGen['dex10'],
$avgGen['dex20'],
$avgGen['dex30'],
$avgGen['dex40']
);
$newNPC->build($this->env);
$npcName = $newNPC->realName;
$josaRa = JosaUtil::pick($npcName, '라');
if($isOurNation){
$scoutType = '영입';
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + 1')
], 'nation=%i', $nationID);
}
else{
$scoutType = '발견';
}
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
$incStat = Util::choiceRandomUsingWeight([
'leadership2'=>$general->getLeadership(false, false, false, false),
'strength2'=>$general->getStrength(false, false, false, false),
'intel2'=>$general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 200;
$ded = 300;
$exp = $general->onCalcStat($general, 'experience', $exp);
$ded = $general->onCalcStat($general, 'dedication', $ded);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar($incStat, 3);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
return true;
}
@@ -149,8 +149,6 @@ class che_피장파장 extends Command\NationCommand{
'dedication', 5 * ($this->getPreReqTurn() + 1)
));
$logger = $general->getLogger();
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
+8 -1
View File
@@ -49,6 +49,8 @@ class NPC{
protected $experience = null;
protected $dedication = null;
public $killturn = null;
//XXX: 코드 못 바꾸나?
protected $dex0 = 0;
protected $dex10 = 0;
@@ -294,7 +296,12 @@ class NPC{
$turntime = \sammo\getRandTurn($env['turnterm'], new \DateTimeImmutable($env['turntime']));
$killturn = ($this->death - $year) * 12 + mt_rand(0, 11);
if($this->killturn){
$killturn = $this->killturn;
}
else{
$killturn = ($this->death - $year) * 12 + mt_rand(0, 11) + $month - 1;
}
$specage = $this->specAge?:$age + 1;
$specage2 = $this->specAge2?:$age + 1;