전략 DetailTitle/ isReservable 완화
This commit is contained in:
@@ -59,9 +59,9 @@ if($commandObj->isArgValid()){
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die_redirect();
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}
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if(!$commandObj->isReservable()){
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/*if(!$commandObj->isReservable()){
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die_redirect();
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}
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}*/
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$jsList = $commandObj->getJSFiles();
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$cssList = $commandObj->getCSSFiles();
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@@ -319,14 +319,14 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
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];
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}
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if(!$commandObj->isReservable()){
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/*if(!$commandObj->isReservable()){
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return [
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'result'=>false,
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'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testReservable(),
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'test'=>'isReservable',
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'target'=>'command'
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];
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}
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}*/
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$brief = $commandObj->getBrief();
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@@ -401,14 +401,16 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
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];
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}
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if(!$commandObj->isReservable()){
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/*if(!$commandObj->isReservable()){
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return [
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'result'=>false,
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'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testReservable(),
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'test'=>'isReservable',
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'target'=>'command'
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];
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}
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}*/
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//TODO: Reservable은 '정말로 입력 불가'이고, '입력은 가능하지만 실행은 안될 것 같은' 군을 하나더 추가해야함
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// Runnable은 Arg를 모두 받아서 처리해야 하는 것이고, Arg를 받지 않아도 안될 것 같지만 입력 자체는 가능할 것 같은 커맨드.
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$brief = $commandObj->getBrief();
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@@ -65,6 +65,14 @@ class che_수몰 extends Command\NationCommand{
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ConstraintHelper::AvailableStrategicCommand(),
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];
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn()+1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost():array{
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return [0, 0];
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@@ -0,0 +1,287 @@
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<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command
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};
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use function \sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_의병모집 extends Command\GeneralCommand{
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static protected $actionName = '의병모집';
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setNation(['gennum', 'scout']);
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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[$reqGold, $reqRice] = $this->getCost();
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if($relYear < 3){
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$this->runnableConstraints = [
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ConstraintHelper::AlwaysFail('현재 초반 제한중입니다.')
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];
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return;
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}
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$this->runnableConstraints=[
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ConstraintHelper::BeChief(),
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::AvailableStrategicCommand()
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];
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn()+1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 2;
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}
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public function getPostReqTurn():int{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount*10)*10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$nationID = $general->getNationID();
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$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
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$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
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$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
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$genCount = Util::valueFit($genCount, 1);
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$npcCount = Util::valueFit($npcCount, 1);
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$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
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//TODO: 수식 재 설계
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$randPick = 1 / (sqrt($genCount * $npcCount * $npcCount) + $npcOtherCount);
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$logger = $general->getLogger();
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if(!Util::randBool($randPick)){
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$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership2'=>$general->getLeadership(false, false, false, false),
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'strength2'=>$general->getStrength(false, false, false, false),
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'intel2'=>$general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 100;
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$ded = 70;
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$exp = $general->onCalcStat($general, 'experience', $exp);
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$ded = $general->onCalcStat($general, 'dedication', $ded);
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVar($incStat, 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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//인간적으로 너무 길어서 끊었다!
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$exp = 200;
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$ded = 300;
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if($env['scenario'] < 100){
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$pickTypeList = ['무'=>4, '지'=>6];
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}
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else{
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$pickTypeList = ['무'=>4, '지'=>4, '무지'=>2];
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}
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$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
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$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
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$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
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$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
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if($subStat < GameConst::$defaultStatMin){
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$subStat = $otherStat;
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$otherStat = GameConst::$defaultStatMin;
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$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
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if($mainStat){
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throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
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}
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}
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$avgGen = $db->queryFirstRow(
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'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
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avg(dex0) as dex0, avg(dex10) as dex10, avg(dex20) as dex20, avg(dex30) as dex30, avg(dex40) as dex40
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from general where nation=%i',
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$nationID
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);
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if($pickType == '무'){
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$leadership = $subStat;
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$strength = $mainStat;
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$intel = $otherStat;
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}
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else if($pickType == '지'){
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$leadership = $subStat;
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$strength = $otherStat;
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$intel = $mainStat;
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}
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else{
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$leadership = $otherStat;
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$strength = $subStat;
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$intel = $mainStat;
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}
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// 국내 최고능치 기준으로 랜덤성 스케일링
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$maxLPI = $avgGen['stat_sum'];
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if($maxLPI > 210) {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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} elseif($maxLPI > 180) {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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} else {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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}
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$leadership = Util::round($leadership);
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$strength = Util::round($strength);
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$intel = Util::round($intel);
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$isOurNation = $this->nation['scout'] == 0;
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$age = $env['year'] - 20;
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$newNPC = new \sammo\Scenario\NPC(
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Util::randRangeInt(1, 150),
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\sammo\getRandGenName(),
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null,
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$isOurNation?$nationID:0,
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$general->getCityID(),
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$leadership,
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$strength,
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$intel,
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$isOurNation?1:0,
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$age,
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$env['year'] + Util::randRangeInt(10, 50),
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null,
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null
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);
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$newNPC->npc = 3;
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$newNPC->setMoney(100, 100);
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$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
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$newNPC->setSpecYear(
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Util::round((80 - $age)/12) + $age,
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Util::round((80 - $age)/3) + $age
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);
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$newNPC->setDex(
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$avgGen['dex0'],
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$avgGen['dex10'],
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$avgGen['dex20'],
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$avgGen['dex30'],
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$avgGen['dex40']
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);
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$newNPC->build($this->env);
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$npcName = $newNPC->realName;
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$josaRa = JosaUtil::pick($npcName, '라');
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if($isOurNation){
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$scoutType = '영입';
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$db->update('nation', [
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'gennum'=>$db->sqleval('gennum + 1')
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], 'nation=%i', $nationID);
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}
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else{
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$scoutType = '발견';
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}
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
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$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership2'=>$general->getLeadership(false, false, false, false),
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'strength2'=>$general->getStrength(false, false, false, false),
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'intel2'=>$general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 200;
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$ded = 300;
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$exp = $general->onCalcStat($general, 'experience', $exp);
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$ded = $general->onCalcStat($general, 'dedication', $ded);
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVar($incStat, 3);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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return true;
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}
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}
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@@ -74,6 +74,14 @@ class che_피장파장 extends Command\NationCommand{
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn()+1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost():array{
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return [0, 0];
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}
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@@ -52,6 +52,14 @@ class che_필사즉생 extends Command\NationCommand{
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];
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn()+1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost():array{
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return [0, 0];
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}
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@@ -68,6 +68,14 @@ class che_허보 extends Command\NationCommand{
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ConstraintHelper::AvailableStrategicCommand(),
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];
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn()+1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost():array{
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return [0, 0];
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