전략 DetailTitle/ isReservable 완화

This commit is contained in:
2020-03-22 03:17:05 +09:00
parent a9435f8f32
commit 6c185ffd09
7 changed files with 327 additions and 6 deletions
+2 -2
View File
@@ -59,9 +59,9 @@ if($commandObj->isArgValid()){
die_redirect();
}
if(!$commandObj->isReservable()){
/*if(!$commandObj->isReservable()){
die_redirect();
}
}*/
$jsList = $commandObj->getJSFiles();
$cssList = $commandObj->getCSSFiles();
+6 -4
View File
@@ -319,14 +319,14 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
];
}
if(!$commandObj->isReservable()){
/*if(!$commandObj->isReservable()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testReservable(),
'test'=>'isReservable',
'target'=>'command'
];
}
}*/
$brief = $commandObj->getBrief();
@@ -401,14 +401,16 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
];
}
if(!$commandObj->isReservable()){
/*if(!$commandObj->isReservable()){
return [
'result'=>false,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testReservable(),
'test'=>'isReservable',
'target'=>'command'
];
}
}*/
//TODO: Reservable은 '정말로 입력 불가'이고, '입력은 가능하지만 실행은 안될 것 같은' 군을 하나더 추가해야함
// Runnable은 Arg를 모두 받아서 처리해야 하는 것이고, Arg를 받지 않아도 안될 것 같지만 입력 자체는 가능할 것 같은 커맨드.
$brief = $commandObj->getBrief();
+8
View File
@@ -65,6 +65,14 @@ class che_수몰 extends Command\NationCommand{
ConstraintHelper::AvailableStrategicCommand(),
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
}
public function getCost():array{
return [0, 0];
@@ -0,0 +1,287 @@
<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command
};
use function \sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_의병모집 extends Command\GeneralCommand{
static protected $actionName = '의병모집';
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init(){
$general = $this->generalObj;
$this->setNation(['gennum', 'scout']);
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
[$reqGold, $reqRice] = $this->getCost();
if($relYear < 3){
$this->runnableConstraints = [
ConstraintHelper::AlwaysFail('현재 초반 제한중입니다.')
];
return;
}
$this->runnableConstraints=[
ConstraintHelper::BeChief(),
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::AvailableStrategicCommand()
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 2;
}
public function getPostReqTurn():int{
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount*10)*10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm;
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$nationID = $general->getNationID();
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
$genCount = Util::valueFit($genCount, 1);
$npcCount = Util::valueFit($npcCount, 1);
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
//TODO: 수식 재 설계
$randPick = 1 / (sqrt($genCount * $npcCount * $npcCount) + $npcOtherCount);
$logger = $general->getLogger();
if(!Util::randBool($randPick)){
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
$incStat = Util::choiceRandomUsingWeight([
'leadership2'=>$general->getLeadership(false, false, false, false),
'strength2'=>$general->getStrength(false, false, false, false),
'intel2'=>$general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 100;
$ded = 70;
$exp = $general->onCalcStat($general, 'experience', $exp);
$ded = $general->onCalcStat($general, 'dedication', $ded);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar($incStat, 1);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
//인간적으로 너무 길어서 끊었다!
$exp = 200;
$ded = 300;
if($env['scenario'] < 100){
$pickTypeList = ['무'=>4, '지'=>6];
}
else{
$pickTypeList = ['무'=>4, '지'=>4, '무지'=>2];
}
$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
if($subStat < GameConst::$defaultStatMin){
$subStat = $otherStat;
$otherStat = GameConst::$defaultStatMin;
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
if($mainStat){
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
$avgGen = $db->queryFirstRow(
'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
avg(dex0) as dex0, avg(dex10) as dex10, avg(dex20) as dex20, avg(dex30) as dex30, avg(dex40) as dex40
from general where nation=%i',
$nationID
);
if($pickType == '무'){
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
}
else if($pickType == '지'){
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
}
else{
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = $avgGen['stat_sum'];
if($maxLPI > 210) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
} elseif($maxLPI > 180) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
} else {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
}
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$isOurNation = $this->nation['scout'] == 0;
$age = $env['year'] - 20;
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
\sammo\getRandGenName(),
null,
$isOurNation?$nationID:0,
$general->getCityID(),
$leadership,
$strength,
$intel,
$isOurNation?1:0,
$age,
$env['year'] + Util::randRangeInt(10, 50),
null,
null
);
$newNPC->npc = 3;
$newNPC->setMoney(100, 100);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setSpecYear(
Util::round((80 - $age)/12) + $age,
Util::round((80 - $age)/3) + $age
);
$newNPC->setDex(
$avgGen['dex0'],
$avgGen['dex10'],
$avgGen['dex20'],
$avgGen['dex30'],
$avgGen['dex40']
);
$newNPC->build($this->env);
$npcName = $newNPC->realName;
$josaRa = JosaUtil::pick($npcName, '라');
if($isOurNation){
$scoutType = '영입';
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + 1')
], 'nation=%i', $nationID);
}
else{
$scoutType = '발견';
}
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
$incStat = Util::choiceRandomUsingWeight([
'leadership2'=>$general->getLeadership(false, false, false, false),
'strength2'=>$general->getStrength(false, false, false, false),
'intel2'=>$general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 200;
$ded = 300;
$exp = $general->onCalcStat($general, 'experience', $exp);
$ded = $general->onCalcStat($general, 'dedication', $ded);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar($incStat, 3);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
return true;
}
}
@@ -74,6 +74,14 @@ class che_피장파장 extends Command\NationCommand{
}
public function getCommandDetailTitle():string{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
}
public function getCost():array{
return [0, 0];
}
@@ -52,6 +52,14 @@ class che_필사즉생 extends Command\NationCommand{
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
}
public function getCost():array{
return [0, 0];
}
+8
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@@ -68,6 +68,14 @@ class che_허보 extends Command\NationCommand{
ConstraintHelper::AvailableStrategicCommand(),
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
}
public function getCost():array{
return [0, 0];