forked from devsam/core
- eslint에 prettier 조합 - prettierrc에 width 120, tabWidth 2 - gameStor->map_theme 제거 - map_theme, mapTheme를 GameConst::$mapName으로 대체 - eslint에서 vue/vue3-essential 대신 vue3-recommended 적용 - vue/max-attributes-per-line 완화 - vue/v-on-event-hyphenation 해제 - vue/attribute-hyphenation 해제 - 일부 tsc import type warning 해결 - 일부 vue template type warning 해결 - 일부 vue SFC를 script setup으로 변경 - TipTap - TopBackBar - BottomBackBar - BoardArticle - ProcessCity
168 lines
4.3 KiB
Vue
168 lines
4.3 KiB
Vue
<template>
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<TopBackBar
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v-model:searchable="searchable"
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:title="commandName"
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:type="procEntryMode"
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/>
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<div class="bg0">
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<div v-if="commandName == '몰수'">
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장수의 자금이나 군량을 몰수합니다.<br>
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몰수한것은 국가재산으로 귀속됩니다.<br>
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</div>
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<div v-else-if="commandName == '포상'">
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국고로 장수에게 자금이나 군량을 지급합니다.<br>
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</div>
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<div v-else-if="commandName == '증여'">
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자신의 자금이나 군량을 다른 장수에게 증여합니다.<br>
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</div>
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<div class="row">
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<div class="col-12 col-md-5">
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장수 :
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<SelectGeneral
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v-model="selectedGeneralID"
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:cities="citiesMap"
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:generals="generalList"
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:textHelper="textHelpGeneral"
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:searchable="searchable"
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/>
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</div>
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<div class="col-2 col-md-1">
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자원 :
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<b-button-group>
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<b-button
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:pressed="isGold"
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@click="isGold=true"
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>
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금
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</b-button>
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<b-button
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:pressed="!isGold"
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@click="isGold=false"
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>
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쌀
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</b-button>
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</b-button-group>
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</div>
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<div class="col-7 col-md-4">
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금액 :
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<SelectAmount
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v-model="amount"
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:amountGuide="amountGuide"
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:maxAmount="maxAmount"
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:minAmount="minAmount"
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/>
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</div>
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<div class="col-3 col-md-2 d-grid">
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<b-button
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variant="primary"
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@click="submit"
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>
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar
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:title="commandName"
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:type="procEntryMode"
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/>
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</template>
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<script lang="ts">
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import SelectGeneral from "@/processing/SelectGeneral.vue";
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import SelectAmount from "@/processing/SelectAmount.vue";
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import { defineComponent, ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import {
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convertGeneralList,
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getProcSearchable,
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type procGeneralItem,
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type procGeneralKey,
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type procGeneralRawItemList,
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} from "./processingRes";
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import { getNpcColor } from "@/common_legacy";
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declare const commandName: string;
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declare const entryInfo: ['General'|'Nation', unknown];
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declare const procRes: {
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distanceList: Record<number, number[]>;
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cities: [number, string][];
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generals: procGeneralRawItemList;
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generalsKey: procGeneralKey[];
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minAmount: number;
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maxAmount: number;
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amountGuide: number[];
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};
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export default defineComponent({
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components: {
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SelectGeneral,
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SelectAmount,
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TopBackBar,
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BottomBar,
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},
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setup() {
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const citiesMap = new Map<
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number,
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{
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name: string;
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info?: string;
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}
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>();
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for (const [id, name] of procRes.cities) {
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citiesMap.set(id, { name });
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}
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const generalList = convertGeneralList(
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procRes.generalsKey,
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procRes.generals
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);
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const amount = ref(1000);
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const isGold = ref(true);
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const selectedGeneralID = ref(generalList[0].no);
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function textHelpGeneral(gen: procGeneralItem): string {
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const nameColor = getNpcColor(gen.npc);
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const name = nameColor
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? `<span style="color:${nameColor}">${gen.name}</span>`
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: gen.name;
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return `${name} (금${unwrap(gen.gold).toLocaleString()}/쌀${unwrap(gen.rice).toLocaleString()}) (${
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gen.leadership
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}/${gen.strength}/${gen.intel})`;
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}
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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amount: amount.value,
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isGold: isGold.value,
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destGeneralID: selectedGeneralID.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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return {
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procEntryMode: <'chief'|'normal'>(entryInfo[0] == 'Nation'?'chief':'normal'),
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searchable: getProcSearchable(),
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amount,
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isGold,
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selectedGeneralID,
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citiesMap: ref(citiesMap),
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distanceList: procRes.distanceList,
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minAmount: ref(procRes.minAmount),
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maxAmount: ref(procRes.maxAmount),
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amountGuide: procRes.amountGuide,
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generalList,
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commandName,
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textHelpGeneral,
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submit,
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};
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},
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});
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</script>
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