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3 Commits
Author SHA1 Message Date
Hide_D 3762d9050c fix: GetCityInfo에서 출력됨 2023-03-26 02:55:42 +09:00
Hide_D 75d88d48b6 feat,wip: GetCityInfo 2023-03-26 02:43:33 +09:00
Hide_D 633defcb21 feat: wip, 도시정보 2023-03-26 01:04:09 +09:00
205 changed files with 2595 additions and 3035 deletions
-2
View File
@@ -69,5 +69,3 @@ gateway/js/*
gateway/css/*
*.db-journal
d_log/cachegrind.*
+1 -1
View File
@@ -29,5 +29,5 @@
"josa",
"sammo"
],
"editor.tabSize": 4
"editor.tabSize": 2
}
+3 -3
View File
@@ -30,10 +30,10 @@ require(__DIR__ . '/../vendor/autoload.php');
<body>
<div class="container">
<h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 설치</h1>
<div class="row justify-content-lg-center">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 설치</h1>
<div class="row justify-content-md-center">
<div class="col col-12 col-lg-10 col-lg-7">
<div class="col col-12 col-md-10 col-lg-7">
<div class="card" id="db_form_card" style="display:none">
<h3 class="card-header">
설치(DB 설정)
+22 -1
View File
@@ -74,7 +74,28 @@ switch ($btn) {
case "120분턴": $turnterm = 120; break;
default: throw new \Exception("알 수 없는 턴 기간");
}
ServerTool::changeServerTerm($turnterm);
$oldunit = $admin['turnterm'] * 60;
$unit = $turnterm * 60;
$unitDiff = $unit / $oldunit;
$servTurnTime = new \DateTimeImmutable($admin['turntime']);
foreach ($db->query('SELECT no,turntime FROM general') as $gen) {
$genTurnTime = new \DateTimeImmutable($gen['turntime']);
$timeDiff = TimeUtil::DateIntervalToSeconds($genTurnTime->diff($servTurnTime));
$timeDiff *= $unitDiff;
$newGenTurnTime = $servTurnTime->add(TimeUtil::secondsToDateInterval($timeDiff));
$db->update('general', [
'turntime'=>$newGenTurnTime->format('Y-m-d H:i:s.u')
], 'no=%i', $gen['no']);
}
$turn = ($admin['year'] - $admin['startyear']) * 12 + $admin['month'] - 1;
$starttime = $servTurnTime->sub(TimeUtil::secondsToDateInterval($turn * $unit))->format('Y-m-d H:i:s');
$starttime = cutTurn($starttime, $turnterm, false);
$gameStor->turnterm = $turnterm;
$gameStor->starttime = $starttime;
pushGlobalHistoryLog(["<R>★</>턴시간이 <C>$btn</>으로 변경됩니다."]);
break;
}
+10 -10
View File
@@ -38,13 +38,13 @@ if ($genlist) {
}
switch ($btn) {
case "전체 접속허용":
$db->update('general_access_log', [
'refresh_score' => 0
$db->update('general', [
'con' => 0
], true);
break;
case "전체 접속제한":
$db->update('general_access_log', [
'refresh_score' => 1000
$db->update('general', [
'con' => 1000
], true);
break;
case "블럭 해제":
@@ -186,14 +186,14 @@ switch ($btn) {
], '`no` IN %li', $genlist);
break;
case "접속 허용":
$db->update('general_access_log', [
'refresh_score' => 0
], '`general_id` IN %li', $genlist);
$db->update('general', [
'con' => 0
], '`no` IN %li', $genlist);
break;
case "접속 제한":
$db->update('general_access_log', [
'refresh_score' => 1000
], '`general_id` IN %li', $genlist);
$db->update('general', [
'con' => 1000
], '`no` IN %li', $genlist);
break;
case "메세지 전달":
$text = $msg ?? '';
+133
View File
@@ -0,0 +1,133 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
die(requireAdminPermissionHTML());
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$conlimit = $gameStor->conlimit;
$ipGroupList = Util::arrayGroupBy(
$db->query(
'SELECT name,ip,lastconnect,owner,block,substring_index(ip,".",3) as ip_c from general WHERE ip!="" and npc<2'
),
'ip_c'
);
function colorBlockedName($general)
{
if (!$general['blocked']) {
return $general['name'];
}
return "<span style='color:magenta;'>{$general['name']}</span>";
}
?>
<!DOCTYPE html>
<html>
<head>
<title>멀티관리</title>
<meta charset="UTF-8">
<meta name="color-scheme" content="dark">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('ts', 'common', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td>멀 티 관 리<br><?= backButton() ?></td>
</tr>
</table>
<form name=form1 method=post action=_admin4_submit.php>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=80 align=center rowspan=3>회원선택<br><br>
<font color=cyan>NPC</font><br>
<font color=skyblue>NPC유저</font><br>
<font color=red>접속제한</font><br><b style=background-color:red;>블럭회원</b>
</td>
<td width=105 rowspan=3>
<?php
echo "
<select name=genlist[] size=20 multiple style='color:white;background-color:black;font-size:14px'>";
foreach ($db->query('SELECT no,name,npc,block,con from general where ip!=\'\' order by npc,ip') as $general) {
$style = "style=;";
if ($general['block'] > 0) {
$style .= "background-color:red;";
}
$npcColor = getNPCColor($general['npc']);
if($npcColor !== null){
$style .= "color:{$npcColor};";
}
echo "
<option value={$general['no']} $style>{$general['name']}</option>";
}
echo "
</select>";
?>
</td>
<td width=100 align=center>블럭</td>
<td width=504>
<input type=submit name=btn value='블럭 해제'><input type=submit name=btn value='1단계 블럭'><input type=submit name=btn value='2단계 블럭'><input type=submit name=btn value='3단계 블럭'><input type=submit name=btn value='무한삭턴'><br>
1단계:발언권, 2단계:턴블럭
</td>
</tr>
<tr>
<td align=center>강제 사망</td>
<td><input type=submit name=btn value='강제 사망'></td>
</tr>
<tr>
<td align=center>메세지 전달</td>
<td><input type=textarea size=60 maxlength=255 name=msg style=background-color:black;color:white;><input type=submit name=btn value='메세지 전달'></td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td align=center width=100>장수명</td>
<td align=center width=180>최근로그인</td>
<td align=center width=129>IP</td>
<td align=center width=100>ID</td>
</tr>
<?php foreach ($ipGroupList as $ipGroupC => $users) : ?>
<tr>
<td><?= join('<br>', array_map('\sammo\colorBlockedName', $users)) ?></td>
<td><?= join('<br>', array_column($users, 'lastconnect')) ?></td>
<td><?= join('<br>', array_column($users, 'ip')) ?></td>
<td><?= join('<br>', array_column($users, 'owner')) ?></td>
</tr>
<?php endforeach; ?>
</table>
<?php
//NOTE: password의 md5 해시가 같은지 확인하는 방식으로는 앞으로 잡아낼 수 없다. 폐기
?>
</form>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td><?= backButton() ?></td>
</tr>
<tr>
<td><?= banner() ?> </td>
</tr>
</table>
</body>
</html>
+86
View File
@@ -0,0 +1,86 @@
<?php
namespace sammo;
use sammo\Enums\MessageType;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
header('location:_admin4.php');
die();
}
$btn = Util::getPost('btn');
$genlist = Util::getPost('genlist', 'array_int');
$msg = Util::getPost('msg', 'string', '메시지');
$db = DB::db();
//NOTE: 왜 기능이 admin2와 admin4가 같이 있는가?
//NOTE: 왜 블럭 시 admin4에선 금쌀을 없애지 않는가?
switch ($btn) {
case "블럭 해제":
DB::db()->query('update general set block=0 where no IN %li', $genlist);
break;
case "1단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=1,killturn=24 where no IN %li', $genlist);
//FIXME: subquery로 하는게 더 빠를 듯.
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "2단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=2,killturn=24 where no IN %li', $genlist);
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "3단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=3,killturn=24 where no IN %li', $genlist);
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "무한삭턴":
DB::db()->query('update general set killturn=8000 where no IN %li', $genlist);
break;
case "강제 사망":
$date = TimeUtil::now(true);
$db->update('general', [
'killturn' => 0,
'turntime' => $date,
], '`no` IN %li', $genlist);
$db->update('general_turn', [
'action' => '휴식',
'arg' => '{}',
'brief' => '휴식'
], 'general_id IN %li AND turn_idx = 0', $genlist);
break;
case "메세지 전달":
$date = TimeUtil::now();
$src = MessageTarget::buildQuick($session->generalID);
foreach($genlist as $generalID){
$msgObj = new Message(
MessageType::private,
$src,
MessageTarget::buildQuick($generalID),
$msg,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
if ($msgObj) {
$msgObj->send(true);
}
}
break;
}
header('location:_admin4.php');
+14
View File
@@ -66,6 +66,8 @@ $sel2[$type2] = "selected";
<option <?= $sel[8] ?? '' ?> value=8>평무</option>
<option <?= $sel[9] ?? '' ?> value=9>평지</option>
<option <?= $sel[10] ?? '' ?> value=10>평Lv</option>
<option <?= $sel[11] ?? '' ?> value=11>접속률</option>
<option <?= $sel[12] ?? '' ?> value=12>단기접</option>
<option <?= $sel[13] ?? '' ?> value=13>보숙</option>
<option <?= $sel[14] ?? '' ?> value=14>궁숙</option>
<option <?= $sel[15] ?? '' ?> value=15>기숙</option>
@@ -103,6 +105,8 @@ $sel2[$type2] = "selected";
<table align=center width=1600 class="tb_layout bg0">
<tr class='bg1'>
<td align=center>국명</td>
<td align=center>접률</td>
<td align=center>단접</td>
<td align=center>국력</td>
<td align=center>장수</td>
<td align=center>속령</td>
@@ -143,6 +147,8 @@ SELECT
A.gold,
A.rice,
COUNT(B.nation) AS gennum,
ROUND(AVG(B.connect), 1) AS connect,
ROUND(AVG(B.con), 1) AS con,
ROUND(AVG(B.dex1)) AS dex1,
ROUND(AVG(B.dex2)) AS dex2,
ROUND(AVG(B.dex3)) AS dex3,
@@ -187,6 +193,12 @@ GROUP BY B.nation
case 10:
$query .= " order by avg(B.explevel) desc";
break;
case 11:
$query .= " order by avg(B.connect) desc";
break;
case 12:
$query .= " order by avg(B.con) desc";
break;
case 13:
$query .= " order by avg(B.dex1) desc";
break;
@@ -228,6 +240,8 @@ from city where nation=%i', $nation['nation']);
echo "
<tr>
<td align=center style=background-color:{$nation['color']};color:" . newColor($nation['color']) . ";>{$nation['name']}</td>
<td align=center>&nbsp;{$nation['connect']}&nbsp;</td>
<td align=center>&nbsp;{$nation['con']}&nbsp;</td>
<td align=center>&nbsp;{$nation['power']}&nbsp;</td>
<td align=center>&nbsp;{$gen['cnt']}&nbsp;</td>
<td align=center>&nbsp;{$city['cnt']}&nbsp;</td>
+1 -3
View File
@@ -2,8 +2,6 @@
namespace sammo;
use sammo\Enums\GeneralQueryMode;
include "lib.php";
include "func.php";
@@ -76,7 +74,7 @@ if (!$gen) {
$gen = $generalBasicList[0]['no'];
}
$generalObj = General::createGeneralObjFromDB($gen, null, GeneralQueryMode::FullWithAccessLog);
$generalObj = General::createGeneralObjFromDB($gen);
?>
<!DOCTYPE html>
+8 -16
View File
@@ -16,13 +16,10 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow(
'SELECT refresh_score,turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i', $userID
);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -105,7 +102,7 @@ if ($gameStor->isunited) {
6 => ['dedication', true],
7 => ['officer_level', true],
8 => ['killturn', false],
9 => ['refresh_score_total', true],
9 => ['connect', true],
10 => ['experience', true],
11 => ['personal', true],
12 => ['special', true],
@@ -114,12 +111,7 @@ if ($gameStor->isunited) {
15 => ['npc', true],
][$type];
$generalList = $db->query(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total
FROM `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id order by %b %l',
$orderKey,
$orderDesc ? 'desc' : ''
);
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc ? 'desc' : '');
echo "
<table align=center width=1000 class='tb_layout bg0'>
@@ -171,7 +163,7 @@ if ($gameStor->isunited) {
$name = $name . '<br><small>(' . $ownerNameList[$general['owner']] . ')</small>';
}
$general['refresh_score_total'] = Util::round($general['refresh_score_total'], -1);
$general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
@@ -200,8 +192,8 @@ if ($gameStor->isunited) {
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>" . $general['refresh_score_total'] ?? 0;
echo "<br>【" . getRefreshScoreText($general['refresh_score_total'] ?? 0) . "】</td>
<td align=center>{$general['connect']}";
echo "<br>【" . getConnect($general['connect']) . "】</td>
</tr>";
}
echo "
+3 -6
View File
@@ -13,13 +13,10 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['killturn', 'autorun_user', 'turnterm']);
increaseRefresh("세력일람", 2);
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
+8 -15
View File
@@ -2,8 +2,6 @@
namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
include "lib.php";
include "func.php";
@@ -25,10 +23,10 @@ $online = [];
$curonline = getOnlineNum();
foreach ($log as $i => $value) {
$parse = Json::decode($value);
if (is_array($parse) === false) {
if(is_array($parse) === false){
continue;
}
if (count($parse) < 5) {
if(count($parse) < 5){
continue;
}
$date[$i] = $parse[0];
@@ -195,24 +193,19 @@ if ($admin['maxonline'] < $curonline) {
</td>
</tr>
<?php
$totalRefresh = [
...$db->queryFirstRow('SELECT sum(`refresh`) as `refresh`, sum(`refresh_score_total`) as `refresh_score_total` from general_access_log'),
'name' => '접속자 총합'
];
$max_refresh = $db->queryFirstRow('SELECT sum(refresh) as refresh, sum(`connect`) as `connect` from general');
$max_refresh['name'] = '접속자 총합';
$top5Refresh = $db->query(
'SELECT `name`, `log`.`refresh`, `refresh_score_total` FROM `general_access_log` AS `log`
INNER JOIN `general` ON `log`.`general_id` = `general`.`no` ORDER BY `log`.`refresh` DESC LIMIT 5'
);
$refresh_result = array_merge([$max_refresh], $db->query('SELECT `name`,refresh,`connect` FROM general ORDER BY refresh DESC LIMIT 5'));
foreach (array_merge([$totalRefresh], $top5Refresh) as $i => $user) {
$w = round($user['refresh'] / max(1, $totalRefresh['refresh']) * 100, 1);
foreach ($refresh_result as $i => $user) {
$w = round($user['refresh'] / max(1, $max_refresh['refresh']) * 100, 1);
$w2 = round(100 - $w, 1);
$color = getTrafficColor($w);
?>
<tr>
<td width=98 align=center><?= $user['name'] ?></td>
<td width=98 align=center><?= $user['refresh_score_total'] ?>(<?= $user['refresh'] ?>)</td>
<td width=98 align=center><?= $user['connect'] ?>(<?= $user['refresh'] ?>)</td>
<td width=798>
<?php if ($w == 0) : ?>
<?php elseif ($w < 10) : ?>
+5 -9
View File
@@ -2,7 +2,6 @@
namespace sammo;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
include "lib.php";
@@ -22,15 +21,12 @@ $generalID = $session->generalID;
$me = $db->queryFirstRow(
'SELECT no,tournament,refresh_score,turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id where owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no,tournament,con,turntime from general where owner=%i', $userID);
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'turnterm', 'develcost']);
$turnTerm = $admin['turnterm'];
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -111,7 +107,7 @@ if ($str3) {
?>
<!DOCTYPE html>
<html>
<?php if ($limitState == 1) {
<?php if ($con == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
} ?>
@@ -567,7 +563,7 @@ if ($str3) {
$tournamentRankerList = General::createGeneralObjListFromDB(
$db->queryFirstColumn('SELECT general_id FROM rank_data WHERE `type`= %s ORDER BY value DESC LIMIT 40', $gameColumn->value),
[$prizeColumn->value, $gameColumn->value, $winColumn->value, $drawColumn->value, $loseColumn->value, 'leadership', 'strength', 'intel', 'no', 'npc', 'name'],
GeneralQueryMode::Core
0
);
usort($tournamentRankerList, function (General $lhs, General $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
$result = - ($lhs->getRankVar($gameColumn) <=> $rhs->getRankVar($gameColumn));
+2 -2
View File
@@ -211,7 +211,7 @@ $templates = new \League\Plates\Engine('templates');
$city['trade'] = "- ";
}
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'])[0];
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0];
if ($showDetailedInfo) {
$generals = $db->query(
'SELECT %l from general where city=%i order by turntime',
@@ -327,7 +327,7 @@ $templates = new \League\Plates\Engine('templates');
if ($ourGeneral && !$isNPC) {
$turnText = [];
$generalObj = new General($general, null, null, null, null, null, null, false);
$generalObj = new General($general, null, null, null, null, null, false);
foreach ($generalTurnList[$generalObj->getID()] as $turnRawIdx => $turn) {
$turnIdx = $turnRawIdx + 1;
$turnText[] = "{$turnIdx} : $turn";
+4 -7
View File
@@ -19,15 +19,12 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("암행부", 1);
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation=%i', $me['nation']);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -48,7 +45,7 @@ $templates = new \League\Plates\Engine('templates');
?>
<!DOCTYPE html>
<html>
<?php if ($limitState == 1) {
<?php if ($con == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
} ?>
+4 -6
View File
@@ -97,7 +97,7 @@ if ($gameStor->isunited) {
7 => ['gold', true],
8 => ['rice', true],
9 => ['crew', true],
10 => ['refresh_score_total', true],
10 => ['connect', true],
11 => ['personal', true],
12 => ['special', true],
13 => ['special2', true],
@@ -105,9 +105,7 @@ if ($gameStor->isunited) {
15 => ['npc', true],
][$type];
$generalList = $db->query(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total,gold,rice,crew,belong
FROM `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id where nation = %i order by %b %l', $me['nation'], $orderKey, $orderDesc ? 'desc' : '');
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect,gold,rice,crew,belong from general where nation = %i order by %b %l', $me['nation'], $orderKey, $orderDesc ? 'desc' : '');
echo "
<table align=center class='tb_layout bg0'>
@@ -175,8 +173,8 @@ if ($gameStor->isunited) {
<td align=center>" . displayCharInfo($general['personal']) . "</td>
<td align=center>" . displaySpecialDomesticInfo($general['special']) . " / " . displaySpecialWarInfo($general['special2']) . "</td>
<td align=center>{$general['belong']}</td>
<td align=center>". $general['refresh_score_total'] ?? 0;
echo "<br>(" . getRefreshScoreText($general['refresh_score_total'] ?? 0) . ")</td>
<td align=center>{$general['connect']}";
echo "<br>(" . getConnect($general['connect']) . ")</td>
</tr>";
}
echo "
+8 -19
View File
@@ -2,10 +2,6 @@
namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\TableName;
include "lib.php";
include "func.php";
@@ -24,7 +20,7 @@ $gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$me = General::createGeneralObjFromDB($generalID);
$myset = $me->getVar('myset');
if ($myset > 0) {
@@ -33,14 +29,7 @@ if ($myset > 0) {
$submit = 'hidden';
}
$lastRefresh = $db->queryFirstField(
'SELECT %b FROM %b WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value,
TableName::generalAccessLog->value,
GeneralAccessLogColumn::generalID->value, $generalID
);
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($gameStor->turntime <= $gameStor->opentime) {
//서버 가오픈시 할 수 있는 행동
if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
@@ -92,13 +81,13 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<div class="col">내 정 보<br><?= backButton() ?></div>
</div>
<div class="row gx-0">
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row">
<div class="col"><?php generalInfo($me); ?><?php generalInfo2($me); ?></div>
</div>
</div>
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row mx-0 gx-0">
<div class="col" style='padding-left:2ch;'>
토너먼트 【
@@ -189,7 +178,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
</div>
</div>
</div>
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:skyblue'>개인 기록</h4>
@@ -202,7 +191,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<button type="button" class="load_old_log btn btn-secondary" data-log_type="generalAction">이전 로그 불러오기</button>
</div>
</div>
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:orange'>전투 기록</h4>
@@ -216,7 +205,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
</div>
</div>
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:skyblue'>장수 열전</h4>
@@ -226,7 +215,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<?= formatHistoryToHTML(getGeneralHistoryLogAll($generalID)) ?>
</div>
</div>
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:orange'>전투 결과</h4>
+5 -7
View File
@@ -14,16 +14,14 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("토너먼트", 1);
TurnExecutionHelper::executeAllCommand();
$me = $db->queryFirstRow(
'SELECT no,tournament,refresh_score,turntime from `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id where owner=%i', $userID
);
$me = $db->queryFirstRow('select no,tournament,con,turntime from general where owner=%i', $userID);
$generalID = $session->generalID;
$admin = $gameStor->getValues(['tournament', 'phase', 'turnterm', 'tnmt_msg', 'tnmt_type', 'develcost', 'tnmt_trig']);
$turnTerm = $admin['turnterm'];
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -102,7 +100,7 @@ $globalBetTotal = array_sum($globalBet);
?>
<!DOCTYPE html>
<html>
<?php if ($limitState == 1) {
<?php if ($con == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다! 제한량이 모자라다면 참여를 해보세요^^");
} ?>
-6
View File
@@ -1,6 +0,0 @@
<?php
namespace sammo;
class ServerEnv extends ServerDefaultEnv {
//ServerEnv 기본값을 변경하고 싶다면 orig를 제거한 복사본을 만들고 수정
}
+65 -75
View File
@@ -5,9 +5,6 @@ namespace sammo;
use DateTime;
use Ds\Set;
use sammo\Enums\AuctionType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
@@ -106,9 +103,10 @@ function GetImageURL($imgsvr, $filepath = '')
}
/**
* @param null|int $refreshScore 장수의 벌점
* @param null|int $con 장수의 벌점
* @param null|int $conlimit 최대 벌점
*/
function checkLimit($refreshScore = null)
function checkLimit($con = null)
{
$session = Session::getInstance();
if ($session->userGrade >= 4) {
@@ -118,15 +116,15 @@ function checkLimit($refreshScore = null)
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($refreshScore === null) {
$refreshScore = $db->queryFirstField('SELECT refresh_score FROM general_access_log WHERE `general_id`=%i', Session::getGeneralID());
if ($con === null) {
$con = $db->queryFirstField('SELECT con FROM general WHERE `owner`=%i', Session::getUserID());
}
$refreshLimit = $gameStor->refreshLimit;
$conlimit = $gameStor->conlimit;
if ($refreshScore > $refreshLimit) {
if ($con > $conlimit) {
return 2;
//접속제한 90%이면 경고문구
} elseif ($refreshScore > $refreshLimit * 0.9) {
} elseif ($con > $conlimit * 0.9) {
return 1;
} else {
return 0;
@@ -644,7 +642,7 @@ function generalInfo(General $generalObj)
$age = "<font color=red>{$age} 세</font>";
}
$refreshScoreTotal = round($generalObj->getAccessLogVar(GeneralAccessLogColumn::refreshScoreTotal) ?? 0, -1);
$connectCnt = round($generalObj->getVar('connect'), -1);
$specialDomestic = $generalObj->getVar('special') === GameConst::$defaultSpecialDomestic
? "{$generalObj->getVar('specage')}세"
: "<font color=limegreen>" . displayiActionObjInfo($generalObj->getSpecialDomestic()) . "</font>";
@@ -753,7 +751,7 @@ function generalInfo(General $generalObj)
<td style='text-align:center;' class='bg1'><b>부대</b></td>
<td style='text-align:center;' colspan=3>{$troopInfo}</td>
<td style='text-align:center;' class='bg1'><b>벌점</b></td>
<td style='text-align:center;' colspan=5>" . getRefreshScoreText($refreshScoreTotal) . " {$refreshScoreTotal}({$generalObj->getAccessLogVar(GeneralAccessLogColumn::refreshScore)})</td>
<td style='text-align:center;' colspan=5>" . getConnect($connectCnt) . " {$connectCnt}({$generalObj->getVar('con')})</td>
</tr>
</table>";
}
@@ -1000,69 +998,52 @@ function increaseRefresh($type = "", $cnt = 1)
$generalID = $session->generalID;
$userGrade = $session->userGrade;
$dateObj = new \DateTimeImmutable();
$date = TimeUtil::format($dateObj, false);
$date = TimeUtil::now();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$isunited = $gameStor->isunited;
$opentime = $gameStor->opentime;
if ($userGrade == 6) {
if($userGrade == 6){
return;
}
if ($isunited == 2) {
if($isunited == 2){
return;
}
if (!$generalID) {
if(!$generalID){
return;
}
if ($opentime > $date) {
if($opentime > $date){
return;
}
$gameStor->refresh = $gameStor->refresh + $cnt; //TODO: +로 증가하는 값은 별도로 분리
$db->insertUpdate('general_access_log', [
GeneralAccessLogColumn::generalID->value => $generalID,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $date,
GeneralAccessLogColumn::refreshTotal->value => $cnt,
GeneralAccessLogColumn::refresh->value => $cnt,
GeneralAccessLogColumn::refreshScore->value => $cnt,
GeneralAccessLogColumn::refreshScoreTotal->value => $cnt,
], [
GeneralAccessLogColumn::lastRefresh->value => $date,
GeneralAccessLogColumn::refreshTotal->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshTotal->value, $cnt),
GeneralAccessLogColumn::refresh->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refresh->value, $cnt),
GeneralAccessLogColumn::refreshScore->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshScore->value, $cnt),
GeneralAccessLogColumn::refreshScoreTotal->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshScoreTotal->value, $cnt),
]);
$db->update('general', [
'lastrefresh' => $date,
'con' => $db->sqleval('con + %i', $cnt),
'connect' => $db->sqleval('connect + %i', $cnt),
'refcnt' => $db->sqleval('refcnt + %i', $cnt),
'refresh' => $db->sqleval('refresh + %i', $cnt)
], 'owner=%i', $userID);
$serverPath = __DIR__;
$serverID = UniqueConst::$serverID;
$logPath = "{$serverPath}/logs/{$serverID}/api_log.db";
$logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql');
$ip = $_SERVER['REMOTE_ADDR'] ?? 'local';
$date = date('Y-m-d H:i:s');
$logDB->insert('api_log', [
'user_id' => $session->userID,
'ip' => $ip,
'date' => $date,
'path' => "refresh",
'arg' => JSON::encode([
'type' => $type,
]),
'aux' => JSON::encode([
'generalID' => $generalID,
'generalName' => $session->generalName,
'userName' => $session->userName,
]),
]);
$date = date('Y_m_d H:i:s');
$date2 = substr($date, 0, 10);
$online = getOnlineNum();
file_put_contents(
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_{$date2}_refresh.txt",
sprintf(
"%s, %s, %s, %s, %s, %d\n",
$date,
$session->userName,
$session->generalName,
$session->ip,
$type,
$online
),
FILE_APPEND
);
}
function updateTraffic()
@@ -1073,6 +1054,9 @@ function updateTraffic()
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxonline', 'maxrefresh']);
/** @var array{year:int,month:int,refresh:int,maxonline:int,maxrefresh:int} $admin */
//최다갱신자
$user = $db->queryFirstRow('select name,refresh from general order by refresh desc limit 1');
if ($admin['maxrefresh'] < $admin['refresh']) {
$admin['maxrefresh'] = $admin['refresh'];
}
@@ -1083,7 +1067,22 @@ function updateTraffic()
$gameStor->maxrefresh = $admin['maxrefresh'];
$gameStor->maxonline = $admin['maxonline'];
$db->update('general_access_log', ['refresh' => 0], true);
$db->update('general', ['refresh' => 0], true);
$date = TimeUtil::now();
//일시|년|월|총갱신|접속자|최다갱신자
file_put_contents(
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_traffic.txt",
Json::encode([
$date,
$admin['year'],
$admin['month'],
$admin['refresh'],
$online,
$user['name'] . "(" . $user['refresh'] . ")"
]) . "\n",
FILE_APPEND
);
}
function CheckOverhead()
@@ -1091,13 +1090,13 @@ function CheckOverhead()
//서버정보
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$turnterm, $refreshLimit] = $gameStor->getValuesAsArray(['turnterm', 'refreshLimit']);
list($turnterm, $conlimit) = $gameStor->getValuesAsArray(['turnterm', 'conlimit']);
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * 10;
$con = Util::round(pow($turnterm, 0.6) * 3) * 10;
if ($nextRefreshLimit != $refreshLimit) {
$gameStor->refreshLimit = $nextRefreshLimit;
if ($con != $conlimit) {
$gameStor->conlimit = $con;
}
}
@@ -1201,16 +1200,7 @@ function updateOnline()
//동접수
$startTurn = cutTurn($gameStor->turntime, $gameStor->turnterm, false);
$onlineUser = $db->query(
'SELECT %b, %b, %b FROM `general_access_log` as `log` INNER JOIN `general` ON `log`.%b = `general`.%b WHERE %b >= %s',
GeneralColumn::no->value,
GeneralColumn::name->value,
GeneralColumn::nation->value,
GeneralAccessLogColumn::generalID->value,
GeneralColumn::no->value,
GeneralAccessLogColumn::lastRefresh->value,
$startTurn
);
$onlineUser = $db->query('SELECT no,name,nation FROM general WHERE lastrefresh >= %s AND npc < 2', $startTurn);
$onlineNum = count($onlineUser);
$onlineNationUsers = Util::arrayGroupBy($onlineUser, 'nation');
@@ -1324,7 +1314,7 @@ function CheckHall($no)
["betrate", 'calc'],
];
$generalObj = General::createGeneralObjFromDB($no);
$generalObj = General::createGeneralObjFromDB($no, null, 2);
$ttw = $generalObj->getRankVar(RankColumn::ttw);
$ttd = $generalObj->getRankVar(RankColumn::ttd);
@@ -1721,7 +1711,7 @@ function deleteNation(General $lord, bool $applyDB): array
$lordID
),
['npc', 'owner', 'gold', 'rice', 'experience', 'explevel', 'dedication', 'dedlevel', 'belong', 'aux'],
GeneralQueryMode::Lite,
1
);
$nationGeneralList[$lordID] = $lord;
@@ -1738,7 +1728,7 @@ function deleteNation(General $lord, bool $applyDB): array
// 전 장수 재야로
foreach ($nationGeneralList as $general) {
if ($general->getNPCType() < 2) {
if($general->getNPCType() < 2){
$general->setAuxVar(
InheritanceKey::max_belong->value,
max(
+12 -49
View File
@@ -133,19 +133,19 @@ function getNationType(?string $type) {
}
function getRefreshScoreText($score) {
if($score < 50) $scoreName = '안함';
elseif($score < 100) $scoreName = '무관심';
elseif($score < 200) $scoreName = '가끔';
elseif($score < 400) $scoreName = '보통';
elseif($score < 800) $scoreName = '자주';
elseif($score < 1600) $scoreName = '열심';
elseif($score < 3200) $scoreName = '중독';
elseif($score < 6400) $scoreName = '폐인';
elseif($score < 12800) $scoreName = '경고';
else $scoreName = '헐...';
function getConnect($con) {
if($con < 50) $conname = '안함';
elseif($con < 100) $conname = '무관심';
elseif($con < 200) $conname = '가끔';
elseif($con < 400) $conname = '보통';
elseif($con < 800) $conname = '자주';
elseif($con < 1600) $conname = '열심';
elseif($con < 3200) $conname = '중독';
elseif($con < 6400) $conname = '폐인';
elseif($con < 12800) $conname = '경고';
else $conname = '헐...';
return $scoreName;
return $conname;
}
function getNationType2(?string $type) {
@@ -326,41 +326,6 @@ function buildGeneralSpecialWarClass(?string $type):BaseSpecial{
return $obj;
}
function getActionCrewTypeClass(?string $type){
if($type === null || $type === ''){
$type = 'None';
}
static $basePath = __NAMESPACE__.'\\ActionCrewType\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
$classPath = ($basePath.'che_'.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 올바른 병종 효과가 아님");
}
function buildActionCrewTypeClass(?string $type):iAction{
static $cache = [];
if($type === null){
$type = 'None';
}
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getActionCrewTypeClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
}
function getGeneralCommandClass(?string $type){
if($type === null || $type === ''){
$type = '휴식';
@@ -577,8 +542,6 @@ function getExpLevel($experience) {
$level = Util::toInt(sqrt($experience/10));
}
$level = Util::clamp($level, 0, GameConst::$maxLevel);
return $level;
}
+5 -34
View File
@@ -202,10 +202,8 @@ function preUpdateMonthly()
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
//접률감소, 건국제한-1
$db->update('general_access_log', [
'refresh_score_total' => $db->sqleval('floor(refresh_score_total*0.99)'),
], true);
$db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true);
//전략제한-1, 외교제한-1, 세율동기화
@@ -303,6 +301,7 @@ function postUpdateMonthly(RandUtil $rng)
WHERE g.nation = A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation)
)/10)
as power,
(select sum(crew) from general where nation=A.nation) as totalCrew
@@ -698,7 +697,7 @@ function checkEmperior()
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'refreshLimit']);
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
if ($admin['isunited'] != 0) {
return;
}
@@ -760,7 +759,7 @@ function checkEmperior()
}
$gameStor->isunited = 2;
$gameStor->refreshLimit = $gameStor->refreshLimit * 100;
$gameStor->conlimit = $gameStor->conlimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo);
@@ -772,7 +771,7 @@ function checkEmperior()
$chiefs = Util::convertArrayToDict(
$db->query(
'SELECT no,npc,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
$nationID
),
'officer_level'
@@ -909,34 +908,6 @@ function checkEmperior()
//연감 월결산
LogHistory();
$availableInvaderGame = false;
foreach(CityConst::all() as $city){
if($city->level == 4){
$availableInvaderGame = true;
break;
}
}
if($availableInvaderGame){
$invaderMsgCnt = 2;
foreach(range(12, 5, -1) as $chiefLevel){
if(!key_exists($chiefLevel, $chiefs)){
continue;
}
$targetChief = $chiefs[$chiefLevel];
if($targetChief['npc'] >= 2){
continue;
}
$invaderMsgs = RaiseInvaderMessage::buildRaiseInvaderMessage($targetChief['no']);
foreach($invaderMsgs as $invaderMsg){
$invaderMsg->send();
}
$invaderMsgCnt--;
if($invaderMsgCnt <= 0){
break;
}
}
}
}
function updateMaxDomesticCritical(General $general, $score)
+1 -1
View File
@@ -383,7 +383,7 @@ function disaster(RandUtil $rng) {
$generalList = array_map(
function($rawGeneral) use ($city, $year, $month){
return new General($rawGeneral, null, null, $city, null, $year, $month, false);
return new General($rawGeneral, null, $city, null, $year, $month, false);
},
$generalListByCity[$city['city']]??[]
);
+2 -2
View File
@@ -39,8 +39,8 @@ if ($session->userGrade < 5 && !$allowReset) {
<body>
<div class="container">
<h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-lg-center">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-md-center">
<div class="col col-lg-8">
<div class="card" id="game_form_card">
+2 -2
View File
@@ -32,8 +32,8 @@ if ($session->userGrade == 5) {
<body>
<div class="container" style="min-width:720px;">
<h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-lg-center">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-md-center">
<div class="col col-lg-8">
<div class="card" id="db_form_card">
+4 -7
View File
@@ -17,13 +17,10 @@ $text = Util::getPost('text');
increaseRefresh("회의실", 1);
$me = $db->queryFirstRow(
'SELECT no, nation, name, officer_level, permission, refresh_score, turntime, belong, penalty, `picture`,`imgsvr` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, nation, name, officer_level, permission, con, turntime, belong, penalty, `picture`,`imgsvr` FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -53,7 +50,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
else if ($isSecretBoard && $permission < 2) {
Json::die([
+4 -7
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@@ -16,13 +16,10 @@ $text = Util::getPost('text');
increaseRefresh("회의실", 1);
$me = $db->queryFirstRow(
'SELECT no, nation, name, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, nation, name, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -61,7 +58,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
else if ($isSecretBoard && $permission < 2) {
Json::die([
+5 -7
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@@ -16,14 +16,11 @@ $isSecretBoard = Util::getPost('isSecret', 'bool', false);
increaseRefresh("회의실", 1);
$me = $db->queryFirstRow(
'SELECT no, nation, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, nation, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -36,7 +33,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
else if ($isSecretBoard && $permission < 2) {
Json::die([
@@ -75,3 +72,4 @@ Json::die([
'articles'=>$articles,
'reason'=>'success'
]);
+3 -6
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@@ -17,13 +17,10 @@ $letterNo = Util::getPost('letterNo', 'int');
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+5 -7
View File
@@ -16,14 +16,11 @@ $isSecretBoard = Util::getPost('isSecret', 'bool', false);
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow(
'SELECT no, nation, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, nation, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -36,7 +33,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
$letters = [];
@@ -86,3 +83,4 @@ Json::die([
'myNationID'=>$me['nation'],
'reason'=>'success'
]);
+3 -6
View File
@@ -22,13 +22,10 @@ $reason = Util::getPost('reason', 'string', '');
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+3 -6
View File
@@ -17,13 +17,10 @@ $letterNo = Util::getPost('letterNo', 'int');
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+3 -6
View File
@@ -24,13 +24,10 @@ if($prevNo < 1){
$prevNo = null;
}
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+4 -7
View File
@@ -33,15 +33,12 @@ if($generalID <= 0 || $reqTo <= 0){
$db = DB::db();
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
$nationID = $me['nation'];
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -64,7 +61,7 @@ if($generalID !== $targetID){
'reason'=>'권한이 부족합니다. 수뇌부가 아니거나 사관년도가 부족합니다.'
]);
}
if($testGeneralNationID !== $nationID){
Json::die([
'result'=>false,
+1 -2
View File
@@ -1,7 +1,6 @@
<?php
namespace sammo;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
include "lib.php";
@@ -51,7 +50,7 @@ else{
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'aux',
], GeneralQueryMode::Lite);
], 1);
if($general instanceof DummyGeneral){
Json::die([
-7
View File
@@ -1,8 +1,6 @@
<?php
namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
include "lib.php";
include "func.php";
@@ -88,11 +86,6 @@ $db->update('general', [
'owner'=>$userID,
'aux'=>Json::encode($genAux)
], 'owner <= 0 AND npc = 2 AND no = %i', $pick);
$db->insertIgnore('general_access_log', [
GeneralAccessLogColumn::generalID->value => $generalID,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $now,
]);
if(!$db->affectedRows()){
Json::die([
+1 -4
View File
@@ -39,10 +39,7 @@ if (!$data || !is_array($data)) {
$db = DB::db();
$me = $db->queryFirstRow(
'SELECT no, name, npc, nation, city, officer_level, refresh_score, turntime, belong, permission, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, name, npc, nation, city, officer_level, con, turntime, belong, permission, penalty FROM general WHERE owner=%i', $userID);
$nationID = $me['nation'];
+223 -280
View File
@@ -1,5 +1,4 @@
<?php
namespace sammo;
use Ds\Map;
@@ -16,48 +15,48 @@ $userID = Session::getUserID();
increaseRefresh("시뮬레이터", 0);
$query = Util::getPost('query');
if ($query === null) {
if($query === null){
Json::die([
'result' => false,
'reason' => '입력값이 없습니다.'
'result'=>false,
'reason'=>'입력값이 없습니다.'
]);
}
$action = Util::getPost('action');
if ($action === null || !in_array($action, ['reorder', 'battle'])) {
if($action === null || !in_array($action, ['reorder', 'battle'])){
Json::die([
'result' => false,
'reason' => '원하는 동작이 지정되지 않았습니다.'
'result'=>false,
'reason'=>'원하는 동작이 지정되지 않았습니다.'
]);
}
$query = Json::decode($query);
if ($query === null) {
if($query === null){
Json::die([
'result' => false,
'reason' => '올바르지 않은 JSON입니다.'
'result'=>false,
'reason'=>'올바르지 않은 JSON입니다.'
]);
}
$defaultCheck = [
'required' => [
'required'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation',
'year', 'month', 'repeatCnt'
],
'integer' => [
'year', 'month', 'repeatCnt'
'integer'=>[
'year','month','repeatCnt'
],
'between' => [
'between'=>[
['month', [1, 12]]
],
'in' => [
'in'=>[
['repeatCnt', [1, 1000]]
],
'min' => [
'min'=>[
['year', 0]
],
'array' => [
'array'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation'
],
@@ -65,10 +64,10 @@ $defaultCheck = [
$v = new Validator($query);
$v->rules($defaultCheck);
if (!$v->validate()) {
if(!$v->validate()){
Json::die([
'result' => false,
'reason' => $v->errorStr()
'result'=>false,
'reason'=>$v->errorStr()
]);
}
@@ -87,110 +86,20 @@ $rawDefenderNation = $query['defenderNation'];
$warSeed = $query['seed'] ?? '';
$cityCheck = [
'required' => [
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric' => [
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer' => [
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min' => [
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in' => [
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[출병도시]' . $v->errorStr()
]);
}
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[수비도시]' . $v->errorStr()
]);
}
$nationCheck = [
'required' => [
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer' => [
'level', 'capital', 'nation', 'gennum',
],
'numeric' => [
'tech', 'gold', 'rice'
],
'min' => [
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in' => [
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[출병국]' . $v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[수비국]' . $v->errorStr()
]);
}
$generalCheck = [
'required' => [
'required'=>[
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war', 'warnum', 'killnum', 'killcrew',
],
'integer' => [
'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'warnum', 'killnum', 'killcrew',
],
'min' => [
'min'=>[
['no', 1],
['nation', 1],
['crew', 0],
@@ -209,14 +118,14 @@ $generalCheck = [
['killnum', 0],
['killcrew', 0],
],
'between' => [
'between'=>[
['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]],
['injury', [0, 80]],
['officer_level', [1, 12]]
],
'in' => [
'in'=>[
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())],
@@ -225,11 +134,11 @@ $generalCheck = [
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
],
'array' => ['inheritBuff'],
'array'=>['inheritBuff'],
];
$inheritBuffCheck = [
'between' => [
'between'=>[
[TriggerInheritBuff::WAR_AVOID_RATIO, [0, 5]],
[TriggerInheritBuff::WAR_CRITICAL_RATIO, [0, 5]],
[TriggerInheritBuff::WAR_MAGIC_TRIAL_PROB, [0, 5]],
@@ -240,67 +149,49 @@ $inheritBuffCheck = [
]
];
if(!$warSeed){
$warSeed = bin2hex(random_bytes(16));
}
else {
$repeatCnt = 1;
}
$tmpRNG = new RandUtil(new LiteHashDRBG($warSeed));
$v = new Validator($rawAttacker);
$v->rules($generalCheck);
if (!$v->validate()) {
if(!$v->validate()){
Json::die([
'result' => false,
'reason' => '[출병자]' . $v->errorStr()
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$rawAttacker['aux'] = [];
if (key_exists('inheritBuff', $rawAttacker)) {
if(key_exists('inheritBuff', $rawAttacker)){
$v = new Validator($rawAttacker['inheritBuff']);
$v->rules($inheritBuffCheck);
if (!$v->validate()) {
if(!$v->validate()){
Json::die([
'result' => false,
'reason' => '[출병자]' . $v->errorStr()
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$rawAttacker['aux']['inheritBuff'] = $rawAttacker['inheritBuff'];
}
$rawAttacker['aux'] = Json::encode($rawAttacker['aux']);
$rawAttacker['owner'] = 0;
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), null, $rawAttackerCity, $rawAttackerNation, $year, $month);
$attacker = new WarUnitGeneral(
$tmpRNG,
$attackerGeneral,
$rawAttackerNation,
true
);
/** @var WarUnit[] */
$defenderList = [];
foreach ($rawDefenderList as $idx => $rawDefenderGeneral) {
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if (!$v->validate()) {
$idx += 1;
if(!$v->validate()){
$idx+=1;
Json::die([
'result' => false,
'reason' => "[수비자{$idx}]" . $v->errorStr()
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$rawDefenderGeneral['aux'] = [];
if (key_exists('inheritBuff', $rawDefenderGeneral)) {
if(key_exists('inheritBuff', $rawDefenderGeneral)){
$v = new Validator($rawDefenderGeneral['inheritBuff']);
$v->rules($inheritBuffCheck);
if (!$v->validate()) {
$idx += 1;
if(!$v->validate()){
$idx+=1;
Json::die([
'result' => false,
'reason' => "[수비자{$idx}]" . $v->errorStr()
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$rawDefenderGeneral['aux']['inheritBuff'] = $rawDefenderGeneral['inheritBuff'];
@@ -308,54 +199,135 @@ foreach ($rawDefenderList as $idx => $rawDefenderGeneral) {
$rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']);
$rawDefenderGeneral['owner'] = 0;
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new WarUnitGeneral(
$tmpRNG,
$defenderGeneral,
$rawDefenderNation,
false
);
$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
}
if ($action == 'reorder') {
$noRng = NoRNG::rngInstance();
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$order = [];
foreach ($defenderList as $defender) {
$order[] = $defender->getGeneral()->getID();
}
$cityCheck = [
'required'=>[
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric'=>[
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer'=>[
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min'=>[
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in'=>[
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result' => true,
'reason' => 'success',
'order' => $order
'result'=>false,
'reason'=>'[출병도시]'.$v->errorStr()
]);
}
$rawDefenderList = [];
foreach($defenderList as $unit){
if(extractBattleOrder($unit, $attacker) <= 0){
continue;
}
$rawDefenderList[] = $unit->getRaw();
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비도시]'.$v->errorStr()
]);
}
$nationCheck = [
'required'=>[
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer'=>[
'level', 'capital', 'nation', 'gennum',
],
'numeric'=>[
'tech', 'gold', 'rice'
],
'min'=>[
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in'=>[
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병국]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비국]'.$v->errorStr()
]);
}
if($action == 'reorder'){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$order = [];
foreach($defenderList as $defenderGeneral){
$order[] = $defenderGeneral->getID();
}
Json::die([
'result'=>true,
'reason'=>'success',
'order'=>$order
]);
}
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$rawDefenderList = array_map(function(General $general){
return $general->getRaw();
}, $defenderList);
unset($defenderList);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear;
function extractRankVar(array $rawVal): Map
{
function extractRankVar(array $rawVal):Map{
$rankVars = new Map;
foreach ($rawVal as $rawKey => $rawVal) {
foreach($rawVal as $rawKey=>$rawVal){
$key = RankColumn::tryFrom($rawKey);
if ($key === null) {
if($key === null){
continue;
}
$rankVars[$key] = $rawVal;
@@ -364,104 +336,80 @@ function extractRankVar(array $rawVal): Map
}
function simulateBattle(
$rawAttacker,
$rawAttackerCity,
$rawAttackerNation,
$rawDefenderList,
$rawDefenderCity,
$rawDefenderNation,
$startYear,
$year,
$month,
$warSeed
) {
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $warSeed
){
if (!$warSeed) {
if(!$warSeed){
$warSeed = bin2hex(random_bytes(16));
}
$warRng = new RandUtil(new LiteHashDRBG($warSeed));
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), null, $rawAttackerCity, $rawAttackerNation, $year, $month);
$attacker = new WarUnitGeneral(
$warRng,
$attackerGeneral,
new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation,
true
);
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
/** @var WarUnit[] */
$defenderList = [];
foreach ($rawDefenderList as $rawDefenderGeneral) {
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new WarUnitGeneral(
$warRng,
$defenderGeneral,
$rawDefenderNation,
false
);
}
if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender = new \ArrayIterator($rawDefenderList);
$iterDefender->rewind();
$battleResult = [];
$attackerRice = $attacker->getGeneral()->getVar('rice');
$attackerRice = $rawAttacker['rice'];
$defenderRice = 0;
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext)
use ($iterDefender, &$battleResult, &$defenderRice, $attacker): ?WarUnit {
if ($prevDefender !== null) {
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
use ($warRng, $iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
if($prevDefender !== null){
$prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender;
if ($prevDefender instanceof WarUnitGeneral) {
if($prevDefender instanceof WarUnitGeneral){
$defenderRice -= $prevDefender->getVar('rice');
}
}
if (!$reqNext) {
if(!$reqNext){
return null;
}
if (!$iterDefender->valid()) {
if(!$iterDefender->valid()){
return null;
}
/** @var WarUnit */
$defender = $iterDefender->current();
if (extractBattleOrder($defender, $attacker) <= 0) {
$defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj) <= 0){
return null;
}
if($defender instanceof WarUnitGeneral){
$defenderRice += $defender->getVar('rice');
}
$defenderRice += $defenderObj->getVar('rice');
$retVal = new WarUnitGeneral(
$warRng,
$defenderObj,
$rawDefenderNation,
false
);
$iterDefender->next();
return $defender;
return $retVal;
};
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$updateDefenderNation = [];
$attackerRice -= $attacker->getVar('rice');
if ($city->getPhase() > 0) {
if($city->getPhase() > 0){
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($city->getRawNation()['tech']);
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $city->getCityTrainAtmos() / 100 - 0.2;
Util::setRound($rice);
@@ -469,8 +417,8 @@ function simulateBattle(
}
$totalDead = $attacker->getKilled() + $attacker->getDead();
//$attackerCityDead = $totalDead * 0.4;
//$defenderCityDead = $totalDead * 0.6;
$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
}
@@ -496,26 +444,18 @@ $avgWar = 0;
$attackerActivatedSkills = [];
$defendersActivatedSkills = [];
if($warSeed){
$repeatCnt = 1;
}
foreach (Util::range($repeatCnt) as $repeatIdx) {
if($repeatIdx > 0){
$warSeed = bin2hex(random_bytes(16));
}
foreach(Util::range($repeatCnt) as $repeatIdx){
/** @var WarUnit $attacker */
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker,
$rawAttackerCity,
$rawAttackerNation,
$rawDefenderList,
$rawDefenderCity,
$rawDefenderNation,
$startYear,
$year,
$month,
$warSeed
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $warSeed
);
$lastWarLog = Util::mapWithKey(function ($key, $values) {
$lastWarLog = Util::mapWithKey(function($key, $values){
return ConvertLog(join('<br>', $values));
}, $attacker->getLogger()->rollback());
@@ -538,45 +478,48 @@ foreach (Util::range($repeatCnt) as $repeatIdx) {
$avgWar += count($battleResult) / $repeatCnt;
foreach ($attacker->getActivatedSkillLog() as $skillName => $skillCnt) {
if (!key_exists($skillName, $attackerActivatedSkills)) {
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $attackerActivatedSkills)){
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
} else {
}
else{
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
foreach ($battleResult as $idx => $defender) {
while ($idx >= count($defendersActivatedSkills)) {
foreach($battleResult as $idx=>$defender){
while($idx >= count($defendersActivatedSkills)){
$defendersActivatedSkills[] = [];
}
$activatedSkills = &$defendersActivatedSkills[$idx];
foreach ($defender->getActivatedSkillLog() as $skillName => $skillCnt) {
if (!key_exists($skillName, $activatedSkills)) {
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $activatedSkills)){
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
} else {
}
else{
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
}
}
Json::die([
'result' => true,
'datetime' => $rawAttacker['turntime'],
'reason' => 'success',
'lastWarLog' => $lastWarLog,
'avgWar' => $avgWar,
'phase' => $avgPhase,
'killed' => $attackerKilled,
'maxKilled' => $attackerMaxKilled,
'minKilled' => $attackerMinKilled,
'dead' => $attackerDead,
'maxDead' => $attackerMaxDead,
'minDead' => $attackerMinDead,
'attackerRice' => $attackerAvgRice,
'defenderRice' => $defenderAvgRice,
'attackerSkills' => $attackerActivatedSkills,
'defendersSkills' => $defendersActivatedSkills,
'result'=>true,
'datetime'=>$rawAttacker['turntime'],
'reason'=>'success',
'lastWarLog'=>$lastWarLog,
'avgWar'=>$avgWar,
'phase'=>$avgPhase,
'killed'=>$attackerKilled,
'maxKilled'=>$attackerMaxKilled,
'minKilled'=>$attackerMinKilled,
'dead'=>$attackerDead,
'maxDead'=>$attackerMaxDead,
'minDead'=>$attackerMinDead,
'attackerRice'=>$attackerAvgRice,
'defenderRice'=>$defenderAvgRice,
'attackerSkills'=>$attackerActivatedSkills,
'defendersSkills'=>$defendersActivatedSkills,
]);
+28 -30
View File
@@ -3,7 +3,6 @@
namespace sammo;
use sammo\DTO\VoteInfo;
use sammo\Enums\GeneralQueryMode;
include "lib.php";
include "func.php";
@@ -30,8 +29,7 @@ if (!$session->isGameLoggedIn()) {
}
$me = $db->queryFirstRow(
'SELECT no,refresh_score,turntime,newmsg,newvote,`officer_level` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i',
'SELECT no,con,turntime,newmsg,newvote,`officer_level` from general where owner = %i',
$userID
);
@@ -53,13 +51,13 @@ if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
$plock = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$generalObj = General::createGeneralObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj = General::createGeneralObjFromDB($me['no']);
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
$scenario = $gameStor->scenario_text;
@@ -182,44 +180,44 @@ if ($lastVoteID) {
</div>
<div class="row center gx-0">
<div class="s-border-t col py-2 col-8 col-lg-4" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-8 col-md-4" style="color:<?= $color ?>;">
<?= $scenario ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
NPC선택 : <?= $npcmode ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
기타 설정: <?= $otherTextInfo ?>
</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-lg-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-lg-2">턴당 갱신횟수 : <?= $gameStor->refreshLimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-lg-4">
<div class="s-border-t col py-2 col-8 col-md-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-md-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-md-2">턴당 갱신횟수 : <?= $gameStor->conlimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-md-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-md-4">
<?php if ($isTournamentActive) : ?>
↑<span style='color:cyan'><?= (['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
<?php else : ?>
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<div class="s-border-t py-2 col col-6 col-md-2">
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<div class="s-border-t py-2 col col-6 col-md-2">
<?php if ($auctionCount > 0) : ?>
<span style='color:cyan'><?= $auctionCount ?>건</span> 거래 진행중
<?php else : ?>
<span style='color:magenta'>진행중 거래 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-4 vote-cell">
<div class="s-border-t py-2 col col-6 col-md-4 vote-cell">
<?php
?>
<?php if ($lastVote === null) : ?>
@@ -312,11 +310,11 @@ if ($lastVoteID) {
</div>
</div>
<div class="row gx-0">
<div class="col-lg-6" id="general_public_record-position">
<div class="col-md-6" id="general_public_record-position">
<div class="bg1 center s-border-tb"><b>장수 동향</b></div>
<div id="general_public_record" style="text-align:left;"><?= formatHistoryToHTML(getGlobalActionLogRecent(15)) ?></div>
</div>
<div class="col-lg-6" id="general_log-position">
<div class="col-md-6" id="general_log-position">
<div class="bg1 center s-border-tb"><b>개인 기록</b></div>
<div id="general_log" style="text-align:left;"><?= formatHistoryToHTML(getGeneralActionLogRecent($me['no'], 15)) ?></div>
</div>
@@ -330,34 +328,34 @@ if ($lastVoteID) {
<div id="message_board" class="row gx-0">
<div class="message_input_form bg0 gx-0 row">
<div id="mailbox_list-col" class="col-6 col-lg-2 d-grid">
<div id="mailbox_list-col" class="col-6 col-md-2 d-grid">
<select id="mailbox_list" size="1" class="form-control bg-dark text-white">
</select>
</div>
<div id="msg_input-col" class="col-12 col-lg-8 d-grid">
<div id="msg_input-col" class="col-12 col-md-8 d-grid">
<input type="text" id="msg_input" maxlength="99" class="form-control">
</div>
<div id="msg_submit-col" class="col-6 col-lg-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
<div id="msg_submit-col" class="col-6 col-md-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
</div>
<div class="col-lg-6 board_side bg0"><a id="public_talk_position"></a>
<div class="col-md-6 board_side bg0"><a id="public_talk_position"></a>
<div class="board_header bg0">전체 메시지(최고99자)</div>
<section class="public_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="public">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="national_talk_position"></a>
<div class="col-md-6 board_side bg0"><a id="national_talk_position"></a>
<div class="board_header bg0">국가 메시지(최고99자)</div>
<section class="national_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="national">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="private_talk_position"></a>
<div class="col-md-6 board_side bg0"><a id="private_talk_position"></a>
<div class="board_header bg0">개인 메시지(최고99자)</div>
<section class="private_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="private">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="col-md-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="board_header bg0">외교 메시지(최고99자)</div>
<section class="diplomacy_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="diplomacy">이전 메시지 불러오기</button></div>
@@ -369,7 +367,7 @@ if ($lastVoteID) {
</div>
</div>
<?php
if ($limitState == 1) {
if ($con == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
}
if ($me['newmsg'] == 1) {
@@ -381,7 +379,7 @@ if ($lastVoteID) {
}
?>
</div>
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-lg-none p-0" id="navbar500">
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-md-none p-0" id="navbar500">
<div class="container-fluid px-0">
<div class="collapse navbar-collapse">
<ul class="navbar-nav me-auto mx-auto">
+34 -67
View File
@@ -3,7 +3,6 @@
namespace sammo;
use sammo\Enums\EventTarget;
use sammo\Enums\GeneralQueryMode;
function processWar(string $warSeed, General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
{
@@ -38,32 +37,16 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
$defenderGeneralList = General::createGeneralObjListFromDB($defenderIDList, null);
$defenderList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
/** @var WarUnit[] */
$defenderList = [];
foreach($defenderGeneralList as $defenderGeneral){
$defenderGeneral->setRawCity($rawDefenderCity);
$defenderCandidate = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
if(extractBattleOrder($defenderCandidate, $attacker) <= 0){
continue;
}
$defenderList[] = $defenderCandidate;
}
if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
usort($defenderList, function (General $lhs, General $rhs) {
return - (extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind();
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $db, $attacker) {
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($rng, $iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
if ($prevDefender !== null) {
$prevDefender->applyDB($db);
}
@@ -76,16 +59,24 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
return null;
}
/** @var WarUnit */
$nextDefender = $iterDefender->current();
if (extractBattleOrder($nextDefender, $attacker) <= 0) {
$nextDefender->setRawCity($rawDefenderCity);
if (extractBattleOrder($nextDefender) <= 0) {
return null;
}
$retVal = new WarUnitGeneral(
$rng,
$nextDefender,
$rawDefenderNation,
false
);
$iterDefender->next();
return $nextDefender;
return $retVal;
};
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
$attacker->applyDB($db);
@@ -189,17 +180,8 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
], $attacker->getGeneral(), $city->getRaw());
}
function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
function extractBattleOrder(General $general)
{
if($defender instanceof WarUnitCity){
if(!($attacker instanceof WarUnitGeneral)){
return 0;
}
$attackerGeneral = $attacker->getGeneral();
return $attackerGeneral->onCalcOpposeStat($defender->getGeneral(), 'cityBattleOrder', -1);
}
$general = $defender->getGeneral();
if ($general->getVar('crew') == 0) {
return 0;
}
@@ -230,6 +212,7 @@ function processWar_NG(
WarUnitGeneral $attacker,
callable $getNextDefender,
WarUnitCity $city,
int $relYear
): bool {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
@@ -242,7 +225,6 @@ function processWar_NG(
$attackerNationUpdate = [];
$defenderNationUpdate = [];
/** @var WarUnit */
$defender = ($getNextDefender)(null, true);
$conquerCity = false;
@@ -258,7 +240,6 @@ function processWar_NG(
$logWritten = false;
if ($defender === null) {
$defender = $city;
$defender->setSiege();
if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) {
//병량 패퇴
@@ -425,28 +406,21 @@ function processWar_NG(
$attacker->logBattleResult();
$defender->logBattleResult();
if (!($defender instanceof WarUnitCity) || $defender->isSiege()){
$attacker->addWin();
$defender->addLose();
$attacker->addWin();
$defender->addLose();
$attacker->tryWound();
$defender->tryWound();
$attacker->tryWound();
$defender->tryWound();
if ($defender === $city) {
$attacker->addLevelExp(1000);
$conquerCity = true;
break;
}
if ($defender === $city) {
$attacker->addLevelExp(1000);
$conquerCity = true;
break;
}
$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
if ($defender instanceof WarUnitCity && !$defender->isSiege()){
//실제 공성을 위해 다시 초기화
$defender->setOppose(null);
}
else if ($noRice) {
if ($noRice) {
$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.");
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
$defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN);
@@ -481,18 +455,12 @@ function processWar_NG(
$attacker->finishBattle();
$defender->finishBattle();
if($city->getDead() || $defender instanceof WarUnitCity){
if($city !== $defender){
$city->setOppose($attacker);
$city->setSiege();
$city->finishBattle();
}
$newConflict = $city->addConflict();
if ($defender instanceof WarUnitCity) {
$newConflict = $defender->addConflict();
if ($newConflict) {
$nationName = $attacker->getNationVar('name');
$josaYi = JosaUtil::pick($nationName, '이');
$logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$city->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.");
$logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$defender->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.");
}
}
@@ -596,10 +564,10 @@ function ConquerCity(array $admin, General $general, array $city)
$lord = new General($db->queryFirstRow(
'SELECT %l FROM general WHERE nation = %i AND officer_level = %i LIMIT 1',
Util::formatListOfBackticks(General::mergeQueryColumn(['npc', 'gold', 'rice', 'experience', 'explevel', 'belong', 'dedication', 'dedlevel', 'aux'], GeneralQueryMode::Lite)[0]),
Util::formatListOfBackticks(General::mergeQueryColumn(['npc', 'gold', 'rice', 'experience', 'explevel', 'belong', 'dedication', 'dedlevel', 'aux'], 1)[0]),
$defenderNationID,
12
), null, null, $city, $loseNation, $year, $month, false);
), null, $city, $loseNation, $year, $month, false);
$josaUl = JosaUtil::pick($defenderNationName, '을');
$attackerLogger->pushNationalHistoryLog("<D><b>{$defenderNationName}</b></>{$josaUl} 정복");
@@ -696,12 +664,11 @@ function ConquerCity(array $admin, General $general, array $city)
$minCity = findNextCapital($cityID, $defenderNationID);
$minCityName = CityConst::byID($minCity)->name;
$josaRo = JosaUtil::pick($minCityName, '로');
$josaYi = JosaUtil::pick($defenderNationName, '이');
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다.");
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>으로 긴급천도하였습니다.");
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다.";
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>으로 <M>긴급천도</>합니다.";
//아국 수뇌부에게 로그 전달
foreach ($db->queryFirstColumn(
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
@@ -10,7 +10,6 @@ use sammo\DTO\AuctionBidItem;
use sammo\DTO\AuctionInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\AuctionType;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\InheritancePointManager;
use sammo\TimeUtil;
@@ -77,7 +76,7 @@ class GetUniqueItemAuctionDetail extends \sammo\BaseAPI
$inheritMgr = InheritancePointManager::getInstance();
//preveious라서 column을 최대한 비울 수 있다.
$remainPoint = $inheritMgr->getInheritancePoint(
General::createGeneralObjFromDB($generalID, ['owner'], GeneralQueryMode::Core),
General::createGeneralObjFromDB($generalID, ['owner'], 0),
InheritanceKey::previous
);
+3 -6
View File
@@ -42,12 +42,9 @@ class GetBettingList extends \sammo\BaseAPI
$bettingStor = KVStorage::getStorage($db, 'betting');
$userID = $session->userID;
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,penalty,permission FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
return "접속 제한중입니다.";
}
+332
View File
@@ -0,0 +1,332 @@
<?php
namespace sammo\API\City;
use ArrayObject;
use Ds\Set;
use sammo\CityConst;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\General;
use sammo\Json;
use sammo\Session;
use sammo\Util;
use sammo\Validator;
use function sammo\calcLeadershipBonus;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
use function sammo\getAllNationStaticInfo;
use function sammo\getBillByLevel;
use function sammo\getDedLevelText;
use function sammo\getHonor;
use function sammo\getNationStaticInfo;
use function sammo\getOfficerLevelText;
use function sammo\increaseRefresh;
class GetCityInfo extends \sammo\BaseAPI
{
const FAR_CITY = 0;
const NEAR_CITY = 1;
const ON_CITY = 2;
const OUR_NATION = 3;
static $viewColumns = [
'no' => self::NEAR_CITY,
'name' => self::NEAR_CITY,
'nation' => self::NEAR_CITY,
'npc' => self::NEAR_CITY,
'injury' => self::NEAR_CITY,
'leadership' => self::NEAR_CITY,
'strength' => self::NEAR_CITY,
'intel' => self::NEAR_CITY,
'picture' => self::NEAR_CITY,
'imgsvr' => self::NEAR_CITY,
'city' => self::NEAR_CITY,
'officer_level' => self::NEAR_CITY,
'officer_city' => self::NEAR_CITY,
'defence_train' => self::OUR_NATION,
'crewtype' => self::OUR_NATION,
'crew' => self::ON_CITY,
'train' => self::OUR_NATION,
'atmos' => self::OUR_NATION,
];
static $columnRemap = [
'nation' => 'nationID',
];
static $customViewColumns = [
'officerLevel' => self::NEAR_CITY,
'officerLevelText' => self::NEAR_CITY,
'lbonus' => self::NEAR_CITY,
'reservedCommand' => self::OUR_NATION,
'isOurNation' => self::NEAR_CITY,
];
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('int', 'troopID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
private function getOfficerLevel($rawGeneral)
{
$level = $rawGeneral['officer_level'];
return $level;
}
private function filterCity(array $rawCity, int $showLevel)
{
$cityID = $rawCity['city'];
$db = DB::db();
$officerList = $db->query(
'SELECT no, npc, name, nation, picture, imgsvr FROM general WHERE city = %i AND 2 <= officer_level AND officer_level <= 4',
$cityID
);
$filteredCity = [
'city' => $cityID,
'name' => $rawCity['name'],
'level' => $rawCity['level'],
'nation' => $rawCity['nation'],
'supply' => $rawCity['supply'],
'pop_max' => $rawCity['pop_max'],
'agri_max' => $rawCity['agri_max'],
'comm_max' => $rawCity['comm_max'],
'secu_max' => $rawCity['secu_max'],
'trade' => $rawCity['trade'],
'def_max' => $rawCity['def_max'],
'wall_max' => $rawCity['wall_max'],
'region' => $rawCity['region'],
'officerList' => $officerList,
];
if ($showLevel >= self::ON_CITY) {
$filteredCity = array_merge($filteredCity, [
'pop' => $rawCity['pop'],
'agri' => $rawCity['agri'],
'comm' => $rawCity['comm'],
'secu' => $rawCity['secu'],
'def' => $rawCity['def'],
'wall' => $rawCity['wall'],
'officer_set' => $rawCity['officer_set'],
]);
}
return $filteredCity;
}
private function getGeneralList(int $cityID, int $nationID, int $showLevel)
{
if ($showLevel == self::FAR_CITY) {
return [
'column' => [],
'list' => []
];
}
$db = DB::db();
$nationStaticList = getAllNationStaticInfo();
$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE city = %i ORDER BY turntime ASC', Util::formatListOfBackticks(array_keys(static::$viewColumns)), $cityID), 'no');
$ourNationGeneralIDList = new Set();
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['nation'] == $nationID) {
$ourNationGeneralIDList->add($rawGeneral['no']);
}
}
$reservedCommand = [];
$reservedCommandTargetGeneralIDList = [];
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['nation'] != $nationID) {
continue;
}
if ($rawGeneral['npc'] < 2) {
$reservedCommandTargetGeneralIDList[$rawGeneral['no']] = $rawGeneral['no'];
}
}
if ($reservedCommandTargetGeneralIDList) {
$rawTurnList = $db->query(
'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
array_values($reservedCommandTargetGeneralIDList)
);
foreach ($rawTurnList as $rawTurn) {
[
'general_id' => $generalID,
'action' => $action,
'arg' => $arg,
'brief' => $brief,
] = $rawTurn;
if (!key_exists($generalID, $reservedCommand)) {
$reservedCommand[$generalID] = [];
}
$reservedCommand[$generalID][] = [
'action' => $action,
'arg' => $arg,
'brief' => $brief
];
}
}
$specialViewFilter = [
'officerLevel' => fn ($rawGeneral) => $this->getOfficerLevel($rawGeneral),
'officerLevelText' => fn ($rawGeneral) => getOfficerLevelText($this->getOfficerLevel($rawGeneral), $nationStaticList[$rawGeneral['nation']]['level']),
'lbonus' => fn ($rawGeneral) => calcLeadershipBonus($rawGeneral['officer_level'], $nationStaticList[$rawGeneral['nation']]['level']),
'reservedCommand' => fn ($rawGeneral) => $reservedCommand[$rawGeneral['no']] ?? null,
'isOurNation' => fn ($rawGeneral) => $rawGeneral['nation'] == $nationID,
];
$showFullColumn = $showLevel == self::OUR_NATION || $ourNationGeneralIDList->count() > 0;
$resultColumns = [];
foreach (static::$viewColumns as $column => $reqShowLevel) {
if (!$showFullColumn && $reqShowLevel > $showLevel) {
continue;
}
if (key_exists($column, static::$columnRemap)) {
$newColumn = static::$columnRemap[$column];
if ($newColumn !== null) {
$resultColumns[$newColumn] = $column;
}
} else {
$resultColumns[$column] = $column;
}
}
foreach (static::$customViewColumns as $column => $reqShowLevel) {
if (!$showFullColumn && $reqShowLevel > $showLevel) {
continue;
}
$resultColumns[$column] = $column;
}
$generalList = [];
foreach ($rawGeneralList as $rawGeneral) {
$item = [];
foreach ($resultColumns as $column) {
$reqShowLevel = static::$viewColumns[$column];
if ($rawGeneral['nation'] != $nationID && $reqShowLevel == self::OUR_NATION) {
$item[] = null;
continue;
}
if (key_exists($column, $specialViewFilter)) {
$value = $specialViewFilter[$column]($rawGeneral);
} else {
$value = $rawGeneral[$column];
}
$item[] = $value;
}
$generalList[] = $item;
}
return [
'column' => array_keys($resultColumns),
'list' => $generalList,
];
}
private function calcShowLevel(int $cityID, int $currentCityID, int $nationID, Set $cityList, bool $isSpyPresent): int
{
$db = DB::db();
if ($cityList->contains($currentCityID)) {
return self::OUR_NATION;
}
if ($cityID == $currentCityID) {
return self::ON_CITY;
}
if ($isSpyPresent) {
return self::ON_CITY;
}
$existsGeneralID = $db->queryFirstField(
'SELECT no FROM general WHERE city = %i AND nation = %i LIMIT 1',
$cityID,
$nationID
);
if ($existsGeneralID) {
return self::ON_CITY;
}
$cityConstObj = CityConst::byID($cityID);
$nearCityIDList = array_keys($cityConstObj->path);
foreach ($nearCityIDList as $nearCityID) {
if ($cityList->contains($nearCityID)) {
return self::NEAR_CITY;
}
}
return self::FAR_CITY;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
increaseRefresh("도시정보", 1);
$db = DB::db();
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
$lastExecuted = $gameStor->getValue('turntime');
$me = $db->queryFirstRow('SELECT con, turntime, belong, city, nation, officer_level, permission, penalty FROM general WHERE owner=%i', $session->getUserID());
if (key_exists('cityID', $this->args)) {
$cityID = (int)$this->args['cityID'];
} else {
$cityID = $me['city'];
}
$con = checkLimit($me['con']);
if ($con >= 2) {
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
}
$nationID = $me['nation'];
$currentCityID = $me['city'];
//TODO: 조건 조사
$cityList = new Set($db->queryFirstColumn('SELECT city FROM city WHERE nation=%i', $nationID));
$spyList = JSON::decode($db->queryFirstField('SELECT spy FROM nation WHERE nation=%i', $nationID));
$showLevel = $this->calcShowLevel($cityID, $currentCityID, $nationID, $cityList, key_exists($cityID, $spyList));
$rawCity = $db->queryFirstRow('SELECT * FROM city WHERE city=%i', $cityID);
$filteredCity = $this->filterCity($rawCity, $showLevel);
$result = [
'result' => true,
'lastExcuted' => $lastExecuted,
'cityInfo' => $filteredCity,
'spyList' => $spyList,
'nationCityList' => $cityList->toArray(),
'myGeneralID' => $session->generalID,
'currentCityID' => $currentCityID,
'showLevel' => $showLevel,
'cityGeneralList' => $this->getGeneralList($cityID, $nationID, $showLevel)
];
return $result;
}
}
@@ -39,7 +39,7 @@ class BuildNationCandidate extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['opentime', 'turntime']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i', $userID);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i', $userID);
if (!$general) {
return '장수가 없습니다';
+2 -9
View File
@@ -5,7 +5,6 @@ namespace sammo\API\General;
use sammo\DB;
use sammo\DummyGeneral;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\GameConst;
use sammo\Session;
use sammo\General;
@@ -38,13 +37,7 @@ class DieOnPrestart extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i AND npc = 0', $userID);
$lastRefresh = $db->queryFirstField(
'SELECT %b FROM general_access_log WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value,
GeneralAccessLogColumn::generalID->value,
$general['no']
);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
if (!$general) {
return '장수가 없습니다';
@@ -62,7 +55,7 @@ class DieOnPrestart extends \sammo\BaseAPI
}
//서버 가오픈시 할 수 있는 행동
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($targetTime > TimeUtil::now()) {
$targetTimeShort = substr($targetTime, 0, 19);
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
+6 -9
View File
@@ -9,9 +9,7 @@ use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\CityColumn;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
@@ -175,7 +173,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'online_nation', 'online_user_cnt',
'year', 'month', 'startyear',
'maxgeneral',
'refreshLimit',
'conlimit',
'server_cnt',
]);
@@ -385,8 +383,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'specialWar' => $general->getVar(GeneralColumn::special2), // GameObjClassKey;
'personal' => $general->getVar(GeneralColumn::personal), // GameObjClassKey;
'belong' => $general->getVar(GeneralColumn::belong), // number;
'refreshScoreTotal' => $general->getAccessLogVar(GeneralAccessLogColumn::refreshScoreTotal, 0), // number;
'connect' => $general->getVar(GeneralColumn::connect), // number;
'officerLevel' => $general->getVar(GeneralColumn::officer_level), // number;
'officerLevelText' => getOfficerLevelText($general->getVar(GeneralColumn::officer_level), $rawNation['level']), // string;
@@ -403,7 +400,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'troop' => $general->getVar(GeneralColumn::troop), // number;
//P0 End
'refreshScore' => $general->getAccessLogVar(GeneralAccessLogColumn::refreshScore, 0), // number;
'con' => $general->getVar(GeneralColumn::con), // number;
'specage' => $general->getVar(GeneralColumn::specage), // number;
'specage2' => $general->getVar(GeneralColumn::specage2), // number;
'leadership_exp' => $general->getVar(GeneralColumn::leadership_exp), // number;
@@ -534,12 +531,12 @@ class GetFrontInfo extends \sammo\BaseAPI
{
$generalID = $session->generalID;
//NOTE: 이 경우 staticNation 정보를 조회한다.
$general = General::createGeneralObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$general = General::createGeneralObjFromDB($generalID);
$nationID = $general->getNationID();
$cityID = $general->getCityID();
$limitState = checkLimit($general->getAccessLogVar(GeneralAccessLogColumn::refreshScore, 0));
if ($limitState >= 2) {
$con = checkLimit($general->getVar('con'));
if ($con >= 2) {
return [
'result' => false,
'reason' => '접속 제한중입니다.',
+2 -6
View File
@@ -8,7 +8,6 @@ use sammo\Auction;
use sammo\CityConst;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\GameUnitConst;
@@ -415,6 +414,8 @@ class Join extends \sammo\BaseAPI
'officer_level' => 0,
'turntime' => $turntime,
'killturn' => 6,
'lastconnect' => $now,
'lastrefresh' => $now,
'crewtype' => GameUnitConst::DEFAULT_CREWTYPE,
'makelimit' => 0,
'betray' => $betray,
@@ -427,11 +428,6 @@ class Join extends \sammo\BaseAPI
'special2' => $special2
]);
$generalID = $db->insertId();
$db->insert('general_access_log', [
GeneralAccessLogColumn::generalID->value => $generalID,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $now,
]);
if($blockCustomGeneralName){
//XXX: 클래스가 이게 맞나?
+6 -12
View File
@@ -42,12 +42,9 @@ class GeneralList extends \sammo\BaseAPI
$userID = $session->userID;
if ($session->isGameLoggedIn()) {
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
}
} else {
@@ -65,8 +62,7 @@ class GeneralList extends \sammo\BaseAPI
$session->setReadOnly();
$rawGeneralList = $db->queryAllLists(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total from `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id');
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
$ownerNameList = [];
if ($gameStor->isunited) {
@@ -77,7 +73,7 @@ class GeneralList extends \sammo\BaseAPI
$generalList = [];
foreach ($rawGeneralList as $rawGeneral) {
[$owner, $no, $picture, $imgsvr, $npc, $age, $nation, $special, $special2, $personal, $name, $ownerName, $injury, $leadership, $strength, $intel, $experience, $dedication, $officerLevel, $killturn, $refreshScoreTotal] = $rawGeneral;
[$owner, $no, $picture, $imgsvr, $npc, $age, $nation, $special, $special2, $personal, $name, $ownerName, $injury, $leadership, $strength, $intel, $experience, $dedication, $officerLevel, $killturn, $connectCnt] = $rawGeneral;
if (key_exists($owner, $ownerNameList)) {
$ownerName = $ownerNameList[$owner];
@@ -108,7 +104,7 @@ class GeneralList extends \sammo\BaseAPI
getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn,
$refreshScoreTotal ?: 0,
$connectCnt
];
}
@@ -133,8 +129,6 @@ class GeneralList extends \sammo\BaseAPI
'honorText',
'dedLevelText',
'officerLevelText',
'killturn',
'refreshScoreTotal',
];
$result = [
+3 -6
View File
@@ -148,16 +148,13 @@ class GetHistory extends \sammo\BaseAPI
}
increaseRefresh("연감", 1);
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i', $session->userID
);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner = %i', $session->userID);
if (!$me) {
return '장수가 사망했습니다.';
}
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
return templateLimitMsg($me['turntime']);
}
}
+1 -1
View File
@@ -75,7 +75,7 @@ class GetOldMessage extends \sammo\BaseAPI
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
if ($me === null) {
return '장수가 사망했습니다.';
+1 -1
View File
@@ -73,7 +73,7 @@ class GetRecentMessage extends \sammo\BaseAPI
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
if ($me === null) {
return '장수가 사망했습니다.';
+4 -7
View File
@@ -108,7 +108,7 @@ class SendMessage extends \sammo\BaseAPI
$unlimited = new \DateTime('9999-12-31');
$db = DB::db();
$destUser = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,permission,penalty FROM general WHERE `no`=%i', $destGeneralID);
$destUser = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,permission,penalty FROM general WHERE `no`=%i', $destGeneralID);
if (!$destUser) {
return '존재하지 않는 유저입니다.';
@@ -160,18 +160,15 @@ class SendMessage extends \sammo\BaseAPI
}
$db = DB::db();
$me = $db->queryFirstRow(
'SELECT `no`,`name`,`nation`,`officer_level`,`refresh_score`,`picture`,`imgsvr`,penalty,permission,belong FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE `owner`=%i', $userID
);
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission,belong FROM general WHERE `owner`=%i', $userID);
if (!$me) {
$session->logoutGame();
return '장수가 없습니다.';
}
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
return '접속 제한입니다.';
}
+13 -31
View File
@@ -5,7 +5,6 @@ namespace sammo\API\Nation;
use ArrayObject;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\Session;
use sammo\Util;
@@ -45,10 +44,12 @@ class GeneralList extends \sammo\BaseAPI
'special2' => 0,
'personal' => 0,
'belong' => 0,
'connect' => 0,
'troop' => 0,
'city' => 0,
'con' => 1,
'specage' => 0,
'specage2' => 0,
'leadership_exp' => 1,
@@ -82,11 +83,6 @@ class GeneralList extends \sammo\BaseAPI
'owner_name' => 9, //안씀.
//accessLog
'refresh_score_total' => 0,
'refresh_score' => 1,
//RANK
'warnum' => 1,
'killnum' => 1,
@@ -99,8 +95,6 @@ class GeneralList extends \sammo\BaseAPI
static $columnRemap = [
'special' => 'specialDomestic',
'special2' => 'specialWar',
'refresh_score_total' => 'refreshScoreTotal',
'refresh_score' => 'refreshScore',
'aux' => null,
];
@@ -149,12 +143,9 @@ class GeneralList extends \sammo\BaseAPI
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['year', 'month', 'turntime', 'turnterm', 'autorun_user', 'killturn']);
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime, belong, nation, officer_level, permission, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $session->getUserID()
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$me = $db->queryFirstRow('SELECT con, turntime, belong, nation, officer_level, permission, penalty FROM general WHERE owner=%i', $session->getUserID());
$con = checkLimit($me['con']);
if ($con >= 2) {
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
}
@@ -165,18 +156,9 @@ class GeneralList extends \sammo\BaseAPI
[$queryColumns, $rankColumns, $accessLogColumns] = General::mergeQueryColumn(array_keys(static::$viewColumns), GeneralQueryMode::Lite);
[$queryColumns, $rankColumns] = General::mergeQueryColumn(array_keys(static::$viewColumns), 1);
$rawGeneralList = Util::convertArrayToDict(
$db->query(
'SELECT %l, %l from `general` LEFT JOIN general_access_log
ON `general`.`no` = general_access_log.general_id WHERE nation = %i ORDER BY turntime ASC',
Util::formatListOfBackticks($queryColumns),
Util::formatListOfBackticks($accessLogColumns),
$nationID
),
'no'
);
$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE nation = %i ORDER BY turntime ASC', Util::formatListOfBackticks($queryColumns), $nationID), 'no');
/** @var ArrayObject[] */
$troops = [];
@@ -197,19 +179,19 @@ class GeneralList extends \sammo\BaseAPI
if ($this->permission >= 1 || count($troops)) {
$reservedCommandTargetGeneralIDList = [];
if ($this->permission >= 1) {
if($this->permission >= 1){
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['npc'] < 2) {
$reservedCommandTargetGeneralIDList[$rawGeneral['no']] = $rawGeneral['no'];
}
}
}
foreach ($troops as $troop) {
foreach($troops as $troop){
$reservedCommandTargetGeneralIDList[$troop['id']] = $troop['id'];
}
if ($reservedCommandTargetGeneralIDList) {
if($reservedCommandTargetGeneralIDList){
$rawTurnList = $db->query(
'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
array_values($reservedCommandTargetGeneralIDList)
@@ -296,11 +278,11 @@ class GeneralList extends \sammo\BaseAPI
$resultColumns[$column] = $column;
}
foreach ($troops as $troop) {
foreach ($troops as $troop){
$troopLeaderID = $troop['id'];
$troop['reservedCommand'] = array_map(function ($turnObj) {
$troop['reservedCommand'] = array_map(function($turnObj){
$brief = $turnObj['brief'];
if ($brief == '집합') {
if($brief == '집합'){
return $brief;
}
return '-';
+3 -5
View File
@@ -109,12 +109,10 @@ class GetGeneralLog extends \sammo\BaseAPI
$reqTo = $this->args['reqTo'] ?? null;
$db = DB::db();
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
return '접속 제한입니다.';
}
+1 -2
View File
@@ -4,7 +4,6 @@ namespace sammo\API\Nation;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
@@ -66,7 +65,7 @@ class GetNationInfo extends \sammo\BaseAPI
];
}
$generalObj = General::createGeneralObjFromDB($session->generalID, null, GeneralQueryMode::FullWithoutIAction);
$generalObj = General::createGeneralObjFromDB($session->generalID, null, 1);
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameEnv = $gameStor->getValues(['year', 'month', 'startyear']);
@@ -6,7 +6,6 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\GameConst;
use sammo\General;
use sammo\Json;
@@ -40,15 +39,12 @@ class GetReservedCommand extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$userID = $session->userID;
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,penalty,permission FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID);
$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation = %i', $me['nation']);
$nationID = $me['nation'];
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
return "접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다. (다음 갱신 가능 시각 : {$me['turntime']})";
}
@@ -63,7 +59,7 @@ class GetReservedCommand extends \sammo\BaseAPI
$generals = [];
foreach ($db->query('SELECT no,name,turntime,npc,city,nation,officer_level FROM general WHERE nation = %i AND officer_level >= 5', $nationID) as $rawGeneral) {
$generals[$rawGeneral['officer_level']] = new General($rawGeneral, null, null, null, null, $year, $month, false);
$generals[$rawGeneral['officer_level']] = new General($rawGeneral, null, null, null, $year, $month, false);
}
$nationTurnList = [];
@@ -113,7 +109,7 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
$generalObj = General::createGeneralObjFromDB($session->generalID, null, GeneralQueryMode::FullWithoutIAction);
$generalObj = General::createGeneralObjFromDB($session->generalID);
return [
+1 -2
View File
@@ -6,7 +6,6 @@ use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteComment;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\Session;
use sammo\TimeUtil;
@@ -41,7 +40,7 @@ class AddComment extends \sammo\BaseAPI
$text = mb_substr($this->args['text'], 0, 200);
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID, null, GeneralQueryMode::Core);
$general = General::createGeneralObjFromDB($generalID, [], 0);
$generalName = $general->getName();
$nationID = $general->getNationID();
$nationName = $general->getStaticNation()['name'];
+1 -2
View File
@@ -6,7 +6,6 @@ use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\Json;
use sammo\KVStorage;
@@ -106,7 +105,7 @@ class Vote extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$voteReward = $gameStor->getValue('develcost') * 5;
$general = General::createGeneralObjFromDB($generalID, ['gold', 'horse', 'weapon', 'book', 'item', 'npc', 'imgsvr', 'picture', 'aux'], GeneralQueryMode::Lite);
$general = General::createGeneralObjFromDB($generalID, ['gold', 'horse', 'weapon', 'book', 'item', 'npc', 'imgsvr', 'picture', 'aux'], 2);
$general->increaseVar('gold', $voteReward);
$uniqueRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
-12
View File
@@ -1,12 +0,0 @@
<?php
namespace sammo\ActionCrewType;
use \sammo\iAction;
use \sammo\General;
class None implements iAction{
use \sammo\DefaultAction;
protected $id = -1;
protected $name = '-';
protected $info = '';
}
@@ -1,20 +0,0 @@
<?php
namespace sammo\ActionCrewType;
use \sammo\iAction;
use \sammo\General;
class che_성벽선제 implements iAction{
use \sammo\DefaultAction;
protected $name = '성벽선제';
protected $info = '전투 가능한 성벽이라면 선제공격을 합니다.';
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
{
if($statName == 'cityBattleOrder'){
// battleOrder는 스탯과 유사한 수치를 가지므로, 아주 충분히 높은값을 설정한다.
return 10000;
}
return $value;
}
}
+3 -3
View File
@@ -25,15 +25,15 @@ class che_병가 extends \sammo\BaseNation{
if($varType == 'score') return $value * 0.9;
if($varType == 'cost') return $value * 1.2;
}
return $value;
}
public function onCalcNationalIncome(string $type, $amount):int{
if($type == 'pop' && $amount > 0){
return $amount * 0.8;
return Util::toInt($amount * 0.8);
}
return $amount;
}
}
+2 -3
View File
@@ -5,7 +5,6 @@ namespace sammo;
use Ds\Map;
use sammo\DTO\BettingInfo;
use sammo\DTO\BettingItem;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
class Betting
@@ -244,7 +243,7 @@ class Betting
return $this->_calcRewardExclusive($winnerType);
}
if ($this->info->isExclusive) {
if ($this->info->isExlusive) {
return $this->_calcRewardExclusive($winnerType);
}
//아래는 2개 이상, 복합 보상 옵션
@@ -402,7 +401,7 @@ class Betting
$userLogger->flush();
}
} else {
$generalList = General::createGeneralObjListFromDB(array_unique(Util::squeezeFromArray($rewardList, 'generalID')), ['gold', 'npc', 'betgold'], GeneralQueryMode::Lite);
$generalList = General::createGeneralObjListFromDB(array_unique(Util::squeezeFromArray($rewardList, 'generalID')), ['gold', 'npc', 'betgold'], 1);
foreach ($rewardList as $rewardItem) {
$gambler = $generalList[$rewardItem['generalID']];
$reward = Util::round($rewardItem['amount']);
+2 -2
View File
@@ -21,7 +21,7 @@ use function \sammo\getNationStaticInfo;
use function sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
class che_등용 extends Command\GeneralCommand
{
@@ -77,7 +77,7 @@ class che_등용 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation', 'experience', 'dedication'], GeneralQueryMode::Lite);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation', 'experience', 'dedication'], 0);
$this->setDestGeneral($destGeneral);
[$reqGold, $reqRice] = $this->getCost();
@@ -68,7 +68,7 @@ class che_등용수락 extends Command\GeneralCommand{
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, 2);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->arg['destNationID'], ['gennum', 'scout']);
@@ -77,7 +77,6 @@ class che_등용수락 extends Command\GeneralCommand{
$this->fullConditionConstraints=[
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
ConstraintHelper::ExistsDestNation(),
ConstraintHelper::BeNeutral(),
ConstraintHelper::AllowJoinDestNation($relYear),
ConstraintHelper::ReqDestNationValue('level', '국가규모', '>', 0, '방랑군에는 임관할 수 없습니다.'),
ConstraintHelper::DifferentDestNation(),
+4 -24
View File
@@ -21,7 +21,6 @@ use \sammo\Constraint\ConstraintHelper;
class che_물자조달 extends Command\GeneralCommand{
static protected $actionName = '물자조달';
static protected $debuffFront = 0.5;
protected function argTest():bool{
$this->arg = null;
@@ -96,31 +95,9 @@ class che_물자조달 extends Command\GeneralCommand{
$score = $general->onCalcDomestic('조달', 'score', $score);
$score = Util::round($score);
$exp = $score * 0.7 / 3;
$ded = $score * 1.0 / 3;
$logger = $general->getLogger();
if(in_array($this->city['front'], [1, 3])){
$debuffFront = static::$debuffFront;
if($this->nation['capital'] == $this->city['city']){
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
$relYear = $year - $startYear;
if($relYear < 25){
$debuffScale = Util::clamp($relYear - 5, 0, 20) * 0.05;
$debuffFront = ($debuffScale * $debuffFront) + (1 - $debuffScale);
}
}
$score *= $debuffFront;
}
$scoreText = number_format($score, 0);
$logger = $general->getLogger();
if($pick == 'fail'){
$logger->pushGeneralActionLog("조달을 <span class='ev_failed'>실패</span>하여 {$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
@@ -132,6 +109,9 @@ class che_물자조달 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("{$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
}
$exp = $score * 0.7 / 3;
$ded = $score * 1.0 / 3;
$incStat = $rng->choiceUsingWeight([
'leadership_exp'=>$general->getLeadership(false, false, false, false),
'strength_exp'=>$general->getStrength(false, false, false, false),
+2 -15
View File
@@ -185,21 +185,8 @@ class che_상업투자 extends Command\GeneralCommand{
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
}
if(in_array($this->city['front'], [1, 3])){
$debuffFront = static::$debuffFront;
if($this->nation['capital'] == $this->city['city']){
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
$relYear = $year - $startYear;
if($relYear < 25){
$debuffScale = Util::clamp($relYear - 5, 0, 20) * 0.05;
$debuffFront = ($debuffScale * $debuffFront) + (1 - $debuffScale);
}
}
$score *= $debuffFront;
if(in_array($this->city['front'], [1, 3]) && $this->nation['capital'] != $this->city['city']){
$score *= static::$debuffFront;
}
//NOTE: 내정량 상승시 초과 가능?
+1 -2
View File
@@ -19,7 +19,6 @@ use function\sammo\tryUniqueItemLottery;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
class che_선양 extends Command\GeneralCommand
@@ -66,7 +65,7 @@ class che_선양 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'nation'], GeneralQueryMode::Lite);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'nation'], 1);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
@@ -17,7 +17,6 @@ use function \sammo\tryUniqueItemLottery;
use function \sammo\getNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
class che_장수대상임관 extends Command\GeneralCommand{
@@ -84,7 +83,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
protected function initWithArg()
{
$destGeneralID = $this->arg['destGeneralID'];
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation'], GeneralQueryMode::Lite);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation'], 0);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->destGeneralObj->getVar('nation'), ['gennum', 'scout']);
@@ -87,12 +87,6 @@ class che_전투특기초기화 extends Command\GeneralCommand{
$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
$oldSpecialList = $general->getAuxVar($oldTypeKey)??[];
$oldSpecialList[] = $general->getVar(static::$specialType);
if(static::$specialType == 'special' && count($oldSpecialList) == count(GameConst::$availableSpecialDomestic)){
$oldSpecialList = [$general->getVar(static::$specialType)];
}
else if(static::$specialType == 'special2' && count($oldSpecialList) == count(GameConst::$availableSpecialWar)){
$oldSpecialList = [$general->getVar(static::$specialType)];
}
$general->setAuxVar($oldTypeKey, $oldSpecialList);
$general->setVar(static::$specialType, 'None');
+1 -2
View File
@@ -15,7 +15,6 @@ use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use function sammo\tryUniqueItemLottery;
@@ -87,7 +86,7 @@ class che_증여 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], GeneralQueryMode::Lite);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], 1);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
+1 -2
View File
@@ -15,7 +15,6 @@ use function \sammo\searchDistance;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
use sammo\RandUtil;
@@ -269,7 +268,7 @@ class che_화계 extends Command\GeneralCommand
$destCityGeneralList = [];
$cityGeneralID = $db->queryFirstColumn('SELECT no FROM general WHERE city = %i AND nation = %i', $destCityID, $destNationID);
$destCityGeneralList = General::createGeneralObjListFromDB($cityGeneralID, ['name', 'city', 'nation', 'officer_level', 'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item', 'last_turn', 'injury', 'special', 'special2', 'injury', 'crewtype', 'crew', 'atmos', 'train']);
$destCityGeneralList = General::createGeneralObjListFromDB($cityGeneralID, ['name', 'city', 'nation', 'officer_level', 'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item', 'last_turn', 'injury', 'special', 'special2', 'injury', 'crewtype', 'crew', 'atmos', 'train'], 2);
foreach ($destCityGeneralList as &$destCityGeneral) {
$destCityGeneral->setRawCity($this->destCity);
unset($destCityGeneral);
+4 -7
View File
@@ -19,7 +19,6 @@ use function \sammo\GetImageURL;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
class che_몰수 extends Command\NationCommand
@@ -92,7 +91,7 @@ class che_몰수 extends Command\NationCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'npc', 'nation', 'imgsvr', 'picture'], GeneralQueryMode::Lite);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'npc', 'nation', 'imgsvr', 'picture'], 1);
$this->setDestGeneral($destGeneral);
$env = $this->env;
@@ -174,7 +173,7 @@ class che_몰수 extends Command\NationCommand
$npcTexts = [
'몰수를 하다니... 이것이 윗사람이 할 짓이란 말입니까...',
'사유재산까지 몰수해가면서 이 나라가 잘 될거라 믿습니까? 정말 이해할 수가 없군요...',
'내 돈 내놔라! 내 돈! 몰수가 말이냐!',
'내 돈 내놔라! 내 돈! 몰수가 말이냐!',
'몰수해간 내 자금... 언젠가 몰래 다시 빼내올 것이다...',
'몰수로 인한 사기 저하는 몰수로 얻은 물자보다 더 손해란걸 모른단 말인가!'
];
@@ -206,10 +205,8 @@ class che_몰수 extends Command\NationCommand
$resKey => $db->sqleval('%b + %i', $resKey, $amount)
], 'nation=%i', $nationID);
$josaUl = JosaUtil::pick($amountText, '을');
$destGeneral->getLogger()->pushGeneralActionLog("{$resName} {$amountText}{$josaUl} 몰수 당했습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게서 {$resName} <C>$amountText</>{$josaUl} 몰수했습니다. <1>$date</>");
$destGeneral->getLogger()->pushGeneralActionLog("{$resName} {$amountText}을 몰수 당했습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게서 {$resName} <C>$amountText</>을 몰수했습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db);
@@ -215,16 +215,14 @@ class che_물자원조 extends Command\NationCommand
$chiefLogger->flush();
}
$josaUlRiceAmount = JosaUtil::pick($riceAmountText, '을');
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>{$josaUlRiceAmount} 지원");
$logger->pushNationalHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>{$josaUlRiceAmount} 지원");
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원");
$logger->pushNationalHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원");
$logger->pushGlobalHistoryLog("<Y><b>【원조】</b></><D><b>{$nationName}</b></>에서 <D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다");
$logger->pushGeneralActionLog($broadcastMessage);
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다. <1>$date</>", ActionLogger::PLAIN);
$destBroadcastMessage = $broadcastMessage = "<D><b>{$nationName}</b></>에서 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>{$josaUlRiceAmount} 원조했습니다.";
$destBroadcastMessage = $broadcastMessage = "<D><b>{$nationName}</b></>에서 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</> 원조했습니다.";
$destChiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND nation = %i', $destNationID);
foreach ($destChiefList as $destChiefID) {
$destChiefLogger = new ActionLogger($destChiefID, $nationID, $year, $month);
@@ -234,7 +232,7 @@ class che_물자원조 extends Command\NationCommand
$josaRoSrc = JosaUtil::pick($nationName, '로');
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaRoSrc}부터 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>{$josaUlRiceAmount} 지원 받음");
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaRoSrc}부터 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</> 지원 받음");
$destNationStor = KVStorage::getStorage(DB::db(), $destNationID, 'nation_env');
$destRecvAssist = $destNationStor->getValue('recv_assist') ?? [];
+1 -2
View File
@@ -21,7 +21,6 @@ use function \sammo\cutTurn;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
class che_발령 extends Command\NationCommand
{
@@ -72,7 +71,7 @@ class che_발령 extends Command\NationCommand
{
$this->setDestCity($this->arg['destCityID']);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, GeneralQueryMode::Lite);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, 1);
$this->setDestGeneral($destGeneral);
if ($this->arg['destGeneralID'] == $this->getGeneral()->getID()) {
@@ -20,7 +20,6 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Json;
use sammo\KVStorage;
use sammo\RandUtil;
@@ -104,7 +103,7 @@ class che_불가침수락 extends Command\NationCommand
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, GeneralQueryMode::Lite);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], [], 1);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->arg['destNationID']);
@@ -165,7 +165,6 @@ class che_불가침제의 extends Command\NationCommand
$nation = $this->nation;
$nationID = $nation['nation'];
$nationName = $nation['name'];
$josaRo = JosaUtil::pick($nationName, '로');
$destNation = $this->destNation;
$destNationID = $destNation['nation'];
@@ -177,7 +176,7 @@ class che_불가침제의 extends Command\NationCommand
$logger = $general->getLogger();
$destLogger = new ActionLogger(0, $destNationID, $env['year'], $env['month']);
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaRo} 불가침 제의 서신을 보냈습니다.<1>$date</>");
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>으로 불가침 제의 서신을 보냈습니다.<1>$date</>");
// 상대에게 발송
$src = new MessageTarget(
@@ -20,7 +20,6 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\RandUtil;
class che_불가침파기수락 extends Command\NationCommand
@@ -78,7 +77,7 @@ class che_불가침파기수락 extends Command\NationCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, GeneralQueryMode::Lite);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], [], 1);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->arg['destNationID']);
@@ -122,12 +122,11 @@ class che_불가침파기제의 extends Command\NationCommand{
$destNation = $this->destNation;
$destNationID = $destNation['nation'];
$destNationName = $destNation['name'];
$josaRo = JosaUtil::pick($destNationName, '로');
$logger = $general->getLogger();
$destLogger = new ActionLogger(0, $destNationID, $env['year'], $env['month']);
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaRo} 불가침 파기 제의 서신을 보냈습니다.<1>$date</>");
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>으로 불가침 파기 제의 서신을 보냈습니다.<1>$date</>");
// 상대에게 발송
$src = new MessageTarget(
@@ -22,7 +22,6 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
class che_종전수락 extends Command\NationCommand
{
@@ -87,7 +86,7 @@ class che_종전수락 extends Command\NationCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, GeneralQueryMode::Lite);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], [], 1);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->arg['destNationID']);
@@ -120,12 +120,11 @@ class che_종전제의 extends Command\NationCommand{
$destNation = $this->destNation;
$destNationID = $destNation['nation'];
$destNationName = $destNation['name'];
$josaRo = JosaUtil::pick($destNationName, '로');
$logger = $general->getLogger();
$destLogger = new ActionLogger(0, $destNationID, $env['year'], $env['month']);
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaRo} 종전 제의 서신을 보냈습니다.<1>$date</>");
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>으로 종전 제의 서신을 보냈습니다.<1>$date</>");
// 상대에게 발송
$src = new MessageTarget(
+3 -6
View File
@@ -15,7 +15,6 @@ use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
class che_포상 extends Command\NationCommand
{
@@ -82,7 +81,7 @@ class che_포상 extends Command\NationCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], GeneralQueryMode::Lite);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], 1);
$this->setDestGeneral($destGeneral);
if($this->arg['destGeneralID'] == $this->getGeneral()->getID()){
@@ -168,10 +167,8 @@ class che_포상 extends Command\NationCommand
$resKey => $db->sqleval('%b - %i', $resKey, $amount)
], 'nation=%i', $nationID);
$josaUl = JosaUtil::pick($amountText, '을');
$destGeneral->getLogger()->pushGeneralActionLog("{$resName} <C>{$amountText}</>{$josaUl} 포상으로 받았습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게 {$resName} <C>$amountText</>{$josaUl} 수여했습니다. <1>$date</>");
$destGeneral->getLogger()->pushGeneralActionLog("{$resName} <C>{$amountText}</>을 포상으로 받았습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게 {$resName} <C>$amountText</>을 수여했습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db);
@@ -15,7 +15,6 @@ use \sammo\{
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Event\Action;
class che_필사즉생 extends Command\NationCommand{
@@ -95,7 +94,7 @@ class che_필사즉생 extends Command\NationCommand{
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동하였습니다.";
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach(General::createGeneralObjListFromDB($targetGeneralList, ['train', 'atmos'], GeneralQueryMode::Lite) as $targetGeneral){
foreach(General::createGeneralObjListFromDB($targetGeneralList, ['train', 'atmos'], 1) as $targetGeneral){
$targetGeneral->getLogger()->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
if($targetGeneral->getVar('train') < 100){
$targetGeneral->setVar('train', 100);
@@ -39,7 +39,7 @@ class ReqGeneralCrewMargin extends Constraint{
//XXX: 왜 General -> obj -> General 변환을 하고 있나?
//FIXME: RankVar, city에 따라 통솔이 바뀐다면 이 부분에 문제가 발생.
$generalObj = new General($this->general, null, null, null, null, null, null, true);
$generalObj = new General($this->general, null, null, null, null, null, true);
if($reqCrewType->id != $generalObj->getCrewTypeObj()->id){
return true;
-38
View File
@@ -1,38 +0,0 @@
<?php
namespace sammo\DTO;
use LDTO\Attr\Convert;
use LDTO\Attr\NullIsUndefined;
use LDTO\Attr\RawName;
use LDTO\Converter\DateTimeConverter;
class GeneralAccessLog extends \LDTO\DTO
{
public function __construct(
#[NullIsUndefined]
public ?int $id,
#[RawName('general_id')]
public int $generalID,
#[RawName('user_id')]
public ?int $userID,
#[RawName('last_refresh')]
#[Convert(DateTimeConverter::class)]
public \DateTimeImmutable $lastRefresh,
public int $refresh,
#[RawName('refresh_total')]
public int $refreshTotal,
#[RawName('refresh_score')]
public int $refreshScore,
#[RawName('refresh_score_total')]
public int $refreshScoreTotal,
) {
}
}
+3 -4
View File
@@ -1,7 +1,6 @@
<?php
namespace sammo;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
class DiplomaticMessage extends Message{
@@ -76,7 +75,7 @@ class DiplomaticMessage extends Message{
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Lite);
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
$commandObj = buildNationCommandClass('che_불가침수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
'destNationID'=>$this->src->nationID,
@@ -100,7 +99,7 @@ class DiplomaticMessage extends Message{
protected function cancelNA(){
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Lite);
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
$commandObj = buildNationCommandClass('che_불가침파기수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
'destNationID'=>$this->src->nationID,
@@ -122,7 +121,7 @@ class DiplomaticMessage extends Message{
protected function stopWar(){
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Lite);
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
$commandObj = buildNationCommandClass('che_종전수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
'destNationID'=>$this->src->nationID,
-12
View File
@@ -37,25 +37,13 @@ class DummyGeneral extends General
}
}
public function setCrewType(?GameUnitDetail $crewType){
$this->crewType = $crewType;
}
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
//crewType에만 반응하자
if($this->crewType !== null){
return $this->crewType->getBattleInitSkillTriggerList($unit);
}
return new WarUnitTriggerCaller();
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
//crewType에만 반응하자
if($this->crewType !== null){
return $this->crewType->getBattlePhaseSkillTriggerList($unit);
}
return new WarUnitTriggerCaller();
}
@@ -1,14 +0,0 @@
<?php
namespace sammo\Enums;
enum GeneralAccessLogColumn: string {
case id = 'id';
case generalID = 'general_id';
case userID = 'user_id';
case lastRefresh = 'last_refresh';
case refresh = 'refresh'; //순간 갱신 횟수(00:00에 초기화)
case refreshTotal = 'refresh_total'; //누적 갱신 횟수
case refreshScore = 'refresh_score'; //순간 벌점(턴 시간에 초기화)
case refreshScoreTotal = 'refresh_score_total'; //누적 벌점(지속적으로 감소, refreshScoreTotal <= refreshTotal)
}
+7
View File
@@ -15,6 +15,11 @@ enum GeneralColumn: string{
case bornyear = 'bornyear';
case deadyear = 'deadyear';
case newmsg = 'newmsg';
case con = 'con';
case connect = 'connect';
case refresh = 'refresh';
case logcnt = 'logcnt';
case refcnt = 'refcnt';
case picture = 'picture';
case imgsvr = 'imgsvr';
case name = 'name';
@@ -53,6 +58,8 @@ enum GeneralColumn: string{
case recent_war = 'recent_war';
case makelimit = 'makelimit';
case killturn = 'killturn';
case lastconnect = 'lastconnect';
case lastrefresh = 'lastrefresh';
case ip = 'ip';
case block = 'block';
case dedlevel = 'dedlevel';
-18
View File
@@ -1,18 +0,0 @@
<?php
namespace sammo\Enums;
// mergeQueryColumn, createGeneralObjListFromDB, createGeneralObjFromDB 호출시 column 특수 모드 지정
enum GeneralQueryMode: int
{
/** 장수 식별을 위한 최소한의 정보, logger 초기화 없음 */
case Core = 0;
/** 게임 내에서 필수 이벤트 처리를 위한 정보, iAction 제외 */
case Lite = 1;
/** 게임 내 모든 이벤트 처리를 위한 정보, iAction 제외 */
case FullWithoutIAction = 2;
/** 게임 내 모든 이벤트 처리를 위한 정보, iAction 포함 */
case Full = 3;
/** 접속 정보를 포함한 모든 정보 */
case FullWithAccessLog = 4;
}
-60
View File
@@ -1,60 +0,0 @@
<?php
namespace sammo\Enums;
enum TableName: string {
case general = 'general';
case generalTurn = 'general_turn';
case generalAccessLog = 'general_access_log';
case userRecord = 'user_record';
case nation = 'nation';
case nationTurn = 'nation_turn';
case nationEnv = 'nation_env';
case board = 'board';
case comment = 'comment';
case city = 'city';
case troop = 'troop';
case plock = 'plock';
case message = 'message';
case rankData = 'rank_data';
case hall = 'hall';
case oldNations = 'ng_old_nations';
case oldGenerals = 'ng_old_generals';
case emperior = 'emperior';
case diplomacy = 'diplomacy';
case diplomaticNotes = 'ng_diplomacy';
case tournament = 'tournament';
case betting = 'ng_betting';
case vote = 'vote';
case voteComment = 'vote_comment';
case auction = 'ng_auction';
case auctionBid = 'ng_auction_bid';
case statistic = 'statistic';
case history = 'ng_history';
case worldHistory = 'world_history';
case generalRecord = 'general_record';
case event = 'event';
case storage = 'storage';
case selectNPCToken = 'select_npc_token';
case selectPool = 'select_pool';
case games = 'ng_games';
case reservedOpen = 'reserved_open';
}
+6 -21
View File
@@ -31,44 +31,29 @@ class InvaderEnding extends \sammo\Event\Action{
$logger = new ActionLogger(0, 0, $env['year'], $env['month']);
$needStop = false;
$userWin = false;
$cityCnt = $db->queryFirstField('SELECT count(*) FROM city WHERE nation = 0');
if($cityCnt == 0){
$needStop = true;
$nationName = $db->queryFirstField('SELECT name FROM nation LIMIT 1');
if(!\str_starts_with($nationName, 'ⓞ')){
$userWin = true;
}
}
else if($cityCnt == count(CityConst::all())){
$needStop = true;
$userWin = false;
}
if(!$needStop){
return [__CLASS__, "On Event"];
}
if($userWin){
//천통 엔딩
$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>이민족을 모두 소탕했습니다!");
$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>중원은 당분간 태평성대를 누릴 것입니다.");
}
else {
else if($cityCnt == count(CityConst::all())){
//이민족 엔딩
$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>중원은 이민족에 의해 혼란에 빠졌습니다.");
$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>백성은 언젠가 영웅이 나타나길 기다립니다.");
}
else{
return [__CLASS__, "On Event"];
}
$gameStor->setValue('isunited', 3);
$logger->flush();
$gameStor->refreshLimit = $gameStor->refreshLimit * 100;
$gameStor->conlimit = $gameStor->conlimit * 100;
$eventID = Util::array_get($env['currentEventID']);
$db->delete('event', 'id = %i', $eventID);
return [__CLASS__, 'Deleted'];
return [__CLASS__, 'Deleted'];
}
}
@@ -18,7 +18,7 @@ class MergeInheritPointRank extends \sammo\Event\Action
{
$db = DB::db();
$generals = General::createGeneralObjListFromDB(null, null);
$generals = General::createGeneralObjListFromDB(null, null, 2);
$points = new Map();
$points->allocate(count($generals));
+2 -2
View File
@@ -88,7 +88,7 @@ class ProcessIncome extends \sammo\Event\Action
// 각 장수들에게 지급
foreach ($generalRawList as $rawGeneral) {
$generalObj = new General($rawGeneral, null, null, null, null, $year, $month, false);
$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
$gold = Util::round(getBill($generalObj->getVar('dedication')) * $ratio);
$generalObj->increaseVar('gold', $gold);
@@ -169,7 +169,7 @@ class ProcessIncome extends \sammo\Event\Action
// 각 장수들에게 지급
foreach ($generalRawList as $rawGeneral) {
$generalObj = new General($rawGeneral, null, null, null, null, $year, $month, false);
$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
$rice = Util::round(getBill($generalObj->getVar('dedication')) * $ratio);
$generalObj->increaseVar('rice', $rice);
@@ -41,7 +41,7 @@ class ProvideNPCTroopLeader extends \sammo\Event\Action
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
$nationID = $nation['nation'];
$maxNPCTroopLeaderCnt = self::MaxNPCTroopLeaderCnt[$nation['level']] ?? 0;
$maxNPCTroopLeaderCnt = self::MaxNPCTroopLeaderCnt[$nation['level']];
$NPCTroopLeaderCnt = $NPCTroopLeaderCntByNation[$nationID] ?? 0;
if ($NPCTroopLeaderCnt >= $maxNPCTroopLeaderCnt) {
+1 -1
View File
@@ -131,7 +131,7 @@ class RaiseDisaster extends \sammo\Event\Action
$generalList = array_map(
function ($rawGeneral) use ($city, $year, $month) {
return new General($rawGeneral, null, null, $city, null, $year, $month, false);
return new General($rawGeneral, null, $city, null, $year, $month, false);
},
$generalListByCity[$city['city']] ?? []
);
+2 -31
View File
@@ -12,8 +12,6 @@ use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\Scenario\GeneralBuilder;
use sammo\Scenario\Nation;
use sammo\ServerEnv;
use sammo\ServerTool;
use sammo\UniqueConst;
use sammo\Util;
@@ -95,7 +93,6 @@ class RaiseInvader extends \sammo\Event\Action
public function run(array $env)
{
$db = DB::db();
$npcEachCount = $this->npcEachCount;
/** @var \sammo\CityInitDetail[] */
@@ -107,16 +104,6 @@ class RaiseInvader extends \sammo\Event\Action
$cities[] = $cityObj;
}
if(!$cities){
return [__CLASS__, 0];
}
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->setValue('isunited', 1);
$turnterm = $gameStor->turnterm;
$generalCnt = $db->queryFirstField('SELECT count(*) FROM general');
if ($npcEachCount < 0) {
$npcEachCount =
$db->queryFirstField('SELECT count(no) from general where npc < 4') / count($cities);
@@ -124,19 +111,6 @@ class RaiseInvader extends \sammo\Event\Action
}
$npcEachCount = max(10, Util::toInt($npcEachCount));
$totalGenerals = $npcEachCount * count($cities) + $generalCnt;
if ($totalGenerals > ServerEnv::$maxGeneralsPerMinute * $turnterm) {
foreach ([1, 2, 5, 10, 20, 30, 60, 120] as $nextTurnterm) {
if ($totalGenerals > ServerEnv::$maxGeneralsPerMinute * $nextTurnterm) {
continue;
}
ServerTool::changeServerTerm($nextTurnterm, true);
break;
}
}
$specAvg = $this->specAvg;
if ($specAvg < 0) {
$specAvg = $db->queryFirstField('SELECT avg((`leadership` + `strength` + `intel`)) from general where npc < 4');
@@ -166,11 +140,6 @@ class RaiseInvader extends \sammo\Event\Action
$month,
)));
$db->update('nation', [
'war' => 0,
'scout' => 0,
], '1');
$disabledInvaderCity = $this->moveCapital($rng);
$serverID = UniqueConst::$serverID;
$existNations = $db->queryFirstColumn("SELECT nation FROM `nation`");
@@ -291,6 +260,8 @@ class RaiseInvader extends \sammo\Event\Action
'secu' => $db->sqleval('secu_max'),
], true);
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->setValue('isunited', 1);
refreshNationStaticInfo();
$logger = new ActionLogger(0, 0, $year, $env['month']);
+2 -3
View File
@@ -5,7 +5,6 @@ namespace sammo\Event\Action;
use sammo\ActionLogger;
use sammo\CityConst;
use sammo\DB;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\GameConst;
use sammo\General;
@@ -140,7 +139,7 @@ class UpdateNationLevel extends \sammo\Event\Action
$nation['nation'],
$targetKillTurn
);
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux']);
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux'], 2);
$chiefID = null;
$uniqueLotteryWeightList = [];
@@ -215,7 +214,7 @@ class UpdateNationLevel extends \sammo\Event\Action
}
if ($chiefID) {
$chiefObj = General::createGeneralObjFromDB($chiefID, ['belong', 'npc', 'aux'], GeneralQueryMode::Lite);
$chiefObj = General::createGeneralObjFromDB($chiefID, ['belong', 'npc', 'aux'], 2);
$chiefObj->increaseInheritancePoint(InheritanceKey::unifier, 250 * $levelDiff);
$chiefObj->applyDB($db);
}
-3
View File
@@ -83,9 +83,6 @@ class GameConstBase
/** @var int 최대 하야 패널티 수 */
public static $maxBetrayCnt = 9;
/** @var int 최대 레벨 */
public static $maxLevel = 255;
/** @var int 최소 인구 증가량 */
public static $basePopIncreaseAmount = 5000;
/** @var int 증축시 인구 증가량 */
+40 -42
View File
@@ -41,7 +41,7 @@ class GameUnitConstBase{
[],//성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'], null
null, null
],
[
@@ -51,7 +51,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
null, ['che_방어력증가5p'], null
null, ['che_방어력증가5p']
],
[
1101, self::T_FOOTMAN, '청주병',
@@ -60,7 +60,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'],
null, ['che_방어력증가5p'], null
null, ['che_방어력증가5p']
],
[
1102, self::T_FOOTMAN, '수병',
@@ -69,7 +69,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'],
null, ['che_방어력증가5p'], null
null, ['che_방어력증가5p']
],
[
1103, self::T_FOOTMAN, '자객병',
@@ -78,7 +78,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['은밀하고 날쌥니다.'],
null, ['che_방어력증가5p'], null
null, ['che_방어력증가5p']
],
[
1104, self::T_FOOTMAN, '근위병',
@@ -87,7 +87,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['최강의 보병입니다.'],
null, ['che_방어력증가5p'], null
null, ['che_방어력증가5p']
],
[
1105, self::T_FOOTMAN, '등갑병',
@@ -96,7 +96,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['등갑을 두른 보병입니다.'],
null, ['che_방어력증가5p'], null
null, ['che_방어력증가5p']
],
[
1106, self::T_FOOTMAN, '백이병',
@@ -105,7 +105,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.1, self::T_CAVALRY=>0.9, self::T_SIEGE=>1.1],
[self::T_ARCHER=>0.9, self::T_CAVALRY=>1.1, self::T_SIEGE=>0.9],
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
null, ['che_방어력증가5p'], null
null, ['che_방어력증가5p']
],
[
@@ -115,7 +115,7 @@ class GameUnitConstBase{
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['표준적인 궁병입니다.','궁병은 선제사격을 하는 병종입니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'], null
null, ['che_선제사격시도', 'che_선제사격발동']
],
[
1201, self::T_ARCHER, '궁기병',
@@ -124,7 +124,7 @@ class GameUnitConstBase{
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.9, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.1, self::T_SIEGE=>0.8],
['말을 타고 잘 피합니다. 특히 다른 궁병보다 보병에게 조금 더 강합니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'], null
null, ['che_선제사격시도', 'che_선제사격발동']
],
[
1202, self::T_ARCHER, '연노병',
@@ -133,7 +133,7 @@ class GameUnitConstBase{
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['화살을 연사합니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'], null
null, ['che_선제사격시도', 'che_선제사격발동']
],
[
1203, self::T_ARCHER, '강궁병',
@@ -142,7 +142,7 @@ class GameUnitConstBase{
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강건한 궁병입니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'], null
null, ['che_선제사격시도', 'che_선제사격발동']
],
[
1204, self::T_ARCHER, '석궁병',
@@ -151,7 +151,7 @@ class GameUnitConstBase{
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강력한 화살을 쏩니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'], null
null, ['che_선제사격시도', 'che_선제사격발동']
],
[
@@ -161,7 +161,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['표준적인 기병입니다.','기병은 공격특화입니다.'],
null, ['che_기병병종전투'], null
null, ['che_기병병종전투']
],
[
1301, self::T_CAVALRY, '백마병',
@@ -170,7 +170,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['백마의 위용을 보여줍니다.'],
null, ['che_기병병종전투'], null
null, ['che_기병병종전투']
],
[
1302, self::T_CAVALRY, '중장기병',
@@ -179,7 +179,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['갑주를 두른 기병입니다.'],
null, ['che_기병병종전투'], null
null, ['che_기병병종전투']
],
[
1303, self::T_CAVALRY, '돌격기병',
@@ -188,7 +188,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['저돌적으로 공격합니다.'],
null, ['che_기병병종전투'], null
null, ['che_기병병종전투']
],
[
1304, self::T_CAVALRY, '철기병',
@@ -197,7 +197,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['철갑을 두른 기병입니다.'],
null, ['che_기병병종전투'], null
null, ['che_기병병종전투']
],
[
1305, self::T_CAVALRY, '수렵기병',
@@ -206,7 +206,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['날쎄고 빠른 기병입니다.'],
null, ['che_기병병종전투'], null
null, ['che_기병병종전투']
],
[
1306, self::T_CAVALRY, '맹수병',
@@ -215,7 +215,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['어느 누구보다 강력합니다.'],
null, ['che_기병병종전투'], null
null, ['che_기병병종전투']
],
[
1307, self::T_CAVALRY, '호표기병',
@@ -224,7 +224,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['정예 기병입니다.'],
null, ['che_기병병종전투'], null
null, ['che_기병병종전투']
],
[
@@ -234,7 +234,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['계략을 사용하는 병종입니다.'],
null, null, null
null, null
],
[
1401, self::T_WIZARD, '신귀병',
@@ -243,7 +243,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['신출귀몰한 귀병입니다.'],
null, null, null
null, null
],
[
1402, self::T_WIZARD, '백귀병',
@@ -252,7 +252,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'],
null, null, null
null, null
],
[
1403, self::T_WIZARD, '흑귀병',
@@ -261,7 +261,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'],
null, null, null
null, null
],
[
1404, self::T_WIZARD, '악귀병',
@@ -270,7 +270,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['백병전에도 능숙합니다.'],
null, null, null
null, null
],
[
1405, self::T_WIZARD, '남귀병',
@@ -279,7 +279,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['전투를 포기하고 계략에 몰두합니다.'],
null, null, null
null, null
],
[
1406, self::T_WIZARD, '황귀병',
@@ -288,7 +288,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['고도로 훈련된 귀병입니다.'],
null, null, null
null, null
],
[
1407, self::T_WIZARD, '천귀병',
@@ -297,7 +297,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['갑주를 두른 귀병입니다.'],
null, null, null
null, null
],
[
1408, self::T_WIZARD, '마귀병',
@@ -306,7 +306,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['날카로운 무기를 가진 귀병입니다.'],
null, null, null
null, null
],
[
@@ -314,9 +314,9 @@ class GameUnitConstBase{
100, 100, 6, 0, 0, 14, 5,
0, null, null, 3,
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
['높은 구조물 위에서 공격합니다. 첫 공격은 성벽을 향합니다.'],
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], ['che_성벽선제']
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['높은 구조물 위에서 공격합니다.'],
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동']
],
[
1501, self::T_SIEGE, '충차',
@@ -325,25 +325,25 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['엄청난 위력으로 성벽을 부수어버립니다.'],
['che_성벽부상무효'], null, null
['che_성벽부상무효'], null
],
[
1502, self::T_SIEGE, '벽력거',
150, 100, 6, 5, 0, 20, 5,
3000, ['업'], null, 0,
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
['상대에게 돌덩이를 날립니다. 첫 공격은 성벽을 향합니다.'],
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], ['che_성벽선제']
[self::T_FOOTMAN=>0.833, self::T_ARCHER=>0.833, self::T_CAVALRY=>0.833, self::T_WIZARD=>0.833, 1106=>0.909],
['상대에게 돌덩이를 날립니다.'],
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동']
],
[
1503, self::T_SIEGE, '목우',
50, 200, 5, 0, 0, 15, 5,
3000, ['성도'], null, 0,
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, self::T_CASTLE=>1.8],
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, 1106=>1],
['상대를 저지하는 특수병기입니다.'],
['che_성벽부상무효'], ['che_저지시도', 'che_저지발동'], null
['che_성벽부상무효'], ['che_저지시도', 'che_저지발동']
]
];
@@ -466,7 +466,6 @@ class GameUnitConstBase{
$info,
$initSkillTrigger,
$phaseSkillTrigger,
$iActionList,
] = $rawUnit;
if($reqYear > 0){
@@ -510,8 +509,7 @@ class GameUnitConstBase{
$defenceCoef,
$info,
$initSkillTrigger,
$phaseSkillTrigger,
$iActionList,
$phaseSkillTrigger
);
$constID[$id] = $unit;
+67 -168
View File
@@ -1,9 +1,7 @@
<?php
namespace sammo;
class GameUnitDetail implements iAction
{
class GameUnitDetail implements iAction{
use DefaultAction;
public $id;
@@ -25,8 +23,6 @@ class GameUnitDetail implements iAction
public $info;
public $initSkillTrigger;
public $phaseSkillTrigger;
/** @var iAction[]|null iActionList */
public $iActionList;
public function __construct(
int $id,
@@ -47,9 +43,8 @@ class GameUnitDetail implements iAction
array $defenceCoef,
array $info,
?array $initSkillTrigger,
?array $phaseSkillTrigger,
?array $iActionList,
) {
?array $phaseSkillTrigger
){
$this->id = $id;
$this->name = $name;
$this->armType = $armType;
@@ -69,91 +64,78 @@ class GameUnitDetail implements iAction
$this->info = $info;
$this->initSkillTrigger = $initSkillTrigger;
$this->phaseSkillTrigger = $phaseSkillTrigger;
$this->iActionList = [];
foreach($iActionList ?? [] as $rawAction){
$action = buildActionCrewTypeClass($rawAction);
if(!$action){
continue;
}
$this->iActionList[] = $action;
}
}
public function getInfo(): string
{
public function getInfo():string{
return join("\n<br>", $this->info);
}
public function getShortName(): string
{
public function getShortName():string{
return StringUtil::subStringForWidth($this->name, 0, 4);
}
public function riceWithTech(int $tech, int $crew = 100): float
{
public function riceWithTech(int $tech, int $crew=100):float{
return $this->rice * getTechCost($tech) * $crew / 100;
}
public function costWithTech(int $tech, int $crew = 100): float
{
public function costWithTech(int $tech, int $crew=100):float{
return $this->cost * getTechCost($tech) * $crew / 100;
}
public function getAttackCoef(GameUnitDetail $opposeCrewType): float
{
public function getAttackCoef(GameUnitDetail $opposeCrewType):float{
$opposeCrewTypeID = $opposeCrewType->id;
if (key_exists($opposeCrewTypeID, $this->attackCoef)) {
if(key_exists($opposeCrewTypeID, $this->attackCoef)){
return $this->attackCoef[$opposeCrewTypeID];
}
$opposeArmType = $opposeCrewType->armType;
return $this->attackCoef[$opposeArmType] ?? 1;
return $this->attackCoef[$opposeArmType]??1;
}
public function getDefenceCoef(GameUnitDetail $opposeCrewType): float
{
public function getDefenceCoef(GameUnitDetail $opposeCrewType):float{
$opposeCrewTypeID = $opposeCrewType->id;
if (key_exists($opposeCrewTypeID, $this->defenceCoef)) {
if(key_exists($opposeCrewTypeID, $this->defenceCoef)){
return $this->defenceCoef[$opposeCrewTypeID];
}
$opposeArmType = $opposeCrewType->armType;
return $this->defenceCoef[$opposeArmType] ?? 1;
return $this->defenceCoef[$opposeArmType]??1;
}
public function getComputedAttack(General $general, int $tech)
{
if ($this->armType == GameUnitConst::T_WIZARD) {
$ratio = $general->getIntel(true, true, true) * 2 - 40;
} else if ($this->armType == GameUnitConst::T_SIEGE) {
$ratio = $general->getLeadership(true, true, true) * 2 - 40;
} else if ($this->armType == GameUnitConst::T_MISC) {
public function getComputedAttack(General $general, int $tech){
if($this->armType == GameUnitConst::T_WIZARD){
$ratio = $general->getIntel(true, true, true)*2 - 40;
}
else if($this->armType == GameUnitConst::T_SIEGE){
$ratio = $general->getLeadership(true, true, true)*2 - 40;
}
else if($this->armType == GameUnitConst::T_MISC){
$ratio = $general->getIntel(true, true, true) +
$general->getLeadership(true, true, true) +
$general->getStrength(true, true, true);
$ratio = $ratio * 2 / 3 - 40;
} else {
$ratio = $general->getStrength(true, true, true) * 2 - 40;
$ratio = $ratio*2/3 - 40;
}
if ($ratio < 10) {
else{
$ratio = $general->getStrength(true, true, true)*2 - 40;
}
if($ratio < 10){
$ratio = 10;
}
if ($ratio > 100) {
$ratio = 50 + $ratio / 2;
if($ratio > 100){
$ratio = 50 + $ratio/2;
}
$att = $this->attack + getTechAbil($tech);
return $att * $ratio / 100;
}
public function getComputedDefence(General $general, int $tech)
{
public function getComputedDefence(General $general, int $tech){
$def = $this->defence + getTechAbil($tech);
$crew = ($general->getVar('crew') / (7000 / 30)) + 70;
return $def * $crew / 100;
}
public function getCriticalRatio(General $general)
{
if ($this->armType == GameUnitConst::T_CASTLE) {
public function getCriticalRatio(General $general){
if($this->armType == GameUnitConst::T_CASTLE){
//성벽은 필살을 사용하지 않는다.
return 0;
}
@@ -161,19 +143,22 @@ class GameUnitDetail implements iAction
// 무장 무력 : 65 5%, 70 10%, 75 15%, 80 20%
// 지장 지력 : 65 5%, 70 8%, 75 10%, 80 13%
//충차장 통솔: 65 5%, 70 8%, 75 10%, 80 13%
if ($this->armType == GameUnitConst::T_WIZARD) {
if($this->armType == GameUnitConst::T_WIZARD){
$mainstat = $general->getIntel(false, true, true, false);
$coef = 0.4;
} else if ($this->armType == GameUnitConst::T_SIEGE) {
}
else if($this->armType == GameUnitConst::T_SIEGE){
$mainstat = $general->getLeadership(false, true, true, false);
$coef = 0.4;
} else if ($this->armType == GameUnitConst::T_MISC) {
}
else if($this->armType == GameUnitConst::T_MISC){
$mainstat = $general->getIntel(false, true, true, false) +
$general->getLeadership(false, true, true, false) +
$general->getStrength(false, true, true, false);
$general->getLeadership(false, true, true, false) +
$general->getStrength(false, true, true, false);
$mainstat /= 3;
$coef = 0.4;
} else {
}
else{
$mainstat = $general->getStrength(false, true, true, false);
$coef = 0.5;
}
@@ -184,8 +169,7 @@ class GameUnitDetail implements iAction
return min(50, $ratio) / 100;
}
public function pickScore($tech)
{
public function pickScore($tech){
$defaultWar = GameConst::$armperphase + $this->attack + $this->defence + getTechAbil($tech) * 2;
$defaultWar *= 1 + $this->speed / 2;
$defaultWar /= Util::valueFit(1 - $this->avoid / 100, 0.1);
@@ -193,41 +177,40 @@ class GameUnitDetail implements iAction
return $defaultWar;
}
public function isValid($ownCities, $ownRegions, $relativeYear, $tech)
{
public function isValid($ownCities, $ownRegions, $relativeYear, $tech){
//음수 없음
$relativeYear = max(0, $relativeYear);
if ($relativeYear < $this->reqYear) {
if($relativeYear < $this->reqYear){
return false;
}
if ($tech < $this->reqTech) {
if($tech < $this->reqTech){
return false;
}
if ($this->reqCities !== null) {
if($this->reqCities !== null){
$valid = false;
foreach ($this->reqCities as $reqCity) {
if (\key_exists($reqCity, $ownCities)) {
foreach($this->reqCities as $reqCity){
if(\key_exists($reqCity, $ownCities)){
$valid = true;
break;
}
}
if (!$valid) {
if(!$valid){
return false;
}
}
if ($this->reqRegions !== null) {
if($this->reqRegions !== null){
$valid = false;
foreach ($this->reqRegions as $reqRegion) {
if (\key_exists($reqRegion, $ownRegions)) {
foreach($this->reqRegions as $reqRegion){
if(\key_exists($reqRegion, $ownRegions)){
$valid = true;
break;
}
}
if (!$valid) {
if(!$valid){
return false;
}
}
@@ -236,17 +219,17 @@ class GameUnitDetail implements iAction
}
//iAction
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
if (!$this->initSkillTrigger) {
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
if(!$this->initSkillTrigger){
return null;
}
$triggerList = [];
foreach ($this->initSkillTrigger as $triggerArgs) {
if (is_string($triggerArgs)) {
foreach($this->initSkillTrigger as $triggerArgs){
if(is_string($triggerArgs)){
$typeName = $triggerArgs;
$triggerList[] = buildWarUnitTriggerClass($typeName, $unit);
} else {
}
else{
$typeName = $triggerArgs[0];
//WarUnit 다음 인자는 $raiseType이며, 0이어야할 것이다
$triggerArgs[0] = 0;
@@ -255,17 +238,17 @@ class GameUnitDetail implements iAction
}
return new WarUnitTriggerCaller(...$triggerList);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
if (!$this->phaseSkillTrigger) {
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
if(!$this->phaseSkillTrigger){
return null;
}
$triggerList = [];
foreach ($this->phaseSkillTrigger as $triggerArgs) {
if (is_string($triggerArgs)) {
foreach($this->phaseSkillTrigger as $triggerArgs){
if(is_string($triggerArgs)){
$typeName = $triggerArgs;
$triggerList[] = buildWarUnitTriggerClass($typeName, $unit);
} else {
}
else{
$typeName = $triggerArgs[0];
//WarUnit 다음 인자는 $raiseType이며, 0이어야할 것이다
$triggerArgs[0] = 0;
@@ -273,90 +256,6 @@ class GameUnitDetail implements iAction
}
}
return new WarUnitTriggerCaller(...$triggerList);
}
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if (!$this->iActionList) {
return $value;
}
foreach ($this->iActionList as $iAction) {
$value = $iAction->onCalcDomestic($turnType, $varType, $value, $aux);
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux = null)
{
if (!$this->iActionList) {
return $value;
}
foreach ($this->iActionList as $iAction) {
$value = $iAction->onCalcStat($general, $statName, $value, $aux);
}
return $value;
}
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
{
if (!$this->iActionList) {
return $value;
}
foreach ($this->iActionList as $iAction) {
$value = $iAction->onCalcOpposeStat($general, $statName, $value, $aux);
}
return $value;
}
public function onCalcStrategic(string $turnType, string $varType, $value)
{
if (!$this->iActionList) {
return $value;
}
foreach ($this->iActionList as $iAction) {
$value = $iAction->onCalcStrategic($turnType, $varType, $value);
}
return $value;
}
public function onCalcNationalIncome(string $type, $amount)
{
if (!$this->iActionList) {
return $amount;
}
foreach ($this->iActionList as $iAction) {
$amount = $iAction->onCalcNationalIncome($type, $amount);
}
return $amount;
}
public function getWarPowerMultiplier(WarUnit $unit): array
{
if (!$this->iActionList) {
return [1, 1];
}
$attack = 1;
$defence = 1;
foreach ($this->iActionList as $iAction) {
$attack *= $iAction->getWarPowerMultiplier($unit)[0];
$defence *= $iAction->getWarPowerMultiplier($unit)[1];
}
return [$attack, $defence];
}
public function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, ?array $aux = null): null|array
{
if (!$this->iActionList) {
return $aux;
}
foreach ($this->iActionList as $iAction) {
$aux = $iAction->onArbitraryAction($general, $rng, $actionType, $phase, $aux);
}
return $aux;
}
}
}

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