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123 Commits
Author SHA1 Message Date
Hide_D 88c78ec892 game, misc: 작위 상승 메시지 변경 2022-09-01 02:49:20 +09:00
Hide_D 006ca76922 refac: ExecuteEngine 반환 타입 변경 2022-08-30 22:51:14 +09:00
Hide_D 8cb2e2a447 fix: OAuth Redirect UTI가 사전 값과 다른 경우 domain 보정 2022-08-28 18:00:53 +09:00
Hide_D 517c85d003 misc: oauth.php 에러 상세 표기 2022-08-28 17:37:55 +09:00
Hide_D 83556b710c fix, feat: HTTP_HOST가 다른 경우에도 oauth redirect 허용
- oauth 대상에서 redirect 허용 host를 설정해야함.
2022-08-28 17:24:25 +09:00
Hide_D a43b9091f8 feat: WebUtil::replaceDomain 2022-08-28 17:21:37 +09:00
Hide_D e83a1bef49 fix, misc: 사이시옷 수정 2022-08-28 15:45:44 +09:00
Hide_D 1147a8262c fix: 아이템 이름 오기 2022-08-28 15:41:50 +09:00
Hide_D 8a987cc55e fix: 조사 관련 문제 수정 2022-08-28 15:40:52 +09:00
Hide_D b28ca864f9 dep: package update 2022-08-28 15:30:35 +09:00
Hide_D 4bf77a5c55 game: 궁병 공격 시도, 추가페이즈 선제 공격
- 수비 선제와 구조적으로 동일
- 첫번째 상대에게 선제 사격
- 궁병과 궁병의 대결인 경우 항상 맞 선제 사격
2022-08-28 14:35:14 +09:00
Hide_D 4ebc20f182 game: 전투 첫 페이즈 계략시도 보정은 무장 제외 2022-08-28 14:17:09 +09:00
Hide_D 9eff1ccaed fix: 경매장 이름 풀 난수 생성기에 seed 초기화값 문제 수정 2022-08-27 12:15:12 +09:00
Hide_D 66170c98dd game: 수비 끔 시 사기 감소량 -3 => -6 2022-08-27 03:00:16 +09:00
Hide_D 397c054c66 game: 유니크 경매 제한 시간 감소
- 1분턴 마감시간 기준 1시간 -> 30분
2022-08-27 02:57:01 +09:00
Hide_D 0611551dc0 game: 의병모집 생성량 변경
- 3 + 연감 기준 평균 장수수 / 8 (반올림)
- 국가별 장수수가 평균 80명부터 역전
2022-08-27 02:46:44 +09:00
Hide_D 008f88d995 game: 전투시 얻는 기술량에서 공격자 상향
- 공격자 기술: 공격자가 입은 피해 * 0.012 (구 0.01)
- 수비자 기술: 수비자가 입은 피해 * 0.009 (구 0.01)
2022-08-27 02:39:47 +09:00
Hide_D 7fe450bc07 Revert "revert: LazyVarUpdater에 \BackedEnum 롤백"
This reverts commit a88ec71b44.
2022-08-26 22:16:06 +09:00
Hide_D a88ec71b44 revert: LazyVarUpdater에 \BackedEnum 롤백 2022-08-26 17:30:24 +09:00
Hide_D 8a5a3b67f7 refac: utilGame/getNPCColor 2022-08-26 01:06:43 +09:00
Hide_D 63771da876 misc: utilGame/index.ts 2022-08-26 00:34:56 +09:00
Hide_D 68891fafdb misc: CityColumn enum 2022-08-26 00:34:45 +09:00
Hide_D df31300a0b refac: GeneralBasicCard의 부대장 요구 정보를 간소화 2022-08-26 00:34:42 +09:00
Hide_D 16fb782bbf refac: LazyVarUpdater의 key로 BackedEnum 허용 2022-08-26 00:34:39 +09:00
Hide_D ed3e013a53 misc: GeneralColumn enum 추가 2022-08-26 00:34:32 +09:00
Hide_D 0bf568a655 feat: 국방 설정 시, 작성자와 작성 일시를 기록 2022-08-26 00:34:15 +09:00
Hide_D a5e481af96 fix: utilGame format에서 한단계 다르게 차이나는 버그 수정 2022-08-21 18:53:55 +09:00
Hide_D 78a9641c14 dep: lodash -> lodash-es 2022-08-21 18:14:36 +09:00
Hide_D b517000650 game: 성벽 공격 시 소모 쌀 20% 감소 2022-08-21 17:52:25 +09:00
Hide_D 1d20eb3c3e game: 초반 M장 생성 시 무지장 대량 생성 2022-08-21 17:42:33 +09:00
Hide_D 8248ccbcd5 game: 시간이 지남에 따라 성벽 강화
- 183년 기준 동일.
- 220년 기준 40% 전투력 상승
2022-08-20 15:03:58 +09:00
Hide_D b880b9bace game: NPC가 조금 더 상위병종을 시도할 확률을 높임 2022-08-20 14:39:51 +09:00
Hide_D 2da374410b game: 필살 계수 향상 방식 너프 2022-08-20 14:29:54 +09:00
Hide_D fff8f9493b game: 유니크 아이템 경매 시 현재가보다 1% 더 높아야 함 2022-08-20 14:15:49 +09:00
Hide_D 987baaa307 misc: 아시아 명장전 장수 구성 수정 2022-08-19 21:11:02 +09:00
Hide_D 9512ea9b52 feat: APICoveryType에 맞게 InvalidResponse 확장 2022-08-18 01:08:38 +09:00
Hide_D b0f3c1c97d feat: APIRecoveryType Enum 생성 2022-08-18 01:08:35 +09:00
Hide_D e823b97cf2 fix: 세션 관리 api 에러 2022-08-18 01:08:28 +09:00
Hide_D 203859ee5f dep: denque 추가 2022-08-16 23:58:21 +09:00
Hide_D 4870e2fa30 feat: GetRecentRecord 추가
- 메인페이지 최신 로그
2022-08-16 23:57:47 +09:00
Hide_D 970b702a2b fix: 빙의장은 제대로 유산을 받지 못하는 버그 수정 2022-08-13 03:18:31 +09:00
Hide_D 053288b227 fix: applyDB시 rankVarRead 처리 오류 (=은퇴 버그 수정)
- 은퇴는 applyDB 이후에 실행됨
- applyDB 코드 오류로 이후 key값 문제로 은퇴가 실행되지 않음
2022-08-13 03:12:09 +09:00
Hide_D e9b975bea7 fix: 의병모집에서 명성, 계급이 설정되지 않는 버그 수정 2022-08-12 02:25:12 +09:00
Hide_D 89fda44db8 game: 목우 상향, 무상성화 2022-08-10 23:53:19 +09:00
Hide_D fac8536095 fix: 도시 비중 계산식에서 '종사' 누락 2022-08-09 02:04:39 +09:00
Hide_D c79e65b6b7 misc: 아시아 명장전 유저장 스탯 수정 2022-08-08 21:38:02 +09:00
Hide_D 677e65ff6d dep: npm package update 2022-08-06 20:26:35 +09:00
Hide_D 0c7589d524 fix,misc: phan 검사 수준 복구 2022-08-05 23:45:31 +09:00
Hide_D da27ae2bad dep,refac: DTO를 composer 외부로 이동 2022-08-05 23:43:38 +09:00
Hide_D f8cd58bcb3 refac: conv_general_stat을 xlrd대신 opnepyxl로 변경
- 국가명 - 수뇌는 아직 테스트 안 해 보았음...
2022-08-03 00:53:41 +09:00
sarsandHide_D 3671a289b8 아시아 명장전 시나리오(비급) 추가 (#225)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/225
Reviewed-by: Hide_D <hided62@gmail.com>
Co-authored-by: sars <sarsntony@gmail.com>
Co-committed-by: sars <sarsntony@gmail.com>
2022-08-02 16:47:41 +09:00
Hide_D 48f4dbec50 misc: 부대편성 1000px 버튼의 위치를 명확히 2022-07-31 22:34:33 +09:00
Hide_D bdb29006e9 refac: 부대편성에서 1000px 모드 버튼을 좌하단으로 2022-07-31 22:20:29 +09:00
Hide_D 5ea324f103 fix: v-b-tooltip에서 undefined -> string type 초기화 생략 2022-07-31 20:34:18 +09:00
Hide_D 2f0cd32c18 fix: 부대 편성에서 부대장 집합 순서로 정렬 필요 2022-07-31 19:50:52 +09:00
Hide_D e8911d40df fix: 부대 편성에서 부대장과 다른 도시 표기가 안됨 2022-07-31 12:08:40 +09:00
Hide_D 89f173e7e3 fix: 베팅 최소 한도가 10이 아니라 1로 된 버그 수정 2022-07-30 21:13:00 +09:00
Hide_D b0ab3f6ace fix: css 누락, 로딩 누락 2022-07-30 20:48:31 +09:00
Hide_D 641af435d4 fix: 리셋 페이지 css 2022-07-30 20:45:27 +09:00
Hide_D 16a2f20af0 fix: 장수 카드에서 '남은 시간'이 제대로 표기 안됨 2022-07-30 20:16:08 +09:00
Hide_D 79734a6dcf fix: 부대명 변경이 아무에게나 보임 2022-07-30 19:44:30 +09:00
Hide_D 2e2ff1b150 feat: 감찰부에서 '이전', '다음' 버튼 2022-07-30 19:34:34 +09:00
Hide_D 5ce899ee6e fix: 장수 카드에 부상스탯 미반영 2022-07-30 14:25:23 +09:00
Hide_D e041080773 fix: 유산 포인트가 0이어도 동작 2022-07-30 12:15:07 +09:00
Hide_D f8448fbb51 fix: 자동 해산에 필요한 변수를 제공하지 않음 2022-07-30 10:34:40 +09:00
Hide_D 8defcd29a4 fix: 인자 오류 수정 2022-07-30 10:31:31 +09:00
Hide_D fba60df9d1 fix: binarysearch 상한 에러 2022-07-29 01:24:09 +09:00
Hide_D a4ff1f44ba build: source-map 활성화(디버그용) 2022-07-29 01:13:51 +09:00
Hide_D 7b75f4e01b misc: GeneralLiteCard grid 조정 2022-07-27 23:02:35 +09:00
Hide_D a9fc69e70f game: 벽력거 비용 약 상승, 목우 비용 하향 2022-07-27 22:52:02 +09:00
Hide_D a06c574327 fix: non vue page css 누락 2022-07-27 22:37:27 +09:00
Hide_D 420ae2f45b fix: 동일 부위 제한일 때, 무한히 알림오는 버그
- 의도대로라면 1턴마다 한번씩이어야함
2022-07-27 22:33:12 +09:00
Hide_D 850073a096 game: 유니크 낙찰 시 연장될 때 '상인' 전환
- 개최자와 낙찰자가 다를때에만
2022-07-27 22:30:22 +09:00
Hide_D e40aa88253 misc: 유니크 경매장에서 아이템 효과 툴팁 2022-07-27 22:21:25 +09:00
Hide_D ff92b0149a game: 벽력거 방어력 약 하향 2022-07-27 22:08:12 +09:00
Hide_D e6049a17a2 fix: 강행이 훈련,사기가 떨어지지 않는 문제 2022-07-27 21:59:29 +09:00
Hide_D 9bc1bc13f2 fix: 누락된 토너먼트 css 2022-07-27 21:57:58 +09:00
Hide_D b9cda08a4e fix: 천하통일 후에는 유산 포인트 사용 방지 2022-07-27 21:54:49 +09:00
Hide_D 4e2193fe6f fix: 불가침 파기시 header 수정 2022-07-27 21:49:45 +09:00
Hide_D 155af45378 refac: bootstrap.scss 분리 후 별도 빌드 2022-07-27 21:44:24 +09:00
Hide_D 66d6bbc772 feat: 경량 base.scss 2022-07-27 20:53:44 +09:00
Hide_D 066a6d4e6a build: bootstrap.scss 분리 2022-07-27 20:48:43 +09:00
Hide_D 94f5834b61 fix: 시나리오 생성시 성격에 class prefix 없음 2022-07-27 19:44:05 +09:00
Hide_D 947286bd09 game: npc 징병 쌀 기준 낮춤 2022-07-27 18:48:37 +09:00
Hide_D a0dee353b5 feat: 새 부대편성 페이지 (#223)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/223
2022-07-27 18:01:41 +09:00
Hide_D 308b1f2348 fix: 감찰부 장수 변경시 tooltip 빈칸 버그 2022-07-26 23:56:50 +09:00
Hide_D 897780cf1c dep: package update 2022-07-26 23:32:43 +09:00
Hide_D 0f8a8011be fix: 중복되는 WarUnitTrigger의 priority 정정 2022-07-25 00:29:20 +09:00
Hide_D 7ebfd960b1 fix: 도시 관직 수치 조회 권한이 잘못됨 2022-07-24 17:23:20 +09:00
Hide_D 7b3d64996d fix: 감찰부 도시 관직명 누락 2022-07-24 17:15:06 +09:00
Hide_D e578a2f310 fix: 아이템 경매 버그 수정 2022-07-19 21:24:55 +09:00
Hide_D eecb4f699b game: 이미 같은 부위에 다른 유니크가 있는 경우, 경매 진행 방지 2022-07-17 22:34:05 +09:00
Hide_D 9f4f7a759e fix: 원조를 같은 국가로 지정할 수 있는 버그 수정 2022-07-17 16:40:40 +09:00
Hide_D 11a98eb184 fix: 장수 카드 부대 집합지가 항상 주황색 2022-07-17 16:40:35 +09:00
Hide_D ed0bc5e19f fix,refac: Nation/GetGeneralList에서 부대정보는 공개되어야 함 2022-07-17 01:37:07 +09:00
Hide_D 020a2d2668 fix: 감찰부 표기(*), 이름순 정렬 2022-07-16 16:39:12 +09:00
Hide_D 27cdd3ee4b misc: 구 감찰부 제거 2022-07-16 15:56:39 +09:00
Hide_D 43a95979e1 refac: 감찰부 vue3 재 작성 (#222)
- 장수 정보, 추가 정보 vue3 component
- b_battleCenter -> v_battleCenter

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/222
2022-07-16 15:49:23 +09:00
Hide_D 800106f9cb fix: 등용 버그 수정 시도 2022-07-14 11:40:30 +09:00
Hide_D e5c50e48d3 refac: defineComponent => vue3 setup 2022-07-13 22:37:37 +09:00
Hide_D 08e43bed71 fix: 서버 오픈 첫 턴에는 해산 불가 2022-07-13 22:07:25 +09:00
Hide_D 6773b8cddb fix: dependency 변경에 따른 오류 수정 2022-07-13 01:17:46 +09:00
Hide_D 23c030fd00 dep: package update 2022-07-12 21:47:01 +09:00
Hide_D d5e67bb16d refac: defineComponent => vue3 setup 2022-07-12 01:48:59 +09:00
Hide_D 188e3a0fa6 refac: defindComponent => vue3 setup 2022-07-12 01:26:33 +09:00
Hide_D b31ee022af refac: defineComponent => vue3 setup 2022-07-12 00:28:08 +09:00
Hide_D 87e063e03e fix,refac: 회의실에서 줄 바꿈이 표기 안되는 버그 수정 2022-07-12 00:09:58 +09:00
Hide_D 48fe26e4b1 refac: 숫자 입력기 재작성
- 입력마다 min, max clamp 작업 취소
2022-07-11 21:55:26 +09:00
Hide_D 88fcc64537 game: NPC 요양 기준 설정 가능 2022-07-11 20:23:55 +09:00
Hide_D d9beabbbbc feat: 발령시 장수 목록에 부대장 추가 표기 2022-07-10 21:58:30 +09:00
Hide_D 3da0a7d950 feat: 부대장인 경우 부대이름으로 검색 가능 2022-07-10 21:52:54 +09:00
Hide_D 50b1db75f0 fix: 본인이 아닌 수뇌자리에도 부대장 발령 표기 2022-07-10 21:27:34 +09:00
Hide_D 94bb96d208 feat: 부대장 발령 시 부대장 대신 부대 이름 표기 2022-07-10 20:50:33 +09:00
Hide_D 93490276fd misc: 집합에서 불필요한 조사 제거 2022-07-10 17:12:12 +09:00
Hide_D 73a7bf5a61 fix: 내정 도구 유니크가 동작하지 않는 버그 수정 2022-07-09 23:09:09 +09:00
Hide_D 8a1f8f8e2c fix: JsonString이 string->int auto casting하는 버그 수정 2022-07-09 13:02:13 +09:00
Hide_D 39c88c11c4 misc: 에러 확인을 위해 추가 메시지 2022-07-09 12:26:50 +09:00
Hide_D c2e956a639 misc: DTO 에러에서 name을 포함하여 알림 2022-07-09 12:13:15 +09:00
Hide_D 368f31d1fa fix: 유니크 옥션 인자 빠짐 수정 2022-07-09 12:12:15 +09:00
Hide_D d3390dc490 fix: 상인 등록 경매에서 warning 수정 2022-07-09 12:00:00 +09:00
Hide_D eb36b6a52f fix: vue script ts error 2022-07-08 21:47:13 +09:00
Hide_D be882000ad fix: 183년 이전 선포된 경우 공백지 출병을 시도하는 버그 수정 2022-07-08 15:53:37 +09:00
Hide_D 266c1c6a5b fix: 깃수 종료 시 열린 경매 자동 닫기 2022-07-07 22:00:12 +09:00
269 changed files with 10759 additions and 7393 deletions
-2
View File
@@ -45,7 +45,6 @@ return [
'hwe/api.php',
'hwe/a_traffic.php',
'hwe/battle_simulator.php',
'hwe/b_battleCenter.php',
'hwe/b_betting.php',
'hwe/v_chiefCenter.php',
'hwe/b_currentCity.php',
@@ -58,7 +57,6 @@ return [
'hwe/b_myPage.php',
'hwe/v_processing.php',
'hwe/b_tournament.php',
'hwe/b_troop.php',
'hwe/c_tournament.php',
'hwe/func_auction.php',
'hwe/func_command.php',
+2 -2
View File
@@ -26,8 +26,8 @@
"nette/caching": "^3.0",
"illuminate/database": "^9.12",
"illuminate/events": "^9.12",
"spatie/data-transfer-object": "^3.7",
"php-ds/php-ds": "^1.4"
"php-ds/php-ds": "^1.4",
"hided62/ldto": "^1.0"
},
"autoload": {
"psr-4": {
Generated
+56 -65
View File
@@ -4,7 +4,7 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "908099160e2765c04448fef3f35794c4",
"content-hash": "fe4387d1f2df3d3162c053a1d50a733a",
"packages": [
{
"name": "brandonwamboldt/utilphp",
@@ -537,6 +537,60 @@
},
"time": "2021-06-11T22:34:44+00:00"
},
{
"name": "hided62/ldto",
"version": "v1.0.0",
"source": {
"type": "git",
"url": "https://github.com/hided62/ldto.git",
"reference": "4c05401406f8afc1636a90763c13884f8fff0d14"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/hided62/ldto/zipball/4c05401406f8afc1636a90763c13884f8fff0d14",
"reference": "4c05401406f8afc1636a90763c13884f8fff0d14",
"shasum": ""
},
"require": {
"php": ">=8.1"
},
"require-dev": {
"phan/phan": "^5.3",
"phpunit/phpunit": "^9.5"
},
"type": "library",
"autoload": {
"psr-4": {
"LDTO\\": "src"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Hide_D",
"email": "hided62@gmail.com",
"homepage": "https://hided.net",
"role": "Developer"
}
],
"description": "php lightweight dto library",
"homepage": "https://github.com/hided62/ldto",
"keywords": [
"data-transfer-object",
"dto",
"hided62",
"lightweight",
"serialize"
],
"support": {
"issues": "https://github.com/hided62/ldto/issues",
"source": "https://github.com/hided62/ldto/tree/v1.0.0"
},
"time": "2022-08-05T14:30:13+00:00"
},
{
"name": "illuminate/bus",
"version": "v9.12.2",
@@ -2238,69 +2292,6 @@
},
"time": "2021-06-29T04:31:23+00:00"
},
{
"name": "spatie/data-transfer-object",
"version": "3.7.3",
"source": {
"type": "git",
"url": "https://github.com/spatie/data-transfer-object.git",
"reference": "341f72c77e0fce40ea2e0dcb212cb54dc27bbe72"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/spatie/data-transfer-object/zipball/341f72c77e0fce40ea2e0dcb212cb54dc27bbe72",
"reference": "341f72c77e0fce40ea2e0dcb212cb54dc27bbe72",
"shasum": ""
},
"require": {
"php": "^8.0"
},
"require-dev": {
"illuminate/collections": "^8.36",
"jetbrains/phpstorm-attributes": "^1.0",
"larapack/dd": "^1.1",
"phpunit/phpunit": "^9.0"
},
"type": "library",
"autoload": {
"psr-4": {
"Spatie\\DataTransferObject\\": "src"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Brent Roose",
"email": "brent@spatie.be",
"homepage": "https://spatie.be",
"role": "Developer"
}
],
"description": "Data transfer objects with batteries included",
"homepage": "https://github.com/spatie/data-transfer-object",
"keywords": [
"data-transfer-object",
"spatie"
],
"support": {
"issues": "https://github.com/spatie/data-transfer-object/issues",
"source": "https://github.com/spatie/data-transfer-object/tree/3.7.3"
},
"funding": [
{
"url": "https://spatie.be/open-source/support-us",
"type": "custom"
},
{
"url": "https://github.com/spatie",
"type": "github"
}
],
"time": "2021-12-30T20:31:10+00:00"
},
{
"name": "symfony/console",
"version": "v6.0.8",
@@ -5337,5 +5328,5 @@
"platform-overrides": {
"php": "8.1"
},
"plugin-api-version": "2.2.0"
"plugin-api-version": "2.3.0"
}
-2
View File
@@ -40,8 +40,6 @@ $admin = getAdmin();
<tr>
<td width=110 align=right>시작시간변경</td>
<td width=285><input type=text size=20 maxlength=20 style=color:white;background-color:black;text-align:right; name=starttime value='<?=substr($admin['starttime'], 0, 19)?>'><input type=submit name=btn value=변경1></td>
<td width=110 align=right>현재도시훈사</td>
<td width=285><?=$admin['city_rate']?></td>
</tr>
<tr>
<td width=110 align=right>최대 장수</td>
+1
View File
@@ -34,6 +34,7 @@ $templates = new \League\Plates\Engine(__DIR__ . '/templates');
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common', 'bestGeneral']) ?>
</head>
+1
View File
@@ -20,6 +20,7 @@ increaseRefresh("왕조일람", 1);
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', 'common') ?>
</head>
+1
View File
@@ -28,6 +28,7 @@ $serverID = $emperior['server_id'] ?? ($emperior['serverID'] ?? null);
<meta name="viewport" content="width=1024" />
<title><?= UniqueConst::$serverName ?>: 왕조일람</title>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', 'common', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
+1
View File
@@ -47,6 +47,7 @@ if ($gameStor->isunited) {
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', 'common') ?>
</head>
+1
View File
@@ -49,6 +49,7 @@ if ($scenarioIdx && key_exists($scenarioIdx, $scenarioList[$seasonIdx] ?? [])) {
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common', 'hallOfFame']) ?>
</head>
+1
View File
@@ -32,6 +32,7 @@ if ($con >= 2) {
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common', 'extKingdoms']) ?>
<?= WebUtil::printStaticValues($gameStor->getValues(['killturn', 'autorun_user', 'turnterm'])) ?>
</head>
+1
View File
@@ -30,6 +30,7 @@ $sel[$type] = "selected";
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common']) ?>
</head>
+1
View File
@@ -83,6 +83,7 @@ if ($admin['maxonline'] < $curonline) {
}
</style>
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common']) ?>
</head>
-208
View File
@@ -1,208 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$v = new Validator($_POST + $_GET);
$v->rule('required', 'gen')
->rule('integer', 'gen');
$btn = Util::getReq('btn');
$gen = Util::getReq('gen', 'int', 0);
$reqQueryType = Util::getReq('query_type', 'string', null);
// $queryTypeText, $reqArgType(0=>None, 1=>AdditionalColumn, 2=>rankVal, 3=>aux), $comp
$queryMap = [
'turntime' => ['최근턴', 0, function ($lhs, $rhs) {
return - ($lhs['turntime'] <=> $rhs['turntime']);
}],
'recent_war' => ['최근전투', 1, function ($lhs, $rhs) {
return - ($lhs['recent_war'] <=> $rhs['recent_war']);
}],
'name' => ['장수명', 0, function ($lhs, $rhs) {
if ($lhs['npc'] !== $rhs['npc']) {
return $lhs['npc'] <=> $rhs['npc'];
}
return $lhs['name'] <=> $rhs['name'];
}],
'warnum' => ['전투수', 2, function ($lhs, $rhs) {
return - ($lhs['warnum'] <=> $rhs['warnum']);
}]
];
if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) {
$reqQueryType = Util::array_first_key($queryMap);
}
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("감찰부", 2);
//전투 추진을 위해 갱신
TurnExecutionHelper::executeAllCommand();
$gameStor->resetCache();
$testGeneralNationID = $db->queryFirstField('SELECT nation FROM general WHERE no = %i', $gen);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
$nationID = $me['nation'];
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$permission = checkSecretPermission($me);
if ($permission < 0) {
echo '국가에 소속되어있지 않습니다.';
die();
} else if ($permission < 1) {
echo "권한이 부족합니다. 수뇌부가 아니거나 사관년도가 부족합니다.";
die();
}
//잘못된 접근
if ($testGeneralNationID != $nationID) {
$gen = 0;
}
if ($btn == '정렬') {
$gen = 0;
}
[$queryTypeText, $reqArgType, $comp] = $queryMap[$reqQueryType];
if ($reqArgType === 0) {
$generalBasicList = $db->query('SELECT no, name, npc, turntime, officer_level FROM general WHERE nation = %i', $nationID);
} else if ($reqArgType === 1) {
$generalBasicList = $db->query('SELECT no, name, npc, turntime, officer_level, %b FROM general WHERE nation = %i', $reqQueryType, $nationID);
} else if ($reqArgType === 2) {
$generalBasicList = $db->query(
'SELECT no, name, npc, turntime, officer_level, value as %b
FROM general LEFT JOIN rank_data
ON general.no = rank_data.general_id
WHERE rank_data.type = %s AND general.nation = %i',
$reqQueryType,
$reqQueryType,
$nationID
);
} else if ($reqArgType === 3) {
$generalBasicList = array_map(function ($arr) {
$arr['aux'] = Json::decode($arr['aux']);
return $arr;
}, $db->query('SELECT no, name, npc, turntime, officer_level, aux FROM general WHERE nation = %i', $nationID));
} else {
throw new \sammo\MustNotBeReachedException();
}
usort($generalBasicList, $comp);
if (!$gen) {
$gen = $generalBasicList[0]['no'];
}
$showGeneral = General::createGeneralObjFromDB($gen);
?>
<!DOCTYPE html>
<html>
<head>
<title><?= UniqueConst::$serverName ?>: 감찰부</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=500" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('ts', ['common', 'battleCenter']) ?>
</head>
<body>
<div id="container" class="bg0">
<div class="row gx-0">
<div class="col">감 찰 부<br><?= closeButton() ?></div>
</div>
<div class="row gx-0">
<div class="col-12" style="border-left: solid 1px gray; border-right:solid 1px gray;">
<form name=form1 method=get>
정렬순서 :
<select name='query_type' size=1>
<?php foreach ($queryMap as $queryType => [$queryTypeText,]) : ?>
<option <?= $queryType == $reqQueryType ? 'selected' : '' ?> value='<?= $queryType ?>'><?= $queryTypeText ?></option>
<?php endforeach; ?>
</select>
<input type=submit name=btn value='정렬'>
대상장수 :
<select name=gen size=1>
<?php foreach ($generalBasicList as $general) : ?>
<option <?= $gen == $general['no'] ? 'selected' : '' ?> value='<?= $general['no'] ?>'><?= $general['officer_level'] > 4 ? "*{$general['name']}*" : $general['name'] ?> (<?= substr($general['turntime'], 14, 5) ?>)</option>
<?php endforeach; ?>
</select>
<input type=submit name=btn value='조회'>
</form>
</div>
<div class="col col-12 col-md-6">
<div class="row mx-0">
<div class="col bg1 header-cell" style="color:skyblue">장수 정보</div>
</div>
<div class="row">
<div class="col"><?php generalInfo($showGeneral); ?><?php generalInfo2($showGeneral); ?></div>
</div>
</div>
<div class="col col-12 col-md-6">
<div class="row mx-0">
<div class="col bg1 header-cell">장수 열전</div>
</div>
<div class="row">
<div class="col"><?= formatHistoryToHTML(getGeneralHistoryLogAll($gen)) ?></div>
</div>
</div>
<div class="col col-12 col-md-6">
<div class="row mx-0">
<div class="col bg1 header-cell">전투 기록</div>
</div>
<div class="row">
<div class="col"><?= formatHistoryToHTML(getBattleDetailLogRecent($gen, 24)) ?></div>
</div>
</div>
<div class="col col-12 col-md-6">
<div class="row mx-0">
<div class="col bg1 header-cell">전투 결과</div>
</div>
<div class="row">
<div class="col"><?= formatHistoryToHTML(getBattleResultRecent($gen, 24)) ?></div>
</div>
</div>
<?php if ($showGeneral->getNPCType() > 1 || $permission >= 2) : ?>
<div class="col col-12 col-md-6">
<div class="row mx-0">
<div class="col bg1 header-cell">개인 기록</div>
</div>
<div class="row">
<div class="col"><?= formatHistoryToHTML(getGeneralActionLogRecent($gen, 24)) ?></div>
</div>
</div>
<?php endif; ?>
</div>
<div class="row gx-0">
<div class="col "><?= closeButton() ?></div>
</div>
<div class="row bg0 gx-0">
<div class="col bg0"><?= banner() ?></div>
</div>
</div>
</body>
</html>
+1
View File
@@ -119,6 +119,7 @@ if ($str3) {
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common', 'betting']) ?>
<?= WebUtil::printStaticValues([
'staticValues'=>[
+1
View File
@@ -55,6 +55,7 @@ $templates = new \League\Plates\Engine('templates');
font-size: x-small;
}
</style>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common', 'currentCity']) ?>
</head>
+1
View File
@@ -57,6 +57,7 @@ $templates = new \League\Plates\Engine('templates');
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common']) ?>
</head>
+1
View File
@@ -54,6 +54,7 @@ if ($meLevel >= 5) {
var chiefStatMin = <?= GameConst::$chiefStatMin ?>;
var myLevel = <?= $meLevel ?>;
</script>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common', 'bossInfo']) ?>
<?php
+1
View File
@@ -39,6 +39,7 @@ $sel = [$type => "selected"];
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common', 'extExpandCity']) ?>
</head>
+1
View File
@@ -48,6 +48,7 @@ if ($gameStor->isunited) {
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common']) ?>
</head>
+1
View File
@@ -31,6 +31,7 @@ if ($nationID == 0) {
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common']) ?>
</head>
+2 -1
View File
@@ -70,6 +70,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['myPage']) ?>
</head>
@@ -115,7 +116,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<?php foreach ([90, 80, 60, 40] as $targetDefenceTrain) : ?>
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>[훈련, 사기 -3]</option>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>[훈련 -3, 사기 -6]</option>
</select>
】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
+1
View File
@@ -110,6 +110,7 @@ $globalBetTotal = array_sum($globalBet);
<meta name="viewport" content="width=1024" />
<title><?= UniqueConst::$serverName ?>: 토너먼트</title>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', 'common', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
</head>
-251
View File
@@ -1,251 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
increaseRefresh("부대편성", 1);
$me = $db->queryFirstRow('SELECT no,nation,troop,`officer_level`,permission,penalty FROM general WHERE owner=%i', $userID);
$permission = checkSecretPermission($me, false);
$troops = [];
foreach ($db->query('SELECT troop_leader,name FROM troop WHERE nation = %i', $me['nation']) as $rawTroop) {
$troops[$rawTroop['troop_leader']] = [
'name' => $rawTroop['name'],
'users' => []
];
}
foreach ($db->query(
'SELECT no,name,turntime,troop,city FROM general WHERE troop!=0 AND nation = %i ORDER BY turntime ASC',
$me['nation']
) as $general) {
if (!key_exists($general['troop'], $troops)) {
trigger_error("올바르지 않은 부대 소속 {$general['no']}, {$general['name']} : {$general['troop']}");
continue;
}
$general['cityText'] = CityConst::byID($general['city'])->name;
$troops[$general['troop']]['users'][] = $general;
}
if ($troops) {
$troopLeaders = $db->query(
'SELECT no,name,picture,imgsvr,turntime,city,troop FROM general WHERE no IN %li',
array_keys($troops)
);
$generalTurnList = [];
foreach ($db->queryAllLists(
'SELECT general_id, turn_idx, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id ASC, turn_idx ASC',
array_column($troopLeaders, 'no')
) as [$generalID, $turnIdx, $brief]) {
if (!key_exists($generalID, $generalTurnList)) {
$generalTurnList[$generalID] = [];
}
$generalTurnList[$generalID][$turnIdx] = $brief;
}
foreach ($troopLeaders as $troopLeader) {
$imageTemp = GetImageURL($troopLeader['imgsvr']);
$troopLeader['pictureFullPath'] = "$imageTemp/{$troopLeader['picture']}";
$troopLeader['cityText'] = CityConst::byID($troopLeader['city'])->name;
$turnText = [];
foreach ($generalTurnList[$troopLeader['no']] as $rawTurnIdx => $brief) {
if ($brief != '집합') {
$brief = '~';
}
$turnIdx = $rawTurnIdx + 1;
$turnText[] = "{$turnIdx} : {$brief}";
}
$troopLeader['turnText'] = join('<br>', $turnText);
$troops[$troopLeader['troop']]['leader'] = $troopLeader;
}
}
uasort($troops, function ($lhs, $rhs) {
return $lhs['leader']['turntime'] <=> $rhs['leader']['turntime'];
})
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<title><?= UniqueConst::$serverName ?>: 부대편성</title>
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('ts', ['common', 'troop'], true) ?>
</head>
<body>
<div style="width:1000px;margin:auto;">
<table width=1000 class='tb_layout bg0'>
<tr>
<td>부 대 편 성<br><?= backButton() ?></td>
</tr>
</table>
<table id="troop_list" class='tb_layout bg0'>
<thead>
<tr>
<td width=64 class='bg1 center'>선 택</td>
<td width=130 class='bg1 center'>부 대 정 보</td>
<td width=100 class='bg1 center'>부 대 장</td>
<td width=576 class='bg1 center' style=table-layout:fixed;word-break:break-all;>장 수</td>
<td width=130 class='bg1 center' style=table-layout:fixed;word-break:break-all;>부대장행동</td>
</tr>
</thead>
<tfoot>
<tr>
<td colspan='5'>
<?php if (!$troops) : ?>
<?php elseif ($me['troop'] == 0) : ?>
<input type=button id='btnJoinTroop' value='부 대 가 입'>
<?php else : ?>
<input type=button id="btnLeaveTroop" value='부 대 탈 퇴'>
<?php endif; ?>
</td>
</tr>
</tfoot>
<tbody>
<?php
foreach ($troops as $troopNo => $troop) {
$troopLeader = $troop['leader'];
$genlistText = [];
$cityText = $troopLeader['cityText'];
$cityID = $troopLeader['city'];
$leaderID = $troopLeader['no'];
foreach ($troop['users'] as $troopUser) {
$spanClass = 'troopUser';
if ($troopUser['city'] !== $cityID) {
$spanClass .= ' diffCity';
}
if ($troopUser['no'] == $leaderID) {
$spanClass .= ' leader';
}
$genlistText[] = "<span class='$spanClass' data-general-id='{$troopUser['no']}'
><span class='generalName'>{$troopUser['name']}</span><span class='cityText'>【{$troopUser['cityText']}】</span
></span>";
}
$genlistText = sprintf('%s (%d명)', join(', ', $genlistText), count($genlistText)); ?>
<?php if ($me['troop'] == 0) : ?>
<tr>
<td align=center rowspan=2><input type='radio' class='troopId' name='troop' value='<?= $troopNo ?>'></td>
<td align=center><?= $troop['name'] ?><br>【 <?= $cityText ?> 】</td>
<td height=64 class='generalIcon' style='background:no-repeat center url("<?= $troopLeader['pictureFullPath'] ?>");background-size:64px;'>&nbsp;</td>
<td rowspan=2 width=62><?= $genlistText ?></td>
<td rowspan=2><?= $troopLeader['turnText'] ?></td>
</tr>
<tr>
<td align=center>
<font size=2>【턴】 <?= substr($troopLeader['turntime'], 14, 5) ?></font>
</td>
<td align=center>
<font size=1><?= $troopLeader['name'] ?></font>
</td>
</tr>
<tr>
<td colspan=5>
<?php else : ?>
<tr>
<td align=center rowspan=2>&nbsp;</td>
<td align=center><?= $troop['name'] ?><br>【 <?= $cityText ?> 】</td>
<td height=64 class='generalIcon' style='background:no-repeat center url("<?= $troopLeader['pictureFullPath'] ?>");background-size:64px;'>&nbsp;</td>
<td rowspan=2 width=62><?= $genlistText ?></td>
<td rowspan=2>
<?php if ($me['no'] == $troopLeader['no']) : ?>
<select id='genNo' name=gen size=3 style=color:white;background-color:black;font-size:14px;width:128px;>";
<?php foreach ($troop['users'] as $troopUser) : ?>
<?php if ($troopUser['no'] == $me['no']) {
continue;
} ?>
<option value='<?= $troopUser['no'] ?>'><?= $troopUser['name'] ?></option>
<?php endforeach; ?>
</select><br>
<input type=button id='btnKickTroop' value='부 대 추 방' style=width:130px;height:25px;>
<?php else : ?>
<?= $troopLeader['turnText'] ?>
<?php endif; ?>
</td>
</tr>
<tr>
<td align=center>
<font size=2>【턴】 <?= substr($troopLeader['turntime'], 14, 5) ?></font>
</td>
<td align=center>
<font size=1><?= $troopLeader['name'] ?></font>
</td>
</tr>
<tr>
<td colspan=5></td>
</tr>
<?php endif;
} //foreach ($troops as $troopNo=>$troop) {
?>
</tbody>
</table>
<br>
<div class="row">
<?php if($me['troop'] == 0): ?>
<div class="col-6"><?php /*TODO: 모바일 */ ?>
<div class="row gx-0 bg0">
<div class="bg1 col d-grid"><span class="align-self-center center">부대명</span></div>
<div class="col d-grid"><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='newTroopName'></div>
<div class="col d-grid"><button type='button' id="btnCreateTroop" class='btn btn-sm btn-secondary'>부대 창설</button></div>
</div>
</div>
<?php endif; ?>
<?php if($troops && ($me['troop'] == $me['no'] || $permission == 4)): ?>
<div class="col-6">
<div class="row gx-0 bg0">
<div class="bg1 col d-grid"><span class="align-self-center center">부대명</span></div>
<div class="col d-grid"><select class="form-select" id="changeNameTroopID">
<?php if($permission != 4): ?>
<option value="<?=$me['troop']?>"><?=$troops[$me['troop']]['name']?></option>
<?php else: ?>
<?php foreach ($troops as $troopNo => $troop): ?>
<option value="<?=$troopNo?>"><?=$troop['name']?></option>
<?php endforeach; ?>
<?php endif; ?>
</select>
</div>
<div class="col d-grid"><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='changeTroopName'></div>
<div class="col d-grid"><button type='button' id="btnChangeTroopName" class='btn btn-sm btn-secondary'>이름 변경</button></div>
</div>
</div>
<?php endif; ?>
</div>
<table width=1000 class='tb_layout bg0'>
<tr>
<td><?= backButton() ?></td>
</tr>
<tr>
<td><?= banner() ?> </td>
</tr>
</table>
</div>
</body>
</html>
+1
View File
@@ -54,6 +54,7 @@ if ($nationID) {
var city = <?= Json::encode($city) ?>;
var nation = <?= Json::encode($nation) ?>;
</script>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common', 'battle_simulator']) ?>
</head>
+2 -2
View File
@@ -906,7 +906,7 @@ function nationMsg(General $general)
$nationID = $general->getNationID();
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
return $nationStor->notice ?? '';
return $nationStor->nationNotice['msg'] ?? '';
}
function banner()
@@ -1812,7 +1812,7 @@ function deleteNation(General $lord, bool $applyDB): array
$nation['generals'] = array_keys($nationGeneralList);
$nation['aux'] = Json::decode($nation['aux']);
$nation['msg'] = $nationStor->notice;
$nation['msg'] = $nationStor->nationNotice['msg'] ?? '';
$nation['scout_msg'] = $nationStor->scout_msg;
$nation['aux'] += $nationStor->max_power;
$nation['history'] = getNationHistoryLogAll($nationID);
+2 -2
View File
@@ -18,7 +18,7 @@ function registerAuction(RandUtil $rng)
[AuctionType::BuyRice->value, AuctionType::SellRice->value],
));
$neutralbuyRiceCnt = $neutralAuctionCnt[AuctionType::BuyRice->value];
$neutralbuyRiceCnt = $neutralAuctionCnt[AuctionType::BuyRice->value] ?? 0;
// 판매건 등록
if ($rng->nextBool(1 / ($neutralbuyRiceCnt + 5))) {
@@ -38,7 +38,7 @@ function registerAuction(RandUtil $rng)
AuctionBuyRice::openResourceAuction($dummyGeneral, $amount, $term, $cost, $topv);
}
$neutralSellRiceCnt = $neutralAuctionCnt[AuctionType::SellRice->value];
$neutralSellRiceCnt = $neutralAuctionCnt[AuctionType::SellRice->value] ?? 0;
// 구매건 등록
if ($rng->nextBool(1 / ($neutralSellRiceCnt + 5))) {
//평균 쌀의 5% ~ 25%
+68 -40
View File
@@ -2,6 +2,8 @@
namespace sammo;
use sammo\DTO\AuctionInfo;
use sammo\Enums\AuctionType;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
@@ -283,13 +285,8 @@ function preUpdateMonthly()
'rate_tmp' => $db->sqleval('rate')
], true);
//도시훈사 180년 60, 220년 87, 240년 100
$rate = Util::round(($admin['year'] - $admin['startyear']) / 1.5) + 60;
if ($rate > 100) $rate = 100;
// 20 ~ 140원
$develcost = ($admin['year'] - $admin['startyear'] + 10) * 2;
$gameStor->city_rate = $rate;
$gameStor->develcost = $develcost;
//매달 사망자 수입 결산
@@ -526,7 +523,7 @@ function checkWander(RandUtil $rng)
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month']);
$admin = $gameStor->getValues(['year', 'month', 'init_year', 'init_month']);
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
@@ -557,32 +554,39 @@ function updateNationState()
$startYear = $admin['startyear'];
$assemblerCnts = [];
$nationCityCounts = [];
foreach($db->queryAllLists('SELECT nation, count(*) FROM city WHERE LEVEL>=4 GROUP BY nation') as [$nationID, $cityCnt]){
$nationCityCounts[$nationID] = $cityCnt;
}
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
$assemblerCnts[$nationID] = $assemblerCnt;
};
$nationLevelByCityCnt = [
0, //방랑군
1, //호족
2, //군벌
5, //주자사
8, //주목
11, //공
16, //왕
21, //황제
];
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
$nationID = $nation['nation'];
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nationID);
$cityCnt = $nationCityCounts[$nationID] ?? 0;
if ($citycount == 0) {
$nationlevel = 0; // 방랑군
} elseif ($citycount == 1) {
$nationlevel = 1; // 호족
} elseif ($citycount <= 4) {
$nationlevel = 2; // 군벌
} elseif ($citycount <= 7) {
$nationlevel = 3; // 주자사
} elseif ($citycount <= 10) {
$nationlevel = 4; // 주목
} elseif ($citycount <= 15) {
$nationlevel = 5; // 공
} elseif ($citycount <= 20) {
$nationlevel = 6; // 왕
} else {
$nationlevel = 7; // 황제
/** @var int */
$nationlevel = 0;
foreach($nationLevelByCityCnt as $cmpNationLevel => $cmpCityCnt){
if($cityCnt < $cmpCityCnt){
break;
}
$nationlevel = $cmpNationLevel;
}
if ($nationlevel > $nation['level']) {
@@ -596,33 +600,47 @@ function updateNationState()
'rice' => $db->sqleval('rice + %i', $nationlevel * 1000),
];
$nationName = $nation['name'];
$lordName = $db->queryFirstField('SELECT name FROM general WHERE nation = %i AND officer_level = 12', $nationID);
$oldNationLevelText = getNationLevel($oldLevel);
$nationLevelText = getNationLevel($nationlevel);
$logger = new ActionLogger(0, $nationID, $year, $month, false);
$josaYi = JosaUtil::pick($lordName, '이');
switch ($nationlevel) {
case 7:
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '');
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
case 7: //황제
$josaRo = JosaUtil::pick($nationLevelText, '');
$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><D><b>{$nationName}</b></> {$oldNationLevelText} <Y>{$lordName}</>{$josaYi} <C>{$nationLevelText}</>{$josaRo} 옹립되었습니다.");
$logger->pushNationalHistoryLog("<D><b>{$nationName}</b></> {$oldNationLevelText} <Y>{$lordName}</>{$josaYi} <C>{$nationLevelText}</>{$josaRo} 옹립");
$auxVal = Json::decode($nation['aux']);
$auxVal['can_국기변경'] = 1;
$auxVal['can_국호변경'] = 1;
$updateVals['aux'] = Json::encode($auxVal);
break;
case 6:
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
case 6: //왕
$josaRo = JosaUtil::pick($nationLevelText, '로');
$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 책봉되었습니다.");
$logger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 책봉");
break;
case 5:
case 4:
case 3:
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명됨"]);
case 5: //공
case 4: //주목
case 3: //주자사
$josaRo = JosaUtil::pick($nationLevelText, '로');
$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 임명되었습니다.");
$logger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 임명됨");
break;
case 2:
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
case 2: //군벌
$josaRa = JosaUtil::pick($nationName, '라');
$josaRo = JosaUtil::pick($nationLevelText, '로');
$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><Y>{$lordName}</>{$josaYi} 독립하여 <D><b>{$nationName}</b></>{$josaRa}는 <C>$nationLevelText</>{$josaRo} 나섰습니다.");
$logger->pushNationalHistoryLog("<Y>{$lordName}</>{$josaYi} 독립하여 <D><b>{$nationName}</b></>{$josaRa}는 <C>$nationLevelText</>{$josaRo} 나서다");
break;
}
$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
$logger->flush();
$turnRows = [];
foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) {
@@ -1053,6 +1071,16 @@ function checkEmperior()
$nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']);
$nationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaYi} 전토를 통일");
/** @var int[] */
$auctionList = $db->queryFirstColumn(
'SELECT `id` FROM `ng_auction` WHERE `type` = %s AND `finished` = 0 ORDER BY `close_date` ASC',
AuctionType::UniqueItem->value
);
foreach($auctionList as $auctionID){
$auction = new AuctionUniqueItem($auctionID, new DummyGeneral(true));
$auction->closeAuction(true);
}
$inheritPointManager = InheritancePointManager::getInstance();
$allUserGenerals = General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2'));
foreach ($allUserGenerals as $genObj) {
@@ -1135,7 +1163,7 @@ function checkEmperior()
$nation = $nation;
$nation['generals'] = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nation['nation']);
$nation['aux'] = Json::decode($nation['aux']);
$nation['msg'] = $nationStor->notice;
$nation['msg'] = $nationStor->nationNotice['msg'] ?? '';;
$nation['scout_msg'] = $nationStor->scout_msg;
$nation['aux'] += $nationStor->max_power;
$nation['history'] = getNationHistoryLogAll($nation['nation']);
+10
View File
@@ -254,6 +254,7 @@ function pushGeneralHistoryLog(int $generalID, ?array $history, $year=null, $mon
}
/** @deprecated */
function getGeneralHistoryLogAll(int $generalID):array {
$db = DB::db();
@@ -263,6 +264,15 @@ function getGeneralHistoryLogAll(int $generalID):array {
);
}
function getGeneralHistoryLogWithLogID(int $generalID):array {
$db = DB::db();
return Util::convertPairArrayToDict($db->queryAllLists(
'SELECT `id`, `text` from general_record WHERE general_id = %i AND log_type = "history" order by id desc',
$generalID
));
}
function pushNationHistoryLog(int $nationID, ?array $history, ?int $year=null, ?int $month=null) {
if(!$history){
+1
View File
@@ -32,6 +32,7 @@ if ($session->userGrade < 5 && !$allowReset) {
<meta name="viewport" content="width=device-width, initial-scale=1" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('css/install.css') ?>
<?= WebUtil::printDist('vue', [], true) ?>
<?= WebUtil::printDist('ts', ['common', 'install']) ?>
</head>
+2 -2
View File
@@ -100,7 +100,7 @@ if(in_array($stateOpt, ['try_destroy_src', 'try_destroy_dest'])){
'reason'=>'파기'
];
}
$msgText = "외교 서신 #{$letterNo} 파기했습니다.";
$msgText = "외교 서신(#{$letterNo})을 파기했습니다.";
$lastState = 'cancelled';
}
else{
@@ -114,7 +114,7 @@ else{
'aux'=>Json::encode($aux)
], 'no=%i', $letterNo);
$msgText = "외교 서신 #{$letterNo} 파기 요청합니다.";
$msgText = "외교 서신(#{$letterNo})을 파기 요청합니다.";
$lastState = 'activated';
}
+2 -2
View File
@@ -85,7 +85,7 @@ if($isAgree){
], 'no=%i', $prevLetterNo);
$prevLetterNo = $db->queryFirstField('SELECT prev_no FROM ng_diplomacy WHERE state != \'cancelled\' AND no = %i', $prevLetterNo);
}
$msgText = "외교 서신 #{$letterNo} 승인되었습니다.";
$msgText = "외교 서신( #{$letterNo})이 승인되었습니다.";
}
else{
$aux['reason'] = [
@@ -97,7 +97,7 @@ else{
'state'=>'cancelled',
'aux'=>Json::encode($aux)
], 'no=%i', $letterNo);
$msgText = "외교 서신 #{$letterNo} 거부되었습니다.";
$msgText = "외교 서신(#{$letterNo})이 거부되었습니다.";
if($reason){
$msgText .= ' 이유 : '.$reason;
}
+1 -1
View File
@@ -70,7 +70,7 @@ $db->update('ng_diplomacy', [
'state'=>'cancelled',
'aux'=>Json::encode($aux)
], 'no=%i', $letterNo);
$msgText = "외교 서신 #{$letterNo} 회수되었습니다.";
$msgText = "외교 서신(#{$letterNo})이 회수되었습니다.";
$msg = new Message(
Message::MSGTYPE_DIPLOMACY,
+1 -1
View File
@@ -44,7 +44,7 @@ if($defence_train !== $me->getVar('defence_train')){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$me->increaseVarWithLimit('train', -3, 20);
$me->increaseVarWithLimit('atmos', -3, 20);
$me->increaseVarWithLimit('atmos', -6, 20);
}
else{
$me->increaseVar('myset', -1);
+1 -1
View File
@@ -82,7 +82,7 @@ function applyNationPolicy($policy, $nationID, $generalName): ?string
return "{$troopID}는 국가의 부대가 아닙니다.";
}
if ($troopCache[$troopID] != 'Neutral') {
return "부대({$troopID}는 하나의 역할만 지정할 수 있습니다.";
return "부대({$troopID})는 하나의 역할만 지정할 수 있습니다.";
}
if (!is_array($troopTarget) || count($troopTarget) != 2) {
return "{$troopID}의 입력양식이 올바르지 않습니다.";
+4 -5
View File
@@ -281,7 +281,6 @@ unset($defenderList);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear;
$cityRate = Util::round(($year - $startYear) / 1.5) + 60;
function extractRankVar(array $rawVal):Map{
$rankVars = new Map;
@@ -298,7 +297,7 @@ function extractRankVar(array $rawVal):Map{
function simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
$startYear, $year, $month
){
$warSeed = bin2hex(random_bytes(16));
@@ -310,7 +309,7 @@ function simulateBattle(
$rawAttackerNation,
true
);
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$iterDefender = new \ArrayIterator($rawDefenderList);
$iterDefender->rewind();
@@ -367,7 +366,7 @@ function simulateBattle(
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $cityRate / 100 - 0.2;
$rice *= $city->getCityTrainAtmos() / 100 - 0.2;
Util::setRound($rice);
$defenderRice += $rice;
@@ -406,7 +405,7 @@ foreach(Util::range($repeatCnt) as $repeatIdx){
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
$startYear, $year, $month
);
$lastWarLog = Util::mapWithKey(function($key, $values){
return ConvertLog(join('<br>', $values));
+5 -6
View File
@@ -29,11 +29,11 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
}
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startYear, $year, $month, $cityRate, $joinMode] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'city_rate', 'join_mode']);
[$startYear, $year, $month, $joinMode] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'join_mode']);
$attacker = new WarUnitGeneral($rng, $attackerGeneral,$rawAttackerNation, true);
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
$defenderList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
@@ -90,7 +90,7 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $cityRate / 100 - 0.2;
$rice *= $city->getCityTrainAtmos() / 100 - 0.2;
Util::setRound($rice);
$updateDefenderNation['rice'] = max(0, $rawDefenderNation['rice'] - $rice);
@@ -113,8 +113,8 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
'dead' => $db->sqleval('dead + %i', $totalDead * 0.6)
], 'city=%i', $rawDefenderCity['city']);
$attackerIncTech = buildNationTypeClass($rawAttackerNation['type'])->onCalcDomestic('기술', 'score', $attacker->getDead() * 0.01);
$defenderIncTech = buildNationTypeClass($rawDefenderNation['type'])->onCalcDomestic('기술', 'score', $attacker->getKilled() * 0.01);
$attackerIncTech = buildNationTypeClass($rawAttackerNation['type'])->onCalcDomestic('기술', 'score', $attacker->getDead() * 0.012);
$defenderIncTech = buildNationTypeClass($rawDefenderNation['type'])->onCalcDomestic('기술', 'score', $attacker->getKilled() * 0.009);
$attackerGenCnt = $rawAttackerNation['gennum'];
$defenderGenCnt = $rawDefenderNation['gennum'];
@@ -175,7 +175,6 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
'startyear' => $startYear,
'year' => $year,
'month' => $month,
'city_rate' => $cityRate,
'join_mode' => $joinMode,
], $attacker->getGeneral(), $city->getRaw());
}
+1
View File
@@ -27,6 +27,7 @@ include "func.php";
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printCSS('css/map.css') ?>
<?= WebUtil::printDist('ts', ['common', 'recent_map'], true) ?>
<?= WebUtil::printDist('vue', [], true) ?>
<style>
html {
width: 700px;
+1 -1
View File
@@ -37,7 +37,7 @@ class BidUniqueAuction extends \sammo\BaseAPI
{
$auctionID = $this->args['auctionID'];
$amount = $this->args['amount'];
$tryExtendCloseDate = $this->arg['extendCloseDate'] ?? false;
$tryExtendCloseDate = $this->args['extendCloseDate'] ?? false;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
+1 -1
View File
@@ -26,7 +26,7 @@ class Bet extends \sammo\BaseAPI
->rule('int', 'bettingID')
->rule('integerArray', 'bettingType')
->rule('int', 'amount')
->rule('min', 'amount', 1);
->rule('min', 'amount', 10);
if (!$v->validate()) {
return $v->errorStr();
+2 -2
View File
@@ -18,12 +18,12 @@ class GetGeneralLog extends GetNationGeneralLog
$v = new Validator($this->args);
$v
->rule('required', [
'type',
'reqType',
])
->rule('int', [
'reqTo',
])
->rule('in', 'type', [
->rule('in', 'reqType', [
self::GENERAL_HISTORY,
self::GENERAL_ACTION,
self::BATTLE_RESULT,
+16 -1
View File
@@ -3,8 +3,10 @@
namespace sammo\API\Global;
use sammo\Session;
use sammo\DB;
use DateTimeInterface;
use sammo\TurnExecutionHelper;
use sammo\UniqueConst;
class ExecuteEngine extends \sammo\BaseAPI
{
@@ -20,10 +22,23 @@ class ExecuteEngine extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$updated = TurnExecutionHelper::executeAllCommand();
$reqServerID = $this->args['serverID'] ?? null;
if($reqServerID && $reqServerID !== UniqueConst::$serverID){
return [
'result' => false,
'reason' => '서버 아이디가 다릅니다',
'reqRefresh' => true,
];
}
$updated = false;
$locked = false;
$lastExecuted = TurnExecutionHelper::executeAllCommand($updated, $locked);
return [
'result' => true,
'updated' => $updated,
'locked' => $locked,
'lastExecuted' => $lastExecuted,
];
}
}
+128
View File
@@ -0,0 +1,128 @@
<?php
namespace sammo\API\Global;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Util;
use sammo\Validator;
class GetRecentRecord extends \sammo\BaseAPI
{
const ROW_LIMIT = 15;
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('int', 'lastGeneralRecordID')
->rule('int', 'lastWorldHistoryID');
if (!$v->validate()) {
return $v->errorStr();
}
$this->args['lastGeneralRecordID'] = (int)($this->args['lastGeneralRecordID']??0);
$this->args['lastWorldHistoryID'] = (int)($this->args['lastWorldHistoryID']??0);
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
private function getGlobalRecord(int $lastRecordID): array
{
$db = DB::db();
$globalRecord = $db->queryAllLists(
'SELECT id, `text` FROM general_record WHERE `general_id` = 0 AND log_type = %s AND id >= %i ORDER BY `id` DESC LIMIT %i',
'history',
$lastRecordID,
static::ROW_LIMIT + 1,
);
return $globalRecord;
}
private function getGeneralRecord(int $generalID, int $lastRecordID): array
{
$db = DB::db();
$generalRecord = $db->queryAllLists(
'SELECT id, `text` FROM general_record WHERE `general_id` = %i AND log_type = %s AND id >= %i ORDER BY `id` DESC LIMIT %i',
$generalID,
'action',
$lastRecordID,
static::ROW_LIMIT + 1,
);
return $generalRecord;
}
private function getHistory(int $lastHistoryID): array
{
$db = DB::db();
$history = $db->queryAllLists(
'SELECT id, `text` FROM world_history WHERE nation_id = 0 AND id >= %i ORDER BY `id` DESC LIMIT %i',
$lastHistoryID,
static::ROW_LIMIT + 1,
);
return $history;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$db = DB::db();
$lastHistoryID = $this->args['lastWorldHistoryID'];
$lastRecordID = $this->args['lastGeneralRecordID'];
$history = $this->getHistory($lastHistoryID);
$globalRecord = $this->getGlobalRecord($lastRecordID);
$generalRecord = $this->getGeneralRecord($session->generalID, $lastRecordID);
$flushHistory = true;
$flushGlobalRecord = true;
$flushGeneralRecord = true;
if($history){
if(Util::array_last($history)[0] == $lastHistoryID){
$flushHistory = false;
array_pop($history);
}
else if(count($history) > static::ROW_LIMIT){
array_pop($history);
}
}
if($globalRecord){
if(Util::array_last($globalRecord)[0] == $lastRecordID){
$flushGlobalRecord = false;
array_pop($globalRecord);
}
else if(count($globalRecord) > static::ROW_LIMIT){
array_pop($globalRecord);
}
}
if($generalRecord){
if(Util::array_last($generalRecord)[0] == $lastRecordID){
$flushGeneralRecord = false;
array_pop($generalRecord);
}
else if(count($generalRecord) > static::ROW_LIMIT){
array_pop($generalRecord);
}
}
return [
'result' => true,
'history' => $history,
'global' => $globalRecord,
'general' => $generalRecord,
'flushHistory' => $flushHistory?1:0,
'flushGlobal' => $flushGlobalRecord?1:0,
'flushGeneral' => $flushGeneralRecord?1:0,
];
}
}
@@ -67,6 +67,10 @@ class BuyHiddenBuff extends \sammo\BaseAPI
$reqAmount = GameConst::$inheritBuffPoints[$level] - GameConst::$inheritBuffPoints[$prevLevel];
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
return '이미 천하가 통일되었습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0,0])[0];
if ($previousPoint < $reqAmount) {
@@ -40,6 +40,10 @@ class BuyRandomUnique extends \sammo\BaseAPI
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
return '이미 천하가 통일되었습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous')??[0, 0])[0];
$reqAmount = GameConst::$inheritItemRandomPoint;
@@ -51,6 +51,11 @@ class ResetSpecialWar extends \sammo\BaseAPI
$reqPoint = GameConst::$inheritResetAttrPointBase[$nextLevel];
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
return '이미 천하가 통일되었습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqPoint) {
@@ -50,6 +50,10 @@ class ResetTurnTime extends \sammo\BaseAPI
$reqPoint = GameConst::$inheritResetAttrPointBase[$nextLevel];
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
return '이미 천하가 통일되었습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqPoint) {
@@ -65,6 +65,10 @@ class SetNextSpecialWar extends \sammo\BaseAPI
$reqAmount = GameConst::$inheritSpecificSpecialPoint;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
return '이미 천하가 통일되었습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqAmount) {
+68 -37
View File
@@ -2,6 +2,7 @@
namespace sammo\API\Nation;
use ArrayObject;
use sammo\DB;
use sammo\General;
use sammo\Session;
@@ -44,9 +45,12 @@ class GeneralList extends \sammo\BaseAPI
'belong' => 0,
'connect' => 0,
'troop' => 0,
'city' => 0,
'con' => 1,
'specage' => 1,
'specage2' => 1,
'specage' => 0,
'specage2' => 0,
'leadership_exp' => 1,
'strength_exp' => 1,
'intel_exp' => 1,
@@ -56,14 +60,12 @@ class GeneralList extends \sammo\BaseAPI
'dex4' => 1,
'dex5' => 1,
'city' => 1,
'experience' => 1,
'dedication' => 1,
'officer_level' => 1,
'officer_city' => 1,
'defence_train' => 1,
'troop' => 1,
'crewtype' => 1,
'crew' => 1,
'train' => 1,
@@ -125,7 +127,7 @@ class GeneralList extends \sammo\BaseAPI
if ($level >= 5) {
return $level;
}
if ($this->permission > 1) {
if ($this->permission >= 1) {
return $level;
}
return 1;
@@ -157,35 +159,59 @@ class GeneralList extends \sammo\BaseAPI
$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE nation = %i ORDER BY turntime ASC', Util::formatListOfBackticks($queryColumns), $nationID), 'no');
/** @var ArrayObject[] */
$troops = [];
foreach ($db->queryAllLists('SELECT troop_leader,name FROM troop WHERE nation = %i', $nationID) as [$troopLeaderID, $troopName]) {
if (!key_exists($troopLeaderID, $rawGeneralList)) {
continue;
}
$troopTurnTime = $rawGeneralList[$troopLeaderID]['turntime'];
$troops[$troopLeaderID] = new ArrayObject([
'id' => $troopLeaderID,
'name' => $troopName,
'turntime' => $troopTurnTime,
'reservedCommand' => [],
]);
}
$reservedCommand = [];
if ($this->permission >= 1) {
$nonNPCGeneralIDList = [];
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['npc'] < 2) {
$nonNPCGeneralIDList[] = $rawGeneral['no'];
if ($this->permission >= 1 || count($troops)) {
$reservedCommandTargetGeneralIDList = [];
if($this->permission >= 1){
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['npc'] < 2) {
$reservedCommandTargetGeneralIDList[$rawGeneral['no']] = $rawGeneral['no'];
}
}
}
foreach($troops as $troop){
$reservedCommandTargetGeneralIDList[$troop['id']] = $troop['id'];
}
$rawTurnList = $db->query(
'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
$nonNPCGeneralIDList
);
foreach ($rawTurnList as $rawTurn) {
[
'general_id' => $generalID,
'action' => $action,
'arg' => $arg,
'brief' => $brief,
] = $rawTurn;
if (!key_exists($generalID, $reservedCommand)) {
$reservedCommand[$generalID] = [];
if($reservedCommandTargetGeneralIDList){
$rawTurnList = $db->query(
'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
array_values($reservedCommandTargetGeneralIDList)
);
foreach ($rawTurnList as $rawTurn) {
[
'general_id' => $generalID,
'action' => $action,
'arg' => $arg,
'brief' => $brief,
] = $rawTurn;
if (!key_exists($generalID, $reservedCommand)) {
$reservedCommand[$generalID] = [];
}
$reservedCommand[$generalID][] = [
'action' => $action,
'arg' => $arg,
'brief' => $brief
];
}
$reservedCommand[$generalID][] = [
'action' => $action,
'arg' => $arg,
'brief' => $brief
];
}
}
@@ -251,6 +277,17 @@ class GeneralList extends \sammo\BaseAPI
$resultColumns[$column] = $column;
}
foreach ($troops as $troop){
$troopLeaderID = $troop['id'];
$troop['reservedCommand'] = array_map(function($turnObj){
$brief = $turnObj['brief'];
if($brief == '집합'){
return $brief;
}
return '-';
}, $specialViewFilter['reservedCommand']($rawGeneralList[$troopLeaderID]));
}
$generalList = [];
foreach ($rawGeneralList as $rawGeneral) {
//General 생성?
@@ -271,20 +308,14 @@ class GeneralList extends \sammo\BaseAPI
$generalList[] = $item;
}
if ($this->permission >= 1) {
$troops = $db->queryAllLists('SELECT troop_leader,name FROM troop WHERE nation = %i', $nationID);
} else {
$troops = null;
}
$result = [
'result' => true,
'permission' => $this->permission,
'column' => array_keys($resultColumns),
'list' => $generalList,
'troops' => $troops,
'troops' => array_values($troops),
'env' => $env,
'myGeneralID' => $session->generalID,
];
return $result;
+9 -8
View File
@@ -9,11 +9,12 @@ use sammo\Validator;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
use function sammo\getBattleDetailLogMore;
use function sammo\getBattleDetailLogRecent;
use function sammo\getBattleResultMore;
use function sammo\getBattleResultRecent;
use function sammo\getGeneralActionLogMore;
use function sammo\getGeneralActionLogRecent;
use function sammo\getGeneralHistoryLogAll;
use function sammo\getGeneralHistoryLogWithLogID;
class GetGeneralLog extends \sammo\BaseAPI
{
@@ -28,13 +29,13 @@ class GetGeneralLog extends \sammo\BaseAPI
$v
->rule('required', [
'generalID',
'type',
'reqType',
])
->rule('integer', [
'generalID',
'reqTo',
])
->rule('in', 'type', [
->rule('in', 'reqType', [
self::GENERAL_HISTORY,
self::GENERAL_ACTION,
self::BATTLE_RESULT,
@@ -76,11 +77,11 @@ class GetGeneralLog extends \sammo\BaseAPI
return '같은 나라의 장수가 아닙니다.';
}
$reqType = $this->args['type'];
$reqType = $this->args['reqType'];
if (
$reqType === self::GENERAL_ACTION &&
$testGeneralNPCType < 2 &&
$generalID !== $me['generalID'] &&
$generalID !== $me['no'] &&
$permission < 2
) {
return '권한이 부족합니다. 유저 장수의 개인 기록은 수뇌만 열람 가능합니다.';
@@ -103,7 +104,7 @@ class GetGeneralLog extends \sammo\BaseAPI
$userID = $session->userID;
$targetGeneralID = $this->getTargetGeneralID($session);
$reqType = $this->args['type'];
$reqType = $this->args['reqType'];
$reqTo = $this->args['reqTo'] ?? null;
$db = DB::db();
@@ -124,7 +125,7 @@ class GetGeneralLog extends \sammo\BaseAPI
'result' => true,
'reqType' => $reqType,
'generalID' => $targetGeneralID,
'log' => getGeneralHistoryLogAll($targetGeneralID)
'log' => getGeneralHistoryLogWithLogID($targetGeneralID)
];
}
@@ -156,7 +157,7 @@ class GetGeneralLog extends \sammo\BaseAPI
'reqType' => $reqType,
'generalID' => $targetGeneralID,
'log' => $reqTo === null
? getBattleResultRecent($targetGeneralID, 30)
? getBattleDetailLogRecent($targetGeneralID, 30)
: getBattleDetailLogMore($targetGeneralID, $reqTo, 30)
];
}
+104
View File
@@ -0,0 +1,104 @@
<?php
namespace sammo\API\Nation;
use sammo\DB;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LastTurn;
use sammo\Session;
use sammo\Util;
use sammo\Validator;
use function sammo\buildNationCommandClass;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
use function sammo\getBattleDetailLogMore;
use function sammo\getBattleResultMore;
use function sammo\getBattleResultRecent;
use function sammo\getGeneralActionLogMore;
use function sammo\getGeneralActionLogRecent;
use function sammo\getGeneralHistoryLogAll;
use function sammo\getNationStaticInfo;
class GetNationInfo extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('boolean', 'full');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$db = DB::db();
$nationID = $db->queryFirstField('SELECT nation FROM general WHERE `owner` = %i', $userID);
if (!$nationID) {
return [
'result' => true,
'nation' => getNationStaticInfo(0)
];
}
$isFull = $this->args['full'] ?? false;
if(!$isFull){
$nation = getNationStaticInfo($nationID);
return [
'result' => true,
'nation' => $nation,
];
}
$generalObj = General::createGeneralObjFromDB($session->generalID, null, 1);
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameEnv = $gameStor->getValues(['year', 'month', 'startyear']);
$nation = $db->queryFirstRow(
'SELECT nation, `name`, color, capital, gennum, gold, rice, bill, rate, secretlimit, chief_set, scout, war, strategic_cmd_limit, surlimit, tech, `power`, `level`, `type` FROM nation WHERE id = %i',
$nationID
);
$nationStor = \sammo\KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheAll();
//전략 정보를 매번 읽어와야하나?
$impossibleStrategicCommandLists = [];
$strategicCommandLists = GameConst::$availableChiefCommand['전략'];
$yearMonth = Util::joinYearMonth($gameEnv['year'], $gameEnv['month']);
foreach ($strategicCommandLists as $command) {
$cmd = buildNationCommandClass($command, $generalObj, $gameEnv, new LastTurn());
$nextAvailableTurn = $cmd->getNextAvailableTurn();
if ($nextAvailableTurn > $yearMonth) {
$impossibleStrategicCommandLists[] = [$cmd->getName(), $nextAvailableTurn - $yearMonth];
}
}
$troopName = [];
foreach ($db->queryAllLists('SELECT troop_leader, name FROM troop WHERE nation=%i', $nationID) as [$troopID, $tName]) {
$troopName[$troopID] = $tName;
}
return [
'result' => true,
'nation' => $nation,
'impossibleStrategicCommandLists' => $impossibleStrategicCommandLists,
'troops' => $troopName,
];
}
}
+8 -2
View File
@@ -6,6 +6,7 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\KVStorage;
use sammo\TimeUtil;
use sammo\Validator;
use sammo\WebUtil;
@@ -36,7 +37,7 @@ class SetNotice extends \sammo\BaseAPI
$msg = $this->args['msg'];
$userID = $session->userID;
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$me = $db->queryFirstRow('SELECT `no`,`name`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$permission = checkSecretPermission($me, false);
if($permission < 0){
@@ -49,7 +50,12 @@ class SetNotice extends \sammo\BaseAPI
$nationID = $me['nation'];
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->notice = WebUtil::htmlPurify($msg);
$nationStor->nationNotice = [
'date'=>TimeUtil::now(),
'msg'=>WebUtil::htmlPurify($msg),
'author'=>$me['name'],
'authorID'=>$me['no'],
];
return [
'result' => true
+1
View File
@@ -10,6 +10,7 @@ use sammo\Validator;
use function sammo\checkSecretPermission;
/** @deprecated */
class SetTroopName extends \sammo\BaseAPI
{
public function validateArgs(): ?string
@@ -63,9 +63,9 @@ class GetReservedCommand extends \sammo\BaseAPI
$nationTurnList = [];
foreach ($db->queryAllLists(
'SELECT officer_level, turn_idx, action, arg, brief FROM nation_turn WHERE nation_id = %i ORDER BY officer_level DESC, turn_idx ASC',
$me['nation']
) as [$officer_level, $turn_idx, $action, $arg, $brief]) {
'SELECT officer_level, turn_idx, action, arg, brief FROM nation_turn WHERE nation_id = %i ORDER BY officer_level DESC, turn_idx ASC',
$me['nation']
) as [$officer_level, $turn_idx, $action, $arg, $brief]) {
if (!key_exists($officer_level, $nationTurnList)) {
$nationTurnList[$officer_level] = [];
}
@@ -76,6 +76,14 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
$troopList = [];
foreach ($db->queryAllLists(
'SELECT troop_leader, `name` FROM troop WHERE `nation` = %i',
$nationID
) as [$troopID, $troopName]) {
$troopList[$troopID] = $troopName;
}
$nationChiefList = [];
foreach ($nationTurnList as $officer_level => $turnBrief) {
@@ -111,7 +119,8 @@ class GetReservedCommand extends \sammo\BaseAPI
'turnTerm' => $turnTerm,
'date' => TimeUtil::now(true),
'chiefList' => $nationChiefList,
'isChief'=>($me['officer_level'] > 4),
'troopList' => $troopList,
'isChief' => ($me['officer_level'] > 4),
'autorun_limit' => $generalObj->getAuxVar('autorun_limit'),
'officerLevel' => $me['officer_level'],
'commandList' => getChiefCommandTable($generalObj),
+46
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@@ -0,0 +1,46 @@
<?php
namespace sammo\API\Troop;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
class ExitTroop extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$generalID = $session->generalID;
$db = DB::db();
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
if($generalID != $troopID){
$db->update('general', [
'troop' => 0,
], '`no` = %i', $generalID);
return null;
}
//부대장이다.
$db->update('general', [
'troop' => 0,
], '`troop` = %i', $troopID);
$db->delete('troop', 'troop_leader = %i', $troopID);
return null;
}
}
+59
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@@ -0,0 +1,59 @@
<?php
namespace sammo\API\Troop;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\StringUtil;
use sammo\Validator;
class JoinTroop extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'troopID',
])
->rule('integer', 'troopID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$troopID = $this->args['troopID'];
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if ($me['troop'] != 0) {
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me['nation'];
if ($nationID == 0) {
return '국가에 소속되어 있지 않습니다.';
}
$troopExists = $db->queryFirstField('SELECT `troop_leader` FROM `troop` WHERE `troop_leader` = %i AND `nation` = %i', $troopID, $nationID);
if (!$troopExists) {
return '부대가 올바르지 않습니다.';
}
$generalID = $me['no'];
$db->update('general', [
'troop' => $troopID,
], '`no` = %i AND `troop` = %i', $generalID, 0);
return null;
}
}
+57
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@@ -0,0 +1,57 @@
<?php
namespace sammo\API\Troop;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Validator;
class KickFromTroop extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'troopID',
'generalID',
])
->rule('integer', 'troopID')
->rule('integer', 'generalID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$generalID = $this->args['generalID'];
$db = DB::db();
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
if($troopID != $this->args['troopID']){
return '다른 부대에 소속되어 있습니다.';
}
if($troopID == $generalID){
return '부대장을 추방할 수 없습니다.';
}
$db->update('general', [
'troop' => 0,
], '`no` = %i AND `troop` = %i', $generalID, $troopID);
return null;
}
}
+68
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@@ -0,0 +1,68 @@
<?php
namespace sammo\API\Troop;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\StringUtil;
use sammo\Validator;
class NewTroop extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'troopName',
])
->rule('stringWidthBetween', 'troopName', 1, 18);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$troopName = StringUtil::neutralize($this->args['troopName']);
if(!$troopName){
return '부대 이름이 없습니다.';
}
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if($me['troop'] != 0){
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me['nation'];
if($nationID == 0){
return '국가에 소속되어 있지 않습니다.';
}
$generalID = $me['no'];
$db->insert('troop', [
'name'=>$troopName,
'troop_leader'=>$generalID,
'nation'=>$nationID,
]);
if($db->affectedRows() == 0){
return '부대가 생성되지 않았습니다. 버그일 수 있습니다.';
}
$db->update('general', [
'troop'=>$generalID
], '`no` = %i', $generalID);
return null;
}
}
+65
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@@ -0,0 +1,65 @@
<?php
namespace sammo\API\Troop;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\StringUtil;
use sammo\Validator;
use function sammo\checkSecretPermission;
class SetTroopName extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'troopID',
'troopName',
])
->rule('stringWidthBetween', 'troopName', 1, 18)
->rule('integer', 'troopID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$permission = checkSecretPermission($me, false);
$troopID = $this->args['troopID'];
$generalID = $me['no'];
if($generalID != $troopID && $permission < 4){
return "권한이 부족합니다.";
}
$troopName = StringUtil::neutralize($this->args['troopName']);
if(!$troopName){
return '부대 이름이 없습니다.';
}
$nationID = $me['nation'];
$db->update('troop', [
'name'=>$troopName
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
if($db->affectedRows() == 0){
return '부대가 없습니다.';
}
return null;
}
}
+2 -2
View File
@@ -5,8 +5,8 @@ use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{
protected $rawName = '항냥';
protected $name = '항냥(계략)';
protected $rawName = '향낭';
protected $name = '향낭(계략)';
protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +50%p';
protected $cost = 3000;
protected $consumable = true;
@@ -12,7 +12,7 @@ class che_내정_납금박산로 extends \sammo\BaseItem{
protected $cost = 200;
protected $consumable = false;
public function onCalcStrategic(string $turnType, string $varType, $value){
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null): float{
if(in_array($turnType, ['상업', '농업', '기술', '성벽', '수비', '치안', '민심', '인구'])){
if($varType == 'success') return $value + 0.15;
}
+1 -1
View File
@@ -12,7 +12,7 @@ class che_조달_주판 extends \sammo\BaseItem{
protected $cost = 200;
protected $consumable = false;
public function onCalcStrategic(string $turnType, string $varType, $value){
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null): float{
if($turnType === '조달'){
if($varType == 'success') return $value + 0.2;
if($varType == 'score') return $value * 2;
@@ -11,7 +11,7 @@ class event_전투특기_필살 extends \sammo\BaseItem{
protected $rawName = '비급';
protected $name = '비급(필살)';
protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가, 필살 계수 항상 최대';
protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가, 필살 계수 향상';
protected $cost = 100;
protected $buyable = true;
protected $consumable = false;
@@ -22,8 +22,8 @@ class event_전투특기_필살 extends \sammo\BaseItem{
return $value + 0.3;
}
if($statName === 'criticalDamageRange'){
[, $rangeMax] = $value;
return [$rangeMax, $rangeMax];
[$rangeMin, $rangeMax] = $value;
return [($rangeMin + $rangeMax) / 2, $rangeMax];
}
return $value;
@@ -11,7 +11,7 @@ class che_event_필살 extends \sammo\BaseSpecial{
protected $id = 71;
protected $name = '필살';
protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가, 필살 계수 항상 최대';
protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가, 필살 계수 향상';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
@@ -26,10 +26,10 @@ class che_event_필살 extends \sammo\BaseSpecial{
return $value + 0.30;
}
if($statName === 'criticalDamageRange'){
[, $rangeMax] = $value;
return [$rangeMax, $rangeMax];
[$rangeMin, $rangeMax] = $value;
return [($rangeMin + $rangeMax) / 2, $rangeMax];
}
return $value;
}
+3 -3
View File
@@ -14,7 +14,7 @@ class che_필살 extends \sammo\BaseSpecial{
protected $id = 71;
protected $name = '필살';
protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가, 필살 계수 항상 최대';
protected $info = '[전투] 필살 확률 +30%p, 필살 발동시 대상 회피 불가, 필살 계수 향상';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
@@ -29,8 +29,8 @@ class che_필살 extends \sammo\BaseSpecial{
return $value + 0.30;
}
if($statName === 'criticalDamageRange'){
[, $rangeMax] = $value;
return [$rangeMax, $rangeMax];
[$rangeMin, $rangeMax] = $value;
return [($rangeMin + $rangeMax) / 2, $rangeMax];
}
return $value;
+5 -1
View File
@@ -22,7 +22,7 @@ abstract class Auction
public const COEFF_AUCTION_CLOSE_MINUTES = 24;
public const COEFF_EXTENSION_MINUTES_PER_BID = (1 / 6);
public const COEFF_EXTENSION_MINUTES_LIMIT_BY_BID = 1;
public const COEFF_EXTENSION_MINUTES_LIMIT_BY_BID = 0.5;
public const COEFF_EXTENSION_MINUTES_BY_EXTENSION_QUERY = 1;
public const MIN_AUCTION_CLOSE_MINUTES = 30;
public const MIN_EXTENSION_MINUTES_PER_BID = 1;
@@ -40,6 +40,7 @@ abstract class Auction
if ($namePool === null) {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'obfuscatedNamePool',
)));
$namePool = [];
foreach (GameConst::$randGenFirstName as $ch0) {
@@ -281,6 +282,9 @@ abstract class Auction
$general = $this->general;
$highestBid = $this->getHighestBid();
if ($highestBid !== null && $amount < $highestBid->amount * 1.01) {
return '현재입찰가보다 1% 높게 입찰해야 합니다.';
}
if ($highestBid !== null && $amount < $highestBid->amount + 10) {
return '현재입찰가보다 10 포인트 높게 입찰해야 합니다.';
}
+33 -8
View File
@@ -53,12 +53,19 @@ class AuctionUniqueItem extends Auction
}
$availableCnt = 0;
foreach(GameConst::$allItems as $itemType => $itemList){
$availableCnt += $itemList[$itemKey] ?? 0;
foreach (GameConst::$allItems as $itemType => $itemList) {
if (!key_exists($itemKey, $itemList)) {
continue;
}
$ownItem = $general->getItem($itemType);
if ($ownItem !== null && !$ownItem->isBuyable()) {
return '이미 가진 아이템이 있습니다.';
}
$availableCnt += $itemList[$itemKey];
$availableCnt -= $db->queryFirstField('SELECT count(*) FROM `general` WHERE %b = %s', $itemType, $itemKey);
}
if($availableCnt <= 0){
if ($availableCnt <= 0) {
return '그 유니크를 더 얻을 수 없습니다.';
}
@@ -129,7 +136,7 @@ class AuctionUniqueItem extends Auction
public function bid(int $amount, bool $tryExtendCloseDate): ?string
{
if($this->info->finished){
if ($this->info->finished) {
return '경매가 종료되었습니다.';
}
@@ -146,7 +153,7 @@ class AuctionUniqueItem extends Auction
}
$db = DB::db();
if($auctionIDList){
if ($auctionIDList) {
$rawHighestBids = Util::convertArrayToDict($db->query(
'SELECT bid.* FROM `ng_auction_bid` bid INNER JOIN (
SELECT `auction_id`, MAX(`amount`) as `max_amount`
@@ -158,8 +165,7 @@ class AuctionUniqueItem extends Auction
ON bid.`auction_id` = max_bid.`auction_id` AND bid.`amount` = max_bid.`max_amount`',
$auctionIDList,
) ?? [], 'auction_id');
}
else{
} else {
$rawHighestBids = [];
}
@@ -177,7 +183,14 @@ class AuctionUniqueItem extends Auction
$bidItemTypes = new Set();
foreach (GameConst::$allItems as $itemType => $itemList) {
if (($itemList[$itemCode] ?? 0) <= 0) {
if (!key_exists($itemCode, $itemList)) {
continue;
}
$ownItem = $this->general->getItem($itemType);
if ($ownItem !== null && !$ownItem->isBuyable()) {
return '이미 가진 아이템이 있습니다.';
}
if ($itemList[$itemCode] <= 0) {
continue;
}
$bidItemTypes->add($itemType);
@@ -212,6 +225,11 @@ class AuctionUniqueItem extends Auction
return $this->_bid($amount, $tryExtendCloseDate);
}
protected function setHostAsNeutral(){
$this->info->hostGeneralID = 0;
$this->info->detail->hostName = '(상인)';
}
protected function finishAuction(AuctionBidItem $highestBid, General $bidder): ?string
{
$itemKey = $this->info->target;
@@ -250,6 +268,9 @@ class AuctionUniqueItem extends Auction
max(static::MIN_EXTENSION_MINUTES_BY_EXTENSION_QUERY, $turnTerm * static::COEFF_EXTENSION_MINUTES_LIMIT_UNIQUE_CNT) * 60
));
if($bidder->getID() != $this->info->hostGeneralID){
$this->setHostAsNeutral();
}
$this->extendCloseDate($extendedCloseDate, true);
$this->extendLatestBidCloseDate(null);
$this->applyDB();
@@ -295,8 +316,12 @@ class AuctionUniqueItem extends Auction
max(static::MIN_EXTENSION_MINUTES_LIMIT_BY_BID, $turnTerm * static::COEFF_EXTENSION_MINUTES_LIMIT_BY_BID) * 60
));
if($bidder->getID() != $this->info->hostGeneralID){
$this->setHostAsNeutral();
}
$this->extendCloseDate($extendedCloseDate, true);
$this->extendLatestBidCloseDate(null);
$this->applyDB();
}
return join(' ', $reasons);
}
+4
View File
@@ -146,6 +146,8 @@ class AutorunNationPolicy {
public $safeRecruitCityPopulationRatio = 0.5;
public $properWarTrainAtmos = 90;
public $cureThreshold = 10;
///이쪽의 값이 실제 초기화 값임
public static $defaultPolicy = [
'reqNationGold'=>10000,
@@ -173,6 +175,8 @@ class AutorunNationPolicy {
'minNPCRecruitCityPopulation'=>50000,
'safeRecruitCityPopulationRatio'=>0.5,
'properWarTrainAtmos'=>90,
'cureThreshold'=>10,
];
function __construct(General $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
+2
View File
@@ -152,6 +152,8 @@ class che_강행 extends Command\GeneralCommand
[$reqGold, $reqRice] = $this->getCost();
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('train', -5, 20);
$general->increaseVarWithLimit('atmos', -5, 20);
$general->addExperience($exp);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
+1 -1
View File
@@ -91,7 +91,7 @@ class che_집합 extends Command\GeneralCommand{
}
foreach($generalList as $targetGeneralID){
$targetLogger = new ActionLogger($targetGeneralID, $general->getNationID(), $env['year'], $env['month']);
$targetLogger->pushGeneralActionLog("{$troopName} 부대원들은 <G><b>{$cityName}</b></>{$josaRo} 집합되었습니다.", ActionLogger::PLAIN);
$targetLogger->pushGeneralActionLog("{$troopName} 부대원들은 <G><b>{$cityName}</b></>{$josaRo} 집합되었습니다.", ActionLogger::PLAIN);
$targetLogger->flush();
}
+10 -1
View File
@@ -65,8 +65,17 @@ class che_해산 extends Command\GeneralCommand{
$env = $this->env;
$general = $this->generalObj;
$logger = $general->getLogger();
$date = $general->getTurnTime($general::TURNTIME_HM);
$initYearMonth = Util::joinYearMonth($env['init_year'], $env['init_month']);
$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
if($yearMonth <= $initYearMonth){
$logger->pushGeneralActionLog("다음 턴부터 해산할 수 있습니다. <1>$date</>");
$this->alternative = new che_인재탐색($general, $this->env, null);
return false;
}
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
@@ -87,7 +96,7 @@ class che_해산 extends Command\GeneralCommand{
refreshNationStaticInfo();
$logger = $general->getLogger();
$logger->pushGeneralActionLog("세력을 해산했습니다. <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} 세력을 해산했습니다.");
$logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 해산");
@@ -111,6 +111,7 @@ class che_물자원조 extends Command\NationCommand
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::DifferentDestNation(),
ConstraintHelper::ReqNationGold(GameConst::$basegold + (($goldAmount > 0) ? 1 : 0)),
ConstraintHelper::ReqNationRice(GameConst::$baserice + (($riceAmount > 0) ? 1 : 0)),
ConstraintHelper::ReqNationValue('surlimit', '외교제한', '==', 0, '외교제한중입니다.'),
@@ -165,7 +165,7 @@ class che_불가침파기수락 extends Command\NationCommand
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaWa}의 불가침 파기 수락");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYiGeneral} <D><b>{$destNationName}</b></>{$josaWa}의 불가침 조약을 <M>파기</> 하였습니다.");
$logger->pushGlobalHistoryLog("<Y><b>【종전】</b></><D><b>{$nationName}</b></>{$josaYiNation} <D><b>{$destNationName}</b></>{$josaWa}의 불가침 조약을 <M>파기</> 하였습니다.");
$logger->pushGlobalHistoryLog("<Y><b>【파기】</b></><D><b>{$nationName}</b></>{$josaYiNation} <D><b>{$destNationName}</b></>{$josaWa}의 불가침 조약을 <M>파기</> 하였습니다.");
$josaWa = JosaUtil::pick($nationName, '와');
@@ -131,7 +131,7 @@ class che_의병모집 extends Command\NationCommand
$gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..?
$avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0');
$createGenCnt = 5 + Util::round($avgGenCnt / 10);
$createGenCnt = 3 + Util::round($avgGenCnt / 8);
$createGenIdx = $gameStor->npccount + 1;
$lastCreatGenIdx = $createGenIdx + $createGenCnt;
@@ -156,6 +156,7 @@ class che_의병모집 extends Command\NationCommand
$newNPC->setNPCType(4);
$newNPC->setMoney(1000, 1000);
$newNPC->setSpecYear(19, 19);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env);
$newNPC->build($this->env);
+6 -6
View File
@@ -2,13 +2,13 @@
namespace sammo\DTO;
use sammo\DTO\Attr\Convert;
use sammo\DTO\Attr\JsonString;
use sammo\DTO\Attr\NullIsUndefined;
use sammo\DTO\Attr\RawName;
use sammo\DTO\Converter\DateTimeConverter;
use LDTO\Attr\Convert;
use LDTO\Attr\JsonString;
use LDTO\Attr\NullIsUndefined;
use LDTO\Attr\RawName;
use LDTO\Converter\DateTimeConverter;
class AuctionBidItem extends DTO
class AuctionBidItem extends \LDTO\DTO
{
public function __construct(
#[NullIsUndefined]
+2 -2
View File
@@ -2,9 +2,9 @@
namespace sammo\DTO;
use sammo\DTO\Attr\NullIsUndefined;
use LDTO\Attr\NullIsUndefined;
class AuctionBidItemData extends DTO
class AuctionBidItemData extends \LDTO\DTO
{
public function __construct(
#[NullIsUndefined]
+6 -6
View File
@@ -2,15 +2,15 @@
namespace sammo\DTO;
use sammo\DTO\Attr\Convert;
use sammo\DTO\Attr\JsonString;
use sammo\DTO\Attr\NullIsUndefined;
use sammo\DTO\Attr\RawName;
use sammo\DTO\Converter\DateTimeConverter;
use LDTO\Attr\Convert;
use LDTO\Attr\JsonString;
use LDTO\Attr\NullIsUndefined;
use LDTO\Attr\RawName;
use LDTO\Converter\DateTimeConverter;
use sammo\Enums\AuctionType;
use sammo\Enums\ResourceType;
class AuctionInfo extends DTO
class AuctionInfo extends \LDTO\DTO
{
public function __construct(
#[NullIsUndefined]
+4 -4
View File
@@ -2,11 +2,11 @@
namespace sammo\DTO;
use sammo\DTO\Attr\Convert;
use sammo\DTO\Attr\NullIsUndefined;
use sammo\DTO\Converter\DateTimeConverter;
use LDTO\Attr\Convert;
use LDTO\Attr\NullIsUndefined;
use LDTO\Converter\DateTimeConverter;
class AuctionInfoDetail extends DTO
class AuctionInfoDetail extends \LDTO\DTO
{
public function __construct(
public string $title,
+3 -3
View File
@@ -2,13 +2,13 @@
namespace sammo\DTO;
use sammo\DTO\Attr\Convert;
use sammo\DTO\Converter\MapConverter;
use LDTO\Attr\Convert;
use LDTO\Converter\MapConverter;
use sammo\DTO\SelectItem;
//https://json2dto.atymic.dev/
class BettingInfo extends DTO
class BettingInfo extends \LDTO\DTO
{
public function __construct(
public int $id,
+3 -3
View File
@@ -2,10 +2,10 @@
namespace sammo\DTO;
use sammo\DTO\Attr\NullIsUndefined;
use sammo\DTO\Attr\RawName;
use LDTO\Attr\NullIsUndefined;
use LDTO\Attr\RawName;
class BettingItem extends DTO
class BettingItem extends \LDTO\DTO
{
public function __construct(
#[RawName('id')]
+3 -3
View File
@@ -2,10 +2,10 @@
namespace sammo\DTO;
use sammo\DTO\Attr\Convert;
use sammo\DTO\Converter\MapConverter;
use LDTO\Attr\Convert;
use LDTO\Converter\MapConverter;
class SelectItem extends DTO
class SelectItem extends \LDTO\DTO
{
public function __construct(
public string $title,
+3 -3
View File
@@ -2,10 +2,10 @@
namespace sammo\DTO;
use sammo\DTO\Attr\NullIsUndefined;
use sammo\DTO\Attr\RawName;
use LDTO\Attr\NullIsUndefined;
use LDTO\Attr\RawName;
class VoteComment extends DTO
class VoteComment extends \LDTO\DTO
{
public function __construct(
#[NullIsUndefined]
+1 -1
View File
@@ -2,7 +2,7 @@
namespace sammo\DTO;
class VoteInfo extends DTO
class VoteInfo extends \LDTO\DTO
{
public function __construct(
public int $id,
+14
View File
@@ -0,0 +1,14 @@
<?php
namespace sammo\Enums;
/**
* API 호출 결과가 false이면서, 대상 API가 처리할 수 없는 추가 동작이 있는 경우 사용.
* 예시: 턴을 예약해야 하지만, 장수가 사망하여 게이트웨이로 이동해야함.
*/
enum APIRecoveryType: string{
case Login = 'login';//로그인 재시도부터 시작한다
case TwoFactorAuth = '2fa';//로그인은 가능하지만 인증코드 입력이 필요하다
case Gateway = 'gateway';//로그인 완료. 게임 서버 리스트를 띄워야한다
case GameLogin = 'game_login';//서버 업데이트 등으로 다시 게임 정보 수신 필요
case GameQuota = 'game_quota';//접속 제한
}
+35
View File
@@ -0,0 +1,35 @@
<?php
namespace sammo\Enums;
/**
* City Table column
* schemal.sql과 일치
*/
enum CityColumn: string{
case city = 'city';
case name = 'name';
case level = 'level';
case nation = 'nation';
case supply = 'supply';
case front = 'front';
case pop = 'pop';
case pop_max = 'pop_max';
case agri = 'agri';
case agri_max = 'agri_max';
case comm = 'comm';
case comm_max = 'comm_max';
case secu = 'secu';
case secu_max = 'secu_max';
case trust = 'trust';
case trade = 'trade';
case dead = 'dead';
case def = 'def';
case def_max = 'def_max';
case wall = 'wall';
case wall_max = 'wall_max';
case officer_set = 'officer_set';
case state = 'state';
case region = 'region';
case term = 'term';
case conflict = 'conflict';
}
+84
View File
@@ -0,0 +1,84 @@
<?php
namespace sammo\Enums;
/**
* General Table column
* schemal.sql과 일치
*/
enum GeneralColumn: string{
case no = 'no';
case owner = 'owner';
case npcmsg = 'npcmsg';
case npc = 'npc';
case npc_org = 'npc_org';
case affinity = 'affinity';
case bornyear = 'bornyear';
case deadyear = 'deadyear';
case newmsg = 'newmsg';
case con = 'con';
case connect = 'connect';
case refresh = 'refresh';
case logcnt = 'logcnt';
case refcnt = 'refcnt';
case picture = 'picture';
case imgsvr = 'imgsvr';
case name = 'name';
case owner_name = 'owner_name';
case nation = 'nation';
case city = 'city';
case troop = 'troop';
case leadership = 'leadership';
case leadership_exp = 'leadership_exp';
case strength = 'strength';
case strength_exp = 'strength_exp';
case intel = 'intel';
case intel_exp = 'intel_exp';
case injury = 'injury';
case experience = 'experience';
case dedication = 'dedication';
case dex1 = 'dex1';
case dex2 = 'dex2';
case dex3 = 'dex3';
case dex4 = 'dex4';
case dex5 = 'dex5';
case officer_level = 'officer_level';
case officer_city = 'officer_city';
case permission = 'permission';
case gold = 'gold';
case rice = 'rice';
case crew = 'crew';
case crewtype = 'crewtype';
case train = 'train';
case atmos = 'atmos';
case weapon = 'weapon';
case book = 'book';
case horse = 'horse';
case item = 'item';
case turntime = 'turntime';
case recent_war = 'recent_war';
case makelimit = 'makelimit';
case killturn = 'killturn';
case lastconnect = 'lastconnect';
case lastrefresh = 'lastrefresh';
case ip = 'ip';
case block = 'block';
case dedlevel = 'dedlevel';
case explevel = 'explevel';
case age = 'age';
case startage = 'startage';
case belong = 'belong';
case betray = 'betray';
case personal = 'personal';
case special = 'special';
case specage = 'specage';
case special2 = 'special2';
case specage2 = 'specage2';
case defence_train = 'defence_train';
case tnmt = 'tnmt';
case myset = 'myset';
case tournament = 'tournament';
case newvote = 'newvote';
case last_turn = 'last_turn';
case aux = 'aux';
case penalty = 'penalty';
}
+1 -1
View File
@@ -25,7 +25,7 @@ class CreateManyNPC extends \sammo\Event\Action
protected function generateNPC($env, int $cnt)
{
$pickTypeList = ['무' => 1, '지' => 1];
$pickTypeList = ['무' => 0.333, '지' => 0.333, '지' => 0.334];
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
+4 -4
View File
@@ -329,7 +329,7 @@ class GameUnitConstBase{
],
[
1502, self::T_SIEGE, '벽력거',
200, 100, 6, 10, 0, 18, 5,
200, 100, 6, 5, 0, 20, 5,
3000, ['업'], null, 0,
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>0.833, self::T_ARCHER=>0.833, self::T_CAVALRY=>0.833, self::T_WIZARD=>0.833, 1106=>0.909],
@@ -338,10 +338,10 @@ class GameUnitConstBase{
],
[
1503, self::T_SIEGE, '목우',
50, 200, 5, 0, 0, 18, 5,
50, 200, 5, 0, 0, 15, 5,
3000, ['성도'], null, 0,
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>0.833, self::T_ARCHER=>0.833, self::T_CAVALRY=>0.833, self::T_WIZARD=>0.833, 1106=>0.909],
['상대를 저지하는 특수병기입니다.'],
['che_성벽부상무효'], ['che_저지시도', 'che_저지발동']
]
+4 -4
View File
@@ -27,7 +27,7 @@ class GameUnitDetail implements iAction{
public function __construct(
int $id,
int $armType,
string $name,
string $name,
int $attack,
int $defence,
int $speed,
@@ -110,7 +110,7 @@ class GameUnitDetail implements iAction{
}
else if($this->armType == GameUnitConst::T_MISC){
$ratio = $general->getIntel(true, true, true) +
$general->getLeadership(true, true, true) +
$general->getLeadership(true, true, true) +
$general->getStrength(true, true, true);
$ratio = $ratio*2/3 - 40;
}
@@ -174,7 +174,7 @@ class GameUnitDetail implements iAction{
$defaultWar *= 1 + $this->speed / 2;
$defaultWar /= Util::valueFit(1 - $this->avoid / 100, 0.1);
$defaultWar *= 1 + $this->magicCoef / 2;
return sqrt($defaultWar);
return $defaultWar;
}
public function isValid($ownCities, $ownRegions, $relativeYear, $tech){
@@ -256,6 +256,6 @@ class GameUnitDetail implements iAction{
}
}
return new WarUnitTriggerCaller(...$triggerList);
}
}
+1 -1
View File
@@ -803,7 +803,7 @@ class General implements iAction
$db->update('rank_data', [
'value' => $rankVal
], 'general_id = %i AND type = %s', $generalID, $rankKey->value);
$this->rankVarRead[$rankKey->value] = $rankVal;
$this->rankVarRead[$rankKey] = $rankVal;
}
$result = true;
}
+12 -8
View File
@@ -205,9 +205,15 @@ class GeneralAI
$nationID
);
if (!$warTarget && $yearMonth <= Util::joinYearMonth($env['startyear'] + 2, 5)) {
$this->dipState = self::d평화;
$this->attackable = false;
if ($yearMonth <= Util::joinYearMonth($env['startyear'] + 2, 5)) {
if(!$warTarget){
$this->dipState = self::d평화;
$this->attackable = false;
}
else{
$this->dipState = self::d선포;
$this->attackable = false;
}
return;
}
@@ -237,8 +243,6 @@ class GeneralAI
$this->warTargetNation = $warTargetNation;
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$minWarTerm = $db->queryFirstField('SELECT min(term) FROM diplomacy WHERE me = %i AND state=1', $nationID);
if ($minWarTerm === null) {
@@ -2570,7 +2574,7 @@ class GeneralAI
$gold = $general->getVar('gold');
$gold -= $this->fullLeadership * 3;
$rice = $general->getVar('rice');
$rice -= $this->fullLeadership * 4 + 500;
$rice -= $this->fullLeadership * 4;
if ($gold <= 0 || $rice <= 0) {
return null;
@@ -3509,7 +3513,7 @@ class GeneralAI
if ($officerLevel > 4) {
$chiefGenerals[$officerLevel] = $nationGeneral;
} else if ($officerLevel > 2) {
} else if ($officerLevel >= 2) {
$nationCities[$officerCity]['important'] += 1;
}
@@ -3714,7 +3718,7 @@ class GeneralAI
return $reservedCommand;
}
if ($general->getVar('injury') > 10) {
if ($general->getVar('injury') > $this->nationPolicy->cureThreshold) {
$result = buildGeneralCommandClass('che_요양', $general, $this->env);
$result->reason = 'do요양';
return $result;
+2 -2
View File
@@ -121,7 +121,7 @@ class InheritancePointManager
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
if ($storeType === true || ($gameStor->isunited != 0 && !$forceCalc)) {
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
[$value, $aux] = $inheritStor->getValue($key);
[$value, $aux] = $inheritStor->getValue($key) ?? [0, null];
return $value;
}
@@ -306,7 +306,7 @@ class InheritancePointManager
}
[$startYear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
if (($year - $pickYearMonth) * 2 <= ($year - $startYear)) {
if (($year - Util::parseYearMonth($pickYearMonth)[0]) * 2 <= ($year - $startYear)) {
return;
}
}
+45 -12
View File
@@ -15,15 +15,21 @@ trait LazyVarUpdater{
return $this->raw;
}
function getVar(string $key){
function getVar(string|\BackedEnum $key){
if($key instanceof \BackedEnum){
$key = $key->value;
}
return $this->raw[$key];
}
function getVars(string ...$keys){
function getVars(string|\BackedEnum ...$keys){
return array_map([$this, 'getVar'], $keys);
}
function touchVar(string $key):bool{
function touchVar(string|\BackedEnum $key):bool{
if($key instanceof \BackedEnum){
$key = $key->value;
}
if(key_exists($key, $this->raw)){
return false;
}
@@ -41,16 +47,25 @@ trait LazyVarUpdater{
}
}
function setVar(string $key, $value){
function setVar(string|\BackedEnum $key, $value){
if($key instanceof \BackedEnum){
$key = $key->value;
}
return $this->updateVar($key, $value);
}
function getAuxVar(string $key){
function getAuxVar(string|\BackedEnum $key){
if($key instanceof \BackedEnum){
$key = $key->value;
}
$this->unpackAux();
return $this->raw['auxVar'][$key]??null;
}
function setAuxVar(string $key, $var){
function setAuxVar(string|\BackedEnum $key, $var){
if($key instanceof \BackedEnum){
$key = $key->value;
}
$oldVar = $this->getAuxVar($key);
if($oldVar === $var){
@@ -66,7 +81,10 @@ trait LazyVarUpdater{
$this->auxUpdated = true;
}
function updateVar(string $key, $value){
function updateVar(string|\BackedEnum $key, $value){
if($key instanceof \BackedEnum){
$key = $key->value;
}
if(($this->raw[$key]??null) === $value){
return;
}
@@ -76,7 +94,10 @@ trait LazyVarUpdater{
$this->raw[$key] = $value;
}
function updateVarWithLimit(string $key, $value, $min = null, $max = null){
function updateVarWithLimit(string|\BackedEnum $key, $value, $min = null, $max = null){
if($key instanceof \BackedEnum){
$key = $key->value;
}
if($min !== null && $value < $min){
$value = $min;
}
@@ -86,8 +107,11 @@ trait LazyVarUpdater{
$this->updateVar($key, $value);
}
function increaseVar(string $key, $value)
function increaseVar(string|\BackedEnum $key, $value)
{
if($key instanceof \BackedEnum){
$key = $key->value;
}
if($value === 0){
return;
}
@@ -95,7 +119,10 @@ trait LazyVarUpdater{
$this->updateVar($key, $targetValue);
}
function increaseVarWithLimit(string $key, $value, $min = null, $max = null){
function increaseVarWithLimit(string|\BackedEnum $key, $value, $min = null, $max = null){
if($key instanceof \BackedEnum){
$key = $key->value;
}
$targetValue = $this->raw[$key] + $value;
if($min !== null && $targetValue < $min){
$targetValue = $min;
@@ -106,8 +133,11 @@ trait LazyVarUpdater{
$this->updateVar($key, $targetValue);
}
function multiplyVar(string $key, $value)
function multiplyVar(string|\BackedEnum $key, $value)
{
if($key instanceof \BackedEnum){
$key = $key->value;
}
if($value === 1){
return;
}
@@ -115,7 +145,10 @@ trait LazyVarUpdater{
$this->updateVar($key, $targetValue);
}
function multiplyVarWithLimit(string $key, $value, $min = null, $max = null){
function multiplyVarWithLimit(string|\BackedEnum $key, $value, $min = null, $max = null){
if($key instanceof \BackedEnum){
$key = $key->value;
}
$targetValue = $this->raw[$key] * $value;
if($min !== null && $targetValue < $min){
$targetValue = $min;
+8 -1
View File
@@ -11,6 +11,9 @@ use \sammo\GameConst;
use sammo\RandUtil;
use \sammo\SpecialityHelper;
use sammo\TimeUtil;
use function sammo\getPersonalityClass;
class GeneralBuilder{
protected $generalID = null;
@@ -161,7 +164,11 @@ class GeneralBuilder{
}
public function setEgo(?string $ego):self{
$this->ego = $ego;
if($ego === null){
$this->ego = null;
return $this;
}
$this->ego = Util::getClassName(getPersonalityClass($ego));
return $this;
}
+21 -9
View File
@@ -353,26 +353,26 @@ class TurnExecutionHelper
return [false, $currentTurn];
}
static public function executeAllCommand(): bool
static public function executeAllCommand(&$executed = false, &$locked = false): string
{
//if(!timeover()) { return; }
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (TimeUtil::now(true) < $gameStor->turntime) {
//턴 시각 이전이면 아무것도 하지 않음
return false;
return $gameStor->turntime;
}
if (!tryLock()) {
return false;
$locked = true;
return $gameStor->turntime;
}
if ($gameStor->isunited == 2 || $gameStor->isunited == 3) {
//천통시에는 동결
return false;
$locked = true;
return $gameStor->turntime;
}
$gameStor->cacheAll();
@@ -414,10 +414,14 @@ class TurnExecutionHelper
if ($executionOver) {
if ($currentTurn !== null) {
$executed = true;
$gameStor->turntime = $currentTurn;
}
unlock();
return $currentTurn !== null && $lastExecuted !== $currentTurn;
if($lastExecuted !== $currentTurn){
$executed = true;
}
return $gameStor->turntime;
}
$monthlyRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
@@ -505,6 +509,7 @@ class TurnExecutionHelper
);
if ($currentTurn !== null) {
$executed = true;
$gameStor->turntime = $currentTurn;
}
@@ -512,10 +517,17 @@ class TurnExecutionHelper
processTournament();
//거래 처리
processAuction();
// 금 해제
// 금 해제
$turntime = $gameStor->turntime;
$gameStor->resetCache();
unlock();
return $currentTurn !== null && $lastExecuted !== $currentTurn;
if($lastExecuted !== $currentTurn){
$executed = true;
}
return $turntime;
}
}
+16 -7
View File
@@ -6,9 +6,9 @@ class WarUnitCity extends WarUnit{
protected $hp;
protected $cityRate;
protected $cityTrainAtmos;
function __construct(public readonly RandUtil $rng, $raw, $rawNation, int $year, int $month, $cityRate){
function __construct(public readonly RandUtil $rng, $raw, $rawNation, int $year, int $month, int $startYear){
$general = new DummyGeneral(false);
$general->setVar('city', $raw['city']);
$general->setVar('nation', $raw['nation']);
@@ -18,7 +18,9 @@ class WarUnitCity extends WarUnit{
$this->rawNation = $rawNation;
$this->isAttacker = false;
$this->cityRate = $cityRate;
//도시 훈사. 181년 60, 201년 80, 221년 100, 231년 110(최대)
$this->cityTrainAtmos = Util::clamp($year - $startYear + 59, 60, 110);
$this->logger = $general->getLogger();
$this->crewType = GameUnitConst::byID(GameUnitConst::CREWTYPE_CASTLE);
@@ -34,11 +36,18 @@ class WarUnitCity extends WarUnit{
}
}
function getCityTrainAtmos(): int{
return $this->cityTrainAtmos;
}
function getName():string{
return $this->getVar('name');
}
function getCityVar(string $key){
function getCityVar(string|\BackedEnum $key){
if($key instanceof \BackedEnum){
$key = $key->value;
}
return $this->raw[$key];
}
@@ -57,11 +66,11 @@ class WarUnitCity extends WarUnit{
}
function getComputedTrain(){
return $this->cityRate + $this->trainBonus;
return $this->cityTrainAtmos + $this->trainBonus;
}
function getComputedAtmos(){
return $this->cityRate + $this->atmosBonus;
return $this->cityTrainAtmos + $this->atmosBonus;
}
function getHP():int{
@@ -69,7 +78,7 @@ class WarUnitCity extends WarUnit{
}
function getDex(GameUnitDetail $crewType){
return ($this->cityRate - 60) * 7200;
return ($this->cityTrainAtmos - 60) * 7200;
}
function decreaseHP(int $damage):int{
+3
View File
@@ -271,6 +271,9 @@ class WarUnitGeneral extends WarUnit
if (!$this->isAttacker) {
$rice *= 0.8;
}
if ($this->oppose instanceof WarUnitCity){
$rice *= 0.8;
}
$rice *= $this->crewType->rice;
$rice *= getTechCost($this->getNationVar('tech'));
@@ -25,7 +25,7 @@ class che_격노발동 extends BaseWarUnitTrigger{
$self->getLogger()->pushGeneralBattleDetailLog("상대의 {$targetAct}에 <C>{$reaction}</>했다!</>", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("{$targetAct}에 상대가 <R>{$reaction}</>했다!</>", ActionLogger::PLAIN);
if($is진노){
$self->addBonusPhase(1);
}
@@ -9,7 +9,7 @@ use sammo\ObjectTrigger;
use sammo\Util;
class che_격노시도 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_POST + 300;
protected $priority = ObjectTrigger::PRIORITY_BODY + 400;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$oppose->hasActivatedSkill('필살') && !$oppose->hasActivatedSkill('회피')){
@@ -10,7 +10,7 @@ use sammo\ObjectTrigger;
use sammo\ActionLogger;
class che_계략발동 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected $priority = ObjectTrigger::PRIORITY_POST + 300;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('계략')){
@@ -44,7 +44,13 @@ class che_계략시도 extends BaseWarUnitTrigger{
return true;
}
if($self->getPhase() == 0){
$rawIntel = $general->getIntel(false, false, false, false);
$allStat =
$general->getLeadership(false, false, false, false) +
$general->getStrength(false, false, false, false) +
$rawIntel;
if($self->getPhase() == 0 && $rawIntel * 3 >= $allStat){
$magicTrialProb *= 3;
}

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