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111 Commits
Author SHA1 Message Date
Hide_D 7864fe1e0f misc: 토너먼트, 베팅장 버튼을 약간 더 크게 2022-07-06 23:09:37 +09:00
Hide_D fe08fe0e2e fix: 누락된 스탯 유니크 설명 수정 2022-07-06 22:57:15 +09:00
Hide_D 87775a9471 game: 회피 발동시 피해 감소량을 1/5에서 1/6으로 버프 2022-07-06 22:52:20 +09:00
Hide_D 8089457aa8 game: 도구 유니크 밸런스 수정 2022-07-06 22:50:54 +09:00
Hide_D e443f92ddb fix: 초반 내정 기간에 NPC가 다중 선포가 가능한 버그 수정 2022-07-06 22:45:18 +09:00
Hide_D cb65666600 misc: 메인페이지 하단 바 높이를 약간 높임 2022-07-06 22:40:16 +09:00
Hide_D 6ed174e5dc game: 모반시도 삭제 2022-07-05 23:13:25 +09:00
Hide_D dd7f0ef3bf fix: 거병 커맨드가 막힌 없는 경우 사전 거병도 불가 2022-07-05 23:12:49 +09:00
Hide_D ec8e43a2a9 fix: 서버 목록에서 목록이 긴 경우에도 아이콘이 하나만 2022-07-05 23:05:11 +09:00
Hide_D a83b6b55cd feat: 천통국 내기 오픈시 메시지로 알림 2022-07-05 23:02:54 +09:00
Hide_D d43f15e096 fix: 빙의장도 사전 거병이 가능해야함 2022-07-05 22:39:40 +09:00
Hide_D e09fdefa68 feat,game: 사전 거병 기능 추가
- 건국은 게임 개시 2턴째부터 가능
2022-07-05 22:23:23 +09:00
Hide_D 2b483749bc game: 유산 포인트로 도시와 턴 시간을 동시에 설정할 수 없도록 변경 2022-07-05 20:18:02 +09:00
Hide_D 048d71920c fix: 변수명 수정 2022-07-05 19:29:58 +09:00
Hide_D 47366086d5 feat: 군주/외교권자에게 부대명 변경 기능 부여 2022-07-05 00:46:45 +09:00
Hide_D f9a73be82b game,refac: 토너먼트 진행 시간을 턴 시간에 맞춤(최소 5초) 2022-07-04 23:59:04 +09:00
Hide_D e7918469e5 refac: Util::valueFit을 Util::clamp로 2022-07-04 23:25:44 +09:00
Hide_D 687559a1a3 refac: 장수 삭제를 api로 이동 2022-07-02 02:43:10 +09:00
Hide_D 398c11e607 misc: 금액 선택에서 '+만' 활성화 2022-06-25 13:09:57 +09:00
Hide_D 191544d28b game: 삼모시네마틱유니버스 시나리오 업데이트 2022-06-25 13:06:25 +09:00
Hide_D 647c2439e3 feat: 유산 목록에서 로그를 더 가져올 수 있음 2022-06-25 12:22:25 +09:00
Hide_D da2a6f347a game: 도시 정보의 장수 순서를 실제 서버 실행 시간으로 변경 2022-06-24 21:49:02 +09:00
Hide_D dca341f35e fix: 연산단위 최소값 지정 2022-06-15 23:11:07 +09:00
Hide_D d38ddcd79e fix: 피장파장에서 모든 국가에(불가)가 나타나는 버그 2022-06-15 22:34:32 +09:00
Hide_D 03675349d8 fix: 사기진작 커맨드가 금소모를 하지 않음 2022-06-15 00:35:40 +09:00
Hide_D 72768ba7b5 fix: 경매 로그 마저 수정 2022-06-14 22:31:01 +09:00
Hide_D a5477db6b6 fix: 거래 완료시 메시지가 반대로 뜨는 버그 수정 2022-06-14 22:19:23 +09:00
Hide_D c146e8587b feat: 명장일람에 진행중인 유니크 경매 표시 2022-06-12 17:52:02 +09:00
Hide_D 24b65b0395 fix: 금쌀 경매장에 최근 로그 없음 2022-06-12 01:50:33 +09:00
Hide_D 2f42691d2b fix: 연감에 전투 시드가 겉으로 드러남 2022-06-11 15:09:35 +09:00
Hide_D ea619bd693 misc: 인사부에서 추방을 가장 아래로 2022-06-11 14:39:57 +09:00
Hide_D 35a56e74bb refac: 금쌀 경매장 UI 2022-06-11 03:53:30 +09:00
Hide_D 6fb2358161 refac: 유니크 경매 UI 수정 2022-06-10 02:07:05 +09:00
Hide_D a039fb871b fix: CreateManyNPC에서 모든 m장 사망년도가 같은 버그 수정 2022-06-10 00:49:47 +09:00
Hide_D a19da6cda5 fix: 경매장 갱신 버튼 2022-06-10 00:43:47 +09:00
Hide_D e5ba980865 fix: 종료된 유니크 경매 입찰시 버그 2022-06-10 00:38:34 +09:00
Hide_D f95ee8fab8 fix: 경매에서 이미 소지 수가 찬 유니크 획득 가능한 문제 수정 2022-06-09 22:28:51 +09:00
Hide_D 120706ef3f misc: 경매장 진입로를 금/쌀, 유니크로 2원화 2022-06-09 16:16:58 +09:00
Hide_D 58da20f276 fix: 동일 부위 유니크 소유시, '1턴' 연장하도록 수정 2022-06-09 15:49:13 +09:00
Hide_D 64af68e2d6 fix: 유니크 경매 시 종류 제한 계산 버그 2022-06-09 02:03:38 +09:00
Hide_D 76a8740644 fix: 유니크 경매시 10포인트 더 높아야 함 2022-06-09 01:53:19 +09:00
Hide_D 0863fafec0 fix: 경매가 시작후 3개월이 아니라 4개월로 설정됨 2022-06-09 01:49:22 +09:00
Hide_D 42579810a2 game: NPC의 이후 임관 확률을 낮춤 2022-06-09 01:30:08 +09:00
Hide_D 47e6b91b82 game: 시나리오 초기 생성 m장의 수명 증가 2022-06-09 01:25:41 +09:00
Hide_D dd38344319 feat,refac: 경매장 재설계, 유니크 경매장 구현 (#221)
- 경매장을 모든 입찰 기록이 남는 새로운 경매장 로직으로 변경
  - ng_auction, ng_auction_bid
    - DTO 사용
  - 상회입찰 시 개인메시지로 알림
- 기존의 '배경에서 조용히 이루어지는' 유니크 입찰을 공개된 유니크 경매장으로 변경
  - 종료 기간 명시
    - 종료 기간에 가까워질때 입찰하면 자동 연장
    - 최대 연장기간 있음
  - 유니크 제한인 경우 24턴 연장
  - 중원정세에서 '보물수배'로 알림

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/221
2022-06-09 01:21:55 +09:00
Hide_D 7964aa5f6b refac: phan warning 제거, nationStor변수 위치 2022-06-09 01:18:20 +09:00
Hide_D 85d372ecec refac: KakaoUtil 난수 random 타입 변경 2022-06-09 01:18:11 +09:00
Hide_D 6a2b27b875 fix: DummyGeneral에서 logger가 제대로 지정되었을 경우 대비 2022-06-09 01:18:06 +09:00
Hide_D 3b8a82fa42 game: 신규시나리오 누락 이벤트 추가 2022-06-07 01:56:21 +09:00
Hide_D 551e17b37b game: 삼모 시네마틱 유니버스 시나리오 2022-06-07 01:52:33 +09:00
Hide_D acccb74b4e feat: DTO에 toArrayExcept 추가 2022-06-04 21:29:47 +09:00
Hide_D 39be8fa4b8 fix: 감찰부 하단 버튼이 '돌아가기'인 버그 수정(임시) 2022-06-04 13:25:35 +09:00
Hide_D fc0c183ca3 game: 아이콘 크기를 30kb에서 50kb로 증량 2022-06-03 18:39:57 +09:00
Hide_D 329a461721 game: 방랑 커맨드 비활성화 2022-05-31 14:58:01 +09:00
Hide_D 35b178fe3c refac: DTO 구조 변경
- Converter - Constructor 관련 경고 수정
- JsonString 관련 의존성 제거, jsonFlag 지정
- DateTimeConveter에서 time format 지정
2022-05-29 00:44:28 +09:00
Hide_D 7464629597 feat: DTO에 Ignore 추가 2022-05-28 16:12:54 +09:00
Hide_D cb3982e57c feat: DTO에 DefaultValue, DefaultValueGenerator 추가 2022-05-28 15:53:06 +09:00
Hide_D 08eae297fd feat: DTO Convert 인자 버그 수정, DateTimeConverter 확장
- DateTimeConverter에 목표 Timezone 설정
2022-05-28 02:50:21 +09:00
Hide_D c46128ed3e feat: DTO에 DateTimeConveter 추가 2022-05-28 02:15:17 +09:00
Hide_D 78a55fb87a refac: 변경한 DTO에 따라 코드 수정
- Spatie/DataTransferObject 대비
  - MapFrom,MapTo -> RawName
  - Strict -> 항상
     - 심지어 raw type도 더 까다롭게
  - array에 MapConverter 적용
  - NullIsUndefined 적용
  - 빈 nullable arg자리에 null 강제 지정
- Vue3에 v-model.number 지정
  - input type="number" 기준
2022-05-22 22:39:28 +09:00
Hide_D 43a5162a15 feat: 직접 작성한 DTO 2022-05-22 16:53:56 +09:00
Hide_D cb5cb68bf4 Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2022-05-19 02:49:25 +09:00
Hide_D b79a655d56 misc: git ignore 일부 수정 2022-05-19 02:48:52 +09:00
Hide_D 5b19c24f84 fix: 필살 비급 패치 누락 2022-05-18 17:28:38 +09:00
Hide_D e3716bda56 game: 입관했던 국가 재임관 가능 2022-05-18 01:41:37 +09:00
Hide_D b710a26b3e fix: 공백지에 건국이 완료된 경우 장수 생성이 되지 않는 버그 수정 2022-05-18 01:28:00 +09:00
Hide_D e5507e1e61 fix: 리셋 시 설문조사 목록을 초기화하지 않는 버그 수정 2022-05-18 01:00:18 +09:00
Hide_D 85f3d0b500 fix: 내부 이벤트 중 deterministic seed를 사용하지 않는 부분 수정 2022-05-18 00:55:43 +09:00
Hide_D 27811f4891 fix: nextBool 대신 nextFloat1 적은 부분 수정 2022-05-18 00:53:05 +09:00
Hide_D b22987f21b fix: 진행 중 $rng 호출 관련 버그 수정 2022-05-17 23:28:31 +09:00
Hide_D 8665838472 feat: RandUtil nextBool false 엔트로피 절약 2022-05-17 23:10:52 +09:00
Hide_D da3fb2c094 feat: nextBool에서 0.5인 경우 엔트로피 절약 2022-05-17 23:08:03 +09:00
Hide_D 485d696e85 fix: ts/util/simpleSerialize continue 누락 2022-05-17 23:03:25 +09:00
Hide_D 687f2b2edf fix: 게임 진행 도중 이민족이 발동되는 경우 edge case 수정
- 국가 중 하나가 이성 하나만 보유중인 경우
2022-05-17 23:02:11 +09:00
Hide_D 296a27a409 feat,refac: 남은 난수 생성값 추가 수정
- rand, mt_rand, Query rand() 쓰는 영역
- 거래장, 토너먼트는 남김
2022-05-17 23:01:00 +09:00
Hide_D c5ceff6fb5 feat,refac: 게임 로직 내 '랜덤'을 RandUtil을 활용하여 재설정
- 기존의 랜덤 코드는 deprecated 처리
- 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용
- 랜덤 생성 단위
  - 월 실행
  - 사령턴 실행 결과
  - 커맨드 실행 결과
  - 작위 보상
  - 부대장 생성
  - 유니크 획득 시도
  - 설문 조사
  - 장수 생성
  - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅
  - 전투
  - 도시 점령
  - 자율 행동 선택
  - 랜덤 턴 변경
- 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
2022-05-17 03:46:59 +09:00
Hide_D 2cb697f3dc feat: util/simpleSerialize 추가 2022-05-17 00:07:18 +09:00
Hide_D 56fd26935d game: 도기 주기를 5년에서 2년으로, 금액 일부 상향 2022-05-16 23:47:26 +09:00
Hide_D 002b528ef8 fix: 연감 순서 조정이 1000px에도 동작 2022-05-16 23:44:32 +09:00
Hide_D 1f60f5b3a4 Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2022-05-16 23:42:54 +09:00
Hide_D cbafa4af61 feat: 연감에서 국가랭킹 위치 조절 기능 추가 2022-05-16 23:41:32 +09:00
Hide_D 19f936b6c0 feat: TopBackBar에 slot 추가 2022-05-16 23:20:11 +09:00
Hide_D 016f3c73e3 fix: 삭제된 General vote 필드 2022-05-16 15:19:34 +09:00
Hide_D 57541eca89 feat: 설문조사 시 최대 몇개까지 선택가능한지 안내 2022-05-16 02:27:34 +09:00
Hide_D b7e568fb98 fix: 설문 관련 메인 페이지 버그 2022-05-16 02:06:16 +09:00
Hide_D 438cff532b db: schema에서 더 이상 필요하지 않은 General.vote 제거 2022-05-16 02:04:09 +09:00
Hide_D 3f71490d14 fix: 메인 페이지에 최근 설문을 띄우도록 처리 2022-05-16 02:03:12 +09:00
Hide_D 2221a8c9bf fix: 설문에서 gold를 받아오지 못함 2022-05-16 01:54:46 +09:00
Hide_D 7255588bcc fix: 설문조사에서 multipleOptions 숫자 2022-05-16 01:52:39 +09:00
Hide_D c732bcddb1 misc: 설문 조사 페이지를 이전 2022-05-16 01:44:32 +09:00
Hide_D 9f363e46fc feat: 새 설문조사 모듈 UI 2022-05-16 01:41:10 +09:00
Hide_D 99242ac3d3 dep: css-color-names 추가 2022-05-16 01:03:20 +09:00
Hide_D 3d6aabda06 feat: 설문조사를 새 방식으로 구현 2022-05-15 20:55:14 +09:00
Hide_D d28a5e095a fix: 연감 페이지에서 지도가 다른 왕조 일람 역사 지도 에러 2022-05-15 18:09:18 +09:00
Hide_D 8104852abf fix: GET은 int를 arg로 받을 수 없음 2022-05-15 17:00:14 +09:00
Hide_D 459c108b13 fix: form input value가 string이 되어 number 검사에 실패 2022-05-15 16:52:23 +09:00
Hide_D d318ff7d90 dep: compose dependency 2022-05-15 02:23:27 +09:00
Hide_D 1371b84687 fix: Util::range에 yield type 지정 2022-05-14 23:48:18 +09:00
Hide_D 2cc679dcac feat: Util::generatorFromPairs 추가 2022-05-14 23:38:53 +09:00
Hide_D 04f5a1bbe1 feat: 새 설문 조사 Table 2022-05-14 23:00:01 +09:00
Hide_D 83c2fc918f misc: updateServer 시 좀 더 자세한 메시지 출력 2022-05-14 22:20:34 +09:00
Hide_D 63cfa5e298 refac: API 검증시 integer(int-like)에서 is_int로 강제 2022-05-14 22:13:51 +09:00
Hide_D 3e815691df feat: Validator에 stringArrray, int, float 추가 2022-05-14 22:03:55 +09:00
Hide_D 0fc0031574 dep: package update
- vue-eslint-parser의 9.0 업데이트는 에러로 인해 연기
2022-05-14 21:42:24 +09:00
Hide_D 6d335284ee feat: UniqueConst에 숨겨진 hiddenSeed 생성
- 이후 RNG에 사용
2022-05-13 23:45:14 +09:00
Hide_D 1a9010ac06 fix: 안보이는 with_skin 버튼 색 부활 2022-05-13 23:01:53 +09:00
Hide_D 4f40fa7813 misc: 턴 선택기 버튼 글씨 색 변경 2022-05-13 21:31:49 +09:00
Hide_D b7346b3816 misc: 턴 선택기의 주 버튼 색상 교체 2022-05-13 21:26:22 +09:00
Hide_D 400e47f616 fix: 토너먼트 베팅 시 최소 골드가 500이 아닌 버그 수정 2022-05-13 21:25:30 +09:00
Hide_D 5d499bbfbe fix: 서버 페이지에서 버튼을 bootstrap 버튼으로 변경 2022-05-13 20:27:31 +09:00
Hide_D e0d5c44184 fix: 아이템 버리기시, 조사 틀림 2022-05-13 18:01:31 +09:00
305 changed files with 11093 additions and 5309 deletions
+1
View File
@@ -29,6 +29,7 @@ d_pic/*.png
d_pic/*.webp
d_pic/uploaded_image
/dist_js
*/dist_misc/*
*/dist_js/*
*/dist_css/*
-5
View File
@@ -44,9 +44,7 @@ return [
'hwe/a_npcList.php',
'hwe/api.php',
'hwe/a_traffic.php',
'hwe/a_vote.php',
'hwe/battle_simulator.php',
'hwe/b_auction.php',
'hwe/b_battleCenter.php',
'hwe/b_betting.php',
'hwe/v_chiefCenter.php',
@@ -61,9 +59,7 @@ return [
'hwe/v_processing.php',
'hwe/b_tournament.php',
'hwe/b_troop.php',
'hwe/c_auction.php',
'hwe/c_tournament.php',
'hwe/c_vote.php',
'hwe/func_auction.php',
'hwe/func_command.php',
'hwe/func_converter.php',
@@ -87,7 +83,6 @@ return [
'hwe/j_board_article_add.php',
'hwe/j_board_comment_add.php',
'hwe/j_board_get_articles.php',
'hwe/j_die_immediately.php',
'hwe/j_diplomacy_destroy_letter.php',
'hwe/j_diplomacy_get_letter.php',
'hwe/j_diplomacy_respond_letter.php',
+5 -9
View File
@@ -8,28 +8,24 @@
],
"config": {
"platform": {
"php": "8.0"
"php": "8.1"
}
},
"require": {
"brandonwamboldt/utilphp": "^1.1",
"sergeytsalkov/meekrodb": "^2.3",
"league/plates": "^3.3",
"guzzlehttp/guzzle": "^6.3",
"monolog/monolog": "^1.23",
"firephp/firephp-core": "^0.4.0",
"vlucas/valitron": "^1.4",
"php-extended/php-tail": "^2.1",
"pguardiario/phpuri": "^1.0",
"symfony/lock": "^4.1",
"symfony/lock": "^6.0",
"ezyang/htmlpurifier": "^4.10",
"xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^1.5",
"catfan/medoo": "^2.1",
"phan/phan": "^5.3",
"erusev/parsedown-extra": "^0.8.1",
"nette/caching": "^3.0",
"illuminate/database": "^8.61",
"illuminate/events": "^8.61",
"illuminate/database": "^9.12",
"illuminate/events": "^9.12",
"spatie/data-transfer-object": "^3.7",
"php-ds/php-ds": "^1.4"
},
Generated
+568 -1322
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+15 -4
View File
@@ -81,23 +81,34 @@ a.just_link {
button.with_skin {
padding: 0 4px;
background-color: black;
background-color: #191919;
color: white;
font-size: 14px;
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
}
button.with_skin:disabled {
background-color: #333333;
background-color: #333;
}
input.with_skin {
background-color: black;
background-color: #191919;
color: white;
font-size: 14px;
}
input.with_skin[type=button], input.with_skin[type=submit]{
border-top-color: gray;
border-left-color: gray;
border-right-color: black;
border-bottom-color: black;
}
input.with_skin:disabled {
background-color: #333333;
background-color: #333;
}
.font0 {
+7 -2
View File
@@ -36,16 +36,21 @@ body {
height: 130px;
}
#user_info button {
#user_info .btn {
width: 200px;
height: 50px;
margin: 10px 50px;
padding: 10px;
}
.center_ordered_items {
text-align: center;
}
.server-action{
padding-top: 16px;
padding-bottom: 16px;
}
.Entrance_ServerList {
width: 800px;
height: 64px;
+2 -1
View File
@@ -96,7 +96,8 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
$fdb = FileDB::db(ROOT . '/d_log/err_log.sqlite3', ROOT . '/f_install/sql/err_log.sql');
$date = date("Ymd_His");
$err =str_replace(ROOT, '{ROOT}', $errpath);
$err = str_replace(ROOT, '{ROOT}', $err);
$errstr = str_replace(ROOT, '{ROOT}', $errstr);
$errpath = str_replace(ROOT, '{ROOT}', $errpath);
$trace = array_map(function (string $text) {
return str_replace(ROOT, '{ROOT}', $text);
+6 -6
View File
@@ -50,9 +50,9 @@ switch ($btn) {
$db->update('general', [
'turntime' => $db->sqleval('DATE_SUB(turntime, INTERVAL %i MINUTE)', $minute)
], true);
$db->update('auction', [
'expire' => $db->sqleval('DATE_SUB(expire, INTERVAL %i MINUTE)', $minute)
], true);
$db->update('ng_auction', [
'close_date' => $db->sqleval('DATE_SUB(close_date, INTERVAL %i MINUTE)', $minute)
], 'finished = 0');
if ($locked) {
unlock();
}
@@ -78,9 +78,9 @@ switch ($btn) {
$db->update('general', [
'turntime' => $db->sqleval('DATE_ADD(turntime, INTERVAL %i MINUTE)', $minute)
], true);
$db->update('auction', [
'expire' => $db->sqleval('DATE_ADD(expire, INTERVAL %i MINUTE)', $minute)
], true);
$db->update('ng_auction', [
'close_date' => $db->sqleval('DATE_ADD(close_date, INTERVAL %i MINUTE)', $minute)
], 'finished = 0');
if ($locked) {
unlock();
}
+14 -51
View File
@@ -48,54 +48,25 @@ $db = DB::db();
<font color=red>접속제한</font><br><b style=background-color:red;>블럭회원</b>
</td>
<td width=105 rowspan=12>
<?php
<select name=genlist[] size=20 multiple style='color:white;background-color:black;font-size:14px'>
<?php
$generalList = $db->query('SELECT `no`, `name`, npc, `block` FROM general ORDER BY npc, binary(`name`)');
echo "
<select name=genlist[] size=20 multiple style='color:white;background-color:black;font-size:14px'>";
$generalList = $db->query('SELECT `no`, `name`, npc, `block` FROM general ORDER BY npc, binary(`name`)');
foreach ($generalList as $general) {
$style = "style=;";
if ($general['block'] > 0) {
$style .= "background-color:red;";
}
$npcColor = getNPCColor($general['npc']);
if($npcColor !== null){
$style .= "color:{$npcColor};";
}
echo "
<option value={$general['no']} $style>{$general['name']}</option>";
}
echo "
</select>
</td>
<td width=100 align=center>아이템 지급</td>
<td width=504>
<select name=weapon size=1 style='color:white;background-color:black;font-size:14px'>";
foreach (GameConst::$allItems as $itemCategories) {
foreach ($itemCategories as $item => $cnt) {
if ($cnt == 0) {
continue;
foreach ($generalList as $general) {
$style = "style=;";
if ($general['block'] > 0) {
$style .= "background-color:red;";
}
$itemObj = buildItemClass($item);
if ($itemObj->isBuyable()) {
continue;
$npcColor = getNPCColor($general['npc']);
if ($npcColor !== null) {
$style .= "color:{$npcColor};";
}
echo "<option value={$general['no']} $style>{$general['name']}</option>";
}
}
for ($i = 0; $i < 27; $i++) {
echo "
<option value={$i}>{$i}</option>";
}
?>
?>
</select>
<input type=submit name=btn value='무기지급'>
<input type=submit name=btn value='책지급'>
<input type=submit name=btn value='말지급'>
<input type=submit name=btn value='도구지급'>
</td>
</tr>
<tr>
@@ -109,10 +80,6 @@ $db = DB::db();
<td align=center>강제 사망</td>
<td><input type=submit name=btn value='강제 사망'></td>
</tr>
<tr>
<td align=center>이벤트</td>
<td><input type=submit name=btn value='특기 부여'><input type=submit name=btn value='공헌치1000'><input type=submit name=btn value='경험치1000'></td>
</tr>
<tr>
<td align=center>이벤트2</td>
<td><input type=submit name=btn value='보숙10000'><input type=submit name=btn value='궁숙10000'><input type=submit name=btn value='기숙10000'><input type=submit name=btn value='귀숙10000'><input type=submit name=btn value='차숙10000'></td>
@@ -121,10 +88,6 @@ $db = DB::db();
<td align=center>접속제한</td>
<td><input type=submit name=btn value='접속 허용'><input type=submit name=btn value='접속 제한'></td>
</tr>
<tr>
<td align=center>턴 시각 설정</td>
<td><input type=submit name=btn value='00턴'><input type=submit name=btn value='랜덤턴'></td>
</tr>
<tr>
<td align=center>명령 설정</td>
<td><input type=submit name=btn value='하야입력'><input type=submit name=btn value='방랑해산'></td>
-131
View File
@@ -107,28 +107,6 @@ switch ($btn) {
'arg' => '{}',
'brief' => '휴식',
], 'general_id IN %li AND turn_idx = 0', $genlist);
break;
case "특기 부여":
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
$text = "특기 부여!";
foreach ($db->query("SELECT `no`,leadership,strength,intel,dex1,dex2,dex3,dex4,dex5 FROM general WHERE `no` IN %li", $genlist) as $general) {
$msg = new Message(Message::MSGTYPE_PRIVATE, $src, MessageTarget::buildQuick($general['no']), $text, new \DateTime(), new \DateTime('9999-12-31'), []);
$msg->send(true);
$specialWar = SpecialityHelper::pickSpecialWar($general);
$db->update('general', [
'specage2' => $db->sqleval('age'),
'special2' => $specialWar
], 'no=%i', $general['no']);
$specialWarName = buildGeneralSpecialWarClass($specialWar)->getName();
$josaUl = JosaUtil::pick($specialWarName, '을');
$logger = new ActionLogger($general['no'], 0, $year, $month);
$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialWarName}</></b>】{$josaUl} 습득");
$logger->pushGeneralActionLog("특기 【<b><L>{$specialWarName}</></b>】{$josaUl} 익혔습니다!",ActionLogger::PLAIN);
$logger->flush();
}
break;
case "경험치1000":
$text = $btn . " 지급!";
@@ -222,95 +200,6 @@ switch ($btn) {
$msg->send(true);
}
break;
case "무기지급":
if ($item == 'None') {
$text = "무기 회수!";
} else {
$text = getItemName($item) . " 지급!";
}
foreach ($genlist as $generalID) {
$msg = new Message(Message::MSGTYPE_PRIVATE, $src, MessageTarget::buildQuick($generalID), $text, new \DateTime(), new \DateTime('9999-12-31'), []);
$msg->send(true);
}
if ($item === 'None') {
$db->update('general', [
'weapon' => 'None'
], '`no` IN %li', $genlist);
} else {
$db->update('general', [
'weapon' => $item
], '`no` IN %li', $genlist, $item);
}
break;
case "책지급":
if ($item == 'None') {
$text = "책 회수!";
} else {
$text = getItemName($item) . " 지급!";
}
foreach ($genlist as $generalID) {
$msg = new Message(Message::MSGTYPE_PRIVATE, $src, MessageTarget::buildQuick($generalID), $text, new \DateTime(), new \DateTime('9999-12-31'), []);
$msg->send(true);
}
if ($item == 'None') {
$db->update('general', [
'book' => 'None'
], '`no` IN %li', $genlist);
} else {
$db->update('general', [
'book' => $item
], '`no` IN %li', $genlist);
}
break;
case "말지급":
if ($item == 'None') {
$text = "말 회수!";
} else {
$text = getItemName($item) . " 지급!";
}
foreach ($genlist as $generalID) {
$msg = new Message(Message::MSGTYPE_PRIVATE, $src, MessageTarget::buildQuick($generalID), $text, new \DateTime(), new \DateTime('9999-12-31'), []);
$msg->send(true);
}
if ($item == 'None') {
$db->update('general', [
'horse' => 'None'
], '`no` IN %li', $genlist);
} else {
$db->update('general', [
'horse' => $item
], '`no` IN %li', $genlist);
}
break;
case "도구지급":
if ($item == 'None') {
$text = "특수도구 회수!";
} else {
$text = getItemName($item) . " 지급!";
}
foreach ($genlist as $generalID) {
$msg = new Message(Message::MSGTYPE_PRIVATE, $src, MessageTarget::buildQuick($generalID), $text, new \DateTime(), new \DateTime('9999-12-31'), []);
$msg->send(true);
}
if ($item == 'None') {
$db->update('general', [
'item' => 'None'
], '`no` IN %li', $genlist);
} else {
$db->update('general', [
'item' => $item
], '`no` IN %li AND item < %i', $genlist, $item);
}
break;
case "하야입력":
$db->update('general_turn', [
'action' => 'che_하야',
@@ -330,26 +219,6 @@ switch ($btn) {
'brief' => '해산',
], 'general_id IN %li AND turn_idx = 1', $genlist);
break;
case "00턴":
$turnterm = $gameStor->turnterm;
foreach ($genlist as $generalID) {
$turntime = getRandTurn($turnterm);
$cutTurn = cutTurn($turntime, $turnterm);
$db->update('general', [
'turntime' => $cutTurn
], '`no` IN %li', $genlist);
}
break;
case "랜덤턴":
$turnterm = $gameStor->turnterm;
foreach ($genlist as $generalID) {
$turntime = getRandTurn($turnterm);
$db->update('general', [
'turntime' => $turntime
], '`no` IN %li', $genlist);
}
break;
}
header('location:_admin2.php');
+29
View File
@@ -2,7 +2,9 @@
namespace sammo;
use Ds\Set;
use sammo\Enums\RankColumn;
use sammo\Enums\AuctionType;
include "lib.php";
include "func.php";
@@ -19,6 +21,7 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("명장일람", 1);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
?>
<!DOCTYPE html>
<html>
@@ -326,6 +329,32 @@ $templates = new \League\Plates\Engine(__DIR__ . '/templates');
}
}
$dummyAuctionGeneral = [
'nation' => 0,
'no' => 0,
'ownerName' => '',
'pictureFullPath' => GetImageURL(0) . "/default.jpg",
'name' => '경매중',
'bgColor' => '#00582c',
'fgColor' => 'white',
'nationName' => '-',
];
foreach ($db->queryFirstColumn(
'SELECT `target` FROM ng_auction WHERE `finished` = 0 AND `type` = %s',
AuctionType::UniqueItem->value
) as $itemClassName) {
if(key_exists($itemClassName, $itemOwners)) {
$itemOwners[$itemClassName][] = $dummyAuctionGeneral;
}
else{
$itemOwners[$itemClassName] = [$dummyAuctionGeneral];
}
}
foreach (GameConst::$allItems as $itemType => $itemList) {
$itemNameType = $itemTypes[$itemType];
$itemList = array_reverse($itemList, true);
-434
View File
@@ -1,434 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("설문조사", 1);
$isVoteAdmin = in_array('vote', $session->acl[DB::prefix()] ?? []);
$isVoteAdmin = $isVoteAdmin || $session->userGrade >= 5;
$me = $db->queryFirstRow('SELECT no,vote from general where owner=%i', $userID);
$admin = $gameStor->getValues(['develcost', 'voteopen', 'vote_title', 'vote', 'votecomment']);
$vote_title = $admin['vote_title'] ?? '-';
$vote = $admin['vote'] ?: ['-'];
?>
<!DOCTYPE html>
<html>
<head>
<title><?= UniqueConst::$serverName ?>: 설문조사</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<style>
.little_bar {
float: left;
position: relative;
height: 17px;
line-height: 17px;
text-align: center;
}
</style>
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printDist('ts', ['common']) ?>
<script type="text/javascript">
function captureKey(e) {
if (e.keyCode == 13 && e.srcElement.type == 'text') {
form1.btn.value = '댓글';
form1.btn.click();
return false;
}
}
</script>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td>설 문 조 사<br><?= closeButton() ?></td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<form name=form1 action=c_vote.php method=post>
<tr>
<td colspan=3 align=center class='bg2'>
<font size=5>설 문 조 사 (<?= $admin['develcost'] * 5 ?>금과 추첨으로 유니크템 증정!)</font>
</td>
</tr>
<?php
if ($isVoteAdmin) {
echo "
<tr>
<td width=48 align=center><input type=submit name=btn value='알림'></td>
<td width=98 align=center><input type=submit name=btn value='수정'></td>
<td width=848 align=left><input type=text name=title style=width:848px;></td>
</tr>
";
}
$vote_title = Tag2Code($vote_title);
echo "
<tr>
<td colspan=2 width=148 align=center class='bg1'>제 목</td>
<td width=848 align=left>&nbsp;{$vote_title}</td>
</tr>
";
$voteCount = $db->queryFirstField('SELECT count(no) FROM general WHERE vote>0 AND npc<2');
$allCount = $db->queryFirstField('SELECT count(no) FROM general WHERE npc<2');
$percentage = round($voteCount / $allCount * 100, 1);
$voteTypeCount = count($vote);
for ($i = 1; $i < $voteTypeCount; $i++) {
echo "
<tr>
<td width=48 align=center style=color:" . getNewColor($i) . "; bgcolor=" . getVoteColor($i) . ">{$i}.</td>
<td width=98 align=center>
";
if ($me['vote'] == 0 && $me['no'] > 0) {
echo "
<input type=radio name=sel value={$i}>
";
} elseif ($admin['voteopen'] >= 1 || $isVoteAdmin) {
$vCount = $db->queryFirstField('SELECT count(no) FROM general WHERE vote=%i', $i);
$per = @round($vCount / $voteCount * 100, 1);
echo "{$vCount} 표 ({$per}%)";
} else {
echo "추후공개";
}
$vote[$i] = Tag2Code($vote[$i]);
echo "
</td>
<td align=left>&nbsp;{$vote[$i]}</td>
</tr>
";
}
echo "
<tr>
";
if ($me['vote'] == 0 && $me['no'] > 0) {
echo "
<td align=center>투표</td>
<td align=center><input type=submit name=btn value='투표'></td>
";
} else {
echo "
<td colspan=2 align=center>결산</td>
";
}
echo "
<td align=left>&nbsp;투표율 : {$voteCount} / {$allCount} ({$percentage} %)</td>
</tr>
";
if ($isVoteAdmin) {
echo "
<tr>
<td align=center><input type=submit name=btn value='리셋'></td>
<td align=center><input type=submit name=btn value='추가'></td>
<td align=left><input type=text name=str style=width:848px;></td>
</tr>
";
}
if ($admin['votecomment']) {
$comment = $admin['votecomment'];
$commentCount = count($comment);
} else {
$commentCount = 0;
}
echo "
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td colspan=4 align=center class='bg1'>댓 글</td>
</tr>
";
for ($i = 0; $i < $commentCount; $i++) {
$cmt = $comment[$i];
$cmt[2] = Tag2Code($cmt[2]);
$j = $i + 1;
echo "
<tr>
<td width=28 align=center>{$j}.</td>
<td width=130 align=center>{$cmt[0]}</td>
<td width=130 align=center>{$cmt[1]}</td>
<td width=712 align=left>&nbsp;{$cmt[2]}</td>
</tr>
";
}
if ($me['no'] > 0) {
echo "
<tr>
<td width=158 colspan=2 align=center>-</td>
<td width=130 align=center><input type=submit name=btn value='댓글'></td>
<td align=left><input type=text name=comment maxlength=60 style=width:700px; onkeydown='return captureKey(event)'></td>
</tr>
";
}
?>
</table>
<br>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td colspan=3 align=center class='bg2'>
<font size=5>
전 체 통 계
<?php
if ($isVoteAdmin) {
echo "
<input type=submit name=btn value='숨김'>
<input type=submit name=btn value='전체통계만'>
<input type=submit name=btn value='전부'>";
}
echo "
</font></td></tr>";
if ($admin['voteopen'] >= 1 || $isVoteAdmin) {
echo "
<tr>
<td width=130 align=center>전 체</td>
<td width=128 align=center>{$voteCount} / {$allCount} ({$percentage} %)</td>
<td width=742>
";
$memCount = max(1, $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2'));
$totalVote = [];
$nationVoteCount = [];
$nationVote = [];
foreach ($db->query("SELECT nation, vote, count(`no`) as cnt FROM general WHERE npc<2 GROUP BY nation, vote") as $row) {
$nation = $row['nation'];
$ownVote = $row['vote'];
$cnt = $row['cnt'];
if (!isset($totalVote[$ownVote])) {
$totalVote[$ownVote] = 0;
}
if (!isset($nationVoteCount[$nation])) {
$nationVoteCount[$nation] = 0;
$nationVote[$nation] = [];
}
if (!isset($nationVote[$nation][$ownVote])) {
$nationVote[$nation][$ownVote] = 0;
}
$totalVote[$ownVote] += $cnt;
$nationVoteCount[$nation] += $cnt;
$nationVote[$nation][$ownVote] += $cnt;
}
$totalPer = 0;
for ($i = 0; $i < $voteTypeCount; $i++) {
$per = round(($totalVote[$i] ?? 0) * 100 / $memCount, 1);
if ($i == $voteTypeCount - 1) {
$per = 100 - $totalPer;
} else {
$totalPer += $per;
}
// if($per < 5) { $vote['cnt'] = "&nbsp;"; }
?>
<?php if ($per == 0) : ?>
<?php elseif ($per < 10) : ?>
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($i) ?>;background-color:<?= getVoteColor($i) ?>;'></div>
<?php else : ?>
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($i) ?>;background-color:<?= getVoteColor($i) ?>;'><?= $totalVote[$i] ?></div>
<?php endif; ?>
<?php
}
echo "
</td>
</tr>
";
}
if ($admin['voteopen'] >= 2 || $isVoteAdmin) {
$memCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=0 AND npc <2');
if ($memCount == 0) {
$memCount = 1;
}
if (!isset($nationVoteCount[0])) {
$nationVoteCount[0] = 0;
}
$percentage = round($nationVoteCount[0] / $memCount * 100, 1);
echo "
<tr>
<td align=center bgcolor=black>재 야</td>
<td align=center>{$nationVoteCount[0]} / {$memCount} ({$percentage} %)</td>
<td>
";
$totalPer = 0;
for ($i = 0; $i < $voteTypeCount; $i++) {
$per = round(Util::array_get($nationVote[0][$i], 0) / $memCount * 100, 1);
if ($i == $voteTypeCount - 1) {
$per = 100 - $totalPer;
} else {
$totalPer += $per;
}
// if($per < 5) { $vote['cnt'] = "&nbsp;"; }
?>
<?php if ($per == 0) : ?>
<?php elseif ($per < 10) : ?>
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($i) ?>;background-color:<?= getVoteColor($i) ?>;'></div>
<?php else : ?>
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($i) ?>;background-color:<?= getVoteColor($i) ?>;'><?= $nationVote[0][$i] ?></div>
<?php endif; ?>
<?php
}
echo "
</td>
</tr>
";
foreach ($db->query('SELECT nation,color,name,gennum from nation order by gennum desc') as $i => $nation) {
$memCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc<2', $nation['nation']);
$voteCount = $nationVoteCount[$nation['nation']] ?? 0;
if ($memCount == 0) {
$percentage = 100;
} else {
$percentage = round($voteCount / $memCount * 100, 1);
}
echo "
<tr>
<td align=center style=color:" . newColor($nation['color']) . "; bgcolor={$nation['color']}>{$nation['name']}</td>
<td align=center>{$voteCount} / {$memCount} ({$percentage} %)</td>
<td align=center>
";
$totalPer = 0;
for ($k = 0; $k < $voteTypeCount; $k++) {
if ($memCount == 0) {
$per = 0;
continue;
}
$per = round(($nationVote[$nation['nation']][$k] ?? 0) / $memCount * 100, 1);
if ($i == $voteTypeCount - 1) {
$per = 100 - $totalPer;
} else {
$totalPer += $per;
}
// if($per < 5) { $vote['cnt'] = "&nbsp;"; }
?>
<?php if ($per == 0) : ?>
<?php elseif ($per < 10) : ?>
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($k) ?>;background-color:<?= getVoteColor($k) ?>;'></div>
<?php else : ?>
<div class='little_bar' style='width:<?= $per ?>%;color:<?= getNewColor($k) ?>;background-color:<?= getVoteColor($k) ?>;'><?= $nationVote[$nation['nation']][$k] ?? 0 ?></div>
<?php endif; ?>
<?php
}
echo "
</td>
</tr>
";
}
}
?>
</form>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td><?= closeButton() ?></td>
</tr>
<tr>
<td><?= banner() ?> </td>
</tr>
</table>
</body>
</html>
<?php
function getVoteColor($type)
{
if ($type > 0) {
$type = (($type - 1) % 7) + 1;
}
switch ($type) {
default:
case 0:
$color = "black";
break;
case 1:
$color = "red";
break;
case 2:
$color = "orange";
break;
case 3:
$color = "yellow";
break;
case 4:
$color = "green";
break;
case 5:
$color = "blue";
break;
case 6:
$color = "navy";
break;
case 7:
$color = "purple";
break;
}
return $color;
}
function getNewColor($type)
{
if ($type > 0) {
$type = (($type - 1) % 7) + 1;
}
switch ($type) {
case 2:
$color = "black";
break;
case 3:
$color = "black";
break;
default:
$color = "white";
break;
}
return $color;
}
-306
View File
@@ -1,306 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$msg = Util::getReq('msg');
$msg2 = Util::getReq('msg2');
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("거래장", 2);
$me = $db->queryFirstRow('SELECT no,special,con,turntime from general where owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$tradeCount = $db->queryFirstField('SELECT count(no) FROM auction WHERE no1=%i', $me['no']);
$bidCount = $db->queryFirstField('SELECT count(no) FROM auction where no2=%i', $me['no']);
$btCount = $tradeCount + $bidCount;
if ($session->userGrade >= 5 || $btCount < 1) {
$btn = "submit";
} else {
$btn = "hidden";
}
if ($msg == "") {
$msg = "-";
}
if ($msg2 == "") {
$msg2 = "-";
}
?>
<!DOCTYPE html>
<html>
<head>
<title><?= UniqueConst::$serverName ?>: 거래장</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printDist('ts', ['common']) ?>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td>거 래 장<br><?= closeButton() ?></td>
</tr>
<tr>
<td align=center class='bg2'>
<font color=orange size=6><b>거 래 장</b></font><input type=button value='갱신' onclick="location.replace('b_auction.php')">
</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<form method=post action=c_auction.php>
<tr>
<td colspan=11 align=center bgcolor=orange>
<font size=5>팝 니 다</font>
</td>
</tr>
<tr align=center class='bg1'>
<td width=68>거래번호</td>
<td width=48>선택</td>
<td width=98>판매자</td>
<td width=118>물품</td>
<td width=88>수량</td>
<td width=88>시작판매가</td>
<td width=88>현재판매가</td>
<td width=88>즉시판매가</td>
<td width=48>단가</td>
<td width=98>구매 예정자</td>
<td width=148>거래종료</td>
</tr>
<?php
$chk = 0;
foreach ($db->query('SELECT * from auction where type=0 order by expire') as $auction) {
$radio = "";
$alert = "";
$alert2 = "";
if ($auction['no1'] == $me['no']) {
$radio = " disabled";
} elseif ($auction['no2'] > 0 && $auction['amount'] * 2 <= $auction['value']) {
$radio = " disabled";
$alert = "<font color=red>";
$alert2 = "</font>";
} elseif ($auction['no2'] > 0 && $auction['topv'] <= $auction['value']) {
$radio = " disabled";
$alert = "<font color=red>";
$alert2 = "</font>";
} elseif ($chk == 0) {
$radio = " checked";
$chk = 1;
}
$pv = round($auction['value'] * 100 / $auction['amount']) / 100 + 0.001;
$pv = substr((string)$pv, 0, 4);
echo "
<tr align=center>
<td>{$auction['no']}</td>
<td><input type=radio name=sel value={$auction['no']}{$radio}></td>
<td>{$auction['name1']}</td>
<td>쌀</td>
<td>{$auction['amount']}</td>
<td>금 {$auction['cost']}</td>
<td>{$alert}금 {$auction['value']}{$alert2}</td>
<td>{$alert}금 {$auction['topv']}{$alert2}</td>
<td>{$alert}{$pv}{$alert2}</td>
<td>{$alert}{$auction['name2']}{$alert2}</td>
<td>{$auction['expire']}</td>
</tr>
";
}
?>
<tr height=25>
<td align=center class='bg1'>등록결과</td>
<td colspan=10><?= ConvertLog($msg) ?></td>
</tr>
<tr>
<td align=center class='bg1'>입찰등록</td>
<td colspan=10>
 지불할 금액: <input type=text style=color:white;background-color:black; size=6 maxlength=6 name=value>
<input type=<?= $btn ?> name=btn value='구매시도' onclick='return confirm("정말 입찰하시겠습니까?");'>
</td>
</tr>
<tr>
<td align=center class='bg1'>거래등록</td>
<td colspan=10>
 종료: <input type=text style=color:white;background-color:black; size=2 maxlength=2 name=term value=12>턴 후
 물품: 쌀
 판매량: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=amount value=1000>
 시작가: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=cost value=500>
 즉구가: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=topv value=2000>
<input type=<?= $btn ?> name=btn value='판매' onclick='return confirm("정말 판매하시겠습니까?");'>
</td>
</tr>
<tr>
<td colspan=11>
ㆍ<font color=cyan>Hint</font>) 거래자가 판매(물품 판매, 금 수령), 입찰자가 구매(물품 구입, 금 지불).<br>
ㆍ<font color=cyan>Hint</font>) 단가가 1.00보다 높을수록 판매자 유리.<br>
ㆍ<font color=cyan>Hint</font>) 단가가 1.00보다 낮을수록 입찰자 유리.<br>
</td>
</tr>
</form>
</table>
<br>
<table align=center width=1000 class='tb_layout bg0'>
<form method=post action=c_auction.php>
<tr>
<td colspan=11 align=center bgcolor=skyblue>
<font size=5>삽 니 다</font>
</td>
</tr>
<tr align=center class='bg1'>
<td width=68>거래번호</td>
<td width=48>선택</td>
<td width=98>구매자</td>
<td width=118>물품</td>
<td width=88>수량</td>
<td width=88>시작구매가</td>
<td width=88>현재구매가</td>
<td width=88>즉시구매가</td>
<td width=48>단가</td>
<td width=98>판매 예정자</td>
<td width=148>거래종료</td>
</tr>
<?php
$chk = 0;
foreach ($db->query('SELECT * from auction where type=1 order by expire') as $auction) {
$radio = "";
$alert = "";
$alert2 = "";
if ($auction['no1'] == $me['no']) {
$radio = " disabled";
} elseif ($auction['no2'] > 0 && $auction['amount'] >= $auction['value'] * 2) {
$radio = " disabled";
$alert = "<font color=red>";
$alert2 = "</font>";
} elseif ($auction['no2'] > 0 && $auction['topv'] >= $auction['value']) {
$radio = " disabled";
$alert = "<font color=red>";
$alert2 = "</font>";
} elseif ($chk == 0) {
$radio = " checked";
$chk = 1;
}
$pv = round($auction['value'] * 100 / $auction['amount']) / 100 + 0.001;
$pv = substr((string)$pv, 0, 4);
echo "
<tr align=center>
<td>{$auction['no']}</td>
<td><input type=radio name=sel value={$auction['no']}{$radio}></td>
<td>{$auction['name1']}</td>
<td>쌀</td>
<td>{$auction['amount']}</td>
<td>금 {$auction['cost']}</td>
<td>{$alert}금 {$auction['value']}{$alert2}</td>
<td>{$alert}금 {$auction['topv']}{$alert2}</td>
<td>{$alert}{$pv}{$alert2}</td>
<td>{$alert}{$auction['name2']}{$alert2}</td>
<td>{$auction['expire']}</td>
</tr>
";
}
?>
<tr height=25>
<td align=center class='bg1'>등록결과</td>
<td colspan=10><?= ConvertLog($msg2) ?></td>
</tr>
<tr>
<td align=center class='bg1'>입찰등록</td>
<td colspan=10>
 수령할 금액: <input type=text style=color:white;background-color:black; size=6 maxlength=6 name=value>
<input type=<?= $btn ?> name=btn value='판매시도' onclick='return confirm("정말 입찰하시겠습니까?");'>
</td>
</tr>
<tr>
<td align=center class='bg1'>거래등록</td>
<td colspan=10>
 종료: <input type=text style=color:white;background-color:black; size=2 maxlength=2 name=term value=12>턴 후
 물품: 쌀
 구입량: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=amount value=1000>
 시작가: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=cost value=2000>
 즉구가: <input type=text style=color:white;background-color:black; size=5 maxlength=5 name=topv value=500>
<input type=<?= $btn ?> name=btn value='구매' onclick='return confirm("정말 구매하시겠습니까?");'>
</td>
</tr>
<tr>
<td colspan=11>
ㆍ<font color=cyan>Hint</font>) 거래자가 구매(물품 구매, 금 지불), 입찰자가 판매(물품 판매, 금 수령).<br>
ㆍ<font color=cyan>Hint</font>) 단가가 1.00보다 낮을수록 구매자 유리.<br>
ㆍ<font color=cyan>Hint</font>) 단가가 1.00보다 높을수록 입찰자 유리.<br>
</td>
</tr>
</form>
</table>
<br>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td align=center class='bg2'>
<font size=5>최 근 기 록</font>
</td>
</tr>
<tr>
<td>
<?= getAuctionLogRecent(20) ?>
</td>
</tr>
<tr>
<td align=center class='bg2'>
<font size=5>도 움 말</font>
</td>
</tr>
<tr>
<td>
<font color=white size=2>
ㆍ판매거래는 거래자가 판매할 물품을 거래하면, 구입을 희망하는 사람이 현재가보다 높게 입찰하여 구입하는 방식입니다.<br>
ㆍ<font color=cyan>Hint</font>) 쌀이 귀한 경우는 입찰자가 많아서 자연스레 단가가 오르게 됩니다. (해당 물품을 사려는 가격이 오름)<br>
ㆍ<font color=cyan>Hint</font>) 쌀이 흔한 경우는 초기 가격을 낮게 책정해야 판매가 가능할 겁니다.<br>
ㆍ구매거래는 거래자가 구입할 물품을 거래하면, 판매를 희망하는 사람이 현재가보다 낮게 입찰하여 판매하는 방식입니다.<br>
ㆍ<font color=cyan>Hint</font>) 쌀이 흔한 경우는 입찰자가 많아서 자연스레 단가가 내리게 됩니다. (해당 물품을 팔려는 가격이 내림)<br>
ㆍ<font color=cyan>Hint</font>) 쌀이 귀한 경우는 초기 가격을 높게 책정해야 구입이 가능할 겁니다.<br>
ㆍ마감임박때 입찰하는 경우 입찰후 1턴 후로 종료시간이 연장됩니다.<br>
ㆍ즉시구매가로 입찰하는 경우 입찰후 1턴 후로 종료시간이 결정됩니다.<br>
ㆍ악용 방지를 위해 50% ~ 200%의 가격에서 거래시작이 가능합니다.<br>
ㆍ악용 방지를 위해 즉시판매가는 110% 이상, 즉시구매가는 90% 이하의 시세로 가능합니다.<br>
ㆍ악용 방지를 위해 즉시판매가는 시작판매가의 110% 이상, 즉시구매가는 시작구매가의 90% 이하로 가능합니다.<br>
ㆍ1인당 도합 1건의 거래와 입찰이 가능합니다.<br>
ㆍ기본금쌀 1000은 거래에 사용되지 못합니다.<br>
ㆍ유찰될 때는 거래 과실자에게 거래금의 1%가 벌금으로 부과됩니다.<br>
ㆍ<font color=magenta>10단위로 거래가 가능합니다. 1자리는 반올림 처리 됩니다.</font><br>
ㆍ<font color=red>★ 최고가 거래 ★</font> 혹은 <font color=red>★ 최저가 거래 ★</font> 는 암거래 및 악용의 가능성이니 감시 부탁드립니다.<br>
ㆍ거래와 입찰은 취소가 불가능하니 주의하세요!<br>
ㆍ<font color=cyan>Hint</font>) 단가는 금/쌀로 쌀1을 거래하기 위한 금의 양입니다.<br>
ㆍ<font color=cyan>Hint</font>) 단가가 높으면(>1.00) 쌀이 비싸므로 판매가 이득입니다.<br>
ㆍ<font color=cyan>Hint</font>) 단가가 낮으면(<1.00) 금이 비싸므로 구매가 이득입니다.<br>
ㆍ즐거운 거래!
</font>
</td>
</tr>
<tr>
<td><?= closeButton() ?></td>
</tr>
<tr>
<td><?= banner() ?> </td>
</tr>
</table>
</body>
</html>
+1 -1
View File
@@ -197,7 +197,7 @@ $showGeneral = General::createGeneralObjFromDB($gen);
<?php endif; ?>
</div>
<div class="row gx-0">
<div class="col "><?= backButton() ?></div>
<div class="col "><?= closeButton() ?></div>
</div>
<div class="row bg0 gx-0">
<div class="col bg0"><?= banner() ?></div>
+8 -8
View File
@@ -23,8 +23,8 @@ $generalID = $session->generalID;
$me = $db->queryFirstRow('SELECT no,tournament,con,turntime from general where owner=%i', $userID);
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'develcost']);
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'turnterm', 'develcost']);
$turnTerm = $admin['turnterm'];
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
@@ -99,7 +99,7 @@ $str2 = getTournamentTime();
if ($str2) {
$str2 = ', ' . $str2;
}
$str3 = getTournamentTermText();
$str3 = getTournamentTermText($turnTerm);
if ($str3) {
$str3 = ', ' . $str3;
}
@@ -135,7 +135,7 @@ if ($str3) {
</table>
<table align=center width=1120 class='tb_layout bg0'>
<tr>
<td colspan=16><input type=button value='갱신' onclick='location.reload()'></td>
<td colspan=16><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button></td>
</tr>
<tr>
<td colspan=16 align=center>
@@ -441,13 +441,13 @@ if ($str3) {
if ($admin['tournament'] == 6) {
echo "
<tr align=center>";
<tr align=center style='height:2.5em;'>";
foreach (range(0, 15) as $i) {
$key = $keyMap[$i] ?? -1;
echo "
<td>
<select size=1 id='target_{$key}' style=color:white;background-color:black;>
<select size=1 id='target_{$key}' style='color:white;background-color:black;padding:0.2rem 0.1rem;'>
<option style=color:white; value=10>금10</option>
<option style=color:white; value=20>금20</option>
<option style=color:white; value=50>금50</option>
@@ -461,12 +461,12 @@ if ($str3) {
echo "
</tr>
<tr align=center>";
<tr align=center style='height:2.2em;'>";
foreach (range(0, 15) as $i) {
$key = $keyMap[$i] ?? -1;
echo "
<td><input type=button class='submitBtn' data-target='{$key}' value=베팅! style=width:100%;color:white;background-color:black;></td>";
<td><input type=button class='submitBtn' data-target='{$key}' value=베팅! style='width:100%;color:white;padding:0.2rem 0.1rem;background-color:black;'></td>";
}
echo "</tr>";
+4 -2
View File
@@ -13,9 +13,11 @@ $userID = Session::getUserID();
$userGrade = Session::getUserGrade();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("현재도시", 1);
$lastExecute = substr($gameStor->turntime, 5, 14);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,city from general where owner=%i', $userID);
$myNation = $db->queryFirstRow('SELECT nation,level,spy FROM nation WHERE nation=%i', $me['nation']) ?? [
'nation' => 0,
@@ -446,7 +448,7 @@ $templates = new \League\Plates\Engine('templates');
<table align=center width=1000 class='tb_layout bg2'>
<tr>
<td colspan=11 align=center style='color:<?= newColor($cityNation['color']) ?>; background:<?= $cityNation['color'] ?>'>【 <?= CityConst::$regionMap[$city['region']] ?> | <?= CityConst::$levelMap[$city['level']] ?> 】 <?= $city['name'] ?></td>
<td style='color:<?= newColor($cityNation['color']) ?>; background:<?= $cityNation['color'] ?>' class='center'><?= date('m-d H:i:s') ?></td>
<td style='color:<?= newColor($cityNation['color']) ?>; background:<?= $cityNation['color'] ?>' class='center'><?= $lastExecute ?></td>
</tr>
<tr>
<td align=center width=48 class=bg1>주민</td>
+47 -48
View File
@@ -25,6 +25,17 @@ if ($meLevel == 0) {
$nation = $db->queryFirstRow('SELECT nation,name,level,color,chief_set from nation where nation=%i', $nationID); //국가정보
if ($meLevel >= 5) {
$candidateStrength = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and strength>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
$candidateIntel = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and intel>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
$candidateAny = $db->query('SELECT no,name,officer_level,city,npc,leadership,strength,intel,killturn from general where nation=%i and officer_level!=12 order by npc,binary(name)', $nationID); //추방 때문에 조금 더 김
} else {
$candidateStrength = [];
$candidateIntel = [];
$candidateAny = [];
}
?>
<!DOCTYPE html>
<html>
@@ -180,61 +191,21 @@ $nation = $db->queryFirstRow('SELECT nation,name,level,color,chief_set from nati
<td colspan=5><?= $eaglestr ?></td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td colspan=6 height=5></td>
<td colspan=4 height=5></td>
</tr>
<tr>
<td colspan=2 align=center bgcolor=red>추 방</td>
<td colspan=4 align=center bgcolor=blue>수 뇌 부 임 명</td>
</tr>
<tr>
<td width=498 align=right class='bg1'>대상 장수</td>
<td width=498>
<?php $officerLevelText = getOfficerLevelText(11, $nation['level']); ?>
<td width=98 align=right class='bg1'><?= getOfficerLevelText(12, $nation['level']) ?></td>
<td width=398><?= $level[12]['name'] ?> 【<?= CityConst::byID($level[12]['city'])->name ?>】</td>
<td width=98 align=right class='bg1'><?= $officerLevelText ?></td>
<td width=398>
<?php
if ($meLevel >= 5) {
$candidateStrength = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and strength>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
$candidateIntel = $db->query('SELECT no,name,officer_level,city,npc from general where nation=%i and officer_level!=12 and intel>=%i order by npc,binary(name)', $nationID, GameConst::$chiefStatMin);
$candidateAny = $db->query('SELECT no,name,officer_level,city,npc,leadership,strength,intel,killturn from general where nation=%i and officer_level!=12 order by npc,binary(name)', $nationID); //추방 때문에 조금 더 김
} else {
$candidateStrength = [];
$candidateIntel = [];
$candidateAny = [];
}
if ($meLevel >= 5 && !isOfficerSet($nation['chief_set'], $meLevel)) {
echo "
<select id='genlist_kick' size=1 style=color:white;background-color:black;>";
foreach ($candidateAny as $general) {
if ($general['no'] === $me['no']) {
continue;
}
echo "
<option data-officer_level='{$general['officer_level']}' data-name='{$general['name']}' value={$general['no']}>{$general['name']} <small>({$general['leadership']}/{$general['strength']}/{$general['intel']}, {$general['killturn']}턴)</small></option>";
}
echo "
</select>
<input type=$btn id='btn_kick' value=추방>";
}
$officerLevelText = getOfficerLevelText(11, $nation['level']);
echo "
</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td colspan=4 height=5></td></tr>
<tr><td colspan=4 align=center bgcolor=blue>수 뇌 부 임 명</td></tr>
<tr>
<td width=98 align=right class='bg1'>" . getOfficerLevelText(12, $nation['level']) . "</td>
<td width=398>{$level[12]['name']} 【" . CityConst::byID($level[12]['city'])->name . "】</td>
<td width=98 align=right class='bg1'>{$officerLevelText}</td>
<td width=398>
";
if ($meLevel >= 5 && !isOfficerSet($nation['chief_set'], 11)) {
echo "
<select id='genlist_11' size=1 maxlength=15 style=color:white;background-color:black;>
@@ -553,6 +524,34 @@ $nation = $db->queryFirstRow('SELECT nation,name,level,color,chief_set from nati
<td colspan=5>※ <font color=orange>노란색</font>은 변경 불가능, 하얀색은 변경 가능 관직입니다.</td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td colspan=6 height=5></td>
</tr>
<tr>
<td colspan=2 align=center bgcolor=red>추 방</td>
</tr>
<tr>
<td width=498 align=right class='bg1'>대상 장수</td>
<td width=498>
<?php
if ($meLevel >= 5 && !isOfficerSet($nation['chief_set'], $meLevel)) : ?>
<select id='genlist_kick' size=1 style=color:white;background-color:black;>";
<?php foreach ($candidateAny as $general) : ?>
<?php if ($general['no'] === $me['no']) {
continue;
}
?>
<option data-officer_level='<?= $general['officer_level'] ?>' data-name='<?= $general['name'] ?>' value='<?= $general['no'] ?>'><?= $general['name'] ?> <small>(<?= $general['leadership'] ?>/<?= $general['strength'] ?>/<?= $general['intel'] ?>, <?= $general['killturn'] ?>턴)</small></option>
<?php endforeach; ?>
</select>
<input type=<?= $btn ?> id='btn_kick' value=추방>
<?php endif; ?>
</td>
</tr>
</table>
<br>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
+18 -8
View File
@@ -5,8 +5,9 @@ namespace sammo;
include "lib.php";
include "func.php";
$showDieImmediatelyBtn = false;
$availableDieImmediately = false;
$showDieOnPrestartBtn = false;
$showBuildNationCandidateBtn = false;
$availableDieOnPrestart = false;
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
@@ -31,12 +32,16 @@ if ($myset > 0) {
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
if ($gameStor->turntime <= $gameStor->opentime) {
//서버 가오픈시 할 수 있는 행동
if ($me->getNPCType() == 0) {
$showDieImmediatelyBtn = true;
if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
$showDieOnPrestartBtn = true;
if ($targetTime <= TimeUtil::now()) {
$availableDieImmediately = true;
$availableDieOnPrestart = true;
}
}
if($me->getNationID() == 0){
$showBuildNationCandidateBtn = true;
}
}
$use_treatment = $me->getAuxVar('use_treatment') ?? 10;
@@ -51,7 +56,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<meta name="viewport" content="width=500" />
<title><?= UniqueConst::$serverName ?>: 내정보</title>
<?= WebUtil::printStaticValues([
'availableDieImmediately' => $availableDieImmediately,
'availableDieOnPrestart' => $availableDieOnPrestart,
'staticValues' => [
'items' => Util::mapWithKey(fn (string $key, BaseItem $item) => [
'name' => $item->getName(),
@@ -122,9 +127,14 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>빙의 해체 요청</button></a>-->
<?php if ($showDieImmediatelyBtn) : ?>
<?php if ($showDieOnPrestartBtn) : ?>
가오픈 기간 내 장수 삭제 (<?= substr($targetTime, 0, 19) ?> 부터)<br>
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>장수 삭제</button></a><br><br>
<button type="button" id='dieOnPrestart' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>장수 삭제</button><br><br>
<?php endif; ?>
<?php if ($showBuildNationCandidateBtn) : ?>
서버 개시 이전 거병(2턴부터 건국 가능)<br>
<button type="button" id='buildNationCandidate' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>사전 거병</button><br><br>
<?php endif; ?>
<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
+67 -114
View File
@@ -17,7 +17,8 @@ TurnExecutionHelper::executeAllCommand();
$me = $db->queryFirstRow('select no,tournament,con,turntime from general where owner=%i', $userID);
$generalID = $session->generalID;
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_msg', 'tnmt_type', 'develcost', 'tnmt_trig']);
$admin = $gameStor->getValues(['tournament', 'phase', 'turnterm', 'tnmt_msg', 'tnmt_type', 'develcost', 'tnmt_trig']);
$turnTerm = $admin['turnterm'];
$con = checkLimit($me['con']);
if ($con >= 2) {
@@ -120,128 +121,80 @@ $globalBetTotal = array_sum($globalBet);
</tr>
</table>
<table align=center class='tb_layout bg0'>
<?php
if ($session->userGrade >= 5) {
$sel = [];
echo "
<form method=post action=c_tournament.php>
<tr><td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td></tr>
<tr><td colspan=8>
<input type=button value='갱신' onclick='location.reload()'>";
<?php if ($session->userGrade >= 5) : ?>
<form method=post action=c_tournament.php>
<tr>
<td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td>
</tr>
<tr>
<td colspan=8>
<button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button>
<?php if ($admin['tournament'] == 0) : ?>
<select name=auto size=1 style=color:white;background-color:black;>
<option style=color:white; value=0 <?= !$admin['tnmt_trig'] ? 'selected' : '' ?>>수동진행</option>
<option style=color:white; value=1 <?= $admin['tnmt_trig'] ? 'selected' : '' ?>>자동진행</option>
</select>
<input type=submit name=btn value='자동개최설정'>
<?php else : ?>
<input type=submit name=btn value='중단' onclick='return confirm("진짜 중단하시겠습니까?")'>
<?php endif; ?>
switch ($admin['tnmt_trig']) {
case 0:
$sel[0] = "selected";
break;
case 1:
$sel[1] = "selected";
break;
case 2:
$sel[2] = "selected";
break;
case 3:
$sel[3] = "selected";
break;
case 4:
$sel[4] = "selected";
break;
case 5:
$sel[5] = "selected";
break;
case 6:
$sel[6] = "selected";
break;
case 7:
$sel[7] = "selected";
break;
}
if ($admin['tournament'] == 0) {
?>
<select name=auto size=1 style=color:white;background-color:black;>
<option style=color:white; value=0>수동진행</option>
<option style=color:white; value=1>12분 05일</option>
<option style=color:white; value=2>07분 10시</option>
<option style=color:white; value=3>03분 04시</option>
<option style=color:white; value=4>01분 82분</option>
<option style=color:white; value=5>30초 41분</option>
<option style=color:white; value=6>15초 21분</option>
<option style=color:white; value=7>05초 07분</option>
</select>
<select name=type size=1 style=color:white;background-color:black;>
<option style=color:white; value=0>전력전</option>
<option style=color:white; value=1>통솔전</option>
<option style=color:white; value=2>일기토</option>
<option style=color:white; value=3>설전</option>
</select>
<input type=submit name=btn value='개최'>
<select name=trig size=1 style=color:white;background-color:black;>
<option style=color:white; value=0 <?= $sel[0] ?? '' ?>>수동진행</option>
<option style=color:white; value=1 <?= $sel[1] ?? '' ?>>12분 05일</option>
<option style=color:white; value=2 <?= $sel[2] ?? '' ?>>07분 10시</option>
<option style=color:white; value=3 <?= $sel[3] ?? '' ?>>03분 04시</option>
<option style=color:white; value=4 <?= $sel[4] ?? '' ?>>01분 82분</option>
<option style=color:white; value=5 <?= $sel[5] ?? '' ?>>30초 41분</option>
<option style=color:white; value=6 <?= $sel[6] ?? '' ?>>15초 21분</option>
<option style=color:white; value=7 <?= $sel[7] ?? '' ?>>05초 07분</option>
</select>
<input type=submit name=btn value='자동개최설정'>
<input type=submit name=btn value='포상'>
<input type=submit name=btn value='회수'>
<?php
} else {
echo "<input type=submit name=btn value='중단' onclick='return confirm(\"진짜 중단하시겠습니까?\")'>";
}
<?php switch ($admin['tournament']) {
case 1:
echo "<input type=submit name=btn value='랜덤투입'>";
echo "<input type=submit name=btn value='랜덤전부투입'>";
break;
case 2:
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
break;
case 3:
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
break;
case 4:
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
break;
case 5:
echo "<input type=submit name=btn value='배정'>";
break;
case 6:
echo "<input type=submit name=btn value='베팅마감'>";
break;
case 7:
echo "<input type=submit name=btn value='16강'>";
break;
case 8:
echo "<input type=submit name=btn value='8강'>";
break;
case 9:
echo "<input type=submit name=btn value='4강'>";
break;
case 10:
echo "<input type=submit name=btn value='결승'>";
break;
} ?>
switch ($admin['tournament']) {
case 1:
echo "<input type=submit name=btn value='랜덤투입'>";
echo "<input type=submit name=btn value='랜덤전부투입'>";
break;
case 2:
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
break;
case 3:
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
break;
case 4:
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
break;
case 5:
echo "<input type=submit name=btn value='배정'>";
break;
case 6:
echo "<input type=submit name=btn value='베팅마감'>";
break;
case 7:
echo "<input type=submit name=btn value='16강'>";
break;
case 8:
echo "<input type=submit name=btn value='8강'>";
break;
case 9:
echo "<input type=submit name=btn value='4강'>";
break;
case 10:
echo "<input type=submit name=btn value='결승'>";
break;
}
echo "
</td></tr>
</form>";
} elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) {
echo "<form method=post action=c_tournament.php><tr><td colspan=8><input type=button value='갱신' onclick='location.reload()'><input type=submit name=btn value='참가' onclick='return confirm(\"참가비 금{$admin['develcost']}이 필요합니다. 참가하시겠습니까?\")'></td></tr></form>";
} else {
echo "<tr><td colspan=8><input type=button value='갱신' onclick='location.reload()'></td></tr>";
}
</td>
</tr>
</form>
<?php elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
<form method=post action=c_tournament.php>
<tr>
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td>
</tr>
</form>
<?php else : ?>
<tr>
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button></td>
</tr>
<?php endif;
$str1 = getTournament($admin['tournament']);
$str2 = getTournamentTime();
if ($str2) {
$str2 = ', ' . $str2;
}
$str3 = getTournamentTermText();
$str3 = getTournamentTermText($turnTerm);
if ($str3) {
$str3 = ', ' . $str3;
}
+33 -12
View File
@@ -12,7 +12,8 @@ $db = DB::db();
increaseRefresh("부대편성", 1);
$me = $db->queryFirstRow('SELECT no,nation,troop FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow('SELECT no,nation,troop,`officer_level`,permission,penalty FROM general WHERE owner=%i', $userID);
$permission = checkSecretPermission($me, false);
$troops = [];
foreach ($db->query('SELECT troop_leader,name FROM troop WHERE nation = %i', $me['nation']) as $rawTroop) {
@@ -204,17 +205,37 @@ uasort($troops, function ($lhs, $rhs) {
</table>
<br>
<table width=1000 class='tb_layout bg0'>
<tr>
<td width=80 class='bg1'>부 대 명</td>
<td width=130><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='nameplate'></td>
<?php if ($me['troop'] == 0) : ?>
<td><input type=button id='btnCreateTroop' value='부 대 창 설'></td>
<?php else : ?>
<td><input type=button id='btnChangeTroopName' value='부 대 변 경'></td>
<?php endif; ?>
</tr>
</table>
<div class="row">
<?php if($me['troop'] == 0): ?>
<div class="col-6"><?php /*TODO: 모바일 */ ?>
<div class="row gx-0 bg0">
<div class="bg1 col d-grid"><span class="align-self-center center">부대명</span></div>
<div class="col d-grid"><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='newTroopName'></div>
<div class="col d-grid"><button type='button' id="btnCreateTroop" class='btn btn-sm btn-secondary'>부대 창설</button></div>
</div>
</div>
<?php endif; ?>
<?php if($troops && ($me['troop'] == $me['no'] || $permission == 4)): ?>
<div class="col-6">
<div class="row gx-0 bg0">
<div class="bg1 col d-grid"><span class="align-self-center center">부대명</span></div>
<div class="col d-grid"><select class="form-select" id="changeNameTroopID">
<?php if($permission != 4): ?>
<option value="<?=$me['troop']?>"><?=$troops[$me['troop']]['name']?></option>
<?php else: ?>
<?php foreach ($troops as $troopNo => $troop): ?>
<option value="<?=$troopNo?>"><?=$troop['name']?></option>
<?php endforeach; ?>
<?php endif; ?>
</select>
</div>
<div class="col d-grid"><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='changeTroopName'></div>
<div class="col d-grid"><button type='button' id="btnChangeTroopName" class='btn btn-sm btn-secondary'>이름 변경</button></div>
</div>
</div>
<?php endif; ?>
</div>
<table width=1000 class='tb_layout bg0'>
<tr>
-247
View File
@@ -1,247 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$v = new Validator($_POST + $_GET);
$v->rule('integer', [
'amount',
'cost',
'topv',
'value',
'term',
'sel'
]);
$btn = Util::getPost('btn');
$amount = Util::getPost('amount', 'int');
$cost = Util::getPost('cost', 'int');
$topv = Util::getPost('topv', 'int');
$value = Util::getPost('value', 'int');
$term = Util::getPost('term', 'int');
$sel = Util::getPost('sel', 'int');
$msg = '';
$msg2 = '';
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("입찰", 1);
$turnterm = $gameStor->turnterm;
$me = $db->queryFirstRow('SELECT no,name,gold,rice,special from general where owner=%i', $userID);
$tradeCount = $db->queryFirstField('SELECT count(no) FROM auction WHERE no1=%i', $me['no']);
$bidCount = $db->queryFirstField('SELECT count(no) FROM auction WHERE no2=%i', $me['no']);
$btCount = $tradeCount + $bidCount;
$unit = $turnterm * 60;
$amount = Util::round($amount, -1);
$cost = Util::round($cost, -1);
$topv = Util::round($topv, -1);
$value = Util::round($value, -1);
if ($term > 24) {
$term = 24;
}
$valid = 1;
if ($session->userGrade >= 5 || $btCount < 1) {
} else {
$msg = "ㆍ<span class='ev_warning'>더이상 등록할 수 없습니다.</span>";
$msg2 = "ㆍ<span class='ev_warning'>더이상 등록할 수 없습니다.</span>";
$valid = 0;
$btn = "hidden";
}
if ($btn == "판매") {
if ($term < 0 || $term > 24) {
$msg = "ㆍ<span class='ev_warning'>종료기한은 1 ~ 24 턴 이어야 합니다.</span>";
$valid = 0;
}
if ($amount < 100 || $amount > 10000) {
$msg = "ㆍ<span class='ev_warning'>거래량은 100 ~ 10000 이어야 합니다.</span>";
$valid = 0;
}
if ($cost > $amount * 2 || $cost * 2 < $amount) {
$msg = "ㆍ<span class='ev_warning'>시작판매가는 50% ~ 200% 이어야 합니다.</span>";
$valid = 0;
}
if ($topv * 10 < $amount * 11 || $topv > $amount * 2) {
$msg = "ㆍ<span class='ev_warning'>즉시판매가는 110% ~ 200% 이어야 합니다.</span>";
$valid = 0;
}
if ($topv * 10 < $cost * 11) {
$msg = "ㆍ<span class='ev_warning'>즉시판매가는 시작판매가의 110% 이상이어야 합니다.</span>";
$valid = 0;
}
if ($amount > $me['rice'] - GameConst::$defaultRice) {
$msg = "ㆍ<span class='ev_warning'>기본 군량 ".GameConst::$defaultRice."은 거래할 수 없습니다.</span>";
$valid = 0;
}
if ($valid == 1) {
$msg = "ㆍ<span class='ev_success'>등록 성공.</span>";
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit * $term);
$db->insert('auction', [
'type'=>0,
'no1'=>$me['no'],
'name1'=>$me['name'],
'amount'=>$amount,
'cost'=>$cost,
'value'=>$cost,
'topv'=>$topv,
'expire'=>$date
]);
}
} elseif ($btn == "구매시도") {
$auction = $db->queryFirstRow('SELECT no2,value,topv,expire,amount FROM auction WHERE no=%i LIMIT 1', $sel);
if ($value == $auction['topv']) {
$valid = 2;
}
if (!$auction) {
$msg = "ㆍ<span class='ev_warning'>종료된 거래입니다.</span>";
$valid = 0;
}
if ($auction['no2'] > 0 && $value <= $auction['value']) {
$msg = "ㆍ<span class='ev_warning'>현재판매가보다 높게 입찰해야 합니다.</span>";
$valid = 0;
}
if ($value < $auction['value']) {
$msg = "ㆍ<span class='ev_warning'>현재판매가보다 높게 입찰해야 합니다.</span>";
$valid = 0;
}
if ($value > $auction['topv']) {
$msg = "ㆍ<span class='ev_warning'>즉시판매가보다 높을 수 없습니다.</span>";
$valid = 0;
}
if ($value > $me['gold'] - GameConst::$defaultGold) {
$msg = "ㆍ<span class='ev_warning'>기본 자금 ".GameConst::$defaultGold."은 거래할 수 없습니다.</span>";
$valid = 0;
}
if ($valid == 1) {
$msg = "ㆍ<span class='ev_success'>입찰 성공.</span> 거래완료는 빨라도 현재로부터 1턴 뒤입니다.";
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit);
if ($auction['expire'] > $date) {
$date = $auction['expire'];
}
$db->update('auction', [
'value'=>$value,
'no2'=>$me['no'],
'name2'=>$me['name'],
'expire'=>$date,
], 'no=%i', $sel);
} elseif ($valid == 2) {
$msg = "ㆍ<span class='ev_success'>즉시판매 성공.</span> 거래완료는 빨라도 현재로부터 1턴 뒤입니다.";
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit);
$db->update('auction', [
'value'=>$value,
'no2'=>$me['no'],
'name2'=>$me['name'],
'expire'=>$date,
], 'no=%i', $sel);
}
} elseif ($btn == "구매") {
if ($term < 0 || $term > 24) {
$msg2 = "ㆍ<span class='ev_warning'>종료기한은 1 ~ 24 턴 이어야 합니다.</span>";
$valid = 0;
}
if ($amount < 100 || $amount > 10000) {
$msg2 = "ㆍ<span class='ev_warning'>거래량은 100 ~ 10000 이어야 합니다.</span>";
$valid = 0;
}
if ($cost > $amount * 2 || $cost * 2 < $amount) {
$msg2 = "ㆍ<span class='ev_warning'>시작구매가는 50% ~ 200% 이어야 합니다.</span>";
$valid = 0;
}
if ($topv < $amount * 0.5 || $topv > $amount * 0.9) {
$msg2 = "ㆍ<span class='ev_warning'>즉시구매가는 50% ~ 90% 이어야 합니다.</span>";
$valid = 0;
}
if ($topv > $cost * 0.9) {
$msg2 = "ㆍ<span class='ev_warning'>즉시구매가는 시작구매가의 90% 이하이어야 합니다.</span>";
$valid = 0;
}
if ($cost > $me['gold'] - GameConst::$defaultGold) {
$msg2 = "ㆍ<span class='ev_warning'>기본 자금 ".GameConst::$defaultGold."은 거래할 수 없습니다.</span>";
$valid = 0;
}
if ($valid == 1) {
$msg2 = "ㆍ<span class='ev_success'>등록 성공.</span>";
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit * $term);
$db->insert('auction', [
'type'=>1,
'no1'=>$me['no'],
'name1'=>$me['name'],
'amount'=>$amount,
'cost'=>$cost,
'value'=>$cost,
'topv'=>$topv,
'expire'=>$date
]);
}
} elseif ($btn == "판매시도") {
$auction = $db->queryFirstRow('SELECT no2,value,topv,expire,amount FROM auction WHERE no=%i LIMIT 1', $sel);
if ($value == $auction['topv']) {
$valid = 2;
}
if (!$auction) {
$msg2 = "ㆍ<span class='ev_warning'>종료된 거래입니다.</span>";
$valid = 0;
}
if ($auction['no2'] > 0 && $value >= $auction['value']) {
$msg2 = "ㆍ<span class='ev_warning'>현재구매가보다 낮게 입찰해야 합니다.</span>";
$valid = 0;
}
if ($value > $auction['value']) {
$msg2 = "ㆍ<span class='ev_warning'>현재구매가보다 낮게 입찰해야 합니다.</span>";
$valid = 0;
}
if ($value < $auction['topv']) {
$msg2 = "ㆍ<span class='ev_warning'>즉시구매가보다 낮을 수 없습니다.</span>";
$valid = 0;
}
if ($value > $me['rice'] - GameConst::$defaultRice) {
$msg2 = "ㆍ<span class='ev_warning'>기본 군량 ".GameConst::$defaultRice."은 거래할 수 없습니다.</span>";
$valid = 0;
}
if ($valid == 1) {
$msg2 = "ㆍ<span class='ev_success'>입찰 성공.</span> 거래완료는 빨라도 현재로부터 1턴 뒤입니다.";
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit);
if ($auction['expire'] > $date) {
$date = $auction['expire'];
}
$db->update('auction', [
'value'=>$value,
'no2'=>$me['no'],
'name2'=>$me['name'],
'expire'=>$date,
], 'no=%i', $sel);
} elseif ($valid == 2) {
$msg2 = "ㆍ<span class='ev_success'>즉시구매 성공.</span> 거래완료는 빨라도 현재로부터 1턴 뒤입니다.";
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit);
$db->update('auction', [
'value'=>$value,
'no2'=>$me['no'],
'name2'=>$me['name'],
'expire'=>$date,
], 'no=%i', $sel);
}
}
Submit("b_auction.php", $msg, $msg2);
+2 -2
View File
@@ -113,11 +113,11 @@ if($session->userGrade < 5) {
}
if($btn == "자동개최설정") {
$gameStor->tnmt_trig = $trig;
$gameStor->tnmt_trig = !!$trig;
} elseif($btn == "개최") {
startTournament($auto, $type);
} elseif($btn == "중단") {
$gameStor->tnmt_auto = 0;
$gameStor->tnmt_auto = false;
$gameStor->tournament = 0;
$gameStor->phase = 0;
} elseif($btn == "랜덤투입") {
-91
View File
@@ -1,91 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$btn = Util::getPost('btn');
$sel = Util::getPost('sel', 'int');
$comment = Util::getPost('comment');
$title = Util::getPost('title');
$str = Util::getPost('str');
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$isVoteAdmin = in_array('vote', $session->acl[DB::prefix()]??[]);
$isVoteAdmin = $isVoteAdmin || $session->userGrade >= 5;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['develcost', 'cost', 'vote_title', 'vote', 'votecomment']);
$generalID = Session::getGeneralID();
$general = General::createGeneralObjFromDB($generalID, ['vote','horse','weapon','book','item','npc','imgsvr','picture','aux'], 2);
if($btn == "투표" && $general->getVar('vote') == 0 && $sel > 0) {
$develcost = $admin['develcost'] * 5;
$db->update('general', [
'gold'=>$db->sqleval('gold + %i', $develcost),
'vote'=>$sel
], 'owner=%i', $userID);
if(tryUniqueItemLottery($general, '설문조사')){
$general->applyDB($db);
}
}
else if($btn == "댓글" && trim($comment) != "") {
$comment = StringUtil::neutralize($comment);
$nation = $general->getStaticNation();
if(!$admin['votecomment']){
$admin['votecomment'] = [];
}
$admin['votecomment'][] = [$nation['name'],$general->getName(),$comment];
$gameStor->votecomment = $admin['votecomment'];
}
if(!$isVoteAdmin){
header('location:a_vote.php', true, 303);
die();
}
if($btn == "수정") {
if($title != "") {
$gameStor->vote_title = WebUtil::htmlPurify($title);
}
} elseif($btn == "추가") {
if($str != "") {
if(!$admin['vote']){
$admin['vote'] = [];
}
$admin['vote'][] = WebUtil::htmlPurify($str);
$gameStor->vote=$admin['vote'];
}
} elseif($btn == "리셋") {
$gameStor->voteopen=1;
$gameStor->vote=['-'];
$gameStor->vote_title = '-';
$gameStor->votecomment=[];
$db->update('general', [
'vote'=>0
], true);
} elseif($btn == "알림") {
$db->update('general', [
'newvote'=>1
], 'vote=0');
} elseif($btn == "숨김") {
$gameStor->voteopen = 0;
} elseif($btn == "전체통계만") {
$gameStor->voteopen = 1;
} elseif($btn == "전부") {
$gameStor->voteopen = 2;
}
header('location:a_vote.php', true, 303);
+1
View File
@@ -5,6 +5,7 @@ class UniqueConst{
public static $serverID = '_tK_serverID_';
public static $serverName = '_tK_serverName_';
public static $seasonIdx = '_tK_seasonIdx_';
public static $hiddenSeed = '_tK_hiddenSeed_';
private function __construct(){}
+63 -244
View File
@@ -3,6 +3,8 @@
namespace sammo;
use DateTime;
use Ds\Set;
use sammo\Enums\AuctionType;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
use sammo\Event\Action;
@@ -135,11 +137,11 @@ function getBlockLevel()
return DB::db()->queryFirstField('select block from general where no = %i', Session::getInstance()->generalID);
}
function getRandGenName()
function getRandGenName(RandUtil $rng)
{
$firstname = Util::choiceRandom(GameConst::$randGenFirstName);
$middlename = Util::choiceRandom(GameConst::$randGenMiddleName);
$lastname = Util::choiceRandom(GameConst::$randGenLastName);
$firstname = $rng->choice(GameConst::$randGenFirstName);
$middlename = $rng->choice(GameConst::$randGenMiddleName);
$lastname = $rng->choice(GameConst::$randGenLastName);
return "{$firstname}{$middlename}{$lastname}";
}
@@ -1204,9 +1206,9 @@ function checkDelay()
$db->update('general', [
'turntime' => $db->sqleval('DATE_ADD(turntime, INTERVAL %i MINUTE)', $minute)
], 'turntime<=DATE_ADD(turntime, INTERVAL %i MINUTE)', $term);
$db->update('auction', [
'expire' => $db->sqleval('DATE_ADD(expire, INTERVAL %i MINUTE)', $minute)
], true);
$db->update('ng_auction', [
'close_date' => $db->sqleval('DATE_ADD(close_date, INTERVAL %i MINUTE)', $minute)
], 'finished = 0');
}
}
@@ -1247,7 +1249,7 @@ function updateOnline()
$gameStor->online_nation = join(', ', $onlineNation);
}
function addAge()
function addAge(RandUtil $rng)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -1268,6 +1270,7 @@ function addAge()
foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,aux from general where specage<=age and special=%s', GameConst::$defaultSpecialDomestic) as $general) {
$generalID = $general['no'];
$special = SpecialityHelper::pickSpecialDomestic(
$rng,
$general,
(Json::decode($general['aux'])['prev_types_special']) ?? []
);
@@ -1295,6 +1298,7 @@ function addAge()
$updateVars['aux'] = Json::encode($generalAux);
} else {
$special2 = SpecialityHelper::pickSpecialWar(
$rng,
$general,
($generalAux['prev_types_special2']) ?? []
);
@@ -1343,7 +1347,7 @@ function turnDate($curtime)
}
function triggerTournament()
function triggerTournament(RandUtil $rng)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -1354,10 +1358,10 @@ function triggerTournament()
if ($tournament != 0) {
return;
}
if ($tnmt_trig == 0) {
if (!$tnmt_trig) {
return;
}
if (!Util::randBool(0.4)) {
if (!$rng->nextBool(0.4)) {
return;
}
@@ -1370,7 +1374,7 @@ function triggerTournament()
$tnmt_type = array_pop($tnmt_pattern);
$gameStor->setValue('tnmt_pattern', $tnmt_pattern);
startTournament($tnmt_trig, $tnmt_type);
startTournament($tnmt_type);
}
function CheckHall($no)
@@ -1552,9 +1556,10 @@ function CheckHall($no)
}
}
function giveRandomUniqueItem(General $general, string $acquireType): bool
function giveRandomUniqueItem(RandUtil $rng, General $general, string $acquireType): bool
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//아이템 습득 상황
$availableUnique = [];
@@ -1586,6 +1591,18 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
}
}
$auctionItems = $db->queryFirstColumn(
'SELECT `target` FROM `ng_auction` WHERE `type` = %s AND `finished` = 0',
AuctionType::UniqueItem->value
);
foreach ($auctionItems as $itemCode) {
if (key_exists($itemCode, $occupiedUnique)) {
$occupiedUnique[$itemCode]++;
} else {
$occupiedUnique[$itemCode] = 1;
}
}
foreach ($db->queryAllLists('SELECT namespace, count(*) as cnt FROM `storage` WHERE namespace LIKE "ut_%" GROUP BY namespace') as [$uniqueNS, $cnt]) {
$itemCode = substr($uniqueNS, 3);
$itemClass = buildItemClass($itemCode);
@@ -1629,10 +1646,7 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
return false;
}
if ($general->getAuxVar('inheritRandomUnique')) {
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month, $initYear, $initMonth] = $gameStor->getValuesAsArray(['year', 'month', 'init_year', 'init_month']);
$relMonthByInit = Util::joinYearMonth($year, $month) - Util::joinYearMonth($initYear, $initMonth);
@@ -1643,7 +1657,7 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
}
}
[$itemType, $itemCode] = Util::choiceRandomUsingWeightPair($availableUnique);
[$itemType, $itemCode] = $rng->choiceUsingWeightPair($availableUnique);
$nationName = $general->getStaticNation()['name'];
$generalName = $general->getName();
@@ -1666,211 +1680,7 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
return true;
}
function rollbackInheritUniqueTrial(General $general, string $itemKey, string $reason)
{
$ownerID = $general->getVar('owner');
$db = DB::db();
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
LogText("선택유니크 롤백:{$ownerID}", [$itemKey, $itemTrials]);
unset($itemTrials[$itemKey]);
if (count($itemTrials) == 0) {
$itemTrials = null;
}
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
$ownTrial = $trialStor->getValue("u{$ownerID}");
$itemObj = buildItemClass($itemKey);
$itemName = $itemObj->getName();
if ($ownTrial) {
//두 값이 general, KVStorage 둘다 있고, 이중에선 KVStorage 값을 기준으로 하자 따르자
[,, $amount] = $ownTrial;
$trialStor->deleteValue("u{$ownerID}");
$general->increaseInheritancePoint(InheritanceKey::previous, $amount);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, -$amount);
LogText("선택유니크 롤백포인트:{$ownerID}", $amount);
$userLogger = new UserLogger($ownerID);
$userLogger->push("{$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
}
//메시지
$staticNation = $general->getStaticNation();
$unlimited = new \DateTime('9999-12-31');
$src = new MessageTarget(0, '', 0, 'System', '#000000');
$dest = new MessageTarget($general->getID(), $general->getName(), $general->getNationID(), $staticNation['name'], $staticNation['color'], GetImageURL($general->getVar('imgsvr'), $general->getVar('picture')));
$josaUl = JosaUtil::pick($itemName, '을');
$msg = new Message(
Message::MSGTYPE_PRIVATE,
$src,
$dest,
"{$itemName}{$josaUl} 얻지 못했습니다. {$reason}",
new DateTime(),
$unlimited,
[]
);
$general->applyDB($db);
$msg->send(true);
}
function tryRollbackInheritUniqueItem(General $general): void
{
tryInheritUniqueItem($general, 'Rollback', true);
}
function tryInheritUniqueItem(General $general, string $acquireType = '아이템', bool $justRollback = false): bool
{
$ownerID = $general->getVar('owner');
if (!$ownerID) {
LogText("선택유니크 실패???: {$ownerID}", $general->getName());
return false;
}
$itemTrials = $general->getAuxVar('inheritUniqueTrial') ?? [];
arsort($itemTrials);
LogText("선택유니크항목: {$ownerID}", $itemTrials);
$db = DB::db();
$ownTarget = null;
$ownType = null;
foreach ($itemTrials as $itemKey => $amount) {
$availableItemTypes = [];
$reasons = [];
foreach (GameConst::$allItems as $itemType => $itemList) {
//아직은 그런 경우는 없지만 동일 유니크를 여러 부위에 장착할 수 있을지도 모름
if (!key_exists($itemKey, $itemList)) {
continue;
}
$ownItem = $general->getItem($itemType);
if ($ownItem->getRawClassName() == $itemKey) {
$reasons[] = '이미 그 유니크를 가지고 있습니다.';
continue;
}
if (!$ownItem->isBuyable()) {
$reasons[] = '이미 다른 유니크를 가지고 있습니다.';
continue;
}
$availableCnt = $itemList[$itemKey];
$occupiedCnt = $db->queryFirstField('SELECT count(*) FROM general WHERE %b = %s', $itemType, $itemKey);
if ($occupiedCnt >= $availableCnt) {
$reasons[] = '그 유니크는 모두 점유되었습니다.';
continue;
}
$availableItemTypes[] = $itemType;
}
if (!$availableItemTypes) {
rollbackInheritUniqueTrial($general, $itemKey, join(' ', $reasons));
continue;
}
$reasons = [];
$itemType = Util::choiceRandom($availableItemTypes);
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}"); //혹시 itemKey의 크기가 37이 넘을 수 있을까?
$anyTrials = $trialStor->getAll();
if (!$anyTrials) {
//순서가 꼬였던 모양, 실제 값은 storage를 우선시하자
rollbackInheritUniqueTrial($general, $itemKey, '절차상의 오류입니다.');
continue;
}
//XXX: 정렬할 필요 없지 않나?
usort($anyTrials, function ($lhsTrial, $rhsTrial) {
[,, $lhsAmount] = $lhsTrial;
[,, $rhsAmount] = $rhsTrial;
return $rhsAmount <=> $lhsAmount; //큰 값이 앞에 오도록
});
LogText("선택유니크상태 {$ownerID} {$itemKey}", $anyTrials);
//공동 1등인데 본인이 있을 수도 있다.
[,, $topAmount] = $anyTrials[0];
if ($amount < $topAmount) {
$compAmount = $topAmount / $amount;
if ($compAmount > 2.0) {
$compText = '엄청난 차이로 ';
} else if ($compAmount > 1.2) {
$compText = '큰 차이로 ';
} else if ($compAmount > 1.05) {
$compText = '';
} else {
$compText = '아슬아슬한 차이로 ';
}
rollbackInheritUniqueTrial($general, $itemKey, "{$compText}상위 입찰한 장수가 있습니다.");
continue;
}
//내가 1위다
if ($ownTarget !== null) {
//이미 다른 아이템을 얻기로 되어있다.
continue;
}
$ownTarget = $itemKey;
$ownType = $itemType;
}
unset($itemKey);
unset($itemType);
if ($ownTarget === null) {
return false;
}
if ($justRollback) {
return false;
}
LogText("선택유니크획득{$ownerID}", $ownTarget);
$trialStor = KVStorage::getStorage($db, "ut_{$ownTarget}");
$trialStor->deleteValue("u{$ownerID}");
//rollbackInheritUniqueTrial 과정 때문에 새로 받아와야함
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
unset($itemTrials[$ownTarget]);
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$nationName = $general->getStaticNation()['name'];
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$itemObj = buildItemClass($ownTarget);
$itemName = $itemObj->getName();
$itemRawName = $itemObj->getRawName();
$josaUl = JosaUtil::pick($itemRawName, '을');
$general->setVar($ownType, $ownTarget);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 습득했습니다!");
$logger->pushGeneralHistoryLog("<C>{$itemName}</>{$josaUl} 습득");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
$logger->pushGlobalHistoryLog("<C><b>【{$acquireType}】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
$general->applyDB($db);
//같은 종류의 유니크를 입찰했을 수 있으니 한번 더 검사한다.
tryRollbackInheritUniqueItem($general);
return true;
}
function tryUniqueItemLottery(General $general, string $acquireType = '아이템'): bool
function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireType = '아이템'): bool
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -1915,18 +1725,9 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
$userLogger = new UserLogger($general->getVar('owner'));
$userLogger->push(sprintf("유니크를 얻을 공간이 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
}
tryRollbackInheritUniqueItem($general);
return false;
}
$inheritUnique = $general->getAuxVar('inheritUniqueTrial');
if ($acquireType != '설문조사' && $inheritUnique && count($inheritUnique) && $availableBuyUnique) {
$trialResult = tryInheritUniqueItem($general, $acquireType);
if ($trialResult) {
return true;
}
}
$scenario = $gameStor->scenario;
$genCount = $db->queryFirstField('SELECT count(*) FROM general WHERE npc<2');
@@ -1956,7 +1757,7 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
}
foreach (Util::range($maxCnt) as $_idx) {
if (Util::randBool($prob)) {
if ($rng->nextBool($prob)) {
$result = true;
break;
}
@@ -1968,7 +1769,7 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
}
LogText("{$general->getName()}, {$general->getID()} 유니크 성공 {$maxCnt}", $prob);
return giveRandomUniqueItem($general, $acquireType);
return giveRandomUniqueItem($rng, $general, $acquireType);
}
function getAdmin()
@@ -2085,13 +1886,31 @@ function nextRuler(General $general)
//npc or npc유저인 경우 후계 찾기
if (!$fiction && $general->getNPCType() > 0) {
$candidate = $db->queryFirstRow(
'SELECT no,name,officer_level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and officer_level!=12 and 1 <= npc and npc<=3 order by npcmatch2,rand() LIMIT 1',
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'NextNPCRuler',
$year,
$month,
$general->getID(),
)));
$rawCandidates = $db->query(
'SELECT no,name,officer_level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and officer_level!=12 and 1 <= npc and npc<=3 order by npcmatch2 asc',
$general->getVar('affinity'),
$general->getVar('affinity'),
$general->getVar('affinity'),
$nationID
);
if ($rawCandidates) {
$candidates = [];
$minNPCMatch = $rawCandidates[0]['npcmatch2'];
foreach ($rawCandidates as $candidate) {
if (!$candidate['npcmatch2'] == $minNPCMatch) {
break;
}
$candidates[] = $candidate;
}
$candidate = $rng->choice($candidates);
}
}
if (!$candidate) {
$candidate = $db->queryFirstRow(
@@ -2415,7 +2234,7 @@ function isNeighbor(int $nation1, int $nation2, bool $includeNoSupply = true)
return false;
}
function SabotageInjury(array $cityGeneralList, string $reason): int
function SabotageInjury(RandUtil $rng, array $cityGeneralList, string $reason): int
{
$injuryCount = 0;
$josaRo = JosaUtil::pick($reason, '로');
@@ -2427,12 +2246,12 @@ function SabotageInjury(array $cityGeneralList, string $reason): int
/** @var General $general */
$injuryProb = 0.3;
$injuryProb = $general->onCalcStat($general, 'injuryProb', $injuryProb);
if (!Util::randBool($injuryProb)) {
if (!$rng->nextBool($injuryProb)) {
continue;
}
$general->getLogger()->pushGeneralActionLog($text);
$general->increaseVarWithLimit('injury', Util::randRangeInt(1, 16), 0, 80);
$general->increaseVarWithLimit('injury', $rng->nextRangeInt(1, 16), 0, 80);
$general->multiplyVar('crew', 0.98);
$general->multiplyVar('atmos', 0.98);
$general->multiplyVar('train', 0.98);
@@ -2445,7 +2264,7 @@ function SabotageInjury(array $cityGeneralList, string $reason): int
return $injuryCount;
}
function getRandTurn($term, ?\DateTimeInterface $baseDateTime = null)
function getRandTurn(RandUtil $rng, $term, ?\DateTimeInterface $baseDateTime = null)
{
if ($baseDateTime === null) {
$baseDateTime = new \DateTimeImmutable();
@@ -2457,13 +2276,13 @@ function getRandTurn($term, ?\DateTimeInterface $baseDateTime = null)
throw new MustNotBeReachedException();
}
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
$randFraction = Util::randRangeInt(0, 999999) / 1000000; //6자리 소수
$randSecond = $rng->nextRangeInt(0, 60 * $term - 1);
$randFraction = $rng->nextRangeInt(0, 999999) / 1000000; //6자리 소수
return TimeUtil::format($baseDateTime->add(TimeUtil::secondsToDateInterval($randSecond + $randFraction)), true);
}
function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
function getRandTurn2(RandUtil $rng, $term, ?\DateTimeInterface $baseDateTime = null)
{
if ($baseDateTime === null) {
$baseDateTime = new \DateTimeImmutable();
@@ -2472,8 +2291,8 @@ function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
} else {
throw new MustNotBeReachedException();
}
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
$randFraction = Util::randRangeInt(0, 999999) / 1000000; //6자리 소수
$randSecond = $rng->nextRangeInt(0, 60 * $term - 1);
$randFraction = $rng->nextRangeInt(0, 999999) / 1000000; //6자리 소수
return $baseDateTime->sub(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s.u');
}
+55 -212
View File
@@ -1,247 +1,90 @@
<?php
namespace sammo;
function registerAuction() {
use sammo\Enums\AuctionType;
function registerAuction(RandUtil $rng)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'turnterm']);
$unit = 60 * $admin['turnterm'];
// 장수들 평금,평쌀
$general = $db->queryFirstRow('SELECT avg(gold) as gold, avg(rice) as rice,max(gold) as maxgold from general where npc<2');
[$avgGold, $avgRice] = $db->queryFirstList('SELECT avg(gold), avg(rice) from general where npc<2');
$avgGold = Util::valueFit($avgGold, 1000, 20000);
$avgRice = Util::valueFit($avgRice, 1000, 20000);
if($general['gold'] < 1000) { $general['gold'] = 1000; }
if($general['gold'] > 20000) { $general['gold'] = 20000; }
if($general['rice'] < 1000) { $general['rice'] = 1000; }
if($general['rice'] > 20000) { $general['rice'] = 20000; }
$neutralAuctionCnt = Util::convertPairArrayToDict($db->queryAllLists(
'SELECT `type`, count(*) FROM ng_auction WHERE `type` IN %ls AND `host_general_id`=0 GROUP BY `type`',
[AuctionType::BuyRice->value, AuctionType::SellRice->value],
));
$neutralbuyRiceCnt = $neutralAuctionCnt[AuctionType::BuyRice->value];
$count = $db->queryFirstField('SELECT count(*) FROM auction WHERE type=0 AND no1=0');
$count += 5;
// 판매건 등록
if(Util::randBool(1/$count)) {
if ($rng->nextBool(1 / ($neutralbuyRiceCnt + 5))) {
//평균 쌀의 5% ~ 25%
$mul = rand() % 5 + 1;
$amount = $general['rice'] / 20 * $mul;
$cost = $general['gold'] / 20 * 0.9 * $mul;
$mul = $rng->nextRangeInt(1, 5);
$amount = $avgRice / 20 * $mul;
$cost = $avgGold / 20 * 0.9 * $mul;
$topv = $amount * 2;
if($cost <= $amount*0.8) { $cost = $amount*0.8; }
if($cost >= $amount*1.2) { $cost = $amount*1.2; }
$cost = Util::valueFit($cost, $amount * 0.8, $amount * 1.2);
$amount = Util::round($amount, -1);
$cost = Util::round($cost, -1);
$topv = Util::round($topv, -1);
$term = 3 + rand() % 10;
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit * $term);
$db->insert('auction', [
'type'=>0,
'no1'=>0,
'name1'=>'ⓝ상인',
'amount'=>$amount,
'cost'=>$cost,
'value'=>$cost,
'topv'=>$topv,
'expire'=>$date
]);
$term = $rng->nextRangeInt(3, 12);
$dummyGeneral = AuctionBasicResource::genDummy();
AuctionBuyRice::openResourceAuction($dummyGeneral, $amount, $term, $cost, $topv);
}
$count = $db->queryFirstField('SELECT count(*) FROM auction WHERE type=1 AND no1=0');
$count += 5;
$neutralSellRiceCnt = $neutralAuctionCnt[AuctionType::SellRice->value];
// 구매건 등록
if(Util::randBool(1/$count)) {
if ($rng->nextBool(1 / ($neutralSellRiceCnt + 5))) {
//평균 쌀의 5% ~ 25%
$mul = Util::randRangeInt(1, 5);
$amount = $general['rice'] / 20 * $mul;
$cost = $general['gold'] / 20 * 1.1 * $mul;
$topv = $amount * 0.5;
if($cost <= $amount*0.8) { $cost = $amount*0.8; }
if($cost >= $amount*1.2) { $cost = $amount*1.2; }
$mul = $rng->nextRangeInt(1, 5);
$amount = $avgGold / 20 * $mul;
$cost = $avgRice / 20 * 1.1 * $mul;
$topv = $amount * 2;
$cost = Util::valueFit($cost, $amount * 0.8, $amount * 1.2);
$amount = Util::round($amount, -1);
$cost = Util::round($cost, -1);
$topv = Util::round($topv, -1);
$term = Util::randRangeInt(3, 12);
$date = date("Y-m-d H:i:s", strtotime(date("Y-m-d H:i:s")) + $unit * $term);
$db->insert('auction', [
'type'=>1,
'no1'=>0,
'name1'=>'ⓝ상인',
'amount'=>$amount,
'cost'=>$cost,
'value'=>$cost,
'topv'=>$topv,
'expire'=>$date
]);
$term = $rng->nextRangeInt(3, 12);
$dummyGeneral = AuctionBasicResource::genDummy();
AuctionSellRice::openResourceAuction($dummyGeneral, $amount, $term, $cost, $topv);
}
}
function processAuction() {
function processAuction()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$date = TimeUtil::now();
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
$now = TimeUtil::now();
$admin = $gameStor->getValues(['year', 'month']);
$auctionList = $db->queryAllLists(
'SELECT id, `type` FROM ng_auction WHERE `close_date` <= %s AND finished = 0',
$now
);
foreach($db->query('SELECT * from auction where expire<=%s', $date) as $auction){
$josaYi1 = JosaUtil::pick($auction['name1'], '이');
$josaYi2 = JosaUtil::pick($auction['name2'], '이');
// 쌀 처리
if($auction['no2'] == 0) {
// 상인건수가 아닌것만 출력
if($auction['no1'] != 0) {
$traderID = $db->queryFirstField('SELECT no FROM general WHERE no=%i', $auction['no1']);
$logger = new ActionLogger($traderID, 0, $year, $month);
$logger->pushGeneralActionLog("입찰자 부재로 {$auction['no']}번 거래 <M>유찰</>!", ActionLogger::EVENT_PLAIN);
$logger->flush();
$auctionLog = [];
if($auction['type'] == 0) {
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
$auctionLog[] = "<S>◆</>{$admin['year']}{$admin['month']}월, {$auction['no']}번 <span class='sell'>판매</span> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, 그러나 입찰자 부재";
} else {
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
$auctionLog[] = "<S>◆</>{$admin['year']}{$admin['month']}월, {$auction['no']}번 <S>구매</> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구매, 그러나 입찰자 부재";
}
pushAuctionLog($auctionLog);
}
continue;
}
if($auction['no1'] == 0) {
$trader = [
'no'=>0,
'name'=>'ⓝ상인',
'gold'=>99999,
'rice'=>99999
];
} else {
$trader = $db->queryFirstRow('SELECT no,name,gold,rice from general where no=%i', $auction['no1']);
}
$bidder = $db->queryFirstRow('SELECT no,name,gold,rice from general where no=%i', $auction['no2']);
$traderLogger = new ActionLogger($trader['no'], 0, $year, $month, false);
$bidderLogger = new ActionLogger($bidder['no'], 0, $year, $month, false);
$auctionLog = [];
//판매거래
if($auction['type'] == 0) {
if($auction['amount'] > $trader['rice'] - 1000) {
$gold = Util::round($auction['value'] * 0.01);
$db->update('general', [
'gold'=>Util::valueFit($trader['gold'] - $gold, 0)
], 'no=%i', $trader['no']);
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
$josaRo = JosaUtil::pick($auction['value'], '로');
$traderLogger->pushGeneralActionLog("판매자의 군량 부족으로 {$auction['no']}번 거래 <M>유찰</>! 벌금 <C>{$gold}</>", ActionLogger::EVENT_PLAIN);
$bidderLogger->pushGeneralActionLog("판매자의 군량 부족으로 {$auction['no']}번 거래 <M>유찰</>!", ActionLogger::EVENT_PLAIN);
$auctionLog[0] = "<S>◆</>{$admin['year']}{$admin['month']}월, {$auction['no']}번 <span class='sell'>판매</span> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 입찰, 그러나 판매자 군량부족, 벌금 <C>{$gold}</>";
} elseif($auction['value'] > $bidder['gold'] - 1000) {
$gold = Util::round($auction['value'] * 0.01);
$db->update('general', [
'gold'=>Util::valueFit($bidder['gold'] - $gold, 0)
], 'no=%i', $bidder['no']);
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
$josaRo = JosaUtil::pick($auction['value'], '로');
$traderLogger->pushGeneralActionLog("입찰자의 자금 부족으로 {$auction['no']}번 거래 <M>유찰</>!", ActionLogger::EVENT_PLAIN);
$bidderLogger->pushGeneralActionLog("입찰자의 자금 부족으로 {$auction['no']}번 거래 <M>유찰</>! 벌금 <C>{$gold}</>", ActionLogger::EVENT_PLAIN);
$auctionLog[0] = "<S>◆</>{$admin['year']}{$admin['month']}월, {$auction['no']}번 <span class='sell'>판매</span> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 입찰, 그러나 입찰자 자금부족, 벌금 <C>{$gold}</>";
} else {
$josaUlGold = JosaUtil::pick($auction['value'], '을');
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
$josaRo = JosaUtil::pick($auction['value'], '로');
$traderLogger->pushGeneralActionLog("{$auction['no']}번 거래 <C>성사</>로 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, 금 <C>{$auction['value']}</>{$josaUlGold} 획득!", ActionLogger::EVENT_PLAIN);
$bidderLogger->pushGeneralActionLog("{$auction['no']}번 거래 <C>성사</>로 금 <C>{$auction['value']}</>{$josaUlGold} 지불, 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구입!", ActionLogger::EVENT_PLAIN);
$auctionLog[0] = "<S>◆</>{$admin['year']}{$admin['month']}월, {$auction['no']}번 <span class='sell'>판매</span> <C>성사</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 구매";
if($auction['value'] >= $auction['amount'] * 2) {
$auctionLog[0] .= " <R>★ 최고가 거래 ★</>";
} elseif($auction['value'] >= $auction['topv']) {
$auctionLog[0] .= " <M>★ 즉시구매가 거래 ★</>";
} elseif($auction['value'] * 2 <= $auction['amount']) {
$auctionLog[0] .= " <R>★ 최저가 거래 ★</>";
}
$db->update('general', [
'gold'=>$db->sqleval('gold + %i', $auction['value']),
'rice'=>$db->sqleval('rice - %i', $auction['amount']),
], 'no=%i', $auction['no1']);
$db->update('general', [
'gold'=>$db->sqleval('gold - %i', $auction['value']),
'rice'=>$db->sqleval('rice + %i', $auction['amount']),
], 'no=%i', $auction['no2']);
}
pushAuctionLog($auctionLog);
//구매거래
} else {
if($auction['amount'] > $bidder['rice'] - 1000) {
$gold = Util::round($auction['value'] * 0.01);
$db->update('general', [
'gold'=>Util::valueFit($bidder['gold'] - $gold, 0)
], 'no=%i', $bidder['no']);
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
$josaRo = JosaUtil::pick($auction['value'], '로');
$traderLogger->pushGeneralActionLog("입찰자의 군량 부족으로 {$auction['no']}번 거래 <M>유찰</>!", ActionLogger::EVENT_PLAIN);
$bidderLogger->pushGeneralActionLog("입찰자의 군량 부족으로 {$auction['no']}번 거래 <M>유찰</>! 벌금 <C>{$gold}</>", ActionLogger::EVENT_PLAIN);
$auctionLog[0] = "<S>◆</>{$admin['year']}{$admin['month']}월, {$auction['no']}번 <S>구매</> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 입찰, 그러나 입찰자 군량부족, 벌금 <C>{$gold}</>";
} elseif($auction['value'] > $trader['gold'] - 1000) {
$gold = Util::round($auction['value'] * 0.01);
$db->update('general', [
'gold'=>Util::valueFit($trader['gold'] - $gold, 0)
], 'no=%i', $trader['no']);
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
$josaRo = JosaUtil::pick($auction['value'], '로');
$traderLogger->pushGeneralActionLog("구매자의 자금 부족으로 {$auction['no']}번 거래 <M>유찰</>! 벌금 <C>{$gold}</>", ActionLogger::EVENT_PLAIN);
$bidderLogger->pushGeneralActionLog("구매자의 자금 부족으로 {$auction['no']}번 거래 <M>유찰</>!", ActionLogger::EVENT_PLAIN);
$auctionLog[0] = "<S>◆</>{$admin['year']}{$admin['month']}월, {$auction['no']}번 <S>구매</> <M>유찰</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 입찰, 그러나 구매자 자금부족, 벌금 <C>{$gold}</>";
} else {
$josaUlGold = JosaUtil::pick($auction['value'], '을');
$josaUlRice = JosaUtil::pick($auction['amount'], '을');
$josaRo = JosaUtil::pick($auction['value'], '로');
$traderLogger->pushGeneralActionLog(
"{$auction['no']}번 거래 <C>성사</>로 금 <C>{$auction['value']}</>{$josaUlGold} 지불, 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구입!", ActionLogger::EVENT_PLAIN
);
$bidderLogger->pushGeneralActionLog("{$auction['no']}번 거래 <C>성사</>로 쌀 <C>{$auction['amount']}</>{$josaUlRice} 판매, 금 <C>{$auction['value']}</>{$josaUlGold} 획득!", ActionLogger::EVENT_PLAIN);
$auctionLog[0] = "<S>◆</>{$admin['year']}{$admin['month']}월, {$auction['no']}번 <S>구매</> <C>성사</> : <Y>{$auction['name1']}</>{$josaYi1} 쌀 <C>{$auction['amount']}</>{$josaUlRice} 구매, <Y>{$auction['name2']}</>{$josaYi2} 금 <C>{$auction['value']}</>{$josaRo} 판매";
if($auction['value'] >= $auction['amount'] * 2) {
$auctionLog[0] .= " <R>★ 최고가 거래 ★</>";
} elseif($auction['value'] * 2 <= $auction['amount']) {
$auctionLog[0] .= " <R>★ 최저가 거래 ★</>";
} elseif($auction['value'] <= $auction['topv']) {
$auctionLog[0] .= " <M>★ 즉시구매가 거래 ★</>";
}
$db->update('general', [
'gold'=>$db->sqleval('gold - %i', $auction['value']),
'rice'=>$db->sqleval('rice + %i', $auction['amount']),
], 'no=%i', $auction['no1']);
$db->update('general', [
'gold'=>$db->sqleval('gold + %i', $auction['value']),
'rice'=>$db->sqleval('rice - %i', $auction['amount']),
], 'no=%i', $auction['no2']);
}
$traderLogger->flush();
$bidderLogger->flush();
pushAuctionLog($auctionLog);
}
$traderLogger->flush();
$bidderLogger->flush();
if (!$auctionList) {
return;
}
$db->delete('auction', 'expire <= %s', $date);
$dummyGeneral = AuctionBasicResource::genDummy();
foreach ($auctionList as [$auctionID, $rawAuctionType]) {
$auctionType = AuctionType::from($rawAuctionType);
if ($auctionType === AuctionType::BuyRice) {
$auction = new AuctionBuyRice($auctionID, $dummyGeneral);
} else if ($auctionType === AuctionType::SellRice) {
$auction = new AuctionSellRice($auctionID, $dummyGeneral);
} else if ($auctionType === AuctionType::UniqueItem) {
$auction = new AuctionUniqueItem($auctionID, $dummyGeneral);
} else {
throw new \Exception('Unknown auction type');
}
$auction->tryFinish();
}
}
+1 -1
View File
@@ -266,7 +266,7 @@ function checkCommandArg(?array $arg):?string{
/*'string'=>[
'nationName', 'optionText', 'itemType', 'nationType', 'commandType',
],*/
'integer'=>[
'int'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'srcArmType', 'destArmType', //숙련전환 전용
+2 -2
View File
@@ -405,10 +405,10 @@ function getGeneralPoolClass(string $type){
* @param null|string $prefix
* @return AbsGeneralPool[]
*/
function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
function pickGeneralFromPool(\MeekroDB $db, RandUtil $rng, int $owner, int $pickCnt, ?string $prefix=null):array{
/** @var AbsGeneralPool */
$class = getGeneralPoolClass(GameConst::$targetGeneralPool);
return $class::pickGeneralFromPool($db, $owner, $pickCnt, $prefix);
return $class::pickGeneralFromPool($db, $rng, $owner, $pickCnt, $prefix);
}
function countPureGeneralFromRawList(?array $rawGeneralList=null):int{
+78 -25
View File
@@ -2,7 +2,6 @@
namespace sammo;
use Monolog\Logger;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
@@ -334,7 +333,7 @@ EOD),
}
// 외교 로그처리, 외교 상태 처리
function postUpdateMonthly()
function postUpdateMonthly(RandUtil $rng)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -397,7 +396,7 @@ function postUpdateMonthly()
//약간의 랜덤치 부여 (95% ~ 105%)
$nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000);
$nation['power'] = Util::round($nation['power'] * $rng->nextRange(0.95, 1.05));
$powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']);
$powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew']));
@@ -486,12 +485,12 @@ function postUpdateMonthly()
$availableWarSettingCnt = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'available_war_setting_cnt');
foreach ($nations as $nation) {
$nationID = $nation['nation'];
if(!key_exists($nationID, $availableWarSettingCnt)){
if (!key_exists($nationID, $availableWarSettingCnt)) {
$availableWarSettingCnt[$nationID] = 0;
}
}
foreach($availableWarSettingCnt as $nationID=>$cnt){
if($cnt >= GameConst::$maxAvailableWarSettingCnt){
foreach ($availableWarSettingCnt as $nationID => $cnt) {
if ($cnt >= GameConst::$maxAvailableWarSettingCnt) {
continue;
}
$cnt = Util::valueFit($cnt + GameConst::$incAvailableWarSettingCnt, 0, GameConst::$maxAvailableWarSettingCnt);
@@ -500,7 +499,7 @@ function postUpdateMonthly()
//초반이후 방랑군 자동 해체
if ($admin['year'] >= $admin['startyear'] + 2) {
checkWander();
checkWander($rng);
}
// 작위 업데이트
updateNationState();
@@ -509,9 +508,9 @@ function postUpdateMonthly()
// 천통여부 검사
checkEmperior();
//토너먼트 개시
triggerTournament();
triggerTournament($rng);
// 시스템 거래건 등록
registerAuction();
registerAuction($rng);
//전방설정
foreach (getAllNationStaticInfo() as $nation) {
if ($nation['level'] <= 0) {
@@ -522,7 +521,7 @@ function postUpdateMonthly()
}
function checkWander()
function checkWander(RandUtil $rng)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -536,7 +535,7 @@ function checkWander()
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
$logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN);
$wanderCmd->run();
$wanderCmd->run($rng);
$wanderCmd->setNextAvailable();
}
}
@@ -553,6 +552,9 @@ function updateNationState()
$history = array();
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
$year = $admin['year'];
$month = $admin['month'];
$startYear = $admin['startyear'];
$assemblerCnts = [];
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
@@ -561,7 +563,9 @@ function updateNationState()
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
$nationID = $nation['nation'];
$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nationID);
if ($citycount == 0) {
$nationlevel = 0; // 방랑군
@@ -595,26 +599,26 @@ function updateNationState()
switch ($nationlevel) {
case 7:
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>{$josaUl} 자칭"]);
$auxVal = Json::decode($nation['aux']);
$auxVal['can_국기변경'] = 1;
$auxVal['can_국호변경'] = 1;
$updateVals['aux'] = Json::encode($auxVal);
break;
case 6:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극하였습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 등극"]);
break;
case 5:
case 4:
case 3:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명됨"]);
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명되었습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>에 임명됨"]);
break;
case 2:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 독립하여 <Y>" . getNationLevel($nationlevel) . "</>로 나섰습니다.";
pushNationHistoryLog($nation['nation'], ["<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>" . getNationLevel($nationlevel) . "</>로 나서다"]);
break;
}
@@ -649,7 +653,6 @@ function updateNationState()
$uniqueLotteryWeightList = [];
[$startYear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
$relYear = $year - $startYear;
$maxTrialCountByYear = 1;
foreach (GameConst::$maxUniqueItemLimit as $tmpVals) {
@@ -685,20 +688,37 @@ function updateNationState()
$score += 15;
}
$score *= 2**$trialCnt;
$score *= 2 ** $trialCnt;
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
}
$nationLevelUpRNG = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'nationLevelUp',
$year,
$month,
$nationID
)));
foreach (Util::range($levelDiff) as $idx) {
if (!$uniqueLotteryWeightList) {
break;
}
/** @var General */
$winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList);
$winnerObj = $nationLevelUpRNG->choiceUsingWeightPair($uniqueLotteryWeightList);
unset($uniqueLotteryWeightList[$winnerObj->getID()]);
giveRandomUniqueItem($winnerObj, '작위보상');
$givenUniqueRNG = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'givenUnique',
$year,
$month,
$nationID,
$winnerObj->getID(),
)));
giveRandomUniqueItem($givenUniqueRNG, $winnerObj, '작위보상');
$winnerObj->applyDB($db);
}
@@ -724,9 +744,18 @@ function updateNationState()
if ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID = $gameStor->assembler_id ?? 0;
$troopLeaderRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'troopLeader',
$year,
$month,
$nationID
)));
while ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID += 1;
$npcObj = new Scenario\GeneralBuilder(
$troopLeaderRng,
sprintf('부대장%4d', $lastAssemblerID),
false,
null,
@@ -1184,7 +1213,8 @@ function checkEmperior()
'aux' => $statGeneral['aux']
]);
$history = ["<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다."];
$hiddenSeed = UniqueConst::$hiddenSeed;
$history = ["<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【통일】</b></><D><b>{$nation['name']}</b></>{$josaYi} 전토를 통일하였습니다. <span class='hidden_but_copyable'>(서버시드: $hiddenSeed})</span>"];
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
//연감 월결산
@@ -1202,3 +1232,26 @@ function updateMaxDomesticCritical(General $general, $score)
$general->setInheritancePoint(InheritanceKey::max_domestic_critical, $maxDomesticCritical);
}
}
function genGenericUniqueRNG(int $year, int $month, int $generalID): RandUtil
{
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'unique',
$year,
$month,
$generalID
)));
}
function genGenericUniqueRNGFromGeneral(General $general): RandUtil
{
$logger = $general->getLogger();
if (!$logger) {
throw new \Exception('정식 초기화된 객체가 아닙니다.');
}
$year = $logger->getYear();
$month = $logger->getMonth();
$generalID = $general->getID();
return genGenericUniqueRNG($year, $month, $generalID);
}
+2 -2
View File
@@ -90,8 +90,8 @@ function pushAuctionLog($log) {
pushRawFileLog(__DIR__."/logs/".UniqueConst::$serverID."/_auctionlog.txt", $log);
}
function getAuctionLogRecent(int $count) {
return join('<br>', array_reverse(getFormattedFileLogRecent(__DIR__."/logs/".UniqueConst::$serverID."/_auctionlog.txt", $count, 300)));
function getAuctionLogRecent(int $count): array {
return array_reverse(getRawFileLogRecent(__DIR__."/logs/".UniqueConst::$serverID."/_auctionlog.txt", $count, 300));
}
//DB-based
+6 -7
View File
@@ -3,10 +3,10 @@ namespace sammo;
/**
* 내정 커맨드 사용시 성공 확률 계산
*
*
* @param General $general 장수 정보
* @param string $type 내정 커맨드 타입, 'leadership' = 통솔 기반, 'strength' = 무력 기반, 'intel' = 지력 기반
*
*
* @return array 계산된 실패, 성공 확률 ('success' => 성공 확률, 'fail' => 실패 확률)
*/
function CriticalRatioDomestic(General $general, string $type) {
@@ -24,7 +24,7 @@ function CriticalRatioDomestic(General $general, string $type) {
506040(33%/30%), 505050(43%/40%), 504060(50%/50%)
* 통솔 내정 기준
756510(25%/22%), 707010(31%/28%), 657510(38%,35%),
756510(25%/22%), 707010(31%/28%), 657510(38%,35%),
505050(50%,50%), 107070(50%,50%)
*/
switch($type) {
@@ -60,13 +60,12 @@ function calcLeadershipBonus($officerLevel, $nationLevel):int{
return $lbonus;
}
function CriticalScoreEx(string $type):float {
function CriticalScoreEx(RandUtil $rng, string $type):float {
if ($type == 'success') {
return Util::randRange(2.2, 3.0);
return $rng->nextRange(2.2, 3.0);
}
if ($type == 'fail') {
return Util::randRange(0.2, 0.4);
return $rng->nextRange(0.2, 0.4);
}
return 1;
}
+11 -10
View File
@@ -60,7 +60,8 @@ function chiefTurnTable()
";
}
function templateLimitMsg(string $turntime): string{
function templateLimitMsg(string $turntime): string
{
return "이미 너무 많은 접속을 하셨습니다. 다음 턴에 다시 시도해주세요. (턴시간: {$turntime})";
}
@@ -129,7 +130,7 @@ function allButton(bool $seizeNPCMode, array $opts = [])
$site = "a_npcList.php";
$call = "빙의일람";
} else {
$site = "a_vote.php";
$site = "v_vote.php";
$call = "설문조사";
}
@@ -165,7 +166,7 @@ function commandButton(array $opts = [])
'color' => '#000000'
];
$bgColor = Util::array_get($nation['color']) ?: '#000000';
$bgColor = $nation['color'] ?? '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
@@ -173,16 +174,16 @@ function commandButton(array $opts = [])
$permission = checkSecretPermission($me);
$btnClassForTournament = $opts['btnClass'];
if ($opts['isTournamentApplicationOpen']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForTournament = 'toolbarButton2';
}
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForTournament = 'toolbarButton2';
}
}
$btnClassForBetting = $opts['btnClass'];
if ($opts['isBettingActive']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForBetting = 'toolbarButton2';
}
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForBetting = 'toolbarButton2';
}
}
if ($permission >= 1) {
@@ -246,7 +247,7 @@ function getMapHtml(?string $mapName = null)
{
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
if($mapName === null){
if ($mapName === null) {
$mapName = GameConst::$mapName;
}
+8 -8
View File
@@ -513,7 +513,7 @@ function getOutcome(float $billRate, array $generalList) {
return $outcome;
}
function tradeRate() {
function tradeRate(RandUtil $rng) {
$db = DB::db();
foreach($db->query('SELECT city,level FROM city') as $city){
@@ -528,8 +528,8 @@ function tradeRate() {
7=>0.8,
8=>1
][$city['level']];
if($prob > 0 && Util::randBool($prob)) {
$trade = Util::randRangeInt(95, 105);
if($prob > 0 && $rng->nextBool($prob)) {
$trade = $rng->nextRangeInt(95, 105);
} else {
$trade = null;
}
@@ -539,7 +539,7 @@ function tradeRate() {
}
}
function disaster() {
function disaster(RandUtil $rng) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -560,7 +560,7 @@ function disaster() {
10=>0
];
$isGood = Util::randBool($boomingRate[$month]);
$isGood = $rng->nextBool($boomingRate[$month]);
$targetCityList = [];
@@ -575,7 +575,7 @@ function disaster() {
$raiseProp = 0.06 - ($city['secu'] / $city['secu_max']) * 0.05; // 1 ~ 6%
}
if(Util::randBool($raiseProp)) {
if($rng->nextBool($raiseProp)) {
$targetCityList[] = $city;
}
}
@@ -621,7 +621,7 @@ function disaster() {
10 => null
];
[$logTitle, $stateCode, $logBody] = Util::choiceRandom(($isGood?$boomingTextList:$disasterTextList)[$month]);
[$logTitle, $stateCode, $logBody] = $rng->choice(($isGood?$boomingTextList:$disasterTextList)[$month]);
$logger = new ActionLogger(0, 0, $year, $month, false);
@@ -653,7 +653,7 @@ function disaster() {
$generalListByCity[$city['city']]??[]
);
SabotageInjury($generalList, '재난');
SabotageInjury($rng, $generalList, '재난');
}
}
else{
+35 -79
View File
@@ -5,17 +5,25 @@ namespace sammo;
use sammo\DTO\BettingInfo;
use sammo\Enums\InheritanceKey;
/**
* @param int $turnTerm 서버 턴 단위
* @return int 토너먼트 초 단위
*/
function calcTournamentTerm(int $turnTerm): int{
return Util::valueFit($turnTerm, 5, 120);
}
function processTournament()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'tnmt_auto', 'tnmt_time', 'last_tournament_betting_id']);
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'tnmt_auto', 'tnmt_time', 'turnterm', 'last_tournament_betting_id']);
$now = new \DateTime();
$offset = $now->getTimestamp() - (new \DateTime($admin['tnmt_time']))->getTimestamp();
//수동일땐 무시
if ($admin['tnmt_auto'] == 0) {
if (!$admin['tnmt_auto']) {
return;
}
@@ -28,18 +36,7 @@ function processTournament()
}
//현시간이 스탬프 지나친경우
$unit = [
1 => 720,
2 => 420,
3 => 180,
4 => 60,
5 => 30,
6 => 15,
7 => 5,
][$admin['tnmt_auto']] ?? null;
if($unit === null){
throw new MustNotBeReachedException();
}
$unit = calcTournamentTerm($admin['turnterm']);
//업데이트 횟수
$iter = intdiv($offset, $unit) + 1;
@@ -123,10 +120,7 @@ function processTournament()
//베팅은 무조건 60페이즈후 진행(최대 1시간)
if ($tnmt == 6) {
$betTerm = $unit * 60;
if ($betTerm > 3600) {
$betTerm = 3600;
}
$betTerm = Util::valueFit($unit * 60, null, 3600);
//처리 초 더한 날짜
$dt = date("Y-m-d H:i:s", strtotime($admin['tnmt_time']) + $unit * $i + $betTerm);
$gameStor->tournament = $tnmt;
@@ -134,20 +128,6 @@ function processTournament()
$gameStor->tnmt_time = $dt;
return;
}
if ($admin['tnmt_auto'] == 1) {
//처리 초 더한 날짜
$dt = date("Y-m-d H:i:s", strtotime($admin['tnmt_time']) + $unit * $i);
$hr = substr($dt, 11, 2);
//지정시간대 넘어가면 중단 20~24시
if ($hr < 20) {
$dt = substr($dt, 0, 11) . "20:00:00";
$gameStor->tournament = $tnmt;
$gameStor->phase = $phase;
$gameStor->tnmt_time = $dt;
return;
}
}
}
$second = $unit * $iter;
@@ -156,35 +136,9 @@ function processTournament()
$gameStor->tnmt_time = (new \DateTimeImmutable($admin['tnmt_time']))->add(new \DateInterval("PT{$second}S"))->format('Y-m-d H:i:s');
}
function getTournamentTerm(): ?int
function getTournamentTermText(int $turnTerm)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$tnmt_auto = $gameStor->tnmt_auto;
if ($tnmt_auto === null) {
$tnmt_auto = $gameStor->tnmt_trig;
}
return [
0 => null,
1 => 12 * 60,
2 => 7 * 60,
3 => 3 * 60,
4 => 1 * 60,
5 => 30,
6 => 15,
7 => 5,
][$tnmt_auto] ?? null;
}
function getTournamentTermText()
{
$term = getTournamentTerm();
if ($term === null) {
return '수동';
}
$term = calcTournamentTerm($turnTerm);
if ($term % 60 === 0) {
$termMin = intdiv($term, 60);
@@ -320,26 +274,18 @@ function printFighting($tournament, $phase)
}
}
function startTournament($auto, $type)
function startTournament($type)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
eraseTnmtFightLogAll();
$unit = [
1 => 60,
2 => 60,
3 => 60,
4 => 60,
5 => 30,
6 => 15,
7 => 5,
][$auto] ?? 60;
$admin = $gameStor->getValues(['year', 'month', 'turnterm']);
$turnTerm = $admin['turnterm'];
$unit = calcTournamentTerm($turnTerm);
$admin = $gameStor->getValues(['year', 'month']);
$gameStor->tnmt_auto = $auto;
$gameStor->tnmt_auto = true;
$gameStor->tnmt_time = (new \DateTimeImmutable())->add(new \DateInterval("PT{$unit}M"))->format('Y-m-d H:i:s');
$gameStor->tournament = 1;
$gameStor->tnmt_type = $type;
@@ -383,14 +329,16 @@ function getDummyBettingInfo(string $tnmt_type): BettingInfo
name: $tnmt_type,
finished: true,
selectCnt: 1,
isExclusive: null,
reqInheritancePoint: false,
openYearMonth: 0,
closeYearMonth: 0,
candidates: []
candidates: [],
winner: null,
);
}
function startBetting($type, $unit)
function startBetting($type)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -425,10 +373,10 @@ function startBetting($type, $unit)
$candidates[$general['no']] = new \sammo\DTO\SelectItem(
title: $general['name'],
info: "{$statName}: {$general[$statKey]}",
isHtml: null,
aux: $general
);
}
$candidateCnt = count($candidates);
Betting::openBetting(new BettingInfo(
id: $bettingID,
@@ -436,10 +384,12 @@ function startBetting($type, $unit)
name: $typeText,
finished: false,
selectCnt: 1,
isExclusive: null,
reqInheritancePoint: false,
openYearMonth: $openYearMonth,
closeYearMonth: $closeYearMonth,
candidates: $candidates,
winner: null,
));
$betting = new Betting($bettingID);
@@ -448,12 +398,18 @@ function startBetting($type, $unit)
$betGold = Util::valueFit(floor((3 + $year - $startyear) * 0.334) * 10, 10);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'OpenBettingTournament',
$bettingID,
)));
$npcList = $db->queryFirstColumn('SELECT no FROM general WHERE npc >= 2 AND gold >= (500 + %i)', $betGold);
$npcBet = [];
$targetList = array_keys($candidates);
foreach ($npcList as $npcID) {
$target = Util::choiceRandom($targetList);
$target = $rng->choice($targetList);
$npcBet[] = [$npcID, $target];
}
@@ -971,7 +927,7 @@ function setGift($tnmt_type, $tnmt, $phase)
}
//자동진행 끝
$gameStor->tnmt_auto = 0;
$gameStor->tnmt_auto = false;
//장수열전 기록
/** @var ActionLogger */
@@ -1030,7 +986,7 @@ function setRefund()
}
//자동진행 끝
$gameStor->tnmt_auto = 0;
$gameStor->tnmt_auto = false;
}
//10차이 1.1, 50 차이 1.17, 100차이 1.2
+43 -8
View File
@@ -2,6 +2,8 @@
namespace sammo;
use sammo\DTO\VoteInfo;
include "lib.php";
include "func.php";
@@ -86,7 +88,7 @@ $color = "cyan";
$serverName = UniqueConst::$serverName;
$serverCnt = $gameStor->server_cnt;
$auctionCount = $db->queryFirstField('SELECT count(`no`) FROM auction');
$auctionCount = $db->queryFirstField('SELECT count(*) FROM ng_auction WHERE finished = 0');
$isTournamentActive = $gameStor->tournament > 0;
$isTournamentApplicationOpen = $gameStor->tournament == 1;
$isBettingActive = $gameStor->tournament == 6;
@@ -109,6 +111,16 @@ if (!$otherTextInfo) {
} else {
$otherTextInfo = join(', ', $otherTextInfo);
}
$lastVoteID = $gameStor->lastVote;
$lastVote = null;
if ($lastVoteID) {
$voteStor = KVStorage::getStorage($db, 'vote');
$lastVote = VoteInfo::fromArray($voteStor->getValue("vote_{$lastVoteID}"));
if ($lastVote->endDate && $lastVote->endDate < TimeUtil::now()) {
$lastVote = null;
}
}
?>
<!DOCTYPE html>
<html>
@@ -178,7 +190,7 @@ if (!$otherTextInfo) {
NPC선택 : <?= $npcmode ?>
</div>
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
토너먼트 : <?= getTournamentTermText() ?>
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
</div>
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
기타 설정: <?= $otherTextInfo ?>
@@ -207,13 +219,11 @@ if (!$otherTextInfo) {
</div>
<div class="s-border-t py-2 col col-6 col-md-4 vote-cell">
<?php
$vote = $gameStor->vote ?: [''];
$vote_title = Tag2Code($gameStor->vote_title ?? '-');
?>
<?php if ($vote[0] == "") : ?>
<?php if ($lastVote === null) : ?>
<span style='color:magenta'>진행중 설문 없음</span>
<?php else : ?>
<span style='color:cyan'>설문 진행중</span> : <span><?= $vote_title ?></span>
<span style='color:cyan'>설문 진행중</span> : <span><?= $lastVote->title ?></span>
<?php endif; ?>
</div>
</div>
@@ -272,7 +282,21 @@ if (!$otherTextInfo) {
<div id="nation-position"><?php myNationInfo($generalObj); ?></div>
<div id="general-position"><?php generalInfo($generalObj); ?></div>
<div id="generalCommandButton" class="row gx-0">
<div class="buttonPlate bg2"><?= commandButton(['btnClass' => 'btn btn-sammo-nation', 'isTournamentApplicationOpen' => $isTournamentApplicationOpen, 'isBettingActive' => $isBettingActive]) ?></div>
<div class="buttonPlate bg2">
<?= commandButton([
'splitBtnBegin' => '<div class="btn-group">',
'splitBtnEnd' => '</div>',
'splitZoneSign' => '<button type="button" class="btn btn-sammo-nation dropdown-toggle dropdown-toggle-split" data-bs-toggle="dropdown" aria-expanded="false"><span class="visually-hidden">Toggle Dropdown</span></button>',
'splitZoneBegin' => '<ul class="dropdown-menu dropdown-menu-end">',
'splitZoneEnd' => '</ul>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'btn btn-sammo-nation',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
])
?></div>
</div>
</div>
</div>
@@ -372,7 +396,18 @@ if (!$otherTextInfo) {
국가 메뉴
</div>
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
<?= commandButton(['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item', 'isTournamentApplicationOpen' => $isTournamentApplicationOpen, 'isBettingActive' => $isBettingActive]) ?>
<?= commandButton([
'btnBegin' => '<li>',
'btnEnd' => '</li>',
'splitMainBegin' => '<div class="d-none">',
'splitMainEnd' => '</div>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'dropdown-item',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
]) ?>
</ul>
</li>
<li class="nav-item dropup">
+3 -9
View File
@@ -194,17 +194,11 @@ if ($session->userGrade < 5 && !$allowReset) {
</div>
<div class="form-group row">
<label for="tournament_trig" class="col-sm-3 col-form-label"><span class="text-nowrap">토너먼트 자동 시작</span> <span class="text-nowrap">경기 단위</span></label>
<label for="tournament_trig" class="col-sm-3 col-form-label"><span class="text-nowrap">토너먼트 자동 시작</span></label>
<div class="col-sm-9" id="tournament_trig">
<div id="tournament_trig" class="btn-group-toggle btn-group flex-wrap" data-bs-toggle="buttons">
<input type="radio" class="btn-check" id="tournament_trig_0" name="tournament_trig" value="0"><label for="tournament_trig_0" class="btn btn-secondary w-25">안함</label>
<input type="radio" class="btn-check" id="tournament_trig_1" name="tournament_trig" value="1"><label for="tournament_trig_1" class="btn btn-secondary w-25">12분(총 5일)</label>
<input type="radio" class="btn-check" id="tournament_trig_2" name="tournament_trig" value="2"><label for="tournament_trig_2" class="btn btn-secondary w-25">7분(총 10시간)</label>
<input type="radio" class="btn-check" id="tournament_trig_3" name="tournament_trig" value="3"><label for="tournament_trig_3" class="btn btn-secondary w-25">3분(총 4시간)</label>
<input type="radio" class="btn-check" id="tournament_trig_4" name="tournament_trig" value="4" checked><label for="tournament_trig_4" class="btn btn-secondary w-25">1분(총 82분)</label>
<input type="radio" class="btn-check" id="tournament_trig_5" name="tournament_trig" value="5"><label for="tournament_trig_5" class="btn btn-secondary w-25">30초(총 41분)</label>
<input type="radio" class="btn-check" id="tournament_trig_6" name="tournament_trig" value="6"><label for="tournament_trig_6" class="btn btn-secondary w-25">15초(총 21분)</label>
<input type="radio" class="btn-check" id="tournament_trig_7" name="tournament_trig" value="7"><label for="tournament_trig_7" class="btn btn-secondary w-25">5초(총 7분)</label>
<input type="radio" class="btn-check" id="tournament_trig_0" name="tournament_trig" value="0"><label for="tournament_trig_0" class="btn btn-secondary w-25">수동</label>
<input type="radio" class="btn-check" id="tournament_trig_1" name="tournament_trig" checked value="1"><label for="tournament_trig_1" class="btn btn-secondary w-25">자동</label>
</div>
</div>
</div>
+2 -2
View File
@@ -56,7 +56,7 @@ else if(
$status = 'closed';
}
else if(
$isUnited > 0 &&
$isUnited > 0 &&
$now->getTimestamp() - $lastTurn->getTimestamp() > ($reservedDate->getTimestamp() - $now->getTimestamp()) * 2
){
//천통 & 비정지 상태 & 2/3 넘음
@@ -88,7 +88,7 @@ $result = ResetHelper::buildScenario(
$options['block_general_create'],
$options['npcmode'],
$options['show_img_level'],
$options['tournament_trig'],
!!$options['tournament_trig'],
$options['join_mode'],
$options['starttime'],
$options['autorun_user']?:null
-61
View File
@@ -1,61 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$availableDieImmediately = false;
//로그인 검사
$session = Session::requireGameLogin();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$general = $db->queryFirstRow('SELECT no,name,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
if(!$general){
Json::die([
'result'=>false,
'reason'=>'장수가 없습니다.'
]);
}
increaseRefresh("장수 삭제", 1);
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
if($gameStor->turntime > $gameStor->opentime){
Json::die([
'result'=>false,
'reason'=>'이미 서버가 시작되었습니다.'
]);
}
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, 2);
if($targetTime > TimeUtil::now()){
$targetTimeShort = substr($targetTime, 0, 19);
Json::die([
'result'=>false,
'reason'=>"아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다."
]);
}
$generalObj = General::createGeneralObjFromDB($general['no']);
if($generalObj instanceof DummyGeneral){
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
$generalName = $generalObj->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 이 홀연히 모습을 <R>감추었습니다</>");
$session->logoutGame();
Json::die([
'result'=>true,
'reason'=>'success'
]);
+9 -2
View File
@@ -110,16 +110,23 @@ foreach($db->queryFirstColumn('SELECT pick_result FROM select_npc_token WHERE `o
}
}
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'SelectNPCToken',
$userID,
$now,
)));
$pickLimit = min(count($candidates), 5);
while(count($pickResult) < $pickLimit){
$generalID = Util::choiceRandomUsingWeight($weight);
$generalID = $rng->choiceUsingWeight($weight);
if(!key_exists($generalID, $pickResult)){
$pickResult[$generalID] = $candidates[$generalID];
}
}
$newNonce = mt_rand(0, 0xfffffff);
$newNonce = random_int(0, 0xfffffff);
$validSecond = max(VALID_SECOND, $turnterm*40);
$pickMoreSecond = max(PICK_MORE_SECOND, Util::round(pow($turnterm, 0.672)*8));
+5 -1
View File
@@ -74,9 +74,13 @@ if($tokens){
]);
}
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed, 'selectPool', $userID, $now
)));
$pick = [];
$valid_until = null;
foreach(pickGeneralFromPool($db, $userID, 14) as $pickObj){
foreach(pickGeneralFromPool($db, $rng, $userID, 14) as $pickObj){
$valid_until = $pickObj->getValidUntil();
$info = $pickObj->getInfo();
putInfoText($info);
+8 -8
View File
@@ -4,8 +4,6 @@ namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$session = Session::requireLogin([])->setReadOnly();
if(!class_exists('\\sammo\\DB')){
@@ -113,7 +111,7 @@ $extend = (int)$_POST['extend'];
$npcmode = (int)$_POST['npcmode'];
$block_general_create = (bool)$_POST['block_general_create'];
$show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig'];
$tournament_trig = !!(int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode'];
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
$autorun_user_options = [];
@@ -144,7 +142,7 @@ $autorun_user = $autorun_user_minutes?[
if($reserve_open){
$reserve_open = new \DateTime($reserve_open);
$db = DB::db();
if (!$db->queryFirstField("SHOW TABLES LIKE 'storage'")) {
$clearResult = ResetHelper::clearDB();
if(!$clearResult['result']){
@@ -159,7 +157,9 @@ if($reserve_open){
]);
}
$scenarioObj = new Scenario($scenario, true);
$rng = new RandUtil(new LiteHashDRBG(random_bytes(16)));
$scenarioObj = new Scenario($rng, $scenario, true);
$open_date = $reserve_open->format('Y-m-d H:i:s');
$reserveInfo = [
@@ -179,14 +179,14 @@ if($reserve_open){
'autorun_user'=>$autorun_user
];
if($pre_reserve_open){
$pre_reserve_open = new \DateTime($pre_reserve_open);
$open_date = $pre_reserve_open->format('Y-m-d H:i:s');
}
$db->delete('reserved_open', true);
$db->insert('reserved_open', [
'options'=>Json::encode($reserveInfo),
@@ -208,7 +208,7 @@ Json::die(ResetHelper::buildScenario(
$block_general_create,
$npcmode,
$show_img_level,
$tournament_trig,
!!$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
+35 -26
View File
@@ -241,34 +241,43 @@ function do추방(General $general, int $myOfficerLevel):?string{
}
$general->setVar('troop', 0);
if($general->getNPCType() >= 2 && Util::randBool(GameConst::$npcBanMessageProb)) {
if($general->getNPCType() >= 2){
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'BanNPC',
$env['year'],
$env['month'],
$general->getID(),
)));
if ($rng->nextBool(GameConst::$npcBanMessageProb)) {
$str = Util::choiceRandom([
'날 버리다니... 곧 전장에서 복수해주겠다...',
'추방이라... 내가 무얼 잘못했단 말인가...',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
]);
$str = $rng->choice([
'날 버리다니... 곧 전장에서 복수해주겠다...',
'추방이라... 내가 무얼 잘못했단 말인가...',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.'
]);
$src = new MessageTarget(
$generalID,
$generalName,
$nationID,
$nation['name'],
$nation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
Message::MSGTYPE_PUBLIC,
$src,
$src,
$str,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send();
$src = new MessageTarget(
$generalID,
$generalName,
$nationID,
$nation['name'],
$nation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
Message::MSGTYPE_PUBLIC,
$src,
$src,
$str,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send();
}
}
if($env['year'] < $env['startyear']+3) {
+1 -1
View File
@@ -103,7 +103,7 @@ foreach(GameConst::$generalPoolAllowOption as $allowOption){
}
else if($allowOption == 'ego'){
if(!$personal || $personal == 'Random'){
$personal = Util::choiceRandom(GameConst::$availablePersonality);
$personal = Util::choiceRandom(GameConst::$availablePersonality);
}
if(!array_search($personal, GameConst::$availablePersonality)){
Json::die([
+9 -3
View File
@@ -300,12 +300,17 @@ function simulateBattle(
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
){
$warSeed = bin2hex(random_bytes(16));
$warRng = new RandUtil(new LiteHashDRBG($warSeed));
$attacker = new WarUnitGeneral(
$warRng,
new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation,
true
);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$iterDefender = new \ArrayIterator($rawDefenderList);
$iterDefender->rewind();
@@ -316,7 +321,7 @@ function simulateBattle(
$defenderRice = 0;
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
use ($warRng, $iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
if($prevDefender !== null){
$prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender;
@@ -341,6 +346,7 @@ function simulateBattle(
$defenderRice += $defenderObj->getVar('rice');
$retVal = new WarUnitGeneral(
$warRng,
$defenderObj,
$rawDefenderNation,
false
@@ -349,7 +355,7 @@ function simulateBattle(
return $retVal;
};
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
-26
View File
@@ -53,32 +53,6 @@ if($action == '부대창설'){
]);
}
if($action == '부대변경'){
$name = StringUtil::neutralize($name);
if(!$name){
Json::die([
'result'=>false,
'reason'=>'부대 이름이 없습니다.'
]);
}
$db->update('troop', [
'name'=>$name
], 'troop_leader=%i',$generalID);
if($db->affectedRows() == 0){
Json::die([
'result'=>false,
'reason'=>'부대장이 아닙니다.'
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if($action == '부대추방'){
if (!$gen){
Json::die([
+27 -14
View File
@@ -3,9 +3,10 @@
namespace sammo;
function processWar(General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
function processWar(string $warSeed, General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
{
$rng = new RandUtil(new LiteHashDRBG($warSeed));
$db = DB::db();
$attackerNationID = $attackerGeneral->getNationID();
@@ -30,9 +31,9 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startYear, $year, $month, $cityRate, $joinMode] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'city_rate', 'join_mode']);
$attacker = new WarUnitGeneral($attackerGeneral, $rawAttackerNation, true);
$attacker = new WarUnitGeneral($rng, $attackerGeneral,$rawAttackerNation, true);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
$defenderList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
@@ -44,7 +45,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind();
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($rng, $iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
if ($prevDefender !== null) {
$prevDefender->applyDB($db);
}
@@ -65,6 +66,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
$retVal = new WarUnitGeneral(
$rng,
$nextDefender,
$rawDefenderNation,
false
@@ -73,7 +75,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
return $retVal;
};
$conquerCity = processWar_NG($attacker, $getNextDefender, $city, $year - $startYear);
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
$attacker->applyDB($db);
@@ -206,6 +208,7 @@ function extractBattleOrder(General $general)
}
function processWar_NG(
string $warSeed,
WarUnitGeneral $attacker,
callable $getNextDefender,
WarUnitCity $city,
@@ -228,8 +231,8 @@ function processWar_NG(
$josaRo = JosaUtil::pick($city->getName(), '로');
$josaYi = JosaUtil::pick($attacker->getName(), '이');
$logger->pushGlobalActionLog("<D><b>{$attacker->getNationVar('name')}</b></>의 <Y>{$attacker->getName()}</>{$josaYi} <G><b>{$city->getName()}</b></>{$josaRo} 진격합니다.");
$logger->pushGeneralActionLog("<G><b>{$city->getName()}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>");
$logger->pushGlobalActionLog("<D><b>{$attacker->getNationVar('name')}</b></>의 <Y>{$attacker->getName()}</>{$josaYi} <G><b>{$city->getName()}</b></>{$josaRo} 진격합니다.<span class='hidden_but_copyable'>(전투시드: {$warSeed})</span>");
$logger->pushGeneralActionLog("<G><b>{$city->getName()}</b></>{$josaRo} <M>진격</>합니다.<span class='hidden_but_copyable'>(전투시드: {$warSeed})</span> <1>$date</>");
$logWritten = false;
@@ -309,7 +312,7 @@ function processWar_NG(
$initCaller = $attacker->getGeneral()->getBattleInitSkillTriggerList($attacker);
$initCaller->merge($defender->getGeneral()->getBattleInitSkillTriggerList($defender));
$initCaller->fire([], [$attacker, $defender]);
$initCaller->fire($attacker->rng, [], [$attacker, $defender]);
}
$attacker->beginPhase();
@@ -318,7 +321,7 @@ function processWar_NG(
$battleCaller = $attacker->getGeneral()->getBattlePhaseSkillTriggerList($attacker);
$battleCaller->merge($defender->getGeneral()->getBattlePhaseSkillTriggerList($defender));
$battleCaller->fire([], [$attacker, $defender]);
$battleCaller->fire($attacker->rng, [], [$attacker, $defender]);
$deadDefender = $attacker->calcDamage();
$deadAttacker = $defender->calcDamage();
@@ -510,6 +513,16 @@ function ConquerCity(array $admin, General $general, array $city)
$cityID = $city['city'];
$cityName = $city['name'];
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ConquerCity',
$year,
$month,
$attackerNationID,
$attackerID,
$cityID
)));
$defenderNationID = $city['nation'];
$defenderStaticNation = getNationStaticInfo($defenderNationID);
$defenderNationName = $defenderStaticNation['name'];
@@ -577,8 +590,8 @@ function ConquerCity(array $admin, General $general, array $city)
$loseGeneralGold = 0;
$loseGeneralRice = 0;
foreach ($oldNationGenerals as $oldGeneral) {
$loseGold = intdiv($oldGeneral->getVar('gold') * (rand() % 30 + 20), 100);
$loseRice = intdiv($oldGeneral->getVar('rice') * (rand() % 30 + 20), 100);
$loseGold = Util::toInt($oldGeneral->getVar('gold') * $rng->nextRange(0.2, 0.5));
$loseRice = Util::toInt($oldGeneral->getVar('rice') * $rng->nextRange(0.2, 0.5));
$oldGeneral->getLogger()->pushGeneralActionLog(
"도주하며 금<C>$loseGold</> 쌀<C>$loseRice</>을 분실했습니다.",
ActionLogger::PLAIN
@@ -594,7 +607,7 @@ function ConquerCity(array $admin, General $general, array $city)
$oldGeneral->applyDB($db);
//모두 등용장 발부
if ($admin['join_mode'] != 'onlyRandom' && Util::randBool(0.5)) {
if ($admin['join_mode'] != 'onlyRandom' && $rng->nextBool(0.5)) {
$msg = ScoutMessage::buildScoutMessage($attackerID, $oldGeneral->getID());
if ($msg) {
$msg->send(true);
@@ -603,11 +616,11 @@ function ConquerCity(array $admin, General $general, array $city)
//NPC인 경우 일정 확률로 임관(엔장, 인재, 의병)
$npcType = $oldGeneral->getNPCType();
if ($admin['join_mode'] != 'onlyRandom' && 2 <= $npcType && $npcType <= 8 && $npcType != 5 && Util::randBool(GameConst::$joinRuinedNPCProp)) {
if ($admin['join_mode'] != 'onlyRandom' && 2 <= $npcType && $npcType <= 8 && $npcType != 5 && $rng->nextBool(GameConst::$joinRuinedNPCProp)) {
$cmd = buildGeneralCommandClass('che_임관', $oldGeneral, $admin, [
'destNationID' => $attackerNationID
]);
$joinTurn = Util::randRangeInt(0, 12);
$joinTurn = $rng->nextRangeInt(0, 12);
if ($joinTurn) {
_setGeneralCommand(buildGeneralCommandClass('che_견문', $oldGeneral, $admin), iterator_to_array(Util::range($joinTurn)));
}
@@ -0,0 +1,51 @@
<?php
namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\AuctionBuyRice;
use sammo\AuctionUniqueItem;
use sammo\Validator;
use sammo\General;
class BidBuyRiceAuction extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'auctionID',
'amount',
])
->rule('int', 'amount')
->rule('int', 'auctionID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$auctionID = $this->args['auctionID'];
$amount = $this->args['amount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$auction = new AuctionBuyRice($auctionID, $general);
$result = $auction->bid($amount, true);
if (is_string($result)) {
return $result;
}
return null;
}
}
@@ -0,0 +1,50 @@
<?php
namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\AuctionSellRice;
use sammo\Validator;
use sammo\General;
class BidSellRiceAuction extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'auctionID',
'amount',
])
->rule('int', 'amount')
->rule('int', 'auctionID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$auctionID = $this->args['auctionID'];
$amount = $this->args['amount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$auction = new AuctionSellRice($auctionID, $general);
$result = $auction->bid($amount, true);
if (is_string($result)) {
return $result;
}
return null;
}
}
@@ -0,0 +1,53 @@
<?php
namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\AuctionUniqueItem;
use sammo\Validator;
use sammo\GameConst;
use sammo\General;
class BidUniqueAuction extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'auctionID',
'amount',
])
->rule('int', 'amount')
->rule('int', 'auctionID')
->rule('boolean', 'extendCloseDate');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$auctionID = $this->args['auctionID'];
$amount = $this->args['amount'];
$tryExtendCloseDate = $this->arg['extendCloseDate'] ?? false;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$auction = new AuctionUniqueItem($auctionID, $general);
$result = $auction->bid($amount, $tryExtendCloseDate);
if (is_string($result)) {
return $result;
}
return null;
}
}
@@ -0,0 +1,123 @@
<?php
namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\AuctionSellRice;
use sammo\DB;
use sammo\DTO\AuctionBidItem;
use sammo\DTO\AuctionInfo;
use sammo\Enums\AuctionType;
use sammo\Validator;
use sammo\General;
use sammo\Json;
use sammo\TimeUtil;
use sammo\Util;
use function sammo\getAuctionLogRecent;
class GetActiveResourceAuctionList extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$db = DB::db();
$buyRiceList = [];
$sellRiceList = [];
/** @var AuctionInfo[] */
$auctions = array_map(fn ($raw) => AuctionInfo::fromArray($raw), $db->query(
'SELECT * FROM `ng_auction` WHERE `type` IN %ls AND `finished` = 0 ORDER BY `close_date` ASC',
[
AuctionType::BuyRice->value,
AuctionType::SellRice->value,
]
));
$recentLogs = getAuctionLogRecent(20);
if (!$auctions) {
return [
'result' => true,
'buyRice' => $buyRiceList,
'sellRice' => $sellRiceList,
'recentLogs' => $recentLogs,
'generalID' => $session->generalID,
];
}
$auctionIDList = [];
foreach ($auctions as $auction) {
$auctionIDList[] = $auction->id;
}
$rawHighestBids = Util::convertArrayToDict($db->query(
'SELECT bid.* FROM `ng_auction_bid` bid INNER JOIN (
SELECT `auction_id`, MAX(`amount`) as `max_amount`
FROM `ng_auction_bid`
WHERE `auction_id` IN %li
GROUP BY `auction_id`
ORDER BY `amount`
) AS max_bid
ON bid.`auction_id` = max_bid.`auction_id` AND bid.`amount` = max_bid.`max_amount`',
$auctionIDList,
) ?? [], 'auction_id');
/** @var array<int,AuctionBidItem> */
$highestBids = Util::mapWithKey(
fn ($auctionID, $bid) => AuctionBidItem::fromArray($bid),
$rawHighestBids
);
foreach ($auctions as $auction) {
$rawAuction = [
'id' => $auction->id,
'type' => $auction->type->value,
'hostGeneralID' => $auction->hostGeneralID,
'hostName' => $auction->detail->hostName,
'openDate' => TimeUtil::format($auction->openDate, false),
'closeDate' => TimeUtil::format($auction->closeDate, false),
'amount' => $auction->detail->amount,
'startBidAmount' => $auction->detail->startBidAmount,
'finishBidAmount' => $auction->detail->finishBidAmount,
];
$highestBid = $highestBids[$rawAuction['id']] ?? null;
if ($highestBid === null) {
$rawAuction['highestBid'] = null;
} else {
$rawAuction['highestBid'] = [
'amount' => $highestBid->amount,
'date' => TimeUtil::format($highestBid->date, false),
'generalID' => $highestBid->generalID,
'generalName' => $highestBid->aux->generalName,
];
}
if ($rawAuction['type'] == AuctionType::BuyRice->value) {
$buyRiceList[] = $rawAuction;
} else {
$sellRiceList[] = $rawAuction;
}
}
return [
'result' => true,
'buyRice' => $buyRiceList,
'sellRice' => $sellRiceList,
'recentLogs' => $recentLogs,
'generalID' => $session->generalID,
];
}
}
@@ -0,0 +1,102 @@
<?php
namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\AuctionUniqueItem;
use sammo\DB;
use sammo\DTO\AuctionBidItem;
use sammo\DTO\AuctionInfo;
use sammo\Enums\AuctionType;
use sammo\Enums\InheritanceKey;
use sammo\InheritancePointManager;
use sammo\TimeUtil;
use sammo\Validator;
use sammo\General;
class GetUniqueItemAuctionDetail extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'auctionID',
])
->rule('integer', 'auctionID');
if (!$v->validate()) {
return $v->errorStr();
}
$this->args['auctionID'] = (int)$this->args['auctionID'];
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$db = DB::db();
$generalID = $session->generalID;
$auctionID = $this->args['auctionID'];
$rawAuction = $db->queryFirstRow(
'SELECT * FROM `ng_auction` WHERE `type` = %s AND `id` = %i',
AuctionType::UniqueItem->value,
$auctionID
);
if (!$rawAuction) {
return '선택한 경매가 없습니다.';
}
$auction = AuctionInfo::fromArray($rawAuction);
/** @var AuctionBidItem[] */
$bidList = array_map(fn ($raw) => AuctionBidItem::fromArray($raw), $db->query(
'SELECT * FROM `ng_auction_bid` WHERE `auction_id` = %s ORDER BY `amount` DESC',
$auctionID
) ?? []);
$responseBid = [];
foreach ($bidList as $bid) {
$responseBid[] = [
'generalName' => $bid->aux->generalName,
'amount' => $bid->amount,
'isCallerHighestBidder' => $bid->generalID === $generalID,
'date' => TimeUtil::format($bid->date, false),
];
}
$inheritMgr = InheritancePointManager::getInstance();
//preveious라서 column을 최대한 비울 수 있다.
$remainPoint = $inheritMgr->getInheritancePoint(
General::createGeneralObjFromDB($generalID, ['owner'], 0),
InheritanceKey::previous
);
$obfuscatedName = AuctionUniqueItem::genObfuscatedName($generalID);
return [
'result' => true,
'auction' => [
'id' => $auction->id,
'finished' => $auction->finished,
'title' => $auction->detail->title,
'target' => $auction->target,
'isCallerHost' => $auction->hostGeneralID === $generalID,
'hostName' => $auction->detail->hostName,
'closeDate' => TimeUtil::format($auction->closeDate, false),
'remainCloseDateExtensionCnt' => $auction->detail->remainCloseDateExtensionCnt,
'availableLatestBidCloseDate' => TimeUtil::format($auction->detail->availableLatestBidCloseDate, false),
],
'bidList' => $responseBid,
'obfuscatedName' => $obfuscatedName,
'remainPoint' => $remainPoint,
];
}
}
@@ -0,0 +1,105 @@
<?php
namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\AuctionUniqueItem;
use sammo\DB;
use sammo\DTO\AuctionBidItem;
use sammo\DTO\AuctionInfo;
use sammo\Enums\AuctionType;
use sammo\TimeUtil;
use sammo\Util;
class GetUniqueItemAuctionList extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$db = DB::db();
$generalID = $session->generalID;
/** @var AuctionInfo[] */
$auctions = array_map(fn($raw)=>AuctionInfo::fromArray($raw), $db->query(
'SELECT * FROM `ng_auction` WHERE `type` = %s ORDER BY `close_date` ASC',
AuctionType::UniqueItem->value
) ?? []);
$obfuscatedName = AuctionUniqueItem::genObfuscatedName($generalID);
if(!$auctions){
return [
'result' => true,
'list' => [],
'obfuscatedName' => $obfuscatedName,
];
}
$auctionIDList = [];
foreach ($auctions as $auction) {
$auctionIDList[] = $auction->id;
}
$rawHighestBids = Util::convertArrayToDict($db->query(
'SELECT bid.* FROM `ng_auction_bid` bid INNER JOIN (
SELECT `auction_id`, MAX(`amount`) as `max_amount`
FROM `ng_auction_bid`
WHERE `auction_id` IN %li
GROUP BY `auction_id`
ORDER BY `amount`
) AS max_bid
ON bid.`auction_id` = max_bid.`auction_id` AND bid.`amount` = max_bid.`max_amount`',
$auctionIDList,
) ?? [], 'auction_id');
/** @var array<int,AuctionBidItem> */
$highestBids = Util::mapWithKey(
fn ($auctionID, $bid) => AuctionBidItem::fromArray($bid),
$rawHighestBids
);
$response = [];
foreach ($auctions as $auction) {
$auctionID = $auction->id;
$highestBid = $highestBids[$auctionID] ?? null;
if($highestBid === null){
continue;
}
$response[] = [
'id' => $auctionID,
'finished' => $auction->finished,
'title' => $auction->detail->title,
'target' => $auction->target,
'isCallerHost' => $auction->hostGeneralID === $generalID,
'hostName' => $auction->detail->hostName,
'closeDate' => TimeUtil::format($auction->closeDate, false),
'remainCloseDateExtensionCnt' => $auction->detail->remainCloseDateExtensionCnt,
'availableLatestBidCloseDate' => TimeUtil::format($auction->detail->availableLatestBidCloseDate, false),
'highestBid' => [
'generalName' => $highestBid->aux->generalName,
'amount' => $highestBid->amount,
'isCallerHighestBidder' => $highestBid->generalID === $generalID,
'date' => $highestBid->date,
],
];
}
return [
'result' => true,
'list' => $response,
'obfuscatedName' => $obfuscatedName,
];
}
}
@@ -0,0 +1,97 @@
<?php
namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\AuctionBuyRice;
use sammo\DB;
use sammo\Validator;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Util;
class OpenBuyRiceAuction extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$availableItems = [];
foreach (GameConst::$allItems as $items) {
foreach ($items as $itemKey => $amount) {
if ($amount == 0) {
continue;
}
$availableItems[$itemKey] = $amount;
}
}
$v = new Validator($this->args);
$v->rule('required', [
'amount',
'closeTurnCnt',
'startBidAmount',
'finishBidAmount',
])
->rule('int', 'amount')
->rule('int', 'closeTurnCnt')
->rule('min', 'amount', 100)
->rule('max', 'amount', 10000)
->rule('int', 'startBidAmount')
->rule('int', 'finishBidAmount');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
/** @var int */
$amount = $this->args['amount'];
/** @var int */
$closeTurnCnt = $this->args['closeTurnCnt'];
/** @var int */
$startBidAmount = $this->args['startBidAmount'];
/** @var int */
$finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$initYear, $initMonth, $year, $month] = $gameStor->getValuesAsArray(['init_year', 'init_month', 'year', 'month']);
$initYearMonth = Util::joinYearMonth($initYear, $initMonth);
$yearMonth = Util::joinYearMonth($year, $month);
if($yearMonth < $initYearMonth + 3){
return '시작 후 3개월이 지나야 경매를 열 수 있습니다.';
}
$auctionResult = AuctionBuyRice::openResourceAuction(
$general,
$amount,
$closeTurnCnt,
$startBidAmount,
$finishBidAmount
);
if (is_string($auctionResult)) {
return $auctionResult;
}
return [
'result' => true,
'auctionID' => $auctionResult->getInfo()->id,
];
}
}
@@ -0,0 +1,97 @@
<?php
namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\AuctionSellRice;
use sammo\DB;
use sammo\Validator;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Util;
class OpenSellRiceAuction extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$availableItems = [];
foreach (GameConst::$allItems as $items) {
foreach ($items as $itemKey => $amount) {
if ($amount == 0) {
continue;
}
$availableItems[$itemKey] = $amount;
}
}
$v = new Validator($this->args);
$v->rule('required', [
'amount',
'closeTurnCnt',
'startBidAmount',
'finishBidAmount',
])
->rule('int', 'amount')
->rule('int', 'closeTurnCnt')
->rule('min', 'amount', 100)
->rule('max', 'amount', 10000)
->rule('int', 'startBidAmount')
->rule('int', 'finishBidAmount');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
/** @var int */
$amount = $this->args['amount'];
/** @var int */
$closeTurnCnt = $this->args['closeTurnCnt'];
/** @var int */
$startBidAmount = $this->args['startBidAmount'];
/** @var int */
$finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$initYear, $initMonth, $year, $month] = $gameStor->getValuesAsArray(['init_year', 'init_month', 'year', 'month']);
$initYearMonth = Util::joinYearMonth($initYear, $initMonth);
$yearMonth = Util::joinYearMonth($year, $month);
if($yearMonth < $initYearMonth + 3){
return '시작 후 3개월이 지나야 경매를 열 수 있습니다.';
}
$auctionResult = AuctionSellRice::openResourceAuction(
$general,
$amount,
$closeTurnCnt,
$startBidAmount,
$finishBidAmount
);
if (is_string($auctionResult)) {
return $auctionResult;
}
return [
'result' => true,
'auctionID' => $auctionResult->getInfo()->id,
];
}
}
@@ -0,0 +1,82 @@
<?php
namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\AuctionUniqueItem;
use sammo\DB;
use sammo\Validator;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Util;
use function sammo\buildItemClass;
class OpenUniqueAuction extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$availableItems = [];
foreach (GameConst::$allItems as $items) {
foreach ($items as $itemKey => $amount) {
if ($amount == 0) {
continue;
}
$availableItems[$itemKey] = $amount;
}
}
$v = new Validator($this->args);
$v->rule('required', [
'itemID',
'amount'
])
->rule('int', 'amount')
->rule('min', 'amount', GameConst::$inheritItemUniqueMinPoint)
->rule('keyExists', 'itemID', $availableItems);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$itemID = $this->args['itemID'];
$amount = $this->args['amount'];
$generalID = $session->generalID;
$itemObj = buildItemClass($itemID);
$general = General::createGeneralObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$initYear, $initMonth, $year, $month] = $gameStor->getValuesAsArray(['init_year', 'init_month', 'year', 'month']);
$initYearMonth = Util::joinYearMonth($initYear, $initMonth);
$yearMonth = Util::joinYearMonth($year, $month);
if($yearMonth < $initYearMonth + 3){
return '시작 후 3개월이 지나야 경매를 열 수 있습니다.';
}
$auctionResult = AuctionUniqueItem::openItemAuction($itemObj, $general, $amount);
if(is_string($auctionResult)) {
return $auctionResult;
}
return [
'result' => true,
'auctionID' => $auctionResult->getInfo()->id,
];
}
}
+2 -2
View File
@@ -23,9 +23,9 @@ class Bet extends \sammo\BaseAPI
'bettingType',
'amount'
])
->rule('integer', 'bettingID')
->rule('int', 'bettingID')
->rule('integerArray', 'bettingType')
->rule('integer', 'amount')
->rule('int', 'amount')
->rule('min', 'amount', 1);
if (!$v->validate()) {
+2 -1
View File
@@ -23,6 +23,7 @@ class GetBettingDetail extends \sammo\BaseAPI
if (!$v->validate()) {
return $v->errorStr();
}
$this->args['betting_id'] = (int)$this->args['betting_id'];
return null;
}
@@ -46,7 +47,7 @@ class GetBettingDetail extends \sammo\BaseAPI
}
try{
$bettingInfo = new BettingInfo($rawBettingInfo);
$bettingInfo = BettingInfo::fromArray($rawBettingInfo);
}
catch(\Error $e){
return $e->getMessage();
+1 -1
View File
@@ -49,7 +49,7 @@ class GetBettingList extends \sammo\BaseAPI
$bettingList = [];
foreach ($bettingStor->getAll() as $_key => $rawItem) {
$item = new BettingInfo($rawItem);
$item = BettingInfo::fromArray($rawItem);
if ($reqType !== null && $item->type != $reqType) {
continue;
}
+1 -1
View File
@@ -16,7 +16,7 @@ class PushCommand extends \sammo\BaseAPI
$v->rule('required', [
'amount',
])
->rule('integer', 'amount')
->rule('int', 'amount')
->rule('min', 'amount', -12)
->rule('max', 'amount', 12);
+1 -1
View File
@@ -16,7 +16,7 @@ class RepeatCommand extends \sammo\BaseAPI
$v->rule('required', [
'amount',
])
->rule('integer', 'amount')
->rule('int', 'amount')
->rule('min', 'amount', 1)
->rule('max', 'amount', 12);
@@ -0,0 +1,94 @@
<?php
namespace sammo\API\General;
use sammo\Command\General\che_거병;
use sammo\DB;
use sammo\Validator;
use sammo\Session;
use sammo\GameConst;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\increaseRefresh;
class BuildNationCandidate extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['opentime', 'turntime']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i', $userID);
if (!$general) {
return '장수가 없습니다';
}
$generalID = $general['no'];
increaseRefresh("사전 거병", 1);
if ($gameStor->turntime > $gameStor->opentime) {
return '게임이 시작되었습니다.';
}
if ($general['nation'] != 0) {
return '이미 국가에 소속되어있습니다.';
}
$env = $gameStor->getAll();
$generalObj = General::createGeneralObjFromDB($general['no']);
$validCmd = false;
foreach(GameConst::$availableGeneralCommand as $cmdList){
if(in_array('che_거병', $cmdList)){
$validCmd = true;
break;
}
}
if(!$validCmd){
return '거병할 수 없는 모드입니다.';
}
$cmd = new che_거병($generalObj, $env);
$failReason = $cmd->testFullConditionMet();
if ($failReason !== null) {
return $failReason;
}
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'BuildNationCandidate',
$generalID,
)));
$result = $cmd->run($rng);
if(!$result){
return '거병을 실패했습니다.';
}
return null;
}
}
+75
View File
@@ -0,0 +1,75 @@
<?php
namespace sammo\API\General;
use sammo\DB;
use sammo\DummyGeneral;
use sammo\Session;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
use sammo\TimeUtil;
use function sammo\addTurn;
use function sammo\increaseRefresh;
class DieOnPrestart extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
{
//로그인 검사
$userID = $session->userID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
if (!$general) {
return '장수가 없습니다';
}
increaseRefresh("장수 삭제", 1);
if ($gameStor->turntime > $gameStor->opentime) {
return '게임이 시작되었습니다.';
}
if ($general['nation'] != 0){
return '이미 국가에 소속되어있습니다.';
}
//서버 가오픈시 할 수 있는 행동
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, 2);
if ($targetTime > TimeUtil::now()) {
$targetTimeShort = substr($targetTime, 0, 19);
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
}
$generalObj = General::createGeneralObjFromDB($general['no']);
if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
$generalName = $generalObj->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 이 홀연히 모습을 <R>감추었습니다</>");
$session->logoutGame();
return null;
}
}
+7 -2
View File
@@ -2,6 +2,7 @@
namespace sammo\API\General;
use Ds\Set;
use sammo\DB;
use sammo\Validator;
@@ -9,6 +10,7 @@ use sammo\Session;
use sammo\GameConst;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
class DropItem extends \sammo\BaseAPI
{
@@ -49,17 +51,20 @@ class DropItem extends \sammo\BaseAPI
$generalName = $me->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$itemName = $item->getName();
$josaUl = JosaUtil::pick($itemName, '을');
$itemRawName = $item->getRawName();
$josaUl = JosaUtil::pick($itemRawName, '을');
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 버렸습니다.");
$nationName = $me->getStaticNation()['name'];
$db = DB::db();
if (!$item->isBuyable()) {
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
$logger->pushGlobalHistoryLog("<R><b>【망실】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
}
$me->applyDB(DB::db());
$me->applyDB($db);
return null;
}
+1 -1
View File
@@ -20,7 +20,7 @@ class GetGeneralLog extends GetNationGeneralLog
->rule('required', [
'type',
])
->rule('integer', [
->rule('int', [
'reqTo',
])
->rule('in', 'type', [
+30 -13
View File
@@ -13,11 +13,14 @@ use sammo\InheritancePointManager;
use sammo\JosaUtil;
use sammo\Json;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\RootDB;
use sammo\Session;
use sammo\SpecialityHelper;
use sammo\StringUtil;
use sammo\TimeUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
use sammo\Validator;
@@ -43,7 +46,7 @@ class Join extends \sammo\BaseAPI
'pic',
'character',
])
->rule('integer', [
->rule('int', [
'leadership',
'strength',
'intel',
@@ -72,6 +75,7 @@ class Join extends \sammo\BaseAPI
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
@@ -101,6 +105,10 @@ class Join extends \sammo\BaseAPI
$inheritCity = $this->args['inheritCity'] ?? null;
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if($inheritTurntime !== null && $inheritCity !== null){
return '턴과 도시를 동시에 지정할 수 없습니다.';
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
@@ -162,6 +170,14 @@ class Join extends \sammo\BaseAPI
$userLogger = new UserLogger($userID, $admin['year'], $admin['month'], false);
$now = TimeUtil::now(false);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'MakeGeneral',
$userID,
$now
)));
if ($inheritCity !== null) {
$inheritRequiredPoint += GameConst::$inheritBornCityPoint;
}
@@ -193,7 +209,7 @@ class Join extends \sammo\BaseAPI
$genius = true;
} else {
// 현재 1%
$genius = Util::randBool(0.01);
$genius = $rng->nextBool(0.01);
}
if ($genius && $gameStor->genius > 0) {
@@ -208,10 +224,11 @@ class Join extends \sammo\BaseAPI
$city = $inheritCity;
} else {
// 공백지에서만 태어나게
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 and nation=0 order by rand() limit 0,1");
if (!$city) {
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 order by rand() limit 0,1");
$cities = $db->queryFirstColumn('SELECT city FROM city where `level`>=5 and `level`<=6 and nation=0');
if (!$cities) {
$cities = $db->queryFirstColumn('SELECT city FROM city where `level`>=5 and `level`<=6');
}
$city = $rng->choice($cities);
}
if ($inheritBonusStat) {
@@ -221,8 +238,8 @@ class Join extends \sammo\BaseAPI
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach (Util::range(Util::randRangeInt(3, 5)) as $statIdx) {
switch (Util::choiceRandomUsingWeight([$leadership, $strength, $intel])) {
foreach (Util::range($rng->nextRangeInt(3, 5)) as $statIdx) {
switch ($rng->choiceUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
@@ -242,14 +259,14 @@ class Join extends \sammo\BaseAPI
$relYear = Util::valueFit($admin['year'] - $admin['startyear'], 0);
$age = 20 + ($pleadership + $pstrength + $pintel) * 2 - (mt_rand(0, 1));
$age = 20 + ($pleadership + $pstrength + $pintel) * 2 - $rng->nextRangeInt(0, 1);
// 아직 남았고 천재등록상태이면 특기 부여
if ($genius) {
$specage2 = $age;
if ($inheritSpecial) {
$special2 = $inheritSpecial;
} else {
$special2 = SpecialityHelper::pickSpecialWar([
$special2 = SpecialityHelper::pickSpecialWar($rng, [
'leadership' => $leadership,
'strength' => $strength,
'intel' => $intel,
@@ -290,12 +307,12 @@ class Join extends \sammo\BaseAPI
$userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime%60), "inheritPoint");
$inheritTurntime += Util::randRangeInt(0, 999999) / 1000000;
$inheritTurntime += $rng->nextRangeInt(0, 999999) / 1000000;
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $admin['turnterm']));
$turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime));
$turntime = TimeUtil::format($turntime, true);
} else {
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
$turntime = getRandTurn($rng, $admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
}
@@ -315,10 +332,10 @@ class Join extends \sammo\BaseAPI
//성격 랜덤시
if (!in_array($character, GameConst::$availablePersonality)) {
$character = Util::choiceRandom(GameConst::$availablePersonality);
$character = $rng->choice(GameConst::$availablePersonality);
}
//상성 랜덤
$affinity = rand() % 150 + 1;
$affinity = $rng->nextRangeInt(1, 150);
########## 회원정보 테이블에 입력값을 등록한다. ##########
$db->insert('general', [
+2
View File
@@ -33,6 +33,8 @@ class GetHistory extends \sammo\BaseAPI
if (!$this->args['serverID']) {
$this->args['serverID'] = UniqueConst::$serverID;
}
$this->args['year'] = (int)$this->args['year'];
$this->args['month'] = (int)$this->args['month'];
return null;
}
@@ -23,7 +23,7 @@ class BuyHiddenBuff extends \sammo\BaseAPI
'type',
'level',
])
->rule('integer', 'level')
->rule('int', 'level')
->rule('min', 'level', 1)
->rule('max', 'level', TriggerInheritBuff::MAX_STEP)
->rule('keyExists', 'type', TriggerInheritBuff::BUFF_KEY_TEXT);
@@ -1,104 +0,0 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\buildItemClass;
class BuySpecificUnique extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$availableItems = [];
foreach (GameConst::$allItems as $items) {
foreach ($items as $itemKey => $amount) {
if ($amount == 0) {
continue;
}
$availableItems[$itemKey] = $amount;
}
}
$v = new Validator($this->args);
$v->rule('required', [
'item',
'amount',
])
->rule('integer', 'amount')
->rule('min', 'amount', GameConst::$inheritItemUniqueMinPoint)
->rule('keyExists', 'item', $availableItems);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//KVStrorage, General.aux 모두 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$itemKey = $this->args['item'];
$amount = $this->args['amount'];
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$itemTrials = $general->getAuxVar('inheritUniqueTrial') ?? [];
if (key_exists($itemKey, $itemTrials)) {
return '이미 입찰한 아이템입니다. 다음 턴에 시도해 주세요.';
}
foreach(GameConst::$allItems as $itemType => $items){
if(!key_exists($itemKey, $items)){
continue;
}
$prevItem = $general->getItem($itemType);
if(!$prevItem->isBuyable()){
return '이미 같은 자리에 유니크를 보유하고 있습니다.';
}
break;
}
$db = DB::db();
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $amount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$itemObj = buildItemClass($itemKey);
$userLogger = new UserLogger($userID);
$userLogger->push("{$amount} 포인트로 유니크 {$itemObj->getName()} 구입 시도", "inheritPoint");
$userLogger->flush();
$itemTrials[$itemKey] = $amount;
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$inheritStor->setValue('previous', [$previousPoint - $amount, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $amount);
$trialStor->setValue("u{$userID}", [$userID, $generalID, $amount]);
$general->applyDB($db);
return null;
}
}
@@ -0,0 +1,40 @@
<?php
namespace sammo\API\InheritAction;
use DateTimeInterface;
use sammo\DB;
use sammo\Session;
use sammo\Validator;
use sammo\Util;
class GetMoreLog extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('integer', 'lastID');
if (!$v->validate()) {
return $v->errorStr();
}
$this->args['lastID'] = Util::toInt($this->args['lastID']);
return null;
}
function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$lastID = $this->args['lastID'];
$db = DB::db();
$lastInheritPointLogs = $db->query('SELECT id, server_id, year, month, date, text FROM user_record WHERE log_type = %s AND `user_id` = %i AND id < %i ORDER BY id desc LIMIT 30', "inheritPoint", $userID, $lastID);
return [
'result'=> true,
'log' => $lastInheritPointLogs,
];
}
}
+11 -1
View File
@@ -10,7 +10,10 @@ use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\TimeUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
@@ -59,7 +62,14 @@ class ResetTurnTime extends \sammo\BaseAPI
$currTurnTime = new DateTimeImmutable($general->getTurnTime());
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
$afterTurn = Util::randRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetTurnTime',
$userID,
$general->getTurnTime()
)));
$afterTurn = $rng->nextRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
$userLogger = new UserLogger($userID);
if($afterTurn >= 0){
+1 -1
View File
@@ -19,7 +19,7 @@ class SetBill extends \sammo\BaseAPI
$v->rule('required', [
'amount',
])
->rule('integer', 'amount')
->rule('int', 'amount')
->rule('min', 'amount', 20)
->rule('max', 'amount', 200);
+1 -1
View File
@@ -19,7 +19,7 @@ class SetRate extends \sammo\BaseAPI
$v->rule('required', [
'amount',
])
->rule('integer', 'amount')
->rule('int', 'amount')
->rule('min', 'amount', 5)
->rule('max', 'amount', 30);
+1 -1
View File
@@ -19,7 +19,7 @@ class SetSecretLimit extends \sammo\BaseAPI
$v->rule('required', [
'amount',
])
->rule('integer', 'amount')
->rule('int', 'amount')
->rule('min', 'amount', 1)
->rule('max', 'amount', 99);
+65
View File
@@ -0,0 +1,65 @@
<?php
namespace sammo\API\Nation;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\StringUtil;
use sammo\Validator;
use function sammo\checkSecretPermission;
class SetTroopName extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'troopID',
'troopName',
])
->rule('stringWidthBetween', 'troopName', 1, 18)
->rule('integer', 'troopID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$permission = checkSecretPermission($me, false);
$troopID = $this->args['troopID'];
$generalID = $me['no'];
if($generalID != $troopID && $permission < 4){
return "권한이 부족합니다.";
}
$troopName = StringUtil::neutralize($this->args['troopName']);
if(!$troopName){
return '부대 이름이 없습니다.';
}
$nationID = $me['nation'];
$db->update('troop', [
'name'=>$troopName
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
if($db->affectedRows() == 0){
return '부대가 없습니다.';
}
return null;
}
}
+1 -1
View File
@@ -17,7 +17,7 @@ class PushCommand extends \sammo\BaseAPI
$v->rule('required', [
'amount',
])
->rule('integer', 'amount')
->rule('int', 'amount')
->rule('min', 'amount', -12)
->rule('max', 'amount', 12);
@@ -17,7 +17,7 @@ class RepeatCommand extends \sammo\BaseAPI
$v->rule('required', [
'amount',
])
->rule('integer', 'amount')
->rule('int', 'amount')
->rule('min', 'amount', 1)
->rule('max', 'amount', 12);
+65
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@@ -0,0 +1,65 @@
<?php
namespace sammo\API\Vote;
use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteComment;
use sammo\General;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Validator;
class AddComment extends \sammo\BaseAPI
{
function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'voteID',
'text',
])->rule('lengthMin', 'text', 1)
->rule('int', 'voteID');
if (!$v->validate()) {
return $v->errorStr();
}
$this->args['voteID'] = (int)$this->args['voteID'];
return null;
}
function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$voteID = $this->args['voteID'];
$text = mb_substr($this->args['text'], 0, 200);
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID, [], 0);
$generalName = $general->getName();
$nationID = $general->getNationID();
$nationName = $general->getStaticNation()['name'];
$date = TimeUtil::now();
$comment = new VoteComment(
id: null,
voteID: $voteID,
generalID: $generalID,
nationID: $nationID,
nationName: $nationName,
generalName: $generalName,
text: $text,
date: $date
);
$db = DB::db();
$db->insert('vote_comment', $comment->toArray());
return null;
}
}
+74
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@@ -0,0 +1,74 @@
<?php
namespace sammo\API\Vote;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteComment;
use sammo\DTO\VoteInfo;
use sammo\Json;
use sammo\KVStorage;
use sammo\Validator;
class GetVoteDetail extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', 'voteID')
->rule('integer', 'voteID');
if (!$v->validate()) {
return $v->errorStr();
}
$this->args['voteID'] = (int)$this->args['voteID'];
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$voteID = $this->args['voteID'];
$db = DB::db();
$voteStor = KVStorage::getStorage($db, 'vote');
$rawVote = $voteStor->getValue("vote_{$voteID}");
if (!$rawVote) {
return '설문조사가 없습니다.';
}
$voteInfo = VoteInfo::fromArray($rawVote);
$votes = array_map(fn ($arr) => [Json::decode($arr[0]), $arr[1]], $db->queryAllLists(
'SELECT selection, count(*) AS cnt FROM vote WHERE vote_id = %i GROUP BY selection',
$voteID
));
$comments = array_map(fn ($arr) => VoteComment::fromArray($arr), $db->query('SELECT * FROM vote_comment WHERE vote_id = %i ORDER BY `id` ASC', $voteID));
$myVote = null;
if ($session->isGameLoggedIn()) {
$generalID = $session->generalID;
$rawMyVote = $db->queryFirstField('SELECT selection FROM vote WHERE vote_id = %i AND general_id = %i', $voteID, $generalID);
if ($rawMyVote) {
$myVote = Json::decode($rawMyVote);
}
}
$userCnt = $db->queryFirstField('SELECT count(*) FROM general WHERE npc < 2');
return [
'result' => true,
'voteInfo' => $voteInfo,
'votes' => $votes,
'comments' => $comments,
'myVote' => $myVote,
'userCnt' => $userCnt,
];
}
}
+44
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@@ -0,0 +1,44 @@
<?php
namespace sammo\API\Vote;
use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\KVStorage;
use sammo\Session;
class GetVoteList extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$db = DB::db();
$voteStor = KVStorage::getStorage($db, 'vote');
$votes = [];
foreach($voteStor->getAll() as $voteKey => $rawVote){
if(!str_starts_with($voteKey, 'vote_')){
continue;
}
$voteID = (int)substr($voteKey, 5);
$votes[$voteID] = VoteInfo::fromArray($rawVote);
}
return [
'result'=>true,
'votes'=>$votes
];
}
}
+130
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@@ -0,0 +1,130 @@
<?php
namespace sammo\API\Vote;
use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\KVStorage;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Util;
use sammo\Validator;
class NewVote extends \sammo\BaseAPI
{
function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'title',
])->rule('lengthMin', 'title', 1)
->rule('int', 'multipleOptions')
->rule('date', 'endDate')
->rule('stringArray', 'options')
->rule('boolean', 'keepOldVote');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
function closeOldVote(int $voteID, KVStorage $voteStor)
{
$db = DB::db();
$voteStor = KVStorage::getStorage($db, 'vote');
$rawLastVoteInfo = $voteStor->getValue("vote_{$voteID}");
if (!$rawLastVoteInfo) {
return;
}
$lastVoteInfo = VoteInfo::fromArray($rawLastVoteInfo);
if ($lastVoteInfo->endDate) {
return;
}
$lastVoteInfo->endDate = TimeUtil::now();
$voteStor->setValue("vote_{$voteID}", $lastVoteInfo->toArray());
}
function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$isVoteAdmin = in_array('vote', $session->acl[DB::prefix()] ?? []);
$isVoteAdmin = $isVoteAdmin || $session->userGrade >= 5;
if (!$isVoteAdmin) {
return "권한이 부족합니다.";
}
/** @var string */
$title = $this->args['title'];
/** @var int */
$multipleOptions = $this->args['multipleOptions'] ?? 1;
if ($multipleOptions < 0) {
$multipleOptions = 0;
}
$now = TimeUtil::now();
/** @var ?string */
$endDate = $this->args['endDate'] ?? null;
/** @var string[] */
$options = $this->args['options'] ?? [];
if(!$options){
return '항목이 없습니다.';
}
if($endDate !== null){
try{
$oNow = new \DateTimeImmutable($now);
$oEndDate = new \DateTimeImmutable($endDate);
if($oEndDate < $oNow){
return '종료일이 이미 지났습니다.';
}
}
catch(\Throwable $e){
return '종료일이 잘못되었습니다.'.$e->getMessage();
}
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$lastVote = $gameStor->getValue('lastVote') ?? 0;
$voteID = $lastVote + 1;
$voteStor = KVStorage::getStorage($db, 'vote');
if (!($this->args['keepOldVote'] ?? false)) {
$this->closeOldVote($lastVote, $voteStor);
}
$multipleOptions = Util::valueFit($multipleOptions, 0, count($options));
$voteInfo = new VoteInfo(
id: $voteID,
title: $title,
multipleOptions: $multipleOptions,
startDate: $now,
endDate: $endDate,
options: $options,
);
$voteStor->setValue("vote_{$voteID}", $voteInfo->toArray());
$gameStor->setValue('lastVote', $voteID);
$db->update('general', [
'newvote' => 1
], true);
return [
'result' => true
];
}
}
+124
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@@ -0,0 +1,124 @@
<?php
namespace sammo\API\Vote;
use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\General;
use sammo\Json;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\Session;
use sammo\UniqueConst;
use sammo\Util;
use sammo\Validator;
use Symfony\Component\Lock\LockFactory;
use Symfony\Component\Lock\Store\SemaphoreStore;
use function sammo\tryUniqueItemLottery;
class Vote extends \sammo\BaseAPI
{
function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'voteID',
'selection'
])->rule('lengthMin', 'title', 1)
->rule('int', 'voteID')
->rule('integerArray', 'seletion');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$voteID = $this->args['voteID'];
/** @var int[] */
$selection = $this->args['selection'];
if (!$selection) {
return '선택한 항목이 없습니다.';
}
$db = DB::db();
$voteStor = KVStorage::getStorage($db, 'vote');
$rawVoteInfo = $voteStor->getValue("vote_{$voteID}");
if (!$rawVoteInfo) {
return '설문조사가 없습니다.';
}
$voteInfo = VoteInfo::fromArray($rawVoteInfo);
if ($voteInfo->endDate && $voteInfo->endDate < new \DateTimeImmutable()) {
return '설문조사가 종료되었습니다.';
}
if ($voteInfo->multipleOptions >= 1 && count($selection) > $voteInfo->multipleOptions) {
return '선택한 항목이 너무 많습니다.';
}
$optionsCnt = count($voteInfo->options);
foreach ($selection as $sel) {
if ($sel >= $optionsCnt) {
return '선택한 항목이 없습니다.';
}
}
sort($selection, SORT_NUMERIC);
$userID = $session->userID;
$generalID = $session->generalID;
$serverPrefix = DB::prefix();
$lockFactory = new LockFactory(new SemaphoreStore());
$nationID = $db->query('SELECT nation FROM general WHERE no = %i', $generalID);
$lock = $lockFactory->createLock("api_{$serverPrefix}_{$userID}");
$lock->acquire(true);
$db->insertIgnore('vote', [
'vote_id' => $voteID,
'general_id' => $generalID,
'nation_id' => $nationID,
'selection' => Json::encode($selection),
]);
if ($db->affectedRows() == 0) {
return '이미 설문조사를 완료하였습니다.';
}
$gameStor = KVStorage::getStorage($db, 'game_env');
$voteReward = $gameStor->getValue('develcost') * 5;
$general = General::createGeneralObjFromDB($generalID, ['gold', 'horse', 'weapon', 'book', 'item', 'npc', 'imgsvr', 'picture', 'aux'], 2);
$general->increaseVar('gold', $voteReward);
$uniqueRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'voteUnique',
$voteID,
$generalID
)));
$wonLottery = tryUniqueItemLottery($uniqueRng, $general, '설문조사');
$general->applyDB($db);
return [
'result' => true,
'wonLottery' => $wonLottery,
];
}
}
+3 -3
View File
@@ -24,7 +24,7 @@ abstract class AbsFromUserPool extends AbsGeneralPool{
return $db->affectedRows()!=0;
}
static public function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array{
static public function pickGeneralFromPool(\MeekroDB $db, RandUtil $rng, int $owner, int $pickCnt, ?string $prefix=null):array{
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
@@ -48,7 +48,7 @@ abstract class AbsFromUserPool extends AbsGeneralPool{
$result = [];
$validUntil = TimeUtil::nowAddMinutes(2 * $gameStor->turnterm);
while(count($result) < $pickCnt){
$cand = Util::choiceRandomUsingWeightPair($pool);
$cand = $rng->choiceUsingWeightPair($pool);
$poolID = $cand['id'];
if(key_exists($poolID, $result)){
continue;
@@ -64,7 +64,7 @@ abstract class AbsFromUserPool extends AbsGeneralPool{
if($db->affectedRows()==0){
continue;
}
$result[$poolID] = new static($db, $candInfo, $validUntil);
$result[$poolID] = new static($db, $rng, $candInfo, $validUntil);
}
return array_values($result);
+10 -9
View File
@@ -20,27 +20,28 @@ abstract class AbsGeneralPool{
* generalName
* imgsvr
* picture
*
*
* leadership
* strength
* intel
*
*
* experience
* dedication
*
*
* dex[5]
*
*
* specialDomestic
* specialWar
*/
public function __construct(\MeekroDB $db, array $info, string $validUntil)
public function __construct(\MeekroDB $db, RandUtil $rng, array $info, string $validUntil)
{
$this->db = $db;
$this->info = $info;
$this->uniqueName = $info['uniqueName'];
$this->generalName = $info['generalName'];
$this->builder = new GeneralBuilder(
$rng,
$info['generalName'],
$info['imgsvr'],
$info['picture'],
@@ -97,14 +98,14 @@ abstract class AbsGeneralPool{
/**
* @param \MeekroDB $db
* @param int $owner
* @param int $pickCnt
* @param int $owner
* @param int $pickCnt
* @param null|string $prefix
* @return AbsGeneralPool[]
*/
static abstract public function pickGeneralFromPool(\MeekroDB $db, int $owner, int $pickCnt, ?string $prefix=null):array;
static abstract public function pickGeneralFromPool(\MeekroDB $db, RandUtil $rng, int $owner, int $pickCnt, ?string $prefix=null):array;
abstract public function occupyGeneralName():bool;
abstract public static function getPoolName():string;
abstract public static function initPool(\MeekroDB $db);
@@ -7,13 +7,13 @@ class che_간파_노군입산부 extends \sammo\BaseItem{
protected $rawName = '노군입산부';
protected $name = '노군입산부(간파)';
protected $info = '[전투] 상대 회피 확률 -30%p, 상대 필살 확률 -10%p';
protected $info = '[전투] 상대 회피 확률 -25%p, 상대 필살 확률 -10%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcOpposeStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warAvoidRatio'){
return $value - 0.30;
return $value - 0.25;
}
if($statName === 'warCriticalRatio'){
return $value - 0.10;
@@ -12,10 +12,15 @@ class che_격노_구정신단경 extends \sammo\BaseItem{
protected $rawName = '구정신단경';
protected $name = '구정신단경(격노)';
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가), 격노마다 대미지 5% 추가 중첩';
protected $cost = 200;
protected $consumable = false;
public function getWarPowerMultiplier(WarUnit $unit):array{
$activatedCnt = $unit->hasActivatedSkillOnLog('격노');
return [1 + 0.05*$activatedCnt, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_격노시도($unit, che_격노시도::TYPE_ITEM),
@@ -8,13 +8,13 @@ class che_내정_납금박산로 extends \sammo\BaseItem{
protected $rawName = '납금박산로';
protected $name = '납금박산로(내정)';
protected $info = '[내정] 내정 성공률 +20%p';
protected $info = '[내정] 내정 성공률 +15%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcStrategic(string $turnType, string $varType, $value){
if(in_array($turnType, ['상업', '농업', '기술', '성벽', '수비', '치안', '민심', '인구'])){
if($varType == 'success') return $value + 0.2;
if($varType == 'success') return $value + 0.15;
}
return $value;
}
@@ -12,7 +12,7 @@ class che_능력치_무력_두강주 extends \sammo\BaseItem{
protected $rawName = '두강주';
protected $name = '두강주(무력)';
protected $info = '[능력치] 무력 +5 +(5년마다 +1)';
protected $info = '[능력치] 무력 +5 +(4년마다 +1)';
protected $cost = 200;
protected $consumable = false;
@@ -21,7 +21,7 @@ class che_능력치_무력_두강주 extends \sammo\BaseItem{
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
$relYear = $year - $startYear;
return $value + 5 + Util::valueFit(intdiv($relYear, 5), 0, GameConst::$maxTechLevel);
return $value + 5 + Util::valueFit(intdiv($relYear, 4), 0, GameConst::$maxTechLevel);
}
return $value;
}
@@ -12,7 +12,7 @@ class che_능력치_지력_이강주 extends \sammo\BaseItem{
protected $rawName = '이강주';
protected $name = '이강주(지력)';
protected $info = '[능력치] 지력 +5 +(5년마다 +1)';
protected $info = '[능력치] 지력 +5 +(4년마다 +1)';
protected $cost = 200;
protected $consumable = false;
@@ -21,7 +21,7 @@ class che_능력치_지력_이강주 extends \sammo\BaseItem{
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
$relYear = $year - $startYear;
return $value + 5 + Util::valueFit(intdiv($relYear, 5), 0, GameConst::$maxTechLevel);
return $value + 5 + Util::valueFit(intdiv($relYear, 4), 0, GameConst::$maxTechLevel);
}
return $value;
}
@@ -12,7 +12,7 @@ class che_능력치_통솔_보령압주 extends \sammo\BaseItem{
protected $rawName = '보령압주';
protected $name = '보령압주(통솔)';
protected $info = '[능력치] 통솔 +5 +(5년마다 +1)';
protected $info = '[능력치] 통솔 +5 +(4년마다 +1)';
protected $cost = 200;
protected $consumable = false;
@@ -21,7 +21,7 @@ class che_능력치_통솔_보령압주 extends \sammo\BaseItem{
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
$relYear = $year - $startYear;
return $value + 5 + Util::valueFit(intdiv($relYear, 5), 0, GameConst::$maxTechLevel);
return $value + 5 + Util::valueFit(intdiv($relYear, 4), 0, GameConst::$maxTechLevel);
}
return $value;
}
+2 -2
View File
@@ -7,13 +7,13 @@ class che_명성_구석 extends \sammo\BaseItem{
protected $rawName = '구석';
protected $name = '구석(명성)';
protected $info = '명성 +15%';
protected $info = '명성 +20%';
protected $cost = 200;
protected $consumable = false;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName == 'experience'){
return $value * 1.15;
return $value * 1.20;
}
return $value;
}
+5 -4
View File
@@ -6,6 +6,7 @@ use sammo\DB;
use \sammo\iAction;
use \sammo\General;
use sammo\KVStorage;
use sammo\RandUtil;
use sammo\Util;
class che_보물_도기 extends \sammo\BaseItem
@@ -13,11 +14,11 @@ class che_보물_도기 extends \sammo\BaseItem
protected $rawName = '도기';
protected $name = '도기(보물)';
protected $info = '[개인] 판매 시 장수 소지금과 국고에 금, 쌀 중 하나를 추가 (총 +10,000, 5년마다 +10,000)';
protected $info = '[개인] 판매 시 장수 소지금과 국고에 금, 쌀 중 하나를 추가 (총 +10,000, 2년마다 +5,000)';
protected $cost = 200;
protected $consumable = false;
public function onArbitraryAction(General $general, string $actionType, ?string $phase = null, $aux = null): ?array
public function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): ?array
{
if ($aux === null){
return $aux;
@@ -37,9 +38,9 @@ class che_보물_도기 extends \sammo\BaseItem
[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
$relYear = $year - $startYear;
$score = 10000 * (1 + Util::valueFit(intdiv($relYear, 5), 0));
$score = 10000 + 5000 * Util::valueFit(intdiv($relYear, 2), 0);
[$resName, $resKey] = Util::choiceRandom([
[$resName, $resKey] = $rng->choice([
['금', 'gold'],
['쌀', 'rice']
]);
+2 -2
View File
@@ -14,7 +14,7 @@ class che_불굴_상편 extends \sammo\BaseItem
protected $rawName = '상편';
protected $name = '상편(불굴)';
protected $info = '[전투] 남은 병력이 적을수록 공격력 증가. 최대 +50%';
protected $info = '[전투] 남은 병력이 적을수록 공격력 증가. 최대 +60%';
protected $cost = 200;
protected $consumable = false;
@@ -25,7 +25,7 @@ class che_불굴_상편 extends \sammo\BaseItem
$crewRatio = Util::valueFit($crew / ($leadership * 100), 0, 1);
return new WarUnitTriggerCaller(
new 전투력보정($unit, 1 + 0.5 * (1 - $crewRatio))
new 전투력보정($unit, 1 + 0.6 * (1 - $crewRatio))
);
}
}
+2 -2
View File
@@ -7,13 +7,13 @@ class che_숙련_동작 extends \sammo\BaseItem{
protected $rawName = '동작';
protected $name = '동작(숙련)';
protected $info = '숙련 +15%';
protected $info = '숙련 +20%';
protected $cost = 200;
protected $consumable = false;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName == 'addDex'){
return $value * 1.15;
return $value * 1.20;
}
return $value;
}
@@ -22,7 +22,7 @@ class che_저지_삼황내문 extends \sammo\BaseItem{
if($unit->getPhase() >= 2){
return null;
}
if($unit->getPhase() == 1 && Util::randBool(0.5)){
if($unit->getPhase() == 1 && $unit->rng->nextBool(0.5)){
return null;
}
@@ -8,13 +8,13 @@ class che_전략_평만지장도 extends \sammo\BaseItem{
protected $rawName = '평만지장도';
protected $name = '평만지장도(전략)';
protected $info = '[전략] 국가전략 사용시 재사용 대기 기간 -15%';
protected $info = '[전략] 국가전략 사용시 재사용 대기 기간 -20%';
protected $cost = 200;
protected $consumable = false;
public function onCalcStrategic(string $turnType, string $varType, $value){
if($varType == 'delay'){
return Util::round($value * 0.85);
return Util::round($value * 0.80);
}
return $value;
}
@@ -7,17 +7,17 @@ use sammo\WarUnitTrigger\che_저지발동;
use sammo\WarUnitTrigger\WarActivateSkills;
use sammo\WarUnitTriggerCaller;
class che_반계저지_박혁론 extends \sammo\BaseItem{
class che_진압_박혁론 extends \sammo\BaseItem{
protected $rawName = '박혁론';
protected $name = '박혁론(반계저지)';
protected $info = '[전투] 상대의 계략 되돌림 불가';
protected $name = '박혁론(진압)';
protected $info = '[전투] 상대의 계략 되돌림, 격노 불가';
protected $cost = 200;
protected $consumable = false;
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '반계불가'),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '반계불가', '격노불가'),
);
}
}
+2 -2
View File
@@ -9,13 +9,13 @@ class che_징병_낙주 extends \sammo\BaseItem{
protected $rawName = '낙주';
protected $name = '낙주(징병)';
protected $info = '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +15%';
protected $info = '[군사] 징·모병비 -30%, 통솔 순수 능력치 보정 +15%';
protected $cost = 200;
protected $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost') return $value * 0.5;
if($varType == 'cost') return $value * 0.7;
}
return $value;
+2 -1
View File
@@ -4,6 +4,7 @@ use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use sammo\RandUtil;
class che_치료_환약 extends \sammo\BaseItem{
@@ -23,7 +24,7 @@ class che_치료_환약 extends \sammo\BaseItem{
);
}
function onArbitraryAction(General $general, string $actionType, ?string $phase = null, $aux = null): ?array
function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): ?array
{
if($actionType != '장비매매'){
return $aux;
@@ -7,13 +7,13 @@ class che_필살_둔갑천서 extends \sammo\BaseItem{
protected $rawName = '둔갑천서';
protected $name = '둔갑천서(필살)';
protected $info = '[전투] 필살 확률 +25%p';
protected $info = '[전투] 필살 확률 +20%p';
protected $cost = 200;
protected $consumable = false;
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warCriticalRatio'){
return $value + 0.25;
return $value + 0.20;
}
return $value;
}

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