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227 Commits
Author SHA1 Message Date
Hide_D 4357fb3874 국호 변경 warning 수정 2020-03-05 07:35:01 +09:00
Hide_D 225c356b2d 국호 변경 추가 2020-03-05 07:33:11 +09:00
Hide_D 0bb45979df ng_old_generals에 aux 반영 2020-03-05 06:53:15 +09:00
Hide_D b28ac27fba 내특 전특 초기화 추가 2020-03-05 06:48:15 +09:00
Hide_D 017d1b5dd9 general에 aux 추가 2020-03-05 06:39:02 +09:00
Hide_D a7b22748cd miniche_clean 2020-02-08 23:42:22 +09:00
Hide_D 4f2c08918a 핫픽스 효율 향상 2020-02-08 14:10:36 +09:00
Hide_D d2f6df270b NPC가 함부러 전쟁 상태를 바꾸지 않도록 변경 2020-02-08 14:10:32 +09:00
Hide_D 64b14b0c5d '대' 도시 이름 버그 수정 2020-01-30 16:34:07 +09:00
Hide_D 8394c9780c 테스트 기수용 맵 추가, 증축 비용 상수값 추가 2020-01-28 02:59:06 +09:00
Hide_D a5b404298b 징병에서는 기능 안뜨는 문제 수정 2020-01-28 02:18:58 +09:00
Hide_D ab48082bb8 징병 불가능한 병종도 표기 2020-01-28 02:15:51 +09:00
Hide_D 9094434c16 {} 참조 제거 2020-01-28 01:25:52 +09:00
Hide_D ddb971e41e 재 업데이트 2020-01-28 01:17:00 +09:00
Hide_D a8b3befca9 composer update 2020-01-28 01:16:04 +09:00
Hide_D e5bed62ca9 Medoo 수정 2020-01-28 01:11:59 +09:00
Hide_D 76b8a59f39 Revert "medoo only"
This reverts commit 2c31de1d6a.
2020-01-28 00:56:16 +09:00
Hide_D 4dbe30bb2b medoo only 2020-01-28 00:55:57 +09:00
Hide_D adcfcaa1ef Revert "composer reinstall"
This reverts commit d16736132c.
2020-01-28 00:44:38 +09:00
Hide_D da32f0067a composer reinstall 2020-01-28 00:43:48 +09:00
Hide_D 19be0c4560 Revert "package update 재도전"
This reverts commit 595ab6d7e5.
2020-01-28 00:31:53 +09:00
Hide_D f6e53746b2 package update 재도전 2020-01-28 00:30:41 +09:00
Hide_D 9cd40b213d Revert "composer package update"
This reverts commit e979959219.
2020-01-28 00:23:38 +09:00
Hide_D ed69eb5d7b composer package update 2020-01-28 00:22:43 +09:00
Hide_D ed95d5e933 버그 수정 2020-01-04 04:40:27 +09:00
Hide_D 53f3083b73 npc 워프 기준을 태수, 군사, 시중 모두 따르도록 변경. 워프 버그 수정 2020-01-04 04:00:15 +09:00
Hide_D 61df5ed809 버그 수정 2020-01-04 03:28:31 +09:00
Hide_D 7c1baa6cf1 공백지를 고려하지 않는 버그 수정 2020-01-04 03:26:50 +09:00
Hide_D 800d4f6cc9 출병에서 1칸 떨어진 도시를 제거 2020-01-04 01:25:29 +09:00
Hide_D 1ab45af036 출병을 '어택땅'으로 변경 2020-01-04 01:23:07 +09:00
Hide_D e9b5e4d4d1 같은 병종 숙련전환하면 늘어나기만 하는 버그 수정 2019-11-26 18:49:40 +09:00
Hide_D 65aa4c29a4 NPC 버그 수정, NPC 징병 룰 변경
징병시 최대 통솔 반영
발령 시 인구 바닥난 곳 고려 안하던 것 보정
징병 기준을 통솔과 관계없이 40000명인 경우에 시도하던 버그 수정
NPC는 30000 + 20000 일 경우에만 징병함.
2019-11-10 04:08:48 +09:00
Hide_D e75b6f2d5b miniche_b js 등록 2019-10-25 18:40:32 +09:00
Hide_D dbc758095f miniche_b 추가 2019-10-24 02:19:46 +09:00
Hide_D 57a94e4a7d 연감 버그 수정 2019-10-16 02:34:46 +09:00
Hide_D 50526383f9 Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2019-10-16 02:32:51 +09:00
Hide_D 639b1dcac7 연감 출력 개선 2019-10-16 02:32:44 +09:00
Hide_D a984651888 포켓몬 맵 js 등록 2019-10-04 01:18:45 +09:00
Hide_D a8befe5478 찐 유저무쌍 추가 2019-10-03 23:39:47 +09:00
Hide_D 43ba732aad 기본 증축량 버그 수정 2019-10-03 21:15:52 +09:00
Hide_D 158068273e 포켓몬스터 전콘 안뜨는 문제 수정 2019-10-03 20:52:51 +09:00
Hide_D 94a00dbdac 포켓몬 v1 추가 2019-10-03 19:50:22 +09:00
Hide_D fedc7e5ef5 Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2019-10-03 15:12:35 +09:00
Hide_D 78ff016def 감축 조건 변경, 증/감축시 변화량을 지정가능하도록 변경 2019-10-03 15:12:25 +09:00
Hide_D 30d8324a0a 핫픽스 2019-10-02 13:37:30 +09:00
Hide_D de1fa34922 병력없을 때 공격 루틴 타는 것 방지 2019-10-01 22:06:38 +09:00
Hide_D a74b9a5e80 서신전달 빈칸 입력 테스트 2019-09-28 11:54:19 +09:00
Hide_D 79a199cbd3 자동 진행 모드일 때 모반이 거의 항상 가능해지는 버그 수정 2019-09-28 07:56:32 +09:00
Hide_D 2f2062c9e5 랜임코드 버그 수정 2019-09-26 18:42:51 +09:00
Hide_D 1dcace7a62 자율행동 항상 유효 변경 2019-09-25 02:17:27 +09:00
Hide_D 8f107b56b3 서버에서 자율행동란에 시간 추가, tooltip에 copyable_info 추가 2019-09-25 02:14:49 +09:00
Hide_D 8c6afee7c9 부대장 사망의 경우도 고려 2019-09-24 07:34:55 +09:00
Hide_D d4982f3ed9 README.md 변경 2019-09-23 01:19:49 +09:00
Hide_D f2a785f2fc imagePull 기능 추가, 인스톨러 완성 2019-09-23 00:28:15 +09:00
Hide_D 6fafcfae4e 훈사 분리 2019-09-21 23:27:43 +09:00
Hide_D 33e075f669 훈사를 분리 2019-09-21 21:29:20 +09:00
Hide_D e5fc467c4e 버그 수정 2019-09-21 21:04:17 +09:00
Hide_D b7a5de49c6 표기 일부 변경 2019-09-21 18:09:37 +09:00
Hide_D 3f145abd6f 모훈사 기준을 징병 6회로 변경 2019-09-21 17:39:13 +09:00
Hide_D 4612834870 워프 기준, 쌀 삼팜 기준 변경 2019-09-21 14:41:23 +09:00
Hide_D 83c5609fad 징병 버그 수정 2 2019-09-21 11:42:10 +09:00
Hide_D d142056098 징병 안되는 버그 수정 2019-09-21 11:39:51 +09:00
Hide_D 4d8ecf4191 진짜로 삭턴 버그 수정 2019-09-21 02:44:00 +09:00
Hide_D af6c3f466d 삭턴 버그 수정 2019-09-21 02:38:06 +09:00
Hide_D 033a2d8674 삭턴 버그 수정 2019-09-21 02:35:15 +09:00
Hide_D 9079788b2b 삭턴 기준 변경 2019-09-21 02:33:39 +09:00
Hide_D 44ddb2e480 git fetch에도 -q 2019-09-21 02:28:49 +09:00
Hide_D 295ba84071 자동 행동 세부를 툴팁으로 2019-09-21 02:27:05 +09:00
Hide_D 8773250aab 초기 병종이 보병일 때 고정되는 버그 수정 2019-09-21 02:14:25 +09:00
Hide_D c5a4602fe1 옵션 표기 버그 수정 2019-09-21 02:11:54 +09:00
Hide_D 5f4c43baf6 Merge branch 'devel' into autorun 2019-09-21 02:07:26 +09:00
Hide_D 0ef3921e17 update 서버 변경 2019-09-21 02:06:49 +09:00
Hide_D efcf0f772e server checkout 추가2 2019-09-21 01:50:36 +09:00
Hide_D ccabe847bb 루트도 git tree-ish 지정 가능 2019-09-21 01:42:21 +09:00
Hide_D 45ed63ffe3 버그 수정 2019-09-21 01:38:29 +09:00
Hide_D 7bebbe3a16 징병, 모병 추가 2019-09-21 01:09:17 +09:00
Hide_D 53ba1db79f autorun_user 초기 세팅 2019-09-20 02:12:42 +09:00
Hide_D 76c306a122 npc AI를 '사전 턴' 수행 이후에 처리하도록 변경 2019-09-20 00:41:38 +09:00
Hide_D 89c2c163cb 서버 정보에 자동행동 표기 2019-09-20 00:35:13 +09:00
Hide_D 8826061266 autorun_user 인자 세팅 2019-09-20 00:05:40 +09:00
Hide_D e684877c94 리셋 화면에서 '휴식 턴 시 장수 턴' 추가 2019-09-19 02:21:51 +09:00
Hide_D 12c8152901 docker 메시지 수정 2019-09-19 01:16:21 +09:00
Hide_D 8ba20bf4d2 Docker를 이용한 설치 안내 2019-09-15 23:25:11 +09:00
Hide_D 0bc1ad09d1 년도 변경 2019-09-15 23:19:04 +09:00
Hide_D 231c79132a run_daemon 1분 유지 수정 2019-09-15 20:59:35 +09:00
Hide_D 089803c599 cron 수정 2019-09-15 20:53:23 +09:00
Hide_D 4ea373aff6 gitignore change 2019-09-15 20:08:57 +09:00
Hide_D 0d94b8c742 Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2019-09-15 19:49:32 +09:00
Hide_D d444f19043 date_default_timezone_set 해제 2019-09-15 19:49:24 +09:00
Hide_D 87a0e73c96 인스톨러 버그 수정 2019-09-15 02:59:38 +09:00
Hide_D b5922095f0 인스톨러 임시 트윅 2019-09-15 02:50:10 +09:00
Hide_D 3fee29e9e9 setup_db에서 global_salt 추가 2019-09-15 00:55:57 +09:00
Hide_D 4e351b3be8 Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel 2019-09-15 00:38:00 +09:00
Hide_D 3432b900df 설치 직후 기본 gitpath 변경 2019-09-15 00:37:46 +09:00
Hide_D fb7c67f317 빙의 안되는 버그 수정, 가입/빙의 시 락 2019-08-18 18:01:11 +09:00
Hide_D 28d5a5c39a 장수 생성시 빠르게 쿼리를 날려 중복 생성하는 것이 불가능하도록 2019-08-18 17:50:38 +09:00
Hide_D e2754511d9 부대탈퇴 시 propergation 처리 실수 수정 2019-08-18 00:46:39 +09:00
Hide_D 71d179de76 서버 시간을 더 정교하게 반영하도록 수정 2019-08-16 23:42:46 +09:00
Hide_D 08523852da 마지막 남은 iframe 안녕!!! 2019-08-16 23:27:28 +09:00
Hide_D 3dd52942d2 부대 명령을 json api로 변경 2019-08-16 22:16:28 +09:00
Hide_D bb24e45028 서버가 오픈되지 않으면 벌점이 늘지 않도록 변경 2019-08-15 19:37:03 +09:00
Hide_D f8c72a6a0a NPC기술연구 관련 마저 고침 2019-08-15 16:10:39 +09:00
Hide_D fa246ff810 단순 건국 상품 롤백 2019-08-15 00:37:49 +09:00
Hide_D 1a1d384a3e 최종 보정 수정 2019-08-14 01:36:41 +09:00
Hide_D 6d85c609fd 동시에 관직이 여러번 뛸때에도 관직 보상 많이 줌 2019-08-14 01:33:50 +09:00
Hide_D e1b8dde60a 보정 롤백 2019-08-14 01:27:37 +09:00
Hide_D e8d32eef4e 작위보상의 수뇌 보정을 낮춤 2019-08-14 01:26:05 +09:00
Hide_D ec0fa686a9 여유를 '절대 시간' 으로 변경 2019-08-14 01:00:10 +09:00
Hide_D 7604273c1a 삭턴에 조금 여유를 줌 2019-08-14 00:58:56 +09:00
Hide_D 00db927ce7 작위 보상 추가 2019-08-14 00:55:45 +09:00
Hide_D 9fea24f0f6 건국 즉시 얻는 템 삭제, 유니크 복권 리팩토링, '고정된 한개'를 주는 유니크 복권 추가 2019-08-14 00:27:36 +09:00
Hide_D c903ce929f 서버 정보 추가 제공 2019-08-13 23:37:46 +09:00
Hide_D d48d9f85b3 가오픈시 별도 표기 추가 2019-08-13 23:24:05 +09:00
Hide_D 5bdf7ba316 가오픈시 삭제는 유저장만 가능하도록 변경 2019-08-13 02:24:58 +09:00
Hide_D 518c74736f 가 오픈기간내 장수 삭제/빙의해제 가능 2019-08-13 02:23:27 +09:00
Hide_D 223d2cf786 서버 가오픈시 대비 넉넉하게 시간 제공 2019-08-13 01:30:41 +09:00
Hide_D cfa2cff34a NPC의 기술 연구 기준을 '기술제한이 아니면'으로 변경 2019-08-13 00:20:07 +09:00
Hide_D 26eacfe795 랜임 버그 핫픽스 2019-07-18 21:21:58 +09:00
Hide_D b1b937ee31 (6턴 제외) 삭턴사시 본닉 공개 2019-07-17 23:32:59 +09:00
Hide_D 122479158c '장수를 따라' 임관하는 기능 추가 2019-07-17 23:06:20 +09:00
Hide_D 0af5e9ec84 외교권자 임명 시 내부적으로 warning뜨는 버그 수정 2019-07-17 21:19:34 +09:00
Hide_D cb5414f789 youtube, vimeo iframe 가능하도록 변경 2019-07-17 21:12:25 +09:00
sars 224cb1b913 server_title id 추가 2019-07-10 19:52:29 -07:00
sars 8bd84cc701 serverCnt 변수로 지정 2019-07-10 19:39:25 -07:00
sars a14dcf8b3e 깃수 출력 2019-07-10 15:27:44 -07:00
Hide_D a1a26bf8fe 훈련,사기템 효과 두배 증가, 철벽서 버그 수정 2019-06-21 10:06:05 +09:00
Hide_D fea229c4ad 사령부 턴 높이 늘림 2019-06-21 09:58:17 +09:00
Hide_D 7040d940ac 왕조 일람 정보 추가 2019-06-21 09:55:40 +09:00
Hide_D a576d72335 메인 페이지 부대 이름 관련 보조정보 추가 2019-06-21 09:51:39 +09:00
Hide_D 5aab373d20 발령, 포상, 몰수에서 보조 데이터 추가 2019-06-21 09:29:33 +09:00
Hide_D 32f8160eb2 시즌 값 추가 2019-06-18 03:32:14 +09:00
Hide_D 701355beb3 시즌 별 검색 기능 추가, 기본 값으로 현재 시즌 표기 2019-06-18 03:30:09 +09:00
Hide_D 28de7c517b UniqueConst와 game_env에 seasonIdx 추가 2019-06-18 03:12:36 +09:00
Hide_D 7365ca7a64 숙련전환 커맨드 추가 2019-06-16 04:42:43 +09:00
Hide_D 2a61813b67 스1 시나리오 업데이트 2019-06-14 23:55:43 +09:00
Hide_D 85e9223603 서버의 오픈 시간을 기록했으므로 변경 2019-05-09 02:00:25 +09:00
Hide_D 943e2be676 커맨드 창에서 가오픈 때문에 턴이 이상하게 보이는 버그 수정 2019-05-09 01:59:06 +09:00
Hide_D 2f09df7521 가오픈 일자 표시 2019-05-09 01:34:06 +09:00
Hide_D 445e445e49 예약턴 초기 릴리즈 2019-05-09 01:28:49 +09:00
Hide_D f20e4bd572 동작 시간 베이스로 변경 2019-05-05 20:13:48 +09:00
Hide_D e731371ab1 빙의 선택 시 성격과 국가 표기 2019-05-04 20:41:27 +09:00
Hide_D 5559693cb3 entrance 띄어쓰기 장수 전콘 문제 수정 2019-05-04 20:28:41 +09:00
Hide_D ca33c3b259 빙의에 약간의 편의성 추가 2019-05-04 20:09:52 +09:00
Hide_D a78fa98b3d 장수 목록에 pagenation 추가 2019-05-04 20:01:17 +09:00
Hide_D 956dc82555 장수 빙의에 장수 리스트 띄움 2019-05-04 19:46:55 +09:00
Hide_D d30a824481 디버그 코드 제거 2019-05-04 18:37:41 +09:00
Hide_D a643182eee 장수 일람 시간 문제 수정 2019-05-04 18:33:48 +09:00
Hide_D e1dbc46d8d 장수일람 API 생성 2019-05-04 18:33:09 +09:00
Hide_D e33d8776bc 서버 루트 js include 순서 변경 2019-05-04 17:08:36 +09:00
Hide_D f6d16883de 서버 기간 표기 수정 2019-05-04 17:05:48 +09:00
Hide_D 51bdd3bbfd 서버가 열린 경우 서버가 열린 기간을 표기하도록 수정 2019-05-04 17:03:03 +09:00
Hide_D 8f9ae78b8c 서버 리셋 권한자는 서버 시작, 또는 천통시 닫을 수 있음 2019-05-04 16:38:44 +09:00
Hide_D 584b7b8e45 영릉 장사 구지도 복구 2019-05-04 16:18:53 +09:00
Hide_D f74e903f1f 병종 전콘 문제 수정 2019-05-02 01:20:45 +09:00
Hide_D 4cedf112f5 sidebar 다시 제거 2019-05-02 00:53:09 +09:00
Hide_D d607a8da0f chess 맵 테스트로 추가, 전차전 php 코드 버그 수정 2019-05-02 00:50:40 +09:00
Hide_D 84a12e28df 지도 등을 추가할 경우 css, js를 새로 설정하는 기능 추가 2019-05-02 00:50:24 +09:00
Hide_D 54aa47d1a8 충차전 기본 코드 추가 2019-05-01 14:55:42 +09:00
Hide_D faaee4b945 충차전 코드 준비 2019-05-01 14:41:06 +09:00
Hide_D 0b46303f9f 시간이 지날 수록 접경 수도 농상, 성수의 디버프가 생김 2019-05-01 03:08:46 +09:00
Hide_D b98668bc60 부대장 삭턴 계산 방식 일부 변경 2019-05-01 02:57:48 +09:00
Hide_D 947e8e9512 코드 버그 수정 2019-05-01 02:47:27 +09:00
Hide_D 681918cb63 유니크 획득시 골고루 획득하도록 변경 2019-05-01 02:42:23 +09:00
Hide_D d0fae44430 도시 목록에도 전콘을 띄워줌 2019-05-01 02:33:49 +09:00
Hide_D 3e752461e8 스마트폰이더라도 neutralView(도시선택모드)에서는 두번선택 해제 2019-05-01 02:21:06 +09:00
Hide_D 1a9e6f3b1a m장 의병장 초 강화! 2019-05-01 02:06:51 +09:00
Hide_D 580275a8cf 로그인 버그 수정 2019-05-01 01:52:50 +09:00
Hide_D ee74771f16 부대장 이름을 정렬하기에 편리하도록 수정 2019-05-01 01:51:49 +09:00
Hide_D 81fa97d3ee 에러 로그 강화 2019-04-30 23:20:39 +09:00
Hide_D ae8b94b2d7 redirect 변경 2019-04-23 12:03:36 +09:00
Hide_D 7670d55f3c 갱신 되돌림.. 2019-04-23 11:05:09 +09:00
Hide_D 528ab4e203 갱신방식 변경 2019-04-23 11:01:42 +09:00
Hide_D cf1dc90137 갱신 버튼 변경 2019-04-23 10:59:03 +09:00
Hide_D f78fcc2b71 여백 주기 2019-04-11 19:53:27 +09:00
Hide_D fb2d30f2c9 서버별 아이콘 적용 가능 2019-04-11 19:50:59 +09:00
Hide_D 8781e7c6ad tooltip 처리 방식을 지연 처리로 변경 2019-04-10 23:27:53 +09:00
Hide_D c34317b1e5 년, 월로 넘치더라도 그냥 자름 2019-04-08 01:56:57 +09:00
Hide_D b09730b422 스타크래프트 1 프로게이대전 추가 2019-04-08 01:51:38 +09:00
Hide_D 0f1725a7ab 인탐 조건에서 방랑군은 다시 불가능하게. 2019-04-08 01:45:05 +09:00
Hide_D b12e0358d6 방랑군이거나, 국가의 인구가 다 차더라도 인구 탐색 가능 2019-04-08 01:43:01 +09:00
Hide_D 7ef841746a 장수수 > 10, 집합장 제외 장수수 < 10일 때, 기술이 과도하게 오르는버그 수정 2019-04-08 01:33:49 +09:00
Hide_D 2b52b2379e 새 숙련도 공식 반영, 제곱식 기반에서 세제곱식 기반으로 2019-04-08 01:21:06 +09:00
Hide_D 8dd5965c44 진유저무쌍 릴리즈 2019-04-07 23:55:44 +09:00
Hide_D b273082492 세력 장수 쿼리 버그 수정 2019-04-07 17:15:16 +09:00
Hide_D da088d88ba 세력장수 본닉 2019-04-06 14:46:07 +09:00
Hide_D fd13570074 천통시 장수 일람 2019-04-06 14:25:12 +09:00
Hide_D b5630a9dae 오타(?) 수정 2019-03-26 15:47:17 +09:00
Hide_D 0e2cab6409 명전 재 갱신 코드 추가 2019-03-26 15:44:04 +09:00
Hide_D 38dc587318 명전 등록시 문자 문제 수정 2019-03-26 15:36:38 +09:00
Hide_D 6fbddcb7c2 cache control 수정 2019-03-22 09:30:24 +09:00
Hide_D df1df2964d session_cache_limiter 삭제. no-cache가 기본값임 2019-03-22 09:26:52 +09:00
Hide_D 9b9c2546c8 확률 추가 수정 2019-03-15 15:15:00 +09:00
Hide_D 6ce0e72b33 인탐 확률 핫픽스 2019-03-15 15:00:12 +09:00
Hide_D a7784d7870 지연 threshold 증가 2019-03-10 17:20:44 +09:00
Hide_D 306ca3e04f 점령 시 도시 관직 초기화. 코드 정리 2019-03-10 17:19:35 +09:00
Hide_D 82988b0e08 장사-영릉이 이어진걸로 나오는 일반지도 버그 수정 2019-03-10 14:19:29 +09:00
Hide_D 8b27d0e249 불가침 서신 거부 불가능한 버그 수정 2019-03-10 00:47:13 +09:00
Hide_D bfae547240 은퇴 연령 값을 GameConst로 이동 2019-03-09 17:08:11 +09:00
Hide_D 0abd026f78 인탐, 의병에서 발생할 수 있는 숙련 예외 케이스 제거 2019-03-09 16:50:31 +09:00
Hide_D 3362a76de7 값 실수 수정 2019-03-09 16:41:41 +09:00
Hide_D 355b6c2e7d 인탐 확률 추가 수정 2019-03-09 16:23:47 +09:00
Hide_D 4e3c643e43 시나리오 최대 장수값 조절 2019-03-09 13:45:29 +09:00
Hide_D 760cb97db4 인탐 가속 조건 강화 2019-03-09 06:12:26 +09:00
Hide_D 0be6f7f57e 오타 수정 2019-03-09 03:43:15 +09:00
Hide_D d31223fa0c 커맨드 attr 수정 2019-03-09 02:30:12 +09:00
Hide_D 86ee9befc1 커맨드 버그 수정? 2019-03-09 02:26:50 +09:00
Hide_D d5689b061f 의병 고용으로는 무지장이 안나옴 2019-03-09 01:59:41 +09:00
Hide_D a3c4da4455 의병고용 버그 수정 2019-03-09 01:57:51 +09:00
Hide_D ee9f97f917 m장 합산 능력치 버그 수정 2019-03-09 01:05:47 +09:00
Hide_D 270c7377de 사령턴 실행후 재 로드시 수비 켬끔 리셋 관련 버그 수정 2019-03-09 00:59:16 +09:00
Hide_D 9044b57306 영입 금지시에는 인탐 확률 보정 없음 2019-03-09 00:41:38 +09:00
Hide_D 9ad815a44a Revert "커밋 취소"
This reverts commit 0843da7a7c.
2019-03-09 00:40:16 +09:00
Hide_D b7e432228b 커밋 취소 2019-03-09 00:39:13 +09:00
Hide_D 78da30f2ad m장이 아주 적을땐 잘 뽑히도록 2019-03-09 00:33:14 +09:00
Hide_D aeea53017f 인탐 장수 비율 4:4:2로 변경. 인탐장 숙련도 평준화. 인탐 확률 상승. 발견 추가. 2019-03-09 00:15:51 +09:00
Hide_D f21ebfc366 관리자 턴 당김 버그 수정 2019-03-09 00:00:00 +09:00
Hide_D 2549aa5809 의병, 인탐장도 적은 비중으로 장수 카운트에 추가 2019-03-08 22:20:45 +09:00
Hide_D b733b70ad8 황제가 있을 경우 황제. 없으면 이전 천통 군주의 명으로 토너먼트 개최 2019-03-06 01:44:24 +09:00
Hide_D f9f59bd7c2 토너먼트 변경이 변경 횟수를 깎지 않음. 수비 끔 시 훈사 3 감소 2019-03-06 01:09:34 +09:00
Hide_D 58933a6bcd 인자 버그 수정 2019-03-06 00:40:56 +09:00
Hide_D 45d7a29a95 수비 순서에 훈사 영향을 더 강하게 주도록 변경 2019-03-06 00:38:35 +09:00
Hide_D e9d1fdb4ee 두번 탭 해 도시 이동 기능 재 부활, 옵션 설정 가능 2019-03-05 23:06:34 +09:00
Hide_D 2785ca9f31 천통 시에는 계략 명장이 보임 2019-03-05 02:32:42 +09:00
Hide_D 12912a62aa 아이템에 장수명을 띄우는것은 비합리적으로 보임 2019-03-05 02:29:10 +09:00
Hide_D 2c2b078514 명장일람에서 계략 시도 장수 본닉이 뜨는 문제 수정 2019-03-05 02:27:22 +09:00
Hide_D 110294103f 천통 후에는 명장 일람에 장수 본닉이 뜨도록 2019-03-05 02:23:28 +09:00
Hide_D a9f3b839ec 명전에서 장수의 본닉이 뜨도록 2019-03-05 02:11:52 +09:00
570 changed files with 21998 additions and 17560 deletions
+1 -7
View File
@@ -1,11 +1,4 @@
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# 체섭 ignore
*.log
@@ -48,3 +41,4 @@ test.php
phpinfo.php
vendor/ezyang/htmlpurifier/library/HTMLPurifier/DefinitionCache/*
*.sqlite3
+1 -1
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@@ -1,6 +1,6 @@
The MIT License
Copyright (c) 2018 Hide_D, 62che
Copyright (c) 2020 Hide_D, 62che
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+14 -9
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@@ -11,16 +11,21 @@
* <code>php-fpm</code> 권장
* php에서 curl, pdo-sqlite을 실행가능해야 합니다. (기본값: 지원)
* mysqlnd가 지원되어야합니다. (기본값: 지원)
* mysqli
* gd
* MariaDB 10.2.1 이상
* MySQL 5.6 이상도 가능하도록 할 예정입니다.
* 현재 MySQL은 지원하지 않습니다.
* <code>git</code>
* <code>curl</code>
Linux는 Ubuntu 16.04, Windows는 Windows 10에서 XAMPP를 사용한 환경에서 테스트되었습니다.
Linux는 Ubuntu 16.04, 18.04, Windows는 Windows 10에서 XAMPP를 사용한 환경에서 테스트되었습니다.
Docker를 이용한 설치는 계획중입니다.
## 설치
## Docker를 이용한 설치
https://storage.hided.net/gogs/devsam/docker 를 참고해 주세요.
## 수동 설치
본 게임은 <code>git</code>을 이용한 업그레이드 시스템을 구현하였으므로, <code>git</code>이 필요합니다.
또한 웹 서비스 데몬을 운영중인 사용자(일반적으로 <code>www-data</code>, <code>apache</code>)에게 디렉토리 권한이 주어져야합니다.
@@ -30,11 +35,11 @@ Docker를 이용한 설치는 계획중입니다.
웹 데몬 user가 <code>www-data</code>인 경우 다음과 같이 입력하여 최신 배포버전과 이미지 파일을 얻을 수 있습니다.
```
sudo -u www-data git clone ssh://git@storage.hided.net:2525/devsam/core.git
git clone ssh://git@storage.hided.net:2525/devsam/image.git
sudo -u www-data git clone https://storage.hided.net/gogs/devsam/core.git
sudo -u www-data git clone https://storage.hided.net/gogs/devsam/image.git
```
> 이미지는 git hook을 이용한 업데이트 기능을 제공하지만 아직 범용성 있는 설계가 되어있진 않습니다.
> 이미지는 hook/git_hook.php을 통해 동기화되며, 서버 설치 과정에 이미지 갱신 키를 지정하는 것으로 '훼' 서버 업데이트 시 동기화됩니다. 이미지 서버가 게임 서버와 별개여도 동작하나, php와 git을 지원해야합니다.
### 설치
@@ -47,9 +52,9 @@ Database 수는 로그인 관리 서버 1개, 내부 서버 7개로, 총 8개의
## 카카오로그인 연동
현재 카카오로그인 API KEY를 입력하는 작업이 설치과정에 추가되어있지 않습니다.
서버 설치 시 카카오 로그인 연동을 위한 API KEY를 입력습니다.
설치 후 <code>d_setting/KakaoKey.php</code>에서 API키를 입력해야 합니다.
만약 설치 이후 API KEY를 변경하고자 하는 경우 <code>d_setting/KakaoKey.php</code>에서 API키를 변경해야 합니다.
## 라이선스
+6 -1
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@@ -6,12 +6,17 @@
"GPL-2.0-or-later",
"proprietary"
],
"config": {
"platform": {
"php": "7.3"
}
},
"require": {
"brandonwamboldt/utilphp": "^1.1",
"sergeytsalkov/meekrodb": "^2.3",
"league/plates": "^3.3",
"guzzlehttp/guzzle": "^6.3",
"leafo/scssphp": "^0.7.5",
"scssphp/scssphp": "^1.0",
"monolog/monolog": "^1.23",
"firephp/firephp-core": "^0.4.0",
"vlucas/valitron": "^1.4",
Generated
+200 -123
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@@ -1,10 +1,10 @@
{
"_readme": [
"This file locks the dependencies of your project to a known state",
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#composer-lock-the-lock-file",
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "3fceaf3c2925068c7e757ab12036e29e",
"content-hash": "b5b5695ed0b1b04fa672f99972d8caad",
"packages": [
{
"name": "brandonwamboldt/utilphp",
@@ -54,16 +54,16 @@
},
{
"name": "catfan/medoo",
"version": "v1.5.7",
"version": "v1.7.8",
"source": {
"type": "git",
"url": "https://github.com/catfan/Medoo.git",
"reference": "8d90cba0e8ff176028847527d0ea76fe41a06ecf"
"reference": "dd9d570584cfb1e09ec470608479b86e41d5b60d"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/catfan/Medoo/zipball/8d90cba0e8ff176028847527d0ea76fe41a06ecf",
"reference": "8d90cba0e8ff176028847527d0ea76fe41a06ecf",
"url": "https://api.github.com/repos/catfan/Medoo/zipball/dd9d570584cfb1e09ec470608479b86e41d5b60d",
"reference": "dd9d570584cfb1e09ec470608479b86e41d5b60d",
"shasum": ""
},
"require": {
@@ -77,7 +77,7 @@
"ext-pdo_oci8": "For Oracle version 8 database",
"ext-pdo_pqsql": "For PostgreSQL database",
"ext-pdo_sqlite": "For SQLite database",
"ext-pdo_sqlsrv": "For MSSQL database"
"ext-pdo_sqlsrv": "For MSSQL database on both Window/Liunx platform"
},
"type": "framework",
"autoload": {
@@ -95,10 +95,11 @@
"email": "angel@catfan.me"
}
],
"description": "The lightest PHP database framework to accelerate development",
"description": "The lightweight PHP database framework to accelerate development",
"homepage": "https://medoo.in",
"keywords": [
"database",
"database library",
"lightweight",
"mariadb",
"mssql",
@@ -109,27 +110,27 @@
"sql",
"sqlite"
],
"time": "2018-06-14T18:59:08+00:00"
"time": "2019-12-19T05:04:34+00:00"
},
{
"name": "ezyang/htmlpurifier",
"version": "v4.10.0",
"version": "v4.12.0",
"source": {
"type": "git",
"url": "https://github.com/ezyang/htmlpurifier.git",
"reference": "d85d39da4576a6934b72480be6978fb10c860021"
"reference": "a617e55bc62a87eec73bd456d146d134ad716f03"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/ezyang/htmlpurifier/zipball/d85d39da4576a6934b72480be6978fb10c860021",
"reference": "d85d39da4576a6934b72480be6978fb10c860021",
"url": "https://api.github.com/repos/ezyang/htmlpurifier/zipball/a617e55bc62a87eec73bd456d146d134ad716f03",
"reference": "a617e55bc62a87eec73bd456d146d134ad716f03",
"shasum": ""
},
"require": {
"php": ">=5.2"
},
"require-dev": {
"simpletest/simpletest": "^1.1"
"simpletest/simpletest": "dev-master#72de02a7b80c6bb8864ef9bf66d41d2f58f826bd"
},
"type": "library",
"autoload": {
@@ -142,7 +143,7 @@
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"LGPL"
"LGPL-2.1-or-later"
],
"authors": [
{
@@ -156,7 +157,7 @@
"keywords": [
"html"
],
"time": "2018-02-23T01:58:20+00:00"
"time": "2019-10-28T03:44:26+00:00"
},
{
"name": "firephp/firephp-core",
@@ -196,44 +197,46 @@
},
{
"name": "guzzlehttp/guzzle",
"version": "6.3.3",
"version": "6.5.2",
"source": {
"type": "git",
"url": "https://github.com/guzzle/guzzle.git",
"reference": "407b0cb880ace85c9b63c5f9551db498cb2d50ba"
"reference": "43ece0e75098b7ecd8d13918293029e555a50f82"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/guzzle/guzzle/zipball/407b0cb880ace85c9b63c5f9551db498cb2d50ba",
"reference": "407b0cb880ace85c9b63c5f9551db498cb2d50ba",
"url": "https://api.github.com/repos/guzzle/guzzle/zipball/43ece0e75098b7ecd8d13918293029e555a50f82",
"reference": "43ece0e75098b7ecd8d13918293029e555a50f82",
"shasum": ""
},
"require": {
"ext-json": "*",
"guzzlehttp/promises": "^1.0",
"guzzlehttp/psr7": "^1.4",
"guzzlehttp/psr7": "^1.6.1",
"php": ">=5.5"
},
"require-dev": {
"ext-curl": "*",
"phpunit/phpunit": "^4.8.35 || ^5.7 || ^6.4 || ^7.0",
"psr/log": "^1.0"
"psr/log": "^1.1"
},
"suggest": {
"ext-intl": "Required for Internationalized Domain Name (IDN) support",
"psr/log": "Required for using the Log middleware"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "6.3-dev"
"dev-master": "6.5-dev"
}
},
"autoload": {
"files": [
"src/functions_include.php"
],
"psr-4": {
"GuzzleHttp\\": "src/"
}
},
"files": [
"src/functions_include.php"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
@@ -257,7 +260,7 @@
"rest",
"web service"
],
"time": "2018-04-22T15:46:56+00:00"
"time": "2019-12-23T11:57:10+00:00"
},
{
"name": "guzzlehttp/promises",
@@ -312,32 +315,37 @@
},
{
"name": "guzzlehttp/psr7",
"version": "1.4.2",
"version": "1.6.1",
"source": {
"type": "git",
"url": "https://github.com/guzzle/psr7.git",
"reference": "f5b8a8512e2b58b0071a7280e39f14f72e05d87c"
"reference": "239400de7a173fe9901b9ac7c06497751f00727a"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/guzzle/psr7/zipball/f5b8a8512e2b58b0071a7280e39f14f72e05d87c",
"reference": "f5b8a8512e2b58b0071a7280e39f14f72e05d87c",
"url": "https://api.github.com/repos/guzzle/psr7/zipball/239400de7a173fe9901b9ac7c06497751f00727a",
"reference": "239400de7a173fe9901b9ac7c06497751f00727a",
"shasum": ""
},
"require": {
"php": ">=5.4.0",
"psr/http-message": "~1.0"
"psr/http-message": "~1.0",
"ralouphie/getallheaders": "^2.0.5 || ^3.0.0"
},
"provide": {
"psr/http-message-implementation": "1.0"
},
"require-dev": {
"phpunit/phpunit": "~4.0"
"ext-zlib": "*",
"phpunit/phpunit": "~4.8.36 || ^5.7.27 || ^6.5.8"
},
"suggest": {
"zendframework/zend-httphandlerrunner": "Emit PSR-7 responses"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "1.4-dev"
"dev-master": "1.6-dev"
}
},
"autoload": {
@@ -367,65 +375,14 @@
"keywords": [
"http",
"message",
"psr-7",
"request",
"response",
"stream",
"uri",
"url"
],
"time": "2017-03-20T17:10:46+00:00"
},
{
"name": "leafo/scssphp",
"version": "v0.7.7",
"source": {
"type": "git",
"url": "https://github.com/leafo/scssphp.git",
"reference": "1d656f8c02a3a69404bba6b28ec4e06edddf0f49"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/leafo/scssphp/zipball/1d656f8c02a3a69404bba6b28ec4e06edddf0f49",
"reference": "1d656f8c02a3a69404bba6b28ec4e06edddf0f49",
"shasum": ""
},
"require": {
"php": ">=5.4.0"
},
"require-dev": {
"phpunit/phpunit": "~4.6",
"squizlabs/php_codesniffer": "~2.5"
},
"bin": [
"bin/pscss"
],
"type": "library",
"autoload": {
"psr-4": {
"Leafo\\ScssPhp\\": "src/"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Leaf Corcoran",
"email": "leafot@gmail.com",
"homepage": "http://leafo.net"
}
],
"description": "scssphp is a compiler for SCSS written in PHP.",
"homepage": "http://leafo.github.io/scssphp/",
"keywords": [
"css",
"less",
"sass",
"scss",
"stylesheet"
],
"time": "2018-07-22T01:22:08+00:00"
"time": "2019-07-01T23:21:34+00:00"
},
{
"name": "league/plates",
@@ -484,16 +441,16 @@
},
{
"name": "monolog/monolog",
"version": "1.23.0",
"version": "1.25.3",
"source": {
"type": "git",
"url": "https://github.com/Seldaek/monolog.git",
"reference": "fd8c787753b3a2ad11bc60c063cff1358a32a3b4"
"reference": "fa82921994db851a8becaf3787a9e73c5976b6f1"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/Seldaek/monolog/zipball/fd8c787753b3a2ad11bc60c063cff1358a32a3b4",
"reference": "fd8c787753b3a2ad11bc60c063cff1358a32a3b4",
"url": "https://api.github.com/repos/Seldaek/monolog/zipball/fa82921994db851a8becaf3787a9e73c5976b6f1",
"reference": "fa82921994db851a8becaf3787a9e73c5976b6f1",
"shasum": ""
},
"require": {
@@ -558,7 +515,7 @@
"logging",
"psr-3"
],
"time": "2017-06-19T01:22:40+00:00"
"time": "2019-12-20T14:15:16+00:00"
},
{
"name": "pguardiario/phpuri",
@@ -720,16 +677,16 @@
},
{
"name": "psr/log",
"version": "1.0.2",
"version": "1.1.2",
"source": {
"type": "git",
"url": "https://github.com/php-fig/log.git",
"reference": "4ebe3a8bf773a19edfe0a84b6585ba3d401b724d"
"reference": "446d54b4cb6bf489fc9d75f55843658e6f25d801"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/php-fig/log/zipball/4ebe3a8bf773a19edfe0a84b6585ba3d401b724d",
"reference": "4ebe3a8bf773a19edfe0a84b6585ba3d401b724d",
"url": "https://api.github.com/repos/php-fig/log/zipball/446d54b4cb6bf489fc9d75f55843658e6f25d801",
"reference": "446d54b4cb6bf489fc9d75f55843658e6f25d801",
"shasum": ""
},
"require": {
@@ -738,7 +695,7 @@
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "1.0.x-dev"
"dev-master": "1.1.x-dev"
}
},
"autoload": {
@@ -763,7 +720,108 @@
"psr",
"psr-3"
],
"time": "2016-10-10T12:19:37+00:00"
"time": "2019-11-01T11:05:21+00:00"
},
{
"name": "ralouphie/getallheaders",
"version": "3.0.3",
"source": {
"type": "git",
"url": "https://github.com/ralouphie/getallheaders.git",
"reference": "120b605dfeb996808c31b6477290a714d356e822"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/ralouphie/getallheaders/zipball/120b605dfeb996808c31b6477290a714d356e822",
"reference": "120b605dfeb996808c31b6477290a714d356e822",
"shasum": ""
},
"require": {
"php": ">=5.6"
},
"require-dev": {
"php-coveralls/php-coveralls": "^2.1",
"phpunit/phpunit": "^5 || ^6.5"
},
"type": "library",
"autoload": {
"files": [
"src/getallheaders.php"
]
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Ralph Khattar",
"email": "ralph.khattar@gmail.com"
}
],
"description": "A polyfill for getallheaders.",
"time": "2019-03-08T08:55:37+00:00"
},
{
"name": "scssphp/scssphp",
"version": "1.0.6",
"source": {
"type": "git",
"url": "https://github.com/scssphp/scssphp.git",
"reference": "5b3c9d704950d8f9637f5110c36c281ec47dc13c"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/scssphp/scssphp/zipball/5b3c9d704950d8f9637f5110c36c281ec47dc13c",
"reference": "5b3c9d704950d8f9637f5110c36c281ec47dc13c",
"shasum": ""
},
"require": {
"ext-ctype": "*",
"ext-json": "*",
"php": ">=5.6.0"
},
"require-dev": {
"phpunit/phpunit": "^5.7 || ^6.5 || ^7.5 || ^8.3",
"squizlabs/php_codesniffer": "~2.5",
"twbs/bootstrap": "~4.3",
"zurb/foundation": "~6.5"
},
"bin": [
"bin/pscss"
],
"type": "library",
"autoload": {
"psr-4": {
"ScssPhp\\ScssPhp\\": "src/"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Anthon Pang",
"email": "apang@softwaredevelopment.ca",
"homepage": "https://github.com/robocoder"
},
{
"name": "Cédric Morin",
"email": "cedric@yterium.com",
"homepage": "https://github.com/Cerdic"
}
],
"description": "scssphp is a compiler for SCSS written in PHP.",
"homepage": "http://scssphp.github.io/scssphp/",
"keywords": [
"css",
"less",
"sass",
"scss",
"stylesheet"
],
"time": "2019-12-12T05:00:52+00:00"
},
{
"name": "sergeytsalkov/meekrodb",
@@ -810,29 +868,34 @@
},
{
"name": "symfony/lock",
"version": "v4.1.1",
"version": "v4.4.3",
"source": {
"type": "git",
"url": "https://github.com/symfony/lock.git",
"reference": "d508b5dd92272cb74300396ecaadde969d0f7976"
"reference": "6c4f5b620871cfef5b004fc57f2ca74572ae03b3"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/symfony/lock/zipball/d508b5dd92272cb74300396ecaadde969d0f7976",
"reference": "d508b5dd92272cb74300396ecaadde969d0f7976",
"url": "https://api.github.com/repos/symfony/lock/zipball/6c4f5b620871cfef5b004fc57f2ca74572ae03b3",
"reference": "6c4f5b620871cfef5b004fc57f2ca74572ae03b3",
"shasum": ""
},
"require": {
"php": "^7.1.3",
"psr/log": "~1.0"
},
"conflict": {
"doctrine/dbal": "<2.5"
},
"require-dev": {
"doctrine/dbal": "~2.5",
"mongodb/mongodb": "~1.1",
"predis/predis": "~1.0"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "4.1-dev"
"dev-master": "4.4-dev"
}
},
"autoload": {
@@ -848,13 +911,13 @@
"MIT"
],
"authors": [
{
"name": "Symfony Community",
"homepage": "https://symfony.com/contributors"
},
{
"name": "Jérémy Derussé",
"email": "jeremy@derusse.com"
},
{
"name": "Symfony Community",
"homepage": "https://symfony.com/contributors"
}
],
"description": "Symfony Lock Component",
@@ -867,20 +930,20 @@
"redlock",
"semaphore"
],
"time": "2018-06-21T11:15:46+00:00"
"time": "2020-01-04T13:00:46+00:00"
},
{
"name": "vlucas/valitron",
"version": "v1.4.3",
"version": "v1.4.7",
"source": {
"type": "git",
"url": "https://github.com/vlucas/valitron.git",
"reference": "3c5463315bfa23b17f8949b100a960d035234e43"
"reference": "a03072bed1679660200766d134507a30193eaf6d"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/vlucas/valitron/zipball/3c5463315bfa23b17f8949b100a960d035234e43",
"reference": "3c5463315bfa23b17f8949b100a960d035234e43",
"url": "https://api.github.com/repos/vlucas/valitron/zipball/a03072bed1679660200766d134507a30193eaf6d",
"reference": "a03072bed1679660200766d134507a30193eaf6d",
"shasum": ""
},
"require": {
@@ -916,28 +979,29 @@
"validation",
"validator"
],
"time": "2018-05-06T10:45:26+00:00"
"time": "2019-08-29T19:49:43+00:00"
},
{
"name": "xemlock/htmlpurifier-html5",
"version": "v0.1.7",
"version": "v0.1.11",
"source": {
"type": "git",
"url": "https://github.com/xemlock/htmlpurifier-html5.git",
"reference": "b4b35e51ec75e0207c23035f7d9a354bdcdac359"
"reference": "f0d563f9fd4a82a3d759043483f9a94c0d8c2255"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/xemlock/htmlpurifier-html5/zipball/b4b35e51ec75e0207c23035f7d9a354bdcdac359",
"reference": "b4b35e51ec75e0207c23035f7d9a354bdcdac359",
"url": "https://api.github.com/repos/xemlock/htmlpurifier-html5/zipball/f0d563f9fd4a82a3d759043483f9a94c0d8c2255",
"reference": "f0d563f9fd4a82a3d759043483f9a94c0d8c2255",
"shasum": ""
},
"require": {
"ezyang/htmlpurifier": "^4.7",
"ezyang/htmlpurifier": "^4.8",
"php": ">=5.2"
},
"require-dev": {
"phpunit/phpunit": "4.7.*|5.7.*"
"php-coveralls/php-coveralls": "^1.1|^2.1",
"phpunit/phpunit": ">=4.7 <8.0"
},
"type": "library",
"autoload": {
@@ -955,8 +1019,18 @@
"email": "xemlock@gmail.com"
}
],
"description": "HTML Purifier definitions for HTML5 elements",
"time": "2018-06-07T14:30:17+00:00"
"description": "HTML5 element definitions for HTML Purifier",
"keywords": [
"HTML5",
"Purifier",
"html",
"htmlpurifier",
"security",
"tidy",
"validator",
"xss"
],
"time": "2019-08-07T17:19:21+00:00"
}
],
"packages-dev": [],
@@ -966,5 +1040,8 @@
"prefer-stable": false,
"prefer-lowest": false,
"platform": [],
"platform-dev": []
"platform-dev": [],
"platform-overrides": {
"php": "7.3"
}
}
BIN
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+15
View File
@@ -164,4 +164,19 @@ a.samButton.disabled {
.samCommandButton.disabled > .samButtonOuter > .samButtonInner::after{
content:'】'
}
.tooltip_copyable_info .tooltiptext{
display: inline;
color: rgba(0,0,0,0);
font-size: 0;
}
.tooltiptext {
display: none;
}
.hidden_but_copyable{
color: rgba(0,0,0,0);
font-size: 0;
}
File diff suppressed because one or more lines are too long
+14 -3
View File
@@ -3,7 +3,6 @@ namespace sammo;
define('ROOT', realpath(__dir__.'/..'));
setlocale(LC_ALL, 'ko_KR.UTF-8');
date_default_timezone_set('Asia/Seoul');
mb_internal_encoding("UTF-8");
mb_http_output('UTF-8');
mb_regex_encoding('UTF-8');
@@ -88,19 +87,28 @@ function getExceptionTraceAsString($exception) {
return $rtn;
}
function logError(string $err, string $errstr, array $trace){
function logError(string $err, string $errstr, string $errpath, array $trace){
$fdb = FileDB::db(ROOT.'/d_log/err_log.sqlite3', ROOT.'/f_install/sql/err_log.sql');
$date = date("Ymd_His");
$errpath = str_replace(ROOT, '{ROOT}', $errpath);
$trace = array_map(function(string $text){
return str_replace(ROOT, '{ROOT}', $text);
}, $trace);
$owner = Util::get_client_ip();
$session = Session::getInstance();
if($session->isLoggedIn(true)){
$owner .= '('.$session->getUserID().','.$session->userName.')';
}
$fdb->insert('err_log', [
'date'=>$date,
'err'=>$err,
'errstr'=>$errstr,
'trace'=>Json::encode($trace)
'errpath'=>$errpath,
'trace'=>Json::encode($trace),
'webuser'=>$owner
]);
}
@@ -116,6 +124,7 @@ function logErrorByCustomHandler(int $errno, string $errstr, string $errfile, in
logError(
getFriendlyErrorType($errno),
$errstr,
$errfile.':'.$errline,
getExceptionTraceAsString($e)
);
}
@@ -123,9 +132,11 @@ set_error_handler("\sammo\logErrorByCustomHandler");
function logExceptionByCustomHandler(\Throwable $e){
logError(
get_class($e),
$e->getMessage(),
$e->getFile().':'.$e->getLine(),
getExceptionTraceAsString($e)
);
+32
View File
@@ -98,6 +98,38 @@ require(__dir__.'/../vendor/autoload.php');
</div>
</div>
<div class="form-group row">
<label for="image_request_key" class="col-sm-4 col-form-label">이미지 갱신 키</label>
<div class="input-group col-sm-8">
<input type="text" class="form-control" name="image_request_key" id="image_request_key"
placeholder="이미지 서버의 hook/HashKey.php의 값과 동일하게"
value="" />
<div class="input-group-append">
<button id="btn_random_generate_key" class="btn btn-secondary" type="button">랜덤 생성</button>
</div>
</div>
</div>
<hr style="width:100%; border-top: 1px solid lightgray;">
<div class="form-group row">
<label for="kakao_rest_key" class="col-sm-4 col-form-label">카카오 API Rest Key</label>
<div class="col-sm-8">
<input type="text" class="form-control" name="kakao_rest_key" id="kakao_rest_key"
placeholder="카카오톡 API의 Rest Key"
value="" />
</div>
</div>
<div class="form-group row">
<label for="kakao_admin_key" class="col-sm-4 col-form-label">카카오 API Admin Key</label>
<div class="col-sm-8">
<input type="text" class="form-control" name="kakao_admin_key" id="kakao_admin_key"
placeholder="카카오톡 API의 Admin Key"
value="" />
</div>
</div>
<div class="form-group row">
<div class="col-sm-4"></div>
<div class="col-sm-8">
+21 -2
View File
@@ -11,6 +11,11 @@ $dbName = Util::getReq('db_name');
$servHost = Util::getReq('serv_host');
$sharedIconPath = Util::getReq('shared_icon_path');
$gameImagePath = Util::getReq('game_image_path');
$imageRequestKey = Util::getReq('image_request_key');
$kakaoRESTKey = Util::getReq('kakao_rest_key', 'string', '');
$kakaoAdminKey = Util::getReq('kakao_admin_key', 'string', '');
if (!$host || !$port || !$username || !$password || !$dbName || !$servHost || !$sharedIconPath || !$gameImagePath) {
Json::die([
@@ -186,6 +191,8 @@ $globalSalt = bin2hex(random_bytes(16));
$sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost);
$gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost);
$imageRequestPath = WebUtil::resolveRelativePath($gameImagePath.'/../hook/git_pull.php', $servHost);
$imageKeyInstallPath = WebUtil::resolveRelativePath($gameImagePath.'/../hook/InstallKey.php', $servHost);
$result = Util::generateFileUsingSimpleTemplate(
__dir__.'/templates/ServConfig.orig.php',
@@ -193,11 +200,17 @@ $result = Util::generateFileUsingSimpleTemplate(
[
'serverBasePath'=>$servHost,
'sharedIconPath'=>$sharedIconPath,
'gameImagePath'=>$gameImagePath
'gameImagePath'=>$gameImagePath,
'imageRequestPath'=>$imageRequestPath,
'imageRequestKey'=>$imageRequestKey
],
true
);
if($imageRequestKey){
@file_get_contents($imageKeyInstallPath.'?key='.$imageRequestKey);
}
if ($result !== true) {
Json::die([
'result'=>false,
@@ -263,10 +276,15 @@ $result = Util::generateFileUsingSimpleTemplate(
]
);
$kakaoRedirectURI = WebUtil::resolveRelativePath('oauth_kakao/oauth.php', $servHost.'/');
Util::generateFileUsingSimpleTemplate(
__dir__.'/templates/KakaoKey.orig.php',
ROOT.'/d_setting/KakaoKey.php',
[
'REST_API_KEY'=>$kakaoRESTKey,
'ADMIN_KEY'=>$kakaoAdminKey,
'REDIRECT_URI'=>$kakaoRedirectURI
],
true
);
@@ -280,5 +298,6 @@ if ($result !== true) {
Json::die([
'result'=>true,
'reason'=>'success'
'reason'=>'success',
'globalSalt'=>$globalSalt
]);
+117
View File
@@ -0,0 +1,117 @@
<?php
namespace sammo;
require(__dir__.'/../vendor/autoload.php');
$session = Session::requireLogin([])->setReadOnly();
if($session->userGrade < 6){
Json::die([
'result'=>false,
'reason'=>'관리자 아님'
]);
}
$servHost = Util::getReq('serv_host');
$sharedIconPath = Util::getReq('shared_icon_path');
$gameImagePath = Util::getReq('game_image_path');
if($servHost){
if(!$sharedIconPath || $gameImagePath){
Json::die([
'result'=>false,
'reason'=>'serv_host가 지정된 경우, sharedIconPath와 gameImagePath가 모두 지정되어야합니다.'
]);
}
$sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost);
$gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost);
$result = Util::generateFileUsingSimpleTemplate(
__dir__.'/templates/ServConfig.orig.php',
ROOT.'/d_setting/ServConfig.php',
[
'serverBasePath'=>$servHost,
'sharedIconPath'=>$sharedIconPath,
'gameImagePath'=>$gameImagePath
],
true
);
if ($result !== true) {
Json::die([
'result'=>false,
'reason'=>$result
]);
}
}
else if($sharedIconPath || $gameImagePath){
$servHost = ServConfig::$serverWebPath;
if($sharedIconPath){
$sharedIconPath = WebUtil::resolveRelativePath($sharedIconPath, $servHost);
}
else{
$sharedIconPath = ServConfig::$sharedIconPath;
}
if($gameImagePath){
$gameImagePath = WebUtil::resolveRelativePath($gameImagePath, $servHost);
}
else{
$gameImagePath = ServConfig::$gameImagePath;
}
$result = Util::generateFileUsingSimpleTemplate(
__dir__.'/templates/ServConfig.orig.php',
ROOT.'/d_setting/ServConfig.php',
[
'serverBasePath'=>$servHost,
'sharedIconPath'=>$sharedIconPath,
'gameImagePath'=>$gameImagePath
],
true
);
if ($result !== true) {
Json::die([
'result'=>false,
'reason'=>$result
]);
}
}
else{
$servHost = ServConfig::$serverWebPath;
$sharedIconPath = ServConfig::$sharedIconPath;
$gameImagePath = ServConfig::$gameImagePath;
}
$result = Util::generateFileUsingSimpleTemplate(
__dir__.'/templates/common_path.orig.js',
ROOT.'/d_shared/common_path.js',
[
'serverBasePath'=>$servHost,
'sharedIconPath'=>$sharedIconPath,
'gameImagePath'=>$gameImagePath
],
true
);
$result = Util::generateFileUsingSimpleTemplate(
__dir__.'/templates/common.orig.css',
ROOT.'/d_shared/common.css',
[
'serverBasePath'=>$servHost,
'sharedIconPath'=>$sharedIconPath,
'gameImagePath'=>$gameImagePath
],
true
);
if ($result !== true) {
Json::die([
'result'=>false,
'reason'=>$result
]);
}
+3 -1
View File
@@ -3,7 +3,9 @@ CREATE TABLE IF NOT EXISTS `err_log` (
`date` TEXT NOT NULL,
`err` TEXT NOT NULL,
`errstr` TEXT NOT NULL,
`trace` TEXT NOT NULL
`errpath` TEXT NOT NULL,
`trace` TEXT NOT NULL,
`webuser` TEXT NULL
);
CREATE INDEX IF NOT EXISTS `date` ON `err_log` (
`date` DESC
+9
View File
@@ -10,6 +10,8 @@ class ServConfig
public static $serverWebPath = '_tK_serverBasePath_';
public static $sharedIconPath = '_tK_sharedIconPath_';
public static $gameImagePath = "_tK_gameImagePath_";
public static $imageRequestPath = "_tK_imageRequestPath_";
public static $imageRequestKey = '_tK_imageRequestKey_';
public static function getSharedIconPath(string $filepath='') : string
{
@@ -32,6 +34,13 @@ class ServConfig
return static::$gameImagePath;
}
public static function getImagePullURI() : string
{
$now = time();
$req_hash = Util::hashPassword(sprintf("%016x",$now), static::$imageRequestKey);
return static::$imageRequestPath."?req={$req_hash}&time={$now}";
}
/**
* 서버 주소 반환. 서버의 경로가 하부 디렉토리인 경우에 하부 디렉토리까지 포함
+67 -21
View File
@@ -88,6 +88,59 @@
background-size: 700px 500px;
}
/*미니체 지도*/
.map_theme_miniche_b.map_spring .map_bglayer1{
background: url('_tK_gameImagePath_/map/che/bg_spring.jpg') no-repeat;
background-size: 700px 500px;
}
.map_theme_miniche_b.map_summer .map_bglayer1{
background: url('_tK_gameImagePath_/map/che/bg_summer.jpg') no-repeat;
background-size: 700px 500px;
}
.map_theme_miniche_b.map_fall .map_bglayer1{
background: url('_tK_gameImagePath_/map/che/bg_fall.jpg') no-repeat;
background-size: 700px 500px;
}
.map_theme_miniche_b.map_winter .map_bglayer1{
background: url('_tK_gameImagePath_/map/che/bg_winter.jpg') no-repeat;
background-size: 700px 500px;
}
.map_theme_miniche_b .map_bgroad{
background: url('_tK_gameImagePath_/map/che/miniche_road.png') no-repeat;
background-size: 700px 500px;
}
/*미니체 지도*/
.map_theme_miniche_clean.map_spring .map_bglayer1{
background: url('_tK_gameImagePath_/map/che/bg_spring.jpg') no-repeat;
background-size: 700px 500px;
}
.map_theme_miniche_clean.map_summer .map_bglayer1{
background: url('_tK_gameImagePath_/map/che/bg_summer.jpg') no-repeat;
background-size: 700px 500px;
}
.map_theme_miniche_clean.map_fall .map_bglayer1{
background: url('_tK_gameImagePath_/map/che/bg_fall.jpg') no-repeat;
background-size: 700px 500px;
}
.map_theme_miniche_clean.map_winter .map_bglayer1{
background: url('_tK_gameImagePath_/map/che/bg_winter.jpg') no-repeat;
background-size: 700px 500px;
}
.map_theme_miniche_clean .map_bgroad{
background: url('_tK_gameImagePath_/map/che/miniche_road.png') no-repeat;
background-size: 700px 500px;
}
/*루드라사움 지도*/
.map_theme_ludo_rathowm .map_bglayer1{
background: url('_tK_gameImagePath_/map/ludo_rathowm/back.jpg') no-repeat;
@@ -99,28 +152,21 @@
background-size: 700px 500px;
}
.map_theme_ludo_rathowm.map_detail.map_spring .map_title_text{
background:
url('_tK_gameImagePath_/spring.gif') no-repeat right;
}
.map_theme_ludo_rathowm.map_detail.map_summer .map_title_text{
background:
url('_tK_gameImagePath_/summer.gif') no-repeat right;
}
.map_theme_ludo_rathowm.map_detail.map_fall .map_title_text{
background:
url('_tK_gameImagePath_/fall.gif') no-repeat right;
}
.map_theme_ludo_rathowm.map_detail.map_winter .map_title_text{
background:
url('_tK_gameImagePath_/winter.gif') no-repeat right;
}
.world_map.map_theme_ludo_rathowm .map_title .map_title_text::before {
color:white;
content:'LP';
margin-right:1ch;
}
}
/*체스판 지도*/
.map_theme_chess .map_bglayer1{
background: url('_tK_gameImagePath_/map/chess/chessboard.png') no-repeat;
background-size: 700px 500px;
}
/*포켓몬 v1 지도*/
.map_theme_pokemon_v1 .map_bglayer1{
background: url('_tK_gameImagePath_/map/pokemon_v1/back_pal8.png') no-repeat;
background-size: 700px 500px;
}
+3 -3
View File
@@ -40,10 +40,10 @@ case "분당김":
$gameStor->tnmt_time = $tnmt_time->format('Y-m-d H:i:s');
$db->update('general', [
'turntime'=>$db->sqleval('DATE_ADD(turntime, INTERVAL %i MINUTE)', $minute)
'turntime'=>$db->sqleval('DATE_SUB(turntime, INTERVAL %i MINUTE)', $minute)
], true);
$db->update('auction', [
'expire'=>$db->sqleval('DATE_ADD(expire, INTERVAL %i MINUTE)', $minute)
'expire'=>$db->sqleval('DATE_SUB(expire, INTERVAL %i MINUTE)', $minute)
], true);
break;
case "분지연":
@@ -87,4 +87,4 @@ case "락풀기":
break;
}
header('Location:_119.php');
header('Location:_119.php', true, 303);
+25
View File
@@ -0,0 +1,25 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if($session->userGrade < 5) {
die('권한 부족');
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if(!$gameStor->isunited){
die('아직 천통하지 않았습니다');
}
foreach($db->queryFirstColumn(
'SELECT no FROM general WHERE npc != 0 and age >= %i',
GameConst::$retirementYear
) as $generalNo){
CheckHall($generalNo);
}
+13 -3
View File
@@ -49,6 +49,12 @@ increaseRefresh("명장일람", 1);
<div style="margin:auto;width=1000px;">
<?php
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
$nationName = [0=>'재야'];
$nationColor = [0=>'#000000'];
@@ -60,8 +66,11 @@ foreach (getAllNationStaticInfo() as $nation) {
$types = [
["명 성", "int", function($v){$v['value'] = $v['experience']; return $v; }],
["계 급", "int", function($v){$v['value'] = $v['dedication']; return $v; }],
["계 략 성 공", "int", function($v){
["계 략 성 공", "int", function($v) use ($gameStor){
$v['value'] = $v['firenum'];
if($gameStor->isunited){
return $v;
}
$v['nationName'] = '???';
$v['pictureFullPath'] = GetImageURL(0)."/default.jpg";
$v['name'] = '???';
@@ -166,7 +175,7 @@ $generals = array_map(function($general) use($nationColor, $nationName) {
return $general;
}, $db->query(
"SELECT nation,no,name,name2 as owner_name, picture, imgsvr,
"SELECT nation,no,name,name2 as owner_name, owner, picture, imgsvr,
experience, dedication, firenum, warnum, killnum, killcrew, deathcrew,
dex0, dex10, dex20, dex30, dex40,
ttw, ttd, ttl, tlw, tld, tll, tpw, tpd, tpl, tiw, tid, til,
@@ -179,7 +188,8 @@ $templates = new \League\Plates\Engine('templates');
foreach($types as $idx=>[$typeName, $typeValue, $typeFunc]){
$validCnt = 0;
$typeGenerals = array_map(function($general) use($typeValue, $typeFunc, &$validCnt){
$typeGenerals = array_map(function($general) use($typeValue, $typeFunc, &$validCnt, $ownerNameList){
$general['owner_name'] = $ownerNameList[$general['owner']]??null;
$general = ($typeFunc)($general);
$value = $general['value'];
+11 -1
View File
@@ -98,11 +98,21 @@ foreach($emperiors as $emperior){
<td align=center><?=$emperior['l12name']?></td>
<td id=bg1 align=center>승 상</td>
<td align=center><?=$emperior['l11name']?></td>
<td id=bg1 align=center> 장 군</td>
<td id=bg1 align=center>표 기 장 군</td>
<td align=center><?=$emperior['l10name']?></td>
<td id=bg1 align=center>사 공</td>
<td align=center><?=$emperior['l9name']?></td>
</tr>
<tr>
<td id=bg1 align=center>거 기 장 군</td>
<td align=center><?=$emperior['l8name']?></td>
<td id=bg1 align=center>태 위</td>
<td align=center><?=$emperior['l7name']?></td>
<td id=bg1 align=center>위 장 군</td>
<td align=center><?=$emperior['l6name']?></td>
<td id=bg1 align=center>사 도</td>
<td align=center><?=$emperior['l5name']?></td>
</tr>
</table>
+34 -22
View File
@@ -30,6 +30,13 @@ if ($type <= 0 || $type > 15) {
$type = 9;
}
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
<!DOCTYPE html>
<html>
@@ -82,26 +89,26 @@ foreach (getAllNationStaticInfo() as $nation) {
$nationlevel[$nation['nation']] = $nation['level'];
}
switch ($type) { //FIXME: $query 처리 조심.
case 1: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by nation"; break;
case 2: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by leader desc"; break;
case 3: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by power desc"; break;
case 4: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by intel desc"; break;
case 5: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by experience desc"; break;
case 6: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by dedication desc"; break;
case 7: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by level desc"; break;
case 8: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by killturn"; break;
default:
case 9: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by connect desc"; break;
case 10: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by experience desc"; break;
case 11: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by personal"; break;
case 12: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by special desc"; break;
case 13: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by special2 desc"; break;
case 14: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by age desc"; break;
case 15: $query = "select no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by npc desc"; break;
}
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), "");
$gencount = MYDB_num_rows($genresult);
[$orderKey, $orderDesc] = [
1=>['nation', false],
2=>['leader', true],
3=>['power', true],
4=>['intel', true],
5=>['experience', true],
6=>['dedication', true],
7=>['level', true],
8=>['killturn', false],
9=>['connect', true],
10=>['experience', true],
11=>['personal', true],
12=>['special', true],
13=>['special2', true],
14=>['age', true],
15=>['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect from general order by %b %l', $orderKey, $orderDesc?'desc':'');
echo"
<table align=center width=1000 class='tb_layout bg0'>
@@ -122,8 +129,7 @@ echo"
<td width=45 align=center id=bg1>삭턴</td>
<td width=70 align=center id=bg1>벌점</td>
</tr>";
for ($j=0; $j < $gencount; $j++) {
$general = MYDB_fetch_array($genresult);
foreach($generalList as $general){
$nation = $nationname[$general['nation']];
if ($general['level'] == 12) {
@@ -152,6 +158,8 @@ for ($j=0; $j < $gencount; $j++) {
$intel = "{$general['intel']}";
}
if ($general['npc'] >= 2) {
$name = "<font color=cyan>{$general['name']}</font>";
} elseif ($general['npc'] == 1) {
@@ -160,6 +168,10 @@ for ($j=0; $j < $gencount; $j++) {
$name = "{$general['name']}";
}
if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
}
$general['connect'] = Util::round($general['connect'] / 10) * 10;
$imageTemp = GetImageURL($general['imgsvr']);
+41 -17
View File
@@ -5,26 +5,34 @@ include "lib.php";
include "func.php";
$session = Session::getInstance()->setReadOnly();
$seasonIdx = Util::getReq('seasonIdx', 'int', UniqueConst::$seasonIdx);
$scenarioIdx = Util::getReq('scenarioIdx', 'int', null);
$db = DB::db();
increaseRefresh("명예의전당", 1);
$scenarioList= [];
foreach($db->query('SELECT scenario_name as name, count(scenario) as cnt, scenario from ng_games group by scenario order by scenario asc') as $scenarioInfo){
$scenarioList[$scenarioInfo['scenario']] = $scenarioInfo;
}
$scenarioList = (function(){
$db = DB::db();
$scenarioList= [];
foreach($db->query('SELECT season, scenario_name as name, count(scenario) as cnt, scenario from ng_games group by season, scenario order by season desc, scenario asc') as $scenarioInfo){
$seasonIdx = $scenarioInfo['season'];
$scenarioIdx = $scenarioInfo['scenario'];
if(!key_exists($seasonIdx, $scenarioList)){
$scenarioList[$seasonIdx] = [];
}
$scenarioList[$seasonIdx][$scenarioIdx] = $scenarioInfo;
}
return $scenarioList;
})();
if($scenarioIdx !== null || key_exists($scenarioIdx, $scenarioList)){
$searchScenarioName = $scenarioList[$scenarioIdx]['name'];
$searchFilter = $db->sqleval('scenario = %i', $scenarioIdx);
$searchScenarioName = $scenarioList[$seasonIdx][$scenarioIdx]['name'];
$searchFilter = $db->sqleval('season = %i AND scenario = %i', $seasonIdx, $scenarioIdx);
}
else{
$searchScenarioName = '* 모두 *';
$searchFilter = $db->sqleval(true);
$searchFilter = $db->sqleval('season = %i', $seasonIdx);
}
?>
@@ -53,14 +61,20 @@ else{
<tr><td>명 예 의 전 당<br><?=closeButton()?></td></tr>
<tr><td>
시나리오 검색 : <select id="by_scenario" name="by_scenario">
<option value="" <?=$scenarioIdx?"selected='selected'":''?>>* 종합 *</option>
<?php foreach($scenarioList as $info): ?>
<option
value="<?=$info['scenario']?>"
<?=($info['scenario']===$scenarioIdx)?"selected='selected'":''?>
><?=$info['name']?>(<?=$info['cnt']?>회)</option>
<?php foreach($scenarioList as $iterSeasonIdx=>$subScenarioList): ?>
<option
data-season="<?=$iterSeasonIdx?>"
value=""
<?=($iterSeasonIdx == $seasonIdx && $scenarioIdx === null)?"selected='selected'":''?>
>* 시즌 : <?=$iterSeasonIdx?> 종합 *</option>
<?php foreach($subScenarioList as $info): ?>
<option
data-season="<?=$iterSeasonIdx?>"
value="<?=$info['scenario']?>"
<?=($iterSeasonIdx == $seasonIdx && $info['scenario']===$scenarioIdx)?"selected='selected'":''?>
><?=$info['name']?>(<?=$info['cnt']?>회)</option>
<?php endforeach; ?>
<?php endforeach; ?>
?>
</select>
</td></tr>
</table>
@@ -92,12 +106,22 @@ $types = [
$templates = new \League\Plates\Engine('templates');
$ownerNameList = [];
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
foreach($types as $idx=>[$typeName, $typeValue]) {
$hallResult = $db->query('SELECT * FROM ng_hall WHERE `type`=%i AND %? ORDER BY `value` DESC LIMIT 10', $idx, $searchFilter);
$hallResult = array_map(function($general)use($typeValue){
$hallResult = array_map(function($general)use($typeValue, $ownerNameList){
$aux = Json::decode($general['aux']);
$general += $aux;
if(key_exists($general['owner'], $ownerNameList)){
$general['owner_name'] = $ownerNameList[$general['owner']];
}
if(!key_exists('bgColor', $general)){
if(!key_exists('color', $general)){
$general['bgColor'] = GameConst::$basecolor4;
+14 -18
View File
@@ -86,6 +86,8 @@ if ($month <= 0) {
$month += 12;
}
$history = $db->queryFirstRow('SELECT log,genlog,nation,power,gen,city FROM history WHERE server_id = %s AND year = %i AND month = %i', $serverID, $year, $month);
?>
<!DOCTYPE html>
<html>
@@ -101,12 +103,19 @@ if ($month <= 0) {
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS("js/map/theme_{$mapTheme}.js")?>
<?=WebUtil::printJS('js/map.js')?>
<?=WebUtil::printJS('js/history.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/map.css')?>
<script>
var startYear = <?=$s_year?>;
var startMonth = <?=$s_month?>;
var lastYear = <?=$e_year?>;
var lastMonth = <?=$e_month?>;
var selectYear = <?=$year?>;
var selectMonth = <?=$month?>;
</script>
</head>
<body>
@@ -116,22 +125,9 @@ if ($month <= 0) {
<form name=form1 method=post>
년월 선택 :
<input type=submit name=btn value="◀◀ 이전달">
<select name=yearmonth size=1>
<?php
$dates = $db->queryAllLists('SELECT year, month FROM history WHERE server_id = %s ORDER BY year ASC, month ASC', $serverID);
foreach($dates as [$hYear, $hMonth]){
$value = "".$hYear.StringUtil::padStringAlignRight($hMonth, 2, "0");
if ($hYear == $year && $hMonth == $month) {
echo "
<option selected value={$value}>{$hYear}년 {$hMonth}월</option>";
} else {
echo "
<option value={$value}>{$hYear}년 {$hMonth}월</option>";
}
}
$history = $db->queryFirstRow('SELECT log,genlog,nation,power,gen,city FROM history WHERE server_id = %s AND year = %i AND month = %i', $serverID, $year, $month);
?>
<select id='yearmonth' name=yearmonth size=1>
<option selected='selected'><?=$year?>년 <?=$month?>월</option>
<option><?=$e_year?>년 12월</option>
</select>
<input type=submit name=btn value='조회하기'>
<input type=submit name=btn value="다음달 ▶▶">
+1
View File
@@ -282,6 +282,7 @@ for($j=0; $j < $gencount; $j++) {
$generalsFormat[] = [
'ourGeneral'=>$ourGeneral,
'iconPath'=>GetImageURL($general['imgsvr']).'/'.$general['picture'],
'isNPC'=>$isNPC,
'wounded'=>$wounded,
'name'=>$name,
+34 -44
View File
@@ -14,6 +14,7 @@ $session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
increaseRefresh("세력장수", 1);
@@ -29,6 +30,14 @@ if($me['level'] == 0) {
$sel = [$type => "selected"];
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
?>
<!DOCTYPE html>
<html>
@@ -74,48 +83,26 @@ $sel = [$type => "selected"];
<?php
$nationLevel = DB::db()->queryFirstField('select level from nation where nation = %i', $me['nation']);
$orderByText = '';//FIXME: 쿼리 재작성
switch($type) {
case 1: $orderByText = " order by level desc"; break;
case 2: $orderByText = " order by dedication desc"; break;
case 3: $orderByText = " order by experience desc"; break;
case 4: $orderByText = " order by leader desc"; break;
case 5: $orderByText = " order by power desc"; break;
case 6: $orderByText = " order by intel desc"; break;
case 7: $orderByText = " order by gold desc"; break;
case 8: $orderByText = " order by rice desc"; break;
case 9: $orderByText = " order by crew desc"; break;
case 10: $orderByText = " order by connect desc"; break;
case 11: $orderByText = " order by personal"; break;
case 12: $orderByText = " order by special desc"; break;
case 13: $orderByText = " order by special2 desc"; break;
case 14: $orderByText = " order by belong desc"; break;
case 15: $orderByText = " order by npc desc"; break;
}
$query =
"select
npc,
special,
special2,
personal,
picture,
imgsvr,
name,
level,
dedication,
experience,
injury,
leader,
power,
intel,
gold,
rice,
belong,
connect,
killturn
from general where nation='{$me['nation']}' ".$orderByText;
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($genresult);
[$orderKey, $orderDesc] = [
1=>['level', true],
2=>['dedication', true],
3=>['experience', true],
4=>['leader', true],
5=>['power', true],
6=>['intel', true],
7=>['gold', true],
8=>['rice', true],
9=>['crew', true],
10=>['connect', true],
11=>['personal', true],
12=>['special', true],
13=>['special2', true],
14=>['belong', true],
15=>['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leader,power,intel,experience,dedication,level,killturn,connect,gold,rice,crew,belong from general where nation = %i order by %b %l', $me['nation'], $orderKey, $orderDesc?'desc':'');
echo"
<table align=center class='tb_layout bg0'>
@@ -136,8 +123,7 @@ echo"
<td width=48 align=center id=bg1>사 관</td>
<td width=70 align=center id=bg1>벌점</td>
</tr>";
for($j=0; $j < $gencount; $j++) {
$general = MYDB_fetch_array($genresult);
foreach($generalList as $general){
if($general['level'] == 12) {
$lbonus = $nationLevel * 2;
@@ -169,6 +155,10 @@ for($j=0; $j < $gencount; $j++) {
elseif($general['npc'] == 1) { $name = "<font color=skyblue>{$general['name']}</font>"; }
else { $name = "{$general['name']}"; }
if(key_exists($general['owner'], $ownerNameList)){
$name = $name.'<br><small>('.$ownerNameList[$general['owner']].')</small>';
}
$imageTemp = GetImageURL($general['imgsvr']);
echo "
<tr>
+60 -8
View File
@@ -18,21 +18,24 @@ if($tnmt < 0 || $tnmt > 1){
$tnmt = 1;
}
$showDieImmediatelyBtn = false;
$availableDieImmediately = false;
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime','autorun_user']);
$connect=$db->get();
increaseRefresh("내정보", 1);
$query = "select no,npc,mode,tnmt,myset from general where owner='{$userID}'";
$query = "select no,npc,mode,tnmt,myset,train,atmos,lastrefresh from general where owner='{$userID}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), "");
$me = MYDB_fetch_array($result);
if ($me['myset'] > 0) {
$submit = 'submit';
} else {
@@ -46,13 +49,30 @@ if (($btn == "설정저장" || $detachNPC) && $me['myset'] > 0) {
$submit = 'hidden';
}
$me['myset'] -= 1;
if($mode == 0){
$db->update('general', [
'myset'=>$db->sqleval('myset-1'),
'mode'=>$mode,
'train'=>max(0, $me['train'] - 3),
'atmos'=>max(0, $me['atmos'] - 3),
], 'owner=%i AND mode!=%i', $userID, $mode);
}
else{
$db->update('general', [
'myset'=>$db->sqleval('myset-1'),
'mode'=>$mode
], 'owner=%i AND mode!=%i', $userID, $mode);
}
$db->update('general', [
'myset'=>$db->sqleval('myset-1'),
'mode'=>$mode,
'tnmt'=>$tnmt
], 'owner=%i', $userID);
if($db->affectedRows()){
$me['myset'] -= 1;
}
if($me['tnmt'] != $tnmt){
$db->update('general', [
'tnmt'=>$tnmt
], 'owner=%i', $userID);
}
$me['mode'] = $mode;
$me['tnmt'] = $tnmt;
@@ -74,6 +94,16 @@ if (($btn == "설정저장" || $detachNPC) && $me['myset'] > 0) {
}
}
if($gameStor->turntime <= $gameStor->opentime){
//서버 가오픈시 할 수 있는 행동
if($me['npc'] == 0){
$showDieImmediatelyBtn = true;
if(addTurn($me['lastrefresh'], $gameStor->turnterm, 2) <= TimeUtil::DatetimeNow()){
$availableDieImmediately = true;
}
}
}
?>
<!DOCTYPE html>
<html>
@@ -89,7 +119,21 @@ if (($btn == "설정저장" || $detachNPC) && $me['myset'] > 0) {
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<script>
var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
jQuery(function($){
$('#die_immediately').click(function(){
if(!availableDieImmediately){
alert('삭제를 위해서는 생성 후 2턴 가량의 시간이 필요합니다.');
location.reload();
return false;
}
return confirm('정말로 삭제하시겠습니까?');
});
});
</script>
</head>
<body>
@@ -117,10 +161,18 @@ if (($btn == "설정저장" || $detachNPC) && $me['myset'] > 0) {
<input type=<?=$submit?> name=btn style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px; value=설정저장><br>
∞<font color=orange>설정저장은 이달중 <?=$me['myset']?>회 남았습니다.</font><br><br>
</form>
<?php if(!($gameStor->autorun_user['limit_minutes']??false)): ?>
휴 가 신 청<br>
<a href="c_vacation.php"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>휴가 신청</button></a><br><br>
<?php endif; ?>
<!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>빙의 해체 요청</button></a>-->
<?php if($showDieImmediatelyBtn): ?>
가오픈 기간 내 장수 삭제<br>
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;height:30px;font-size:13px;>장수 삭제</button></a><br><br>
<?php endif; ?>
개인용 CSS<br>
<textarea id='custom_css' style='color:white;background-color:black;width:420px;height:150px;'></textarea>
</td>
+52 -10
View File
@@ -81,6 +81,48 @@ uasort($troops, function($lhs, $rhs){
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/troops.css')?>
<script>
jQuery(function($){
$('#form1').submit(function(){
return false;
});
$('#leaveTroop').click(function(e){
return confirm("정말 부대를 탈퇴하시겠습니까?");
})
$('.submitBtn').click(function(event){
if(event.isPropagationStopped()){
return false;
}
console.log('b');
var $this=$(this);
$.post({
url:'j_troop.php',
dataType:'json',
data:{
action:$this.val().replace(/\s/g, ''),
troop:$('input.troopId:checked').val(),
name:$('#troopName').val(),
gen:$('#genNo').val()
}
}).then(function(data){
console.log(data);
if(!data.result){
alert(data.reason);
location.reload();
}
location.reload();
}, function(){
alert('알 수 없는 에러가 발생했습니다.');
});
return false;
});
});
</script>
</head>
<body>
@@ -88,7 +130,7 @@ uasort($troops, function($lhs, $rhs){
<table width=1000 class='tb_layout bg0'>
<tr><td>부 대 편 성<br><?=backButton()?></td></tr>
</table>
<form name=form1 method=post action=c_troop.php>
<form id=form1 name=form1 method=post>
<table id="troop_list" class='tb_layout bg0'>
<thead>
<tr>
@@ -102,9 +144,9 @@ uasort($troops, function($lhs, $rhs){
<tfoot><tr><td colspan='5'>
<?php if(!$troops): ?>
<?php elseif($me['troop'] == 0): ?>
<input type=submit name=btn value='부 대 가 입'>
<input type=submit class='submitBtn' value='부 대 가 입'>
<?php else: ?>
<input type=submit name=btn value='부 대 탈 퇴' onclick='return confirm("정말 부대를 탈퇴하시겠습니까?")'>
<input type=submit id="leaveTroop" class='submitBtn' value='부 대 탈 퇴'>
<?php endif;?>
</td></tr></tfoot>
<tbody>
@@ -133,7 +175,7 @@ foreach ($troops as $troopNo=>$troop) {
<?php if ($me['troop'] == 0): ?>
<tr>
<td align=center rowspan=2><input type='radio' name='troop' value='<?=$troop['troop']?>'></td>
<td align=center rowspan=2><input type='radio' class='troopId' name='troop' value='<?=$troop['troop']?>'></td>
<td align=center><?=$troop['name']?><br>【 <?=$cityText?> 】</td>
<td height=64 class='generalIcon' style='background:no-repeat center url("<?=$troopLeader['pictureFullPath']?>");background-size:64px;'>&nbsp;</td>
<td rowspan=2 width=62><?=$genlistText?></td>
@@ -152,15 +194,15 @@ foreach ($troops as $troopNo=>$troop) {
<td rowspan=2 width=62><?=$genlistText?></td>
<td rowspan=2>
<?php if ($me['no'] == $troopLeader['no']): ?>
<select name=gen size=3 style=color:white;background-color:black;font-size:13px;width:128px;>";
<select id='genNo' name=gen size=3 style=color:white;background-color:black;font-size:13px;width:128px;>";
<?php foreach ($troop['users'] as $troopUser): ?>
<?php if ($troopUser['no'] == $me['no']) {
continue;
} ?>
<option value='<?=$troopUser['no']?>'><?=$troopUser['name']?></option>
<option value='<?=$troopUser['no']?>'><?=$troopUser['name']?></option>
<?php endforeach; ?>
</select><br>
<input type=submit name=btn value='부 대 추 방' style=width:130px;height:25px;>
<input type=submit class='submitBtn' value='부 대 추 방' style=width:130px;height:25px;>
<?php else: ?>
<?=$troopLeader['turnText']?>
<?php endif; ?>
@@ -181,11 +223,11 @@ foreach ($troops as $troopNo=>$troop) {
<table width=1000 class='tb_layout bg0'>
<tr>
<td width=80 id=bg1>부 대 명</td>
<td width=130><input type=text style=color:white;background-color:black; size=18 maxlength=9 name=name></td>
<td width=130><input id='troopName' type=text style=color:white;background-color:black; size=18 maxlength=9 name=name></td>
<?php if($me['troop'] == 0): ?>
<td><input type=submit name=btn value='부 대 창 설'></td>
<td><input type=submit class='submitBtn' value='부 대 창 설'></td>
<?php else: ?>
<td><input type=submit name=btn value='부 대 변 경'></td>
<td><input type=submit class='submitBtn' value='부 대 변 경'></td>
<?php endif; ?>
</tr>
</table>
+49
View File
@@ -0,0 +1,49 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
$availableDieImmediately = false;
//로그인 검사
$session = Session::requireGameLogin();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$general = $db->queryFirstRow('SELECT no,name,name2,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
if(!$general){
header('location:b_myPage.php');
die();
}
increaseRefresh("장수 삭제", 1);
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
if($gameStor->turntime <= $gameStor->opentime){
//서버 가오픈시 할 수 있는 행동
if(addTurn($general['lastrefresh'], $gameStor->turnterm, 2) <= TimeUtil::DatetimeNow()){
$availableDieImmediately = true;
}
}
if(!$availableDieImmediately){
header('location:b_myPage.php');
die();
}
if(!$db->query('DELETE FROM general WHERE owner=%i AND npc=0', $userID)){
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
$generalName = $general['name'];
$josaYi = JosaUtil::pick($generalName, '이');
pushGeneralPublicRecord(["<C>●</>{$gameStor->month}월:<Y>{$generalName}</>{$josaYi} 이 홀연히 모습을 <R>감추었습니다</>"], $gameStor->year, $gameStor->month);
$session->logoutGame();
header('location:..');
+2 -2
View File
@@ -23,11 +23,11 @@ $me = $db->queryFirstRow('SELECT `no`,nation,`level`,permission,penalty FROM gen
//내가 수뇌부이어야함
$permission = checkSecretPermission($me);
if($permission < 0){
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
else if ($me['level'] < 5 && $permission != 4) {
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
+32 -5
View File
@@ -55,7 +55,7 @@ if($command == 46) {
$query['turn'.$turnIdx] = $comStr;
}
$db->update('general', $query, 'owner=%i', $userID);
header('Location:./');
header('Location:./', true, 303);
die();
}
@@ -82,7 +82,7 @@ if($command == 53) {
$query = "update nation set {$str} where nation='{$me['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
header('location:b_chiefcenter.php');
header('location:b_chiefcenter.php', true, 303);
die();
}
@@ -102,10 +102,35 @@ if($command == 61) {
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
header('location:b_chiefcenter.php');
header('location:b_chiefcenter.php', true, 303);
die();
}
// 국호변경
if($command == 82) {
$query = "select no,nation,level from general where owner='{$userID}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$me = MYDB_fetch_array($result);
$name = StringUtil::neutralize($name);
if($name == "") { $name = "무명"; }
$db->update('general', [
'makenation'=>$name
], 'owner=%i', $userID);
$count = count($turn);
$str = "type=type";
for($i=0; $i < $count; $i++) {
$str .= ",l{$me['level']}turn{$turn[$i]}='{$comStr}'";
}
$query = "update nation set {$str} where nation='{$me['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
header('location:b_chiefcenter.php', true, 303);
die();
}
//포상, 몰수, 발령, 항복권고, 원조
//선전포고, 종전, 파기, 초토화, 천도, 증축, 감축
//백성동원, 수몰, 허보, 피장파장, 의병모집, 이호경식, 급습
@@ -126,15 +151,17 @@ if($command == 23 || $command == 24 || $command == 27 || $command == 51 || $comm
$query = "update nation set {$str} where nation='{$me['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
header('location:b_chiefcenter.php');
header('location:b_chiefcenter.php', true, 303);
die();
}
//일반 턴
$query = [];
foreach($turn as $turnIdx){
$query['turn'.$turnIdx] = $comStr;
}
$db->update('general', $query, 'owner=%i', $userID);
header('Location:./');
header('Location:./', true, 303);
+14 -14
View File
@@ -32,7 +32,7 @@ $ruler = MYDB_fetch_array($result);
//수뇌가 아니면 아무것도 할 수 없음
if($meLevel < 5){
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
@@ -45,18 +45,18 @@ if($btn == "임명") {
}
if($genlist != 0 && !$general){
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
//임명할사람이 군주이면 불가, 내가 수뇌부이어야함, 공석아닌때는 국가가 같아야함
if($meLevel < 5 || ($genlist != 0 && $general['nation'] != $me['nation']) || ($genlist != 0 && $general['level'] == 12)) {
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
} elseif($btn == "추방") {
if(!$outlist){
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
$query = "select no,name,gold,rice,nation,troop,level,npc,picture,imgsvr,permission,penalty,belong from general where no='$outlist'";
@@ -64,33 +64,33 @@ if($btn == "임명") {
$general = MYDB_fetch_array($result);
if(!$general){
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
//추방할사람이 군주이면 불가, 내가 수뇌부이어야함, 공석아닌때는 국가가 같아야함
if($general['level'] == 12 || $meLevel < 5 || ($general['nation'] != $me['nation'] && $outlist != 0)) {
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general);
if($permission == 4){
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
//NPC 부대장 추방 불가
if($general['npc'] == 5){
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
}
//나와 대상 장수는 국가가 같아야 함
if($genlist != 0 && $me['nation'] != $general['nation']){
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
exit();
}
@@ -252,7 +252,7 @@ if($btn == "추방") {
pushGenLog($general, $log);
pushGeneralPublicRecord($alllog, $year, $month);
}
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
die();
}
@@ -303,7 +303,7 @@ if($btn == "임명" && $level >= 5 && $level <= 11) {
}
}
}
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
die();
}
@@ -319,7 +319,7 @@ if($btn == "임명" && $level >= 2 && $level <= 4 && $citylist > 0) {
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
if(!$city){
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
die();
}
$oldlist = $city[$genlv];
@@ -366,11 +366,11 @@ if($btn == "임명" && $level >= 2 && $level <= 4 && $citylist > 0) {
}
}
}
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
die();
}
header('location:b_myBossInfo.php');
header('location:b_myBossInfo.php', true, 303);
-66
View File
@@ -1,66 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
// $btn, $name, $troop
$btn = Util::getReq('btn');
$name = Util::getReq('name');
$gen = Util::getReq('gen', 'int');
$troop = Util::getReq('troop', 'int');
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = $session::getUserID();
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`, nation, troop FROM general WHERE `owner`=%i', $userID);
$name = trim($name);
if($btn == "부 대 창 설" && $name != "" && $me['troop'] == 0) {
$db->insert('troop',[
'name'=>$name,
'nation'=>$me['nation'],
'no'=>$me['no']
]);
$troopID = $db->insertId();
$db->update('general', [
'troop'=>$troopID
], 'no=%i',$me['no']);
} elseif($btn == "부 대 변 경" && $name != "") {
$db->update('troop', [
'name'=>$name
], 'no=%i',$me['no']);
} elseif($btn == "부 대 추 방" && $gen != 0) {
$db->update('general', [
'troop'=>0
], 'no=%i AND troop=(SELECT troop FROM troop WHERE no = %i)', $gen, $me['no']);
} elseif($btn == "부 대 가 입" && $troop != 0) {
$troopLeader = $db->queryFirstField('SELECT `no` FROM troop WHERE troop=%i', $troop);
$troopLeaderNation = $db->queryFirstField('SELECT `nation` FROM `general` WHERE `no`=%i AND `nation`=%i', $troopLeader, $me['nation']);
if($troopLeaderNation){
$db->update('general', [
'troop'=>$troop
], 'no=%i', $me['no']);
}
} elseif($btn == "부 대 탈 퇴") {
$troopLeader = $db->queryFirstField('SELECT `no` FROM troop WHERE troop=%i', $me['troop']);
//부대장일 경우
if($troopLeader == $me['no']) {
// 모두 탈퇴
$db->update('general', [
'troop'=>0
], 'troop=%i',$me['troop']);
// 부대 삭제
$db->delete('troop', 'troop=%i', $me['troop']);
} else {
$db->update('general', [
'troop'=>0
], 'no=%i', $me['no']);
}
}
header('Location:b_troop.php');
+7 -1
View File
@@ -10,6 +10,12 @@ $userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$autorun_user = $gameStor->autorun_user;
if($autorun_user['limit_minutes']??false){
//자동 턴인 경우에는 휴가 불가
header('location:b_myPage.php', true, 303);
}
$killturn = $gameStor->killturn;
$db->update('general', [
@@ -17,5 +23,5 @@ $db->update('general', [
], 'owner=%i', $userID);
header('location:b_myPage.php');
header('location:b_myPage.php', true, 303);
+2 -2
View File
@@ -49,7 +49,7 @@ else if($btn == "댓글" && trim($comment) != "") {
}
if(!$isVoteAdmin){
header('location:a_vote.php');
header('location:a_vote.php', true, 303);
die();
}
@@ -85,4 +85,4 @@ if($btn == "수정") {
$gameStor->voteopen = 2;
}
header('location:a_vote.php');
header('location:a_vote.php', true, 303);
+8 -69
View File
@@ -8,66 +8,10 @@ $session = Session::getInstance()->setReadOnly();
$db = DB::db();
?>
<!DOCTYPE html>
<html>
<head>
<title>커맨드리스트</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<script type="text/javascript">
<?php
if(!$session->isGameLoggedIn()){
echo 'window.parent.location.href = "../";';
if (!$session->isGameLoggedIn()) {
die('<script>window.location.href = "../"</script>');
}
?>
function myclock() {
lastday = new Array(31,28,31,30,31,30,31,31,30,31,30,31);
date = document.clock.clock.value;
year = parseInt(date.substr(0, 4), 10);
month = parseInt(date.substr(5,2), 10);
day = parseInt(date.substr(8, 2), 10);
hour = parseInt(date.substr(11, 2), 10);
min = parseInt(date.substr(14, 2), 10);
sec = parseInt(date.substr(17, 2), 10);
//윤년계산
if(((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0)) { lastday[1] = 29; }
else { lastday[1] = 28; }
// if(term > 0) term--;
sec++;
if(sec >= 60) { sec = 0; min++; }
if(min >= 60) { min = 0; hour++; }
if(hour >= 24) { hour = 0; day++; }
if(day > lastday[month-1]) { month++; day = 1; }
if(month >= 13) { year++; month = 1; }
if(month < 10) { month = '0' + month; }
if(day < 10) { day = '0' + day; }
if(hour < 10) { hour = '0' + hour; }
if(min < 10) { min = '0' + min; }
if(sec < 10) { sec = '0' + sec; }
date = '' + year + '-' + month + '-' + day + ' ' + hour + ':' + min + ':' + sec;
document.clock.clock.value = date;
window.setTimeout("myclock();", 1000);
}
</script>
</head>
<body OnLoad='myclock()'>
<?php
myCommandList();
function myCommandList() {
@@ -76,9 +20,10 @@ function myCommandList() {
$userID = Session::getUserID();
$date = date('Y-m-d H:i:s');
$date_precise = (new \DateTime())->format("Y-m-d H:i:s.u");
// 명령 목록
$admin = $gameStor->getValues(['year','month','turnterm']);
$admin = $gameStor->getValues(['year','month','turnterm','turntime','opentime']);
$me = $db->queryFirstRow("SELECT `no`,turntime,term,turn0,turn1,turn2,turn3,turn4,turn5,turn6,turn7,turn8,turn9,turn10,turn11,turn12,turn13,turn14,turn15,turn16,turn17,turn18,turn19,turn20,turn21,turn22,turn23 FROM general WHERE `owner`=%s", $userID);
if(!$me){
@@ -88,16 +33,15 @@ function myCommandList() {
$turn = getTurn($me, 2);
echo "<table width=300 height=700 class='tb_layout bg2'>
<form name=clock>
<tr>
<td colspan=4 align=center id=bg0><b>- 명령 목록 - <input value='$date' type=text name=clock size=19 style=background-color:black;color:white;border-style:none;></b></td>
<td colspan=4 align=center id=bg0><b>- 명령 목록 - <input value='$date' type=text id=clock size=19 style=background-color:black;color:white;border-style:none; data-server-time='{$date_precise}'></b></td>
</tr>";
$year = $admin['year'];
$month = $admin['month'];
// 실행된 턴시간이면 +1
$cutTurn = cutTurn($me['turntime'], $admin['turnterm']);
if($date <= $cutTurn) { $month++; }
if($date <= $cutTurn && $date >= $admin['opentime']) { $month++; }
$totaldate = $me['turntime'];
@@ -111,7 +55,7 @@ function myCommandList() {
echo "
<tr height=28>
<td width=24 align=center height=24 id=bg0><b>$j</b></td>
<td width=71 align=center height=24 id=bg1 style='overflow:hidden;'><b>{$year}年 {$month}月</b></td>
<td width=71 align=center height=24 id=bg1 style='max-width:68px;white-space:nowrap;overflow:hidden;'><b>{$year}{$month}月</b></td>
<td width=42 align=center bgcolor=black><b>$turndate</b></td>
<td width=150 align=center height=24 style=table-layout:fixed;>$turn[$i]</td>
</tr>";
@@ -120,11 +64,6 @@ function myCommandList() {
}
echo "
</form>
</table>
";
}
?>
</body>
</html>
}
+11
View File
@@ -192,10 +192,21 @@ div.bar_out div.bar_in{
font-family: '맑은 고딕';
}
.tooltip_copyable_info .tooltiptext{
display: inline;
color: rgba(0,0,0,0);
font-size: 0;
}
.tooltiptext {
display: none;
}
.hidden_but_copyable{
color: rgba(0,0,0,0);
font-size: 0;
}
.btn-group-xs > .btn, .btn-xs {
padding : .25rem .4rem;
font-size : .875rem;
-11
View File
@@ -68,14 +68,3 @@ color:white;
.nation_info td{
height:18px;
}
#sidebar{
position:fixed;
right:0;
top: 50%;
transform: translateY(-50%);
}
#sidebar button{
/*width:100px;*/
}
+13
View File
@@ -61,6 +61,7 @@
position:absolute;
right:0;
bottom:0;
text-align:right;
}
.map_body .map_toggle_cityname::after{
@@ -71,6 +72,18 @@
content: "켜기"
}
.map_body .map_toggle_single_tap{
display:none;
}
.map_body .map_toggle_single_tap::after{
content: "끄기"
}
.map_body .map_toggle_single_tap.active::after{
content: "켜기"
}
.world_map .city_tooltip{
position: absolute;
z-index:6;
+1
View File
@@ -4,6 +4,7 @@ namespace sammo;
class UniqueConst{
public static $serverID = '_tK_serverID_';
public static $serverName = '_tK_serverName_';
public static $seasonIdx = '_tK_seasonIdx_';
private function __construct(){}
+354 -193
View File
@@ -271,6 +271,11 @@ function myNationInfo() {
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
if(!$nation){
$nation = getNationStaticInfo(0);
$nation['tech'] = 0;
}
$query = "select COUNT(*) as cnt, SUM(pop) as totpop, SUM(pop2) as maxpop from city where nation='{$nation['nation']}'"; // 도시 이름 목록
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
@@ -341,6 +346,7 @@ function myNationInfo() {
$techCall = getTechCall($nation['tech']);
if(TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) { $nation['tech'] = "<font color=magenta>{$nation['tech']}</font>"; }
else { $nation['tech'] = "<font color=limegreen>{$nation['tech']}</font>"; }
@@ -468,20 +474,20 @@ function addCommand($typename, $value, $valid = 1, $color=0) {
switch($color) {
case 0:
echo "
<option style=color:white;background-color:black; value={$value}>{$typename}</option>";
<option style='color:white;background-color:black;' value='{$value}'>{$typename}</option>";
break;
case 1:
echo "
<option style=color:skyblue;background-color:black; value={$value}>{$typename}</option>";
<option style='color:skyblue;background-color:black;' value='{$value}'>{$typename}</option>";
break;
case 2:
echo "
<option style=color:orange;background-color:black; value={$value}>{$typename}</option>";
<option style='color:orange;background-color:black;' value='{$value}'>{$typename}</option>";
break;
}
} else {
echo "
<option style=color:white;background-color:red; value={$value}>{$typename}(불가)</option>";
<option style='color:white;background-color:red;' value='{$value}'>{$typename}(불가)</option>";
}
}
@@ -657,10 +663,14 @@ function commandTable() {
}
commandGroup("", 1);
commandGroup("======= 개 인 ========");
addCommand("내정 특기 초기화(3턴, 1회만)", 38);
addCommand("전투 특기 초기화(3턴, 1회만)", 39);
if($me['level'] >= 1) {
addCommand("단련(자금$develcost, 군량$develcost)", 41);
addCommand("숙련전환(통솔경험, 자금$develcost, 군량$develcost)", 58);
} else {
addCommand("단련(자금$develcost, 군량$develcost)", 41, 0);
addCommand("숙련전환(통솔경험, 자금$develcost, 군량$develcost)", 58, 0);
}
addCommand("견문(자금?, 군량?, 경험치?)", 42);
if($city['trade'] > 0 || $me['special'] == 30) {
@@ -749,9 +759,10 @@ function CoreCommandTable() {
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$me = MYDB_fetch_array($result);
$query = "select level,can_change_flag from nation where nation='{$me['nation']}'";
$query = "select level,can_change_flag,aux from nation where nation='{$me['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$nationAux = Json::decode($nation['aux']);
$query = "select no from general where nation='{$me['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -792,7 +803,7 @@ function CoreCommandTable() {
commandGroup("====== 특 수 ======");
addCommand("초토화", 65, $valid);
addCommand("천도/3턴(금쌀{$develcost}0)", 66, $valid);
$cost = $develcost * 500 + 60000; // 7만~13만
$cost = $develcost * GameConst::$expandCityCostCoef + GameConst::$expandCityDefaultCost; // 7만~13만
addCommand("증축/6턴(금쌀{$cost})", 67, $valid);
addCommand("감축/6턴", 68, $valid);
commandGroup("", 1);
@@ -821,6 +832,12 @@ function CoreCommandTable() {
} else {
addCommand("국기 변경", 81, 0);
}
if($nation['level']==7 && !($nationAux['used_82']??0)){
addCommand("국호 변경", 82, 1);
}
else{
addCommand("국호 변경", 82, 0);
}
commandGroup("", 1);
echo "
</select>
@@ -865,8 +882,6 @@ function generalInfo($no) {
$lbonus = "";
}
$troop = getTroop($general['troop']);
$level = getLevel($general['level'], $nation['level']);
if($general['level'] == 2) {
$query = "select name from city where gen3='{$general['no']}'";
@@ -910,8 +925,8 @@ function generalInfo($no) {
if($nation['color'] == "") { $nation['color'] = "#000000"; }
if($general['age'] < 60) { $general['age'] = "<font color=limegreen>{$general['age']} 세</font>"; }
elseif($general['age'] < 80) { $general['age'] = "<font color=yellow>{$general['age']} 세</font>"; }
if($general['age'] < GameConst::$retirementYear*0.75) { $general['age'] = "<font color=limegreen>{$general['age']} 세</font>"; }
elseif($general['age'] < GameConst::$retirementYear) { $general['age'] = "<font color=yellow>{$general['age']} 세</font>"; }
else { $general['age'] = "<font color=red>{$general['age']} 세</font>"; }
$general['connect'] = Util::round($general['connect'] / 10) * 10;
@@ -934,7 +949,23 @@ function generalInfo($no) {
default:
$train = "{$general['train']}"; break;
}
if($general['troop'] == 0) { $troop['name'] = "-"; }
if($general['troop'] == 0){
$troopInfo = '-';
}
else{
$troop = getTroop($general['troop']);
$troopLeader = $db->queryFirstRow('SELECT city,turn0 FROM general WHERE no=%i', $troop['no']);
$troopInfo = $troop['name'];
if(DecodeCommand($troopLeader['turn0'])[0] != 26){
$troopInfo = "<strike style='color:gray;'>{$troopInfo}</strike>";
}
else if($troopLeader['city'] != $general['city']){
$troopCityName = CityConst::byID($troopLeader['city'])->name;
$troopInfo = "<span style='color:orange;'>{$troopInfo}({$troopCityName})</span>";
}
}
if($general['mode'] == 2) { $general['mode'] = "<font color=limegreen>수비 함(훈사80)</font>"; }
elseif($general['mode'] == 1) { $general['mode'] = "<font color=limegreen>수비 함(훈사60)</font>"; }
else { $general['mode'] = "<font color=red>수비 안함</font>"; }
@@ -1008,7 +1039,7 @@ function generalInfo($no) {
</tr>
<tr height=20>
<td style='text-align:center;' class='bg1'><b>부대</b></td>
<td style='text-align:center;' colspan=3>{$troop['name']}</td>
<td style='text-align:center;' colspan=3>{$troopInfo}</td>
<td style='text-align:center;' class='bg1'><b>벌점</b></td>
<td style='text-align:center;' colspan=5>".getConnect($general['connect'])." {$general['connect']}({$general['con']})</td>
</tr>
@@ -1267,8 +1298,9 @@ function increaseRefresh($type="", $cnt=1) {
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->refresh = $gameStor->refresh+$cnt; //TODO: +로 증가하는 값은 별도로 분리
$isunited = $gameStor->isunited;
$opentime = $gameStor->opentime;
if($isunited != 2 && $generalID && $userGrade < 6) {
if($isunited != 2 && $generalID && $userGrade < 6 && $opentime <= TimeUtil::DatetimeNow()) {
$db->update('general', [
'lastrefresh'=>$date,
'con'=>$db->sqleval('con + %i', $cnt),
@@ -1442,10 +1474,10 @@ function checkDelay() {
$threshold = 1;
}
else if($term >= 10){
$threshold = 2;
$threshold = 3;
}
else{
$threshold = 3;
$threshold = 6;
}
//지연 해야할 밀린 턴 횟수
$iter = intdiv($timeMinDiff, $term);
@@ -1523,6 +1555,11 @@ function checkTurn() {
$alllog = [];
if(date('Y-m-d H:i:s') < $gameStor->turntime){
//턴 시각 이전이면 아무것도 하지 않음
return true;
}
// 잦은 갱신 금지 현재 5초당 1회
if(!timeover()) { return; }
// 현재 처리중이면 접근 불가
@@ -1557,7 +1594,12 @@ function checkTurn() {
$db->update('plock', ['plock'=>1], true);
return;
}
$date = date('Y-m-d H:i:s');
$gameStor->cacheAll();
// 1턴이상 갱신 없었으면 서버 지연
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', checkDelay');
checkDelay();
@@ -1569,10 +1611,12 @@ function checkTurn() {
CheckOverhead();
//서버정보
$date = date('Y-m-d H:i:s');
$autorun_user = $gameStor->autorun_user;
// 최종 처리 월턴의 다음 월턴시간 구함
$prevTurn = cutTurn($gameStor->turntime, $gameStor->turnterm);
$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
$computedPrevTurn = false;
// 현재 턴 이전 월턴까지 모두처리.
//최종 처리 이후 다음 월턴이 현재 시간보다 전이라면
while($nextTurn <= $date) {
@@ -1586,12 +1630,15 @@ function checkTurn() {
//if(PROCESS_LOG) $processlog[0] = "[{$date}] 월턴 이전 갱신: name({$general['name']}), no({$general['no']}), turntime({$general['turntime']}), turn0({$general['turn0']})";
//if(PROCESS_LOG) pushProcessLog($processlog);
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', processAI');
if($general['npc'] >= 2) { processAI($general['no']); } // npc AI 처리
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', PreprocessCommand');
PreprocessCommand($general['no']);
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', processAI');
$reduce_turn = false;
if($general['npc'] >= 2 || ($autorun_user['limit_minutes']??false)) {
processAI($general['no'], $reduce_turn);
} // npc AI 처리
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', processCommand');
processCommand($general['no']);
processCommand($general['no'], $reduce_turn);
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', updateCommand');
updateCommand($general['no']);
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', updateTurntime');
@@ -1678,12 +1725,16 @@ function checkTurn() {
// 다음달로 넘김
$prevTurn = $nextTurn;
$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
$computedPrevTurn = true;
}
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', '.__LINE__);
// 이시각 정각 시까지 업데이트 완료했음
$gameStor->turntime = $prevTurn;
if($computedPrevTurn){
$gameStor->turntime = $prevTurn;
}
// 그 시각 년도,월 저장
list($gameStor->year, $gameStor->month) = turnDate($prevTurn);
@@ -1699,12 +1750,14 @@ function checkTurn() {
//if(PROCESS_LOG) $processlog[0] = "[{$date}] 월턴 이후 갱신: name({$general['name']}), no({$general['no']}), turntime({$general['turntime']}), turn0({$general['turn0']})";
//if(PROCESS_LOG) pushProcessLog($processlog);
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', processAI');
if($general['npc'] >= 2) { processAI($general['no']); } // npc AI 처리
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', PreprocessCommand');
PreprocessCommand($general['no']);
$reduce_turn = false;
if($general['npc'] >= 2 || ($autorun_user['limit_minutes']??false)) {
processAI($general['no'], $reduce_turn);
}
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', processCommand');
processCommand($general['no']);
processCommand($general['no'], $reduce_turn);
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', updateCommand');
updateCommand($general['no']);
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', updateTurntime');
@@ -1937,7 +1990,7 @@ function updateTurntime($no) {
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'turnterm']);
$query = "select no,name,name2,nation,troop,age,turntime,killturn,level,deadyear,npc,npc_org,affinity,npcid from general where no='$no'";
$query = "select no,owner,name,name2,nation,troop,age,startage,turntime,killturn,level,deadyear,npc,npc_org,affinity,npcid from general where no='$no'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
@@ -2007,68 +2060,77 @@ function updateTurntime($no) {
$query = "update nation set totaltech=tech*'$gencount',gennum='$gennum' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$generalName = $general['name'];
// 병, 요절, 객사, 번개, 사채, 일확천금, 호랑이, 곰, 수영, 처형, 발견
$josaYi = JosaUtil::pick($general['name'], '이');
$josaYi = JosaUtil::pick($generalName, '이');
if($general['owner'] > 0 && $general['startage'] + 1 < $general['age']){
$realName = RootDB::db()->queryFirstField('SELECT name FROM member WHERE no = %i', $general['owner'])??'??';
$generalName .= "({$realName})";
}
switch(rand()%42) {
case 0: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 역병에 걸려 <R>죽고</> 말았습니다."; break;
case 1: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <R>요절</>하고 말았습니다."; break;
case 2: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 거리에서 갑자기 <R>객사</>하고 말았습니다."; break;
case 3: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 안타깝게도 번개에 맞아 <R>죽고</> 말았습니다."; break;
case 4: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 고리대금에 시달리다가 <R>자살</>하고 말았습니다."; break;
case 5: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 일확천금에 놀라 심장마비로 <R>죽고</> 말았습니다."; break;
case 6: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 산속에서 호랑이에게 물려 <R>죽고</> 말았습니다."; break;
case 7: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 산책중 곰에게 할퀴어 <R>죽고</> 말았습니다."; break;
case 8: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 수영을 하다 <R>익사</>하고 말았습니다."; break;
case 9: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 황제를 모독하다가 <R>처형</>당하고 말았습니다."; break;
case 10: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 이튿날 침실에서 <R>죽은채로</>발견되었습니다."; break;
case 11: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 색에 빠져 기력이 쇠진해 <R>죽고</>말았습니다."; break;
case 12: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 미녀를 보고 심장마비로 <R>죽고</>말았습니다."; break;
case 13: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 우울증에 걸려 <R>자살</>하고 말았습니다."; break;
case 14: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 천하 정세를 비관하며 <R>분신</>하고 말았습니다."; break;
case 15: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 어떤 관심도 못받고 쓸쓸히 <R>죽고</>말았습니다."; break;
case 16: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 유산 상속 문제로 다투다가 <R>살해</>당했습니다."; break;
case 17: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 누군가의 사주로 자객에게 <R>암살</>당했습니다."; break;
case 18: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 바람난 배우자에게 <R>독살</>당하고 말았습니다."; break;
case 19: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 농약을 술인줄 알고 마셔 <R>죽고</>말았습니다."; break;
case 20: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 아무 이유 없이 <R>죽고</>말았습니다."; break;
case 21: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 전재산을 잃고 화병으로 <R>죽고</>말았습니다."; break;
case 22: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 단식운동을 하다가 굶어 <R>죽고</>말았습니다."; break;
case 23: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 귀신에게 홀려 시름 앓다가 <R>죽고</>말았습니다."; break;
case 24: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 사람들에게 집단으로 맞아서 <R>죽고</>말았습니다."; break;
case 25: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 갑자기 성벽에서 뛰어내려 <R>죽고</>말았습니다."; break;
case 26: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 농사중 호미에 머리를 맞아 <R>죽고</>말았습니다."; break;
case 27: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 저세상이 궁금하다며 <R>자살</>하고 말았습니다."; break;
case 28: $alllog[0] = "<C>●</>{$admin['month']}월:운좋기로 소문난 <Y>{$general['name']}</>{$josaYi} 불운하게도 <R>죽고</>말았습니다."; break;
case 29: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 무리하게 단련을 하다가 <R>죽고</>말았습니다."; break;
case 30: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 생활고를 비관하며 <R>자살</>하고 말았습니다."; break;
case 31: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 평생 결혼도 못해보고 <R>죽고</> 말았습니다."; break;
case 32: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 과식하다 배가 터져 <R>죽고</> 말았습니다."; break;
case 33: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 웃다가 숨이 넘어가 <R>죽고</> 말았습니다."; break;
case 34: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 추녀를 보고 놀라서 <R>죽고</> 말았습니다."; break;
case 35: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 물에 빠진 사람을 구하려다 같이 <R>죽고</> 말았습니다."; break;
case 36: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 독살을 준비하다 독에 걸려 <R>죽고</> 말았습니다."; break;
case 37: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 뒷간에서 너무 힘을 주다가 <R>죽고</> 말았습니다."; break;
case 38: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 돌팔이 의사에게 치료받다가 <R>죽고</> 말았습니다."; break;
case 39: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 남의 보약을 훔쳐먹다 부작용으로 <R>죽고</> 말았습니다."; break;
case 40: $alllog[0] = "<C>●</>{$admin['month']}월:희대의 사기꾼 <Y>{$general['name']}</>{$josaYi} <R>사망</>했습니다."; break;
case 41: $alllog[0] = "<C>●</>{$admin['month']}월:희대의 호색한 <Y>{$general['name']}</>{$josaYi} <R>사망</>했습니다."; break;
default: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <R>사망</>했습니다."; break;
case 0: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 역병에 걸려 <R>죽고</> 말았습니다."; break;
case 1: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} <R>요절</>하고 말았습니다."; break;
case 2: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 거리에서 갑자기 <R>객사</>하고 말았습니다."; break;
case 3: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 안타깝게도 번개에 맞아 <R>죽고</> 말았습니다."; break;
case 4: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 고리대금에 시달리다가 <R>자살</>하고 말았습니다."; break;
case 5: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 일확천금에 놀라 심장마비로 <R>죽고</> 말았습니다."; break;
case 6: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 산속에서 호랑이에게 물려 <R>죽고</> 말았습니다."; break;
case 7: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 산책중 곰에게 할퀴어 <R>죽고</> 말았습니다."; break;
case 8: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 수영을 하다 <R>익사</>하고 말았습니다."; break;
case 9: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 황제를 모독하다가 <R>처형</>당하고 말았습니다."; break;
case 10: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 이튿날 침실에서 <R>죽은채로</>발견되었습니다."; break;
case 11: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 색에 빠져 기력이 쇠진해 <R>죽고</>말았습니다."; break;
case 12: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 미녀를 보고 심장마비로 <R>죽고</>말았습니다."; break;
case 13: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 우울증에 걸려 <R>자살</>하고 말았습니다."; break;
case 14: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 천하 정세를 비관하며 <R>분신</>하고 말았습니다."; break;
case 15: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 어떤 관심도 못받고 쓸쓸히 <R>죽고</>말았습니다."; break;
case 16: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 유산 상속 문제로 다투다가 <R>살해</>당했습니다."; break;
case 17: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 누군가의 사주로 자객에게 <R>암살</>당했습니다."; break;
case 18: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 바람난 배우자에게 <R>독살</>당하고 말았습니다."; break;
case 19: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 농약을 술인줄 알고 마셔 <R>죽고</>말았습니다."; break;
case 20: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 아무 이유 없이 <R>죽고</>말았습니다."; break;
case 21: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 전재산을 잃고 화병으로 <R>죽고</>말았습니다."; break;
case 22: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 단식운동을 하다가 굶어 <R>죽고</>말았습니다."; break;
case 23: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 귀신에게 홀려 시름 앓다가 <R>죽고</>말았습니다."; break;
case 24: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 사람들에게 집단으로 맞아서 <R>죽고</>말았습니다."; break;
case 25: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 갑자기 성벽에서 뛰어내려 <R>죽고</>말았습니다."; break;
case 26: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 농사중 호미에 머리를 맞아 <R>죽고</>말았습니다."; break;
case 27: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 저세상이 궁금하다며 <R>자살</>하고 말았습니다."; break;
case 28: $alllog[0] = "<C>●</>{$admin['month']}월:운좋기로 소문난 <Y>{$generalName}</>{$josaYi} 불운하게도 <R>죽고</>말았습니다."; break;
case 29: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 무리하게 단련을 하다가 <R>죽고</>말았습니다."; break;
case 30: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 생활고를 비관하며 <R>자살</>하고 말았습니다."; break;
case 31: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 평생 결혼도 못해보고 <R>죽고</> 말았습니다."; break;
case 32: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 과식하다 배가 터져 <R>죽고</> 말았습니다."; break;
case 33: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 웃다가 숨이 넘어가 <R>죽고</> 말았습니다."; break;
case 34: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 추녀를 보고 놀라서 <R>죽고</> 말았습니다."; break;
case 35: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 물에 빠진 사람을 구하려다 같이 <R>죽고</> 말았습니다."; break;
case 36: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 독살을 준비하다 독에 걸려 <R>죽고</> 말았습니다."; break;
case 37: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 뒷간에서 너무 힘을 주다가 <R>죽고</> 말았습니다."; break;
case 38: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 돌팔이 의사에게 치료받다가 <R>죽고</> 말았습니다."; break;
case 39: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 남의 보약을 훔쳐먹다 부작용으로 <R>죽고</> 말았습니다."; break;
case 40: $alllog[0] = "<C>●</>{$admin['month']}월:희대의 사기꾼 <Y>{$generalName}</>{$josaYi} <R>사망</>했습니다."; break;
case 41: $alllog[0] = "<C>●</>{$admin['month']}월:희대의 호색한 <Y>{$generalName}</>{$josaYi} <R>사망</>했습니다."; break;
default: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} <R>사망</>했습니다."; break;
}
// 엔피씨,엠피씨,의병 사망로그
if($general['npc'] == 2 || $general['npc'] == 6) {
$alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <R>사망</>했습니다.";
$alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} <R>사망</>했습니다.";
} elseif($general['npc'] >= 3) {
switch(rand()%10) {
case 0: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 푸대접에 실망하여 떠났습니다."; break;
case 1: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 갑자기 화를 내며 떠났습니다."; break;
case 2: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 의견차이를 좁히지 못하고 떠났습니다."; break;
case 3: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 판단 착오였다며 떠났습니다."; break;
case 4: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 생활고가 나아지지 않는다며 떠났습니다."; break;
case 5: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 기대가 너무 컸다며 떠났습니다."; break;
case 6: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 아무 이유 없이 떠났습니다."; break;
case 7: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 자기 목적은 달성했다며 떠났습니다."; break;
case 8: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 자기가 없어도 될것 같다며 떠났습니다."; break;
case 9: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 처자식이 그립다며 떠났습니다."; break;
case 0: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 푸대접에 실망하여 떠났습니다."; break;
case 1: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 갑자기 화를 내며 떠났습니다."; break;
case 2: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 의견차이를 좁히지 못하고 떠났습니다."; break;
case 3: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 판단 착오였다며 떠났습니다."; break;
case 4: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 생활고가 나아지지 않는다며 떠났습니다."; break;
case 5: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 기대가 너무 컸다며 떠났습니다."; break;
case 6: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 아무 이유 없이 떠났습니다."; break;
case 7: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 자기 목적은 달성했다며 떠났습니다."; break;
case 8: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 자기가 없어도 될것 같다며 떠났습니다."; break;
case 9: $alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$generalName}</>{$josaYi} 처자식이 그립다며 떠났습니다."; break;
}
}
@@ -2078,7 +2140,7 @@ function updateTurntime($no) {
}
}
if($general['age'] >= 80 && $general['npc'] == 0) {
if($general['age'] >= GameConst::$retirementYear && $general['npc'] == 0) {
if($admin['isunited'] == 0) {
CheckHall($no);
}
@@ -2151,6 +2213,11 @@ function CheckHall($no) {
[$scenarioIdx, $scenarioName, $startTime] = $gameStor->getValuesAsArray(['scenario', 'scenario_text', 'starttime']);
$ownerName = $general['name2'];
if($general['owner']){
$ownerName = RootDB::db()->queryFirstField('SELECT name FROM member WHERE no = %i', $general['owner']);
}
foreach($types as $idx=>$typeName) {
@@ -2180,7 +2247,7 @@ function CheckHall($no) {
'imgsvr'=>$general['imgsvr'],
'startTime'=>$startTime,
'unitedTime'=>$unitedDate,
'owner_name'=>$general['name2'],
'owner_name'=>$ownerName,
'serverID'=>UniqueConst::$serverID,
'serverIdx'=>$serverCnt,
'serverName'=>UniqueConst::$serverName,
@@ -2190,6 +2257,7 @@ function CheckHall($no) {
$db->insertIgnore('ng_hall', [
'server_id'=>UniqueConst::$serverID,
'season'=>UniqueConst::$seasonIdx,
'scenario'=>$scenarioIdx,
'general_no'=>$no,
'type'=>$idx,
@@ -2203,7 +2271,7 @@ function CheckHall($no) {
'value'=>$general[$typeName]??0,
'aux'=>$jsonAux
],
'server_id = %s AND scenario = %i AND general_no = %i AND type = %i AND value < %?',
'server_id = %s AND scenario = %i AND general_no = %i AND type = %i AND value < %d',
UniqueConst::$serverID,
$scenarioIdx,
$no,
@@ -2215,11 +2283,78 @@ function CheckHall($no) {
}
function guaranteedUniqueItemLottery(array $weightedArray, string $headerText='아이템'):?int{
//NOTE: Util::choiceRandomUsingWeight 사용
//TODO: 또 재 구현해야함.... ㅜㅜ
if(!$weightedArray){
return null;
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$targetGeneralID = Util::choiceRandomUsingWeight($weightedArray);
$alllog = [];
$history = [];
$occupied = [];
$item = [];
$admin = $gameStor->getValues(['year', 'month', 'scenario']);
$selGroup = [
20 - $db->queryFirstField('SELECT count(*) from general where weap > 6'),
20 - $db->queryFirstField('SELECT count(*) from general where book > 6'),
20 - $db->queryFirstField('SELECT count(*) from general where horse > 6'),
20 - $db->queryFirstField('SELECT count(*) from general where item > 6')
];
if(array_sum($selGroup) == 0){
return null;
}
$sel = Util::choiceRandomUsingWeight($selGroup);
switch($sel) {
case 0: [$type, $nameFunc] = ["weap", 'sammo\getWeapName']; break;
case 1: [$type, $nameFunc] = ["book", 'sammo\getBookName']; break;
case 2: [$type, $nameFunc] = ["horse", 'sammo\getHorseName']; break;
case 3: [$type, $nameFunc] = ["item", 'sammo\getItemName']; break;
}
foreach($db->queryFirstColumn('SELECT %b FROM general WHERE %b > 6', $type, $type) as $itemIdx){
$occupied[$itemIdx] = 1;
}
for($i=7; $i <= 26; $i++) {
if(!Util::array_get($occupied[$i])) {
$item[] = $i;
}
}
$it = Util::choiceRandom($item);
$general = $db->queryFirstRow('SELECT no, name, nation FROM general WHERE no = %i', $targetGeneralID);
$db->update('general', [$type=>$it], 'no=%i', $general['no']);
$nation = getNationStaticInfo($general['nation']);
$josaUl = JosaUtil::pick(($nameFunc)($it), '을');
$josaYi = JosaUtil::pick($general['name'], '이');
$log[] = "<C>●</><C>".($nameFunc)($it)."</>{$josaUl} 습득했습니다!";
$alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <C>".($nameFunc)($it)."</>{$josaUl} 습득했습니다!";
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<C>".($nameFunc)($it)."</>{$josaUl} 습득");
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【{$headerText}】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".($nameFunc)($it)."</>{$josaUl} 습득했습니다!";
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushWorldHistory($history, $admin['year'], $admin['month']);
pushGenLog($general, $log);
return $targetGeneralID;
}
function uniqueItem($general, $log, $vote=0) {
//TODO: uniqueItem 재 구현
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$alllog = [];
$history = [];
$occupied = [];
@@ -2230,118 +2365,71 @@ function uniqueItem($general, $log, $vote=0) {
$admin = $gameStor->getValues(['year', 'month', 'scenario']);
$query = "select count(*) as cnt from general where npc<2";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gen = MYDB_fetch_array($result);
$genCnt = $db->queryFirstField('SELECT count(*) FROM general WHERE npc < 2');
if($admin['scenario'] < 100) { $prob = $gen['cnt'] * 5; } // 5~6개월에 하나씩 등장
else { $prob = $gen['cnt']; } // 1~2개월에 하나씩 등장
if($admin['scenario'] < 100) { $prob = $genCnt * 5; } // 5~6개월에 하나씩 등장
else { $prob = $genCnt; } // 1~2개월에 하나씩 등장
if($vote == 1) { $prob = Util::round($gen['cnt'] * 0.7 / 3); } // 투표율 70%, 투표 한번에 2~3개 등장
elseif($vote == 2) { $prob = Util::round($gen['cnt'] / 10 / 2); } // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
elseif($vote == 3) { $prob = Util::round($gen['cnt'] / 10 / 4); } // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
if($vote == 1) { $prob = Util::round($genCnt * 0.7 / 3); } // 투표율 70%, 투표 한번에 2~3개 등장
elseif($vote == 2) { $prob = Util::round($genCnt / 10 / 2); } // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
elseif($vote == 3) { $prob = Util::round($genCnt / 10 / 4); } // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
if($prob < 3) { $prob = 3; }
//아이템 습득 상황
if(rand() % $prob == 0) {
//셋중 선택
$sel = rand() % 4;
switch($sel) {
case 0: $type = "weap"; break;
case 1: $type = "book"; break;
case 2: $type = "horse"; break;
case 3: $type = "item"; break;
}
$query = "select no,{$type} from general where {$type}>6";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$count = MYDB_num_rows($result);
if($count < 20) {
for($i=0; $i < $count; $i++) {
$gen = MYDB_fetch_array($result);
$occupied[$gen[$type]] = 1;
}
for($i=7; $i <= 26; $i++) {
if(!Util::array_get($occupied[$i])) {
$item[] = $i;
}
}
$it = $item[rand() % count($item)]??0;
if (rand() % $prob != 0) {
return $log;
$query = "update general set {$type}='$it' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
//셋중 선택
$selGroup = [
20 - $db->queryFirstField('SELECT count(*) from general where weap > 6'),
20 - $db->queryFirstField('SELECT count(*) from general where book > 6'),
20 - $db->queryFirstField('SELECT count(*) from general where horse > 6'),
20 - $db->queryFirstField('SELECT count(*) from general where item > 6')
];
$nation = getNationStaticInfo($general['nation']);
if(array_sum($selGroup) == 0){
return $log;
}
switch($sel) {
case 0:
$josaUl = JosaUtil::pick(getWeapName($it), '을');
$josaYi = JosaUtil::pick($general['name'], '이');
$log[] = "<C>●</><C>".getWeapName($it)."</>{$josaUl} 습득했습니다!";
$alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <C>".getWeapName($it)."</>{$josaUl} 습득했습니다!";
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<C>".getWeapName($it)."</>{$josaUl} 습득");
if($vote == 0) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【아이템】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getWeapName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 1) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【설문상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getWeapName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 2) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【랜덤임관상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getWeapName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 3) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【건국상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getWeapName($it)."</>{$josaUl} 습득했습니다!";
}
break;
case 1:
$josaUl = JosaUtil::pick(getBookName($it), '을');
$josaYi = JosaUtil::pick($general['name'], '이');
$log[] = "<C>●</><C>".getBookName($it)."</>{$josaUl} 습득했습니다!";
$alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <C>".getBookName($it)."</>{$josaUl} 습득했습니다!";
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<C>".getBookName($it)."</>{$josaUl} 습득");
if($vote == 0) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【아이템】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getBookName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 1) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【설문상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getBookName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 2) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【랜덤임관상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getBookName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 3) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【건국상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getBookName($it)."</>{$josaUl} 습득했습니다!";
}
break;
case 2:
$josaUl = JosaUtil::pick(getHorseName($it), '을');
$josaYi = JosaUtil::pick($general['name'], '이');
$log[] = "<C>●</><C>".getHorseName($it)."</>{$josaUl} 습득했습니다!";
$alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <C>".getHorseName($it)."</>{$josaUl} 습득했습니다!";
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<C>".getHorseName($it)."</>{$josaUl} 습득");
if($vote == 0) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【아이템】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getHorseName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 1) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【설문상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getHorseName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 2) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【랜덤임관상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getHorseName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 3) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【건국상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getHorseName($it)."</>{$josaUl} 습득했습니다!";
}
break;
case 3:
$josaUl = JosaUtil::pick(getItemName($it), '을');
$josaYi = JosaUtil::pick($general['name'], '이');
$log[] = "<C>●</><C>".getItemName($it)."</>{$josaUl} 습득했습니다!";
$alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <C>".getItemName($it)."</>{$josaUl} 습득했습니다!";
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<C>".getItemName($it)."</>{$josaUl} 습득");
if($vote == 0) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【아이템】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getItemName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 1) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【설문상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getItemName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 2) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【랜덤임관상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getItemName($it)."</>{$josaUl} 습득했습니다!";
} elseif($vote == 3) {
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【건국상품】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".getItemName($it)."</>{$josaUl} 습득했습니다!";
}
break;
}
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushWorldHistory($history, $admin['year'], $admin['month']);
$sel = Util::choiceRandomUsingWeight($selGroup);
switch($sel) {
case 0: [$type, $nameFunc] = ["weap", 'sammo\getWeapName']; break;
case 1: [$type, $nameFunc] = ["book", 'sammo\getBookName']; break;
case 2: [$type, $nameFunc] = ["horse", 'sammo\getHorseName']; break;
case 3: [$type, $nameFunc] = ["item", 'sammo\getItemName']; break;
}
switch($vote){
case 1: $voteTypeText = '설문상품'; break;
case 2: $voteTypeText = '랜덤임관상품'; break;
case 3: $voteTypeText = '건국상품'; break;
default: $voteTypeText = '아이템'; break;
}
foreach($db->queryFirstColumn('SELECT %b FROM general WHERE %b > 6', $type, $type) as $itemIdx){
$occupied[$itemIdx] = 1;
}
for($i=7; $i <= 26; $i++) {
if(!Util::array_get($occupied[$i])) {
$item[] = $i;
}
}
$it = Util::choiceRandom($item);
$db->update('general', [$type=>$it], 'no=%i', $general['no']);
$nation = getNationStaticInfo($general['nation']);
$josaUl = JosaUtil::pick(($nameFunc)($it), '을');
$josaYi = JosaUtil::pick($general['name'], '이');
$log[] = "<C>●</><C>".($nameFunc)($it)."</>{$josaUl} 습득했습니다!";
$alllog[0] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <C>".($nameFunc)($it)."</>{$josaUl} 습득했습니다!";
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<C>".($nameFunc)($it)."</>{$josaUl} 습득");
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<C><b>【{$voteTypeText}】</b></><D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <C>".($nameFunc)($it)."</>{$josaUl} 습득했습니다!";
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushWorldHistory($history, $admin['year'], $admin['month']);
return $log;
}
@@ -2713,6 +2801,71 @@ function searchDistance(int $from, int $maxDist=99, bool $distForm = false) {
}
}
/**
* $from 으로 지정한 도시의 인접 도시와 $to 도시의 최단 거리를 계산해 줌
* @param $from 기준 도시 코드
* @param $to 대상 도시 코드
* @param $linkNationList 경로에 해당하는 국가 리스트
* @return array $dist=>[cityID, $nation] 배열 가장 앞이 가장 가까움
*/
function searchDistanceListToDest(int $from, int $to, array $linkNationList) {
$queue = new \SplQueue();
$cities = [];
$db = DB::db();
//TODO: 도시-국가 캐싱이 있으면 쓸모 있지 않을까
$allowedCityList = [];
foreach($db->queryAllLists(
'SELECT city, nation FROM city WHERE nation IN %li',
$linkNationList
) as [$cityID, $nationID]){
$allowedCityList[$cityID] = $nationID;
}
$remainFromCities = [];
foreach(array_keys(CityConst::byID($from)->path) as $fromCityID){
if(key_exists($fromCityID, $allowedCityList)){
$remainFromCities[$fromCityID] = true;
}
}
if(!key_exists($to, $allowedCityList)){
return [];
}
$result = [];
$queue->enqueue([$to, 0]);
while(!empty($remainFromCities) && !$queue->isEmpty()){
list($cityID, $dist) = $queue->dequeue();
if(key_exists($cityID, $cities)){
continue;
}
$cities[$cityID] = $dist;
if(key_exists($cityID, $remainFromCities)){
unset($remainFromCities[$cityID]);
$result[$dist][] = [$cityID, $allowedCityList[$cityID]];
}
foreach(array_keys(CityConst::byID($cityID)->path) as $connCityID){
if($allowedCityList !== null && !key_exists($connCityID, $allowedCityList)){
continue;
}
if(key_exists($connCityID, $cities)){
continue;
}
$queue->enqueue([$connCityID, $dist+1]);
}
}
return $result;
}
function isNeighbor(int $nation1, int $nation2, bool $includeNoSupply=true) {
if($nation1 === $nation2){
return false;
@@ -2904,16 +3057,24 @@ function SabotageInjury($city, $type=0) {
return $injuryCount;
}
function getRandTurn($term) {
function getRandTurn($term, ?\DateTimeInterface $baseDateTime = null) {
if($baseDateTime === null){
$baseDateTime = new \DateTimeImmutable();
}
else if($baseDateTime instanceof \DateTime){
$baseDateTime = DateTimeImmutable::createFromMutable($baseDateTime);
}
$randtime = rand(0, 60 * $term - 1);
$turntime = date('Y-m-d H:i:s', strtotime('now') + $randtime);
return $turntime;
return $baseDateTime->add(new \DateInterval('PT'.$randtime.'S'))->format('Y-m-d H:i:s');
}
function getRandTurn2($term) {
function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null) {
if($baseDateTime === null){
$baseDateTime = new \DateTimeImmutable();
}
else if($baseDateTime instanceof \DateTime){
$baseDateTime = DateTimeImmutable::createFromMutable($baseDateTime);
}
$randtime = rand(0, 60 * $term - 1);
$turntime = date('Y-m-d H:i:s', strtotime('now') - $randtime);
return $turntime;
return $baseDateTime->sub(new \DateInterval('PT'.$randtime.'S'))->format('Y-m-d H:i:s');
}
+78 -52
View File
@@ -103,21 +103,30 @@ function getTurn(array $general, $type, $font=1) {
$str[$i] = "{$general['name']}{$josaUl} 등용";
break;
case 25: //임관
$third = $command[2];
$double = $command[1];
if($double == 98){
$nationName = '건국된 임의 국가';
if($third == 98){
$str[$i] = "【건국된 임의 국가】로 임관";
}
else if($double == 99){
$nationName = '임의의 국가';
else if($third == 99){
$str[$i] = "【임의의 국가】로 임관";
}
else if($third == 1){
$generalName = $db->queryFirstField('SELECT name FROM general WHERE no=%i', $double)??'?!?!';
$josaUl = JosaUtil::pick($generalName, '을');
$str[$i] = "{$generalName}{$josaUl} 따라 임관";
}
else if($third == 0){
$nationName = getNationStaticInfo($double)['name']??'?!?!';
$josaRo = JosaUtil::pick($nationName, '로');
$str[$i] = "{$nationName}{$josaRo} 임관";
}
else{
$nationName = getNationStaticInfo($double)['name']??'?!?!';
$str[$i] = "????";
}
$josaRo = JosaUtil::pick($nationName, '로');
$str[$i] = "{$nationName}{$josaRo} 임관";
break;
case 26: //집합
$str[$i] = "집합";
@@ -161,6 +170,13 @@ function getTurn(array $general, $type, $font=1) {
$str[$i] = "{$city['name']}】에 선동 실행";
break;
case 38: //내특 초기화
$str[$i] = "내정 특기를 초기화";
break;
case 39: //전특 초기화
$str[$i] = "전투 특기를 초기화";
break;
case 41: //단련
$str[$i] = "숙련도를 단련";
break;
@@ -251,7 +267,9 @@ function getTurn(array $general, $type, $font=1) {
case 57: //모반 시도
$str[$i] = "모반 시도";
break;
case 58: //숙련 전환
$str[$i] = "숙련 전환";
break;
default:
$str[$i] = "????";
break;
@@ -458,6 +476,9 @@ function getCoreTurn($nation, $level) {
$str[$i] = "【<font color={$color}>국기</font>】를 변경";
break;
case 82: //국호변경
$str[$i] = "국호를 변경";
break;
default:
$str[$i] = "????";
break;
@@ -472,15 +493,13 @@ function getCoreTurn($nation, $level) {
}
function processCommand($no) {
function processCommand($no, $reduceTurn) {
$session = Session::getInstance();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$query = "select npc,no,name,picture,imgsvr,nation,nations,city,troop,injury,affinity,leader,leader2,power,power2,intel,intel2,experience,dedication,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,makenation,makelimit,killturn,block,dedlevel,explevel,age,belong,personal,special,special2,term,turn0,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar from general where no='$no'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
$general = $db->queryFirstRow('SELECT npc,no,name,picture,imgsvr,nation,nations,city,troop,injury,affinity,leader,leader2,power,power2,intel,intel2,experience,dedication,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,makenation,makelimit,killturn,block,dedlevel,explevel,age,belong,personal,special,special2,term,turn0,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,myset,aux from general where no = %i', $no);
list($month, $killturn) = $gameStor->getValuesAsArray(['month', 'killturn']);
$log = [];
@@ -536,27 +555,37 @@ function processCommand($no) {
case 77: process_77($general); break; //이호경식
case 78: process_78($general); break; //급습
case 81: process_81($general); break; //국기변경
case 82: process_82($general); break; //국호변경
case 99: break; //수뇌부휴식
}
//장수정보 재로드
$query = "select npc,no,name,picture,imgsvr,nation,nations,city,troop,injury,affinity,leader,leader2,power,power2,intel,intel2,experience,dedication,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,makenation,makelimit,killturn,block,dedlevel,explevel,age,belong,personal,special,special2,term,turn0,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar from general where no='$no'";
$query = "select npc,no,name,picture,imgsvr,nation,nations,city,troop,injury,affinity,leader,leader2,power,power2,intel,intel2,experience,dedication,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,makenation,makelimit,killturn,block,dedlevel,explevel,age,belong,personal,special,special2,term,turn0,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,myset,aux from general where no='$no'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
}
$command = DecodeCommand($general['turn0']);
$newKillturn = $killturn;
//삭턴 처리
if($general['npc'] >= 2 || $general['killturn'] > $killturn) {
$query = "update general set recturn=turn0,resturn='FAIL',myset=3,con=0,killturn=killturn-1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$newKillturn = $general['killturn'] - 1;
} elseif($command[0] == 0) {
$query = "update general set recturn=turn0,resturn='FAIL',myset=3,con=0,killturn=killturn-1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$newKillturn = $general['killturn'] - 1;
} elseif($reduceTurn == true){
$newKillturn = $general['killturn'] - 1;
} else {
$query = "update general set recturn=turn0,resturn='FAIL',myset=3,con=0,killturn='{$killturn}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$newKillturn = $killturn;
}
$newMySet = min($general['myset'] + 1, 3);
$db->update('general', [
'recturn'=>$db->sqleval('turn0'),
'resturn'=>'FAIL',
'con'=>0,
'killturn'=>$newKillturn,
'myset'=>$newMySet
], 'no = %i', $general['no']);
//FIXME: 운영자 같이 사망하면 안되는 인물에 대한 처리가 필요
//연속턴 아닌경우 텀 리셋
@@ -603,6 +632,9 @@ function processCommand($no) {
case 34: process_34($general); break; //파괴
case 35: process_35($general); break; //선동
case 38: process_38($general, '내정 특기', 'special', 'specage'); break; //내특 초기화
case 39: process_38($general, '전투 특기', 'special2', 'specage2'); break; //내특 초기화
case 41: process_41($general); break; //단련
case 42: process_42($general); break; //견문
case 43: process_43($general); break; //증여
@@ -618,6 +650,8 @@ function processCommand($no) {
case 55: process_55($general); break; //거병
case 56: process_56($general); break; //해산
case 57: process_57($general); break; //모반 시도
case 58: process_58($general); break; //숙련 전환
}
}
}
@@ -702,8 +736,11 @@ where nation='{$general['nation']}'
function command_Single($turn, $command) {
if(!$turn){
header('location:commandlist.php');
return;
Json::die([
'result'=>true,
'nextPage'=>null,
'reason'=>'invalid turn'
]);
}
$db = DB::db();
@@ -717,7 +754,11 @@ function command_Single($turn, $command) {
}
$db->update('general', $setValues, 'owner=%i',$userID);
header('location:commandlist.php');
Json::die([
'result'=>true,
'nextPage'=>null,
'reason'=>'success'
]);
}
function command_Chief($turn, $command) {
@@ -740,41 +781,26 @@ function command_Chief($turn, $command) {
$query = "update nation set {$str} where nation='{$me['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
header('location:b_chiefcenter.php');
header('location:b_chiefcenter.php', true, 303);
}
function command_Other($turn, $commandtype) {
$target = "processing.php?commandtype={$commandtype}";
foreach($turn as $turnItem){
$target.="&turn[]={$turnItem}";
if(!$turn){
Json::die([
'result'=>true,
'nextPage'=>null,
'reason'=>'invalid turn'
]);
}
$target.="&".mt_rand();
?>
<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<script>
parent.moveProcessing(<?=$commandtype?>, <?=Json::encode($turn)?>);
</script>
</head>
<body style="background-color:black;">
</body>
</html>
<?php
$unixNow = time();
$turnArg = join('&turn[]=', $turn);
/*
<form name='form1' action='processing.php' method='post' target=_parent>
<?php foreach($turn as $turnItem): ?>
<input type='hidden' name='turn[]' value='<?=$turnItem?>'>
<?php endforeach; ?>
<input type=hidden name=commandtype value=<?=$commandtype?>>
</form>&nbsp;
<script>*/
Json::die([
'result'=>true,
'nextPage'=>"processing.php?commandtype={$commandtype}&turn[]={$turnArg}&t={$unixNow}",
'reason'=>'success'
]);
}
+47 -46
View File
@@ -174,13 +174,10 @@ function getGenSpecial($type) {
return $call;
}
function getSpecialInfo(?int $type):?string{
if($type === null){
return null;
}
function getSpecialTextList():array{
//앞칸은 '설명을 위해' '그냥' 적어둠
$infoText = [
return [
0 => ['-', null],
1 => ['경작', '[내정] 농지 개간 : 기본 보정 +10%, 성공률 +10%p, 비용 -20%'],
2 => ['상재', '[내정] 상업 투자 : 기본 보정 +10%, 성공률 +10%p, 비용 -20%'],
@@ -219,6 +216,14 @@ function getSpecialInfo(?int $type):?string{
74 => ['격노', '[전투] 상대방 필살 및 회피 시도시 일정 확률로 격노(필살) 발동, 공격 시 일정 확률로 진노(1페이즈 추가)'],
75 => ['척사', '[전투] 지역·도시 병종 상대로 대미지 +10%, 아군 피해 -10%']
];
}
function getSpecialInfo(?int $type):?string{
if($type === null){
return null;
}
$infoText = getSpecialTextList();
return $infoText[$type][1]??null;
}
@@ -453,36 +458,32 @@ function getTechCall($tech) : string {
function getDexLevelList(): array{
return [
[0, 'navy', 'F-'],
[2500, 'navy', 'F'],
[7500, 'navy', 'F+'],
[15000, 'skyblue', 'E-'],
[25000, 'skyblue', 'E'],
[37500, 'skyblue', 'E+'],
[52500, 'seagreen', 'D-'],
[70000, 'seagreen', 'D'],
[90000, 'seagreen', 'D+'],
[112500, 'teal', 'C-'],
[137500, 'teal', 'C'],
[165000, 'teal', 'C+'],
[195000, 'limegreen', 'B-'],
[227500, 'limegreen', 'B'],
[262500, 'limegreen', 'B+'],
[300000, 'gold', 'A-'],
[340000, 'gold', 'A'],
[382500, 'gold', 'A+'],
[427500, 'darkorange', 'S-'],
[475000, 'darkorange', 'S'],
[525000, 'darkorange', 'S+'],
[577500, 'tomato', 'SS-'],
[632500, 'tomato', 'SS'],
[690000, 'tomato', 'SS+'],
[750000, 'red', 'SSS-'],
[812500, 'red', 'SSS'],
[877500, 'red', 'SSS+'],
[945000, 'darkviolet', 'Z-'],
[1015000, 'darkviolet', 'Z'],
[1087500, 'darkviolet', 'Z+'],
[1162500, 'white', '?']
[350, 'navy', 'F'],
[1375, 'navy', 'F+'],
[3500, 'skyblue', 'E-'],
[7125, 'skyblue', 'E'],
[12650, 'skyblue', 'E+'],
[20475, 'seagreen', 'D-'],
[31000, 'seagreen', 'D'],
[44625, 'seagreen', 'D+'],
[61750, 'teal', 'C-'],
[82775, 'teal', 'C'],
[108100, 'teal', 'C+'],
[138125, 'limegreen', 'B-'],
[173250, 'limegreen', 'B'],
[213875, 'limegreen', 'B+'],
[260400, 'darkorange', 'A-'],
[313225, 'darkorange', 'A'],
[372750, 'darkorange', 'A+'],
[439375, 'tomato', 'S-'],
[513500, 'tomato', 'S'],
[595525, 'tomato', 'S+'],
[685850, 'darkviolet', 'Z-'],
[784875, 'darkviolet', 'Z'],
[893000, 'darkviolet', 'Z+'],
[1010625, 'gold', 'EX-'],
[1138150, 'gold', 'EX'],
[1275975, 'white', 'EX+'],
];
}
@@ -520,7 +521,7 @@ function getDexLevel(int $dex) : int {
}
function getDexLog($dex1, $dex2) {
$ratio = (getDexLevel($dex1) - getDexLevel($dex2)) / 50 + 1;
$ratio = (getDexLevel($dex1) - getDexLevel($dex2)) / 55 + 1;
return $ratio;
}
@@ -757,15 +758,15 @@ function getItemInfo(?int $item):?string{
9=>['도소연명(치료)', '[군사] 턴 실행 전 부상 회복.'],
10=>['칠엽청점(치료)', '[군사] 턴 실행 전 부상 회복.'],
11=>['정력견혈(치료)', '[군사] 턴 실행 전 부상 회복.'],
12=>['과실주(훈련)', '[전투] 훈련 보정 +5'],
13=>['이강주(훈련)', '[전투] 훈련 보정 +5'],
14=>['의적주(사기)', '[전투] 사기 보정 +5'],
15=>['두강주(사기)', '[전투] 사기 보정 +5'],
16=>['보령압주(사기)', '[전투] 사기 보정 +5'],
17=>['철벽서(훈련)', '[전투] 훈련 보정 +7'],
18=>['단결도(훈련)', '[전투] 훈련 보정 +7'],
19=>['춘화첩(사기)', '[전투] 사기 보정 +7'],
20=>['초선화(사기)', '[전투] 사기 보정 +7'],
12=>['과실주(훈련)', '[전투] 훈련 보정 +10'],
13=>['이강주(훈련)', '[전투] 훈련 보정 +10'],
14=>['의적주(사기)', '[전투] 사기 보정 +10'],
15=>['두강주(사기)', '[전투] 사기 보정 +10'],
16=>['보령압주(사기)', '[전투] 사기 보정 +10'],
17=>['철벽서(훈련)', '[전투] 훈련 보정 +14'],
18=>['단결도(훈련)', '[전투] 훈련 보정 +14'],
19=>['춘화첩(사기)', '[전투] 사기 보정 +14'],
20=>['초선화(사기)', '[전투] 사기 보정 +14'],
21=>['육도(계략)', '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'],
22=>['삼략(계략)', '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'],
23=>['청낭서(의술)', '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'],
+34 -2
View File
@@ -973,7 +973,7 @@ function updateNationState() {
$connect=$db->get();
$history = array();
$admin = $gameStor->getValues(['year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm']);
$admin = $gameStor->getValues(['year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime', 'killturn']);
$query = "select nation,name,level,gennum,tech from nation";
$nationresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -1005,14 +1005,17 @@ function updateNationState() {
}
if($nationlevel > $nation['level']) {
$levelDiff = $nationlevel - $nation['level'];
$oldLevel = $nation['level'];
$nation['level'] = $nationlevel;
switch($nationlevel) {
case 7:
$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>".getNationLevel($nationlevel)."</>{$josaUl} 자칭하였습니다.";
pushNationHistory($nation, "<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주가 <Y>".getNationLevel($nationlevel)."</>{$josaUl} 자칭");
$db->update('nation', ['can_change_flag'=>1], 'nation=%i', $nation['nation']);
break;
case 6:
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>".getNationLevel($nationlevel)."</>에 등극하였습니다.";
@@ -1031,6 +1034,34 @@ function updateNationState() {
}
foreach(range(1, $levelDiff) as $idx){
//유니크 아이템 하나 돌리자
$targetKillTurn = $admin['killturn'];
$targetKillTurn -= 24 * 60 / $admin['turnterm'];
$nationGenList = $db->query('SELECT no, level, belong, horse, weap, book, item FROM general WHERE nation = %i AND killturn >= %i AND npc < 2', $nation['nation'], $targetKillTurn);
$uniqueLotteryWeightList = [];
foreach($nationGenList as $nationGen){
if($nationGen['horse'] > 6 || $nationGen['weap'] > 6 || $nationGen['book'] > 6 || $nationGen['item'] > 6){
continue;
}
$score = $nationGen['belong'] + 5; //임관 년도 + 5
if($nationGen['level'] == 12){
$score += 200; //NOTE: 꼬우면 군주하세요.
}
else if($nationGen['level'] == 11){
$score += 70;
}
else if($nationGen['level'] > 4){
$score += 35;
}
$uniqueLotteryWeightList[$nationGen['no']] = $score;
}
guaranteedUniqueItemLottery($uniqueLotteryWeightList, '작위보상');
}
$lastAssemblerID = $gameStor->assembler_id??0;
for($levelGen = max(1, $oldLevel) + 1; $levelGen <= $nationlevel; $levelGen+=1){
if(in_array($levelGen, [3, 5, 7])){
@@ -1043,7 +1074,7 @@ function updateNationState() {
while($genStep > 0){
$lastAssemblerID += 1;
$npcObj = new Scenario\NPC(
999, '부대장'.$lastAssemblerID, null, $nation['nation'], null,
999, sprintf('부대장%3d',$lastAssemblerID), null, $nation['nation'], null,
10, 10, 10, 1, $admin['year'] - 15, $admin['year'] + 15, '은둔', '척사'
);
$npcObj->npc = 5;
@@ -1286,6 +1317,7 @@ function convForOldGeneral(array $general, int $year, int $month){
function storeOldGeneral(int $no, int $year, int $month){
$db = DB::db();
$general = $db->queryFirstRow('SELECT * FROM general WHERE `no` = %i', $no);
$general['aux'] = Json::decode($general['aux']);
if(!$general){
return;
}
+251 -106
View File
@@ -1,10 +1,83 @@
<?php
namespace sammo;
class AIAllowedAction{
public $develop = true;
public $warp = true;
public $recruitLowestCivil = false;
public $randomRecruit = true;
public $recruit = true;
public $recruit_high = false;
public $train = true;
public $atmos = true;
public $battle = true;
public $appointment = true;
public $changeWarCondition = true;
public $donation = true;
public $buySellRice = true;
public $staffAction = true;
function __construct($npc, $aiOptions){
if($npc >= 2){
return;
}
$this->develop = false;
$this->warp = false;
$this->randomRecruit = false;
$this->recruit = false;
$this->recruit_high = false;
$this->train = false;
$this->atmos = false;
$this->battle = false;
$this->appointment = false;
$this->changeWarCondition = false;
$this->donation = false;
$this->buySellRice = true;
$this->staffAction = false;
$this->recruitLowestCivil = true;
foreach($aiOptions as $key=>$value){
assert($value);
switch($key){
case 'develop':
$this->develop = true;
break;
case 'warp':
$this->warp = true;
break;
case 'recruit_high':
$this->recruit_high = true;
case 'recruit':
$this->recruit = true;
break;
case 'train':
$this->train = true;
$this->atmos = true;
break;
case 'battle':
$this->battle = true;
break;
}
}
}
}
function SetDevelop($genType, $no, $city, $tech) {
$db = DB::db();
$connect=$db->get();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startyear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
$query = "select rate,pop/pop2*100 as po,comm/comm2*100 as co,def/def2*100 as de,wall/wall2*100 as wa,secu/secu2*100 as se,agri/agri2*100 as ag from city where city='$city'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
@@ -43,20 +116,20 @@ function SetDevelop($genType, $no, $city, $tech) {
case 3: //지내정장
if($prob < 40) {
if($city['ag'] < 99) { $command = EncodeCommand(0, 0, 0, 1); } //농업
elseif($tech < 10000) { $command = EncodeCommand(0, 0, 0, 3); } //기술
elseif(!TechLimit($startyear, $year, $tech)) { $command = EncodeCommand(0, 0, 0, 3); } //기술
elseif($city['po'] < 99) { $command = EncodeCommand(0, 0, 0, 7); } //정장
else { $command = EncodeCommand(0, 0, 0, 9); } //조달
} elseif($prob < 80) {
if($city['co'] < 99) { $command = EncodeCommand(0, 0, 0, 2); } //상업
elseif($tech < 10000) { $command = EncodeCommand(0, 0, 0, 3); } //기술
elseif(!TechLimit($startyear, $year, $tech)) { $command = EncodeCommand(0, 0, 0, 3); } //기술
elseif($city['po'] < 99) { $command = EncodeCommand(0, 0, 0, 7); } //정장
else { $command = EncodeCommand(0, 0, 0, 9); } //조달
} elseif($prob < 90) {
if($tech < 10000) { $command = EncodeCommand(0, 0, 0, 3); } //기술
if(!TechLimit($startyear, $year, $tech)) { $command = EncodeCommand(0, 0, 0, 3); } //기술
elseif($city['po'] < 99) { $command = EncodeCommand(0, 0, 0, 7); } //정장
else { $command = EncodeCommand(0, 0, 0, 9); } //조달
} else {
if($tech < 10000) { $command = EncodeCommand(0, 0, 0, 3 + (rand() % 2) * 6); } //기술, 조달
if(!TechLimit($startyear, $year, $tech)) { $command = EncodeCommand(0, 0, 0, 3 + (rand() % 2) * 6); } //기술, 조달
else { $command = EncodeCommand(0, 0, 0, 29); }
}
break;
@@ -80,7 +153,7 @@ function SetDevelop($genType, $no, $city, $tech) {
return;
}
function SetCrew($no, $nationID, $personal, $gold, $leader, $genType, $tech, $dex0, $dex10, $dex20, $dex30, $dex40) {
function SetCrew($no, $nationID, $personal, $gold, $leader, $genType, $tech, $dex0, $dex10, $dex20, $dex30, $dex40, $currentCrewType, AIAllowedAction $allowedAction) {
$db = DB::db();
$connect=$db->get();
@@ -96,7 +169,6 @@ function SetCrew($no, $nationID, $personal, $gold, $leader, $genType, $tech, $de
[$startyear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
$relYear = Util::valueFit($year-$startyear, 0);
$type = 0;
switch($genType) {
case 0: //무장
case 2: //무내정장
@@ -157,7 +229,13 @@ function SetCrew($no, $nationID, $personal, $gold, $leader, $genType, $tech, $de
}
if($types){
$type = Util::choiceRandom($types);
if(!$allowedAction->randomRecruit && in_array($currentCrewType, $types) && ($currentCrewType != GameUnitConst::DEFAULT_CREWTYPE && $currentCrewType != $types[0])){
$type = $currentCrewType;
}
else{
$type = Util::choiceRandom($types);
}
}
else{
$type = GameUnitConst::DEFAULT_CREWTYPE;
@@ -172,19 +250,25 @@ function SetCrew($no, $nationID, $personal, $gold, $leader, $genType, $tech, $de
$crew = intdiv($gold, $cost);
if($leader < $crew) { $crew = $leader; }
$command = EncodeCommand(0, $type, $crew, 11);
if($allowedAction->recruit_high && $crew * $cost * 6 < $gold){
$command = EncodeCommand(0, $type, $crew, 12);
}
else{
$command = EncodeCommand(0, $type, $crew, 11);
}
$query = "update general set turn0='$command' where no='$no'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
return;
}
function processAI($no) {
function processAI($no, &$reduce_turn) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$admin = $gameStor->getValues(['startyear','year','month','turnterm','scenario','gold_rate','rice_rate']);
$admin = $gameStor->getValues(['startyear','year','month','turnterm','scenario','gold_rate','rice_rate','killturn','autorun_user']);
// 초반 여부
if($admin['startyear']+2 > $admin['year'] || ($admin['startyear']+2 == $admin['year'] && $admin['month'] < 5)) {
$isStart = 1;
@@ -192,7 +276,8 @@ function processAI($no) {
$isStart = 0;
}
$query = "select no,turn0,npcid,name,nation,nations,city,level,npcmsg,personal,leader,intel,power,gold,rice,crew,train,atmos,troop,npc,affinity,mode,injury,picture,imgsvr,killturn,makelimit,dex0,dex10,dex20,dex30,dex40 from general where no='$no'";
$query = "select no,turn0,npcid,name,nation,nations,city,level,npcmsg,personal,leader,intel,power,horse,weap,book,item,special,special2,gold,rice,crew,crewtype,train,atmos,troop,npc,affinity,mode,injury,picture,imgsvr,killturn,makelimit,dex0,dex10,dex20,dex30,dex40 from general where no='$no'";
$result = MYDB_query($query, $connect) or Error("processAI01 ".MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
@@ -220,6 +305,8 @@ function processAI($no) {
}
else{
$newKillTurn = ($general['killturn'] + Util::randRangeInt(1, 4)) % 5;
$newKillTurn += 70;
$command = EncodeCommand(0, 0, 0, 26); //집합
$db->update('general', [
'turn0'=>$command,
@@ -228,22 +315,65 @@ function processAI($no) {
'turn3'=>$command,
'turn4'=>$command,
'turn5'=>$command,
'killturn'=>rand(70,75),
'killturn'=>$newKillTurn,
], 'no=%i', $general['no']);
}
return;
}
$autorun_user = $admin['autorun_user'];
if($general['npc'] < 2){
$autorun_limit_minutes = $autorun_user['limit_minutes']??0;
if(!$autorun_limit_minutes){
return;
}
if($general['nation'] == 0){
return;
}
$blankTurnCnt = $admin['killturn']-$general['killturn'];
if($blankTurnCnt * $admin['turnterm'] > $autorun_limit_minutes){
return;
}
}
// 입력된 턴이 있으면 그것 실행
if(DecodeCommand($general['turn0'])[0] != 0) {
return;
}
$query = "select city,region,nation,level,path,rate,gen1,gen2,gen3,pop,supply,front from city where city='{$general['city']}'";
$reduce_turn = true;
$allowedAction = new AIAllowedAction($general['npc'], $autorun_user['options']??[]);
if($general['troop'] && $allowedAction->warp){
$troopLeader = $db->queryFirstRow(
'SELECT general.no,general.name,general.city,turn0,troop,general.nation, city.nation AS city_nation FROM general JOIN city ON city.city = general.city WHERE troop = %i', $general['troop']
);
if(!$troopLeader){
//부대장 사망..?
}
else if(DecodeCommand($troopLeader['turn0'])[0] != 26){
//valid
}
else if($troopLeader['nation'] == $troopLeader['city_nation']){
//valid
}
else{
$allowedAction->warp = false;
}
}
$query = "select city,region,nation,level,path,rate,gen1,gen2,gen3,pop,supply,front,trade from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error("processAI02 ".MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
if ($general['npc'] < 2 && $allowedAction->buySellRice) {
if($city['trade'] == 0){
$allowedAction->buySellRice = false;
}
}
$query = "select nation,level,tech,gold,rice,rate,type,color,name,war from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error("processAI03 ".MYDB_error($connect),"");
$nation = MYDB_fetch_array($result)??[
@@ -256,6 +386,9 @@ function processAI($no) {
'tech'=>0,
];
setLeadershipBonus($general, $nation['level']);
$leadership = getGeneralLeadership($general, false, true, true, true);
$coreCommand = array();
if($general['level'] >= 5) {
$query = "select l{$general['level']}turn0 from nation where nation='{$general['nation']}'";
@@ -322,17 +455,11 @@ function processAI($no) {
$tech = getTechCost($nation['tech']);
$resrc = $tech * 700;//XXX: 왜 700이지?
if($general['atmos'] >= 90 && $general['train'] >= 90) {
if($general['mode'] == 0) {
$query = "update general set mode=1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error("processAI05 ".MYDB_error($connect),"");
}
} else {
if($general['mode'] == 1) {
$query = "update general set mode=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error("processAI05 ".MYDB_error($connect),"");
}
if($allowedAction->changeWarCondition && $general['mode'] != 2){
$query = "update general set mode=2 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error("processAI05 ".MYDB_error($connect),"");
}
//운영자메시지 출력 하루 6번..?
//특별 메세지 있는 경우 출력 하루 4번
@@ -364,7 +491,7 @@ function processAI($no) {
$rulerNation = $db->queryFirstField('SELECT nation FROM general WHERE `level`=12 AND npc=9 and nation not in %li ORDER BY RAND() limit 1', Json::decode($general['nations']));
if($ruler) {
if($rulerNation) {
$command = EncodeCommand(0, 0, $rulerNation, 25); //임관
} else {
$command = EncodeCommand(0, 0, 0, 42); //견문
@@ -372,7 +499,7 @@ function processAI($no) {
$query = "update general set turn0='$command' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error("processAI07 ".MYDB_error($connect),"");
return;
} elseif($general['npc'] != 9 && $general['level'] == 0) {
} elseif($general['npc'] != 9 && $general['level'] == 0 && $allowedAction->appointment) {
switch(Util::choiceRandomUsingWeight([11.4, 40, 20, 28.6])) {
//임관 10%
case 0:
@@ -397,7 +524,7 @@ function processAI($no) {
}
else{
//랜임 커맨드 입력.
$command = EncodeCommand(0, 0, 99, 25); //임관
$command = EncodeCommand(0, 99, 0, 25); //임관
}
break;
case 1: //거병이나 견문 40%
@@ -427,7 +554,7 @@ function processAI($no) {
$rulerCommand = 0;
//군주가 할일
if($general['level'] == 12) {
if($general['level'] == 12 && $allowedAction->staffAction) {
//오랑캐인데 공격 못하면 바로 방랑/해산
if($general['npc'] == 9 && $dipState == 0 && !$attackable) {
//방랑군이냐 아니냐
@@ -542,7 +669,7 @@ function processAI($no) {
}
//방랑군 아니고, 입력된 턴이 없을때 수뇌부가 할일
if($nation['level'] != 0 && $general['level'] >= 5 && $rulerCommand == 0) {
if($nation['level'] != 0 && $general['level'] >= 5 && $rulerCommand == 0 && $allowedAction->staffAction) {
$command = NPCStaffWork($general, $nation, $dipState);
if($command){
$db->update('nation', [
@@ -564,7 +691,7 @@ function processAI($no) {
} elseif($general['injury'] > 10) {
// 부상 2달 이상이면 요양
$command = EncodeCommand(0, 0, 0, 50); //요양
} elseif($nation['level'] == 0) {
} elseif($nation['level'] == 0 && $allowedAction->appointment) {
//방랑군일때
if($admin['startyear']+3 <= $admin['year']) {
$command = EncodeCommand(0, 0, 0, 45); //하야
@@ -586,7 +713,7 @@ function processAI($no) {
return;
}
if($general['leader'] < 40){
if($general['leader'] < 40 && $allowedAction->donation){
//무지장인데
if(
@@ -621,7 +748,7 @@ function processAI($no) {
}
//국가 병량이 없을때 바로 헌납
if($nation['rice'] < 2000 && $general['rice'] > 200) {
if($nation['rice'] < 2000 && $general['rice'] > 200 && $allowedAction->donation) {
$amount = intdiv($general['rice'] - 200, 100) + 1;
if($amount > 20) { $amount = 20; }
$command = EncodeCommand(0, 2, $amount, 44); //헌납
@@ -641,23 +768,23 @@ function processAI($no) {
$target = array();
// 평시거나 초반아니면서 공격가능 없으면서 병사 있으면 해제(25%)
if($dipState == 0 && $isStart == 0 && !$attackable && $general['crew'] > 0 && rand()% 100 < 25) {
if($allowedAction->recruit && $dipState == 0 && $isStart == 0 && !$attackable && $general['crew'] > 0 && rand()% 100 < 25) {
$command = EncodeCommand(0, 0, 0, 17); //소집해제
} elseif($dipState <= 1 || $isStart == 1) {
//평시이거나 선포있어도 초반이면
if($general['gold'] + $general['rice'] < 200) { $command = EncodeCommand(0, 0, 0, 9); } //금쌀없으면 조달9
elseif($general['rice'] > 100 && $city['rate'] < 95) { $command = EncodeCommand(0, 0, 0, 4); } //우선 선정
elseif($general['gold'] < 100) { //금없으면 쌀팜
elseif($general['rice'] > 100 && $city['rate'] < 95 && $allowedAction->develop) { $command = EncodeCommand(0, 0, 0, 4); } //우선 선정
elseif($general['gold'] < 100 && $allowedAction->buySellRice) { //금없으면 쌀팜
$amount = intdiv(($general['rice'] - $general['gold'])/2, 100); // 100단위
$command = EncodeCommand(0, 1, $amount, 49); //팜
} elseif($general['gold'] < 500 && $general['rice'] < 500) { $command = EncodeCommand(0, 0, 0, 1); } //금쌀되면 내정
elseif($general['rice'] < 100) { //쌀없으면 쌀삼
} elseif($general['gold'] < 500 && $general['rice'] < 500 && $allowedAction->develop) { $command = EncodeCommand(0, 0, 0, 1); } //금쌀되면 내정
elseif($general['rice'] < 100 && $allowedAction->buySellRice) { //쌀없으면 쌀삼
$amount = intdiv(($general['gold'] - $general['rice'])/2, 100); // 100단위
$command = EncodeCommand(0, 2, $amount, 49); //삼
} elseif($genType >= 2) { $command = EncodeCommand(0, 0, 0, 1); } //내정장일때 내정
} elseif($genType >= 2 && $allowedAction->develop) { $command = EncodeCommand(0, 0, 0, 1); } //내정장일때 내정
else {
//현도시가 전방이면 공격 가능성 체크
if($city['front'] > 0) {
if($city['front'] > 0 && $allowedAction->battle) {
//주변도시 체크
$paths = explode('|', $city['path']);
for($i=0; $i < count($paths); $i++) {
@@ -682,6 +809,11 @@ function processAI($no) {
$sel = rand() % 10;
if($selCity['dev'] > 95) { $sel = 9; }
elseif($selCity['dev'] < 70) { $sel = 0; }
if(!$allowedAction->warp){
$sel = 0;
}
switch($sel) {
case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: // 그대로 내정 80 %
$command = EncodeCommand(0, 0, 0, 1);
@@ -724,22 +856,22 @@ function processAI($no) {
} else { // 공격인 경우
if($general['crew'] < 1000 && $general['gold'] >= $resrc && $general['rice'] >= $resrc) { //자원되고, 병사없을때
if($city['pop'] > 40000) { $command = EncodeCommand(0, 0, 0, 11); }
if($city['pop'] > 40000 && $allowedAction->recruit) { $command = EncodeCommand(0, 0, 0, 11); }
else { $command = EncodeCommand(0, 0, 0, 1); }
} elseif($general['rice'] < $resrc && $general['rice'] <= $general['gold']) {
} elseif($general['rice'] < $resrc && $general['rice'] <= $general['gold'] && $allowedAction->buySellRice) {
//금이 더 많으면 매매
$amount = intdiv(($general['gold'] - $general['rice']) / 2, 100); // 100단위
if($amount > 0) { $command = EncodeCommand(0, 2, $amount, 49); }//삼
else { $command = EncodeCommand(0, 0, 0, (rand()%2)*8 + 1); } // 내정, 조달
} elseif($general['gold'] < $resrc && $general['rice'] > $general['gold']) {
} elseif($general['gold'] < $resrc && $general['rice'] > $general['gold'] && $allowedAction->buySellRice) {
//쌀이 더 많으면 매매
$amount = intdiv(($general['rice'] - $general['gold']) / 2, 100); // 100단위
if($amount > 0) { $command = EncodeCommand(0, 1, $amount, 49); }//팜
else { $command = EncodeCommand(0, 0, 0, (rand()%2)*8 + 1); } // 내정, 조달
//자원, 병사 모두 충족
} elseif($general['crew'] >= 1000 && $general['train'] < 90) {
} elseif($general['crew'] >= 1000 && $general['train'] < 90 && $allowedAction->train) {
$command = EncodeCommand(0, 0, 0, 13); //훈련
} elseif($general['crew'] >= 1000 && $general['atmos'] < 90) {
} elseif($general['crew'] >= 1000 && $general['atmos'] < 90 && $allowedAction->atmos) {
$command = EncodeCommand(0, 0, 0, 14); //사기진작
} else {
//공격
@@ -759,18 +891,18 @@ function processAI($no) {
//전시일때
if($general['gold'] + $general['rice'] < $resrc*2) { $command = EncodeCommand(0, 0, 0, 9); } //금쌀없으면 조달
elseif($general['rice'] > $resrc && $city['rate'] < 95 && $city['front'] == 0) { $command = EncodeCommand(0, 0, 0, 4); } // 우선 선정
elseif($general['rice'] > $resrc && $city['rate'] < 50 && $city['front'] > 0) { $command = EncodeCommand(0, 0, 0, 4); } // 우선 선정
elseif($general['gold'] < $resrc || ($general['gold'] < $resrc *2 && $general['rice'] > $resrc * 6)) { // 금없으면 쌀팜
elseif($general['rice'] > $resrc && $city['rate'] < 95 && $city['front'] == 0 && $allowedAction->develop) { $command = EncodeCommand(0, 0, 0, 4); } // 우선 선정
elseif($general['rice'] > $resrc && $city['rate'] < 50 && $city['front'] > 0 && $allowedAction->develop) { $command = EncodeCommand(0, 0, 0, 4); } // 우선 선정
elseif(($general['gold'] < $resrc || ($general['gold'] < $resrc *2 && $general['rice'] > $resrc * 6)) && $allowedAction->buySellRice) { // 금없으면 쌀팜
$amount = intdiv(($general['rice'] - $general['gold'])/2, 100); // 100단위
if($amount > 0) { $command = EncodeCommand(0, 1, $amount, 49); }// 팜
else { $command = EncodeCommand(0, 0, 0, 9); } // 조달
} elseif($general['rice'] < $resrc || ($general['rice'] < $resrc *2 && $general['gold'] > $resrc * 6)) { // 쌀없으면 쌀삼
} elseif(($general['rice'] < $resrc || ($general['rice'] < $resrc *2 && $general['gold'] > $resrc * 6)) && $allowedAction->buySellRice) { // 쌀없으면 쌀삼
$amount = intdiv(($general['gold'] - $general['rice'])/2, 100); // 100단위
if($amount > 0) { $command = EncodeCommand(0, 2, $amount, 49); }// 팜
else { $command = EncodeCommand(0, 0, 0, 9); } // 조달
} elseif($genType >= 2) { $command = EncodeCommand(0, 0, 0, 1); } //내정장일때 내정
elseif($general['crew'] < 1000 && $general['gold'] >= $resrc && $general['rice'] >= $resrc) {
elseif($general['crew'] < 1000 && $general['gold'] >= $resrc && $general['rice'] >= $resrc && $allowedAction->recruit) {
$query = "select no from general where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error("processAI16 ".MYDB_error($connect),"");
$genCount = MYDB_num_rows($result);
@@ -788,38 +920,29 @@ function processAI($no) {
$ratio2 = Util::round($genCount2 / $genCount * 100);
$ratio3 = rand() % 100;
// 전체 인구 대비 확률로 현지에서 징병
if($city['pop'] > 40000 && 100 + $ratio - $ratio2 > $ratio3) {
$minRecruitPop = 30000 + max($allowedAction->recruitLowestCivil?0:20000, $leadership * 100);
if($city['pop'] >= $minRecruitPop && 100 + $ratio - $ratio2 > $ratio3) {
$command = EncodeCommand(0, 0, 0, 11); //인구 되면 징병
} else {
// 인구 안되면 4만 이상인 도시로 워프
$query = "select city from city where nation='{$general['nation']}' and pop>40000 and supply='1' order by rand() limit 0,1";
$result = MYDB_query($query, $connect) or Error("processAI16 ".MYDB_error($connect),"");
$cityCount = MYDB_num_rows($result);
if($cityCount > 0) {
} else{
$warpCityID = $db->queryFirstField('SELECT city FROM city WHERE nation=%i AND pop>=%i AND supply=1 ORDER BY rand() limit 1', $general['nation'], $minRecruitPop);
if($warpCityID && $allowedAction->warp) {
$selCity = MYDB_fetch_array($result);
//워프
$query = "update general set city='{$selCity['city']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error("processAI18 ".MYDB_error($connect),"");
$db->update('general', [
'city'=>$warpCityID
], 'no=%i', $general['no']);
$command = EncodeCommand(0, 0, 0, 50); //요양
$query = "update general set turn0='$command' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error("processAI23 ".MYDB_error($connect),"");
return;
} else {
} else if($allowedAction->develop){
$command = EncodeCommand(0, 0, 0, 7); //인구 안되면 정장
}
}
} elseif($general['crew'] >= 1000 && $general['train'] < 90) {
if($general['atmos'] >= 90 && $general['train'] >= 60 && $general['mode'] == 0) {
$query = "update general set mode=1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error("processAI05 ".MYDB_error($connect),"");
}
} elseif($general['crew'] >= 1000 && $general['train'] < 90 && $allowedAction->train) {
$command = EncodeCommand(0, 0, 0, 13); //훈련
} elseif($general['crew'] >= 1000 && $general['atmos'] < 90) {
if($general['atmos'] >= 60 && $general['train'] >= 90 && $general['mode'] == 0) {
$query = "update general set mode=1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error("processAI05 ".MYDB_error($connect),"");
}
} elseif($general['crew'] >= 1000 && $general['atmos'] < 90 && $allowedAction->atmos) {
$command = EncodeCommand(0, 0, 0, 14); //사기진작
} elseif($dipState <= 3) {
$command = EncodeCommand(0, 0, 0, (rand()%2)*8 + 1); // 준비는 됐으나 아직 선포중이면 내정, 조달
@@ -839,32 +962,37 @@ function processAI($no) {
if($dip['state'] == 0) $target[] = $targetCity['city'];
}
}
if(count($target) == 0) {
//전방 도시 선택, 30% 확률로 태수 있는 전방으로 워프
if(rand()%100 < 30) {
$query = "select city from city where nation='{$general['nation']}' and supply='1' and front>0 order by gen1 desc,rand() limit 0,1";
} else {
$query = "select city from city where nation='{$general['nation']}' and supply='1' and front>0 order by rand() limit 0,1";
if(count($target) == 0 && $allowedAction->warp) {
//전방 도시 선택, 태수, 군사, 시중이 배정되어 있으면 이동 확률 증가
$warpCities = $db->queryAllLists('SELECT city, gen1, gen2, gen3 FROM city WHERE nation = %i AND supply = 1 AND front > 0', $general['nation']);
$warpCandidates = [];
foreach($warpCities as [$cityID, $gen1, $gen2, $gen3]){
$score = 1;
if($gen1){
$score += 1;
}
if($gen2){
$score += 1;
}
if($gen3){
$score += 1;
}
$warpCandidates[$cityID] = $score;
}
$result = MYDB_query($query, $connect) or Error("processAI10 ".MYDB_error($connect),"");
$cityCount = MYDB_num_rows($result);
if($cityCount == 0) {
if($warpCandidates){
$selCity = Util::choiceRandomUsingWeight($warpCandidates);
}
else{
//도시 수, 랜덤(상위 20%) 선택, 저개발 도시 선택
$query = "select city from city where nation='{$general['nation']}' and supply='1'";
$result = MYDB_query($query, $connect) or Error("processAI10 ".MYDB_error($connect),"");
$cityCount = MYDB_num_rows($result);
$citySelect = rand() % (Util::round($cityCount/5) + 1);
$cityCnt = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i AND supply=1', $general['nation']);
$citySelect = Util::randRangeInt(0, Util::toInt($cityCnt/5));
$query = "select city,(def+wall)/(def2+wall2) as dev from city where nation='{$general['nation']}' and supply='1' order by dev limit {$citySelect},1";
$result = MYDB_query($query, $connect) or Error("processAI10 ".MYDB_error($connect),"");
$selCity = MYDB_fetch_array($result);
} else {
$selCity = MYDB_fetch_array($result);
$selCity = $db->queryFirstField('SELECT city, (def+wall)/(def2+wall2) as dev from city where nation=%i and supply=1 order by dev limit %i,1',$general['nation'], $citySelect);
}
if($general['city'] != $selCity['city']) {
if($general['city'] != $selCity) {
//워프
$query = "update general set city='{$selCity['city']}' where no='{$general['no']}'";
$query = "update general set city='{$selCity}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error("processAI18 ".MYDB_error($connect),"");
$command = EncodeCommand(0, 0, 0, 50); //요양
@@ -874,20 +1002,36 @@ function processAI($no) {
} else {
$command = EncodeCommand(0, 0, 0, (rand()%2)*8 + 1); //공격 가능도시가 없고 워프도 안되면 내정, 조달
}
} elseif($nation['war'] == 1) {
} elseif($nation['war'] == 1 || !$allowedAction->battle) {
//전금이면 내정, 조달
$command = EncodeCommand(0, 0, 0, (rand()%2)*8 + 1); //내정, 조달
} else { $command = EncodeCommand(0, 0, $target[rand()%count($target)], 16); } //있으면 공격
} else if($target && $general['crew'] >= 1000){ $command = EncodeCommand(0, 0, $target[rand()%count($target)], 16); } //있으면 공격
}
}
}
switch($command) {
case EncodeCommand(0, 0, 0, 1): //내정
SetDevelop($genType, $general['no'], $general['city'], $nation['tech']);
if($allowedAction->develop){
SetDevelop($genType, $general['no'], $general['city'], $nation['tech']);
}
else{
$db->update('general', [
'turn0'=>EncodeCommand(0, 0, 0, 29)
], 'no=%i', $general['no']);
}
return;
case EncodeCommand(0, 0, 0, 11): //징병
SetCrew($general['no'], $general['nation'], $general['personal'], $general['gold'], $general['leader'], $genType, $nation['tech'], $general['dex0'], $general['dex10'], $general['dex20'], $general['dex30'], $general['dex40']);
if ($allowedAction->recruit) {
SetCrew($general['no'], $general['nation'], $general['personal'], $general['gold'], $leadership, $genType, $nation['tech'], $general['dex0'], $general['dex10'], $general['dex20'], $general['dex30'], $general['dex40'], $general['crewtype'], $allowedAction);
}
else{
$db->update('general', [
'turn0'=>EncodeCommand(0, 0, 0, 29)
], 'no=%i', $general['no']);
}
return;
default:
$query = "update general set turn0='$command' where no='{$general['no']}'";
@@ -906,7 +1050,6 @@ function NPCStaffWork($general, $nation, $dipState){
$nationCities = [];
$frontCitiesID = [];
$frontImportantCitiesID = [];
$supplyCitiesID = [];
$backupCitiesID = [];
@@ -928,10 +1071,18 @@ function NPCStaffWork($general, $nation, $dipState){
if($nationCity['supply']){
$supplyCitiesID[] = $cityID;
if($nationCity['front']){
$frontCitiesID[] = $cityID;
$score = 1;
if($nationCity['gen1']){
$frontImportantCitiesID[] = $cityID;
$score += 1;
}
if($nationCity['gen2']){
$score += 1;
}
if($nationCity['gen3']){
$score += 1;
}
$frontCitiesID[$cityID] = $score;
}
else{
$backupCitiesID[] = $cityID;
@@ -939,7 +1090,6 @@ function NPCStaffWork($general, $nation, $dipState){
}
}
Util::shuffle_assoc($nationCities);
shuffle($frontCitiesID);
shuffle($supplyCitiesID);
$nationGenerals = [];
@@ -997,7 +1147,7 @@ function NPCStaffWork($general, $nation, $dipState){
$lostGeneral = $nationGenerals[$lostGeneralID];
if($lostGeneral['npc'] < 2){
if($dipState >= 3 && $frontCitiesID){
$selCityID = Util::choiceRandom($frontCitiesID);
$selCityID = Util::choiceRandomUsingWeight($frontCitiesID);
}
else{
$selCityID = Util::choiceRandom($supplyCitiesID);
@@ -1149,7 +1299,7 @@ function NPCStaffWork($general, $nation, $dipState){
continue;
}
if($dipState >= 3 && $frontCitiesID){
$selCityID = Util::choiceRandom($frontCitiesID);
$selCityID = Util::choiceRandomUsingWeight($frontCitiesID);
}
else{
$selCityID = Util::choiceRandom($supplyCitiesID);
@@ -1267,12 +1417,7 @@ function NPCStaffWork($general, $nation, $dipState){
$score *= 4;
}
if(Util::randBool(0.3) && $frontImportantCitiesID){
$targetCityID = Util::choiceRandom($frontImportantCitiesID);
}
else{
$targetCityID = Util::choiceRandom($frontCitiesID);
}
$targetCityID = Util::choiceRandomUsingWeight($frontCitiesID);
$command = EncodeCommand(0, $nationGeneral['no'], $targetCityID, 27);
@@ -1308,7 +1453,7 @@ function NPCStaffWork($general, $nation, $dipState){
if(!$generalCity['front']){
continue;
}
if($generalCity['pop'] - 33000 > $nationGeneral['leader']){
if($generalCity['pop'] - 33000 > $nationGeneral['leader'] * 100){
continue;
}
if($nationGeneral['troop'] != 0){
@@ -1323,7 +1468,7 @@ function NPCStaffWork($general, $nation, $dipState){
$popTrial = 5;
for($popTrial = 0; $popTrial < 5; $popTrial++){
$targetCity = $nationCities[Util::choiceRandom($backupCitiesID)];
if($targetCity['pop'] < 33000 + $nationGeneral['leader']){
if($targetCity['pop'] < 33000 + $nationGeneral['leader'] * 100){
continue;
}
if (Util::randBool($targetCity['pop'] / $targetCity['pop2'])) {
+283 -71
View File
@@ -159,6 +159,17 @@ function CriticalRatioDomestic(&$general, $type) {
);
}
function calcLeadershipBonus($generalLevel, $nationLevel):int{
if($generalLevel == 12) {
$lbonus = $nationLevel * 2;
} elseif($generalLevel >= 5) {
$lbonus = $nationLevel;
} else {
$lbonus = 0;
}
return $lbonus;
}
/**
* 수뇌직 통솔 보너스 계산
*
@@ -168,13 +179,7 @@ function CriticalRatioDomestic(&$general, $type) {
* @return int 계산된 $general['lbonus'] 값
*/
function setLeadershipBonus(&$general, $nationLevel){
if($general['level'] == 12) {
$lbonus = $nationLevel * 2;
} elseif($general['level'] >= 5) {
$lbonus = $nationLevel;
} else {
$lbonus = 0;
}
$lbonus = calcLeadershipBonus($general['level'], $nationLevel);
$general['lbonus'] = $lbonus;
return $lbonus;
}
@@ -273,8 +278,15 @@ function process_1(&$general, $type) {
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
if($city['front'] == 1 && $city['city'] != $nation['capital']){
$score *= 0.5;
if($city['front'] == 1){
if($city['city'] == $nation['capital']){
$degrade = 1 - ($admin['year'] - $admin['startyear'] - 5) * 0.025;
$score *= Util::valueFit($degrade, 0.5, 1);
}
else{
$score *= 0.5;
}
}
$score += $city["$stype"];
@@ -373,7 +385,7 @@ function process_3(&$general) {
$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i', $general['nation']);
$gencnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $general['nation']);
if ($gencnt_eff < GameConst::$initialNationGenLimit) {
$gencount = GameConst::$initialNationGenLimit;
$gencount = max(GameConst::$initialNationGenLimit, $gencount);
$gencnt_eff = GameConst::$initialNationGenLimit;
}
@@ -571,14 +583,27 @@ function process_5(&$general, $type) {
$exp = $score * 0.7;
$ded = $score * 1.0;
if($city['front'] == 1 && $city['city'] != $nation['capital']){
if($stype == 'def'){
$score *= 0.5;
if($city['front'] == 1){
if($city['city'] == $nation['capital']){
if($stype == 'def'){
$degrade = 1 - ($admin['year'] - $admin['startyear'] - 5) * 0.025;
$score *= Util::valueFit($degrade, 0.5, 1);
}
else{
$degrade = 1 - ($admin['year'] - $admin['startyear'] - 5) * 0.0375;
$score *= Util::valueFit($degrade, 0.25, 1);
}
}
else{
$score *= 0.25;
if($stype == 'def'){
$score *= 0.5;
}
else{
$score *= 0.25;
}
}
}
// 성격 보정
@@ -1248,7 +1273,6 @@ function process_15(&$general) {
function process_16(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
@@ -1257,71 +1281,134 @@ function process_16(&$general) {
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$query = "select nation,war,sabotagelimit,tech from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$nation = $db->queryFirstRow('SELECT nation,war,sabotagelimit,tech from nation where nation=%i', $general['nation']);
$city = $db->queryFirstRow('SELECT nation,supply from city where city=%i', $general['city']);
$command = DecodeCommand($general['turn0']);
$destination = $command[1];
$finalTarget = $command[1];
$finalDestCityName = CityConst::byID($finalTarget)->name;
$query = "select * from city where city='$destination'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destcity = MYDB_fetch_array($result);
$query = "select nation,sabotagelimit,tech from nation where nation='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dnation = MYDB_fetch_array($result);
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dip = MYDB_fetch_array($result);
if(key_exists($destination, CityConst::byID($general['city'])->path)){
$nearCity = true;
}
else{
$nearCity = false;
}
$josaRo = JosaUtil::pick($destcity['name'], '로');
if($admin['year'] < $admin['startyear']+3) {
$log[] = "<C>●</>{$admin['month']}월:현재 초반 제한중입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
// } elseif($city['supply'] == 0) {
// $log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif(!$nearCity) {
$log[] = "<C>●</>{$admin['month']}월:인접도시가 아닙니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['crew'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['rice'] <= Util::round($general['crew']/100)) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($dip['state'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:교전중인 국가가 아닙니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['nation'] != $city['nation']) {
$log[] = "<C>●</>{$admin['month']}월:본국에서만 출병가능합니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($nation['war'] == 1) {
$log[] = "<C>●</>{$admin['month']}월:현재 전쟁 금지입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['nation'] == $destcity['nation']) {
$log[] = "<C>●</>{$admin['month']}월:본국입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
$log[] = "<C>●</>{$admin['month']}월:현재 초반 제한중입니다. <G><b>{$finalDestCityName}</b></> 방향으로 출병 실패. <1>$date</>";
pushGenLog($general, $log);
return;
}
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$finalDestCityName}</b></> 방향으로 출병 실패. <1>$date</>";
pushGenLog($general, $log);
return;
}
if($general['crew'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. <G><b>{$finalDestCityName}</b></> 방향으로 출병 실패. <1>$date</>";
pushGenLog($general, $log);
return;
}
if($general['rice'] <= Util::round($general['crew']/100)) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$finalDestCityName}</b></> 방향으로 출병 실패. <1>$date</>";
pushGenLog($general, $log);
return;
}
if($nation['war'] == 1) {
$log[] = "<C>●</>{$admin['month']}월:현재 전쟁 금지입니다. <G><b>{$finalDestCityName}</b></> 방향으로 출병 실패. <1>$date</>";
pushGenLog($general, $log);
return;
}
if($general['nation'] != $city['nation']) {
$log[] = "<C>●</>{$admin['month']}월:본국에서만 출병가능합니다. <G><b>{$finalDestCityName}</b></> 방향으로 출병 실패. <1>$date</>";
pushGenLog($general, $log);
return;
}
if($general['city'] == $finalTarget){
$log[] = "<C>●</>{$admin['month']}월:이미 도착했습니다. <G><b>{$finalDestCityName}</b></> 방향으로 출병 실패. <1>$date</>";
pushGenLog($general, $log);
return;
}
$allowedNationList = $db->queryFirstColumn('SELECT you FROM diplomacy WHERE state = 0 AND me = %i', $general['nation']);
$allowedNationList[] = $general['nation'];
$allowedNationList[] = 0;
$distanceList = searchDistanceListToDest($general['city'], $finalTarget, $allowedNationList);
if(!$distanceList){
$log[] = "<C>●</>{$admin['month']}월:경로에 도달할 방법이 없습니다. <G><b>{$finalDestCityName}</b></> 방향으로 출병 실패. <1>$date</>";
pushGenLog($general, $log);
return;
}
$candidateCities = [];
$minDist = Util::array_first_key($distanceList);
do {
//1: 최단 거리 도시 중 공격 대상이 있는가 확인
//2: 최단 거리 + 1 도시 중 공격 대상이 있는가 확인
foreach($distanceList as $dist => $distCitiesInfo){
if($dist > $minDist + 1){
break;
}
$currDist = $dist;
foreach($distCitiesInfo as [$distCityID, $distCityNation]){
if($distCityNation !== $general['nation']){
$candidateCities[] = $distCityID;
}
}
if($candidateCities){
break 2;
}
}
//3: 최단 거리 도시 중 아군 도시 선택
foreach($distanceList[$minDist] as [$distCityID, $distCityNation]){
if($distCityNation === $general['nation']){
$candidateCities[] = $distCityID;
}
}
}while(false);
$destCityID = (int)Util::choiceRandom($candidateCities);
$destCity = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $destCityID);
if($general['nation'] == $destCity['nation']) {
$log[] = "<C>●</>{$admin['month']}월:경로에 적국 도시가 없습니다. <G><b>{$finalDestCityName}</b></> 방향으로 출병 실패. <1>$date</>";
$general['turn0'] = EncodeCommand(0, 0, $destCityID, 26);
pushGenLog($general, $log);
process_21($general);
return;
} else {
// 전쟁 표시
$query = "update city set state=43,term=3 where city='{$destcity['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
// 전투 처리
processWar($general, $destcity);
$log = uniqueItem($general, $log);
}
$destCityName = CityConst::byID($destCityID)->name;
if($finalTarget !== $destCityID){
$josaRo = JosaUtil::pick($finalDestCityName, '로');
$josaUl = JosaUtil::pick($destCityName, '을');
if($minDist == $currDist){
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$finalDestCityName}</b></>{$josaRo} 가기 위해 <G><b>{$destCityName}</b></>{$josaUl} 거쳐야 합니다. <1>$date</>";
}
else{
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$finalDestCityName}</b></>{$josaRo} 가는 도중 <G><b>{$destCityName}</b></>{$josaUl} 거치기로 합니다. <1>$date</>";
}
pushGenLog($general, $log);
$log = [];
}
// 전쟁 표시
$db->update('city', [
'state'=>43,
'term'=>3
], 'city = %i', $destCityID);
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
// 전투 처리
processWar($general, $destCity);
$log = uniqueItem($general, $log);
pushGenLog($general, $log);
}
@@ -1771,6 +1858,55 @@ function process_31(&$general) {
pushGenLog($general, $log);
}
function process_38(&$general, string $specName, string $specTypeKey, string $specAgeKey) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$genAux = Json::decode($general['aux']);
if($general['term']%100 == 38) {
$term = intdiv($general['term'], 100) + 1;
$code = $term * 100 + 38;
} else {
$term = 1;
$code = 100 + 38;
}
if($genAux['used_38_'.$specTypeKey]??0){
$log[] = "<C>●</>{$admin['month']}월:이미 {$specName}을 초기화했습니다. {$specName} 초기화 실패. <1>$date</>";
}
else if(!$general[$specTypeKey]) {
$log[] = "<C>●</>{$admin['month']}월:{$specName}를 갖고 있지 않습니다. {$specName} 초기화 실패. <1>$date</>";
} elseif($term < 3) {
$log[] = "<C>●</>{$admin['month']}월:새로운 적성을 찾는 중... ({$term}/3) <1>$date</>";
$query = "update general set resturn='ONGOING',term={$code} where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
$genAux['used_38_'.$specTypeKey] = 1;
$general[$specAgeKey]=20;
$db->update('general', [
'resturn'=>'SUCCESS',
'term'=>0,
$specTypeKey=>0,
$specAgeKey=>$db->sqleval('age+1'),
'aux'=>Json::encode($genAux)
], 'no = %i', $general['no']);
$log[] = "<C>●</>{$admin['month']}월:새로운 {$specName}를 가질 준비가 되었습니다. <1>$date</>";
}
pushGenLog($general, $log);
}
function process_41(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -2503,6 +2639,82 @@ function process_50(&$general) {
pushGenLog($general, $log);
}
function process_58(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month', 'develcost']);
$command = DecodeCommand($general['turn0']);
$fromDexIdx = $command[1];
$toDexIdx = $command[2];
if($general['nation'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 숙련 전환 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. 숙련 전환 실패. <1>$date</>";
} elseif($general['rice'] < $admin['develcost']) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. 숙련 전환 실패. <1>$date</>";
} elseif($fromDexIdx < 0 || $fromDexIdx > 4 || $toDexIdx < 0 || $toDexIdx > 4){
$log[] = "<C>●</>{$admin['month']}월:올바르지 않은 병종 코드입니다. 숙련 전환 실패. <1>$date</>";
} elseif($general['dex'.($fromDexIdx*10)] == 0) {
$log[] = "<C>●</>{$admin['month']}월:전환할 병종 숙련이 없습니다. 숙련 전환 실패. <1>$date</>";
} else {
$fromOrigDex = $general['dex'.($fromDexIdx*10)];
$toOrigDex = $general['dex'.($toDexIdx*10)];
$cutDex = Util::toInt($fromOrigDex * 0.3);
$fromNewDex = $fromOrigDex - $cutDex;
if($fromDexIdx == $toDexIdx){
$toOrigDex = $fromNewDex;
}
$addDex = Util::toInt($cutDex * 2 / 3);
$toNewDex = $toOrigDex + $addDex;
if($fromDexIdx == $toDexIdx){
$fromNewDex = $toNewDex;
}
$exp = 10;
$exp = CharExperience($exp, $general['personal']);
$fromCrewStr = GameUnitConst::allType()[$fromDexIdx];
$toCrewStr = GameUnitConst::allType()[$toDexIdx];
$josaUl = JosaUtil::pick($cutDex, '을');
$josaRo = JosaUtil::pick($addDex, '로');
$log[] = "<C>●</>{$admin['month']}월:$fromCrewStr 숙련 {$cutDex}{$josaUl} $toCrewStr 숙련 {$addDex}{$josaRo} 전환했습니다. <1>$date</>";
$general['leader2'] += 2;
$db->update('general', [
'resturn'=>'SUCCESS',
'gold'=>$db->sqleval('gold-%i', $admin['develcost']),
'rice'=>$db->sqleval('rice-%i', $admin['develcost']),
'experience'=>$db->sqleval('experience+%i',$exp),
'leader2'=>$general['leader2'],
'dex'.($fromDexIdx*10)=>$fromNewDex,
'dex'.($toDexIdx*10)=>$toNewDex,
], 'no=%i', $general['no']);
}
pushGenLog($general, $log);
}
function process_99(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
+162 -38
View File
@@ -1078,7 +1078,7 @@ function process_67(&$general) {
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destcity = MYDB_fetch_array($result);
$amount = $admin['develcost'] * 500 + 60000; // 7만~13만
$amount = $admin['develcost'] * GameConst::$expandCityCostCoef + GameConst::$expandCityDefaultCost; // 7만~13만
$code = $nation["l{$general['level']}term"];
if($code%100 == 67) {
@@ -1131,8 +1131,16 @@ function process_67(&$general) {
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//수도 증축
$query = "update city set upgrading=upgrading+1,level=level+1,pop2=pop2+100000,agri2=agri2+2000,comm2=comm2+2000,def2=def2+2000,wall2=wall2+2000,secu2=secu2+2000 where city='{$destcity['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->update('city', [
'upgrading'=>$db->sqleval('upgrading+1'),
'level'=>$db->sqleval('level+1'),
'pop2'=>$db->sqleval('pop2 + %i', GameConst::$expandCityPopIncreaseAmount),
'agri2'=>$db->sqleval('agri2 + %i', GameConst::$expandCityDevelIncreaseAmount),
'comm2'=>$db->sqleval('comm2 + %i', GameConst::$expandCityDevelIncreaseAmount),
'secu2'=>$db->sqleval('secu2 + %i', GameConst::$expandCityDevelIncreaseAmount),
'def2'=>$db->sqleval('def2 + %i', GameConst::$expandCityWallIncreaseAmount),
'wall2'=>$db->sqleval('wall2 + %i', GameConst::$expandCityWallIncreaseAmount),
], 'city=%i', $destcity['city']);
//경험치, 공헌치
$query = "update general set dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
@@ -1172,7 +1180,7 @@ function process_68(&$general) {
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destcity = MYDB_fetch_array($result);
$amount = $admin['develcost'] * 500 + 30000; // 4만~10만
$amount = $admin['develcost'] * GameConst::$expandCityCostCoef + GameConst::$expandCityDefaultCost / 2; // 4만~10만
$code = $nation["l{$general['level']}term"];
if($code%100 == 68) {
@@ -1187,12 +1195,10 @@ function process_68(&$general) {
$log[] = "<C>●</>{$admin['month']}월:수도에서 실행해야 합니다. 감축 실패. <1>$date</>";
} elseif($nation['capital'] != $destcity['city']) {
$log[] = "<C>●</>{$admin['month']}월:수도만 가능합니다. 감축 실패. <1>$date</>";
} elseif($destcity['level'] <= 3) {
$log[] = "<C>●</>{$admin['month']}월:수진, 진, 관문은 불가능합니다. 감축 실패. <1>$date</>";
} elseif($destcity['level'] <= 6) {
$log[] = "<C>●</>{$admin['month']}월:더이상 감축할 수 없습니다. 감축 실패. <1>$date</>";
} elseif($destcity['upgrading'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:증축된 도시가 아닙니다. 감축 실패. <1>$date</>";
} elseif($destcity['level'] <= 4) {
$log[] = "<C>●</>{$admin['month']}월:수, 진, 관문, 이성은 불가능합니다. 감축 실패. <1>$date</>";
} elseif($general['level'] < 5) {
$log[] = "<C>●</>{$admin['month']}월:수뇌부가 아닙니다. 감축 실패. <1>$date</>";
} elseif($nation['capset'] == 1) {
@@ -1224,12 +1230,12 @@ function process_68(&$general) {
$query = "update nation set l{$general['level']}term='0',capset='1',gold=gold+'$amount',rice=rice+'$amount' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$pop = $destcity['pop'] - 100000;
$agri = $destcity['agri'] - 2000;
$comm = $destcity['comm'] - 2000;
$def = $destcity['def'] - 2000;
$wall = $destcity['wall'] - 2000;
$secu = $destcity['secu'] - 2000;
$pop = $destcity['pop'] - GameConst::$expandCityPopIncreaseAmount;
$agri = $destcity['agri'] - GameConst::$expandCityDevelIncreaseAmount;
$comm = $destcity['comm'] - GameConst::$expandCityDevelIncreaseAmount;
$def = $destcity['def'] - GameConst::$expandCityWallIncreaseAmount;
$wall = $destcity['wall'] - GameConst::$expandCityWallIncreaseAmount;
$secu = $destcity['secu'] - GameConst::$expandCityDevelIncreaseAmount;
if($pop < 30000) { $pop = 30000; }
if($agri < 0) { $agri = 0; }
if($comm < 0) { $comm = 0; }
@@ -1237,8 +1243,22 @@ function process_68(&$general) {
if($wall < 0) { $wall = 0; }
if($secu < 0) { $secu = 0; }
//수도 감축
$query = "update city set upgrading=upgrading-1,level=level-1,pop2=pop2-100000,agri2=agri2-2000,comm2=comm2-2000,def2=def2-2000,wall2=wall2-2000,secu2=secu2-2000,pop='$pop',agri='$agri',comm='$comm',def='$def',wall='$wall',secu='$secu' where city='{$destcity['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->update('city', [
'upgrading'=>$db->sqleval('upgrading-1'),
'level'=>$db->sqleval('level-1'),
'pop2'=>$db->sqleval('pop2 - %i', GameConst::$expandCityPopIncreaseAmount),
'agri2'=>$db->sqleval('agri2 - %i', GameConst::$expandCityDevelIncreaseAmount),
'comm2'=>$db->sqleval('comm2 - %i', GameConst::$expandCityDevelIncreaseAmount),
'secu2'=>$db->sqleval('secu2 - %i', GameConst::$expandCityDevelIncreaseAmount),
'def2'=>$db->sqleval('def2 - %i', GameConst::$expandCityWallIncreaseAmount),
'wall2'=>$db->sqleval('wall2 - %i', GameConst::$expandCityWallIncreaseAmount),
'pop'=>$pop,
'agri'=>$agri,
'comm'=>$comm,
'secu'=>$secu,
'def'=>$def,
'wall'=>$wall
], 'city=%i', $destcity['city']);
//경험치, 공헌치
$query = "update general set dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
@@ -1894,7 +1914,7 @@ function process_76(&$general) {
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear','year','month','develcost','npccount','turnterm']);
$admin = $gameStor->getValues(['startyear','year','month','develcost','npccount','turnterm','turntime']);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -1968,31 +1988,55 @@ function process_76(&$general) {
$avgNation = MYDB_fetch_array($result);
$gencount = 5 + Util::round($avgNation['gennum'] / 10);
$query = "select avg(age) as age, max(leader+power+intel) as lpi, avg(dedication) as ded,avg(experience) as exp, avg(dex0) as dex0, avg(dex10) as dex10, avg(dex20) as dex20, avg(dex30) as dex30, avg(dex40) as dex40 from general where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$avgGen = MYDB_fetch_array($result);
$avgGen = $db->queryFirstRow('SELECT max(leader+power+intel) as lpi, avg(dedication) as ded,avg(experience) as exp, avg(dex0+dex10+dex20+dex30) as dex_t, avg(age) as age, avg(dex40) as dex40 from general where npc < 5 and nation = %i', $general['nation']);
$dexTotal = $avgGen['dex_t'];
//의병추가
$npc = 4;
$npcid = $admin['npccount'];
for($i=0; $i < $gencount; $i++) {
// 무장 40%, 지장 40%, 무지장 20%
$type = rand() % 10;
switch($type) {
case 0: case 1: case 2: case 3:
$leader = GameConst::$defaultStatMax - 10 + rand()%11;
$intel = GameConst::$defaultStatMin + rand()%6;
$power = GameConst::$defaultStatTotal - $leader - $intel;
//무장 50%, 지장 50%, 무지장 0%
$stat_tier1 = GameConst::$defaultStatMax - 10 + rand()%11;
$stat_tier3 = GameConst::$defaultStatMin + rand()%6;
$stat_tier2 = GameConst::$defaultStatTotal - $stat_tier1 - $stat_tier3;
$type = Util::choiceRandomUsingWeight([
'power0'=>1,
'power1'=>1,
'power2'=>1,
'intel'=>3,
'neutral'=>0
]);
switch($type){
case 'power0':
$leader = $stat_tier1;
$power = $stat_tier2;
$intel = $stat_tier3;
$dexVal = [$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8];
break;
case 4: case 5: case 6: case 7:
$leader = GameConst::$defaultStatMax - 10 + rand()%11;
$power = GameConst::$defaultStatMin + rand()%6;
$intel = GameConst::$defaultStatTotal - $leader - $power;
case 'power1':
$leader = $stat_tier1;
$power = $stat_tier2;
$intel = $stat_tier3;
$dexVal = [$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8];
break;
case 8: case 9:
$leader = GameConst::$defaultStatMin + rand()%6;
$power = GameConst::$defaultStatMax - 10 + rand()%11;
$intel = GameConst::$defaultStatTotal - $leader - $power;
case 'power2':
$leader = $stat_tier1;
$power = $stat_tier2;
$intel = $stat_tier3;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
break;
case 'intel':
$leader = $stat_tier1;
$power = $stat_tier3;
$intel = $stat_tier2;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal/8, $dexTotal*5/8];
break;
default:
$leader = $stat_tier3;
$power = $stat_tier1;
$intel = $stat_tier2;
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
break;
}
// 국내 최고능치 기준으로 랜덤성 스케일링
@@ -2026,7 +2070,7 @@ function process_76(&$general) {
$intel -= $over3;
}
// 낮은 능치쪽으로 합산
if($type == 0) {
if($type == 'power') {
$intel = $intel + $over1 + $over2 + $over3;
} else {
$power = $power + $over1 + $over2 + $over3;
@@ -2046,7 +2090,7 @@ function process_76(&$general) {
$affinity = rand() % 150 + 1;
$name = "ⓖ의병장{$npcid}";
$picture = 'default.jpg';
$turntime = getRandTurn($admin['turnterm']);
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
$personal = rand() % 10;
$bornyear = $admin['year'];
$deadyear = $admin['year'] + 3;
@@ -2066,7 +2110,7 @@ function process_76(&$general) {
'1','100','100','0','".GameUnitConst::DEFAULT_CREWTYPE."','0','0','0',
'0','0','0','$turntime','$killturn','{$avgGen['age']}','1','$personal','0','0','0','0','',
'0','$bornyear','$deadyear',
'{$avgGen['dex0']}','{$avgGen['dex10']}','{$avgGen['dex20']}','{$avgGen['dex30']}','{$avgGen['dex40']}'
'{$dexVal[0]}','{$dexVal[1]}','{$dexVal[2]}','{$dexVal[3]}','{$avgGen['dex40']}'
)",
$connect
) or Error(__LINE__.MYDB_error($connect),"");
@@ -2433,3 +2477,83 @@ function process_81(&$general) {
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushGenLog($general, $log);
}
function process_82(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year','month']);
$query = "select nation from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$query = "select nation,name,type,sabotagelimit,aux from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$nationAux = Json::decode($nation['aux']??'{}');
$newNationName = $general['makenation'];
$nationExists = $db->queryFirstField('SELECT nation FROM nation WHERE name = %s', $newNationName);
if($nationExists){
$log[] = "<C>●</>{$admin['month']}월:이미 같은 국호를 가진 곳이 있습니다. 국호변경 실패. <1>$date</>";
}
else if($city['nation'] != $general['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 국호변경 실패. <1>$date</>";
} elseif($general['level'] < 5) {
$log[] = "<C>●</>{$admin['month']}월:수뇌부가 아닙니다. 국호변경 실패. <1>$date</>";
} elseif($nationAux['used_82']??0) {
$log[] = "<C>●</>{$admin['month']}월:더이상 변경이 불가능합니다. 국호변경 실패. <1>$date</>";
} else {
$josaRo = JosaUtil::pick($newNationName, '로');
$log[] = "<C>●</>{$admin['month']}월:국호를 <D><b>{$newNationName}{$josaRo}</b></> 변경합니다. <1>$date</>";
$exp = 10;
$ded = 10;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$josaYi = JosaUtil::pick($general['name'], '이');
$josaYiNation = JosaUtil::pick($nation['name'], '이');
$query = "select no,name from general where nation='{$general['nation']}' and no!='{$general['no']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$cnt = MYDB_num_rows($result);
$genlog = ["<C>●</><Y>{$general['name']}</>{$josaYi} 국호를 <D><b>{$newNationName}</b></>{$josaRo} 변경합니다."];
for($i=0; $i < $cnt; $i++) {
$gen = MYDB_fetch_array($result);
pushGenLog($gen, $genlog);
}
$alllog[] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 국호를 <D><b>{$newNationName}</b></>{$josaRo} 변경합니다.";
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<L><b>【국호변경】</b></><D><b>{$nation['name']}</b></>{$josaYiNation} 국호를 <D><b>{$newNationName}</b></>{$josaRo} 변경합니다.";
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:국호를 <D><b>{$newNationName}</b></>{$josaRo} 변경");
pushNationHistory($nation, "<C>●</>{$admin['year']}{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 국호를 <D><b>{$newNationName}</b></>{$josaRo} 변경");
$nationAux['used_82'] = 1;
//국기변경
$db->update('nation', [
'name'=>$newNationName,
'aux'=>Json::encode($nationAux)
], 'nation=%i', $nation['nation']);
//경험치, 공헌치
$query = "update general set dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
refreshNationStaticInfo();
}
pushWorldHistory($history, $admin['year'], $admin['month']);
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushGenLog($general, $log);
}
+130 -80
View File
@@ -80,10 +80,11 @@ function process_25(&$general) {
$city = MYDB_fetch_array($result);
$command = DecodeCommand($general['turn0']);
$type = $command[2];
$where = $command[1];
if($admin['join_mode'] == 'onlyRandom' && $where < 98){
$where = 99;
if($admin['join_mode'] == 'onlyRandom' && $type < 98){
$type = 99;
}
$nation = null;
@@ -91,7 +92,7 @@ function process_25(&$general) {
$joinedNations = Json::decode($general['nations']);
// 랜덤임관인 경우
if($general['npc'] >= 2 && $where >= 98 && !$admin['fiction'] && 1000 <= $admin['scenario'] && $admin['scenario'] < 2000){
if($general['npc'] >= 2 && $type >= 98 && !$admin['fiction'] && 1000 <= $admin['scenario'] && $admin['scenario'] < 2000){
//'사실' 모드에서는 '성향'에 우선을 두되, 장수수, 랜덤에 비중을 둠
$nations = $db->query(
'SELECT nation.`name` as `name`,nation.nation as nation,scout,nation.`level` as `level`,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE nation.nation not in %li and gennum < %i and scout = 0',
@@ -124,13 +125,23 @@ function process_25(&$general) {
}
}
else if($where >= 98) {
else if($type >= 98) {
//랜임
$generals = [];
foreach($db->queryAllLists('SELECT count(no), nation FROM general WHERE npc <= 2 AND nation > 0 GROUP BY nation') as list($cnt, $nation)){
$generals[$nation] = $cnt;
}
foreach($db->queryAllLists('SELECT count(no), nation FROM general WHERE 3 <= npc and npc <= 4 AND nation > 0 GROUP BY nation') as list($cnt, $nation)){
//의병, 인탐장은 1/3로 카운트
if(key_exists($nation, $generals)){
$generals[$nation] += $cnt / 3;
}
else{
$generals[$nation] = $cnt / 3;
}
}
$allGen = array_sum($generals);
$genLimit = GameConst::$defaultMaxGeneral;
@@ -151,7 +162,7 @@ function process_25(&$general) {
$randVals = [];
foreach($nations as $idx=>$testNation){
// 임관금지없음 국가, 방랑군 제외
if($where == 98 && $testNation['level'] == 0){
if($type == 98 && $testNation['level'] == 0){
continue;
}
@@ -171,7 +182,10 @@ function process_25(&$general) {
$nation = null;
}
} else {
} else if($type == 0) {
$nation = $db->queryFirstRow('SELECT `name`,nation,scout,`level` FROM nation WHERE nation=%i', $where);
} else if($type == 1){
$where = $db->queryFirstField('SELECT nation FROM general WHERE no=%i', $where)??0;
$nation = $db->queryFirstRow('SELECT `name`,nation,scout,`level` FROM nation WHERE nation=%i', $where);
}
@@ -182,10 +196,10 @@ function process_25(&$general) {
if(!$nation) {
$log[] = "<C>●</>{$admin['month']}월:임관할 국가가 없습니다. 임관 실패. <1>$date</>";
if($where >= 98 && $genLimit == GameConst::$initialNationGenLimitForRandInit){
if($type >= 98 && $genLimit == GameConst::$initialNationGenLimitForRandInit){
//랜덤 모드, 초기화시에는 랜덤 임관을 대신 한턴 더 넣어준다.
$db->update('general', [
'turn1'=>EncodeCommand(0, 0, $where, 25),
'turn1'=>EncodeCommand(0, $type, 0, 25),
], '`no` = %i', $general['no']);
pushGenLog($general, $log);
process_42($general);
@@ -207,7 +221,7 @@ function process_25(&$general) {
$log[] = "<C>●</>{$admin['month']}월:이미 임관했었던 국가입니다. 임관 실패. <1>$date</>";
} else {
$josaYi = JosaUtil::pick($general['name'], '이');
if($where == 99 || $where == 98) {
if($type == 99 || $type == 98) {
$alllog[] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} 어쩌다보니 <D><b>{$nation['name']}</b></>에 <S>임관</>했습니다.";
$log[] = "<C>●</>{$admin['month']}월:<D>{$nation['name']}</>에 랜덤으로 임관했습니다. <1>$date</>";
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>에 임관");
@@ -259,7 +273,7 @@ function process_25(&$general) {
$query = "update nation set totaltech=tech*'$gencount',gennum='$gennum' where nation='{$nation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
if($where < 99) {
if($type < 99) {
$log = uniqueItem($general, $log);
} else {
$log = uniqueItem($general, $log, 2);
@@ -280,7 +294,7 @@ function process_29(&$general) {
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear','year','month','develcost','npccount','turnterm','scenario']);
$admin = $gameStor->getValues(['startyear','year','month','develcost','npccount','turnterm','scenario','maxgeneral', 'turntime']);
$query = "select nation,name,level,gennum,scout from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -291,30 +305,39 @@ function process_29(&$general) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 인재탐색 실패. <1>$date</>";
} elseif($nation['level'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:방랑군입니다. 인재탐색 실패. <1>$date</>";
} elseif($admin['year'] < $admin['startyear']+3 && $nation['gennum'] >= GameConst::$initialNationGenLimit) {
$log[] = "<C>●</>{$admin['month']}월:현재 <D>{$nation['name']}</>{$josaUn} 탐색이 제한되고 있습니다. 인재탐색 실패.";
} elseif($general['gold'] < $admin['develcost']) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. 인재탐색 실패. <1>$date</>";
} else {
$query = "select no from general where nation='{$general['nation']}' and npc<2";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
$query = "select no from general where nation='{$general['nation']}' and npc=3";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$npccount = MYDB_num_rows($result);
$max_gen_cnt = $admin['maxgeneral'];
$query = "select no from general where nation!='{$general['nation']}' and npc=3";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$otherNpccount = MYDB_num_rows($result);
$otherNpccount = Util::round(sqrt($otherNpccount + 1)) - 1;
if($gencount <= 0) { $gencount = 1; }
if($npccount <= 0) { $npccount = 1; }
$criteria = $gencount * $npccount + $otherNpccount;
$total_gen_cnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc <= 2');
$total_npc_cnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$gen_cnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc <= 2 AND nation = %i', $general['nation']);
$npc_cnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4 AND nation = %i', $general['nation']);
$nation_cnt = $db->queryFirstField('SELECT count(`nation`) FROM nation WHERE `level` > 0');
$curr_cnt = Util::toInt($total_gen_cnt + $total_npc_cnt / 2);
$remain_slot = $max_gen_cnt - $curr_cnt;
$avg_cnt = $curr_cnt / $nation_cnt;
$found_prop_main = pow($remain_slot / $max_gen_cnt, 6);
$found_prop_small = 1 / ($total_npc_cnt / 3 + 1);
$found_prop_big = 1 / $max_gen_cnt;
if($total_npc_cnt < 50){
$found_prop = max($found_prop_main, $found_prop_small);
}
else{
$found_prop = max($found_prop_main, $found_prop_big);
}
$found_npc = Util::randBool($found_prop);
// 탐색 실패
if(rand() % $criteria > 0) {
if(!$found_npc) {
$exp = 100;
$ded = 70;
switch(Util::choiceRandomUsingWeight([$general['leader'], $general['power'], $general['intel']])) {
@@ -344,7 +367,17 @@ function process_29(&$general) {
$name = "{$name}{$count}";
}
if($nation['scout'] != 0) {
$join_prop = 0.55 * $avg_cnt / ($gen_cnt + $npc_cnt / 2);
$no_scout = false;
if($nation['scout'] != 0){
$no_scout = true;
}
else if($admin['year'] < $admin['startyear']+3 && $nation['gennum'] >= GameConst::$initialNationGenLimit){
$no_scout = true;
}
if($no_scout || !Util::randBool($join_prop)) {
$scoutType = "발견";
$scoutLevel = 0;
$scoutNation = 0;
@@ -360,50 +393,54 @@ function process_29(&$general) {
$alllog[] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <Y>$name</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!";
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<Y>$name</>{$josaRa}는 <C>인재</>를 {$scoutType}");
$query = "select max(leader+power+intel) as lpi, avg(dedication) as ded,avg(experience) as exp, avg(dex0) as dex0, avg(dex10) as dex10, avg(dex20) as dex20, avg(dex30) as dex30, avg(dex40) as dex40 from general where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$avgGen = MYDB_fetch_array($result);
$avgGen = $db->queryFirstRow('SELECT max(leader+power+intel) as lpi, avg(dedication) as ded,avg(experience) as exp, avg(dex0+dex10+dex20+dex30) as dex_t, avg(dex40) as dex40 from general where npc < 5 and nation = %i', $general['nation']);
// 체섭시 무장 20%, 지장 20%, 무지장 60%
// 마이너 무장 40%, 지장 40%, 무지장 20%
$type = rand() % 10;
if($admin['scenario'] < 100) {
switch($type) {
case 0: case 1:
$leader = GameConst::$defaultStatMax - 10 + rand()%11;
$intel = GameConst::$defaultStatMin + rand()%6;
$power = GameConst::$defaultStatTotal - $leader - $intel;
break;
case 2: case 3:
$leader = GameConst::$defaultStatMax - 10 + rand()%11;
$power = GameConst::$defaultStatMin + rand()%6;
$intel = GameConst::$defaultStatTotal - $leader - $power;
break;
case 4: case 5: case 6: case 7: case 8: case 9:
$leader = GameConst::$defaultStatMin + rand()%6;
$power = GameConst::$defaultStatMax - 10 + rand()%11;
$intel = GameConst::$defaultStatTotal - $leader - $power;
break;
}
} else {
switch($type) {
case 0: case 1: case 2: case 3:
$leader = GameConst::$defaultStatMax - 10 + rand()%11;
$intel = GameConst::$defaultStatMin + rand()%6;
$power = GameConst::$defaultStatTotal - $leader - $intel;
break;
case 4: case 5: case 6: case 7:
$leader = GameConst::$defaultStatMax - 10 + rand()%11;
$power = GameConst::$defaultStatMin + rand()%6;
$intel = GameConst::$defaultStatTotal - $leader - $power;
break;
case 8: case 9:
$leader = GameConst::$defaultStatMin + rand()%6;
$power = GameConst::$defaultStatMax - 10 + rand()%11;
$intel = GameConst::$defaultStatTotal - $leader - $power;
break;
}
$dexTotal = $avgGen['dex_t'];
//무장 40%, 지장 40%, 무지장 20%
$stat_tier1 = GameConst::$defaultStatMax - 10 + rand()%11;
$stat_tier3 = GameConst::$defaultStatMin + rand()%6;
$stat_tier2 = GameConst::$defaultStatTotal - $stat_tier1 - $stat_tier3;
$type = Util::choiceRandomUsingWeight([
'power0'=>2,
'power1'=>2,
'power2'=>2,
'intel'=>6,
'neutral'=>3
]);
switch($type){
case 'power0':
$leader = $stat_tier1;
$power = $stat_tier2;
$intel = $stat_tier3;
$dexVal = [$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8];
break;
case 'power1':
$leader = $stat_tier1;
$power = $stat_tier2;
$intel = $stat_tier3;
$dexVal = [$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8];
break;
case 'power2':
$leader = $stat_tier1;
$power = $stat_tier2;
$intel = $stat_tier3;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
break;
case 'intel':
$leader = $stat_tier1;
$power = $stat_tier3;
$intel = $stat_tier2;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal/8, $dexTotal*5/8];
break;
default:
$leader = $stat_tier3;
$power = $stat_tier1;
$intel = $stat_tier2;
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
break;
}
// 국내 최고능치 기준으로 랜덤성 스케일링
if($avgGen['lpi'] > 210) {
$leader = Util::round($leader * $avgGen['lpi'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
@@ -435,7 +472,7 @@ function process_29(&$general) {
$intel -= $over3;
}
// 낮은 능치쪽으로 합산
if($type == 0) {
if($type == 'power') {
$intel = $intel + $over1 + $over2 + $over3;
} else {
$power = $power + $over1 + $over2 + $over3;
@@ -457,17 +494,17 @@ function process_29(&$general) {
$npccount = 10000 + $npcid;
$affinity = rand() % 150 + 1;
$picture = 'default.jpg';
$turntime = getRandTurn($admin['turnterm']);
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
$personal = rand() % 10;
$bornyear = $admin['year'];
$deadyear = $admin['year'] + 3;
$age = 20;
$specage = Util::round((80 - $age)/12) + $age;
$specage2 = Util::round((80 - $age)/3) + $age;
$specage = Util::round((GameConst::$retirementYear - $age)/12) + $age;
$specage2 = Util::round((GameConst::$retirementYear - $age)/3) + $age;
//$specage = $age + 1 + rand() % 3;
//$specage2 = $age + 5 + rand() % 5;
// 10년 ~ 50년
$killturn = rand()%480 + 120;
// 20년 ~ 50년
$killturn = Util::randRangeInt(20, 50) * 12;
@MYDB_query("
insert into general (
@@ -483,7 +520,7 @@ function process_29(&$general) {
'$scoutLevel','100','100','0','".GameUnitConst::DEFAULT_CREWTYPE."','0','0','0',
'0','0','0','$turntime','$killturn','$age','1','$personal','0','$specage','0','$specage2','',
'0','$bornyear','$deadyear',
'{$avgGen['dex0']}','{$avgGen['dex10']}','{$avgGen['dex20']}','{$avgGen['dex30']}','{$avgGen['dex40']}'
'{$dexVal[0]}','{$dexVal[1]}','{$dexVal[2]}','{$dexVal[3]}','{$avgGen['dex40']}'
)",
$connect
) or Error(__LINE__.MYDB_error($connect),"");
@@ -1038,7 +1075,7 @@ function process_57(&$general) {
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month', 'killturn']);
$admin = $gameStor->getValues(['year', 'month', 'killturn', 'autorun_user', 'turn_term']);
$query = "select nation,name from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
@@ -1052,6 +1089,19 @@ function process_57(&$general) {
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$ruler = MYDB_fetch_array($result);
$killTurnLimit = $admin['killturn'];
$autorunLimit = $admin['autorun_user']['limit_minutes']??0;
if($autorunLimit){
$autorunLimit /= $admin['turn_term'];
if($autorunLimit < GameConst::$maxTurn){
$killTurnLimit -= $autorunLimit;
}
else{
$killTurnLimit -= Util::toInt(sqrt(GameConst::$maxTurn * $autorunLimit));
}
}
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야 입니다. 모반 실패. <1>$date</>";
} elseif($general['level'] < 5) {
@@ -1062,7 +1112,7 @@ function process_57(&$general) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. 모반 실패. <1>$date</>";
} elseif($general['level'] == 12) {
$log[] = "<C>●</>{$admin['month']}월:이미 군주 입니다. 모반 실패. <1>$date</>";
} elseif($ruler['killturn'] >= $admin['killturn']) {
} elseif($ruler['killturn'] >= $killTurnLimit) {
$log[] = "<C>●</>{$admin['month']}월:군주가 활동중입니다. 모반 실패. <1>$date</>";
} elseif($ruler['npc'] >= 2) {
$log[] = "<C>●</>{$admin['month']}월:군주가 NPC입니다. 모반 실패. <1>$date</>";
+1 -1
View File
@@ -47,7 +47,7 @@ function turnTable() {
function CoreTurnTable() {
return "
<select name=turn[] size=3 multiple style=color:white;background-color:black;font-size:13px;>
<select name=turn[] size=6 multiple style=color:white;background-color:black;font-size:13px;>
<option selected value=0> 1</option>
<option value=1> 2</option>
<option value=2> 3</option>
+1 -1
View File
@@ -178,7 +178,7 @@ function popIncrease() {
$ratio *= (1 - $city['secu']/$city['secu2']/10); //치안에 따라 최대 10% 경감
}
$pop = $city['pop'] + (int)($city['pop'] * $ratio) + 5000; // 기본 5000명은 증가
$pop = $city['pop'] + (int)($city['pop'] * $ratio) + GameConst::$basePopIncreaseAmount; // 기본인구는 증가
$ratio = round($ratio*100, 2);
$cityrate = $city['rate'];
+18 -4
View File
@@ -235,6 +235,8 @@ function startTournament($auto, $type) {
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$prevWinner = $gameStor->prev_winner;
eraseTnmtFightLogAll();
switch($auto) {
@@ -263,12 +265,24 @@ function startTournament($auto, $type) {
$query = "truncate tournament";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opener = $db->queryFirstField('SELECT `general`.`name` FROM `general` JOIN `nation` ON `general`.`nation` = `nation`.`nation` WHERE `general`.`level` = 12 AND `nation`.`level` = 7 ORDER BY rand() LIMIT 1');
if(!$opener){
$opener = $gameStor->prev_winner;
}
if($opener){
$openerText = "황제 <Y>{$opener}</>의 명으로 ";
}
else{
$openerText = '';
}
$history = [];
switch($type) {
case 0: $history[] = "<S>◆</>{$admin['year']}{$admin['month']}월: <C>전력전</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>영웅</span>들을 모집하고 있습니다!"; break;
case 1: $history[] = "<S>◆</>{$admin['year']}{$admin['month']}월: <C>통솔전</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>명사</span>들을 모집하고 있습니다!"; break;
case 2: $history[] = "<S>◆</>{$admin['year']}{$admin['month']}월: <C>일기토</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>용사</span>들을 모집하고 있습니다!"; break;
case 3: $history[] = "<S>◆</>{$admin['year']}{$admin['month']}월: <C>설전</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>책사</span>들을 모집하고 있습니다!"; break;
case 0: $history[] = "<S>◆</>{$admin['year']}{$admin['month']}월: $openerText<C>전력전</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>영웅</span>들을 모집하고 있습니다!"; break;
case 1: $history[] = "<S>◆</>{$admin['year']}{$admin['month']}월: $openerText<C>통솔전</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>명사</span>들을 모집하고 있습니다!"; break;
case 2: $history[] = "<S>◆</>{$admin['year']}{$admin['month']}월: $openerText<C>일기토</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>용사</span>들을 모집하고 있습니다!"; break;
case 3: $history[] = "<S>◆</>{$admin['year']}{$admin['month']}월: $openerText<C>설전</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>책사</span>들을 모집하고 있습니다!"; break;
}
pushWorldHistory($history, $admin['year'], $admin['month']);
}
+13 -16
View File
@@ -44,7 +44,7 @@ if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
], 'owner=%i', $userID);
}
$admin = $gameStor->getValues(['develcost','online','conlimit','tournament','tnmt_type','turnterm','scenario','scenario_text','extended_general','fiction','npcmode','vote','vote_title','map_theme']);
$admin = $gameStor->getValues(['develcost','online','conlimit','tournament','tnmt_type','turnterm','turntime','scenario','scenario_text','extended_general','fiction','npcmode','vote','vote_title','map_theme']);
$plock = $db->queryFirstField('SELECT plock FROM plock LIMIT 1');
@@ -77,11 +77,13 @@ if ($admin['npcmode'] == 0) {
}
$color = "cyan";
$mapTheme = $admin['map_theme'];
$serverName = UniqueConst::$serverName;
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
?>
<!DOCTYPE html>
<html>
<head>
<title><?=UniqueConst::$serverName?>: 메인</title>
<title><?=$serverName?>: 메인</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
@@ -109,6 +111,8 @@ $(function(){
setInterval(function(){
refreshMsg();
}, 5000);
reloadCommandList();
});
</script>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
@@ -127,7 +131,7 @@ $(function(){
<div><?=allButton()?></div>
<table class="tb_layout bg0" style="width:1000px;">
<tr height=50>
<td colspan=5 align=center><font size=4>삼국지 모의전투 HiDCHe (<font color=cyan><?=$scenario?></font>)</font></td>
<td colspan=5 id="server_title" align=center><font size=4>삼국지 모의전투 HiDCHe <?=$serverName.$serverCnt?>기 (<font color=cyan><?=$scenario?></font>)</font></td>
</tr>
<?php if ($valid == 1): ?>
<tr height=30>
@@ -145,12 +149,12 @@ $(function(){
<td width=398 colspan=2><?=info(3)?></td>
</tr>
<tr height=30>
<td>
<td style='text-align:center;'>
<?php
if (!$plock) {
echo "<marquee scrollamount=2><font color=cyan>서버 가동중</font></marquee>";
echo "<span style='color:cyan;'>동작 시각: ".substr($admin['turntime'], 5)."</span>";
} else {
echo "<font color=magenta>서버 동결중</font>";
echo "<span style='color:magenta;'>동작 시각: ".substr($admin['turntime'], 5)."</span>";
}
echo "
@@ -239,9 +243,9 @@ else if($session->userGrade == 4){
<td style='width:700px;height:520px;' colspan=2>
<?=getMapHtml($mapTheme)?>
</td>
<td style='width:300px;' rowspan=4><iframe seamless="seamless" name=commandlist src='commandlist.php' style='width:300px;height:700px;' frameborder=0 marginwidth=0 marginheight=0 topmargin=0 scrolling=no></iframe></td>
<td style='width:300px;' rowspan=4 id='commandlist'></td>
</tr>
<form name=form2 action=preprocessing.php method=post target=commandlist>
<form id='form2' name=form2>
<tr>
<td rowspan=3 width=50 valign=top><?=turnTable()?></td>
<td style="width:650px;border:none;text-align:center;"><?php cityInfo(); ?></td>
@@ -300,7 +304,7 @@ else if($session->userGrade == 4){
</select>
<input type="textarea" id="msg_input" maxlength="99">
<input type="textarea" id="msg_input" maxlength="99" value="">
<button id="msg_submit">서신전달&amp;갱신</button><br>
내용 없이 '서신전달&amp;갱신' 누르면 메세지창이 갱신됩니다.
</div>
@@ -326,13 +330,6 @@ else if($session->userGrade == 4){
</div></div>
<div style="clear:left;"><?=allButton()?><?=banner()?></div>
</div>
<div id='sidebar' class='btn-group-vertical'>
<button type="button" class="btn btn-primary" onclick='refreshing(this, 0,0)'><i class="fas fa-sync-alt"></i>&nbsp;갱신</button>
<a class="btn btn-secondary" href="#map_position" role="button">지도 & 턴입력</a>
<a class="btn btn-secondary" href="#history_position" role="button">장수 동향</a>
<a class="btn btn-secondary" href="#public_talk_position" role="button">국가 메시지</a>
<a class="btn btn-secondary" href="#secret_talk_position" role="button">개인 메시지</a>
</div>
<?php
if ($con == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
+102
View File
@@ -152,6 +152,101 @@ if($session->userGrade < 5 && !$allowReset){
</div>
</div>
<div class="form-group row">
<label class="col-sm-3 col-form-label">휴식 장수 </label>
<div class="col-sm-9">
<div class="input-group">
<div class="input-group-prepend btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="develop" name="autorun_develop" id="autorun_develop">내정
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="warp" name="autorun_warp" id="autorun_warp">순간이동
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="recruit" name="autorun_recruit" id="autorun_recruit">징병
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="recruit_high" name="autorun_recruit_high" id="autorun_recruit_high">모병
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="train" name="autorun_train" id="autorun_train">훈사
</label>
<label class="btn btn-secondary">
<input type="checkbox" class="autorun_user_chk" data-key="battle" name="autorun_battle" id="autorun_battle">출병
</label>
</div>
<div class="input-group-append">
<span class="input-group-text">유효 시간</span>
</div>
<select class="custom-select" name="autorun_user_minutes" id="autorun_user_minutes">
<option value="0" selected>꺼짐</option>
<option value="43200">항상</option>
<option value="10">10</option>
<option value="20">20</option>
<option value="30">30</option>
<option value="60">1시간</option>
<option value="120">2시간</option>
<option value="180">3시간</option>
<option value="240">4시간</option>
<option value="360">6시간</option>
<option value="480">8시간</option>
<option value="600">10시간</option>
<option value="720">12시간</option>
<option value="1440">24시간</option>
<option value="2160">36시간</option>
<option value="2880">48시간</option>
<option value="3600">60시간</option>
<option value="4320">72시간</option>
</select>
</div>
</div>
</div>
<!--
<div class="form-group row">
<label class="col-sm-3 col-form-label">휴식 사령 </label>
<div class="col-sm-9">
<div class="input-group">
<div class="input-group-prepend btn-group btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="autorun_chief_reward" id="autorun_chief_reward">포상/몰수
</label>
<label class="btn btn-secondary">
<input type="radio" name="autorun_chief_warp" id="autorun_chief_warp">발령
</label>
<label class="btn btn-secondary">
<input type="radio" name="autorun_chief_declaration" id="autorun_chief_declaration">선포
</label>
</div>
<div class="input-group-append">
<span class="input-group-text">유효 시간</span>
</div>
<select class="custom-select" name="autorun_chief_minutes" id="autorun_chief_minutes">
<option value="0" selected>꺼짐</option>
<option value="43200">항상</option>
<option value="10">10</option>
<option value="20">20</option>
<option value="30">30</option>
<option value="60">1시간</option>
<option value="120">2시간</option>
<option value="180">3시간</option>
<option value="240">4시간</option>
<option value="360">6시간</option>
<option value="480">8시간</option>
<option value="600">10시간</option>
<option value="720">12시간</option>
<option value="1440">24시간</option>
<option value="2160">36시간</option>
<option value="2880">48시간</option>
<option value="3600">60시간</option>
<option value="4320">72시간</option>
</select>
</div>
</div>
</div>
-->
<div class="form-group row">
<label for="join_mode" class="col-sm-3 col-form-label">임관 모드</label>
<div class="col-sm-9">
@@ -225,6 +320,13 @@ if($session->userGrade < 5 && !$allowReset){
</div>
</div>
<div class="form-group row">
<label for="pre_reserve_open" class="col-sm-3 col-form-label">가오픈 예약</label>
<div class="col-sm-9">
<input type="text" class="form-control" name="pre_reserve_open" id="pre_reserve_open" placeholder="YYYY-MM-DD hh:mm" value="" />
</div>
</div>
<div class="form-group row">
<div class="col-sm-3"></div>
<div class="col-sm-9">
+3 -1
View File
@@ -88,7 +88,9 @@ $result = ResetHelper::buildScenario(
$options['npcmode'],
$options['show_img_level'],
$options['tournament_trig'],
$options['join_mode']
$options['join_mode'],
$options['starttime'],
$options['autorun_user']?:null
);
$result['affected']=1;
+2 -2
View File
@@ -7,7 +7,7 @@ include "func.php";
//TODO: 변경이 완료되면 항상 공지되어야함
$isAmbassador = Util::getReq('isAmbassador', bool);
$isAmbassador = Util::getReq('isAmbassador', 'bool');
$genlist = Util::getReq('genlist', 'array_int');
//로그인 검사
@@ -32,7 +32,7 @@ $nationID = $me['nation'];
if($isAmbassador){
$targetType = 'ambassador';
$targetLevel = 4;
if(count($genlist) > 2){
if($genlist && count($genlist) > 2){
Json::die([
'result'=>false,
'reason'=>'외교권자는 최대 둘까지만 설정 가능합니다.'
+109
View File
@@ -0,0 +1,109 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireLogin();
$userID = Session::getUserID();
$db = DB::db();
$withToken = Util::getReq('with_token', 'bool', false);
$gameStor = KVStorage::getStorage($db, 'game_env');
if($session->isGameLoggedIn()){
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.'
]);
}
}
else{
$availableNextCall = $session->availableNextCallGetGeneralList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
Json::die([
'result'=>false,
'reason'=>"장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
]);
}
$availableNextCall = $now->add(new \DateInterval('PT10S'))->format('Y-m-d H:i:s');
$session->availableNextCallGetGeneralList = $availableNextCall;
}
$session->setReadOnly();
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,name2,injury,leader,power,intel,experience,dedication,level,killturn,connect from general');
$ownerNameList = [];
if($gameStor->isunited){
foreach(RootDB::db()->queryAllLists('SELECT no, name FROM member') as [$ownerID, $ownerName]){
$ownerNameList[$ownerID] = $ownerName;
}
}
$generalList = [];
foreach($rawGeneralList as $rawGeneral){
[$owner,$no,$picture,$imgsvr,$npc,$age,$nation,$special,$special2,$personal,$name,$name2,$injury,$leader,$power,$intel,$experience,$dedication,$level,$killturn,$connect] = $rawGeneral;
if(key_exists($owner, $ownerNameList)){
$name2 = $ownerNameList[$owner];
}
$nationArr = getNationStaticInfo($nation);
$lbonus = calcLeadershipBonus($level, $nationArr['level']);
$generalList[] = [
$no,
$picture,
$imgsvr,
$npc,
$age,
$nationArr['name'],
getGenSpecial($special),
getGenSpecial($special2),
getGenChar($personal),
$name,
$name2,
$injury,
$leader,
$lbonus,
$power,
$intel,
getExpLevel($experience),
getHonor($experience),
getDed($dedication),
getLevel($level, $nationArr['level']),
$killturn,
$connect
];
}
$result = [
'result'=>'true',
'list'=>$generalList,
];
if($withToken){
$now = (new \DateTimeImmutable())->format('Y-m-d H:i:s');
$tokens = [];
foreach($db->query('SELECT * FROM select_npc_token WHERE `valid_until`>=%s', $now) as $token){
$validUntil = $token['valid_until'];
foreach(Json::decode($token['pick_result']) as $pickResult){
$tokens[$pickResult['no']]=$pickResult['keepCnt'];
}
}
$result['token'] = $tokens;
}
Json::die($result);
+3 -1
View File
@@ -90,9 +90,11 @@ if($token && !$refresh){
$candidates = [];
$weight = [];
foreach($db->query('SELECT `no`, `name`, leader, power, intel, imgsvr, picture, special, special2 FROM general WHERE npc=2') as $general){
foreach($db->query('SELECT `no`, `name`, leader, power, nation, personal, intel, imgsvr, picture, special, special2 FROM general WHERE npc=2') as $general){
$general['special'] = \sammo\SpecialityConst::DOMESTIC[$general['special']][0]??'-';
$general['special2'] = \sammo\SpecialityConst::WAR[$general['special2']][0]??'-';
$general['personal'] = getGenChar($general['personal']);
$general['nation'] = getNationStaticInfo($general['nation'])['name'];
$candidates[$general['no']] = $general + ['keepCnt'=>KEEP_CNT];
$allStat = $general['leader'] + $general['power'] + $general['intel'];
$weight[$general['no']] = pow($allStat, 1.5);
+72 -16
View File
@@ -27,6 +27,20 @@ if($reserve_open && $reserve_open < date('Y-m-d H:i')){
]);
}
$pre_reserve_open = Util::getReq('pre_reserve_open');
if($pre_reserve_open && !$reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 예약을 위해선 오픈 예약을 지정해야합니다.'
]);
}
if($pre_reserve_open && $pre_reserve_open >= $reserve_open){
Json::die([
'result'=>false,
'reason'=>'가오픈 시간이 오픈 예약 시점보다 이전이어야 합니다.'
]);
}
if($session->userGrade < 5 && !$allowReset){
Json::die([
'result'=>false,
@@ -43,7 +57,8 @@ $v->rule('required', [
'extend',
'join_mode',
'npcmode',
'show_img_level'
'show_img_level',
'autorun_user_minutes'
])->rule('integer', [
'turnterm',
'sync',
@@ -53,6 +68,7 @@ $v->rule('required', [
'npcmode',
'show_img_level',
'tournament_trig',
'autorun_user_minutes'
])->rule('in', 'join_mode', ['onlyRandom', 'full']);
if(!$v->validate()){
Json::die([
@@ -94,6 +110,30 @@ $npcmode = (int)$_POST['npcmode'];
$show_img_level = (int)$_POST['show_img_level'];
$tournament_trig = (int)$_POST['tournament_trig'];
$join_mode = $_POST['join_mode'];
$autorun_user_minutes = (int)$_POST['autorun_user_minutes'];
$autorun_user_options = [];
foreach(Util::getReq('autorun_user', 'array_string', []) as $autorun_option){
$autorun_user_options[$autorun_option] = 1;
}
if($autorun_user_minutes > 0 && !$autorun_user_options){
Json::die([
'result'=>false,
'reason'=>'적어도 자동 행동 중 하나는 선택을 해야합니다.'
]);
}
if($autorun_user_minutes < 0){
Json::die([
'result'=>false,
'reason'=>'자동 행동 기한이 0보다 작을 수 없습니다.'
]);
}
$autorun_user = $autorun_user_minutes?[
'limit_minutes'=>$autorun_user_minutes,
'options'=>$autorun_user_options
]:null;
if($reserve_open){
$reserve_open = new \DateTime($reserve_open);
@@ -114,22 +154,36 @@ if($reserve_open){
}
$scenarioObj = new Scenario($scenario, true);
$open_date = $reserve_open->format('Y-m-d H:i:s');
$reserveInfo = [
'turnterm'=>$turnterm,
'sync'=>$sync,
'scenario'=>$scenario,
'scenarioName'=>$scenarioObj->getTitle(),
'fiction'=>$fiction,
'extend'=>$extend,
'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode,
'starttime'=>$open_date,
'autorun_user'=>$autorun_user
];
if($pre_reserve_open){
$pre_reserve_open = new \DateTime($pre_reserve_open);
$open_date = $pre_reserve_open->format('Y-m-d H:i:s');
}
$db->delete('reserved_open', true);
$db->insert('reserved_open', [
'options'=>Json::encode([
'turnterm'=>$turnterm,
'sync'=>$sync,
'scenario'=>$scenario,
'scenarioName'=>$scenarioObj->getTitle(),
'fiction'=>$fiction,
'extend'=>$extend,
'npcmode'=>$npcmode,
'show_img_level'=>$show_img_level,
'tournament_trig'=>$tournament_trig,
'gameConf'=>$scenarioObj->getGameConf(),
'join_mode'=>$join_mode,
]),
'date'=>$reserve_open->format('Y-m-d H:i:s')
'options'=>Json::encode($reserveInfo),
'date'=>$open_date
]);
AppConf::getList()[DB::prefix()]->closeServer();
Json::die([
@@ -147,5 +201,7 @@ Json::die(ResetHelper::buildScenario(
$npcmode,
$show_img_level,
$tournament_trig,
$join_mode
$join_mode,
TimeUtil::DatetimeNow(),
$autorun_user
));
@@ -4,7 +4,7 @@ namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$session = Session::requireGameLogin([])->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
@@ -17,8 +17,10 @@ $commandtype = Util::getReq('commandtype', 'int');
increaseRefresh("턴입력", 1);
if(!$turn || $commandtype === null || $sel === null){
header('location:commandlist.php');
die();
Json::die([
'result'=>true,
'reason'=>'empty command'
]);
}
$count = count($turn);
@@ -80,6 +82,9 @@ switch($commandtype) {
// case 34: command_34($turn, 34); break; //파괴
// case 35: command_35($turn, 35); break; //선동
case 38: command_Single($turn, 38); break; //내특 초기화
case 39: command_Single($turn, 39); break; //전특 초기화
case 41: command_Single($turn, 41); break; //단련
case 42: command_Single($turn, 42); break; //견문
// case 43: command_43( $turn, 43); break; //증여
@@ -98,6 +103,7 @@ switch($commandtype) {
case 55: command_Single($turn, 55); break; //거병
case 56: command_Single($turn, 56); break; //해산
case 57: command_Single($turn, 57); break; //모반 시도
// case 58: command_Single($turn, 58); break; //숙련 전환
// case 61: command_61($turn, 61); break; //불가침
// case 62: command_62($turn, 62); break; //선포
@@ -118,6 +124,7 @@ switch($commandtype) {
// case 78: command_78($turn, 78); break; //급습
// case 81: command_81($turn, 81); break; //국기변경
// case 82: command_82($turn, 82); break; //국호변경
// case 99: command_99($turn); break; //수뇌부 후식
default: command_Other($turn, $commandtype); break;
+18 -7
View File
@@ -22,6 +22,13 @@ $rootDB = RootDB::db();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
list(
$year,
$month,
$maxgeneral,
$npcmode
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode']);
$userNick = RootDB::db()->queryFirstField('SELECT `NAME` FROM member WHERE `NO`=%i',$userID);
if(!$userNick){
Json::die([
@@ -30,6 +37,8 @@ if(!$userNick){
]);
}
$db->query("lock tables general write, select_npc_token write");
$pickResult = $db->queryFirstField('SELECT pick_result FROM select_npc_token WHERE `owner`=%i AND `valid_until`>=%s', $userID, $now);
if(!$pickResult){
Json::die([
@@ -38,7 +47,6 @@ if(!$pickResult){
]);
}
$pickResult = Json::decode($pickResult);
if(!key_exists($pick, $pickResult)){
Json::die([
@@ -50,14 +58,9 @@ $pickedNPC = $pickResult[$pick];
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
list(
$year,
$month,
$maxgeneral,
$npcmode
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode']);
if(!$npcmode){
$db->query("unlock tables");
Json::die([
'result'=>false,
'reason'=>'빙의 가능한 서버가 아닙니다'
@@ -65,12 +68,15 @@ if(!$npcmode){
}
if ($gencount >= $maxgeneral) {
$db->query("unlock tables");
Json::die([
'result'=>false,
'reason'=>'더 이상 등록 할 수 없습니다.'
]);
}
//등록 시작
$db->update('general', [
'name2'=>$userNick,
@@ -81,7 +87,10 @@ $db->update('general', [
'owner'=>$userID,
], 'owner <= 0 AND npc = 2 AND no = %i', $pick);
if(!$db->affectedRows()){
$db->query("unlock tables");
Json::die([
'result'=>false,
'reason'=>'장수 등록에 실패했습니다.'
@@ -90,6 +99,8 @@ if(!$db->affectedRows()){
$db->delete('select_npc_token', 'owner=%i or valid_until < %s', $userID, $now);
$db->query("unlock tables");
$josaYi = JosaUtil::pick($userNick, '이');
pushGeneralHistory($pickedNPC, "<C>●</>{$year}{$month}월:<Y>{$pickedNPC['name']}</>의 육체에 <Y>{$userNick}</>{$josaYi} 빙의되다.");
//pushGenLog($me, $mylog);
+67 -1
View File
@@ -3,6 +3,41 @@ namespace sammo;
include "lib.php";
$templates = new \League\Plates\Engine(__dir__.'/templates');
function getAutorunInfo($autorunOption){
global $templates;
$auto_info = [];
foreach($autorunOption['options'] as $auto_option => $value){
assert($value);
switch($auto_option){
case 'develop': $auto_info['내정'] = '내정'; break;
case 'warp': $auto_info['순간이동'] = '순간이동'; break;
case 'recruit': $auto_info['징병'] = $auto_info['징병']??'징병'; break;
case 'recruit_high': $auto_info['징병'] = '모병'; break;
case 'train': $auto_info['훈사'] = '훈련/사기진작'; break;
case 'battle': $auto_info['출병'] = '출병'; break;
}
}
$limit = Util::toInt($autorunOption['limit_minutes']);
if($limit >= 43200){
$auto_info['제한'] = '항상 유효';
}
else if($limit % 60 == 0){
$auto_info['제한'] = ($limit/60).'시간 유효';
}
else{
$auto_info['제한'] = ($limit).'분 유효';
}
$auto_info = join(', ', array_values($auto_info));
return $templates->render('tooltip', [
'text'=>'자율행동',
'info'=>$auto_info,
'style'=>'text-decoration:underline',
'copyable_info'=>true
]);
}
$session = Session::requireLogin([
'game'=>null,
'me'=>null
@@ -16,6 +51,7 @@ if(!class_exists('\\sammo\\DB')){
]);
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -38,6 +74,10 @@ if(file_exists(__dir__.'/.htaccess')){
$otherTextInfo[] = '랜덤 임관 전용';
}
if($options['autorun_user']['limit_minutes']??false){
$otherTextInfo[] = getAutorunInfo($options['autorun_user']);
}
if(!$otherTextInfo){
$otherTextInfo = '표준';
}
@@ -53,6 +93,7 @@ if(file_exists(__dir__.'/.htaccess')){
'fictionMode'=>($options['fiction']?'가상':'사실'),
'npcMode'=>($options['npcmode']?'가능':'불가'),
'openDatetime'=>$reserved['date'],
'starttime'=>$options['starttime'],
'gameConf'=>$options['gameConf'],
'otherTextInfo'=>$otherTextInfo
],
@@ -63,11 +104,13 @@ if(file_exists(__dir__.'/.htaccess')){
//TODO: 천통시에도 예약 오픈 알림이 필요..?
$admin = $gameStor->getValues(['isunited', 'npcmode', 'year', 'month', 'scenario', 'scenario_text', 'maxgeneral', 'turnterm']);
$admin = $gameStor->getValues(['isunited', 'npcmode', 'year', 'month', 'scenario', 'scenario_text', 'maxgeneral', 'turnterm', 'opentime', 'turntime', 'join_mode', 'fiction', 'autorun_user']);
$admin['maxUserCnt'] = $admin['maxgeneral'];
$admin['npcMode'] = $admin['npcmode'];
$admin['turnTerm'] = $admin['turnterm'];
$admin['isUnited'] = $admin['isunited'];
$admin['starttime'] = substr($admin['opentime'], 5, 11);
$admin['turntime'] = substr($admin['turntime'], 5, 11);
unset($admin['npcmode']);
unset($admin['maxgeneral']);
unset($admin['turnterm']);
@@ -82,6 +125,29 @@ $admin['userCnt'] = $genCnt;
$admin['npcCnt'] = $npcCnt;
$admin['nationCnt'] = $nationCnt;
$admin['npcMode'] = $admin['npcMode']?'가능':'불가';
$admin['fictionMode'] = $admin['fiction']?'가상':'사실';
$otherTextInfo = [];
if($admin['join_mode'] == 'onlyRandom'){
$otherTextInfo[] = '랜덤 임관 전용';
}
if($admin['autorun_user']['limit_minutes']??false){
$otherTextInfo[] = getAutorunInfo($admin['autorun_user']);
}
if(!$otherTextInfo){
$otherTextInfo = '표준';
}
else{
$otherTextInfo = join(', ', $otherTextInfo);
}
$admin['otherTextInfo'] = $otherTextInfo;
$admin['defaultStatTotal'] = GameConst::$defaultStatTotal;
$me = [];
$general = $db->queryFirstRow('SELECT name, picture, imgsvr from general where owner=%i', $userID);
+165
View File
@@ -0,0 +1,165 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
// $btn, $name, $troop
$action = Util::getReq('action');
$name = Util::getReq('name');
$gen = Util::getReq('gen', 'int');
$troop = Util::getReq('troop', 'int');
//로그인 검사
$session = Session::requireGameLogin([])->setReadOnly();
$userID = $session::getUserID();
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`, name, nation, troop FROM general WHERE `owner`=%i', $userID);
if($action == '부대창설'){
$name = trim($name);
if(!$name){
Json::die([
'result'=>false,
'reason'=>'부대 이름이 없습니다.'
]);
}
if($me['troop'] != 0){
Json::die([
'result'=>false,
'reason'=>'이미 부대에 가입해있습니다.'
]);
}
$db->insert('troop',[
'name'=>$name,
'nation'=>$me['nation'],
'no'=>$me['no']
]);
$troopID = $db->insertId();
$db->update('general', [
'troop'=>$troopID
], 'no=%i',$me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if($action == '부대변경'){
$name = trim($name);
if(!$name){
Json::die([
'result'=>false,
'reason'=>'부대 이름이 없습니다.'
]);
}
$db->update('troop', [
'name'=>$name
], 'no=%i',$me['no']);
if($db->affectedRows() == 0){
Json::die([
'result'=>false,
'reason'=>'부대장이 아닙니다.'
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if($action == '부대추방'){
if (!$gen){
Json::die([
'result'=>false,
'reason'=>'장수를 지정해야 합니다.'
]);
}
$db->update('general', [
'troop'=>0
], 'no=%i AND troop=(SELECT troop FROM troop WHERE no = %i)', $gen, $me['no']);
if($db->affectedRows() == 0){
Json::die([
'result'=>false,
'reason'=>'부대장이 아니거나, 장수를 잘못 지정했습니다.'
]);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if ($action == '부대가입') {
if(!$troop){
Json::die([
'result'=>false,
'reason'=>'부대를 지정해야 합니다.'
]);
}
$troopLeader = $db->queryFirstField('SELECT `no` FROM troop WHERE troop=%i', $troop)?:0;
$troopLeaderNation = $db->queryFirstField('SELECT `nation` FROM `general` WHERE `no`=%i AND `nation`=%i', $troopLeader, $me['nation']);
if (!$troopLeaderNation) {
Json::die([
'result'=>false,
'reason'=>'올바른 부대장이 아닙니다.'
]);
}
$db->update('general', [
'troop'=>$troop
], 'no=%i', $me['no']);
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
if($action == "부대탈퇴") {
if($me['troop'] == 0){
Json::die([
'result'=>false,
'reason'=>'부대에 속해있지 않습니다.'
]);
}
$troopLeader = $db->queryFirstField('SELECT `no` FROM troop WHERE troop=%i', $me['troop']);
//부대장일 경우
if($troopLeader == $me['no']) {
// 모두 탈퇴
$db->update('general', [
'troop'=>0
], 'troop=%i',$me['troop']);
// 부대 삭제
$db->delete('troop', 'troop=%i', $me['troop']);
} else {
$db->update('general', [
'troop'=>0
], 'no=%i', $me['no']);
}
Json::die([
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]);
+63 -1
View File
@@ -6,4 +6,66 @@ include "func.php";
$session = Session::requireGameLogin([])->setReadOnly();
$session = Session::requireGameLogin([])->setReadOnly();
$type = Util::getReq('type', 'int', 0);
$sel = Util::getReq('sel', 'int', 1);
if($sel <= 0 || $sel > 12){
$sel = 1;
}
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("턴반복", 1);
$myActionCnt = $db->queryFirstField('SELECT con FROM general WHERE `owner`=%i', $userID);
$con = checkLimit($myActionCnt);
if($con >= 2) {
Json::die([
'result'=>false,
'result'=>'접속 제한입니다.'
]);
}
switch($type) {
case 0://반복
$valueMap = [];
foreach(range($sel, GameConst::$maxTurn - 1) as $idx){
$src = $idx % $sel;
$valueMap['turn'.$idx] = $db->sqleval('%b', 'turn'.$src);
}
$db->update('general', $valueMap, 'owner=%i', $userID);
break;
case 1:
$valueMap = [];
foreach(range(GameConst::$maxTurn -1, $sel, -1) as $idx){
$src = $idx - $sel;
$valueMap['turn'.$idx] = $db->sqleval('%b', 'turn'.$src);
}
foreach(range($sel -1, 0, -1) as $idx){
$valueMap['turn'.$idx] = EncodeCommand(0, 0, 0, 0);
}
$db->update('general', $valueMap, 'owner=%i', $userID);
break;
case 2:
$valueMap = [];
foreach(range(0, GameConst::$maxTurn - $sel - 1) as $idx){
$src = $idx + $sel;
$valueMap['turn'.$idx] = $db->sqleval('%b', 'turn'.$src);
}
foreach(range(GameConst::$maxTurn - $sel, GameConst::$maxTurn - 1) as $idx){
$valueMap['turn'.$idx] = EncodeCommand(0, 0, 0, 0);
}
$db->update('general', $valueMap, 'owner=%i', $userID);
break;
}
Json::die([
'result'=>true,
'result'=>'success'
]);
+19 -8
View File
@@ -68,9 +68,11 @@ if (!$member) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['year','month','maxgeneral','scenario','show_img_level','turnterm','genius','npcmode']);
$gameStor->cacheValues(['year','month','maxgeneral','scenario','show_img_level','turnterm','turntime','genius','npcmode']);
########## 동일 정보 존재여부 확인. ##########
$db->query("lock tables general write, city read, storage read");
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
$oldGeneral = $db->queryFirstField('SELECT `no` FROM general WHERE `owner`=%i', $userID);
$oldName = $db->queryFirstField('SELECT `no` FROM general WHERE `name`=%s', $name);
@@ -80,6 +82,7 @@ if ($oldGeneral) {
window.alert('이미 등록하셨습니다!')
history.go(-1)
</script>");
$db->query("unlock tables");
exit;
}
if ($oldName) {
@@ -87,6 +90,7 @@ if ($oldName) {
window.alert('이미 있는 장수입니다. 다른 이름으로 등록해 주세요!')
history.go(-1)
</script>");
$db->query("unlock tables");
exit;
}
if ($gameStor->maxgeneral <= $gencount) {
@@ -94,6 +98,7 @@ if ($gameStor->maxgeneral <= $gencount) {
window.alert('더이상 등록할 수 없습니다!')
history.go(-1)
</script>");
$db->query("unlock tables");
exit;
}
if (mb_strlen($name) < 1) {
@@ -101,6 +106,7 @@ if (mb_strlen($name) < 1) {
window.alert('이름이 짧습니다. 다시 가입해주세요!')
history.go(-1)
</script>");
$db->query("unlock tables");
exit;
}
if (mb_strlen($name) > 9) {
@@ -108,6 +114,7 @@ if (mb_strlen($name) > 9) {
window.alert('이름이 유효하지 않습니다. 다시 가입해주세요!')
history.go(-1)
</script>");
$db->query("unlock tables");
exit;
}
if ($leader + $power + $intel > GameConst::$defaultStatTotal) {
@@ -115,6 +122,7 @@ if ($leader + $power + $intel > GameConst::$defaultStatTotal) {
window.alert('능력치가 ".GameConst::$defaultStatTotal."을 넘어섰습니다. 다시 가입해주세요!')
history.go(-1)
</script>");
$db->query("unlock tables");
exit;
}
@@ -153,7 +161,7 @@ $leader = $leader + $pleader;
$power = $power + $ppower;
$intel = $intel + $pintel;
$admin = $gameStor->getValues(['scenario', 'turnterm', 'show_img_level', 'startyear', 'year']);
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year']);
$relYear = Util::valueFit($admin['year'] - $admin['startyear'], 0);
$age = 20 + ($pleader + $ppower + $pintel) * 2 - (mt_rand(0, 1));
@@ -162,11 +170,11 @@ if ($genius) {
$specage2 = $age;
$special2 = getSpecial2($leader, $power, $intel);
} else {
$specage2 = Util::valueFit(Util::round((80 - $age)/4 - $relYear / 2), 3) + $age;
$specage2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/4 - $relYear / 2), 3) + $age;
$special2 = 0;
}
//내특
$specage = Util::valueFit(Util::round((80 - $age)/12 - $relYear / 2), 3) + $age;
$specage = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/12 - $relYear / 2), 3) + $age;
$special = 0;
if ($admin['scenario'] >= 1000) {
@@ -187,10 +195,10 @@ else{
$experience *= 0.8;
}
$turntime = getRandTurn($admin['turnterm']);
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
$lastconnect = date('Y-m-d H:i:s');
if ($lastconnect >= $turntime) {
$now = date('Y-m-d H:i:s');
if ($now >= $turntime) {
$turntime = addTurn($turntime, $admin['turnterm']);
}
@@ -233,7 +241,8 @@ $db->insert('general', [
'level' => 0,
'turntime' => $turntime,
'killturn' => 6,
'lastconnect' => $lastconnect,
'lastconnect' => $now,
'lastrefresh' => $now,
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
'makelimit' => 0,
'age' => $age,
@@ -246,6 +255,8 @@ $db->insert('general', [
]);
$generalID = $db->insertId();
$db->query("unlock tables");
$cityname = CityConst::byID($city)->name;
$me = [
+13 -4
View File
@@ -211,13 +211,16 @@ function activeFlipItem($img){
}
jQuery(function($){
$('.obj_tooltip').each(function(){
$('.obj_tooltip').mouseover(function(){
var $objTooltip = $(this);
if($objTooltip.data('setObjTooltip')){
return true;
}
var tooltipClassText = $objTooltip.data('tooltip-class');
if(!tooltipClassText){
tooltipClassText = '';
}
console.log($objTooltip.data('tooltip-class'));
var template = '<div class="tooltip {0}" role="tooltip"><div class="arrow"></div><div class="tooltip-inner"></div></div>'
.format(tooltipClassText);
@@ -227,9 +230,15 @@ jQuery(function($){
},
template:template,
html:true
});
}).tooltip('show');
$objTooltip.data('setObjTooltip', true);
});
/*each(function(){
var $objTooltip = $(this);
});*/
activeFlip();
+6 -3
View File
@@ -1,7 +1,10 @@
jQuery(function($){
$('#by_scenario').change(function(){
var scenarioIdx = $(this).val();
$.redirect('a_hallOfFame.php', {scenarioIdx:scenarioIdx}, 'get');
var $this = $(this);
var scenarioIdx = $this.val();
var seasonIdx = $(this).find('option:selected').data('season');
$.redirect('a_hallOfFame.php', {scenarioIdx:scenarioIdx, seasonIdx:seasonIdx}, 'get');
})
//$.redirect("processing.php",{ commandtype: commandtype, turn: turn}, 'post');
});
+31
View File
@@ -0,0 +1,31 @@
jQuery(function($){
var currYear = startYear;
var currMonth = startMonth;
var $yearMonth = $('#yearmonth');
var $elements = $();
var endDate = lastYear * 12 + lastMonth - 1;
var currDate = startYear * 12 + startMonth - 1;
while(currDate <= endDate){
var target = currYear*100 + currMonth;
var sel = '';
if(currYear == selectYear && currMonth == selectMonth){
sel = 'selected="selected"';
}
var option = $('<option value="{0}" {1} >{2}년 {3}월</option>'.format(target, sel, currYear, currMonth));
$elements = $elements.add(option);
currMonth += 1;
if(currMonth > 12){
currYear += 1;
currMonth -= 12;
}
currDate += 1;
}
$yearMonth.empty();
$yearMonth.append($elements);
});
+29
View File
@@ -105,6 +105,22 @@ function scenarioPreview(){
}
function formSetup(){
$.validator.addMethod("autorun_user", function(value,element){
var parent = $(element).parent('.input-group');
var checkCnt = parent.find('input:checked').length;
if(value <= 0){
if(checkCnt > 0){
return false;
}
return true;
}
if(checkCnt == 0){
return false;
}
return true;
}, "유효 시간과 옵션은 동시에 설정해야합니다.");
$('#game_form').validate({
rules:{
turnterm:"required",
@@ -116,6 +132,7 @@ function formSetup(){
show_img_level:"required",
tournament_trig:"required",
join_mode:'required',
autorun_user_minutes:{required: true, autorun_user: true, min:0}
},
errorElement: "div",
errorPlacement: function ( error, element ) {
@@ -140,6 +157,15 @@ function formSetup(){
if(!$("#game_form").valid()){
return;
}
var autorun_user_minutes = parseInt($('#autorun_user_minutes').val());
var autorun_user = [];
if(autorun_user_minutes > 0){
$('.autorun_user_chk:checked').each(function(){
autorun_user.push($(this).data('key'));
});
}
$.ajax({
cache:false,
type:'post',
@@ -155,7 +181,10 @@ function formSetup(){
show_img_level:$('#show_img_level input:radio:checked').val(),
tournament_trig:$('#tournament_trig input:radio:checked').val(),
reserve_open:$('#reserve_open').val(),
pre_reserve_open:$('#pre_reserve_open').val(),
join_mode:$('#join_mode input:radio:checked').val(),
autorun_user_minutes:autorun_user_minutes,
autorun_user:autorun_user
}
}).then(function(result){
var deferred = $.Deferred();
+72 -9
View File
@@ -26,9 +26,9 @@ function refreshing(obj, arg1, arg2) {
}
// if(term <= 0) {
switch(arg1) {
case 0: location.reload(); break;
case 0: document.location.reload(); break;
case 2: turn(arg2); break;
case 3: arg2.submit(); break;
case 3: $(arg2).submit(); break;
case 4:
arg2.submit();
message.msg.value = "";
@@ -39,14 +39,48 @@ function refreshing(obj, arg1, arg2) {
return false;
}
function moveProcessing(commandtype, turn){
console.log(commandtype, turn);
$.redirect("processing.php",{ commandtype: commandtype, turn: turn}, 'post');
function turn(type) {
$.post({
url:'j_turn.php',
dataType:'json',
data:{
type:type,
sel:form2.sel.value
}
}).then(function(data){
if(!data.result){
alert(data.reason);
}
reloadCommandList();
});
}
function turn(type) {
num = form2.sel.value;
commandlist.location.replace('turn.php?type=' + type + '&sel=' + num);
function reloadCommandList(){
$.get({
url:'commandlist.php',
cache: false,
}).then(function(rdata){
$('#commandlist').html(rdata);
});
}
function myclock() {
var $clock = $('#clock');
var now_clock = moment();
if(!$clock.attr('data-time-diff')){
var base_clock = moment($clock.attr('data-server-time'));
$clock.attr('data-time-diff', base_clock.diff(now_clock));
}
var game_clock = now_clock.add(parseInt($clock.attr('data-time-diff')), 'milliseconds');
$('#clock').val(game_clock.format('YYYY-MM-DD HH:mm:ss'));
window.setTimeout(function(){
myclock();
}, 500);
}
jQuery(function($){
@@ -54,11 +88,40 @@ jQuery(function($){
var $this = $(this);
var target = $('[name="genlist"]').val();
var msg = $('#msg').val();
console.log(target, msg);
return false;
});
$('#mainBtnSubmit').click(function(){
});
$('#form2').submit(function(){
var values = $(this).serializeArray();
console.log(values);
$.post({
url:'j_preprocessing.php',
dataType:'json',
data:values
}).then(function(data){
if(!data.result){
alert(data.reason);
reloadCommandList();
return;
}
if(!data.nextPage){
reloadCommandList();
return;
}
document.location = data.nextPage;
return;
}, function(){
alert('알 수 없는 에러');
location.reload();
});
return false;
});
myclock();
});
+126 -2
View File
@@ -1,5 +1,20 @@
function is_touch_device() {
var prefixes = ' -webkit- -moz- -o- -ms- '.split(' ');
var mq = function(query) {
return window.matchMedia(query).matches;
}
if (('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch) {
return true;
}
// include the 'heartz' as a way to have a non matching MQ to help terminate the join
// https://git.io/vznFH
var query = ['(', prefixes.join('touch-enabled),('), 'heartz', ')'].join('');
return mq(query);
}
function reloadWorldMap(option){
var $world_map = $('.world_map');
@@ -368,8 +383,76 @@ function reloadWorldMap(option){
var $map_body = $('.world_map .map_body');
//터치스크린 탭
if(!option.neutralView && is_touch_device()){
$objs.on('touchstart', function(e){
if(window.sam_toggleSingleTap){
return true;
}
var $this = $(this);
var touchMode = $this.data('touchMode');
if($tooltip_city.data('target') != $this.data('id')){
$this.data('touchMode', 1);
}
else if(touchMode === undefined){
$this.data('touchMode', 1);
}
else{
$this.data('touchMode', touchMode + 1);
}
$map_body.data('touchMode', 1);
$tooltip_city.data('target', $this.data('id'));
});
$objs.on('touchend', function(e){
if(window.sam_toggleSingleTap){
return true;
}
var $this = $(this);
var position = $this.parent().position();
$tooltip_city.html($this.data('text'));
var nation_text = $this.data('nation');
if(nation_text){
$tooltip_nation.html(nation_text).show();
}
else{
$tooltip_nation.html('').hide();
}
$tooltip.css({'top': position.top + 25, 'left': position.left + 35}).show();
var touchMode = $this.data('touchMode');
if(touchMode <= 1){
return false;
}
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
$this.data('touchMode', 0);
});
$map_body.on('touchend',function(e){
if(window.sam_toggleSingleTap){
return true;
}
//위의 touchend bind에 해당하지 않는 경우 -> 빈 지도 터치
$tooltip.hide();
});
}
//Mouse over 모드 작동
$map_body.on('mousemove', function(e){
if($(this).data('touchMode')){
return true;
}
var parentOffset = $map_body.offset();
var relX = e.pageX - parentOffset.left;
var relY = e.pageY - parentOffset.top;
@@ -378,6 +461,10 @@ function reloadWorldMap(option){
});
$objs.on('mouseenter', function(e){
if($map_body.data('touchMode')){
return true;
}
var $this = $(this);
$tooltip_city.data('target', $this.data('id'));
@@ -398,7 +485,15 @@ function reloadWorldMap(option){
});
$objs.on('click', function(e){
return;
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
var touchMode = $(this).data('touchMode');
if(touchMode === undefined){
return;
}
if(touchMode === 1){
return false;
}
});
@@ -448,6 +543,31 @@ function reloadWorldMap(option){
}
});
var $toggleSingleTapBtn = $world_map.find('.map_toggle_single_tap');
if(localStorage.getItem('sam.toggleSingleTap') == 'yes'){
window.sam_toggleSingleTap = true;
$toggleSingleTapBtn.addClass('active').attr('aria-pressed', 'true');
}
else{
window.sam_toggleSingleTap = false;
}
var $map_body = $('.world_map .map_body');
$toggleSingleTapBtn.click(function(){
//이전 상태 확인
var state = !$toggleSingleTapBtn.hasClass('active');
if(state){
$map_body.removeData('touchMode');
localStorage.setItem('sam.toggleSingleTap', 'yes');
window.sam_toggleSingleTap = true;
}
else{
localStorage.setItem('sam.toggleSingleTap', 'no');
window.sam_toggleSingleTap = false;
}
});
if(isDetailMap){
$world_map.addClass('map_detail');
}
@@ -527,4 +647,8 @@ function reloadWorldMap(option){
}
}
$(function(){
if(is_touch_device()){
$('.map_body .map_toggle_single_tap').show();
}
})
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+20
View File
@@ -0,0 +1,20 @@
function getCityPosition(){
return {"1":["태초마을",169,321],"2":["상록시티",169,231],"3":["회색시티",174,104],"4":["달맞이산",297,94],"5":["블루시티",452,92],"6":["갈색시티",451,278],"7":["보라타운",627,180],"8":["무지개시티",343,180],"9":["연분홍시티",357,377],"10":["노랑시티",451,180],"11":["홍련마을",169,454],"12":["챔피언로드(입구)",90,231],"13":["챔피언로드(동굴)",90,180],"14":["석영고원",90,29],"15":["사이클링로드(입구)",252,180],"16":["사이클링로드(출구)",252,377],"17":["관동15로",451,377],"18":["무인발전소",627,94],"19":["IC",627,278],"20":["관동13로",627,344],"21":["블루시티동굴",451,32],"22":["이수재의집",572,32],"23":["쌍둥이섬",263,454]};
}
function formatCityInfo(city) {
var regionMap = {"관동 지방":1,"1":"관동 지방"};
var levelMap = {"수":1,"1":"수","진":2,"2":"진","관":3,"3":"관","이":4,"4":"이","소":5,"5":"소","중":6,"6":"중","대":7,"7":"대","특":8,"8":"특"};
var region_str = regionMap[city.region];
var level_str = levelMap[city.level];
city.text = '【' + region_str + '|' + level_str + '】' + city.name;
city.region_str = region_str;
city.level_str = level_str;
return city;
}
+194 -2
View File
@@ -3,8 +3,10 @@ var templateGeneralCard =
<h4 class="bg1 with_border"><%name%></h4>\
<h4><img src="<%iconPath%>" height=64 width=64></h4>\
<p><%leader%> / <%power%> / <%intel%><br>\
<%nation%><br>\
<%personalText%><br>\
<%specialText%> / <%special2Text%></p>\
<button type="subject" class="with_skin with_border select_btn" value="<%no%>" name="pick">빙의하기</button>\
<button type="subject" class="with_skin with_border select_btn" data-name="<%name%>" value="<%no%>" name="pick">빙의하기</button>\
<label><input <%keepCnt?"":disabled="disabled"%> type="checkbox" value="<%no%>" name="keep[]" class="keep_select">보관(<%keepCnt%>)</label>\
</div>';
@@ -16,9 +18,32 @@ var templateSpecial =
</span>\
';
var templateGeneralRow =
'<tr>\
<td><img class="generalIcon" width="64" height="64" src="<%iconPath%>"></td>\
<td style="<%userCSS%>"><%name%><%nameAux%></td>\
<td><%age%></td>\
<td><%personalWithTooltip%></td>\
<td><%specialDomesticWithTooltip%> / <%speicalWarWithTooltip%></td>\
<td>Lv <%explevel%></td>\
<td><%nation%></td>\
<td><%experience%></td>\
<td><%dedication%></td>\
<td><%level%></td>\
<td><%total%></td>\
<td><%leader%></td>\
<td><%power%></td>\
<td><%intel%></td>\
<td><%killturn%></td>\
</tr>';
function pickGeneral(){
$btn = $(this);
if (!confirm('빙의할까요? : {0}'.format($btn.data('name')))) {
return false;
}
$.post({
url:'j_select_npc.php',
dataType:'json',
@@ -112,10 +137,19 @@ function printGenerals(value){
else{
cardData.special2Text = cardData.special2;
}
if(cardData.personal in characterInfo){
cardData.personalText = TemplateEngine(templateSpecial, {
text:cardData.personal,
info:characterInfo[cardData.personal]
});
}
else{
cardData.personalText = cardData.personal;
}
var $card = $(TemplateEngine(templateGeneralCard, cardData));
console.log($card);
$('.card_holder').append($card);
$card.find('.select_btn').click(pickGeneral);
@@ -131,7 +165,145 @@ function printGenerals(value){
updateOutdateTimer();
}
function printGeneralList(value){
var tokenList = value.token;
var generalList = $.map(value.list, function(general){
general = {
no:general[0],
picture:general[1],
imgsvr:general[2],
npc:general[3],
age:general[4],
nation:general[5],
special:general[6],
special2:general[7],
personal:general[8],
name:general[9],
name2:general[10],
injury:general[11],
leader:general[12],
lbonus:general[13],
power:general[14],
intel:general[15],
explevel:general[16],
experience:general[17],
dedication:general[18],
level:general[19],
killturn:general[20],
connect:general[21],
reserved:0
};
if(general.npc < 2){
general.reserved = 2;
}
if(general.no in tokenList){
general.reserved = 1;
}
general.userCSS = "";
general.nameAux = "";
if(general.reserved == 1){
general.userCSS = 'color:violet';
}
else if(general.npc >= 2){
general.userCSS = 'color:cyan';
}
else if(general.npc == 1){
general.userCSS = 'color:skyblue';
}
if(general.name2){
general.nameAux += '<br><small>({0})</small>'.format(general.name2);
}
if(general.reserved == 1){
general.nameAux += '<br><small>({0}회)</small>'.format(tokenList[general.no]);
}
general.total = general.leader + general.power + general.intel;
general.iconPath = getIconPath(general.imgsvr, general.picture);
general.specialDomesticWithTooltip = TemplateEngine(templateSpecial, {
text:general.special,
info:specialInfo[general.special]
});
general.speicalWarWithTooltip = TemplateEngine(templateSpecial, {
text:general.special2,
info:specialInfo[general.special2]
});
general.personalWithTooltip = TemplateEngine(templateSpecial, {
text:general.personal,
info:characterInfo[general.personal]
});
return general;
});
generalList.sort(function(lhs, rhs){
if(lhs.reserved > rhs.reserved){
return -1;
}
if(lhs.reserved < rhs.reserved){
return 1;
}
if(lhs.total != rhs.total){
return rhs.total - lhs.total;
}
if(lhs.leader != rhs.leader){
return rhs.leader - lhs.total;
}
if(lhs.name < rhs.name){
return -1;
}
if(lhs.name > rhs.name){
return 1;
}
return 0;
});
window.generalList = generalList;
_printGeneralList(true);
}
function _printGeneralList(clear){
var $generalTable = $('#general_list');
if(clear){
$generalTable.empty();
$generalTable.data('lastIdx', 0);
$('#row_print_more').show();
}
generalList = window.generalList;
var idxFrom = $generalTable.data('lastIdx');
var idxTo = Math.min(idxFrom + 50, generalList.length);
$generalTable.data('lastIdx', idxTo);
for(var idx = idxFrom; idx < idxFrom + 50; idx++){
var general = generalList[idx];
$generalTable.append(TemplateEngine(templateGeneralRow, general));
}
if(idxTo == generalList.length){
$('#row_print_more').hide();
}
$generalTable.find('.obj_tooltip').tooltip({
title:function(){
return $.trim($(this).find('.tooltiptext').html());
},
html:true
});
$('#tb_general_list').show();
}
$(function($){
window.generalList = [];
$.post('j_get_select_npc_token.php').then(function(value){
if(!value.result){
@@ -165,4 +337,24 @@ $('#btn_pick_more').click(function(){
});
});
$('#btn_load_general_list').click(function(){
$.post({
url:'j_get_general_list.php',
dataType:'json',
data:{
with_token:true
}
}).then(function(result){
if(!result.result){
alert(result.reason);
return false;
}
printGeneralList(result);
});
});
$('#btn_print_more').click(function(){
_printGeneralList();
})
});
+2 -3
View File
@@ -26,8 +26,6 @@ define('STEP_LOG', true);
define('PROCESS_LOG', true);
ob_start();
session_cache_limiter('nocache');//NOTE: 캐시가 가능하도록 설정해야 할 수도 있음. 주의!
//FIXME: 이곳에서 설정하면 안될 듯 하다. 옮기자.
// 에러 메세지 출력
function Error($message='', $url="")
@@ -35,7 +33,8 @@ function Error($message='', $url="")
if (!$url) {
$url = $_SERVER['REQUEST_URI'];
}
file_put_contents(__dir__."/logs/".UniqueConst::$serverID."/_db_bug.txt", "{\"url\":\"$url\",\"msg\":\"$message\"}\n", FILE_APPEND);
$e = new \Exception();
logError("aux_err", $message, '', getExceptionTraceAsString($e));
$templates = new \League\Plates\Engine(__dir__.'/templates');
+42 -50
View File
@@ -217,7 +217,7 @@ function extractBattleOrder($general){
getGeneralIntel($general, false, true, true, true);
$totalStat = ($realStat + $fullStat) / 2;
$totalCrew = $general['crew'] / 10000 * $general['train'] * $general['atmos'];
$totalCrew = $general['crew'] / 1000000 * (($general['train'] * $general['atmos']) ** 1.5);
return $totalStat + $totalCrew / 100;
}
@@ -705,59 +705,47 @@ function ConquerCity($admin, $general, $city, $nation, $destnation) {
$conquerNation = getConquerNation($city);
if($conquerNation == $general['nation']) {
if ($conquerNation == $general['nation']) {
// 이동
$query = "update general set city='{$city['city']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
if($city['level'] > 3) {
// 도시 소속 변경, 태수,군사,종사 초기화
$query = "update city set supply=1,conflict='{}',term=0,agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=1000,wall=1000,nation='{$general['nation']}',gen1=0,gen2=0,gen3=0 where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
// 도시 소속 변경, 태수,군사,종사 초기화
$query = "update city set supply=1,conflict='{}',term=0,agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=def2/2,wall=wall2/2,nation='{$general['nation']}',gen1=0,gen2=0,gen3=0 where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
//전방설정
SetNationFront($nation['nation']);
SetNationFront($destnation['nation']);
} else {
$query = "select name,nation from nation where nation='$conquerNation'";
$conquerResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$conquerNationArray = MYDB_fetch_array($conquerResult);
$db->update('general', [
'city'=>$city['city']
], 'no=%i', $general['no']);
}
else{
$conquerNationName = $db->queryFirstField('SELECT `name` FROM nation WHERE nation=%i', $conquerNation);
$josaUl = JosaUtil::pick($city['name'], '을');
$josaYi = JosaUtil::pick($conquerNationArray['name'], '이');
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【분쟁협상】</b></><D><b>{$conquerNationArray['name']}</b></>{$josaYi} 영토분쟁에서 우위를 점하여 <G><b>{$city['name']}</b></>{$josaUl} 양도받았습니다.";
pushNationHistory($nation, "<C>●</>{$year}{$month}월:<G><b>{$city['name']}</b></>{$josaUl} <D><b>{$conquerNationArray['name']}</b></>에 <Y>양도</>");
pushNationHistory($conquerNationArray, "<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>에서 <G><b>{$city['name']}</b></>{$josaUl} <S>양도</> 받음");
$query = [
'supply'=>1,
'term'=>0,
'conflict'=>'{}',
'agri'=>$db->sqleval('agri*0.7'),
'comm'=>$db->sqleval('comm*0.7'),
'secu'=>$db->sqleval('secu*0.7'),
'nation'=>$conquerNation,
'gen1'=>0,
'gen2'=>0,
'gen3'=>0
];
if($city['level'] > 3) {
$query['def'] = 1000;
$query['wall'] = 1000;
} else {
// 도시 소속 변경, 태수,군사,종사 초기화
$query['def'] = $db->sqleval('def2/2');
$query['wall'] = $db->sqleval('wall2/2');
}
$db->update('city', $query, 'city=%i', (int)$city['city']);
//전방설정
SetNationFront($destnation['nation']);
SetNationFront($conquerNation);
$josaYi = JosaUtil::pick($conquerNationName, '이');
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【분쟁협상】</b></><D><b>{$conquerNationName}</b></>{$josaYi} 영토분쟁에서 우위를 점하여 <G><b>{$city['name']}</b></>{$josaUl} 양도받았습니다.";
pushNationHistory($nation, "<C>●</>{$year}{$month}월:<G><b>{$city['name']}</b></>{$josaUl} <D><b>{$conquerNationName}</b></>에 <Y>양도</>");
pushNationHistory(['nation'=>$conquerNation], "<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>에서 <G><b>{$city['name']}</b></>{$josaUl} <S>양도</> 받음");
}
$query = [
'supply'=>1,
'term'=>0,
'conflict'=>'{}',
'agri'=>$db->sqleval('agri*0.7'),
'comm'=>$db->sqleval('comm*0.7'),
'secu'=>$db->sqleval('secu*0.7'),
'nation'=>$conquerNation,
'gen1'=>0,
'gen2'=>0,
'gen3'=>0,
'gen1set'=>0,
'gen2set'=>0,
'gen3set'=>0
];
if($city['level'] > 3) {
$query['def'] = 1000;
$query['wall'] = 1000;
} else {
$query['def'] = $db->sqleval('def2/2');
$query['wall'] = $db->sqleval('wall2/2');
}
$db->update('city', $query, 'city=%i', (int)$city['city']);
//전방설정
if($renewFront){
foreach(getAllNationStaticInfo() as $nation){
if($nation['level'] <= 0){
@@ -766,6 +754,10 @@ function ConquerCity($admin, $general, $city, $nation, $destnation) {
SetNationFront($nation['nation']);
}
}
else{
SetNationFront($destnation['nation']);
SetNationFront($conquerNation);
}
pushGenLog($general, $log);
pushGeneralPublicRecord($alllog, $year, $month);
+169 -45
View File
@@ -9,7 +9,7 @@ $commandtype = Util::getReq('commandtype', 'int');
$turn = Util::getReq('turn', 'array_int');
if(!$turn || $commandtype === null){
header('location:commandlist.php');
header('location:commandlist.php', true, 303);
die();
}
@@ -77,6 +77,9 @@ switch($commandtype) {
case 34: command_34($turn, 34); break; //파괴
case 35: command_35($turn, 35); break; //선동
case 38: command_Single($turn, 38); break; //내특 초기화
case 39: command_Single($turn, 39); break; //전특 초기화
case 41: command_Single($turn, 41); break; //단련
case 42: command_Single($turn, 42); break; //견문
case 43: command_43( $turn, 43); break; //증여
@@ -95,6 +98,7 @@ switch($commandtype) {
case 55: command_Single($turn, 55); break; //거병
case 56: command_Single($turn, 56); break; //해산
case 57: command_Single($turn, 57); break; //모반 시도
case 58: command_58( $turn, 58); break; //숙련 전환
case 61: command_61($turn, 61); break; //불가침
case 62: command_62($turn, 62); break; //선포
@@ -113,6 +117,7 @@ switch($commandtype) {
case 77: command_77($turn, 77); break; //이호경식
case 78: command_78($turn, 78); break; //급습
case 81: command_81($turn, 81); break; //국기변경
case 82: command_82($turn, 82); break; //국호변경
case 99: command_99($turn); break; //수뇌부 휴식
default:command_Single($turn, 0); break; //휴식
@@ -196,7 +201,7 @@ function command_99($turn) {
}
}
header('location:b_chiefcenter.php');
header('location:b_chiefcenter.php', true, 303);
}
function command_11($turn, $command, bool $is모병 = false) {
@@ -243,9 +248,8 @@ function command_11($turn, $command, bool $is모병 = false) {
foreach(GameUnitConst::byType($armType) as $unit){
$crewObj = new \stdClass;
if(!$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech)){
continue; //TODO: 불가능한 병종도 보여줄 필요가 있음.
}
$crewObj->showDefault = 'true';
$crewObj->id = $unit->id;
@@ -255,6 +259,11 @@ function command_11($turn, $command, bool $is모병 = false) {
else{
$crewObj->bgcolor = 'limegreen';
}
if(!$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech)){
$crewObj->showDefault = 'false';
$crewObj->bgcolor = 'red';
}
$crewObj->baseRice = $unit->rice * getTechCost($tech);
$crewObj->baseCost = CharCost($unit->costWithTech($tech), $me['personal']);
@@ -391,7 +400,8 @@ function command_16($turn, $command) {
echo getMapHtml();
echo "<br>
선택된 도시 침공을 합니다.<br>
선택된 도시 향해 침공을 합니다.<br>
침공 경로에 적군의 도시가 있다면 전투를 벌입니다.<br>
목록을 선택하거나 도시를 클릭하세요.<br>
<form name=form1 action=c_double.php method=post>
{$currentcity['name']} =>
@@ -413,8 +423,6 @@ function command_16($turn, $command) {
</form>
";
printCitiesBasedOnDistance($currentcity['city'], 1);
ender();
}
@@ -495,7 +503,7 @@ function command_22($turn, $command) {
}
foreach(getAllNationStaticInfo() as $nation){
echo "<option style=color:{$nation['color']}>【 {$nation['name']} 】</option>";
echo "<option style='color:{$nation['color']}'>【 {$nation['name']} 】</option>";
$query = "select no,name,npc from general where nation='{$nation['nation']}' and level!='12' and npc<2 order by npc,binary(name)";
$genresult = MYDB_query($query, $connect) or Error("aaa_processing.php ".MYDB_error($connect),"");
@@ -535,7 +543,7 @@ function command_23($turn, $command) {
$result = MYDB_query($query, $connect) or Error("aaa_processing.php ".MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
$query = "select no,name,level,npc from general where nation='{$general['nation']}' and no!='{$general['no']}' order by npc,binary(name)";
$query = "select no,name,level,gold,rice,npc from general where nation='{$general['nation']}' and no!='{$general['no']}' order by npc,binary(name)";
$result = MYDB_query($query, $connect) or Error("aaa_processing.php ".MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
@@ -551,10 +559,10 @@ function command_23($turn, $command) {
else { $style = ""; }
if($general['level'] >= 5) {
echo "
<option value={$general['no']} {$style}>*{$general['name']}*</option>";
<option value={$general['no']} {$style}>*{$general['name']}*(:{$general['gold']}, :{$general['rice']})</option>";
} else {
echo "
<option value={$general['no']} {$style}>{$general['name']}</option>";
<option value={$general['no']} {$style}>{$general['name']}(:{$general['gold']}, :{$general['rice']})</option>";
}
}
@@ -612,7 +620,7 @@ function command_24($turn, $command) {
$result = MYDB_query($query, $connect) or Error("aaa_processing.php ".MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
$query = "select no,name,level,npc from general where nation='{$general['nation']}' and no!='{$general['no']}' order by npc,binary(name)";
$query = "select no,name,level,gold,rice,npc from general where nation='{$general['nation']}' and no!='{$general['no']}' order by npc,binary(name)";
$result = MYDB_query($query, $connect) or Error("aaa_processing.php ".MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
@@ -628,11 +636,9 @@ function command_24($turn, $command) {
elseif($general['npc'] == 1) { $style = "style=color:skyblue;"; }
else { $style = ""; }
if($general['level'] >= 5) {
echo "
<option value={$general['no']} {$style}>*{$general['name']}*</option>";
echo "<option value={$general['no']} {$style}>*{$general['name']}*(금:{$general['gold']}, 쌀:{$general['rice']})</option>";
} else {
echo "
<option value={$general['no']} {$style}>{$general['name']}</option>";
echo "<option value={$general['no']} {$style}>{$general['name']}(금:{$general['gold']}, 쌀:{$general['rice']})</option>";
}
}
@@ -718,6 +724,8 @@ function command_25($turn, $command) {
}
}
unset($nation);
$generalList = $db->query('SELECT no,name,nation,npc FROM general WHERE owner!=%i ORDER BY name ASC', $userID);
?>
국가에 임관합니다.<br>
@@ -728,22 +736,31 @@ function command_25($turn, $command) {
<?php else: ?>
임관할 국가를 목록에서 선택하세요.<br>
<?php endif; ?>
!!! 방랑군을 포함한 랜덤임관입니다. 유니크를 기대하신다면!<br>
??? 방랑군을 제외한 랜덤임관입니다. 유니크 혜택은 없습니다.<br>
임의의 국가로 임관할 경우 유니크 아이템을 얻을 기회가 높습니다.
임관 금지이거나 초기 제한중인 국가는 붉은색 배경으로 표시됩니다.<br>
870px x 200px를 넘어서는 내용은 표시되지 않습니다.<br>
<form name=form1 action=c_double.php method=post>
<select name=double size=1 style=color:white;background-color:black>
<option value=99 style=color:white;background-color:black;>!!!</option>
<option value=98 style=color:white;background-color:black;>???</option>
<?php foreach($nationList as $nation): ?>
<?php if(!$nation['availableJoin']): ?>
<option value='<?=$nation['nation']?>' style='color:<?=$nation['color']?>;background-color:red;' <?=$onlyRandom?'disabled':''?>>【 <?=$nation['name']?> 】</option>
<?php else: ?>
<option value='<?=$nation['nation']?>' style='color:<?=$nation['color']?>;' <?=$onlyRandom?'disabled':''?>>【 <?=$nation['name']?> 】</option>
<?php endif; ?>
<?php endforeach; ?>
<input id='double' name='double' type='hidden'>
<input id='third' name='third' type='hidden'>
<select id='selectorV' name=value size=1 style=color:white;background-color:black>
<optgroup label='랜덤 임관'>
<option value=99 style=color:white;background-color:black;>임의의 국가</option>
<option value=98 style=color:white;background-color:black;>건국된 임의 국가</option>
</optgroup>
<optgroup label='국가로 임관'>
<?php foreach($nationList as $nation): ?>
<?php if(!$nation['availableJoin']): ?>
<option value='<?=$nation['nation']?>' style='color:<?=$nation['color']?>;background-color:red;' <?=$onlyRandom?'disabled':''?>>【 <?=$nation['name']?> 】</option>
<?php else: ?>
<option value='<?=$nation['nation']?>' style='color:<?=$nation['color']?>;' <?=$onlyRandom?'disabled':''?>>【 <?=$nation['name']?> 】</option>
<?php endif; ?>
<?php endforeach; ?>
</optgroup>
<optgroup label='장수를 따라 임관'>
<?php foreach($generalList as $targetGeneral): ?>
<option value='-<?=$targetGeneral['no']?>' <?=$onlyRandom?'disabled':''?>><?=formatName($targetGeneral['name'],$targetGeneral['npc'])?>【<?=getNationStaticInfo($targetGeneral['nation'])['name']??'재야'?>】</option>
<?php endforeach; ?>
</optgroup>
</select>
<input type=submit value=임관>
@@ -752,6 +769,29 @@ function command_25($turn, $command) {
<input type=hidden name=turn[] value=<?=$turn[$i]?>>
<?php endforeach; ?>
</form>
<script>
$(function(){
var $third = $('#third');
var $double = $('#double');
var $selector = $('#selectorV');
$selector.on('change', function(){
var value=$selector.val();
if(value >= 98){
$third.val(value);
$double.val(0);
}
else if(value>0){
$third.val(0);
$double.val(value);
}
else{
$third.val(1);
$double.val(-value);
}
});
$selector.val(99).trigger('change');
});
</script>
<?php
echo getInvitationList($nationList);
@@ -769,7 +809,7 @@ function command_27($turn, $command) {
$result = MYDB_query($query, $connect) or Error("command_27 ".MYDB_error($connect),"");
$me = MYDB_fetch_array($result);
$query = "select no,name,level,npc from general where nation='{$me['nation']}' and no!='{$me['no']}' order by npc,binary(name)";
$query = "select no,name,city,level,npc from general where nation='{$me['nation']}' and no!='{$me['no']}' order by npc,binary(name)";
$result = MYDB_query($query, $connect) or Error("aaa_processing.php ".MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
@@ -783,15 +823,16 @@ function command_27($turn, $command) {
for($i=0; $i < $gencount; $i++) {
$general = MYDB_fetch_array($result);
$cityName = CityConst::byID($general['city'])->name;
if ($general['npc'] >= 2) { $style = "style=color:cyan;"; }
elseif($general['npc'] == 1) { $style = "style=color:skyblue;"; }
else { $style = ""; }
if($general['level'] >= 5) {
echo "
<option value={$general['no']} {$style}>*{$general['name']}*</option>";
<option value={$general['no']} {$style}>*{$general['name']}*({$cityName})</option>";
} else {
echo "
<option value={$general['no']} {$style}>{$general['name']}</option>";
<option value={$general['no']} {$style}>{$general['name']}({$cityName})</option>";
}
}
@@ -1506,9 +1547,9 @@ function command_51($turn, $command) {
$nation = MYDB_fetch_array($result);
if($myNation['power'] <= $nation['power'] * 3 || !isNeighbor($me['nation'], $nation['nation'])) {
echo "<option style=color:{$nation['color']};background-color:red; value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='color:{$nation['color']};background-color:red;' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
} else {
echo "<option style=color:{$nation['color']} value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='color:{$nation['color']}' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
}
}
echo "
@@ -1559,7 +1600,7 @@ function command_52($turn, $command) {
foreach(getAllNationStaticInfo() as $nation) {
echo "<option style=color:{$nation['color']} value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='color:{$nation['color']}' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
}
echo "
</select>
@@ -1650,9 +1691,9 @@ function command_53($turn, $command) {
$nation = MYDB_fetch_array($result);
if(($myNation['power']+$nation['power'])/2 > $cond1 || ($myNation['gennum']+$nation['gennum'])/2 > $cond2 || !isNeighbor($me['nation'], $nation['nation'])) {
echo "<option style=color:{$nation['color']};background-color:red; value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='color:{$nation['color']};background-color:red;' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
} else {
echo "<option style=color:{$nation['color']} value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='color:{$nation['color']}' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
}
}
@@ -1724,6 +1765,56 @@ function command_54($turn, $command) {
ender();
}
function command_58($turn, $command) {
$db = DB::db();
$connect=$db->get();
$userID = Session::getUserID();
starter("숙련 전환");
$dexVals = $db->queryFirstList('SELECT dex0, dex10, dex20, dex30, dex40 FROM general WHERE owner = %i', $userID);
$dexTexts = [];
foreach($dexVals as $idx => $val){
$prevDexLevel = getDexCall($val);
$newDexLevel = getDexCall(Util::toInt($val * 0.7));
$addDex = Util::toInt(($val - $val * 0.7) * 0.5);
$dexTexts[$idx] = "$prevDexLevel$newDexLevel, {$addDex} 전환";
}
echo "
본인의 특정 병종 숙련을 30% 줄이고, 줄어든 숙련 2/3(20%p) 다른 병종 숙련으로 전환합니다.<br>
<form name=form1 action=c_double.php method=post>
<select name=double size=1 style=color:white;background-color:black>
<option value=0>보병 ({$dexTexts[0]})</option>
<option value=1>궁병 ({$dexTexts[1]})</option>
<option value=2>기병 ({$dexTexts[2]})</option>
<option value=3>귀병 ({$dexTexts[3]})</option>
<option value=4>차병 ({$dexTexts[4]})</option>
</select>
숙련을
<select name=third size=1 style=color:white;background-color:black>
<option value=0>보병 ({$dexVals[0]})</option>
<option value=1>궁병 ({$dexVals[1]})</option>
<option value=2>기병 ({$dexVals[2]})</option>
<option value=3>귀병 ({$dexVals[3]})</option>
<option value=4>차병 ({$dexVals[4]})</option>
</select>
으로
<input type=submit value=전환>
<input type=hidden name=command value=$command>";
for($i=0; $i < count($turn); $i++) {
echo "
<input type=hidden name=turn[] value=$turn[$i]>";
}
echo "
</form>
";
ender();
}
function command_61($turn, $command) {
$db = DB::db();
$connect=$db->get();
@@ -1768,7 +1859,7 @@ function command_61($turn, $command) {
case 6: $color = "red"; break;
case 7: $color = "blue"; break;
}
echo "<option style=background-color:$color;color:{$nation['color']}; value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='background-color:$color;color:{$nation['color']};' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
}
echo "
</select>
@@ -1860,7 +1951,7 @@ function command_62($turn, $command) {
case 6: $color = "black"; break;
case 7: $color = "blue"; break;
}
echo "<option style=background-color:$color;color:{$nation['color']}; value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='background-color:$color;color:{$nation['color']};' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
}
echo "
</select>
@@ -1921,7 +2012,7 @@ function command_63($turn, $command) {
case 6: $color = "red"; break;
case 7: $color = "red"; break;
}
echo "<option style=background-color:$color;color:{$nation['color']}; value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='background-color:$color;color:{$nation['color']};' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
}
echo "
</select>
@@ -1982,7 +2073,7 @@ function command_64($turn, $command) {
case 6: $color = "red"; break;
case 7: $color = "blue"; break;
}
echo "<option style=background-color:$color;color:{$nation['color']}; value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='background-color:$color;color:{$nation['color']};' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
}
echo "
</select>
@@ -2330,7 +2421,7 @@ function command_75($turn, $command) {
case 6: $color = "red"; break;
case 7: $color = "blue"; break;
}
echo "<option style=background-color:$color;color:{$nation['color']}; value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='background-color:$color;color:{$nation['color']};' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
}
echo "
</select>
@@ -2392,7 +2483,7 @@ function command_77($turn, $command) {
case 6: $color = "red"; break;
case 7: $color = "blue"; break;
}
echo "<option style=background-color:$color;color:{$nation['color']}; value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='background-color:$color;color:{$nation['color']};' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
}
echo "
</select>
@@ -2454,7 +2545,7 @@ function command_78($turn, $command) {
case 6: $color = "red"; break;
case 7: $color = "blue"; break;
}
echo "<option style=background-color:$color;color:{$nation['color']}; value={$nation['nation']}>【 {$nation['name']} 】</option>";
echo "<option style='background-color:$color;color:{$nation['color']};' value='{$nation['nation']}'>【 {$nation['name']} 】</option>";
}
echo "
</select>
@@ -2530,3 +2621,36 @@ function command_81($turn, $command) {
";
ender(1);
}
function command_82($turn, $command) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$userID = Session::getUserID();
$nationID = $db->queryFirstField('SELECT nation FROM general WHERE owner = %i', $userID);
$nation = $db->queryFirstRow('SELECT level,aux FROM nation WHERE nation = %i', $nationID);
$nationAux = Json::decode($nation['aux']??'{}');
starter("국호변경");
if($nation && $nation['level'] == 7 && !($nationAux['used_82']??0)){
?>
나라의 이름을 바꿉니다. 황제가 1 가능합니다.<br>
<form name=form1 action=c_double.php method=post>
국명 : <input type=text name=name size=18 maxlength=9 style=text-align:right;color:white;background-color:black>
<input type=submit value='국호 변경'>
<input type=hidden name=command value=<?=$command?>>
<?php
for($i=0; $i < count($turn); $i++) {
echo "<input type=hidden name=turn[] value=$turn[$i]>";
}
echo "</form>";
} else {
echo "국호 변경이 불가능합니다.<br>";
}
ender();
}
+1 -1
View File
@@ -110,7 +110,7 @@ class CityConstBase{
[51, '신야', '소', 2786, 60, 62, 40, 58, 55, '초', 250, 260, ['양양', '완', '상용']],
[52, '강하', '소', 3074, 55, 56, 40, 57, 60, '초', 315, 295, ['장판', '적벽']],
[53, '무릉', '소', 3196, 58, 63, 40, 63, 58, '초', 195, 355, ['강릉', '장사', '영릉']],
[54, '영릉', '소', 2849, 62, 58, 40, 62, 62, '초', 190, 395, ['장사', '계양', '남영', '무릉']],
[54, '영릉', '소', 2849, 62, 58, 40, 62, 62, '초', 190, 395, ['계양', '남영', '무릉', '장사']],
[55, '상동', '소', 2767, 58, 59, 40, 62, 58, '초', 210, 435, ['남해', '계양', '고창']],
[56, '여강', '소', 2905, 56, 58, 40, 60, 55, '오월', 380, 315, ['시상', '합비', '적벽', '파양']],
[57, '회계', '소', 3005, 64, 59, 40, 62, 64, '오월', 480, 395, ['오', '산월']],
+3 -3
View File
@@ -67,7 +67,7 @@ class DiplomaticMessage extends Message{
$permission = checkSecretPermission($general, false);
if(!$general || $permission < 4){
return [self::INVALID, '해당 국가의 외교권자 아닙니다.'];
return [self::INVALID, '해당 국가의 외교권자 아닙니다.'];
}
return [self::ACCEPTED, ''];
@@ -273,7 +273,7 @@ class DiplomaticMessage extends Message{
$gameStor = KVStorage::getStorage($db, 'game_env');
$general = $db->queryFirstRow(
'SELECT `name`, nation, `level`, `permission`, `penalty` FROM general WHERE `no`=%i AND nation=%i',
'SELECT `name`, nation, `level`, `permission`, `penalty`,belong FROM general WHERE `no`=%i AND nation=%i',
$receiverID,
$this->dest->nationID
);
@@ -378,7 +378,7 @@ class DiplomaticMessage extends Message{
$db = DB::db();
$general = $db->queryFirstRow(
'SELECT `name`, `level` FROM general WHERE `no`=%i AND nation=%i',
'SELECT `name`, nation, `level`, `permission`, `penalty`,belong FROM general WHERE `no`=%i AND nation=%i',
$receiverID,
$this->dest->nationID
);
+14
View File
@@ -74,6 +74,19 @@ class GameConstBase
/** @var int 최대 기술 레벨 */
public static $maxTechLevel = 12;
/** @var int 최소 인구 증가량 */
public static $basePopIncreaseAmount = 5000;
/** @var int 증축시 인구 증가량 */
public static $expandCityPopIncreaseAmount = 100000;
/** @var int 증축시 내정 증가량 */
public static $expandCityDevelIncreaseAmount = 2000;
/** @var int 증축시 성벽 증가량 */
public static $expandCityWallIncreaseAmount = 2000;
/** @var int 증축시 최소 비용 */
public static $expandCityDefaultCost = 60000;
/** @var int 증축시 비용 계수 */
public static $expandCityCostCoef = 500;
/** @var int 초기 제한시 장수 제한 */
public static $initialNationGenLimitForRandInit = 3;
@@ -93,4 +106,5 @@ class GameConstBase
public static $maxTurn = 24;
public static $statGradeLevel = 5;
public static $retirementYear = 80;
}
+3 -1
View File
@@ -336,7 +336,9 @@ class GameUnitConstBase{
}
/**
* @return \sammo\GameUnitDetail[]
*/
public static function byType(int $type): array{
static::_generate();
if(!key_exists($type, static::$constType)){
+28 -7
View File
@@ -81,11 +81,22 @@ class ResetHelper{
mkdir($servRoot.'/logs/'.$serverID, 0755);
mkdir($servRoot.'/data/'.$serverID, 0755);
$seasonIdx = 1;
if($db->queryFirstField('SHOW TABLES LIKE %s', 'storage') !== null){
$gameStor = KVStorage::getStorage($db, 'game_env');
$nextSeasonIdx = $gameStor->next_season_idx;
if($nextSeasonIdx !== null){
$seasonIdx = $nextSeasonIdx;
}
$gameStor->resetCache();
}
$result = Util::generateFileUsingSimpleTemplate(
$servRoot.'/d_setting/UniqueConst.orig.php',
$servRoot.'/d_setting/UniqueConst.php',[
'serverID'=>$serverID,
'serverName'=>AppConf::getList()[$prefix]->getKorName(),
'seasonIdx'=>$seasonIdx
], true
);
@@ -112,11 +123,14 @@ class ResetHelper{
}
}
(KVStorage::getStorage($db, 'game_env'))->resetValues();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->resetValues();
$gameStor->next_season_idx = $seasonIdx;
return [
'result'=>true,
'serverID'=>$serverID
'serverID'=>$serverID,
'seasonIdx'=>$seasonIdx
];
}
@@ -129,7 +143,9 @@ class ResetHelper{
int $npcmode,
int $show_img_level,
int $tournament_trig,
string $join_mode
string $join_mode,
string $turntime,
?array $autorun_user
):array{
//FIXME: 분리할 것
if(120 % $turnterm != 0){
@@ -152,6 +168,7 @@ class ResetHelper{
}
$serverID = $clearResult['serverID'];
$seasonIdx = $clearResult['seasonIdx'];
$scenarioObj = new Scenario($scenario, false);
$scenarioObj->buildConf();
@@ -164,6 +181,8 @@ class ResetHelper{
'plock'=>1
]);
$prevWinner = $db->queryFirstField('SELECT l12name FROM emperior ORDER BY `no` DESC LIMIT 1');
CityConst::build();
$cityPositions = [];
foreach(CityConst::all() as $city){
@@ -184,8 +203,6 @@ class ResetHelper{
true
);
$turntime = date('Y-m-d H:i:s');
$time = substr($turntime, 11, 2);
if($sync == 0) {
// 현재 시간을 1월로 맞춤
@@ -221,12 +238,13 @@ class ResetHelper{
'msg'=>'공지사항',//TODO:공지사항
'maxgeneral'=>GameConst::$defaultMaxGeneral,
'maxnation'=>GameConst::$defaultMaxNation,
'conlimit'=>300,
'conlimit'=>30000,
'gold_rate'=>100,
'rice_rate'=>100,
'develcost'=>$develcost,
'turntime'=>$turntime,
'starttime'=>$starttime,
'opentime'=>$turntime,
'turnterm'=>$turnterm,
'killturn'=>$killturn,
'genius'=>GameConst::$defaultMaxGenius,
@@ -235,7 +253,9 @@ class ResetHelper{
'npcmode'=>$npcmode,
'extended_general'=>$extend,
'fiction'=>$fiction,
'tnmt_trig'=>$tournament_trig
'tnmt_trig'=>$tournament_trig,
'prev_winner'=>$prevWinner,
'autorun_user'=>$autorun_user
];
foreach(RootDB::db()->query('SELECT `no`, `name`, `picture`, `imgsvr` FROM member WHERE grade >= 5') as $admin){
@@ -259,6 +279,7 @@ class ResetHelper{
'date'=>$turntime,
'winner_nation'=>null,
'map'=>$scenarioObj->getMapTheme(),
'season'=>$seasonIdx,
'scenario'=>$scenario,
'scenario_name'=>$scenarioObj->getTitle(),
'env'=>Json::encode($env)
+1 -1
View File
@@ -354,7 +354,7 @@ class Scenario{
'npc_cnt'=>count($this->getNPC()),
'npcEx_cnt'=>count($this->getNPCex()),
'npcNeutral_cnt'=>count($this->getNPCneutral()),
'nation'=>array_map(function($nation) use ($nationGeneralCnt, $nationGeneralExCnt){
'nation'=>array_map(function($nation) use ($nationGeneralCnt, $nationGeneralExCnt, $nationGeneralNeutralCnt){
$brief = $nation->getBrief();
$brief['generals'] = Util::array_get($nationGeneralCnt[$nation->getID()], 0);
$brief['generalsEx'] = Util::array_get($nationGeneralExCnt[$nation->getID()], 0);
+1 -1
View File
@@ -227,7 +227,7 @@ class NPC{
$level = $nationID?1:0;
}
$turntime = \sammo\getRandTurn($env['turnterm']);
$turntime = \sammo\getRandTurn($env['turnterm'], new \DateTimeImmutable($env['turntime']));
$killturn = ($this->death - $year) * 12 + mt_rand(0, 11);
+5 -5
View File
@@ -314,12 +314,12 @@ class WarUnitGeneral extends WarUnit{
}
else if($item >= 14 && $item <= 16){
//의적주, 두강주, 보령압주 사용
$this->addAtmosBonus(5);
$this->addAtmosBonus(10);
$itemActivated = true;
}
else if($item >= 19 && $item <= 20){
//춘화첩, 초선화 사용
$this->addAtmosBonus(7);
$this->addAtmosBonus(14);
$itemActivated = true;
}
else if($item == 4){
@@ -330,12 +330,12 @@ class WarUnitGeneral extends WarUnit{
}
else if($item >= 12 && $item <= 13){
//과실주, 이강주 사용
$this->addTrainBonus(5);
$this->addTrainBonus(10);
$itemActivated = true;
}
else if($item >= 18 && $item <= 18){
else if($item >= 17 && $item <= 18){
//철벽서, 단결도 사용
$this->addTrainBonus(7);
$this->addTrainBonus(14);
$itemActivated = true;
}
+83
View File
@@ -0,0 +1,83 @@
<?php
namespace sammo;
class CityConst extends CityConstBase{
public static $regionMap = [
'킹'=>1,1=>'킹',
'퀸'=>2,2=>'퀸',
'룩'=>3,3=>'룩',
'나이트'=>4,4=>'나이트',
'비숍'=>5,5=>'비숍',
'폰'=>6,6=>'폰',
'빈칸'=>7,7=>'빈칸',
];
protected static $initCity = [
//id, 도시, 규모, 인구, 농, 상, 치, 성, 수,(x100)지역, x, y, 연결도시
[ 1, "A1", "", 8000, 80, 80, 80, 80, 80, "", 350.2, 420.2, ["A2", "B1", "B2"]],
[ 2, "B1", "", 8000, 80, 80, 80, 80, 80, "나이트", 392.7, 395.6, ["A1", "A2", "B2", "C1", "C2"]],
[ 3, "C1", "", 8000, 80, 80, 80, 80, 80, "비숍", 435.2, 371.1, ["B1", "B2", "C2", "D1", "D2"]],
[ 4, "D1", "", 12000, 120, 120, 120, 120, 120, "", 477.7, 346.5, ["C1", "C2", "D2", "E1", "E2"]],
[ 5, "E1", "", 10000, 100, 100, 100, 100, 100, "", 520.2, 322.0, ["D1", "D2", "E2", "F1", "F2"]],
[ 6, "F1", "", 8000, 80, 80, 80, 80, 80, "비숍", 562.7, 297.5, ["E1", "E2", "F2", "G1", "G2"]],
[ 7, "G1", "", 8000, 80, 80, 80, 80, 80, "나이트", 605.2, 272.9, ["F1", "F2", "G2", "H1", "H2"]],
[ 8, "H1", "", 8000, 80, 80, 80, 80, 80, "", 647.7, 248.4, ["G1", "G2", "H2"]],
[ 9, "A2", "", 6000, 60, 60, 60, 60, 60, "", 307.7, 395.6, ["A1", "A3", "B1", "B2", "B3"]],
[10, "B2", "", 6000, 60, 60, 60, 60, 60, "", 350.2, 371.1, ["A1", "A2", "A3", "B1", "B3", "C1", "C2", "C3"]],
[11, "C2", "", 6000, 60, 60, 60, 60, 60, "", 392.7, 346.5, ["B1", "B2", "B3", "C1", "C3", "D1", "D2", "D3"]],
[12, "D2", "", 6000, 60, 60, 60, 60, 60, "", 435.2, 322.0, ["C1", "C2", "C3", "D1", "D3", "E1", "E2", "E3"]],
[13, "E2", "", 6000, 60, 60, 60, 60, 60, "", 477.7, 297.5, ["D1", "D2", "D3", "E1", "E3", "F1", "F2", "F3"]],
[14, "F2", "", 6000, 60, 60, 60, 60, 60, "", 520.2, 272.9, ["E1", "E2", "E3", "F1", "F3", "G1", "G2", "G3"]],
[15, "G2", "", 6000, 60, 60, 60, 60, 60, "", 562.7, 248.4, ["F1", "F2", "F3", "G1", "G3", "H1", "H2", "H3"]],
[16, "H2", "", 6000, 60, 60, 60, 60, 60, "", 605.2, 223.8, ["G1", "G2", "G3", "H1", "H3"]],
[17, "A3", "", 4000, 40, 40, 40, 40, 40, "빈칸", 265.2, 371.1, ["A2", "A4", "B2", "B3", "B4"]],
[18, "B3", "", 4000, 40, 40, 40, 40, 40, "빈칸", 307.7, 346.5, ["A2", "A3", "A4", "B2", "B4", "C2", "C3", "C4"]],
[19, "C3", "", 4000, 40, 40, 40, 40, 40, "빈칸", 350.2, 322.0, ["B2", "B3", "B4", "C2", "C4", "D2", "D3", "D4"]],
[20, "D3", "", 4000, 40, 40, 40, 40, 40, "빈칸", 392.7, 297.5, ["C2", "C3", "C4", "D2", "D4", "E2", "E3", "E4"]],
[21, "E3", "", 4000, 40, 40, 40, 40, 40, "빈칸", 435.2, 272.9, ["D2", "D3", "D4", "E2", "E4", "F2", "F3", "F4"]],
[22, "F3", "", 4000, 40, 40, 40, 40, 40, "빈칸", 477.7, 248.4, ["E2", "E3", "E4", "F2", "F4", "G2", "G3", "G4"]],
[23, "G3", "", 4000, 40, 40, 40, 40, 40, "빈칸", 520.2, 223.8, ["F2", "F3", "F4", "G2", "G4", "H2", "H3", "H4"]],
[24, "H3", "", 4000, 40, 40, 40, 40, 40, "빈칸", 562.7, 199.3, ["G2", "G3", "G4", "H2", "H4"]],
[25, "A4", "", 4000, 40, 40, 40, 40, 40, "빈칸", 222.7, 346.5, ["A3", "A5", "B3", "B4", "B5"]],
[26, "B4", "", 4000, 40, 40, 40, 40, 40, "빈칸", 265.2, 322.0, ["A3", "A4", "A5", "B3", "B5", "C3", "C4", "C5"]],
[27, "C4", "", 4000, 40, 40, 40, 40, 40, "빈칸", 307.7, 297.5, ["B3", "B4", "B5", "C3", "C5", "D3", "D4", "D5"]],
[28, "D4", "", 4000, 40, 40, 40, 40, 40, "빈칸", 350.2, 272.9, ["C3", "C4", "C5", "D3", "D5", "E3", "E4", "E5"]],
[29, "E4", "", 4000, 40, 40, 40, 40, 40, "빈칸", 392.7, 248.4, ["D3", "D4", "D5", "E3", "E5", "F3", "F4", "F5"]],
[30, "F4", "", 4000, 40, 40, 40, 40, 40, "빈칸", 435.2, 223.8, ["E3", "E4", "E5", "F3", "F5", "G3", "G4", "G5"]],
[31, "G4", "", 4000, 40, 40, 40, 40, 40, "빈칸", 477.7, 199.3, ["F3", "F4", "F5", "G3", "G5", "H3", "H4", "H5"]],
[32, "H4", "", 4000, 40, 40, 40, 40, 40, "빈칸", 520.2, 174.8, ["G3", "G4", "G5", "H3", "H5"]],
[33, "A5", "", 4000, 40, 40, 40, 40, 40, "빈칸", 180.2, 322.0, ["A4", "A6", "B4", "B5", "B6"]],
[34, "B5", "", 4000, 40, 40, 40, 40, 40, "빈칸", 222.7, 297.5, ["A4", "A5", "A6", "B4", "B6", "C4", "C5", "C6"]],
[35, "C5", "", 4000, 40, 40, 40, 40, 40, "빈칸", 265.2, 272.9, ["B4", "B5", "B6", "C4", "C6", "D4", "D5", "D6"]],
[36, "D5", "", 4000, 40, 40, 40, 40, 40, "빈칸", 307.7, 248.4, ["C4", "C5", "C6", "D4", "D6", "E4", "E5", "E6"]],
[37, "E5", "", 4000, 40, 40, 40, 40, 40, "빈칸", 350.2, 223.8, ["D4", "D5", "D6", "E4", "E6", "F4", "F5", "F6"]],
[38, "F5", "", 4000, 40, 40, 40, 40, 40, "빈칸", 392.7, 199.3, ["E4", "E5", "E6", "F4", "F6", "G4", "G5", "G6"]],
[39, "G5", "", 4000, 40, 40, 40, 40, 40, "빈칸", 435.2, 174.8, ["F4", "F5", "F6", "G4", "G6", "H4", "H5", "H6"]],
[40, "H5", "", 4000, 40, 40, 40, 40, 40, "빈칸", 477.7, 150.2, ["G4", "G5", "G6", "H4", "H6"]],
[41, "A6", "", 4000, 40, 40, 40, 40, 40, "빈칸", 137.7, 297.5, ["A5", "A7", "B5", "B6", "B7"]],
[42, "B6", "", 4000, 40, 40, 40, 40, 40, "빈칸", 180.2, 272.9, ["A5", "A6", "A7", "B5", "B7", "C5", "C6", "C7"]],
[43, "C6", "", 4000, 40, 40, 40, 40, 40, "빈칸", 222.7, 248.4, ["B5", "B6", "B7", "C5", "C7", "D5", "D6", "D7"]],
[44, "D6", "", 4000, 40, 40, 40, 40, 40, "빈칸", 265.2, 223.8, ["C5", "C6", "C7", "D5", "D7", "E5", "E6", "E7"]],
[45, "E6", "", 4000, 40, 40, 40, 40, 40, "빈칸", 307.7, 199.3, ["D5", "D6", "D7", "E5", "E7", "F5", "F6", "F7"]],
[46, "F6", "", 4000, 40, 40, 40, 40, 40, "빈칸", 350.2, 174.8, ["E5", "E6", "E7", "F5", "F7", "G5", "G6", "G7"]],
[47, "G6", "", 4000, 40, 40, 40, 40, 40, "빈칸", 392.7, 150.2, ["F5", "F6", "F7", "G5", "G7", "H5", "H6", "H7"]],
[48, "H6", "", 4000, 40, 40, 40, 40, 40, "빈칸", 435.2, 125.7, ["G5", "G6", "G7", "H5", "H7"]],
[49, "A7", "", 6000, 60, 60, 60, 60, 60, "", 95.2, 272.9, ["A6", "A8", "B6", "B7", "B8"]],
[50, "B7", "", 6000, 60, 60, 60, 60, 60, "", 137.7, 248.4, ["A6", "A7", "A8", "B6", "B8", "C6", "C7", "C8"]],
[51, "C7", "", 6000, 60, 60, 60, 60, 60, "", 180.2, 223.8, ["B6", "B7", "B8", "C6", "C8", "D6", "D7", "D8"]],
[52, "D7", "", 6000, 60, 60, 60, 60, 60, "", 222.7, 199.3, ["C6", "C7", "C8", "D6", "D8", "E6", "E7", "E8"]],
[53, "E7", "", 6000, 60, 60, 60, 60, 60, "", 265.2, 174.8, ["D6", "D7", "D8", "E6", "E8", "F6", "F7", "F8"]],
[54, "F7", "", 6000, 60, 60, 60, 60, 60, "", 307.7, 150.2, ["E6", "E7", "E8", "F6", "F8", "G6", "G7", "G8"]],
[55, "G7", "", 6000, 60, 60, 60, 60, 60, "", 350.2, 125.7, ["F6", "F7", "F8", "G6", "G8", "H6", "H7", "H8"]],
[56, "H7", "", 6000, 60, 60, 60, 60, 60, "", 392.7, 101.1, ["G6", "G7", "G8", "H6", "H8"]],
[57, "A8", "", 6000, 60, 60, 60, 60, 60, "", 52.7, 248.4, ["A7", "B7", "B8"]],
[58, "B8", "", 8000, 80, 80, 80, 80, 80, "나이트", 95.2, 223.8, ["A7", "A8", "B7", "C7", "C8"]],
[59, "C8", "", 8000, 80, 80, 80, 80, 80, "비숍", 137.7, 199.3, ["B7", "B8", "C7", "D7", "D8"]],
[60, "D8", "", 8000, 80, 80, 80, 80, 80, "", 180.2, 174.8, ["C7", "C8", "D7", "E7", "E8"]],
[61, "E8", "", 12000, 120, 120, 120, 120, 120, "", 222.7, 150.2, ["D7", "D8", "E7", "F7", "F8"]],
[62, "F8", "", 10000, 100, 100, 100, 100, 100, "비숍", 265.2, 125.7, ["E7", "E8", "F7", "G7", "G8"]],
[63, "G8", "", 8000, 80, 80, 80, 80, 80, "나이트", 307.7, 101.1, ["F7", "F8", "G7", "H7", "H8"]],
[64, "H8", "", 8000, 80, 80, 80, 80, 80, "", 350.2, 76.6, ["G7", "G8", "H7"]]
];
}
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<?php
namespace sammo;
class CityConst extends CityConstBase{
protected static $initCity = [
//id, 도시, 규모, 인구, 농, 상, 치, 성, 수,(x100)지역, x, y, 연결도시
[1, '낙양', '특', 6686, 78, 80, 67, 97, 99, '중원', 285, 176, ['하내', '홍농', '호로']],
[2, '성도', '특', 5220, 82, 83, 67, 100, 98, '서촉', 30, 285, ['덕양', '강주']],
[3, '건업', '특', 5109, 77, 82, 67, 92, 95, '오월', 507, 303, ['광릉', '합비', '오']],
[4, '업', '특', 4964, 83, 75, 67, 94, 98, '하북', 355, 135, ['하내', '거록', '남피', '제남', '진류']],
[5, '장안', '특', 4738, 77, 82, 67, 96, 94, '서북', 162, 173, ['안정', '오장원', '한중', '홍농']],
[6, '허창', '특', 4701, 81, 83, 67, 94, 100, '중원', 325, 218, ['호로', '진류', '초', '여남', '완']],
[7, '양양', '특', 4670, 80, 84, 67, 92, 94, '초', 259, 295, ['신야', '강릉', '강하']],
[8, '시상', '대', 4202, 65, 67, 53, 79, 77, '오월', 357, 357, ['적벽', '여강', '단양', '상동', '장사']],
[9, '수춘', '대', 4114, 66, 64, 53, 79, 76, '중원', 385, 270, ['여남', '초', '하비', '합비']],
[10, '한중', '대', 4110, 64, 67, 53, 82, 82, '서촉', 130, 218, ['무도', '오장원', '장안', '상용', '자동']],
[11, '남피', '대', 4026, 66, 67, 53, 81, 84, '하북', 410, 93, ['계', '북평', '평원', '업', '거록']],
[12, '위례', '대', 3941, 67, 62, 53, 78, 82, '동이', 618, 140, ['평양', '북해', '웅진', '계림']],
[13, '북평', '대', 3890, 68, 63, 53, 82, 79, '하북', 442, 53, ['계', '요동', '남피']],
[14, '강릉', '대', 3880, 70, 64, 53, 76, 77, '초', 245, 330, ['이릉', '양양', '적벽', '장사', '무릉']],
[15, '완', '대', 3779, 69, 67, 53, 81, 79, '중원', 275, 235, ['허창', '여남', '신야']],
[16, '장사', '대', 3768, 65, 66, 53, 80, 84, '초', 258, 373, ['강릉', '시상', '계양', '무릉']],
[17, '오', '중', 3484, 51, 54, 40, 62, 61, '오월', 515, 340, ['건업', '단양', '회계', '탐라']],
[18, '하비', '중', 3422, 57, 55, 40, 66, 62, '중원', 460, 240, ['패', '북해', '광릉', '수춘']],
[19, '복양', '중', 3348, 53, 55, 40, 66, 64, '중원', 412, 170, ['제남', '진류', '패']],
[20, '웅진', '중', 3326, 51, 53, 40, 62, 64, '동이', 615, 205, ['위례', '계림', '탐라']],
[21, '강주', '중', 3301, 53, 53, 40, 67, 65, '서촉', 75, 305, ['성도', '덕양', '영안', '주제', '월수']],
[22, '무도', '중', 3222, 51, 56, 40, 64, 68, '서촉', 55, 191, ['저', '한중', '자동']],
[23, '국내', '중', 3186, 52, 53, 40, 66, 62, '동이', 596, 48, ['요동', '오환', '평양']],
[24, '진류', '중', 3166, 55, 53, 40, 64, 66, '중원', 370, 175, ['업', '복양', '패', '초', '허창', '호로']],
[25, '계양', '중', 3164, 55, 53, 40, 65, 62, '초', 242, 408, ['영릉', '장사', '상동']],
[26, '계림', '중', 3129, 53, 49, 40, 65, 62, '동이', 660, 195, ['위례', '웅진', '왜']],
[27, '계', '중', 3108, 50, 53, 40, 62, 65, '하북', 386, 55, ['진양', '북평', '남피']],
[28, '무위', '중', 3099, 51, 53, 40, 66, 64, '서북', 56, 76, ['강', '안정', '천수', '저']],
[29, '제남', '중', 3065, 51, 54, 40, 67, 62, '하북', 402, 132, ['업', '평원', '복양']],
[30, '남해', '중', 3042, 55, 51, 40, 64, 65, '오월', 270, 474, ['상동', '산월', '교지']],
[31, '덕양', '중', 3042, 54, 56, 40, 63, 62, '서촉', 73, 276, ['자동', '영안', '강주', '성도']],
[32, '하내', '중', 2989, 51, 54, 40, 65, 64, '하북', 295, 140, ['진양', '업', '낙양', '하동']],
[33, '상용', '중', 2950, 52, 51, 40, 62, 65, '서촉', 190, 220, ['한중', '신야']],
[34, '초', '소', 2629, 40, 41, 27, 50, 46, '중원', 375, 225, ['허창', '진류', '패', '수춘', '여남']],
[35, '운남', '소', 2606, 41, 40, 27, 51, 49, '남중', 45, 405, ['월수', '건녕', '남만']],
[36, '대', '소', 2605, 40, 41, 27, 46, 48, '오월', 450, 470, ['산월', '회계', '왜']],
[37, '하동', '소', 2566, 40, 40, 27, 50, 44, '서북', 240, 140, ['흉노', '진양', '하내', '홍농']],
[38, '무릉', '소', 2557, 39, 42, 27, 50, 46, '초', 195, 352, ['강릉', '장사', '영릉']],
[39, '교지', '소', 2556, 39, 39, 27, 46, 47, '남중', 136, 480, ['남만', '남해']],
[40, '단양', '소', 2546, 41, 43, 27, 46, 46, '오월', 440, 350, ['여강', '오', '건안', '시상']],
[41, '영안', '소', 2522, 41, 39, 27, 46, 47, '서촉', 116, 282, ['덕양', '이릉', '강주']],
[42, '북해', '소', 2517, 37, 42, 27, 50, 46, '하북', 470, 150, ['평원', '위례', '하비']],
[43, '합비', '진', 798, 13, 13, 13, 31, 33, '중원', 420, 294, ['수춘', '건업', '여강']],
[44, '이릉', '진', 774, 12, 13, 13, 31, 33, '초', 188, 275, ['영안', '강릉']],
[45, '건녕', '소', 2466, 39, 39, 27, 50, 45, '남중', 85, 390, ['주제', '장가', '운남']],
[46, '강하', '소', 2459, 37, 37, 27, 46, 48, '초', 320, 299, ['양양', '적벽', '여강']],
[47, '진양', '소', 2459, 37, 39, 27, 51, 47, '하북', 310, 75, ['흉노', '하동', '하내', '거록', '계']],
[48, '평원', '소', 2459, 41, 43, 27, 49, 50, '하북', 445, 110, ['남피', '제남', '북해']],
[49, '회계', '소', 2404, 43, 39, 27, 50, 51, '오월', 485, 390, ['오', '건안', '대']],
[50, '천수', '소', 2388, 39, 43, 27, 48, 46, '서북', 76, 140, ['무위', '안정', '오장원', '저']],
[51, '평양', '소', 2351, 37, 39, 27, 48, 46, '동이', 606, 97, ['국내', '위례']],
[52, '요동', '소', 2350, 42, 39, 27, 47, 50, '동이', 549, 26, ['북평', '오환', '국내']],
[53, '거록', '소', 2349, 41, 38, 27, 51, 46, '하북', 355, 95, ['진양', '남피', '업']],
[54, '여강', '소', 2324, 37, 39, 27, 48, 44, '오월', 392, 325, ['합비', '단양', '시상', '강하']],
[55, '패', '소', 2302, 43, 39, 27, 46, 47, '중원', 425, 210, ['진류', '복양', '하비', '초']],
[56, '자동', '소', 2296, 38, 37, 27, 48, 46, '서촉', 62, 240, ['무도', '한중', '덕양']],
[57, '광릉', '소', 2294, 41, 37, 27, 48, 50, '오월', 478, 270, ['하비', '건업']],
[58, '장가', '소', 2282, 39, 41, 27, 46, 46, '남중', 136, 395, ['건녕', '영릉', '남만']],
[59, '영릉', '소', 2279, 41, 39, 27, 50, 50, '초', 197, 390, ['무릉', '계양', '장가']],
[60, '월수', '소', 2262, 40, 39, 27, 46, 50, '남중', 39, 349, ['강주', '주제', '운남']],
[61, '건안', '소', 2242, 38, 41, 27, 46, 50, '오월', 440, 420, ['단양', '회계', '산월']],
[62, '신야', '소', 2229, 40, 41, 27, 46, 44, '초', 245, 255, ['상용', '완', '양양']],
[63, '탐라', '수', 904, 15, 14, 13, 34, 33, '동이', 614, 259, ['웅진', '왜', '오']],
[64, '상동', '소', 2214, 39, 39, 27, 50, 46, '초', 285, 405, ['계양', '시상', '남해']],
[65, '안정', '소', 2211, 38, 39, 27, 46, 50, '서북', 135, 130, ['강', '무위', '천수', '장안']],
[66, '여남', '소', 2199, 42, 37, 27, 51, 51, '중원', 335, 255, ['완', '허창', '초', '수춘']],
[67, '홍농', '소', 2198, 38, 42, 27, 46, 50, '서북', 220, 170, ['하동', '낙양', '장안']],
[68, '주제', '소', 2197, 39, 41, 27, 49, 46, '남중', 93, 357, ['강주', '월수', '건녕']],
[69, '남만', '이', 1902, 27, 28, 13, 34, 36, '남중', 90, 454, ['운남', '장가', '교지']],
[70, '산월', '이', 1820, 27, 25, 13, 34, 30, '오월', 373, 447, ['건안', '대', '남해']],
[71, '오환', '이', 1722, 28, 25, 13, 34, 32, '동이', 628, 19, ['요동', '국내']],
[72, '강', '이', 1676, 27, 28, 13, 34, 32, '서북', 154, 70, ['무위', '안정']],
[73, '왜', '이', 1652, 26, 25, 13, 34, 33, '동이', 681, 292, ['계림', '탐라', '대']],
[74, '흉노', '이', 1651, 27, 27, 13, 32, 30, '서북', 227, 79, ['진양', '하동']],
[75, '저', '이', 1566, 27, 28, 13, 34, 34, '서북', 24, 123, ['무위', '천수', '무도']],
[76, '호로', '관', 766, 11, 13, 13, 76, 77, '중원', 317, 182, ['낙양', '진류', '허창']],
[77, '오장원', '진', 804, 13, 12, 13, 33, 32, '서북', 104, 175, ['천수', '장안', '한중']],
[78, '적벽', '수', 894, 15, 14, 13, 34, 33, '오월', 335, 330, ['강하', '강릉', '시상']]
];
}
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<?php
namespace sammo;
class CityConst extends CityConstBase{
protected static $initCity = [
//id, 도시, 규모, 상, 치, 성, 수,(x100)지역, x, y, 연결도시
[1, '낙양', '소', 4163, 57, 60, 40, 61, 64, '중원', 285, 176, ['하내', '홍농', '호로']],
[2, '성도', '소', 3247, 63, 65, 40, 65, 63, '서촉', 30, 285, ['덕양', '강주']],
[3, '건업', '소', 3178, 56, 63, 40, 55, 59, '오월', 507, 303, ['광릉', '합비', '오']],
[4, '업', '소', 3087, 65, 53, 40, 57, 62, '하북', 355, 135, ['하내', '거록', '남피', '제남', '진류']],
[5, '장안', '소', 2946, 56, 63, 40, 60, 58, '서북', 162, 173, ['안정', '오장원', '한중', '홍농']],
[6, '허창', '소', 2923, 61, 64, 40, 57, 65, '중원', 325, 218, ['호로', '진류', '초', '여남', '완']],
[7, '양양', '소', 2903, 60, 66, 40, 55, 57, '초', 259, 295, ['신야', '강릉', '강하']],
[8, '시상', '소', 3116, 58, 60, 40, 59, 56, '오월', 357, 357, ['적벽', '여강', '단양', '상동', '장사']],
[9, '수춘', '소', 3061, 59, 56, 40, 59, 55, '중원', 385, 270, ['여남', '초', '하비', '합비']],
[10, '한중', '소', 3058, 56, 61, 40, 62, 63, '서촉', 130, 218, ['무도', '오장원', '장안', '상용', '자동']],
[11, '남피', '소', 3006, 59, 61, 40, 61, 65, '하북', 410, 93, ['계', '북평', '평원', '업', '거록']],
[12, '위례', '소', 2953, 60, 53, 40, 58, 63, '동이', 618, 140, ['평양', '북해', '웅진', '계림']],
[13, '북평', '소', 2921, 62, 55, 40, 63, 59, '하북', 442, 53, ['계', '요동', '남피']],
[14, '강릉', '소', 2915, 65, 56, 40, 55, 56, '초', 245, 330, ['이릉', '양양', '적벽', '장사', '무릉']],
[15, '완', '소', 2852, 63, 60, 40, 61, 59, '중원', 275, 235, ['허창', '여남', '신야']],
[16, '장사', '소', 2845, 57, 59, 40, 60, 65, '초', 258, 373, ['강릉', '시상', '계양', '무릉']],
[17, '오', '소', 3172, 57, 61, 40, 57, 56, '오월', 515, 340, ['건업', '단양', '회계', '탐라']],
[18, '하비', '소', 3134, 65, 63, 40, 62, 58, '중원', 460, 240, ['패', '북해', '광릉', '수춘']],
[19, '복양', '소', 3087, 60, 63, 40, 62, 60, '중원', 412, 170, ['제남', '진류', '패']],
[20, '웅진', '소', 3073, 57, 59, 40, 58, 60, '동이', 615, 205, ['위례', '계림', '탐라']],
[21, '강주', '소', 3058, 59, 60, 40, 64, 61, '서촉', 75, 305, ['성도', '덕양', '영안', '주제', '월수']],
[22, '무도', '소', 3008, 57, 64, 40, 60, 65, '서촉', 55, 191, ['저', '한중', '자동']],
[23, '국내', '소', 2986, 58, 60, 40, 63, 58, '동이', 596, 48, ['요동', '오환', '평양']],
[24, '진류', '소', 2973, 62, 60, 40, 60, 63, '중원', 370, 175, ['업', '복양', '패', '초', '허창', '호로']],
[25, '계양', '소', 2972, 63, 60, 40, 61, 57, '초', 242, 408, ['영릉', '장사', '상동']],
[26, '계림', '소', 2950, 60, 54, 40, 61, 58, '동이', 660, 195, ['위례', '웅진', '왜']],
[27, '계', '소', 2937, 55, 60, 40, 58, 61, '하북', 386, 55, ['진양', '북평', '남피']],
[28, '무위', '소', 2932, 57, 59, 40, 63, 60, '서북', 56, 76, ['강', '안정', '천수', '저']],
[29, '제남', '소', 2910, 57, 61, 40, 64, 57, '하북', 402, 132, ['업', '평원', '복양']],
[30, '남해', '소', 2896, 62, 56, 40, 60, 61, '오월', 270, 474, ['상동', '산월', '교지']],
[31, '덕양', '소', 2896, 61, 64, 40, 59, 57, '서촉', 73, 276, ['자동', '영안', '강주', '성도']],
[32, '하내', '소', 2863, 57, 61, 40, 61, 60, '하북', 295, 140, ['진양', '업', '낙양', '하동']],
[33, '상용', '소', 2838, 58, 56, 40, 57, 61, '서촉', 190, 220, ['한중', '신야']],
[34, '초', '소', 3286, 60, 62, 40, 62, 57, '중원', 375, 225, ['허창', '진류', '패', '수춘', '여남']],
[35, '운남', '소', 3258, 62, 60, 40, 64, 61, '남중', 45, 405, ['월수', '건녕', '남만']],
[36, '대', '소', 3256, 60, 62, 40, 57, 60, '오월', 450, 470, ['산월', '회계', '왜']],
[37, '하동', '소', 3208, 60, 60, 40, 62, 55, '서북', 240, 140, ['흉노', '진양', '하내', '홍농']],
[38, '무릉', '소', 3196, 58, 63, 40, 63, 58, '초', 195, 352, ['강릉', '장사', '영릉']],
[39, '교지', '소', 3195, 58, 59, 40, 58, 59, '남중', 136, 480, ['남만', '남해']],
[40, '단양', '소', 3183, 62, 64, 40, 58, 57, '오월', 440, 350, ['여강', '오', '건안', '시상']],
[41, '영안', '소', 3153, 62, 59, 40, 58, 59, '서촉', 116, 282, ['덕양', '이릉', '강주']],
[42, '북해', '소', 3146, 55, 63, 40, 63, 58, '하북', 470, 150, ['평원', '위례', '하비']],
[43, '합비', '진', 998, 20, 19, 20, 39, 41, '중원', 420, 294, ['수춘', '건업', '여강']],
[44, '이릉', '진', 968, 18, 19, 20, 39, 41, '초', 188, 275, ['영안', '강릉']],
[45, '건녕', '소', 3082, 58, 59, 40, 63, 56, '남중', 85, 390, ['주제', '장가', '운남']],
[46, '강하', '소', 3074, 55, 56, 40, 57, 60, '초', 320, 299, ['양양', '적벽', '여강']],
[47, '진양', '소', 3074, 56, 59, 40, 64, 59, '하북', 310, 75, ['흉노', '하동', '하내', '거록', '계']],
[48, '평원', '소', 3074, 62, 65, 40, 61, 63, '하북', 445, 110, ['남피', '제남', '북해']],
[49, '회계', '소', 3005, 64, 59, 40, 62, 64, '오월', 485, 390, ['오', '건안', '대']],
[50, '천수', '소', 2985, 59, 64, 40, 60, 58, '서북', 76, 140, ['무위', '안정', '오장원', '저']],
[51, '평양', '소', 2939, 55, 59, 40, 60, 58, '동이', 606, 97, ['국내', '위례']],
[52, '요동', '소', 2937, 63, 59, 40, 59, 63, '동이', 549, 26, ['북평', '오환', '국내']],
[53, '거록', '소', 2936, 61, 57, 40, 64, 58, '하북', 355, 95, ['진양', '남피', '업']],
[54, '여강', '소', 2905, 56, 58, 40, 60, 55, '오월', 392, 325, ['합비', '단양', '시상', '강하']],
[55, '패', '소', 2877, 64, 58, 40, 58, 59, '중원', 425, 210, ['진류', '복양', '하비', '초']],
[56, '자동', '소', 2870, 57, 55, 40, 60, 58, '서촉', 62, 240, ['무도', '한중', '덕양']],
[57, '광릉', '소', 2867, 61, 55, 40, 60, 62, '오월', 478, 270, ['하비', '건업']],
[58, '장가', '소', 2853, 59, 62, 40, 58, 57, '남중', 136, 395, ['건녕', '영릉', '남만']],
[59, '영릉', '소', 2849, 62, 58, 40, 62, 62, '초', 197, 390, ['무릉', '계양', '장가']],
[60, '월수', '소', 2828, 60, 59, 40, 58, 63, '남중', 39, 349, ['강주', '주제', '운남']],
[61, '건안', '소', 2802, 57, 62, 40, 58, 63, '오월', 440, 420, ['단양', '회계', '산월']],
[62, '신야', '소', 2786, 60, 62, 40, 58, 55, '초', 245, 255, ['상용', '완', '양양']],
[63, '탐라', '수', 1130, 22, 21, 20, 43, 41, '동이', 614, 259, ['웅진', '왜', '오']],
[64, '상동', '소', 2767, 58, 59, 40, 62, 58, '초', 285, 405, ['계양', '시상', '남해']],
[65, '안정', '소', 2764, 57, 59, 40, 57, 62, '서북', 135, 130, ['강', '무위', '천수', '장안']],
[66, '여남', '소', 2749, 63, 56, 40, 64, 64, '중원', 335, 255, ['완', '허창', '초', '수춘']],
[67, '홍농', '소', 2748, 57, 63, 40, 58, 63, '서북', 220, 170, ['하동', '낙양', '장안']],
[68, '주제', '소', 2746, 58, 61, 40, 61, 58, '남중', 93, 357, ['강주', '월수', '건녕']],
[69, '남만', '이', 2378, 40, 42, 20, 43, 45, '남중', 90, 454, ['운남', '장가', '교지']],
[70, '산월', '이', 2275, 40, 37, 20, 43, 38, '오월', 373, 447, ['건안', '대', '남해']],
[71, '오환', '이', 2153, 42, 37, 20, 43, 40, '동이', 628, 19, ['요동', '국내']],
[72, '강', '이', 2095, 40, 42, 20, 43, 40, '서북', 154, 70, ['무위', '안정']],
[73, '왜', '이', 2065, 39, 37, 20, 43, 41, '동이', 681, 292, ['계림', '탐라', '대']],
[74, '흉노', '이', 2064, 40, 41, 20, 40, 38, '서북', 227, 79, ['진양', '하동']],
[75, '저', '이', 1957, 40, 42, 20, 43, 42, '서북', 24, 123, ['무위', '천수', '무도']],
[76, '호로', '관', 958, 17, 19, 20, 95, 96, '중원', 317, 182, ['낙양', '진류', '허창']],
[77, '오장원', '진', 1005, 19, 18, 20, 41, 40, '서북', 104, 175, ['천수', '장안', '한중']],
[78, '적벽', '수', 1117, 23, 21, 20, 42, 41, '오월', 335, 330, ['강하', '강릉', '시상']],
];
}
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<?php
namespace sammo;
class CityConst extends CityConstBase{
public static $regionMap = [
'관동 지방'=>1,1=>'관동 지방',
];
protected static $initCity = [
//id, 도시, 규모, 인구, 농, 상, 치, 성, 수,(x100)지역, x, y, 연결도시
[ 1 , "태초마을", "",12000, 80, 80, 60, 80, 80, "관동 지방", 169 , 321 , ["상록시티", "홍련마을"]],
[ 2 , "상록시티", "", 9000, 60, 60, 40, 60, 60, "관동 지방", 169 , 231 , ["태초마을", "회색시티", "챔피언로드(입구)"]],
[ 3 , "회색시티", "",12000, 80, 80, 60, 80, 80, "관동 지방", 174 , 104 , ["상록시티", "달맞이산"]],
[ 4 , "달맞이산", "",12000, 80, 80, 60, 80, 80, "관동 지방", 297 , 94 , ["회색시티", "블루시티"]],
[ 5 , "블루시티", "",12000, 80, 80, 60, 80, 80, "관동 지방", 452 , 92 , ["달맞이산", "노랑시티", "무인발전소", "블루시티동굴"]],
[ 6 , "갈색시티", "",15000,100,100, 80,100,100, "관동 지방", 451 , 278 , ["IC", "노랑시티"]],
[ 7 , "보라타운", "",12000, 60, 60, 40, 60, 60, "관동 지방", 627 , 180 , ["IC", "노랑시티", "무인발전소"]],
[ 8 , "무지개시티", "",18000,120,120,100,120,120, "관동 지방", 343 , 180 , ["노랑시티", "사이클링로드(입구)"]],
[ 9 , "연분홍시티", "",18000,120,120,100,120,120, "관동 지방", 357 , 377 , ["사이클링로드(출구)", "관동15로", "쌍둥이섬"]],
[ 10 , "노랑시티", "",18000,120,120,100,120,120, "관동 지방", 451 , 180 , ["보라타운", "무지개시티", "블루시티", "갈색시티"]],
[ 11 , "홍련마을", "",12000, 80, 80, 60, 80, 80, "관동 지방", 169 , 454 , ["태초마을", "쌍둥이섬"]],
[ 12 , "챔피언로드(입구)", "",12000, 80, 80, 60, 80, 80, "관동 지방", 90 , 231 , ["상록시티", "챔피언로드(동굴)"]],
[ 13 , "챔피언로드(동굴)", "",15000,100,100, 80,100,100, "관동 지방", 90 , 180 , ["석영고원", "챔피언로드(입구)"]],
[ 14 , "석영고원", "",18000,120,120,100,120,120, "관동 지방", 90 , 29 , ["챔피언로드(동굴)"]],
[ 15 , "사이클링로드(입구)", "",12000, 80, 80, 60, 80, 80, "관동 지방", 252 , 180 , ["무지개시티", "사이클링로드(출구)"]],
[ 16 , "사이클링로드(출구)", "",15000,100,100, 80,100,100, "관동 지방", 252 , 377 , ["사이클링로드(입구)", "연분홍시티"]],
[ 17 , "관동15로", "",12000, 80, 80, 60, 80, 80, "관동 지방", 451 , 377 , ["연분홍시티", "관동13로"]],
[ 18 , "무인발전소", "",15000,100,100, 80,100,100, "관동 지방", 627 , 94 , ["보라타운", "블루시티"]],
[ 19 , "IC", "", 9000, 60, 60, 40, 60, 60, "관동 지방", 627 , 278 , ["갈색시티", "보라타운", "관동13로"]],
[ 20 , "관동13로", "", 9000, 60, 60, 40, 60, 60, "관동 지방", 627 , 344 , ["관동15로", "IC"]],
[ 21 , "블루시티동굴", "",12000, 80, 80, 60, 80, 80, "관동 지방", 451 , 32 , ["블루시티", "이수재의집"]],
[ 22 , "이수재의집", "",15000,100,100, 80,100,100, "관동 지방", 572 , 32 , ["블루시티동굴"]],
[ 23 , "쌍둥이섬", "", 9000, 60, 60, 40, 60, 60, "관동 지방", 263 , 454 , ["연분홍시티", "홍련마을"]],
];
}
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@@ -3,6 +3,9 @@
"startYear":181,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["후한", "#800000", 10000, 10000, "후한왕조", 1500, "유가", 7,[
"낙양","계","역경","진양","남피","호관","호로","사곡","함곡","사수","하내","장안","홍농","완"
+3
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@@ -3,6 +3,9 @@
"startYear":187,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["동탁", "#A9A9A9", 10000, 10000, "천하 권력을 노리는 동탁", 1500, "법가", 5, [
"낙양", "사곡", "함곡", "호로", "호관", "사수", "안정", "장안", "홍농"
+3
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@@ -3,6 +3,9 @@
"startYear":191,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["조조", "#000080", 100000, 100000, "여포에게 본거지를 빼앗긴 위기의 조조", 1000, "병가", 2, [
"진류", "정도"
+3
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@@ -3,6 +3,9 @@
"startYear":193,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["조조", "#000080", 10000, 10000, "황제를 등에 업고 본격적으로 성장하는 조조", 1000, "병가", 4, [
"허창", "호로", "낙양", "진류", "복양"
+3
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@@ -3,6 +3,9 @@
"startYear":197,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["조조", "#000080", 10000, 10000, "원소와의 운명의 한판을 준비하는 조조", 1000, "병가", 5, [
"허창", "호로", "사곡", "함곡", "사수", "정도", "서주", "장안", "홍농", "낙양", "진류", "패", "완"
+3
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@@ -3,6 +3,9 @@
"startYear":199,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["조조", "#000080", 10000, 10000, "관도대전에 승리하고 승리를 굳히려는 조조", 1000, "병가", 5, [
"허창", "호로", "사곡", "함곡", "사수", "관도", "정도", "복양", "장안", "홍농", "낙양", "진류", "패", "초", "완", "여남"
+3
View File
@@ -3,6 +3,9 @@
"startYear":204,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["조조", "#000080", 10000, 10000, "하북을 제패하고 대군을 이끌고 남하하는 조조", 1000, "병가", 6, [
"허창", "역경", "계교", "관도", "호관", "정도", "호로", "사곡", "함곡", "사수", "서주", "계",
+3
View File
@@ -3,6 +3,9 @@
"startYear":210,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["조조", "#000080", 10000, 10000, "강남 정벌에 실패한 뒤 한중을 노리는 조조", 1000, "병가", 6, [
"허창", "역경", "계교", "관도", "정도", "서주", "호관", "호로", "사곡", "함곡", "사수", "계",
+3
View File
@@ -3,6 +3,9 @@
"startYear":216,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["조조", "#000080", 10000, 10000, "한중을 잃고 퇴각한 조조", 1000, "병가", 6, [
"허창", "합비", "광릉", "역경", "계교", "관도", "정도", "서주", "호관", "호로", "사곡",
+3
View File
@@ -3,6 +3,9 @@
"startYear":222,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["조비", "#000080", 10000, 10000, "정권을 안정시킨 조비", 1000, "병가", 6, [
"허창", "합비", "광릉", "역경", "계교", "관도", "정도", "서주", "호관", "호로", "사곡",
+3
View File
@@ -3,6 +3,9 @@
"startYear":225,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["조예", "#000080", 10000, 10000, "제갈량의 북벌에 맞서 사마의를 내세운 조예", 1000, "병가", 6, [
"허창", "기산", "합비", "광릉", "역경", "계교", "관도", "정도", "서주", "호관", "호로", "사곡",
+3
View File
@@ -3,6 +3,9 @@
"startYear":188,
"life":1,
"fiction":0,
"const":{
"defaultMaxGeneral":600
},
"nation":[
["원소", "#FFFF00", 10000, 10000, "4세 5공 명문 혈통 기주 패자 원소", 1000, "법가", 2, [
"업", "복양", "진류", "관도", "정도"
+15
View File
@@ -0,0 +1,15 @@
{
"title":"【공백지】 소형β",
"startYear":180,
"map":{
"mapName":"miniche_b"
},
"history":[
],
"const": {
"expandCityPopIncreaseAmount": 80000,
"expandCityDevelIncreaseAmount": 1350,
"expandCityWallIncreaseAmount": 1600,
"defaultMaxGeneral":300
}
}

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