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Author SHA1 Message Date
Hide_D d2a90157b9 fix: 트래픽에서 접속자수가 제대로 집계되지 않는 문제 2023-08-13 07:26:09 +00:00
Hide_D a32cb3a2c0 fix: 수비X 관련 warning
- 버그는 있으나 의도대로는 작동하였음
2023-08-12 10:07:58 +00:00
Hide_D 7c0a3a6955 fix: 접속량 정보가 기록되지 않았음 2023-08-12 10:06:08 +00:00
Hide_D 7d2e2945a1 fix: 연감 한번 더 수정 2023-08-10 19:08:21 +09:00
Hide_D dc526c7359 fix: 연감 수정 2023-08-10 19:06:40 +09:00
Hide_D 6c4cb484da fix: 연감 1개월차 수정 2023-08-10 19:06:01 +09:00
Hide_D d41246de9d fix: 초기 시작시 연감이 안보임 2023-08-10 19:04:55 +09:00
Hide_D 6d40783224 fix: 수극으로 인한 저격 소모 2023-08-07 13:19:52 +00:00
Hide_D 6eb6014e80 game: 출병시 전멸시페이즈 증가 적용
- 마지막 페이즈가 아닐 때 전멸 시 페이즈 증가
2023-08-07 11:26:43 +00:00
Hide_D 103cf3f882 game: 파죽지세 시나리오에서 수비끔시 훈사영향없음 2023-08-07 11:24:17 +00:00
Hide_D 5969e0c82b fix: 수극이 다른 저격과 따로 동작 2023-08-05 10:12:34 +00:00
Hide_D 945f9027dd game: StrongAttacker의 보정을 공방40%씩으로
- 병종저격하면 동률
2023-08-05 09:10:17 +00:00
Hide_D 0bf3145042 game: 파죽지세 모드, 접경귀환 2023-08-05 09:01:54 +00:00
Hide_D 905669755f feat: 접경 귀환 기능 추가 2023-08-05 08:57:15 +00:00
Hide_D 57b12e8c04 fix: Session에서 로그인 정보를 세심히. 2023-08-05 08:47:45 +00:00
Hide_D eccd883edc feat: NotOccupiedCity constraint 2023-08-05 07:59:26 +00:00
Hide_D 895b134cd0 feat: InstantAction 개념 추가 2023-08-05 07:54:55 +00:00
Hide_D 7258573e4d misc: 닥공전 이름을 파죽지세로 변경 2023-08-05 07:20:12 +00:00
Hide_D cbdfa6f6fc feat: 닥공전 기능 추가
- 장수 상대로 공격자인 경우
  - 공, 방 50%씩
2023-08-05 07:15:36 +00:00
Hide_D ed25c58410 fix: 오타 수정 2023-08-05 07:14:40 +00:00
Hide_D 16cfa46864 feat: scenarioEffect 추가
- 모든 General에 iAction으로 작동
2023-08-05 06:53:19 +00:00
Hide_D e54a0a6668 feat: 시나리오 생성 시 에러가 발생하면 메시지를 띄움 2023-08-05 06:52:50 +00:00
Hide_D eb545724ea fix: 천통후 이벤트에서 유산 포인트를 얻을 수 있는 문제 수정 2023-08-05 05:19:40 +00:00
Hide_D 7858b48bad fix: b_betting 수정 2023-08-03 16:20:32 +00:00
Hide_D a4ed41edbe fix: mergeQueryColumn위치 수정 2023-08-03 14:19:23 +00:00
Hide_D b5a9e52c43 fix: 인사부는 GeneralLite가 아니라 General 필요
- 추방시 명성 깎이는 문제 때문
2023-08-03 13:35:55 +00:00
Hide_D c6166d3295 fix: 수뇌임명 안되는 버그 수정
- 아니 대체 왜 경고를 안 띄우는거야!
2023-08-03 13:32:37 +00:00
Hide_D 9520d29109 fix: General 생성 코드 수정 2023-08-03 13:31:30 +00:00
Hide_D 3edfff146e General 클래스를 General, GeneralLite로 분리 (#236)
내부 코드 사용례에서 General 테이블의 column을 일부만 가져오는 경우가 다수 있습니다.

다만 General 클래스에서 각종 iAction에 해당하는 트리거 함수 호출을 위해서는 모든 column을 다 가져와야 정상 동작이 가능한 만큼, iAction interface를 구현한 General 클래스와, 구현하지 않은 GeneralLite 클래스 둘로 나눕니다.

또한 General 클래스에서는 필요한 column을 다 가져오도록 변경합니다.

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/236
2023-08-03 21:32:01 +09:00
Hide_D 38416ccdf8 fix,refac: 잠재적인 버그 위치 수정
- aux가 null이 아니라 0으로 되고 있었음
- (0 == null) == true이니 그동안 되고는 있었겠으나..
- increaseInheritancePointRaw()를 호출하도록 변경
2023-08-01 16:24:55 +00:00
Hide_D eeb5eabd12 feat: increaseInheritancePoint에 더해진 후의 값 반환 2023-08-01 16:24:52 +00:00
Hide_D 41273f97db feat,refac: increaseInheritancePointRaw 추가
- ownerID만으로 처리 가능
2023-08-01 16:24:43 +00:00
Jinhyun KimandGitea 0e23677e1b Merge pull request 'fix: 징병 가능 여부 판별 시 상대 년도 판별 로직 오류 해결' (#233) from jyp9/core:relyearfix into devel 2023-07-29 14:57:59 +00:00
Hide_D 0f085c7f36 fix: zero-ref 2023-07-27 17:27:11 +00:00
Hide_D bd90076441 phan: update config.php 2023-07-27 17:27:08 +00:00
Hide_D 1801bdf55b fix: 설문조사 시 아이템 추첨 문제
-  tryUniqueItemLottery()는 itemObjs 배열을 요구
- itemObjs 배열은 GeneralQueryMode::Full 에서만 사용가능
- 즉, Lite여서는 안됨!
2023-07-21 13:26:26 +00:00
Hide_D f27f0edfb6 fix: 빙의시 경고 제거 2023-07-21 13:22:04 +00:00
Hide_D 02f23e7db4 fix: 토너먼트 경고 해제 2023-07-21 13:09:45 +00:00
Hide_D 9871e24811 fix: defaultEventColumn에 turntime 추가
- 많이 쓰일 것으로 예상
2023-07-18 11:05:07 +09:00
Hide_D a7dac2ce15 fix: mergeQueryColumn에서 query 계산 방식 변경
- 요청 쿼리 = queryMode + reqColumn로 변경
- 기존에는 null일 경우에만 queryMode 전체, null이 아니면 queryMode를 한 단계 낮추고,
   reqColumn을 더하는 형태였음
- 지난 버그에서 혼동을 일으키는 요소였으므로 수정
2023-07-18 10:54:36 +09:00
Hide_D ed1d2cbf0d Revert "fix: 발령에서 destGeneral에 turntime 필요"
This reverts commit 06ca32802b.
2023-07-18 10:49:37 +09:00
Hide_D 06ca32802b fix: 발령에서 destGeneral에 turntime 필요 2023-07-17 17:44:45 +00:00
Hide_D 568b45f93a fix: minimumColumn에 owner 필요 2023-07-17 17:43:32 +00:00
Hide_D 1ca07286a4 Revert "game: 국가 임관 시, 기존 등용장 무효화"
This reverts commit 376aed9787.
2023-07-12 20:19:59 +10:00
Hide_D 376aed9787 game: 국가 임관 시, 기존 등용장 무효화 2023-07-11 22:47:24 +10:00
Hide_D 246751b4dd feat: 등용장 일괄 무효화 추가 2023-07-11 22:43:09 +10:00
Hide_D 7f3a9d69ca misc: FIXME 2023-07-11 22:11:01 +10:00
Hide_D a4106f6242 game: 등용장 수락은 재야 상태에서만 가능 2023-07-11 22:02:07 +10:00
Hide_DandGitea f233e8241e Merge pull request 'feat,refac: General 테이블의 벌점(갱신) 항목을 별도 테이블로 분리' (#232) from general_access_log into devel 2023-07-08 09:10:53 +00:00
Hide_D 79dedea47c fix: 물자원조 조사 2023-07-08 02:04:17 +00:00
Hide_D e106a6a3cf fix: queryMode 조회 문제
- 아니 PHP야 enum에 ->value 좀..
2023-07-07 18:44:36 +00:00
Hide_D ee3d84d7b0 refac: General 객체 생성을 GeneralQueryMode를 활용
- 기존 $constructMode
- 버그 있음..?
2023-07-07 18:39:23 +00:00
Hide_D b4f197b7d8 feat: GeneralQueryMode Enum 추가
- mergeQueryColumn, createGeneralObjListFromDB, createGeneralObjFromDB 호출시
 column 특수 모드 지정
2023-07-07 18:14:55 +00:00
Hide_D e3c89a37aa fix: 구 내정보 페이지 변수 조회 문제 2023-07-07 17:29:03 +00:00
Hide_D ad0770d1be fix: 접속량 정보 변수명 2023-07-07 17:20:24 +00:00
Hide_D 161ed97a34 fix: GeneralAccessLogColumn 인자 값 문제
- PHP 제발 반성 좀... 왜 ->value가 필요해..?
2023-07-07 17:12:15 +00:00
Hide_D f66008da56 refac, fix: General 객체 생성 과정에서 accessLog 분리
- 생성자 인수 1개 추가,
- mergeQueryColumn에서 $accessLogColumn에 정상적으로 enum[] 반영
- createGeneralObjListFromDB를 쿼리 1회 분리
- General에 getAccessLogVar() 추가
  - 변경 기능 제공 예정 '없음'
- 변경된 생성자에 맞게 호출 부 변경
- NPC인 경우 accessLog 조회값이 null일 수 있으므로 반영
2023-07-07 17:08:05 +00:00
Hide_D 6b400f76cf fix: 오타 수정 2023-07-07 15:58:18 +00:00
Hide_D 758ae06fd9 refac, wip: con 삭제,생성 관련 2023-07-07 10:57:52 +00:00
Hide_D 49429e1e7e refac, wip: con -> refreshScore 2023-07-07 10:57:52 +00:00
Hide_D c9dd873019 refac, wip: 벌점(connect, con) 변경
- 벌점: refreshScoreTotal
- 순간벌점: refreshScore
2023-07-07 10:57:52 +00:00
Hide_D 3ae49456b1 fix: general_access_log에 벌점 관련 데이터 누락 2023-07-07 10:57:52 +00:00
Hide_D 9bf7bd0fda refac,wip: refresh 수치를 이전 중
- connect, con을 잊었음!
2023-07-07 10:57:51 +00:00
Hide_D a9b51977d4 refac: lastrefresh를 general_access_log로 이전
- last_refresh에 index를 걸 것인지는 고려 필요
  - 안 거는게 차라리 나을 수도 있음
- 불필요해보이는 값 확인: nation_id,
2023-07-07 10:57:51 +00:00
Hide_D 50408ed516 feat: TableName Enum 2023-07-07 10:57:51 +00:00
Hide_D b0cdf3ccb5 refac: General::lastconnect 삭제
- 안쓰는데..?
- api_log로 어느새 이전된건가?
2023-07-07 10:57:51 +00:00
Hide_D ea80b85b33 refac: 갱신 시 refresh를 general_access_log로 이동 2023-07-07 10:57:51 +00:00
Hide_D 39ca3e2bb9 feat: GeneralAccessLog 구조 변경
- 기본값 최대한 많이 사용
2023-07-07 10:57:51 +00:00
Hide_D f8cc0c9c92 feat: GeneralAccessLog table 준비
- general 테이블에서 유저 접속과 관련한 로그만 분리
- ip 정보는 api 접속부에서 기록하므로 제외
2023-07-07 10:57:51 +00:00
Hide_D 7a9ef6454c fix: 정체불명의 ts type error fix
- 이 변경이 없어도 잘 되어야함. type에 undefined로 놓는게 어딨어?
2023-07-07 10:57:50 +00:00
Hide_D d48c27dccb misc: 관리자5번 도구에서 벌점 정보 제거 2023-07-07 10:57:50 +00:00
Hide_D 5a565c2678 feat: formatListOfBackticks에서 인자로 BackedEnum 사용 가능 2023-07-07 10:57:50 +00:00
Hide_D 1e0875ae73 game: 국력 계산식에 '벌점' 제거 2023-07-07 10:57:50 +00:00
Hide_D 33759d24e5 refac: 접속 로그를 날짜_refresh.txt에서 api_log로 통일
- path가 refresh로 고정
2023-07-07 10:57:50 +00:00
Hide_D 033e75de5c refac: 구 멀티 검사 페이지 삭제
- IP로만 구분하던 방식
- IP를 general에서 없애므로 삭제
2023-07-07 10:57:45 +00:00
Hide_D f2f8374fd4 fix: 쉼표를 주의하시오 2023-07-04 10:24:32 +09:00
Hide_D e891525d56 refac: general_turn, nation_turn 불필요한 인덱스 제거 2023-07-03 17:04:38 +00:00
Hide_D 93bc8304ce misc: 몇 가지 눈에 보이는 오타 수정 (#231)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/231
2023-07-03 22:32:42 +09:00
Jinhyun Kim d4218f409c 몇 가지 눈에 보이는 오타 수정 2023-07-03 20:59:05 +09:00
Hide_D 462de95866 misc: php xdebug profiler ignore 2023-07-02 17:42:56 +00:00
Hide_D dad477ed14 misc: 불필요산 #app css 제거
- 필요하다면 vue page에서 직접 요구하여야 함.
2023-07-02 17:06:01 +00:00
Hide_D 660258f715 refac: 메인 페이지 바 표시 형식 변경
- 상 하단 분리 대신 하단의 position:fixed bar로 변경
- iPhone에서 좌우 스크롤이 유도되는 것은 완전 해결되지 않음
- 모든 컨텐츠가 viewport 밖을 넘어서지 않도록 않도록 해야 할 것으로
- 예: 500px viewport, 498px content
2023-07-02 17:05:14 +00:00
Hide_D 9f6c7d9489 fix: 누락된 php breakpoint 수정 2023-06-30 16:34:14 +00:00
Hide_D de17d87f47 fix: 비일관적인 breakpoint 정정
- md가 아니라 lg를 기준으로 잡아야 함
- lg의 기준 breakpoint를 940으로 변경
- is100pxMode의 기준 역시 lg breakpoint와 일치
2023-06-30 16:30:44 +00:00
Hide_D f8ebcf91b1 fix: 삼성 브라우저 draggable workaround 2023-06-28 14:50:52 +00:00
Hide_D d25d414057 dep: vuedraggable-es 2023-06-28 14:50:37 +00:00
Hide_D 96a9254bf8 misc: tabSize 4 2023-06-28 13:45:24 +00:00
Hide_D 96643567d4 game: 애니집결 시나리오의 대사 빈도를 낮춤 2023-06-24 16:53:21 +00:00
Hide_D 0a6db3d21f fix: 이민족 발동시 서버 시간 변경 문제 2023-06-23 11:27:59 +00:00
Hide_D 8a4cbbb976 game: 애니집결 10차 시나리오 2023-06-23 19:28:28 +09:00
Hide_D 696ba0b341 fix(game): 병가의 세율에 따른 인구 증감이 '정수'로 고정되는 문제
- onCalcNationalIncome에서 pop은 0~0.125 사이임
2023-06-18 13:23:01 +09:00
Hide_D 4efcbaed6a misc: d_setting에 관련 코드가 추가되어 TODO 제거 2023-06-11 21:57:45 +09:00
Hide_D eda5ecb124 feat: d_setting에 ServerEnv 추가 2023-06-11 21:56:26 +09:00
Hide_D 0ef69178a5 feat: 이민족 발동 시 장수수에 따라 턴시간 조절 2023-06-11 21:44:22 +09:00
Hide_D 5596eca326 feat: 서버 제어용 변수 공간 추가 2023-06-11 21:40:07 +09:00
Hide_D af2dec7e2c refac: 턴시간 변경에 락 무시하는 기능 추가 2023-06-11 21:27:14 +09:00
Hide_D 435dae801f refac: _admin1 턴시간 변경을 changeServerTerm으로 이전 2023-06-11 21:25:53 +09:00
Hide_D 320c8191dc feat: ServerTool::changeServerTerm
- 서버 턴 시간을 바꾸는 명령
- 기존 _admin1.php
2023-06-11 21:24:53 +09:00
Hide_D 803e18e3c3 fix: 이민족 이벤트 종료시 메시지 2023-06-11 21:02:57 +09:00
Hide_D fbac218c34 fix: 이민족 발동 시, 초기 이성이 없으면 동작하지 않도록 2023-06-10 22:41:19 +09:00
Hide_D 2e6ea3a00d fix: isunited warning 수정 2023-06-08 23:31:46 +09:00
Hide_D 1f8812c939 fix: MAX_RNG_SUPPORT_BIT warning 2023-06-08 23:23:05 +09:00
Hide_D 44c2323883 fix: 임시 땜빵 베팅 2023-06-07 00:23:36 +09:00
Hide_D 82fb532e4b fix: 조사 (으)로 미 반영부분 수정 2023-06-06 16:51:42 +09:00
Hide_D ae6ca5c1ec fix: 성벽 선제 시 분쟁 대상이 도시로 나타나지 않는 버그 수정 2023-06-06 16:41:13 +09:00
Hide_D 30ac7da4d7 misc: 이민족 생성 시, 전쟁 금지 및 임관 금지 해제 2023-06-04 20:22:45 +09:00
Hide_D 8c30634fd1 fix: 리셋 시 최근 읽은 메시지 번호를 초기화해야 함 2023-06-03 10:58:15 +09:00
Hide_D 59761743dc misc: 이민족 소환 권한을 2명에게 부여 2023-05-22 21:56:15 +09:00
Hide_D 5952dba533 fix: 천통시 이민족 소환에 npc 여부를 제대로 계산하지 않는 문제 2023-05-22 21:52:35 +09:00
Hide_D 2518ac021d fix: ProvideNPCTroopLeader 경고 우회 2023-05-22 02:48:41 +09:00
Hide_D e656c1e567 fix: 천통시 이민족 권한을 유저에게 부여
- 군주가 NPC인 경우 참모
- 참모도 NPC라면 각 수뇌까지
2023-05-22 02:43:54 +09:00
Hide_D b89c045f85 feat: 천하통일 시 군주에세 이민족이 침입 이벤트 권한 부여
- 세가지 종류 난이도
  - 천통국가 기준 [장수 수, 종합 스탯, 기술 수치, 숙련 수치]
  - 어려움:  2배, 1.2배, 최고등급, 1배
  - 보통: 2배, 1.2배, 동일 기술, 0.5배
  - 쉬움: 1배, 1배, 20% 낮은 기술, 숙련 없음
- 이민족 멸망시 타 이민족으로 임관
2023-05-22 02:41:17 +09:00
Hide_D d347054ad0 feat: 이민족 침입 메시지 타입 추가 2023-05-22 02:38:35 +09:00
Hide_D 3ebc44ea5a fix: RaiseInvader의 중첩 호줄 대비
- isunited 변수를 빠르게 1로 설정
- 만약 RaiseInavder를 빠르게 두번 호출하더라도 isunited 변수를 검사하게 하여 대응 가능
2023-05-22 02:19:47 +09:00
Hide_D 57c8c3f6a4 feat: MessageType 간이 생성 함수 추가
- General 객체에서 생성
- 왜 여태까지 이 함수가 없었을까?
2023-05-22 02:15:45 +09:00
Hide_D fee769714d feat: System MessageTarget를 빠르게 생성하는 함수 2023-05-22 01:55:09 +09:00
Hide_D 9fcb24533a feat: sendPrivateMsgAsNotice 인자로 MessageTarget 추가 2023-05-22 01:44:25 +09:00
Hide_D 1061632290 feat: 단순한 공지용 개인 메시지 전송 기능 2023-05-22 01:41:35 +09:00
Hide_D 7dc297a266 fix: 성벽 선제 후 전투 종료시 점유율 관련 문제 2023-05-20 13:04:37 +09:00
Hide_D f019a642a2 fix: 구형 관리자 도구 warning 수정 2023-05-20 12:56:57 +09:00
Hide_D 5554ac3003 fix: 성벽 전투 반영 2023-05-20 03:37:09 +09:00
Hide_D 7f9ad8b7d5 fix: 정란/벽력의 성벽선제가 정상적으로 반영되지 않는 문제
- 수비/성벽
- 점유율
2023-05-20 01:03:19 +09:00
Hide_D 82af3a2e2d fix: 수비자에 수비 도시 정보가 입력되지 않는 버그 수정 2023-05-19 19:16:39 +09:00
Hide_D 7a4fcb30dc fix: 거울세계에서 국가 규모 승급이 일어나지 않던 버그 수정 2023-05-12 01:21:12 +09:00
Hide_D 256326f5d4 game: 정란, 벽력거 설명 추가 2023-05-12 00:07:01 +09:00
Hide_D 505f615203 game: 성벽선제인 경우에만 성벽도 선제공격 2023-05-12 00:07:01 +09:00
Hide_D 4e504e9679 game: 성벽이 선제공격 2023-05-12 00:07:01 +09:00
Hide_D 18f9d87a29 fix: 성벽 선제가 호출조차 되지 않는 버그 수정 2023-05-12 00:07:01 +09:00
Hide_D 2ad0c6e509 fix: 도시 관련 전투 제어 2023-05-12 00:07:00 +09:00
Hide_D 74b9e0b4a5 feat: CrewType에 iAction 개념을 넣고 처리할 수 있도록
- GameUnitDetail에 iAction 리스트 추가

fix: 누락분 수정

fix: crewtype 미지정시 기본 병종
2023-05-12 00:05:25 +09:00
241 changed files with 4755 additions and 2223 deletions
+2
View File
@@ -69,3 +69,5 @@ gateway/js/*
gateway/css/*
*.db-journal
d_log/cachegrind.*
+2 -5
View File
@@ -15,9 +15,8 @@ return [
// Note that the **only** effect of choosing `'5.6'` is to infer
// that functions removed in php 7.0 exist.
// (See `backward_compatibility_checks` for additional options)
"target_php_version" => '8.1',
"minimum_target_php_version" => '8.1',
'backward_compatibility_checks ' => true,
"target_php_version" => '8.2',
"minimum_target_php_version" => '8.2',
'minimum_severity' => \Phan\Issue::SEVERITY_NORMAL,
'file_list' => [
@@ -29,8 +28,6 @@ return [
'hwe/_admin1_submit.php',
'hwe/_admin2.php',
'hwe/_admin2_submit.php',
'hwe/_admin4.php',
'hwe/_admin4_submit.php',
'hwe/_admin5.php',
'hwe/_admin5_submit.php',
'hwe/_admin7.php',
+1 -1
View File
@@ -29,5 +29,5 @@
"josa",
"sammo"
],
"editor.tabSize": 2
"editor.tabSize": 4
}
+3 -3
View File
@@ -30,10 +30,10 @@ require(__DIR__ . '/../vendor/autoload.php');
<body>
<div class="container">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 설치</h1>
<div class="row justify-content-md-center">
<h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 설치</h1>
<div class="row justify-content-lg-center">
<div class="col col-12 col-md-10 col-lg-7">
<div class="col col-12 col-lg-10 col-lg-7">
<div class="card" id="db_form_card" style="display:none">
<h3 class="card-header">
설치(DB 설정)
+1 -22
View File
@@ -74,28 +74,7 @@ switch ($btn) {
case "120분턴": $turnterm = 120; break;
default: throw new \Exception("알 수 없는 턴 기간");
}
$oldunit = $admin['turnterm'] * 60;
$unit = $turnterm * 60;
$unitDiff = $unit / $oldunit;
$servTurnTime = new \DateTimeImmutable($admin['turntime']);
foreach ($db->query('SELECT no,turntime FROM general') as $gen) {
$genTurnTime = new \DateTimeImmutable($gen['turntime']);
$timeDiff = TimeUtil::DateIntervalToSeconds($genTurnTime->diff($servTurnTime));
$timeDiff *= $unitDiff;
$newGenTurnTime = $servTurnTime->add(TimeUtil::secondsToDateInterval($timeDiff));
$db->update('general', [
'turntime'=>$newGenTurnTime->format('Y-m-d H:i:s.u')
], 'no=%i', $gen['no']);
}
$turn = ($admin['year'] - $admin['startyear']) * 12 + $admin['month'] - 1;
$starttime = $servTurnTime->sub(TimeUtil::secondsToDateInterval($turn * $unit))->format('Y-m-d H:i:s');
$starttime = cutTurn($starttime, $turnterm, false);
$gameStor->turnterm = $turnterm;
$gameStor->starttime = $starttime;
pushGlobalHistoryLog(["<R>★</>턴시간이 <C>$btn</>으로 변경됩니다."]);
ServerTool::changeServerTerm($turnterm);
break;
}
+11 -11
View File
@@ -33,18 +33,18 @@ $src = MessageTarget::buildQuick($session->generalID);
$genObjList = [];
$env = [];
if ($genlist) {
$genObjList = General::createGeneralObjListFromDB($genlist);
$genObjList = General::createObjListFromDB($genlist);
$env = $gameStor->cacheAll();
}
switch ($btn) {
case "전체 접속허용":
$db->update('general', [
'con' => 0
$db->update('general_access_log', [
'refresh_score' => 0
], true);
break;
case "전체 접속제한":
$db->update('general', [
'con' => 1000
$db->update('general_access_log', [
'refresh_score' => 1000
], true);
break;
case "블럭 해제":
@@ -186,14 +186,14 @@ switch ($btn) {
], '`no` IN %li', $genlist);
break;
case "접속 허용":
$db->update('general', [
'con' => 0
], '`no` IN %li', $genlist);
$db->update('general_access_log', [
'refresh_score' => 0
], '`general_id` IN %li', $genlist);
break;
case "접속 제한":
$db->update('general', [
'con' => 1000
], '`no` IN %li', $genlist);
$db->update('general_access_log', [
'refresh_score' => 1000
], '`general_id` IN %li', $genlist);
break;
case "메세지 전달":
$text = $msg ?? '';
-133
View File
@@ -1,133 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
die(requireAdminPermissionHTML());
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$conlimit = $gameStor->conlimit;
$ipGroupList = Util::arrayGroupBy(
$db->query(
'SELECT name,ip,lastconnect,owner,block,substring_index(ip,".",3) as ip_c from general WHERE ip!="" and npc<2'
),
'ip_c'
);
function colorBlockedName($general)
{
if (!$general['blocked']) {
return $general['name'];
}
return "<span style='color:magenta;'>{$general['name']}</span>";
}
?>
<!DOCTYPE html>
<html>
<head>
<title>멀티관리</title>
<meta charset="UTF-8">
<meta name="color-scheme" content="dark">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('ts', 'common', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td>멀 티 관 리<br><?= backButton() ?></td>
</tr>
</table>
<form name=form1 method=post action=_admin4_submit.php>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=80 align=center rowspan=3>회원선택<br><br>
<font color=cyan>NPC</font><br>
<font color=skyblue>NPC유저</font><br>
<font color=red>접속제한</font><br><b style=background-color:red;>블럭회원</b>
</td>
<td width=105 rowspan=3>
<?php
echo "
<select name=genlist[] size=20 multiple style='color:white;background-color:black;font-size:14px'>";
foreach ($db->query('SELECT no,name,npc,block,con from general where ip!=\'\' order by npc,ip') as $general) {
$style = "style=;";
if ($general['block'] > 0) {
$style .= "background-color:red;";
}
$npcColor = getNPCColor($general['npc']);
if($npcColor !== null){
$style .= "color:{$npcColor};";
}
echo "
<option value={$general['no']} $style>{$general['name']}</option>";
}
echo "
</select>";
?>
</td>
<td width=100 align=center>블럭</td>
<td width=504>
<input type=submit name=btn value='블럭 해제'><input type=submit name=btn value='1단계 블럭'><input type=submit name=btn value='2단계 블럭'><input type=submit name=btn value='3단계 블럭'><input type=submit name=btn value='무한삭턴'><br>
1단계:발언권, 2단계:턴블럭
</td>
</tr>
<tr>
<td align=center>강제 사망</td>
<td><input type=submit name=btn value='강제 사망'></td>
</tr>
<tr>
<td align=center>메세지 전달</td>
<td><input type=textarea size=60 maxlength=255 name=msg style=background-color:black;color:white;><input type=submit name=btn value='메세지 전달'></td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td align=center width=100>장수명</td>
<td align=center width=180>최근로그인</td>
<td align=center width=129>IP</td>
<td align=center width=100>ID</td>
</tr>
<?php foreach ($ipGroupList as $ipGroupC => $users) : ?>
<tr>
<td><?= join('<br>', array_map('\sammo\colorBlockedName', $users)) ?></td>
<td><?= join('<br>', array_column($users, 'lastconnect')) ?></td>
<td><?= join('<br>', array_column($users, 'ip')) ?></td>
<td><?= join('<br>', array_column($users, 'owner')) ?></td>
</tr>
<?php endforeach; ?>
</table>
<?php
//NOTE: password의 md5 해시가 같은지 확인하는 방식으로는 앞으로 잡아낼 수 없다. 폐기
?>
</form>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td><?= backButton() ?></td>
</tr>
<tr>
<td><?= banner() ?> </td>
</tr>
</table>
</body>
</html>
-86
View File
@@ -1,86 +0,0 @@
<?php
namespace sammo;
use sammo\Enums\MessageType;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
header('location:_admin4.php');
die();
}
$btn = Util::getPost('btn');
$genlist = Util::getPost('genlist', 'array_int');
$msg = Util::getPost('msg', 'string', '메시지');
$db = DB::db();
//NOTE: 왜 기능이 admin2와 admin4가 같이 있는가?
//NOTE: 왜 블럭 시 admin4에선 금쌀을 없애지 않는가?
switch ($btn) {
case "블럭 해제":
DB::db()->query('update general set block=0 where no IN %li', $genlist);
break;
case "1단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=1,killturn=24 where no IN %li', $genlist);
//FIXME: subquery로 하는게 더 빠를 듯.
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "2단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=2,killturn=24 where no IN %li', $genlist);
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "3단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=3,killturn=24 where no IN %li', $genlist);
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "무한삭턴":
DB::db()->query('update general set killturn=8000 where no IN %li', $genlist);
break;
case "강제 사망":
$date = TimeUtil::now(true);
$db->update('general', [
'killturn' => 0,
'turntime' => $date,
], '`no` IN %li', $genlist);
$db->update('general_turn', [
'action' => '휴식',
'arg' => '{}',
'brief' => '휴식'
], 'general_id IN %li AND turn_idx = 0', $genlist);
break;
case "메세지 전달":
$date = TimeUtil::now();
$src = MessageTarget::buildQuick($session->generalID);
foreach($genlist as $generalID){
$msgObj = new Message(
MessageType::private,
$src,
MessageTarget::buildQuick($generalID),
$msg,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
if ($msgObj) {
$msgObj->send(true);
}
}
break;
}
header('location:_admin4.php');
-14
View File
@@ -66,8 +66,6 @@ $sel2[$type2] = "selected";
<option <?= $sel[8] ?? '' ?> value=8>평무</option>
<option <?= $sel[9] ?? '' ?> value=9>평지</option>
<option <?= $sel[10] ?? '' ?> value=10>평Lv</option>
<option <?= $sel[11] ?? '' ?> value=11>접속률</option>
<option <?= $sel[12] ?? '' ?> value=12>단기접</option>
<option <?= $sel[13] ?? '' ?> value=13>보숙</option>
<option <?= $sel[14] ?? '' ?> value=14>궁숙</option>
<option <?= $sel[15] ?? '' ?> value=15>기숙</option>
@@ -105,8 +103,6 @@ $sel2[$type2] = "selected";
<table align=center width=1600 class="tb_layout bg0">
<tr class='bg1'>
<td align=center>국명</td>
<td align=center>접률</td>
<td align=center>단접</td>
<td align=center>국력</td>
<td align=center>장수</td>
<td align=center>속령</td>
@@ -147,8 +143,6 @@ SELECT
A.gold,
A.rice,
COUNT(B.nation) AS gennum,
ROUND(AVG(B.connect), 1) AS connect,
ROUND(AVG(B.con), 1) AS con,
ROUND(AVG(B.dex1)) AS dex1,
ROUND(AVG(B.dex2)) AS dex2,
ROUND(AVG(B.dex3)) AS dex3,
@@ -193,12 +187,6 @@ GROUP BY B.nation
case 10:
$query .= " order by avg(B.explevel) desc";
break;
case 11:
$query .= " order by avg(B.connect) desc";
break;
case 12:
$query .= " order by avg(B.con) desc";
break;
case 13:
$query .= " order by avg(B.dex1) desc";
break;
@@ -240,8 +228,6 @@ from city where nation=%i', $nation['nation']);
echo "
<tr>
<td align=center style=background-color:{$nation['color']};color:" . newColor($nation['color']) . ";>{$nation['name']}</td>
<td align=center>&nbsp;{$nation['connect']}&nbsp;</td>
<td align=center>&nbsp;{$nation['con']}&nbsp;</td>
<td align=center>&nbsp;{$nation['power']}&nbsp;</td>
<td align=center>&nbsp;{$gen['cnt']}&nbsp;</td>
<td align=center>&nbsp;{$city['cnt']}&nbsp;</td>
+3 -1
View File
@@ -2,6 +2,8 @@
namespace sammo;
use sammo\Enums\GeneralQueryMode;
include "lib.php";
include "func.php";
@@ -74,7 +76,7 @@ if (!$gen) {
$gen = $generalBasicList[0]['no'];
}
$generalObj = General::createGeneralObjFromDB($gen);
$generalObj = General::createObjFromDB($gen, null, GeneralQueryMode::FullWithAccessLog);
?>
<!DOCTYPE html>
+1 -1
View File
@@ -26,7 +26,7 @@ foreach ($db->queryFirstColumn(
}
$inheritPointManager = InheritancePointManager::getInstance();
foreach(General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
foreach(General::createObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
$inheritPointManager->mergeTotalInheritancePoint($genObj);
$inheritPointManager->applyInheritanceUser($genObj->getVar('owner'));
}
+16 -8
View File
@@ -16,10 +16,13 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$me = $db->queryFirstRow(
'SELECT refresh_score,turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i', $userID
);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -102,7 +105,7 @@ if ($gameStor->isunited) {
6 => ['dedication', true],
7 => ['officer_level', true],
8 => ['killturn', false],
9 => ['connect', true],
9 => ['refresh_score_total', true],
10 => ['experience', true],
11 => ['personal', true],
12 => ['special', true],
@@ -111,7 +114,12 @@ if ($gameStor->isunited) {
15 => ['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc ? 'desc' : '');
$generalList = $db->query(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total
FROM `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id order by %b %l',
$orderKey,
$orderDesc ? 'desc' : ''
);
echo "
<table align=center width=1000 class='tb_layout bg0'>
@@ -163,7 +171,7 @@ if ($gameStor->isunited) {
$name = $name . '<br><small>(' . $ownerNameList[$general['owner']] . ')</small>';
}
$general['connect'] = Util::round($general['connect'], -1);
$general['refresh_score_total'] = Util::round($general['refresh_score_total'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
@@ -192,8 +200,8 @@ if ($gameStor->isunited) {
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>{$general['connect']}";
echo "<br>【" . getConnect($general['connect']) . "】</td>
<td align=center>" . $general['refresh_score_total'] ?? 0;
echo "<br>【" . getRefreshScoreText($general['refresh_score_total'] ?? 0) . "】</td>
</tr>";
}
echo "
+6 -3
View File
@@ -13,10 +13,13 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['killturn', 'autorun_user', 'turnterm']);
increaseRefresh("세력일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
printLimitMsg($me['turntime']);
exit();
}
+31 -39
View File
@@ -2,6 +2,8 @@
namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
include "lib.php";
include "func.php";
@@ -10,34 +12,19 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("갱신정보", 1);
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxrefresh', 'maxonline']);
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxrefresh', 'maxonline', 'recentTraffic']);
$log = getRawFileLogRecent(__DIR__ . '/logs/' . UniqueConst::$serverID . '/_traffic.txt', 11, 100);
$date = [];
$year = [];
$month = [];
$refresh = [];
$online = [];
$recentTraffic = $admin['recentTraffic'] ?? [];
$curonline = getOnlineNum();
foreach ($log as $i => $value) {
$parse = Json::decode($value);
if(is_array($parse) === false){
continue;
}
if(count($parse) < 5){
continue;
}
$date[$i] = $parse[0];
$year[$i] = $parse[1];
$month[$i] = $parse[2];
$refresh[$i] = $parse[3];
$online[$i] = $parse[4];
}
$year[] = $admin['year'];
$month[] = $admin['month'];
$date[] = TimeUtil::now();
$recentTraffic[] = [
'year' => $admin['year'],
'month' => $admin['month'],
'refresh' => $admin['refresh'],
'online' => $curonline,
'date' => TimeUtil::now()
];
if ($admin['maxrefresh'] == 0) {
$admin['maxrefresh'] = 1;
@@ -111,13 +98,13 @@ if ($admin['maxonline'] < $curonline) {
</td>
</tr>
<?php
$refresh[] = $admin['refresh'];
foreach ($refresh as $i => $value) {
foreach ($recentTraffic as $trafficItem) {
$value = $trafficItem['refresh'];
$w = round($value / $admin['maxrefresh'] * 100, 1);
$color = getTrafficColor($w);
$dt = substr($date[$i], 11, 5); ?>
$dt = substr($trafficItem['date'], 11, 5); ?>
<tr height=30>
<td width=100 align=center><?= $year[$i] ?>년 <?= $month[$i] ?>월</td>
<td width=100 align=center><?= $trafficItem['year'] ?>년 <?= $trafficItem['month'] ?>월</td>
<td width=60 align=center class='bg2'><?= $dt ?></td>
<td width=2 align=center class='bg1'></td>
<td width=320>
@@ -152,13 +139,13 @@ if ($admin['maxonline'] < $curonline) {
</td>
</tr>
<?php
$online[] = $curonline;
foreach ($online as $i => $value) {
foreach ($recentTraffic as $trafficItem) {
$value = $trafficItem['online'];
$w = round($value / $admin['maxonline'] * 100, 1);
$color = getTrafficColor($w);
$dt = substr($date[$i], 11, 5); ?>
$dt = substr($trafficItem['date'], 11, 5); ?>
<tr height=30>
<td width=100 align=center><?= $year[$i] ?>년 <?= $month[$i] ?>월</td>
<td width=100 align=center><?= $trafficItem['year'] ?>년 <?= $trafficItem['month'] ?>월</td>
<td width=60 align=center class='bg2'><?= $dt ?></td>
<td width=2 align=center class='bg1'></td>
<td width=320>
@@ -193,19 +180,24 @@ if ($admin['maxonline'] < $curonline) {
</td>
</tr>
<?php
$max_refresh = $db->queryFirstRow('SELECT sum(refresh) as refresh, sum(`connect`) as `connect` from general');
$max_refresh['name'] = '접속자 총합';
$totalRefresh = [
...$db->queryFirstRow('SELECT sum(`refresh`) as `refresh`, sum(`refresh_score_total`) as `refresh_score_total` from general_access_log'),
'name' => '접속자 총합'
];
$refresh_result = array_merge([$max_refresh], $db->query('SELECT `name`,refresh,`connect` FROM general ORDER BY refresh DESC LIMIT 5'));
$top5Refresh = $db->query(
'SELECT `name`, `log`.`refresh`, `refresh_score_total` FROM `general_access_log` AS `log`
INNER JOIN `general` ON `log`.`general_id` = `general`.`no` ORDER BY `log`.`refresh` DESC LIMIT 5'
);
foreach ($refresh_result as $i => $user) {
$w = round($user['refresh'] / max(1, $max_refresh['refresh']) * 100, 1);
foreach (array_merge([$totalRefresh], $top5Refresh) as $i => $user) {
$w = round($user['refresh'] / max(1, $totalRefresh['refresh']) * 100, 1);
$w2 = round(100 - $w, 1);
$color = getTrafficColor($w);
?>
<tr>
<td width=98 align=center><?= $user['name'] ?></td>
<td width=98 align=center><?= $user['connect'] ?>(<?= $user['refresh'] ?>)</td>
<td width=98 align=center><?= $user['refresh_score_total'] ?>(<?= $user['refresh'] ?>)</td>
<td width=798>
<?php if ($w == 0) : ?>
<?php elseif ($w < 10) : ?>
+16 -11
View File
@@ -2,6 +2,8 @@
namespace sammo;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
include "lib.php";
@@ -21,12 +23,15 @@ $generalID = $session->generalID;
$me = $db->queryFirstRow('SELECT no,tournament,con,turntime from general where owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no,tournament,refresh_score,turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id where owner=%i', $userID
);
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'turnterm', 'develcost']);
$turnTerm = $admin['turnterm'];
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -107,7 +112,7 @@ if ($str3) {
?>
<!DOCTYPE html>
<html>
<?php if ($con == 1) {
<?php if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
} ?>
@@ -502,28 +507,28 @@ if ($str3) {
$tournamentType = [
'전 력 전' => [
'종합',
function (General $general) {
function (GeneralLite $general) {
return $general->getVar('leadership') + $general->getVar('strength') + $general->getVar('intel');
},
'tt',
],
'통 솔 전' => [
'통솔',
function (General $general) {
function (GeneralLite $general) {
return $general->getVar('leadership');
},
'tl',
],
'일 기 토' => [
'무력',
function (General $general) {
function (GeneralLite $general) {
return $general->getVar('strength');
},
'ts',
],
'설 전' => [
'지력',
function (General $general) {
function (GeneralLite $general) {
return $general->getVar('intel');
},
'ti',
@@ -560,12 +565,12 @@ if ($str3) {
$winColumn = RankColumn::from("{$rankColumn}w");
$drawColumn = RankColumn::from("{$rankColumn}d");
$loseColumn = RankColumn::from("{$rankColumn}l");
$tournamentRankerList = General::createGeneralObjListFromDB(
$tournamentRankerList = GeneralLite::createObjListFromDB(
$db->queryFirstColumn('SELECT general_id FROM rank_data WHERE `type`= %s ORDER BY value DESC LIMIT 40', $gameColumn->value),
[$prizeColumn->value, $gameColumn->value, $winColumn->value, $drawColumn->value, $loseColumn->value, 'leadership', 'strength', 'intel', 'no', 'npc', 'name'],
0
GeneralLiteQueryMode::Core
);
usort($tournamentRankerList, function (General $lhs, General $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
usort($tournamentRankerList, function (GeneralLite $lhs, GeneralLite $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
$result = - ($lhs->getRankVar($gameColumn) <=> $rhs->getRankVar($gameColumn));
if ($result !== 0) return $result;
$result = - (
+2 -3
View File
@@ -211,7 +211,7 @@ $templates = new \League\Plates\Engine('templates');
$city['trade'] = "- ";
}
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0];
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'])[0];
if ($showDetailedInfo) {
$generals = $db->query(
'SELECT %l from general where city=%i order by turntime',
@@ -327,8 +327,7 @@ $templates = new \League\Plates\Engine('templates');
if ($ourGeneral && !$isNPC) {
$turnText = [];
$generalObj = new General($general, null, null, null, null, null, false);
foreach ($generalTurnList[$generalObj->getID()] as $turnRawIdx => $turn) {
foreach ($generalTurnList[$general['no']] as $turnRawIdx => $turn) {
$turnIdx = $turnRawIdx + 1;
$turnText[] = "{$turnIdx} : $turn";
}
+7 -4
View File
@@ -19,12 +19,15 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("암행부", 1);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation=%i', $me['nation']);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -45,7 +48,7 @@ $templates = new \League\Plates\Engine('templates');
?>
<!DOCTYPE html>
<html>
<?php if ($con == 1) {
<?php if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
} ?>
+6 -4
View File
@@ -97,7 +97,7 @@ if ($gameStor->isunited) {
7 => ['gold', true],
8 => ['rice', true],
9 => ['crew', true],
10 => ['connect', true],
10 => ['refresh_score_total', true],
11 => ['personal', true],
12 => ['special', true],
13 => ['special2', true],
@@ -105,7 +105,9 @@ if ($gameStor->isunited) {
15 => ['npc', true],
][$type];
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect,gold,rice,crew,belong from general where nation = %i order by %b %l', $me['nation'], $orderKey, $orderDesc ? 'desc' : '');
$generalList = $db->query(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total,gold,rice,crew,belong
FROM `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id where nation = %i order by %b %l', $me['nation'], $orderKey, $orderDesc ? 'desc' : '');
echo "
<table align=center class='tb_layout bg0'>
@@ -173,8 +175,8 @@ if ($gameStor->isunited) {
<td align=center>" . displayCharInfo($general['personal']) . "</td>
<td align=center>" . displaySpecialDomesticInfo($general['special']) . " / " . displaySpecialWarInfo($general['special2']) . "</td>
<td align=center>{$general['belong']}</td>
<td align=center>{$general['connect']}";
echo "<br>(" . getConnect($general['connect']) . ")</td>
<td align=center>". $general['refresh_score_total'] ?? 0;
echo "<br>(" . getRefreshScoreText($general['refresh_score_total'] ?? 0) . ")</td>
</tr>";
}
echo "
+37 -11
View File
@@ -2,6 +2,10 @@
namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\TableName;
include "lib.php";
include "func.php";
@@ -20,7 +24,7 @@ $gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$myset = $me->getVar('myset');
if ($myset > 0) {
@@ -29,7 +33,15 @@ if ($myset > 0) {
$submit = 'hidden';
}
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
$lastRefresh = $db->queryFirstField(
'SELECT %b FROM %b WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value,
TableName::generalAccessLog->value,
GeneralAccessLogColumn::generalID->value,
$generalID
);
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($gameStor->turntime <= $gameStor->opentime) {
//서버 가오픈시 할 수 있는 행동
if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
@@ -39,13 +51,19 @@ if ($gameStor->turntime <= $gameStor->opentime) {
}
}
if($me->getNationID() == 0){
if ($me->getNationID() == 0) {
$showBuildNationCandidateBtn = true;
}
}
$use_treatment = $me->getAuxVar('use_treatment') ?? 10;
$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
$changeDefence999Train = -3;
$changeDefence999Atmos = -6;
$changeDefence999Train = $me->onCalcDomestic('changeDefenceTrain', "train999", $changeDefence999Train);
$changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $changeDefence999Atmos);
?>
<!DOCTYPE html>
<html>
@@ -81,13 +99,13 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<div class="col">내 정 보<br><?= backButton() ?></div>
</div>
<div class="row gx-0">
<div class="col col-12 col-md-6">
<div class="col col-12 col-lg-6">
<div class="row">
<div class="col"><?php generalInfo($me); ?><?php generalInfo2($me); ?></div>
</div>
</div>
<div class="col col-12 col-md-6">
<div class="col col-12 col-lg-6">
<div class="row mx-0 gx-0">
<div class="col" style='padding-left:2ch;'>
토너먼트 【
@@ -117,7 +135,10 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<?php foreach ([90, 80, 60, 40] as $targetDefenceTrain) : ?>
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>[훈련 -3, 사기 -6]</option>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if($changeDefence999Train != 0 || $changeDefence999Train != 0):
?>[<?=$changeDefence999Train!=0?"훈련 {$changeDefence999Train},":''?><?=$changeDefence999Atmos!=0?"사기 {$changeDefence999Atmos}":''
?>]<?php endif?></option>
</select>
】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
@@ -139,6 +160,11 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<button type="button" id='buildNationCandidate' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>사전 거병</button><br><br>
<?php endif; ?>
<?php if (GameConst::$availableInstantAction['instantRetreat'] ?? false) : ?>
거리 3칸 이내 아국 도시로 즉시 이동<br>
<button type="button" id='instantRetreat' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>접경 귀환</button><br><br>
<?php endif; ?>
<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
다른 장수 선택 (<?= substr($me->getAuxVar('next_change') ?? TimeUtil::now(), 0, 19) ?> 부터)<br>
<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br>
@@ -167,7 +193,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<div class="row mx-1">
<div class="btn-group" role="group">
<?php foreach ($me->getItems() as $itemKey => $item) : ?>
<button type="button" data-item-type='<?=$itemKey?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button>
<button type="button" data-item-type='<?= $itemKey ?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button>
<?php endforeach; ?>
</div>
</div>
@@ -178,7 +204,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
</div>
</div>
</div>
<div class="col col-12 col-md-6">
<div class="col col-12 col-lg-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:skyblue'>개인 기록</h4>
@@ -191,7 +217,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<button type="button" class="load_old_log btn btn-secondary" data-log_type="generalAction">이전 로그 불러오기</button>
</div>
</div>
<div class="col col-12 col-md-6">
<div class="col col-12 col-lg-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:orange'>전투 기록</h4>
@@ -205,7 +231,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
</div>
</div>
<div class="col col-12 col-md-6">
<div class="col col-12 col-lg-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:skyblue'>장수 열전</h4>
@@ -215,7 +241,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<?= formatHistoryToHTML(getGeneralHistoryLogAll($generalID)) ?>
</div>
</div>
<div class="col col-12 col-md-6">
<div class="col col-12 col-lg-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:orange'>전투 결과</h4>
+8 -6
View File
@@ -14,14 +14,16 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("토너먼트", 1);
TurnExecutionHelper::executeAllCommand();
$me = $db->queryFirstRow('select no,tournament,con,turntime from general where owner=%i', $userID);
$generalID = $session->generalID;
$me = $db->queryFirstRow(
'SELECT no,tournament,refresh_score,turntime from `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id where owner=%i', $userID
);
$generalID = $me['no'];
$admin = $gameStor->getValues(['tournament', 'phase', 'turnterm', 'tnmt_msg', 'tnmt_type', 'develcost', 'tnmt_trig']);
$turnTerm = $admin['turnterm'];
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -100,7 +102,7 @@ $globalBetTotal = array_sum($globalBet);
?>
<!DOCTYPE html>
<html>
<?php if ($con == 1) {
<?php if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다! 제한량이 모자라다면 참여를 해보세요^^");
} ?>
+6
View File
@@ -0,0 +1,6 @@
<?php
namespace sammo;
class ServerEnv extends ServerDefaultEnv {
//ServerEnv 기본값을 변경하고 싶다면 orig를 제거한 복사본을 만들고 수정
}
+89 -67
View File
@@ -5,6 +5,9 @@ namespace sammo;
use DateTime;
use Ds\Set;
use sammo\Enums\AuctionType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
@@ -103,10 +106,9 @@ function GetImageURL($imgsvr, $filepath = '')
}
/**
* @param null|int $con 장수의 벌점
* @param null|int $conlimit 최대 벌점
* @param null|int $refreshScore 장수의 벌점
*/
function checkLimit($con = null)
function checkLimit($refreshScore = null)
{
$session = Session::getInstance();
if ($session->userGrade >= 4) {
@@ -116,15 +118,15 @@ function checkLimit($con = null)
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($con === null) {
$con = $db->queryFirstField('SELECT con FROM general WHERE `owner`=%i', Session::getUserID());
if ($refreshScore === null) {
$refreshScore = $db->queryFirstField('SELECT refresh_score FROM general_access_log WHERE `general_id`=%i', Session::getGeneralID());
}
$conlimit = $gameStor->conlimit;
$refreshLimit = $gameStor->refreshLimit;
if ($con > $conlimit) {
if ($refreshScore > $refreshLimit) {
return 2;
//접속제한 90%이면 경고문구
} elseif ($con > $conlimit * 0.9) {
} elseif ($refreshScore > $refreshLimit * 0.9) {
return 1;
} else {
return 0;
@@ -147,7 +149,7 @@ function getRandGenName(RandUtil $rng)
function cityInfo(General $generalObj)
function cityInfo(GeneralLite $generalObj)
{
$db = DB::db();
@@ -642,7 +644,7 @@ function generalInfo(General $generalObj)
$age = "<font color=red>{$age} 세</font>";
}
$connectCnt = round($generalObj->getVar('connect'), -1);
$refreshScoreTotal = round($generalObj->getAccessLogVar(GeneralAccessLogColumn::refreshScoreTotal) ?? 0, -1);
$specialDomestic = $generalObj->getVar('special') === GameConst::$defaultSpecialDomestic
? "{$generalObj->getVar('specage')}세"
: "<font color=limegreen>" . displayiActionObjInfo($generalObj->getSpecialDomestic()) . "</font>";
@@ -751,7 +753,7 @@ function generalInfo(General $generalObj)
<td style='text-align:center;' class='bg1'><b>부대</b></td>
<td style='text-align:center;' colspan=3>{$troopInfo}</td>
<td style='text-align:center;' class='bg1'><b>벌점</b></td>
<td style='text-align:center;' colspan=5>" . getConnect($connectCnt) . " {$connectCnt}({$generalObj->getVar('con')})</td>
<td style='text-align:center;' colspan=5>" . getRefreshScoreText($refreshScoreTotal) . " {$refreshScoreTotal}({$generalObj->getAccessLogVar(GeneralAccessLogColumn::refreshScore)})</td>
</tr>
</table>";
}
@@ -998,52 +1000,69 @@ function increaseRefresh($type = "", $cnt = 1)
$generalID = $session->generalID;
$userGrade = $session->userGrade;
$date = TimeUtil::now();
$dateObj = new \DateTimeImmutable();
$date = TimeUtil::format($dateObj, false);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$isunited = $gameStor->isunited;
$opentime = $gameStor->opentime;
if($userGrade == 6){
if ($userGrade == 6) {
return;
}
if($isunited == 2){
if ($isunited == 2) {
return;
}
if(!$generalID){
if (!$generalID) {
return;
}
if($opentime > $date){
if ($opentime > $date) {
return;
}
$gameStor->refresh = $gameStor->refresh + $cnt; //TODO: +로 증가하는 값은 별도로 분리
$db->update('general', [
'lastrefresh' => $date,
'con' => $db->sqleval('con + %i', $cnt),
'connect' => $db->sqleval('connect + %i', $cnt),
'refcnt' => $db->sqleval('refcnt + %i', $cnt),
'refresh' => $db->sqleval('refresh + %i', $cnt)
], 'owner=%i', $userID);
$db->insertUpdate('general_access_log', [
GeneralAccessLogColumn::generalID->value => $generalID,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $date,
GeneralAccessLogColumn::refreshTotal->value => $cnt,
GeneralAccessLogColumn::refresh->value => $cnt,
GeneralAccessLogColumn::refreshScore->value => $cnt,
GeneralAccessLogColumn::refreshScoreTotal->value => $cnt,
], [
GeneralAccessLogColumn::lastRefresh->value => $date,
GeneralAccessLogColumn::refreshTotal->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshTotal->value, $cnt),
GeneralAccessLogColumn::refresh->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refresh->value, $cnt),
GeneralAccessLogColumn::refreshScore->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshScore->value, $cnt),
GeneralAccessLogColumn::refreshScoreTotal->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshScoreTotal->value, $cnt),
]);
$date = date('Y_m_d H:i:s');
$date2 = substr($date, 0, 10);
$online = getOnlineNum();
file_put_contents(
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_{$date2}_refresh.txt",
sprintf(
"%s, %s, %s, %s, %s, %d\n",
$date,
$session->userName,
$session->generalName,
$session->ip,
$type,
$online
),
FILE_APPEND
);
$serverPath = __DIR__;
$serverID = UniqueConst::$serverID;
$logPath = "{$serverPath}/logs/{$serverID}/api_log.db";
$logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql');
$ip = $_SERVER['REMOTE_ADDR'] ?? 'local';
$date = date('Y-m-d H:i:s');
$logDB->insert('api_log', [
'user_id' => $session->userID,
'ip' => $ip,
'date' => $date,
'path' => "refresh",
'arg' => JSON::encode([
'type' => $type,
]),
'aux' => JSON::encode([
'generalID' => $generalID,
'generalName' => $session->generalName,
'userName' => $session->userName,
]),
]);
}
function updateTraffic()
@@ -1051,12 +1070,9 @@ function updateTraffic()
$online = getOnlineNum();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxonline', 'maxrefresh']);
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxonline', 'maxrefresh', 'recentTraffic']);
/** @var array{year:int,month:int,refresh:int,maxonline:int,maxrefresh:int} $admin */
//최다갱신자
$user = $db->queryFirstRow('select name,refresh from general order by refresh desc limit 1');
if ($admin['maxrefresh'] < $admin['refresh']) {
$admin['maxrefresh'] = $admin['refresh'];
}
@@ -1067,22 +1083,20 @@ function updateTraffic()
$gameStor->maxrefresh = $admin['maxrefresh'];
$gameStor->maxonline = $admin['maxonline'];
$db->update('general', ['refresh' => 0], true);
$recentTraffic = $admin['recentTraffic'] ?? [];
if(count($recentTraffic) >= 5){
array_shift($recentTraffic);
}
$recentTraffic[] = [
'year'=>$admin['year'],
'month' => $admin['month'],
'refresh' => $admin['refresh'],
'online' => $online,
'date' => TimeUtil::now(),
];
$gameStor->recentTraffic = $recentTraffic;
$date = TimeUtil::now();
//일시|년|월|총갱신|접속자|최다갱신자
file_put_contents(
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_traffic.txt",
Json::encode([
$date,
$admin['year'],
$admin['month'],
$admin['refresh'],
$online,
$user['name'] . "(" . $user['refresh'] . ")"
]) . "\n",
FILE_APPEND
);
$db->update('general_access_log', ['refresh' => 0], true);
}
function CheckOverhead()
@@ -1090,13 +1104,13 @@ function CheckOverhead()
//서버정보
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
list($turnterm, $conlimit) = $gameStor->getValuesAsArray(['turnterm', 'conlimit']);
[$turnterm, $refreshLimit] = $gameStor->getValuesAsArray(['turnterm', 'refreshLimit']);
$con = Util::round(pow($turnterm, 0.6) * 3) * 10;
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * 10;
if ($con != $conlimit) {
$gameStor->conlimit = $con;
if ($nextRefreshLimit != $refreshLimit) {
$gameStor->refreshLimit = $nextRefreshLimit;
}
}
@@ -1200,7 +1214,16 @@ function updateOnline()
//동접수
$startTurn = cutTurn($gameStor->turntime, $gameStor->turnterm, false);
$onlineUser = $db->query('SELECT no,name,nation FROM general WHERE lastrefresh >= %s AND npc < 2', $startTurn);
$onlineUser = $db->query(
'SELECT %b, %b, %b FROM `general_access_log` as `log` INNER JOIN `general` ON `log`.%b = `general`.%b WHERE %b >= %s',
GeneralColumn::no->value,
GeneralColumn::name->value,
GeneralColumn::nation->value,
GeneralAccessLogColumn::generalID->value,
GeneralColumn::no->value,
GeneralAccessLogColumn::lastRefresh->value,
$startTurn
);
$onlineNum = count($onlineUser);
$onlineNationUsers = Util::arrayGroupBy($onlineUser, 'nation');
@@ -1314,7 +1337,7 @@ function CheckHall($no)
["betrate", 'calc'],
];
$generalObj = General::createGeneralObjFromDB($no, null, 2);
$generalObj = General::createObjFromDB($no);
$ttw = $generalObj->getRankVar(RankColumn::ttw);
$ttd = $generalObj->getRankVar(RankColumn::ttd);
@@ -1704,14 +1727,13 @@ function deleteNation(General $lord, bool $applyDB): array
$logger->pushGlobalHistoryLog("<R><b>【멸망】</b></><D><b>{$nationName}</b></>{$josaUn} <R>멸망</>했습니다.");
$nationGeneralList = General::createGeneralObjListFromDB(
$nationGeneralList = General::createObjListFromDB(
$db->queryFirstColumn(
'SELECT `no` FROM general WHERE nation=%i AND no != %i',
$nationID,
$lordID
),
['npc', 'owner', 'gold', 'rice', 'experience', 'explevel', 'dedication', 'dedlevel', 'belong', 'aux'],
1
);
$nationGeneralList[$lordID] = $lord;
@@ -1728,7 +1750,7 @@ function deleteNation(General $lord, bool $applyDB): array
// 전 장수 재야로
foreach ($nationGeneralList as $general) {
if($general->getNPCType() < 2){
if ($general->getNPCType() < 2) {
$general->setAuxVar(
InheritanceKey::max_belong->value,
max(
+2 -2
View File
@@ -350,7 +350,7 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
@@ -425,7 +425,7 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if($general->getVar('officer_level') < 5){
return [
+82 -12
View File
@@ -133,19 +133,19 @@ function getNationType(?string $type) {
}
function getConnect($con) {
if($con < 50) $conname = '안함';
elseif($con < 100) $conname = '무관심';
elseif($con < 200) $conname = '가끔';
elseif($con < 400) $conname = '보통';
elseif($con < 800) $conname = '자주';
elseif($con < 1600) $conname = '열심';
elseif($con < 3200) $conname = '중독';
elseif($con < 6400) $conname = '폐인';
elseif($con < 12800) $conname = '경고';
else $conname = '헐...';
function getRefreshScoreText($score) {
if($score < 50) $scoreName = '안함';
elseif($score < 100) $scoreName = '무관심';
elseif($score < 200) $scoreName = '가끔';
elseif($score < 400) $scoreName = '보통';
elseif($score < 800) $scoreName = '자주';
elseif($score < 1600) $scoreName = '열심';
elseif($score < 3200) $scoreName = '중독';
elseif($score < 6400) $scoreName = '폐인';
elseif($score < 12800) $scoreName = '경고';
else $scoreName = '헐...';
return $conname;
return $scoreName;
}
function getNationType2(?string $type) {
@@ -256,6 +256,41 @@ function buildItemClass(?string $type):BaseItem{
return $obj;
}
function getScenarioEffectClass(?string $type){
if($type === null || $type === ''){
$type = 'None';
}
static $basePath = __NAMESPACE__.'\\ActionScenarioEffect\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
$classPath = ($basePath.'che_'.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 시나리오 효과 클래스가 아님");
}
function buildScenarioEffectClass(?string $type):iAction{
static $cache = [];
if($type === null){
$type = 'None';
}
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getScenarioEffectClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
}
function getGeneralSpecialDomesticClass(?string $type){
if($type === null || $type === ''){
$type = GameConst::$defaultSpecialDomestic;
@@ -326,6 +361,41 @@ function buildGeneralSpecialWarClass(?string $type):BaseSpecial{
return $obj;
}
function getActionCrewTypeClass(?string $type){
if($type === null || $type === ''){
$type = 'None';
}
static $basePath = __NAMESPACE__.'\\ActionCrewType\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
$classPath = ($basePath.'che_'.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 올바른 병종 효과가 아님");
}
function buildActionCrewTypeClass(?string $type):iAction{
static $cache = [];
if($type === null){
$type = 'None';
}
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getActionCrewTypeClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
}
function getGeneralCommandClass(?string $type){
if($type === null || $type === ''){
$type = '휴식';
+36 -7
View File
@@ -202,8 +202,10 @@ function preUpdateMonthly()
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
//접률감소, 건국제한-1
$db->update('general_access_log', [
'refresh_score_total' => $db->sqleval('floor(refresh_score_total*0.99)'),
], true);
$db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true);
//전략제한-1, 외교제한-1, 세율동기화
@@ -301,7 +303,6 @@ function postUpdateMonthly(RandUtil $rng)
WHERE g.nation = A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation)
)/10)
as power,
(select sum(crew) from general where nation=A.nation) as totalCrew
@@ -450,7 +451,7 @@ function checkWander(RandUtil $rng)
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
foreach (General::createObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
@@ -697,7 +698,7 @@ function checkEmperior()
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'refreshLimit']);
if ($admin['isunited'] != 0) {
return;
}
@@ -742,7 +743,7 @@ function checkEmperior()
}
$inheritPointManager = InheritancePointManager::getInstance();
$allUserGenerals = General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2'));
$allUserGenerals = General::createObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2'));
foreach ($allUserGenerals as $genObj) {
if ($genObj->getNationID() == $nationID) {
if ($genObj->getVar('officer_level') > 4) {
@@ -759,7 +760,7 @@ function checkEmperior()
}
$gameStor->isunited = 2;
$gameStor->conlimit = $gameStor->conlimit * 100;
$gameStor->refreshLimit = $gameStor->refreshLimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo);
@@ -771,7 +772,7 @@ function checkEmperior()
$chiefs = Util::convertArrayToDict(
$db->query(
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
'SELECT no,npc,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
$nationID
),
'officer_level'
@@ -908,6 +909,34 @@ function checkEmperior()
//연감 월결산
LogHistory();
$availableInvaderGame = false;
foreach(CityConst::all() as $city){
if($city->level == 4){
$availableInvaderGame = true;
break;
}
}
if($availableInvaderGame){
$invaderMsgCnt = 2;
foreach(range(12, 5, -1) as $chiefLevel){
if(!key_exists($chiefLevel, $chiefs)){
continue;
}
$targetChief = $chiefs[$chiefLevel];
if($targetChief['npc'] >= 2){
continue;
}
$invaderMsgs = RaiseInvaderMessage::buildRaiseInvaderMessage($targetChief['no']);
foreach($invaderMsgs as $invaderMsg){
$invaderMsg->send();
}
$invaderMsgCnt--;
if($invaderMsgCnt <= 0){
break;
}
}
}
}
function updateMaxDomesticCritical(General $general, $score)
+9 -2
View File
@@ -364,7 +364,14 @@ function disaster(RandUtil $rng) {
$logger->flush();
if (!$isGood) {
$generalListByCity = Util::arrayGroupBy($db->query('SELECT no, name, nation, city, officer_level, injury, leadership, strength, intel, horse, weapon, book, item, crew, crewtype, atmos, train, special, special2 FROM general WHERE city IN %li', Util::squeezeFromArray($targetCityList, 'city')), 'city');
[$queryColumns,,] = General::mergeQueryColumn();
$generalListByCity = Util::arrayGroupBy(
$db->query(
'SELECT %l FROM general WHERE city IN %li',
Util::formatListOfBackticks($queryColumns),
Util::squeezeFromArray($targetCityList, 'city')
),
'city');
//NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기
foreach ($targetCityList as $city) {
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
@@ -383,7 +390,7 @@ function disaster(RandUtil $rng) {
$generalList = array_map(
function($rawGeneral) use ($city, $year, $month){
return new General($rawGeneral, null, $city, null, $year, $month, false);
return new General($rawGeneral, null, null, $city, null, $year, $month, false);
},
$generalListByCity[$city['city']]??[]
);
+2 -2
View File
@@ -882,7 +882,7 @@ function setGift($tnmt_type, $tnmt, $phase)
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>";
General::createGeneralObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
General::createObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
}
//결승자 명성 돈
$cost = $admin['develcost'] * 6;
@@ -946,7 +946,7 @@ function setGift($tnmt_type, $tnmt, $phase)
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH);
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH);
$generalObjList = General::createGeneralObjListFromDB(array_keys($resultHelper));
$generalObjList = General::createObjListFromDB(array_keys($resultHelper));
foreach ($resultHelper as $generalID => $general) {
$rewardText = number_format($general['reward']);
+2 -2
View File
@@ -39,8 +39,8 @@ if ($session->userGrade < 5 && !$allowReset) {
<body>
<div class="container">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-md-center">
<h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-lg-center">
<div class="col col-lg-8">
<div class="card" id="game_form_card">
+2 -2
View File
@@ -32,8 +32,8 @@ if ($session->userGrade == 5) {
<body>
<div class="container" style="min-width:720px;">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-md-center">
<h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-lg-center">
<div class="col col-lg-8">
<div class="card" id="db_form_card">
+7 -4
View File
@@ -17,10 +17,13 @@ $text = Util::getPost('text');
increaseRefresh("회의실", 1);
$me = $db->queryFirstRow('SELECT no, nation, name, officer_level, permission, con, turntime, belong, penalty, `picture`,`imgsvr` FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no, nation, name, officer_level, permission, refresh_score, turntime, belong, penalty, `picture`,`imgsvr` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -50,7 +53,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
else if ($isSecretBoard && $permission < 2) {
Json::die([
+7 -4
View File
@@ -16,10 +16,13 @@ $text = Util::getPost('text');
increaseRefresh("회의실", 1);
$me = $db->queryFirstRow('SELECT no, nation, name, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no, nation, name, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -58,7 +61,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
else if ($isSecretBoard && $permission < 2) {
Json::die([
+7 -5
View File
@@ -16,11 +16,14 @@ $isSecretBoard = Util::getPost('isSecret', 'bool', false);
increaseRefresh("회의실", 1);
$me = $db->queryFirstRow('SELECT no, nation, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no, nation, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -33,7 +36,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
else if ($isSecretBoard && $permission < 2) {
Json::die([
@@ -72,4 +75,3 @@ Json::die([
'articles'=>$articles,
'reason'=>'success'
]);
+6 -3
View File
@@ -17,10 +17,13 @@ $letterNo = Util::getPost('letterNo', 'int');
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+7 -5
View File
@@ -16,11 +16,14 @@ $isSecretBoard = Util::getPost('isSecret', 'bool', false);
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow('SELECT no, nation, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no, nation, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -33,7 +36,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
$letters = [];
@@ -83,4 +86,3 @@ Json::die([
'myNationID'=>$me['nation'],
'reason'=>'success'
]);
+6 -3
View File
@@ -22,10 +22,13 @@ $reason = Util::getPost('reason', 'string', '');
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+6 -3
View File
@@ -17,10 +17,13 @@ $letterNo = Util::getPost('letterNo', 'int');
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+6 -3
View File
@@ -24,10 +24,13 @@ if($prevNo < 1){
$prevNo = null;
}
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+7 -4
View File
@@ -33,12 +33,15 @@ if($generalID <= 0 || $reqTo <= 0){
$db = DB::db();
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$nationID = $me['nation'];
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -61,7 +64,7 @@ if($generalID !== $targetID){
'reason'=>'권한이 부족합니다. 수뇌부가 아니거나 사관년도가 부족합니다.'
]);
}
if($testGeneralNationID !== $nationID){
Json::die([
'result'=>false,
+22 -14
View File
@@ -199,17 +199,25 @@ if($reserve_open){
]);
}
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$block_general_create,
$npcmode,
$show_img_level,
!!$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
));
try{
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$block_general_create,
$npcmode,
$show_img_level,
!!$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
));
}
catch(\Exception $e){
Json::die([
'result'=>false,
'reason'=>$e->getMessage()
]);
}
+3 -6
View File
@@ -1,6 +1,8 @@
<?php
namespace sammo;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
include "lib.php";
@@ -45,12 +47,7 @@ if($destGeneralID==0){
$general->setVar('nation', $nationID);
}
else{
$general = General::createGeneralObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'aux',
], 1);
$general = General::createObjFromDB($destGeneralID);
if($general instanceof DummyGeneral){
Json::die([
+7
View File
@@ -1,6 +1,8 @@
<?php
namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
include "lib.php";
include "func.php";
@@ -86,6 +88,11 @@ $db->update('general', [
'owner'=>$userID,
'aux'=>Json::encode($genAux)
], 'owner <= 0 AND npc = 2 AND no = %i', $pick);
$db->insertIgnore('general_access_log', [
GeneralAccessLogColumn::generalID->value => $pick,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $now,
]);
if(!$db->affectedRows()){
Json::die([
+7 -3
View File
@@ -36,15 +36,19 @@ if($tnmt < 0 || $tnmt > 1){
}
$db = DB::db();
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID);
if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$me->increaseVarWithLimit('train', -3, 20);
$me->increaseVarWithLimit('atmos', -6, 20);
$affectedTrain = -3;
$affectedAtmos = -6;
$affectedTrain = $me->onCalcDomestic('changeDefenceTrain', "train{$defence_train}", $affectedTrain);
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
}
else{
$me->increaseVar('myset', -1);
+4 -1
View File
@@ -39,7 +39,10 @@ if (!$data || !is_array($data)) {
$db = DB::db();
$me = $db->queryFirstRow('SELECT no, name, npc, nation, city, officer_level, con, turntime, belong, permission, penalty FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no, name, npc, nation, city, officer_level, refresh_score, turntime, belong, permission, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$nationID = $me['nation'];
+20 -13
View File
@@ -270,7 +270,7 @@ if (key_exists('inheritBuff', $rawAttacker)) {
}
$rawAttacker['aux'] = Json::encode($rawAttacker['aux']);
$rawAttacker['owner'] = 0;
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month);
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), null, $rawAttackerCity, $rawAttackerNation, $year, $month);
$attacker = new WarUnitGeneral(
$tmpRNG,
$attackerGeneral,
@@ -308,7 +308,7 @@ foreach ($rawDefenderList as $idx => $rawDefenderGeneral) {
$rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']);
$rawDefenderGeneral['owner'] = 0;
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new WarUnitGeneral(
$tmpRNG,
@@ -337,13 +337,13 @@ if ($action == 'reorder') {
]);
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$rawDefenderList = array_map(function (WarUnit $unit) {
return $unit->getRaw();
}, $defenderList);
$rawDefenderList = [];
foreach($defenderList as $unit){
if(extractBattleOrder($unit, $attacker) <= 0){
continue;
}
$rawDefenderList[] = $unit->getRaw();
}
unset($defenderList);
$db = DB::db();
@@ -382,7 +382,7 @@ function simulateBattle(
$warRng = new RandUtil(new LiteHashDRBG($warSeed));
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month);
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), null, $rawAttackerCity, $rawAttackerNation, $year, $month);
$attacker = new WarUnitGeneral(
$warRng,
$attackerGeneral,
@@ -395,7 +395,7 @@ function simulateBattle(
$defenderList = [];
foreach ($rawDefenderList as $rawDefenderGeneral) {
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new WarUnitGeneral(
$warRng,
@@ -405,8 +405,13 @@ function simulateBattle(
);
}
$defenderList[] = $city;
if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind();
@@ -441,7 +446,9 @@ function simulateBattle(
return null;
}
$defenderRice += $defender->getVar('rice');
if($defender instanceof WarUnitGeneral){
$defenderRice += $defender->getVar('rice');
}
$iterDefender->next();
return $defender;
+1 -1
View File
@@ -66,7 +66,7 @@ if(!$ownerInfo){
$info = Json::decode($info);
$generalObj = General::createGeneralObjFromDB($generalID);
$generalObj = General::createObjFromDB($generalID);
$oldGeneralName = $generalObj->getName();
$db->update('select_pool', [
'general_id'=>-$generalID,
+30 -28
View File
@@ -3,6 +3,7 @@
namespace sammo;
use sammo\DTO\VoteInfo;
use sammo\Enums\GeneralQueryMode;
include "lib.php";
include "func.php";
@@ -29,7 +30,8 @@ if (!$session->isGameLoggedIn()) {
}
$me = $db->queryFirstRow(
'SELECT no,con,turntime,newmsg,newvote,`officer_level` from general where owner = %i',
'SELECT no,refresh_score,turntime,newmsg,newvote,`officer_level` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i',
$userID
);
@@ -51,13 +53,13 @@ if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
$plock = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$generalObj = General::createGeneralObjFromDB($me['no']);
$generalObj = General::createObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
$scenario = $gameStor->scenario_text;
@@ -180,44 +182,44 @@ if ($lastVoteID) {
</div>
<div class="row center gx-0">
<div class="s-border-t col py-2 col-8 col-md-4" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-8 col-lg-4" style="color:<?= $color ?>;">
<?= $scenario ?>
</div>
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
</div>
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
NPC선택 : <?= $npcmode ?>
</div>
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
</div>
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
기타 설정: <?= $otherTextInfo ?>
</div>
<div class="s-border-t col py-2 col-8 col-md-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-md-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-md-2">턴당 갱신횟수 : <?= $gameStor->conlimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-md-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-md-4">
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-lg-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-lg-2">턴당 갱신횟수 : <?= $gameStor->refreshLimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-lg-4">
<?php if ($isTournamentActive) : ?>
↑<span style='color:cyan'><?= (['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
<?php else : ?>
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-md-2">
<div class="s-border-t py-2 col col-6 col-lg-2">
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
</div>
<div class="s-border-t py-2 col col-6 col-md-2">
<div class="s-border-t py-2 col col-6 col-lg-2">
<?php if ($auctionCount > 0) : ?>
<span style='color:cyan'><?= $auctionCount ?>건</span> 거래 진행중
<?php else : ?>
<span style='color:magenta'>진행중 거래 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-md-4 vote-cell">
<div class="s-border-t py-2 col col-6 col-lg-4 vote-cell">
<?php
?>
<?php if ($lastVote === null) : ?>
@@ -310,11 +312,11 @@ if ($lastVoteID) {
</div>
</div>
<div class="row gx-0">
<div class="col-md-6" id="general_public_record-position">
<div class="col-lg-6" id="general_public_record-position">
<div class="bg1 center s-border-tb"><b>장수 동향</b></div>
<div id="general_public_record" style="text-align:left;"><?= formatHistoryToHTML(getGlobalActionLogRecent(15)) ?></div>
</div>
<div class="col-md-6" id="general_log-position">
<div class="col-lg-6" id="general_log-position">
<div class="bg1 center s-border-tb"><b>개인 기록</b></div>
<div id="general_log" style="text-align:left;"><?= formatHistoryToHTML(getGeneralActionLogRecent($me['no'], 15)) ?></div>
</div>
@@ -328,34 +330,34 @@ if ($lastVoteID) {
<div id="message_board" class="row gx-0">
<div class="message_input_form bg0 gx-0 row">
<div id="mailbox_list-col" class="col-6 col-md-2 d-grid">
<div id="mailbox_list-col" class="col-6 col-lg-2 d-grid">
<select id="mailbox_list" size="1" class="form-control bg-dark text-white">
</select>
</div>
<div id="msg_input-col" class="col-12 col-md-8 d-grid">
<div id="msg_input-col" class="col-12 col-lg-8 d-grid">
<input type="text" id="msg_input" maxlength="99" class="form-control">
</div>
<div id="msg_submit-col" class="col-6 col-md-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
<div id="msg_submit-col" class="col-6 col-lg-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
</div>
<div class="col-md-6 board_side bg0"><a id="public_talk_position"></a>
<div class="col-lg-6 board_side bg0"><a id="public_talk_position"></a>
<div class="board_header bg0">전체 메시지(최고99자)</div>
<section class="public_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="public">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-md-6 board_side bg0"><a id="national_talk_position"></a>
<div class="col-lg-6 board_side bg0"><a id="national_talk_position"></a>
<div class="board_header bg0">국가 메시지(최고99자)</div>
<section class="national_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="national">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-md-6 board_side bg0"><a id="private_talk_position"></a>
<div class="col-lg-6 board_side bg0"><a id="private_talk_position"></a>
<div class="board_header bg0">개인 메시지(최고99자)</div>
<section class="private_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="private">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-md-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="col-lg-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="board_header bg0">외교 메시지(최고99자)</div>
<section class="diplomacy_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="diplomacy">이전 메시지 불러오기</button></div>
@@ -367,7 +369,7 @@ if ($lastVoteID) {
</div>
</div>
<?php
if ($con == 1) {
if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
}
if ($me['newmsg'] == 1) {
@@ -379,7 +381,7 @@ if ($lastVoteID) {
}
?>
</div>
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-md-none p-0" id="navbar500">
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-lg-none p-0" id="navbar500">
<div class="container-fluid px-0">
<div class="collapse navbar-collapse">
<ul class="navbar-nav me-auto mx-auto">
+49 -20
View File
@@ -3,6 +3,7 @@
namespace sammo;
use sammo\Enums\EventTarget;
use sammo\Enums\GeneralQueryMode;
function processWar(string $warSeed, General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
{
@@ -37,15 +38,23 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
$defenderGeneralList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
$defenderGeneralList = General::createObjListFromDB($defenderIDList, null);
/** @var WarUnit[] */
$defenderList = [];
foreach($defenderGeneralList as $defenderGeneral){
$defenderList[] = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
$defenderGeneral->setRawCity($rawDefenderCity);
$defenderCandidate = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
if(extractBattleOrder($defenderCandidate, $attacker) <= 0){
continue;
}
$defenderList[] = $defenderCandidate;
}
$defenderList[] = $city;
if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
@@ -183,7 +192,11 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
{
if($defender instanceof WarUnitCity){
return -1;
if(!($attacker instanceof WarUnitGeneral)){
return 0;
}
$attackerGeneral = $attacker->getGeneral();
return $attackerGeneral->onCalcOpposeStat($defender->getGeneral(), 'cityBattleOrder', -1);
}
$general = $defender->getGeneral();
@@ -229,6 +242,7 @@ function processWar_NG(
$attackerNationUpdate = [];
$defenderNationUpdate = [];
/** @var WarUnit */
$defender = ($getNextDefender)(null, true);
$conquerCity = false;
@@ -244,6 +258,7 @@ function processWar_NG(
$logWritten = false;
if ($defender === null) {
$defender = $city;
$defender->setSiege();
if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) {
//병량 패퇴
@@ -410,21 +425,28 @@ function processWar_NG(
$attacker->logBattleResult();
$defender->logBattleResult();
$attacker->addWin();
$defender->addLose();
if (!($defender instanceof WarUnitCity) || $defender->isSiege()){
$attacker->addWin();
$defender->addLose();
$attacker->tryWound();
$defender->tryWound();
$attacker->tryWound();
$defender->tryWound();
if ($defender === $city) {
$attacker->addLevelExp(1000);
$conquerCity = true;
break;
if ($defender === $city) {
$attacker->addLevelExp(1000);
$conquerCity = true;
break;
}
}
$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
if ($noRice) {
if ($defender instanceof WarUnitCity && !$defender->isSiege()){
//실제 공성을 위해 다시 초기화
$defender->setOppose(null);
}
else if ($noRice) {
$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.");
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
$defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN);
@@ -459,12 +481,18 @@ function processWar_NG(
$attacker->finishBattle();
$defender->finishBattle();
if ($defender instanceof WarUnitCity) {
$newConflict = $defender->addConflict();
if($city->getDead() || $defender instanceof WarUnitCity){
if($city !== $defender){
$city->setOppose($attacker);
$city->setSiege();
$city->finishBattle();
}
$newConflict = $city->addConflict();
if ($newConflict) {
$nationName = $attacker->getNationVar('name');
$josaYi = JosaUtil::pick($nationName, '이');
$logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$defender->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.");
$logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$city->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.");
}
}
@@ -568,10 +596,10 @@ function ConquerCity(array $admin, General $general, array $city)
$lord = new General($db->queryFirstRow(
'SELECT %l FROM general WHERE nation = %i AND officer_level = %i LIMIT 1',
Util::formatListOfBackticks(General::mergeQueryColumn(['npc', 'gold', 'rice', 'experience', 'explevel', 'belong', 'dedication', 'dedlevel', 'aux'], 1)[0]),
Util::formatListOfBackticks(General::mergeQueryColumn()[0]),
$defenderNationID,
12
), null, $city, $loseNation, $year, $month, false);
), null, null, $city, $loseNation, $year, $month);
$josaUl = JosaUtil::pick($defenderNationName, '을');
$attackerLogger->pushNationalHistoryLog("<D><b>{$defenderNationName}</b></>{$josaUl} 정복");
@@ -668,11 +696,12 @@ function ConquerCity(array $admin, General $general, array $city)
$minCity = findNextCapital($cityID, $defenderNationID);
$minCityName = CityConst::byID($minCity)->name;
$josaRo = JosaUtil::pick($minCityName, '로');
$josaYi = JosaUtil::pick($defenderNationName, '이');
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>으로 긴급천도하였습니다.");
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다.");
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>으로 <M>긴급천도</>합니다.";
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다.";
//아국 수뇌부에게 로그 전달
foreach ($db->queryFirstColumn(
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
+1 -1
View File
@@ -39,7 +39,7 @@ class BidBuyRiceAuction extends \sammo\BaseAPI
$amount = $this->args['amount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$auction = new AuctionBuyRice($auctionID, $general);
$result = $auction->bid($amount, true);
+1 -1
View File
@@ -38,7 +38,7 @@ class BidSellRiceAuction extends \sammo\BaseAPI
$amount = $this->args['amount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$auction = new AuctionSellRice($auctionID, $general);
$result = $auction->bid($amount, true);
+1 -1
View File
@@ -41,7 +41,7 @@ class BidUniqueAuction extends \sammo\BaseAPI
$tryExtendCloseDate = $this->args['extendCloseDate'] ?? false;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$auction = new AuctionUniqueItem($auctionID, $general);
$result = $auction->bid($amount, $tryExtendCloseDate);
@@ -10,6 +10,7 @@ use sammo\DTO\AuctionBidItem;
use sammo\DTO\AuctionInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\AuctionType;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\InheritancePointManager;
use sammo\TimeUtil;
@@ -76,7 +77,7 @@ class GetUniqueItemAuctionDetail extends \sammo\BaseAPI
$inheritMgr = InheritancePointManager::getInstance();
//preveious라서 column을 최대한 비울 수 있다.
$remainPoint = $inheritMgr->getInheritancePoint(
General::createGeneralObjFromDB($generalID, ['owner'], 0),
General::createObjFromDB($generalID),
InheritanceKey::previous
);
+1 -1
View File
@@ -66,7 +66,7 @@ class OpenBuyRiceAuction extends \sammo\BaseAPI
$finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -66,7 +66,7 @@ class OpenSellRiceAuction extends \sammo\BaseAPI
$finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
+1 -1
View File
@@ -57,7 +57,7 @@ class OpenUniqueAuction extends \sammo\BaseAPI
$generalID = $session->generalID;
$itemObj = buildItemClass($itemID);
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
+6 -3
View File
@@ -42,9 +42,12 @@ class GetBettingList extends \sammo\BaseAPI
$bettingStor = KVStorage::getStorage($db, 'betting');
$userID = $session->userID;
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,penalty,permission FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return "접속 제한중입니다.";
}
@@ -39,7 +39,7 @@ class BuildNationCandidate extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['opentime', 'turntime']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i', $userID);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i', $userID);
if (!$general) {
return '장수가 없습니다';
@@ -59,7 +59,7 @@ class BuildNationCandidate extends \sammo\BaseAPI
$env = $gameStor->getAll();
$generalObj = General::createGeneralObjFromDB($general['no']);
$generalObj = General::createObjFromDB($general['no']);
$validCmd = false;
foreach(GameConst::$availableGeneralCommand as $cmdList){
+10 -3
View File
@@ -5,6 +5,7 @@ namespace sammo\API\General;
use sammo\DB;
use sammo\DummyGeneral;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\GameConst;
use sammo\Session;
use sammo\General;
@@ -37,7 +38,13 @@ class DieOnPrestart extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i AND npc = 0', $userID);
$lastRefresh = $db->queryFirstField(
'SELECT %b FROM general_access_log WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value,
GeneralAccessLogColumn::generalID->value,
$general['no']
);
if (!$general) {
return '장수가 없습니다';
@@ -55,13 +62,13 @@ class DieOnPrestart extends \sammo\BaseAPI
}
//서버 가오픈시 할 수 있는 행동
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($targetTime > TimeUtil::now()) {
$targetTimeShort = substr($targetTime, 0, 19);
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
}
$generalObj = General::createGeneralObjFromDB($general['no']);
$generalObj = General::createObjFromDB($general['no']);
if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
+1 -1
View File
@@ -37,7 +37,7 @@ class DropItem extends \sammo\BaseAPI
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID);
$itemType = $this->args['itemType'];
$item = $me->getItem($itemType);
+1 -1
View File
@@ -21,7 +21,7 @@ class GetCommandTable extends \sammo\BaseAPI{
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID);
$commandTable = getCommandTable($me);
return [
+9 -6
View File
@@ -9,7 +9,9 @@ use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\CityColumn;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
@@ -173,7 +175,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'online_nation', 'online_user_cnt',
'year', 'month', 'startyear',
'maxgeneral',
'conlimit',
'refreshLimit',
'server_cnt',
]);
@@ -383,7 +385,8 @@ class GetFrontInfo extends \sammo\BaseAPI
'specialWar' => $general->getVar(GeneralColumn::special2), // GameObjClassKey;
'personal' => $general->getVar(GeneralColumn::personal), // GameObjClassKey;
'belong' => $general->getVar(GeneralColumn::belong), // number;
'connect' => $general->getVar(GeneralColumn::connect), // number;
'refreshScoreTotal' => $general->getAccessLogVar(GeneralAccessLogColumn::refreshScoreTotal, 0), // number;
'officerLevel' => $general->getVar(GeneralColumn::officer_level), // number;
'officerLevelText' => getOfficerLevelText($general->getVar(GeneralColumn::officer_level), $rawNation['level']), // string;
@@ -400,7 +403,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'troop' => $general->getVar(GeneralColumn::troop), // number;
//P0 End
'con' => $general->getVar(GeneralColumn::con), // number;
'refreshScore' => $general->getAccessLogVar(GeneralAccessLogColumn::refreshScore, 0), // number;
'specage' => $general->getVar(GeneralColumn::specage), // number;
'specage2' => $general->getVar(GeneralColumn::specage2), // number;
'leadership_exp' => $general->getVar(GeneralColumn::leadership_exp), // number;
@@ -531,12 +534,12 @@ class GetFrontInfo extends \sammo\BaseAPI
{
$generalID = $session->generalID;
//NOTE: 이 경우 staticNation 정보를 조회한다.
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$nationID = $general->getNationID();
$cityID = $general->getCityID();
$con = checkLimit($general->getVar('con'));
if ($con >= 2) {
$limitState = checkLimit($general->getAccessLogVar(GeneralAccessLogColumn::refreshScore, 0));
if ($limitState >= 2) {
return [
'result' => false,
'reason' => '접속 제한중입니다.',
+81
View File
@@ -0,0 +1,81 @@
<?php
namespace sammo\API\General;
use sammo\DB;
use sammo\DummyGeneral;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\GameConst;
use sammo\Session;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\TimeUtil;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\addTurn;
use function sammo\buildGeneralCommandClass;
use function sammo\increaseRefresh;
class InstantRetreat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
if(!(GameConst::$availableInstantAction['instantRetreat'] ?? false)){
return '접경귀환을 사용할 수 없는 시나리오입니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheAll();
$general = General::createObjFromDB($session->generalID);
if (!$general) {
return '장수가 없습니다';
}
increaseRefresh("접경귀환", 1);
$commandObj = buildGeneralCommandClass('che_접경귀환', $general, $gameStor->getAll(true));
$logger = $general->getLogger();
if (!$commandObj->hasFullConditionMet()) {
$logger->pushGeneralActionLog($commandObj->getFailString());
$reason = $commandObj->getFailString();
return $reason;
}
$result = $commandObj->run(new RandUtil(
new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'InstantRetreat',
$general->getID(),
$gameStor->year,
$gameStor->month,
$general->getCityID(),
))
));
if (!$result) {
return '가까운 아국 도시가 없습니다.';
}
return null;
}
}
+6 -2
View File
@@ -8,6 +8,7 @@ use sammo\Auction;
use sammo\CityConst;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\GameUnitConst;
@@ -414,8 +415,6 @@ class Join extends \sammo\BaseAPI
'officer_level' => 0,
'turntime' => $turntime,
'killturn' => 6,
'lastconnect' => $now,
'lastrefresh' => $now,
'crewtype' => GameUnitConst::DEFAULT_CREWTYPE,
'makelimit' => 0,
'betray' => $betray,
@@ -428,6 +427,11 @@ class Join extends \sammo\BaseAPI
'special2' => $special2
]);
$generalID = $db->insertId();
$db->insert('general_access_log', [
GeneralAccessLogColumn::generalID->value => $generalID,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $now,
]);
if($blockCustomGeneralName){
//XXX: 클래스가 이게 맞나?
+12 -6
View File
@@ -42,9 +42,12 @@ class GeneralList extends \sammo\BaseAPI
$userID = $session->userID;
if ($session->isGameLoggedIn()) {
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
}
} else {
@@ -62,7 +65,8 @@ class GeneralList extends \sammo\BaseAPI
$session->setReadOnly();
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
$rawGeneralList = $db->queryAllLists(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total from `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id');
$ownerNameList = [];
if ($gameStor->isunited) {
@@ -73,7 +77,7 @@ class GeneralList extends \sammo\BaseAPI
$generalList = [];
foreach ($rawGeneralList as $rawGeneral) {
[$owner, $no, $picture, $imgsvr, $npc, $age, $nation, $special, $special2, $personal, $name, $ownerName, $injury, $leadership, $strength, $intel, $experience, $dedication, $officerLevel, $killturn, $connectCnt] = $rawGeneral;
[$owner, $no, $picture, $imgsvr, $npc, $age, $nation, $special, $special2, $personal, $name, $ownerName, $injury, $leadership, $strength, $intel, $experience, $dedication, $officerLevel, $killturn, $refreshScoreTotal] = $rawGeneral;
if (key_exists($owner, $ownerNameList)) {
$ownerName = $ownerNameList[$owner];
@@ -104,7 +108,7 @@ class GeneralList extends \sammo\BaseAPI
getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn,
$connectCnt
$refreshScoreTotal ?: 0,
];
}
@@ -129,6 +133,8 @@ class GeneralList extends \sammo\BaseAPI
'honorText',
'dedLevelText',
'officerLevelText',
'killturn',
'refreshScoreTotal',
];
$result = [
+6 -3
View File
@@ -148,13 +148,16 @@ class GetHistory extends \sammo\BaseAPI
}
increaseRefresh("연감", 1);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner = %i', $session->userID);
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i', $session->userID
);
if (!$me) {
return '장수가 사망했습니다.';
}
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return templateLimitMsg($me['turntime']);
}
}
@@ -49,7 +49,7 @@ class BuyHiddenBuff extends \sammo\BaseAPI
$type = $this->args['type'];
$level = $this->args['level'];
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -31,7 +31,7 @@ class BuyRandomUnique extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if($userID != $general->getVar('owner')){
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -31,7 +31,7 @@ class ResetSpecialWar extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -36,7 +36,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -44,7 +44,7 @@ class SetNextSpecialWar extends \sammo\BaseAPI
$type = $this->args['type'];
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
+1 -1
View File
@@ -75,7 +75,7 @@ class GetOldMessage extends \sammo\BaseAPI
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
if ($me === null) {
return '장수가 사망했습니다.';
+1 -1
View File
@@ -73,7 +73,7 @@ class GetRecentMessage extends \sammo\BaseAPI
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
if ($me === null) {
return '장수가 사망했습니다.';
+7 -4
View File
@@ -108,7 +108,7 @@ class SendMessage extends \sammo\BaseAPI
$unlimited = new \DateTime('9999-12-31');
$db = DB::db();
$destUser = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,permission,penalty FROM general WHERE `no`=%i', $destGeneralID);
$destUser = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,permission,penalty FROM general WHERE `no`=%i', $destGeneralID);
if (!$destUser) {
return '존재하지 않는 유저입니다.';
@@ -160,15 +160,18 @@ class SendMessage extends \sammo\BaseAPI
}
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission,belong FROM general WHERE `owner`=%i', $userID);
$me = $db->queryFirstRow(
'SELECT `no`,`name`,`nation`,`officer_level`,`refresh_score`,`picture`,`imgsvr`,penalty,permission,belong FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE `owner`=%i', $userID
);
if (!$me) {
$session->logoutGame();
return '장수가 없습니다.';
}
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return '접속 제한입니다.';
}
+33 -13
View File
@@ -5,7 +5,10 @@ namespace sammo\API\Nation;
use ArrayObject;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\GeneralLite;
use sammo\Session;
use sammo\Util;
@@ -44,12 +47,10 @@ class GeneralList extends \sammo\BaseAPI
'special2' => 0,
'personal' => 0,
'belong' => 0,
'connect' => 0,
'troop' => 0,
'city' => 0,
'con' => 1,
'specage' => 0,
'specage2' => 0,
'leadership_exp' => 1,
@@ -83,6 +84,11 @@ class GeneralList extends \sammo\BaseAPI
'owner_name' => 9, //안씀.
//accessLog
'refresh_score_total' => 0,
'refresh_score' => 1,
//RANK
'warnum' => 1,
'killnum' => 1,
@@ -95,6 +101,8 @@ class GeneralList extends \sammo\BaseAPI
static $columnRemap = [
'special' => 'specialDomestic',
'special2' => 'specialWar',
'refresh_score_total' => 'refreshScoreTotal',
'refresh_score' => 'refreshScore',
'aux' => null,
];
@@ -143,9 +151,12 @@ class GeneralList extends \sammo\BaseAPI
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['year', 'month', 'turntime', 'turnterm', 'autorun_user', 'killturn']);
$me = $db->queryFirstRow('SELECT con, turntime, belong, nation, officer_level, permission, penalty FROM general WHERE owner=%i', $session->getUserID());
$con = checkLimit($me['con']);
if ($con >= 2) {
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime, belong, nation, officer_level, permission, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $session->getUserID()
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
}
@@ -156,9 +167,18 @@ class GeneralList extends \sammo\BaseAPI
[$queryColumns, $rankColumns] = General::mergeQueryColumn(array_keys(static::$viewColumns), 1);
[$queryColumns, $rankColumns, $accessLogColumns] = GeneralLite::mergeQueryColumn(array_keys(static::$viewColumns), GeneralLiteQueryMode::Lite);
$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE nation = %i ORDER BY turntime ASC', Util::formatListOfBackticks($queryColumns), $nationID), 'no');
$rawGeneralList = Util::convertArrayToDict(
$db->query(
'SELECT %l, %l from `general` LEFT JOIN general_access_log
ON `general`.`no` = general_access_log.general_id WHERE nation = %i ORDER BY turntime ASC',
Util::formatListOfBackticks($queryColumns),
Util::formatListOfBackticks($accessLogColumns),
$nationID
),
'no'
);
/** @var ArrayObject[] */
$troops = [];
@@ -179,19 +199,19 @@ class GeneralList extends \sammo\BaseAPI
if ($this->permission >= 1 || count($troops)) {
$reservedCommandTargetGeneralIDList = [];
if($this->permission >= 1){
if ($this->permission >= 1) {
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['npc'] < 2) {
$reservedCommandTargetGeneralIDList[$rawGeneral['no']] = $rawGeneral['no'];
}
}
}
foreach($troops as $troop){
foreach ($troops as $troop) {
$reservedCommandTargetGeneralIDList[$troop['id']] = $troop['id'];
}
if($reservedCommandTargetGeneralIDList){
if ($reservedCommandTargetGeneralIDList) {
$rawTurnList = $db->query(
'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
array_values($reservedCommandTargetGeneralIDList)
@@ -278,11 +298,11 @@ class GeneralList extends \sammo\BaseAPI
$resultColumns[$column] = $column;
}
foreach ($troops as $troop){
foreach ($troops as $troop) {
$troopLeaderID = $troop['id'];
$troop['reservedCommand'] = array_map(function($turnObj){
$troop['reservedCommand'] = array_map(function ($turnObj) {
$brief = $turnObj['brief'];
if($brief == '집합'){
if ($brief == '집합') {
return $brief;
}
return '-';
+5 -3
View File
@@ -109,10 +109,12 @@ class GetGeneralLog extends \sammo\BaseAPI
$reqTo = $this->args['reqTo'] ?? null;
$db = DB::db();
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return '접속 제한입니다.';
}
+2 -9
View File
@@ -4,6 +4,7 @@ namespace sammo\API\Nation;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
@@ -13,14 +14,6 @@ use sammo\Util;
use sammo\Validator;
use function sammo\buildNationCommandClass;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
use function sammo\getBattleDetailLogMore;
use function sammo\getBattleResultMore;
use function sammo\getBattleResultRecent;
use function sammo\getGeneralActionLogMore;
use function sammo\getGeneralActionLogRecent;
use function sammo\getGeneralHistoryLogAll;
use function sammo\getNationStaticInfo;
class GetNationInfo extends \sammo\BaseAPI
@@ -65,7 +58,7 @@ class GetNationInfo extends \sammo\BaseAPI
];
}
$generalObj = General::createGeneralObjFromDB($session->generalID, null, 1);
$generalObj = General::createObjFromDB($session->generalID);
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameEnv = $gameStor->getValues(['year', 'month', 'startyear']);
@@ -6,11 +6,13 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\GameConst;
use sammo\General;
use sammo\Json;
use sammo\KVStorage;
use sammo\TimeUtil;
use sammo\Util;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
@@ -39,12 +41,16 @@ class GetReservedCommand extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$userID = $session->userID;
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID);
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,penalty,permission FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i',
$userID
);
$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation = %i', $me['nation']);
$nationID = $me['nation'];
$con = checkLimit($me['con']);
if ($con >= 2) {
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return "접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다. (다음 갱신 가능 시각 : {$me['turntime']})";
}
@@ -58,8 +64,12 @@ class GetReservedCommand extends \sammo\BaseAPI
[$turnTerm, $year, $month, $lastExecute] = $gameStor->getValuesAsArray(['turnterm', 'year', 'month', 'turntime']);
$generals = [];
foreach ($db->query('SELECT no,name,turntime,npc,city,nation,officer_level FROM general WHERE nation = %i AND officer_level >= 5', $nationID) as $rawGeneral) {
$generals[$rawGeneral['officer_level']] = new General($rawGeneral, null, null, null, $year, $month, false);
foreach ($db->query(
'SELECT %l FROM general WHERE nation = %i AND officer_level >= 5',
Util::formatListOfBackticks(General::mergeQueryColumn()[0]),
$nationID
) as $rawGeneral) {
$generals[$rawGeneral['officer_level']] = new General($rawGeneral, null, null, null, null, $year, $month, false);
}
$nationTurnList = [];
@@ -109,7 +119,7 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
$generalObj = General::createGeneralObjFromDB($session->generalID);
$generalObj = General::createObjFromDB($session->generalID);
return [
+4 -1
View File
@@ -6,7 +6,10 @@ use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteComment;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\GeneralLite;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Validator;
@@ -40,7 +43,7 @@ class AddComment extends \sammo\BaseAPI
$text = mb_substr($this->args['text'], 0, 200);
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID, [], 0);
$general = GeneralLite::createObjFromDB($generalID, null, GeneralLiteQueryMode::Core);
$generalName = $general->getName();
$nationID = $general->getNationID();
$nationName = $general->getStaticNation()['name'];
+2 -1
View File
@@ -6,6 +6,7 @@ use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\Json;
use sammo\KVStorage;
@@ -105,7 +106,7 @@ class Vote extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$voteReward = $gameStor->getValue('develcost') * 5;
$general = General::createGeneralObjFromDB($generalID, ['gold', 'horse', 'weapon', 'book', 'item', 'npc', 'imgsvr', 'picture', 'aux'], 2);
$general = General::createObjFromDB($generalID, null, GeneralQueryMode::Full);
$general->increaseVar('gold', $voteReward);
$uniqueRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
+12
View File
@@ -0,0 +1,12 @@
<?php
namespace sammo\ActionCrewType;
use \sammo\iAction;
use \sammo\General;
class None implements iAction{
use \sammo\DefaultAction;
protected $id = -1;
protected $name = '-';
protected $info = '';
}
@@ -0,0 +1,20 @@
<?php
namespace sammo\ActionCrewType;
use \sammo\iAction;
use \sammo\General;
class che_성벽선제 implements iAction{
use \sammo\DefaultAction;
protected $name = '성벽선제';
protected $info = '전투 가능한 성벽이라면 선제공격을 합니다.';
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
{
if($statName == 'cityBattleOrder'){
// battleOrder는 스탯과 유사한 수치를 가지므로, 아주 충분히 높은값을 설정한다.
return 10000;
}
return $value;
}
}
+1 -1
View File
@@ -18,7 +18,7 @@ class che_저격_수극 extends \sammo\BaseItem{
protected $buyable = true;
protected $reqSecu = 1000;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 1, 20, 40),
new che_저격발동($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
+3 -3
View File
@@ -25,15 +25,15 @@ class che_병가 extends \sammo\BaseNation{
if($varType == 'score') return $value * 0.9;
if($varType == 'cost') return $value * 1.2;
}
return $value;
}
public function onCalcNationalIncome(string $type, $amount):int{
if($type == 'pop' && $amount > 0){
return Util::toInt($amount * 0.8);
return $amount * 0.8;
}
return $amount;
}
}
+12
View File
@@ -0,0 +1,12 @@
<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
use \sammo\General;
class None implements iAction{
use \sammo\DefaultAction;
protected $id = -1;
protected $name = '-';
protected $info = '';
}
@@ -0,0 +1,44 @@
<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
use sammo\WarUnit;
use sammo\WarUnitCity;
use sammo\WarUnitTrigger\che_전멸시페이즈증가;
use sammo\WarUnitTriggerCaller;
class event_StrongAttacker implements iAction
{
use \sammo\DefaultAction;
public function getWarPowerMultiplier(WarUnit $unit): array
{
if ($unit instanceof WarUnitCity) {
return [1, 1];
}
if ($unit->getOppose() instanceof WarUnitCity) {
return [1, 1];
}
if ($unit->isAttacker()) {
return [1.4, 0.7143];
}
return [1, 1];
}
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if ($turnType == 'changeDefenceTrain') {
return 0;
}
return $value;
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전멸시페이즈증가($unit),
);
}
}
+2 -2
View File
@@ -218,7 +218,7 @@ abstract class Auction
if ($bidItem->generalID === $this->general->getID()) {
$oldBidder = $this->general;
} else {
$oldBidder = General::createGeneralObjFromDB($bidItem->generalID);
$oldBidder = General::createObjFromDB($bidItem->generalID);
}
if ($this->info->reqResource === ResourceType::inheritancePoint) {
@@ -485,7 +485,7 @@ abstract class Auction
}
}
$bidder = General::createGeneralObjFromDB($highestBid->generalID);
$bidder = General::createObjFromDB($highestBid->generalID);
$failReason = $this->finishAuction($highestBid, $bidder);
if ($failReason === null) {
$this->closeAuction();
+3 -3
View File
@@ -116,7 +116,7 @@ abstract class AuctionBasicResource extends Auction
} else if ($this->info->hostGeneralID == 0) {
$auctionHost = $this->genDummy();
} else {
$auctionHost = General::createGeneralObjFromDB($this->info->hostGeneralID);
$auctionHost = General::createObjFromDB($this->info->hostGeneralID);
}
$hostRes = static::$hostRes;
@@ -164,7 +164,7 @@ abstract class AuctionBasicResource extends Auction
} else if ($this->info->hostGeneralID == 0) {
$auctionHost = $this->genDummy();
} else {
$auctionHost = General::createGeneralObjFromDB($this->info->hostGeneralID);
$auctionHost = General::createObjFromDB($this->info->hostGeneralID);
}
$highestBid = $this->getHighestBid();
@@ -175,7 +175,7 @@ abstract class AuctionBasicResource extends Auction
if ($this->general->getID() === $highestBid->generalID) {
$bidder = $this->general;
} else {
$bidder = General::createGeneralObjFromDB($highestBid->generalID);
$bidder = General::createObjFromDB($highestBid->generalID);
}
$hostRes = static::$hostRes;
+9 -9
View File
@@ -19,7 +19,7 @@ class AutorunGeneralPolicy{
static $소집해제 = '소집해제';
static $출병 = '출병';
//static $NPC증여 = 'NPC증여';
static $NPC헌납 = 'NPC헌납';
static $NPC사망대비 = 'NPC사망대비';
@@ -31,12 +31,12 @@ class AutorunGeneralPolicy{
static $귀환 = '귀환';
//static $전투이동 = '전투이동';
//static $내정이동 = '내정이동';
static $국가선택 = '국가선택';
static $집합 = '집합';
static $건국 = '건국';
static $선양 = '선양';
static public array $default_priority = [
@@ -74,7 +74,7 @@ class AutorunGeneralPolicy{
public $can소집해제 = true;
public $can출병 = true;
//public $canNPC증여 = true;
public $canNPC헌납 = true;
@@ -91,7 +91,7 @@ class AutorunGeneralPolicy{
public array $priority;
function doNPCState(General $general){
function doNPCState(GeneralBase $general){
$npc = $general->getNPCType();
$nationID = $general->getNationID();
@@ -115,7 +115,7 @@ class AutorunGeneralPolicy{
}
function __construct(General $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env){
function __construct(GeneralBase $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env){
$this->priority = static::$default_priority;
if($serverPolicy && key_exists('priority', $serverPolicy)){
@@ -165,7 +165,7 @@ class AutorunGeneralPolicy{
$this->can전투준비 = false;
$this->can출병 = false;
//$this->canNPC증여 = false;
$this->canNPC헌납 = false;
@@ -194,9 +194,9 @@ class AutorunGeneralPolicy{
$this->can금쌀구매 = true;
$this->can상인무시 = true;
break;
case 'recruit_high':
case 'recruit_high':
$this->can모병 = true;
case 'recruit':
case 'recruit':
$this->can징병 = true;
$this->can소집해제 = true;
$this->can금쌀구매 = true;
+1 -1
View File
@@ -179,7 +179,7 @@ class AutorunNationPolicy {
'cureThreshold'=>10,
];
function __construct(General $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
function __construct(GeneralBase $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
{
foreach(static::$defaultPolicy as $policy=>$value){
$this->{$policy} = $value;
+7 -6
View File
@@ -5,6 +5,8 @@ namespace sammo;
use Ds\Map;
use sammo\DTO\BettingInfo;
use sammo\DTO\BettingItem;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
class Betting
@@ -350,6 +352,8 @@ class Betting
$db = DB::db();
$pointManager = InheritancePointManager::getInstance();
if ($this->info->reqInheritancePoint) {
/** @var Map<int,UserLogger> */
$loggers = new Map();
@@ -361,11 +365,8 @@ class Betting
$userID = $rewardItem['userID'];
$amount = $rewardItem['amount'];
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
$nextPoint = $previousPoint + $amount;
$inheritStor->setValue('previous', [$nextPoint, 0]);
$inheritStor->invalidateCacheValue('previous'); //XXX: 실제로는 previous 값을 사용할 수 없도록 락을 걸어야 한다.
$nextPoint = $pointManager->increaseInheritancePointRaw($userID, InheritanceKey::previous, $amount);
$previousPoint = $nextPoint - $amount;//역산
$generalID = $rewardItem['generalID'];
$db->update('rank_data', [
@@ -401,7 +402,7 @@ class Betting
$userLogger->flush();
}
} else {
$generalList = General::createGeneralObjListFromDB(array_unique(Util::squeezeFromArray($rewardList, 'generalID')), ['gold', 'npc', 'betgold'], 1);
$generalList = General::createObjListFromDB(array_unique(Util::squeezeFromArray($rewardList, 'generalID')));
foreach ($rewardList as $rewardItem) {
$gambler = $generalList[$rewardItem['generalID']];
$reward = Util::round($rewardItem['amount']);
+2 -6
View File
@@ -7,11 +7,7 @@ use \sammo\{
Util,
JosaUtil,
General,
DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command,
ScoutMessage
};
@@ -21,7 +17,7 @@ use function \sammo\getNationStaticInfo;
use function sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
class che_등용 extends Command\GeneralCommand
{
@@ -77,7 +73,7 @@ class che_등용 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation', 'experience', 'dedication'], 0);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
[$reqGold, $reqRice] = $this->getCost();
@@ -68,7 +68,7 @@ class che_등용수락 extends Command\GeneralCommand{
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, 2);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID'], null);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->arg['destNationID'], ['gennum', 'scout']);
@@ -77,6 +77,7 @@ class che_등용수락 extends Command\GeneralCommand{
$this->fullConditionConstraints=[
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
ConstraintHelper::ExistsDestNation(),
ConstraintHelper::BeNeutral(),
ConstraintHelper::AllowJoinDestNation($relYear),
ConstraintHelper::ReqDestNationValue('level', '국가규모', '>', 0, '방랑군에는 임관할 수 없습니다.'),
ConstraintHelper::DifferentDestNation(),
@@ -67,7 +67,7 @@ class che_모반시도 extends Command\GeneralCommand{
$lordID = $db->queryFirstField('SELECT no FROM general WHERE nation = %i AND officer_level = 12', $nationID);
$lordGeneral = General::createGeneralObjFromDB($lordID);
$lordGeneral = General::createObjFromDB($lordID);
$generalName = $general->getName();
$lordName = $lordGeneral->getName();
+2 -1
View File
@@ -19,6 +19,7 @@ use function\sammo\tryUniqueItemLottery;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
class che_선양 extends Command\GeneralCommand
@@ -65,7 +66,7 @@ class che_선양 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'nation'], 1);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
@@ -17,6 +17,7 @@ use function \sammo\tryUniqueItemLottery;
use function \sammo\getNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
class che_장수대상임관 extends Command\GeneralCommand{
@@ -83,7 +84,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
protected function initWithArg()
{
$destGeneralID = $this->arg['destGeneralID'];
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation'], 0);
$destGeneral = General::createObjFromDB($destGeneralID);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->destGeneralObj->getVar('nation'), ['gennum', 'scout']);
@@ -0,0 +1,107 @@
<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use function sammo\searchDistance;
class che_접경귀환 extends Command\GeneralCommand{
static protected $actionName = '접경귀환';
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::NotOccupiedCity()
];
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$cityID = $general->getCityID();
$logger = $general->getLogger();
$distanceList = searchDistance($cityID, 3, true);
$occupiedCityList = new \Ds\Set($db->queryFirstColumn(
'SELECT city FROM city WHERE nation = %i AND city IN %li AND supply = 1',
$general->getNationID(),
array_merge(...$distanceList)
));
$nearestCityList = [];
foreach($distanceList as $cityList){
foreach($cityList as $cityID){
if($occupiedCityList->contains($cityID)){
$nearestCityList[] = $cityID;
}
}
if($nearestCityList){
break;
}
}
if(!$nearestCityList){
$logger->pushGeneralActionLog("3칸 이내에 아국 도시가 없습니다.");
return false;
}
$destCityID = $rng->choice($nearestCityList);
$destCityName = CityConst::byID($destCityID)->name;
$josaRo = JosaUtil::pick($destCityName, '로');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 접경귀환했습니다.");
$general->setVar('city', $destCityID);
//TODO: InstantAction일때에만 설정하지 않는게 나은데..
//$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db);
return true;
}
}
+2 -1
View File
@@ -15,6 +15,7 @@ use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use function sammo\tryUniqueItemLottery;
@@ -86,7 +87,7 @@ class che_증여 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], 1);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
+2 -1
View File
@@ -15,6 +15,7 @@ use function \sammo\searchDistance;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
use sammo\RandUtil;
@@ -268,7 +269,7 @@ class che_화계 extends Command\GeneralCommand
$destCityGeneralList = [];
$cityGeneralID = $db->queryFirstColumn('SELECT no FROM general WHERE city = %i AND nation = %i', $destCityID, $destNationID);
$destCityGeneralList = General::createGeneralObjListFromDB($cityGeneralID, ['name', 'city', 'nation', 'officer_level', 'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item', 'last_turn', 'injury', 'special', 'special2', 'injury', 'crewtype', 'crew', 'atmos', 'train'], 2);
$destCityGeneralList = General::createObjListFromDB($cityGeneralID, ['name', 'city', 'nation', 'officer_level', 'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item', 'last_turn', 'injury', 'special', 'special2', 'injury', 'crewtype', 'crew', 'atmos', 'train']);
foreach ($destCityGeneralList as &$destCityGeneral) {
$destCityGeneral->setRawCity($this->destCity);
unset($destCityGeneral);
+7 -4
View File
@@ -19,6 +19,7 @@ use function \sammo\GetImageURL;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
class che_몰수 extends Command\NationCommand
@@ -91,7 +92,7 @@ class che_몰수 extends Command\NationCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'npc', 'nation', 'imgsvr', 'picture'], 1);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
$env = $this->env;
@@ -173,7 +174,7 @@ class che_몰수 extends Command\NationCommand
$npcTexts = [
'몰수를 하다니... 이것이 윗사람이 할 짓이란 말입니까...',
'사유재산까지 몰수해가면서 이 나라가 잘 될거라 믿습니까? 정말 이해할 수가 없군요...',
'내 돈 내놔라! 내 돈! 몰수가 말이냐!',
'내 돈 내놔라! 내 돈! 몰수가 말이냐!',
'몰수해간 내 자금... 언젠가 몰래 다시 빼내올 것이다...',
'몰수로 인한 사기 저하는 몰수로 얻은 물자보다 더 손해란걸 모른단 말인가!'
];
@@ -205,8 +206,10 @@ class che_몰수 extends Command\NationCommand
$resKey => $db->sqleval('%b + %i', $resKey, $amount)
], 'nation=%i', $nationID);
$destGeneral->getLogger()->pushGeneralActionLog("{$resName} {$amountText}을 몰수 당했습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게서 {$resName} <C>$amountText</>을 몰수했습니다. <1>$date</>");
$josaUl = JosaUtil::pick($amountText, '을');
$destGeneral->getLogger()->pushGeneralActionLog("{$resName} {$amountText}{$josaUl} 몰수 당했습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게서 {$resName} <C>$amountText</>{$josaUl} 몰수했습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db);
@@ -215,14 +215,16 @@ class che_물자원조 extends Command\NationCommand
$chiefLogger->flush();
}
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원");
$logger->pushNationalHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원");
$josaUlRiceAmount = JosaUtil::pick($riceAmountText, '을');
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>{$josaUlRiceAmount} 지원");
$logger->pushNationalHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>{$josaUlRiceAmount} 지원");
$logger->pushGlobalHistoryLog("<Y><b>【원조】</b></><D><b>{$nationName}</b></>에서 <D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다");
$logger->pushGeneralActionLog($broadcastMessage);
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다. <1>$date</>", ActionLogger::PLAIN);
$destBroadcastMessage = $broadcastMessage = "<D><b>{$nationName}</b></>에서 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</> 원조했습니다.";
$destBroadcastMessage = $broadcastMessage = "<D><b>{$nationName}</b></>에서 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>{$josaUlRiceAmount} 원조했습니다.";
$destChiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND nation = %i', $destNationID);
foreach ($destChiefList as $destChiefID) {
$destChiefLogger = new ActionLogger($destChiefID, $nationID, $year, $month);
@@ -232,7 +234,7 @@ class che_물자원조 extends Command\NationCommand
$josaRoSrc = JosaUtil::pick($nationName, '로');
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaRoSrc}부터 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</> 지원 받음");
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaRoSrc}부터 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>{$josaUlRiceAmount} 지원 받음");
$destNationStor = KVStorage::getStorage(DB::db(), $destNationID, 'nation_env');
$destRecvAssist = $destNationStor->getValue('recv_assist') ?? [];
+2 -1
View File
@@ -21,6 +21,7 @@ use function \sammo\cutTurn;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
class che_발령 extends Command\NationCommand
{
@@ -71,7 +72,7 @@ class che_발령 extends Command\NationCommand
{
$this->setDestCity($this->arg['destCityID']);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, 1);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
if ($this->arg['destGeneralID'] == $this->getGeneral()->getID()) {

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