forked from devsam/core
fix: 도시 관련 전투 제어
This commit is contained in:
@@ -341,9 +341,13 @@ usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
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return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
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});
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$rawDefenderList = array_map(function (WarUnit $unit) {
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return $unit->getRaw();
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}, $defenderList);
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$rawDefenderList = [];
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foreach($defenderList as $unit){
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if(extractBattleOrder($unit, $attacker) <= 0){
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continue;
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}
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$rawDefenderList[] = $unit->getRaw();
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}
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unset($defenderList);
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$db = DB::db();
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@@ -405,7 +409,9 @@ function simulateBattle(
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);
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}
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$defenderList[] = $city;
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if(count($defenderList) == 0 && extractBattleOrder($city, $attacker) > 0){
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$defenderList[] = $city;
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}
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$iterDefender = new \ArrayIterator($defenderList);
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+22
-3
@@ -42,10 +42,18 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
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/** @var WarUnit[] */
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$defenderList = [];
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foreach($defenderGeneralList as $defenderGeneral){
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$defenderList[] = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
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$defenderCandidate = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
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if(extractBattleOrder($defenderCandidate, $attacker) <= 0){
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continue;
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}
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$defenderList[] = $defenderCandidate;
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}
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$defenderList[] = $city;
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if(count($defenderList) == 0 && extractBattleOrder($city, $attacker) > 0){
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$defenderList[] = $city;
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}
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usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
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return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
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@@ -183,7 +191,11 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
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function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
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{
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if($defender instanceof WarUnitCity){
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return -1;
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if(!($attacker instanceof WarUnitGeneral)){
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return 0;
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}
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$attackerGeneral = $attacker->getGeneral();
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return $attackerGeneral->onCalcOpposeStat($defender->getGeneral(), 'cityBattleOrder', -1);
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}
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$general = $defender->getGeneral();
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@@ -229,6 +241,7 @@ function processWar_NG(
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$attackerNationUpdate = [];
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$defenderNationUpdate = [];
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/** @var WarUnit */
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$defender = ($getNextDefender)(null, true);
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$conquerCity = false;
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@@ -244,6 +257,7 @@ function processWar_NG(
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$logWritten = false;
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if ($defender === null) {
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$defender = $city;
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$defender->setSiege();
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if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) {
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//병량 패퇴
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@@ -459,6 +473,11 @@ function processWar_NG(
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$attacker->finishBattle();
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$defender->finishBattle();
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if($city->getDead()){
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$city->setSiege();
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$city->finishBattle();
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}
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if ($defender instanceof WarUnitCity) {
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$newConflict = $defender->addConflict();
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if ($newConflict) {
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@@ -69,9 +69,14 @@ class GameUnitDetail implements iAction
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$this->info = $info;
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$this->initSkillTrigger = $initSkillTrigger;
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$this->phaseSkillTrigger = $phaseSkillTrigger;
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$this->iActionList = array_map(function($rawAction){
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return buildActionCrewTypeClass($rawAction);
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}, $iActionList ?? []);
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$this->iActionList = [];
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foreach($iActionList as $rawAction){
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$action = buildActionCrewTypeClass($rawAction);
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if(!$action){
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continue;
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}
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$this->iActionList[] = $action;
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}
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}
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public function getInfo(): string
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@@ -285,7 +290,7 @@ class GameUnitDetail implements iAction
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public function onCalcStat(General $general, string $statName, $value, $aux = null)
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{
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if (!$this->iActionList) {
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return;
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return $value;
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}
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foreach ($this->iActionList as $iAction) {
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@@ -297,7 +302,7 @@ class GameUnitDetail implements iAction
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public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
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{
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if (!$this->iActionList) {
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return;
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return $value;
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}
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foreach ($this->iActionList as $iAction) {
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@@ -308,7 +313,7 @@ class GameUnitDetail implements iAction
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public function onCalcStrategic(string $turnType, string $varType, $value)
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{
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if (!$this->iActionList) {
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return;
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return $value;
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}
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foreach ($this->iActionList as $iAction) {
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@@ -319,7 +324,7 @@ class GameUnitDetail implements iAction
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public function onCalcNationalIncome(string $type, $amount)
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{
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if (!$this->iActionList) {
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return;
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return $amount;
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}
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foreach ($this->iActionList as $iAction) {
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@@ -346,7 +351,7 @@ class GameUnitDetail implements iAction
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public function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, ?array $aux = null): null|array
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{
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if (!$this->iActionList) {
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return null;
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return $aux;
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}
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foreach ($this->iActionList as $iAction) {
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@@ -7,6 +7,7 @@ class WarUnitCity extends WarUnit{
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protected $hp;
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protected $cityTrainAtmos;
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protected $onSiege = false;
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function __construct(public readonly RandUtil $rng, $raw, $rawNation, int $year, int $month, int $startYear){
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$general = new DummyGeneral(false);
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@@ -77,6 +78,10 @@ class WarUnitCity extends WarUnit{
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return $this->hp;
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}
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function setSiege(){
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$this->onSiege = true;
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}
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function getDex(GameUnitDetail $crewType){
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return ($this->cityTrainAtmos - 60) * 7200;
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}
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@@ -109,7 +114,7 @@ class WarUnitCity extends WarUnit{
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}
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function finishBattle(){
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if($this->isFinished){
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if($this->isFinished || !$this->onSiege){
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return;
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}
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$this->clearActivatedSkill();
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