forked from devsam/core
Compare commits
17
Commits
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46f460c8ad | ||
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c1f105226f
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cecab2b0cf
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39f4e89b03
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83f595a27a
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b0db11544d
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8e3551cb11
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61d99a3043
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fe80deff0c | ||
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c5ed2d47fc |
@@ -148,63 +148,6 @@ function allButton(bool $seizeNPCMode, array $opts = [])
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], $opts));
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}
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function commandButton(array $opts = [])
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{
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$session = Session::getInstance();
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$userID = Session::getUserID();
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if (!$session->isGameLoggedIn()) {
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return '';
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}
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$db = DB::db();
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$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
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$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
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'nation' => 0,
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'level' => 0,
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'secretlimit' => 99,
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'color' => '#000000'
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];
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$bgColor = $nation['color'] ?? '#000000';
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$fgColor = newColor($bgColor);
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$templates = new \League\Plates\Engine(__DIR__ . '/templates');
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$showSecret = false;
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$permission = checkSecretPermission($me);
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$btnClassForTournament = $opts['btnClass'];
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if ($opts['isTournamentApplicationOpen']) {
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if ($btnClassForTournament != 'dropdown-item') {
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$btnClassForTournament = 'toolbarButton2';
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}
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}
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$btnClassForBetting = $opts['btnClass'];
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if ($opts['isBettingActive']) {
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if ($btnClassForTournament != 'dropdown-item') {
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$btnClassForBetting = 'toolbarButton2';
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}
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}
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if ($permission >= 1) {
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$showSecret = true;
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} else if ($me['officer_level'] == 0) {
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$showSecret = false;
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}
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return $templates->render('commandButton', array_merge([
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'bgColor' => $bgColor,
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'fgColor' => $fgColor,
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'meLevel' => $me['officer_level'],
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'nationLevel' => $nation['level'],
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'showSecret' => $showSecret,
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'permission' => $permission,
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'btnClassForTournament' => $btnClassForTournament,
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'btnClassForBetting' => $btnClassForBetting,
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], $opts));
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}
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function formatWounded(int $value, int $wound): string
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{
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if ($wound == 0) {
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@@ -285,19 +285,6 @@ if ($lastVoteID) {
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<div id="general-position"><?php generalInfo($generalObj); ?></div>
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<div id="generalCommandButton" class="row gx-0">
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<div class="buttonPlate bg2">
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<?= commandButton([
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'splitBtnBegin' => '<div class="btn-group">',
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'splitBtnEnd' => '</div>',
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'splitZoneSign' => '<button type="button" class="btn btn-sammo-nation dropdown-toggle dropdown-toggle-split" data-bs-toggle="dropdown" aria-expanded="false"><span class="visually-hidden">Toggle Dropdown</span></button>',
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'splitZoneBegin' => '<ul class="dropdown-menu dropdown-menu-end">',
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'splitZoneEnd' => '</ul>',
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'splitSubBtnBegin' => '<li>',
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'splitSubBtnEnd' => '</li>',
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'btnClass' => 'btn btn-sammo-nation',
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'btnSplitClass' => 'dropdown-item',
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'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
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'isBettingActive' => $isBettingActive
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])
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?></div>
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</div>
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</div>
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@@ -398,18 +385,6 @@ if ($lastVoteID) {
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국가 메뉴
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</div>
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<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
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<?= commandButton([
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'btnBegin' => '<li>',
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'btnEnd' => '</li>',
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'splitMainBegin' => '<div class="d-none">',
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'splitMainEnd' => '</div>',
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'splitSubBtnBegin' => '<li>',
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'splitSubBtnEnd' => '</li>',
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'btnClass' => 'dropdown-item',
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'btnSplitClass' => 'dropdown-item',
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'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
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'isBettingActive' => $isBettingActive
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]) ?>
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</ul>
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</li>
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<li class="nav-item dropup">
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@@ -90,6 +90,9 @@ class BuildNationCandidate extends \sammo\BaseAPI
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return '거병을 실패했습니다.';
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}
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$general->setVar('killturn', $env['killturn']);
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$general->applyDB($db);
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return null;
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}
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}
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@@ -1,68 +0,0 @@
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<?php
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namespace sammo\API\InheritAction;
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use DateTimeImmutable;
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use sammo\Session;
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use DateTimeInterface;
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use sammo\DB;
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use sammo\Enums\APIRecoveryType;
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use sammo\Enums\RankColumn;
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use sammo\GameConst;
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use sammo\General;
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use sammo\KVStorage;
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use sammo\LiteHashDRBG;
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use sammo\RandUtil;
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use sammo\TimeUtil;
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use sammo\UniqueConst;
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use sammo\UserLogger;
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use sammo\Util;
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class CalcResetTurnTimeRange extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
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}
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public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
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{
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$userID = $session->userID;
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$generalID = $session->generalID;
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$general = General::createObjFromDB($generalID);
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if ($userID != $general->getVar('owner')) {
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return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
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}
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
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$currTurnTime = new DateTimeImmutable($general->getTurnTime());
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$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
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$minTurnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($turnTerm * -30));
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$maxTurnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 30));
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$timeDiff = $serverTurnTimeObj->diff($minTurnTime);
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$timeDiffSec = TimeUtil::DateIntervalToSeconds($timeDiff);
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if($timeDiffSec > 0){
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$minTurnTime = $minTurnTime->add(TimeUtil::secondsToDateInterval($timeDiffSec));
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$maxTurnTime = $maxTurnTime->add(TimeUtil::secondsToDateInterval($timeDiffSec));
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}
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return [
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'result' => true,
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'timeDiffSec' => $timeDiffSec,
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'minTurnTime' => TimeUtil::format($minTurnTime, false),
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'maxTurnTime' => TimeUtil::format($maxTurnTime, false),
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];
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}
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}
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@@ -52,7 +52,7 @@ class ResetTurnTime extends \sammo\BaseAPI
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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if($gameStor->isunited){
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if ($gameStor->isunited) {
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return '이미 천하가 통일되었습니다.';
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}
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$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
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@@ -62,36 +62,25 @@ class ResetTurnTime extends \sammo\BaseAPI
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}
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$gameStor = KVStorage::getStorage($db, 'game_env');
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[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
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$turnTerm = $gameStor->getValue('turnterm');
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$currTurnTime = new DateTimeImmutable($general->getTurnTime());
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$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
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$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
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UniqueConst::$hiddenSeed,
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'ResetTurnTime',
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$userID,
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$general->getTurnTime()
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$general->getAuxVar('nextTurnTimeBase') ?? $general->getTurnTime()
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)));
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$afterTurn = $rng->nextRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
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$afterTurn = $rng->nextFloat1() * $turnTerm * 60;
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$userLogger = new UserLogger($userID);
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if($afterTurn >= 0){
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$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 뒤로 밀림", intdiv(Util::toInt($afterTurn), 60), $afterTurn%60), "inheritPoint");
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}
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else{
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$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 앞으로 당김", intdiv(Util::toInt(-$afterTurn), 60), (-$afterTurn)%60), "inheritPoint");
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}
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$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾸어 다다음 턴부터 %02d:%02d 적용", intdiv(Util::toInt($afterTurn), 60), $afterTurn % 60), "inheritPoint");
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$userLogger->flush();
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$turnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
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if ($turnTime <= $serverTurnTimeObj && $serverTurnTimeObj <= $currTurnTime) {
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$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
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}
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$general->setVar('turntime', TimeUtil::format($turnTime, true));
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$general->setAuxVar('inheritResetTurnTime', $nextLevel);
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$general->setAuxVar('nextTurnTimeBase', $afterTurn);
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$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
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$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
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$general->applyDB($db);
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@@ -30,11 +30,8 @@ class che_하야 extends Command\GeneralCommand{
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$this->setNation();
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$relYear = $env['year'] - $env['startyear'];
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$this->fullConditionConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotOpeningPart($relYear),
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ConstraintHelper::NotLord(),
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];
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}
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@@ -164,9 +164,7 @@ class che_이호경식 extends Command\NationCommand
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$nationGeneralLogger->flush();
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}
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$josaYiCommand = JosaUtil::pick($commandName, '이');
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$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
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$broadcastMessage = "<D><b>{$nationName}</b></>{$josaYiNation} 아국에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
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$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i', $destNationID);
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foreach ($destNationGeneralList as $destNationGeneralID) {
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@@ -179,10 +179,13 @@ class che_종전수락 extends Command\NationCommand
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYiGeneral} <D><b>{$destNationName}</b></>{$josaWa} <M>종전 합의</> 하였습니다.");
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$logger->pushGlobalHistoryLog("<Y><b>【종전】</b></><D><b>{$nationName}</b></>{$josaYiNation} <D><b>{$destNationName}</b></>{$josaWa} <M>종전 합의</> 하였습니다.");
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$josaWa = JosaUtil::pick($destNationName, '와');
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$logger->pushNationalHistoryLog("<D><b>{$destNationName}</b></>{$josaWa} 종전");
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$josaWa = JosaUtil::pick($nationName, '와');
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$destLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaWa} 종전에 성공했습니다.", ActionLogger::PLAIN);
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$destLogger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaWa} 종전 성공");
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$destLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaWa} 종전");
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$general->applyDB($db);
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$destLogger->flush();
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@@ -35,6 +35,12 @@ class HasRouteWithEnemy extends Constraint{
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$allowedNationList[] = $this->general['nation'];
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$allowedNationList[] = 0;
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$destCityNation = $db->queryFirstField('SELECT nation FROM city WHERE city = %i', $this->destCity['city']);
|
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if($destCityNation !== 0 && $destCityNation !== $this->general['nation'] && !in_array($destCityNation, $allowedNationList)){
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$this->reason = "교전중인 국가가 아닙니다.";
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return false;
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}
|
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|
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$distanceList = \sammo\searchDistanceListToDest($this->general['city'], $this->destCity['city'], $allowedNationList);
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if(!$distanceList){
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$this->reason = "경로에 도달할 방법이 없습니다.";
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@@ -365,14 +365,14 @@ class General extends GeneralBase implements iAction
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}
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}
|
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|
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$this->calcCache[$cKey] = $statValue;
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|
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$statValue = Util::clamp($statValue, 0, GameConst::$maxLevel);
|
||||
|
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if ($useFloor) {
|
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return Util::toInt($statValue);
|
||||
}
|
||||
|
||||
$this->calcCache[$cKey] = $statValue;
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||||
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return $statValue;
|
||||
}
|
||||
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@@ -806,7 +806,7 @@ class General extends GeneralBase implements iAction
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continue;
|
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}
|
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/** @var iAction $iObj */
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$value = $iObj->onCalcStat($this, $statName, $value, $aux);
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$value = $iObj->onCalcStat($general, $statName, $value, $aux);
|
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}
|
||||
return $value;
|
||||
}
|
||||
@@ -819,7 +819,7 @@ class General extends GeneralBase implements iAction
|
||||
continue;
|
||||
}
|
||||
/** @var iAction $iObj */
|
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$value = $iObj->onCalcOpposeStat($this, $statName, $value, $aux);
|
||||
$value = $iObj->onCalcOpposeStat($general, $statName, $value, $aux);
|
||||
}
|
||||
return $value;
|
||||
}
|
||||
|
||||
@@ -3439,8 +3439,12 @@ class GeneralAI
|
||||
|
||||
$cmd = buildGeneralCommandClass($this->rng->choice($candidate), $this->general, $this->env);
|
||||
if (!$cmd->hasFullConditionMet()) {
|
||||
return buildGeneralCommandClass('che_물자조달', $this->general, $this->env);
|
||||
$cmd = buildGeneralCommandClass('che_물자조달', $this->general, $this->env);
|
||||
if (!$cmd->hasFullConditionMet()) {
|
||||
$cmd = buildGeneralCommandClass('che_견문', $this->general, $this->env);
|
||||
}
|
||||
}
|
||||
|
||||
return $cmd;
|
||||
}
|
||||
|
||||
|
||||
@@ -216,6 +216,16 @@ class TurnExecutionHelper
|
||||
}
|
||||
|
||||
$turntime = addTurn($general->getTurnTime(), $gameStor->turnterm);
|
||||
|
||||
$nextTurnTimeBase = $general->getAuxVar('nextTurnTimeBase');
|
||||
if($nextTurnTimeBase !== null){
|
||||
$turntime = cutTurn($turntime, $gameStor->turnterm);
|
||||
$turntimeObj = new \DateTimeImmutable($turntime);
|
||||
$turntimeObj = $turntimeObj->add(TimeUtil::secondsToDateInterval($nextTurnTimeBase));
|
||||
$turntime = TimeUtil::format($turntimeObj, true);
|
||||
$general->setAuxVar('nextTurnTimeBase', null);
|
||||
}
|
||||
|
||||
$general->setVar('turntime', $turntime);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
<?=$btnBegin??''?><a href='v_board.php' class='commandButton <?=$btnClass??""?> <?= $meLevel >= 1 ? '' : 'disabled' ?>'>회 의 실</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_board.php?isSecret=true' class='commandButton <?= $permission >= 2 ? '' : 'disabled' ?> <?=$btnClass??""?>'>기 밀 실</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_troop.php' class='commandButton <?= ($meLevel >= 1 && $nationLevel >= 1) ? '' : 'disabled' ?> <?=$btnClass??""?>'>부대 편성</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='t_diplomacy.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>외 교 부</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='b_myBossInfo.php' class='commandButton <?= $meLevel >= 1 ? '' : 'disabled' ?> <?=$btnClass??""?>'>인 사 부</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_nationStratFinan.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>내 무 부</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_chiefCenter.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>사 령 부</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_NPCControl.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>NPC 정책</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='b_genList.php' target='_blank' class='open-window commandButton <?=$btnClass??""?> <?= $showSecret ? '' : 'disabled' ?>'>암 행 부</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='b_tournament.php' target='_blank' class='open-window <?=$btnClassForTournament??""?>'>토 너 먼 트</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='b_myKingdomInfo.php' class='commandButton <?=$btnClass??""?> <?= $meLevel >= 1 ? '' : 'disabled' ?>'>세력 정보</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='b_myCityInfo.php' class='commandButton <?=$btnClass??""?> <?= ($meLevel >= 1 && $nationLevel >= 1) ? '' : 'disabled' ?>'>세력 도시</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_nationGeneral.php' class='commandButton <?=$btnClass??""?> <?= $meLevel >= 1 ? '' : 'disabled' ?>'>세력 장수</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_globalDiplomacy.php' class='commandButton <?=$btnClass??""?>'>중원 정보</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='b_currentCity.php' class='commandButton <?=$btnClass??""?>'>현재 도시</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_battleCenter.php' target='_blank' class='open-window commandButton <?=$btnClass??""?> <?= $showSecret ? '' : 'disabled' ?>'>감 찰 부</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_inheritPoint.php' class='commandButton <?=$btnClass??""?>'>유산 관리</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='b_myPage.php' class='commandButton <?=$btnClass??""?>'>내 정보&설정</a><?=$btnEnd??''?>
|
||||
<?=$splitBtnBegin??''?>
|
||||
<?=$splitMainBegin??''?><a href='v_auction.php' target='_blank' class='open-window commandButton <?=$btnClass??""?>'>경 매 장</a><?=$splitMainEnd??''?>
|
||||
<?=$splitZoneSign??''?>
|
||||
<?=$splitZoneBegin??''?>
|
||||
<?=$splitSubBtnBegin??''?><a href='v_auction.php' target='_blank' class='open-window commandButton <?=$btnSplitClass??''?>'>금/쌀 경매장</a><?=$splitSubBtnEnd??''?>
|
||||
<?=$splitSubBtnBegin??''?><a href='v_auction.php?type=unique' target='_blank' class='open-window commandButton <?=$btnSplitClass??''?>'>유니크 경매장</a><?=$splitSubBtnEnd??''?>
|
||||
<?=$splitZoneEnd??''?>
|
||||
<?=$splitBtnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='b_betting.php' target='_blank' class='open-window <?=$btnClassForBetting??""?>'>베 팅 장</a><?=$btnEnd??''?>
|
||||
@@ -111,7 +111,7 @@
|
||||
</div>
|
||||
<div class="a-right">
|
||||
<small class="form-text text-muted"
|
||||
>다음 턴 시간이 앞, 뒤 랜덤하게 바뀝니다. (필요 포인트가 피보나치식으로 증가합니다)<br /><span style="color: white"
|
||||
>다다음턴부터 시간이 랜덤하게 바뀝니다. (필요 포인트가 피보나치식으로 증가합니다)<br /><span style="color: white"
|
||||
>필요 포인트: {{ inheritActionCost.resetTurnTime }}</span
|
||||
></small
|
||||
>
|
||||
@@ -458,14 +458,7 @@ async function tryResestTurnTime(){
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
const { minTurnTime, maxTurnTime } = await SammoAPI.InheritAction.CalcResetTurnTimeRange();
|
||||
|
||||
//YYYY-MM-DD hh:mm:ss 에서 hh:mm:ss 까지만 보여줄 예정
|
||||
const textMinTurnTime = minTurnTime.substring(11, 19);
|
||||
const textMaxTurnTime = maxTurnTime.substring(11, 19);
|
||||
|
||||
const msg = `${cost} 포인트로 턴을 초기화 하시겠습니까?\n${textMinTurnTime} ~ ${textMaxTurnTime} 사이의 시간으로 초기화 됩니다.`;
|
||||
const msg = `${cost} 포인트로 턴을 초기화 하시겠습니까?\n다다음턴부터 무작위 시간으로 초기화 됩니다.`;
|
||||
if (!confirm(msg)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -174,11 +174,6 @@ const apiRealPath = {
|
||||
BuyRandomUnique: PUT as APICallT<undefined>,
|
||||
ResetSpecialWar: PUT as APICallT<undefined>,
|
||||
ResetTurnTime: PUT as APICallT<undefined>,
|
||||
CalcResetTurnTimeRange: GET as APICallT<undefined, {
|
||||
result: true,
|
||||
minTurnTime: string,
|
||||
maxTurnTime: string,
|
||||
}>,
|
||||
SetNextSpecialWar: PUT as APICallT<{
|
||||
type: string;
|
||||
}>,
|
||||
|
||||
@@ -551,7 +551,7 @@ $(function () {
|
||||
{
|
||||
cityInfo.태수.$obj = $this.find('.officer-4-value');
|
||||
cityInfo.군사.$obj = $this.find('.officer-3-value');
|
||||
cityInfo.종사.$obj = $this.find('.officer-2-valuet');
|
||||
cityInfo.종사.$obj = $this.find('.officer-2-value');
|
||||
}
|
||||
|
||||
//기타
|
||||
|
||||
Reference in New Issue
Block a user