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Author SHA1 Message Date
Hide_D 46f460c8ad Merge branch 'devel' into stat_cache_fix 2024-02-17 00:01:40 +09:00
Hide_D af4401d9bb fix: 사전거병 후 군주가 사라지는 경우에 대한 수정 (#247)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/247
2024-02-17 00:01:34 +09:00
devsamanddevsam 2f00aee947 아주 약간 효율적으로 수정 2024-01-26 22:17:06 +09:00
devsamanddevsam dd2b032fa3 리뷰 내용 반영 2024-01-26 22:13:44 +09:00
Hide_D 1b858ae36c fix: onCalcOpposeStat이 제대로 전파되지 않았음 2023-12-30 04:15:33 +00:00
devsamanddevsam 69f4d8e2c7 fix: 사전거병 후 군주가 사라지는 경우에 대한 수정 2023-12-29 12:07:59 +09:00
Hide_D f24aea0120 fix: 수정된 턴 시간 변경 로직에서 바뀌기 이전 턴을 시드로 계속 사용하는 문제 수정 (#246)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/246
Reviewed-by: Hide_D <hided62@gmail.com>
2023-12-27 17:42:48 +09:00
Jinhyun Kim f6dc7f49e2 fix: 수정된 턴 시간 변경 로직에서 바뀌기 이전 턴을 시드로 계속 사용하는 문제 수정 2023-12-27 17:25:51 +09:00
Hide_D c1f105226f refac: 기존 commandButton.php 삭제
- 이젠 MainControlBar로 대체됨
2023-12-25 08:28:36 +00:00
Hide_D cecab2b0cf feat: 이호경식 발동시 '어느 국가'인지 바로 표기 2023-12-25 08:07:57 +00:00
Hide_D 39f4e89b03 feat: HasRouteWithEnemy에서 "교전 중인 국가가 아닙니다" 추가
- 경로에 도달할 방법이 없는 것은 맞으나..
- 교전중이 아니라는 것에 의미가 있음
2023-12-25 08:05:34 +00:00
Hide_D 83f595a27a feat: 종전시 세력 정보란에 문구 남김 2023-12-25 07:59:57 +00:00
Hide_D b0db11544d fix: 인사부 연동 스크립트 오타 수정 2023-12-25 07:56:27 +00:00
Hide_D 8e3551cb11 feat: 턴 시간 변경을 직관적인 동작으로 재 설계
- '다다음턴' 부터 시간을 00:00 ~ 59:59까지 랜덤하게
2023-12-25 07:51:54 +00:00
Hide_D 61d99a3043 초기 3년 이전에도 하야 가능
- 기존엔 1인국의 문제가 있었으나, 이미 NPC국이 자리를 채웠다.
2023-12-25 07:30:25 +00:00
Hide_D fe80deff0c 【가상모드27-e】 아시아 명장전(비급+파죽지세) (#244)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/244
2023-11-21 00:12:38 +09:00
포스트모더니즘 c5ed2d47fc fix: 스탯 계산 시에 캐시 사용하는 부분 수정 시도 2023-10-29 09:05:29 +09:00
16 changed files with 41 additions and 220 deletions
-57
View File
@@ -148,63 +148,6 @@ function allButton(bool $seizeNPCMode, array $opts = [])
], $opts));
}
function commandButton(array $opts = [])
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = $nation['color'] ?? '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
$btnClassForTournament = $opts['btnClass'];
if ($opts['isTournamentApplicationOpen']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForTournament = 'toolbarButton2';
}
}
$btnClassForBetting = $opts['btnClass'];
if ($opts['isBettingActive']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForBetting = 'toolbarButton2';
}
}
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', array_merge([
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
'btnClassForTournament' => $btnClassForTournament,
'btnClassForBetting' => $btnClassForBetting,
], $opts));
}
function formatWounded(int $value, int $wound): string
{
if ($wound == 0) {
-25
View File
@@ -285,19 +285,6 @@ if ($lastVoteID) {
<div id="general-position"><?php generalInfo($generalObj); ?></div>
<div id="generalCommandButton" class="row gx-0">
<div class="buttonPlate bg2">
<?= commandButton([
'splitBtnBegin' => '<div class="btn-group">',
'splitBtnEnd' => '</div>',
'splitZoneSign' => '<button type="button" class="btn btn-sammo-nation dropdown-toggle dropdown-toggle-split" data-bs-toggle="dropdown" aria-expanded="false"><span class="visually-hidden">Toggle Dropdown</span></button>',
'splitZoneBegin' => '<ul class="dropdown-menu dropdown-menu-end">',
'splitZoneEnd' => '</ul>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'btn btn-sammo-nation',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
])
?></div>
</div>
</div>
@@ -398,18 +385,6 @@ if ($lastVoteID) {
국가 메뉴
</div>
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
<?= commandButton([
'btnBegin' => '<li>',
'btnEnd' => '</li>',
'splitMainBegin' => '<div class="d-none">',
'splitMainEnd' => '</div>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'dropdown-item',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
]) ?>
</ul>
</li>
<li class="nav-item dropup">
@@ -90,6 +90,9 @@ class BuildNationCandidate extends \sammo\BaseAPI
return '거병을 실패했습니다.';
}
$general->setVar('killturn', $env['killturn']);
$general->applyDB($db);
return null;
}
}
@@ -1,68 +0,0 @@
<?php
namespace sammo\API\InheritAction;
use DateTimeImmutable;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\TimeUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
class CalcResetTurnTimeRange extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
$currTurnTime = new DateTimeImmutable($general->getTurnTime());
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
$minTurnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($turnTerm * -30));
$maxTurnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 30));
$timeDiff = $serverTurnTimeObj->diff($minTurnTime);
$timeDiffSec = TimeUtil::DateIntervalToSeconds($timeDiff);
if($timeDiffSec > 0){
$minTurnTime = $minTurnTime->add(TimeUtil::secondsToDateInterval($timeDiffSec));
$maxTurnTime = $maxTurnTime->add(TimeUtil::secondsToDateInterval($timeDiffSec));
}
return [
'result' => true,
'timeDiffSec' => $timeDiffSec,
'minTurnTime' => TimeUtil::format($minTurnTime, false),
'maxTurnTime' => TimeUtil::format($maxTurnTime, false),
];
}
}
+6 -17
View File
@@ -52,7 +52,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
@@ -62,36 +62,25 @@ class ResetTurnTime extends \sammo\BaseAPI
}
$gameStor = KVStorage::getStorage($db, 'game_env');
[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
$turnTerm = $gameStor->getValue('turnterm');
$currTurnTime = new DateTimeImmutable($general->getTurnTime());
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetTurnTime',
$userID,
$general->getTurnTime()
$general->getAuxVar('nextTurnTimeBase') ?? $general->getTurnTime()
)));
$afterTurn = $rng->nextRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
$afterTurn = $rng->nextFloat1() * $turnTerm * 60;
$userLogger = new UserLogger($userID);
if($afterTurn >= 0){
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 뒤로 밀림", intdiv(Util::toInt($afterTurn), 60), $afterTurn%60), "inheritPoint");
}
else{
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 앞으로 당김", intdiv(Util::toInt(-$afterTurn), 60), (-$afterTurn)%60), "inheritPoint");
}
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾸어 다다음 턴부터 %02d:%02d 적용", intdiv(Util::toInt($afterTurn), 60), $afterTurn % 60), "inheritPoint");
$userLogger->flush();
$turnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
if ($turnTime <= $serverTurnTimeObj && $serverTurnTimeObj <= $currTurnTime) {
$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
}
$general->setVar('turntime', TimeUtil::format($turnTime, true));
$general->setAuxVar('inheritResetTurnTime', $nextLevel);
$general->setAuxVar('nextTurnTimeBase', $afterTurn);
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
-3
View File
@@ -30,11 +30,8 @@ class che_하야 extends Command\GeneralCommand{
$this->setNation();
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotOpeningPart($relYear),
ConstraintHelper::NotLord(),
];
}
@@ -164,9 +164,7 @@ class che_이호경식 extends Command\NationCommand
$nationGeneralLogger->flush();
}
$josaYiCommand = JosaUtil::pick($commandName, '이');
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
$broadcastMessage = "<D><b>{$nationName}</b></>{$josaYiNation} 아국에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i', $destNationID);
foreach ($destNationGeneralList as $destNationGeneralID) {
@@ -179,10 +179,13 @@ class che_종전수락 extends Command\NationCommand
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYiGeneral} <D><b>{$destNationName}</b></>{$josaWa} <M>종전 합의</> 하였습니다.");
$logger->pushGlobalHistoryLog("<Y><b>【종전】</b></><D><b>{$nationName}</b></>{$josaYiNation} <D><b>{$destNationName}</b></>{$josaWa} <M>종전 합의</> 하였습니다.");
$josaWa = JosaUtil::pick($destNationName, '와');
$logger->pushNationalHistoryLog("<D><b>{$destNationName}</b></>{$josaWa} 종전");
$josaWa = JosaUtil::pick($nationName, '와');
$destLogger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaWa} 종전에 성공했습니다.", ActionLogger::PLAIN);
$destLogger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaWa} 종전 성공");
$destLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaWa} 종전");
$general->applyDB($db);
$destLogger->flush();
@@ -35,6 +35,12 @@ class HasRouteWithEnemy extends Constraint{
$allowedNationList[] = $this->general['nation'];
$allowedNationList[] = 0;
$destCityNation = $db->queryFirstField('SELECT nation FROM city WHERE city = %i', $this->destCity['city']);
if($destCityNation !== 0 && $destCityNation !== $this->general['nation'] && !in_array($destCityNation, $allowedNationList)){
$this->reason = "교전중인 국가가 아닙니다.";
return false;
}
$distanceList = \sammo\searchDistanceListToDest($this->general['city'], $this->destCity['city'], $allowedNationList);
if(!$distanceList){
$this->reason = "경로에 도달할 방법이 없습니다.";
+4 -4
View File
@@ -365,14 +365,14 @@ class General extends GeneralBase implements iAction
}
}
$this->calcCache[$cKey] = $statValue;
$statValue = Util::clamp($statValue, 0, GameConst::$maxLevel);
if ($useFloor) {
return Util::toInt($statValue);
}
$this->calcCache[$cKey] = $statValue;
return $statValue;
}
@@ -806,7 +806,7 @@ class General extends GeneralBase implements iAction
continue;
}
/** @var iAction $iObj */
$value = $iObj->onCalcStat($this, $statName, $value, $aux);
$value = $iObj->onCalcStat($general, $statName, $value, $aux);
}
return $value;
}
@@ -819,7 +819,7 @@ class General extends GeneralBase implements iAction
continue;
}
/** @var iAction $iObj */
$value = $iObj->onCalcOpposeStat($this, $statName, $value, $aux);
$value = $iObj->onCalcOpposeStat($general, $statName, $value, $aux);
}
return $value;
}
+5 -1
View File
@@ -3439,8 +3439,12 @@ class GeneralAI
$cmd = buildGeneralCommandClass($this->rng->choice($candidate), $this->general, $this->env);
if (!$cmd->hasFullConditionMet()) {
return buildGeneralCommandClass('che_물자조달', $this->general, $this->env);
$cmd = buildGeneralCommandClass('che_물자조달', $this->general, $this->env);
if (!$cmd->hasFullConditionMet()) {
$cmd = buildGeneralCommandClass('che_견문', $this->general, $this->env);
}
}
return $cmd;
}
+10
View File
@@ -216,6 +216,16 @@ class TurnExecutionHelper
}
$turntime = addTurn($general->getTurnTime(), $gameStor->turnterm);
$nextTurnTimeBase = $general->getAuxVar('nextTurnTimeBase');
if($nextTurnTimeBase !== null){
$turntime = cutTurn($turntime, $gameStor->turnterm);
$turntimeObj = new \DateTimeImmutable($turntime);
$turntimeObj = $turntimeObj->add(TimeUtil::secondsToDateInterval($nextTurnTimeBase));
$turntime = TimeUtil::format($turntimeObj, true);
$general->setAuxVar('nextTurnTimeBase', null);
}
$general->setVar('turntime', $turntime);
}
-27
View File
@@ -1,27 +0,0 @@
<?=$btnBegin??''?><a href='v_board.php' class='commandButton <?=$btnClass??""?> <?= $meLevel >= 1 ? '' : 'disabled' ?>'>회 의 실</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_board.php?isSecret=true' class='commandButton <?= $permission >= 2 ? '' : 'disabled' ?> <?=$btnClass??""?>'>기 밀 실</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_troop.php' class='commandButton <?= ($meLevel >= 1 && $nationLevel >= 1) ? '' : 'disabled' ?> <?=$btnClass??""?>'>부대 편성</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='t_diplomacy.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>외 교 부</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_myBossInfo.php' class='commandButton <?= $meLevel >= 1 ? '' : 'disabled' ?> <?=$btnClass??""?>'>인 사 부</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_nationStratFinan.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>내 무 부</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_chiefCenter.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>사 령 부</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_NPCControl.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>NPC 정책</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_genList.php' target='_blank' class='open-window commandButton <?=$btnClass??""?> <?= $showSecret ? '' : 'disabled' ?>'>암 행 부</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_tournament.php' target='_blank' class='open-window <?=$btnClassForTournament??""?>'>토 너 먼 트</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_myKingdomInfo.php' class='commandButton <?=$btnClass??""?> <?= $meLevel >= 1 ? '' : 'disabled' ?>'>세력 정보</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_myCityInfo.php' class='commandButton <?=$btnClass??""?> <?= ($meLevel >= 1 && $nationLevel >= 1) ? '' : 'disabled' ?>'>세력 도시</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_nationGeneral.php' class='commandButton <?=$btnClass??""?> <?= $meLevel >= 1 ? '' : 'disabled' ?>'>세력 장수</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_globalDiplomacy.php' class='commandButton <?=$btnClass??""?>'>중원 정보</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_currentCity.php' class='commandButton <?=$btnClass??""?>'>현재 도시</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_battleCenter.php' target='_blank' class='open-window commandButton <?=$btnClass??""?> <?= $showSecret ? '' : 'disabled' ?>'>감 찰 부</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='v_inheritPoint.php' class='commandButton <?=$btnClass??""?>'>유산 관리</a><?=$btnEnd??''?>
<?=$btnBegin??''?><a href='b_myPage.php' class='commandButton <?=$btnClass??""?>'>내 정보&amp;설정</a><?=$btnEnd??''?>
<?=$splitBtnBegin??''?>
<?=$splitMainBegin??''?><a href='v_auction.php' target='_blank' class='open-window commandButton <?=$btnClass??""?>'>경 매 장</a><?=$splitMainEnd??''?>
<?=$splitZoneSign??''?>
<?=$splitZoneBegin??''?>
<?=$splitSubBtnBegin??''?><a href='v_auction.php' target='_blank' class='open-window commandButton <?=$btnSplitClass??''?>'>금/쌀 경매장</a><?=$splitSubBtnEnd??''?>
<?=$splitSubBtnBegin??''?><a href='v_auction.php?type=unique' target='_blank' class='open-window commandButton <?=$btnSplitClass??''?>'>유니크 경매장</a><?=$splitSubBtnEnd??''?>
<?=$splitZoneEnd??''?>
<?=$splitBtnEnd??''?>
<?=$btnBegin??''?><a href='b_betting.php' target='_blank' class='open-window <?=$btnClassForBetting??""?>'>베 팅 장</a><?=$btnEnd??''?>
+2 -9
View File
@@ -111,7 +111,7 @@
</div>
<div class="a-right">
<small class="form-text text-muted"
> 시간이 , 랜덤하게 바뀝니다. (필요 포인트가 피보나치식으로 증가합니다)<br /><span style="color: white"
>다음턴부터 시간이 랜덤하게 바뀝니다. (필요 포인트가 피보나치식으로 증가합니다)<br /><span style="color: white"
>필요 포인트: {{ inheritActionCost.resetTurnTime }}</span
></small
>
@@ -458,14 +458,7 @@ async function tryResestTurnTime(){
return;
}
const { minTurnTime, maxTurnTime } = await SammoAPI.InheritAction.CalcResetTurnTimeRange();
//YYYY-MM-DD hh:mm:ss 에서 hh:mm:ss 까지만 보여줄 예정
const textMinTurnTime = minTurnTime.substring(11, 19);
const textMaxTurnTime = maxTurnTime.substring(11, 19);
const msg = `${cost} 포인트로 턴을 초기화 하시겠습니까?\n${textMinTurnTime} ~ ${textMaxTurnTime} 사이의 시간으로 초기화 됩니다.`;
const msg = `${cost} 포인트로 턴을 초기화 하시겠습니까?\n다다음턴부터 무작위 시간으로 초기화 됩니다.`;
if (!confirm(msg)) {
return;
}
-5
View File
@@ -174,11 +174,6 @@ const apiRealPath = {
BuyRandomUnique: PUT as APICallT<undefined>,
ResetSpecialWar: PUT as APICallT<undefined>,
ResetTurnTime: PUT as APICallT<undefined>,
CalcResetTurnTimeRange: GET as APICallT<undefined, {
result: true,
minTurnTime: string,
maxTurnTime: string,
}>,
SetNextSpecialWar: PUT as APICallT<{
type: string;
}>,
+1 -1
View File
@@ -551,7 +551,7 @@ $(function () {
{
cityInfo..$obj = $this.find('.officer-4-value');
cityInfo..$obj = $this.find('.officer-3-value');
cityInfo..$obj = $this.find('.officer-2-valuet');
cityInfo..$obj = $this.find('.officer-2-value');
}
//기타