forked from devsam/core
보궁기귀 전특 중 '통장'에 타 능력치 금지 추가
This commit is contained in:
@@ -15,7 +15,7 @@ class che_궁병 extends \sammo\BaseSpecial{
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER,
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER | SpecialityHelper::STAT_NOT_INTEL,
|
||||
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER
|
||||
];
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ class che_귀병 extends \sammo\BaseSpecial{
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_INTEL | SpecialityHelper::ARMY_WIZARD | SpecialityHelper::REQ_DEXTERITY
|
||||
SpecialityHelper::STAT_INTEL | SpecialityHelper::ARMY_WIZARD | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::STAT_NOT_STRENGTH
|
||||
];
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
|
||||
@@ -15,7 +15,7 @@ class che_기병 extends \sammo\BaseSpecial{
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY,
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY | SpecialityHelper::STAT_NOT_INTEL,
|
||||
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY
|
||||
];
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ class che_보병 extends \sammo\BaseSpecial{
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN,
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN | SpecialityHelper::STAT_NOT_INTEL,
|
||||
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN
|
||||
];
|
||||
|
||||
|
||||
@@ -9,6 +9,10 @@ class SpecialityHelper{
|
||||
const STAT_STRENGTH = 0x4;
|
||||
const STAT_INTEL = 0x8;
|
||||
|
||||
const STAT_NOT_LEADERSHIP = 0x20;
|
||||
const STAT_NOT_STRENGTH = 0x40;
|
||||
const STAT_NOT_INTEL = 0x80;
|
||||
|
||||
const ARMY_FOOTMAN = 0x100;
|
||||
const ARMY_ARCHER = 0x200;
|
||||
const ARMY_CAVALRY = 0x400;
|
||||
@@ -82,14 +86,23 @@ class SpecialityHelper{
|
||||
if($leadership > GameConst::$chiefStatMin){
|
||||
$myCond |= self::STAT_LEADERSHIP;
|
||||
}
|
||||
if($leadership < GameConst::$chiefStatMin){
|
||||
$myCond |= self::STAT_NOT_LEADERSHIP;
|
||||
}
|
||||
|
||||
if($strength >= $intel * 0.95 && $strength > GameConst::$chiefStatMin){
|
||||
$myCond |= self::STAT_STRENGTH;
|
||||
}
|
||||
if($strength < GameConst::$chiefStatMin){
|
||||
$myCond |= self::STAT_NOT_STRENGTH;
|
||||
}
|
||||
|
||||
if($intel >= $strength * 0.95 && $intel > GameConst::$chiefStatMin){
|
||||
$myCond |= self::STAT_INTEL;
|
||||
}
|
||||
if($intel < GameConst::$chiefStatMin){
|
||||
$myCond |= self::STAT_NOT_INTEL;
|
||||
}
|
||||
|
||||
if($myCond === 0){
|
||||
if ($leadership * 0.9 > $strength && $leadership * 0.9 > $intel) {
|
||||
|
||||
Reference in New Issue
Block a user