forked from devsam/core
버그 수정
This commit is contained in:
+10
-10
@@ -521,7 +521,7 @@ function process_5(&$general, $type) {
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// 태수 보정
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if($general['level'] == 4 && $general['no'] == $city['gen1']) { $score *= 1.05; }
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$rd = randF();
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$rd = Util::randF();
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$r = CriticalRatioDomestic($general, 1);
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// 특기보정 : 수비, 축성
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if($type == 1 && $general['special'] == 11) { $r['succ'] += 0.1; $score *= 1.1; $admin['develcost'] *= 0.8; }
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@@ -1006,7 +1006,7 @@ function process_11(&$general, $type) {
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$exp = $crew;
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$ded = $crew;
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// 숙련도 증가
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addGenDex($general['no'], GameConst::$maxatmos, GameConst::$maxtrain, $armtype, $crew);
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addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $armtype, $crew);
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// 성격 보정
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$exp = CharExperience($exp, $general['personal']);
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$ded = CharDedication($ded, $general['personal']);
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@@ -1075,7 +1075,7 @@ function process_13(&$general) {
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$exp = 100;
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$ded = 70;
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// 숙련도 증가
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addGenDex($general['no'], GameConst::$maxatmos, GameConst::$maxtrain, $general['crewtype'], Util::round($general['crew']/100));
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addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
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// 성격 보정
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$exp = CharExperience($exp, $general['personal']);
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$ded = CharDedication($ded, $general['personal']);
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@@ -1139,14 +1139,14 @@ function process_14(&$general) {
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// } elseif(intdiv($general['crewtype'], 10) == 4) {
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// $log[] = "<C>●</>{$admin['month']}월:병기는 사기 진작이 불가능합니다. <1>$date</>";
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} else {
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$score = Util::round(getGeneralLeadership($general, true, true, true)*100 / $general['crew'] * GameConst::$trainAtmos);
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$score = Util::round(getGeneralLeadership($general, true, true, true)*100 / $general['crew'] * GameConst::$atmosDelta);
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$gold = $general['gold'] - Util::round($general['crew']/100);
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$log[] = "<C>●</>{$admin['month']}월:사기치가 <C>$score</> 상승했습니다. <1>$date</>";
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$exp = 100;
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$ded = 70;
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// 숙련도 증가
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addGenDex($general['no'], GameConst::$maxatmos, GameConst::$maxtrain, $general['crewtype'], Util::round($general['crew']/100));
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addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
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// 성격 보정
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$exp = CharExperience($exp, $general['personal']);
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$ded = CharDedication($ded, $general['personal']);
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@@ -1221,7 +1221,7 @@ function process_15(&$general) {
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$exp = 100 * 3;
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$ded = 70 * 3;
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// 숙련도 증가
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addGenDex($general['no'], GameConst::$maxatmos, GameConst::$maxtrain, $general['crewtype'], Util::round($general['crew']/100 * 3));
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addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100 * 3));
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// 성격 보정
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$exp = CharExperience($exp, $general['personal']);
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$ded = CharDedication($ded, $general['personal']);
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@@ -1309,7 +1309,7 @@ function process_16(&$general) {
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$query = "update city set state=43,term=3 where city='{$destcity['city']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 숙련도 증가
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addGenDex($general['no'], GameConst::$maxatmos, GameConst::$maxtrain, $general['crewtype'], Util::round($general['crew']/100));
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addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
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// 전투 처리
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$dead = processWar($general, $destcity);
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@@ -1814,17 +1814,17 @@ function process_41(&$general) {
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if($ratio < 33) {
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// 숙련도 증가
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addGenDex($general['no'], GameConst::$maxatmos, GameConst::$maxtrain, $general['crewtype'], $crewexp);
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addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], $crewexp);
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$log[] = "<C>●</>{$admin['month']}월:$crewstr 숙련도 향상이 <span class='ev_failed'>지지부진</span>했습니다. <1>$date</>";
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} elseif($ratio < 66) {
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$exp = $exp * 2;
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// 숙련도 증가
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addGenDex($general['no'], GameConst::$maxatmos, GameConst::$maxtrain, $general['crewtype'], $crewexp * 2);
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addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], $crewexp * 2);
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$log[] = "<C>●</>{$admin['month']}월:$crewstr 숙련도가 향상되었습니다. <1>$date</>";
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} else {
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$exp = $exp * 3;
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// 숙련도 증가
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addGenDex($general['no'], GameConst::$maxatmos, GameConst::$maxtrain, $general['crewtype'], $crewexp * 3);
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addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], $crewexp * 3);
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$log[] = "<C>●</>{$admin['month']}월:$crewstr 숙련도가 <S>일취월장</>했습니다. <1>$date</>";
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}
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@@ -353,7 +353,7 @@ function process_51(&$general) {
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$now = new \DateTime($date);
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$validUntil = new \DateTime($date);
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$validMinutes = max(30, $turnterm*3);
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$validUntil->add(new \DateTimeInterval("PT{$validMinutes}M"));
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$validUntil->add(new \DateInterval("PT{$validMinutes}M"));
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$msg = new DiplomaticMessage(
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Message::MSGTYPE_DIPLOMACY,
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@@ -548,7 +548,7 @@ function process_53(&$general) {
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$now = new \DateTime($date);
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$validUntil = new \DateTime($date);
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$validMinutes = max(30, $turnterm*3);
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$validUntil->add(new \DateTimeInterval("PT{$validMinutes}M"));
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$validUntil->add(new \DateInterval("PT{$validMinutes}M"));
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$msg = new DiplomaticMessage(
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Message::MSGTYPE_DIPLOMACY,
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@@ -557,7 +557,7 @@ function process_53(&$general) {
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"{$srcNation['name']}의 통합 제의 서신",
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$now,
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$validUntil,
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['action'=>DiplomaticMessage::TYPE_SURRENDER]
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['action'=>DiplomaticMessage::TYPE_MERGE]
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);
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$msg->send();
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@@ -633,7 +633,7 @@ function process_61(&$general) {
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$now = new \DateTime($date);
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$validUntil = new \DateTime($date);
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$validMinutes = max(30, $turnterm*3);
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$validUntil->add(new \DateTimeInterval("PT{$validMinutes}M"));
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$validUntil->add(new \DateInterval("PT{$validMinutes}M"));
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//FIXME: 현재 command가 숫자로만 이루어져 있어서 문자열을 처리할 수 없다.
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//XXX: 으악.
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@@ -648,7 +648,7 @@ function process_61(&$general) {
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$now,
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$validUntil,
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[
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'action'=>DiplomaticMessage::TYPE_SURRENDER,
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'action'=>DiplomaticMessage::TYPE_NO_AGGRESSION,
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'year'=>$when,
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'option'=>$option
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]
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@@ -830,7 +830,7 @@ function process_63(&$general) {
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$now = new \DateTime($date);
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$validUntil = new \DateTime($date);
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$validMinutes = max(30, $turnterm*3);
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$validUntil->add(new \DateTimeInterval("PT{$validMinutes}M"));
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$validUntil->add(new \DateInterval("PT{$validMinutes}M"));
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$msg = new DiplomaticMessage(
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Message::MSGTYPE_DIPLOMACY,
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@@ -839,7 +839,7 @@ function process_63(&$general) {
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"{$srcNation['name']}의 종전 제의 서신",
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$now,
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$validUntil,
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['action'=>DiplomaticMessage::TYPE_SURRENDER]
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['action'=>DiplomaticMessage::TYPE_STOP_WAR]
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);
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$msg->send();
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@@ -913,7 +913,7 @@ function process_64(&$general) {
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$now = new \DateTime($date);
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$validUntil = new \DateTime($date);
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$validMinutes = max(30, $turnterm*3);
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$validUntil->add(new \DateTimeInterval("PT{$validMinutes}M"));
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$validUntil->add(new \DateInterval("PT{$validMinutes}M"));
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$msg = new DiplomaticMessage(
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Message::MSGTYPE_DIPLOMACY,
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@@ -922,7 +922,7 @@ function process_64(&$general) {
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"{$srcNation['name']}의 불가침 파기 제의 서신",
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$now,
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$validUntil,
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['action'=>DiplomaticMessage::TYPE_SURRENDER]
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['action'=>DiplomaticMessage::TYPE_CANCEL_NA]
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);
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$msg->send();
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@@ -46,6 +46,9 @@ function process_22(&$general) {
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$exp = CharExperience($exp, $general['personal']);
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$ded = CharDedication($ded, $general['personal']);
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$msg = ScoutMessage::buildScoutMessage($general['no'], $who, $reason);
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/*
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sendScoutMsg([
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'id' => $general['no'],
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'nation_id' => Util::array_get($general['nation'], 0)
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@@ -53,7 +56,7 @@ function process_22(&$general) {
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'id' => $you['no'],
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'nation_id' => Util::array_get($you['nation'], 0)
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],$date);
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*/
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$general['intel2']++;
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$query = "update general set resturn='SUCCESS',gold=gold-'$cost',intel2='{$general['intel2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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@@ -57,7 +57,7 @@ function process_32(&$general) {
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$intelgen = MYDB_fetch_array($result);
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$ratio = Util::round(((getGeneralIntel($general, true, true, true, false) - getGeneralIntel($intelgen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$defaultSabotageProb)*100);
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$ratio = Util::round(((getGeneralIntel($general, true, true, true, false) - getGeneralIntel($intelgen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
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$ratio2 = rand() % 100;
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if($general['item'] == 5) {
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@@ -93,8 +93,8 @@ function process_32(&$general) {
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$alllog[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>(이)가 불타고 있습니다.";
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$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 화계가 성공했습니다. <1>$date</>";
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$destcity['agri'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$defaultSabotageAmount;
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$destcity['comm'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$defaultSabotageAmount;
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$destcity['agri'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
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$destcity['comm'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
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if($destcity['agri'] < 0) { $destcity['agri'] = 0; }
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if($destcity['comm'] < 0) { $destcity['comm'] = 0; }
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$query = "update city set state=32,agri='{$destcity['agri']}',comm='{$destcity['comm']}' where city='$destination'";
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@@ -187,7 +187,7 @@ function process_33(&$general) {
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$powergen = MYDB_fetch_array($result);
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$ratio = Util::round(((getGeneralPower($general, true, true, true, false) - getGeneralPower($powergen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$defaultSabotageProb)*100);
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$ratio = Util::round(((getGeneralPower($general, true, true, true, false) - getGeneralPower($powergen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
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$ratio2 = rand() % 100;
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if($general['item'] == 5) {
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@@ -224,8 +224,8 @@ function process_33(&$general) {
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$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 탈취가 성공했습니다. <1>$date</>";
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// 탈취 최대 400 * 8
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$gold = (rand() % GameConst::$sabotageAmountCoef + GameConst::$defaultSabotageAmount) * $destcity['level'];
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$rice = (rand() % GameConst::$sabotageAmountCoef + GameConst::$defaultSabotageAmount) * $destcity['level'];
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$gold = (rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount) * $destcity['level'];
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$rice = (rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount) * $destcity['level'];
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$nation['gold'] -= $gold;
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$nation['rice'] -= $rice;
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@@ -334,7 +334,7 @@ function process_34(&$general) {
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$powergen = MYDB_fetch_array($result);
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$ratio = Util::round(((getGeneralPower($general, true, true, true, false) - getGeneralPower($powergen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$defaultSabotageProb)*100);
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$ratio = Util::round(((getGeneralPower($general, true, true, true, false) - getGeneralPower($powergen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
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$ratio2 = rand() % 100;
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if($general['item'] == 5) {
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@@ -371,8 +371,8 @@ function process_34(&$general) {
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$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 파괴가 성공했습니다. <1>$date</>";
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// 파괴
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$destcity['def'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$defaultSabotageAmount;
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$destcity['wall'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$defaultSabotageAmount;
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$destcity['def'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
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$destcity['wall'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
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if($destcity['def'] < 100) { $destcity['def'] = 100; }
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if($destcity['wall'] < 100) { $destcity['wall'] = 100; }
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$query = "update city set state=34,def='{$destcity['def']}',wall='{$destcity['wall']}' where city='$destination'";
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@@ -462,7 +462,7 @@ function process_35(&$general) {
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$gen = MYDB_fetch_array($result);
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$ratio = Util::round(((getGeneralLeadership($general, true, true, true) - getGeneralLeadership($gen, true, true, true)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$defaultSabotageProb)*100);
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$ratio = Util::round(((getGeneralLeadership($general, true, true, true) - getGeneralLeadership($gen, true, true, true)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
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$ratio2 = rand() % 100;
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if($general['item'] == 5) {
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@@ -499,8 +499,8 @@ function process_35(&$general) {
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$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 선동이 성공했습니다. <1>$date</>";
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// 선동 최대 10
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$destcity['secu'] -= rand() % Util::round(GameConst::$sabotageAmountCoef/2) + GameConst::$defaultSabotageAmount;
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$destcity['rate'] -= rand() % Util::round(GameConst::$sabotageAmountCoef/50) + GameConst::$defaultSabotageAmount/50;
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$destcity['secu'] -= rand() % Util::round(GameConst::$sabotageAmountCoef/2) + GameConst::$sabotageDefaultAmount;
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$destcity['rate'] -= rand() % Util::round(GameConst::$sabotageAmountCoef/50) + GameConst::$sabotageDefaultAmount/50;
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if($destcity['secu'] < 0) { $destcity['secu'] = 0; }
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if($destcity['rate'] < 0) { $destcity['rate'] = 0; }
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$query = "update city set state=32,rate='{$destcity['rate']}',secu='{$destcity['secu']}' where city='$destination'";
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