forked from devsam/core
game: 이중 격노가 발동하지 않도록 수정
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@@ -27,7 +27,7 @@ class event_전투특기_격노 extends \sammo\BaseItem{
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller(
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new che_격노시도($unit, che_격노시도::TYPE_ITEM),
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new che_격노발동($unit, che_격노발동::TYPE_ITEM)
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new che_격노발동($unit)
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);
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}
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}
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