forked from devsam/core
AI 뼈대 다시 잡는중
This commit is contained in:
@@ -16,7 +16,7 @@ class AutorunGeneralPolicy{
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static $한계징병 = '한계징병';
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static $고급병종 = '고급병종';
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static $전투준비 = '전투준비';
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public $소집해제 = '소집해제';
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static $소집해제 = '소집해제';
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static $출병 = '출병';
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@@ -26,6 +26,8 @@ class AutorunNationPolicy {
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static $선포 = '선포';
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static $천도 = '천도';
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//실제 행동
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static public $defaultPriority = [
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'선포',
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@@ -53,6 +55,18 @@ class AutorunNationPolicy {
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'NPC전방발령',
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];
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//순서는 중요하지 않음
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static public $availableInstantTurn = [
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'유저장긴급포상'=>true,
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'유저장후방발령'=>true,
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'유저장전방발령'=>true,
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'유저장포상'=>true,
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'NPC긴급포상'=>true,
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'NPC후방발령'=>true,
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'NPC포상'=>true,
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'NPC전방발령'=>true,
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];
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public $priority = [];
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public $can부대전방발령 = true;
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+821
-597
@@ -1,7 +1,13 @@
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<?php
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namespace sammo;
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class GeneralAI{
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use Generator;
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use sammo\Command\GeneralCommand;
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use sammo\Command\NationCommand;
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class GeneralAI
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{
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/**
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* @var General $general
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*/
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@@ -27,7 +33,7 @@ class GeneralAI{
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protected $attackable;
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protected $devRate = null;
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protected $nationGenerals;
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protected $npcCivilGenerals;
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protected $npcWarGenerals;
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@@ -46,13 +52,14 @@ class GeneralAI{
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//수뇌용
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public function __construct(General $general){
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public function __construct(General $general)
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$this->env = $gameStor->getValues(['startyear','year','month','turnterm','killturn','scenario','gold_rate','rice_rate', 'develcost']);
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$this->env = $gameStor->getValues(['startyear', 'year', 'month', 'turnterm', 'killturn', 'scenario', 'gold_rate', 'rice_rate', 'develcost']);
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$this->baseDevelCost = $this->env['develcost'] * 12;
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$this->general = $general;
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if($general->getRawCity() === null){
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if ($general->getRawCity() === null) {
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$city = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general->getCityID());
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$general->setRawCity($city);
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}
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@@ -60,15 +67,15 @@ class GeneralAI{
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$this->nation = $db->queryFirstRow(
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'SELECT nation,level,capital,tech,gold,rice,rate,type,color,name,war FROM nation WHERE nation = %i',
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$general->getNationID()
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)??[
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'nation'=>0,
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'level'=>0,
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'tech'=>0,
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'gold'=>0,
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'rice'=>0,
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'type'=>GameConst::$neutralNationType,
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'color'=>'#000000',
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'name'=>'재야',
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) ?? [
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'nation' => 0,
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'level' => 0,
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'tech' => 0,
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'gold' => 0,
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'rice' => 0,
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'type' => GameConst::$neutralNationType,
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'color' => '#000000',
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'name' => '재야',
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];
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$this->leadership = $general->getLeadership(true, true, true, true);
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@@ -78,14 +85,15 @@ class GeneralAI{
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$this->calcGenType();
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$this->calcDiplomacyState();
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}
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public function getGeneralObj():General{
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public function getGeneralObj(): General
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{
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return $this->general;
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}
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protected function calcGenType(){
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protected function calcGenType()
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{
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$leadership = $this->leadership;
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$strength = Util::valueFit($this->strength, 1);
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$intel = Util::valueFit($this->intel, 1);
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@@ -94,16 +102,15 @@ class GeneralAI{
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if ($strength >= $intel) {
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$genType = self::t무장;
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if ($intel >= $strength * 0.8) { //무지장
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if(Util::randBool($intel / $strength / 2)){
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if (Util::randBool($intel / $strength / 2)) {
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$genType |= self::t지장;
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}
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}
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//지장
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} else {
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$genType = self::t지장;
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if ($strength >= $intel * 0.8 && Util::randBool(0.2)) { //지무장
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if(Util::randBool($strength / $intel / 2)){
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if (Util::randBool($strength / $intel / 2)) {
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$genType |= self::t무장;
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}
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}
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@@ -116,12 +123,13 @@ class GeneralAI{
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$this->genType = $genType;
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}
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protected function calcDiplomacyState(){
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protected function calcDiplomacyState()
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{
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$db = DB::db();
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$nationID = $this->general->getNationID();
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$env = $this->env;
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if(Util::joinYearMonth($env['year'], $env['month']) <= Util::joinYearMonth($env['startyear']+2, 5)){
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if (Util::joinYearMonth($env['year'], $env['month']) <= Util::joinYearMonth($env['startyear'] + 2, 5)) {
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$this->dipState = self::d평화;
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$this->attackable = false;
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return;
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@@ -129,7 +137,7 @@ class GeneralAI{
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$frontStatus = $db->queryFirstField('SELECT max(front) FROM city WHERE nation=%i AND supply=1', $nationID);
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// 공격가능도시 있으면
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$this->attackable = ($frontStatus !== null)?$frontStatus:false;
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$this->attackable = ($frontStatus !== null) ? $frontStatus : false;
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$warTarget = $db->queryAllLists(
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'SELECT you, state FROM diplomacy WHERE me = %i AND (state = 0 OR (state = 1 AND term < 5))',
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@@ -138,45 +146,279 @@ class GeneralAI{
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$onWar = false;
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$warTargetNation = [];
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foreach($warTarget as [$warNationID, $warState]){
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if($warState == 0){
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foreach ($warTarget as [$warNationID, $warState]) {
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if ($warState == 0) {
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$onWar = true;
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$warTargetNation[$warNationID] = 2;
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}
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else{
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} else {
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$warTargetNation[$warNationID] = 1;
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}
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}
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$warTargetNation[0] = 0;
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$this->warTargetNation = $warTargetNation;
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$minWarTerm = $db->queryFirstField('SELECT min(term) FROM diplomacy WHERE me = %i AND state=1', $nationID);
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if($minWarTerm === null){
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if ($minWarTerm === null) {
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$this->dipState = self::d평화;
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}
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else if($minWarTerm > 8){
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} else if ($minWarTerm > 8) {
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$this->dipState = self::d선포;
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}
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else if($minWarTerm > 5){
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} else if ($minWarTerm > 5) {
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$this->dipState = self::d징병;
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}
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else{
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} else {
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$this->dipState = self::d직전;
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}
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if($this->attackable){
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if ($this->attackable) {
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//전쟁으로 인한 attackable인가?
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if($onWar){
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if ($onWar) {
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$this->dipState = self::d전쟁;
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}
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else{
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} else {
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$this->dipState = self::d징병;
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}
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}
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}
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protected function chooseDevelopTurn(bool &$cityFull):array{
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protected function do부대전방발령(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function do부대후방발령(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function do부대유저장후방발령(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function do유저장후방발령(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function do유저장전방발령(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function doNPC후방발령(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function doNPC전방발령(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function do유저장긴급포상(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function do유저장포상(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function do유저장몰수(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function doNPC긴급포상(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function doNPC포상(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function doNPC몰수(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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// 군주 행동
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protected function do선포(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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protected function do천도(LastTurn $lastTurn): ?NationCommand
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{
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return null;
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}
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//일반장 행동
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protected function do일반내정(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do긴급내정(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do전쟁내정(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do금쌀구매(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do징병(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do전투준비(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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public function do소집해제(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do출병(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function doNPC증여(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function doNPC헌납(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do후방워프(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do전방워프(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do내정워프(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do귀환(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do임관(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do집합(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do건국(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do선양(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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}
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protected function do중립(GeneralCommand $reservedCommand): GeneralCommand
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{
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return buildGeneralCommandClass(null, $this->general, $this->env);
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}
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public function chooseNationTurn(NationCommand $reservedCommand): NationCommand{
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//TODO: NationTurn과 InstantNationTurn 구분 필요
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$lastTurn = $reservedCommand->getLastTurn();
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if($reservedCommand->isRunnable()){
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return $reservedCommand;
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}
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foreach($this->nationPolicy->priority as $actionName){
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/** @var ?NationCommand */
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$result = $this->{'do'.$actionName}($lastTurn);
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if($result !== null){
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return $result;
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}
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}
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return buildNationCommandClass(null, $this->general, $this->env, $this->general->getLastTurn());
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}
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public function chooseInstantNationTurn(NationCommand $reservedCommand): ?NationCommand{
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if($reservedCommand->isRunnable()){
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return $reservedCommand;
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}
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foreach($this->nationPolicy->priority as $actionName){
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/** @var ?NationCommand */
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if(!key_exists($actionName, $this->nationPolicy::$availableInstantTurn)){
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continue;
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}
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$result = $this->{'do'.$actionName}($reservedCommand);
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if($result !== null){
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return $result;
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}
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}
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return buildNationCommandClass(null, $this->general, $this->env, $this->general->getLastTurn());
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}
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public function chooseGeneralTurn(GeneralCommand $reservedCommand): GeneralCommand{
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if($reservedCommand->isRunnable()){
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return $reservedCommand;
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}
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foreach($this->nationPolicy->priority as $actionName){
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/** @var ?GeneralCommand */
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$result = $this->{'do'.$actionName}($reservedCommand);
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if($result !== null){
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return $result;
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}
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}
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return $this->do중립($reservedCommand);
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}
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protected function chooseDevelopTurn(bool &$cityFull): array
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{
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$general = $this->general;
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$city = $this->city;
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$nation = $this->nation;
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@@ -190,118 +432,116 @@ class GeneralAI{
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$cityFull = false;
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$develRate = [
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'trust'=>$city['trust'],
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'pop'=>$city['pop']/$city['pop_max'],
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'agri'=>$city['agri']/$city['agri_max'],
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'comm'=>$city['comm']/$city['comm_max'],
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'secu'=>$city['secu']/$city['secu_max'],
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'def'=>$city['def']/$city['def_max'],
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'wall'=>$city['wall']/$city['wall_max'],
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'trust' => $city['trust'],
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'pop' => $city['pop'] / $city['pop_max'],
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'agri' => $city['agri'] / $city['agri_max'],
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'comm' => $city['comm'] / $city['comm_max'],
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'secu' => $city['secu'] / $city['secu_max'],
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'def' => $city['def'] / $city['def_max'],
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'wall' => $city['wall'] / $city['wall_max'],
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];
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// 우선 선정
|
||||
if($develRate['trust'] < 1 && Util::randBool($leadership / 60)){
|
||||
if ($develRate['trust'] < 1 && Util::randBool($leadership / 60)) {
|
||||
return ['che_주민선정', null];
|
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}
|
||||
|
||||
$commandList = [];
|
||||
|
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if($genType & self::t무장){
|
||||
if($develRate['secu'] < 0.99){
|
||||
if ($genType & self::t무장) {
|
||||
if ($develRate['secu'] < 0.99) {
|
||||
$commandObj = buildGeneralCommandClass('che_치안강화', $general, $env);
|
||||
if($commandObj->isRunnable()){
|
||||
if ($commandObj->isRunnable()) {
|
||||
$commandList['che_치안강화'] = $strength / 3;
|
||||
if(in_array($city['front'], [1,3])){
|
||||
if (in_array($city['front'], [1, 3])) {
|
||||
$commandList['che_치안강화'] /= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if($develRate['def'] < 0.99){
|
||||
if ($develRate['def'] < 0.99) {
|
||||
$commandObj = buildGeneralCommandClass('che_수비강화', $general, $env);
|
||||
if($commandObj->isRunnable()){
|
||||
if ($commandObj->isRunnable()) {
|
||||
$commandList['che_수비강화'] = $strength / 3;
|
||||
}
|
||||
}
|
||||
if($develRate['wall'] < 0.99){
|
||||
if ($develRate['wall'] < 0.99) {
|
||||
$commandObj = buildGeneralCommandClass('che_성벽보수', $general, $env);
|
||||
if($commandObj->isRunnable()){
|
||||
if ($commandObj->isRunnable()) {
|
||||
$commandList['che_성벽보수'] = $strength / 3;
|
||||
if(in_array($city['front'], [1,3])){
|
||||
if (in_array($city['front'], [1, 3])) {
|
||||
$commandList['che_성벽보수'] /= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if($genType & self::t지장){
|
||||
if($develRate['agri'] < 0.99){
|
||||
if ($genType & self::t지장) {
|
||||
if ($develRate['agri'] < 0.99) {
|
||||
$commandObj = buildGeneralCommandClass('che_농지개간', $general, $env);
|
||||
if($commandObj->isRunnable()){
|
||||
if ($commandObj->isRunnable()) {
|
||||
$commandList['che_농지개간'] = $intel / 2;
|
||||
if(in_array($city['front'], [1,3])){
|
||||
if (in_array($city['front'], [1, 3])) {
|
||||
$commandList['che_농지개간'] /= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if($develRate['comm'] < 0.99){
|
||||
if ($develRate['comm'] < 0.99) {
|
||||
$commandObj = buildGeneralCommandClass('che_상업투자', $general, $env);
|
||||
if($commandObj->isRunnable()){
|
||||
if ($commandObj->isRunnable()) {
|
||||
$commandList['che_상업투자'] = $intel / 2;
|
||||
if(in_array($city['front'], [1,3])){
|
||||
if (in_array($city['front'], [1, 3])) {
|
||||
$commandList['che_상업투자'] /= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!TechLimit($env['startyear'], $env['year'], $nation['tech'])){
|
||||
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'])) {
|
||||
$commandObj = buildGeneralCommandClass('che_기술연구', $general, $env);
|
||||
if($commandObj->isRunnable()){
|
||||
if(!TechLimit($env['startyear'], $env['year'], $nation['tech']+1000)){
|
||||
if ($commandObj->isRunnable()) {
|
||||
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'] + 1000)) {
|
||||
//한등급 이상 뒤쳐져 있다면, 조금 더 열심히 하자.
|
||||
$commandList['che_기술연구'] = $intel;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$commandList['che_기술연구'] = $intel / 4;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
if($genType & self::t통솔장){
|
||||
if($develRate['trust'] < 1){
|
||||
if ($genType & self::t통솔장) {
|
||||
if ($develRate['trust'] < 1) {
|
||||
$commandObj = buildGeneralCommandClass('che_주민선정', $general, $env);
|
||||
if($commandObj->isRunnable()){
|
||||
if ($commandObj->isRunnable()) {
|
||||
$commandList['che_주민선정'] = pow($leadership * 2, 1 / ($develRate['trust'] + 0.001));
|
||||
}
|
||||
}
|
||||
if($develRate['pop'] < 0.99){
|
||||
if ($develRate['pop'] < 0.99) {
|
||||
$commandObj = buildGeneralCommandClass('che_정착장려', $general, $env);
|
||||
if($commandObj->isRunnable()){
|
||||
if ($commandObj->isRunnable()) {
|
||||
$commandList['che_정착장려'] = $leadership / 2;
|
||||
if(in_array($city['front'], [1,3])){
|
||||
if (in_array($city['front'], [1, 3])) {
|
||||
$commandList['che_정착장려'] *= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!$commandList){
|
||||
if (!$commandList) {
|
||||
$cityFull = true;
|
||||
}
|
||||
|
||||
$genCount = DB::db()->queryFirstField('SELECT count(no) FROM general');
|
||||
$commandList['che_인재탐색'] = 500 / $genCount * 10;
|
||||
if(in_array($city['front'], [1,3])){
|
||||
if (in_array($city['front'], [1, 3])) {
|
||||
$commandList['che_인재탐색'] /= 2;
|
||||
}
|
||||
|
||||
$commandList['che_물자조달'] = (
|
||||
(GameConst::$minNationalGold + GameConst::$minNationalRice + 24*5*$env['develcost']) /
|
||||
Util::valueFit($nation['gold'] + $nation['rice'], (GameConst::$defaultGold + GameConst::$defaultRice)/2)
|
||||
);
|
||||
(GameConst::$minNationalGold + GameConst::$minNationalRice + 24 * 5 * $env['develcost']) /
|
||||
Util::valueFit($nation['gold'] + $nation['rice'], (GameConst::$defaultGold + GameConst::$defaultRice) / 2));
|
||||
|
||||
return [Util::choiceRandomUsingWeight($commandList), null];
|
||||
}
|
||||
|
||||
public function chooseRecruitCrewType():?array{
|
||||
public function chooseRecruitCrewType(): ?array
|
||||
{
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
$nation = $this->nation;
|
||||
@@ -317,74 +557,73 @@ class GeneralAI{
|
||||
$tech = $nation['tech'];
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
|
||||
$raw = $general->getRaw();
|
||||
|
||||
$dex = [
|
||||
GameUnitConst::T_FOOTMAN=>sqrt($general->getVar('dex0') + 500),
|
||||
GameUnitConst::T_ARCHER=>sqrt($general->getVar('dex10') + 500),
|
||||
GameUnitConst::T_CAVALRY=>sqrt($general->getVar('dex20') + 500),
|
||||
GameUnitConst::T_WIZARD=>sqrt($general->getVar('dex30') + 500),
|
||||
GameUnitConst::T_SIEGE=>sqrt($general->getVar('dex40') + 500),
|
||||
GameUnitConst::T_FOOTMAN => sqrt($general->getVar('dex0') + 500),
|
||||
GameUnitConst::T_ARCHER => sqrt($general->getVar('dex10') + 500),
|
||||
GameUnitConst::T_CAVALRY => sqrt($general->getVar('dex20') + 500),
|
||||
GameUnitConst::T_WIZARD => sqrt($general->getVar('dex30') + 500),
|
||||
GameUnitConst::T_SIEGE => sqrt($general->getVar('dex40') + 500),
|
||||
];
|
||||
|
||||
|
||||
|
||||
|
||||
$cities = [];
|
||||
$regions = [];
|
||||
|
||||
foreach($db->queryAllLists('SELECT city, region FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID]){
|
||||
|
||||
foreach ($db->queryAllLists('SELECT city, region FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID]) {
|
||||
$cities[$cityID] = true;
|
||||
$regions[$regionID] = true;
|
||||
}
|
||||
$relYear = Util::valueFit($env['year'] - $env['startyear'], 0);
|
||||
|
||||
|
||||
|
||||
|
||||
$typesAll = [];
|
||||
if($genType & self::t무장){
|
||||
if ($genType & self::t무장) {
|
||||
$types = [];
|
||||
foreach(GameUnitConst::byType(GameUnitConst::T_FOOTMAN) as $crewtype){
|
||||
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
|
||||
foreach (GameUnitConst::byType(GameUnitConst::T_FOOTMAN) as $crewtype) {
|
||||
if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
|
||||
$score = $dex[GameUnitConst::T_FOOTMAN] * $crewtype->pickScore($tech);
|
||||
$types[] = [$crewtype->id, $score];
|
||||
}
|
||||
}
|
||||
foreach(GameUnitConst::byType(GameUnitConst::T_ARCHER) as $crewtype){
|
||||
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
|
||||
foreach (GameUnitConst::byType(GameUnitConst::T_ARCHER) as $crewtype) {
|
||||
if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
|
||||
$score = $dex[GameUnitConst::T_ARCHER] * $crewtype->pickScore($tech);
|
||||
$types[] = [$crewtype->id, $score];
|
||||
}
|
||||
}
|
||||
foreach(GameUnitConst::byType(GameUnitConst::T_CAVALRY) as $crewtype){
|
||||
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
|
||||
foreach (GameUnitConst::byType(GameUnitConst::T_CAVALRY) as $crewtype) {
|
||||
if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
|
||||
$score = $dex[GameUnitConst::T_CAVALRY] * $crewtype->pickScore($tech);
|
||||
$types[] = [$crewtype->id, $dex[GameUnitConst::T_CAVALRY] + 500];
|
||||
}
|
||||
}
|
||||
foreach($types as [$crewtype, $score]){
|
||||
$typesAll[] = [$crewtype, $score / count($types)];
|
||||
}
|
||||
}
|
||||
|
||||
if($genType & self::t지장){
|
||||
$types = [];
|
||||
foreach(GameUnitConst::byType(GameUnitConst::T_WIZARD) as $crewtype){
|
||||
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
|
||||
$score = $dex[GameUnitConst::T_WIZARD] * $crewtype->pickScore($tech);
|
||||
$types[] = [$crewtype->id, $score];
|
||||
}
|
||||
}
|
||||
foreach($types as [$crewtype, $score]){
|
||||
foreach ($types as [$crewtype, $score]) {
|
||||
$typesAll[] = [$crewtype, $score / count($types)];
|
||||
}
|
||||
}
|
||||
|
||||
if($typesAll){
|
||||
$type = Util::choiceRandomUsingWeightPair($types);
|
||||
if ($genType & self::t지장) {
|
||||
$types = [];
|
||||
foreach (GameUnitConst::byType(GameUnitConst::T_WIZARD) as $crewtype) {
|
||||
if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
|
||||
$score = $dex[GameUnitConst::T_WIZARD] * $crewtype->pickScore($tech);
|
||||
$types[] = [$crewtype->id, $score];
|
||||
}
|
||||
}
|
||||
foreach ($types as [$crewtype, $score]) {
|
||||
$typesAll[] = [$crewtype, $score / count($types)];
|
||||
}
|
||||
}
|
||||
else{
|
||||
|
||||
if ($typesAll) {
|
||||
$type = Util::choiceRandomUsingWeightPair($types);
|
||||
} else {
|
||||
$type = GameUnitConst::DEFAULT_CREWTYPE;
|
||||
}
|
||||
|
||||
|
||||
//NOTE: 훈련과 사기진작은 '금만 사용한다'는 가정을 하고 있음
|
||||
$obj훈련 = buildGeneralCommandClass('che_훈련', $general, $env);
|
||||
$obj사기진작 = buildGeneralCommandClass('che_사기진작', $general, $env);
|
||||
@@ -395,96 +634,95 @@ class GeneralAI{
|
||||
|
||||
$cost = $general->getCrewTypeObj()->costWithTech($tech);
|
||||
$cost = $general->onCalcDomestic('징병', 'cost', $cost);
|
||||
|
||||
|
||||
$crew = intdiv($gold, $cost);
|
||||
$crew *= 100;
|
||||
|
||||
return ['che_징병', [
|
||||
'crewType'=>$type,
|
||||
'amount'=>$crew
|
||||
'crewType' => $type,
|
||||
'amount' => $crew
|
||||
]];
|
||||
}
|
||||
|
||||
public function getPayTurnCandidates(string $resName):array{
|
||||
public function getPayTurnCandidates(string $resName): array
|
||||
{
|
||||
$nation = $this->nation;
|
||||
$remainResource = ['gold'=>$nation['gold'], 'rice'=>$nation['rice']];
|
||||
$remainResource = ['gold' => $nation['gold'], 'rice' => $nation['rice']];
|
||||
$candidateCommand = [];
|
||||
//무지장 포상 여부
|
||||
if($this->npcCivilGenerals && $this->npcCivilGenerals[0]->$resName < $this->baseDevelCost){
|
||||
if($this->remainResource[$resName] >= $this->baseDevelCost / 2){
|
||||
if ($this->npcCivilGenerals && $this->npcCivilGenerals[0]->$resName < $this->baseDevelCost) {
|
||||
if ($this->remainResource[$resName] >= $this->baseDevelCost / 2) {
|
||||
$candidateCommand[] = [
|
||||
['che_포상', [
|
||||
'destGeneralID' => $this->npcCivilGenerals[0]->id,
|
||||
'isGold'=>$resName=='gold',
|
||||
'amount'=>round($this->baseDevelCost,-2)
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => round($this->baseDevelCost, -2)
|
||||
]],
|
||||
1
|
||||
];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if($this->npcWarGenerals){
|
||||
if ($this->npcWarGenerals) {
|
||||
$targetNpcWarGeneral = Util::array_first($this->npcWarGenerals);
|
||||
$crewtype = GameUnitConst::byID($targetNpcWarGeneral->crewtype);
|
||||
//징병 2바퀴?
|
||||
$reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetNpcWarGeneral->leadership) * 2.2;
|
||||
$enoughMoney = $reqMoney * 2;
|
||||
|
||||
if($targetNpcWarGeneral->$resName < $reqMoney){
|
||||
if ($targetNpcWarGeneral->$resName < $reqMoney) {
|
||||
//국고 1/5과 '충분한 금액'의 기하평균
|
||||
$payAmount = sqrt(($enoughMoney - $targetNpcWarGeneral->$resName) * ($remainResource[$resName] / 5));
|
||||
if ($remainResource[$resName] >= $payAmount / 2) {
|
||||
$candidateCommand[] = [
|
||||
['che_포상', [
|
||||
'destGeneralID' => $targetNpcWarGeneral->id,
|
||||
'isGold'=>$resName=='gold',
|
||||
'amount'=>$payAmount
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $payAmount
|
||||
]],
|
||||
2
|
||||
];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if($this->userGenerals){
|
||||
|
||||
if ($this->userGenerals) {
|
||||
$targetUserGeneral = Util::array_first($this->userGenerals);
|
||||
$reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetNpcWarGeneral->leadership) * 2*4*1.1;
|
||||
if($this->env['year'] > $this->env['startyear'] + 5){
|
||||
$reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetNpcWarGeneral->leadership) * 2 * 4 * 1.1;
|
||||
if ($this->env['year'] > $this->env['startyear'] + 5) {
|
||||
$reqMoney = max($reqMoney, 21000);
|
||||
}
|
||||
$enoughMoney = $reqMoney * 1.5;
|
||||
|
||||
if($targetNpcWarGeneral->$resName < $reqMoney){
|
||||
if ($targetNpcWarGeneral->$resName < $reqMoney) {
|
||||
//국고와 '충분한 금액'의 기하평균
|
||||
$payAmount = sqrt(($enoughMoney - $targetNpcWarGeneral->$resName) * $remainResource[$resName]);
|
||||
|
||||
if($remainResource[$resName] >= $payAmount / 2){
|
||||
if ($remainResource[$resName] >= $payAmount / 2) {
|
||||
$candidateCommand[] = [
|
||||
['che_포상', [
|
||||
'destGeneralID' => $targetNpcWarGeneral->id,
|
||||
'isGold'=>$resName=='gold',
|
||||
'amount'=>$payAmount
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $payAmount
|
||||
]],
|
||||
2
|
||||
];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(is_array($this->npcCivilGenerals)){
|
||||
$targetNpcCivilGeneral = Util::array_last($this->npcCivilGenerals??[]);
|
||||
if (is_array($this->npcCivilGenerals)) {
|
||||
$targetNpcCivilGeneral = Util::array_last($this->npcCivilGenerals ?? []);
|
||||
$tooMuchMoney = $this->baseDevelCost * 2.5;
|
||||
$enoughMoney = $this->baseDevelCost * 1.5;
|
||||
|
||||
if($targetNpcCivilGeneral->$resName >= $tooMuchMoney){
|
||||
|
||||
if ($targetNpcCivilGeneral->$resName >= $tooMuchMoney) {
|
||||
$returnAmount = $targetNpcCivilGeneral->$resName - $enoughMoney;
|
||||
$candidateCommand[] = [
|
||||
['che_몰수', [
|
||||
'destGeneralID' => $targetNpcCivilGeneral->id,
|
||||
'isGold'=>$resName=='gold',
|
||||
'amount'=>$returnAmount
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $returnAmount
|
||||
]],
|
||||
3
|
||||
];
|
||||
@@ -494,7 +732,8 @@ class GeneralAI{
|
||||
return $candidateCommand;
|
||||
}
|
||||
|
||||
public function chooseNationTurn($command, $arg):array{
|
||||
public function old_chooseNationTurn($command, $arg): array
|
||||
{
|
||||
$generalObj = $this->getGeneralObj();
|
||||
//NOTE: 수뇌 턴에서는 general과 city이름의 충돌 가능성이 있음
|
||||
$env = $this->env;
|
||||
@@ -505,24 +744,24 @@ class GeneralAI{
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
if($generalObj->getVar('npc') == 5){
|
||||
if ($generalObj->getVar('npc') == 5) {
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
if($command && $command != '휴식'){
|
||||
if ($command && $command != '휴식') {
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
if($this->nation['level'] == 0){
|
||||
if ($this->nation['level'] == 0) {
|
||||
return ['휴식', null];
|
||||
}
|
||||
|
||||
if($generalObj->getVar('level') == 12 && $this->dipState == self::d평화 && !$this->attackable){
|
||||
|
||||
if ($generalObj->getVar('level') == 12 && $this->dipState == self::d평화 && !$this->attackable) {
|
||||
|
||||
|
||||
$targetNationID = $this->findWarTarget();
|
||||
if($targetNationID !== null){
|
||||
return ['che_선전포고', ['destNationID'=>$targetNationID]];
|
||||
if ($targetNationID !== null) {
|
||||
return ['che_선전포고', ['destNationID' => $targetNationID]];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -537,25 +776,24 @@ class GeneralAI{
|
||||
foreach ($db->query('SELECT * FROM city WHERE nation = %i', $nationID) as $nationCity) {
|
||||
$nationCity['generals'] = [];
|
||||
$cityID = $nationCity['city'];
|
||||
$dev =
|
||||
($nationCity['agri'] + $nationCity['comm'] + $nationCity['secu'] + $nationCity['def'] + $nationCity['wall'])/
|
||||
$dev =
|
||||
($nationCity['agri'] + $nationCity['comm'] + $nationCity['secu'] + $nationCity['def'] + $nationCity['wall']) /
|
||||
($nationCity['agri'] + $nationCity['comm'] + $nationCity['secu'] + $nationCity['def'] + $nationCity['wall']);
|
||||
$dev += $nationCity['pop'] / $nationCity['pop_max'];
|
||||
$dev /= 50;
|
||||
|
||||
|
||||
$nationCity['dev'] = $dev;
|
||||
|
||||
|
||||
$nationCities[$cityID] = $nationCity;
|
||||
|
||||
if($nationCity['supply']){
|
||||
|
||||
if ($nationCity['supply']) {
|
||||
$supplyCitiesID[] = $cityID;
|
||||
if($nationCity['front']){
|
||||
if ($nationCity['front']) {
|
||||
$frontCitiesID[] = $cityID;
|
||||
if($nationCity['officer4']){
|
||||
if ($nationCity['officer4']) {
|
||||
$frontImportantCitiesID[] = $cityID;
|
||||
}
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$backupCitiesID[] = $cityID;
|
||||
}
|
||||
}
|
||||
@@ -566,47 +804,44 @@ class GeneralAI{
|
||||
|
||||
assert($supplyCitiesID);
|
||||
|
||||
|
||||
|
||||
$commandList = [];
|
||||
|
||||
|
||||
|
||||
|
||||
$userGenerals = [];
|
||||
$lostGenerals = [];
|
||||
$npcCivilGenerals = [];
|
||||
$npcWarGenerals = [];
|
||||
|
||||
foreach($db->query('SELECT `no`, nation, city, npc, `gold`, `rice`, leadership, `strength`, intel, killturn, crew, train, atmos, `level`, troop FROM general WHERE nation = %i', $nationID) as $rawNationGeneral) {
|
||||
|
||||
$nationGeneral = (object)$rawNationGeneral;
|
||||
foreach ($db->query('SELECT `no`, nation, city, npc, `gold`, `rice`, leadership, `strength`, intel, killturn, crew, train, atmos, `level`, troop FROM general WHERE nation = %i', $nationID) as $rawNationGeneral) {
|
||||
|
||||
$nationGeneral = (object) $rawNationGeneral;
|
||||
$cityID = $nationGeneral->city;
|
||||
$generalID = $nationGeneral->no;
|
||||
|
||||
if($generalID == $chiefID){
|
||||
|
||||
if ($generalID == $chiefID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(key_exists($cityID, $nationCities)){
|
||||
|
||||
if (key_exists($cityID, $nationCities)) {
|
||||
$nationCities[$cityID]['generals'][] = $nationGeneral;
|
||||
if(!$nationCities[$cityID]['supply']){
|
||||
$lostGenerals[] = $nationGeneral;
|
||||
if (!$nationCities[$cityID]['supply']) {
|
||||
$lostGenerals[] = $nationGeneral;
|
||||
}
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$lostGenerals[] = $nationGeneral;
|
||||
}
|
||||
|
||||
if($nationGeneral->npc<2 && $nationGeneral->killturn >= 5){
|
||||
|
||||
if ($nationGeneral->npc < 2 && $nationGeneral->killturn >= 5) {
|
||||
$userGenerals[] = $nationGeneral;
|
||||
}
|
||||
else if($nationGeneral->leadership>=40 && $nationGeneral->killturn >= 5){
|
||||
} else if ($nationGeneral->leadership >= 40 && $nationGeneral->killturn >= 5) {
|
||||
$npcWarGenerals[] = $nationGeneral;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
//삭턴이 몇 안남은 장수는 '내정장 npc'로 처리
|
||||
$npcCivilGenerals[] = $nationGeneral;
|
||||
}
|
||||
|
||||
|
||||
$nationGenerals[$generalID] = $nationGeneral;
|
||||
}
|
||||
Util::shuffle_assoc($nationGenerals);
|
||||
@@ -617,403 +852,391 @@ class GeneralAI{
|
||||
|
||||
shuffle($lostGenerals);
|
||||
$this->lostGenerals = $lostGenerals;
|
||||
|
||||
|
||||
|
||||
uasort($nationCities, function($lhs, $rhs){
|
||||
|
||||
|
||||
|
||||
uasort($nationCities, function ($lhs, $rhs) {
|
||||
//키 순서를 지키지 않지만, 원래부터 random order를 목표로 하므로 크게 신경쓰지 않는다.
|
||||
return count($lhs['generals']) <=> count($rhs['generals']);
|
||||
});
|
||||
|
||||
//타 도시에 있는 '유저장' 발령
|
||||
foreach($lostGenerals as $lostGeneral){
|
||||
if($lostGeneral->npc < 2){
|
||||
if(in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID){
|
||||
foreach ($lostGenerals as $lostGeneral) {
|
||||
if ($lostGeneral->npc < 2) {
|
||||
if (in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID) {
|
||||
$selCityID = Util::choiceRandom($frontCitiesID);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$selCityID = Util::choiceRandom($supplyCitiesID);
|
||||
}
|
||||
$commandList[] = [['che_발령', ['destGeneralID'=>$lostGeneral->no, 'destCityID'=>$selCityID]], 200];
|
||||
$commandList[] = [['che_발령', ['destGeneralID' => $lostGeneral->no, 'destCityID' => $selCityID]], 200];
|
||||
}
|
||||
}
|
||||
|
||||
$resName = Util::choiceRandom(['gold', 'rice']);
|
||||
|
||||
usort($userGenerals, function($lhs, $rhs) use ($resName){
|
||||
usort($userGenerals, function ($lhs, $rhs) use ($resName) {
|
||||
return $lhs->$resName <=> $rhs->$resName;
|
||||
});
|
||||
|
||||
usort($npcWarGenerals, function($lhs, $rhs) use ($resName){
|
||||
usort($npcWarGenerals, function ($lhs, $rhs) use ($resName) {
|
||||
return $lhs->$resName <=> $rhs->$resName;
|
||||
});
|
||||
|
||||
usort($npcCivilGenerals, function($lhs, $rhs) use ($resName){
|
||||
usort($npcCivilGenerals, function ($lhs, $rhs) use ($resName) {
|
||||
return $lhs->$resName <=> $rhs->$resName;
|
||||
});
|
||||
|
||||
$avgUserRes = 0;
|
||||
foreach ($userGenerals as $userGeneral){
|
||||
foreach ($userGenerals as $userGeneral) {
|
||||
$avgUserRes += $userGeneral->$resName;
|
||||
}
|
||||
$avgUserRes /= max(1, count($userGenerals));
|
||||
|
||||
$avgNpcWarRes = 0;
|
||||
foreach ($npcWarGenerals as $npcWarGeneral){
|
||||
foreach ($npcWarGenerals as $npcWarGeneral) {
|
||||
$avgNpcWarRes += $npcWarGeneral->$resName;
|
||||
}
|
||||
$avgNpcWarRes /= max(1, count($npcWarGenerals));
|
||||
|
||||
$avgNpcCivilRes = 0;
|
||||
foreach ($npcCivilGenerals as $npcCivilGeneral){
|
||||
foreach ($npcCivilGenerals as $npcCivilGeneral) {
|
||||
$avgNpcCivilRes += $npcCivilGeneral->$resName;
|
||||
}
|
||||
$avgNpcCivilRes /= max(1, count($npcCivilGenerals));
|
||||
|
||||
//금쌀이 부족한 '유저장' 먼저 포상
|
||||
while ($nation[$resName] > ($resName=='gold'?1:2)*3000 && $userGenerals) {
|
||||
while ($nation[$resName] > ($resName == 'gold' ? 1 : 2) * 3000 && $userGenerals) {
|
||||
$isWarUser = null;
|
||||
|
||||
foreach($userGenerals as $compUser){
|
||||
if($compUser->leadership >= 50){
|
||||
|
||||
foreach ($userGenerals as $compUser) {
|
||||
if ($compUser->leadership >= 50) {
|
||||
$isWarUser = true;
|
||||
break;
|
||||
}
|
||||
if(Util::randBool(0.2)){
|
||||
if (Util::randBool(0.2)) {
|
||||
$isWarUser = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if($isWarUser === null){
|
||||
if ($isWarUser === null) {
|
||||
break;
|
||||
}
|
||||
|
||||
$compRes = $compUser->$resName;
|
||||
|
||||
$work = false;
|
||||
if(!$isWarUser){
|
||||
if (!$isWarUser) {
|
||||
$work = false;
|
||||
} else if ($compRes < $avgNpcWarRes*3) {
|
||||
} else if ($compRes < $avgNpcWarRes * 3) {
|
||||
$work = true;
|
||||
} elseif ($compRes < $avgNpcCivilRes * 4) {
|
||||
$work = true;
|
||||
}
|
||||
|
||||
if((($isWarUser || $resName == 'gold') && $compUser->$resName < 21000) || ($compUser->$resName < 5000)){
|
||||
if($work){
|
||||
|
||||
if ((($isWarUser || $resName == 'gold') && $compUser->$resName < 21000) || ($compUser->$resName < 5000)) {
|
||||
if ($work) {
|
||||
//TODO: 새로 구현한 코드로 이전
|
||||
$amount = min(GameConst::$maxIncentiveAmount, intdiv(($nation[$resName]-($resName=='rice'?(GameConst::$baserice):(GameConst::$basegold))), 3000)*1000 + 1000);
|
||||
$amount = min(GameConst::$maxIncentiveAmount, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 3000) * 1000 + 1000);
|
||||
$commandList[] = [['che_포상', [
|
||||
'destGeneralID'=>$userGenerals[0]->no,
|
||||
'isGold'=>$resName=='gold',
|
||||
'amount'=>$amount
|
||||
'destGeneralID' => $userGenerals[0]->no,
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $amount
|
||||
]], 10]; // 금,쌀 1000단위 포상
|
||||
}
|
||||
else{
|
||||
$amount = min(GameConst::$maxIncentiveAmount, intdiv(($nation[$resName]-($resName=='rice'?(GameConst::$baserice):(GameConst::$basegold))), 5000)*1000 + 1000);
|
||||
} else {
|
||||
$amount = min(GameConst::$maxIncentiveAmount, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 5000) * 1000 + 1000);
|
||||
$commandList[] = [['che_포상', [
|
||||
'destGeneralID'=>$userGenerals[0]->no,
|
||||
'isGold'=>$resName=='gold',
|
||||
'amount'=>$amount
|
||||
'destGeneralID' => $userGenerals[0]->no,
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $amount
|
||||
]], 1]; // 금,쌀 1000단위 포상
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
$minRes = $env['develcost'] * 24 * $tech;
|
||||
|
||||
if($nation[$resName] < ($resName=='gold'?1:2)*3000) { // 몰수
|
||||
if ($nation[$resName] < ($resName == 'gold' ? 1 : 2) * 3000) { // 몰수
|
||||
// 몰수 대상
|
||||
$compUser = Util::array_last($userGenerals);
|
||||
$compNpcWar = Util::array_last($npcWarGenerals);
|
||||
$compNpcCivil = Util::array_last($npcCivilGenerals);
|
||||
|
||||
$compUserRes = $compUser?$compUser->$resName:0;
|
||||
$compNpcWarRes = $compNpcWar?$compNpcWar->$resName*5:0;
|
||||
$compNpcCivilRes = $compNpcCivil?$compNpcCivil->$resName*10:0;
|
||||
|
||||
|
||||
$compUserRes = $compUser ? $compUser->$resName : 0;
|
||||
$compNpcWarRes = $compNpcWar ? $compNpcWar->$resName * 5 : 0;
|
||||
$compNpcCivilRes = $compNpcCivil ? $compNpcCivil->$resName * 10 : 0;
|
||||
|
||||
[$compRes, $targetGeneral] = max(
|
||||
[$compNpcCivilRes, $compNpcCivil],
|
||||
[$compNpcWarRes, $compNpcWar],
|
||||
[$compUserRes, $compUser]
|
||||
);
|
||||
|
||||
if($targetGeneral){
|
||||
if($targetGeneral === $compNpcCivil){
|
||||
|
||||
if ($targetGeneral) {
|
||||
if ($targetGeneral === $compNpcCivil) {
|
||||
$amount = Util::round($targetGeneral->$resName - $minRes * 3, -2);
|
||||
} else {
|
||||
$amount = min(10000, intdiv($targetGeneral->$resName, 5000) * 1000 + 1000);
|
||||
}
|
||||
else{
|
||||
$amount = min(10000, intdiv($targetGeneral->$resName, 5000)*1000 + 1000);
|
||||
}
|
||||
|
||||
if($amount > 0){
|
||||
|
||||
if ($amount > 0) {
|
||||
$commandList[] = [['che_몰수', [
|
||||
'destGeneralID'=>$targetGeneral->no,
|
||||
'isGold'=>$resName=='gold',
|
||||
'amount'=>$amount
|
||||
'destGeneralID' => $targetGeneral->no,
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $amount
|
||||
]], 3];
|
||||
}
|
||||
|
||||
}
|
||||
} else{ // 포상
|
||||
$compNpcWar = Util::array_first($npcWarGenerals);
|
||||
} else { // 포상
|
||||
$compNpcWar = Util::array_first($npcWarGenerals);
|
||||
$compNpcCivil = null;
|
||||
foreach($npcCivilGenerals as $npcCivil){
|
||||
if($npcCivil->npc == 5){
|
||||
foreach ($npcCivilGenerals as $npcCivil) {
|
||||
if ($npcCivil->npc == 5) {
|
||||
continue;
|
||||
}
|
||||
$compNpcCivil = $npcCivil;
|
||||
break;
|
||||
}
|
||||
|
||||
if($compNpcWar && $compNpcWar->$resName < 21000){
|
||||
$amount = min(100, intdiv(($nation[$resName]-($resName=='rice'?(GameConst::$baserice):(GameConst::$basegold))), 5000)*10 + 10)*100;
|
||||
|
||||
if ($compNpcWar && $compNpcWar->$resName < 21000) {
|
||||
$amount = min(100, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 5000) * 10 + 10) * 100;
|
||||
$commandList[] = [['che_몰수', [
|
||||
'destGeneralID'=>$compNpcWar->no,
|
||||
'isGold'=>$resName=='gold',
|
||||
'amount'=>$amount
|
||||
'destGeneralID' => $compNpcWar->no,
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $amount
|
||||
]], 3];
|
||||
}
|
||||
if($compNpcCivil && $compNpcCivil->$resName < $minRes){
|
||||
$amount = intdiv($minRes+99, 100);
|
||||
if ($compNpcCivil && $compNpcCivil->$resName < $minRes) {
|
||||
$amount = intdiv($minRes + 99, 100);
|
||||
$commandList[] = [['che_몰수', [
|
||||
'destGeneralID'=>$compNpcCivil->no,
|
||||
'isGold'=>$resName=='gold',
|
||||
'amount'=>$amount
|
||||
'destGeneralID' => $compNpcCivil->no,
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $amount
|
||||
]], 2];
|
||||
}
|
||||
}
|
||||
|
||||
//고립 도시 장수 발령
|
||||
foreach($lostGenerals as $lostGeneral){
|
||||
if($lostGeneral->npc<2){
|
||||
foreach ($lostGenerals as $lostGeneral) {
|
||||
if ($lostGeneral->npc < 2) {
|
||||
//고립 유저 장수는 이미 세팅했음
|
||||
continue;
|
||||
}
|
||||
if(in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID){
|
||||
if (in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID) {
|
||||
$selCityID = Util::choiceRandom($frontCitiesID);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$selCityID = Util::choiceRandom($supplyCitiesID);
|
||||
}
|
||||
//고립된 장수가 많을 수록 발령 확률 증가
|
||||
$commandList[] = [['che_발령', [
|
||||
'destGeneralID'=>$lostGeneral->no,
|
||||
'destCityID'=>$selCityID
|
||||
'destGeneralID' => $lostGeneral->no,
|
||||
'destCityID' => $selCityID
|
||||
]], sqrt(count($lostGenerals)) * 10];
|
||||
}
|
||||
|
||||
// 평시엔 균등 발령만
|
||||
if(in_array($this->dipState, [self::d평화, self::d선포]) && count($supplyCitiesID) > 1) {
|
||||
if (in_array($this->dipState, [self::d평화, self::d선포]) && count($supplyCitiesID) > 1) {
|
||||
$targetCity = null;
|
||||
$minCity = null;
|
||||
$maxCity = null;
|
||||
$maxDevCity = null;
|
||||
foreach($nationCities as $nationCity){
|
||||
if($nationCity['dev']>=95){
|
||||
foreach ($nationCities as $nationCity) {
|
||||
if ($nationCity['dev'] >= 95) {
|
||||
continue;
|
||||
}
|
||||
if($nationCity['supply']){
|
||||
if ($nationCity['supply']) {
|
||||
$minCity = $nationCity;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//reverse_order T_T
|
||||
$maxCity = end($nationCities);
|
||||
if(!$minCity){
|
||||
if (!$minCity) {
|
||||
$minCity = $maxCity;
|
||||
}
|
||||
while($maxCity['city'] !== $minCity['city']){
|
||||
if($nationCity['supply']){
|
||||
while ($maxCity['city'] !== $minCity['city']) {
|
||||
if ($nationCity['supply']) {
|
||||
break;
|
||||
}
|
||||
$maxCity = prev($nationCities);
|
||||
}
|
||||
|
||||
foreach($nationCities as $nationCity){
|
||||
if($nationCity['city'] == $maxCity['city']){
|
||||
foreach ($nationCities as $nationCity) {
|
||||
if ($nationCity['city'] == $maxCity['city']) {
|
||||
break;
|
||||
}
|
||||
if(!$nationCity['supply']){
|
||||
if (!$nationCity['supply']) {
|
||||
continue;
|
||||
}
|
||||
if($nationCity['dev'] < 70){
|
||||
if ($nationCity['dev'] < 70) {
|
||||
$targetCity = $nationCity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach ($nationCities as $nationCity) {
|
||||
if(!$nationCity['supply']){
|
||||
if (!$nationCity['supply']) {
|
||||
continue;
|
||||
}
|
||||
if(count($nationCity['generals']) == 0){
|
||||
if (count($nationCity['generals']) == 0) {
|
||||
continue;
|
||||
}
|
||||
if($maxDevCity === null || $maxDevCity['dev'] < $nationCity['dev']){
|
||||
if ($maxDevCity === null || $maxDevCity['dev'] < $nationCity['dev']) {
|
||||
$maxDevCity = $nationCity;
|
||||
}
|
||||
}
|
||||
|
||||
if($targetCity === null || (count($targetCity['generals']) >= count($maxCity['generals']) - 1)){
|
||||
if ($targetCity === null || (count($targetCity['generals']) >= count($maxCity['generals']) - 1)) {
|
||||
$targetCity = $minCity;
|
||||
}
|
||||
|
||||
if($maxDevCity['dev'] >= 95 && $targetCity['city'] != $maxDevCity['city'] && $targetCity['dev'] <= 70){
|
||||
if ($maxDevCity['dev'] >= 95 && $targetCity['city'] != $maxDevCity['city'] && $targetCity['dev'] <= 70) {
|
||||
$targetGeneral = Util::choiceRandom($maxDevCity['generals']);
|
||||
if($targetGeneral->troop != 0){
|
||||
if ($targetGeneral->troop != 0) {
|
||||
$commandList[] = [['che_발령', [
|
||||
'destGeneralID'=>$targetGeneral->no,
|
||||
'destCityID'=>$targetCity['city']
|
||||
'destGeneralID' => $targetGeneral->no,
|
||||
'destCityID' => $targetCity['city']
|
||||
]], 2];
|
||||
}
|
||||
}
|
||||
|
||||
if(count($targetCity['generals']) < count($maxCity['generals']) - 2){
|
||||
if (count($targetCity['generals']) < count($maxCity['generals']) - 2) {
|
||||
//세명 이상 차이나야 함
|
||||
$targetGeneral = Util::choiceRandom($maxCity['generals']);
|
||||
if($targetGeneral->npc==5){
|
||||
|
||||
}
|
||||
else if($targetGeneral->npc>=2 || $maxCity['dev'] >= 95 && $targetGeneral->troop == 0){
|
||||
if ($targetGeneral->npc == 5) {
|
||||
} else if ($targetGeneral->npc >= 2 || $maxCity['dev'] >= 95 && $targetGeneral->troop == 0) {
|
||||
//유저장은 의도가 있을 것이므로 삽나지 않는 이상 발령 안함!
|
||||
$commandList[] = [['che_발령', [
|
||||
'destGeneralID'=>$targetGeneral->no,
|
||||
'destCityID'=>$targetCity['city']
|
||||
'destGeneralID' => $targetGeneral->no,
|
||||
'destCityID' => $targetCity['city']
|
||||
]], 5];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// 병사있고 쌀있고 후방에 있는 장수
|
||||
if($frontCitiesID){
|
||||
if ($frontCitiesID) {
|
||||
$workRemain = 3;
|
||||
foreach($nationGenerals as $nationGeneral){
|
||||
$generalCity = $nationCities[$nationGeneral->city]??null;
|
||||
if(!$generalCity){
|
||||
foreach ($nationGenerals as $nationGeneral) {
|
||||
$generalCity = $nationCities[$nationGeneral->city] ?? null;
|
||||
if (!$generalCity) {
|
||||
continue;
|
||||
}
|
||||
if($nationGeneral->crew < 2000){
|
||||
if ($nationGeneral->crew < 2000) {
|
||||
continue;
|
||||
}
|
||||
if($nationGeneral->rice < 700 * $tech){
|
||||
if ($nationGeneral->rice < 700 * $tech) {
|
||||
continue;
|
||||
}
|
||||
if($generalCity['front']){
|
||||
if ($generalCity['front']) {
|
||||
continue;
|
||||
}
|
||||
if($nationGeneral->train * $nationGeneral->atmos < 75 * 75){
|
||||
if ($nationGeneral->train * $nationGeneral->atmos < 75 * 75) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if($nationGeneral->troop != 0){
|
||||
if ($nationGeneral->troop != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
$score = 5;
|
||||
if($nationGeneral->npc<2){
|
||||
if ($nationGeneral->npc < 2) {
|
||||
$score *= 4;
|
||||
}
|
||||
|
||||
if(Util::randBool(0.3) && $frontImportantCitiesID){
|
||||
|
||||
if (Util::randBool(0.3) && $frontImportantCitiesID) {
|
||||
$targetCityID = Util::choiceRandom($frontImportantCitiesID);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$targetCityID = Util::choiceRandom($frontCitiesID);
|
||||
}
|
||||
|
||||
|
||||
$command = ['che_발령', [
|
||||
'destGeneralID'=>$nationGeneral->no,
|
||||
'destCityID'=>$targetCityID
|
||||
'destGeneralID' => $nationGeneral->no,
|
||||
'destCityID' => $targetCityID
|
||||
]];
|
||||
|
||||
if($nationGeneral->npc<2 && ($workRemain&2)){
|
||||
if ($nationGeneral->npc < 2 && ($workRemain & 2)) {
|
||||
$workRemain ^= 2;
|
||||
$commandList[] = [$command, $score];
|
||||
}
|
||||
else if($nationGeneral->npc>=2 && ($workRemain&1)){
|
||||
} else if ($nationGeneral->npc >= 2 && ($workRemain & 1)) {
|
||||
$workRemain ^= 1;
|
||||
$commandList[] = [$command, $score];
|
||||
}
|
||||
|
||||
if($workRemain <= 0){
|
||||
if ($workRemain <= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//병사 없고 인구없는 전방에 있는 장수
|
||||
if($frontCitiesID && $backupCitiesID){
|
||||
if ($frontCitiesID && $backupCitiesID) {
|
||||
$workRemain = 3;
|
||||
foreach($nationGenerals as $nationGeneral){
|
||||
$generalCity = $nationCities[$nationGeneral->city]??null;
|
||||
if(!$generalCity){
|
||||
foreach ($nationGenerals as $nationGeneral) {
|
||||
$generalCity = $nationCities[$nationGeneral->city] ?? null;
|
||||
if (!$generalCity) {
|
||||
continue;
|
||||
}
|
||||
if($nationGeneral->crew >= 1000){
|
||||
if ($nationGeneral->crew >= 1000) {
|
||||
continue;
|
||||
}
|
||||
if($nationGeneral->rice < 700 * $tech){
|
||||
if ($nationGeneral->rice < 700 * $tech) {
|
||||
continue;
|
||||
}
|
||||
if(!$generalCity['front']){
|
||||
if (!$generalCity['front']) {
|
||||
continue;
|
||||
}
|
||||
if($generalCity['pop'] - 33000 > $nationGeneral->leadership){
|
||||
if ($generalCity['pop'] - 33000 > $nationGeneral->leadership) {
|
||||
continue;
|
||||
}
|
||||
if($nationGeneral->troop != 0){
|
||||
if ($nationGeneral->troop != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
$score = 5;
|
||||
if($nationGeneral->npc<2){
|
||||
if ($nationGeneral->npc < 2) {
|
||||
$score *= 4;
|
||||
}
|
||||
|
||||
|
||||
$popTrial = 5;
|
||||
for($popTrial = 0; $popTrial < 5; $popTrial++){
|
||||
for ($popTrial = 0; $popTrial < 5; $popTrial++) {
|
||||
$targetCity = $nationCities[Util::choiceRandom($backupCitiesID)];
|
||||
if($targetCity['pop'] < 33000 + $nationGeneral->leadership){
|
||||
if ($targetCity['pop'] < 33000 + $nationGeneral->leadership) {
|
||||
continue;
|
||||
}
|
||||
if (Util::randBool($targetCity['pop'] / $targetCity['pop_max'])) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
$command = ['che_발령', [
|
||||
'destGeneralID'=>$nationGeneral->no,
|
||||
'destCityID'=>$targetCity['city']
|
||||
'destGeneralID' => $nationGeneral->no,
|
||||
'destCityID' => $targetCity['city']
|
||||
]];
|
||||
|
||||
if($nationGeneral->npc<2 && ($workRemain&2)){
|
||||
if ($nationGeneral->npc < 2 && ($workRemain & 2)) {
|
||||
$workRemain ^= 2;
|
||||
$commandList[] = [$command, $score];
|
||||
}
|
||||
else if($nationGeneral->npc>=2 && ($workRemain&1)){
|
||||
} else if ($nationGeneral->npc >= 2 && ($workRemain & 1)) {
|
||||
$workRemain ^= 1;
|
||||
$commandList[] = [$command, $score];
|
||||
}
|
||||
|
||||
if($workRemain <= 0){
|
||||
if ($workRemain <= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!$commandList)return ['휴식', null];
|
||||
if (!$commandList) return ['휴식', null];
|
||||
return Util::choiceRandomUsingWeightPair($commandList);
|
||||
}
|
||||
|
||||
public function chooseNeutralTurn():array{
|
||||
public function chooseNeutralTurn(): array
|
||||
{
|
||||
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
@@ -1024,50 +1247,48 @@ class GeneralAI{
|
||||
$arg = null;
|
||||
|
||||
// 오랑캐는 바로 임관
|
||||
if($general->getVar('npc') == 9) {
|
||||
if ($general->getVar('npc') == 9) {
|
||||
$rulerNation = $db->queryFirstField(
|
||||
'SELECT nation FROM general WHERE `level`=12 AND npc=9 and nation not in %li ORDER BY RAND() limit 1',
|
||||
$general->getAuxVar('joinedNations')??[0]
|
||||
'SELECT nation FROM general WHERE `level`=12 AND npc=9 and nation not in %li ORDER BY RAND() limit 1',
|
||||
$general->getAuxVar('joinedNations') ?? [0]
|
||||
);
|
||||
|
||||
if($rulerNation){
|
||||
return ['che_임관', ['destNationID'=>$rulerNation]];
|
||||
if ($rulerNation) {
|
||||
return ['che_임관', ['destNationID' => $rulerNation]];
|
||||
}
|
||||
return ['che_견문', null];
|
||||
}
|
||||
|
||||
switch(Util::choiceRandomUsingWeight([
|
||||
'임관'=>11.4,
|
||||
'거병_견문'=>40,
|
||||
'이동'=>20,
|
||||
'기타'=>28.6
|
||||
switch (Util::choiceRandomUsingWeight([
|
||||
'임관' => 11.4,
|
||||
'거병_견문' => 40,
|
||||
'이동' => 20,
|
||||
'기타' => 28.6
|
||||
])) {
|
||||
//임관
|
||||
//임관
|
||||
case '임관':
|
||||
|
||||
|
||||
$available = true;
|
||||
|
||||
if($env['startyear']+3 > $env['year']){
|
||||
|
||||
if ($env['startyear'] + 3 > $env['year']) {
|
||||
//초기 임관 기간에서는 국가가 적을수록 임관 시도가 적음
|
||||
$nationCnt = $db->queryFirstField('SELECT count(nation) FROM nation');
|
||||
$notFullNationCnt = $db->queryFirstField('SELECT count(nation) FROM nation WHERE gennum < %i', GameConst::$initialNationGenLimit);
|
||||
if($nationCnt == 0 || $notFullNationCnt == 0){
|
||||
if ($nationCnt == 0 || $notFullNationCnt == 0) {
|
||||
$available = false;
|
||||
}
|
||||
else if(Util::randBool(pow(1 / $nationCnt / pow($notFullNationCnt, 3), 1/4))){
|
||||
} else if (Util::randBool(pow(1 / $nationCnt / pow($notFullNationCnt, 3), 1 / 4))) {
|
||||
//국가가 1개일 경우에는 '임관하지 않음'
|
||||
$available = false;
|
||||
}
|
||||
}
|
||||
|
||||
if($general->getVar('affinity') == 999 || !$available){
|
||||
|
||||
if ($general->getVar('affinity') == 999 || !$available) {
|
||||
$command = 'che_견문'; //견문
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
//랜임 커맨드 입력.
|
||||
$command = 'che_랜덤임관';
|
||||
$arg = [
|
||||
'destNationIDList'=>[]
|
||||
'destNationIDList' => []
|
||||
];
|
||||
}
|
||||
break;
|
||||
@@ -1075,7 +1296,7 @@ class GeneralAI{
|
||||
// 초반이면서 능력이 좋은놈 위주로 1.4%확률로 거병
|
||||
$prop = Util::randF() * (GameConst::$defaultStatNPCMax + GameConst::$chiefStatMin) / 2;
|
||||
$ratio = ($general->getVar('leadership') + $general->getVar('strength') + $general->getVar('intel')) / 3;
|
||||
if($env['startyear']+2 > $env['year'] && $prop < $ratio && Util::randBool(0.014) && $general->getVar('makelimit') == 0) {
|
||||
if ($env['startyear'] + 2 > $env['year'] && $prop < $ratio && Util::randBool(0.014) && $general->getVar('makelimit') == 0) {
|
||||
//거병
|
||||
$command = 'che_거병';
|
||||
} else {
|
||||
@@ -1084,10 +1305,10 @@ class GeneralAI{
|
||||
}
|
||||
break;
|
||||
case '이동': //이동
|
||||
|
||||
|
||||
$paths = array_keys(CityConst::byID($city['city'])->path);
|
||||
$command = 'che_이동';
|
||||
$arg = ['destCityID'=>Util::choiceRandom($paths)];
|
||||
$arg = ['destCityID' => Util::choiceRandom($paths)];
|
||||
break;
|
||||
default:
|
||||
$command = 'che_견문';
|
||||
@@ -1096,53 +1317,54 @@ class GeneralAI{
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
protected function chooseEndOfNPCTurn():array{
|
||||
protected function chooseEndOfNPCTurn(): array
|
||||
{
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
$nation = $this->nation;
|
||||
|
||||
if($general->getVar('gold') + $general->getVar('rice') == 0){
|
||||
if ($general->getVar('gold') + $general->getVar('rice') == 0) {
|
||||
return ['che_물자조달', null];
|
||||
}
|
||||
|
||||
[$baseArmGold, $baseArmRice] = $this->getBaseArmCost();
|
||||
|
||||
if($this->dipState == self::d전쟁 &&
|
||||
if (
|
||||
$this->dipState == self::d전쟁 &&
|
||||
$general->getVar('killturn') > 2 &&
|
||||
$general->getVar('gold') >= $baseArmGold / 3 &&
|
||||
$general->getVar('rice') >= $baseArmRice &&
|
||||
$general->getVar('crew') >= $general->getLeadership(false) / 3
|
||||
){
|
||||
) {
|
||||
//사망 직전 마지막 불꽃
|
||||
$trainAndAtmos = $general->getVar('train') + $general->getVar('atmos');
|
||||
if(
|
||||
if (
|
||||
$trainAndAtmos >= 180 &&
|
||||
$city['front'] >= 2 &&
|
||||
$general->getVar('rice') >= $baseArmRice &&
|
||||
$nation['war'] == 0
|
||||
){
|
||||
) {
|
||||
return $this->processAttack();
|
||||
}
|
||||
|
||||
if(180 >= $trainAndAtmos && $trainAndAtmos >= 160){
|
||||
if($general->getVar('train') < 80){
|
||||
if (180 >= $trainAndAtmos && $trainAndAtmos >= 160) {
|
||||
if ($general->getVar('train') < 80) {
|
||||
return ['che_훈련', null];
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
return ['che_사기진작', null];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if($general->getVar('gold') >= $general->getVar('rice')){
|
||||
return ['che_헌납', ['isGold'=>true, 'amount'=>GameConst::$maxResourceActionAmount]];
|
||||
}
|
||||
else{
|
||||
return ['che_헌납', ['isGold'=>false, 'amount'=>GameConst::$maxResourceActionAmount]];
|
||||
if ($general->getVar('gold') >= $general->getVar('rice')) {
|
||||
return ['che_헌납', ['isGold' => true, 'amount' => GameConst::$maxResourceActionAmount]];
|
||||
} else {
|
||||
return ['che_헌납', ['isGold' => false, 'amount' => GameConst::$maxResourceActionAmount]];
|
||||
}
|
||||
}
|
||||
|
||||
public function chooseGeneralTurn($command, $arg):array{
|
||||
public function old_chooseGeneralTurn($command, $arg): array
|
||||
{
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
$nation = $this->nation;
|
||||
@@ -1162,38 +1384,36 @@ class GeneralAI{
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
if($general->getVar('npc') == 5){
|
||||
if($nationID == 0 && $general->getVar('killturn') > 1){
|
||||
if ($general->getVar('npc') == 5) {
|
||||
if ($nationID == 0 && $general->getVar('killturn') > 1) {
|
||||
$command = '휴식'; //휴식
|
||||
$arg = null;
|
||||
$general->setVar('killturn', 1);
|
||||
}
|
||||
else if($general->getVar('level') == 12){
|
||||
} else if ($general->getVar('level') == 12) {
|
||||
$command = 'che_선양';
|
||||
$arg = [
|
||||
'destGeneralID'=> $db->queryFirstField('SELECT `no` FROM general WHERE nation = %i AND npc != 5 ORDER BY RAND() LIMIT 1', $general->getNationID())
|
||||
'destGeneralID' => $db->queryFirstField('SELECT `no` FROM general WHERE nation = %i AND npc != 5 ORDER BY RAND() LIMIT 1', $general->getNationID())
|
||||
];
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$command = 'che_집합'; //집합
|
||||
$arg = [];
|
||||
$general->setVar('killturn', rand(70,75));
|
||||
$general->setVar('killturn', rand(70, 75));
|
||||
//NOTE: 부대 편성에 보여야 하므로 이것만 DB에 직접 접근함.
|
||||
$db->update('general_turn', [
|
||||
'action'=>'che_집합',
|
||||
'arg'=>'{}',
|
||||
'brief'=>'집합'
|
||||
'action' => 'che_집합',
|
||||
'arg' => '{}',
|
||||
'brief' => '집합'
|
||||
], 'general_ID=%i AND turn_idx < 6', $general->getID());
|
||||
}
|
||||
|
||||
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
//특별 메세지 있는 경우 출력 하루 4번
|
||||
$term = $env['turnterm'];
|
||||
if($general->getVar('npcmsg') && Util::randBool($term / (6*60))) {
|
||||
if ($general->getVar('npcmsg') && Util::randBool($term / (6 * 60))) {
|
||||
$src = new MessageTarget(
|
||||
$general->getID(),
|
||||
$general->getID(),
|
||||
$general->getVar('name'),
|
||||
$general->getVar('nation'),
|
||||
$nation['name'],
|
||||
@@ -1201,7 +1421,7 @@ class GeneralAI{
|
||||
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
|
||||
);
|
||||
$msg = new Message(
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
$src,
|
||||
$src,
|
||||
$general->getVar('npcmsg'),
|
||||
@@ -1212,106 +1432,103 @@ class GeneralAI{
|
||||
$msg->send();
|
||||
}
|
||||
|
||||
if($command && $command != '휴식'){
|
||||
if ($command && $command != '휴식') {
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
|
||||
if($general->getVar('level') == 0){
|
||||
if ($general->getVar('level') == 0) {
|
||||
return $this->chooseNeutralTurn();
|
||||
}
|
||||
|
||||
$techCost = getTechCost($nation['tech']);
|
||||
|
||||
if($general->getVar('defence_train') < 80) {
|
||||
if ($general->getVar('defence_train') < 80) {
|
||||
$general->setVar('defence_train', 80);
|
||||
}
|
||||
|
||||
if($general->getVar('level') == 12){
|
||||
if ($general->getVar('level') == 12) {
|
||||
$turn = $this->processLordTurn();
|
||||
if($turn !== null){
|
||||
if ($turn !== null) {
|
||||
return $turn;
|
||||
}
|
||||
}
|
||||
|
||||
if($general->getVar('killturn') < 5){
|
||||
if ($general->getVar('killturn') < 5) {
|
||||
return $this->chooseEndOfNPCTurn();
|
||||
}
|
||||
|
||||
if($general->getVar('injury') > 10){
|
||||
if ($general->getVar('injury') > 10) {
|
||||
return ['che_요양', null];
|
||||
}
|
||||
|
||||
if($nation['level'] == 0){
|
||||
if ($nation['level'] == 0) {
|
||||
//아직 건국을 안했다.
|
||||
if($startYear + 3 <= $year){
|
||||
if ($startYear + 3 <= $year) {
|
||||
return ['che_하야', null];
|
||||
}
|
||||
|
||||
if(Util::randBool(0.2)){
|
||||
if (Util::randBool(0.2)) {
|
||||
return ['che_견문', null];
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
return ['che_물자조달', null];
|
||||
}
|
||||
}
|
||||
|
||||
if($city['nation'] != $nationID || !$city['supply']){
|
||||
if ($city['nation'] != $nationID || !$city['supply']) {
|
||||
return ['che_귀환', null];
|
||||
}
|
||||
|
||||
[$baseArmGold, $baseArmRice] = $this->getBaseArmCost();
|
||||
|
||||
if($nation['rice'] < 2000){
|
||||
if(($genType & self::t통솔장) && $general->getVar('rice') > $baseArmRice){
|
||||
return ['che_헌납', ['isGold'=>false, 'amount'=>Util::toInt(($general->getVar('rice') - $baseArmRice) / 2)]];
|
||||
}
|
||||
else if(!($genType & self::t통솔장)){
|
||||
return ['che_헌납', ['isGold'=>false, 'amount'=>Util::toInt($general->getVar('rice') / 2)]];
|
||||
if ($nation['rice'] < 2000) {
|
||||
if (($genType & self::t통솔장) && $general->getVar('rice') > $baseArmRice) {
|
||||
return ['che_헌납', ['isGold' => false, 'amount' => Util::toInt(($general->getVar('rice') - $baseArmRice) / 2)]];
|
||||
} else if (!($genType & self::t통솔장)) {
|
||||
return ['che_헌납', ['isGold' => false, 'amount' => Util::toInt($general->getVar('rice') / 2)]];
|
||||
}
|
||||
}
|
||||
|
||||
if($genType & self::t통솔장){
|
||||
if ($genType & self::t통솔장) {
|
||||
$warTurn = $this->processWar();
|
||||
if($warTurn !== null){
|
||||
if ($warTurn !== null) {
|
||||
return $warTurn;
|
||||
}
|
||||
|
||||
if($general->getVar('rice') < $baseArmRice && $general->getVar('gold') >= $baseArmGold * 3){
|
||||
if ($general->getVar('rice') < $baseArmRice && $general->getVar('gold') >= $baseArmGold * 3) {
|
||||
return [
|
||||
'che_군량매매',
|
||||
[
|
||||
'buyRice'=>true,
|
||||
'amount'=> Util::toInt($general->getVar('gold') - $baseArmGold)
|
||||
'buyRice' => true,
|
||||
'amount' => Util::toInt($general->getVar('gold') - $baseArmGold)
|
||||
]
|
||||
];
|
||||
}
|
||||
if($general->getVar('gold') < $baseArmGold && $general->getVar('gold') >= $baseArmRice * 3){
|
||||
return [
|
||||
'che_군량매매',
|
||||
[
|
||||
'buyRice'=>false,
|
||||
'amount'=> Util::toInt($general->getVar('rice') - $baseArmRice)
|
||||
]
|
||||
];
|
||||
}
|
||||
}
|
||||
else{
|
||||
if($general->getVar('rice') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3){
|
||||
if ($general->getVar('gold') < $baseArmGold && $general->getVar('gold') >= $baseArmRice * 3) {
|
||||
return [
|
||||
'che_군량매매',
|
||||
[
|
||||
'buyRice'=>true,
|
||||
'amount'=> Util::toInt($general->getVar('gold') - $this->baseDevelCost)
|
||||
'buyRice' => false,
|
||||
'amount' => Util::toInt($general->getVar('rice') - $baseArmRice)
|
||||
]
|
||||
];
|
||||
}
|
||||
if($general->getVar('gold') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3){
|
||||
} else {
|
||||
if ($general->getVar('rice') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) {
|
||||
return [
|
||||
'che_군량매매',
|
||||
[
|
||||
'buyRice'=>false,
|
||||
'amount'=> Util::toInt($general->getVar('rice') - $this->baseDevelCost)
|
||||
'buyRice' => true,
|
||||
'amount' => Util::toInt($general->getVar('gold') - $this->baseDevelCost)
|
||||
]
|
||||
];
|
||||
}
|
||||
if ($general->getVar('gold') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) {
|
||||
return [
|
||||
'che_군량매매',
|
||||
[
|
||||
'buyRice' => false,
|
||||
'amount' => Util::toInt($general->getVar('rice') - $this->baseDevelCost)
|
||||
]
|
||||
];
|
||||
}
|
||||
@@ -1320,36 +1537,34 @@ class GeneralAI{
|
||||
$cityFull = false;
|
||||
$developTurn = $this->chooseDevelopTurn($cityFull);
|
||||
|
||||
if($cityFull && Util::randBool(0.2)){
|
||||
if ($cityFull && Util::randBool(0.2)) {
|
||||
$moveRawCities = $db->query('SELECT city,front,(pop/10+agri+comm+secu+def+wall)/(pop_max/10+agri_max+comm_max+secu_max+def_max+wall_max)*100 as dev, officer3 FROM city WHERE nation=%i', $nationID);
|
||||
|
||||
$moveCities = [];
|
||||
foreach($moveRawCities as $moveCity){
|
||||
foreach ($moveRawCities as $moveCity) {
|
||||
$moveCityID = $moveCity['city'];
|
||||
if($moveCity['dev'] > 99){
|
||||
if ($moveCity['dev'] > 99) {
|
||||
continue;
|
||||
}
|
||||
$score = 1 / $moveCity['dev'];
|
||||
if($moveCity['officer3']){
|
||||
if ($moveCity['officer3']) {
|
||||
$score *= 1.3;
|
||||
}
|
||||
$moveCities[$moveCityID] = $score;
|
||||
|
||||
}
|
||||
if($moveCities){
|
||||
if ($moveCities) {
|
||||
return ['che_NPC능동', [
|
||||
'optionText'=>'순간이동',
|
||||
'destCityID'=>Util::choiceRandomUsingWeight($moveCities),
|
||||
'optionText' => '순간이동',
|
||||
'destCityID' => Util::choiceRandomUsingWeight($moveCities),
|
||||
]];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return $developTurn;
|
||||
|
||||
}
|
||||
|
||||
protected function getBaseArmCost(){
|
||||
protected function getBaseArmCost()
|
||||
{
|
||||
//총 통솔의 절반을 징병하는 것을 기준으로 함
|
||||
$general = $this->getGeneralObj();
|
||||
$tech = $this->nation['tech'];
|
||||
@@ -1357,23 +1572,24 @@ class GeneralAI{
|
||||
$baseArmCost = $crewType->costWithTech(
|
||||
$tech,
|
||||
$general->getLeadership(false) * 50
|
||||
);//기본 병종
|
||||
); //기본 병종
|
||||
$baseArmCost = $general->onCalcDomestic('징병', 'cost', $baseArmCost);
|
||||
$baseArmRice = $general->getLeadership(false) / 2 * $crewType->rice * getTechCost($tech);
|
||||
if($general->getRankVar('deathcrew') > 500 && $general->getRankVar('killcrew') > 500){
|
||||
if ($general->getRankVar('deathcrew') > 500 && $general->getRankVar('killcrew') > 500) {
|
||||
$baseArmRice *= $general->getRankVar('killcrew') / $general->getRankVar('deathcrew');
|
||||
}
|
||||
|
||||
return [$baseArmCost, $baseArmRice];
|
||||
}
|
||||
|
||||
protected function processWar():?array{
|
||||
protected function processWar(): ?array
|
||||
{
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->getGeneralObj();
|
||||
if(!$this->attackable && $this->dipState == self::d평화){
|
||||
if($this->dipState == self::d평화 && $general->getVar('crew')>=1000 && Util::randBool(0.25)){
|
||||
if (!$this->attackable && $this->dipState == self::d평화) {
|
||||
if ($this->dipState == self::d평화 && $general->getVar('crew') >= 1000 && Util::randBool(0.25)) {
|
||||
return ['che_소집해제', null];
|
||||
}
|
||||
|
||||
@@ -1387,30 +1603,30 @@ class GeneralAI{
|
||||
$env = $this->env;
|
||||
|
||||
[$baseArmGold, $baseArmRice] = $this->getBaseArmCost();
|
||||
|
||||
if($general->getVar('rice') <= $baseArmRice){
|
||||
|
||||
if ($general->getVar('rice') <= $baseArmRice) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if(
|
||||
($city['front'] > 0 && $city['trust'] < 60) ||
|
||||
if (
|
||||
($city['front'] > 0 && $city['trust'] < 60) ||
|
||||
($city['front'] == 0 && $city['trust'] < 95)
|
||||
){
|
||||
) {
|
||||
return ['che_주민선정', null];
|
||||
}
|
||||
|
||||
if($general->getVar('crew') < 1000){
|
||||
if ($general->getVar('crew') < 1000) {
|
||||
if ($general->getVar('gold') <= $baseArmGold) {
|
||||
//반징도 불가? 내정
|
||||
return null;
|
||||
//반징도 불가? 내정
|
||||
return null;
|
||||
}
|
||||
|
||||
$sumLeadershipInCity = $db->queryFirstField('SELECT sum(leadership) FROM general WHERE nation = %i AND city = %i AND leadership > 40', $nationID, $cityID);
|
||||
if(
|
||||
if (
|
||||
$sumLeadershipInCity > 0 &&
|
||||
$city['pop'] > 30000 + $general->getLeadership(false) * 100 * 1.3 &&
|
||||
Util::randBool(($city['pop'] - 30000) / $sumLeadershipInCity * 100)
|
||||
){
|
||||
) {
|
||||
return $this->chooseRecruitCrewType();
|
||||
}
|
||||
|
||||
@@ -1419,99 +1635,96 @@ class GeneralAI{
|
||||
$nationID,
|
||||
30000 + $general->getLeadership(false) * 100
|
||||
);
|
||||
|
||||
if(!$recruitableCityList){
|
||||
|
||||
if (!$recruitableCityList) {
|
||||
//징병 가능한 도시가 없구려
|
||||
return ['che_정착장려', null];
|
||||
}
|
||||
|
||||
return ['che_NPC능동', [
|
||||
'optionText'=>'순간이동',
|
||||
'destCityID'=>Util::choiceRandomUsingWeightPair($recruitableCityList),
|
||||
'optionText' => '순간이동',
|
||||
'destCityID' => Util::choiceRandomUsingWeightPair($recruitableCityList),
|
||||
]];
|
||||
}
|
||||
|
||||
if(
|
||||
if (
|
||||
$general->getVar('train') >= 90 &&
|
||||
$general->getVar('atmos') >= 90
|
||||
){
|
||||
) {
|
||||
//출병 가능!
|
||||
|
||||
if(
|
||||
if (
|
||||
$this->attackable &&
|
||||
$env['year'] >= $env['startyear'] + 3 &&
|
||||
$city['front'] >= 2 &&
|
||||
$nation['war'] == 0
|
||||
){
|
||||
) {
|
||||
return $this->processAttack();
|
||||
}
|
||||
|
||||
if($city['front'] > 0){
|
||||
if ($city['front'] > 0) {
|
||||
//전방에 훈사까지 완료되어있으면 내정을 해야..
|
||||
return null;
|
||||
}
|
||||
|
||||
$frontCities = $db->query('SELECT city, front, officer4 FROM city WHERE nation=%i AND front > 0 AND supply = 1', $nationID);
|
||||
|
||||
if(!$frontCities){
|
||||
if (!$frontCities) {
|
||||
//접경이 아직 없음
|
||||
return null;
|
||||
}
|
||||
|
||||
$nearCities = [];
|
||||
$attackableCities = [];
|
||||
foreach($frontCities as $frontCity){
|
||||
foreach ($frontCities as $frontCity) {
|
||||
$frontCityID = $frontCity['city'];
|
||||
|
||||
$score = 0.2;
|
||||
if($frontCity['front'] > 1 && $frontCity['officer4']){
|
||||
if ($frontCity['front'] > 1 && $frontCity['officer4']) {
|
||||
$score += 3;
|
||||
}
|
||||
$attackableCities[$frontCityID] = $score;
|
||||
|
||||
foreach(array_keys(CityConst::byID($frontCityID)->path) as $nearCity){
|
||||
if(!key_exists($nearCity, $nearCities)){
|
||||
|
||||
foreach (array_keys(CityConst::byID($frontCityID)->path) as $nearCity) {
|
||||
if (!key_exists($nearCity, $nearCities)) {
|
||||
$nearCities[$nearCity] = [$frontCityID];
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$nearCities[$nearCity][] = $frontCityID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach($db->query(
|
||||
'SELECT city FROM city WHERE nation IN %li AND city IN %li',
|
||||
}
|
||||
|
||||
foreach ($db->query(
|
||||
'SELECT city FROM city WHERE nation IN %li AND city IN %li',
|
||||
array_keys($this->warTargetNation),
|
||||
array_keys($nearCities)
|
||||
) as $targetCity){
|
||||
) as $targetCity) {
|
||||
$targetCityID = $targetCity['city'];
|
||||
foreach($nearCities[$targetCityID] as $attackableCity){
|
||||
foreach ($nearCities[$targetCityID] as $attackableCity) {
|
||||
$attackableCities[$attackableCity] += 1;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if($attackableCities){
|
||||
if ($attackableCities) {
|
||||
return ['che_NPC능동', [
|
||||
'optionText'=>'순간이동',
|
||||
'destCityID'=>Util::choiceRandomUsingWeight($attackableCities),
|
||||
'optionText' => '순간이동',
|
||||
'destCityID' => Util::choiceRandomUsingWeight($attackableCities),
|
||||
]];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if($general->getVar('train') < 90){
|
||||
if ($general->getVar('train') < 90) {
|
||||
$turnObj = buildGeneralCommandClass('che_훈련', $general, $env, null);
|
||||
[$reqGold, $reqRice] = $turnObj->getCost();
|
||||
if($general->getVar('gold') >= $reqGold && $general->getVar('rice') >= $reqRice){
|
||||
if ($general->getVar('gold') >= $reqGold && $general->getVar('rice') >= $reqRice) {
|
||||
return ['che_훈련', null];
|
||||
}
|
||||
}
|
||||
|
||||
if($general->getVar('atmos') < 90 ){
|
||||
if ($general->getVar('atmos') < 90) {
|
||||
$turnObj = buildGeneralCommandClass('che_사기진작', $general, $env, null);
|
||||
[$reqGold, $reqRice] = $turnObj->getCost();
|
||||
if($general->getVar('gold') >= $reqGold && $general->getVar('rice') >= $reqRice){
|
||||
if ($general->getVar('gold') >= $reqGold && $general->getVar('rice') >= $reqRice) {
|
||||
return ['che_사기진작', null];
|
||||
}
|
||||
}
|
||||
@@ -1521,7 +1734,8 @@ class GeneralAI{
|
||||
return null;
|
||||
}
|
||||
|
||||
protected function processAttack():array{
|
||||
protected function processAttack(): array
|
||||
{
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
$nation = $this->nation;
|
||||
@@ -1531,33 +1745,34 @@ class GeneralAI{
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
if($city['front'] <= 1){
|
||||
throw new \RuntimeException('출병 불가'.$cityID);
|
||||
if ($city['front'] <= 1) {
|
||||
throw new \RuntimeException('출병 불가' . $cityID);
|
||||
}
|
||||
|
||||
$attackableNations = [];
|
||||
foreach($this->warTargetNation as $targetNationID=>$state){
|
||||
if($state == 1){
|
||||
foreach ($this->warTargetNation as $targetNationID => $state) {
|
||||
if ($state == 1) {
|
||||
continue;
|
||||
}
|
||||
$attackableNations[] = $targetNationID;
|
||||
}
|
||||
$nearCities = array_keys(CityConst::byID($cityID)->path);
|
||||
|
||||
|
||||
$attackableCities = $db->queryFirstColumn(
|
||||
'SELECT city FROM city WHERE nation IN %li AND city IN %li',
|
||||
$attackableNations,
|
||||
$nearCities
|
||||
);
|
||||
|
||||
if(count($attackableCities) == 0){
|
||||
throw new \RuntimeException('출병 불가'.$cityID.var_export($attackableNations, true).var_export($nearCities, true));
|
||||
if (count($attackableCities) == 0) {
|
||||
throw new \RuntimeException('출병 불가' . $cityID . var_export($attackableNations, true) . var_export($nearCities, true));
|
||||
}
|
||||
|
||||
return ['che_출병', ['destCityID'=>Util::choiceRandom($attackableCities)]];
|
||||
return ['che_출병', ['destCityID' => Util::choiceRandom($attackableCities)]];
|
||||
}
|
||||
|
||||
protected function proceessNeutralLordTurn():array{
|
||||
protected function proceessNeutralLordTurn(): array
|
||||
{
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
@@ -1570,19 +1785,18 @@ class GeneralAI{
|
||||
$year = $env['year'];
|
||||
$month = $env['month'];
|
||||
|
||||
if($startYear+2 <= $year){
|
||||
if ($startYear + 2 <= $year) {
|
||||
return ['che_해산', null];
|
||||
}
|
||||
|
||||
if($city['nation'] == 0 && ($city['level'] == 5 || $city['level'] == 6)) {
|
||||
if ($city['nation'] == 0 && ($city['level'] == 5 || $city['level'] == 6)) {
|
||||
$nationType = Util::choiceRandom(GameConst::$availableNationType);
|
||||
$nationColor = Util::choiceRandom(array_keys(GetNationColors()));
|
||||
return ['che_건국', [
|
||||
'nationName'=>"㉿".mb_substr($general->getName(), 1),
|
||||
'nationType'=>$nationType,
|
||||
'colorType'=>$nationColor
|
||||
'nationName' => "㉿" . mb_substr($general->getName(), 1),
|
||||
'nationType' => $nationType,
|
||||
'colorType' => $nationColor
|
||||
]];
|
||||
|
||||
}
|
||||
|
||||
//모든 공백지 조사
|
||||
@@ -1590,33 +1804,31 @@ class GeneralAI{
|
||||
$nationCities = $db->queryFirstColumn('SELECT city FROM city WHERE nation != 0');
|
||||
|
||||
$occupiedCities = [];
|
||||
foreach($lordCities as $tCityId){
|
||||
foreach ($lordCities as $tCityId) {
|
||||
$occupiedCities[$tCityId] = 2;
|
||||
}
|
||||
foreach($nationCities as $tCityId){
|
||||
foreach ($nationCities as $tCityId) {
|
||||
$occupiedCities[$tCityId] = 1;
|
||||
}
|
||||
|
||||
$targetCity = [];
|
||||
//NOTE: 최단 거리가 현재 도시에서 '어떻게 가야' 가장 짧은지 알 수가 없으므로, 한칸 간 다음 계산하기로
|
||||
foreach(array_keys(CityConst::byID($general->getVar('city'))->path) as $nearCityID){
|
||||
if(CityConst::byID($nearCityID)->level < 4){
|
||||
foreach (array_keys(CityConst::byID($general->getVar('city'))->path) as $nearCityID) {
|
||||
if (CityConst::byID($nearCityID)->level < 4) {
|
||||
$targetCity[$nearCityID] = 0.5;
|
||||
}
|
||||
else if(!key_exists($nearCityID, $occupiedCities)){
|
||||
} else if (!key_exists($nearCityID, $occupiedCities)) {
|
||||
$targetCity[$nearCityID] = 2;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$targetCity[$nearCityID] = 0;
|
||||
}
|
||||
|
||||
|
||||
$distanceFrom = searchDistance($nearCityID, 4, true);
|
||||
foreach($distanceFrom as $distance => $distCities){
|
||||
foreach($distCities as $distCity){
|
||||
if(key_exists($distCity, $occupiedCities)){
|
||||
foreach ($distanceFrom as $distance => $distCities) {
|
||||
foreach ($distCities as $distCity) {
|
||||
if (key_exists($distCity, $occupiedCities)) {
|
||||
continue;
|
||||
}
|
||||
if(CityConst::byID($distCity)->level < 4){
|
||||
if (CityConst::byID($distCity)->level < 4) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1624,11 +1836,12 @@ class GeneralAI{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ['che_이동', ['destCityID'=>Util::choiceRandomUsingWeight($targetCity)]];
|
||||
|
||||
return ['che_이동', ['destCityID' => Util::choiceRandomUsingWeight($targetCity)]];
|
||||
}
|
||||
|
||||
protected function processLordTurn():?array{
|
||||
protected function processLordTurn(): ?array
|
||||
{
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
$nation = $this->nation;
|
||||
@@ -1637,38 +1850,36 @@ class GeneralAI{
|
||||
$year = $env['year'];
|
||||
$month = $env['month'];
|
||||
|
||||
if($general->getVar('npc') == 9 && $this->dipState == self::d평화 && !$this->attackable){
|
||||
if($nation['level'] == 0){
|
||||
if ($general->getVar('npc') == 9 && $this->dipState == self::d평화 && !$this->attackable) {
|
||||
if ($nation['level'] == 0) {
|
||||
return ['che_해산', null];
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
return ['che_방랑', null];
|
||||
}
|
||||
}
|
||||
|
||||
if(in_array($month, [1,4,7,10])){
|
||||
if (in_array($month, [1, 4, 7, 10])) {
|
||||
$this->calcPromotion();
|
||||
}
|
||||
else if($month == 12){
|
||||
} else if ($month == 12) {
|
||||
$this->calcTexRate();
|
||||
$this->calcGoldBillRate();
|
||||
}
|
||||
else if($month == 6){
|
||||
} else if ($month == 6) {
|
||||
$this->calcTexRate();
|
||||
$this->calcRiceBillRate();
|
||||
}
|
||||
|
||||
if($nation['level'] == 0){
|
||||
if ($nation['level'] == 0) {
|
||||
return $this->proceessNeutralLordTurn();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected function getNationDevelopedRate(){
|
||||
if($this->devRate !== null){
|
||||
protected function getNationDevelopedRate()
|
||||
{
|
||||
if ($this->devRate !== null) {
|
||||
return $this->devRate;
|
||||
}
|
||||
|
||||
@@ -1682,7 +1893,8 @@ class GeneralAI{
|
||||
return $this->devRate;
|
||||
}
|
||||
|
||||
protected function findWarTarget():?int{
|
||||
protected function findWarTarget(): ?int
|
||||
{
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
@@ -1691,29 +1903,30 @@ class GeneralAI{
|
||||
SetNationFront($nationID);
|
||||
|
||||
$frontCount = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i AND front>0', $nationID);
|
||||
if($frontCount > 0){
|
||||
if ($frontCount > 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$devRate = $this->getNationDevelopedRate();
|
||||
if(($devRate['pop_p'] + $devRate['all_p']) / 2 < 0.8){
|
||||
if (($devRate['pop_p'] + $devRate['all_p']) / 2 < 0.8) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$nations = [];
|
||||
foreach ($db->queryAllLists('SELECT nation, power FROM nation WHERE level>0') as [$destNationID, $destNationPower]) {
|
||||
if(!isNeighbor($nationID, $destNationID)){
|
||||
if (!isNeighbor($nationID, $destNationID)) {
|
||||
continue;
|
||||
}
|
||||
$nations[$destNationID] = 1/sqrt($destNationPower+1);
|
||||
$nations[$destNationID] = 1 / sqrt($destNationPower + 1);
|
||||
}
|
||||
if(!$nations){
|
||||
if (!$nations) {
|
||||
return null;
|
||||
}
|
||||
return Util::choiceRandomUsingWeight($nations);
|
||||
}
|
||||
|
||||
protected function calcPromotion(){
|
||||
protected function calcPromotion()
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$nation = $this->nation;
|
||||
@@ -1724,37 +1937,38 @@ class GeneralAI{
|
||||
$chiefCandidate = [];
|
||||
|
||||
//이 함수를 부르는건 군주 AI이므로, 군주는 세지 않아도 됨
|
||||
$userChief = [];
|
||||
$userChief = [];
|
||||
|
||||
$db->update('general', [
|
||||
'permission'=>'ambassador',
|
||||
'permission' => 'ambassador',
|
||||
], 'nation=%i AND npc < 2 AND level > 4', $nationID);
|
||||
|
||||
foreach($db->query(
|
||||
'SELECT no, npc, level, killturn FROM general WHERE nation = %i AND 12 > level AND level > 4', $nationID
|
||||
) as $chief){
|
||||
foreach ($db->query(
|
||||
'SELECT no, npc, level, killturn FROM general WHERE nation = %i AND 12 > level AND level > 4',
|
||||
$nationID
|
||||
) as $chief) {
|
||||
|
||||
if($chief['npc'] < 2 && $chief['killturn'] < $minKillturn ){
|
||||
if ($chief['npc'] < 2 && $chief['killturn'] < $minKillturn) {
|
||||
$chiefCandidate[$chief['level']] = $chief['no'];
|
||||
$userChief[$chief['no']] = $chief['level'];
|
||||
}
|
||||
}
|
||||
|
||||
$db->update('general', [
|
||||
'level'=>1
|
||||
'level' => 1
|
||||
], 'level < 12 AND level > 4 AND nation = %i', $nationID);
|
||||
|
||||
$maxBelong = $db->queryFirstField('SELECT max(belong) FROM `general` WHERE nation=%i', $nationID);
|
||||
$maxBelong = min($maxBelong - 1, 3);
|
||||
|
||||
if(!$userChief){
|
||||
|
||||
if (!$userChief) {
|
||||
$candUserChief = $db->queryFirstField(
|
||||
'SELECT no FROM general WHERE nation = %i AND level = 1 AND killturn > %i AND npc < 2 AND belong >= %i ORDER BY leadership DESC LIMIT 1',
|
||||
$nationID,
|
||||
$minKillturn,
|
||||
$maxBelong
|
||||
);
|
||||
if($candUserChief){
|
||||
if ($candUserChief) {
|
||||
$userChief[$candUserChief] = 11;
|
||||
$chiefCandidate[11] = $candUserChief;
|
||||
}
|
||||
@@ -1762,25 +1976,26 @@ class GeneralAI{
|
||||
|
||||
$promoted = $userChief;
|
||||
|
||||
if(!key_exists(11, $chiefCandidate)){
|
||||
if (!key_exists(11, $chiefCandidate)) {
|
||||
$candChiefHead = $db->queryFirstField(
|
||||
'SELECT no FROM general WHERE nation = %i AND level = 1 AND npc >= 2 AND belong >= %i ORDER BY leadership DESC LIMIT 1',
|
||||
$nationID,
|
||||
$maxBelong
|
||||
);
|
||||
if($candChiefHead){
|
||||
if ($candChiefHead) {
|
||||
$chiefCandidate[11] = $candChiefHead;
|
||||
$promoted[$candChiefHead] = 11;
|
||||
}
|
||||
}
|
||||
|
||||
if($minChiefLevel < 11){
|
||||
if ($minChiefLevel < 11) {
|
||||
//무장 수뇌 후보
|
||||
$candChiefStrength = $db->queryFirstColumn(
|
||||
'SELECT no FROM general WHERE nation = %i AND strength >= %i AND level = 1 AND belong >= %i ORDER BY strength DESC LIMIT %i',
|
||||
$nationID,
|
||||
GameConst::$chiefStatMin,
|
||||
$maxBelong, 12 - $minChiefLevel
|
||||
$maxBelong,
|
||||
12 - $minChiefLevel
|
||||
);
|
||||
//지장 수뇌 후보
|
||||
$candChiefIntel = $db->queryFirstColumn(
|
||||
@@ -1791,44 +2006,43 @@ class GeneralAI{
|
||||
12 - $minChiefLevel
|
||||
);
|
||||
//무력, 지력이 모두 높은 장수를 고려하여..
|
||||
|
||||
|
||||
$iterCandChiefStrength = new \ArrayIterator($candChiefStrength);
|
||||
$iterCandChiefIntel = new \ArrayIterator($candChiefIntel);
|
||||
|
||||
foreach(range(10, $minChiefLevel, -1) as $chiefLevel){
|
||||
if(key_exists($chiefLevel, $chiefCandidate)){
|
||||
foreach (range(10, $minChiefLevel, -1) as $chiefLevel) {
|
||||
if (key_exists($chiefLevel, $chiefCandidate)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/** @var \ArrayIterator $iterCurrentType */
|
||||
$iterCurrentType = ($chiefLevel % 2 == 0)?$iterCandChiefStrength:$iterCandChiefIntel;
|
||||
$iterCurrentType = ($chiefLevel % 2 == 0) ? $iterCandChiefStrength : $iterCandChiefIntel;
|
||||
$candidate = $iterCurrentType->current();
|
||||
|
||||
while(key_exists($candidate, $promoted)){
|
||||
while (key_exists($candidate, $promoted)) {
|
||||
$iterCurrentType->next();
|
||||
if(!$iterCurrentType->valid()){
|
||||
if (!$iterCurrentType->valid()) {
|
||||
break;
|
||||
}
|
||||
$candidate = $iterCurrentType->current();
|
||||
}
|
||||
|
||||
if($candidate){
|
||||
if ($candidate) {
|
||||
$chiefCandidate[$chiefLevel] = $candidate;
|
||||
$promoted[$candidate] = $chiefLevel;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
foreach($chiefCandidate as $chiefLevel=>$chiefID){
|
||||
foreach ($chiefCandidate as $chiefLevel => $chiefID) {
|
||||
$db->update('general', [
|
||||
'level'=>$chiefLevel
|
||||
], 'no=%i',$chiefID);
|
||||
'level' => $chiefLevel
|
||||
], 'no=%i', $chiefID);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected function calcTexRate():int{
|
||||
protected function calcTexRate(): int
|
||||
{
|
||||
$db = DB::db();
|
||||
$nation = $this->nation;
|
||||
$env = $this->env;
|
||||
@@ -1838,10 +2052,10 @@ class GeneralAI{
|
||||
//도시
|
||||
$cityCount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation = %i', $nationID);
|
||||
|
||||
if($cityCount == 0) {
|
||||
if ($cityCount == 0) {
|
||||
$db->update('nation', [
|
||||
'war'=>0,
|
||||
'rate'=>15
|
||||
'war' => 0,
|
||||
'rate' => 15
|
||||
], 'nation=%i', $nationID);
|
||||
return 15;
|
||||
} else {
|
||||
@@ -1849,20 +2063,21 @@ class GeneralAI{
|
||||
|
||||
$avg = ($devRate['pop_p'] + $devRate['all_p']) / 2;
|
||||
|
||||
if($avg > 0.95) $rate = 25;
|
||||
elseif($avg > 0.70) $rate = 20;
|
||||
elseif($avg > 0.50) $rate = 15;
|
||||
if ($avg > 0.95) $rate = 25;
|
||||
elseif ($avg > 0.70) $rate = 20;
|
||||
elseif ($avg > 0.50) $rate = 15;
|
||||
else $rate = 10;
|
||||
|
||||
$db->update('nation', [
|
||||
'war'=>0,
|
||||
'rate'=>$rate
|
||||
'war' => 0,
|
||||
'rate' => $rate
|
||||
], 'nation=%i', $nationID);
|
||||
return $rate;
|
||||
}
|
||||
}
|
||||
|
||||
protected function calcGoldBillRate():int{
|
||||
|
||||
protected function calcGoldBillRate(): int
|
||||
{
|
||||
$db = DB::db();
|
||||
$nation = $this->nation;
|
||||
$env = $this->env;
|
||||
@@ -1871,7 +2086,7 @@ class GeneralAI{
|
||||
|
||||
$cityList = $db->query('SELECT * FROM city WHERE nation=%i', $nationID);
|
||||
|
||||
if(!$cityList){
|
||||
if (!$cityList) {
|
||||
return 20;
|
||||
}
|
||||
|
||||
@@ -1882,20 +2097,25 @@ class GeneralAI{
|
||||
$income = $goldIncome + $warIncome;
|
||||
|
||||
$outcome = getOutcome(100, $dedicationList);
|
||||
|
||||
|
||||
$bill = intval($income / $outcome * 80); // 수입의 80% 만 지급
|
||||
|
||||
if($bill < 20) { $bill = 20; }
|
||||
if($bill > 200) { $bill = 200; }
|
||||
|
||||
|
||||
if ($bill < 20) {
|
||||
$bill = 20;
|
||||
}
|
||||
if ($bill > 200) {
|
||||
$bill = 200;
|
||||
}
|
||||
|
||||
$db->update('nation', [
|
||||
'bill'=>$bill,
|
||||
'bill' => $bill,
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
return $bill;
|
||||
}
|
||||
|
||||
protected function calcRiceBillRate():int{
|
||||
protected function calcRiceBillRate(): int
|
||||
{
|
||||
$db = DB::db();
|
||||
$nation = $this->nation;
|
||||
$env = $this->env;
|
||||
@@ -1904,7 +2124,7 @@ class GeneralAI{
|
||||
|
||||
$cityList = $db->query('SELECT * FROM city WHERE nation=%i', $nationID);
|
||||
|
||||
if(!$cityList){
|
||||
if (!$cityList) {
|
||||
return 20;
|
||||
}
|
||||
|
||||
@@ -1915,16 +2135,20 @@ class GeneralAI{
|
||||
$income = $riceIncome + $wallIncome;
|
||||
|
||||
$outcome = getOutcome(100, $dedicationList);
|
||||
|
||||
|
||||
$bill = intval($income / $outcome * 80); // 수입의 80% 만 지급
|
||||
|
||||
if($bill < 20) { $bill = 20; }
|
||||
if($bill > 200) { $bill = 200; }
|
||||
if ($bill < 20) {
|
||||
$bill = 20;
|
||||
}
|
||||
if ($bill > 200) {
|
||||
$bill = 200;
|
||||
}
|
||||
|
||||
$db->update('nation', [
|
||||
'bill'=>$bill,
|
||||
'bill' => $bill,
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
return $bill;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,14 +65,9 @@ class TurnExecutionHelper
|
||||
return true;
|
||||
}
|
||||
|
||||
public function processNationCommand(string $commandClassName, ?array $commandArg, LastTurn $commandLast):LastTurn{
|
||||
public function processNationCommand(Command\NationCommand $commandObj):LastTurn{
|
||||
$general = $this->getGeneral();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$commandObj = buildNationCommandClass($commandClassName, $general, $gameStor->getAll(true), $commandLast, $commandArg);
|
||||
|
||||
while(true){
|
||||
$failReason = $commandObj->testRunnable();
|
||||
if($failReason){
|
||||
@@ -108,15 +103,13 @@ class TurnExecutionHelper
|
||||
return $commandObj->getResultTurn();
|
||||
}
|
||||
|
||||
public function processCommand(string $commandClassName, ?array $commandArg){
|
||||
public function processCommand(Command\GeneralCommand $commandObj){
|
||||
|
||||
$general = $this->getGeneral();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$commandObj = buildGeneralCommandClass($commandClassName, $general, $gameStor->getAll(true), $commandArg);
|
||||
|
||||
while(true){
|
||||
$failReason = $commandObj->testRunnable();
|
||||
if($failReason){
|
||||
@@ -230,6 +223,8 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
|
||||
|
||||
$currentTurn = null;
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
foreach($generalsTodo as $rawGeneral){
|
||||
$generalCommand = $rawGeneral['action'];
|
||||
$generalArg = Json::decode($rawGeneral['arg'])??[];
|
||||
@@ -244,6 +239,9 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
|
||||
$general = General::createGeneralObjFromDB($rawGeneral['no']);
|
||||
$turnObj = new static($general);
|
||||
|
||||
$env = $gameStor->getAll(true);
|
||||
$generalCommandObj = buildGeneralCommandClass($generalCommand, $general, $env, $generalArg);
|
||||
|
||||
$hasNationTurn = false;
|
||||
if($general->getVar('nation') != 0 && $general->getVar('level') >= 5){
|
||||
$nationStor = KVStorage::getStorage($db, 'nation_env');
|
||||
@@ -258,15 +256,18 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
|
||||
$hasNationTurn = true;
|
||||
$nationCommand = $rawNationTurn['action']??null;
|
||||
$nationArg = Json::decode($rawNationTurn['arg']??null);
|
||||
$lastNationTurn = LastTurn::fromJson($lastNationTurn);
|
||||
$nationCommandObj = buildNationCommandClass($nationCommand, $general, $env, $lastNationTurn, $nationArg);
|
||||
}
|
||||
|
||||
|
||||
if($general->getVar('npc') >= 2){
|
||||
$ai = new GeneralAI($turnObj->getGeneral());
|
||||
if($hasNationTurn){
|
||||
[$nationCommand, $nationArg] = $ai->chooseNationTurn($nationCommand, $nationArg);
|
||||
$nationCommandObj = $ai->chooseNationTurn($nationCommandObj);
|
||||
}
|
||||
|
||||
[$generalCommand, $generalArg] = $ai->chooseGeneralTurn($generalCommand, $generalArg); // npc AI 처리
|
||||
$generalCommandObj = $ai->chooseGeneralTurn($generalCommandObj); // npc AI 처리
|
||||
|
||||
}
|
||||
|
||||
@@ -274,13 +275,11 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
|
||||
$turnObj->preprocessCommand();
|
||||
if($hasNationTurn){
|
||||
$resultNationTurn = $turnObj->processNationCommand(
|
||||
$nationCommand,
|
||||
$nationArg,
|
||||
LastTurn::fromJson($lastNationTurn)
|
||||
$nationCommandObj
|
||||
);
|
||||
$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toJson());
|
||||
}
|
||||
$turnObj->processCommand($generalCommand, $generalArg);
|
||||
$turnObj->processCommand($generalCommandObj);
|
||||
}
|
||||
pullNationCommand($general->getVar('nation'), $general->getVar('level'));
|
||||
pullGeneralCommand($general->getID());
|
||||
|
||||
Reference in New Issue
Block a user