fix: 아이템중 WarActivateSkill 관련 중첩 해제 버그 수정

This commit is contained in:
2021-08-18 20:26:31 +09:00
parent f1252fa4e2
commit 9ef566f11f
6 changed files with 43 additions and 27 deletions
@@ -1,5 +1,7 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
@@ -10,7 +12,8 @@ use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\che_부상무효;
use sammo\WarUnitTrigger\WarActivateSkills;
class che_부적_태현청생부 extends \sammo\BaseItem{
class che_부적_태현청생부 extends \sammo\BaseItem
{
protected $id = 9;
protected $rawName = '태현청생부';
@@ -19,16 +22,18 @@ class che_부적_태현청생부 extends \sammo\BaseItem{
protected $cost = 200;
protected $consumable = false;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 303),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 303, false, '저격불가')
);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 303, false, '저격불가')
);
}
}
}
@@ -30,7 +30,7 @@ class event_전투특기_반계 extends \sammo\BaseItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*401, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
@@ -23,14 +23,14 @@ class che_event_견고 extends \sammo\BaseSpecial{
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_ITEM),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*402, false, '저격불가')
);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '계략약화', '저격불가')
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*402, false, '필살불가', '계략약화', '저격불가')
);
}
@@ -1,5 +1,7 @@
<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
@@ -10,7 +12,8 @@ use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반계시도;
use \sammo\WarUnitTrigger\che_반계발동;
class che_event_반계 extends \sammo\BaseSpecial{
class che_event_반계 extends \sammo\BaseSpecial
{
protected $id = 45;
protected $name = '반계';
@@ -22,18 +25,20 @@ class che_event_반계 extends \sammo\BaseSpecial{
SpecialityHelper::STAT_INTEL,
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
public function onCalcStat(General $general, string $statName, $value, $aux = null)
{
if ($statName === 'warMagicSuccessDamage' && $aux === '반목') {
return $value + 0.9;
}
return $value;
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 403, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);
}
}
}
+14 -8
View File
@@ -1,5 +1,7 @@
<?php
namespace sammo\ActionSpecialWar;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
@@ -9,7 +11,8 @@ use sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\che_부상무효;
use sammo\WarUnitTrigger\WarActivateSkills;
class che_견고 extends \sammo\BaseSpecial{
class che_견고 extends \sammo\BaseSpecial
{
protected $id = 62;
protected $name = '견고';
@@ -21,20 +24,23 @@ class che_견고 extends \sammo\BaseSpecial{
SpecialityHelper::STAT_STRENGTH
];
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
new che_부상무효($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 404),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 404, false, '저격불가')
);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '계략약화', '저격불가')
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 404, false, '필살불가', '계략약화', '저격불가')
);
}
public function getWarPowerMultiplier(WarUnit $unit):array{
public function getWarPowerMultiplier(WarUnit $unit): array
{
return [1, 0.9];
}
}
}
+1 -1
View File
@@ -31,7 +31,7 @@ class che_반계 extends \sammo\BaseSpecial{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE * 406, false, '계략약화'),
new che_반계시도($unit),
new che_반계발동($unit)
);