feat(WIP): processing 물자원조

- nations, nationList를 nationList로 통합
This commit is contained in:
2021-12-22 01:01:06 +09:00
parent f951f313d2
commit 95f079474e
9 changed files with 280 additions and 94 deletions
+1 -1
View File
@@ -223,7 +223,7 @@ class che_급습 extends Command\NationCommand
return [
'mapTheme' => \sammo\getMapTheme(),
'procRes' => [
'nations' => $nationList,
'nationList' => $nationList,
'startYear' => $this->env['startyear'],
],
];
+124 -70
View File
@@ -1,9 +1,13 @@
<?php
namespace sammo\Command\Nation;
use \sammo\{
DB, Util, JosaUtil,
General, DummyGeneral,
DB,
Util,
JosaUtil,
General,
DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
@@ -21,64 +25,67 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_물자원조 extends Command\NationCommand{
class che_물자원조 extends Command\NationCommand
{
static protected $actionName = '원조';
static public $reqArg = true;
protected function argTest():bool{
if($this->arg === null){
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if(!key_exists('destNationID', $this->arg)){
if (!key_exists('destNationID', $this->arg)) {
return false;
}
$destNationID = $this->arg['destNationID'];
if(!is_int($destNationID)){
if (!is_int($destNationID)) {
return false;
}
if($destNationID < 1){
if ($destNationID < 1) {
return false;
}
if(!key_exists('amountList', $this->arg)){
if (!key_exists('amountList', $this->arg)) {
return false;
}
$amountList = $this->arg['amountList'];
if(!is_array($amountList)){
if (!is_array($amountList)) {
return false;
}
if(count($amountList) != 2){
if (count($amountList) != 2) {
return false;
}
[$goldAmount, $riceAmount] = $amountList;
if(!is_int($goldAmount) || !is_int($riceAmount)){
if (!is_int($goldAmount) || !is_int($riceAmount)) {
return false;
}
if($goldAmount < 0 || $riceAmount < 0){
if ($goldAmount < 0 || $riceAmount < 0) {
return false;
}
if($goldAmount == 0 && $riceAmount == 0){
if ($goldAmount == 0 && $riceAmount == 0) {
return false;
}
$this->arg = [
'destNationID'=>$destNationID,
'amountList'=>[$goldAmount, $riceAmount]
'destNationID' => $destNationID,
'amountList' => [$goldAmount, $riceAmount]
];
return true;
}
protected function init(){
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation(['gold', 'rice', 'surlimit']);
$this->minConditionConstraints=[
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
@@ -94,47 +101,51 @@ class che_물자원조 extends Command\NationCommand{
[$goldAmount, $riceAmount] = $this->arg['amountList'];
$limit = $this->nation['level'] * GameConst::$coefAidAmount;
if($goldAmount > $limit || $riceAmount > $limit){
$this->fullConditionConstraints[
ConstraintHelper::AlwaysFail('작위 제한량 이상은 보낼 수 없습니다.')
];
if ($goldAmount > $limit || $riceAmount > $limit) {
$this->fullConditionConstraints[ConstraintHelper::AlwaysFail('작위 제한량 이상은 보낼 수 없습니다.')];
return;
}
$this->fullConditionConstraints=[
$this->fullConditionConstraints = [
ConstraintHelper::ExistsDestNation(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqNationGold(GameConst::$basegold+(($goldAmount>0)?1:0)),
ConstraintHelper::ReqNationRice(GameConst::$baserice+(($riceAmount>0)?1:0)),
ConstraintHelper::ReqNationGold(GameConst::$basegold + (($goldAmount > 0) ? 1 : 0)),
ConstraintHelper::ReqNationRice(GameConst::$baserice + (($riceAmount > 0) ? 1 : 0)),
ConstraintHelper::ReqNationValue('surlimit', '외교제한', '==', 0, '외교제한중입니다.'),
ConstraintHelper::ReqDestNationValue('surlimit', '외교제한', '==', 0, '상대국이 외교제한중입니다.'),
];
}
public function getCost():array{
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn():int{
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn():int{
public function getPostReqTurn(): int
{
//NOTE: 자체 postReqTurn 사용
return 12;
}
public function getNextAvailableTurn():?int{
public function getNextAvailableTurn(): ?int
{
return null;
}
public function setNextAvailable(?int $yearMonth=null){
public function setNextAvailable(?int $yearMonth = null)
{
return;
}
public function getBrief():string{
public function getBrief(): string
{
[$goldAmount, $riceAmount] = $this->arg['amountList'];
$goldAmountText = number_format($goldAmount);
$riceAmountText = number_format($riceAmount);
@@ -144,8 +155,9 @@ class che_물자원조 extends Command\NationCommand{
}
public function run():bool{
if(!$this->hasFullConditionMet()){
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
@@ -196,7 +208,7 @@ class che_물자원조 extends Command\NationCommand{
$broadcastMessage = "<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원했습니다.";
$chiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND no != %i AND nation = %i', $generalID, $nationID);
foreach($chiefList as $chiefID){
foreach ($chiefList as $chiefID) {
$chiefLogger = new ActionLogger($chiefID, $nationID, $year, $month);
$chiefLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$chiefLogger->flush();
@@ -211,7 +223,7 @@ class che_물자원조 extends Command\NationCommand{
$destBroadcastMessage = $broadcastMessage = "<D><b>{$nationName}</b></>에서 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 원조했습니다.";
$destChiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND nation = %i', $destNationID);
foreach($destChiefList as $destChiefID){
foreach ($destChiefList as $destChiefID) {
$destChiefLogger = new ActionLogger($destChiefID, $nationID, $year, $month);
$destChiefLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
$destChiefLogger->flush();
@@ -222,19 +234,19 @@ class che_물자원조 extends Command\NationCommand{
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaRoSrc}부터 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원 받음");
$destNationStor = KVStorage::getStorage(DB::db(), $destNationID, 'nation_env');
$destRecvAssist = $destNationStor->getValue('recv_assist')??[];
$destRecvAssist["n{$nationID}"] = [$nationID, ($destRecvAssist["n{$nationID}"][1]??0) + $goldAmount + $riceAmount];
$destRecvAssist = $destNationStor->getValue('recv_assist') ?? [];
$destRecvAssist["n{$nationID}"] = [$nationID, ($destRecvAssist["n{$nationID}"][1] ?? 0) + $goldAmount + $riceAmount];
$destNationStor->setValue('recv_assist', $destRecvAssist);
$db->update('nation', [
'gold'=>$db->sqleval('gold - %i', $goldAmount),
'rice'=>$db->sqleval('rice - %i', $riceAmount),
'surlimit'=>$db->sqleval('surlimit + %i', $this->getPostReqTurn())
'gold' => $db->sqleval('gold - %i', $goldAmount),
'rice' => $db->sqleval('rice - %i', $riceAmount),
'surlimit' => $db->sqleval('surlimit + %i', $this->getPostReqTurn())
], 'nation = %i', $nationID);
$db->update('nation', [
'gold'=>$db->sqleval('gold + %i', $goldAmount),
'rice'=>$db->sqleval('rice + %i', $riceAmount),
'gold' => $db->sqleval('gold + %i', $goldAmount),
'rice' => $db->sqleval('rice + %i', $riceAmount),
], 'nation = %i', $destNationID);
$general->addExperience(5);
@@ -246,6 +258,51 @@ class che_물자원조 extends Command\NationCommand{
return true;
}
public function exportJSVars(): array
{
$generalObj = $this->generalObj;
$nationList = [];
foreach (getAllNationStaticInfo() as $destNation) {
$nationTarget = [
'id' => $destNation['nation'],
'name' => $destNation['name'],
'color' => $destNation['color'],
'power' => $destNation['power'],
];
//TODO: 물자원조 자체가 가능한지도 검사?
if($nationTarget['id'] == $generalObj->getNationID()){
$nationTarget['notAvailable'] = true;
}
$nationList[] = $nationTarget;
}
$currentNationLevel = getNationStaticInfo($this->generalObj->getNationID())['level'];
$nationLevelText = [];
foreach (\sammo\getNationLevelList() as $level => [$levelText,,]) {
$nationLevelText[$level] = $levelText;
}
$amountGuide = [];
foreach (Util::range(1, $currentNationLevel + 1) as $nationLevel) {
$amountGuide[] = $nationLevel * GameConst::$coefAidAmount;
}
return [
'mapTheme' => \sammo\getMapTheme(),
'procRes' => [
'nationList' => $nationList,
'currentNationLevel' => $currentNationLevel,
'nationLevelText' => $nationLevelText,
'minAmount' => 1000,
'maxAmount' => Util::array_last($amountGuide),
'amountGuide' => $amountGuide,
],
];
}
public function getJSPlugins(): array
{
return [
@@ -259,34 +316,31 @@ class che_물자원조 extends Command\NationCommand{
$currentNationLevel = getNationStaticInfo($this->generalObj->getNationID())['level'];
ob_start();
?>
<?=\sammo\getMapHtml()?><br>
타국에게 원조합니다.<br>
작위별로 금액 제한이 있습니다.<br>
<?php foreach(\sammo\getNationLevelList() as $level => [$levelText,,]): ?>
<?=StringUtil::padStringAlignRight($levelText, 10)?>: <?=number_format($level*GameConst::$coefAidAmount)?><br>
<?php endforeach; ?>
원조할 국가를 목록에서 선택하세요.<br>
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
<?php foreach(getAllNationStaticInfo() as $nation): ?>
<option
value='<?=$nation['nation']?>'
style='color:<?=$nation['color']?>;'
>【<?=$nation['name']?> 】</option>
<?php endforeach; ?>
</select>
국고 <select class='formInput amountList' name="amountList[]" size='1' style='color:white;background-color:black;'>
<?php foreach(Util::range($currentNationLevel+1) as $nationLevel): ?>
<option value='<?=$nationLevel*GameConst::$coefAidAmount?>'><?=$nationLevel*GameConst::$coefAidAmount?></option>
<?php endforeach; ?>
</select>
병량 <select class='formInput amountList' name="amountList[]" size='1' style='color:white;background-color:black;'>
<?php foreach(Util::range($currentNationLevel+1) as $nationLevel): ?>
<option value='<?=$nationLevel*GameConst::$coefAidAmount?>'><?=$nationLevel*GameConst::$coefAidAmount?></option>
<?php endforeach; ?>
</select>
<input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
<br>
<?= \sammo\getMapHtml() ?><br>
타국에게 원조합니다.<br>
작위별로 금액 제한이 있습니다.<br>
<?php foreach (\sammo\getNationLevelList() as $level => [$levelText,,]) : ?>
<?= StringUtil::padStringAlignRight($levelText, 10) ?>: <?= number_format($level * GameConst::$coefAidAmount) ?><br>
<?php endforeach; ?>
원조할 국가를 목록에서 선택하세요.<br>
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
<?php foreach (getAllNationStaticInfo() as $nation) : ?>
<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;'>【<?= $nation['name'] ?> 】</option>
<?php endforeach; ?>
</select>
국고 <select class='formInput amountList' name="amountList[]" size='1' style='color:white;background-color:black;'>
<?php foreach (Util::range($currentNationLevel + 1) as $nationLevel) : ?>
<option value='<?= $nationLevel * GameConst::$coefAidAmount ?>'><?= $nationLevel * GameConst::$coefAidAmount ?></option>
<?php endforeach; ?>
</select>
병량 <select class='formInput amountList' name="amountList[]" size='1' style='color:white;background-color:black;'>
<?php foreach (Util::range($currentNationLevel + 1) as $nationLevel) : ?>
<option value='<?= $nationLevel * GameConst::$coefAidAmount ?>'><?= $nationLevel * GameConst::$coefAidAmount ?></option>
<?php endforeach; ?>
</select>
<input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<br>
<?php
return ob_get_clean();
}
}
}
@@ -221,7 +221,7 @@ class che_선전포고 extends Command\NationCommand
return [
'mapTheme' => \sammo\getMapTheme(),
'procRes' => [
'nations' => $nationList,
'nationList' => $nationList,
'startYear' => $this->env['startyear'],
],
];
+7 -1
View File
@@ -20,6 +20,7 @@
class="form-control"
:max="maxAmount"
:min="minAmount"
:step="step"
v-model="amount"
placeholder="금액"
/>
@@ -69,8 +70,13 @@ export default defineComponent({
},
amountGuide: {
type: Array as PropType<number[]>,
reqquired: false,
required: false,
},
step: {
type: Number,
required: false,
default: 1,
}
},
emits: ["update:modelValue"],
watch: {
+5 -5
View File
@@ -10,7 +10,7 @@
<div class="row">
<div class="col-6 col-md-3">
국가 :
<NationSelect :nations="nations" v-model="selectedNationID" />
<NationSelect :nations="nationList" v-model="selectedNationID" />
</div>
<div class="col-4 col-md-2 d-grid">
<b-button @click="submit">{{ commandName }}</b-button>
@@ -22,7 +22,7 @@
<div>임관권유문</div>
</div>
<div
v-for="[, nation] in nations"
v-for="[, nation] in nationList"
:key="nation.id"
class="nation-row s-border-b"
@click="selectedNationID = nation.id"
@@ -68,9 +68,9 @@ export default defineComponent({
BottomBar,
},
setup() {
const nations = new Map<number, procNationItem>();
const nationList = new Map<number, procNationItem>();
for (const nationItem of procRes.nationList) {
nations.set(nationItem.id, nationItem);
nationList.set(nationItem.id, nationItem);
}
const selectedNationID = ref(procRes.nationList[0].id);
@@ -89,7 +89,7 @@ export default defineComponent({
}
return {
nations: ref(nations),
nationList: ref(nationList),
selectedNationID,
commandName,
isBrightColor,
@@ -97,9 +97,9 @@ export default defineComponent({
return name;
}
const nations = new Map<number, procNationItem>();
const nationList = new Map<number, procNationItem>();
for (const nationItem of procRes.nationList) {
nations.set(nationItem.id, nationItem);
nationList.set(nationItem.id, nationItem);
}
async function submit(e: Event) {
@@ -111,16 +111,10 @@ export default defineComponent({
unwrap(e.target).dispatchEvent(event);
}
const nationList = new Map<number, procNationItem>();
for (const nationItem of procRes.nationList) {
nationList.set(nationItem.id, nationItem);
}
return {
nations: ref(nations),
nationList: ref(nationList),
selectedGeneralID,
generalList,
nationList,
commandName,
isBrightColor,
textHelpGeneral,
@@ -0,0 +1,129 @@
<template>
<TopBackBar :title="commandName" type="chief" />
<div class="bg0">
<MapLegacyTemplate
:isDetailMap="false"
:clickableAll="true"
:neutralView="true"
:useCachedMap="true"
:mapTheme="mapTheme"
v-model="selectedCityObj"
/>
<div>
타국에게 원조합니다.<br />
작위별로 금액 제한이 있습니다.<br />
</div>
<div class="row">
<div class="col-6 col-md-3">
국가 :
<NationSelect :nations="nationList" v-model="selectedNationID" />
</div>
<div class="col-6 col-md-0"></div>
<div class="col-10 col-md-5">
:
<AmountSelect
:amountGuide="amountGuide"
v-model="goldAmount"
:step="10"
:maxAmount="maxAmount"
:minAmount="minAmount"
/>
</div>
<div class="col-10 col-md-5">
:
<AmountSelect
:amountGuide="amountGuide"
v-model="riceAmount"
:step="10"
:maxAmount="maxAmount"
:minAmount="minAmount"
/>
</div>
<div class="col-4 col-md-2 d-grid">
<b-button variant="primary" @click="submit">{{ commandName }}</b-button>
</div>
</div>
</div>
<BottomBar :title="commandName" />
</template>
<script lang="ts">
import MapLegacyTemplate, {
MapCityParsed,
} from "@/components/MapLegacyTemplate.vue";
import NationSelect from "@/processing/NationSelect.vue";
import AmountSelect from "@/processing/AmountSelect.vue";
import { defineComponent, ref } from "vue";
import { unwrap } from "@/util/unwrap";
import { Args } from "@/processing/args";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import { procNationItem, procNationList } from "../processingRes";
declare const mapTheme: string;
declare const commandName: string;
declare const procRes: {
nationList: procNationList;
currentNationLevel: number;
nationLevelText: Record<number, string>;
minAmount: number;
maxAmount: number;
amountGuide: number[];
};
export default defineComponent({
components: {
MapLegacyTemplate,
NationSelect,
AmountSelect,
TopBackBar,
BottomBar,
},
watch: {
selectedCityObj(city: MapCityParsed) {
if (!city.nationID) {
return;
}
this.selectedNationID = city.nationID;
},
},
setup() {
const nationList = new Map<number, procNationItem>();
for (const nationItem of procRes.nationList) {
nationList.set(nationItem.id, nationItem);
}
const goldAmount = ref(procRes.minAmount);
const riceAmount = ref(procRes.minAmount);
const selectedNationID = ref(procRes.nationList[0]?.id);
const selectedCityObj = ref(); //mapping용
async function submit(e: Event) {
const event = new CustomEvent<Args>("customSubmit", {
detail: {
amountList: [goldAmount.value, riceAmount.value],
destNationID: selectedNationID.value,
},
});
unwrap(e.target).dispatchEvent(event);
}
return {
mapTheme,
goldAmount,
riceAmount,
nationList,
selectedNationID,
selectedCityObj,
currentNationLevel: procRes.currentNationLevel,
nationLevelText: procRes.nationLevelText,
minAmount: ref(procRes.minAmount),
maxAmount: ref(procRes.maxAmount),
amountGuide: procRes.amountGuide,
commandName,
submit,
};
},
});
</script>
@@ -29,7 +29,7 @@
<div class="row">
<div class="col-6 col-md-3">
국가 :
<NationSelect :nations="nations" v-model="selectedNationID" />
<NationSelect :nations="nationList" v-model="selectedNationID" />
</div>
<div class="col-4 col-md-2 d-grid">
<b-button @click="submit">{{ commandName }}</b-button>
@@ -54,7 +54,7 @@ declare const mapTheme: string;
declare const commandName: string;
declare const procRes: {
nations: procNationList;
nationList: procNationList;
startYear: number,
};
@@ -74,12 +74,12 @@ export default defineComponent({
},
},
setup() {
const nations = new Map<number, procNationItem>();
for (const nationItem of procRes.nations) {
nations.set(nationItem.id, nationItem);
const nationList = new Map<number, procNationItem>();
for (const nationItem of procRes.nationList) {
nationList.set(nationItem.id, nationItem);
}
const selectedNationID = ref(procRes.nations[0].id);
const selectedNationID = ref(procRes.nationList[0].id);
const selectedCityObj = ref();//mapping용
function selectedNation(nationID: number) {
@@ -98,7 +98,7 @@ export default defineComponent({
return {
startYear: procRes.startYear,
mapTheme: ref(mapTheme),
nations: ref(nations),
nationList: ref(nationList),
selectedCityObj,
selectedNationID,
commandName,
+3
View File
@@ -1,5 +1,7 @@
import { default as che_국기변경 } from "./che_국기변경.vue";
import { default as che_국호변경 } from "./che_국호변경.vue";
import { default as che_물자원조 } from "./che_물자원조.vue";
import { default as NationProcess } from "./che_선전포고.vue";
import { default as GeneralAmountProcess } from "./che_몰수.vue";
import { default as GeneralCityProcess } from "./che_발령.vue";
@@ -9,6 +11,7 @@ export const commandMap: Record<string, typeof NationProcess> = {
che_국호변경,
che_급습: NationProcess,
che_몰수: GeneralAmountProcess,
che_물자원조,
che_선전포고: NationProcess,
che_포상: GeneralAmountProcess,
che_발령: GeneralCityProcess,