전투 구현 반영

This commit is contained in:
2018-08-19 02:33:42 +09:00
parent ed527ac394
commit 5a8ab2d29c
4 changed files with 239 additions and 160 deletions
+18 -12
View File
@@ -26,15 +26,17 @@ function processWar_NG(
$josaRo = JosaUtil::pick($city->name, '로');
$josaYi = JosaUtil::pick($attacker->name, '이');
$logger->pushGlobalActionLog("<D><b>{$attacker->getRawNation()['name']}</b></>의 <Y>{$attacker->name}</>{$josaYi} <G><b>{$city->name}</b></>{$josaRo} 진격합니다.");
$logger->pushGlobalActionLog("<D><b>{$attacker->getNationVar('name')}</b></>의 <Y>{$attacker->name}</>{$josaYi} <G><b>{$city->name}</b></>{$josaRo} 진격합니다.");
$logger->pushGeneralActionLog("<G><b>{$city->name}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>");
for($currPhase = 0; $currPhase < $maxPhase; $currPhase+=1){
$battleBegin = false;
for($currPhase = 0; $currPhase < $maxPhase; $currPhase+=1){
$battleBegin = true;
if($defender === null){
$defender = $city;
if($city->getRawNation()['rice'] <= 0 && $city->getRaw()['supply'] == 1){
if($city->getNationVar('rice') <= 0 && $city->getVar('supply') == 1){
//병량 패퇴
$attacker->setOppose($defender);
$defender->setOppose($attacker);
@@ -175,6 +177,8 @@ function processWar_NG(
}
if(!$defender->continueWar($noRice)){
$battleBegin = false;
$attacker->logBattleResult();
$defender->logBattleResult();
@@ -213,21 +217,28 @@ function processWar_NG(
}
$attacker->finishBattle();
if(!$battleBegin){
// 마지막 페이즈까지 갔지만, '갱신된 수비자'와 전투하지 않았다.
return false;
}
if($currPhase == $maxPhase){
//마지막 페이즈의 전투 마무리
$attacker->tryWound();
$defender->tryWound();
$attacker->logBattleResult();
$defender->logBattleResult();
}
$attacker->finishBattle();
$defender->finishBattle();
if($defender instanceof WarUnitCity){
$newConflict = $defender->addConflict();
if($newConflict){
$nationName = $attacker->getRawNation()['name'];
$nationName = $attacker->getNationVar('name');
$josaYi = JosaUtil::pick($nationName, '이');
$logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$defender->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.");
}
@@ -236,12 +247,7 @@ function processWar_NG(
($getNextDefender)($defender, false);
//NOTE: 공격자의 applyDB는 함수 호출자가 실행
if(!$conquerCity){
return false;
}
return true;
return $conquerCity;
}
function DeleteConflict($nation) {
+76 -4
View File
@@ -2,6 +2,7 @@
namespace sammo;
class WarUnit{
protected $raw;
protected $rawNation;
protected $logger;
@@ -30,13 +31,79 @@ class WarUnit{
}
function getRaw():array{
return [];
return $this->raw;
}
function getRawNation():array{
return $this->rawNation;
}
function getVar(string $key){
return $this->raw[$key];
}
function updateVar(string $key, $value){
if($this->raw[$key] === $value){
return;
}
$this->raw[$key] = $value;
$this->updatedVar[$key] = true;
}
function updateVarWithLimit(string $key, $value, $min = null, $max = null){
if($min !== null && $value < $min){
$value = $min;
}
if($max !== null && $value > $max){
$value = $max;
}
$this->updateVar($key, $value);
}
function increaseVar(string $key, $value)
{
if($value === 0){
return;
}
$this->raw[$key] += $value;
$this->updatedVar[$key] = true;
}
function increaseVarWithLimit(string $key, $value, $min = null, $max = null){
$targetValue = $this->raw[$key] + $value;
if($min !== null && $targetValue < $min){
$value = $min;
}
if($max !== null && $targetValue > $max){
$value = $max;
}
$this->updateVar($key, $targetValue);
}
function multiplyVar(string $key, $value)
{
if($value === 1){
return;
}
$this->raw[$key] *= $value;
$this->updatedVar[$key] = true;
}
function multiplyVarWithLimit(string $key, $value, $min = null, $max = null){
$targetValue = $this->raw[$key] * $value;
if($min !== null && $targetValue < $min){
$value = $min;
}
if($max !== null && $targetValue > $max){
$value = $max;
}
$this->updateVar($key, $targetValue);
}
function getNationVar(string $key):array{
return $this->rawNation[$key];
}
function getPhase():int{
return $this->currPhase;
}
@@ -103,6 +170,7 @@ class WarUnit{
function setOppose(?WarUnit $oppose){
$this->oppose = $oppose;
$this->activatedSkill = [];
}
function getOppose():?WarUnit{
@@ -128,8 +196,8 @@ class WarUnit{
function computeWarPower(){
$oppose = $this->oppose;
$myAtt = $this->getCrewType()->getComputedAttack($this->getRaw(), $this->getRawNation()['tech']);
$opDef = $oppose->getCrewType()->getComputedDefence($oppose->getRaw(), $oppose->getRawNation()['tech']);
$myAtt = $this->getCrewType()->getComputedAttack($this->getRaw(), $this->getNationVar('tech'));
$opDef = $oppose->getCrewType()->getComputedDefence($oppose->getRaw(), $oppose->getNationVar('tech'));
// 감소할 병사 수
$warPower = GameConst::$armperphase + $myAtt - $opDef;
$opposeWarPowerMultiply = 1.0;
@@ -238,6 +306,10 @@ class WarUnit{
return $this->activatedSkill[$skillName] ?? false;
}
function activateSkill(string $skillName):bool{
$this->activatedSkill[$skillName] = true;
}
function deactivateSkill(string $skillName):bool{
$this->activatedSkill[$skillName] = false;
}
@@ -291,7 +363,7 @@ class WarUnit{
}
function applyDB($db):bool{
return false;
throw new NotInheritedMethodException();
}
+18 -31
View File
@@ -2,8 +2,6 @@
namespace sammo;
class WarUnitCity extends WarUnit{
protected $raw;
protected $logger;
protected $crewType;
@@ -30,11 +28,11 @@ class WarUnitCity extends WarUnit{
$this->logger = new ActionLogger(0, $raw['nation'], $year, $month, false);
$this->crewType = GameUnitConst::byID($raw['crewtype']);
$this->rice = $this->rawNation['rice'];
$this->rice = $this->getNationVar('rice');
$this->crewType = GameUnitConst::byID(GameUnitConst::T_CASTLE);
$this->hp = $this->raw['def'] * 10;
$this->hp = $this->getVar('def') * 10;
//수비자 보정
if($raw['level'] == 1){
@@ -45,17 +43,14 @@ class WarUnitCity extends WarUnit{
}
}
function getRaw():array{
return $this->raw;
}
function getName():string{
return $this->raw['name'];
return $this->getVar('name');
}
function calcDamage():int{
$warPower = $this->getWarPower();
$warPower *= Util::randRange(0.9, 1.1);
return Util::round($warPower);
}
function increaseKilled(int $damage):int{
@@ -79,7 +74,8 @@ class WarUnitCity extends WarUnit{
$damage = min($damage, $this->hp);
$this->dead += $damage;
$this->hp -= $damage;
$this->raw['wall'] = max(0, $this->raw['wall'] - $damage / 20);
$this->increaseVarWithLimit('wall', -$damage/20, 0);
return $this->hp;
}
@@ -101,36 +97,28 @@ class WarUnitCity extends WarUnit{
}
function heavyDecreseWealth(){
$this->raw['agri'] *= 0.5;
$this->updatedVar['agri'] = true;
$this->raw['comm'] *= 0.5;
$this->updatedVar['comm'] = true;
$this->raw['secu'] *= 0.5;
$this->updatedVar['secu'] = true;
$this->multiplyVar('agri', 0.5);
$this->multiplyVar('comm', 0.5);
$this->multiplyVar('secu', 0.5);
}
function finishBattle(){
$this->raw['def'] = Util::round($this->hp / 10);
$this->updatedVar['def'] = true;
Util::setRound($this->raw['wall']);
$this->updatedVar['wall'] = true;
$this->updateVar('def', Util::round($this->hp / 10));
$this->updateVar('wall', Util::round($this->getVar('wall')));
//NOTE: 전투로 인한 사망자는 여기서 처리하지 않음
$decWealth = $this->dead / 10;
$this->raw['agri'] = max(0, Util::round($this->raw['agri'] - $decWealth));
$this->updatedVar['agri'] = true;
$this->raw['comm'] = max(0, Util::round($this->raw['comm'] - $decWealth));
$this->updatedVar['comm'] = true;
$this->raw['secu'] = max(0, Util::round($this->raw['secu'] - $decWealth));
$this->updatedVar['secu'] = true;
$this->increaseVarWithLimit('agri', -$decWealth, 0);
$this->increaseVarWithLimit('comm', -$decWealth, 0);
$this->increaseVarWithLimit('secu', -$decWealth, 0);
}
function addConflict():bool{
$conflict = Json::decode($this->raw['conflict']);
$opposeNation = $this->getOppose()->getRawNation();
$conflict = Json::decode($this->getVar('conflict'));
$oppose = $this->getOppose();
$nationID = $opposeNation['nation'];
$nationID = $oppose->getNationVar('nation');
$newConflict = false;
$dead = $this->dead;
@@ -152,8 +140,7 @@ class WarUnitCity extends WarUnit{
$newConflict = true;
}
$this->raw['conflict'] = Json::encode($conflict);
$this->updatedVar['conflict'] = true;
$this->updateVar('conflict', Json::encode($conflict));
return $newConflict;
}
+127 -113
View File
@@ -2,9 +2,7 @@
namespace sammo;
class WarUnitGeneral extends WarUnit{
protected $raw;
protected $rawCity;
protected $rawNation;
protected $logger;
protected $crewType;
@@ -13,9 +11,6 @@ class WarUnitGeneral extends WarUnit{
protected $updatedVar = [];
protected $sniped = false;
function __construct($raw, $rawCity, $rawNation, $isAttacker, $year, $month){
setLeadershipBonus($raw, $rawNation['level']);
@@ -24,53 +19,68 @@ class WarUnitGeneral extends WarUnit{
$this->rawNation = $rawNation; //read-only
$this->isAttacker = $isAttacker;
$this->logger = new ActionLogger($this->raw['no'], $this->raw['nation'], $year, $month);
$this->crewType = GameUnitConst::byID($this->raw['crewtype']);
$this->logger = new ActionLogger(
$this->getVar('no'),
$this->getVar('nation'),
$year,
$month
);
$this->crewType = GameUnitConst::byID($this->getVar('crewtype'));
$cityLevel = $this->getCityVar('level');
if($isAttacker){
//공격자 보정
if($rawCity['level'] == 2){
if($cityLevel == 2){
$this->atmosBonus += 5;
}
if($rawNation['capital'] == $rawCity['city']){
if($rawNation['capital'] == $this->getCityVar('city')){
$this->atmosBonus += 5;
}
}
else{
//수비자 보정
if($rawCity['level'] == 1){
if($cityLevel == 1){
$this->trainBonus += 5;
}
else if($rawCity['level'] == 3){
else if($cityLevel == 3){
$this->trainBonus += 5;
}
}
}
function getRaw():array{
return $this->raw;
function getName():string{
return $this->getVar('name');
}
function getName():string{
return $this->raw['name'];
function getCityVar(string $key):array{
return $this->rawCity[$key];
}
function getSpecialDomestic():int{
return $this->raw['special'];
return $this->getVar('special');
}
function setOppose(?WarUnit $oppose){
$this->oppose = $oppose;
$this->raw['warnum'] += 1;
$this->updatedVar['warnum'] = true;
$this->increaseVar('warnum', 1);
if($this->isAttacker){
$this->updateVar('recwar', $this->getVar('turntime'));
}
else if($oppose !== null){
$this->updateVar('recwar', $oppose->getVar('turntime'));
}
$this->activatedSkill = [];
}
function getSpecialWar():int{
return $this->raw['special2'];
return $this->getVar('special2');
}
function getItem():int{
return $this->raw['item'];
return $this->getVar('item');
}
function getMaxPhase():int{
@@ -82,17 +92,15 @@ class WarUnitGeneral extends WarUnit{
}
function addTrain(int $train){
$this->raw['train'] += $train;
$this->updatedVar['train'] = true;
$this->increaseVarWithLimit('train', $train, 0, GameConst::$maxTrainByWar);
}
function addAtmos(int $atmos){
$this->raw['atmos'] += $atmos;
$this->updatedVar['atmos'] = true;
$this->increaseVarWithLimit('atmos', $train, 0, GameConst::$maxAtmosByWar);
}
function getComputedTrain(){
$train = $this->raw['train'];
$train = $this->getVar('train');
$train += $this->trainBonus;
return $train;
@@ -108,44 +116,38 @@ class WarUnitGeneral extends WarUnit{
function addWin(){
$this->win += 1;
$this->raw['killnum'] += 1;
$this->updatedVar['killnum'] = true;
$this->increaseVar('killnum', 1);
$this->raw['atmos'] = min($this->raw['atmos'] * 1.1, GameConst::$maxAtmosByWar);
$this->updatedVar['atmos'] = true;
$this->multiplyVarWithLimit('atmos', 1.1, null, GameConst::$maxAtmosByWar);
$this->addStatExp(1);
}
function addStatExp(int $value = 1){
if($this->crewType->armType == GameUnitConst::T_WIZARD) { // 귀병
$this->raw['intel2'] += $value;
$this->updatedVar['intel2'] = true;
$this->increaseVar('intel2', $value);
} elseif($this->crewType->armType == GameUnitConst::T_SIEGE) { // 차병
$this->raw['leader2'] += $value;
$this->updatedVar['leader2'] = true;
$this->increaseVar('leader2', $value);
} else {
$this->raw['power2'] += $value;
$this->updatedVar['power2'] = true;
$this->increaseVar('power2', $value);
}
}
function addLevelExp(float $value){
if(!$this->isAttacker){
$value *= 0.8;
}
$value *= getCharExpMultiplier($this->getCharacter());
$this->raw['experience'] += $value;
$this->updatedVar['experience'] = true;
$this->increaseVar('experience', $value);
}
function addDedication(float $value){
$value *= getCharDedMultiplier($this->getCharacter());
$this->raw['dedication'] += $value;
$this->updatedVar['dedication'] = true;
$this->increaseVar('dedication', $value);
}
function addLose(){
$this->raw['deathnum'] += 1;
$this->updatedVar['deathnum'] = true;
$this->increaseVar('deathnum', 1);
$this->addStatExp(1);
}
@@ -188,7 +190,8 @@ class WarUnitGeneral extends WarUnit{
function computeWarPower(){
[$warPower,$opposeWarPowerMultiply] = parent::computeWarPower();
$genLevel = $this->raw['level'];
$generalNo = $this->getVar('no');
$genLevel = $this->getVar('level');
if($this->isAttacker){
if($genLevel == 12){
@@ -205,18 +208,18 @@ class WarUnitGeneral extends WarUnit{
else if($genLevel == 11 || $genLevel == 9 || $genLevel == 7 || $genLevel == 5){
$opposeWarPowerMultiply *= 0.95;
}
else if($genLevel == 4 && $this->raw['no'] == $this->rawCity['gen1']){
else if($genLevel == 4 && $generalNo == $this->getCityVar('gen1')){
$opposeWarPowerMultiply *= 0.95;
}
else if($genLevel == 3 && $this->raw['no'] == $this->rawCity['gen2']){
else if($genLevel == 3 && $generalNo == $this->getCityVar('gen2')){
$opposeWarPowerMultiply *= 0.95;
}
else if($genLevel == 2 && $this->raw['no'] == $this->rawCity['gen3']){
else if($genLevel == 2 && $generalNo == $this->getCityVar('gen3')){
$opposeWarPowerMultiply *= 0.95;
}
}
$expLevel = $this->raw['explevel'];
$expLevel = $this->getVar('explevel');
$warPower /= max(0.01, 1 - $expLevel / 300);
$opposeWarPowerMultiply *= max(0.01, 1 - $expLevel / 300);
@@ -275,8 +278,7 @@ class WarUnitGeneral extends WarUnit{
}
if($itemConsumed){
$this->raw['item'] = 0;
$this->updatedVar['item'] = true;
$this->updateVar('item', 0);
$josaUl = JosaUtil::pick($itemName, '을');
$this->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
}
@@ -287,22 +289,26 @@ class WarUnitGeneral extends WarUnit{
///전투 개시 시에 작동하여 매 장수마다 작동하는 스킬
function checkBattleBeginSkill():bool{
$skillResult = false;
if (!$this->sniped && $this->oppose instanceof WarUnitGeneral) {
if($this->raw['special2'] == 70 && Util::randBool(1/3)){
$snipe = true;
}
$oppose = $this->getOppose();
if($snipe){
$this->sniped = true;
$skillResult = true;
}
$specialWar = $this->getSpecialWar();
if (
$specialWar == 70 &&
$this->oppose instanceof WarUnitGeneral &&
!$this->hasActivateSkill('저격') &&
Util::randBool(1/3)
) {
$oppose->activateSkill('저격');
$skillResult = true;
}
return $skillResult;
}
///전투 개시 시에 작동하여 매 장수마다 작동하는 아이템
function checkBattleBeginItem():bool{
$item = $this->getItem();
$oppose = $this->getOppose();
if(!$item){
return false;
}
@@ -311,17 +317,20 @@ class WarUnitGeneral extends WarUnit{
$itemConsumed = false;
$itemName = getItemName($item);
if($item == 2){
if(!$this->sniped && $this->oppose instanceof WarUnitGeneral && Util::randBool(1/5)){
if(
$item == 2 &&
$this->oppose instanceof WarUnitGeneral &&
!$this->hasActivateSkill('저격') &&
Util::randBool(1/5)
){
$itemActivated = true;
$itemConsumed = true;
$this->sniped = true;
}
$this->activateSkill('저격');
}
if($itemConsumed){
$this->raw['item'] = 0;
$this->updatedVar['item'] = true;
//NOTE: 소비 아이템은 하나인가?, 1회용인가?
$this->updateVar('item', 0);
$josaUl = JosaUtil::pick($itemName, '을');
$this->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
}
@@ -329,8 +338,26 @@ class WarUnitGeneral extends WarUnit{
return $itemActivated;
}
function applyBattleBeginSkillAndItem():bool{
$result = false;
$oppose = $this->getOppose();
if($this->hasActivatedSkill('저격')){
$result = true;
$oppose->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$this->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$this->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$oppose->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
}
return $result;
}
function getHP():int{
return $this->raw['crew'];
return $this->getVar('crew');
}
function addDex(GameUnitDetail $crewType, float $exp){
@@ -355,15 +382,14 @@ class WarUnitGeneral extends WarUnit{
$ntype = $armType*10;
$dexType = "dex{$ntype}";
$this->raw[$dexType] += $exp;
$this->updatedVar[$dexType] = true;
$this->increaseVar($dexType, $exp);
}
function decreaseHP(int $damage):int{
$damage = min($damage, $this->raw['crew']);
$damage = min($damage, $this->getVar('crew'));
$this->dead += $damage;
$this->raw['crew'] -= $damage;
$this->increaseVar('crew', -$damage);
$addDex = $damage;
if(!$this->isAttacker){
@@ -371,7 +397,7 @@ class WarUnitGeneral extends WarUnit{
}
$this->addDex($this->oppose->getCrewType(), $addDex);
return $this->raw['crew'];
return $this->getVar('crew');
}
function increaseKilled(int $damage):int{
@@ -384,11 +410,9 @@ class WarUnitGeneral extends WarUnit{
$rice *= getCharExpMultiplier($this->getCharacter());
$rice *= $this->crewType->rice;
$rice *= getTechCost($this->rawNation['tech']);
$rice *= getTechCost($this->getNationVar('tech'));
$rice = min($this->raw['rice'], $rice);
$this->raw['rice'] -= $rice;
$this->updatedVar['rice'] = true;
$this->increaseVarWithLimit('rice', -$rice, 0);
$addDex = $damage;
if(!$this->isAttacker){
@@ -400,34 +424,39 @@ class WarUnitGeneral extends WarUnit{
return $this->killed;
}
function calcDamage():int{
//TODO
return 0;
function checkPreActiveSkill():bool{
return false;
}
function checkActiveSkill():bool{
return false;
}
function checkPostActiveSkill():bool{
return false;
}
function applyActiveSkill():bool{
return false;
}
function tryWound():bool{
if(Util::randBool(0.95)){
if(!Util::randBool(0.05)){
return false;
}
$wound = min(80, $this->raw['injury'] + Util::randRangeInt(10, 80));
if($wound < $this->raw['injury']){
return false;
}
$this->raw['injury'] = $wound;
$this->updatedVar['injury'] = true;
$this->increaseVarWithLimit('injury', Util::randRangeInt(10, 80), null, 80);
$this->getLogger()->pushGeneralActionLog("전투중 <R>부상</>당했다!", ActionLogger::PLAIN);
return true;
}
function continueWar(&$noRice):bool{
if($this->raw['crew'] <= 0){
if($this->getVar('crew') <= 0){
$noRice = false;
return false;
}
if($this->raw['rice'] <= $this->getHP() / 100){
if($this->getVar('rice') <= $this->getHP() / 100){
$noRice = true;
return false;
}
@@ -451,20 +480,16 @@ class WarUnitGeneral extends WarUnit{
foreach($table as [$statNickName, $statName]){
$statExpName = $statName.'2';
if($this->raw[$statExpName] < 0){
if($this->getVar($statExpName) < 0){
$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 떨어졌습니다!", ActionLogger::PLAIN);
$this->raw[$statExpName] += $limit;
$this->updatedVar[$statExpName] = true;
$this->raw[$statName] -= 1;
$this->updatedVar[$statName] = true;
$this->increaseVar($statExpName, $limit);
$this->increaseVar($statName, -1);
$result = true;
}
else if($this->raw[$statExpName] >= $limit){
else if($this->getVar($statExpName) >= $limit){
$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
$this->raw[$statExpName] -= $limit;
$this->updatedVar[$statExpName] = true;
$this->raw[$statName] += 1;
$this->updatedVar[$statName] = true;
$this->increaseVar($statExpName, -$limit);
$this->increaseVar($statName, 1);
$result = true;
}
}
@@ -472,24 +497,13 @@ class WarUnitGeneral extends WarUnit{
return $result;
}
function finishBattle(){
if($this->isAttacker){
$this->raw['recwar'] = $this->raw['turntime'];
}
else{
$this->raw['recwar'] = $this->oppose->getRaw()['turntime'];
}
$this->updatedVar['recwar'] = true;
function finishBattle(){
$this->increaseVar('killcrew', $this->killed);
$this->increaseVar('deathcrew', $this->dead);
$this->raw['killcrew'] += $this->killed;
$this->updatedVar['killcrew'] = true;
$this->raw['deathcrew'] += $this->dead;
$this->updatedVar['deathcrew'] = true;
Util::setRound($this->raw['rice']);
Util::setRound($this->raw['experience']);
Util::setRound($this->raw['dedication']);
$this->updateVar('rice', Util::round($this->getVar('rice')));
$this->updateVar('experience', Util::round($this->getVar('experience')));
$this->updateVar('dedication', Util::round($this->getVar('dedication')));
$this->checkStatChange();
}