명령 입력턴에 select2 적용

This commit is contained in:
2020-06-05 01:02:33 +09:00
parent c6f3bf856b
commit 54bf504eb4
6 changed files with 1084 additions and 928 deletions
+131 -127
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@@ -1,127 +1,131 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$commandType = Util::getReq('command', 'string');
$turnList = array_map('intval', explode('_', Util::getReq('turnList', 'string', '0')));
$isChiefTurn = Util::getReq('is_chief', 'bool', false);
function die_redirect()
{
global $isChiefTurn;
if(!$isChiefTurn){
header('location:index.php', true, 303);
}
else{
header('location:b_chiefcenter.php', true, 303);
}
die();
}
if(!$turnList || !$commandType){
die_redirect();
}
if(!is_array($turnList)){
die_redirect();
}
$session = Session::requireGameLogin()->setReadOnly();
$db = DB::db();
if(!$isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$availableGeneralCommand))){
die_redirect();
}
if($isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$availableChiefCommand))){
die_redirect();
}
$gameStor = KVStorage::getStorage($db, 'game_env')->turnOnCache();
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($session->generalID);
if(!$isChiefTurn){
$commandObj = buildGeneralCommandClass($commandType, $general, $env);
}
else{
if($general->getVar('officer_level') < 5){
die_redirect();
}
$commandObj = buildNationCommandClass($commandType, $general, $env, new LastTurn());
}
if($commandObj->isArgValid()){
//인자가 필요없는 타입의 경우 processing에서 '전혀' 처리하지 않음!
die_redirect();
}
if(!$commandObj->hasPermissionToReserve()){
die_redirect();
}
$jsList = $commandObj->getJSFiles();
$cssList = $commandObj->getCSSFiles();
?>
<!DOCTYPE html>
<html>
<head>
<title><?=$commandObj->getName()?></title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('d_shared/base_map.js')?>
<?=WebUtil::printJS('js/map.js')?>
<?=WebUtil::printJS('js/processing.js')?>
<script>
window.serverNick = '<?=DB::prefix()?>';
window.serverID = '<?=UniqueConst::$serverID?>';
window.command = '<?=$commandType?>';
window.turnList = [<?=join(', ',$turnList)?>];
window.isChiefTurn = <?=$isChiefTurn?'true':'false'?>;
</script>
<?php
foreach($jsList as $js){
print(WebUtil::printJS($js));
}
?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/main.css')?>
<?=WebUtil::printCSS('css/map.css')?>
<?php
foreach($cssList as $css){
print(WebUtil::printCSS($css));
}
?>
</head>
<body class="img_back">
<table class="tb_layout bg0" style="width:1000px;margin:auto;">
<tr><td class="bg1" style='text-align:center;'><?=$commandObj->getName()?></td></tr>
<tr><td>
<input type=button value='돌아가기' onclick="history.back();"><br>
</td></tr></table>
<div class="tb_layout bg0" style="width:1000px;margin:auto;padding-bottom:2em;border:solid 1px gray;">
<?=$commandObj->getForm()?>
</div>
<table class="tb_layout bg0" style="width:1000px;margin:auto;">
<tr><td>
<input type=button value='돌아가기' onclick="history.back();"><br>
<?=banner()?>
</td></tr></table>
</body>
</html>
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$commandType = Util::getReq('command', 'string');
$turnList = array_map('intval', explode('_', Util::getReq('turnList', 'string', '0')));
$isChiefTurn = Util::getReq('is_chief', 'bool', false);
function die_redirect()
{
global $isChiefTurn;
if(!$isChiefTurn){
header('location:index.php', true, 303);
}
else{
header('location:b_chiefcenter.php', true, 303);
}
die();
}
if(!$turnList || !$commandType){
die_redirect();
}
if(!is_array($turnList)){
die_redirect();
}
$session = Session::requireGameLogin()->setReadOnly();
$db = DB::db();
if(!$isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$availableGeneralCommand))){
die_redirect();
}
if($isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$availableChiefCommand))){
die_redirect();
}
$gameStor = KVStorage::getStorage($db, 'game_env')->turnOnCache();
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($session->generalID);
if(!$isChiefTurn){
$commandObj = buildGeneralCommandClass($commandType, $general, $env);
}
else{
if($general->getVar('officer_level') < 5){
die_redirect();
}
$commandObj = buildNationCommandClass($commandType, $general, $env, new LastTurn());
}
if($commandObj->isArgValid()){
//인자가 필요없는 타입의 경우 processing에서 '전혀' 처리하지 않음!
die_redirect();
}
if(!$commandObj->hasPermissionToReserve()){
die_redirect();
}
$jsList = $commandObj->getJSFiles();
$cssList = $commandObj->getCSSFiles();
?>
<!DOCTYPE html>
<html>
<head>
<title><?=$commandObj->getName()?></title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?=WebUtil::printJS('../e_lib/jquery-3.3.1.min.js')?>
<?=WebUtil::printJS('../e_lib/bootstrap.bundle.min.js')?>
<?=WebUtil::printJS('../e_lib/select2/select2.full.min.js')?>
<?=WebUtil::printJS('../d_shared/common_path.js')?>
<?=WebUtil::printJS('js/common.js')?>
<?=WebUtil::printJS('d_shared/base_map.js')?>
<?=WebUtil::printJS('js/map.js')?>
<?=WebUtil::printJS('js/processing.js')?>
<script>
window.serverNick = '<?=DB::prefix()?>';
window.serverID = '<?=UniqueConst::$serverID?>';
window.command = '<?=$commandType?>';
window.turnList = [<?=join(', ',$turnList)?>];
window.isChiefTurn = <?=$isChiefTurn?'true':'false'?>;
</script>
<?php
foreach($jsList as $js){
print(WebUtil::printJS($js));
}
?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2.min.css')?>
<?=WebUtil::printCSS('../e_lib/select2/select2-bootstrap4.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/main.css')?>
<?=WebUtil::printCSS('css/map.css')?>
<?=WebUtil::printCSS('css/processing.css')?>
<?php
foreach($cssList as $css){
print(WebUtil::printCSS($css));
}
?>
</head>
<body class="img_back">
<table class="tb_layout bg0" style="width:1000px;margin:auto;">
<tr><td class="bg1" style='text-align:center;'><?=$commandObj->getName()?></td></tr>
<tr><td>
<input type=button value='돌아가기' onclick="history.back();"><br>
</td></tr></table>
<div class="tb_layout bg0" style="width:1000px;margin:auto;padding-bottom:2em;border:solid 1px gray;">
<?=$commandObj->getForm()?>
</div>
<table class="tb_layout bg0" style="width:1000px;margin:auto;">
<tr><td>
<input type=button value='돌아가기' onclick="history.back();"><br>
<?=banner()?>
</td></tr></table>
</body>
</html>
+11
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@@ -0,0 +1,11 @@
#amount {
width: 100px;
}
#colorType {
width: 150px;
}
.no-padding .select2-results__option {
padding: 0;
}
+242 -101
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@@ -1,102 +1,243 @@
function reserveTurn(turnList, command, arg){
var target;
if(isChiefTurn){
target = 'j_set_chief_command.php';
}
else{
target = 'j_set_general_command.php';
}
$.post({
url:target,
dataType:'json',
data:{
action:command,
turnList:turnList,
arg:JSON.stringify(arg)
}
}).then(function(data){
if(!data.result){
alert(data.reason);
return;
}
if(!isChiefTurn){
window.location.href = './';
}
else{
window.location.href = 'b_chiefcenter.php';
}
}, errUnknown);
}
jQuery(function($){
window.submitAction = function(){
//checkCommandArg 참고
var availableArgumentList = {
'string':[
'nationName', 'optionText', 'itemType', 'nationType', 'itemCode',
],
'int':[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'year', 'month',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean':[
'isGold', 'buyRice',
],
'integerArray':[
'destNationIDList', 'destGeneralIDList', 'amountList'
]
}
var handlerList = {
'string':function($obj){
return $.trim($obj.eq(0).val());
},
'int':function($obj){
return parseInt($obj.eq(0).val());
},
'boolean':function($obj){
switch ($obj.eq(0).val().toLowerCase()) {
case "true": case "yes": case "1":
return true;
case "false": case "no": case "0":
return false;
default:
throw new Error ("Boolean.parse: Cannot convert string to boolean.");
}
},
'integerArray':function($obj){
return $obj.map(function(){
return parseInt($(this).val());
});
}
}
var argument = {};
for (var typeName in availableArgumentList) {
availableArgumentList[typeName].forEach(function(argName){
var $obj = $('#'+argName);
if($obj.length == 0){
$obj = $('.'+argName);
if($obj.length == 0){
return;
}
}
argument[argName] = handlerList[typeName]($obj);
});
}
console.log(argument);
reserveTurn(turnList, command, argument);
};
$('#commonSubmit').click(submitAction);
function reserveTurn(turnList, command, arg) {
var target;
if (isChiefTurn) {
target = 'j_set_chief_command.php';
} else {
target = 'j_set_general_command.php';
}
$.post({
url: target,
dataType: 'json',
data: {
action: command,
turnList: turnList,
arg: JSON.stringify(arg)
}
}).then(function(data) {
if (!data.result) {
alert(data.reason);
return;
}
if (!isChiefTurn) {
window.location.href = './';
} else {
window.location.href = 'b_chiefcenter.php';
}
}, errUnknown);
}
jQuery(function($) {
window.submitAction = function() {
//checkCommandArg 참고
var availableArgumentList = {
'string': [
'nationName', 'optionText', 'itemType', 'nationType', 'itemCode',
],
'int': [
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'year', 'month',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean': [
'isGold', 'buyRice',
],
'integerArray': [
'destNationIDList', 'destGeneralIDList', 'amountList'
]
}
var handlerList = {
'string': function($obj) {
return $.trim($obj.eq(0).val());
},
'int': function($obj) {
return parseInt($obj.eq(0).val());
},
'boolean': function($obj) {
switch ($obj.eq(0).val().toLowerCase()) {
case "true":
case "yes":
case "1":
return true;
case "false":
case "no":
case "0":
return false;
default:
throw new Error("Boolean.parse: Cannot convert string to boolean.");
}
},
'integerArray': function($obj) {
return $obj.map(function() {
return parseInt($(this).val());
});
}
}
var argument = {};
for (var typeName in availableArgumentList) {
availableArgumentList[typeName].forEach(function(argName) {
var $obj = $('#' + argName);
if ($obj.length == 0) {
$obj = $('.' + argName);
if ($obj.length == 0) {
return;
}
}
argument[argName] = handlerList[typeName]($obj);
});
}
console.log(argument);
reserveTurn(turnList, command, argument);
};
$('#commonSubmit').click(submitAction);
var $colorType = $('#colorType');
if ($colorType.length) {
$colorType.select2({
theme: 'bootstrap4',
placeholder: "색상을 선택해 주세요.",
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
templateSelection: function(item) {
if (item.disabled) {
return item.text;
}
var bgcolor = item.element.dataset.color;
var fgcolor = item.element.dataset.fontColor;
return $("<span><span style='background-color:{0};color:{1};'> </span>&nbsp;{2}</span>".format(
bgcolor, fgcolor, item.text
));
},
templateResult: function(item) {
if (item.disabled) {
return item.text;
}
var bgcolor = item.element.dataset.color;
var fgcolor = item.element.dataset.fontColor;
return $("<div style='padding: 0.75rem 0.375rem; background-color:{0};color:{1};'>{2}</div>".format(
bgcolor, fgcolor, item.text
));
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'no-padding simple-select2-align-center bg-secondary text-secondary',
});
}
var $nationType = $('#nationType');
if ($nationType.length) {
$nationType.select2({
theme: 'bootstrap4',
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
}
var $destCityID = $('#destCityID');
if ($destCityID.length) {
$destCityID.select2({
theme: 'bootstrap4',
placeholder: "도시를 선택해 주세요.",
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
}
var $destNationID = $('#destNationID');
if ($destNationID.length) {
$destNationID.select2({
theme: 'bootstrap4',
placeholder: "국가를 선택해 주세요.",
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
}
var $destGeneralID = $('#destGeneralID');
if ($destGeneralID.length) {
$destGeneralID.select2({
theme: 'bootstrap4',
placeholder: "장수를 선택해 주세요.",
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
}
var $isGold = $('#isGold');
if ($isGold.length) {
$isGold.select2({
theme: 'bootstrap4',
placeholder: "분량을 지정해 주세요.",
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
minimumResultsForSearch: -1,
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'simple-select2-align-center bg-secondary text-secondary',
});
}
var $amount = $('#amount:not([type=hidden])');
if ($amount.length) {
$amount.select2({
theme: 'bootstrap4',
placeholder: "분량을 지정해 주세요.",
allowClear: false,
language: "ko",
containerCss: {
display: "inline-block !important",
color: 'white !important',
},
tags: true,
sorter: function(items) {
items.sort(function(lhs, rhs) {
return parseInt(lhs.id) - parseInt(rhs.id);
})
return items;
},
containerCssClass: 'simple-select2-align-center bg-secondary text-secondary',
dropdownCssClass: 'select2-only-number simple-select2-align-center bg-secondary text-secondary',
})
}
$(document).on('keypress', '.select2-only-number .select2-search__field', function() {
$(this).val($(this).val().replace(/[^\d].+/, ""));
if ((event.which < 48 || event.which > 57)) {
event.preventDefault();
}
});
});
+287 -287
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@@ -1,287 +1,287 @@
<?php
namespace sammo\Command\General;
use\sammo\{
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst,
GameUnitConst,
LastTurn,
Command,
Json
};
use function\sammo\{
tryUniqueItemLottery,
getAllNationStaticInfo
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use function sammo\buildNationTypeClass;
use function sammo\refreshNationStaticInfo;
use function sammo\GetNationColors;
use function sammo\newColor;
class che_건국 extends Command\GeneralCommand
{
static protected $actionName = '건국';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
$nationName = $this->arg['nationName'] ?? null;
$nationType = $this->arg['nationType'] ?? null;
$colorType = $this->arg['colorType'] ?? null;
if ($nationName === null || $nationType === null || $colorType === null) {
return false;
}
if (!is_string($nationName) || !is_string($nationType) || !is_int($colorType)) {
return false;
}
if (mb_strwidth($nationName) > 18 || $nationName == '') {
return false;
}
if (!key_exists($colorType, GetNationColors())) {
return false;
}
try {
$nationTypeClass = buildNationTypeClass($nationType);
} catch (\InvalidArgumentException $e) {
return false;
}
$this->arg = [
'nationName' => $nationName,
'nationType' => $nationType,
'colorType' => $colorType
];
return true;
}
protected function init()
{
$env = $this->env;
$this->setCity();
$this->setNation(['gennum', 'aux']);
$relYear = $env['year'] - $env['startyear'];
$this->minConditionConstraints = [
ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.')
];
}
protected function initWithArg()
{
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$nationName = $this->arg['nationName'];
$nationType = $this->arg['nationType'];
$colorType = $this->arg['colorType'];
$this->fullConditionConstraints = [
ConstraintHelper::BeLord(),
ConstraintHelper::WanderingNation(),
ConstraintHelper::ReqNationValue('gennum', '수하 장수', '>=', 2),
ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::CheckNationNameDuplicate($nationName),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::ConstructableCity(),
];
}
public function getBrief(): string
{
$nationName = $this->arg['nationName'];
$josaUl = JosaUtil::pick($nationName, '을');
return "{$nationName}{$josaUl} 건국";
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$nationName = $this->arg['nationName'];
$nationType = $this->arg['nationType'];
$colorType = GetNationColors()[$this->arg['colorType']];
$cityName = $this->city['name'];
$josaUl = JosaUtil::pick($nationName, '을');
$logger = $general->getLogger();
$nationTypeClass = buildNationTypeClass($nationType);
$nationTypeName = $nationTypeClass->getName();
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaUl} 건국하였습니다. <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에 국가를 건설하였습니다.");
$josaNationYi = JosaUtil::pick($nationName, '이');
$logger->pushGlobalHistoryLog("<Y><b>【건국】</b></>{$nationTypeName} <D><b>{$nationName}</b></>{$josaNationYi} 새로이 등장하였습니다.");
$logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 건국");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>{$josaUl} 건국");
$exp = 1000;
$ded = 1000;
$general->addExperience($exp);
$general->addDedication($ded);
$aux = Json::decode($this->nation['aux'])??[];
$aux['can_국기변경'] = 1;
$db->update('city', [
'nation' => $general->getNationID(),
'conflict' => '{}'
], 'city=%i', $general->getCityID());
$db->update('nation', [
'name' => $nationName,
'color' => $colorType,
'level' => 1,
'type' => $nationType,
'capital' => $general->getCityID(),
'aux' => Json::encode($aux)
], 'nation=%i', $general->getNationID());
refreshNationStaticInfo();
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general, '건국');
$general->applyDB($db);
return true;
}
public function getJSFiles(): array
{
return [
'js/colorSelect.js'
];
}
public function getForm(): string
{
if (count(getAllNationStaticInfo()) >= $this->env['maxnation']) {
return '더 이상 건국은 불가능합니다.';
}
//NOTE: 새로운 방법이 생기기 전까진 아무색이나 선택 가능하도록 하자.
/*
foreach(GetNationColors() as $color){
$colorUsed[$color] = 0;
}
foreach(getAllNationStaticInfo() as $nation){
if($nation['level'] <= 0){
continue;
}
$colorUsed[$nation['color']]++;
}
$colorUsedCnt = 0;
foreach($colorUsed as $color=>$used){
if($used){
continue;
}
$colorUsedCnt += 1;
}
//색깔이 다 쓰였으면 그냥 모두 허용
if($colorUsedCnt === count($colorUsed)){
foreach(array_keys($colorUsed) as $color){
$colorUsed[$color] = 0;
}
}
*/
ob_start();
?>
현재 도시에서 나라를 세웁니다. 중, 소도시에서만 가능합니다.<br>
<?php foreach (GameConst::$availableNationType as $nationType) :
$nationClass = buildNationTypeClass($nationType);
[$name, $pros, $cons] = [$nationClass->getName(), $nationClass::$pros, $nationClass::$cons];
?>
- <?= $name ?> : <span style='color:cyan;'><?= $pros ?></span> <span style='color:magenta;'><?= $cons ?></span><br>
<?php endforeach; ?>
<br>
국명 : <input type='text' class='formInput' name="nationName" id="nationName" size='18' maxlength='18' style='color:white;background-color:black;'>
색상 : <select class='formInput' name='colorType' id='colorType' size='1'>
<?php foreach (GetNationColors() as $idx => $color) :
/*
if($colorUsed[$color] > 0){
continue;
}
*/
?>
<option value="<?= $idx ?>" style='background-color:<?= $color ?>;color:<?= newColor($color) ?>;'>국가명(<?=$color?>)</option>
<?php endforeach; ?>
</select>
성향 : <select class='formInput' name='nationType' id='nationType' size='1'>
<?php foreach (GameConst::$availableNationType as $nationType) :
$nationTypeName = buildNationTypeClass($nationType)->getName();
?>
<option value='<?= $nationType ?>' style=background-color:black;color:white;><?= $nationTypeName ?></option>
<?php endforeach; ?>
</select>
<input type=button id="commonSubmit" value="<?= $this->getName() ?>">
<?php
return ob_get_clean();
}
}
<?php
namespace sammo\Command\General;
use\sammo\{
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst,
GameUnitConst,
LastTurn,
Command,
Json
};
use function\sammo\{
tryUniqueItemLottery,
getAllNationStaticInfo
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use function sammo\buildNationTypeClass;
use function sammo\refreshNationStaticInfo;
use function sammo\GetNationColors;
use function sammo\newColor;
class che_건국 extends Command\GeneralCommand
{
static protected $actionName = '건국';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
$nationName = $this->arg['nationName'] ?? null;
$nationType = $this->arg['nationType'] ?? null;
$colorType = $this->arg['colorType'] ?? null;
if ($nationName === null || $nationType === null || $colorType === null) {
return false;
}
if (!is_string($nationName) || !is_string($nationType) || !is_int($colorType)) {
return false;
}
if (mb_strwidth($nationName) > 18 || $nationName == '') {
return false;
}
if (!key_exists($colorType, GetNationColors())) {
return false;
}
try {
$nationTypeClass = buildNationTypeClass($nationType);
} catch (\InvalidArgumentException $e) {
return false;
}
$this->arg = [
'nationName' => $nationName,
'nationType' => $nationType,
'colorType' => $colorType
];
return true;
}
protected function init()
{
$env = $this->env;
$this->setCity();
$this->setNation(['gennum', 'aux']);
$relYear = $env['year'] - $env['startyear'];
$this->minConditionConstraints = [
ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.')
];
}
protected function initWithArg()
{
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$nationName = $this->arg['nationName'];
$nationType = $this->arg['nationType'];
$colorType = $this->arg['colorType'];
$this->fullConditionConstraints = [
ConstraintHelper::BeLord(),
ConstraintHelper::WanderingNation(),
ConstraintHelper::ReqNationValue('gennum', '수하 장수', '>=', 2),
ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::CheckNationNameDuplicate($nationName),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::ConstructableCity(),
];
}
public function getBrief(): string
{
$nationName = $this->arg['nationName'];
$josaUl = JosaUtil::pick($nationName, '을');
return "{$nationName}{$josaUl} 건국";
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$nationName = $this->arg['nationName'];
$nationType = $this->arg['nationType'];
$colorType = GetNationColors()[$this->arg['colorType']];
$cityName = $this->city['name'];
$josaUl = JosaUtil::pick($nationName, '을');
$logger = $general->getLogger();
$nationTypeClass = buildNationTypeClass($nationType);
$nationTypeName = $nationTypeClass->getName();
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaUl} 건국하였습니다. <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에 국가를 건설하였습니다.");
$josaNationYi = JosaUtil::pick($nationName, '이');
$logger->pushGlobalHistoryLog("<Y><b>【건국】</b></>{$nationTypeName} <D><b>{$nationName}</b></>{$josaNationYi} 새로이 등장하였습니다.");
$logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 건국");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>{$josaUl} 건국");
$exp = 1000;
$ded = 1000;
$general->addExperience($exp);
$general->addDedication($ded);
$aux = Json::decode($this->nation['aux'])??[];
$aux['can_국기변경'] = 1;
$db->update('city', [
'nation' => $general->getNationID(),
'conflict' => '{}'
], 'city=%i', $general->getCityID());
$db->update('nation', [
'name' => $nationName,
'color' => $colorType,
'level' => 1,
'type' => $nationType,
'capital' => $general->getCityID(),
'aux' => Json::encode($aux)
], 'nation=%i', $general->getNationID());
refreshNationStaticInfo();
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general, '건국');
$general->applyDB($db);
return true;
}
public function getJSFiles(): array
{
return [
'js/colorSelect.js'
];
}
public function getForm(): string
{
if (count(getAllNationStaticInfo()) >= $this->env['maxnation']) {
return '더 이상 건국은 불가능합니다.';
}
//NOTE: 새로운 방법이 생기기 전까진 아무색이나 선택 가능하도록 하자.
/*
foreach(GetNationColors() as $color){
$colorUsed[$color] = 0;
}
foreach(getAllNationStaticInfo() as $nation){
if($nation['level'] <= 0){
continue;
}
$colorUsed[$nation['color']]++;
}
$colorUsedCnt = 0;
foreach($colorUsed as $color=>$used){
if($used){
continue;
}
$colorUsedCnt += 1;
}
//색깔이 다 쓰였으면 그냥 모두 허용
if($colorUsedCnt === count($colorUsed)){
foreach(array_keys($colorUsed) as $color){
$colorUsed[$color] = 0;
}
}
*/
ob_start();
?>
현재 도시에서 나라를 세웁니다. 중, 소도시에서만 가능합니다.<br>
<?php foreach (GameConst::$availableNationType as $nationType) :
$nationClass = buildNationTypeClass($nationType);
[$name, $pros, $cons] = [$nationClass->getName(), $nationClass::$pros, $nationClass::$cons];
?>
- <?= $name ?> : <span style='color:cyan;'><?= $pros ?></span> <span style='color:magenta;'><?= $cons ?></span><br>
<?php endforeach; ?>
<br>
국명 : <input type='text' class='formInput' name="nationName" id="nationName" size='18' maxlength='18' style='color:white;background-color:black;'>
색상 : <select class='formInput' name='colorType' id='colorType' size='1'>
<?php foreach (GetNationColors() as $idx => $color) :
/*
if($colorUsed[$color] > 0){
continue;
}
*/
?>
<option value="<?= $idx ?>" data-color="<?= $color ?>" data-font-color="<?=newColor($color)?>" style='background-color:<?= $color ?>;color:<?= newColor($color) ?>;'>국가명(<?=$color?>)</option>
<?php endforeach; ?>
</select>
성향 : <select class='formInput' name='nationType' id='nationType' size='1'>
<?php foreach (GameConst::$availableNationType as $nationType) :
$nationTypeName = buildNationTypeClass($nationType)->getName();
?>
<option value='<?= $nationType ?>' style=background-color:black;color:white;><?= $nationTypeName ?></option>
<?php endforeach; ?>
</select>
<input type=button id="commonSubmit" value="<?= $this->getName() ?>">
<?php
return ob_get_clean();
}
}
+222 -222
View File
@@ -1,222 +1,222 @@
<?php
namespace sammo\Command\General;
use\sammo\{
DB,
Util,
JosaUtil,
General,
DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command
};
use function\sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_증여 extends Command\GeneralCommand
{
static protected $actionName = '증여';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
//NOTE: 사망 직전에 '증여' 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음
if (!key_exists('isGold', $this->arg)) {
return false;
}
if (!key_exists('amount', $this->arg)) {
return false;
}
if (!key_exists('destGeneralID', $this->arg)) {
return false;
}
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$destGeneralID = $this->arg['destGeneralID'];
if (!is_numeric($amount)) {
return false;
}
$amount = Util::round($amount, -2);
$amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount);
if ($amount <= 0) {
return false;
}
if (!is_bool($isGold)) {
return false;
}
if (!is_int($destGeneralID)) {
return false;
}
if ($destGeneralID <= 0) {
return false;
}
if ($destGeneralID == $this->generalObj->getID()) {
return false;
}
$this->arg = [
'isGold' => $isGold,
'amount' => $amount,
'destGeneralID' => $destGeneralID
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(),
];
}
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], 1);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ExistsDestGeneral(),
ConstraintHelper::FriendlyDestGeneral()
];
if ($this->arg['isGold']) {
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralGold(GameConst::$generalMinimumGold);
} else {
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralRice(GameConst::$generalMinimumRice);
}
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
return "{$name}(통솔경험)";
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getBrief(): string
{
$destGeneralName = $this->destGeneralObj->getName();
$resText = $this->arg['isGold'] ? '금' : '쌀';
$name = $this->getName();
return "{$destGeneralName}】에게 {$resText} {$this->arg['amount']}{$name}";
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$resKey = $isGold ? 'gold' : 'rice';
$resName = $isGold ? '금' : '쌀';
$destGeneral = $this->destGeneralObj;
$amount = Util::valueFit($amount, 0, $general->getVar($resKey) - ($isGold ? GameConst::$generalMinimumGold : GameConst::$generalMinimumRice));
$amountText = number_format($amount, 0);
$logger = $general->getLogger();
$destGeneral->increaseVarWithLimit($resKey, $amount);
$general->increaseVarWithLimit($resKey, -$amount, 0);
$destGeneral->getLogger()->pushGeneralActionLog("<Y>{$general->getName()}</>에게서 {$resName} <C>{$amountText}</>을 증여 받았습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게 {$resName} <C>$amountText</>을 증여했습니다. <1>$date</>");
$exp = 70;
$ded = 100;
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
$destGeneral->applyDB($db);
return true;
}
public function getForm(): string
{
//TODO: 암행부처럼 보여야...
$db = DB::db();
$destRawGenerals = $db->query('SELECT no,name,officer_level,npc,gold,rice FROM general WHERE nation != 0 AND nation = %i AND no != %i ORDER BY npc,binary(name)', $this->generalObj->getNationID(), $this->generalObj->getID());
ob_start();
?>
자신의 자금이나 군량을 다른 장수에게 증여합니다.<br>
장수를 선택하세요.<br>
<select class='formInput' name="destGeneralID" id="destGeneralID" size='1' style='color:white;background-color:black;'>
<?php foreach ($destRawGenerals as $destGeneral) :
$color = \sammo\getNameColor($destGeneral['npc']);
if ($color) {
$color = " style='color:{$color}'";
}
$name = $destGeneral['name'];
if ($destGeneral['officer_level'] >= 5) {
$name = "*{$name}*";
}
?>
<option value='<?= $destGeneral['no'] ?>' <?= $color ?>><?= $name ?>(금:<?= $destGeneral['gold'] ?>, 쌀:<?= $destGeneral['rice'] ?>)</option>
<?php endforeach; ?>
</select>
<select class='formInput' name="isGold" id="isGold" size='1' style='color:white;background-color:black;'>
<option value="true">금</option>
<option value="false">쌀</option>
</select>
<select class='formInput' name="amount" id="amount" size='1' style='color:white;background-color:black;'>
<?php foreach (GameConst::$resourceActionAmountGuide as $amount) : ?>
<option value='<?= $amount ?>'><?= $amount ?></option>
<?php endforeach; ?>
</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<?php
return ob_get_clean();
}
}
<?php
namespace sammo\Command\General;
use\sammo\{
DB,
Util,
JosaUtil,
General,
DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command
};
use function\sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_증여 extends Command\GeneralCommand
{
static protected $actionName = '증여';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
//NOTE: 사망 직전에 '증여' 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음
if (!key_exists('isGold', $this->arg)) {
return false;
}
if (!key_exists('amount', $this->arg)) {
return false;
}
if (!key_exists('destGeneralID', $this->arg)) {
return false;
}
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$destGeneralID = $this->arg['destGeneralID'];
if (!is_numeric($amount)) {
return false;
}
$amount = Util::round($amount, -2);
$amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount);
if ($amount <= 0) {
return false;
}
if (!is_bool($isGold)) {
return false;
}
if (!is_int($destGeneralID)) {
return false;
}
if ($destGeneralID <= 0) {
return false;
}
if ($destGeneralID == $this->generalObj->getID()) {
return false;
}
$this->arg = [
'isGold' => $isGold,
'amount' => $amount,
'destGeneralID' => $destGeneralID
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(),
];
}
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], 1);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ExistsDestGeneral(),
ConstraintHelper::FriendlyDestGeneral()
];
if ($this->arg['isGold']) {
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralGold(GameConst::$generalMinimumGold);
} else {
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralRice(GameConst::$generalMinimumRice);
}
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
return "{$name}(통솔경험)";
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getBrief(): string
{
$destGeneralName = $this->destGeneralObj->getName();
$resText = $this->arg['isGold'] ? '금' : '쌀';
$name = $this->getName();
return "{$destGeneralName}】에게 {$resText} {$this->arg['amount']}{$name}";
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$resKey = $isGold ? 'gold' : 'rice';
$resName = $isGold ? '금' : '쌀';
$destGeneral = $this->destGeneralObj;
$amount = Util::valueFit($amount, 0, $general->getVar($resKey) - ($isGold ? GameConst::$generalMinimumGold : GameConst::$generalMinimumRice));
$amountText = number_format($amount, 0);
$logger = $general->getLogger();
$destGeneral->increaseVarWithLimit($resKey, $amount);
$general->increaseVarWithLimit($resKey, -$amount, 0);
$destGeneral->getLogger()->pushGeneralActionLog("<Y>{$general->getName()}</>에게서 {$resName} <C>{$amountText}</>을 증여 받았습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게 {$resName} <C>$amountText</>을 증여했습니다. <1>$date</>");
$exp = 70;
$ded = 100;
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
$destGeneral->applyDB($db);
return true;
}
public function getForm(): string
{
//TODO: 암행부처럼 보여야...
$db = DB::db();
$destRawGenerals = $db->query('SELECT no,name,officer_level,npc,gold,rice FROM general WHERE nation != 0 AND nation = %i AND no != %i ORDER BY npc,binary(name)', $this->generalObj->getNationID(), $this->generalObj->getID());
ob_start();
?>
자신의 자금이나 군량을 다른 장수에게 증여합니다.<br>
장수를 선택하세요.<br>
<select class='formInput' name="destGeneralID" id="destGeneralID" size='1' style='color:white;background-color:black;'>
<?php foreach ($destRawGenerals as $destGeneral) :
$color = \sammo\getNameColor($destGeneral['npc']);
if ($color) {
$color = " style='color:{$color}'";
}
$name = $destGeneral['name'];
if ($destGeneral['officer_level'] >= 5) {
$name = "*{$name}*";
}
?>
<option value='<?= $destGeneral['no'] ?>' <?= $color ?>><?= $name ?>(금:<?= $destGeneral['gold'] ?>, 쌀:<?= $destGeneral['rice'] ?>)</option>
<?php endforeach; ?>
</select>
<select class='formInput' name="isGold" id="isGold" size='1' style='color:white;background-color:black;'>
<option value="true">금</option>
<option value="false">쌀</option>
</select>
<select class='formInput' name="amount" id="amount" size='1' style='color:white;background-color:black;'>
<?php foreach (GameConst::$resourceActionAmountGuide as $amount) : ?>
<option value='<?= $amount ?>'><?= $amount ?></option>
<?php endforeach; ?>
</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<?php
return ob_get_clean();
}
}
+191 -191
View File
@@ -1,191 +1,191 @@
<?php
namespace sammo\Command\Nation;
use\sammo\{
DB,
Util,
JosaUtil,
General,
DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command,
MessageTarget,
Message,
CityConst,
Json,
};
use function\sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
GetImageURL,
getNationStaticInfo,
GetNationColors,
newColor,
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Event\Action;
class che_국기변경 extends Command\NationCommand
{
static protected $actionName = '국기변경';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('colorType', $this->arg)) {
return false;
}
$colorType = $this->arg['colorType'];
if (!key_exists($colorType, GetNationColors())) {
return false;
}
$this->arg = [
'colorType' => $colorType,
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$env = $this->env;
$this->setCity();
$this->setNation(['aux']);
$actionName = $this->getName();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqNationAuxValue("can_{$actionName}", 0, '>', 0, '더이상 변경이 불가능합니다.')
];
}
protected function initWithArg()
{
$actionName = $this->getName();
$this->fullConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqNationAuxValue("can_{$actionName}", 0, '>', 0, '더이상 변경이 불가능합니다.')
];
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getBrief(): string
{
$color = GetNationColors()[$this->arg['colorType']];
return "【<span style='color:{$color};'>국기</span>】를 변경";
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$actionName = $this->getName();
$general = $this->generalObj;
$generalID = $general->getID();
$generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM);
$colorType = $this->arg['colorType'];
$color = GetNationColors()[$colorType];
$nationID = $general->getNationID();
$nationName = $this->nation['name'];
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이');
$aux = Json::decode($this->nation['aux']);
$aux["can_{$actionName}"] = 0;
$db->update('nation', [
'color'=>$color,
'aux'=>Json::encode($aux)
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<span style='color:{$color};'><b>국기</b></span>를 변경하였습니다 <1>$date</>");
$logger->pushGeneralHistoryLog("<span style='color:{$color};'><b>국기</b></span>를 변경");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <span style='color:{$color};'><b>국기</b></span>를 변경하였습니다");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <span style='color:{$color};'><b>국기</b></span>를 변경하였습니다");
$logger->pushGlobalHistoryLog("<S><b>【국기변경】</b></><D><b>{$nationName}</b></>{$josaYiNation} <span style='color:{$color};'><b>국기</b></span>를 변경하였습니다.");
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
public function getJSFiles(): array
{
return [
'js/colorSelect.js'
];
}
public function getForm(): string
{
ob_start();
?>
국기를 변경합니다. 단 1회 가능합니다.<br>
색상 : <select class='formInput' name='colorType' id='colorType' size='1'>
<?php foreach (GetNationColors() as $idx => $color) :
/*
if($colorUsed[$color] > 0){
continue;
}
*/
?>
<option value="<?= $idx ?>" style='background-color:<?= $color ?>;color:<?= newColor($color) ?>;'>국가명(<?=$color?>)</option>
<?php endforeach; ?> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<br>
<?php
return ob_get_clean();
}
}
<?php
namespace sammo\Command\Nation;
use\sammo\{
DB,
Util,
JosaUtil,
General,
DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command,
MessageTarget,
Message,
CityConst,
Json,
};
use function\sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
GetImageURL,
getNationStaticInfo,
GetNationColors,
newColor,
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Event\Action;
class che_국기변경 extends Command\NationCommand
{
static protected $actionName = '국기변경';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('colorType', $this->arg)) {
return false;
}
$colorType = $this->arg['colorType'];
if (!key_exists($colorType, GetNationColors())) {
return false;
}
$this->arg = [
'colorType' => $colorType,
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$env = $this->env;
$this->setCity();
$this->setNation(['aux']);
$actionName = $this->getName();
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqNationAuxValue("can_{$actionName}", 0, '>', 0, '더이상 변경이 불가능합니다.')
];
}
protected function initWithArg()
{
$actionName = $this->getName();
$this->fullConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqNationAuxValue("can_{$actionName}", 0, '>', 0, '더이상 변경이 불가능합니다.')
];
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getBrief(): string
{
$color = GetNationColors()[$this->arg['colorType']];
return "【<span style='color:{$color};'>국기</span>】를 변경";
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$actionName = $this->getName();
$general = $this->generalObj;
$generalID = $general->getID();
$generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM);
$colorType = $this->arg['colorType'];
$color = GetNationColors()[$colorType];
$nationID = $general->getNationID();
$nationName = $this->nation['name'];
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이');
$aux = Json::decode($this->nation['aux']);
$aux["can_{$actionName}"] = 0;
$db->update('nation', [
'color'=>$color,
'aux'=>Json::encode($aux)
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<span style='color:{$color};'><b>국기</b></span>를 변경하였습니다 <1>$date</>");
$logger->pushGeneralHistoryLog("<span style='color:{$color};'><b>국기</b></span>를 변경");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <span style='color:{$color};'><b>국기</b></span>를 변경하였습니다");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <span style='color:{$color};'><b>국기</b></span>를 변경하였습니다");
$logger->pushGlobalHistoryLog("<S><b>【국기변경】</b></><D><b>{$nationName}</b></>{$josaYiNation} <span style='color:{$color};'><b>국기</b></span>를 변경하였습니다.");
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
public function getJSFiles(): array
{
return [
'js/colorSelect.js'
];
}
public function getForm(): string
{
ob_start();
?>
국기를 변경합니다. 단 1회 가능합니다.<br>
색상 : <select class='formInput' name='colorType' id='colorType' size='1'>
<?php foreach (GetNationColors() as $idx => $color) :
/*
if($colorUsed[$color] > 0){
continue;
}
*/
?>
<option value="<?= $idx ?>" data-color=<?=$color?> data-font-color="<?=newColor($color)?>" style='background-color:<?= $color ?>;color:<?= newColor($color) ?>;'>국가명(<?=$color?>)</option>
<?php endforeach; ?> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<br>
<?php
return ob_get_clean();
}
}