forked from devsam/core
숙련전환 추가
This commit is contained in:
@@ -217,6 +217,7 @@ function checkCommandArg(?array $arg):?string{
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'integer'=>[
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'crewType', 'destGeneralID', 'destCityID', 'destNationID',
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'amount', 'colorType',
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'srcArmType', 'destArmType', //숙련전환 전용
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],
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'boolean'=>[
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'isGold', 'buyRice',
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@@ -43,6 +43,7 @@ window.submitAction = function(){
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'crewType', 'destGeneralID', 'destCityID', 'destNationID',
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'amount', 'colorType',
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'year', 'month',
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'srcArmType', 'destArmType', //숙련전환 전용
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],
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'boolean':[
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'isGold', 'buyRice',
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@@ -0,0 +1,217 @@
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<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil, Session, KVStorage,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command,
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ServConfig
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};
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use function \sammo\{
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getDexCall,
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getTechCall,
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tryUniqueItemLottery,
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getTechAbil
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_숙련전환 extends Command\GeneralCommand{
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static protected $actionName = '숙련전환';
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static public $reqArg = true;
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/** @var int */
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protected $srcArmType;
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/** @var string */
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protected $srcArmTypeName;
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/** @var int */
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protected $destArmType;
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/** @var string */
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protected $destArmTypeName;
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protected function argTest():bool{
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if($this->arg === null){
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return false;
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}
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if(!key_exists('srcArmType', $this->arg)){
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return false;
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}
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if(!key_exists('destArmType', $this->arg)){
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return false;
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}
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$srcArmType = $this->arg['srcArmType'];
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$destArmType = $this->arg['destArmType'];
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if(!is_int($srcArmType)){
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return false;
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}
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if(!key_exists($srcArmType, GameUnitConst::allType())){
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return false;
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}
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if(!is_int($destArmType)){
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return false;
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}
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if(!key_exists($destArmType, GameUnitConst::allType())){
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return false;
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}
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if($srcArmType === $destArmType){
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return false;
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}
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$this->arg = [
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'srcArmType'=>$srcArmType,
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'destArmType'=>$destArmType
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];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->srcArmType = $this->arg['srcArmType'];
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$this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType];
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$this->destArmType = $this->arg['destArmType'];
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$this->destArmTypeName = GameUnitConst::allType()[$this->destArmType];
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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public function getBrief():string{
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return "【{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환";
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$title = "{$name}(통솔경험";
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if($reqGold > 0){
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$title .= ", 자금{$reqGold}";
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}
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if($reqRice > 0){
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$title .= ", 군량{$reqRice}";
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}
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$title .= ')';
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return $title;
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}
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public function getCost():array{
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$env = $this->env;
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return [$env['develcost'], $env['develcost']];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$logger = $general->getLogger();
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$srcDex = $general->getVar('dex'.$this->srcArmType);
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$cutDex = Util::toInt($srcDex * 0.3);
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$cutDexText = number_format($cutDex);
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$addDex = Util::toInt($cutDex * 2 / 3);
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$addDexText = number_format($addDex);
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$general->increaseVar('dex'.$this->srcArmType, -$cutDex);
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$general->increaseVar('dex'.$this->destArmType, $addDex);
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$josaUl = JosaUtil::pick($cutDex, '을');
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$josaRo = JosaUtil::pick($addDex, '로');
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[$reqGold, $reqRice] = $this->getCost();
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$logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>");
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$general->addExperience(10);
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->increaseVar('leadership_exp', 2);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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public function getForm(): string
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{
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$db = DB::db();
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$general = $this->generalObj;
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$dexSrcTexts = [];
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$dexDestTexts = [];
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foreach(GameUnitConst::allType() as $armType => $armName){
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$dexVal = $general->getVar('dex'.$armType);
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$dexValText = number_format($dexVal);
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$cutDex = Util::toInt($dexVal * 0.3);
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$addDex = Util::toInt($cutDex * 2 / 3);
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$addDexText = number_format($addDex);
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$newDex = $dexVal - $cutDex;
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$beforeDexLevel = getDexCall($dexVal);
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$afterDexLevel = getDexCall($newDex);
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$dexSrcTexts[$armType] = "{$armName} ({$beforeDexLevel} ⇒ {$afterDexLevel}, {$addDexText} 전환)";
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$dexDestTexts[$armType] = "{$armName} ({$dexValText})";
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}
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ob_start();
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?>
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본인의 특정 병종 숙련을 30% 줄이고, 줄어든 숙련 중 2/3(20%p)를 다른 병종 숙련으로 전환합니다.<br>
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<select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'>
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<?php foreach($dexSrcTexts as $armType=>$infoText): ?>
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<option value="<?=$armType?>"><?=$infoText?></option>
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<?php endforeach; ?>
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</select>
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숙련을
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<select class='formInput' name="destArmType" id="destArmType" size='1' style='color:white;background-color:black;'>
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<?php foreach($dexDestTexts as $armType=>$infoText): ?>
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<option value="<?=$armType?>"><?=$infoText?></option>
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<?php endforeach; ?>
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</select>
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숙련으로 <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
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<?php
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return ob_get_clean();
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}
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}
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@@ -277,7 +277,7 @@ class GameConstBase
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//'che_내정특기초기화',
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//'che_전투특기초기화',
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'che_단련',
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//'che_숙련전환',
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'che_숙련전환',
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'che_견문',
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'che_장비매매',
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'che_군량매매',
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