forked from devsam/core
인탐, 의병모집 수정, npcMin, npcTotal 추가
This commit is contained in:
@@ -1,9 +1,12 @@
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<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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use\sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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ActionLogger,
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GameConst,
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LastTurn,
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@@ -11,9 +14,9 @@ use \sammo\{
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Command
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};
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use function \sammo\{
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use function\sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery,
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getAllNationStaticInfo
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@@ -23,40 +26,43 @@ use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_인재탐색 extends Command\GeneralCommand{
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class che_인재탐색 extends Command\GeneralCommand
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{
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static protected $actionName = '인재탐색';
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protected function argTest():bool{
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init(){
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protected function init()
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{
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$general = $this->generalObj;
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$this->setNation(['gennum', 'scout']);
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$env = $this->env;
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints=[
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ConstraintHelper::NotBeNeutral(),
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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$relYear = $env['year'] - $env['startyear'];
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if($this->nation['nation'] != 0 && $relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
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if ($this->nation['nation'] != 0 && $relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit) {
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$nationName = $this->nation['name'];
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$josaUn = JosaUtil::pick($nationName, '은');
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$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail("현재 <D>{$nationName}</>{$josaUn} 탐색이 제한되고 있습니다.");
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}
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}
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public function getCommandDetailTitle():string{
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public function getCommandDetailTitle(): string
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{
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$db = DB::db();
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$env = $this->env;
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@@ -68,13 +74,13 @@ class che_인재탐색 extends Command\GeneralCommand{
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[$reqGold, $reqRice] = $this->getCost();
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$foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt);
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$foundPropText = number_format($foundProp*100, 1);
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$foundPropText = number_format($foundProp * 100, 1);
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$title = "{$name}(랜덤경험";
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if($reqGold > 0){
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if ($reqGold > 0) {
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$title .= ", 자금{$reqGold}";
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}
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if($reqRice > 0){
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if ($reqRice > 0) {
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$title .= ", 군량{$reqRice}";
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}
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@@ -82,24 +88,28 @@ class che_인재탐색 extends Command\GeneralCommand{
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return $title;
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}
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public function getCost():array{
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public function getCost(): array
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{
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return [$this->env['develcost'], 0];
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}
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public function getPreReqTurn():int{
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn():int{
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt):float{
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public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
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{
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$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
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$remainSlot = $maxGenCnt - $currCnt;
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if($remainSlot < 0){
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if ($remainSlot < 0) {
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$remainSlot = 0;
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}
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@@ -107,17 +117,17 @@ class che_인재탐색 extends Command\GeneralCommand{
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$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
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$foundPropBig = 1 / $maxGenCnt;
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if($totalNpcCnt < 50){
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if ($totalNpcCnt < 50) {
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$foundProp = max($foundPropMain, $foundPropSmall);
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}
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else{
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} else {
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$foundProp = max($foundPropMain, $foundPropBig);
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}
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return $foundProp;
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}
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public function run():bool{
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if(!$this->hasFullConditionMet()){
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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@@ -145,16 +155,16 @@ class che_인재탐색 extends Command\GeneralCommand{
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$logger = $general->getLogger();
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if(!$foundNpc){
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if (!$foundNpc) {
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$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp'=>$general->getLeadership(false, false, false, false),
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'strength_exp'=>$general->getStrength(false, false, false, false),
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'intel_exp'=>$general->getIntel(false, false, false, false)
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'leadership_exp' => $general->getLeadership(false, false, false, false),
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'strength_exp' => $general->getStrength(false, false, false, false),
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'intel_exp' => $general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 100;
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$ded = 70;
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@@ -174,18 +184,21 @@ class che_인재탐색 extends Command\GeneralCommand{
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$exp = 200;
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$ded = 300;
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$pickTypeList = ['무'=>6, '지'=>6, '무지'=>3];
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$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
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$pickType = Util::choiceRandomUsingWeight($pickTypeList);
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$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
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$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
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$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
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if($subStat < GameConst::$defaultStatMin){
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$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
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$minStat = 10;
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$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
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//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
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$otherStat = $minStat + Util::randRangeInt(0, 5);
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$subStat = $totalStat - $mainStat - $otherStat;
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if ($subStat < $minStat) {
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$subStat = $otherStat;
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$otherStat = GameConst::$defaultStatMin;
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$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
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if($mainStat){
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$otherStat = $minStat;
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$mainStat = $totalStat - $subStat - $otherStat;
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if ($mainStat) {
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throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
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}
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}
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@@ -198,36 +211,34 @@ class che_인재탐색 extends Command\GeneralCommand{
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);
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$dexTotal = $avgGen['dex_t'];
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if($pickType == '무'){
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if ($pickType == '무') {
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$leadership = $subStat;
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$strength = $mainStat;
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$intel = $otherStat;
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$dexVal = Util::choiceRandom([
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[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
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[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
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[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
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[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
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[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
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[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
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]);
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}
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else if($pickType == '지'){
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} else if ($pickType == '지') {
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$leadership = $subStat;
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$strength = $otherStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
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}
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else{
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$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
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} else {
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$leadership = $otherStat;
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$strength = $subStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
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$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
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}
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// 국내 최고능치 기준으로 랜덤성 스케일링
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$maxLPI = $avgGen['stat_sum'];
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if($maxLPI > 210) {
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if ($maxLPI > 210) {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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} elseif($maxLPI > 180) {
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} elseif ($maxLPI > 180) {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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@@ -243,14 +254,13 @@ class che_인재탐색 extends Command\GeneralCommand{
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$joinProp = 0.55 * $avgCnt / (Util::valueFit($genCnt + $npcCnt, 1) / 2);
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$noScout = false;
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if($this->nation['scout'] != 0){
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if ($this->nation['scout'] != 0) {
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$noScout = true;
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}
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else if($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
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} else if ($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit) {
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$noScout = true;
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}
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if($noScout || !Util::randBool($joinProp)) {
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if ($noScout || !Util::randBool($joinProp)) {
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$scoutType = "발견";
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$scoutLevel = 0;
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$scoutNation = 0;
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@@ -259,7 +269,7 @@ class che_인재탐색 extends Command\GeneralCommand{
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$scoutLevel = 1;
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$scoutNation = $nationID;
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$db->update('nation', [
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'gennum'=>$db->sqleval('gennum + 1')
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'gennum' => $db->sqleval('gennum + 1')
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], 'nation=%i', $nationID);
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}
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@@ -286,8 +296,8 @@ class che_인재탐색 extends Command\GeneralCommand{
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$newNPC->setMoney(100, 100);
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$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
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$newNPC->setSpecYear(
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Util::round((GameConst::$retirementYear - $age)/12) + $age,
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Util::round((GameConst::$retirementYear - $age)/3) + $age
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Util::round((GameConst::$retirementYear - $age) / 12) + $age,
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Util::round((GameConst::$retirementYear - $age) / 3) + $age
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);
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$newNPC->setDex(
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$dexVal[0],
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@@ -309,9 +319,9 @@ class che_인재탐색 extends Command\GeneralCommand{
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$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp'=>$general->getLeadership(false, false, false, false),
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'strength_exp'=>$general->getStrength(false, false, false, false),
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'intel_exp'=>$general->getIntel(false, false, false, false)
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'leadership_exp' => $general->getLeadership(false, false, false, false),
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'strength_exp' => $general->getStrength(false, false, false, false),
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'intel_exp' => $general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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@@ -329,6 +339,4 @@ class che_인재탐색 extends Command\GeneralCommand{
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$general->applyDB($db);
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return true;
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}
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}
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}
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@@ -1,9 +1,12 @@
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<?php
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namespace sammo\Command\Nation;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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use\sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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ActionLogger,
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GameConst,
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LastTurn,
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@@ -12,9 +15,9 @@ use \sammo\{
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KVStorage
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};
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use function \sammo\{
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use function\sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery
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};
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@@ -23,15 +26,18 @@ use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_의병모집 extends Command\NationCommand{
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class che_의병모집 extends Command\NationCommand
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{
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static protected $actionName = '의병모집';
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protected function argTest():bool{
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init(){
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protected function init()
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{
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$general = $this->generalObj;
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@@ -39,42 +45,47 @@ class che_의병모집 extends Command\NationCommand{
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$this->setCity();
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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$this->fullConditionConstraints=[
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$this->fullConditionConstraints = [
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ConstraintHelper::BeChief(),
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::AvailableStrategicCommand(),
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ConstraintHelper::NotOpeningPart($relYear),
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];
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}
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public function getCommandDetailTitle():string{
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn()+1;
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$reqTurn = $this->getPreReqTurn() + 1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost():array{
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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public function getPreReqTurn(): int
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{
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return 2;
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}
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public function getPostReqTurn():int{
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public function getPostReqTurn(): int
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{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount*10)*10);
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$nextTerm = Util::round(sqrt($genCount * 10) * 10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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}
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public function run():bool{
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if(!$this->hasFullConditionMet()){
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public function run(): bool
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{
|
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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@@ -114,7 +125,7 @@ class che_의병모집 extends Command\NationCommand{
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$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
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$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach($nationGeneralList as $nationGeneralID){
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foreach ($nationGeneralList as $nationGeneralID) {
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$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
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$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$nationGeneralLogger->flush();
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@@ -133,7 +144,7 @@ class che_의병모집 extends Command\NationCommand{
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$createGenIdx = $gameStor->npccount + 1;
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$lastCreatGenIdx = $createGenIdx + $createGenCnt;
|
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$pickTypeList = ['무'=>5, '지'=>5];
|
||||
$pickTypeList = ['무' => 5, '지' => 5];
|
||||
|
||||
$avgGen = $db->queryFirstRow(
|
||||
'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
|
||||
@@ -143,51 +154,52 @@ class che_의병모집 extends Command\NationCommand{
|
||||
);
|
||||
$dexTotal = $avgGen['dex_t'];
|
||||
|
||||
for(;$createGenIdx <= $lastCreatGenIdx; $createGenIdx++){
|
||||
for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) {
|
||||
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
|
||||
|
||||
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
|
||||
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
|
||||
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
|
||||
if($subStat < GameConst::$defaultStatMin){
|
||||
$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
|
||||
$minStat = 10;
|
||||
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
|
||||
//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
|
||||
$otherStat = $minStat + Util::randRangeInt(0, 5);
|
||||
$subStat = $totalStat - $mainStat - $otherStat;
|
||||
if ($subStat < $minStat) {
|
||||
$subStat = $otherStat;
|
||||
$otherStat = GameConst::$defaultStatMin;
|
||||
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
|
||||
if($mainStat){
|
||||
$otherStat = $minStat;
|
||||
$mainStat = $totalStat - $subStat - $otherStat;
|
||||
if ($mainStat) {
|
||||
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
|
||||
}
|
||||
}
|
||||
|
||||
if($pickType == '무'){
|
||||
|
||||
if ($pickType == '무') {
|
||||
$leadership = $subStat;
|
||||
$strength = $mainStat;
|
||||
$intel = $otherStat;
|
||||
$dexVal = Util::choiceRandom([
|
||||
[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
|
||||
[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
|
||||
[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
|
||||
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
|
||||
]);
|
||||
}
|
||||
else if($pickType == '지'){
|
||||
} else if ($pickType == '지') {
|
||||
$leadership = $subStat;
|
||||
$strength = $otherStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
|
||||
}
|
||||
else{
|
||||
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
|
||||
} else {
|
||||
$leadership = $otherStat;
|
||||
$strength = $subStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
|
||||
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
|
||||
}
|
||||
|
||||
|
||||
// 국내 최고능치 기준으로 랜덤성 스케일링
|
||||
$maxLPI = $avgGen['stat_sum'];
|
||||
if($maxLPI > 210) {
|
||||
if ($maxLPI > 210) {
|
||||
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
|
||||
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
|
||||
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
|
||||
} elseif($maxLPI > 180) {
|
||||
} elseif ($maxLPI > 180) {
|
||||
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
|
||||
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
|
||||
$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
|
||||
@@ -199,9 +211,9 @@ class che_의병모집 extends Command\NationCommand{
|
||||
$leadership = Util::round($leadership);
|
||||
$strength = Util::round($strength);
|
||||
$intel = Util::round($intel);
|
||||
|
||||
|
||||
$age = $avgGen['age'];
|
||||
|
||||
|
||||
$newNPC = new \sammo\Scenario\NPC(
|
||||
Util::randRangeInt(1, 150),
|
||||
"의병장{$createGenIdx}",
|
||||
@@ -228,21 +240,19 @@ class che_의병모집 extends Command\NationCommand{
|
||||
$dexVal[3],
|
||||
$avgGen['dex5']
|
||||
);
|
||||
|
||||
|
||||
$newNPC->build($this->env);
|
||||
}
|
||||
|
||||
$gameStor->npccount = $lastCreatGenIdx;
|
||||
$db->update('nation', [
|
||||
'gennum'=>$db->sqleval('gennum + %i', $createGenCnt),
|
||||
'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -235,7 +235,9 @@ class Scenario{
|
||||
'defaultStatTotal'=>$this->data['stat']['total']??$default['stat']['total'],
|
||||
'defaultStatMin'=>$this->data['stat']['min']??$default['stat']['min'],
|
||||
'defaultStatMax'=>$this->data['stat']['max']??$default['stat']['max'],
|
||||
'defaultStatNPCTotal'=>$this->data['stat']['npcTotal']??$default['stat']['npcTotal'],
|
||||
'defaultStatNPCMax'=>$this->data['stat']['npcMax']??$default['stat']['npcMax'],
|
||||
'defaultStatNPCMin'=>$this->data['stat']['npcMin']??$default['stat']['npcMin'],
|
||||
'chiefStatMin'=>$this->data['stat']['chiefMin']??$default['stat']['chiefMin'],
|
||||
];
|
||||
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
"total":150,
|
||||
"min":10,
|
||||
"max":75,
|
||||
"npcMax":95,
|
||||
"npcTotal":155,
|
||||
"npcMax":80,
|
||||
"npcMin":10,
|
||||
"chiefMin":65
|
||||
},
|
||||
"iconPath":"."
|
||||
|
||||
@@ -10,7 +10,9 @@
|
||||
"total":220,
|
||||
"min":40,
|
||||
"max":95,
|
||||
"npcMax":95
|
||||
"npcTotal":170,
|
||||
"npcMax":95,
|
||||
"npcMin":10
|
||||
},
|
||||
"const":{
|
||||
"defaultMaxGeneral":800
|
||||
|
||||
@@ -10,7 +10,9 @@
|
||||
"total":220,
|
||||
"min":40,
|
||||
"max":95,
|
||||
"npcMax":95
|
||||
"npcTotal":170,
|
||||
"npcMax":95,
|
||||
"npcMin":10
|
||||
},
|
||||
"map":{
|
||||
"mapName":"miniche"
|
||||
|
||||
@@ -7,7 +7,9 @@
|
||||
"diplomacy":[
|
||||
],
|
||||
"stat":{
|
||||
"npcTotal":120,
|
||||
"npcMax":65,
|
||||
"npcMin":10,
|
||||
"chiefMin":55
|
||||
},
|
||||
"const":{
|
||||
|
||||
@@ -10,7 +10,9 @@
|
||||
"total":260,
|
||||
"min":40,
|
||||
"max":120,
|
||||
"npcTotal":120,
|
||||
"npcMax":65,
|
||||
"npcMin":10,
|
||||
"chiefMin":55
|
||||
},
|
||||
"const":{
|
||||
|
||||
@@ -10,7 +10,9 @@
|
||||
"total":260,
|
||||
"min":40,
|
||||
"max":120,
|
||||
"npcTotal":120,
|
||||
"npcMax":65,
|
||||
"npcMin":10,
|
||||
"chiefMin":55
|
||||
},
|
||||
"map":{
|
||||
|
||||
@@ -10,7 +10,9 @@
|
||||
"total":220,
|
||||
"min":40,
|
||||
"max":95,
|
||||
"npcMax":95
|
||||
"npcTotal":170,
|
||||
"npcMax":95,
|
||||
"npcMin":10
|
||||
},
|
||||
"const":{
|
||||
"defaultMaxGeneral":600
|
||||
|
||||
@@ -10,7 +10,9 @@
|
||||
"total":220,
|
||||
"min":40,
|
||||
"max":95,
|
||||
"npcMax":95
|
||||
"npcTotal":170,
|
||||
"npcMax":95,
|
||||
"npcMin":10
|
||||
},
|
||||
"const":{
|
||||
"defaultMaxGeneral":800
|
||||
|
||||
@@ -10,7 +10,9 @@
|
||||
"total":220,
|
||||
"min":40,
|
||||
"max":95,
|
||||
"npcMax":95
|
||||
"npcTotal":170,
|
||||
"npcMax":95,
|
||||
"npcMin":10
|
||||
},
|
||||
"const":{
|
||||
"defaultMaxGeneral":800
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
"total":250,
|
||||
"min":60,
|
||||
"max":110,
|
||||
"npcMax":100
|
||||
"npcTotal":190,
|
||||
"npcMax":100,
|
||||
"npcMin":10
|
||||
},
|
||||
"iconPath":"환상향",
|
||||
"nation":[
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
"total":250,
|
||||
"min":60,
|
||||
"max":110,
|
||||
"npcMax":100
|
||||
"npcTotal":190,
|
||||
"npcMax":100,
|
||||
"npcMin":10
|
||||
},
|
||||
"iconPath":"환상향",
|
||||
"nation":[
|
||||
|
||||
@@ -11,7 +11,9 @@
|
||||
"total":220,
|
||||
"min":40,
|
||||
"max":95,
|
||||
"npcMax":95
|
||||
"npcTotal":210,
|
||||
"npcMax":95,
|
||||
"npcMin":40
|
||||
},
|
||||
"general":[
|
||||
[0, "아이유", null, 0, null, 90, 56, 100, 0, 160, 250, "의협", "집중"],
|
||||
|
||||
@@ -10,7 +10,9 @@
|
||||
"total":220,
|
||||
"min":40,
|
||||
"max":95,
|
||||
"npcMax":95
|
||||
"npcTotal":200,
|
||||
"npcMax":95,
|
||||
"npcMin":20
|
||||
},
|
||||
"general":[
|
||||
[0, "모에", null, 0, null, 68, 55, 82, 0, 160, 300, null, null],
|
||||
|
||||
@@ -10,7 +10,9 @@
|
||||
"total":220,
|
||||
"min":40,
|
||||
"max":95,
|
||||
"npcMax":95
|
||||
"npcTotal":200,
|
||||
"npcMax":95,
|
||||
"npcMin":20
|
||||
},
|
||||
"general":[
|
||||
[0, "흑뢰의라이제", null, 0, null, 91, 71, 93, 0, 160, 300, "의협", "집중"],
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
"total": 225,
|
||||
"min": 40,
|
||||
"max": 95,
|
||||
"npcMax": 90,
|
||||
"npcTotal":190,
|
||||
"npcMax":90,
|
||||
"npcMin":30,
|
||||
"chiefMin": 65
|
||||
},
|
||||
"iconPath": "스타1프로게이머",
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
"total": 240,
|
||||
"min": 40,
|
||||
"max": 110,
|
||||
"npcMax": 90,
|
||||
"npcTotal":200,
|
||||
"npcMax":90,
|
||||
"npcMin":20,
|
||||
"chiefMin": 65
|
||||
},
|
||||
"iconPath": "포켓몬스터",
|
||||
|
||||
Reference in New Issue
Block a user