forked from devsam/core
NPC 생성시 스케일러 제거
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@@ -204,7 +204,7 @@ class che_인재탐색 extends Command\GeneralCommand
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}
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$avgGen = $db->queryFirstRow(
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'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
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'SELECT avg(dedication) as ded,avg(experience) as exp,
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avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
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from general where nation=%i',
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$nationID
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@@ -232,21 +232,6 @@ class che_인재탐색 extends Command\GeneralCommand
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$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
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}
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// 국내 최고능치 기준으로 랜덤성 스케일링
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$maxLPI = $avgGen['stat_sum'];
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if ($maxLPI > 210) {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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} elseif ($maxLPI > 180) {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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} else {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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}
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$leadership = Util::round($leadership);
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$strength = Util::round($strength);
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$intel = Util::round($intel);
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@@ -147,7 +147,7 @@ class che_의병모집 extends Command\NationCommand
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$pickTypeList = ['무' => 5, '지' => 5];
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$avgGen = $db->queryFirstRow(
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'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
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'SELECT avg(dedication) as ded,avg(experience) as exp,
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avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
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from general where nation=%i',
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$nationID
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@@ -193,21 +193,6 @@ class che_의병모집 extends Command\NationCommand
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$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
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}
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// 국내 최고능치 기준으로 랜덤성 스케일링
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$maxLPI = $avgGen['stat_sum'];
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if ($maxLPI > 210) {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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} elseif ($maxLPI > 180) {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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} else {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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}
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$leadership = Util::round($leadership);
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$strength = Util::round($strength);
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$intel = Util::round($intel);
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@@ -15,14 +15,17 @@ class CreateManyNPC extends \sammo\Event\Action{
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$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
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$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
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$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
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$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
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if($subStat < GameConst::$defaultStatMin){
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$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
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$minStat = 10;
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$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
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//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
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$otherStat = $minStat + Util::randRangeInt(0, 5);
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$subStat = $totalStat - $mainStat - $otherStat;
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if ($subStat < $minStat) {
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$subStat = $otherStat;
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$otherStat = GameConst::$defaultStatMin;
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$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
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if($mainStat){
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$otherStat = $minStat;
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$mainStat = $totalStat - $subStat - $otherStat;
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if ($mainStat) {
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throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
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}
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}
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@@ -43,21 +46,6 @@ class CreateManyNPC extends \sammo\Event\Action{
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$intel = $mainStat;
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}
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// 국내 최고능치 기준으로 랜덤성 스케일링
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$maxLPI = GameConst::$defaultStatTotal;
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if($maxLPI > 210) {
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$leadership *= Util::randRange(0.6, 0.9);
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$strength *= Util::randRange(0.6, 0.9);
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$intel *= Util::randRange(0.6, 0.9);
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} elseif($maxLPI > 180) {
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$leadership *= Util::randRange(0.75, 0.95);
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$strength *= Util::randRange(0.75, 0.95);
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$intel *= Util::randRange(0.75, 0.95);
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} else {
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$leadership *= Util::randRange(0.9, 1);
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$strength *= Util::randRange(0.9, 1);
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$intel *= Util::randRange(0.9, 1);
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}
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$leadership = Util::round($leadership);
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$strength = Util::round($strength);
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$intel = Util::round($intel);
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