feat: RSC TurntimeQueue

This commit is contained in:
2024-03-09 09:19:28 +00:00
parent 3d67f8bb55
commit ff23cd27b8
2 changed files with 42 additions and 8 deletions
+4 -1
View File
@@ -19,7 +19,9 @@ export interface IResourceController {
troop(id: TroopID, nation: NationID): Troop | undefined;
general(id: GeneralID): General | undefined;
upcomingGeneral(): General | undefined;
peekGeneralTurntimeQueue(): General | undefined;
popGeneralTurntimeQueue(): General | undefined;
insertGeneralTurntimeQueue(general: General, maybeTail: boolean): void;
gameEnv(): GameEnv;
@@ -50,6 +52,7 @@ export interface IResourceController {
createNation(raw: INationEntity): Nation;
createTroop(raw: ITroopEntity): Troop;
_getAllChanges(): Record<
ValidEntityType,
Map<number, [op: 'insert' | 'update' | 'delete', value: LazyEntityUpdater<any>]>
+38 -7
View File
@@ -2,16 +2,20 @@ import type { IResourceController } from "@sammo/game_logic";
import type { City } from "@sammo/game_logic/src/City.js";
import type { CityID, GeneralID, NationID, TroopID } from "@sammo/game_logic/src/defs.js";
import type { IGeneralEntity } from "@sammo/game_logic/src/Entity/GeneralEntity.js";
import type { ValidEntityType } from "@sammo/game_logic/src/Entity/index.js";
import type { ICityEntity, ValidEntityType } from "@sammo/game_logic/src/Entity/index.js";
import type { INationEntity } from "@sammo/game_logic/src/Entity/NationEntity.js";
import type { IReservedTurn } from "@sammo/game_logic/src/Entity/ReservedTurn.js";
import type { ITroopEntity } from "@sammo/game_logic/src/Entity/TroopEntity.js";
import type { GameEnv } from "@sammo/game_logic/src/GameEnv.js";
import type { General } from "@sammo/game_logic/src/General.js";
import { General } from "@sammo/game_logic/src/General.js";
import type { LazyEntityUpdater } from "@sammo/game_logic/src/LazyEntityUpdater.js";
import type { Nation } from "@sammo/game_logic/src/Nation.js";
import type { Troop } from "@sammo/game_logic/src/Troop.js";
import { NotYetImplemented } from "@sammo/util";
import { insertItemAtArrayLike, NotYetImplemented } from "@sammo/util";
import Denque from "denque";
type ChangeType = "insert" | "update" | "delete";
//TODO: Implement!
export class ResourceController implements IResourceController{
@@ -19,6 +23,24 @@ export class ResourceController implements IResourceController{
}
private _nation: Map<number, Nation> = new Map();
private _city: Map<number, City> = new Map();
private _troop: Map<number, Troop> = new Map();
private _general: Map<number, General> = new Map();
//내부적으로 turntime asc, id asc로 동작하는 PriorityQueue
private _generalByTurntime = new Denque<General>();
private changes = {
Nation: new Map<number, [ChangeType, Nation]>(),
City: new Map<number, [ChangeType, City]>(),
Troop: new Map<number, [ChangeType, Troop]>(),
General: new Map<number, [ChangeType, General]>(),
GameEnv: new Map<number, [ChangeType, GameEnv]>(),
} as const satisfies Record<ValidEntityType, Map<number, [ChangeType, LazyEntityUpdater<any>]>>;
nation(id: NationID): Nation | undefined {
throw new NotYetImplemented();
}
@@ -35,8 +57,16 @@ export class ResourceController implements IResourceController{
throw new NotYetImplemented();
}
upcomingGeneral(): General | undefined {
throw new NotYetImplemented();
peekGeneralTurntimeQueue(): General | undefined {
return this._generalByTurntime.peekFront();
}
popGeneralTurntimeQueue(): General | undefined {
return this._generalByTurntime.shift();
}
insertGeneralTurntimeQueue(general: General, maybeTail: boolean): void {
insertItemAtArrayLike(this._generalByTurntime, general, (a, b)=>a.compareTurntime(b), maybeTail);
}
gameEnv(): GameEnv {
@@ -110,8 +140,9 @@ export class ResourceController implements IResourceController{
throw new NotYetImplemented();
}
_getAllChanges(): Record<ValidEntityType, Map<number, [op: "insert" | "update" | "delete", value: LazyEntityUpdater<any>]>> {
throw new NotYetImplemented();
_getAllChanges(): Record<ValidEntityType, Map<number, [op: ChangeType, value: LazyEntityUpdater<any>]>> {
return this.changes;
}
//---- DB 접근 ---