refac: boostrap
This commit is contained in:
@@ -1,26 +1,72 @@
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import type { ICityEntity } from "./Entity/CityEntity.js";
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import { LazyEntityUpdater } from "./LazyEntityUpdater.js";
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import type { IResourceController } from "./IResourceController.js";
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import type { CityID } from "./defs.js";
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import type { CityID, GeneralID, NationID } from "./defs.js";
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import type { General } from "./General.js";
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import { must } from "@sammo/util";
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export class City extends LazyEntityUpdater<ICityEntity>{
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protected readonly _indirectNames: (keyof ICityEntity)[] = ["id", "nationID"];
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protected readonly _entityType = "City";
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protected readonly _raw: ICityEntity;
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protected _members = new Map<GeneralID, WeakRef<General>>;
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protected _otherMembers = new Map<NationID, Map<GeneralID, WeakRef<General>>>;
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constructor(
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raw: ICityEntity,
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protected readonly rsc: IResourceController
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protected readonly rsc: IResourceController,
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bootstrapInfo: {
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general: GeneralID[];
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}
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){
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super();
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this._raw = raw;
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this._bootstrapInfo = bootstrapInfo;
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}
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private _bootstrapInfo?: ConstructorParameters<typeof City>[2];
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public bootstrap(){
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//do nothing;
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const rsc = this.rsc;
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const bootstrapInfo = must(this._bootstrapInfo);
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delete this._bootstrapInfo;
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const nationID = this._raw.nationID;
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for(const id of bootstrapInfo.general){
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const general = must(rsc.general(id));
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this.notifyJoinGeneral(general);
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}
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}
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get id(): CityID {
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return this._raw.id;
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}
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notifyJoinGeneral(general: General){
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const nationID = general.raw.nationID;
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if(nationID === this._raw.nationID){
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this._members.set(general.id, new WeakRef(general));
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return;
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}
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let otherMembers = this._otherMembers.get(nationID);
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if(!otherMembers){
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otherMembers = new Map();
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this._otherMembers.set(nationID, otherMembers);
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}
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otherMembers.set(general.id, new WeakRef(general));
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}
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notifyQuitGeneral(general: General){
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const nationID = general.raw.nationID;
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if(nationID === this._raw.nationID){
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this._members.delete(general.id);
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return;
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}
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const otherMembers = must(this._otherMembers.get(nationID));
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otherMembers.delete(general.id);
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}
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}
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@@ -1,4 +1,4 @@
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import { InvalidArgument } from "@sammo/util";
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import { InvalidArgument, NotYetImplemented } from "@sammo/util";
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import { City } from "./City.js";
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import type { IGeneralEntity } from "./Entity/GeneralEntity.js";
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import type { IResourceController } from "./IResourceController.js";
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@@ -41,7 +41,7 @@ export class General extends LazyEntityUpdater<IGeneralEntity> {
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this._squad = new WeakRef(must(rsc.squad(raw.squadID, raw.nationID)));
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}
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//TODO: iActionHandlers 초기화
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this.reconfigureIActionHandlers();
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}
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public get id(): GeneralID {
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@@ -86,23 +86,16 @@ export class General extends LazyEntityUpdater<IGeneralEntity> {
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return this._raw.officerLevel as number as CityOfficerLevel;
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}
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public changeCity(city: CityID | City){
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const cityObj: City = (()=>{
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if(city instanceof City){
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return city;
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}
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const cityObj = this.rsc.city(city);
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if(!cityObj){
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throw new InvalidArgument(`City not found: ${city}`);
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}
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return cityObj;
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})();
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this._city = new WeakRef(cityObj);
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public changeCity(city: City){
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this.city.notifyQuitGeneral(this);
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//TODO: ResourceController에게 알려야 하는가?
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this._city = new WeakRef(city);
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this.forceUpdate((raw) => {
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raw.cityID = cityObj.id;
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raw.cityID = city.id;
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});
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city.notifyJoinGeneral(this);
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this.reconfigureIActionHandlers();
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}
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public quitSquad(){
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@@ -115,7 +108,7 @@ export class General extends LazyEntityUpdater<IGeneralEntity> {
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squad.destroySquad(false);
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}
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else{
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squad.members.delete(this._raw.id);
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squad.notifyQuitGeneral(this);
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}
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this._squad = undefined;
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@@ -124,45 +117,25 @@ export class General extends LazyEntityUpdater<IGeneralEntity> {
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});
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}
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public changeSquad(squad: SquadID | Squad){
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public changeSquad(squad: Squad){
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this.quitSquad();
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const squadObj: Squad = (()=>{
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if(squad instanceof Squad){
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return squad;
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}
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const squadObj = this.rsc.squad(squad, this._raw.nationID);
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if(!squadObj){
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throw new InvalidArgument(`Squad not found: ${squad}`);
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}
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return squadObj;
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})();
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squadObj.members.set(this._raw.id, new WeakRef(this));
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this._squad = new WeakRef(squadObj);
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this._squad = new WeakRef(squad);
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this.forceUpdate((raw) => {
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raw.squadID = squadObj.id;
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raw.squadID = squad.id;
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});
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squad.notifyJoinGeneral(this);
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}
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public changeNation(nation: NationID | Nation){
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const nationObj: Nation = (()=>{
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if(nation instanceof Nation){
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return nation;
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}
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const nationObj = this.rsc.nation(nation);
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if(!nationObj){
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throw new InvalidArgument(`Nation not found: ${nation}`);
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}
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return nationObj;
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})();
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this._nation = new WeakRef(nationObj);
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public changeNation(nation: Nation){
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this.quitSquad();
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this.nation.notifyQuitGeneral(this);
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this._nation = new WeakRef(nation);
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this.forceUpdate((raw) => {
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raw.nationID = nationObj.id;
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raw.nationID = nation.id;
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raw.diplomaticPermission = DiplomaticPermission.none;
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if(nationObj.id == 0){
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if(nation.id == 0){
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raw.officerLevel = OfficerLevel.none;
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}
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else{
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@@ -170,6 +143,13 @@ export class General extends LazyEntityUpdater<IGeneralEntity> {
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}
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raw.nationJoinedYearMonth = this.rsc.gameEnv.raw.yearMonth;
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});
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nation.notifyJoinGeneral(this);
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this.reconfigureIActionHandlers();
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}
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private reconfigureIActionHandlers(){
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throw new NotYetImplemented();
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}
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public updateTurnTime(){
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@@ -178,7 +158,6 @@ export class General extends LazyEntityUpdater<IGeneralEntity> {
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this.forceUpdate((raw) => {
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raw.turnTime = addSeconds(raw.turnTime, secondsPerTurn);
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});
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}
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public compareTurnTime(other: General): number {
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@@ -197,5 +176,4 @@ export class General extends LazyEntityUpdater<IGeneralEntity> {
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}
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return 0;
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}
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}
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@@ -26,8 +26,8 @@ export class Nation extends LazyEntityUpdater<INationEntity> {
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protected readonly cityList = new Map<CityID, WeakRef<City>>;
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protected readonly generalList = new Map<GeneralID, WeakRef<General>>;
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protected readonly squadList = new Map<SquadID, WeakRef<Squad>>;
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protected readonly generalList = new Map<GeneralID, WeakRef<General>>;
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protected readonly npcGeneralList = new Map<GeneralID, WeakRef<General>>();
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protected readonly userGeneralList = new Map<GeneralID, WeakRef<General>>();
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@@ -60,47 +60,19 @@ export class Nation extends LazyEntityUpdater<INationEntity> {
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const bootstrapInfo = must(this._bootstrapInfo);
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delete this._bootstrapInfo;
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const nationID = this._raw.id;
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const bootstrapCityID = bootstrapInfo.city;
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for (const city of bootstrapCityID.map((id) => must(rsc.cityList.get(id)))) {
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this.cityList.set(city.id, new WeakRef(city));
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this.notifyJoinCity(city);
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}
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const bootstrapSquadID = bootstrapInfo.squad;
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for (const squad of rsc.squadList.values()) {
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if (squad.raw.nationID !== nationID) {
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continue;
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}
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this.squadList.set(squad.id, new WeakRef(squad));
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for(const squad of bootstrapSquadID.map((id) => must(rsc.squadList.get(id)))){
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this.notifyAddSquad(squad);
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}
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const bootstrapGeneralID = bootstrapInfo.general;
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for (const general of bootstrapGeneralID.map((id) => must(rsc.generalList.get(id)))) {
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this.generalList.set(general.id, new WeakRef(general));
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if (general.isUser) {
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this.userGeneralList.set(general.id, new WeakRef(general));
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if (categorizeGeneral(general) === "war") {
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this.warUserGeneralList.set(general.id, new WeakRef(general));
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}
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else {
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this.domesticUserGeneralList.set(general.id, new WeakRef(general));
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}
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} else {
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this.npcGeneralList.set(general.id, new WeakRef(general));
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if (categorizeGeneral(general) === "war") {
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this.warNPCGeneralList.set(general.id, new WeakRef(general));
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}
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else {
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this.domesticNPCGeneralList.set(general.id, new WeakRef(general));
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}
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}
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const staffLevel = general.staffLevel;
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if (staffLevel !== undefined) {
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this.staffList.set(staffLevel, new WeakRef(general));
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}
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this.notifyJoinGeneral(general);
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}
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}
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@@ -112,12 +84,23 @@ export class Nation extends LazyEntityUpdater<INationEntity> {
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return this._raw.name;
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}
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public _kickGeneral(general: General | GeneralID) {
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//국가에서 장수가 빠져나가는 경우, class내 변수에 대한 처리.
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if (!(general instanceof General)) {
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general = must(this.generalList.get(general)?.deref());
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}
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public notifyAddSquad(squad: Squad) {
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this.squadList.set(squad.id, new WeakRef(squad));
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}
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public notifyDestroySquad(squad: Squad) {
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this.squadList.delete(squad.id);
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}
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public notifyJoinCity(city: City) {
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this.cityList.set(city.id, new WeakRef(city));
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}
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public notifyQuitCity(city: City) {
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this.cityList.delete(city.id);
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}
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public notifyQuitGeneral(general: General) {
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const generalID = general.id;
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this.generalList.delete(generalID);
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@@ -133,7 +116,6 @@ export class Nation extends LazyEntityUpdater<INationEntity> {
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}
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const staffLevel = general.staffLevel;
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if (staffLevel !== undefined) {
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this.staffList.delete(staffLevel);
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@@ -147,26 +129,31 @@ export class Nation extends LazyEntityUpdater<INationEntity> {
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}
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}
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public notifyDestroySquad(squad: Squad) {
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this.squadList.delete(squad.id);
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}
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public _joinGeneral(general: General | GeneralID) {
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public notifyJoinGeneral(general: General) {
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//국가에 장수가 들어오는 경우, class내 변수에 대한 처리.
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if (!(general instanceof General)) {
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general = must(this.rsc.general(general));
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}
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const generalID = general.id;
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this.generalList.set(generalID, new WeakRef(general));
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if (general.isUser) {
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this.userGeneralList.set(generalID, new WeakRef(general));
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if (categorizeGeneral(general) === "war") {
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this.warUserGeneralList.set(generalID, new WeakRef(general));
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}
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else {
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this.domesticUserGeneralList.set(generalID, new WeakRef(general));
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}
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} else {
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this.npcGeneralList.set(generalID, new WeakRef(general));
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if (categorizeGeneral(general) === "war") {
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this.warNPCGeneralList.set(generalID, new WeakRef(general));
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}
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else {
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this.domesticNPCGeneralList.set(generalID, new WeakRef(general));
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}
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}
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const staffLevel = general.staffLevel;
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if (staffLevel !== undefined) {
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this.staffList.set(staffLevel, new WeakRef(general));
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}
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@@ -73,6 +73,14 @@ export class Squad extends LazyEntityUpdater<ISquadEntity> {
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});
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}
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//joinSquad은 General에서 처리
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//quitSquad은 General에서 처리
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public notifyQuitGeneral(general: General) {
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if(general.id === this._leader.deref()?.id){
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throw new Error("Leader cannot quit");
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}
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this._members.delete(general.id);
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}
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public notifyJoinGeneral(general: General) {
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this._members.set(general.id, new WeakRef(general));
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}
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}
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@@ -167,7 +167,6 @@ export class ResourceController implements IResourceController {
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}
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resetAndFill(): Promise<void> {
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this._generalByTurnTime.clear();
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this.nationList.clear();
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this.cityList.clear();
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this.squadList.clear();
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@@ -186,16 +185,38 @@ export class ResourceController implements IResourceController {
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const generalIDByNation = new Map<NationID, GeneralID[]>();
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const generalIDByCity = new Map<CityID, GeneralID[]>();
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const generalIDListBySquad = new Map<SquadID, GeneralID[]>();
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for (const rawSquad of rawSquadList.values()) {
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generalIDListBySquad.set(rawSquad.id, []);
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}
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for (const rawGeneral of rawGeneralList.values()) {
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if (!rawGeneral.squadID) {
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continue;
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if (rawGeneral.squadID) {
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let list = generalIDListBySquad.get(rawGeneral.squadID);
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if (!list) {
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list = [];
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generalIDListBySquad.set(rawGeneral.squadID, list);
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}
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list.push(rawGeneral.id);
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}
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{
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let list = generalIDByNation.get(rawGeneral.nationID);
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if (!list) {
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list = [];
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generalIDByNation.set(rawGeneral.nationID, list);
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}
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list.push(rawGeneral.id);
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}
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{
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let list = generalIDByCity.get(rawGeneral.cityID);
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if (!list) {
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list = [];
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generalIDByCity.set(rawGeneral.cityID, list);
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}
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list.push(rawGeneral.id);
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}
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const list = must(generalIDListBySquad.get(rawGeneral.squadID));
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list.push(rawGeneral.id);
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}
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const cityIDByNation = new Map<NationID, CityID[]>();
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@@ -214,9 +235,7 @@ export class ResourceController implements IResourceController {
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this._gameEnv.bootstrap();
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for (const rawNation of rawNationList.values()) {
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const nation = new Nation(
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rawNation,
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this,
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const nation = new Nation(rawNation, this,
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{
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general: must(generalIDByNation.get(rawNation.id)),
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squad: squadIDByNation.get(rawNation.id) ?? [],
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@@ -226,7 +245,9 @@ export class ResourceController implements IResourceController {
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this.nationList.set(nation.id, nation);
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}
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for (const rawCity of rawCityList.values()) {
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const city = new City(rawCity, this);
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const city = new City(rawCity, this, {
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general: generalIDByCity.get(rawCity.id) ?? []
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});
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this.cityList.set(city.id, city);
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}
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for (const rawSquad of rawSquadList.values()) {
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@@ -247,6 +268,11 @@ export class ResourceController implements IResourceController {
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//iAction때문에 general의 lazyInit이 가장 마지막
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this.generalList.forEach(general => general.bootstrap());
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//턴순서 정렬!
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const generalList = Array.from(this.generalList.values());
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generalList.sort((a, b) => a.compareTurnTime(b));
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this._generalByTurnTime = new Denque(generalList);
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throw new NotYetImplemented();
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}
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