LoggerEngine을 이어붙이기
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@@ -29,8 +29,12 @@ export class GameLoggerEngine {
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) {
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}
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public static initInstance(rsc: IResourceController) {
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public static initInstance(rsc: IResourceController): GameLoggerEngine{
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if(GameLoggerEngine.instance){
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throw new Error("GameLogger is already initialized");
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}
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GameLoggerEngine.instance = new GameLoggerEngine(rsc);
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return GameLoggerEngine.instance;
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}
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public static getInstance(): GameLoggerEngine {
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@@ -61,8 +65,12 @@ export class GameLoggerEngine {
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}
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flushAll() {
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if(this.logStack.size === 0){
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return;
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}
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//rsc?
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throw new Error("Not yet implemented");
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this.logStack.clear();
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}
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}
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@@ -2,5 +2,6 @@ export * from "./LogicFunc/generalStats.js";
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export * as defs from "./defs.js";
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export * from "./IResourceController.js";
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export * from "./ActionRequest/index.js";
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export * from "./GameLogger.js";
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// NOTE: game_logic은 client, server 모두에서 사용되는 라이브러리이다.
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// DB에 접근한다면 DI여야하나?
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@@ -5,7 +5,7 @@ import { entriesWithType } from "@sammo/util/converter";
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import db from "./connectDB.js";
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import type { Mongoose } from "mongoose";
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import type { ActionPack, GameEngineMsg } from "./GameEngineDefs.js";
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import { ActionRequestList, type QueueType } from "@sammo/game_logic";
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import { ActionRequestList, GameLoggerEngine, type QueueType } from "@sammo/game_logic";
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export interface ActionRequest {
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name: keyof ActionPack;
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args: Parameters<ActionPack[keyof ActionPack]>[1];
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@@ -45,12 +45,14 @@ export class GameEngine {
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} as const satisfies Record<QueueType, Denque<ActionRequestContainer>>;
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private rsc: ResourceController
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private loggerEngine: GameLoggerEngine;
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private constructor(
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db: Mongoose,
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private postStatus: (msg: GameEngineMsg) => void,
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) {
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this.rsc = new ResourceController(db);
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this.loggerEngine = GameLoggerEngine.initInstance(this.rsc);
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}
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private continueRun = true;
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@@ -88,6 +90,7 @@ export class GameEngine {
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if (processedGeneralCount > 0) {
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await this.prevSaveWaiter;
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const lastExecuted = this.rsc.gameEnv().raw.lastExecuted;
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this.loggerEngine.flushAll();
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this.prevSaveWaiter = this.rsc.saveAll().then(() => {
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this.postStatus({
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type: 'update',
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@@ -132,6 +135,7 @@ export class GameEngine {
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if (processEventCount > 0) {
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await this.prevSaveWaiter;
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this.prevSaveWaiter = null;
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this.loggerEngine.flushAll();
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await this.rsc.saveAll();
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for (const response of responseQueue) {
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response();
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