Files
core2026/app/game-engine/test/monthlyScoutBlockAction.test.ts
T
Hide_D e9c715e231 fix(game): 국가 수 판정에서 합성 재야를 제외한다
Ref nation table에 없는 id=0 행이 정찰 차단과 월간 경매 난수 소비에 관여하지 않도록 모집단을 맞춘다. Ref의 maxnation 건국 표시 제한도 실행 제약을 늘리지 않고 명령표에 이관한다.
2026-08-23 12:31:53 +00:00

257 lines
9.1 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import type { Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
import { createScoutBlockHandler } from '../src/turn/monthlyScoutBlockAction.js';
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildNation = (id: number, scout: number): Nation => ({
id,
name: `국가${id}`,
color: '#777777',
capitalCityId: null,
chiefGeneralId: null,
gold: 0,
rice: 0,
power: 0,
level: 2,
typeCode: 'che_중립',
meta: { scout, marker: id },
});
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [],
meta: {},
};
const buildWorld = (
scout: number,
blockChangeScout?: boolean,
actionName?: 'BlockScoutAction' | 'UnblockScoutAction'
) => {
const state: TurnWorldState = {
id: 1,
currentYear: 199,
currentMonth: 12,
tickSeconds: 600,
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
meta: blockChangeScout === undefined ? {} : { block_change_scout: blockChangeScout },
};
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
const activeEvent: TurnEvent = {
...event,
action: actionName ? [[actionName, false]] : [],
};
let world: InMemoryTurnWorld | null = null;
const handler = createScoutBlockHandler({
actionName: actionName ?? 'BlockScoutAction',
getWorld: () => world,
});
world = new InMemoryTurnWorld(
state,
{
scenarioConfig,
map: { id: 'test', name: 'test', cities: [] },
generals: [],
cities: [],
nations: [buildNation(1, scout), buildNation(2, scout)],
troops: [],
diplomacy: [],
events: [activeEvent],
initialEvents: [],
},
{
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions: new Map([[actionName ?? 'BlockScoutAction', handler]]),
}),
}
);
return world;
};
describe('monthly scout block actions', () => {
it('blocks joining for all nations and globally locks policy changes', async () => {
const world = buildWorld(0);
world.addNation(buildNation(0, 0));
await createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })(
[true],
{ year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() },
event
);
expect(Object.fromEntries(world.listNations().map((nation) => [nation.id, nation.meta]))).toEqual({
0: { scout: 0, marker: 0 },
1: { scout: 1, marker: 1 },
2: { scout: 1, marker: 2 },
});
expect(world.getState().meta.block_change_scout).toBe(true);
});
it('preserves the legacy UnblockScoutAction missing-WHERE failure without mutations', async () => {
const world = buildWorld(1, true, 'UnblockScoutAction');
await expect(world.advanceMonth(new Date('0200-01-01T00:00:00.000Z'))).rejects.toThrow(
'update(): at least 3 arguments expected'
);
expect(world.listNations().map((nation) => nation.meta.scout)).toEqual([1, 1]);
expect(world.getState().meta.block_change_scout).toBe(true);
expect(world.peekDirtyState().nations).toEqual([]);
});
it('rejects non-boolean global flag arguments', async () => {
const world = buildWorld(0);
expect(() =>
createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })(
[1],
{ year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() },
event
)
).toThrow('BlockScoutAction blockChangeScout must be a boolean or null.');
});
it('dispatches the destroy-nation event before the next turn after only one nation remains', async () => {
const baseTime = new Date('0200-01-01T00:00:00.000Z');
const destroyedNationEvent: TurnEvent = {
id: 7,
targetCode: 'destroy_nation',
priority: 1_000,
condition: ['and', ['Date', '>=', 183, 1], ['RemainNation', '==', 1]],
action: [['BlockScoutAction'], ['DeleteEvent']],
meta: {},
};
const general = {
id: 1,
name: '공격장',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 80, strength: 80, intelligence: 80 },
experience: 0,
dedication: 0,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 20,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
turnTime: new Date(baseTime.getTime() + 60_000),
} satisfies TurnWorldSnapshot['generals'][number];
const buildCity = (id: number, nationId: number): TurnWorldSnapshot['cities'][number] => ({
id,
name: `도시${id}`,
nationId,
level: 5,
state: 0,
population: 10_000,
populationMax: 20_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
meta: {},
});
const nations = [buildNation(1, 0), buildNation(2, 0)];
const snapshot: TurnWorldSnapshot = {
generals: [general],
cities: [buildCity(1, 1), buildCity(2, 2)],
nations,
troops: [],
diplomacy: [],
events: [destroyedNationEvent],
initialEvents: [],
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
},
};
const state: TurnWorldState = {
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: baseTime,
meta: {},
};
let world: InMemoryTurnWorld | null = null;
const blockScout = createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world });
const eventHandler = createMonthlyEventHandler({
getWorld: () => world,
startYear: 180,
actions: new Map([['BlockScoutAction', blockScout]]),
});
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
generalTurnHandler: {
execute: ({ general: currentGeneral }) => ({
general: currentGeneral,
patches: {
generals: [],
cities: [{ id: 2, patch: { nationId: 1 } }],
nations: [{ id: 2, patch: { meta: { ...nations[1]!.meta, collapsed: true } } }],
troops: [],
},
destroyedNationIds: [2],
}),
},
});
const processor = new InMemoryTurnProcessor(world, {
dispatchScenarioEvent: eventHandler.dispatchTarget,
});
await processor.run(new Date(baseTime.getTime() + 5 * 60_000), {
budgetMs: 1_000,
maxGenerals: 10,
catchUpCap: 1,
});
expect(world.getNationById(2)).toBeNull();
expect(world.getNationById(1)?.meta.scout).toBe(1);
expect(world.listEvents('destroy_nation')).toEqual([]);
expect(world.getState().meta.block_change_scout).toBeUndefined();
});
});