Lumen 버튼의 테두리와 hover/active 이동을 공통 레이어가 소유하도록 정리하고 색상 변형은 CSS 변수만 설정하게 합니다.\n\n모바일 하단의 외부·국가·빠른 이동·갱신·로비 버튼을 같은 계약에 연결하고 Chromium 회귀 검증을 확장합니다.
103 lines
6.0 KiB
Markdown
103 lines
6.0 KiB
Markdown
# Game frontend CSS architecture
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The game frontend preserves the rendered contract of `ref/sam`; CSS reuse is
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not a reason to normalize a page's width, height, typography, texture, or
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interaction states. When reuse and the reference geometry conflict, the
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reference geometry wins.
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## Layers
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`app/game-frontend/src/assets/main.css` is the single global entry point. It
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loads the following layers:
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1. `styles/tokens.css`: exact shared font, color, and `/image/game` texture
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values. These are value aliases only and must resolve to the same computed
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value as the ref page.
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2. `styles/game-shell.css`: the flexible shell shared by the main dashboard,
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public dashboard, and chief center. Only declarations proven identical
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across those screens belong here.
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3. `styles/ref-shell.css`: fixed ref geometry, including the 1000px desktop /
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500px mobile family used by the battle center. Its namespace stays separate
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from the flexible shell so a generic responsive rule cannot override it.
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4. Scoped SFC styles: page-specific grids, fixed table dimensions, selectors,
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and state styling. These remain closest to the DOM contract they implement.
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`styles/legacy-controls.css` is the shared control layer between tokens and the
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two shell layers. It owns only control geometry and state rules that are proven
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identical in the Ref Bootstrap/Lumen family. A page still owns control width,
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grid placement, and any visual family that is not Bootstrap/Lumen.
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## Button composition
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Choose the Ref visual family before choosing a semantic color. Buttons from
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different historical families are not made identical merely because they have
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the same label.
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| Ref family | Core composition | Use |
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| ---------------------------- | ------------------------------------------ | -------------------------------------------------------------------------------------- |
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| Bootstrap/Lumen primary | `.legacy-button.legacy-button--primary` | commit, purchase, submit, or another affirmative mutation |
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| Bootstrap/Lumen secondary | `.legacy-button.legacy-button--secondary` | reset, cancel, neutral toggle, or load-more |
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| Bootstrap/Lumen danger | `.legacy-button.legacy-button--danger` | destructive action only when Ref uses `variant="danger"` |
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| Bootstrap/Lumen info | `.legacy-button.legacy-button--info` | informational or edit action only when Ref uses `variant="info"` |
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| `btn-sammo-base2` navigation | `.legacy-button.legacy-button--navigation` | page back/close and paired reload controls |
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| Bootstrap/Lumen dark | `.legacy-button.legacy-button--dark` | dark navigation or utility control when Ref uses `btn-dark` |
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| dynamic Lumen color | `.legacy-button.legacy-button--lumen` | nation or scenario color supplied through the shared face/edge/text custom properties |
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| page-specific/native control | feature-namespaced scoped class | only when Ref computed geometry or interaction differs from the Bootstrap/Lumen family |
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The base class supplies accessible link/button normalization and the historical
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`base1` fallback used by already measured screens. The Lumen family selector
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owns the `0 1px 4px` raised edge and the shared hover/active movement. Its
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semantic modifiers only assign `--legacy-button-bg`, `--legacy-button-border`,
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and `--legacy-button-color`; custom nation colors use the explicit
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`.legacy-button--lumen` structure class and assign those same properties. New
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Bootstrap/Lumen controls must add an explicit family or semantic modifier; do
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not infer a mutation role from a label such as `구입` in page CSS. A disabled
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control keeps its semantic color and uses the shared opacity/cursor state.
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Hover and active use the Ref Lumen bottom-border movement rather than an
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unrelated brightness filter.
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Only layout belongs in the SFC: width, grid column, fixed-height compensation,
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margins required by the page, and breakpoint-specific placement. Color base
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variables may be supplied by the owner for dynamic nation/scenario colors, but
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border construction, font weight, hover/focus/active, and disabled presentation
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belong in `legacy-controls.css` when the Ref family is shared. Generic `.btn`,
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`button`, or `.primary` rules must not be promoted globally.
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## Class naming
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- `.game-shell`, `.game-shell__header`, `.game-shell__actions`: flexible
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application shell.
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- `.ref-shell`, `.ref-shell__topbar`, `.ref-shell__control`: measured legacy
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shell and controls.
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- `.game-feedback--error`, `.ref-feedback--error`: feedback scoped to its
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visual family.
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- Feature-specific classes stay namespaced by their feature or component.
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Generic names such as `.title`, `.error`, `.ghost`, `.stack`, and
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`.layout-grid` must not be promoted from a scoped SFC merely because the same
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spelling appears elsewhere.
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Feature hooks stay inside their owning component. Shared presentation uses one
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of the explicit shell namespaces.
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## Consolidation rule
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Before moving declarations out of an SFC:
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1. Compare every same-named selector's declarations and semantic role.
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2. Confirm the affected pages use the same layout family.
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3. Record desktop and mobile `getBoundingClientRect()` and
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`getComputedStyle()` values before the move.
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4. Move only identical declarations; keep exceptions in the owning SFC.
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5. Re-run Chromium geometry plus hover, focus, active, and disabled states.
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The main page and chief center are the flexible-shell references. The battle
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center is the fixed ref-shell reference. If another page has a measured ref
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contract that differs from both, preserve that page's local contract rather
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than forcing it into either family.
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## Asset boundary
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The CSS variables contain `/image/game/*` URLs but do not import or copy image
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files. Caddy continues to own `/image/*`; Vite must not rewrite the image tree
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as application assets.
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