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core2026/app/game-engine/test/monthlyWanderPersistence.integration.test.ts
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TypeScript

import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import type { City, Nation } from '@sammo-ts/logic';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createMonthlyWanderHandler } from '../src/turn/monthlyWanderHandler.js';
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const nationIds = [993_101, 993_104];
const generalIds = [993_101, 993_102, 993_103];
const cityIds = [993_101, 993_102];
const scenarioCode = 'monthly-wander-persistence';
const serverId = 'monthly-wander-test';
const buildGeneral = (options: {
id: number;
name: string;
nationId: number;
cityId: number;
officerLevel: number;
npcState: number;
gold: number;
rice: number;
belong: number;
permission?: string;
turnTime: Date;
}): TurnGeneral => ({
id: options.id,
name: options.name,
nationId: options.nationId,
cityId: options.cityId,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 0,
officerLevel: options.officerLevel,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: options.gold,
rice: options.rice,
crew: 100,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 20,
npcState: options.npcState,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 0, makelimit: 0, belong: options.belong, permission: options.permission ?? 'normal' },
turnTime: options.turnTime,
});
const buildNation = (id: number, name: string, level: number, generalCount: number): Nation => ({
id,
name,
color: '#777777',
capitalCityId: null,
chiefGeneralId: null,
gold: 0,
rice: 0,
power: 0,
level,
typeCode: 'che_중립',
meta: { gennum: generalCount },
});
const buildCity = (id: number, name: string, nationId: number): City => ({
id,
name,
nationId,
level: 4,
state: 0,
population: 1_000,
populationMax: 2_000,
agriculture: 100,
agricultureMax: 200,
commerce: 100,
commerceMax: 200,
security: 100,
securityMax: 200,
supplyState: 1,
frontState: 1,
defence: 100,
defenceMax: 200,
wall: 100,
wallMax: 200,
conflict: {},
meta: {},
});
integration('monthly wandering nation persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
const cleanup = async (): Promise<void> => {
await db.diplomacy.deleteMany({
where: {
OR: [{ srcNationId: { in: nationIds } }, { destNationId: { in: nationIds } }],
},
});
await db.rankData.deleteMany({ where: { generalId: { in: generalIds } } });
await db.logEntry.deleteMany({
where: {
OR: [
{ generalId: { in: generalIds } },
{ text: { contains: '방랑국' } },
{ text: { contains: '방랑주' } },
],
},
});
await db.general.deleteMany({ where: { id: { in: generalIds } } });
await db.city.deleteMany({ where: { id: { in: cityIds } } });
await db.nation.deleteMany({ where: { id: { in: nationIds } } });
await db.oldNation.deleteMany({ where: { serverId, nation: nationIds[1] } });
await db.worldState.deleteMany({ where: { scenarioCode } });
};
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await cleanup();
});
afterAll(async () => {
await cleanup();
await closeDb?.();
});
it('commits detachments, legacy resource bug, logs, and old-nation archive atomically', async () => {
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: { baseGold: 1_000, baseRice: 1_000 },
environment: { mapName: 'test', unitSet: 'default' },
};
const nations = [buildNation(nationIds[0]!, '존속국', 1, 1), buildNation(nationIds[1]!, '방랑국', 0, 2)];
const generals = [
buildGeneral({
id: generalIds[0]!,
name: '방랑주',
nationId: nationIds[1]!,
cityId: cityIds[0]!,
officerLevel: 12,
npcState: 2,
gold: 2_000,
rice: 3_000,
belong: 7,
permission: 'ambassador',
turnTime: new Date('0195-02-01T12:28:00.000Z'),
}),
buildGeneral({
id: generalIds[1]!,
name: '방랑객',
nationId: nationIds[1]!,
cityId: cityIds[0]!,
officerLevel: 1,
npcState: 0,
gold: 1_500,
rice: 4_000,
belong: 5,
permission: 'auditor',
turnTime: new Date('0195-02-01T12:53:00.000Z'),
}),
buildGeneral({
id: generalIds[2]!,
name: '존속장',
nationId: nationIds[0]!,
cityId: cityIds[1]!,
officerLevel: 12,
npcState: 2,
gold: 500,
rice: 500,
belong: 1,
turnTime: new Date('0195-02-01T13:21:00.000Z'),
}),
];
const cities = [
buildCity(cityIds[0]!, '방랑성', nationIds[1]!),
buildCity(cityIds[1]!, '존속성', nationIds[0]!),
];
await db.nation.createMany({
data: nations.map((nation) => ({
id: nation.id,
name: nation.name,
color: nation.color,
gold: 0,
rice: 0,
tech: 0,
level: nation.level,
typeCode: nation.typeCode,
meta: nation.meta,
})),
});
await db.city.createMany({
data: cities.map((city) => ({
id: city.id,
name: city.name,
level: city.level,
nationId: city.nationId,
supplyState: city.supplyState,
frontState: city.frontState,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
region: 1,
})),
});
await db.general.createMany({
data: generals.map((general) => ({
id: general.id,
name: general.name,
nationId: general.nationId,
cityId: general.cityId,
officerLevel: general.officerLevel,
npcState: general.npcState,
gold: general.gold,
rice: general.rice,
crew: general.crew,
turnTime: general.turnTime,
meta: general.meta,
})),
});
await db.diplomacy.createMany({
data: [
{
srcNationId: nationIds[0]!,
destNationId: nationIds[1]!,
stateCode: 2,
term: 0,
meta: { dead: 0 },
},
{
srcNationId: nationIds[1]!,
destNationId: nationIds[0]!,
stateCode: 2,
term: 0,
meta: { dead: 0 },
},
],
});
const worldRow = await db.worldState.create({
data: {
scenarioCode,
currentYear: 195,
currentMonth: 1,
tickSeconds: 600,
config: scenarioConfig as unknown as GamePrisma.InputJsonValue,
meta: { serverId },
},
});
const state: TurnWorldState = {
id: worldRow.id,
currentYear: 195,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0195-01-01T00:00:00.000Z'),
meta: { serverId },
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig,
scenarioMeta: {
title: 'test',
startYear: 193,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map: { id: 'test', name: 'test', cities: [] },
diplomacy: [
{ fromNationId: nationIds[0]!, toNationId: nationIds[1]!, state: 2, term: 0, dead: 0, meta: {} },
{ fromNationId: nationIds[1]!, toNationId: nationIds[0]!, state: 2, term: 0, dead: 0, meta: {} },
],
events: [],
initialEvents: [],
generals,
cities,
nations,
troops: [],
};
let world: InMemoryTurnWorld | null = null;
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyWanderHandler({
getWorld: () => world,
startYear: 193,
commandEnv: buildCommandEnv(scenarioConfig),
}),
});
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await world.advanceMonth(new Date('0195-02-01T00:00:00.000Z'));
await hooks.hooks.flushChanges?.({
lastTurnTime: '0195-02-01T00:00:00.000Z',
processedGenerals: 0,
processedTurns: 0,
durationMs: 0,
partial: false,
});
expect(await db.nation.findUnique({ where: { id: nationIds[1]! } })).toBeNull();
expect(
await db.general.findMany({
where: { id: { in: generalIds.slice(0, 2) } },
orderBy: { id: 'asc' },
select: {
nationId: true,
officerLevel: true,
gold: true,
rice: true,
lastTurn: true,
meta: true,
},
})
).toEqual([
expect.objectContaining({
nationId: 0,
officerLevel: 0,
gold: 1_000,
rice: 1_000,
lastTurn: { command: '해산', arg: {} },
meta: expect.objectContaining({ belong: 0, makelimit: 12, permission: 'normal' }),
}),
expect.objectContaining({
nationId: 0,
officerLevel: 0,
gold: 1_000,
rice: 4_000,
meta: expect.objectContaining({ belong: 0, max_belong: 5, permission: 'normal' }),
}),
]);
expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[0]! } })).toMatchObject({
nationId: 0,
frontState: 0,
});
expect(
await db.diplomacy.count({
where: {
OR: [{ srcNationId: nationIds[1]! }, { destNationId: nationIds[1]! }],
},
})
).toBe(0);
const archive = await db.oldNation.findUniqueOrThrow({
where: { serverId_nation: { serverId, nation: nationIds[1]! } },
});
expect(archive.data).toMatchObject({
nation: nationIds[1],
name: '방랑국',
generals: generalIds.slice(0, 2),
});
const logs = await db.logEntry.findMany({
where: {
OR: [
{ generalId: { in: generalIds.slice(0, 2) } },
{ text: { contains: '방랑국' } },
{ text: { contains: '방랑주' } },
],
},
orderBy: { id: 'asc' },
select: { scope: true, category: true, generalId: true, year: true, month: true, text: true },
});
expect(logs).toEqual([
{
scope: 'SYSTEM',
category: 'HISTORY',
generalId: null,
year: 195,
month: 2,
text: '<C>●</>195년 2월:<R><b>【멸망】</b></><D><b>방랑국</b></>은 <R>멸망</>했습니다.',
},
{
scope: 'GENERAL',
category: 'HISTORY',
generalId: generalIds[1],
year: 195,
month: 2,
text: '<C>●</>195년 2월:<D><b>방랑국</b></>이 <R>멸망</>',
},
{
scope: 'GENERAL',
category: 'ACTION',
generalId: generalIds[1],
year: 195,
month: 2,
text: '<C>●</><D><b>방랑국</b></>이 <R>멸망</>했습니다.',
},
{
scope: 'GENERAL',
category: 'HISTORY',
generalId: generalIds[0],
year: 195,
month: 2,
text: '<C>●</>195년 2월:<D><b>방랑국</b></>을 해산',
},
{
scope: 'GENERAL',
category: 'HISTORY',
generalId: generalIds[0],
year: 195,
month: 2,
text: '<C>●</>195년 2월:<D><b>방랑국</b></>이 <R>멸망</>',
},
{
scope: 'GENERAL',
category: 'ACTION',
generalId: generalIds[0],
year: 195,
month: 2,
text: '<C>●</>초반 제한후 방랑군은 자동 해산됩니다.',
},
{
scope: 'GENERAL',
category: 'ACTION',
generalId: generalIds[0],
year: 195,
month: 2,
text: '<C>●</>2월:세력을 해산했습니다. <1>12:28</>',
},
{
scope: 'GENERAL',
category: 'ACTION',
generalId: generalIds[0],
year: 195,
month: 2,
text: '<C>●</><D><b>방랑국</b></>이 <R>멸망</>했습니다.',
},
{
scope: 'SYSTEM',
category: 'SUMMARY',
generalId: null,
year: 195,
month: 2,
text: '<C>●</>2월:<Y>방랑주</>가 세력을 해산했습니다.',
},
]);
} finally {
await hooks.close();
}
});
});