은퇴·사망·통일의 저장 순서와 명예의 전당 및 명장일람 판정을 Ref 흐름에 맞춘다. 유산 행동을 인증된 daemon transaction으로 통합하고 중복 지급·고유 아이템·로그·오류 경계를 회귀 테스트한다.
308 lines
13 KiB
TypeScript
308 lines
13 KiB
TypeScript
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { SystemClock } from '@sammo-ts/common';
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import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import {
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createDatabaseTurnHooks,
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DatabaseTurnDaemonCommandQueue,
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EngineStateManager,
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InMemoryTurnStateStore,
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InMemoryTurnWorld,
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loadTurnWorldFromDatabase,
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TurnDaemonLifecycle,
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type TurnGeneral,
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type TurnWorldSnapshot,
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type TurnWorldState,
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} from '@sammo-ts/game-engine';
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import { createTurnDaemonCommandHandler } from '@sammo-ts/game-engine/turn/worldCommandHandler.js';
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import {
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createGamePostgresConnector,
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type GamePrisma,
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type GamePrismaClient,
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type RedisConnector,
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} from '@sammo-ts/infra';
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import type { MapDefinition, ScenarioConfig, ScenarioMeta, TurnSchedule } from '@sammo-ts/logic';
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import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
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import { InMemoryBattleSimTransport } from '../src/battleSim/inMemoryTransport.js';
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import type { GameApiContext } from '../src/context.js';
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import { DatabaseTurnDaemonTransport } from '../src/daemon/databaseTransport.js';
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import { InMemoryFlushStore } from '../src/auth/flushStore.js';
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import { appRouter } from '../src/router.js';
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const databaseUrl = process.env.IMMEDIATE_ACTION_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const worldId = 992_320;
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const actorId = 7_320;
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const targetId = 7_321;
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const actorNationId = 7_322;
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const targetNationId = 7_323;
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const actorUserId = 'inherit-owner-message-actor';
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const targetUserId = 'inherit-owner-message-target';
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const requestId = 'integration:inherit-owner-message:success';
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const engineRequestId = `${requestId}:inherit.checkOwner:engine:0:inheritanceAction`;
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const scenarioConfig: ScenarioConfig = {
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stat: { total: 200, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: { inheritCheckOwnerPoint: 1_000 },
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environment: { mapName: 'che', unitSet: 'che' },
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};
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const scenarioMeta: ScenarioMeta = {
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title: '소유자 확인 통합',
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startYear: 200,
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life: null,
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fiction: null,
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history: [],
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ignoreDefaultEvents: false,
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};
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const map: MapDefinition = { id: 'inherit-owner-message', name: scenarioMeta.title, cities: [] };
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const state: TurnWorldState = {
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id: worldId,
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currentYear: 200,
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currentMonth: 4,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-08-19T00:00:00.000Z'),
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meta: { hiddenSeed: 'inherit-owner-message', isunited: 0, scenarioMeta },
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};
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const general = (overrides: Partial<TurnGeneral>): TurnGeneral => ({
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id: actorId,
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userId: actorUserId,
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name: '확인장수',
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nationId: actorNationId,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 70, strength: 45, intelligence: 85 },
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turnTime: new Date('2026-08-19T00:10:00.000Z'),
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recentWarTime: null,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24, inherit_spent_dyn: 0 },
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inheritancePoints: { previous: 1_500 },
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penalty: {},
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officerLevel: 1,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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...overrides,
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});
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const actor = general({});
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const target = general({
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id: targetId,
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userId: targetUserId,
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name: '피확인장수',
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nationId: targetNationId,
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meta: { killturn: 24, owner_name: '피확인 계정' },
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inheritancePoints: { previous: 0 },
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});
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const nation = (id: number, name: string, chiefGeneralId: number) => ({
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id,
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name,
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color: id === actorNationId ? '#123456' : '#654321',
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capitalCityId: null,
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chiefGeneralId,
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gold: 0,
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rice: 0,
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power: 0,
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level: 1,
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typeCode: 'che_def',
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meta: {},
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});
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const actorNation = nation(actorNationId, '확인국', actorId);
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const targetNation = nation(targetNationId, '피확인국', targetId);
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const auth: GameSessionTokenPayload = {
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version: 1,
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profile: 'che:inherit-owner-message',
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issuedAt: '2026-08-19T00:00:00.000Z',
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expiresAt: '2026-08-20T00:00:00.000Z',
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sessionId: 'inherit-owner-message-session',
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user: { id: actorUserId, username: actorUserId, displayName: '확인자 계정', roles: ['user'] },
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sanctions: {},
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};
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const toCreate = (entry: TurnGeneral): GamePrisma.GeneralCreateManyInput => ({
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id: entry.id,
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userId: entry.userId,
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name: entry.name,
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nationId: entry.nationId,
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cityId: entry.cityId,
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npcState: entry.npcState,
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leadership: entry.stats.leadership,
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strength: entry.stats.strength,
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intel: entry.stats.intelligence,
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turnTime: entry.turnTime,
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meta: entry.meta as GamePrisma.InputJsonValue,
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penalty: entry.penalty as GamePrisma.InputJsonValue,
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});
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integration('inherit owner lookup private messages', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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beforeAll(async () => {
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const schema = new URL(databaseUrl!).searchParams.get('schema');
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if (!schema?.endsWith('immediate_action_integration')) throw new Error(`Unsafe schema: ${schema}`);
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await db.inputEvent.deleteMany({ where: { requestId: engineRequestId } });
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await db.message.deleteMany({ where: { mailbox: { in: [actorId, targetId] } } });
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await db.inheritanceLog.deleteMany({ where: { userId: actorUserId } });
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await db.inheritancePoint.deleteMany({ where: { userId: { in: [actorUserId, targetUserId] } } });
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await db.rankData.deleteMany({ where: { generalId: { in: [actorId, targetId] } } });
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await db.general.deleteMany({ where: { id: { in: [actorId, targetId] } } });
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await db.nation.deleteMany({ where: { id: { in: [actorNationId, targetNationId] } } });
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await db.worldState.deleteMany({ where: { id: worldId } });
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await db.worldState.create({
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data: {
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id: worldId,
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scenarioCode: 'inherit-owner-message',
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currentYear: 200,
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currentMonth: 4,
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tickSeconds: 600,
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config: JSON.parse(JSON.stringify(scenarioConfig)) as GamePrisma.InputJsonValue,
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meta: state.meta as GamePrisma.InputJsonValue,
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},
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});
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await db.nation.createMany({
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data: [
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{ id: actorNationId, name: actorNation.name, color: actorNation.color, level: 1 },
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{ id: targetNationId, name: targetNation.name, color: targetNation.color, level: 1 },
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],
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});
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await db.general.createMany({ data: [actor, target].map(toCreate) });
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await db.inheritancePoint.create({ data: { userId: actorUserId, key: 'previous', value: 1_500 } });
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await db.rankData.create({
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data: { generalId: actorId, nationId: actorNationId, type: 'inherit_spent_dyn', value: 0 },
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});
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});
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afterAll(async () => {
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if (db) {
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await db.inputEvent.deleteMany({ where: { requestId: engineRequestId } });
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await db.message.deleteMany({ where: { mailbox: { in: [actorId, targetId] } } });
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await db.inheritanceLog.deleteMany({ where: { userId: actorUserId } });
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await db.inheritancePoint.deleteMany({ where: { userId: { in: [actorUserId, targetUserId] } } });
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await db.rankData.deleteMany({ where: { generalId: { in: [actorId, targetId] } } });
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await db.general.deleteMany({ where: { id: { in: [actorId, targetId] } } });
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await db.nation.deleteMany({ where: { id: { in: [actorNationId, targetNationId] } } });
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await db.worldState.deleteMany({ where: { id: worldId } });
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}
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await closeDb?.();
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});
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it('commits once and returns the durable result without double charging on the same API retry', async () => {
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const snapshot: TurnWorldSnapshot = {
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generals: [actor, target],
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cities: [],
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nations: [actorNation, targetNation],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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scenarioConfig,
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scenarioMeta,
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map,
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};
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const world = new InMemoryTurnWorld(state, snapshot, { schedule });
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const queue = new DatabaseTurnDaemonCommandQueue(db);
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await queue.initialize();
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const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
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const stateManager = new EngineStateManager();
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stateManager.register('world', {
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capture: () => world.captureState(),
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restore: (value) => world.restoreState(value),
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});
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const lifecycle = new TurnDaemonLifecycle(
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{
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clock: new SystemClock(),
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controlQueue: queue,
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commandResponder: queue,
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getNextTickTime: () => new Date(Date.now() + 3_600_000),
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stateStore: new InMemoryTurnStateStore(world),
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processor: {
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run: async () => {
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throw new Error('scheduled turn must not run in inheritance API integration');
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},
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},
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commandHandler: createTurnDaemonCommandHandler({ world }),
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hooks: hooks.hooks,
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stateManager,
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},
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{ profile: 'inherit-owner-message', defaultBudget: { budgetMs: 100, maxGenerals: 1, catchUpCap: 1 } }
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);
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const redisClient = { get: async () => null, set: async () => null };
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const context: GameApiContext = {
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requestId,
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db,
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redis: redisClient as unknown as RedisConnector['client'],
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turnDaemon: new DatabaseTurnDaemonTransport(db, 10_000),
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battleSim: new InMemoryBattleSimTransport(),
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profile: { id: 'che', scenario: 'inherit-owner-message', name: 'che:inherit-owner-message' },
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uploadDir: 'uploads',
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uploadPath: '/uploads',
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uploadPublicUrl: null,
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auth,
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accessTokenStore: new RedisAccessTokenStore(redisClient, 'che:inherit-owner-message'),
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'test-secret',
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};
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let loop: Promise<void> | undefined;
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try {
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loop = lifecycle.start();
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const caller = appRouter.createCaller(context);
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const expected = { ok: true, ownerName: '피확인 계정', targetName: '피확인장수' };
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await expect(caller.inherit.checkOwner({ targetGeneralId: targetId })).resolves.toEqual(expected);
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await expect(caller.inherit.checkOwner({ targetGeneralId: targetId })).resolves.toEqual(expected);
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} finally {
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await lifecycle.stop('inherit owner integration finished');
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await loop;
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await hooks.close();
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}
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await expect(
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db.inheritancePoint.findUniqueOrThrow({ where: { userId_key: { userId: actorUserId, key: 'previous' } } })
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).resolves.toMatchObject({ value: 500 });
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await expect(
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db.rankData.findUniqueOrThrow({
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where: { generalId_type: { generalId: actorId, type: 'inherit_spent_dyn' } },
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})
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).resolves.toMatchObject({ value: 1_000 });
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await expect(db.inheritanceLog.count({ where: { userId: actorUserId } })).resolves.toBe(1);
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const messages = await db.message.findMany({
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where: { mailbox: { in: [actorId, targetId] } },
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orderBy: { id: 'asc' },
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select: { mailbox: true, message: true },
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});
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expect(messages.map(({ mailbox, message }) => [mailbox, (message as { text: string }).text])).toEqual([
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[actorId, '피확인장수의 소유자는 피확인 계정 입니다.'],
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[targetId, '소유자명이 누군가에 의해 확인되었습니다.'],
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]);
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await expect(db.inputEvent.findMany({ where: { requestId: engineRequestId } })).resolves.toEqual([
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expect.objectContaining({ status: 'SUCCEEDED', attempts: 1, actorUserId }),
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]);
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const reloaded = await loadTurnWorldFromDatabase({ databaseUrl: databaseUrl! });
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expect(reloaded.snapshot.generals.find((entry) => entry.id === actorId)).toMatchObject({
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meta: { inherit_spent_dyn: 1_000 },
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inheritancePoints: { previous: 500 },
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});
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}, 30_000);
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});
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